Board Thread:Roleplaying/@comment-17114085-20140209193407/@comment-29559990-20140215011907

Under Saarthal:

As Tolfdir led the class don the spiraling stone path, he lectured the class on the history of Saarthal, Mostly the "Night of Tears." Maracon, however, paid no attention to Tolfdir, as he was dreaming of the endless amounts of knowledge that the college offered. So many spell tomes and scrolls were at his fingertips. All he had to do was improve his skills and...

"Maracon?" said Tolfdir

"Oh. Uh, yes Tolfdir?" Said Maracon, snapping back to reality.

"I want you and the others to go find Arniel Gane. He needs help collecting something."

The class walks into the next room and talks to Arniel Gane. Arniel assigns them the task of finding Enchanted Items here, in Saarthal. The group spreads out in search of said items.

Maracon comes across an Odd-looking Amulet placed on a pedestal. Maracon removes the amulet fro its pedestal, causing gates to spring up from the floor and trap him in a small room.

Tolfdir and the class rushes over to Maracon. "What happened?"

"I took the amulet of its pedestal and now I'm trapped!" Maracon Exclaimed

"Calm Down, Maracon." Onmund Said. "Do you see a way out of there? Perhaps the amulet can help?"

Out of curiosity, he puts the amulet on, and the pedestal and the wall became transparent. This startled Maracon, and caused him to cast Lighting Spell at him. The wall is destroyed, exposing a hallway. The gates lower back down.

Tolfdir Exclaims "What a discovery! Cmon! Let us see where this leads to."

Tolfdir started to walk down the hall, with the Class following

"J'zargo does not like this..."

"I agree. We shouldn't be here." Said Onmund.

"Nonsense!' Tolfdir Exclaims. "There is nothing in here except for a few rotting corpses..."

Tolfdir and the Class walk in to a room with a few coffins and a pedestal in the middle of the room. Suddenly, time freezes and no one is moving... except for Maracon. A mage in yellow robes suddenly appears in the middle of the room.

"You there! mage." the mysterious man says

"What? Whats going on? Who are you?" Maracon says, full of fear and confusion

"I am a member of Psijic Order., bringing forth a warning. Let it be known that you have set in motion a chain of events that are beyond you. However, you cannot be held accountable for what you have done. Trying times are ahead. Be ready." The man disappears, and time begins to flow again.

"Wha... What Happened?" Tolfdir asked.

The group continued to trek through Saarthal, battling Draugr and Skeletons. Maracon continues to loot gold off of the undead they defeat. Eventually, they reach a room, containing a large orb contained in a force-field... along with a Draugr...

J'zargo tries to attack the Draugr with a new, experimental scroll... but the Scroll burns him instead. "BAAAAAAH!!!" J'zargo screams.

The others try to hurt him, but their spells have no affect... until Tolfdir is able to bring down the forcefield surrounding the Orb.

"THERE! Now Attack!" Tolfdir Yells. The other mages attack it, and are able to defeat the draugr. Maracon finds an interesting letter on the Draugr's body, and decides to investigate later.

"What in Oblivion is this thing?" Onmund said, asking about the orb.

"I'm unsure... but we cannot leave it alone here." Tolfdir turns to Maracon "Maracon, g speak with the Arch-Mage, Savos Aren. Inform him of our discovery at Saarthal."

Maracon starts to leave, but finds a word wall. He had heard of the these word walls. They contain knowledge written in he Dragon Tongue. He reads it, and yet one of the words stuck out to him. He couldn't explain it, but he felt power in the word...

With that, he left Saarthal and started heading back to Winterhold.

LOOT THAT MARACON FOUND IN SAARTHAL:

272 Gold (First amount of Gold.) +1 up in Destruction (26) +1 up in Conjuration (21) +1 up in Restoration (21)

(Ok, sorry for not talking about the exploration in great detail, but I honestly did not feel like going through that. You know what happens, and it would be a waste of time to explain the painfully long trek through saarthal.

And Harold, I don't mean to criticize, but the LEvel up system seems a little Jumbled and slow. Like, 50 minutes got you to level up once? Its just a little... Ok, reeealy slow...

So, I thought for this, we could level them up by completing certain task. Like this:

Completing Misc/Radiant Quest = Nothing (:P) Clearing a Bandit Camp = Level up 1 skill per by 1 point Clearing a Nordic/Dwemer Ruin = Level up 3 skills by 1 point Completing a Quest = Level up 1 skill by 1 point Completing a Questline = Level up 4 skills by 2 points

(The Skills you choose to level up must be skills you selected as your Main Skills in your character application.)

And you can level up CERTAIN skills by doing certain things such as:

Crafting/Improving 5 Weapons/Armor = Level up 1 point in Smithing Pickpocketing 3 items = Level up 1 point in Pick Pocket Re-Animating 3 Corpses/Conjuring 3 Attronachs or Dremoras or Familiars = Level up 1 point in Conjuration Picking 4 locks = Level up 1 point in Lock Picking AND MUCH MORE

(All thing that help you level up must be documented: If you craft 5 weapons, then you must right it in the Post.) (You must have to have a reason to do these things. Crafting 20 Iron Daggers for no reason at all will get you no where...)

So, what do you think? I think it will be much more simpler :D butif you thin your wy is better, ok.)