Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-23371555-20131003134925

71.61.177.24 wrote: TheMindOfMadness wrote: I've been minorly active on this thread early on as a Wikia Contributor, and I was wondering about the other Daedric Quests (specifically Hermaeus Mora, as I loooooooove forbidden knowledge.)  Perhaps a soul from the Third Era breaks free from Apocrypha and begins to ravage all of Tamriel with all the forbidden combat and magical knowledge he amassed over the millenia in the endless library. Hermaeus Mora requests the BoJ's aid because this soul could potentially absorb the power of any Elder Scroll, thereby becoming the embodiment of the apocalypse (and because the other Daedric Princes are blaming him for the chaos). Upon confronting the nameless soul the BoJ discovers that the soul is a now-insane Eternal Champion about to drain an Elder Scroll. The BoJ must make a choice. Either use a weapon with a Soul Trap enchantment to capture him before he absorbs the Elder Scroll to safely transport him back to Apocrypha (the ET takes 4x damage from all Soul Trapped weapons) or fight him openly and kill him.

If you capture him Hermaeus Mora will thank the BoJ and pledge his allegiance by gifting the BoJ with the Oghma Infinium and the ability to visit Apocrypha at their convenience. The other Princes will be wary still because the ET is now a potential randomized time bomb.

If the lethal option is picked the ET will do quadruple damage to you with all the available attacks you have as well as mimicking your strongest attacks and using your own skills against you. When you defeat him Hermaeus Mora will be a bit miffed at losing his prized soul but the other Princes will be overjoyed and their disposition towards you will triple.

If the ET absorbs the Elder Scroll all time will freeze except him. He will then approach the immobile BoJ, mock him a bit, then incinerate him. That sounds a little too...epic. Maybe make the stakes less high? Other than that, it's awesome.

I just don't want it to be an epic, world-saving, greatness-and-power game all over. The Daedric quests should be minorly epic, if they are at all, and the vast majority of the quests in general would be smaller, fairly mundane ones. Give it a more grounded feel,like Skyrim, as opposed to the "ancient tales of sword and sworcery" vibe I got from Oblivion.

- WorshipsMeridia Fair point. Any suggestions?