Update 17

Update 17, or Patch 3.3.5, was a major update released for.

Overview
Welcome to The Elder Scrolls Online v3.3.5 and the DLC Game Pack! As with previous updates, the base game patch will be available to everyone who owns The Elder Scrolls Online and the DLC Game Pack will automatically download with it, allowing you instant access to the new content when you purchase it or activate an ESO Plus membership. Anyone who owns ESO and has an active ESO Plus membership will also automatically have access to the Dragon Bones DLC Game Pack. If your ESO Plus membership ends or lapses, you will no longer have access to the DLC Game Pack content and areas, but you will still have any items you earned while you had access.

In this update, you’ll be able to explore and conquer two all-new 4 player dungeons – Fang Lair and Scalecaller Peak. These dungeons offer new item sets, Monster Masks, achievements and unique rewards! We’ve also added two new Battlegrounds maps – Mor Khazgur and Deeping Drome – which are available to anyone who owns The Elder Scrolls Online: Morrowind.

In the base game patch, we’ve added several new features including the highly-anticipated Outfit System, which gives you the freedom to customize the visual appearance of your gear, and Home Storage Furnishings! We’ve also added two new systems to aid players as they adventure throughout Tamriel: a Level Up Advisor and Skills Advisor. And as always, we’ve made several adjustments and improvements to combat abilities, including an overhaul to our Synergy system, and several bug fixes.

We hope you enjoy this new update, which is approximately 2.38GB in size.

Two New Dungeons

 * Fang Lair
 * Fang Lair was once a large Dwemer mine. Their glory however was laid low by the Dragon Thurvokun centuries ago. The Dragon used the Dwarven halls as its lair for uncountless years, so much so that the original name of the mine was lost and it became simply known as, Fang Lair. Thurvokun eventually passed but great power remained in the Dwemer halls. Adventurers from all corners of Tamriel sought to plumb the depths of Fang Lair to steal the treasures for themselves and all met ruin. Now, Orryn the Black, a particularly powerful necromancer, and his followers have come to enact a ritual with which to raise the ancient Dragon and unleash it upon Nirn.
 * Scalecaller Peak
 * Scalecaller was an ancient Dragon Priest dedicated to the dragon, Thorvukun. When she was living, her power was immense and her reign seemed unchecked. That is, until she was betrayed by her followers and the link between her and her dragon was severed. Her cult spread to the winds to avoid persecution but still maintained vigil for their fallen lord. Now, the time has come and the descendants of the Cult of Scalecaller have the means to bring the ancient Dragon Priest back to life.
 * Fang Lair and Scalecaller Peak are 4-Player Dungeons which can be reached via Bangkorai and Stormhaven respectively.
 * Fang Lair’s entrance is in northern Bangkorai, north of the Troll’s Toothpick delve.
 * Scaelcaller Peak’s entrance is in North-Eastern Stormhaven, north of Wind Keep Wayshrine.
 * Both Dungeons include a Normal version in addition to a challenging Veteran version.
 * You can obtain unique item sets, including two new Undaunted Monster Mask sets, only available within the Dungeons.
 * Unique Achievement awards are also available for completing the dungeons, including:
 * Unique Player Skin
 * Unique Hat
 * Several Titles
 * Unique housing items

New Collectibles

 * Renegade Dragon Priest Mask: Travel to Fang Lair or Scalecaller Peak to unlock this imposing hat (note: this is the reward for owning the Dragon Bones DLC game pack).
 * Trophy, Thurvokun: Defeat Thurvokun in Fang Lair to take this skeletal dragon head home.
 * Bust, Thurvokun: Defeat Fang Lair on Veteran difficulty to earn this bronze bust of Thurvokun.
 * Trophy, Scalecaller: Defeat Zaan in Scalecaller Peak to unlock Zaan’s mounted head for display in your home.
 * Bust, Scalecaller: Defeat Scalecaller Peak on Veteran difficulty to earn a bust of this ancient Dragon Priest.
 * Blackmarrow Necromancer Skin: Complete the “Scalecaller Peak Challenger” achievement to earn the right to bear these uncanny sigils.
 * Worm Wizard: Unlock this sinister Personality by completing the “Fang Lair Challenger” achievement.

