Board Thread:Off Topic/@comment-11276487-20130729162631/@comment-5262726-20140701000716

98.229.54.56 wrote:

45. Live the rest of my life, trying to be a fair leader, then eventually die. If possible, however, use the Hero of Kvatch's Staff of Worms, Sands of Resolve, and if possible, get corprus and get only the "good effects" like the Nerevarine if that works yet. I would then tell the world that I/we(we referring to the Hero,Nerevarine, and I) will return in a time of great need, and I pass down the Empire to Aleson(My son, who's hopefully not a child after however long has gone by). The Hero goes to be Sheogorath in the Isles, I go to fulfill some of my contract with Nocturnal and the other Daedric Princes, and the Nerevarine does the same as me. I'm gonna keep going after this and pretend like the above 45 doesn't happen (Yes, 98.229.54.56 was me). Don't forget I became Emperor a while back.

I forgot to mention before that the Nerevarine is also in the Thieves Guild and Morag Tong (both finished, but the Writs for Larrius Varo and Dram Bero weren't done. Eno Hlaalu was killed instead retiring.), and did Percius' side in the Fighters Guild. Also, all houses (including the DLC ones) were bought/created and fully upgraded in Oblivion and Skyrim, and Rethan Manor was fully built in Morrowind. The Nerevarine also has all of the Threads of the Webspinner, all of the "Old Dwemer Books" and all of the Dwemer schematics/plans (airship, scarab, etc.

45. Worshipping of the daedra is decriminalized, and isn't encouraged or discouraged. The Vigilants of Stendarr merge with the Knights of the Nine. The Knights' sworn duty is to prevent another Oblivion Crisis, especially from the Daedric Princes Mehrunes Dagon, Molag Bal, Namira, and Vaermina.

46. Wind Scour Temple and Storm Talon Temple are restored for the Blades' use.

47. Give an announcement for anyone with special artifacts such as the Amulet of the Ansei, Skullcrusher, Staff of Chaos, Vampiric Ring, etc. to donate/give it to the Empire, and whoever does obtains riches and wealth. All artifacts obtained are put into a maximum-security museum of sorts for everyone to enjoy. All of the artifacts owned by the Nerevarine, Champion of Cyrodiil, and I are put onto display, as well. These artifacts will be used in times of need, such as during a civil war or a revolution.

48. During Oblivion, the Hero of Kvatch obtained all of the Goblin Totem Staffs and slew all of the Goblin Shamans. He somehow uses this to gain the loyalty of all of the tribes within Cyrodiil and make them not fight and actually protect (if necessary) travellers and people in general. If any more Totem Staffs have appeared since then, we obtain these, as well.

49. Form a pact with all of the Daedric Princes as to not attempt another Oblivion Crisis. If they do, that Daedric Prince's worship is outlawed, their shrines destroyed, etc.

50. I (the Dragonborn) go to all Word Walls on Tamriel and learn their shouts.

51. I ask the Dawnguard to only go after the evil vampires. If they say something like "All vampires are evil," I give Serana and Valercia as examples of good vampires.

52. I ask for everyone who knows any sort of frost spell to follow me to Vvardenfell, and magically attempt to stop the Red Mountain. This is done with the permission of Morrowind's government. I, along with the Nerevarine and Champion of Cyrodiil, try to get divine help from the Nine and the Daedra. We all fire frost spells towards the Red Mountain, while I constantly shout Clear Skies to remove the ash billlowing out. Once the ash is at a minimal, we attempt to solidify the magma within. to prevent pressure building up and causing another eruption, a Dwemer-based construct is created with the help of all known records of the Dwemer which pumps out the magma into the ocean. Once Red Mountain eventually calms down, this is all removed and scrapped.

53. Now that Red Mountain is under control (more or less), kill/cure all blighted (if any of the blight is still around) and diseased creatures on the island. Settlements are rebuilt.

54. The Nerevarine and Champion of Cyrodiil are both promoted to Grand Spymaster of the Blades.

55. With the permission of Morrowind, allow any of the people of Morrowind to join more than 1 of the Great Houses at once, and even join all 5.

56. The Dark Brotherhood are not enemies of the Morag Tong any longer, and completely leave Morrowind, as it is the Morag Tong's domain. The Dark Brotherhood does not leave any other province.

57. The Bal Molagmer are reformed as a sort of "sub-faction" of the Thieves Guild, doing basically the same thing they did in Morrowind, but in every province.

58. Yagrum Bagarn and Vivec are searched for if they are still alive. If they are, Vivec would probably be mad from the dramatic loss of power due to the removal of the Heart. If he became mad, he is sent to the Shivering Isles. If not, he is dubbed a living saint and returns to his people and the reconstruction of Vvardenfell. Yagrum is questioned to get all information from him about everything he knows.

59. All copies of The Talos Mistake are destroyed, for it is a very heretical book.

60. Attempt to reach the Nine and speak to them, and ask for divinity for the Nerevarine, Hero, and I for all of the accomplishments we have done. If entire divinity is rejected, we ask to become demigods at least.

61. If we achieved Godhood/Demigodhood, I tell my people, and ask that if anyone tries to say otherwise, like what happened with the Aldmeri Dominion and Talos, reject it and defend our honor and the Empire to the death.

62. Have a legitimate son who takes the throne, then say the three of us will return in a time of great need. We all finish all of our "contracts" with the Daedric Princes, and then enjoy divinity, periodically coming back to help in times of great need.

Okay now I'm done.