Board Thread:Lore Discussion/@comment-15888551-20130819093722/@comment-13446185-20130902020514

ZakMarcus wrote: Dovahsebrom wrote: Hamsterlampglade wrote: NO! I'm saying different storylines and full ability to traverse... Maybe a skeleton based battle system with dismemberment A full Tamriel would take too long to do, unless you want repetitive quests, cities, and NPCs. Not really, unless the entire continent is one worldspace, which would be insane. They could do it up how it's gonna be in DA Inquisition. Large open worldspaces for each country/province and/or region. "Seamless" is great, but not at the cost of everything else, which I think was part of the problem with Skyrim, that and they upped the graphics by sacrificing the amount of buildings and NPCs can be rendered at once. My point is that each city will need it's own unique architecture, each province would need it's own unique flora, creatures, and dungeon types. Then in each of these provinces your going to want interesting NPCs, with unique dialogue, and unrepetitive voice acting (which Skyrim alone was failing at). Then your going to want unrepetitive quests that aren't boring.

It has nothing to do with how computers and consoles are able to play it, it is the fact that creating all these things would take a very large amount of time and money.