Dead Men's Respite

Dead Men's Respite is a tomb located SW of Morthal. It is here that the player is sent to complete the initiation quest, Tending the Flames that you get in the Bard's College in Solitude.

Walkthrough
At the beginning of the dungeon the player will see a ghost, but will be unable to interact with it. There is a Ruby Dragon Claw to collect. Taking the claw will unlock the door, and release four enemies into the room. This is one of many traps to be found along the way.

The player will ultimately be led to Svaknir's ghost, as well as his corpse. The corpse clutches King Olaf's Verse and the player must take the book to continue the journey. Svanik's ghost will disappear, but the player can find it by returning to the sealed door. Behind this door will be a puzzle and the player must arrange the pictures on the door to match the symbols on the dragon claw in order to enter the next room. (Wolf, Eagle, Wolf).

In this room, the ghost of Svaknir calls upon King Olaf, causing waves of Draugr to attack. King Olaf One-Eye will appear after the waves are disposed of.

After the player and Svaknir's ghost defeat Olaf, Svaknir's ghost pulls out a flute, plays a few notes, and disappears now that it is finally at peace. The player can either loot the key off Olaf's body or pick a Master level lock to go through the door, where they will find a small room with treasure. Using the lever will unlock the next door, and the player will find his or herself back in the first room of the dungeon.

Notable Items

 * Arcane Enchanter
 * Spell Tome: Soul Trap
 * Word of Power, Whirlwind, Whirlwind Sprint
 * Speech Skill Book: "The Buying Game" - in the rotating doors section