User talk:TombRaiser

Tone of walkthroughs
Hey Tomb,

I saw this edit and was wondering if walkthroughs should be in third-person point of view or 2nd person command form. I was always thinking that it would be commands, but I just wanna check before reverting the edit or something. Kroq-gar78 (talk) 00:21, April 3, 2013 (UTC)

Question about articles
Hi Tomb, I found this article about a cave and when reading it I realized it was a cave inside an oblivion gate. Sump of Misery. Can this one be deleted as I persume there shouldn't really be any articles (I haven't seen any yet until this one) about the caves inside the gates. They disappear when the gates are closed. Then there is this one, Kvatch Descendant Gate, a walkthrough how to deal with this gate. Can this one be merged with the quest Breaking the Siege of Kvatch? When I edited the questpage I thought about it but then forgot it. What do you think? EbonySkyrim (talk) 07:03, April 3, 2013 (UTC)

MOTM
Well...that didn't go as planned... it went horrible really. Wouldn't it be best to keep MOTM and the forums seperate for now? I personally feel that people on the forums are not only here for The Elder Scrolls series, but just for talking with eachother, in other words: offtopic. I think it would be best to keep such a serious thing as MOTM seperate from the forums (?for now?). What do you think? And about the Editor of the Month thing, it would clear up any doubts that it must be someone editing in the mainspace. I saw you post that you wouldn't be against it... me neither. Do you know how the other admins feel about this changing to Editor of the Month? 17:26, April 3, 2013 (UTC)


 * I don't know what the other admins feel about it. There are really only 3 or 4 of us active. I already mentioned that the MOTM would be moved back to where it was originally held. I've already updated the links to point back to the mainspace voting page. I'm fine with it being named Editor or the Month, so the change could be made whenever, but also the masthead (the label next to the person's name) would have to be changed too, don't you think. To EOTM instead of MOTM, which is no difficult task really. It might sound weird for a while, that's about all. — TombRaiser  SPEAK!  17:32, April 3, 2013 (UTC)
 * Yes off course that would be changed too. And EOTM doesn't sound too weird...right...no?...I'm the only one...*walks away in shame* :P 19:49, April 4, 2013 (UTC)

If its not too much to ask
Could you please reply to this thread?

☞ Яǐɱ ( Chat with Meh ) ( Updates )20:16, April 3, 2013 (UTC)

Vandalism Spotted!
The anon 71.59.191.28 is vandalising! Source

☞ Яǐɱ ( Chat with Meh ) ( Updates )04:41, April 4, 2013 (UTC)


 * Got it. Thanks — TombRaiser  SPEAK!  05:03, April 4, 2013 (UTC)

MW location template
Hi, I've noticed that the vast majority of MW location articles have a region =  field in the template, but that information is not displayed in the infobox. Is it used for anything, or is the field obsolete/unnecessary? 18:55, April 4, 2013 (UTC)


 * I'm glad I said something, I've been making sure that it was included it article's I've edited, but always wondered why it didn't appear in the infobox.


 * When you have some free time, I'd appreciate it if you could take a look at the Fort Pelagiad and Halfway Tavern articles I've edited recently. Both were stubs, and had little or no content before I started working on them. Unfortunately when I had first started editing here I had followed the instructions provided by the article layout templates which are out-of-date. After Jimeee brought that to my attention I made some changes to how I do things, but I'm at a point now where I'd like some more notes on what I should be doing differently.


 * And please confirm something for me, the region data is intended as the general geographic region of the location, correct? A lot of the MW location pages - let's take a character's home in Hla Old as an example - lists Hla Oad as the region rather than Bitter Coast. For that example, region field should be Bitter Coast, and main field Hla Oad? If this is the case, I have to admit to being guilty of perpetuating some bad practices, having imitated what I saw in other articles. But I will eventually be going back to review my early edits and tidy them up once I have the styling polished, so they will get corrected eventually. (Hla Oad is a bad example by the way, I changed them all to Bitter Coast while editing yesterday, because the field was never displayed in the article I never really gave it a lot of thought until recently.)


