Windstad Manor

 is one of the places which can be purchased during.

Overview
Situated near the swampy marshes of Hjaalmarch, Windstad Manor can be found on the lightly forested banks of the Hjaal River.

To the west is the imposing sight of the great arch, upon which Skyrim's capital, Solitude, sits. To the north are the vast icy waters of the Sea of Ghosts, where the Wreck of the Icerunner can be found. To the north-east, just a stone's throw away, is the ancient Nordic tomb of High Gate Ruins. It is also located near the Abandoned Shack from which the Dark Brotherhood questline begins.

Interactions
This location is unlocked after buying the deed from the steward of Hjaalmarch. The location can be bought for 5,000.

It is unique from the other two building sites in that the Fish Hatchery is available.

Adopted children seem to dislike this home as they will sometimes say "This place is scary. There are monsters in the swamp, I just know it".

Characters
The characters unique to Windstad Manor are:
 * Valdimar, Housecarl for Hjaalmarch.
 * Sonir, the bard who can be hired at Windstad Manor.
 * Engar, the carriage driver who can be hired at Windstad Manor.

Bugs

 * Your spouse (tested on Sylgja ) may sometimes get stuck between furniture, such as the low display case and the default wooden chest inside the Entryway, and cannot move around. You can get around by leaving the house and re-entering, so that she may be at another location in the house.
 * If you do not collect the hawk egg on top of the main hall and something kills the hawks or moves the feathers (i.e. dragons) a Rock Warbler Egg will spawn in its place.
 * The Armor Maniquinn located in the upstairs portion of the Main Hall has the tendancy to reproduce whatever is placed on it.
 * When crafting your house somtimes the drawing table will not let you access all of the plans so you wouldnt be able to finish your house.

See also
 * Heljarchen Hall‎‎
 * Lakeview Manor