Board Thread:Lore Discussion/@comment-71.226.242.68-20131113201112/@comment-32121369-20170527065842

71.226.242.68 wrote: Hey I was wondering about this. Since Daedric Princes are basically the same as the Aedra, the only real difference is that the Daedra represent change, and the Aedra stasis, can the Daedra be killed? I know the Aedra can (i.e. Lorkhan) so can the Daedra be killed as well? When defeated in Mundus, the Daedra's true essence is returned to their respective plane of Oblivion. However, if the Daedra were to be defeated in Oblivion, which has never been attempted before, its essence would have nowhere to go, leading me to believe that it would be entirely destroyed. Am I right? Or does anyone else have an idea about how to permanently kill a Daedra? I wanted to take what you said here and use it to better explain an idea for new kinds of quests in the elder scrolls games. You see, in Skyrim we cant actually travel to Mundus or Oblivion to face off and kill or destroy a Daedric Prince, right? This is according to lore. But imagine if in Skyrim there was some hidden process, game, or quest mechanic or way to actually destroy a Daedric Prince by defeating it in Oblivion. (for the sake of the concept im trying to explain just pretend that this is the way you can kill a daedric prince).

What im talking about is Organic quests that really arent marked or explained but nonetheless it would be very possible in game for certain tasks, accomplishment, goals, and desires or ambitions to be sought after, discovered, achieved, taken, and satiated.

If the radiant A.I. and radiant world is organic and powerful enough (if the type of A.I. and systems logic that would be necessary for all this is even an available technology) to simulate a more complex but organic society held together by certain people or NPCs, groups, factions, as well as functions or certain game world laws the govern the functions of certain elements such as traveling to oblivion/other worlds and killing an existing entity that may or may not even be part of the main quest or any quest (lets just pretend that there arent any daedric quests)

But because they are part of the TES world and history and lore then they can still be discovered by various means and interacted with in various ways based on the A.I. governing the prince or the programmed laws governing the functions of the game world and all that is possible in that world including but not limited to coming up with your own plan to first enter Oblivion and then Kill the Prince and then escape.

All of this without any of it needing scripted events. Just organic emergent gameplay with limitless possibilities so that even after youve completed every quest, made several playthru's seeing all the content, delved into every dungeon, found every item unique, and discovering 100 percent of the game there would still be things to do that are simplly based on the systems within the game world.

Things you can play around with while also having radiant quests to still complete. Actually the things that i would want to be able to do, the things ive been trying to explain would be similar to Radiant quests only with a deeper sense of discovery and obviously they wouldnt be marked nor would anything be specific. Its just a matter of cause and effect in the games world.