The Elder Scrolls Online

"From Bethesda Softworks and Zenimax Online Studios Comes The Next Chapter In The Elder Scrolls Saga; The Quest To Save Tamriel Begins Spring 2014"

- The Elder Scrolls Online Gameplay Trailer

The Elder Scrolls Online is a massively multiplayer online role-playing game that was announced in May 2012.

Developed by the team at ZeniMax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game.

The Elder Scrolls Online will be pay-to-play and subscription based, with unlimited play for the first 30 days of purchase. The basic monthly charge will be $14.99/€12.99/£8.99, and with some discounts if multiple months are bought at a time. There will also be an in-game cash shop which will charge players for services such as name changes,  although there won't be microtransactions.

This game is scheduled for a Spring 2014 release, and will have a player-vs-player component to it. The game is currently accepting sign-ups for the beta stages.

Storyline
The game is set in the Second Era, in 2E 583, during a period of time known as the Interregnum. It was a period of time known for its political instability. Daedric prince Molag Bal has taken advantage of this instability to try and pull all of Tamriel into his realm of Coldharbour. The Daedric prince is doing so by sending devices called "Dark Anchors" into Tamriel. The Fighters Guild have taken it upon themselves to remove them.

The Tharn family, current rulers of Cyrodiil through Empress Regent Clivia Tharn, has made a pact with, Mannimarco, The King of Worms, who has agreed to supplement the Imperial's forces by resurrecting their soldiers. Secretly, Mannimarco is conspiring with Molag Bal, the Daedric Prince of Corruption and Domination, to take over Mundus. Molag Bal is also harvesting the souls of mortals. The Hero, known as the Soulless One, is an adventurer whose soul has been taken, which allows them to constantly return to life.

Factions
In this game, there are three major playable factions. Those factions, made up of the different races found throughout Tamriel, are the Aldmeri Dominion, the Daggerfall Covenant, and the Ebonheart Pact.

Aldmeri Dominion
This alliance, led by Queen Ayrenn, consists of Altmer, Bosmer, and Khajiit. It controls the Summerset Isles, Elsweyr, and Valenwood.

The Dominion was formed by the Altmer after restoring order to Valenwood & Elsweyr.

Daggerfall Covenant
This alliance, led by King Emeric, consists of Orcs, Bretons, and Redguards. It controls High Rock, Hammerfell and the recently-recognized "province" of Orsinium.

The Covenant was formed by the Bretons through much diplomacy, trade, and marriages.

Ebonheart Pact
This alliance, led by Jorunn the Skald-King, consists of Dunmer, Argonians, and Nords. It controls Skyrim, Morrowind, and Black Marsh.

The Pact was formed by the Dunmer, Argonians, and Nords through diplomacy due to external threats.

Other factions
Other factions that are confirmed to be in the game include:
 * Fighters Guild: Largely involved with destroying Molag Bal's Dark Anchors
 * Mages Guild: Largely involved with collecting "old books and lore"
 * Thieves Guild (Available after launch)
 * Dark Brotherhood (Available after launch)

Locations


Nearly all of Tamriel will appear and will be playable in The Elder Scrolls Online. Each of the Provinces of Tamriel will be playable to some degree. Cyrodiil will be accessible once the character reaches level 10. Some provinces, such as Black Marsh and Elsweyr, will only be able to be travelled to in a limited capacity.

For a full list of locations, see the main page.

Creatures
A number of creatures will be featured in The Elder Scrolls Online. Many of these creatures have appeared in Elder Scrolls games previously, however, five new Daedra types will be appearing in the game.

For a full list of creatures, see the main page.

Classes

 * Classes will be used, including Dragonknight and Templar Other classes include Sorcerer, Warden, and Nightblade. Classes will only define the special abilities of the characters, not the weapon choices.

