User blog comment:Grammarlad/What now?/@comment-4778708-20111207221545/@comment-4648985-20111208014309

To some extent, I disagree. Some of the quests end exactly as they should have, such as the Thieves Guild, Dark Brotherhood, as well as the Civil War.

As for the Main Quest, I am not sure what more you could do. There is a lot of avenues not yet explored, such as more depth from the Thalmor which I see coming in a future expansion. I actually want the option to side with them, or against them much like the Civil War Quests.

I think the Main Quest could have felt more serious, like in Oblivion where there were times the player could feel overwhelmed because of all the open gates. On the other hand, unlike Oblivion, I felt like there was still stuff to do in Skyrim after the Main Quest ended. This is also in large part to how the world was pre and post final quest. In Oblivion, there is closure (literally), where in Skyrim the Dragons are still around and you cannot really totally eliminate them permanently.