User blog comment:The Joker~/TES games-Smaller and more detailed world or bigger and less detailed world?/@comment-5709731-20121207174439

One of the things I didn't like about Skyrim was it being so small. In oblivion, when fast traveling from Anvil to Cheydinhal, I actually thought: "Wow, I have to travel THAT much?" Besides, the larger landscape meant fewer dungeons per square kilometer ((Not that I know if Skyrim or Cyrodiil were even a kilometer long, but you get the idea)), so your map wasn't such a mess off fast travel points. Manual travel was much more used in Oblivion, seeing as you hardly got outside the cities very often. And the times where you did, the locations were close to the cities. I liked that. Cyrodiil took a much longer time to explore, and there were many more quests. The quest chains were longer, and you didn't become arch mage just by shouting at the college's gatekeeper, learning lesser ward, finding a staff of a god, and killing a thalmor. And you didn't become Listener of the Dark Brotherhood after one contract. The Companions questline was boringly short, and was all about slaying werewolf hunters rather than completing contracts. The only faction I liked was the Thieves guild. It had a nice, long and challenging storyline, and you never suspected Mercer for a thing. If all the guilds had such a long storyline, Skyrim would have been ten times as fun. If we need a larger world to get that, go for it! If not, then keep the small and detailed worlds. The size is a minor annoyance.