Board Thread:Roleplaying/@comment-19365920-20141106021831

You have left Alinor with nobody knowing where you are. The guards are confused and baffled. You are one step ahead of them and cannot lose your lead. Your only hint, however, is that you seek Clavicus Vile to take control of Gilles for the College of Winterhold.

Name: Drynn



Race: Bosmer



Spells: Flames (+1, 1 fire damage, 2 magicka), frostbite (+1, 1 frost damage, 2 magicka), familiar (+1 armor, dodge and fighting, 1 dmg, 2 magicka), healing (+1 hitpoint, 2 magicka), magelight (1 magicka), candlelight (1 magicka)



Weapons: Iron Dagger (1, x3 sneak attack, fast, very short), Dwarven Sword (2-3 dmg), Dwarven Axe (1-4 dmg, slow), Elven Dagger (1-3 dmg, x3 sneak attack, fast, very short), 20 iron arrows (+0 dmg w/ bow), Elven Bow (1-3 dmg w/ arrow), Elven Longsword (2-4 dmg)



Armor: Nordic Chainmail (+1 armor, -1 dodge), Valenwood Thalmor armor (+1 armor), Iron shield (+1 armor, +2 when up, 0-1 bash dmg)



Inventory: Shack key, Crumbling Pasts book, The Great Mechanists book, 996 gp



Location: Alinor, Summerset isle



HP: 18 (max 18)



<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;">Magicka: 23 (max 23)

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;min-height:14px;">

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;">Armor: 1 (+1 Valenwood Thalmor armor)

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;min-height:14px;">

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;">Dodge: 1 (+1 level)

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;min-height:14px;">

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;">Spells: +2 (+1 as winterhold mage, +1 level)

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;min-height:14px;">

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;">Fighting: +1 (+1 level)

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;min-height:14px;">

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;min-height:14px;">(New Category!) Sneak: +2 (+1 level, +1 race(Bosmer)

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;min-height:14px;">

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;">Fighting rules:

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;">

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;">Spells and attacks have certain hit chances and hit types. Almost all spells require dodge to be avoided. During a fight dice are rolled and either check is added depending on what action is being performed. After this, the damage is dealt based on the damage values

You reflect on what happened. After waking to a group of easily dispatched cannibals, you journeyed through Valenwood. A tussle with a Thalmor ship and the near death one of your party's leaders later, you infiltrate the crystal tower with Pan and discover some mysterious things including a large metal foot filled with gears and mechanisms and information of Gilles being a daedric artifact of Clavicus Vile. After meeting with an altmer who is spying for the imperials, you attempt to find Brelyna Maryon and Saras, who you seem to have lost, in the dungeons. You arm yourself with more advanced weaponry, but ultimately your trip resulted in being chased by a large amount of thalmor. You meet up with the dunmer on the run and now hide, reunited but wanted killers. Your experience result in an increase in level.

"Clavicus vile, eh?" says Pan.

"I already figured that out in Crystal tower." you say.

"Well listen," Saras interrupts, "We can go to the shrine or try to get back to out friends in the city somehow. What's it gonna be?"

A) Continue to the shrine

B) Try to get to the mages<ac_metadata title="The New Ruler Choice Adventure Part 3"> </ac_metadata>