New Item Sets
There are 8 new Item Sets available from the two dungeons, Scalecaller Peak and Fang Lair. Each dungeon has 1 Light Armor, 1 Medium Armor, 1 Heavy Armor, and 1 Monster Mask Item Set to acquire.
 * Fang Lair
 * Caluurion’s Legacy (Light)
 * (2) Spell Critical
 * (3) Spell Power
 * (4) Spell Critical
 * (5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.
 * Trappings of Invigoration (Medium)
 * (2) Stamina Recovery
 * (3) Max Stamina
 * (4) Stamina Recovery
 * (5) When you cast an ability while under 33% Stamina, you restore 9000 Stamina. This effect can occur once every 1 minute.
 * Ulfnor’s Favor (Heavy)
 * (2) Max Health(3) Magicka Recovery
 * (3) Stamina Recovery
 * (4) Healing Taken
 * (5) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
 * Thurvokun (Monster)
 * Max Health
 * When a nearby enemy damages you, summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile receive 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile, reducing their damage done and healing received by 15%. This effect can occur once every 8 seconds.
 * Scalecaller Peak
 * Jorvuld’s Guidance (Light)
 * Magicka Recovery
 * Healing Done
 * Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
 * Plague Slinger (Medium)
 * (2) Weapon Damage
 * (3) Max Health
 * (4) Weapon Damage
 * (5) When you take damage, you summon a Skeever corpse which will launch a poison ball that deals 5160 Poison Damage every 1.5 seconds at the nearest enemy for 6 seconds. This effect can occur once every 15 seconds.
 * Curse of Doylemish (Heavy)
 * (2) Max Health
 * (3) Max Health
 * (4) Spell Damage
 * (4) Weapon Damage
 * (5) When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
 * Zaan (Monster)
 * Spell Critical
 * When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
 * When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.

New Achievements
Dragon Bones comes with more than 35 new achievements, including 4 new titles to unlock. Complete both dungeons on Veteran difficulty to unlock the Nacreous Purple dye!

Battlegrounds
Two new maps have been added for Battlegrounds.
 * Mor Khazgur: The mountaintop stronghold of Mor Khazgur has been a center of Orcish culture since the Merethic Era. Like Orsinium, it has been destroyed and rebuilt repeatedly, a cycle that will doubtless continue into the future.
 * Deeping Drome: Scholars who study the long-lost Dwarven race love to speculate on the original purposes of abandoned Dwemer sites. None of them have any credible ideas as to the function of the mysterious Deeping Drome.

