Board Thread:Roleplaying/@comment-24530992-20140720163648/@comment-4363162-20140720164735

Char. Card

Name: Valkan Ignis

Race: Imperial

Age: 19

Gender: Male

Height: 188 cm

Weight: 78 kg

Parent: Julianos (Knowledge, Wisdom)

Appearance: Slightly tall and lanky. Wears steel plating over casual work clothes and baggy pants, with goggles to protect his eyes when working with the forge. His pet automaton, a tiny dragon made of Dwemer metal, perches upon a shoulder pad. He has a satchel containing primitive grenades and quick-access combat supplies tied to his waist. A heirloom crossbow from the divine side of his family lies in a holster on his back, along with a Dwarven Battleaxe with Soul Trap. His pant pockets contain small automatons for various situations, like scouting or combat.

Powers: The children of Julianos are naturally gifted with extreme amounts of intelligence, and full understanding of a topic they choose upon their first meeting with the god (In Val's case, Dwemer technology). They also learn much faster than other people of their species, and can conjure useful material (Ingots, ores, food etc). As well, a child of Julianos may call upon the "Damned Equation" power, which overloads the target(s)' brain with a equation of extradimensional complexities, slowly driving them into madness. This power does not work on Aedra, Daedra or other deities, and will only temporarily send demigods and more powerful entities into confusion, inability to focus and nausea.

Major Skills: Blacksmithing, Enchanting, Archery

Minor Skills: Conjuration, Two-handed

Primary Weapon: Crossbow (Long range) or Dwarven Battleaxe (Short Range)

Secondary Weapon: Automatons, deployed sentry platform, grenades, mines

Spells: Soul Trap, Fiery Soul Trap, Flames, Magelight, Fire Bolt, Fire Rune, Ice Spike, Frost Rune, Shock Rune

Pet: Dragon automaton, "Rivet". He can't breath fire or use shouts, but he can provide surveillance from the air and dive bomb unwary enemies.

<p style="text-align:left;">Battle Style: Due to his mediocre armour and melee weapon, Val prefers to stay behind the front line and support his fellows by taking out enemies from afar. He only uses his axe if there is not enough time to load the crossbow, trap souls or to conserve ammunition. In such cases, he often does hit-and-runs, darting in and out to strike with a powerful blow. He can also use spells to some effect.

<p style="text-align:left;">Personality: Friendly and jokey, he often will go out of his way to provide support to allies. He can and will provide weapons or armour when available, and often seeks to support those who have a disadvantage in battle. However, he shows little mercy to his worst enemies, and may sometimes treat them in ways that are downright disturbing, a remnant of his troubled past.

<p style="text-align:left;">Bio: A young and promising blacksmith, Valkan took up the mechanical arts at an early age. His mother, being an Imperial ship layer, worked and lived in the East Empire Company Warehouse. Val often accompanied her to work, and would play around with spare parts while his mother worked. As he grew, he started becoming more and more integrated with the works of the company, starting to make small personal improvements to ships like interconnected lanterns and improved lifeboats. The other workers and soldiers found his intelligence intriguing, and at the age of 12 he and his mother were transferred to the Imperial Army as blacksmiths and engineers. Attached to a Imperial scouting division, they were often dispatched to ruins to try and scavenge new technologies to help the Empire. However, on one such excursion, they were intercepted and wiped out by a force of rouge Daedra. Separated from the main force, Val ended up alone with only a knapsack, armour and a crossbow. He sought refuge in the nearby ruins of Blackreach, where he was visited by his father and taught the secrets of Dwemer civilisation.

<p style="margin-bottom:0px!important;text-align:left;">Fully stocked up on parts and armed with a new arsenal of knowledge, Val set off into the wilderness to find his way back to civilisation.