Talk:The Companions/Archive 1

Brett Tuttle?
Is Brett Tuttle referring to Farkas? Why is he called this? I'm guessing that's his real name or something?Fialdestiny (talk) 10:51, November 22, 2011 (UTC)

I think this page used to say Farkas, but some dipstick has changed it to Tuttle. Best I can guess is that might be the name of the voice actor.

109.156.152.166 11:11, December 14, 2011 (UTC)

First Contact - Giant Battle
In my first playthrough I was able to aproach the giant very closely (to melee range) while the Companions battled him. I took too much time switching weapons, though, and the Companions finished him before I could take a swing, so Aela gave me the "you didn't help" greeting. Had I just hit it with whatever I had equipped, I would've had time to hit it from three to four times before it fell.

I loaded the game to a while back, before coming close to the battle site, and had to try a couple times (removing all armor and sprinting etc) before I managed to hit an arrow fired from the distance. I could no longer manage to approach them like I did in the first time. The giant always fell before I could come close. (I'm not sure if it makes a difference that I was playing on easiest difficulty, and thus maybe reducing the giant's health.)

Having hit him with an arrow from the distance, Aela told me that "it seemed that I could handle myself in a fight" and invited me to see them in their clanhall in Whiterun. So I just wanted to point out that it IS possible to get a different outcome. 189.9.20.4 11:58, November 28, 2011 (UTC)

My last playthrough, there was no fight at all; no giant or giant corpse, and no companions. I'd been expecting something, but nothing? -- Sparksol ( ta  lk ) 14:01, July 31, 2012 (UTC)

Various bugs

 * slight spoilers* I've encountered a few bugs within the companions as I spend more time in the game. I've completed the main companions quest, but Farkas refuses to give the option for more work, but if I take on work from someone else he gives the option only to say that I can't take on other work if I'm doing something for someone else. Also I've noticed a bit of repeating of radiant quests until I got Aela to give me the Hircine totem quest, I'm still currently trying to get the other two totem quests.


 * spoilers* Plus Skjor is now back at the companions. He wasn't at first, but after a while my game seemed to forgot that he shouldn't be there for very obvious reasons. He can even give quests to the player. I'm surprised Kodlak isn't back either, but so far he's not and I'm still able to use his quarters as my own since I'm Harbinger obviously. Maybe it has to do with the general collapse of the game world the more hours you put into it.

109.156.152.166 11:23, December 14, 2011 (UTC)

skjor never died in my game. we go to rescue him and there's no nody on the ground. i can take jobs from him after having finished the quest. its like nothing happened other than a little dialog. this could be related to him coming back in other games.64.126.90.132 18:25, February 6, 2012 (UTC)


 * He looked pretty dead in my game, so I think that he is supposed to die during that quest. You've just encounterd a bug. --Thekorot (talk) 16:24, April 17, 2012 (UTC)


 * The Companions have become enemies? A little background, 400+ hours on PS3, I completed the Companions quest line before patch 1.2, after patch 1.3 the misc. quests were not available but now after patch 1.5 "Ask Companions for Work" has reappeared.


 * I have done 15 - 20 "Ask Companions for Work" quests since it reappeared and now when I enter Jorrvaskr they all become enemies. Tried reloading several times and same problem. I know I did not hit anyone duing last quest. Anyone else experiencing this? Any advice?


 * - thewhitehellfish 16:13, April 23, 2012 (UTC)


 * I experienced a similar glitch, except Legate Rikke, whoever else who is currently in the room with her, and the two argonians in Solitude were attacking me. I fixed this bug by paying a bounty in Whiterun. 64.134.229.191 06:00, February 18, 2013 (UTC)

Hidden frost mirian
i was jumping about near the light next to the door of the living quaters and it says there is something there and i click on it and it added frost mirian(wierd glitch)2.127.9.57 17:33, February 29, 2012 (UTC)

HELP Compainion Radiant Quest problem
I finished the Glory of the Dead Quest of the Companions and I still have the Radiant Quest that says I need to look for work, and I already tried the console comand but nothing happened, HELP :(


 * that is meant to happen it isn't a glitch.2.126.14.168 14:49, March 31, 2012 (UTC)


 * Fixed the double Help request for you. As to the quest: I think it is more of an advice: if you want more jobs to do, talk to the other Cirle Members. So indeed, that's supposed to happen. --Thekorot (talk) 16:27, April 17, 2012 (UTC)

All 3 Silver Hand side quests
Is it possible to do Stealing Plans, Strinking the Heart, AND Retrieval? From what I've seen doing only two will have Kodlak giving you Blood's Honor and Aela going back to giving regular Companion odd jobs.


 * I only had to do one (Striking the heart). 64.134.229.191 06:02, February 18, 2013 (UTC)

Dragon Seekers Quest
The page states that 'Dragon Seekers' appears only after completing 'A Blade In The Dark'. But I was able to do this quest, while still doing 'The Horn of Jurgen Windcaller'. Wrong Info or a bug? Game version is 1.5.26.

