Board Thread:Consensus Track/@comment-22479560-20131107011549/@comment-3186827-20131108110809

Documentalist wrote:

Yes, the IDs in templates (like SkyrimArmor) can be fixed by inserting the ID template in it.
 * Like 40% of the "bad" IDs are in templates (SkyrimArmor, Infoboxes, etc.) by fixing those templates all those IDs will be "good".
 * Another 40% of "bad" IDs are in overview pages. With some smart search and replacing these pages can be fixed fairly easy too. I did the like 200 IDs on Console Commands (Skyrim)/Keys in like 10 minutes.
 * With 80% of the IDs "good", people will notice and (I hope) follow the main stream.

The overview pages I'll help you with because I worked on several of these.

Yellow, bright green , fuchsia , and orange are all horrific and stand out too much - we can't in good conscience use these. Tombs made a good point, we can still tell that one is arial font and the other is monospace regardless of the color - so using method this we will be able to identify the "bad" IDs. We don't need a different color.

Also, the only people who will be editing/fixing the bad IDs will be us - as we already know what needs fixed. Regular/casual readers typically don't get involved in tedious jobs like this so we simply can't rely on other people to fix them for us. We will need to do it.

I think we have enough to get started here, so I'll maybe do some overview pages today and you can look at inserting the ID template into the item template pages. Cool?