Board Thread:General Discussion/@comment-7153552-20130626214137/@comment-7153552-20130627152419

In Morrowind and Oblivion you could unfocus your skill-set as well. And sure, you can swap all day in Skyrim, but what purpose does it server, except to broaden your weapon usage while making for stagnant skill numbers. If you went around swapping between everything you'd end up level 100 with a whole bunch of level 30-50 skills, and you'd be slaughtered by everything (I used round numbers to make the example easier, there is not exact math in that). The biggest draw for me was that you weren't restricted to a class system, your character evolves as you play. I was forever wondering how on Nirn you could be expected to walk off a boat, or out of a sewer prison escape, and just be asked several questions and make a class. Or be settled into a 'class' at all. Think to our own world in the times of knights and dragons and castles and such, were there a bunch of people walking going to the census office being asked what they would do if a bully threatened to steal their sweetroll? No! Of course not, lol. In my eyes opening the game to a true evolution of character has made it all the better of a Role Playing Game, it asks you to make your own role and if you want to evolve over time (as a real person would) then you do! It's beautiful!