Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-71.61.177.24-20131101034910

UselessArgonianMage wrote: Oh, nevermind, I know who Worships is. Why didn't you tell me you were Peter Molyneux? I'm kidding of course, but this is starting to sound like the early Design Document of a Peter Molyneux game. Or a Hideo Kojima game. And I'm sorry but the Armour fitting idea sounds, while cool, rather tedious in the long run. It doesn't work for non-Smith characters as they will have to shop around all of Tamriel just trying to find the Armour that fits them, I have ended up doing similar things in other RPGs and it is the most tedious thing ever. But most realistic things are, remember that realistic isn't a good thing, realism is what we are trying to escape by playing games. This:

"So then I went along with the idea of realism in clothing, and I came to burning clothing with fire spells, and objects that are flammable in real life being damaged by fire spells. And then frost spells giving clothes an "enchantment" that makes you colder because the melting frost of the spell makes the clothes wet, and metal armor making shock spells more effective. And crazy awesome realism stuff like that."

Sounds good though. I see no reason to hunt around Tamriel to find a perfect fit. There would be very few sets of armor that you couldn't wear at all. They would just have slight negative effects if they were too small or too big or ill-fitting. Very, very slight, like, a tiny tiny bit off stamina because you can't focus as well. It wouldn't have very many practical results, just to fulfill my need for cool realism and add a bit more diversity to the armor. In other words, I'm suggesting that it be included for next to no reason. :/

- WorshipsMeridia