Umaril the Unfeathered (Quest)

Upon your arrival at the priory, one of your knights will tell you that the prophet is getting ready for a speech in the chapel.


 * Note : now is the time to promote a few men to the rank of knight, in case you wouldn't have done it yet. You can do it in the chapel : talk to every single character who doesn't wear a Knight armor yet. They will leave and get ready for the final fight.

You don't have to listen to the whole speech. Shorten it if you prefer, by talking to the priest when all your knights are either ready, or preparing for battle. He will explain that no-one but you can really defeat Umaril. Once in the real world, and a second time in the planes of Oblivion. Don't worry, the plane he's talking about is similar to the one you saw in your vision, at the beginning of the quest. No Daedras there, just Umaril and you.

He adds a map marker showing the keep where Umaril is hiding, west of Anvil. Fast travel to this city, then make your way to the ruins. Your knights are waiting for you, ready to fight. Prepare yourself, then launch the attack by talking to any of your men.

In the ruins, follow your men's lead - they will head straight to Umaril. Once in a while, you will have to push a switch in order to open the way. If you're playing a low-level character, your knights should have no problem taking care of the Auroreans that will spawn in every hall.

Soon, you'll see a big hall with a lowered staircase. The orb you need to destroy is on a remote pedestal. Your men won't go further - they will keep on fighting Auroreans that will spawn indefinitely, until you destroy the orb. To do so, turn around the main structure on the right side. You'll soon find another small staircase leading to the orb, guarder by a few Auroreans. Kill them and run to the orb. You just have to activate it, in fact.

From that moment, everyone will disappear (the Auroreans and your men), and you will have to fight Umaril on your own. He appears on top of the stairs. Kill his physical form, then use the spell you were given by the armor to gain access to his daedric plain.

In the plain of Oblivion, the fight is almost the same as the one before. He only uses his sword (which you can keep after the battle), so you can easily dodge his strikes. Once Umaril will lie dead, you will have a few seconds to grab the loot you want to keep.

Then you will wake up in your priory, and the quest ends there.