Board Thread:Oblivion/@comment-27023649-20150927130113

So the first character I made in Oblivion was a poorly leveled Khajiit. Every level I gained 2 attributes max. By level 9 I couldn't kill anything. I realised the problem was unfixable, so I made a new character. This time I learned about the leveling system and I tried efficient leveling. It was great, I was able to kill lots of enemies without much hassle. However, it was a bit immersion-breaking (imagine having to alt+tab to notepad every time you level up a skill) so I installed the skill diary mod. It was a bit easier to keep track of my skills and I was able to continue with the game. I stumbled upon a daedric shrine, tried to start the quest and got a notification saying I was to low level. Usually this wasn't a problem; a bit of grinding and I'm done. But I was trying to level efficiently and after about 20 hours in the game, I only reached level 3. The level requirement for the quest was 10, if I remember correctly. Grinding for dozens of hours wasn't gonna be much fun, so I turned to console commands. The highest level requirement for any quest in Oblivion is 20 (I think), so I added 17 levels and +5 +5 +5 attributes for each level.

But something felt wrong. Monsters were considerably harder to kill (compared to the time when I was level 3), suggesting that I had done something wrong. I really have no idea what made me weaker than before. Could someone please post the stats of a level 20 efficient leveled Breton? Maybe there's a better solution...

The Oblivion leveling system's main problem is the fact that you might not take the maximum attributes from that level if you're not careful, You might level up a major skill too soon and you're pretty much screwed, unless you reload an older save. Skyrim fixes that by not having a major skill sistem every skilll is a major skill and each one leveled you up. I guess you could do that in Oblivion (only level up your major skills) but you're expected to also level up your minor skills.

But that's easily fixable. Make a mod that makes every skill major and make it so that you level up every time you level up  30 skills, so instead of having every skill-levelup give you 10% make it give only 3.34% of the level. That way you know that you won't unintentionally trigger a levelup sooner than expected and every time you level up you'll know that you took the maximum out of your level.

Or maybe even erase the whole attribute and level system and make it all be governed by the level of your skills and remove the skill cap. Monsters would level according to your skills ( if it's a boss, it would have 2x your every skill and if it's a rat, 0.1x for example).

Surely I am not the first person to come up with that. Does anyone know a mod that does one of the two options above? If not, please, anyone with programming skills... Please?

Thanks for reading this all the way and thanks in advance for your responses.

P.S. Sorry for my bad English. 