Board Thread:Roleplaying/@comment-14139769-20140830042819

-Premise-

Tal'zek was once a mage from the collage of Winterhold, but his lust for power drove him to do something an honest mage would never do. he summoned demons to teach him the forbidden school of blood magic, when he returned to the collage he was shunned by his peers and exiled never to return. from that day on Tal'zek swore that he would rule all of Tamriel and show the world the true power of Blood magic, after this the church of the divines declared that any mage not in the collage of Winterhold is a Gaatlok. to insure that the mages would never turn Gaatlok, the church created the Templar order: an order of religious warriors trained to hunt mages and de-spell magic in most of it's forms.

-Character sheet- Name:

Race:

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Bio: -Rules-

1. please try not to be overpowered (it's OK if your character is overpowered, I'm cool with OP characters)

2. You cannot be a Divine or a Daedric Prince

3. Give the role-players time to react to the actions

4. You can use all of the races of TES lore

5. You can not kill or maim (remove the limbs of) other characters, you can if they say it's ok to though

6. you can be a blood mage but if you are you MUST be loyal to Tal'zek and his followers

-Blood magic spells-

1. Blood magic: allows caster to use spells such as Blood wound for the cost of -2 health per second instead of using your magika. the caster cannot be healed while this spell is active

2. Blood wound: The blood of all hostile targets in the area boils within their veins, inflicting 5 damage per second for 20 seconds. Targets are paralysed for ten seconds. Undead (excluding vampires and werewolves) are immune to this spell (Blood Magic must be active.)

3. Blood Puppet: the caster moves their hands as if controlling a marionette doll and the target become a slave to the blood mage for 1 minute. Players and Undead (excluding vampires and werewolves) are immune to this spell (Blood Magic must be active.)

4. Life-drinker: The blood mage deals 50 damage to a target, healing the caster 50 points. This healing is not affected by the healing penalty of Blood Magic. (Blood Magic must be active.)

5. Haemorrhage: This spell corrupts the blood of all foes, inflicting 50 damage. Undead (excluding vampires and werewolves) are immune to this spell. (Blood Magic must be active.)

-Blood magic rules- 1. Undead (excluding vampires and werewolves) are immune to blood magic

2. Blood Puppet CANNOT be used on players only NPCs

3. Users of the blood magic spell can be killed by prolonged usage

-My OCs- Name: Lok Kelz'zek Race: Imperial Age: 20 Class: Mage Gender: Male Appearance: Caucasian, Hazel eyes, Blond hair, handsome, 5"11, 140 lbs Apparel: Green Tunic, red pants, black leather boots, fingerless brown gloves Powers: Arcane might (spells to 50% more damage), Justice (Turns into justice) Weaknesses: 10% weakness to poison Faction: None Weapons: Wooden staff Spells: Whirlwind Cloak, Telekinesis, Fast Healing, Arcane bolt, Bio: Lok is a Gaatlok mage. he his the apprentice of the mage Najarin, who is one of the most powerful mages in all of Tamriel. Najarin trained Lok from a young age at his tower overlooking a vast and deep lake. for fear of being arrested by the Templars Lok is not allowed to leave the tower that he and Najarin live in. form his room in the tower, he has a view of an old castle that is rumoured to be a home for vampires.

Name: Alexia Valen Race: Imperial/Vampire Age: 200 (looks 20) Class: Blood mage Gender: Female Appearance: Long brown hair (dyed dark red),Caucasian, very pale skin, Vampire eyes (formerly blue),beautiful,5"11, 140 lbs Apparel: Blood mage robes, vampire boots Powers: Resist frost 60%, Vampire lord form Weaknesses: Sunlight, Heliophobia (fear of the sun) Faction: Blood mages Weapons: ebony dagger Spells: Blood magic, Life-drinker, Blood wound, Vampiric Drain Bio: Alexia is a pure-blood vampire and a powerful blood mage. her father gave her the "Gift" of vampirism as a child because he was unwilling to have his only daughter raped by a Daedraic prince. she is good friends Lok but Najarin dislikes Lok being with her because they believes that Alexia is a bad influence on him --- Name: Najarin Calenhad Race: Imperial Age: 3000 (looks 60) Class: Mage Powers: Precognition, flight (via magic), Teleportation (via magic) Faction: none Gender: Male Weapons: Magic Spells: Fire-ball, heal, master ward, thunder bolts Appearance: Caucasian, blue eyes, medium length grey hair, long grey beard, 5"11, 140 lbs Apparel: Blue mage robes, brown leather boots, black pants Bio: Najarin a master of every school of magic from Mysticism to destruction, he lives in Calenhad tower overlooking a vast and deep lake with his apprentice Lok. He is rumoured to be over 3000 years old. Najarin is a kind and friendly man but few people enter his castle uninvited and even fewer uninvited people have ever come out.

Name: Tal'zek maluficarum Race: high elf/Dark elf hybrid Age: 52 Class: Blood Mage Gender: Male Appearance: light grey skin with a golden tint, pale grey eyes, Black hair and stubble, handsome, 6ft, 160 lbs Apparel: Blood mage leader robes, fake amulet of kings, bandages covering eyes, shrouded shoes Powers: Blood magic Weaknesses: Templars, blindness Faction: Blood mages Weapons: magic, cursed shadow wood staff Spells: Blood magic, Blood wound, Blood Puppet, Life-drinker, Haemorrhage, summon Draemora lord Bio: Tal'zek was once a mage from the collage of Winterhold, but his lust for power drove him to do something an honest mage would never do. he summoned demons to teach him the forbidden school of blood magic, when he returned to the collage he was shunned by his peers and exiled never to return. from that day on Tal'zek swore that he would rule all of Tamriel and show the world the true power of Blood magic.

Name: Justice (Vengeance post-corruption) Race: Spirit Age: N/A Class: Warrior (Later Arcane warrior) Gender: N/A (referred to as male) Appearance: (Spirit) transparent with a white glow, 5"11, No weight but look around 170lbs. (in knight's body) Pale skin, short brown hair and stubble, Pale grey eyes, 170lbs, 5"11 Apparel: Templar armour (spirit form), chainmail armour (no helmet) Powers: (Spirit) Possession, Intangibility, Chivalry, Undying Loyalty (Knight) Undying Loyalty, Chivalry, master of shield and sword combat (Immune to blood magic) Weaknesses: 100% weakness to electricity damage Faction: None (Later Lok) Weapons: Steel sword, Steel kite shield Spells: none Bio: A victim of magic gone awry, Justice has been torn from the Soul Cairn against it's will and trapped in the body of a dead knight. Lost and disoriented, it seeks a guide to help make sense of this alien world and demonstrate what it means to be human. 