Strength (Morrowind)

Strength is a primary attribute, a component of secondary attributes, and a factor in determining the amount damage inflicted upon others during armed combat. During character creation, initial Health is determined by summing Strength and Endurance. A character's maximum Encumbrance (weight that can be carried) is calculated by multiplying Strength by five. By increasing maximum Encumbrance the character is less frequently afflicted by the negative effects of carrying heavy loads, such as reductions in jumping distance and movement speed. Strength is also one of four factors that are summed to determine maximum Fatigue. Increasing maximum Fatigue allows a character to engage in strenuous activities such as running or fighting longer periods of time.

Combat
Strength is taken into account when calculating the amount of damage inflicted upon others with both melee and ranged weapons. It does not impact the damage dealt with magical attacks, and is not a factor in the hand-to-hand combat system. Fifty Strength is the break-even point for the damage multiplier used during armed combat calculations; a character with less than fifty Strength will experience a reduction in the amount of damage inflicted per hit, while a character with more than fifty Strength will experience an increase in the amount of damage dealt.

A character with high Strength experiences two side-effects during armed combat due to the increased damage output: A higher chance of staggering opponents, and an increased rate of weapon deterioration.

Skills
The following skills are governed by Strength. Their use contributes to the attribute multiplier at level-up:
 * Acrobatics
 * Armorer
 * Axe
 * Blunt
 * Long Blade

Classes
The following classes receive a +10 bonus to Strength:
 * Archer
 * Barbarian
 * Battlemage
 * Crusader
 * Knight
 * Warrior

Items
The following items increase, lower, or restore Strength. (They may have additional effects – see articles for further details.)

Note: Damage effects persist until Restored; Drain effects are temporary; Constant effects cannot be dispelled.

Ingredients
''First Effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.''