Board Thread:Online Discussion/@comment-3076045-20131027121334/@comment-3076045-20140319045315

Assassin'sArt wrote: Timeoin wrote: WC-83 wrote: so players can make their own guild or is it limited to guilds such as the Fighter's Guild, Companions, and College of Winterhold? Neither of those are in the game, but Fighters and Mages guilds are. These are the more tradional guilds both in lore (see Guilds Act), and the series itself (theyre present in just about every game except Skyrim. Incidentally, this was designed to signify just how end-of-time the period really is).

And to answer the other part... You can join up to 5 player-made guilds, and all NPC guilds. (Thieves guild and dark brotherhood will be added post-launch) CoW being formed after the Mages Guild collapse I understand not being there but the Companions have been around since Nords have been in Skyrim, why are they not playable? Sorry I didn't play Beta. Also, getting my laptop soon, any suggestions for a high preformance one? Good for gaming (ESO) and its going to be my college laptop too so its gotta be good for schoolwork not just gaming.

I like that no non-wikia members can reach higher levels than Acolyte and I also like the idea that edits and contributions have a say in how far you advance in the Guild.

This Guild will be for obtaining knowledge on EVERYTHING ESO. So books, quests, skills, dungeons, classes. Everything. And to quote Metallica "And nothing else matters...." Well, to be fair, they were situated more in Jorvaskr and Whiterun - which is not an area that is included during the time of launch. That may be why we have not seen them so far. (I.e. like the Dark Brotherhood and the Thieves Guild, they will be added later).

Yes - my suggestion was that anyone could join. However, I wouldn't be really be doing my job as an admin if I also wasn't trying to get more people to visit and use the wiki. So yes, I think to some extent, getting people to edit will definitely help.

On a similar note - I also think that at some point we should start a university in-game or something similar. (At the very least, a game guide). Different courses based on how far you are in your game understanding - i.e. the newbies would undergo a basic game guide, more intermediate players would have some sort of course involving finer game mechanics. (I.e. the best ways to increase levels in skills, best race/class combinations based on different gameplay styles or something, and an advanced guide for history and/or lore.

That one is just an idea that I'm toying with, and I'm not even sure if its feasible, however if it is, and it works - then a) we'd get a LOT of people wanting to join our guild who aren't members here - and chances are that they would join anyway), and b) it would significantly lessen the workload of guild mentors - as there'd be pages that explain everything for the newbies, and have mentors on hand for any other questions they have. (The advantage to that one being that they can ask questions in guild chat, and get answers,without having to be in the same zone).

Finally - we already have some of the work in creating this done already. For example, one "lesson" would be to learn about the various abilities in the game - well, we already have the list of them at Abilities (Online), it would just be a matter of describing some of those in a separate article. Same with, say, the in-game Achievements (Achievements (Online)). Having links to articles like those listed on a page somewhere would help newbies - and probably more advanced players also (Having one place to go to find everything, instead of multiple locations).