 * While we're on the subject, most of the articles (using the same example as above) use main=Hla Oad in the infobox, but in the article itself has . Is that ok? IMHO it's not a bad idea to link to both the town and the list of town locations in some way, but the town link does come fairly naturally in the lead. How would you like that handled?  00:38, April 5, 2013 (UTC)

Captain Metilius
I have a question thats making my head explode. I made the page Captain Metilius more than a year ago. Back then, i had never heard of the Creation Kit or the pc version, really. I play on the Xbox 360 as you know. So i was doing To Kill an Empire and i saw him sitting at the table, during the quest, after i poisoned the food. The weird thing is, a friend of mine said he couldn't find anything about him being there at the moment. But i wrote down his name as i encountered him, on the xbox version. But the game data says he can't be there? What the hell!? I made a page back then of every person i encountered and i saw him sitting at the table. But my friend says he's an unused npc and shouldn't be there. I really can't follow it anymore... do you know anything about this character? Can you find him in the Creation Kit as an npc who's there at that moment? You know who also mentions him as an unused npc. But...just... how!? I play on the xbox and i didn't have a Creation Kit at that time, i only wrote down npc's i encountered... like i said, my head's going to explode. 19:56, April 4, 2013 (UTC)
 * Thank you for looking up, I'm not that great with the Creation Kit. Well I think he disappears, since I went back into Castle Dour, the location with the table, and no NPC's were there. But I'm sure he was during the quest To Kill an Empire. Thanks :) 07:46, April 5, 2013 (UTC)

Falmer in Races template
Hey Tomb,

I looked at the Falmer page and saw in the nav at the bottom (Template:Races) that the Falmer page isn't listed on there, but it isn't there. It would require some extra formatting (e.g. adding a new row, resizing rows) to do it, so I thought I'd check in with you before doing it (or you can do it yourself, either way). Thanks! Kroq-gar78 (talk) 05:22, April 5, 2013 (UTC)


 * I'd say it is covered by the Snow Elf link, technically they are creatures anyway - if it was to be added, it should be next to Goblin/Giant etc. Jimeee (talk) 08:51, April 5, 2013 (UTC)

The announcement for running User:Gurbot.
Hi. I would like to run User:Gurbot for the first time since Gurbot was flagged as a bot. I tryed to noticed this, Just in case. For details to User:Gurgate page. --Gurgate (talk) 12:16, April 6, 2013 (UTC)


 * Thanks for letting me know you ran Gurbot today. It looks like everything went well. — TombRaiser  SPEAK!  19:23, April 6, 2013 (UTC)

I would like to run interwiki.py in other namespaces without "Template" in anytime soon. And I would like to run imagetransfer.py to copy images from this TESWiki to TESWiki Japanese in anytime soon. If imagetransfer.py will work as required, it will not influence this TESWiki. Because I did not say that I used the bot for other than interwiki links, I have noticed in the User:Gurgate page, just in case.--Gurgate (talk) 21:10, April 8, 2013 (UTC)

Elders
Hey,

Since i obviously missed the memo, since when did we start marking elder as a race? i know the CK's have info we dont always see at first, but when i look at somebody, their age is not how i organize their ethnic background. Since me objecting will do nothing to revert this, since we are going by the CK, shouldn't we at least add their real race on the side?

-Cheatcodechamp (talk) 20:04, April 6, 2013 (UTC)


 * They are classified as ElderRace in the race box in the CK, so anyone would just make an assumption on what actual race they belong to. People have presumed that Esbern is a Breton or a Nord, but there is no proof of which is right. Esbern is also listed in the ElderRace, and if that is what is shown in the CK then that is what should be listed. — TombRaiser  SPEAK!  20:07, April 6, 2013 (UTC)

Vandal
Hey Tomb,

If you can, please look at 71.232.134.232 quick. That person is kinda goin crazy :S Kroq-gar78 (talk) 23:45, April 8, 2013 (UTC)


 * *sigh* Thanks! — TombRaiser  SPEAK!  23:50, April 8, 2013 (UTC)

Legendary Setting
Do you need a new character for it or can you use a existing one? I've been trying to find answers for this and so far can't find a thing. I've asked in three places (one being on the post about the new update) so thought I'd ask you. I made a new Brenton to do the DLCs with and wanted to change it up to legendary at some point to help with her levels.

Demi (talk) 05:23, April 9, 2013 (UTC)


 * You can change the difficulty setting at anytime.  You don't have to create a new character. — TombRaiser  SPEAK!  05:26, April 9, 2013 (UTC)


 * Alright thank you. I seen several people saying that you had to make a new character to play on the legendary setting to be able to redo the perks and such. Demi (talk) 05:31, April 9, 2013 (UTC)

Please review edit
Hey Tomb,

Can you look at this edit? I've reverted it a few times, but now that the user put it in a different spot, I can kind of see what the point is. Here is the link: http://elderscrolls.wikia.com/wiki/A_Love_Beyond_Death?diff=next&oldid=866160 Kroq-gar78 (talk) 23:47, April 10, 2013 (UTC)

Stalhrim Arrows
I am new to the wiki however I am quite positive that the Stalhrim arrows are part of the Dragonborn DLC not the Dawnguard DLC. My apologies if I am misinformed.


