Board Thread:Online Discussion/@comment-6139210-20130126230459

(1) Fast travel-Even though there are already posts on the official site about "Fast Travel" using Wayshrines, I really hope they rethink this feature. Any form of teleportation that makes the world smaller is, imho, a major negative and takes away from the vastness of any world. Sure, it is convenient, but teleportation should be a super rare event, not a normal way to get from point A to point B. Shrinking the world is a bad thing.

(2) Broken economy-Why is it that every creature drops a pile of coins, freshly minted from the local government, even though he/she/it just spawned in the back of some stinking cave far from civilization? Because the coins are on the loot table! No game has had a decent economy after the first creature is killed. It is a silly mechanic. Does the kingdom not have to mine copper, silver, gold and platinum and send the ore to a refinery, mint it into coins, hoard the loot in a treasury, only to dish some out to keep the wheels of the kingdom's economy greased? Why do the monsters get loot drops? The top tier items will be super inflated within the first 2-3 days if useable coinage is part of any loot table.

(3) Visible character levels, or levels, period-Why is this feature used at all? Skill points, skill trees, or progression tables do not need to "level" a character, and the "level" or any mechanic that demonstrates a characters ingame longevity certainly need not be made visible to anyone but the player that is playing that toon. Do we run around in RL showing up as a "Level 32 banker", or "Level 19 Bus Driver"? NO! Why is it this feature is now standard issue in so many games? It is silly to automatically know what level the other players are, and not necessary at all to even know what level YOU are. Leveling is largely an obsolete mechanic that can be replaced with a skill tree or skill table or wheel like so many other games used without giving up a characters potential.

(4) Homogenization of characters-Specialization is what makes any character fun to play. The "I can do it all" format for GW2 was a complete disappointment. No one was special, everyone could do everything, and no one did anything any better than anyone else. What a total let down it was to try to level crafting only to know it did not matter at all....everyone else could do the very same thing. Want to be a healer? Who cares, everyone is a healer! Everyone is a damage dealer! Everyone is a crowd-controller! That got boring fast...

(5) Slow things down, please! Everyone wants to race to the highest level as fast as possible. Make progression slow....make it take months to max out your character, even a year! Maybe even make it so you can't max out your character at all! EVE Online has so many skills that take so long to master you can't do it all. You have to specialize. Charaters there train in real time, and there are over 27 years of real time training to complete. No one has them all, but everyone has some of them. That is one of the things that makes it fun to play. Slow the pace down, let everyone enjoy the lore, the scenery, the progression, the diversity.

Relax. Sit a spell. Enjoy the journey and don't be in such a hurry to race to the destination. 