Board Thread:Roleplaying/@comment-17114085-20140413233357

(Part 1)(Part 2)(Part 3)

The Frostfall Guild was an ancient guild founded by High King Harald, due to Skyrim's Tundra being very hard to traverse, and being the home to many dangerous creatures, the likes of which aren't seen anywhere on Tamriel, he knew the new country of Skyrim needed a team who could hunt down these creatures and make sure the population wouldn't be harassed by them. Unfortunately, due to recent wars at the time, most of the Nords weren't up to joining this new guild, because of this Harald signed a treaty stating that those who have committed crimes against Skyrim & her people could re-pay their debt to the province by joining the Frostfall Guild. But, anyone who wanted to join the Guild was allowed, regardless of if they're a criminal or not. Still, a lot of soldiers knew the hardships of working with the guild, as once they join, they can never quit.

The Frostfall Guild was given a lot of new members, from the random encounters they met out in the wildnerness. With all of these the Guild was becoming larger and larger, getting prepared to face the dangers in the Tundra. The first mission is to go find a Necromantic Cult of Daedra Worshippers hiding out in The Hall of the Vigilants. The members fought the Necromancer cult in their hide out in the old burned Hall of the Vigilants. Though many Guild members suffered serious injuries. After returning to the For the new recruits were given their initiation and became full members after receiving their Frostfall Cloaks. A new recruit soon arrived at the Fort. Ulfgar and Baldur went to Dawnstar and are returning with a prisoner. The Guild members are soon going to learn that one does not simply leave the Frostfall Guild. __________________________________________________________________________________

Rules:
 * No murdering other players (Unless they allow it)
 * No playing as other people's characters (Unless they allow it)
 * There's a maximum of 2 characters per person (Except the GM(s) if for story purposes)
 * No being OP
 * No meta gaming
 * Only use the ten playable races in TES games (Except GM(s) if for story purposes)
 * Major in only three skills, and minor in two others (or the reverse)
 * Don't make your own spells (Except GM(s) if for story purposes)
 * Pick one power (Except GM(S) if for story purposes)
 * Don't change the direction the story is heading

This may be altered in the future.

Co-GM(s): Raven

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Character Form:

Name:

Race:

Gender:

Appearance:

Age:

Apparel:

Weapons:

Major Skills(3 max):

Minor Skills(3 max):

Powers:

Spells(8 max):

Bio: 