Board Thread:Roleplaying/@comment-24438639-20140204025122

Prolouge: The night is Dark and full of Terrors It began like any other diseases, the old and young are the ones who succumbed first, they became carriers creatures that were not humans nor beast. They lost their minds to the disease and became savages animals who could not be contained nor reasoned with. They became Werewolfs, Skin Changers, Hunters of Hircine or whatever you want to call them and attacked all with out reason.

This will be my first RPG I make hope you enjoy it, there will be alot of references to other things such as Game of Thrones and Middle Earth however we are following The Elder Scrolls lore so please do not make a big deal of this. The plot will follow mainly two groups Werewolfs and Hunters, you can rise through the ranks of the Hunters who to follow lore will be called: The Silver Hand. (Note the companions do not take sides in this rpg no being the Harbringer) I will allow someone to become the leader of The Silver Hand. The Infection although I stated that it affected the old and young must be from the start be infected in the covential method which is to be bitten 50% infection chance, or to join with the werewolfs 100% infection chance. You cant be a Savage Werewolf, you can be a Hunter of Hircine which are Werewolfs who wish to die Werewolfs. You can join my character who is searching for a cure (note you dont have to be a werewolf to search for a cure). To sum it up I will add the Factions in a simple format.

The Hunters of Hircine: Those who embraced the Beast form, and can call upon others with there howl they are trying to stop the finding of the cure and wipe out the Werewolf hunters.

The Silver Hand: Care not for the cure and only wish to wipe out the werewolfs without discretion. They hold strongholds throughout Skyrim.

The Group: Me as starter though not leader, we search for a cure for the werewolfs who reamain human even while in beast form. We arent enemies of the Silver Hand but we may engage in conflict and are direct enemies of The Hunters of Hircine

Rules:

1-standard Rp rules

2-No dragonborn or protagonits in any of the games

3-No deadric artifacts or Deadra/Aedrarace allowed(Exception are the artifacts of Hircine which belong to the leader of The Hunters of Hircine)

4-No killing other people or controling them without permision

5-No randomness and Op characters

6-If you turn werewolf in the middle of a city you are DEAD, no he slayed evreyone you die. If you however are turned and enter a city, you can run away staying and fighting means death. You can kill of random NPCs in the wild unless they are important. Jarls. High King etc.

7-The Empire won the civil war and Ulfric is Dead.

8-Dragon shouts are limited to one and have really,really long cool down. No un Dovah shouts, Dragon Aspect, Bend Will etc.

This is the recruitment of each of the Factions

The Silver Hand: You are aprouched by a group of hunters who wish you to join them fight the Werewolf infestation. meeting points are: The Hunters of Hircine: You are found by other Werewolfs and they like you have embraced the gift, they ask you to join them to fight others. Meeting point. Anyplace in the wild, they roam.
 * Driftshade Refuge. Faldar's Tooth.  Fort Fellhammer. Lost Knife Hideout. Gallows Rock. Treva´s Watch

The Group: You find a notice of a guy (Olaf Kingson) who claims be finding the cure. You want to be free from the curse and try to find them/You decide to help find a cure for the disease. Meeting point Candlehearth Inn, Windhelm 