Enchantment Modifiers (Skyrim)

 is the game generated magical effect applied to weapons and armor in The Elder Scrolls V: Skyrim.

About
The following is a list of Enchantment Modifiers that affect Weapons and Armor in The Elder Scrolls V: Skyrim. For example, a Steel Sword can sometimes have an Enchantment placed upon it. To view what that type of enchantment is, see the table below. In every other way, the sword is identical to a normal Steel Sword. Due to the randomisation of enchanted weapons in Skyrim, most of these items should link to here instead.

Table Notes:
 * Enchant Level refers to the level of the enchantment. Certain weapons only appear after certain character levels (such as Dwarven Swords).
 * Magnitude is the "Strength" of the Enchanment. For example, Enervating has a magnitude of 50. Given that it is a "Magicka Damage" enchantment, it has an enchantment effect of +50 Magicka Damage

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Weapon Enchantment Levels

 * Iron Weapons (Skyrim): Levels 1-3
 * Steel Weapons (Skyrim): Levels 1-3
 * Orcish Weapons (Skyrim): Levels 2-4
 * Dwarven Weapons (Skyrim): Levels 2-4
 * Elven Weapons (Skyrim): Levels 3-5
 * Glass Weapons (Skyrim): Levels 3-5
 * Ebony Weapons (Skyrim): Levels 4-6
 * Daedric Weapons (Skyrim): Levels 4-6

Armor Enchantment Levels

 * Iron Armor (Skyrim): Levels 1-3
 * Steel Armor (Skyrim): Levels 1-3
 * Orcish Armor (Skyrim): Levels 2-4
 * Dwarven Armor (Skyrim): Levels 2-4


 * Elven Armor (Skyrim): Levels 3-5


 * Glass Armor (Skyrim): Levels 3-5


 * Ebony Armor (Skyrim): Levels 4-6


 * Daedric Armor (Skyrim): Levels 4-6

Standard Weapon Enchantment Modifiers

 * * indicates that the Modifier is a prefix, i.e. Holy Sword, etc.