User blog comment:Morrowindman94/Was Alduin cool enough?/@comment-70.72.185.10-20140601202548

Hmm, I found he was of reasonable difficulty (perhaps that was just the way I was fighting or the level I was at, I kinda played nord warrior/tony stark, (I upgraded a set of steel armour to the point where it was still useful at lvl 30 or so, but I fought alduin in legendary dragonbone plate) But I did find he was kind of just a reasonably powerful normal dragon, not much variation, not even really too impressive. If I were to be able to change things in general, I would make it so that the power of your shouts scales with level, and alduin's power scales with level. Honestly, most other enemies have more powerful types that appear more often at higher levels, keeping the game reasonably challenging, but at levels 50+ this makes most of the shouts worthless garbage because their damage and general effectiveness can't keep up under any circumstances (even against enemies they should be devastating to). Plus, at these higher levels the only way the shouts keep up damage-wise is when you use the higher-level shouts, but even then they forget one thing, the general effectiveness of the shout isn't changed when you add a new word to it, the way the shout works changes, but the cooldown increase balances out the effectiveness. And alduin is the FINAL BOSS, the BBEG, the DEVOURER OF WORLDS, there's epic poems warning of his dreaded return when he will end all of civilization, and you can beat him at a set level you can easily get past by being thourough with side quests... Just, disapointing. Oh, and I would have you fight alduin in a much more open area, and increase his size throughout the game by at least 30%, because the eater of worlds should have a generally bigger maw than a regular dragon, and be more intimidating. :3

I wish alduin was more thoughtfully made, but considering bethesda has famously limited resources to work with and they had already made the way the rest of their dragons move so beautiful, I really think stat and behavioural tweaks are all they could have done with it besides completely distinguishing the way alduin moves, acts, thinks, and attacks from other dragons, which would have taken months of hard work given it would most likely have a team of 2 on it or something, because, fun fact, 8 people designed every single dungeon in the game, all 100+ of them.