User blog comment:Thegr1ff1nat0r/What do you want in TES IV?/@comment-4608405-20130401175813

"Spears.Halberds." - Yes, definitely. Surely places other than Morrowind, Hammerfell and High Rock know the art of sticking a lump of metal on top of a stick.

"A return of the Shout system. (Via the Greybeards.)" - No. Shouting is definitely a Nordic thing, and it would be wierd to see people shouting angry dragon curses in a hot desert or steamy rainforest (I personally think they'll set TES VI in Valenwood or Eleswyr).

"All of Tamriel to explore." - Be great, but I doubt even the next gen consoles will be able to handle it, unless they scale it down to the point of it being unrecognisable as Tamriel.

"Set after the events of Skyrim, to continue the Aldmeri Dominion-Stormcloak war." - Yes, war against the Aldmeri, but I'm not sure about including the Stormcloaks. If they do focus on the war, let us join the Aldmeri, and make the two opposing sides interesting and different, unlike Skyrim, when it was just 'go to this place, take over this fort'. An example would be if you were Imperial, some Bosmer spies (the Thalmor took over Valenwood) infiltrating your camp and performing the Wild Hunt to destroy your forces, forcing you to retreat.

"TIME TRAVEL. (Reduced to some quests.)" - So long as it is limited to quests, sure, why not. It would help make some quests more interesting and could lead to some cool puzzles.

"Some type of gun." - No. Just no. As others have said, there would be no way to balance it, and guns don't fit the fantasy theme.

"A return of skills. New skills." - I'm not sure what new skills they could add, but a return of certain older ones would be great (e.g. Blunt, Blade and Spear instead of One and Two Handed)

"Build an army, and side with either the Imperials, Aldmeri Dominion and the Stormcloaks." - Building an army sounds cool, depending on how it's done. I'd either make it like you can recruit a small team for the war to be your personal squad, or make it so you can build up alliances with other provinces and various native groups.

"Go to an other continet." - I'm always a bit divided on this one. On one hand, a new continent (e.g. Akavir) would be very interesting and exotic. However it could just mean that all the lore wouldn't really have any impact, as the continents rarely interact, and it could not really feel like an Elder Scrolls game without all that.

"Own a drivable boat." - I'd love more transport options like this, and having a boat would be great fun. However, there would have to be more rivers and waterways, and we couldn't have as many cool water features like waterfalls and rapids.

"Chose an destiny for yourself, not by the Elder Scroll that chose you." - So, go against fate? Could be interesting, but as others have said, it could lead to another Dragon Break like incident, which would kind of cheapen the ending.

"And lastly, if we do not have all of Tamriel, please set TES VI in Elsweyr. " - Yes. I love the idea of seeing exotic places like this, and seeing all the different breeds of Khajiit would be great, especially as they have such an interesting culture. If anyone wants to see a good example of what this could be like, the 'Moonpath to Elsweyr' mod for Skyrim is great, and well worth checking out. Another idea could be combining Valenwood and Elsweyr, as, if you look at a map of Tamriel, together they are roughly the same size as Skyrim.