Board Thread:Future TES Titles/@comment-27087664-20151017154504/@comment-4708902-20171125015804

Here's my idea for an ES6 plot.

Setting: Elsweyr and Valenwood.

Backstory: Thousands of years ago, during the final years of the golden age of the Ayleids, a vile and power hungry Ayleid sorceress named Lannessa was banished from Ayleid lands for heresy against Molag Baal. She had created a powerful blight that would transform all life in Cyrodil to her undead slaves and bind all their souls to her service, giving her immortality. She was caught before she could unleash it though. Banished to the south, cursed to never be able to return to Cyrodil, and proclaimed a witch, Lannessa swore she would become Queen of the new land she settled in.

She built a massive citadel on the boarder between Valenwood and Elsweyr, unleashed her plague into the two providnces and raised a mighty undead army to wage war on the neighboring Bosmer and Khajiit. Undead poored into the forests, jungles and deserts of, Valenwood and Elsweyr while Khajiit and Bosmer died of sickness and transformed into undead. However, the Khajiit were protected by the Moon Gods and the Bosmer had the forest on their side and gradually the tide turned against Lannessa.

As her undead armies began to fail, Lannessa vowed to turn her enemies power against them an enchanted staff called "The Staff of Gods" which if used in a lunar alignment, would draw magika from the moons and forest and combine them with the magic of the user, allowing them to manipulate reality itself. However, before this terrible power could be used, the Bosmer and Khajiit soldiers surrounded her lair and besieged it. With the situation not right for the staff for being used, and defeat imminent, Lannessa cast a spell that sent her lair underground and sealed her soul inside a dead tree. The staff was hidden in a Khajiit city.

However, Lannessa was able to cast one last plague as well and choose where it would strike from. The Thrassian Plague which spread like wildfire across Tamriel and weakened her hated enemies, killing most of the Bosmer and Kahjiit who fought against her. Eventually, the city that guarded the staff was abandoned and reclaimed by nature. With most of the Bosmer and Khajiit who fought against her dead, Lannessa soon became little more then a child's bedtime story. The Bosmer and Khajiit's alliance against the Ayleid witch was the foundation for their unity in the Faction Wars years later in the interregnum.

Actual story start: You start the game as a slave who's been sold to a Thalmor general on campaign on the Valenwood/Elsweyr boarder against a Bosmer/Khajiit/Altmer rebellion. Your job is to fell trees in the local area for lumber, and unfortuently, your master has ordered you to chop down a rather creepy looking one. In other words, unlike previous ES games, YOU'RE the one responsible for the villains return. Upon chopping down the tree, the sky darkens, the Thalmor soldiers turn into undead abominations, the land begins dying, and a wicked laughter fills the air, a spooky voice says something in a long forgotten language and a dark omnous citidel rises from the ground and a pair of shit your pants scary eyes open and gaze at you menacingly. You pass out. You wake up in a hidden Bosmer/Khajiit rebel base where they explain that they barely rescued you and that some of them have been turned into undead.

They explain that they have heard of Lanessa, but they just assumed she was just a story. But the Ayleid witch has returned, and all her focus is bent on regaining her phsyical form, reclaiming the Staff of Gods, and use the power of the forest, and Massar and Secunda against the Bosmer and Khajiit. Throughout your travels, you will encounter undead monsters in service to Lanessa roaming the wilds of Valenwood and Elsweyr, plagued roots spreading a blight across the land, and the area you started in, becomes a dangerzone even more dangerous than Helgen in Skyrim.