Board Thread:Roleplaying/@comment-25286356-20131027205100

NEW PLAYERS GO TO 'Three-Card Bounty' FOR RULES.

Old players, a few new rules:

1) New Interaction System: each player is now allowed one movement and one action per turn (e.g 1- approach this character   2- offer him a drink). This can be modified depending on current situation: two actions (1- pick lock on door   2- dance a macarena) OR two movements (1- proceed downstairs   2- run like the wind).

2) New Speechcraft Rule: starting a conversation (how are you?) and continuing it (are you enjoying yourself?) will count as two actions.

Now, let's get on with this:

On an sunny midday of Sun's Height in 4E 209, the inhabitants of Stros M'kai gather at the Sailor's Repose Inn to mingle or enjoy a good drink and meal. The establishement features four sections: a restaurant with four tables, located in the right wing, a tavern, wich people can access simply by opening the front door, a hallway with seven rooms, built into the left wing, and the kitchens in the basement. Due to it being built in a port town, most of the Inn's business comes from merchants, mercenaries, independant sailors and the occasional pirate crew.

In the bar is a Khajiit archer drinking a half-full bottle of mead, with a male Redguard bartender cleaning the counter and preparing more glasses. There are also a Bretonic lady and an Argonian adventurer clad in leather armour sitting at each end of the bar. In the center are a group of two Imperial adventurers claiming to be treasure-hunters. They do not possess much of a reputation in Hammerfell, but many people in Cyrodiil claim that they buy or sell almost anything of value. Behind them, sit two Redguard sailors and four mercenaries forming a single ship crew. The middle-aged Alik'r Warrior acting as guard-captain keeps an eye on them, hoping they will remain a relatively quiet lot. Drinking alone on a corner table is a Nord wearing fur with a broken nose, who claims to have met General Tullius during his stay at the Tiber Septim Hotel several years ago.

In the restaurant are two Khajiit and two Redguards sitting at the same table, discussing on a hushed tone. A beautiful Bosmeri waitress works with her Argonian friend as they drift from table to table. Both of them claim to have worked together at the most luxurious establishement in the Imperial City, before the place was apparently turned upside down by trouble-makers and they both lost their jobs. A Bosmer in leather armour sits on his own, continually peaking over his shoulder and looking at a young Alik'r Warrior also working as a guard. A small Redguard family sits at a table and seems to be celebrating something. Near them is a young Nord who seems nervous, for some reason. He hastily writes a note and goes back to his soup. At the middle-end of the restaurant, near the young Alik'r, sits a rather strange fellow hailing from High Rock with a long, knotted beard and a haircut resembling a lion's mane.

An Imperial sorcerer lays on his bed, as a Altmer in expensive clothes sits alone in another room. The Dunmeri chef continues to prepare meals, downstairs.

The atmosphere is relatively calm, at the moment, but everyone knows that something is bound to happen. Although, what, nobody knows.

COMMENCE 