Board Thread:Roleplaying/@comment-25286356-20140402215112

Synopsis
The year is 4£ 202,

The Stormcloak Rebellion rages on as the last of the Dovah falls. Nor native nor soldier yet hangs his banner atop Dragonsreach. As both sides of the civil war tear each other apart, numerous patrols and supply shipments simply fade from existence with no plausible explanation. During the several weeks that followed, what few survivors the ravages spared reported sigthings of one enemy whose name no one in the Nords' native province even considered.

The Falmer.

A new, evolved and intelligent breed of Falmer marches on the already-torn province, leaving naught but mayhem and ruin on their path. Nor Empire not Stormcloak can even fathom a means to end this bloodbath. All but a few adventurous souls spawned a means to restore the balance. Those who ventured into Oblivion and swam into its very waters in order to contact the Prince of Knowledge know of a way. At the cost of eternal servitude and blind loyalty, these companions would be granted immense powers that they would emply in order to unravel and purge the source behind the Evolved Falmer.

Rules

 * No overpowering. While you do posses immense powers, you aren't Akatosh, either
 * No META
 * No excessive stupidity. It's okay to fly a joke or two
 * Mora's Gifts (your powers) may only be used during boss fights

Character Sheet
Name: Inu'ud Race: Redguard Class: Archer Armament: Elven Bow, Elven arrows Apparel: Sleeve-less Leather Armour, bracers and boots. Green woolen pants Biography (size is irelevant): Former Legionary. Left to persue a life on the lam. Recently escaped from the Imperial City Prison, but was caught. Offered a pardon by the Elder Council in exchange for her aid in taming the Falmer. Mora's Gift: Ability to tranform into a Werewolf made of pure fire and lavastones. 