Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-71.61.177.24-20140326173935

TheMindOfMadness wrote: Should there be a 'Combat Proficiency' percentage? What I mean by that is, the more you fight a particular enemy, the faster you can kill it because you know its weaknesses. This can also compound with the 'Anatomy' skill we discussed earlier. Behold! From madness comes wisdom! Excellent idea! I seem to recall Anatomy as it was being an offshoot of Alchemy - a special branch for vampires/cannibals/all-round unscrupulous alchemists. Perhaps this could be a weapons skills offshoot? For example, something like the pressure point tricks in Night Falls on Sentinel. Little things you can do with your weapon (or lack thereof! Hand-to-Hand skill for the win!) that are more effective against your foes?

Something would have to keep track of what you fight most often, naturally, for any sort of perk to work. Perhaps...two or three Combat Proficiency ranks? (Although I think Veteran's Knowledge might be a better name for this perk.) So the first rank would give you a 15% bonus against whatever your favored enemies were tracked as up until that point. The second rank, 25%, and perhaps new favored enemies if you'd picked up new foes between ranks. Then 50% for the third rank, with another possibility to add more favored enemies.

This could probably be used to cover all enemies in the game and therefore become a cheat of sorts, but I'm reluctant to put a limit on how many enemies you can favor just because that would mean some could be superceded - pushed off the list, if you will - over time between ranks.

- WorshipsMeridia