User talk:Hellhound43/Archive3

User Page
Question: do you need a special amount of contributions or something to make a user page? just wondering --Jake12359 18:17, 26 April 2007 (CDT)


 * Hehe, absolutely not. Just click on the link on your name (it'll be red until you make your user page) and start putting info in. If you want to you can use my template to get yourself started. \*\ Hellhound43 21:11, 26 April 2007 (CDT)

Thanks! --Jake12359 21:19, 26 April 2007 (CDT)

Minor Template Help
I've made the template for Minor Skills, using the current Major Skills template. The problem is, that when I see it at the bottom now, it looks messed on about 6 or so of them... Im not sure how to get it to go perfect, because I seem to have used the same things as the rest of them. If you could help out on that, that'd be great thanks. Master_Of_Games1


 * I'll see what I can do later. I'm also thinking it could be two rows instead of just one. \*\ Hellhound43 19:06, 23 March 2007 (CDT)

House
I was wondering, do you still need any help with the House bit?

I'd be willing to help out? Master_Of_Games1


 * Certainly, each of the purchasable houses should have it's own article with a more complete description of everything that comes with it and the upgrades as well; a good template for what these articles should look similar to can be found at My Imperial House though that article is not necessarily complete either. At any time that you feel you can contribute positively to an article of any kind, we encourage you to do so. There is a lot of work left to do on this wiki. \*\ Hellhound43 19:04, 22 March 2007 (CDT)


 * Ok, thanks. On some of the pictures, they are abit dark... I can make them lighter to see the pictures more cleary. Master_Of_Games1


 * Sounds good. :-) \*\ Hellhound43 09:48, 23 March 2007 (CDT)

Avatars
I was looking over some user pages and I was wondering: Are we allowed to upload images for avatars on our user page? Just a thought. Lnk2128 12:57, February 25, 2007 (EST)


 * Hmmm I'm not 100% sure as I've never really thought of it for myself, but I don't think there would be a problem. The server should still have a lot of room left anyway, and it's not like our user pages themselves don't take up space on the server. As far as I'm concerned go right ahead, now that I think about it I'll probably upload one for myself when I get around to sprucing my user page up :). \*\ Hellhound43 13:20, 25 February 2007 (CST)


 * Uploading pics of characters or avatars is fine. Someone use the Template:Major skill bar with your character too! --theSpectator talk 14:31, 25 February 2007 (CST)


 * You waited for 5 months before telling me this!?! ;-) LOL thanks Spec. \*\ Hellhound43 15:59, 25 February 2007 (CST)

Having a lot of problems with my game of Obilvion
I'm on the xbox 360 and I got screwed twice now with lots of bugs and glitches.I can't seem to do the main quest because there's some of them are hard to do(Great Gate quest was the hardest)--ShakenMike 14:56, 26 February 2007 (CST)


 * Aren't we all? lol. If you're having a specific problem then go ahead and ask, but I really can't help you otherwise. \*\ Hellhound43 19:38, 26 February 2007 (CST)

The problem is my timing is not good when 15 mintues is up and I get a game over.--ShakenMike 02:10, 28 February 2007 (CST)


 * Have you downloaded the 1.1.511 patch from Xbox Live? If you don't have Xbox Live, they might have the patch available on one of Official Xbox Magazine's DVDs, or you might be able to obtain it from Microsoft or Bethesda themselves, though I'm not sure. --theSpectator talk 18:31, 28 February 2007 (CST)


 * EDIT: Oh, and what do you mean by your "timing is not good"? --theSpectator talk 18:32, 28 February 2007 (CST)

I have fix this problem by restarting the game and Now beaten the main questline of the game yesterday.Sign by ShakenMike at 7:33PM.

Considering the Poison
Hey, Hellhound, I was refining Chokeberry into a poison with a full set of Novice Apparatuses, (Yeah well, I was going to try seeing as I just got to master alchemy.) and it came out as a potion with the poison fruit effect. I drank it and died. Of course, if it is refinable, then make sure to make a note that a level of apparatus may yield very different results. Help me out here? --Dragon of the Imperial 18:37, 19 March 2007 (CDT)


 * I tried this with all master-level alchemy equipment, and at a 100 skill level for alchemy. I tried it with both a Chokeberry and a Poisoned Apple.  It didn't kill me instantly, though, it just sucked life out of me until I was dead.  They both had pretty much the same effect, though with the apple I got an icon showing poison damage.  I died even after drinking a cure poison potion.  The Current Effects page showed "posion fruit - 10," and the potion did not weigh anything.  It'd be great to have this be a real poison - something you could apply to a weapon - but it seems to just be a pink, drinkable potion. andy 19:37, 19 March 2007 (CDT)


