Board Thread:Lore Discussion/@comment-15888551-20130819093722/@comment-7153552-20130819214318

Well, we got two-handed magic spells, and combining each hand to make a more powerful version of the single-handed spell. Maybe we'll see certain spells mixable next? I think drastic changes or advancements would turn people off. Plus look at the stories from Fable into 2 and into 3, they got progessively shorter and, in my opinion, worse. They spent way too much time on the advancements and minute details and left me wanting horribly for the main story lines.

TES has a habbit of getting me lost in side-quests and forgetting that there's even a major story going on for a little bit. I'll be walking along, fully intending to do some quest (we'll say get the Horn of Jurgen Windcaller) when I stumble upon some bandits. Then I see their camp around the bend. Next thing you know I'm digging in the mine up the hillside. Then I'm following some deer trying to kill them because I need the leather for my crafting. They lead me a ways off and now I'm at some dragon roost getting a word off the wall. I notice a Nordic ruin on the next mountain so I head over there. Then I find some vampires killing a traveller, so I kill everyone there and loot all the bodies. I see an Orc Stronghold on the compass, so I need to get in there. Next thing I know it's a two weeks later in the game and I still don't have the Horn.

Make minor adjustments and advances all day, sure, just don't lose what makes the game great.