User blog comment:LeDaea/On Attribute removal from Skyrim/@comment-3217145-20130413185529/@comment-7371906-20130414143410

"You made the point that the lack of Attributes in Skyrim disadvantages “pure” builds. You also said that the Stealth Pure build, specifically, is overpowered and not a good way to judge this problem".

Um no I didn't say that a pure stealth build is overpowered I said that it was simplistic and very easy to abuse in hindsight but not in direct confrontation mainly because of how the AI works you can shoot one enemy regardless of all the other multiple enemies around him then sprint a distance towards sections that you cleared out wait ten to thirty seconds for the eye to reset and then rinse and repeat it is a very tedious tactic but can always apply to any and all creatures and NPC's exceptions with dragons in one on one combat but not when there are multiple NPC's  and the battle with Miraak but this is just how sneak always worked in The Elder Scrolls series but a specific perk in sneak does make this playstyle overpowered and that is the Shadow Warrior perk which makes sneak abuse nearly Impenetrable for range players and makes all NPC's automatically to stupid to gain a advantage over you which kind of breaks immersion seeing that running ten feet away from my opponent and crouching apparently makes me invisible for no reason and jumping, hiding and standing still behind a rock pillar makes all my enemies forget that I just murdered five of their best men in ten seconds this is just a problem with how The Elder Scrolls series deals with Stealth but I didn't really state it was inherently over powered except for that one perk.

What I said were over powered were jack of all trade characters such as those with perks spent in Marksmanship, Sneak, One handed, or two handed, Conjuration, Destruction,and Restoration. Most don't even need to be maxed out only need specific branches in each respective trees leaving you with some perks that you can use to equip in other trees and with this build you automatically gain all play styles and each of their advantages in combat making you extremely over powered.

"After leveling a few times and raising Magicka, getting various "costs half magicka" perks, and yes, equipping robes to improve regen rate, Magicka management was a significant part of play, but was...manageable".

Good good now you know what its like starting out but now imagine being level fifty five having all magic trees maxed out getting Master robes which increases my magicka regeneration by two hundred percent and then getting your ass handed to you every time in direct combat by some hedge mage out side a fort why because all the enemies are scaled to your level you can watch as they just spam you with ice storms fire balls and pray that one of them doesn't have chain of lightning because that is basically  instant death auto aiming combined with a AOE that homes on to you dose not make for happy times not to mention their wards that negate any and all spells that you throw at them and you thing breaking it would help no thy would just keep on repeatedly casting it getting stunned sure but they are not taking the brunt of the your spell meaning they only take barely a quarter of damage and this applies for all mages one on one now just imagine when they group up to you in groups of tree or four having you think having a companion or an atronach would help you well no they are just going either summon atronach of their own to deal with him and focus on you or spam your companion to death with two or three leaving one to kill you or just kill you with a atronach they also don't seam to be affected by magika Regen at all and have healths of 575 and Magicka at 500 you unfortunately only have 550 points to spend in your health, Magika, and stamina pool also their spells do over a quarter of your health with the alteration perk I had to go back and specialize my character for sneak just to cope up and sacrifice a pure playstyle and two trees in the process. Fighting against bandits since your character would only have robes on giving the damage bonus of zero high level archers have enough damage to either one shot you or give you a quarter of your health and that's one archer at the same time two handed melee power attacks from a hisg leveled bandit at this level would kill you instantly and one handed power attacks would put you at a quarter. Casting Frenzy at enemies at a distance saved me many times but unfortunately at level fifty five Frenzy no longer works on some enemies the maximum level frenzy affects is twenty two your facing enemies thirty three and forty seven spells maximum attack power would cap bellow two hundred making enemies that have six hundred health each aggravating. In your quote "They're training one specific thing to be very good, while ignoring others. This makes them very good at that one thing, while leaving gaping vulnerabilities in other areas". They have vulnerabilities even in their own specialization especially compered to enemies compared to enemies your character's spell power is pathetically weak in comparison making specializing in only one play style completely aggravatingly and fights that are supposed to show your strengths non existent making you  inconsistent and underpowered at high levels but having the perk in Alteration saves you the damage from spells.