Board Thread:Off Topic/@comment-24.44.231.128-20131201005446/@comment-1600847-20140109175902

ScholarOfTheScrolls wrote: I love how you try to make Dagon's reason better than Alduin's. They both just want to take over Nirn and make it their own little playground. Hell maybe even Dagoth Ur is the same. I doubt he would stop at Morrowind with Akulakhan. I'm not "trying" anything, I'm relaying what happens in the game. Also...

Dark Jeto wrote: The difference was in the execution though. Dagon assembled a cult and assassinated an Emperor and all but one of his children. This allowed Daedra to cross through to Nirn quite easily. He showed a sense of cunning, planning, and leadership to pull all that off.

Alduin's plan was to ressurect all the Dragons and...something. He doesn't go into much detail as to HOW a bunch of ressurect dragons would go about retaking the world, but my problem with it is this: His plan on how to take over a species that had grown stronger, wiser, more independant, and could learn the Thu'um was to return to the exact status quo that got him in that predicament to begin with. And as soon as you defeat him ONCE, a large amount of his followers start abandoning him. Even when Dagon was banished back to Oblivion, the Mythic Dawn was still around for quite a while and had to be routed out. But when you return to High Hrothgar and see all the dragons, they seem pretty cool with you killing their leader. ^ This.