Board Thread:Off Topic/@comment-12349789-20140524123454/@comment-12349789-20140922041023

Datadragon Odahviing wrote: AWC 70.208.154.210, keep discussion civil.

Brenton:

Why are the tail mechanics so important? It's just an aesthetic detail. Although I would have liked racial armor styles and tail armor for an argonian. Why would Beth use extra lines of code on a triviality like a tail when it can cause more bugs (considering you dn't look at them most of the time)? (The one in oblivion was probably a coincidence of good cutting of the chairs and stuff)

Also, you don't see the long, flowing hair of my female nord having awesome mechanics even though it should. Because bugs that could be cause by that. There are many small details that irk the eye, but getting used to them is more useful than whining endlessly.

This isn't a simple shooter where everything can be animated. Or else there would be lag that equates to days.

As for catering to the minority, there are many players who are fine with the tails as they are. But there are all the obessive ones who want everything animated. There will be mods for that, but beth won't put the time in themselves.

I don't ever switch to third person except for my female nord. Your point being? I only use third person standing anyway, not in other positions, so why would I bother?

ok the tails in oblivion were put to the side on chairs not just because they were made diffreant and im still arugeing WHY ARE THEY REASNOBLE IN OBLIVION AND NOT SKYRIM?!?!