Combat

 * Player vs Player - available after Level 10. In Cyrodiil, combat will revolve around the capturing of Keeps and its surrounding buildings. It is designed for 10-15 players to take a keep, 10 for an Outpost, and 4-6 for a support structure such as a farm or Lumber Mill.
 * The game itself will be hosted on the one Megaserver, which will allow players to find friends or similar players more easily, without requiring them to reset to a different server. This will be tied to social networks such as Facebook.
 * 6 Skills can be used at any one time:
 * The first two are weapons skills.
 * The next three are class skills.
 * The final skill is the Ultimate Ability.
 * Siege Weapons will not only be in the game, but will be craftable and customizable.
 * Alliance Points: An Alternative advancement system, with 23 ranks at launch. A "lifetime alliance point tally", each rank will give a new title and alliance icon. (Similar to faction ranks in Morrowind and Oblivion).
 * There are a total of eight ranks for increased character weapon proficiency.

Abilities

 * Only 5 Abilities will be available at once, however these can be changed. Abilities can be leveled up to become more powerful the more they are used.
 * A list of wieldable abilities so far includes : Two-Hander, One-Hand and Shield, Dual Wield, Bow, Fire Staff, Ice Staff, Lightning Staff, Heal Staff, or One-Hand and Rune.

Confirmed features

 * Available in three different languages: English, French, and German.
 * Time-travel will be featured. In one example, the player puts on some old armor and is put in the owner's role, participating in a battle of long ago.
 * Mundus Stones will be used to give characters special abilities.
 * Fast Traveling will be available through unlocked Wayshrines.
 * Mounts will also be included.
 * Crafting: Crafting elements can be done in cities as well as in the wilderness.
 * Players will be able to own a pet, which they can use in combat.
 * Daedric Artifacts will exist in the game, and will be tied to the Fighters Guild storyline.
 * Fast Travel in Cyrodiil will be different from the rest of the game. Instead of the Wayshrines, players will travel to the Keeps that they control (Other than those currently under attack)
 * Guilds will exist in the game . Players will get advanced information regarding a keep if it is controlled by their Guild. Guilds will be specific to a faction's campaign.
 * Public Dungeons will be instanced. That is to say, once you reach Level 50, new areas of the dungeon will open up, and you will be able to see the results of your actions previously in that dungeon. These are known as Adventure Zones
 * Emotes will be available, as will flags for the Megaserver to group players in.
 * Dragon Temples will be in the game
 * Daedric Ruins are confirmed to be appearing in the game.
 * Lockpicking is a confirmed in-game feature.
 * Veteran Points can be earned by players after they reach level 50.

Features added after release

 * Morality and Criminality will be added to the game after launch.
 * Increasing the Level cap (50) sometime after launch is something being considered.

Primary Stats
Elder Scrolls Online features five primary stats:
 * Health - affects amount of damage one can take before dying.
 * Magicka - amount of Magicka you have available to cast spells.
 * Stamina - amount of Stamina one has available for physical abilities.
 * Armor - decreases amount of damage you take from physical attacks.
 * Power - increase your damage and healing.

As you level-up, you'll be given one point to either place in the Health, Magicka, or Stamina stats, much like you do in the recent Skyrim. You'll not only increase stats and improve them, but also unlock new passives and bonuses by placing points into one stat or another.

Skill Points are obtainable both through character level-up, but also through quests and objects.

One-Handed

 * Crippling Strike - deals 18 physical damage snare for 20% for 5 seconds and stacks up to three times

Shield

 * Stalwart (passive) - reduce stamina cost of blocking 80%
 * Passive Aggressive (passive) - reduce stamina cost of blocking by 20%