Outfits
The new Outfit System is now available, and allows you the freedom to customize the visual appearance of your character including both the style and dyes. With Outfits, you get to determine the appearance of every aspect of your character, piece by piece, regardless of what you are (or aren’t) wearing underneath.
 * To begin customizing your outfit, simply locate an Outfit Station, which are available in most cities and displayed on local town maps, and equip an Outfit via the drop down menu.
 * Every Dye Station previously found in the world has been upgraded into an Outfit Station.
 * In addition to dyeing your equipped armor, hats, and costumes as it did before, these updated stations now also allow you to create and customize the style and dye choices of each slot of your outfits in exchange for gold.
 * You can freely preview as many changes to your outfits as you like, and will only be charged when you finalize your choices. You can also purchase Outfit Change Tokens from the Crown Store, which allow you to completely bypass the gold cost of an outfit change. You can always choose whether to use gold or Outfit Change Tokens when finalizing your selections.
 * Outfit Styles
 * Before you can modify the appearance of an equipment slot, you first need to unlock the style of the desired appearance. These styles are tracked in a new Outfit Styles category of your collections, which showcases all available styles and provides hints on how to obtain them.
 * Learning Styles
 * The primary way to learn Outfit Styles is by reading Motif books and chapters. In addition to unlocking the ability to craft in that style, learning a Motif now also teaches you how to apply that style to your Outfits.
 * As this Outfit Style knowledge is an account-wide collectible, learning how to craft helms in the Glass style (for example) on any character allows you to use that to override the appearance of the helm slot of any Outfit on any of your characters.
 * These style collectibles are retroactively unlocked for all the styles you already know how to craft after logging in with a character with the associated Motif knowledge.
 * Customization
 * Each slot in an Outfit can be customized individually.
 * Any weight of equipment can be used in your outfits for a given slot. This means that an Outfit can override the style of your chest slot to look like a heavy armor cuirass, even when wearing a light armor jerkin or leather jack, but cannot make your feet look like they are wearing gloves instead of boots.
 * This selection and appearance persists while the Outfit is active even, if you change your equipped armor.
 * You can also set an Outfit to hide your currently equipped helm with the “Hide Helmet” Outfit style, which is always available.
 * The “Hide Helmet” option has been replaced with a “Hide Polymorph Helmet” option, and the general functionality to hide your helmet has been moved to a collectible hat.
 * Each Outfit selection can also be re-colored, similar to equipment dyeing, using the same dyes you've unlocked via achievements.
 * In addition to armor, weapons can also be visually changed through the Outfit System.
 * Weapon slots are divided into one-handed weapons, shields, two-handed weapons, bows, and staves.
 * You can customize the primary and backup weapons in an Outfit separately, and will only see the weapon types that you currently have equipped. You can simply swap weapons to change which weapon types you are customizing, or swap weapon sets to adjust your other set. If you only override the appearance of two handed weapons in your active outfit, and then change to dual wielding, you will see the equipped weapons without a style override, whereas switching to another two-hander will continue to show your style override.
 * Please note that costumes, polymorphs, hats, and disguises will always override any armor styles in your applied outfit.
 * Additionally, weapon slots in Outfits can be dyed as desired, utilizing the same dyes available for armor. Yes, really.
 * Material Dyes
 * In addition to the existing dyes, we've also added a new category of "Material" or "Mixed" dyes. These dyes correspond to the color of gear crafted from each of the ten ranks of durable materials, and are each unlocked by deconstructing a piece of equipment made from materials of that rank.
 * For example, deconstructing an iron axe will unlock the "Rank 1 Materials" dye, which matches the colors found on Iron, Rawhide, Jute, or Maple equipment.
 * This allows you the flexibility to recreate any look you may have found appealing while leveling up through various tiers of equipment.
 * Multiple Outfits
 * Everyone will receive one free customizable outfit per character, and can unlock additional outfits in the Crown Store. These outfits are character-specific, so you can customize each character uniquely right off the bat!
 * Once an Outfit is set, you can switch between Outfits at no cost at any time via any of the following:
 * The character UI screen
 * The new equipment styles category of the Collection system
 * The Outfit Station interface itself
 * You may also deactivate the Outfit at any time, which will return your appearance to showing your currently equipped gear and cosmetic collectibles.
 * Outfits can also be named as you see fit to help keep track of your growing wardrobe.
 * Converting
 * "Convert to Imperial" and "Convert to Morag Tong" are no longer used from the inventory on specific items, and are instead incorporated into the Outfit System.
 * If you possess these collectibles, the Imperial and Morag Tong Outfit Styles are automatically available, and do not cost gold to apply to your Outfits. This means anyone with these account upgrades can choose to make any Outfit slot on any character appear in the Morag Tong or Imperial style free of cost, without actually modifying the item itself.
 * Furnishing Stations
 * Dye Stations found in homes are visually unchanged, but have been upgraded to the full Outfit Station functionality.
 * A new furnishing with the visual of the new Outfit station is now available on the new Master Writ achievement mediator, Faustina Curio, with all of the above associated functionality. Purchase is unlocked by completion of the Alliance Style Master achievement, which can be earned by learning all 9 of the starting racial styles (not including Imperial).

Home Storage Furnishings
We’re pleased to introduce a new form of collectible – storage furnishings! These account-wide items allow you to store 30 or 60 items per collectible, depending on the size. You can acquire four 30-slot coffers and four 60-slot chests, for a combined total of up to 360 storage slots. All four coffers share the same visual appearance, but each has a unique name and can be nicknamed for easy organization. Chests work the same way, with their own shared appearance.
 * To use a storage furnishing, first travel to your home and navigate to the new Storage section of the Services category of the Housing Editor to place your collectible. Once you’ve placed a storage furnishing, you can use it at any time to deposit or withdraw items from that particular collectible. Each one has its own storage, which is separate from all other item storage.
 * Unlike bank storage, ingredients stored in chests and coffers will not be used when crafting, and stored equipment will not appear in deconstruction, research, or upgrade windows at Crafting Stations.
 * Since these are collectibles, you can place each one in as many homes as you like, and will see the same items regardless of which home you open that particular chest or coffer in.
 * You can purchase storage coffers and chests from the Achievement Mediator, the Crown Store, or from Tel Var Merchants. You can also earn a storage coffer from the Level Up Advisor (detailed below) upon reaching level 18.

Master Writ Updates
Rolis Hlaalu, the Mastercraft Mediator who sells furnishings and recipes for Writ Vouchers, has changed some of his offerings. He retired several of his furniture plans and now offers 6 new furniture plans. Visit him to see what he is selling.

