Enchanting (Skyrim)



The more powerful the enchanter, the stronger the magic he can bind to his weapons and armor.

Enchanting is a skill in The Elder Scrolls V: Skyrim. Enchanting will be one of the 18 skills and falls under The Mage play-style. As such, this acts as The Mage's crafting skill as opposed to The Thief's Alchemy and The Warrior's Smithing.

To enchant items, first an item with a pre-existing enchantment must be disenchanted, using an Arcane Enchanter. The item is permanently destroyed after doing so. Thenceforth, the character can imbue items with that quality using filled Soul Gems (weapons have a charge and damage of X, whereas X is determined by rank). Soul Gems also restore the depleted enchantments of weapons, some of the Perks giving additional bonuses to this feature.

Books
The following books will increase this skill:
 * Catalogue of Armor Enhancements
 * Catalogue of Weapon Enhancements

Enchantments
The following are the enchantments that are available to use in the game, (X = determined by rank): Note: Not a complete list
 * Absorb Health - Weapons
 * Absorb Magicka - Weapons
 * Absorb Stamina - Weapons
 * Fear - Weapons
 * Fire Damage - Weapons
 * Frost Damage - Weapons
 * Magicka Damage - Weapons
 * Shock Damage - Weapons
 * Stamina Damage - Weapons
 * Fortify Alchemy -
 * Fortify Alteration - Head, Armor
 * Fortify Alteration & Magicka Regen -
 * Fortify Archery - Head, Bracers, Necklace, Rings
 * Fortify Barter -
 * Fortify Block - Shield,
 * Fortify Carry Weight - Boots, Gauntlets, Necklace
 * Fortify Conjuration -
 * Fortify Conjuration & Magicka Regen
 * Fortify Destruction - Head, Armor
 * Fortify Destruction & Magicka Regen -
 * Fortify Health - Necklace, Chest, Ring
 * Fortify Health Regen - Chest
 * Fortify Illusion - Head, Armor
 * Fortify Illusion & Magicka Regen -
 * Fortify Light Armor -
 * Fortify Lockpicking - Head, Bracers, Necklace, Ring
 * Fortify Magika - Head, Armor, Bracers
 * Fortify Magika Regen - Head, Armor, Rings
 * Fortify One-Handed - Necklace, Ring, Bracers, Boots
 * Fortify Pickpocket - Bracers, Boots, Necklace, Ring
 * Fortify Restoration & Magicka Regen - Head, Armor
 * Fortify Smithing - Gloves, Bracers, Boots, Ring, Neck
 * Fortify Sneak - Boots
 * Fortify Stamina - Boots
 * Fortify Stamina Regen - Boots
 * Fortify Two-Handed - Head, Armor
 * Resist Fire - Amulet, Ring, Boots
 * Resist Frost - Amulet, Ring, Boots
 * Resist Magic - Shield, Ring
 * Resist Shock - Amulet, Ring, Boots
 * Soul Trap - Weapons
 * Fiery Soul Trap - Weapons
 * Turn Undead - Weapons
 * Lunar (Burns target if the moons are out) - Weapons

Starting Enchants
Players do not start with any Enchants, but Altmer, Breton, Imperial, and Orc characters gain a +5 boost to Enchanting at the start of the game.

Enchanting Perks
The following are the perks that become available to select as the skill is leveled up

Training
Sergius Turranius teaches Master-level Enchanting at The College of Winterhold.