User blog comment:Draevan13/New features, or old ones from previous TES games you'd like./@comment-173.189.226.12-20130328055243

I would like to see a kind of fusion of the Alchemy and Repair system of Oblivion, with the Repair system of Fallout.

First, lets say you have an iron dagger that is at, 20% of its condition, you are out in the wilderness where you can't access to a forge where you have everything you would need. Now you need a tool to repair it, say a hammer, but with just a hammer and a low smithing skill you are only able to repair it to 40%, if you want to improve it more you'll need more smithing tools, which you happen to have.

This where the Alchemy system from Oblivion comes in, the more tools you have the more you can improve it's condition, to as much as 70% in this scenario since you have all 4 of them.

But in order to bring it back to its original condition you need some Ingots of the material the weapon is made of, in this case iron, (This is where the Fallout part comes into play.) but you don't have any on hand, but you do have a few iron weapons from that last bandit cave you raided, and by using tool X, you broke down that battleaxe into its basic parts, giving you more Iron Ingots than you need to bring back your iron dagger to full strength. The number of tools you have not only increase the maximum percentage a weapon can be repaired to before needing materials to bring it back to full strength, but also increases the efficiency of the materials you use. In this case if you didn't have all four tools and just one, one ingot will increase the condition by 30% instead of 15%.

Please let me know what you think of this idea. :3