User blog:Wolfishtail/Overhaul of civil war quest mod

Hi guys, I am here to talk to you about an idea i have been having for sometime now, and this idea is to creat a mod for an overhaul of the civil war quest line with extra factions to join and more in world decisions.

Now you may all know that there is a civil war in Skyrim, and this war has created countless debates on the wiki and other forums about which side is the best choice.

But for me the actual quest was a little boring, for me, it did not really feel like a war at all, it just felt like some light organised bandits that needed to be taken care of.

Ok so my plan is to make a mod so to make the civil war quest line feel more like an actual war.

First off I will have a huge increase in the amount of quests for the civil war. The induction into each faction will be the same but afterwords there will be a greater amount of quests to complete before each hold is taken. And by taken I mean an actually battle for each hold, much like the battle of whiterun (but better) not just to be told that the hold has been taken.

When you are first inducted into the factions you will be placed under the command of an officer of the rank above you, and he will command a squad of men that you will be able to interact with and get to know better as the quest goes on, you will be sent out on patrol, sent on scout duty, defend/ambush supply caravans, send important messages, set up forward camps, fight skirmishes, defend/reinforce crucial positions, fort skirmishes/captures and finally to push the front line forward. These will have the possibility of failing and then the enemy will be stronger/ hold more ground/ have more men at the final battle for the hold. I was thinking to do at least 20-30 different quests before the first battle is fought for whiterun hold.

Once you have reached the second rank, your commanding officer will be killed/reassigned and you will take command of the squad with a rookie to take your place. You will then be ordered to do the same things again as last time, but with the edition of covert operations behind enemy lines, help prisoners of war escape, and this time there will be 2-3 major battles to take the hold, 2 around the plains of the hold and 1 siege for the capital.

After the taking of the first hold has been done and you have reached the next rank you will be put in charge of 2-3 squads of men, you will do the same as before but you will be able to command your troops and to make them follow your orders, and you will be able to choose where your troops are housed(ie in different captured forts or in friendly hold capitals), you will also have the opportunity to defend a hold capital from forces trying to take it back.

Once you have done this you will become the second highest rank of your faction and you will then take orders directly from the hold commanders, they will tell you to assist in building/repairing defences and creating better supply routs in the region. You will also take on the responsibility of command the 6-9 squads beneath you and there commanding officers to go and go your (civil war) quests for you.

Once you have reached the highest rank, you will be charged with the planning of the battle of solitude/windhelm were you will have to send out scouts, move siege equipment to where there needed and for your troops to follow your orders, there will also be a bit added to each of the battles were you will have the opportunity to weaken the defenders by having a battle just outside of the city.

After the civil war is complete you will get the opportunity to repair skyrim, such as rebuild ruined forts, build better roads, build walls for towns that don't have them and to increase the military presence of each hold(all these will require coin).

I will also add in your own personal fort, the ability to build government buildings in each hold capital and military pay

I would to hear your guys opinions about this, those what you guys think or if this a waste of time