Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712

Okay, so here's the new thread. I thought it would be a good idea to summarize the ideas we've had so far.

''The player starts in a Thalmor prison for conspiracy towards the Dominion. Your player is being interrogated, and the interrogator is asking for your name, (You type in your name,) your birthplace, (pick your race,) and what you do for a living, (which is a class-like thing that affects your inventory, starting skills, and some dialogue options). He then asks who are you working for, where you can say that you are not working for anyone or you can say nothing. He says you are lying and then threatens to use a flame spell on you when he suddenly freezes and a voice can be heard, informing you that the speaker is Jyggalagg and that they have chosen you to end the chaos of the war. You are freed, and when the guard comes unfrozen you kill him. You then fight or sneak your way out of the interrogation facility/prison (depending on how you are playing) with a little help from Jyggalag, and you escape a ways before Jyggalag speaks to you again, telling you to seek out a man named Dyus abd telling you the name of his location. When you find Dyus, he will be in a hidden library - a library of every book ever to be written. Well, not quite - Dyus is still rebuilding it, and he will often send you on quests to find rare books, if you ask if he has any jobs. Upon arriving the first time, he will inform you that you are the Blessed of Jyggalag, appointed to be Jyggalag's warrior and his ambassador of a sorts to the other Daedric Princes. He says that the war is too big and too chaotic to be ignored, and that it may well do what Mehrunes Dagon (and others) could not do on his own: shatter the boundaries between Nirn and Oblivion. You are sent to do various tasks towards the end of stopping the war, from diplomatic meetings between the belligerents, to assassinating some who cannot be swayed, to fighting in battles and convincing other Daedra that your side is worth following. Almost everything you do affects the Daedra; some deeds will strengthen certain Daedra, while other deeds may weaken them. Having other Daedra on your side may be crucial in the final battle - and each act also affects their disposition towards you, so you will have to act with care. Other people's needs must be taken into account. You have been thrust into the worlds of battle and politics, and the whole of Nirn depends on you.''

And I think that's it. Did I miss anything?

- WorshipsMeridia 