Board Thread:Lore Discussion/@comment-9601450-20131225183646/@comment-29458028-20140820091454

Yeah, perhaps. I got a different list for weapons:

Iron

Steel

Orcish - bonus bleed damage, more stagger, orcish arrows give bows a chance to knock target down, based on bow (better bow = higher chance)

Falmer - poisons do 50% more damage (applicable to arrows as well)

Elven - 20% chance to crit for 40% more damage (arrows instead fly at double speed and so go further)

Dwarven - ignore 25% armor (arrows add another 15% armor piercing)

Glass/Ebony - slow enemies that are hit for 2 seconds, higher stagger (ebony arrows have a chance to paralyse)

Stalhrim/Daedric/Dragon - same as armor, stonger enchants accordingly (arrows of these type add elemental to the shot, flame for daedric, ice for stalhrim, shock for dragon)

Aetherium - add extra enchantment slot, enchant never runs out (melee), bow only has second effect, no extra slot. (Aetherium arrows instantly kill targets below 20% hp, fly 50% faster and have and always stagger.)