User blog comment:Blood Reaper/Todd Howard Hinting at Future DLC's and Patches/@comment-24.106.53.59-20120221144238/@comment-24.106.53.59-20120222141416

@ GotsAName - yes, I am fully aware that TES games have not had Dex or Con attributes. And yes - I grew up playing D&D for eons, probably long before you were on this earth. I figured you would be able to discern the "gist" of what I was saying, but apparently not. Let me clarify. . . . Since I was referencing "hardcore mode" (FONV), in that game you DID have the in-game functional EQUIVALENT of Dexterity - Agility, as did TES4. Additionally, in FONV hardcore mode, you suffered attribute penalties for failing to obtain adequate rest, food, or drink. This is the easiest and probably most efficient way of showing a player the consequences of their actions in the game as how it pertains to "game immersion". You choose to not sleep, eat, or drink??? Fine - there is a consequence to that action, and one which both practically affects gameplay, and is easily identifiable (and defined) by the player. TES4 did it too (vampirism, other diseases, et al) And regardless of the specific attribute which may or may not be adversely affected, my point is that for my suggestion, the character in TES5 should be more directly affected by the weather, and as of now there is none. Blurred vision, loss of speed, etc. ??? I suppose that would be fine too, but that is also (as of now) not implemented in the game due to weather, either. Thus, my suggestion. . . ..