Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-46.245.144.82-20131112082615

71.61.177.24 wrote: DarkCompanion'sGuild wrote: DarkCompanion'sGuild wrote: DarkCompanion'sGuild wrote: Quest: Excavation of the Red Mountain I was thinking about having Ulroth as the antagonist, and eventually getting some power from the Heart of Lorkhan. NEW IDEA! After you discover and extract the Heart of Lorkhan, Davic woud set up a laboratory and you would do quests for him slowly unlocking power of the Heart, one quest would be A Shade of the Past, which is further up in the thread about a Dwemer Shade. YUSH.

202.156.8.11 wrote:                                                                                                  As destruction now has 5 different types of magic spells (fire, water, lightning, ice, poison), I think there should not add extra branches with "augmented water" and "augmented poison" skills. I came up with the following perk tree for destruction (does not include levels to obtain skills, but helps to accommodate more destruction types)

To create a perk tree map, use the below key

Base of tree=1 (only 1 perk)(e.g. armsman, for 1 handed)

Anything that is unlocked from 1 directly=2+a letter (e.g. 2a, for fighting stance)

Anything unlocked from 2 directly=3+the letter from the tier 2 perk+/another letter (e.g. 3a/a for savage strike, 3b/a for dual savagery)

Anything unlocked from 3= 4+the letters from tier 3 perk+/another letter (e.g. 4a/a/a)

If there is a fusion, use the addition of the letters of previous perks in brackets (e.g. paralyzing strike of the current 1 handed is 4(a/a+a/b)/a, if fighting stance is 2a).

Arrange the skills by tier, please. I know its difficult, but there is no better way to represent it as words, unless you all want to list out the prerequisite skills.

Here’s an example for a new destruction tree!

Every level in destruction gives 100 proficiency points (all skills are the same, 100 PP/lvl of skill)(total 8500). Gain 1 proficiency point for every 50 dmg you do with destruction (e.g. fully upgraded lightning storm (in this incarnation, with 225 DPS) gives 4.5 proficiency points per second (based on the profeciency point system I proposed)

1=destruction mastery, 10 ranks, each rank = reduce destruction cost by 10% (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, total 5500 proficiency points, level requirement is 10, 20, 30, 40, 50, 60, 70, 80, 90, 100)

2a= destruction damage, 5 ranks each rank = +20% damage (200, 400, 600, 800, 1000, total 3000 proficiency points, level requirement is 0, 20, 40, 60, 80)

2b= destruction channeler, 3 ranks, each rank decreases channeling time by 10% (200, 400, 600, total 1200 proficiency points, level requirement is 30, 60, 90)

2c= velocity, 2 ranks, each rank increases spell move speed by 75% and gives 10% stagger chance (300, 600, total 900 proficiency points, requirement is level 30, 60)

2d= rune master, 1 rank, place runes 5 times further away (500 proficiency points, requires level 40)

2e= destruction dual casting, 1 rank, dual cast destruction gains bonus + 25% damage (750 proficiency points, requires level 20)

3a/a= multicast, 1 rank, 15% chance to immediately cast 2 copies of the spell at 10 degrees angle to the main spell. Spell copies deal 65% dmg (1500 proficiency points, requires level 60, 90)

3b/a= overcharge, 3 ranks, 10/15/20% chance to crit with destruction magic, staggering the enemy and dealing 35% more damage (750, 1000, 1250 proficiency points, total 3000 points, requires level 60, 75, 90)

3c/a= piercing blast, 1 rank. Spells pass through one enemy (1000 proficiency points, requires level 60)

3d/a= cloak master, 1 rank, spell cloaks have double effect radius and last 50% longer (1500 proficiency points, requires level 50)

3e/a= impact, 1 rank, dual cast spells can stagger the enemy (1250 proficiency points requires level 40)

4d/a/a= wall master, 1 rank, wall spells will slow enemies that pass through them, last 50% longer (1750 proficiency points requires level 70)

Total, there is a need for 22750 proficiency points (try to keep total points within 20000-25000), which will take a long time to get and is 2.5 times the bonus you can get, so there is a need to persevere to get all perks.

