Board Thread:Roleplaying/@comment-7347061-20140218220248

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Skyrim has been destroyed. The Dragonborn has failed to protect Skyrim and her people, and is now a destroyed wasteland off death, hunger, and dangerous creatures. Many are struggling to survive and live out their life. A new "government" has been established that goes by the name of "The Treason". This group kills anyone who isn't Nord, and if you are a Nord, you have to be well-fed and clean of worshiping any other Divine than Talos. The dragons have left Skyrim to conquer other areas, and Tamriel is most likely doomed to fall, unless something changes. The only known safe havens are private areas "The Dark Brotherhood, Throat of the World, Sky Haven Temple, etc.). The year is 4E 202. The most dangerous threats are now an amplified amount of creatures, now not only hiding in their natural habitat but everywhere in all of Skyrim. The only known hold that has survived is Riften, due to being the farthest away from the main point of the attacks. Riften has been attacked by The Treason and is know taken over by them. Any not part of the Riften community is shot with a bow and arrow on sight. Skyrim is being destroyed, and there is nothing no-one can do about it... is there?

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Character sheet:

Name:

Sex:

Race:

Age:

Appearance: (Picture or visual description)

Association:

(A.C. menas after-character joining)

-The Dark Brotherhood (Look up page) | Disadvantages: Discovery will lead to the destruction of The Dark Brotherhood, Advantages: Unlimited food and water supply from underground hideout with a waterfall and garden. A.C.: Unlimited water supply only.

-H.R. | Work on reviving Holds as much as they can and trying to rebuild Skyrim | Disadvantages: Sought out by The Treason, Special: can craft Myrania Weapons and Armor, they are better than Glass and worse then Ebony H.R. Robes and Masks H.R. Sword H.R. Mace H.R. Bow H.R. Axe H.R. Battleaxe H.R. Greatsword (There purposely is no Warhammer) A.C.: You cannot make an H.R. (Myrania) Bow and an H.R. Battleaxe.

-The Treason | The "diplomatic governement", Disadvantages: Often attempted to be killed on sight if found alone, Advantages: Can demand citizens to do pretty much anything and have the ability to kill whoever they want to. 'WARNING: IF THEY AREN'T PLAYED BY ANYONE, THEY CAN BE KILLED, IF THEY ARE THEY CANNOT BE KILLED' A.C.: You cannot demand anyone to do anything

-College of the Triadem | The college of Winterhold was destroyed, and the Arch-Mage (the Dragonborn had no association with the College) survived. he set out to hopefully revive a college of magic. It is placed in a shrouded area, only seen to those who have been accepted by someone currently being a student at the college. | Disadvantages: Your character has to focus mainly on magic if they are in the College from THE BEGINNING (will be explained further in this info). Advantages: You can cast Expert spells (Ice Spike, Incinerate, Thunderbolt, etc.). A.C.: You can only cast Destruction Expert Spells

-Thieves Guild (see page) Still in Riften. | Disadvantages: Still in Riften, therefore requiring anybody not living in Riften but in the Thieves Guild requires them to sneak in, being found can lead to the destruction of the Thieves Guild. Advantages:  Unlimited money supply A.C.: You can get your money supply once a week (2 days real time).

-Biadesh Sailors | A group of sailors sailing the northern part of Skyrim to deliever food and supplies back and forther where H.R. members are working. | Advantages: Associated with H.R. (You do not get their benefits thought), and you get your own boat (may come in handy when you might need it). | Disadvantages: When you are on your boat, you could easily get hijacked. A.C.: None.

-Isle Rangers | A group of skilled marksmen who are located on an abandoned dragon lair (dragons won't attack you, if that's what you're thinking) they live in a small village up on Skyborn Altar. | Disadvantages: If you join from THE BEGINNING, your character has to focus on mainly marksmanship. Advantages: You get a free Ebony bow and Drawven Crossbows, you can always come back for an unlimited supply of arrows. A.C.: You only get an Ebony Bow

-None | You are in no group from the beginning (if you have noticed before I put "THE BEGINNING" a lot. You have the option to join whatever group when you want it when you are not associated with anyone so you don't get the disadvantages from the ones where it is marked with "THE BEGINNING" not the others. Although your advantages are slightly notched down when you join after your character has been made). | Disadvantages: When you join an association, your advantages are knocked down slightly. Advantages: You can decided to join whatever association when you want to.

Special Power/Ability (Be creative):

Weapons and Armor:

Bio:

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Rules & Other Misc. (some stuff from Industrialization RP):

1. You can join whenever you'd like to.

2. You can make your own character or choose one from Skyrim that isn't Essential, make sure no-one else is using that character if you do.

3. You can be any race you want.

4. There is no Dragonborn.

5. You can have a Family Heirloom, like a weapon or something like that like an artifact.

6. Alduin has left Skyrim to conquer elsewhere.

7. Be serious in your writing. You can make jokes and stuff like that just don't go crazy. I hope you're all mature enough to know your boundaries.

8. No killing anyone without their permission.

9. You can kill a person if they haven't played for a long time (2 weeks).

10. Choose armor and weapons.

11. You can have up to 8 characters.

12. You can make your own houses and forts (I might add Miniature-Holds later).

13. You can't be too overpowered like being an immortal, again I hope you guys can know your boundaries

14. You cannot be a god, divine, or Daedric Prine/Princess.

15. You can meet Daedric Princes.

16. Give the roleplayers time to react to the actions

17. If you encounter a troll Delete the post and report to me (SarcasticSenseofHumor) on my talk page.

18. you need to create 1 character at time.

<p style="line-height:20px;">19. You need to write things like this:

<p style="line-height:20px;">He ran to the bandit camp.

<p style="line-height:20px;">'''"Time for some bloodshed!" he said'''

<p style="line-height:20px;">Write in third person please.

<p style="line-height:20px;">20. Use lore-friendly names, no Argonian named "Bobby" or Khajiit named "Richard", you get the point (I hope).

<p style="line-height:20px;">21. Use Parentheses when you're saying something that isn't about the roleplay. like so:

<p style="line-height:20px;">The hero was crossing the roads of Whiterun.

<p style="line-height:20px;">(BTW I'm in Whiterun)

<p style="line-height:20px;">22. If you mess up on spelling, just go back and edit it. Same goes for if you make a mistake on spelling or something on your character.

<p style="line-height:20px;">I put a fair amount of work into this, hope this'll get somewhere.

<p style="line-height:20px;">- <ac_metadata title="The Fall of Skyrim (Experimental)"> </ac_metadata>