Board Thread:Online Discussion/@comment-144.64.116.243-20130211195141/@comment-69.40.212.164-20130313231508

I have to say that while I enjoyed the free-class system Skyrim utilized (I use that term becuase you still could specialize in a class architype, just without an official title), I understand the need for classes in an MMO. You're talking about taking the focus off of the single hero in the game to having to differentiate between hundreds, or thousands, or millions of heros doing some of the same things and some different things. (holy crap that was one long run-on sentence, I apologize) That being said, while they're giving you a class title in EOS and putting a certain amount of structure back into some of the building of your character, it's not a traditional class system. In WoW, for example, my warrior can't learn to heal, and would gain absolutely no benefit in wearing anything but plate, or heavy in EOS, armor. I'm excited to see how this new system pans out, and to see if they can make a major change in the industry's idea of "normal".