An Irritating Imp

An Irritating Imp is a Mages Guild quest available during the events of. The Agent is told to destroy an imp which has decided to take up an unwelcome residence in one of the regions Palaces.

Background
After completing several mundane tasks for the Mages Guild, and improved their magical skills, the Agent will be accepted as a member of the Guild. Guildmagisters will therefore begin to offer the Agent more difficult tasks, rewarding them with and a boost to their reputation, meaning they can climb further through the Guild's ranks.

Objectives

 * Speak with a Guildmagister from the Mages Guild.
 * Journey to the city specified and enter the Palace.
 * Track down and kill the imp.
 * Report back to the Guildmagister before the time limit expires.

Walkthrough
When speaking with a Guildmagister from the Mages Guild, it is revealed that an imp has gone "rogue" from the Guildhall during an experiment. It is revealed that the imp, a familiar of a high ranking mage, has escaped to palace and declared its intentions to rule, an embarassing situation for the Guild and Nobles alike. The Agent is duly sent to destroy the imp before it can cause any real harm.

The Imp-ulse to Rule
The Palace can be found in one of the region's cities, and will be empty apart from the imp attempting to rule. The Agent must slay the imp, althougth they will find that the imp is vastly more powerful than its compatriots, capable of casting shield spells, invisibility and Troll's Blood, alongside the usual repetoir of imp magicka.

Once the imp lies dead, the Agent must leave the Palace and return to the Guildmagister before the time limit expires.

Rewards
The Agent will receive a random amount of from the Guildmagister for killing the imp, alongside the boost to their reputation within the Guild. The penalties for failing the quest are relatively high by comparison, but will also see gains among some anti-Mage Guild factions:

Trivia

 * When asked for any news NPCs have a variety of comments to make referencing the quest:
 * Acceptance:
 * Something's going on at [palace] of [palace town]. Something strange."
 * "Everyone in [palace town] is wondering what's going on in [palace] there."
 * Success:
 * "Thank [random god] that [player's race] mercenary was in [palace town] to slay that imp."
 * "That imp could've caused some damage in [palace town] if that [player's race] hadn't helped."
 * Failure:
 * "Some kind of creature flew out of [palace] of [palace town] and off to the south."