Board Thread:General Discussion/@comment-97.73.51.56-20150726110734/@comment-212.59.36.114-20150831112543


 * That spell casting with two hands on weapon, dodging, jump attacking/casting, unarmed sneak attacks.
 * ---> It's called Dual Casting *Spell School*. There is a perk for unarmed attacks and for two for power attacks ("jump attacking")
 * Enchanting/casting on weapons and armor during combat.
 * ---> You can put potions on weapons. What exactly do you want to enchant during a combat? That sounds not useful.
 * Sneak casting killcam that has a different effect on the body...blown up with explosion, shattering shockwave, and
 * ---> There is a killcam for "normal" kills and also one for sneak attacks. What do you want more?
 * something for shock spells.
 * Bribe someone to go do something for you.
 * ---> Good idea.
 * Equipping arrows as melee weapons or spears to have two handed  sneak attacks.
 * ---> What? Why? There are plenty of weapons you can
 * Picking peoples pockets while in combat with them as well as a solution to over easy enchantments.
 * ---> Can you imagine that in a real combat? Again: I see no real use in that.
 * Enchantments of illusion spells like fury, calm, and rally.
 * ---> There are Fear and Paralyze. There are also plenty of shouts (e.g. "Dismay"). To have a calm enchantment on a weapon don't make sense to me. You have to have some unique functions in every school of combat.
 * Being able to stab with lockpicks as well as unequipping armor of others in combat or having it fall off of them.
 * ---> Stab with lockpicks??? Dude, what. "Unequipping" armour is not possible in the way you describe it, but you can use a shout. It's called "Disarm (Shout defies steel, as you rip the weapon from an opponent's grasp.)
 * Crafting a bow with blades on end and can use it as a two handed weapon in close combat.
 * ---> You can use a bow to block. Maybe you'll find a mod for this.
 * Shields as well but one handed unaffected by duel wielding perks.
 * ---> I don't understand this.
 * Conjuring the tables for alchemy and enchanting. Perhaps even having them be traps.
 * ---> How should this work?
 * ---> How should this work?