Board Thread:Oblivion/@comment-26998060-20171023213436/@comment-2605:6000:5503:ED00:9D31:2CF3:5E56:B29F-20171121032100

2605:6000:5503:ED00:9D31:2CF3:5E56:B29F wrote: There are several console commands that can be used to control Oblivion Gates or influence whether or not random gates open.


 * To close a gate while in Cyrodiil, click the gate in the console, and type:
 * CloseOblivionGate
 * It is possible to do this from inside the gate as well (if you still have the gate selected in the console), but this merely results in the gate (and therefore the way back) disappearing. This means that the only way to leave Oblivion World is through removing the world's Sigil Stone or closing the current gate with the command below.


 * To close a gate while in Oblivion, type:
 * CloseCurrentOblivionGate
 * This will close the gate that you entered through and teleport you back to Tamriel.


 * To determine how many of the random gates will open, type:
 * set MQ00.MaxOpenGates to x
 * x is a number between 0 and 90. Setting x to 0 will prevent any new random gates from opening (but will not close any that have already opened). Setting x to 90 makes it possible for all random gate locations to open (although does not guarantee that they will open: whether any particular one opens is still randomly determined each time you approach that area). Note that several Main Quests reset this variable.


 * To change the likelihood of a random gate opening, type:
 * set MQ00.RandomGateChance to y
 * y is a number between 0 and 100, and provides the percent probability that a gate opens when you enter that cell. Setting y to 0 will prevent any new random gates from opening. Setting y to 100 will guarantee that a gate will open when you enter the cell (provided that the total number of opened gates is less than MQ00.MaxOpenGates). Normally, y will range from 0 to 50, depending upon where you are in the Main Quest. Note that this variable is reset by several quests.


 * To allow gates to reopen, type:
 * set MQ00.AllowGatesToReopen to z
 * z can be 0 or 1. Normally it is set to 0 (i.e., gates will not reopen, despite what the game guide says). If you set z to 1, it becomes possible for a new random gate to open in a location where you had previously closed the gate (including Kvatch). The chance of a gate reopening is controlled by the MQ00.RandomGateChance variable.


 * To find the number of random gates that can potentially be closed at your current stage in the game type:
 * show MQ00.MaxOpenGates
 * To find the chance of a random gate opening at your current stage in the game type:
 * show MQ00.RandomGateChance
 * To find the number of random gates that have opened so far type:
 * show MQ00.openGates

