Board Thread:Mod Discussion/@comment-24489208-20131106230206/@comment-76.92.88.175-20140226215409

What 77.250.167.251 said. Since the LUA scripting language will be used for ESO, "mods" ("Add-Ons" is the approrpriate term) will have the potential to be very similar to those of World of Warcraft. Go to Curse's "World of Warcraft Addons" site for examples. As others have mentioned, these are more like utilities, which can bring in entirely new functionality, through interaction with available background data (e.g., display of damage metrics, healing metrics, threat metrics, overlays, customized user interfaces, and plenty more). Technically, it could be possible to create client-side mods or addons that could show oneself wearing specific pieces of gear, but these would not affect anything server-side, and so would render them functionally useless (e.g., weapon stats wouldn't actually be changed, and others would see you with the actual gear you are wearing). Even this is a bit of a stretch, though. I said it could be possible, but depending upon how that's accomplished, it might be more or less difficult to get away with, and, again, would still be functionally useless (essentially). At any rate, I'm very glad that LUA is being used and is open for others to utilize. This offers huge potential for even mediocre games, so, depending upon how ESO is implemented, this could smooth out rough spots. I hope I wasn't too redundant.