Board Thread:General Discussion/@comment-25597018-20130201002445/@comment-5558140-20130215062731

trust me i know the system all too well. its not that far off from oblivion or morrowinds setup. even daggerfalls system was set up very much the same way. in those i could pick my primary skills and advance in those but minor skills could stil be improved and since there was no perk system it didnt require you to level up in order to make those skill sets more powerful. its a fun set-up but to me it feels too light weight for an rpg. i suppose thats because  its a personal experience where a specific "role" in combat is dated. i can play the warrior mage healer and always come out on top. maybe what i want is class restrictions, but in reality that only works if your playing with other people.