User blog comment:LeDaea/On Attribute removal from Skyrim/@comment-58.69.27.93-20130409100139

The problem with Bethesda's new system is that it made the gameplay in some cases worse rather than that of the last games for instance:

When your a Mage the problem when they removed the attribute of willpower  you are stuck with the same base magicka Regen that you had since at the start of the game or you can increase it with the restoration skill tree perk to increase it by 50% but it isn't much at all your regeneration all now depends on what robes you wear or what enchantment your armor has this is a bad thing opposed to just having a stat that you could increase when you level up you now have no choice but to wear robes that have higher magicka Regen stats regardless of whether or not you would like to wear the armor in the first place and I never crunched numbers to calculate my desired stats at all I just pounded my stats all to my liking because the descriptions given to you at the attribute increase screen when you level up tells you what you increased and buy just looking at my magicka recover faster it doesn't take a genius to know what any of these mean or what they do it makes being a pure class crippling to play without its needed attributes but for jack of all trade type characters the new system is very beneficial to them they can just apply this style of gameplay and basically be over powered through the course of the game sneak attack, spell spam then melee rinse and repeat for most enemies all the way to end game while most of the pure classes get severely underpowered in their own specializations giving them no positive qualities for specializing in their core skills endgame forcing you to diverge into a secondary class to survive for the sake of gameplay and you need to max out all skills even the ones that contradict your play style just to reach the maximum level.

"Your Agility has increased by +4! Your Strength remains unchanged, and will stay that way regardless of the miles you run and the mountains you climb and the trolls you conk out with the pommel of your sword, until you decide that you should be stronger. What on earth is that? How does the traditional level-up process make *any* intuitive sense? Skyrim's system is a response to this. It is meant to be the answer to the problem, "how do we make the player's experience more natural and immersive?"

That is because the stat of agility does not correspond to the running speed that your character has it corresponds to the flexibility of your character, his bodily movement, his reflexes, and reaction time to attacks all does not really on the strength of your body but do you know what stat you really were talking about its speed. speed dictates your base speed at running basically your lower body strength and the strength that's being talked about in the previous games basically dictates your upper body strength the ability to carry things and the ability to hit harder by adding extra power to your swings and the thing you should be really talking about here is why my endurance doesn't increase this attribute correlates to your Fatigue or stamina and the amount of health you gain on leveling up which is very important to all warrior sub types but this isn't the case of just the Elder scrolls series this is the case for most established RPG's this is just how these types of RPG's work and have worked for over nineteen years since the series began and its better than how Skyrim does it it basically states that you have the same base running speed and health regeneration the later increased only with clothes and to quote you "will stay that way regardless of the miles you run and the mountains you climb and the trolls you conk out with the pommel of your sword," which makes even less intuitive sense and the only dodge move is a sneak perk which allows you to do a roll which makes even less sense in hind site since this wouldn't in any way be a silent ability but this in the previous game was part of the acrobatics skill which made sense. With the old system you have a choice in Skyrim's new system you don't at all no matter what you do. They have improved the game tremendously in-game but crippled the stat or class type gameplay.

Hey don't get me wrong I like the new gameplay that Bethesda put in Skyrim and unlike some people I really like the new Magic system and how it works its just that the removal of attributes crippled not only customization but certain gamplay styles in previous games.