User blog comment:The Milkman/Hearthfire Review: A Diversion Lacking Depth/@comment-6573099-20130308153415

other possible house ideas

-wizards tower: something like frostcrag spire, but with the ability to use teleports to reach towns and cities.

-dwarven ruins: for the more smithing based characters. multiple forges giving you the ability to forge stronger armor(or even new and before seen armor) and dwarven spiders, spheres and mini centurions.

-bandit lair: for those who want to be a bandit chief, rather than killing them. raise a small camp of bandits, or a large raiding party, complete with features like barracks, lookout towers at the enterence and maybe even animal cages for storage of wild animals for defence. this would also, like the dunbarrow cove add-on, allow you to send these bandits out to steal for you and bring back money.

-officers fort: this property is obtained as a reward for the completion of either quest line in the civil war (maybe a more nordic fortress for ulfric, and a more neat and proper fortress for Tullius) this gives you command over a garrison of forces, who will complete missions with you or handle quests you do not want to deal with.

-caravan post: upon buying this house, you gain the ability to become a supplier for the caravans. in a chest hidden on the property, you deposit anything you would like to trade. 2 or 3 days later gold will be deposited in the chest equivalent to the trade value you would have recieved. this will also (after the caravans grow to appreciate your help) give you access to a discount with all caravan. Investing is also possible, put an amount no more than 600 gold into the chest, and the caravans will gain that bonuse for a few weeks or so.

just a few ideas.