Ingredients (Oblivion)


 * For new ingredients from the Shivering Isles, see Ingredient (Shivering Isles).

Ingredients are items that can be eaten or used with Alchemy apparatuses to make potions and poisons. Ingredients can be retrieved from plants, dead animals, or bought from vendors. Each ingredient has four effects; these may range from restorative, to damaging, to fortifying effects. The number of effects visible to you depends on your alchemy skill. At 'Novice' level, only the first effect is visible to you. An 'Apprentice' sees two effects, a 'Journeyman' sees three, and an 'Expert' can see all four properties of an ingredient. There are 103 ingredients, not including some hidden and rare ingredients.

Harvesting Ingredients
Plants grow widely over all of Cyrodiil. When activated, the flora in Tamriel may yield an ingredient. Different plants have varying probabilities of successfully being harvested (typically 33%, 50% or 80%). Plants regrow after a given amount of time and can then be harvested again. The exception is Nirnroot, which has a 100% chance of being harvested and never regrows.

Many animals in Cyrodiil carry ingredients which can be looted once dead.

List of ingredients
This is a complete or near-complete list of all ingredients and their effects in the game.

Terminology:
 * Absorb – Temporarily transfers a portion of the target's health, fatigue, magicka, attribute, or skill to the caster. Changes to health, magicka, and fatigue are permanent.
 * Cure – Cures effects of disease, paralysis or poison.
 * Damage – Lowers health, fatigue, magicka, attribute, or skill. Can only be restored with a Restore effect spell or potion
 * Drain – Temporarily and gradually lowers health, fatigue, magicka, attribute, or skill for a duration of time
 * Resist – Reduces shock, frost, fire, magicka, or normal-weapon damage, or reduces chance of being poisoned, paralyzed, or diseased.
 * Shield offers protection from physical damage and adds to the casters armor rating.
 * Restore – Returns health, fatigue, magicka, attribute, or skill back to normal level
 * Fortify – Similar to Restore, but can increase the skill in question beyond the normal level
 * Weakness – Decreases resistance to shock, frost, fire, magicka, or normal-weapon damage, or to disease, poison, and paralysis

Poisons (potions with Drain, Damage or Weakness) can be applied to a weapon by scrolling down to the intended potion while a weapon is equipped and then selecting 'Apply'. This may be useful as a first strike against a very tough opponent.

Related links

 * Darliandor's Alchemy Lab