User blog comment:Draevan13/The streamlining of the Elder Scrolls series, and some Skyrim flaws./@comment-5280592-20121115012535

I'd like to say for the howevermanyth time today that I can't think straight, also I'd just like to make a few points before I go do other shit and finished reading the blog itself.


 * Realism =/= FUN, the thing games were made for.


 * The gaming community as a whole has bearly changed recently, the problem is the gaming industry. In an attempt to get as many sales as possible they just kind of mash in random shit that can draw people in with


 * a. "Tee Hee, nue shitz fur mea to plae wiff"(I hate myself for that statement)


 * b. "Oh look, that seems like a nice storyline."


 * c. " I like what they did with those graphics!"


 * d. Putting shit together and calling it something it is not. On a request from a friend I looked into that new FISH game, and saw it said sandbox. Skyrim is somehow an RPG. Finishing this thought before I lose it because of something or the other; the games have elements of each genre, this does not make them the actual genre, somebody somewhere thought that adding more labels to things would make more fans of the genre buy it, instead of renting it first like any logical consumer should.


 * e. There was a firetruck, so I lost that though.


 * People who said that Beth removed mid armor and greaves for an exploit or something are basically just saying that it was the best course of action, it wasn't. Instead of taking out greaves for an enchanting exploit or soemthing they could have just not made any of the enchantments directly related to each other, made useless enchants like added strengh, etc..


 * Perks were a good idea that was poorly implemented. My merchant sells things from place to place, he gets attacked by things sometimes, he uses a sword, therefore he is on equal footing with my merc, a swordsman who has been trained with her bandit mother for several years (according to me). Perks prevent that, but if you have enough then you're on good enough ground. Attributes, such as strength, fat content, musclemass(so nobody can pull the anime strength curve) and stamina keep things farther. The merchant who runs/rides/smuggles/verbs things would have higher social skills and probably stamina than that guy who just kill things with his bear hands, but have much lower strength, no matter the perks. Perks are called perks for a reason.


 * If we wanted too much realism then we might as well add grappling, used in some form in all successful martial arts. Axes could hook things, disarm people and leave openings for use to shield bash them/other fun shit. Too much streamlining and you have unrelated weapons just making SALMON-esque hitmarkers (I use them because of how infamous they are with it) that only hit the thing you aim at, but nothing else. I personally like how in Skyrim you can hit peripheral things. The fact that you can't choose which peripherals annoys me to no end though, as well as the fact that we can't go from a block right to a hook, can't stab, and can't choose to just not hit the thing that they block. Would someone kindly explain why my supernatural greataxe can't just snap Generic Bandit 259's iron mace in half with one swing, instead of stopping right infront of it?


 * We can't go off sales for information on thoughts. Most of them might be from the parents of the same annoying caste(i've been playing with raws in DF too much) of children that yammer on the bus about preordering SALMONELLA or something. Then again, some the people who complain also think that playing RE4R makes you automatically too good to accociate with people who take the bus.


 * Streamlining by defenition is taking out unneccesary things tomake things more aerodynamic. How did taking away my ability to wear pants make it fly better? As a person who likes self imposed challenges, like not carrying over a certain weight, and having nobles wear some protection (not a whole freakin' suit of armor, mind you), it seems stupid to have steel armor welded to the pants.

I realize that the success of one game should not be copy pasted to others, they may not like things I like, I won't force it on them (notice the lack of mentioning of DF? Not everybody can handle twelve PHD's out of high school without being some kind of super hybrind of a hard worker and a lifeless automaton). I'd really be happy if they didn't force me to play games that were altered significantly just to make them feel like they don't suck.

And (>_>), I had something else to say, but I have to go in .02 seconds.