Board Thread:General Discussion/@comment-27614847-20160202132021/@comment-18750685-20160208185350

Yet, both the main storyline and sidequests are set before the player without any branches onto which to deviate.

The only notable exception in Skyrim being to either destroy the Dark Brotherhood or rebuild it. Ignoring a questline does not equate to "choices", since the path only offers a singular option.

Even in Mass Effect, regardless of whether you save the council or preserve the Collector Base, your choices are overriden by the ending. Or must I mention ME3 as a prime candidate of this?

Either way, this wasn't the purpose of this thread.