User blog comment:Ikabite/The Elder Scrolls Online: P2P or F2P?/@comment-108.231.160.244-20130130051116/@comment-108.75.116.131-20130210235840

I have actually always considered why this was never an actual viable option, and as someone said below, what if you ran out of horus in the middle of a raid or something then you would not be able to log on after your current playsession, i suppose an ingame system or an automated email system wouldnt be that hard to setup so that players get an email when they have like 10% of the original amount of time left. But this seems really viable if the ratios were a bit larger, take wow for example $1/5hours would mean you would only have abut 75 hours a month to paly basing the 15$a month thing.which means approxamately 2hours a day give or take 10minutes,  but what happens if you play extra on the weekened, or have a  idgaf day and just laze out for 10 hours playing, i think the system could be extremely viable but onl if a fair balanced ratio was constructed so that the players arn't dumping loads of money into a game constantly, like say 1$/24 hours? sell them in about 10$ cards + thats 240 hours, and say 2hours approx a day thats about 3-4 months depending on how much the player is actually online, reasonable no?