User talk:TombRaiser

Bug or something
Hi Tomb, I'm having trouble with the Liberation or Apprehension? quest. Have you done that one, if so can you remember or did you too have some trouble? The only thing that is mentioned in the article is that there can be some glitch with the platform and the character Fithragaer and that did happen when I first started so I reloaded and began again. Then I realized I can't get through the gates, they won't open unless a necromancer did go through first (still the doors are closed) and then every time I reloaded it froze and I had to exit the game. Finally after a few crashes and attempts I managed to get to the first large room but couldn't push the buttons under the water. I got into the last room where Mucianus is behind a stonewall but I can't push the button to lower it. There is also something wrong with the animations as in the air there are traces of the "puffs" that come when using magic. It's also hanging after some of the creatures and around my characters body. I'm stuck at the moment. I have deleted previous files as I thought it was corrupted but it didn't help. Sorry for the long explanation but have you any idea what i can do? EbonySkyrim (talk) 07:14, April 25, 2013 (UTC)
 * Thanks Tomb, I was able to finish the quest using tcl but that animation problem is still there and because of this I can't load an earlier save when it's occuring. Frustrating. But it seems all animation is frozen, like the flames do not move at all and when using magic it stays around the body and after a while it moves up or down and then it's gone. Look here at some http://oi39.tinypic.com/cn49c.jpg of the images I put together in one. I hope I don't have to deal with this for the rest of the game now... oh and another thing. I downloaded TES Construction Set for Oblivion but I have no idea how to open any info. I looked at that image you uploaded for the article Const. set but I've tried and all I get is males under NPCs. Not a list of races like in the image. How do I operate it? EbonySkyrim (talk) 22:53, April 25, 2013 (UTC)
 * Thanks, I'll check it out this weekend. As for the construction set I downloaded it from the official site, I'll have a look at what you said tonight and see if I can get it going. EbonySkyrim (talk) 08:39, April 26, 2013 (UTC)

Fanfiction page
Sorry, but could I ask you to please look at this page? I'm pretty sure it's fanfiction, so I put an "attention" flag on it, but no one has really noticed it yet. I'd delete it if I could, but of course I can't, so could you please check it out and consider doing the honor? --LeDaea (talk) 14:35, April 25, 2013 (UTC)


 * Hi LeDaea, I guess it's real, as it is to do with the Vile Lair plug in, feel free to confirm if parts are fanfiction.


 * http://www.uesp.net/wiki/Oblivion:Greywyn%27s_Journal
 * http://www.uesp.net/wiki/Oblivion:Vile_Lair
 * Jimeee (talk) 15:03, April 25, 2013 (UTC)


 * Ah, so only 90% of it lacks sources. Thanks for checking it out. Would it be reasonable to just cut out everything for which a source cannot be found?
 * Actually, much of the info on that wiki is taken from some archived version of a web page that no longer exists. What would be the procedure, if it's even necessary, for finding and sourcing such a page? --LeDaea (talk) 23:45, April 25, 2013 (UTC)

A message from the overlord
Salutations, arcane mistress. I seem to be having a problem with the quest called Scoundrel's Folly. Gulum-ei is gone after I exit the winking skeever. On my compass it has just an arrow with no door indicator. I open my map and it shows an artow over the east trading company. When I go to the arrow on my map and exit solitude, the arrow has a door indicator and points me back into solitude. Although, on my map at this point, an arrow with the door indicator pointing to the closest solitude entrance while I am standing on a second arrow above the east empire company. Don't you hate complicated glitches? I require assistance. I considered continuing the quest as it would have been. Ideas?Fortune Payback (talk) 16:40, April 25, 2013 (UTC)Fortune Payback

Re: Scoundrel's folly
The probpem isn't that I lost him, I did this quest twice before. The proboem is, when he leaves the winking skeever, then I leave after him, he's gone and I have the problem with the arrows on my map and compass. I read under bugs, and there is a bug to where he disappears.Fortune Payback (talk) 18:41, April 25, 2013 (UTC)Fortune Payback

Homestead(Hearthfire) page typo.
Found a typo on the Homestead(Hearthfire) page under Stage 2: Planning and preparation - "Upon arriving at the site, a drafting table and carpenter's workbench can be found nearby. The drafting table is used first to plan any structures to be added, and the carpenter's workbench is THE(supposed to be then) used for the actual building of the house" the page is locked so I can't correct it (obsessive compulsive perfectionism will be the death of me) IDGAFon (talk) 03:18, April 26, 2013 (UTC)

Questionable username
Hey Tomb,

I think this username could very well be considered offensive, so can you look into it? Kroq-gar78 (talk) 22:44, April 26, 2013 (UTC)

Protected pages
A few of the protected pages with multiple spelling errors that immediately come to mind are Bugs (Skyrim), Dragonborn, and Easter Eggs (Skyrim). I'll note others as I happen upon them. If it's undesirable to change the level of protection, I can prepare lists of the errors. 23:05, April 26, 2013 (UTC)