 * Heh, I never actually got around to using the ingredient myself. Just thinking about it, I think you could probably try to exempt certain apparatuses from the process, probably the alembic, and maybe it would have an effect? I'll see what I can dig up. \*\ Hellhound43 19:52, 19 March 2007 (CDT)
 * EDIT:Just checked it out on UESP.net, and yes they do work exactly as poisoned apples, but have actual weight. Also because they have a weight you can reportedly not pickpocket them onto someone else to make them more likely to eat the fruit. So the only assassinations you can do with these is by putting them on a table for NPC's to pick up and eat. \*\ Hellhound43 20:13, 19 March 2007 (CDT)


 * Will anyone pick up a bottle of poison (chokeberry/poisoned apple)??--Skober 22:39, 28 March 2007 (CDT)


 * Good question. I don't think so, as I've never seen NPCs use potions outside of combat. \*\ Hellhound43 00:48, 29 March 2007 (CDT)

CS loading later DLCs
Hey Hellhound, I've meant to ask you this long ago regarding the Construction Set, but I forgot several times. I haven't been able to load certain DLCs in the CS so I can look at stats and stuff. Some of the earlier DLCs, such as the Horse Armor and Thieves Den load fine. However, whenever I try to load the Vile Lair plug-in or ones later (Spell Tomes and Knights of the Nine) in the CS, I get "File DLCVileLair.esp is a higher version than this EXE can load. Continue running executable?" If I say "Yes", the CS loads the regular Oblivion master file but doesn't load the DLC. This is why I haven't been working on improving the Vile Lair DLC and later ones. I have the latest patch installed already. Any idea what's up? Is there a newer version of the CS I don't know about? --theSpectator talk 13:18, 22 March 2007 (CDT)


 * No, it's just that Bethesda doesn't seem to like people playing around with their stuff. You can use a hex-editor to change a line of code to make it accessible, there's a article how at UESP. \*\ Hellhound43 16:46, 22 March 2007 (CDT)


 * Thanks a lot, man; just what I needed. --theSpectator talk 20:41, 23 March 2007 (CDT)

Vampire Cure's actual quest name
Do you know what the Vampire Cure's actual quest name is? I've never been a vampire so I don't know if the cure quest is one quest or several. I think we should move the content to the actual quest name page and redirect "Vampire Cure" there, just to be consistent with every other quest page. --theSpectator talk 02:18, 24 March 2007 (CDT)


 * Lol that is the correct quest name. You really need to get bitten :P. \*\ Hellhound43 02:50, 24 March 2007 (CDT)


 * Hmm, I was always under the impression that "Vampire Cure" wasn't the real one. The reason I ask is because it the latest patch (v1.2), one of the quest fixes is:
 * "In Till Death Do They Part, fixed an issue where Melisande would not properly give you Cure Vampirism potion."
 * Do you know what quest that is referring to? --theSpectator talk 03:28, 24 March 2007 (CDT)


 * That I believe has something to do with the sub-quest involving (spoiler follows - sort of, lol) the count of Skingrad. \*\ Hellhound43 03:42, 24 March 2007 (CDT)


 * So is "Till Death Do They Part" a separate quest with its own journal entries? If so, I think it deserves its own quest page. Or, if it doesn't have it's own entries then it could redirect to Vampire Cure. --theSpectator talk 03:44, 24 March 2007 (CDT)


 * Well I couldn't find a quest entry for "Til Death Do They Part," and the Vampire Cure quest ends after you speak with the count so that must be it. If I remember, maybe I'll go and get myself cured with my next character. \*\ Hellhound43 03:52, 24 March 2007 (CDT)


 * The name of the quest to get rid of Vampirism is called "A Cure for Vampirism". Master_Of_Games1


 * Hmm actually I think that's right. It just says Vampire Cure in the Construction Set as its quest ID is MS40. I redirected A Cure for Vampirism to Vampire Cure for now. \*\ Hellhound43 11:39, 24 March 2007 (CDT)

Your userpage
Can I use your userpage code for my userpage? I am only an ametuer wiki-coder, and I don't really know how to make my own. Don't worry, I won't use your pics and info or anything... basically just the boilerplate layout. P.S.: Do you know of any way a PS3 could take screenshots? XD Russian F 17:40, 27 March 2007 (CDT).


