Ingredients (Oblivion)

Ingredients can be eaten and can be used to make potions and or poisons. There are 103 ingredients, not including some hidden and rare ingredients. Ingredients are mundane substances that can be retrieved from plants, dead animals (such as meat), or bought from vendors. Ingredients can be distinguished from other items, as they will show up to four effects when you hover your mouse over them. The number of effects you see depends on your Alchemy level. At 'Novice' level, you see the first property of the ingredient. 'Apprentice' shows two, 'Journeyman' three and an 'Expert' can see all four properties of an ingredient. Ingredient effects are properties that have been attributed to such an item. They range from restorative effects to damaging effects to fortifying effects.

Harvesting from plants and animals
Plants grow widely over all of Cyrodiil. The flora in Tamriel are simply containers that might give you an ingredient when you click on it. Different plants have varying probabilities of successfully being harvested. Typically, these are a 33%, 50% and 80% chance of successfully being harvested. The stuff will regrow after a given amount of time and the plant itself stays just where it is in the gameworld except for Nirnroot that gets removed once you harvest it.

The animals and monsters in Cyrodiil will have a drop rate for specific ingredients and will be available when the given creature has died and can so be looted by your character. In a sense those are simple containers as well, when dead.

List Of Ingredients
This is a complete or near-complete list of all ingredients and their effects in the game.

Terminology:
 * Absorb – Temporarily transfers a portion of the target's health, fatigue, magicka, attribute, or skill to the caster. Changes to health, magicka, and fatigue are permanent.
 * Damage – Lowers health, fatigue, magicka, attribute, or skill. Can only be restored with a Restore effect spell or potion
 * Drain – Temporarily and gradually lowers health, fatigue, magicka, attribute, or skill for a duration of time
 * Resist – Reduces shock, frost, fire, magicka, or normal-weapon damage, or reduces chance of being poisoned, paralyzed, or diseased. Shield is similar to resist.
 * Restore – Returns health, fatigue, magicka, attribute, or skill back to normal level
 * Fortify – Similar to Restore, but can increase the skill in question beyond the normal level
 * Weakness – Decreases resistance to shock, frost, fire, magicka, or normal-weapon damage, or to disease, poison, and paralysis

Related links

 * Darliandor's Alchemy Lab