Farkas

"Skjor says I've got the strength of Ysgramor, and my brother has his smarts."

- Farkas

Farkas is a Nord resident of Whiterun who is also a Werewolf and a member of The Circle, the secret order within The Companions. He serves as the Dragonborn's shield-brother when searching for the fragments of Wuuthrad. Like the rest of the Companions, he is found in Jorrvaskr, which is in the Wind District of Whiterun. Farkas may also be encountered in the wilds, seemingly wandering aimlessly and fighting any aggressive enemy he encounters.

After the Companions questline is completed, the player can go to Farkas for more work. Eventually he will also give the quest Purity to the Dragonborn.

Personality
Farkas is very close to his twin brother, Vilkas, and is known for being the stronger of the two. In Kodlak's Journal, Kodlak states that Farkas is kindhearted and usually follows along with his brother's views in most situations. He also tends to be kinder in his dealings with others. Vilkas tends to joke about Farkas being the more dim-witted of the two, a fairly honest assessment.

Follower
Farkas is available to you as a follower once you have completed the Companions questline. You can also have any companion as a follower once you have completed the companions questline. If you ask him to train you in heavy armor he will train you for free. You cannot do this when he is not your follower (You will have to pay). This goes for any follower that can train you. Farkas can train you to level 90 in heavy armor although his Heavy Armor skill is at a low level.

Trouble in Skyrim
Like Aela the Huntress and Vilkas, Farkas has an unlimited amount of work to be done. Even after completion of the quest Purity, he still has more work for the Dragonborn to do.

Proving Honor
During the quest Proving Honor, the player and Farkas are in a ruin. The Dragonborn is trapped behind a gate and Farkas is surrounded by Silver Hand members. To kill them Farkas transforms into a werewolf. Afterwards, he opens the gate to free the Dragonborn.

Glory of the Dead
During the quest Glory of the Dead, Farkas accompanies the Dragonborn, along with Vilkas and Aela the Huntress, to Ysgramor's Tomb to cure Kodlak's lycanthropy so he can ascend to Sovngarde. While in the tomb, Farkas' fear of Frostbite Spiders gets the better of him, and he leaves the player and Aela to finish the quest on their own.

Purity
Farkas wishes to rid himself of his curse. The Dragonborn has the option of helping him become normal again by throwing a Glenmoril Witch Head into the fire and then killing Farkas' beast spirit.

Marriage
Farkas becomes a potential marriage candidate after the completion of the Companions Quest-line, once the Dragonborn completes The Book of Love and obtains an Amulet of Mara.

Training exploit
After completing Glory of the Dead, Farkas can be asked to join as a follower. In his speech text there should be a listing for both training and looking into his inventory. If both are present, Farkas can be paid for training in Heavy Armor and then his inventory can be opened and the money taken back.

Trivia

 * "Farkas" means wolf in Hungarian. His brother's name, Vilkas, also means wolf, in Lithuanian.
 * His default steel armor outfit is randomized between the set with pauldrons, and the set without. His boots and gauntlets are also randomly chosen between the different varieties of steel armor.
 * Because of the game's tendency to mix-and-match the gauntlets and boots between Nordic and Imperial styles, one may be able to give Farkas a matched set if they save before he is within spawning distance, (when he is first encountered at the Pelagia Farm fighting a giant), and keep reloading until they get the desired set.
 * Farkas is afraid of Frostbite Spiders, because of the events in Dustman's Cairn, as revealed during the Glory of the Dead quest.
 * Farkas may be recruited into the Blades. If Farkas joins them, he might still travel back to Jorrvaskr.
 * When in his quarters in Jorrvaskr, against the far wall, there is a lute. This could be considered a reference towards Farkas' voice actor, Michael Popeye Vogelsang, being the lead vocalist and guitarist for the band, Your Favorite Train Wreck.
 * During the quest, Proving Honor, if the Dragonborn asks Farkas if the Companions are werewolves, after explaining it, he will say "It is a secret to everyone", a reference to the well-known line from the The Legend of Zelda games.
 * Farkas' skill with heavy armor is unusually low, despite being a Master Trainer in its use.
 * Farkas is the only Companion essential even as a follower, and after Glory of The Dead.
 * Farkas can pass through Orc stongholds without any trouble. He has no reason to be there; he just walks in one entrance and out the other, (usually Dushnikh Yal).
 * When Farkas is wandering in the wilderness he is unkillable. He will return to Jorrvaskr if one fast travels there.