 * Those arrows are part of Dragonborn, but the ability to craft them is not. Crafting arrows is part of Dawnguard. — TombRaiser  SPEAK!  02:02, April 12, 2013 (UTC)
 * I see what you mean. Should both DLC's be listed then as Stalhrim is unavailable without the Dragonborn DLC installed?
 * Kunigonde (talk) 02:07, April 12, 2013 (UTC)


 * Not necessarily, because anything Stalhrim is already noted as items from the Dragonborn DLC; noted by the infobox templates that are used. I think it's enough to note that crafting arrows was added by Dawnguard, which it is, but I can see why people are confused by Dragonborn needing Dawnguard to craft arrows. — TombRaiser  SPEAK!  02:25, April 12, 2013 (UTC)
 * Thanks that info actually helps me to better understand editing in general.
 * Kunigonde (talk) 02:31, April 12, 2013 (UTC)

Test templates
Hi Tomb,

Can I put my test templates in instead of  ? I think it'll be a little nicer because I won't have to create Template:TestTemplate, Template:TestTemplate2, and so on. It'll also make it a little easier for me to tell which template I'm experimenting with. Kroq-gar78 (talk) 21:30, April 15, 2013 (UTC)


 * Thanks. I'm trying to add link piping for SkyrimIngredients, so that's why I was asking ;) Kroq-gar78 (talk) 21:42, April 15, 2013 (UTC)

Please, unlock this page
I was going to add and fix on the page Raven Rock (Dragonborn), only to find out that the page was locked. Why is it neccessary to keep this locked I ask? It has been almost half a year since was released, and I can think myself that a a location article usually isn't a primary target for trolls and vandals, the only I can think at is an previous edit war. If this page should remain locked, tell me a really good reason why.
 * It has just recently been locked as there where trolls and vandals there from time to time. :) EbonySkyrim (talk) 21:58, April 15, 2013 (UTC)


 * Ok, I didn't check the page history. I didn't expect location pages to be primary targets, but that's was everything I wanted to know about this page :).

Page Format question
Hi TombRaiser,

Recently I've noticed a few user's deleting pages' game reference in the beginning. For example, the page on Babette used to say (at the start of the page) "Babette is a vampire in The Elder Scrolls V: Skyrim...". Now it just says "Babette is a vampire...." I was wondering if this is supposed to be changed to fit the wiki writing style or just possibly the editors personal preference. If this is just a personal preference to the editor I feel the changes should be reverted as the original style is more informative. Please let me know.

Thanks ChampionofCyrodiil (talk) 19:01, April 16, 2013 (UTC)

Okay that makes sense. Thanks letting me know! ChampionofCyrodiil (talk) 21:18, April 16, 2013 (UTC)

Image bot
Hey Tomb,

We need a favor at the Spartacus wikia. We are at a point we have more images then articles, and alot of the images are unused. I remembered we put a bot in charge of doing that here, but i dont remember who set it up.

I was wondering if they could help us out, By either setting up the bot or teaching us how to set it up ourselfs.

-Cheatcodechamp (talk) 21:03, April 16, 2013 (UTC)

Thanks, ill try and speak to him when im done with me current edits here, i feel like ive slacked a bit and i mean to make it up a bit. Thanks again and happy editing.-Cheatcodechamp (talk) 21:18, April 16, 2013 (UTC)

MW smith cat
Hi, I'm curious about the MW character categories, I've noticed that there's a Morrowind: Smiths category that is a sub of Morrowind: Blacksmiths. Why is that? If there isn't any particular reason is it alright if I move everything from smiths to blacksmiths (as per Skyrim's setup)? 21:51, April 16, 2013 (UTC)

IRC?
Hey, you online? Jimeee (talk) 23:10, April 16, 2013 (UTC)

Interactions
Hello again, another question: The locations SF states that interactions should be written as if the events were historical, does this apply to character articles as well? 05:56, April 17, 2013 (UTC)


 * Thanks for the reply(ies), I see that Jimeee has updated the SF since I posted the question and deleted the sentence concerning writing interactions as if the events were historical. I had interpreted the statement to mean that interactions should be written in past tense, which is apparently not the case.


 * In the future I'll use the featured articles as examples rather than the SF or article creation templates. It has not been an easy task working on Morrowind articles. I started out using the article creation templates only to find out that they are out of date and should not be followed. I've also read lines in the SFs such as the one above that are apparently no longer valid either. I want to do things right, and I'm starting to get the feeling that imitating featured articles is the only way to have up-to-date information. In fact, I'd like to suggest that the SFs include prominent links to featured articles that can be used as examples.


