Lanes

Lanes are an important gameplay mechanic in. The most common lane mechanic is the Shadow lane, which provides one turn of cover to a Creature or Character for one turn after being played. There are 29 different Lanes in the game.

Altar of Silence Lane
"When a player Silences a creature, that player summons a 1/1 Skeleton here and gives it Guard."

- Lane Rules

Champion's Arena
In the Champion's Arena lane, the first creature you attack with each turn can attack an additional time.

Field Lane
"The left lane is normally the Field Lane. Creatures summoned here are immediately vulnerable to enemy attacks."

- Lane Rules

Graveyard Lane
The Graveyard lane is similar to the Hall of Mirrors, only instead of getting a copy of your creature, you get a 1/1 Skeleton whenever a non-Skeleton creature in this lane is destroyed.

Hall of Mirrors
Whenever the Hall of Mirrors lane is empty, a copy of the next creature you play will automatically be deployed there. If you already have a creature placed there, nothing will happen.

Plunder Lane
The Plunder lane is one of several truly random lanes. Whenever a creature is summoned to the Plunder lane, it's equipped with a random item. This could be either a 1/1 Improvised Weapon, a Dwarven Armaments, or a Hackwing Feather.

Renewal Lane
"Creatures here have Regenerate."

- Lane Rules

Shadow Lane
The Graveyard lane is similar to the Hall of Mirrors, only instead of getting a copy of your creature, you get a 1/1 Skeleton whenever a non-Skeleton creature in this lane is destroyed.

Windy Lane
"At the start of your turn, a random creature switches lanes."

- Lane Rules

Zoo Lane
"After you summon a creature here, transform it into a random Animal."

- Lane Rules