I am still working on trees for other magic perks, starting with restoration. If using old system, just remove the profeciency points.

This tree is not perfect in any way, feel free to make any changes (the font inconsistency is cause I write in MS word before posting). ...I didn't understand all of that, but from what I do understand I gather that you've worked out a system for a rearranged Destruction perk tree including the new types of Destruction spells, and that it includes something called "proficiency points" which are not in Skyrim. I think I would understand you better if you would write in a less notation-like way, and as if I knew absolutely nothing about how perk trees work. So sorry for being so picky.

I don't see any font inconsistency. :)

46.245.144.82 wrote:

ow about creating your owen armor.

no not smithing but DESINING YOU ARMOR.

if you are lucky you may find a " book" ( actully ait not an object but somethingthat can be activated) that alowwes you to create your aremor like creatin your owen uniqe helmet. or like in Cod ( i hate that game touhg...) you can create your own sybole and put et on your armor for example : if you liked the ebony helmet from oblivion you can created in our game or if you want to create a guard armor but with the sybol of the storm colaks ...YOU CAN...but because people could cheat there way you could also make that you unlock items whene you level up your smithing. an other idea i had was a quest idea i like to call

A solider with a mouth

-thatdudewiththegun (brb) I actually had the same thought a while ago. I didn't post it here, though. Armor design, I thought, would be part of the Smithing skill, a very high perk (because you would have to be very good with arms and armor and very familiar with them in order to design some of your own). You would be able to create a "sketch" from a mix-and-match menu, then decide the materials needed and make it at a forge. The damage or armor rating (weapon design too! yaay!) would be determined by the material you choose, your skill level, and how similar the armor is to armor that you're familiar with (because the best designer of anything has to know it through and through ).

Ooh, what's this quest?

202.156.8.11 wrote:                                                                                              Also, due to very large posts like the reply I made earlier, I think we need the new threads... Very true. I'm working, I'm working!

46.245.144.82 wrote: 71.61.177.24 wrote: To thatdudewithasword:

I do not agree with any race additions that are not mortal races. (Or meri. I'm not sure if the mer count as mortals.) This does not mean that your idea sucks, by any means. Just because I personally am biased against it doesn't mean it's bad. The bias part is probably the bad thing. I have a bit of a problem with that.

The acrobatics, bounty hunters, masks, and snow and water spells, however, are some of the coolest ideas I have seen all day. "Snowdrift", maybe, or "Snow Wall", for the snow one, and for water spells perhaps "Steam Jet", "Water Jet" (with boiling water, because just water probably wouldn't do any damage), and maybe "Cascade", which could just be a huge torrent of water to push an enemy back. We'd need a backstory for all these new poison and water spells, though. Maybe add another Easter Egg while we're at it - perhaps the Arch-Mage of the College of Winterhold, or possibly the leader of the College of Whispers or the Synod, mentions something about a clever Argonian mage, saying "We always thought he'd be useless"? :P (I suggest an Argonian mage because they're poison and water spells - very Black Marsh-y. So of course UAM came to mind.)

That quest is a bit...unlikely. Very cool, though. Elements might be borrowed from it and used.

Overall, your ideas are pretty freakin' cool. :)

- WorshipsMeridia thanks alot worships most of the ideas i came up just jumped out of my head. about the race idea i tougth was becuase maney people make race mods aboute deadras. the argonan mage idea i like because ...ARGONANS ARE MY FAVEORIT RACE!!!! ( i love dino people). actully talking about idea..how about closen helmets. for people that like being the mysterious guy ( like me heheheh) closen helmets for evrey one

-thatdudewiththegun

p.s GUNMAN!!!!!!( gets banned) ........s*it. You're welcome! :)

Ahh, I see. Yeah, Daedra are awesome. But I think they would be better suited to a game set in Oblivion (which would also be awesome).

I like Argonians too! Mainly because of the water breathing thing. And the fact that they live in a swamp, which adds bonus points to anything.

You mean, helmets that open and close? I think there's a mod for that, by the way. Yes, that's an awesome idea! Very mysterious :P

- WorshipsMeridia no i mean helmets that are closed or you dont see the face

like the deadric helmet in skyrim

-thatdudewiththegun