Blood of the Divines

Martin tells you that he has deciphered the next part of the book. He claims that he needs the sacred, ancient armor of Sancre Tor in order to fulfill his mission. So he sends you off to Sancre Tor in western Cyrodiil.

In and around Sancre Tor are many skeletons wielding swords and axes, as well as ghosts. The ghosts will shoot both green and red spells at you. Be cautious, particularly if you are running the quest because the red spells will drain your strength, often making you immobile. The green spells also drain attributes, but will not limit your running abilities.

When you get down to the area where the armor is kept (Across the bridge in the middle of the entry room), you will see glowing mist. If you walk into it, you will get a journal update telling you that you must dispel the enchantment before you can reach the armor. The enchantment drains your health, but also acts as a barrier so you can't get near the armor.

To dispel the enchantment, you must find the four skeletons that are glowing blue. When you kill the first one, his ghost will appear and tell you about his three accomplices that are necessary to dispelling the enchantment. Kill all four skeletons and the enchantment will be dropped. Grab the armor of Sancre Tor off of the pedestal and simply return it to Martin to finish the quest.