User blog comment:Draevan13/New features, or old ones from previous TES games you'd like./@comment-7371906-20130327133237/@comment-124.107.253.139-20130327182847

The most basic thing that a western RPG has was attributes and "casual gamers kept complaining attributes were "too complicated" really why the names alone are simple enough to know what to know what they upgrade they even had a description on what it upgraded its simple RPG logic this is a insult to basic human intelligence are you serious I've only played like eight RPG's in my life but one of the things that I always looked forward to was customizing my attributes when I gained a level at least the RPG's I play and I always treated the Elder Scrolls series as a RPG you could take out some skills fine but attributes especially the core supporting attributes yeah that kind of kills things for people who got used to them in the previous games game play wise.

If people want to play an RPG you have to deal with attributes as it adds to the re-playability to the game because when you restart or play another character you can play the same class but have a different basis for the class like having a warrior based on strength which rely on offensive attack or agility which relays on faster blows, a Mage that rely on more Magicka for a larger spell list or one that relays on willpower for a more frequent barrage of spells because of fast recovery time and a Assassin or a thief who rely on sneak or personality for persuasion and slight of hand but now i cant even do half of these things seeing how endurance, willpower, agility, and luck doesn't exist anymore and mainly rely on perks I like the perk system I do but these should compliment attributes not be solely relied on for the rest of the game It makes you to overpowered way to early if you become a jack of all trades type character that majors in all combat specs on each type of play-style which is a very bad structure when you think about it.