Board Thread:Roleplaying/@comment-10906938-20140514001728/@comment-12599067-20140626114739

(I'm back, finally. The wifi went out last night so I was stuck here reading "Dune". Not that it's a bad book, of course, but it takes me a while to read because I always stop after a few pages to reflect/question events, character choices, etc.)

Valuril, who (as usual) had been silent during the trip, entered the inn and promptly bought some nonperishable food and a meal for herself before taking a seat in the corner nearest to the door. She then quickly used her hunting knife to scrape the snow off her boots (careful not to accidentally cut herself) before she pulled a piece of warm bread off of her plate and wordlessly began eating, thinking to herself about what they were to do when they arrived as well as what they were going to do if they were attacked while sailing. She knew next to nothing about sailing and wouldn't be very useful in the event that pirates attacked, but she was more worried about the sea's namesake, the Sea-Ghosts.

Valuril (despite hailing from Valenwood) knew enough about Skyrim and it's legends and traditions to remember that the son of the Atmoran warlord Ysgramor had allegedly been killed by Sea-Ghosts, which she knew little of and imagined that no one within their company (save perhaps Calico) knew much about either. If they just so happened to be attacked by such creatures (assuming they still roamed the seas), they would have to scramble to defend their ship, which she didn't quite like the notion of. Something about crossing the northern sea reeked of some kind of trap, whether from their quarry or something else waiting in the deep. Then again, she supposed it would be better to risk meeting a hypothetical foe than risk capture by their pursuers at the gate near Solitude, or facing the Reachmen if they tried to travel across the Bangkorai Pass.