Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-24180901-20131204162251

Just taking a break from a Fredom Force (2004 and still kicking major ass) game, so yeah, at times I am "here to blow stuff up".

You are opening a delicious can of worms there. There are two things that get confused a lot and I confess to not always being clear on the matter either.

One is realism, the other is believability. A game does not need to be realistic (throwing fire from your hands? What?), but it needs to be believable, which is something else altogether.

It needs to follow its own internal rules, in that you get told what to expect and this is what happens, except when you are not told the (internal) truth, because the story demands that you find it through gameplay.

Look at Mass Effect 3 - which left me breathless as far as gameplay goes, but the ending was such a turnoff, that I never touched it again. I am not the only one too, because I recently saw it on the budget shelf, lowest price segment. Along with games you´d need to pay me to play them.

Well, Mass Effect had no vampires in it and maybe it is just me and my age - I remember vampires before Anne Rice and they were something radically different. I dont know about Arena and Daggerfall, but even Morrowind had very different vampires from Skyrim (that is when Anne Rice hit the shelves and millions of modders presented their demand to bring Monsieur de Lioncourt to Tamriel).

What Bethesda does is a lot less extreme in terms of breaking consistency, but I do hope that I have made myself clear - to me, if it is sold as "roleplaying game" it needs to tell a good story. To me the immersion is broken a lot more, when my sweet Brelyna (who can and does hold her own in a fight) is abducted out of a house that is under guard by both Rayya and Lydia (I dont know about Llewellyns and the unnamed coach-drivers fighting prowess, so I dont count them), not to forget immortal Sofie and her brand new glass dagger, than when my weapons are maintenance free. For the weapons I can assume that gets taken care of in "downtime", but I find it hard to believe that some two-bit bandit (5000 gold? dont make me laugh, thats lunchmoney at this stage of the game) can get past my angels of death and steal one of them.

This is really the only thing I care about - the story needs to fit with itself.