User blog comment:Kaminoman/New Skyrim Info!/@comment-1870265-20110109224119/@comment-1726879-20110415203406

Less skills, but more in all the other skills to compensate, an example would be Mysticism, which has been disbanded and the spells will now be placed in the other categories. I wouldn't be suprised if Light+Heavy armour has become Armour, and Blade and Blunt becoming a single skill area. And now that professions have been added, we may have actually lost a few and gained some more. A new one called Enchanting is in too, but may have joined with another skill. All in all, there's a bomb more skill things, but they're compressed into less skill sections. Plus, this means a mage has to work less to be equal to a warrior (Oblivion, a mage needed a good 6 skills, while a warrior needed 4; blade/blunt, block, heavy armour and armorer), so it's more of a fair playing ground, since they can't have a sword AND dual wield magic.