Board Thread:Roleplaying/@comment-12599067-20140809205711

Prologue                            Character Card                      Parts: One   Two   Three   Four

SUMMARY:  Scroll down.

To save space, the Prologue has been moved to Rider's Blog Page. We highly recommend you read this. If you would like to join, we can add you, HOWEVER, we need active participants. Only join if you are serious and dedicated. This is not an action RPG, although we expect as the end approaches events will heat up and there will be a lot of action. This is an RP for thinkers and planners. We would like to give credit to Flamedude for creation of the first Black Rose. However, only the location is the same. The plot and characters are completely different.

RULES:

GMs are Lab Coat Billy and Rider. Their word is LAW.

Mild profanity within character dialogue may be accepted. Profanity directed at other players is prohibited. A preferred way of stating a severe profanity within character dialogue is to replace the word with (censored). We can all fill in the blank ourselves. We'd prefer this thread not to be locked down, thank you very much.

Do not attempt to alter the storyline or plot. This RP is an intermediary tale within The Fallen and The Heist Series and must fit into their storylines. This is not a freeform RP.

Do not attempt to be OP or operate as if you are in godmode. Your posts will be deleted.

All custom powers/armor/weapons require approval by the GMs.

Custom or extinct races are not allowed.

Do not stray from the Lore set by Bethesda and Kirkbride. Further lore is set by the GMs as has been determined in The Fallen and The Heist Series. Any departures from or additions to Lore require approval by the GMs.

Do not kill or incapacitate characters without their permission or a ruling from a GM.

Characters who have been inactive for four days or more, without advanced notice from the RP'er, will be removed by the GMs in whatever fashion they deem most beneficial to the RP.

Anyone who disrupts the RP or refuses to follow the rules will be killed and any further posts will be deleted.

Magic within the prison is inhibited by the use of a poison in the water supply.

'''Werewolves and Vampires may use their powers in the Arena but will immediately be destroyed if they do not revert back to human form after the fight. Any transformation inside the prison will bring swift death. The guards have been trained to deal with any type of metamorph.'''

Tip: Our wonderful friend and compatriot Goldflame33 has created a blog detailing tips on how to follow the rules and still have fun doing so. We highly recommend that you read it and take what he says to heart.

Summary: Following the discovery of the mine's blocked-off passage in the lower levels, the meeting between Bjolmar and Lieutenant Sysene, and the revelation of the prisoner's identity, the prisoners have since begun plotting the final details of their escape. While Saga had discovered the new threat of some kind of creature living beyond the blocked-off section, Bjolmar was able to discover the location of the keys, although he was unable to secure them at the time. However, once this information had been relayed to Tegan, they were able to come up with a plan to speak to Rowan, the prison's healer and their secret ally, in order to obtain something to knock the lieutenant unconscious long enough for Bjolmar to secure the keys to the armory and to the cell of the prisoner they were freeing.

Before they could escape, though, there was more preparation to be done. Upon Bjolmar's request, Tegan spoke to the healer to inform him that they would be escaping shortly while Scathach, Kazriss, and Uvaryl were released from their cells to gather food and clean water for their journey out of Black Marsh. Unfortunately, the task could not be completed as planned, as a single guard came into the room and forced Scathach into knocking him unconscious, leaving the guard to report of his assault and the raid of the prison's kitchens. This caused the warden to increase security and revoke the prisoner's extra meal privileges until the thieves were caught, creating incentive for anyone who knew of the group's preparations. With the stakes so high, it's now or never for the prisoners, as their only opportunity to escape is now upon them... 