Board Thread:Roleplaying/@comment-5543592-20140822032436

Description:

The description, or introduction, is in the first part of the RP, located in the same spot as this sentence. Setting:

The characters are starting off in the Imperial City. If you were in any of the previous RPs you know your role. For those who are new: you are either in the Imperial Prison's dungeons for any crime, or you are someone who has helped the Empire on at least one occassion and can be trusted. The rest of your character's backstory is up to you.

Regardless, all parties are currently entering the city by carriage, criminals headed for the dungeon, everyone else for the White-Gold tower.

GM's note: This roleplay is the third and final chapter of The Heist saga: it is a sequel to the Deep Ones which was a sequel to the Heist of the Era. I would like to thank everyone who participated in the previous two RPs for hanging in there and keeping this running, I appericate it.

Character Card:

Name:

Gender:

Race:

Weight/Height:

Appearance:

Spells (Optional:

Powers/Abilites (Optional):

Armor:

Weapons:

Other items:

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Bio/Personality:

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt">Rules:    1. Choose one of the 10 default races

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt">2. The Dragonborn kicked the bucket, and they were the last, thus there are no more Dragonborn.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt">3. Be serious. Example of not being serious:

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt">'''Sam danced into the inn. “IMMA FOOD LUVA.”   He said.'''

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt">4. No killing or maiming (loss of an arm, leg, eye, etc.) of other characters without permission from the creator of the character.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt">5. You can have 4 characters.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">6. You cannot be overpowered like being immortal/invincible, or META.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Example of META:

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt;tab-stops:107.25pt">Sam likes food.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt">“So how long have you liked food?”   Said Bill, without any prior knowledge of Sam’s love of food.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt">7. You cannot be an all powerful being (Divine, Daedric Prince, etc.)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt;tab-stops:180.75pt">8. Give others time to react

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt">9. Use parentheses when you're saying something that isn't about the roleplay. like so:

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt">Sam likes food.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt">(Sam likes food a lot.)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt">10.)  My word is law.  I am judge, jury, and if need be, executioner.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt">You can be less serious when you’re talking out of roleplay

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:15.0pt">Goldflame33 made a blog about RPing intelligently, take what it says to heart. The story so far,

After proposed with two options by General Weltrob, who is overseeing the operations to counter attack the surprise Thalmor incursion, Emrey and company decided to choose the first of the two; to unlock the secrets of the Atronach Forge in order to create an arsenal of powerful weapons. On the way there they recovered the Great Welkynd Stone, used and hidden during the Crisis. After recently defeating an arguing group of bandits and Silver-Blood sellswords, our heros plan to stop in Rorikstead before continuing for Winterhold.<ac_metadata title="Compendium: A Stone too Many (Part 2)"> </ac_metadata>