Orsimer (Oblivion)

Male

 * Willpower +10
 * Endurance +10
 * Strength +5
 * Intelligence -10
 * Speed -10
 * Personality-10
 * Agility -5

Female

 * Endurance +10
 * Strength +5
 * Willpower +5
 * Personality -15
 * Speed -10
 * Agility -5

Skill Bonuses

 * Armorer +10
 * Block +10
 * Blunt +10
 * Hand to Hand +5
 * Heavy Armor +10

Special Abilities

 * Berserk, greater power
 * Resist Magicka 25%

UsageEdit
Orcs have great skill bonuses for a fighter. Orcs usually carry large two handed Blunt Weapons and use them to cause their opponents to stagger from every hit. It is a good idea to use a two handed weapon when going Berserk because all it takes is one hit for you to get knocked down because of your lowered agility. Two handed weapons' reach helps you keep your distance from opponents' shorter weapons. Also two handed weapons are more likely to cause your opponent to stagger which keeps them from being able to counterattack. A slight resistance to magicka helps the Orc against spellcasters.

The Warrior
This is the birthsign of choice for Orcs. It helps boost your Strength and Endurance for maximum starting fatigue and health.

The Lord
Orcs don't get any skill bonuses for Alchemy or Restoration. Choose The Lord if you don't think you have room to bother with Restoration or Alchemy as a major skill.

Berserk
This power is fantastic for defeating bosses. Be careful not to get hit though, because getting hit will cause you to fall down due to your lowered agility.

Drawbacks

 * Getting hit while in Berserk mode can get you killed.
 * Orcs have no way to see through dark dungeons.
 * Choosing Illusion as a Major Skill, carrying a torch, or getting a night eye enchantment fixes this problem.