Board Thread:Other TES Titles/@comment-24.93.119.178-20131222174359/@comment-206.176.81.242-20140322031054

6. Making poison a viable combat option for theives/rogues. It always seemed that theieves and rogues didn't have much in the way of having something to fall back on when they get into actual combat, either they run out of range to use their bows or other ranged weapons, or they blow their cover when sneak attacking in a room full of enemies, and so I think at least poisons should be something thieves can actually use when faced with real combat. In my own opinion thieves and stealth classes are more utility/defensive playstyles without much in offense, but in some tes games it seems like they have to dip into warrior skills to actually be able to do anything in combat and that seems a bit unfair. Plus poisons were so confusing to figure out I still don't really understand how they work lol.

also sorry for posting my ideas in multiple posts, I keep thinking of more ideas lol