User blog:Timeoin/Game Informer: June Edition Info

I just bought the June Edition of Game Informer, where the featured story is The Elder Scrolls: Online.

Note: some of this may already be known. Anyways: Here's the summary: (More included shortly)
 * Imperials: Weakened by previous wars.
 * Cyrodiil: Marked by constant warfare.
 * Tharn Family (Jagar Tharn's ancestors: have a aplot to bring Tamriel back under Cyrodiil's rule, and are working with Mannimarco (the Altmer Necromancer from Daggerfall and Oblivion)
 * Character's soul has already been stolen by Molag Bal, which is why you can come back from death if killed.
 * The game will feature the following provinces:
 * Skyrim
 * Morrowind
 * Summerset Isles
 * Elsweyr
 * Ebonheart Pact: formed by Dunmer and Argonians out of necessity. (Threatened by Imperials). They still hate each other, however, both sides acknowledge external threats are more significant.
 * Aldmeri Dominion: Altmer, Bosmer and Khajiit. -> Original Aldmeri Dominion (First mentioned in the Pocket Guide to the Empire, First Edition)
 * The Daggerfall Covenant: Bretons, Redguards and Orcs: Uses its military might to secure trade routs and to form northwestern Tamrielic dominions.
 * "hubless" design to online questing: you clear out a dungeon that you have discovered. You might not have had this as an active quest, but, for example, the shade that you free by killing a necromancer at the end will reward you for their troubles.
 * Windhelm is confirmed to exist in the game.
 * "Public" dungeions will exist.
 * Mournhold will appear.
 * Approximately 120 hours (wildly variable based on playstyle) will be needed to reach max level, and each faction has its own set of levelling content.
 * Camlorn will feature prominently. A werewolf plague is besieging the town, led by a leader called Faolchu.
 * Battle will ensue, and you have the choice to either save a lady lieutenant, or chse Faolchu.
 * Faolchu's only weakness is Fire (demo shown took the lady lieutenant choice option).
 * If you elect not to save the lieutenant, during the resolution of the game, one NPC whose lineage will never have existed, will not be present.
 * Choices will not affect the larger storyline any more than individual quest decisions alter Skyrim's main plotline.
 * The series will handle different players at different quest stagues by the use of "phasing". Characters at different quest stages will experience the game differently, with interaction impossible.
 * After quest complete, you can join a party of someone at an earlier stage, and help them  finish the quest.
 * Quest lines are not dependent on learning the weaknesses. (I.e. you can kill Faolchu without knowing he is weak against fire.)