Board Thread:Off Topic/@comment-198.174.0.11-20130910201652/@comment-99.32.164.175-20140627172130

Peryn Fralene wrote: Here, i'm gonna do it for each race :D

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Race: Argonian

Ability: Once a day, can activate the Histskin ability (Health Regeneration) for a short period of time.

Weakness: If this ability is used very oftenly (Without putting it to rest) can slow down the health regeneration and can even cause the health to stop regenerating (Of course, food, potions and healing spells can still be used, but their efficiency may become limited). By time to time, health regeneration will come back to normal.

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Race: Breton

Ability: Once a day, can activate the Dragonskin ability (Magic Absorption) for a short period of time.

Weakness: If absorbs too much magic, can cause himself to be overflowen with magicka, making the consenquences... lethal.

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Race: Dark Elf

Ability: Once a day, can activate the Ancestor's Wrath ability (Simular to Fire cloak) for a short period of time.

Weakness: If his health is running very low, it becomes pretty hard to control the flames, this may make a disturbance in the flames, making them (by little) affect the caster.

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Race: High Elf

Ability: Once a day, can activate the Highborn ability (Magic Regeneration) for a short period of time.

Weakness: If this ability is used very frequently, can slow down the magicka regeneration and can even cause the magicka to stop regenerating (Magicka potions can still be used). By time to time, magicka regeneration will come back to normal.

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Race: Imperial

Ability: Once a day, can activate the Voice of the Emperor ability (Calming oppoments) for a short period of time.

Weakness: This ability may not affect the undead.

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Race: Khajiit

Ability: Mutliple times a day, can activate the "Nightvision" ability (Seeing in the dark) for a short period of time.

Weakness: If this ability is used in daylight, it may affect the retina and lens, making the vision blurred (This can heal over time).

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Race: Nord

Ability: Once a day, can activate the Battle Cry ability (Making enemies flee) for a short period of time.

Weakness: Depending on the loop between his level and (one of) his enemy's, it may not affect a certain enemy.

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Race: Orc

Ability: Once a day, can activate the Berserk Rage ability (Making himself stronger) for a short period of time.

Weakness: Overdoing things during the effect of this ability may cause the bone break fever disease.

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Race: Redguard

Ability: Once a day, can activate the Adrenaline Rush ability (Stamina Regeneration) for a short period of time.

Weakness: After this ability is used, it may cause exhaustion, making stamina regenerate a little bit slower until it reaches it's maximum.

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Race: Wood Elf

Ability: Once a day, can activate the "Command Animals" ability (Does just what the title says) for a short period of time.

Weakness: After this ability runs out, the animals that were caught in it will become hostile.

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Well i hope i didn't misunderstand the question :D I really like the idea of side affects to racial powers. There should be something like this in TES VI.