Board Thread:Consensus Track/@comment-16047389-20140331185139

As the official launch of Elder Scrolls Online is just on the horizon (or already here, depending on if you preordered or not), I thought I'd bring up a rather noticable issue: how we currently handle the Abilities for ESO.

If we look at this page, we can see that there are two ways in which we currently display abilities. The first way is by placing them in tables. I prefer this method instead of simply using bullets, as it adds a more structured appearance to it, and also make more sense for abilities that have morphs. On that subject, we also have begun creating pages for ability morphs (such as Killer's Blade and Impact (Online)) instead of just bundling them into the ability's page itself. While I prefer this method, I can easily see why it would also be beneficial to simply use the existing ability page for both the ability itself as well as its morphs. And finally, I believe that since both damage and healing numbers are "dynamic" numbers, and scale rather than remain the same number throughout gameplay, that we refrain from using terms such as "10 damage" or "25 damage" or, even worse, "0 damage" when describing damage for abilities. I opt that we just say "damage" instead of adding a fixed amount. However, since durations relatively stay the same, we can probably safely use terms of duration such as "10 seconds".

So here is what I propose:


 * Use tables on the Abilities (Online) page for displaying skill lines that have active abilities with morphs.


 * Remove any text that defines damage as a static number, since damage scaling is dynamic. 