Board Thread:Roleplaying/@comment-3293219-20140404170938/@comment-3293219-20140405093502

(Okay, so I have noticed the 'discussion' on Fridge Magic and I don't think my recent crabdom helped last night. So I thought I'd explain what I and most likely the rest of us are talking about...

Some of us are finding it a wee bit frustrating when you use narrative against us and give your soldiers the clairvoyance necessary to know things that nobody else but a character knows. A shining beacon of this is...

Set asks for his gear: The guards throw it into the sea, in the next post.

If they had thrown it into the sea upon capturing him, then I would have thought 'fair play' but you always seem to think of everything after someone else has. I'm also finding that any advantage that any other players have are often undone and it's quite common for it to be undone in the next post.

For example, Asumi Kasumis' ship sank in 27 posts and that was the work of two guys on one cannon.

Granted this is isn't always a case of Fridge Magic and I'm more than accepting of when it's down to good tactics and quick thinking but quite often it's due to something new being introduced or by some sort of divine intervention.

In short: At times, you can be like the kid with the 'everything proof shield,' which is why people have brought it up. Bear in mind that I'm not bringing all of this up to oust you or to drive you away or anything. I just want to make you aware of the issue really as I do love the whole divided group thing and the way that Telemachus keeps things moving, as Eilo said.

I think the problem has been a lack of honesty and communication, so I'll try to bring up what I find unfair (if I find anything that is unfair) from now on.

Anyway, my awkward whining aside, let's get back to work...)