Additionally, Rolis Hlaalu has a new assistant: Faustina Curio, the Achievement Mediator. This new merchant sells plans and furnishings for Writ Vouchers to characters that have attained certain achievements. Among these items are plans that Rolis previously stopped selling, as well as new furnishing documents that contain Morrowind furnishing plans. You can find Faustina Curio right next to Rolis Hlaalu, at the Writ drop-off area.

Furnishing Updates

 * When previewing a furnishing, you can now toggle through each of the different states for that furnishing. This means you can toggle through lit and extinguished states, or active and inactive appearances before deciding whether to buy it.
 * Added new furnishings to the Undaunted Quartermaster that can be purchased for gold after completing certain Dragon Bones achievements. Additionally, monsters in Fang Lair and Scalecaller Peak have a small chance to drop various decorative Puspocket Mushroom furnishings, as well as a rare Praxis for a Blackmarrow furnishing.
 * Zanil Theran, the Luxury Furnisher, is bringing back some of his previous offerings. Each week you can expect to see at least one offering that you’ve never been seen before, complementing the offerings from a prior week.

Level Up Advisor
This new system is designed to teach new players about the many facets of combat and progression in ESO. It contains useful rewards for new and veteran players alike as you progress from levels 2-50, and every five levels, you will receive a milestone reward with something special such as a mount, Crown Crate, costume, or a helpful weapon. Simply open the Character UI to claim your rewards! Below, you’ll find the list of milestone rewards:
 * Level 5: Two Green-quality Rings, part of a basic 2-piece Item Set that grants a Max Health bonus
 * Level 10: Sorrel Horse
 * Level 15: A choice of 6 blue-quality weapons
 * Level 20: A costume of choice and a Fire Atronach Crown Crate
 * Level 25: A choice of 6 purple-quality weapons
 * Level 30: 4,000 gold and a Fire Atronach Crown Crate
 * Level 35: A choice of 10 purple-quality crafting-improvement materials
 * Level 40: 6,000 gold, The Prisoner’s Rags Outfit Style, and an Outfit Token
 * Level 45: An Undaunted Key
 * Level 50: 10,000 gold and a Fire Atronach Crown Crate

Skills Advisor
This new system makes recommendations on how to spend skill points based on the build you select. You can use this system to mold your character as you’re leveling up, or to help you re-specialize your build after reaching max level. To support this system, we’ve made some adjustments in the UI:
 * The Skill menu has been modified to accommodate the Skill Advisor system. Abilities and morphs will now be listed as recommended based on the build selected.
 * Morphed abilities will now display their base ability name in their tooltips.
 * Note that the Skill Advisor can be toggled off at any point.

Champion Point Increase
The Champion Point cap has been raised by 30 points (10 in each red/blue/green constellation) for a total of 720 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap so earlier Champion Points require less experience and can be earned faster.

32-bit Client Removal
We are no longer supporting the 32-bit client due to there being significant memory limitations with a 32-bit client, in conjunction with having the minimum system requirement of 3GB RAM. If you’re running a 32-bit version of Windows, you’ll need to upgrade to Windows 64-bit Operating System to continue playing ESO.

Art and Animation
General
 * Fixed a number of animation memory issues causing some NPCs to blink in and out of existence.
 * Factotum bards no longer run away like other dynamic humanoids, what with their flappy flailing arms and all.
 * Fixed an issue where you would see snow flickering on the roof of some smaller Nord houses.

Figure
 * The Radius Mask and Radius Rebreather no longer deform your character’s head while crouched.

Audio
General
 * Rubble piles and switches found throughout Clockwork City will now make appropriate noises.

Combat and Gameplay
Monster Abilities
 * Kagouti Fabricant: Stamp no longer appears to impact targets that dodge or otherwise avoid the attack.

Quests and Zones
General
 * Fixed a number of VO/text mismatches within quests, typos, and spelling issues in the quest tracker.
 * The NPC Virurarie will no longer appear in two places.
 * The Precursor has learned his lefts and rights—installing his right leg no longer causes his left leg to appear, and vice versa. (It turns out your left hand is the one that makes an “L” shape if you hold it with your palm facing out. Handy, right?)

Quests
 * Brass Fortress Dailies: Razgurug will now offer you the Alchemy daily again when it comes up in the rotation.
 * Deepening Shadows:
 * Gascone’s VO over the loudspeaker will now be more audible while inside the Ventral Terminus.
 * Gascone no longer appears to have a full health bar if you decide to shank him.
 * Luciana’s arm will no longer clip into her body while talking to her during this quest.
 * Of Knives and Long Shadows: Fixed a handful of issues with Lilatha’s VO that should or should not have appropriate echo effects, depending on the circumstance.
 * Tasty Tongue Varnish: Maurice Ouren no longer tries to lean against nothing.
 * Where Shadows Lie: Fixed an issue where the map and compass icons would direct you to the wrong direction.

