User blog comment:Master Green Cat/The Elder Scroll 6 new features./@comment-5976723-20130725210430

1. Certainly something that needs to be adressed, they bothered to use different voices for different races but i would feel a bit more involved if my character actually spoke what i select as an option for talking. Good point.

2. This is something i've been thinking about in particular to do with boss-level characters e.g named dragon priests, because you have a few seconds to hit it when it rises out of the coffin before it starts attacking, implementing cutscenes would, in my opinion make it a bit more of a challenge.

3. Enough said already.

4. Rather than random destruction i would like to see destructable enviroments to an extent, if i hit a stall with a massive warhammer i'm expecting something to give.

5. What would survival mode consist of exactly? Co-op mode sounds interesting, but they would need to find ways to make the game harder because there are two or more people.

6. HUGE CREATURES TO FIGHT. Skyrim had many powerful enemies but even with the dlc they were either Dragons or Humanoids, in Oblivion when Mehrunes Dagon showed up, you wet yourself because he was ridiculously large. Bringing back that factor for a hidden or final enemy in the new Elder Scrolls would bring a lot more interest to the game. Just occured to me, giant creatures as a way of balancing out Co-op?