User blog:Dutyclaus/This lesson needs to be written about


 * So I start with this:
 * For other uses, see Dremora.
 * For other uses, see Dremora.

Dremora are a type of enemy in The Elder Scrolls: Blades. They can be found in abyss and jobs.

Contents
[hide]#Interactions
 * 1) Characteristics
 * 2) Resistances
 * 3) Variants
 * 4) Gallery
 * 5) Appearances

Interactions
Dremora are always hostile and will simply attack on sight. Any of the first non-verbal sessions will simply be them communicating just how quickly their enemy can die, causing the green to highly dislike fighting them- until they figure them out. For dealing with them, understand these following lessons of the Dremora: Eventually, one realizes what being cut to pieces to become better, and they gain an appreciation for the enemy and all the experiences of the world.
 * For those who are good at 'listening', they will realize just how much these guys need to chill, and will likely add frost damage to their weapons.
 * After even more contemplation, and pondering the meanings of these debates, one will eventually realize that it is more effective to search within and not let their heated points effect one, than it is to to have the most countering assault of attempted defeating, also as than it is to have thick skin. It does not hurt to chill a flame, but it is sometimes better to have thick armor.
 * When, one realizes that it is not the same thing to have thick skin than it is to truly handle something someone says, that tiny subtle nuances are often huge in consequence and effect, as well as hugenormous in meaning and importance; they will not be cut to ashenned pieces as the un-wisenned ask: 'what's the difference/ [or say] same thing'; even the thickest of those of tough skin can more easily cave to an en-flamer.
 * The wise understand, and upon enlightenment, they also grasp the above point, dualy finding that these guys become about as hard as any other enemy; they port what they learned to all other enemies the land has to offer, and in doing so become stronger and tougher, and likely have more fun. See elemental Damage for this wisdom and understanding.

Characteristics
Weaknesses
 * Frost Damage
 * Slashing Damage

Resistances

 * Fire Damage
 * Cleaving Damage
 * Poison Damage (Dremora Raider)
 * Shock Damage (Dremora Warlock)

Variants

 * Dremora Raider
 * Infernal in both metaphorical and literal senses, these melee damagers can kill the fugitive quick, laughing at the foolish mortals who come to the fight armed without both counter weapons and armor. Any mortal who thinks high level of armor is enough (it preferably needs to be fire resistant- or else), serving dually as a reminder to them why mortals are inferior.
 * Dremora Warlocks
 * These mage like variants live up to the term warlock, possessing the strongest melee of mages, and that isn't just counting their gifts of free burnishing per hit, and often times causing greater fear than the fighters, being avoided over their Melee counter parts, as they can often be more difficult than them quite opposite of with the other magic and melee counterparts of other enemy types; are even more infernal.

Gallery


A Dremora Warlock.

Appearances
21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)~
 * An Elder Scrolls Legend: Battlespire
 * The Elder Scrolls III: Morrowind
 * The Elder Scrolls IV: Oblivion
 * The Elder Scrolls V: Skyrim
 * The Elder Scrolls Online
 * The Elder Scrolls: Blades

21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)~


 * < these will be put in place of duplicate visual examples.


 * 18:07, November 11, 2019‎ (Talk | contribs)‎ . . (883 bytes) (-237)‎ . . (Formatting; same info as below, links just redirect to here anyway) (undo)
 * For other uses, see Dremora.

Dremora are a type of enemy in The Elder Scrolls: Blades. They can be found in abyss and jobs.

Contents
[hide]#Combat
 * 1) Attack
 * 2) Weaknesses
 * 3) Resistances
 * 4) Variants
 * 5) Gallery
 * 6) Appearances

Attack

 * Dremora are always hostile and will attack on sight. Their attacks deal fire damage.

Weaknesses

 * Frost Damage
 * Slashing Damage

Resistances

 * Fire Damage
 * Cleaving Damage
 * Poison Damage (Dremora Raider)
 * Shock Damage (Dremora Warlock)

Variants

 * Dremora Raider
 * Dremora Warlock

Gallery


A Dremora Warlock.

