Board Thread:Lore Discussion/@comment-15888551-20130819093722/@comment-7153552-20130820144532

I'm going to say this before I unfollow this thread, because everyone seems to be talking in circles:  Guns break lore. We already have things like scythes and ploughs - if you honestly think the single farmhand at one of the ranches did all the fields, then you're a little out of sync. If you RP a non-magic user, than you need to get a follower that is a magic user. It's not on Bethesda to give you an alternative to their current structure, they give you a fire spell at the front of the game. You don't have to use it much, or at all for that matter, but it's always sitting there waiting on you. Even all the Dwemer tech isn't as advanced as some of you are talking, the best we'll have from there is high-powered arrow/bolt launchers.

It's been said before, but I'll say it one last time, then I'm out - promise, lol:  If you want a different game, go play that game. Guns will be in Fallout and Fable (if you don't mind replaying old games), but TES with guns is no longer TES.