Spider Daedra (Oblivion)

"Spider Daedra are the servants of Mephala, taking the form of spider-humanoid centaurs, with a upper head, torso, and arms of human proportions, mounted on the eight legs and armored carapace of a giant spider. Unfortunately, these Daedra are so fierce and irrational that they cannot be trusted to heed the commands of the Spinner. As a consequence, few sorcerers are willing to either summon or bind such creatures in Morrowind."

- Darkest Darkness

Spider Daedra are one of the tougher Daedra types the player will find in the planes of Oblivion (starting at lvl 17). They are in the upper tier of the Daedra hierarchy.

Spider Daedra are commonly found around open Oblivion Gates or inside Oblivion. They primarily attack by spitting a shock-based spell, though they can melee some too. They are extremely fast and agile in open terrain. Permanently bound Spider Daedra also summon Daedra Spiderlings when in combat, which are smaller identical versions of themselves with a paralyzing attack. It is recommended to completely ignore the spiderlings and instead focus your attack on the Spider Daedra itself. Summoned Spider Daedra do not summon Spiderlings.

For an experienced adventurer they should pose no problem, although when grouped with other Daedra, they can be a significant threat. Note: they are immune to paralysis.

As a Summoned creature, they are best used in wide open terrain where they can use their mobility and range to best advantage.

Drops

 * Daedra Silk (Always)
 * Daedra Venin (Always)
 * Lockpick (Sometimes)
 * Gold (Sometimes)

Strengths

 * Ability to heal themselves
 * Ranged Shock attack
 * Poison Spit lesser power (damages health and attribute on touch)
 * Paralysis immunity.
 * Summon Daedra Spiderlings that can cause Paralysis

Weaknesses

 * Weakness to Shock
 * Weakness to Frost

Damage types

 * Physical
 * Magical

Soul level

 * Greater (1200)

Appearances


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