Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-10056803-20130724201914

Quick series of minor ally suggestions:

The Hist: +30 starting disposition for being an Argonian, +5 for enchanting items with waterbreathing and intaking items like hist sap and argonian bloodwine, +10 for sparing Argonians in quest events, and -10 for every lizardman killed. Power: basically standard Argonian powers, and if already Argonian your racial bonuses are improved.

Ideal Masters: +5 for every act of necromancy. +5 for every black soulgem filled and used. -5 for every undead or necromancer killed. Power: Undead last longer, small chance of automatically soultrapping on kill.

Flame Atronach: +5 for every flame destruction spell used, +5 for every Flame Atronach conjured. -10 for every Flame Atronach killed or banished. Power: Fire destruction spells are better and Flame Atronaches are conjured for longer.

Frost Atronach: +5 for every frost destruction spell used, +5 for every Frost Atronach conjured. -10 for every Frost Atronach killed or banished. Power: Frost destruction spells are better and Frost Atronaches are conjured for longer.

Storm Atronach: +5 for every shock destruction spell used, +5 for every Storm Atronach conjured. -10 for every Storm Atronach killed or banished. Power: Shock destruction spells are better and Storm Atronaches are conjured for longer.

All 3 atronach types at power level: All destruction spells are better, all atronaches conjured even longer, spell absorption boost, and destruction spells can be cast at half cost, stacking with destruction perks.