===Locations of Random Gates[edit] === Map showing all 100 possible gate locations. A maximum of 50 will appear in any given game. They all have the map marker seen below.Here are the general locations of some of the gates. There are 90 possible random gate locations in all, although a maximum of 50 random gates will appear (plus the 10 fixed gates). The gates which appear in your game are selected randomly. To see the exact locations of these gates use the Oblivion map. ====Blackwood[edit] ==== ====Colovian Highlands[edit] ==== ====Gold Coast[edit] ==== ====Great Forest[edit] ==== ====Heartlands[edit] ==== ====Jerall Mountains[edit] ==== ====Nibenay Basin[edit] ==== ====Nibenay Valley[edit] ==== ====Valus Mountains[edit] ==== ====West Weald[edit] ====
 * 10: Southwest of where the map labels the Panther River, south of Welke. (map)
 * 11: Northeast of Leyawiin, east of Fieldhouse Cave. (map)
 * 12: Immediately southeast of Arpenia. (map)
 * 13: North of Leyawiin along the Yellow Road, northwest of Blankenmarch. (map)
 * 14: Due east of Leyawiin, beyond Onyx Caverns. (map)
 * 15: Immediately north of Leyawiin. (map)
 * 16: Southeast of Leyawiin, north of Fort Blueblood. (map)
 * 17: Southeast of Leyawiin between Darkfathom Cave and Fort Blueblood. (map)
 * 18: Southeast of Leyawiin and southwest of Fort Blueblood, on the coast of Topal Bay. (map)
 * 19: Southeast of Leyawiin, east of Bogwater. (map)
 * 20: Far southeast of Leyawiin, on a little peninsula in Topal Bay. (map)
 * 21: Southeast of Bravil, southwest of the Mouth of the Panther. (map)
 * 22: North of Leyawiin, along the Green Road. (map)
 * 23: South of Morahame, on the peninsula right next to the bridge. (map)
 * 24: North of Chorrol and Hrotanda Vale, slightly southeast of Lipsand Tarn. (map)
 * 25: Immediately west of Chorrol. (map)
 * 26: Southwest of Chorrol, west of Wendir. (map)
 * 27: A little west of Talwinque. (map)
 * 28: Immediately north of Kvatch. (map)
 * 29: A little northeast of Kvatch. (map)
 * 30: Far northwest of Kvatch, northeast of Trumbe. (map)
 * 31: Southwest of Varondo. (map)
 * 32: Northeast of Varondo, southwest of Fort Ontus. (map)
 * 33: Southwest of Fort Dirich. (map)
 * 34: Northwest of Fort Dirich, southeast of Nonungalo. (map)
 * 35: Northeast of Fort Ontus. (map)
 * 36: East of Fort Rayles. (map)
 * 37: Slightly north of the western end of the Black Road, southwest of Fort Rayles. (map)
 * 38: Southwest of Kvatch, a little southeast of Garlas Agea. (map)
 * 39: Slightly northwest of Garlas Agea. (map)
 * 40: Southeast of Anvil, south of Fort Strand. (map)
 * 41: Far north of Anvil, east of Beldaburo. (map)
 * 42: Southeast of Anvil, south of Troll Candle Camp. (map)
 * 43: North of Fort Sutch, west of Niryastare. (map)
 * 44: South of Bruma, where the Silver and Orange Roads meet (map).
 * 45: Far southwest of Bruma along the Red Ring Road, slightly southwest of Piukanda (map).
 * 46: Far south of Bruma along the Silver Road, west of Sercen (map).
 * 47: Northwest of Bravil, slightly east of Wenyandawik (map).
 * 48: Northwest of Bravil, slightly northwest of Wenyandawik (map).
 * 49: Far northwest of Bravil, southwest of Nenyond Twyll (map).
 * 50: Immediately west of the White Rose River, northwest of Fort Roebeck (map).
 * 51: Immediately east of the White Rose River, northeast of Fort Roebeck (map).
 * 52: Southeast of Fort Wooden Hand, northwest of Ceyatatar (map).
 * 53: A little northwest of Fort Nikel (map).
 * 54: A little southeast of Fort Carmala (map).
 * 55: Immediately north of Inn of Ill Omen (map).
 * 56: Northeast of Fort Chalman, northwest of Harm's Folly (map).
 * 57: Northeast of Belda, east of Harm's Folly (map).
 * 58: East of Chorrol, slightly northwest of Fort Ash (map).
 * 59: Southeast of the Arcane University on City Isle (map).
 * 60: Immediately northeast of Vilverin (map).
 * 61: Northwest of Roland Jenseric's Cabin (map).
 * 62: East of the Imperial City, southwest of Nagastani (map).
 * 63: Southeast of the Imperial City, slightly west of Cracked Wood Cave (map).
 * 64: Southeast of the Imperial City, south of Culotte (map).
 * 65: North of Bravil, a little south of Fort Variela (map).
 * 66: Far north of Bravil and a little north of Fort Variela, near the Upper Niben (map).
 * 67: Far North of Chorrol, northeast of Lipsand Tarn (map).
 * 68: West of Bruma, south of Rielle, slightly south of Applewatch (map).
 * 69: East of Bruma, northwest of Sedor (map).
 * 70: Far east of Bruma and due north of Cheydinhal (a short walk west of Temple of the Ancestor Moths) (map).
 * 71: A little southeast of Sedor, slightly west of Gutted Mine (map).
 * 72: West of Bruma, northeast of Ninendava Ruins (map).
 * 73: A little north of Cheydinhal, slightly east of Wind Range Camp (map).
 * 74: Southeast of Cheydinhal, near the Reed River (map).
 * 75: Southwest of Cheydinhal, near Lake Poppad (map).
 * 76: South of Cheydinhal, near the river fork (map).
 * 77: South of Wenderbek Cave, almost exactly between Cracked Wood Cave and Crayfish Cave (map).
 * 78: East of Fort Cedrian, far south of Cheydinhal (map).
 * 79: Further south from the previous gate, between Sage Glen Hollow and Bramblepoint Cave (map).
 * 80: Southwest of Hame (map).
 * 81: South of Fort Facian (map).
 * 82: East of Ondo, slightly north of Lost Boy Cavern (map).
 * 83: South of Fort Cuptor, north of Leafrot Cave (map).
 * 84: Southeast of Malada, northeast of Abandoned Mine (map).
 * 85: North of Fort Sejanus (map).
 * 86: East of Morahame (map).
 * 87: Northeast of Cheydinhal, north of Kemen (map).
 * 88: Northwest of Skingrad, southwest of Bleak Flats Cave (map).
 * 89: East of Skingrad and southwest of Fort Vlastarus (map).
 * 90: Northeast of Skingrad along the Gold Road (map).
 * 91: Southeast of Skingrad, slightly east of Silorn (map).
 * 92: West of Skingrad, slightly southwest of Cursed Mine (map).
 * 93: Far northwest of Skingrad, southeast of Talwinque (map).
 * 94: Far south of Kvatch near the Strid River (map).
 * 95: Far southeast of Skingrad, just southwest of the Priory of the Nine (map).
 * 96: Halfway between Skingrad and Bravil, destroying the Isolated House (map).
 * 97: East of Nornalhorst (map).
 * 98: Along the Gold Road west from Skingrad, slightly southwest of Fat Ramp Camp (map).
 * 99: Due north of Skingrad, immediately west of Goblin Jim's Cave (map).