 * Welcome to Obliviowiki Russian F! Sure, go ahead and use my userpage source. I'm not sure about screenshots on consoles, but I do know that Xbox users have no way of uploading them that I am aware of. \*\ Hellhound43 18:52, 27 March 2007 (CDT)
 * Okay. Much thanks. Russian F 07:53, 28 March 2007 (CDT)

Main Page
Heya Hellhound, feel free to adjust the Main Page as necessary for new FAs, etc. (I forgot where the talk for that was.) As for Shivering Isles, it doesn't matter with me if it's a collab, especially since my wiki instincts kicked in when I first started playing it and I couldn't help but record new ingredients, NPCs, and a few locations as I played for an hour or so. Use your good judgment :-) --theSpectator talk 22:34, 28 March 2007 (CDT)


 * Cool, I probably won't be updating until later this weekend however, not a whole lot of time on my hands having only 6 days of classes left :/ . \*\ Hellhound43 00:49, 29 March 2007 (CDT)


 * Lucky you; we're on the semesterly system, so we have 6 weeks left. --theSpectator talk 22:00, 29 March 2007 (CDT)


 * Heh ya lucky me, four week final project to finish in four days. Apparently it's not as much work as it seems, but just for an update I am now pushing back the main page update until... sometime later next week after Tuesday lol. \*\ Hellhound43 23:02, 29 March 2007 (CDT)

Any Warrior/Mage bulids?
Hey all Since this talk page is a one big Q&A center, I will go ahead and contribute to it too ^^

Here's my question: Is there any good FAST-LEVELING Warrior/Mage build? Because my "Warmage" is quite strong, yet it levels so slow that "I grow weary of waiting for next level"(a variant of Earana's "I grow weary of waiting for that book"(if I'm wrong, feel free to correct it).

Also, I would love to see the Madness Armor's image. Amber Armor pawns, but it's rather a marksman's set, or is it class-dependent?


 * Well, I can't tell you anything about the Shivering Isles, considering I haven't bought it yet, but as far as your leveling question is concerned, the bottom line is it depends on your play style. The best way to level fast is to take major skills that you will actually use almost constantly. For example, as much as I love being a mage I hardly ever use any magic schools aside from destruction, conjuration, and restoration in my everyday travels, so unless it's for getting more powerful spells a little earlier and faster, there's no point in me taking any other magic schools as majors.


 * Probably the ideal "speed leveling" mage/warrior class you would want would include:
 * A weapon skill, doesn't matter which one, blade, blunt, hand-to-hand, or marksman, but I wouldn't recommend more than one of them.
 * An armor skill, light armor or heavy armor, unless you want 100% spell effectiveness. You could even take both if you want, theoretically it could help you level up faster.
 * If you are going to be doing a lot of fighting in close combat, you will probably want to take armorer as well to repair your weapons and armor after combat.
 * The essential magic skills, which most likely includes destruction and restoration. Following the above three points, you should probably have 3 skills picked out already, leaving four for magic skills unless you want to take another skill for some reason. Which ones you choose really depends on what you use most as far as speedy leveling is concerned, for example I tend to use conjuration a lot myself.
 * Pick your specialization based on which one of them has the most major skills that you picked, or which ones you won't be using as often to help them level a little faster.
 * Just a note about conjuration, you can use your summoned creatures to level almost all of your skills if you use them in the right way. Just get a summon skeleton spell (you start with one if you pick cojuration as a major skill) and hit him three times with a rusty dagger, club, fist, or flare spell (actually, you will probably need to craft a weaker spell in that case, or use a more powerful creature, but the point of using a weak one is you get more weak hits that level the same amount per hit as a powerful one) to get him to attack you. After that, you can either keep hitting him or let him hit you. This will not only allow you to level your conjuration skill, but also the armor, weapon (or destruction), restoration, and armorer skills. Repeat as often as you like. The only drawback to this method is that it tends to get boring after a while, and your other skills will tend to lag behind.
 * Oh and by the way, please sign your comments on talk pages (use ~ ). \*\ Hellhound43 14:22, 9 April 2007 (CDT)

Thanks a lot. I'll be changing my build tomorrow. An important note about Shivering Isles to you Hellhound: You won't be able to play from your last saved game once you install expansion(I, for one, had this problem), but that's "unconfirmed", so do not hesitate to test if your saves work on your PC. Dr4goN 15:13, 9 April 2007 (CDT)


