User blog:Deadpool of the Wastes/Mods I'd like to see...

...but am too busy/not sufficiently geeky to create, even with Steam Workshop (I realise that these may already be available on Nexus). As with most mods, I'd see them as interesting additions to future DLC:

1) Firearms (stay with me...). This seems to be a bone of contention among fans of the series, but there's already a mod which equips the player with a pair of flintlock pistols, both semi-automatic and with infinite ammo! The mere fact that they operate with a flintlock mechanism seems to be something of a quantum leap in terms of tecnological innovation. I accept that only tenuous parallels exist between the timelines of Tamriel and Earth, but given that 200 years pass between the events of Oblivion and Skyrim, and simply by observing the world of Tamriel, it seems reasonable to suggest that the place is on the cusp of their version of the Renaissance. Would it not follow that, in the immediate aftermath of gunpowder's invention, rudimentary firearms would begin to creep into the battlefields of Tamriel, at least to those with enough gold? The mod I'd like to see gives the player access to Skrim's equivalent of the first portable European guns of the 14th-15th centuries. The gun would be as faithful to the real-world equivalent as possible: crude, unreliable, very slow to reload, inaccurate at ranges over 50 metres, and heavy (30lbs +). The player would also be required to carry lead/iron shot, powder, wadding and a ram-rod. This would be balanced against an extremely high damage rating. With new branches of the Smithing and Two-Handed skill trees, the player could become skilled enough to improve their firearms casting and use, and could reach a point whereby 2-3 shots are enough to bring down higher-level Dragons. Flintlock pistols would remain no more than a glint in the gunsmith's eye.

2) Lenses, specifically telescopes. Having gone from Fallout 3/New Vegas to Skyrim, I realised that the only time I ever really used VATS was to 'scan' anyone/anything in range, to check whether or not they were hostile. In Skyrim, I find it annoying that there's no reliable way of differentiating between Bandits and harmless random travellers, other than by approaching them, weapon at the ready, to see how they react to the my presence. Access to a basic telescope would allow the player to 'tag' distant figures as hostile or friendly, and thus make an informed decision on how to proceed.

3) I accept why Bethesda is iffy about allowing the player to attack children, but I'd like to see infant versions of some of the creatures around Skyrim, e.g Deer, Trolls, Wolves. If only in the cause of realism.

4) Realistic features for Humans. Given that we're in what is essentially a medieval world, many of the NPC's would be fat (especially the Jarls), skeletally thin (peasants, beggars), ugly and with disfigurements, such as disease or missing ears, teeth etc.

Feel free to comment. Thanks for reading.