Conjurer (Oblivion)

Conjurers are robed mages that excel in Conjuration and fighting alongside their summoned allies. Aggressive magicians with their own agenda, their lairs are populated with summoned daedra including Scamps at low levels and Dremora or Atronachs at higher levels. Conjurers are similar to Necromancers in many ways, except that Conjurers summon Daedra creatures while Necromancers re-animate and summon creatures of the undead persuasion.

Equipment and combat
Conjurers may carry up to three leveled health restore and magicka restore potions, as well as a leveled dagger and the occasional magical weapon or clothing item.

Killing the conjurer will result in the death of its summoned creature, so focusing attacks on the conjurer is a good way to win the battles quickly. Another strategy is to run until the summoned beast fades away, usually after about 20 seconds. Make sure to kill the conjurer quickly though, as he will have summoned a new beast only a few seconds after the passing of the first.

Subtypes
Common variety of these magicians. Very skilled in the art of conjuration.
 * Conjurer
 * Conjurer Adept

Locations
A list of locations where Conjurers can be encountered.


 * Arcane University
 * Belda
 * Beldaburo
 * Border Watch
 * Ceyatatar
 * Fort Aurus
 * Fort Black Boot
 * Fort Bulwark - Knights of the Nine plug-in only.
 * Fort Caractacus
 * Fort Entius
 * Inside the cave behind the room of Fathis Aren
 * Fort Rayles
 * Fort Roebeck
 * Fort Sejanus
 * Imperial City Waterfront
 * Sage Glen Hollow
 * Sardavar Leed
 * Vindasel - exterior only.
 * Yellow Tick Cave