Navs
Hello (again...),

I've been looking at some Navigation Templates, mainly for Oblivion, and I've seen that they really don't look to good. I've taken the Mages Guild one and adapted it to look like Template:DawnguardQuestNav, and the result can be seen here. Should this be done to all nav templates, or should there be some color scheme in there to indicate which game it is referring to? Kroq-gar78 (talk) 23:18, April 26, 2013 (UTC)

CK content that does not appear in-game
Do you know of any wiki policies concerning content that exists in the Construction Kit but does not actually appear in the game? This comes to mind since I'll be working on MW spells for a while, and there are a considerable number that can be obtained via the console, but are not sold or used by NPCs/creatures. I've seen some wikis that don't welcome that sort of content, while others barely make any distinctions in that regard. 23:57, April 26, 2013 (UTC)


 * Hi, sorry to bother you again, but is there anything special that needs to be done for these articles (ie additional categories), or specific terminology that is used to describe them on the wiki? (I've seen "unavailable," "unobtainable," etc., used elsewhere but have yet to find a similar article here.) I'd just like to be consistent with anything that has already been established, if anything immediately comes to mind please share a link. Thanks again, and I must say that I've really appreciated all your help in getting me going in the right direction. I hope I'm not too much of a nuisance with all the questions. 14:42, April 27, 2013 (UTC)

Bug and C-set
Hi Tomb, the construction set works now. Thanks... on the other matter it seems I have to reinstall the game. It didn't work with just verifying. Well, well... keep your fingers crossed. EbonySkyrim (talk) 09:24, April 27, 2013 (UTC)
 * Question, Form ID in the construction set for characters is that the Base ID? Found out from another character.. EbonySkyrim (talk) 09:52, April 27, 2013 (UTC)
 * I'm sorry to say that I still have the same problem after reinstalling the game. EbonySkyrim (talk) 13:39, April 27, 2013 (UTC)
 * Success!! What I did was to delete all the latest files ingame, about 5 quests worth.. then I tested and everything was fine, the flames moved. I did a backup again and then uninstalled and reinstalled the game again and now I have played past the last quest I had done, Liberation or Apprehension? and everything is fine again. I think it was that bug there with the trap that caused all of this. This time it went fine. So happy now. EbonySkyrim (talk) 18:25, April 27, 2013 (UTC)
 * Update... :( there is something wrong in my game. I've played now for a while again and while waiting for 3 days ingame after another quest, I went to another ruin and guess what. After gone through half of it, the flames suddely froze again. So I reloaded to an earlier save and I'm not going in there again. This is frustrating. Well.. EbonySkyrim (talk) 20:14, April 27, 2013 (UTC)
 * I'll test that console commande but there seems to be something that triggers the animation for flames and such so it freezes and when that happens I can't push buttons in caves and ruins. What I've done now is as soon as I see this I delete the previous saves and go back and redo what I've just done.. It just happened again and this time I was out in the open and made a save before unlocking a chest. After picking the lock I met an enemy and voila, once again I got "clouds" stuck, so I deleted files again. Big sigh! EbonySkyrim (talk) 08:25, April 28, 2013 (UTC)
 * Just want to give you an update... I have no idea what to do now. This all started after I had installed the construction set so I had an idea to unistall it, unistall the game and reinstall the game and it was fine until I was half way through a ruin and the flames froze, I couldn't push the button to open the gate. I reloaded and avoided to pick up items and everything was fine and after leaving the ruin I saved. I took my character down to a waterfall and the water was frosen, I went to one of my houses and noticed I can't open any doors inside. I'm sad..... EbonySkyrim (talk) 21:30, April 28, 2013 (UTC)
 * OMG, you are the best... I will try this out ASAP when I get home. I was so frustrated that I forgot to Google... (which I usually do). I'll let you know. :) EbonySkyrim (talk) 07:48, April 29, 2013 (UTC)
 * OMG, it's working! Thanks Tomb... :):):) EbonySkyrim (talk) 17:35, April 29, 2013 (UTC)

Overhaul
The Bugs (Skyrim) page needs a serious overhaul. It's very little structure on it, so it is hard to read. There are few images that help illustrate the bugs, there is a lack of links and there are even code glitches including the link glitch creating visuals 'nbsp:s'. I suggest you admins take a look at it so fast as possible, and attempt to fix it.

16:11, April 27, 2013 (UTC)

Dwemer Artifacts category
Hi Tomb,

There's Category:Morrowind: Dwemer Artifacts, but no Category:Skyrim: Dwemer Artifacts, even though there is, as it seems to me, more artifacts in Skyrim than in Morrowind. Can I create the category? Without it, I think Category:Dwemer Artifacts is getting to be very cluttered. Kroq-gar78 (talk) 17:34, April 28, 2013 (UTC)


 * Yeah, you can create it, being that there is already one for Morrowind. — TombRaiser  SPEAK!  17:53, April 28, 2013 (UTC)

MW attributes and effects
Hi, I've been working on creating spell articles for a while now and am getting rather concerned about the lack of Morrowind-specific articles to link to. My to-do list is getting very long, as there are currently no Morrowind articles for some of the basics, like: attributes, agility, intelligence, wisdom, willpower, damage health / endurance / strength / etc., summon, disintegrate, it just goes on and on. It seems like sometimes I'm creating more red links than regular ones.

