User blog comment:Some Argonian Named Kesch/Stormcloak Rebellion: Is Anyone Really Right?/@comment-5700881-20131111004831/@comment-17114085-20131112014931

I think you're not understanding something. Realisticly speacking how could they breach the Walls of Whiterun? Two ways: 1) With Magic, would cause the same amount of damage and it requires mages, of which the Stormcloaks have non(that im aware of); 2)With siege weapons, logical choice for the nords. I know in-game the catapults look useless but that is just bethesda lasyness when it comes to making the quests, they could have programmed the gate to break open due to catapult fire instead of making the dovahkiin have to open it manually(would have made them useful).