User blog comment:The Milkman/The State of Skyrim's Economy/@comment-2007196-20121121213634/@comment-3492791-20121125211252

Actually you're right. I forgot that I looted endless chests so I assumed it came from missions because I hadn't really done anything else to earn it.

I never said that the "challenges were bad because they were challenging" I said they were the only challenge, and at times just make things unreasonably difficult in interest of padding out gameplay. I gave my example of one of the Navel missions (as it was the one I remembered for this case) where the optional objective was to kill all enemy ships by shooting their powder stores. The powder stores only became exposed when you did sufficient damage to just the bow of the enemy ship. Just how much damage was needed the game couldn't decide, so either I would do nothing or blow up the ship. I eventually had to look it up to how to do it without killing the ships outright. I eventually managed to do it, but it maybe 20-30 minutes. That isn't a goal seamlessly integrated into gameplay, it's a nuisance they tacked on because they couldn't think of something better. I still of course 100% every mission in AC III/R/B, i'm just saying the game itself has no real difficulty, and these "optional" objectives feel at times like they were tacked on out of obligation when they couldn't think of something decent.

Pistols are functionally different as they have varying range and ammo capacity. I was referring to the actual weapons, not the guns. All those stats are useless because every enemy is still block what they block, have the same weakness, and it will always take three hits to do a combo kill. The only difficulty in fighting is that some enemies block certain moves, most notably basic attacks, but the thing is they always do this. It would have been better if that carrying a heavy weapon allows you to smash through people that block but you are slower so enemies can block combos and counters and such. Using a small dagger allows you to do combos and counter more easily, but basic attacks can be easily block, and your own blocking may fail at times because your weapon is so small. So on and so on with weapons class and such.

As said above, the only difficulty to combat is what enemies can block what moves, as you can block everything. So why is the human shield the exception? When you start a combo chain you need to be careful to not hit the guy that will combo break you. If that's how they want to do it, it should be the same with the human shield. You need to pick the right guy to do it to or else you get a slap to the face followed by a lead slug.

Judging from that you prefer running headlong into targets, there is no point in discussing this point with you, as we obviously have different playstyles.