Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-16284958-20131031133607

Anyway, before anything, I just want to know if anyone is for the idea of having 2 types of NPCs in the city. The ones that you can talk to, are fully fleshed out and you can relate to them (probs those that will be giving out the quests and stuffs) and generic NPCs with names generated by a RNG (random name generator) that have standard dialogue (preferably a huge variety of standard dialogue). That way, we can have more people in the cities (which will not feel so empty), the death of the "extra people" is not so consequential (so vamp attacks etc are not so likely to kill a quest giver) and the "extra people" are always the priority target of the enemy unless otherwise stated (to prevent quests from going unobtainable). There is a mod in Skyrim called Inconsequential NPC's (I think I got that right), that pretty much does exactly that.