Board Thread:Online Discussion/@comment-13199219-20130807150831/@comment-7153552-20131023223558

I think the largest problem would be the losing gear part. If I worked hard for something, knowingly or otherwise, I would be pretty pissed if I lost it because someone else killed more Draugr than me, or because I accidentally raised too many undead thralls, or whatever the scenarios would be.

I'm all for making them special and unique and fun and interesting, but what you're suggesting doesn't fit in the MMO genre so well. Single player gaming would accept it, but not the MMO crowd - and I say that as an avid gamer on both sides of this fence. Which is why I think Timeoin could be right in that they just aren't player-accessible, or that my theory of Legendary items (e.g.: release World of Warcraft Legendaries) would be close to the right path.