 * While I'm at it, there are a few more things I'd like to ask:


 * Should character articles include a brief summary of quests towards the end of the article, similar as to what is done with location articles, i.e.:
 * ==Quests==
 * Quest Name – Brief one-line statement concerning the character's involvement.


 * Location articles have both interactions and quests sections, so should character articles have this as well?


 * Characters in Morrowind have "powers" and "abilities" in addition to spells. How should the ==Spells and Perks== section be titled to reflect this?


 * An equipment section was included in the Morrowind character creation template, and it persists across most of the non-stub articles. I don't see a similar section in the SF... so am I doing wrong by including it in the Morrowind articles I'm editing? Should I keep adding them? Should I delete them?
 * 19:20, April 17, 2013 (UTC)


 * Hello again,
 * Please take a look at the locations SF. It says that both Interactions and Quests sections should be present, while the characters SF does not. I know that they're different subjects, but whatever decision is made seems to be applicable to both types of articles.


 * When looking at the Neloth (Dragonborn) article, yes, I do see the list of Spells and Perks. I'll start using a slightly modified version of the table for Morrowind character abilities/powers/spells, and inserting the Main Stats table as well. I might just be missing something, but what I don't see is a list of Neloth's equipment/inventory other than a few items mentioned in the combat paragraphs. (Take a look at Morrowind's Rumare for a typical example of how they are listed in MW articles, which stems from the article creation template.)


 * Personally, I don't agree that Spells and Perks should be a subsection of Combat, because spells are not necessarily combat-related. Similarly, in Morrowind a character's Main Stats are often important for training, not fighting. I do see that they are placed differently in other featured articles, (i.e. in Erandur the Main Stats table falls under Follower). IMHO Spells, Main Stats, and Equipment should be standardized and appear consistently in all articles. I see these as basic facts relating to all characters, regardless of if they are a random NPC, hostile, follower, or whatnot.


 * If it were up to me, Morrowind articles would use something along the lines of:
 * ==Attributes and Equipment==
 * ===Main Stats===
 * ===Spells, Powers, and Abilities===
 * ===Inventory===


 * I have no desire to impose my point of view others, I just want to follow a consistent format. I'm sure other people see things differently, and I don't want to reinvent the wheel. ;) Thanks for taking the time to discuss this with me! 22:29, April 17, 2013 (UTC)


 * I'm feeling stupid at the moment, either I don't understand something or I haven't been expressing myself very well. (Perhaps I should be using the word "header" rather than "section"??) My apologies for dragging this on, but I'd like to understand:


 * Earlier you said, "Interactions are supposed to contain the quests that the location is a part of along with a brief summary of the quest, the same goes for character pages," and regarding character articles: "we should probably get rid of the Quests section and instead start using Interactions." So... why eliminate Quests from character articles, but keep both Quests and Interactions sections in location articles? If it's redundant/undesirable to have the two overlapping sections in character articles, isn't it equally redundant in location articles?


 * I'm working on a Morrowind character article that is heavily influenced by Neloth. I can't promise anything nearly as spectacular, but I think it will be a step in the right direction. :) Is there a template I can tag the article with with to indicate that it is a beta version, test, or whatnot? (Or perhaps I should sandbox it instead?) It should be ready within a few days, I'll post a link here when it's done. 00:03, April 19, 2013 (UTC)


 * I'm sorry that was such a tedious miscommunication, I promise that this is that last time we talk about this. Look at SF:LOCAT, it has a Quests header that might need to be deleted. ;) 01:33, April 19, 2013 (UTC)

References in "Appearances"
Hi Tomb,

I remember we discussed this on IRC yesterday, but I wasn't quite sure on what we/you decided. I wanted to put references for places where it says "Mentioned only" in the "Appearances" sections of articles since it's not easy to tell, but should this be done to every article?

Also, I have compiled a few other policy-related questions which might be worthwhile to have on the consensus track forum-thingy. You can see the two questions on Talk:Uderfrykte Matron. I think question #1 might be a little trivial, but I think we should try to fix #2. Thanks ;) Kroq-gar78 (talk) 00:50, April 18, 2013 (UTC)

MW article
Hello again! Here is the MW article I was talking about earlier. I think it follows both the SF and the example set by the featured article example fairly well. There is a little bit of variation as we had discussed, but I do hope it's a step in the right direction for Morrowind articles. In retrospect I wish that I had chosen a slightly more interesting character for this, because I was fairly limited with the content. I still need to get a Quotes section done, and any red links you see in the article are on my to-do list as well. As always, I'm open to comments, criticism, death threats, or discussion about how to improve things. 20:21, April 19, 2013 (UTC)

