Board Thread:Lore Discussion/@comment-96.252.245.207-20130116060134/@comment-24526609-20140215043744

184.151.246.77 wrote: My personal idea is that TES VI should start in Atmora, Off of Tamriel. You start off your adventure as a prisoner on a ship to Atmora. The opening cutscene would be you arriving at Atmora in a blizzard. You would dock, and dock on the beach where you would be greeted by a small quantity of Nord hunters. Directly after a conversation, a herd of Atmora's vicious animals would attack you. Quickly, get away! You'll be introduced to the controls as you learn to deal with the packs of wildlife on Atmora. Since People on Atmora are based off of Hunting, they should have better hunting gear. You would be able to create black powder in an alchemy lab using charcoal and fire salts, and then create early firearms with it. The main storyline would be based around you being chosen by Hircine to hunt his enemies. Skyrim introduced a shout system, so TES VI could introduce lycanthropy as a whole new skill. That seems retarded. They should just stick to Hircine as one quest; not an entire storyline. Hircine, unlike Mehrunes Dagon is not plot worthy. Werewolves do not deserve to be the entire story.