Appearances
Categories:
 * An Elder Scrolls Legend: Battlespire
 * The Elder Scrolls III: Morrowind
 * The Elder Scrolls IV: Oblivion
 * The Elder Scrolls V: Skyrim
 * The Elder Scrolls Online
 * The Elder Scrolls: Blades

21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)~

21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)~

Then there is this, which won't be shown, but it is put because it's just a problem to document or what have we. 21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)~
 * (cur | prev)  19:04, November 11, 2019‎ Dutyclaus (Talk | contribs)‎ . . (3,516 bytes) (+2,633)‎ . . (I um, went to town and wasn't done, so um, the other edit is irrelevant.) (undo) (VisualEditor)

21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)~

Then there is this: I undo it  'I really like that one. It's like, the person has understanding, so, as a result, a whole block of information is conveyed because it is link to the context and these thoughts are linked to information. The other is as if no thought is put in so even after the click, I still don't know hwat the previous person is trying to say with the hint of the second. '  21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)~
 * (cur | prev)  19:14, November 11, 2019  (Talk | contribs)‎ . . (883 bytes) (-2,664)‎ . . (what even is this?; some kind of poem that you created just for this page?; no need the flowery wall of texts) (undo)
 * (cur | prev)  19:20, November 11, 2019‎ Dutyclaus (Talk | contribs)‎ . . (3,531 bytes) (+2,648)‎ . . (Then edit it. How much more problems is done by doing a gazillion half effort deletes. It teaches nothing but demoralizes people is not helpfull or constructive to just. We don't need a badge hunter or edit number spammer. Just leave alone if lazy.)
 * Then this. This is the one I like because it actually makes sence the context and it's like a peice of experince of the person is conveyed.
 * (undo)(cur | prev)  19:23, November 11, 2019‎  (Talk | contribs)‎ . . (3,541 bytes) (+10)‎ . . (Unencyclopedic tone, flowery language. I have the time to fix.) (undo)

21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)~ 19:29, November 11, 2019‎ Dutyclaus (Talk | contribs)‎. . (2,416 bytes) (-1,125)‎. . (This is a better example of how to edit. If we are lazy and just delete we don't grow and don't learn. Eventually we don't understand what others say or what we say. Editing by just deleting causes no one to learn; not us, not editee. Let others i...) (undo) (VisualEditor)  Which looks like: 

Dremora
==Basic Info==

Reaction
Hostile
 * For other uses, see Dremora.

Dremora are a type of enemy in The Elder Scrolls: Blades. They can be found in abyss and jobs.

Contents
[hide]#Interactions
 * 1) Characteristics
 * 2) Resistances
 * 3) Variants
 * 4) Gallery
 * 5) Appearances

Interactions
Dremora are always hostile and will simply attack on sight. Any of the first non-verbal sessions will simply be them communicating just how quickly their enemy can die, causing the green to highly dislike fighting them- until they figure them out. For dealing with them, understand these following lessons of the Dremora: Eventually, one realizes what being cut to pieces to become better, and they gain an appreciation for the enemy and all the experiences of the world.
 * For those who are good at 'listening', they will realize that if they don't have resistance to fire, they are going to die quick, and that a frost enchantment is a great idea.
 * It is good to add slashing damage.

Characteristics
Weaknesses
 * Frost Damage
 * Slashing Damage

Resistances

 * Fire Damage
 * Cleaving Damage
 * Poison Damage (Dremora Raider)
 * Shock Damage (Dremora Warlock)

Variants

 * Dremora Raider
 * Infernal in both metaphorical and literal senses, these melee damagers can kill the fugitive quick, laughing at the foolish mortals who come to the fight armed without both counter weapons and armor. Any mortal who thinks high level of armor is enough (it preferably needs to be fire resistant- or else), serving dually as a reminder to them why mortals are inferior.
 * Dremora Warlocks
 * These mage like variants live up to the term warlock, possessing the strongest melee of mages, and that isn't just counting their gifts of free burnishing per hit, and often times causing greater fear than the fighters, being avoided over their Melee counter parts, as they can often be more difficult than them quite opposite of with the other magic and melee counterparts of other enemy types; are even more infernal.

Gallery


A Dremora Warlock.

Appearances

 * An Elder Scrolls Legend: Battlespire
 * The Elder Scrolls III: Morrowind
 * The Elder Scrolls IV: Oblivion
 * The Elder Scrolls V: Skyrim
 * The Elder Scrolls Online
 * The Elder Scrolls: Blades

 The problem isn't formal tone. 

 'It's fatigue. From constantly having to put up with people who are lazy in thought.'  21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)~

21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)21:16, November 11, 2019 (UTC)~
 * (cur | prev)  19:34, November 11, 2019‎ Dutyclaus (Talk | contribs)‎ . . (2,145 bytes) (-262)‎ . . (→‎Interactions) (undo) (VisualEditor)


 * (cur | prev)  19:39, November 11, 2019‎  (Talk | contribs)‎ . . (912 bytes) (-1,233)‎ . . (Slashing damage mentioned in "Characteristics", also long winded commentary isn't necessary in "Variants", lists are our standard for that in other articles.) (undo)

 'This is what I'm talking about. Just fix combat.' 

 'The solustion was to delete everything.That is why some of these people can't understand what you say no matter how many times you explain it. They are as lazy in thought as they are in edditing, and it shows. The problem is that is that it can become a huge problem. '