Board Thread:General Discussion/@comment-26709586-20170719072516/@comment-1600847-20170719120011

I've only played Morrowind, Oblivion, Skyrim, ESO, and read the two books, so I'll only focus on them.

While I love all of them to death, I've never found that TES games have had the best main quest storylines. I find they're rather simple, or copy one another (ESO's plot of a Daedric Prince wanting to take over Tamriel using cultists to create portals to his realm is straight up Oblivion 2.0). Though I don't think they're anywhere near bad, they're nothing amazing either.

The books were much better, but are way too short! I know they were only written to tie-in Oblivion and Skyrim before the latter came out, but I'm still amazed Bethesda never had any more books written. Maybe we'll get a few more whenever TES VI comes out.

If I had to pick a favourite main quest/storyline, I'd have to say Oblivion, because:

A) Not being "the hero of prophecy". The Emperor says he saw you in a dream once or twice in the tutorial. That's all we get. Versus Morrowind and Skyrim, where you're referenced as the "hero of prophecy" (i.e, Nerevarine or Dragonborn) constantly. Speaking of which...

B) In Oblivion, your title is something you've accomplished;  Hero of Kvatch or Champion of Cyrodiil. I'd much rather be titled something I've done (Hero of Kvatch), not what I was born as  (Nerevarine/Dragonborn)   . Personal taste, I know.

C) The twist at the end of the main quest. I found that subverting our expectations and having Martin be the one to save the world, not the player character, was great.