Thieves Guild (Oblivion)



The Thieves Guild is a joinable guild where those practicing stealth arts may collaborate with each other. There are only three rules of the guild:
 * 1) Never steal from another member of the guild
 * 2) Never kill anyone on the job. This is not the Dark Brotherhood. Animals and monsters can be slain if necessary
 * 3) Don’t steal from the poor. The peasants and beggars are under the personal protection of the Gray Fox, particularly on the Waterfront.

Finding the Guild

 * For the main article, see Finding the Thieves Guild

There are four methods of joining the guild.
 * One method is by being thrown in jail for a nonviolent crime (or perhaps just committing nonviolent crimes). Once you have done so, someone will approach you the next time you rest with a message from the Gray Fox, grandmaster of the guild. Upon reading this message, you will be given the Finding the Thieves Guild quest.


 * The second method is by reading a "Wanted" poster of Gray Fox within Imperial City. Once you do this, you can arrange a meeting by asking beggars when you get their disposition high enough. Giving them 1 coin at a time may be more efficient than the usual bribe option to raise disposition, because for each coin you raise the disposition by 1. You can also use charm spells.


 * The third method is to talk with the beggars in various cities about Gray Fox. At first they will be hesitant to admit even that Gray Fox exists, but if their disposition towards you is high enough, and you mention that you wish to work for Gray Fox, you will be given the Finding the Thieves Guild quest.


 * Or one can simply wait around the Waterfront where Armand Christophe waits with his torch around midnight and simply talk to Amusei, Methredhel and Armand until they trigger the challenge.


 * You can also raise your disposition with Armand and the Join Thieves Guild option will show up in the dialogue.
 * There is also an Argonian in Bravil named City Swimmer who tells you to go to the garden at midnight for answers.

Ranks, requirements and guild perks



 * Pickpocket – Allows use of Ongar the World-Weary in Bruma as a fence, requires May the Best Thief Win. Note: its easier if you just travel to Bruma and steal from the houses around Ongar's! just make sure no one sees you!
 * Footpad – Requires 50 fenced, and Untaxing the Poor.
 * Bandit – Requires 100 fenced, and The Elven Maiden. Allows use of Dar Jee in Leyawiin as a fence.
 * Prowler – Requires 200 fenced, and Ahdarji's Heirloom.
 * Cat Burglar – Requires 300 fenced, and Misdirection. Allows use of Luciana Galena in Bravil as a fence.
 * Shadowfoot – Requires 500 fenced, and Taking Care of Lex. Allows use of Orrin in Castle Anvil as a fence.
 * Master Thief – Requires 700 fenced, and Arrow of Extrication. Allows use of Fathis Ules in Imperial City Elven Gardens District as a fence.
 * Guildmaster – Requires 1000 fenced, and The Ultimate Heist. Receive the Gray Cowl of Nocturnal. Allowed into secret Thieves Guild Hideout, effectively gaining a resting place/house.

Quests

 * Finding the Thieves Guild
 * Independent Thievery - This quest continually updates as the player fences more stolen items. At each threshold, a new Thieves Guild quest will become available.

From Armand Christophe in Imperial City

 * May the Best Thief Win
 * Untaxing the Poor
 * The Elven Maiden

From S'krivva in Bravil

 * Ahdarji's Heirloom
 * Misdirection
 * Lost Histories
 * Taking Care of Lex

From the Gray Fox
Via his messengers, Methredhel and Amusei, or other possibly from any Guild leader
 * Turning a Blind Eye
 * Arrow of Extrication
 * Boots of Springheel Jak
 * The Ultimate Heist

Doyen
The Doyen are the hands and eyes of the guildmaster, Gray Fox.
 * Armand Christophe in Waterfront
 * S'krivva in Bravil

Beggars
When you cant find information out for a Thieves Guild quest then most beggars in every city are willing to help for a little coin or two as they are well protected by the Gray Fox.

Fences
Fences are the people to whom you can sell stolen ("hot") property. Stolen property has a red hand over the item.

The fences are in order of availability as you progress through the Guild:
 * Ongar the World-Weary, in Bruma.
 * Dar Jee, in Leyawiin
 * Luciana Galena, in Bravil.
 * Orrin, in Castle Anvil's Smithy.
 * Fathis Ules, in Imperial City or Chorrol. Check Sins of the Father quest.

Members by city
Beggars are not full Thieves Guild members per se, but they are under the protection of the Gray Fox and often offer assistance for quests for a little gold. If famous enough they will give you the information for free.
 * For the main article with the members, see List of Thieves Guild Members.

Books related to the Thieves Guild

 * Followers of the Gray Fox
 * Gray Fox, Man or Myth?
 * Myth or Menace