Board Thread:Off Topic/@comment-198.174.0.11-20130910201652/@comment-202.156.8.11-20131025000951

Actually, I don't think there is a place for weaknesses in an RPG, especially a popular one, simply because people will not like it. Sure, some people want realism and stuff, but much of the gaming community would be put off. Bethesda has to make money and you do that by making the protagonist do all the skills with no strings attached. Less code to write as well. With weaknesses, the makers of the game would have to add in lines of code, increasing the number of bugs. I think, for example, that they did away with weapon and armor breaking as people just carried loads of ingots with them (I carry 30 ebony ingots for most accounts, 15 refined malachite). I could just stop every so often for repairs, so my stuff end up essentially "unbreakable". Also, on the point that all great beings have a limitation, that's to make the story more interesting for the reader (who is a third person and so unaffected), while the story here is first person. You won't mind others been weak, but you don't want to be weak yourself.

Anyway, this is just a discourse on why weaknesses should not be implemented, simply because of popularity, simplism and minor annoyances. If you want weaknesses, just mod them in yourself and call it hardcore mode or something. Or else, play survival horror, not RPG

This is an opinion on why weaknesses and limitations are a bad idea in general, both for the gaming community and the game creator