Board Thread:Off Topic/@comment-198.174.0.11-20130910201652/@comment-218.186.253.91-20131024103722

Pureslayer12 wrote: Swords would be breaking if used it too much They had this in previous games. It was not popular and many RPGs have unbreaking equips. Also, Why would a magical sword (like daedric ones) not self repair? I am fine if you told me iron broke, but we do not know how strong the fictional metals are. For all you know, ebony could be so strong that is makes diamond +tungsten+some tough thing look weak. Stuff breaking is therefore very subjective

weapons should not have miss chance, or this obviates player skill. If you fail at hitting the enemy cause you suck, it is your fault, not game mechanics!

More plausible ones include: high level spells backfiring if you are below certain level for a spell skill, yes, magic resist weakening a beneficial spell. Weak points in armor, headshots, sway for a bow (like call of duty and battlefield guns), spread for a bow. Also, could be like missing a power attack drains more stamina. alchemy could fail as well. Low level enchanting could screw up and destroy the stuff the enchanter was trying to craft. Lousy blacksmithing gives a chance to fail at improving.