Effects (Arena)

Description of Effects:

Cause Curse:
Percentage chance to reduce target(s) Intelligence, Willpower, Personality, and Luck. The chance and the amount of the reduction are determined in the Spell Maker.

Cause Disease:
Percentage chance to reduce target(s) Strength, Agility, Speed, and Endurance. The chance and the amount of the reduction are determined in the Spell Maker.

Cause Paralyzation:
Will attempt to paralyze any creature for a certain amount of time selected by the caster in the Spell Maker.

Cause Poison:
Percentage chance to cause a virulent poison in target(s) system. The chance and the amount of damage are determined in the Spell Maker.

Create Shield:
Create a magical barrier between you and your foes. Strength is determined by caster in the Spell Maker..

Create Wall:
Creates a wall out of the surrounding area. Useful for blocking pathways. The number of walls is determined in the Spell Maker.

Create Floor:
Creates a floor out of the surrounding area. Useful for bridging gaps over chasms. The number of floors is determined in the Spell Maker.

Continuous Damage Fatigue:
Will continuously damage target(s) fatigue for a period of time as defined by the caster in the Spell Maker.

Continuous Damage Health:
Will continuously damage target(s) health for a period of time as defined by the caster in the Spell Maker

Continuous Damage Spell Points:
Will continuously damage target(s) spell point reserve for a period of time as defined by the caster in the Spell Maker.

Cure Poison:
Percentage chance to clear caster’s system of any virulent poison. Chance is defined by the caster in the Spell Maker.

Cure Disease:
Percentage chance to clear caster’s system of any disease. Chance is defined by the caster in the Spell Maker.

Cure Paralyzation:
Percentage chance to clear caster’s system of any paralyzation. Chance is defined by the caster in the Spell Maker.

Cure Curse:
Percentage chance to clear caster of any curses. Chance is defined by the caster in the Spell Maker.

Damage Fatigue:
Will do damage to target(s) fatigue, the amount defined by the caster in the Spell Maker.

Damage Health:
Will do damage to target(s) health, the amount defined by the caster in the Spell Maker.

Damage Spell Points:
Will do damage to target(s) spell points, the amount defined by the caster in the Spell Maker.

Designate as Non-Target:
Caster will be ignored by foes during combat. Caster can opt to be able or not be able to cast spells while designated as non-target. Chance is defined by the caster in the Spell Maker.

Destroy Wall:
Will destroy targeted wall(s). The amount is defined in the Spell Maker by the caster.

Destroy Floor:
Will destroy targeted floor(s). The amount is defined in the Spell Maker by the caster.

Drain Attribute:
Ability to drain target(s) of their attributes such as Strength, Intelligence, Willpower, etc. The attribute drained, the amount, and the rate at which recovery occurs is defined in the Spell Maker by the caster.

Elemental Resistance:
Caster is resistant to a particular element, such as Fire, Shock, Cold, Magic, or Poison. The percentage chance to resist is defined by the caster in the Spell Maker.

Fortify Attribute:
Will increase an attribute above current maximum, such as Strength, Intelligence, Willpower, etc. The attribute increased, the amount, and the rate at which the attribute returns to normal is defined in the Spell Maker by the caster.

Heal Attributes:
Will heal attributes such as Strength, Intelligence, Willpower, etc. that have been drained on caster. The attribute, and the amount of healing are defined in the Spell Maker by the caster.

Heal Fatigue:
Will restore lost fatigue points on caster. The amount that is healed is defined in the Spell Maker by the caster.

Heal Health:
Will restore lost health points on caster. The amount that is healed is defined in the Spell Maker by the caster.

Invisibility:
Will turn caster invisible for a duration determined by the caster in the Spell Maker.

Levitate:
Will levitate caster for a period of time determined by the caster in the Spell Maker.

Light:
Will create a ball that will shed light in an ambiance level selected by the caster in the Spell Maker.

Lock:
Will magically lock a door or chest, the strength determined by caster’s current level in the Spell Maker.

Open:
Will attempt to open a locked or magically held door or chest, the chance determined by the caster in the Spell Maker.

Silence:
Will silence target(s), making it impossible to cast audible spells, but not impossible to use objects. The caster defines the chance and the duration in the Spell Maker.

Spell Absorption:
Percentage chance that caster can absorb the incoming spell points of a spell. Chance determined by caster in the Spell Maker.

Spell Reflection:
Percentage chance that a incoming spell can be reflected back at the target. Chance determined by the caster in the Spell Maker.

Spell Resistance:
Percentage chance caster can ignore spell effects cast at them. Duration and strength determined by caster in the Spell Maker.

Regenerate:
Caster will begin regenerating lost health points for duration and amount determined by caster in the Spell Maker.

Transfer Attribute:
Chance to directly transfer an attribute from target(s) to caster as defined in the Spell Maker.

Transfer Figured Attribute: Health, Spell Points, Fatigue
Chance to directly transfer a figured attribute from target(s) to caster as defined in the Spell Maker.

Source

 * The Elder Scrolls: Arena Manual: (P 61 - 64).