Privateer's Hold (Quest)

Privateer's Hold is the starting dungeon in. The spawn point is in a sealed off cavern, which is reached after swimming away from the ship the Emperor sent to Daggerfall. After arriving, a brief tutorial on game mechanics is given. Based upon Character Creation, how the background questions were answered, certain classes and items are received.

Layout
Privateer's Hold is a very small dungeon in comparison to others, but there are doors leading to side rooms with enemies that can be bypassed if one's weapons and armor are not adequate. There are a small amount of hidden doors including the first one, some of these will be opened by enemies, which reveals the location of the secret door. This dungeon is a good example of whats to come in Daggerfall. Privateer's Hold serves a good way to level up (if the enemies are killed, not avoided). The exit of Privateer's Hold is, like all Dungeon exits, a stone arch and skulls within.

Enemies
Privateer's Hold contains:
 * Many Rats
 * Giant Bats
 * Skeletons
 * Orsimer (Orcs)
 * Humanoid enemies
 * Gizzly Bear
 * Imps