User blog comment:Ikabite/The Elder Scrolls Online: P2P or F2P?/@comment-86.186.155.29-20130130011818

how about a pay-for-hours model? F2P + microtransaction has the advantage of encouraging casual and hardcore groups, but the disadvantage of imbalance in the game experience dependent on willingness to pay. I've yet to see a microtrans model that didn't rely, in part, upon the intrinsic inconvience in gameplay without payments (see the default storage size in GW2: 'non-essential' perhaps, 'highly annoying' certainly). Vice versa conventional monthly payment models, which principally deter anyone who can't invest the continuous time in game, and seems to be a model the genre is moving away from.