User blog:Bilitis/What would improve Skyrim's Thieves Guild?

'''What would you do if it was up to you? '''

Feel free to answer the question if you don't want to read that because it's going to me a long  rant essay and I feel like it's more blog material than good for a traditional thread.

So the Thieves Guild is my favourite in Skyrim (especially the Nightingales) which is why I want to improve it. Here's what I would do:

- Followers : Every factions (except the Bard's Academy lol) has its followers. Even the Dark Brotherhood has companions so don't tell me it's because of stealth. For exemple I think Brynjolf and Karliah would make sense, particulary considering your bond with the first one and because the last one "came home" after years of loneliness. Marriageable followers would have been great because again, you can marry in almost every factions but you can't in the TG.

- Less loading screens : I would like being able to go in both parts of the TG without going through 2 loading screens every time. I don't understand why there's more than one. It's no big deal if you're just passing by but it you're doing fetch quests to restore the guild in main cities it's annoying.

- More dialogue : Again, mostly for Brynjolf and Karliah but ultimately for almost any members. Both have plenty to say during the main questline but are stuck with the same line after you beat it. Hearing Dirge menacing his guild master the same way he was menacing the rookie is irritating, same goes for Vekel the Man who's calling you Brynjolf new protégé even while being his boss.

- Nightingale stuff : I love the Nightingales. I would have like more quests related to them, more lore, because when the main quest is over and that statue is put in your sanctuary you're just a regular guild master. Having this faction in the TG faction is so specific, I would have like having more related stuff.

- TG named members outside the Ragged Flaggon : TG members typically do two things in their HQ : drinking and Training. It's a bit frustrating. I can understand Vekel, Tonilia and Delvin being stuck at HQ but not the others, especially because their guild is so unlucky when you arrive. The number of NPCs at the HQ should never be the same and members should work outside, in any Skyrim city and at night especially. You could have seen Vekel looking suspicious to city guards because he was trying to restock a tavern no one knows. You could have seen Dirge actually making sense by forcing someone to give protection money to the guild. You could have seen any member following a target, pickpocketing or looking for the best way to infiltrate a manor. As for Vex from time to time she could spawn when you do, narrating her last job. She certainly would have been less annoying to me.

- Camaraderie : More of that stuff never hurts, dammit. Seeing friendships developping in the background would be nice to create an atmosphere.

- Destroy the Thieves Guild! : What, you think because it's my favourite faction I won't destroy it from time to time if I had that option for the sake of roleplay? [https://elderscrolls.wikia.com/wiki/Destroy_the_Dark_Brotherhood! Destroy the Dark Brotherhood!] is a great quest and a totally valid one if you're in a white knight morality playthrough. Instead of being able to go against the guild when that filthy thief Brynjolf came to you with his offer, all you could do was refusing the quest. The Thieves Guild is a cancer and Riften would be terminally ill if the faction was victorious, because it has Maven's support.