Board Thread:General Discussion/@comment-7153552-20130626214137/@comment-9887604-20130627182931

On that vein of thought Psijic, I think it would be neat if character creation particularly the skill choices was actually done through an in game event. Oblivion kind of did this, the captain of the blades remarks that you seem to be a certain class, however you can change it. I think it would help develop your roleplaying if you couldnt even see skills until you actually used an item. Like the alchemy skill tree would not even appear till you mixed your first potion, and even then only the very first tier would be shown. That would reduce the effect of power gaming I think. Of course people could just go online to find it, yet I think it would be a neat mechanic.

I really enjoy roleplaying my characters and removing some game breaking mechanics, such as fast travel. I have a mod that I use that disable fast travel, I only turn it off during a few escort quests.

As you know Psijic I particularly love the lore of TES, so my characters tend to roleplayed around this.