Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-202.156.8.15-20131101043606

I was thinking that two game modes will be good.

Normal mode (for the average guy who just wants to enjoy stuff, like me):

Armor like skyrim-fits perfectly, player character armor never breaks (although you can damage enemy armor, which falls apart)

No spell vulnerabilities because of armor type, etc

No need to eat, sleep etc

Hardcore (for hardcore people):

Armor must be tailored to fit and will have limited health (your armor becomes scrappier if you are hurt.)

Spell vulnerabilities (Flames against heavy armor will cook the guy inside etc)

Need to eat and stuff

In both modes, weapons are indestructible, as most people (I do this) will just lug ingots to keep the weapon at max HP if it had limited use (also, there is no limit to weapon strength). Environment should be only partially destructible, cause destroying houses/creating a hole in anything that needs a loading screen transition will cause a lot of rendering and cell errors. So, stuff like trees, stalls, gates can be destroyed, but not anything with a loading screen transition. (the current computers cannot cope if there were no loading screens)