User blog comment:Draevan13/The streamlining of the Elder Scrolls series, and some Skyrim flaws./@comment-173.20.179.52-20121115011445

I'm glad the skills changed because it was annoying to level any skill that wasn't one of your main or minor skills limiting the ways you could play one charcter and ruining the immersion, or if you used skills that fell under too many different attributes. Take my Skyrim character. She Uses bows, light armor, desturction, alteration, smithing, speech, and sneak. If I were to make that character in older games I'd be hard pressed to pick atributes that worked well for it and the character would suffer for that and be generally under powered.

If it was like any other RPG where attributes and skills actually helped you instead of forcing you into a mold even when making your own class it would be difference. Another thing I would have liked better than the old system was if it was like Fallout 3 or NV where the atributes help your character from the start but your free do what you will from then, even adding new points to those attributes with a perk to help with any new skills you'd like to learn along the way, increase your health, increase your carrying weight, increasing the distance you can spot enemies, or just increasing them to pass a dialog check.