User blog:DragonbornMAGE/What ever happened to depth?

Okay, so let me start off by saying two things, first, I won't have any links in this blog (maybe) because I don't feel like having to do all of that, let's just say I'm a lazy blogger ;). Second, I didn't play much of Morrowind, a good bit, but not enough to where I know a WHOLE lot about it. So let me go ahead and appoligize in advance for my knowledge, or lack there of, of Morrowind. If I get any facts about that game wrong, let me know, I'd love to learn more about it, definitely buying it soon so I can go ahead and finish it.

Anyways, let's go ahead and start this blog hmm? So, if you've played more than JUST Skyrim, you will definitely agree with me on a few points here. I'm glad that Skyrim became so popular amongst the gamers, but I also hate that a lot of them never got the chance to play Morrowind and Oblivion (Earlier games like Arena and Daggerfall, I can understand, seeing as how they weren't console games) because they missed out on a lot of amazing people, quests, and especially the things they put in the game. A lot of content, sadly, was lost when Skyrim was created...

If you've played Oblivion as much as I have, you know EXACTLY what I mean.... In Oblivion, running, jumping, swimming, punching, buying, talking, etc., all had their own leveling section. I mean, you could literally stand there and jump, and it would level you up... Not a lot either, just enough to level that particular section once or twice every so often. There were so many components of that game that made leveling so much easier, yet harder. Like in Skyrim, you could level up in five minutes... Try that in Oblivion and let me know how that works out for you... The game was just so much more challenging, which leads me to my next point.

The story line of Skyrim, as good as it was, was no where NEAR as difficult as Oblivions quest line, or anywhere near as creative either. Like here's your basic Skyrim quest for you: "Go into a cave, kill some draugr, maybe some skeletons, solve a puzzle, get a shout and if you're lucky, a Dragon Priests Mask.... Oh and you have a slight chance of coming across a Dragon..." Wooo.... So awesome... Surprises around EVERY corner -.- Yah sure, it's nice, but where's the surprises, where's the DEPTH for god's sake? It just seems like they focused more on the graphics (Which yes, includes the way the armor and characters look) than they did the story lines.

Another thing I noticed, if you approach a shrine of one of the Aedra or Daedra, for some odd reason, you're automatically the 'Chosen one' or the 'Champion' with the exception of VERY few of them.... In Oblivion, you had to PROVE yourself EVERY time you wanted to even talk to a Aedric or Daedric lord. There as none of this "Oh, I've been watching you, I automatically think you're perfect..." crap. The depth of Skyrim compared to both Oblivion and Morrowind is like comparing the story line of Mario to COD... (I like Mario better but that's not the point here lol)

Okay I think I've made my point, I have A LOT more to say, but I'm not gonna make you sit here and read for twenty minutes, they have things called books for that ;) Let me know what you guys think! And also tell me how I completely neglected to mention any aspect of Morrowind XD Okay, hope you guys enjoyed the blog, I really enjoy doing these, so if there's any other topic you think I should blog about, let me know, I'm hoping to become somewhat of a "Blog Addict" ;) Alright guys, have a good one, TACO! >:D