Art and Animation
Figure
 * Fixed a visible seam appearing on the top of the skull of the Mazzatun Staff.

Combat and Gameplay
Monsters
 * Fixed an issue where some non-humanoid or boss-difficulty monsters could be killed using the Blade of Woe.
 * A number of world bosses have installed thick metal backplates in response to a recent publication of “An Occultist’s Guide to Preternatural Stabbing,” which included a brief description of the Blade of Woe.

Dungeons and Group Content
Dungeons
 * Bloodroot Forge
 * Fixed an issue where you would occasionally not receive loot after defeating the Earthgore Amalgam exceptionally quickly.

Crafting and Economy
Crafting Motifs
 * The chance of obtaining a Xivkyn Motif chapter from a Daedric Cache in Imperial City is now dependent on your Tel Var Stone multiplier: the more Stones you carry, the more likely you are to obtain a Xivkyn Motif chapter. If you have a full 4x Tel Var Stone multiplier, you are guaranteed to receive a chapter.

UI
General
 * Adjusted the tooltips on Key Fragments found in the Imperial City to improve clarity.

Alliance War and PVP
Battlegrounds
 * Battlegrounds are once again No-CP for all levels.
 * Decreased the respawn timer for player character to 20 seconds from 30 seconds for Chaosball in Ald Carac.
 * Increased the Alliance Point rewards for your team’s placement in Battlegrounds. This equates to the following:
 * 12,000 AP if your team comes in first place
 * 10,000 AP if your team comes in second place
 * 7,000 AP if your team comes in third place
 * You will no longer be able to negate damage from Chaosball effects.
 * Player characters can once again be interrupted while picking up Relics even if they are CC Immune.

Art and Animation
General
 * Pilgrims that you rescue from attacking Cliff Striders will no longer stay cowering forever.
 * Telvanni elevator animations will now display properly during the quest Reclaiming Vos.

Audio
General
 * Fixed a number of edge cases where audio wasn’t playing properly for certain monsters and player abilities.
 * Polished the audio for many of the abilities.
 * Polished many locations where the sound and/or music didn’t quite fit the space or, in some cases, was missing entirely.
 * Improved the audio used by a number of monsters, critters and objects in the world.
 * Fixed a number mismatched or erroneous text/voice-over pairings throughout the game.
 * Improved and, in some cases, added new audio for a number of quests.

Combat and Gameplay
Warden, Balance Changes
 * Animal Companions
 * Dive: The damage from this ability and its morphs can now be dodged.
 * Green Balance
 * Healing Seed: Reduced the cost of this ability and its morphs by approximately 28%.

Warden, Bug Fixes
 * Animal Companions
 * Feral Guardian: Fixed an issue where the Guardian’s Wrath and Guardian’s Savagery special attacks from this ability and its morphs could not hit some larger monsters, such as Saint Olms.
 * Swarm: Fixed an issue where this ability and its morphs were not being considered damage over time effects for various passive bonuses or procs.
 * Winter’s Embrace
 * Frozen Retreat (Frozen Gate morph): Fixed an issue where the synergy from this morph would fail to teleport you if you had an ally targeted with your reticle.

Exploration and Itemization
General
 * Fixed an issue that caused certain weapons and armor found on weapon racks, or otherwise lying around in Morrowind, to sell for more gold and deconstruct for more materials than intended.

Eidetic Memory
 * "Sadrith Mora Tax Records" are now visible, along with the other post-quest versions of tax records in Vivec City.
 * "Pierced Note" will now be visible after completion of the quest Family Reunion.

Quests and Zones
Quests
 * Ancestral Adversity: You will no longer encounter missing door pins into Veloth Ancestral Tomb if you ditch Narsis partway through the experience.
 * Broken Bonds: Naryu is no longer immune to being knocked down for a few seconds after each part of her combat tutorial.
 * Enslaved by Love: Fixed an issue where grouped players could accidentally block one another during the collection of Star Shells.
 * Heart of a Telvanni: Fixed an issue where you could occasionally not use the exit door to the mine.
 * Of Faith and Family: You will no longer be able to mouse over an NPC named "Rockfall."
 * Ritual of Knowledge: Events in Ashalmawia will now respawn appropriately, and not too soon for those not on the relevant content.