Sanctuary (Morrowind)

Sanctuary is a magical effect and a spell that increases the target's chance of dodging attacks. It impacts hand-to-hand combat, and evading attacks made with melee or ranged weapons, but has no affect on magic. Sanctuary is a member of the Illusion school of magic, governed by Personality. Its base Magicka cost is 1 point.

This effect's magnitude is added directly to the target's percent chance of evading physical attacks. For example, a person with a 15% chance who uses a 10-point effect will have a 25% chance for the duration. The portion added by the effect is not influenced by Fatigue. Sanctuary has a greater impact on the chance of evasion than fortifying Agility or Luck attributes by the same amount (even when fully rested) for the same Magicka base cost.

Character creation
There are three ways to acquire a Sanctuary spell during character creation:
 * Dunmer in possess an innate an Sanctuary ability, Ancestor Guardian.
 * Those born under the Thief birthsign benefit from Akaviri Danger-Sense, a constant Sanctuary power.
 * The Sanctuary spell is known by default if Illusion is selected as a major skill.

Spells
The following spells consist of a Sanctuary effect. They may include additional effects. See articles for details.

Merchants
The following spell merchants are purveyors of a spell consisting of a Sanctuary effect:

Items
The following items consist of a Sanctuary effect. They may include additional effects. See articles for details.