Board Thread:Lore Discussion/@comment-13417807-20130726023954/@comment-12654584-20130809055358

Onikviingvahlok wrote: Ok, well, if were talking about base stats, then yes, I grudgingly see that other races excel in other things at base. But the +50 Magicka at the beginning allows 50 other points to be put into other things, allowing them to easily bend to the warrior or theif playstyles. I can vouch for this, as I started a a pure mage, and slowly became the best Battlemage in all of Nirn! But guys, lets face it. Altmer, are pretty awesome. Maybe not the best at base, but still pretty dang awesome. You can say that, but unless you actually make use of magic frequently enough that you need more than 100 magicka points at a time, that bonus starting magicka doesn't help you at all, and unless you really use magicka quickly, you aren't going to use the Altmer racial power to its full potential. Take into account the fact that all the High Elf racial skill bonuses are in the schools of magic and enchanting and the High Elf really is best for use as a pure mage. The wisdom of picking High Elf as your starting race and the degree to which you use magic in your playstyle are directly proportional. The more you lean away from the mage style, the better off you are with a race like Redguard (Destruction, Alteration, and armor-and-weapons-oriented skill bonuses combined with Adrenaline Rush make the race excellent for fast-and-furious-warrior, ranger, or witchhunter-type builds) or Wood Elf (skill bonuses in all six Thief skills combined with 50% disease and poison resistance and an AoE animal allegiance power make them well suited to ranger/assassin/thief-type builds).