User blog comment:The Milkman/Skyrim's Smorgasbord of Shortcomings/@comment-3202167-20120814225528/@comment-2022867-20120815040219

I have to agree with Milkman here. For me anyway, I found it much easier to project myself into the game with a voice and a background, and being able to see the face I spent a half-hour perfecting once in a while. It was much more immersing to play as Hawke or Shepard than it is someone whose face I don't really have to see and only having text dialog. DA2's backgound was set(I know its different for the three classes but not enough so to call them "different"), but choosing one in ME really helps, especially when it gets mentioned and talked about(albeit rarely). And for those who don't want a background, a simple "I don't want to talk about it." would suffice as a choice.

I don't see any reason why you can't roleplay seeing the player character's face when YOU created it. I can understand the only three dialog styles argument, but there could be a severity system; where hybrid dialog options are formed from different levels of severity of a situation. Just having more line options than the Bioware standard aggressive, neutral, or diplomatic choices could only be a boon.

I have to give Bioware credit for really making me feel like I am Hawke/Shepard, which is why the endings of their last two games(ME moreso than DA) felt like such a kick in the pants.