Board Thread:Lore Discussion/@comment-15888551-20130819093722/@comment-15888551-20130831055246

Dovahsebrom wrote: ZakMarcus wrote: Dovahsebrom wrote: ZakMarcus wrote: Dagrkhaz wrote: ZakMarcus wrote: Pink Slim wrote: Dagrkhaz wrote: Azura's star, anyone? Yes, that probably would be strong enough to work for a permenantly stable shield(even if it's moved a bit[it would probably take an earthquake to move it enough to put out the shield])

But there is no way we would have not heard about that. Yeah, we'd know about that. But also if I'm not mistaken, the Great Collapse happened in between Oblivion and Skyrim (200 years). Which means Winterhold was intact during the events of Oblivion, in which you could obtain Azura's Star. So there goes that theory.

Edit: "''The Great Collapse was a geological event that devastated Winterhold. In 4E 122." ''Taken from The Great Collapse wiki page.

So yeah it's a good bit of time after oblivion, meaning while Winterhold was still intact, the Hero of Kvatch had the star. It couldn't have been there

Well, Winterhold was founded during the First Era, while the Star wasn't obtainable until Daggerfall, which took place in the Third Era, leaving ample time for it to sustain a magical wall around the city. Of course, it would probably have been stolen somehow, leading the city defenseless against the cause of the great collapse. I just think we would know about something like a magical shield around Winterhold. There isn't anything about that on here, and not even on the Imperial Library. Exactly a magical wall seems like a detail that wouldn't be left out of the lore. The culprit of Winterhold not having a wall is Bethesda's laziness in the matter. Well it's not so much lazyness as much as they upped the graphics a whole lot, at the cost of being able to have more structures and characters rendered at any given time. Not worth it in my opinion. They could have just made the city it's own interior like the other large cities, that cuts down almost all of the heavy rendering. But even the walled cities that are their own worldspace aren't very big. Large villages more like.