User blog comment:The Milkman/The State of Skyrim's Economy/@comment-5280592-20121124221306

While playing on my Brigandine again I came upon a realization. The prices are set in stone and are incapable of change. If you invest in a merchant will he stock more goods, better goods, or just be able to buy more of your worthless crap? As a character who plays by travelling lightweight and selling as much loot as can be possibly carried back to the nearest merchant you'll find that money rains frmo the skies eventually. After killing my most recent dragon I had now a total of 15 dragon souls, translating this to bones and scales it's about 5000 septims for something heavy, worthless, and it isn't nearly as rare now. If you sell bandit armors you can get a nice return on those jarl quests.

The common element here is the value of the item itself. Selling thousands of dragon pieces should devalue dragons, After the main quest you have to basically have a fear of easy money to stay poor.?

Ways to improve:


 * NPCs buy things- All that dragonplate armor you sell has to end up somewhere, right? I see Sven, my first follower, still using an iron sword and civilian clothes, when I dismissed him with enough septims to buy Proudspire. An adequate excuse should go right here, I'd even like to hear that he got robbed because it weighed him down.?


 * Devalue items- Every single character that I've ever made is different, the only similarity is that they got rich selling a specific item. My blacksmith is rich because she sold jewelry, my witchhunter for bandit armor, my brigand for dragons. The question of why people would be so quick to buy dragon bones in Whiterun(a major trade hub) as opposed to a relatively isolated hamlet like Dawnstar(despite the frequent dragon attacks) seems sensible when you sell your first, but when you've killed enough dragons to make armor and weapons for you and your twelve closest friends it makes no sense.


 * Stocks- As a person who struck his wealth in the business of war, events in the world as well as the safe arrival of the armor should affect that. Ending the civil war should make armor harder to sell. If I'm closely allied with the elites of the EEC I should be able to use them to sell off my mass of magical creature corpses or ? hire mercs to guard it. I should also be able to use my position in certain guilds for my own gain. The guildmaster can have thieves keep the sailors in line, plant evidence on competition, or steal thier shit.?

There was more, but I still have a bit of Late November Lethargy.