Trivia

 * Undead werewolves will be featured in the game.
 * A werewolf named Faolchu has amassed a werewolf army and has taken over Camlorn, High Rock.
 * The landscape of Cyrodiil is similar to.
 * Akaviri Invasion: At some point prior to this game, there is an Akaviri Invasion, which sets up the alliances that are formed.
 * The Daggerfall Covenant: 50 years prior to the game, there is a war called King Rancer's War, which players will get to experience.
 * The Tribunal will be in the game.
 * There is a pretender trying to become part of the Tribunal.
 * There will at some point be a battle for the Imperial City.
 * Ruins are confirmed to feature in the game, with the following ruin types confirmed so far: Ayleid Ruins, Daedric Ruins and Old Forts.
 * The contents of books found often relate to the area in which they are found. These books can be read at any time, and, unlike the Elder Scrolls games, will not be part of the inventory.
 * Dragons are not going to be part of the game at this stage.
 * Vaermina is confirmed to appear in the game, and is very important to the questline of one of the regions.
 * Some armor types have been confirmed to appear in the game. These include: Dwarven Armor, Daedric Armor, and Elven Armor . Another is Glass Armor.
 * Vampires will exist from several different houses (Clans).
 * The Mane, the Khajiit spiritual leader, is confirmed to be included in the game
 * The Knahaten Flu will be featured in the game, with various causes and cures offered.
 * At level 50, dungeon raiding becomes more common.
 * Quests: The game will also have "entertaining" twists with some of its quests. For example, with the Ebonheart Pact: In the Bal Foyen area, there is a quest to throw Netch Eggs at Daggerfall Covenant troops, to make Bull Netches attack them.
 * Bleakrock, the starting location for the Ebonheart Pact, will begin with the town being attacked by an opposing faction, the Daggerfall Covenant. Players will have a choice as to where to send the NPCs. (i.e. the fort or the docks). NPCs who go the alternate route will be "lost forever", whilst those that follow you will be seen later on in the game.
 * Keeps will have multiple objectives that must be controlled, whereas Outposts and support structures will only have the one objective.
 * In Cyrodiil, non-PVP-specific quests will be available.
 * The resources surrounding a keep make it more difficult to capture, "in terms of making it get stronger walls, better guards, tougher doors, innate repair meaning without needing players to repair the walls it will repair itself slowly, and then the resources themselves also upgrade too."
 * Each of the factions controls a city in Cyrodiil, and it is unable to lose control of that city. The Ebonheart Pact is in control of Cheydinhal and the Aldmeri Dominion is in control of Skingrad.
 * If the Alliance controls the Empire at the current time, then all players will gain bonuses from this (not just those in Cyrodiil).
 * Bleakrock is commanded by a character known as Lieutenant Rana. Also, there are a total of 15 citizens that can be rescued from Daggefall Covenant attack.
 * Dragon Priests will be in the game, with the shade of one requesting help in Skyshroud Barrow
 * There will be a Perk awarded for being the current Emperor.
 * Character Customization will currently include: Both a First and Last name; Body type (muscular/large/thin); body color; face type (Heroic, Soft, Angular); Hair Style; Age; Adornment/Clothing; Eyes; and Brow.
 * The Orcs of Orsinium have a king named King Kurog, who insists that the Orsimer worship Mauloch.
 * The Creatures' AI system is such so that they not only will work together, but will also be aware when they are being outnumbered by players.
 * Almalexia, Goddess of the Dunmer Tribunal, will feature prominently in the game.
 * Worship of Tu'whacca, Zeht, and Ruptga exists strongly in Hammerfell.
 * Archcanons at this time rule over certain sections of Argonia. One such archcanon is Heita-Meen.
 * The Maormer will be making a "visiting" appearance as NPCs, but are not playable.
 * There will be 300 collectible books to be found throughout Tamriel. There will also be 700 other books, such as journals and notes.
 * Items such as Nirnroot, Mountain Flowers (e.g. the Red and Blue Mountain Flowers), and Vampire Dust will appear in the game, and can be used for Alchemy.
 * Sheogorath will appear in the game.
 * Some min-bosses require Critical attacks to get the damage high enough to actually damage them
 * The schools of magic will be different to previous Elder Scrolls games, although players will still be able to "summon weapons, armor and equipment"
 * Players will be able to help choose the next Mane, and this will be a key event in the regions of northern Valenwood and southern Elsweyr.
 * Emotes will appear in the game.
 * There will not be PVP-exclusive armor.
 * The Green Pact will feature in the game, and NPCs may interact differently depending on whether the Bosmer character is following it or not.
 * Some dungeons will have Traps in them