SkyrimIngredients
Hey Tomb,

I think I'm done with my SkyrimIngredients fixes, which are located at Template:Kroq-gar78/SkyrimIngredients. However, I have just one question - what do we do if there is no effect 2/3/4 (if it happens for any item in any game - I don't remember)? Currently, I have the effect name itself set to be blank, but the " for sec" simply says "for sec". What should I change it to? Besides that, though, I think I'm ready to apply the changes to all of the Ingredients templates (Morrowind - Skyrim, unless there are more) after a lookover from you or someone else. Kroq-gar78 (talk) 03:55, April 20, 2013 (UTC)

Smuggler's cave and Amulet
Hi Tomb... Slowly I'm going over the plug-ins... I have a question though, Smuggler's Cave is a sublocation so I was goling to add it to the right article. Of what I can read about it on the other pages it is there before the The Thieves Den is installed so it should be on the Castle Anvil article? Eventhough it is later part of Dunbarrow Cove.. am I right? I was thinking to merge Arnora's Amulet and Arnora's True Amulet too as it is almost the same info on both. Is the first articlename preferred or the second one? EbonySkyrim (talk) 20:27, April 20, 2013 (UTC)
 * Hi, the more I thought about it me too realized the same as you on the Smuggler's cave. I'll try and write something about it before the plug-in but as I got all of them at the same time I don't know how it looks like without it, if there are anything more than just crates and stuff like that in the first cave. So... about the amulet, should we let it be with two articles and try and write not the same stuff on each or merge them? I think the image of both amulets on both pages is making it confusing... Oh, and another thing. I saw your conversation with Eganogard about headings, quests and interactions etc. I have started to add short descriptions of quests under interaction at least on character pages and removed the Quest heading.. was that what you had in mind? Like here M'desi. EbonySkyrim (talk) 19:07, April 22, 2013 (UTC)

Edit
Hi,

Can you look at this edit? I'm not quite sure what to do, mainly because I'm not sure if it's factually correct or not. Kroq-gar78 (talk) 03:38, April 22, 2013 (UTC)

More questions
I've been working on another MW character article, and I'd like to know if the services section is alright. I haven't seen many articles that list a merchants wares, if any good examples come to mind that should be followed, please let me know. Speaking of which, is there a table class for merchant's wares available on the wiki? (Or anywhere I can see a list of the table classes that are available?)

A couple of other questions have also come to mind recently: When there is only one appearance, should be used? Also, I had written a quest article earlier and included the "Quick Walkthrough" section that is present in the MW quest creation template. I later noticed that it is not in the SF, should I refrain from adding them in the future? (Is there anything I've done wrong with that article, by the way?) 04:29, April 22, 2013 (UTC)


 * I'm not sure if I can explain this right, but I'll try. For the most part a MW merchant's wares are fixed. They'll sell anything either in their personal inventory or in nearby containers that are "owned" by that person. The only thing they won't sell is what they're equipped with: Mr.X won't sell the shirt off his back if he's wearing it. ;) However they can be manipulated -- sell a merchant a better item and they'll equip it, making the item they previously had equipped available for purchase.


 * A MW merchant's wares can contain random/leveled items. (In the CK, if you look at the "Leveled Item" tab in the Object Window you'll see how the leveled stuff works.) Their wares are fixed in the sense that Mr.X might have the random_armor_steel object (which contains a list of possible items it will generate). He'll always have an item from the list for sale, be it random or leveled or both. But it never changes in the sense that it will always be random_armor_steel, it will never change to random_armor_bonemold or whatever as the player progresses in the game.


 * As for images, if the Kjeld article prompted you bringing it up, I didn't upload that pic. Personally, I think that the policy is too rigid for a game that's over a decade old and has horrid graphics to begin with. From what I've observed well over 80% of the MW character images on the wiki need to be deleted if the policy is enforced. At this stage, considering the age of the game, low amount of MW activity, and huge number of articles requiring images, I think that it is counter-productive to have such requirements. I for one will no longer be uploading images. I'm in 1366x768 on a laptop, so now that I've been informed the policy prevents me from contributing. Shall I tag my images for deletion? 20:02, April 22, 2013 (UTC)

About the Arcane University
Hi again... :) As my character has joined the Arcane uni now I've noticed there are pages about every "location" within, like the Lustratorium and Practice Rooms. Shouldn't they just be described on the Arcane University article? I was thinking like I did on the New Sheoth Palace. :)  EbonySkyrim (talk) 22:23, April 22, 2013 (UTC)


 * Yup, just like in New Sheoth Palace! :) — TombRaiser  SPEAK!  22:36, April 22, 2013 (UTC)