Factions (Morrowind)

Factions are various guilds, groups, clans and orders that can be joined by the Nerevarine during and both its expansion packs  and. There are factions that cannot be joined.


 * Note: The "Disposition Effects" tables indicate the reaction of other factions towards the Nerevarine after joining a particular faction.

Faction Quests
The following is the list of all joinable faction quests:
 * Fighters Guild Quests
 * Mages Guild Quests
 * Thieves Guild Quests
 * Tribunal Temple Quests
 * Morag Tong Quests
 * Imperial Cult Quests
 * Imperial Legion
 * East Empire Company Quests
 * House Redoran Quests
 * House Hlaalu Quests
 * House Telvanni Quests
 * Vampire Clan Quests

Factions
Below is the list of all factions found on Vvardenfell, Solstheim and Mournhold:

Houses
Below is the list of all the six Great Houses of Vvardenfell.

Imperial Guilds
Below is the list of all Imperial groups.

Tribunal Temple
Below is the list of the different orders belonging to the temple of the three Tribunal gods.

Vampire Clans
Below is the list of the three clans of vampires that can be joined by the Nerevarine. Note: The Nerevarine can only be a member of the Vampire Clan that infects them.

Ashlanders
The Ashlanders of Vvardenfell live in the northern and eastern parts of the island. They must be joined in order to complete the main quest line.

Blades
A secret Imperial organization that must be joined during the main quest.

Clan Aundae
The vampire Clan of Aundae found in Vvardenfell can be joined by the Nerevarine.

Clan Berne
Another joinable Vampire clan.

Clan Quarra
A vampire clan in Vvardenfell that the Nerevarine may join.

Fighters Guild
The fighters guild must be joined during the main quest line. It is possible to progress through the ranks with their quests.

House Hlaalu
One of the three Great Houses that the Nerevarine may join and acquire quests.

Imperial Cult
The imperial cult will provide quests to the Nerevarine.

Imperial Legion
the Nerevarine may join the ranks of the imperial legion by completing their quests.

Mages Guild
The mages guild may be joined by the Nerevarine, they will, then, offer quests to progress through their ranks.

Morag Tong
The Nerevarine may join the secretive cult of assassins through their quests.

Becoming Nerevarine
During the main quest the Hero must become the Nerevarine of the ashlanders, this will influence in different ways the various factions disposition toward the Nerevarine. Note: These will change after the completion of the last main quest (e.i.: the Tribunal Temple's disposition will rise back to where it was before the Hero became the Nerevarine).

House Redoran
The House Redoran offers quests after the Nerevarine has joined their ranks.

House Telvanni
One of the Great Houses that the Nerevarine may join, they will then offer quests.

Tribunal Temple
After completing the "Pilgrimages of the Seven Graces," the Temple will offer many quests to the Nerevarine.

Imperial Knights
The Imperial Knights is a faction that does not appear in the game. These are the statistics that appear in 's Creation Kit.

Appearances


Facciones (Morrowind)