Board Thread:General Discussion/@comment-13568484-20130902214240/@comment-24.187.57.59-20190913051231

On the topic of crafting, would also like to see a high level enchanting perk that lets you ritually dispossess an enchanted weapon (would require an empty soul gem specific alchemic materials), so you can replace it with a better enchantment. Would allow for improving, but with expense, and while still keeping that impediment through early game play.

Also would be great if you could commission smithing/alchemy/enchanting where you haven’t yet developed the skill, while still being able to craft yourself as you level up. It If priced appropriately (expensive), and with consideration for the fact that buying prevents the gained XP of crafting yourself, it could still create an accessible option for early game play for character builds that are more focused on stealing, looting, earning.