Board Thread:General Discussion/@comment-77.98.203.197-20130414002939/@comment-1470368-20140624183651

@Harold Burned-Mane - Quick thing...There are no non-Altmer in the Isles, period. Not being able to openly worship a god (meaning you can still get away with worship in secret) is still far more preferable than death.

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On-Topic:  Valenwood, whilst it may seem to be one giant forest, may take us all by surprise. I originally thought Skyrim was just one big snowy wasteland that nobody (in their right minds) would want to choose to live in, judging from my own experiences in TESI: Arena.

Valenwood has some open area, which may be the locations of Elden Root & the ruined city of Gilverdale. There's also plenty of Ayleid Ruins to be found.

With that being said, the population should also have plenty of variety. While the Bosmer are, of course, the native majority...if we look in Lore? There are also Orcs (living as refugees for the most part) in Valenwood mainly in Falinesti, as well as what remains of the Ayleids. Most importantly, the Imga (an ape-like beast race) takes up residence alongside the Bosmer.

^ Khajiit could also be found to the extreme East of Valenwood, potentially. Colovian soldiers could also regularly attempt to invade the Northern border with Cyrodiil. Last, but not least? Redguards (specifically pirates/raiders, or descendants of them).

One would wonder if, in a Valenwood-based game, the moving tree-city of Falinesti would still do just that...constantly be moving (and you'd have to climb the tree to enter the city proper). However, it was reported in recent Lore that Falinesti had "stopped moving"...the "Tree-Sap" Tower, perhaps?