Bugs
{| class="wikitable collapsible2 collapsed" style="width:100%; margin-bottom:0px; margin-top:1px;" ! sab="1148"| Click to see the list of bugs encountered
 * - sab="1147"
 * - sab="1149"
 * sab="1150"|

Dragon Seekers bug

 * The Dragonborn may experience this bug after the dragon is killed; nothing will happen and there won't be any new dialogue with him to complete the quest. He'll continue to follow the Dragonborn everywhere, he's immortal, and the quest never ends.
 * Solution: The fix to this bug is to open the console "~" and type . Quest should complete and the follower should be released.
 * Solution: To get away from him, finish a conversation, then as he is sheathing his sword quickly pause the game and the player is free to travel.
 * Solution: wait 31 days for the dragon to respawn then kill it again. Farkas' regular finishing dialogue for the quest starts once one talks to him and the quest completes.
 * During Dragon Seekers, there is a bug in which there is just a floating cursor away from the area needed to kill a dragon in. However, there is no dragon to be seen, causing Farkas to follow the Dragonborn without normal dialogue options.
 * Solution: Set the quest stage to 20 using the console command "SetStage CR14 20". Normal dialogue options will be restores as if one has killed the Dragon.
 * Solution: Unfortunately, the only solution is to revert to save prior to taking the quest, or a temporary fix so he does not interrupt dungeons is to use the Ice Form shout on Farkas before entering. This should make him only continue following after exiting the dungeon.