I can eventually get around to writing proper articles for all these things, but meanwhile I have sort of a guilty conscience about the red links. It's tempting to link to Intelligence and fix it later on, but as you'll notice that article contains Oblivion-specific information only. As the expression goes, I feel sort of "stuck between a rock and a hard place," either I create a lot of red links, or link to similar articles that were not written with Morrowind in mind.

I have noticed that some articles such as Damage Fatigue are currently being used for both Morrowind and Oblivion. Is this sort of thing an oversight? (i.e. should there actually be separate articles?) That page has little content at the moment, but ideally it will eventually be populated with more information and lists of spells, scrolls, potions, and other items that cause the effect. (That is what I tried to do when writing Dispel (Morrowind) and Restore Health (Morrowind).) If this is done for Damage Fatigue I can see a possible need to eventually split the article to two game-specific ones.

I realize that I'm in for a huge amount of work having chosen to do this sort of thing. I've already created around 50 MW spell articles, but before I continue any further I'd appreciate some input. Am I doing the right thing by red-linking to Intelligence (Morrowind), Damage Health (Morrowind), etc.? Is Damage Fatigue being used for two games normal, or undesirable? At some point I had considered the possibility of having something along the lines of Damage (Morrowind) or Damage (Morrowind effect) as an article, and sections for all the different stuff it can be applied to (ie a Damage Health header, a Damage Magicka header, and further sub-divisions to include the information and items that are applicable), but that seems like it would end up being a huge article that may eventually be split. I may be opening up a huge can of worms here, is this something beyond what you can answer and requires consultation?

I'm going to publish the remaining six articles I've finished momentarily, then this project is going on hold. If you take a look at Wrath of Dagoth you'll see one of the worst examples. The spell has 7 effects that reduce 7 different attributes. Out of the 14 links, only one MW article currently exists: Health (Morrowind). I'd rephrase and forego linking to the specific attributes if there was an Attributes (Morrowind) article to link to instead, but that does not currently exist either. If I eliminate the (Morrowind) from the links they all go to Oblivion-specific articles. Maybe I'm just making a bigger deal out of red links thing than I should be, but I don't know what to do anymore. Should I just not link to anything that doesn't currently exist and go back to add links later? 22:53, April 28, 2013 (UTC)


 * My intention with this project was to systematically write articles for all the spells in the game. It does take time (I wasn't expecting to do it all in a week or even a month) but they're not particularly difficult to do, because all the information I need is readily available in the CK.


 * Seeing how it's turning out with the links, I'm starting to think that I'm doing things backwards. I did expect that some of the spell effects articles would have to be created, as we had noted previously with Resist Magicka, but discovering that there are no existing MW attribute articles took me by surprise.


 * I think that I may need to start at the beginning:
 * Work on attribute articles so that there's something to link to.
 * With those in place I can move on to spell effect articles, and be able to link to the attributes as needed.
 * When those are done I can finally get back to the spells, and link to the spell effects & attributes as needed.


 * I'll do the best I can with getting the attribute articles started, but those can be fairly complex and will definitely benefit from, and improve with, a lot of contributors over time. Hopefully someone out there is still interested in Morrowind, has a copy installed, and will decide to lend a hand. Sometimes I feel like I'm utterly insane working on a decade-old game. ;)  00:47, April 29, 2013 (UTC)


 * I just published a prototype MW attribute article, Agility (Morrowind). I'll create a disambig & start updating wiki links tomorrow. I'd do it now but I'm falling asleep. ;) I left the spells section as a stub, but otherwise that's more or less what I'll be able to do for the rest of the MW attributes. It's not a bad start, I hope that others will add to it, but it already has a more content than the Oblivion equivalent. Let me know if there's anything I can improve or should do differently. 05:53, April 29, 2013 (UTC)

Ebony Ingot
Hi Tomb,

Mastersmith 85 wants to fix all of the ingot pages (by the looks of it), but Ebony Ingot is locked. Can you unlock it or is it still high-traffic? Kroq-gar78 (talk) 00:48, April 30, 2013 (UTC)


 * Hmm, I think it's been locked long enough (Sept. 2012), so I removed the protection status of the page. — TombRaiser  SPEAK!  00:57, April 30, 2013 (UTC)

Quest
Hi Tomb, maybe this is a stupid question but shouldn't the 2 separate quests on the The Bloodworm Helm be separeate? I am doing them right now.. EbonySkyrim (talk) 21:30, April 30, 2013 (UTC)