User blog comment:The Milkman/Dragonborn DLC coming to PS3 and PC/@comment-5825239-20121206035618/@comment-5825239-20121206233952

Joker is correct. PS3 is unpopular with Bethesda because its hardware is actually entirely different than Xbox and PC. I'm no expert, but by my understanding it runs its games off of hex code, in an ideal situation, and generally uses much less RAM. (Highest number I've heard on PS3 RAM usage is around 250 gigs, or however RAM is measured) This type of code actually allows for much higher visual output from games designed for PS3 to run them, like Uncharted and Heavy Rain. Bethesda's problem is that they have never ported their games correctly to PS3, and basically just give it the PC version to run, and put too much stress on the RAM, hence the issues with gameplay stability. Bethesda won't tell us the exact problems they're having because a tech-savvy player could diagnose the problem and figure out the cause: Bethesda was lazy with the PS3 port. The reason PS3 is getting Dragonborn faster is because the area of Solstheim that is added to the game is separate from Skyrim, and much easier to add. Dawnguard and Hearthfire add to the existing map of Skyrim, which already stressed the PS3's RAM. This debacle is just a result of their refusal to learn from their ways with Oblivion and Fallout 3, and fans have had enough.