Other bugs

 * If the player finishes the Dark Brotherhood contract: kill Anoriath, before accepting the quest from Farkas about intimidating Anoriath, The Companions Guild will become unfinishable due to Anoriath being dead. He will also continue to follow the Dragonborn and attempt to talk even if one is in another NPC dialogue option.
 * Solution: (Recommended to save in case of accident) Go to console (` by default) and type "player.placeatme 13B97" without the quotes. This will place a living Anoriath on the player and make Farkas leave the Dragonborn alone. If Farkas does not stop, target him whilst in console by clicking on him and type resetai.
 * After the player releases Kodlak's soul from Hircine, each time Jorrvaskr is entered, Farkas will start following the player, open dialogue, and unsheathe his weapon. This disrupts talking to people, smithing, and combat. Farkas has also been known to behave this way even prior to releasing Kodlak's soul.
 * Solution: this bug can be stopped by clearing all bounties owed by the Dragonborn or by serving jail time. This is because Farkas and Vilkas are guards and so will keep disrupting the player until bounties are cleared.
 * Using the console to kill him is possible by first removing his essential setting. Opening the console and typing  turns it off. After this, typing   with him selected should work.
 * During the quest to free Kodlak's soul, if he is performing this bug, he will say "For Kodlak!" and repeat it until the quest is finished, even if he is in combat.
 * This glitch may be avoided if the player reloads the save file after Farkas begins to follow the Dragonborn.
 * After finishing the Companions quest line, there may not be an option 'I'm looking for work' in the dialogue between the player and Farkas or Vilkas, and there will only be the follower request line available.
 * Solution: take a few more Radiant Quests from Aela the Huntress. After that Farkas and Vilkas will give out quests again.
 * If the player attacks the Companions, Farkas will constantly follow, attack, and open dialog with the player, even in battle.
 * Temporary solution: As of right now there is no permanent fix for this, though the Ice Form shout can be used against him so that he won't interrupt for a time. Even defeating him will not stop him from following the player.
 * If Farkas is a follower and the Dragonborn uses the spell "Clairvoyance," the spell's light may only guide the player to Farkas and not to the objective.
 * If Farkas is left in Dustman's Carin for a long period of time, at least a month, upon returning to the area, he will continually engage in conversation with the player. This will interrupt combat. He will also follow the player anywhere, including prison. Finishing the quest in Dustman's Cairn will not fix this.
 * Sometimes Farkas will show up about half-way between Nightgate Inn, and Anga's Mill. He still has the same dialogue options, but will comment that he is "tired of wandering around".
 * If given the wolf armor, after some time it will turn into his default armor. This may happen since he was intended to wear this as his default armor.
 * Solution: To get around the fast traveling restriction, go outside of Whiterun and find the carriage by the stables. This will allow the player to go to the capital of any Hold and escape Farkas. (If the Dragonborn has a Follower, the bug can be fixed by asking Farkas to become a follower. He will say that he cannot, and then go back to his normal routine. Note: This may not always work). Alternatively, Farkas can be killed.
 * Farkas, as a few of the Companions, has a bug where he behaves as if Skjor is still alive, with dialog stating he is. This may or may not be related to the bug where Skjor actually comes back to life, due to essential characters returning after one month game time.
 * If Farkas is still tagged as an essential NPC, he may still pursue the Dragonborn around Whiterun, regardless of his injuries. For instance, if a dremora lord is summoned to kill him, he may be decapitated, resulting in a headless Farkas running around the city. If he is headless, dialogue boxes are open, but not usable.
 * Dropping armor near Farkas will cause him to open the dialog box, asking if he can have the armor that was dropped. Even if he has permission to keep the armor, he won't pick it up; it'll stay there. Talking to him again will make him ask for the armor once more. This continues until he is told he can't keep the armor.
 * Like his brother, he is also very difficult to recruit into the blades, as he will initiate dialogue with the player anytime the player tries to speak to Delphine, or any other time dialog is finished.
 * It may be possible to marry Farkas before the end of the Companions questline.
 * Farkas may set any or all armor in his possession as his starting armor, even if it isn't, making it impossible to take it away from him.
 * Solution: Use Console Commands and type  after selecting Farkas by either clicking him or using his ID.
 * After marrying Farkas, his steel armor will be sold in the shop he opens. He may not wear it when he is not a follower.
 * After purchasing his steel armor, he may not carry anything heavy.
 * After marrying Farkas and choosing to keep on living at Jorrvaskr, he may vanish during the night.
 * A possible fix is to complete Purity, once he returns to Jorrvaskr, he will hurry to his room.
 * more In Dustman's Cairn, if the Dragonborn accidentally hits Farkas while killing the draugr in the first room, he will continuously limp around, even at full health. Dialogue with him will be disabled and he will not help when one gets trapped behind the bars and the Silver Hand come in. Thus said, he will not turn into a werewolf and the Silver Hand will never come. To fix load from a point previous to him limping around at full health.
 * If married to him, he may not sleep in any house beside Hjerim, where he will choose the housecarl's bed instead of the one in the master bedroom.
 * One can get Farkas as a follower before completing the questline. Drop any kind of armor, and he will ask: Mind if I take that armor? If the Dragonborn selects Consider it Yours, he will take it and go back to his previous activity. (Glitch: one can not accept a Job from him, he will repeat Mind if i take that armor? all the time. Easiest way is to go to Aela The Huntress and accept the Animal Extermination quest, and kill the wolf in Ysoldas house. (He will be a follower before completing the quest.)
 * He will continue to follow the Dragonborn and attempt to talk even if one is in another NPC dialogue option.
 * Though he wears steel armor, the silver hand say "He wears that armor, he dies" possibly because he was originally supposed to wear wolf armor.
 * Farkas will marry the Dragonborn if he is gotten as a follower by dropping armor, before completing the Companions quest line.
 * Upon entering the Riften Warehouse, while working on the Miscellaneous Quest "Recover Skooma Source Information", when trying to talk to him, he will only respond: "You're not supposed to be here.".
 * Solution: leave the warehouse.
 * If the player presses B during the conversation after Farkas shows to the Dragonborn his room after entering the Companions,the player won't be able to complete the quest "Intimidate Faendal" because it won't appear on the journal, nor will Farkas or anyone else will give another Companions quest.
 * }

Appearances


Фаркас