Board Thread:Other TES Titles/@comment-67.171.74.199-20140717215229/@comment-67.171.74.199-20140930161717

Miraak didn't exactly live that long. He simply...survived. Like Lord Voldemort. He was being sustained by Hermaeus Mora, hiding in Apocrypha. Not the same.

Towers is something like 200 years from Skyrim, if I recall correctly.

187.39.160.193 wrote: Mannimarco and the order of the black worm could be present as a joinable faction

Also i think necromancy should be improved to something like what is described in these 3 books

Corpse Preparation, Book I

Corpse Preparation, Book II

Corpse Preparation, Book III

I think it would be cool like having you personal zombie/skeleton/mummy

And when you kill someone with a fire/ice/shock their body gets different, like charred with a fire spell.There is a mod that does this.

what do you think? Oh yes indeedy. Necromancer guild. Improved necromancy. Reactive environment. These are all great things.

Like...charred bodies if you used something like Flames that just sets targets on fire (this includes AoE spells and wall spells), charred spots on the bodies if you used Firebolt or something similar...Ice Spike can stay the way it is, but there should be frost effects on the body if you used other frost spells and probably a bluish tint to the skin. And of course little static electricity effects for those killed with shock spells, plus little darkened spots at the tips of their fingers.

Also, bring back armor damage!! A fire spell that chars a corpse should turn clothing to rags; one that burns a spot or hole in the body should put holes in the clothing as well. Fire and shock should work better against opponents wearing metal armor; frost should be less effective against characters wearing armor or heavy clothing. Frost likely wouldn't do too much to clothes, aside from Ice Spike poking holes in it. Shock should have a chance to set clothing on fire, dealing fire damage, and it should damage clothes in the same way as fire.

And then Charred Rags could be crafted at a tailor's table into some manner of lower-class clothing; Damaged [insert clothing name here] would be the clothing only with holes in it from spells or melee combat. Both dealing and taking melee damage should be able to put holes in clothes; dealing damage should have a smallish chance to rip or fray clothing, taking damage from bladed weapons should always put holes, and taking damage from blunt weapons or hand-to-hand should have a smallish chance to rip or fray clothing. If your clothes are damaged, you should get a little notification at the top left that says "Your clothes have been damaged."

Frostbite venom and other corrosive materials should also turn clothing into damaged clothing.

At a tailor's table you would use something like Oblivion's Cloth or Folded Cloth, a new item called Rags, or even Charred Rags to craft a Patched [insert clothing name here] from a Damaged [insert clothing name here]. Of course anything done at a tailor's table would require thread as well.

Also, Daedra silk. Daedra silk clothing. Perhaps Daedra silk clothing could make any enchantment placed on it more powerful? And then if you crafted an item of clothing from Daedra silk instead of, say, regular silk, cotton, flax, wool, or whatever materials the clothing recipe usually requires, it would be called Daedric [insert clothing name here]. Daedric Hammerfell Garb. Daedric Fine Clothes. Perfect mage's counterpart to Daedric armor. Daedric silk clothing should also look different from regular clothing - perhaps it should shimmer or something.

Daedra silk, in case you're wondering, is the silk from spider Daedra. It would be looted (or rarely bought from alchemy and clothing merchants), refined at a spinning wheel, woven at a loom, and then crafted into clothing at a tailor's table. There was Daedra skin in Morrowind, too, which could concievably be made into Daedra leather. Daedric light armor, anyone?

Or you could just buy the cloth, but that would have to be super rare.

A tailor's table, in case it's not clear, would be a crafting station for making clothing and other sewed goods. Putting them at the tanning rack doesn't really make sense. Furthermore, a loom and spinning wheel would also be crafting stations, and I'm sure it's fairly plain how they work.

Of course this would probably only go on Hardcore Mode, the armor and clothing damage settings. Clothing crafting would be in the base, though. I am forever sad that there is no way to craft clothing in Skyrim.

