Board Thread:Lore Discussion/@comment-96.252.245.207-20130116060134/@comment-24696651-20140422203108

Legoguy451 wrote: I want an Elder Scrolls VI, but to be honest, I feel that Skyrim is a satisfactory ending. Each game has been rising in dramaticness (in Daggerfall, you have to save a region; in Morrowind, you have to save a country; in Oblivion, you have to save a continent; in Skyrim, you have to save a planet.) and I don't think you could follow up on the climactic - ness of the Skyrim main quest. Also, five is a good, round number to end on and I don't think Bethesda will want to drag out the series over much. Don't get me wrong, I'd like TES VI, but the series has been going for 20 years and they have got enough titles out of it - maybe they will give it a rest... or not. If they do make TES VI, I want it to be in Argonia. Really? Skyrim's ending left me kind of disappointed; NPCs may say you saved the world, but there just aren't any consequences. And even though at the start of the game they burnt down Helgen, they didn't do much else - none of your allies seem capable of dying, and all of the people... They just seem a little to well composed, dignified, and you didn't really feel like your actions could make or break the world. On the other hand, allies could die in Oblivion, and before you exit the tutorial... "Find him, and close shut the jaws of Oblivion" *gets stabbed*. Everyone says "You must do this, that, and the other as soon as you can, lest the enemy do something to stop you" (except with slightly more specific dialogue). Everytime you walk past your allies, they say that there isn't much time. An entire city (or what Bethesda would have you believe is a city) is destroyed, and there are huge battles (huge being defined as at least 20 people on your side). There is even an invasion of the Imperial City and there is a section of the city badly damaged. The Civil War in Skyrim was a joke - the Stormcloaks or Imperials didn't win the war, you did, because they replaced the soldier's statistics with bandit statistics. Oblivion just felt more urgent and important, whereas in Skyrim it seemed like all the people who knew about the end of the world had been trapped in a game of Texas Hold 'Em for twentie years and lost the ability to show emotion. Dragon fights were cool and all, but in Oblivion you were compelled to enter the Oblivion gate (from a narrative perspective, as you have much more trouble running away from dragons than gates), and being a lone soldier in a hostile world, braving barbaric demons and horrific beasts, felt like you were doing more.