User blog comment:AveryWood/Realistic Skyrim and My Opinions on Hearthfire and Dawnguard/@comment-3492791-20120903060906

1. I've thought about about HUD removal when discussing Milkman's Hardcore mode. However, the HUD itself isn't bad. Quest markers are what you're thinking of. The compass isn't bad if all it did was show direction, as this is a valid, is not really the only way, to navigate long distances. And while this would give Clairvoyence more purpose, it still functions like shit. In responce to to your later comment, I agree that is the problem with fast traveling. However carraiges are a bit more balanced in that you have to pay for them, and only go to very specific places. Thus you lose money (but honestly for most people money is immaterial) if you use it too much, and you still will have to walk if you want to go anywhere other than a major city, just not as far.

2. Sad business about PS3. If you notice most of the people that say stupid shit are anons, because they can get away with it. Sad truth about the interent is people use their anonymity as shield to protect them from any accountability. Most of the people with names show only general displeasure, not outright hatred and stupidity.

3. I personally would be among those that would group Hearthfire next to Horse Armor. However I have enough respect to say, while this clearly isn't for me, there are plenty of other that will be ecstatic to have it. To each their own I suppose. Also as someone with coding experience, let me tell you size is irrelevent. Whether you are writing a calculator or an OS, you are just as likely to encounter bugs. Granted it's easier to debug 100 lines than 100,000, but as everyone's best friend Murhpy said, Shit goes wrong.


 * 1) . What most people really seem to fail to see when they look at the Dawnguard issue (and subsequently Heathfire) is that it's not independent. It is an add-on. It is the joining of two programs, not just the creation of one. This makes it quite possible the have issues of integration. The add-on simply not being compatable. From what I hear (xbox user) the PS3 port is pretty buggy as is. Add in a buggy Dawnguard and you just put something weak, on top of something weak. Something is going to break. Reguardless of what's in the addition, the base may bring up issues. Say for example something like they try adding in Dragonbone Weapons. They can get it to function fine on it's own, but when they try to add it into the main game it bugs all weapon damage values. This means they have to debug the main game to gain compatabilty with the add-on. Certain shortcuts used in the main game suddenly start causing error with the new code. They have to fix the much larger code of the main game before they smaller add-on will become compatible. So the size of the add-on, is irrelevent.