Board Thread:Future TES Titles/@comment-24.55.5.108-20160728043257

This is a list of a few things I would like to see improved in the new Elder Scolls game. If anyone agrees and has anything to say or add, your opinions are certainly welcome. Hopefully if we get enough feedback, the developers will hear our ideas and incorporate them into TES6 or future titles! Have fun, and let me know what you have to say!



 I collect a copy of every book, I should be able to open up or become the owner of a library. To make things even more interesting, if I place them in the library, then burn down the library, Sithis could make me an agent or give me some reward.

I would love to see spears, polearms, and javelins. Considering they are efficient, effective, and especially easy to make, this should not be beyond thought. Left Click: stab, Right Click: block/swing. This would be an exceptionally easy weapon to force us to make at the beginning of the game, or during hunting quests. The lack of a gleam would make a wooden spear without a metal tip easier to sneak while carrying as well. Javelins could be made at a carpenter's workshop, or at a campfire with a small tree, or branch, and a carving knife.

If I can smith, and cut wood, shouldn't I be able to craft things like wooden spoons, plates, and buckets to sell for more gold, and more useful things like arrows, bows, javelins, or even home upgrades like furniture? Can you split the smithing tree with carpentry?

Arrows should penetrate through targets or force them to at least twitch if they stick. They should glance off plate armor unless they are specially barbed to do so, and should do critical damage to head and serious bleeding and stamina damage to the body.

Magic needs an overhaul, but I don't necessarily think we need to be able to craft our own spells.

Is it possible to allow our character to increase stamina, health, and magicka depending on how we use him/her per level up?

We want contusions, evisceration, etc.(with the option to turn them off).

Metal armor should have a high chance for physical attacks to glint off, and decrease resistance to elements unless otherwise specified. For example, electricity could arc toward units with heavy armor or metal weapons (which could lead to more strategic gameplay if the enemy you want to hurt is not wearing any, but his friend is). Fire will be more powerful because it will heat up the armor. Frost attacks will take longer to return to normal speed from.

Getting blocked gave us a ridiculous set cooldown time in Skyrim. We want more diverse combat. If I swing a sword and it is blocked, I should not have to wait to swing again if it was a light weapon. This is especially true if I am using a dagger, and fighting one on one.

If a person is struck before completing a power attack, it should do critical damage and cause flinching or instant death.

I should be able to block with my shield and stab at the same time, and my character should appear so that he raises his shield intentionally in the direction of the blow or arrow being shot, for a more immersive experience.

I saw no fruit trees in skyrim, which would have been okay if there were wagons on the roads between cities so the game could have the appearance of being brought in from other lands. This is esthetics, but that hurt the immersion for me.

Can I buy a house outside the city, perhaps with my own small farm, a chicken coup, or a ranch? That way, I'm not stealing somebody's cabbage.

If divorces are put into the game, there should be characters who reject you if you have already been divorced, like they would in the real world, and shallow people who only are interested if you have anough gold, just as a joke.

Can we get a spell that blows a door open with an exlopsive force, damaging anything on the other side? I hate opening a door to find something on the other side staring straight at me.

For esthetics, could we get windows and possibly mirrors? 