Board Thread:General Discussion/@comment-101.103.30.52-20140219060142/@comment-33275305-20171231175756

(Sorry that this is a really long post, just wanted to leave my thoughts on a lot of stuff here)

I'd also like to see some kind of war or rebellion against the Thalmor, we didn't see too much of them in Skyrim but it's clear they need to get what's coming to them. Nothing made me feel more epic then sweeping an entire Thalmor army at Northwatch Keep for that quest in Whiterun (about the missing Gray-Mane)

A different way they could go is having the remaining Imperials and Stormcloaks (regardless of which side was chosen this would still work the same way, after the civil war ended some Imperials/Stormcloaks still inhabited Skyrim) join together in a "agreement": if the Stormcloaks help the Empire drive off the Dominion, they could be free to worship Talos again, because without the Dominion the White-Gold Concordat could be disregarded.

Maybe a period of time after this the "Combined Empire" (that's what I'll be calling them) have pushed their way into Elsweyr or elsewhere (Oops) and that's where the next ES game begins. Maybe you begin as a nobody who had been captured by a Thalmor troop, and on your way to the Thalmor's prison (or whatever it would be, I'm not a huge lore diver) you are rescued by a Combined Empire raid, who ask who you are (this would be the character creation part thingy) and then decide to set you free, urging you to join the Combined Empire in the future.

This still fits in with the whole "random prisoner who develops into your character" theme across The Elder Scrolls games but could be a nice changeup. Of course they should do some things differently with the war quests, I hated how bland they were in Skyrim, where you just ran into a fort and killed 15 soldiers. Like that mod that was mentioned, there should be catapults, mounts, and maybe more indirect raiding methods (assassination, stealing or tampering plans, etc.) which would add more choice to the war setting.

I don't think shouts should make a return, it's natural in The Elder Scrolls to have a different "theme" to each game, and bringing back too much from Skyrim would feel lazy, plus as said the chance our player in TES6 is Dragonborn or has trained for 10 years is very unlikely.

A bit of a riskier idea they could take (this likely won't happen, but I thought I'd share it anyway) is adding a "relations" system with other empires across Tamriel (for example the Daggerfall Covenant from ESO) and you have to build up relationships with other groups, then the final quest could be one massive attack on the Thalmor by you and all of your allies. Maybe instead of shouts they could add a "rally" system where when you need help, you could use some sort of telepathy (not sure how that would work) to call in allies and help fight. In fact, this could spice up the war quests even more, but then again that would feel too much like a domination game and less like the Elder Scrolls.