Well, on to the necromancy! Raise Zombie of course is staying, but then, there should also be necromantic altars (not to be mistaken for the Necromancer Altar, used to turn soul gems into black soul gems) at which you can apply necromantic effects to corpses. (You would probably have to drag them using the placement option available, but that ought properly to be more precise anyways. If I am going to drop something, it should fall where my crosshair is, not behind the character.)

For instance, if you put a corpse on an altar and activate it, you could have the options of Repair (if you have had the zombie for a while; requires items. I have a list of hunting items that might be relevant, but it's not finished. Suffice to say, there is flesh or meat for every species from rats to trolls, and the more powerful the race the better the repair, or you can use leather of various types; there is also an item called Sabre Cat Guts, which of course would be used to make Catgut, which would be used to stitch together tents, string lutes, and bind up corpses for resurrection), Reinforce (with metal; the better the metal, the better the reinforcement), Embalm (a sort of rudimentary preservation requiring salt and/or frost salts and an embalming tool), and Mummify (the same as Embalm only it also requires many linen wraps and some kind of fat or oil).

Each of these, when done to a corpse, would change the appearance and make the zombie a better choice for combat. Repair would work only for used zombies; I don't buy the whole ash pile thing. Reinforce would make the zombie of course look sort of like a cyborg. Embalm would make it look a little draugr-y, and Mummify would make it look...well, like this. Minus the paper and plus some linen wrappings.

Of course you could also repair or reinforce skeletons, but the requirements would be different. You'd need bones (or horns or antlers, possibly), thread or leather strips, and/or metal; on the item list I have there are several types of bone, such as animal bones, bird bones, etc. Like flesh, these would scale for different strengths. A skeleton repaired with Dwemer metal and troll bones would be tougher than one repaired with bird bones and iron. Reinforcing a skeleton would just take metal, the same as with zombies, and the skeleton would look different.

Repairing and Reinforcing a necromantic minion would make it last longer and have more health points; Embalm and Mummify would just make it last longer, and would not work on skeletons.

The name Raise Zombie should probably be changed to Reanimate Dead, to be honest.

Then of course there would be Summon Ghost; presumably snatching some poor unfortunate soul from some plane of Oblivion. Wraith would be the next level up; there are different levels of wraiths in Oblivion, and I vote that we take a leaf out of that book. Creating a lich would probably require a separate spell, and for the corpse to be at least embalmed, if not mummified. Perhaps you could create a weak lich by resurrecting an embalmed or mummified corpse with Dead Thrall, and a true lich by using a Raise Lich spell.

Conjuration got nixed big time in Skyrim. Far less available summons, very dull necromancy. Now that I'm on the subject, what happened to all the summonable Daedra? Scamp, Spider Daedra, Xivilai, Daedroth, Clannfear. For that matter, Dark Seducers and Golden Saints. And since I'm on a roll here, Hernes, Morphoid Daedra, Hungers, Seekers, Lurkers, Ogrim, Vermai, Winged Twilights...so many Daedra, so few summons! Not to mention Death Hounds, which are probably the same as Hell Hounds of earlier games, which are categorized as Daedra.

And then there's familiars. I must assume that the familiar you can summon in Skyrim is simply the soul of a wolf, probably from Hircine's Hunting Grounds. Why not summon other elemental familiars - frost, shock? Why not summon other species of familiars, like bears, sabre cats, lions, tigers, mountain lions, hunting dogs, werewolves, werebears, werelions? The Summon Familiar spell is just so interesting, partly because it's unexplained and partly because it is so useless at higher levels. What if there was a heirarchy of summonable familiars: dog familiar, flaming dog familiar, freezing dog familiar, shocking dog familiar, wolf familiar, flaming wolf familiar, etc, etc... Great for nature-oriented characters.

Oh, and I keep seeing mods to summon Spriggans. Spriggans do not reside in Oblivion, so properly they ought not to be summonable. Perhaps an Illusion spell, to call one from its forest.

Whew, that was long.

- WorshipsMeridia