Board Thread:Off Topic/@comment-9062114-20140823021407/@comment-29458028-20140823024517

Firstly, Zip, could be because you said no being overpowered, but you never set a limit for the number of spells/ skills/ advantages/ disadvantages, which can be confusing for people (e.g. Set a spell cap of 10 or something, maybe let everyone have up to 2 greater powers, rather than just saying don't be OP, because everyone's definition of OP is different.). Try to make the "no being OP" rule implicit rather than explicit.

Secondly, there are many things in your character forms that are pointless, like weight, height and stuff like that. Make your character forms as short as possible and more people will join, because filling up complicated forms like yours is tedious.

Thirdly, a character cap is very disruptive. It should be no more than three MAJOR characters, minors should be free to go infinite. Also, there is a limit to how many characters one can control, so it will cap out naturally (unless you meet me, for example, who can control up to six to eight characters simultaneously, that is when you need to enforce a character cap.)

Fourth, yes, it is good to tell people not to alter the storyline, but as a GM, that would be what you have to enforce via RP events, although stated at the start, don't go over the top in enforcing it. Also, let people make huge arcs, so long as they discuss with you beforehand.

Fifth, allow for tiny, inconsequential lorebreaks. This is what makes progress happen. For example, don't allow stuff like going to Oblivion to fight all the DPs in a trillion year war, but do allow weapons that are not in game but not ridiculous e.g. Two handed ebony scythe, ebony longsword or stuff that is not inconceivable e.g. Non Volkihar vampires that do not have the distinctive looks.

Sixth, it might be something to do with your reputation on this wiki, some people are scared of you. Not to criticize, just stating.