Board Thread:Online Discussion/@comment-5247041-20130821093041/@comment-7153552-20131012193759

Alduin1996 wrote: According to IGN the reason SWTOR died was because it could not produce any decent DLC and the base game was to short. I am just hoping that Zenimax do not make the same mistake The game was initially lacking in some content, but the goal was to make up for it in the immersion with crafting and things like that. What truly cemented the back sliding of SWTOR was their server issues. They opened way too many at launch and could afford to maintain all of them since they weren't being filled by the players. They had to shut servers down and move people to other ones, they did this rather publicly and didn't explain in any detail why. The industry took it as a failing mark, even though it was a budget issue, and they were seen as a dying game far too early in the life cycle. The content, lack of players and closing servers along with a handful of other small things, is what caused SWTOR to drop the sub eventually.