Board Thread:Roleplaying/@comment-26245872-20140516042057/@comment-4363162-20140621193116

Name: Karll Steelrend Race: Human (Foreign) Armour: Light Dwemer Plate (Thin sheets of Dwemer metal that can bounce arrows, but little else.) Weapons: Custom Dwarven Ballista, various small animuculi/Dwarven automatons, Dwarven Battleaxe Skills: Blacksmith (Master), Archery (Master), Enchanting (Expert), Destruction (Expert), Conjuration (Adept), Alteration (Adept) Gender: Male Interests: Dwemer civilisation, various technologies and magics, dragons Dislikes: Bandits, vandals, wet shoes Basic Desc: Engineer/Mage who serves a long range support/sniper role, using his ballista rifle to deliver nasty doses of damage at long range. He can deploy small automatons to spy on, or attack enemies. He can use some fire and frost spells. Despite his powerful weapons and magic, the ballista fires slowly and he has very little in way of armour.

Friendly, but executes enemies with extreme prejudice.

Bio: Shipwrecked on the freezing coasts of Windhelm shortly before the events of the return of Alduin, Karll made his way inland to the Dwemer ruins of Blackreach. As an adept engineer and Mage, he was intrigued by the artefacts of Dwemer civilisation, and made his home in the innermost forges of Blackreach. There he studied the Dwarven crafts, building his knowledge and skill. Most prominent was his understanding of Dwemer automatons; he became capable of creating small mechanical constructs to serve as scouts and companions to help him in his study. To defend himself against the occasional Frostbite Spider or Thalmor wanderer, Karll used a self-made ballista rifle. After years of study and recording, he finally returned to the surface, fading to obscurity as a student in the College of Winterhold.

He has now taken up the way of the traveller, and seeks new knowledge in the previously unexplored wilds of Vvardenfell.