 * Thanks for the tip. I probably won't be buying it for another couple weeks or more, not much money or time on hand right now :/. \*\ Hellhound43 15:53, 9 April 2007 (CDT)

Image search
Hey Hellhound, is there an easy way to browse images? I tried both a blank and an * search with just images checked in the search field, but it didn't work. andy 20:56, 10 April 2007 (CDT)


 * Well, you could use the Special:Imagelist page to browse images, it also has its own search function. There's also the Special:Newimages page that shows the images in a gallery with thumbnails, but is limited to 48 images per page. If you are looking for images that haven't been used, there's the Special:Unusedimages page as well. \*\ Hellhound43 21:55, 10 April 2007 (CDT)

Wanted Articles Page
Is there one? If not, can you consider creating one? Russian F 22:50, 13 April 2007 (CDT)


 * Yep, there's one. See: Special:Wantedpages --theSpectator talk 23:01, 13 April 2007 (CDT)
 * 'K. Thanks. Russian F 13:59, 14 April 2007 (CDT)

Madness Ore...?
Where can I find Madness Ore? The wiki article says that it's "hidden underground". I want to know the exact locations(or clues). If it's hidden underground then maybe it's in some cave? Dr4goN 10:52, 14 April 2007 (CDT)


 * For the moment, you are asking the wrong person as I still haven't bought the game yet. Going out today though so I'll probably purchase it while I'm at the mall. \*\ Hellhound43 11:31, 14 April 2007 (CDT)


 * Fort Ruins and Grummites. --Avfanatic 11:56, 14 April 2007 (CDT)


 * Thanks for the info. But does Madness Ore respawn? I mean if alchemical ingredients respawn after 3 days(or so), does the same effect work on Madness Ore? Dr4goN 08:04, 15 April 2007 (CDT)


 * I would assume it would respawn when the rest of the ruins do (with creatures and containers and what-not), but we'll have to confirm that I guess. Either way, I guess that's what Grummites are for. \*\ Hellhound43 10:39, 15 April 2007 (CDT)

Character pic
No offense, but your lich character looks like a monkey, lol. :-D --theSpectator talk 20:59, 14 April 2007 (CDT)


 * That's because I hadn't reached level 25 yet :P. Anyway, the pic will be changing soon anyway. I'll have to rename that pic for the necromancer robes article I guess. My current character won't be a lich either, just got the Shivering Isles today now that class is out, as one of my mods seems to conflict with it so I've disabled all of them for now. \*\ Hellhound43 23:02, 14 April 2007 (CDT)

Link
Hey Hellhound, how do I make a link automatically scroll to a certian point in an article? I want to link a to the Region article, but it's a long page and I want to go right to "Bodies of Water". Am I making senese? andy 14:36, 15 April 2007 (CDT)
 * You use the # symbol after the article name. For example, to link to Bodies of Water in the Region article, you'd type: Region. --theSpectator talk 16:49, 15 April 2007 (CDT)

SI Bug Main Page Note
Heya Hell, replied to your message. Also, I'm sure you noticed, but I added the note about the SI bug on the main page. How long should we keep it up there (and subsequently, on the Shivering Isles and The Elder Scrolls IV: Shivering Isles pages)? --theSpectator talk 00:59, 16 April 2007 (CDT)


 * On the articles themselves, I'd say for at least a few months. On the main page, we should probably keep it up there for about a month or so I'd say, and then just transfer it to the What's new section after that once sales may have started to decline significantly. \*\ Hellhound43 01:03, 16 April 2007 (CDT)

Amber Armor question...
Looking at the Amber Armor article, I noticed it does not tell the armor class, light or heavy. While this would be simple for someone to alter, my main question would be how to request that a change like that be made, like the the mention of an article being a stub and inviting to improve upon it.


 * Well, if it's something you are not sure about, you could ask or request it on the articles talk page. In a case like this, the best thing to do is to just add it in yourself. By the way, please sign your comments on talk pages (use ~ ) \*\ Hellhound43 23:54, 21 April 2007 (CDT)

Amulet of Disintegration...?
How do I obtain the Amulet of Disintegration? I know it's in Milchar but I don't know how to get the thing. Dr4goN 02:56, 24 April 2007 (CDT)


 * You have to "move" the torch (you can't pick it up in your inventory) that's in the fire on the raised section at the back of the room, using it to light all of the fire basins. \*\ Hellhound43 09:48, 24 April 2007 (CDT)