Board Thread:General Discussion/@comment-11276487-20130706160459/@comment-3496379-20130727032215

More shouts, whee!

1. "Dark Anchor" - Skyrim's fallen warriors are restless even in death; your Voice stirs them from their rest, and compels them to fight for you once again.

DIIL DAAL AAM (Undead, Return, Serve) - Summons a maximum of 5/7/10 skeletal warriors to fight for you for 120/150/180 seconds.

Notes: Before this gets called way too OP, these skeletal warriors are only a little bit stronger than your average skeleton, the area of effect is rather small - only twenty-five feet - and the Shout itself can only be used outdoors. However, when one skeleton dies, another instantly rises to takes its place, and this cycle continues for the duration of the Shout. It's designed to wear down large groups of enemies over time - perfect for a necromancer build, I feel.

Additionally, the warriors - being undead - are affected by Necromage, Dark Souls, and Necromancy, and the range of the Shout's effect can be extended with the Summoner perks.

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2. "Cold Snap" - Your Thu'um howls like the bitter north wind, freezing everything in its path.

SLEN OD IIZ (Flesh, Snow, Ice) - All targets within range take 12/15/20 points of frost damage per second for 5/8/10 seconds.

Note: If this looks familiar, then yes: this is almost identical to my "Wildfire" shout from way, way up in this thread, down to AOE and damage dealt - the only difference is that this Shout inflicts frost damage instead of fire damage, and that using this shout at full power carries a chance to disintegrate opponents into shards of ice if their health is low enough.

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3. "Malediction" - Your Thu'um calls upon your blackest desires, and inflicts them on your enemies.

FAAZ DAAN NAX (Pain, Doom, Cruelty) - Targets up to level 10/15/20 within 30/60/100 feet flee from combat for 60 seconds; all other targets take 1/2/3 points of damage per second for the duration of the Shout.

Note: Basically, this shout is a combination of Dismay and Marked for Death (without the armor damage). It's also affected by all relevant Illusion perks (i.e. Aspect of Terror), but good luck trying to use this on dragons ...

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4. "Primal Rage" - The gods guide your hands, allowing you to best your enemies without the aid of steel or spell.

KRIF HAAL GRAAN (Fight, Hand, Rout) - For 60 seconds, unarmed attacks are 8/15/25% faster, deal 15/25/40 additional damage, and ignore 10/20/30% of armor.

Notes: "Elemental Fury" for your fists. For the duration of this shout, your fists are treated as one-handed weapons, and therefore are affected by all relevant perks - this includes Dual Savagery, Backstab, and Savage Strike (because let's face it, we've all wanted to tear Nazeem's head off with our bare hands, right?), but not Bone Breaker, Hack and Slash, or Bladesman.

Additionally, using all three words has a small chance to cause knockback with your power attacks.