User blog comment:Alduin's Bane/Lore: TEACH ME!!!/@comment-178.36.51.225-20121030010042

Firstly. You must know that every book in the game was written as a A) propaganda (for example Brief History of the Empire is an Imperial propaganda book) B) Uneducated guess C) Ignorant text about something that the author does not believe in. The loremasters try to figue out everything about TES history/lore through glueing together every possible quest, opinions from the authors, sidenotes and Devs personal notes (like MK's - Shor son of Shor). Secondly the best way to learn anything about TES lore is to read a) Imperial library b) Bethblog forum/ Lore.

First thing I can tell you about the PreDawn Mythic Era is about the gods themselves. Which is important to understand why there are so many representations of them on Nirn. They have a split-personality like disorder. Every one of them. Akatosh is Alkosh, Alkosh is Auriel, Auriel is Bromahu, Bromahu is Alduin, Alduin is Akatosh, but every representation is a single being, with it's own personality and appearance. This concept is called an Over-Soul. That is why you can  talk to Tsun in Sovngarde, even tho he is a dead god, and still he is the Nordic representation of Zenithar who is a living god. Which brings me to the next concept. How a god can die? Lorkhan is called the missing/dead god. What does it mean? It means that he cannot represent himself. His oversoul was divided and every representation of Lorkhan is "dead" -> is not worshipped on Tamriel. But he can still project himself as a mortal champion of humanity for a short period. That person does not know that he/she is Lorkhan's "dream". As I think about it - The best description of what i ment is by Lovercraftian way to say it: Something can't die which is eternal, it can only sleep. And that what Lorkhan is doing in a sense - sleeping, and projecting his dreams as a living mortal champion known as Sherezarine. Some of the more known are : Wulfharth, Hjalti Early-Beard, Pelinal and possibly the Dragonborn of the 4th Era. Which brings me to the third point describing the gods. Every God - Daedra or Aedra is a projection of a primordial forces of Stasis (Anu) or Chaos (Sithis/Padomay). Anu projected his soul to form Anuiel (the oversoul of every representation of Akatosh) and seven of the nine divines (not Talos). It has also gave divinity to the two daedra: Malacath and Meridia. Sithis projected his soul to Lorkhan (Lorkhaj, Shor, Sherezar etc) and most of the daedra, with Nocturnal coming as a first daedra, and other following "her" "creation". This does not describe Mehrunes Dagon (because he was "created" by Alduin), Malacath (because he is daedrified Trinimiac - an Aedra), Sheogorath/Jyggalag (as their are a split part of Lorkhan's soul). Forth point. What is an Aedra and what is a Daedra. Basically a daedra is a divine being that did not partake in creation of Mundus - the world where every TES game took place. An Aedra on other hand is a being which did it, and gave a part of himself (that's why they are sometimes reffered as earth's bones, or If you can recall the flashback battle from Skyrim between the Tounges and Alduin "..Begone! World-Eater! By the words with bones older than your own.." ) to create this world. The creation is described in every races mythology pretty the same. Lorkhan told every other god " Hey let's create a world with fleshy beings!" Aedra said " Ok that could be fun" Daedra said "Go Frack Yourself". And after that Akatosh got pissed and "killed" Lorkhan. The end.