Board Thread:Morrowind/@comment-65.13.179.156-20130521023026/@comment-24383960-20160113211645

200.217.107.1 wrote: Morrowind did not have such epic quests,it just did not have the marker.

Morrowind was not hard,the gameplay was just horrible,almost unplayable combat.

It was not addicting,both Oblivion and Skyrim offer much more.

It did not give total freedom,just somewhat more than Oblivion,and less than Skyrim.

The World was not interesting,it was just a bunch of sand and mushrooms,everything looked alike.

The World was not giant either,it was just one island,Vvardenfell. It gave MUCH more freedom to do what you want than Oblivion and Skyrim. You could power an enchantment with the soul of Vivec, and you could destroy the Main Quest and sever the Prophecy of the Nerevarine. The world was bigger than you think, and took a long while to explore because of having to pay for Fast Travel, and said Fast Travel mostly being in towns. The world WAS interesting, it had different enviroments around the map. Mushrooms and the svamps were around the South, the Ashlands, Red Mountain and most of the Dwemer ruins were in the Middle and the top was a barren, cold wasteland with only a few people around. The gameplay was not horrible, it was more based on character skills than player skills. It's quests are much more fun than Oblivions and Skyrims fetch quests, beat-up quests and dungeon clearing quests.