Board Thread:Roleplaying/@comment-4441359-20140215042001

The year is 4E 270, and peace reigns over Skyrim. The dark Brotherhood has been destroyed, the Stormcloaks defeated and the Thalmer appear to have withdrawn. But five years ago the Last Dragonborn died, and now a New stormcloak Army has arisen in Winterhold, the Forsworn have started expanding beyone the Reach, and behind them all are the Thalmer, who have been manipulating Tamrial from the shadows for years. They are searching for Ancient Dwemer artifacts. In retailation, a man named Marcus Prestus has started a new guild of Assassins in the only known Ancient Dwemer site, the Atherium Forge. They do not kill for pleasure, riches or glory. They do only what is necessary. They exist in the shadows. They strike from the crowds, from the rooftops and the wilderness. They know that Nothing is true and Everything is Permitted. They are Assassins.

Rules/backstory.

1.  This is a story-driven RP. This means that I control the story of ths RP.

2.  The Thalmer are basically the Templars.

3.  I am the Mentor (Leader) of the assassins

4.  No Op characters.

5.  Only use races that are on the skyrim character creator.

6.  No Daedr/Aedra or part Daedra/Aedra characters.

7.  i control the Thalmer

8.  Thalmer charcacters will be allowed as secondary characters later in the story.

9.  You must be an Assassin

10.  There are two new weapons:  The Blowpipe and the Hidden Blades.

11.  All Assassins must have the hidden blades, but you can be adept in other weapons.

12.  All Assassins must wear Assassins robes

13.  No Dragonborn/werewolf/vampire characters (Marcus is an ex-vigilant of Stendarr)

Character Form

name:

Race

Apparral: (jewellary, etc, all assassins wear assassins robes)

Weapons (Hidden Blade must be included)

Skills (Sneak and Clmbing must be included, you can have three other major skills for a totl of five).

Powers (Two powers are allowed, Shuts can be included but you must have a reason for them)

Weaknesses (must have two)

Bio: 