Board Thread:Skyrim/@comment-12277465-20140501182332/@comment-70.176.41.208-20140601052554

Another bit of advice:

If you get the drop on a group of mobs ... hit them with marked for death, then pop your firestorm...

But if you are "herding", herd with marked for death shout, then switch to slow time while you are running around grouping up your enemies -- ... fortify health, round em up, get them bunched, then quaff your destruction potion, bang -- > Slow time ---> Firestorm ---> Mass Paralysis (slow time drops, but they are paralyzed) > Firestorm, and then if you are quick you can get off one final firestorm.

Right there you are talking about 1k dmg on multiple targets, you'll miss a few that got behind you but they are easy enough to finish off with an incinerate or two.

Now... on the other hand, if you are built for lighting it's not really an option, but Lightning Storm is the most effective dragon/dragonpriest/archmage killer... because none of the three will interrupt your casting. I use it like a big can of electro raid for those three mob classes. Fun as heck, and that even works on legendary setting so long as you have a few healing potions handy.

Really, if you have built your character up right it's hella fun.

Now for everyone complaining about how much more damage bows and swords do when you have +40 dmg in multiple slots == well yea, with +160 dmg gear + maxed smithing + maxed weapon... and stealthy you can pretty much one shot any mob in the game. But just because my little bosmer can sneak up on an ancient dragon with a bow and practically one shot assassinate it on legendary mode, doesn't make Destruction gimp - what it means is that they overpowered the heck out of bows and melee weapons, that whole aspect of the game is what is broken, not destruction magic, which is almost balanced (albeit still WAY overpowered on anything other than Expert+ setting)