Developers (Skyrim)

"The Elder Scrolls V: Skyrim, the 2011 Game of the Year, is the next chapter in the highly anticipated Elder Scrolls saga. Developed by Bethesda Game Studios, the 2011 Studio of the Year, that brought you Oblivion and Fallout 3. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore any way you choose."

- www.elderscrolls.com

The development team of consisted of roughly a hundred people. With having a development team of roughly seventy people, it's the largest development team for any Elder Scrolls game. While being similar in size to Oblivion's setting, Cyrodiil, the team opted for a different approach to Skyrim. As said by Skyrim's Art Director, Matt Carofano:"In Skyrim we've come up with something we internally call 'epic reality.' And what that means to us is; dramatic views wherever you go." According to Todd Howard, contrary to 's setting; Morrowind, Skyrim shouldn't feel like an isolated, alien place. There were, however, similarities between Morrowind and Skyrim. Much like the differences in treatment between two of the Great Houses of Morrowind; House Redoran and House Telvanni, this is also seen between the various Holds in Skyrim.

The music for Skyrim was composed by Jeremy Soule, who had composed the music for both Morrowind and Oblivion. Skyrim's main theme, Dragonborn, was recorded with a choir consisting of thirty men. To fit the Nordic atmosphere of Skyrim, Todd Howard had the idea that the music for Skyrim would be the Elder Scrolls theme, but sung by a barbarian choir. He had asked Emil Pagliarulo, a Senior Game Designer for Bethesda Softworks, the following: "Can you write a song that works in the Dragon language, that rhymes with the Elder Scrolls theme, when translated into English also makes sense and rhymes?" According to Audio Director Mark Lampert, the main theme set the tone for the rest of the game.

While in earlier Bethesda games such as, , but also the team had used generated landscape, this wasn't done in The Elder Scrolls V: Skyrim. The dungeons in Oblivion, for example, were all designed by one person. While Skyrim's dungeons were designed by a team of eight.

The following people were involved in the creation of.