User blog comment:Draevan13/Why the Elder Scrolls ISN'T being dumbed down...much./@comment-3194582-20130410133511

Sometimes the dummying down makes the game playable. I've played all the main sequence TES games, and through my experences, Arena and Daggerfall are, in fact, so in-depth, it makes the game pratically impossible to beat. here are a few examples

1. the first doungeon: you spawn in a prison where you have to escape.... you are a nooby level 1 (though you get to level 2 darn fast) and most likely have a butter knife to swing around as a weapon (not a legit butter knife, but weak enough to be one). Then, you run into some just outside the cell and say "rats? no problem." but unfortunetly, these rats can rip you apart in a few hits and you end up napping after every battle. Alas, though, even though the game states that you should use the higher ground to rest, the game still registers even long ways away from you. ethier way, this first doungeon is the hardest little thing this world has ever seen. this was also put in daggerfall.

2. the complete lack of any journal in daggerfall+morrwind

3. the complexity of doungeons (They're huge! most quests are like finding a needle in a haystack)

4. the maps are wayyyyy too big ( it's not fun trying to mouse over the little pixels in daggerfall, trust me.)

5. the leveling system.