Crime (Morrowind)

A crime is an act that breaks the law, which if a guard catches the player for it, will incur a bounty depending on the crime. The player has the option to go to jail, pay a fine or resist arrest, although a guard with a high enough disposition can lower or even remove a bounty. The game does not indicate if the player is committing a crime, or indicate stolen items in the player's inventory.

Trespassing
Attempting to, or successfully picking a lock to an NPC's property incurs a bounty of 50 gold, but doing so to property of authority (barracks etc.) causes a 100 gold bounty.

Stealing
If the player is caught stealing an item that belongs to an NPC (although what items are property is down to common sense, as a result of the game not specifying what is property).

Assault
An unprovoked attack on a peaceful NPC will usually give a bounty of 40 gold, although attacking guards causes a bounty of 60 gold and higher authority (Royalty, Captains) 80 gold.

Murder
Being caught killing a peaceful NPC incurs a bounty of 1,000 gold, no matter who the victim is.