117.196.152.97 13:31, July 1, 2012 (UTC)
 * Hmm, our colleagues over at the UESP wiki have as info that Glory of the Dead of the Companions questline and Dragon Rising from the main Questline need to be finished, not A Blade in the Dark. So yeah, someone needs to test this. --Thekorot (talk) 18:17, July 1, 2012 (UTC)


 * I had this quest offered after finishing glory to the Dead and having done only Dragon Rising in the main quest, on PC, game version 1.8.151. 109.9.245.42 16:25, February 18, 2013 (UTC)

Companions question
If I get to the part of the companions questline where I become a Werewolf and then go and become a Vampire Lord will that glitch out the questline or will I be able to continue on as normal?

The Compaions Are Awesome!!!!!!!!!!!!!!!!!!
awesome!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


 * I agree, but was that necessary? 64.134.229.191 06:03, February 18, 2013 (UTC)

Vampire Lord (Dawnguard)
If you become a Vampire Lord after "Silver Hand" does that effect the Companion Quest line at all? before Dawnguard there was no way to cure your Werewolf blood until the end of the storyline does anything change if you go Vampire? Tbone11 (talk) 19:14, July 12, 2012 (UTC)

Jorrvaskr bug
anyone else who's having the bug when i enter the hall i cant go out it always freeze my game ,i finished the quests and i have over 400 hours of play. i dont know what to do and its really anoying

Help! A glitch!
Ok, so after Kodlak died, I believe I talked to Vilkas and he didn't give me a quest about revenge. Every time I go back to the Companions headquarters, everyone is still pretending like they just killed the silverblood and they are still bending over Kodlak and Athis is still on the ground. Oh, and a couple of the companions started to attack the people in Whiterun but were killed while doing so. Athis started to attack the Companions, but for some reason he stopped and then he went over and layed on the ground in a fetal position again. So, I am pretty much at a standstill. Is this some kind of bug that I can fix or get around? Can I do the quest without it actually 'being' a quest and do I need Vilkas to be apart of that? And one more thing, there is no option for Vilkas to be my follower.

63.155.234.146 23:18, August 8, 2012 (UTC)


 * Reload previous save? 64.134.229.191 06:04, February 18, 2013 (UTC)

Why to do the Companions quests first
The Companions questline should be done before any other.

(WARNING: POTENTIAL SPOILERS)

There are a number of reasons for doing the Companions questline first:

(1) Items and equipment

Many questlines have unique leveled items (items that have different stats depending on what level you're at when you find them). None of the unique items in the Companions questline are leveled. Wuuthraad, for example, will have a very high base damage compared to other weapons you can acquire at low levels, making it most useful if you do the Companions questline early. Unlike other unique items, there is no penalty for getting these items at low levels. If the player chose to do other questlines, such as the Thieves Guild, there are a number of items that will be weaker if they are found early. For example, Nightingale Armor and Chillrend can be extremely powerful, but only if found at level 46+. Even in the main questline the player may be penalized for playing at low levels. The best example is Dragonbane, which has the potential to be one of the most effective weapons in the game if it is acquired when the player is level 46 or higher; however, anyone who finds the sword before they reach level 46 will find a weaker version. Players who want to get the best items and equipment should start the Companions questline early, and while they can obtain above average items and equipment (such as Skyforge Steel weapons, Wolf Armor, and Silver Hand loot) that can be used or sold to help get off to a good start.

(2) Free training

When the Companions questline is completed, the player can get free training in several skills. Finishing the questline causes most of the Companions to become potential followers, including the members who offer skill training in two-handed, one-handed, block, heavy armor, and archery. By taking coins back from a follower after training, the player could save tens of thousands of septims (the player could potentially save more than 100,000 gold depending on their playstyle). Free training not only saves money but also makes leveling up faster and easier. For example, if you want to play as a mage and want to level up your skills faster, using free training from the Companions gives you 5 free skill increases per level, allowing you to level up faster and get perks to use on mage skills. The best time to take advantage of free training is early in the game, when fewer skill increases are required to level up. Players who finish the Companions questline at low levels can use free training to get to high levels much more quickly and easily. No matter how you choose to play the game, having access to free training early in the game is extremely helpful.

(3) Roleplaying

If you want to immerse yourself in a roleplaying experience, then playing the Companions questline first makes a lot of sense. The in-game dialogue fits well when doing the Companions questline first. For example, when the player asks Kodlak if he can join the companions, Vilkas says that he has never heard of the player before; this statement might seem strange if the player defeated Alduin or became Archmage of Winterhold. Many character builds rely on combat skills to some extent, and the Companions questline provides a good way for characters to develop these skills early. If the player wishes to join another faction, such as the Thieves Guild or the Dark Brotherhood, then joining the Companions first could provide an interesting backstory as well; if the player were to "accidentally" steal from a guild member, or kill an innocent, they would be kicked out of the Companions and might skulk off to another faction in disgrace. Any race or gender can join the Companions. Although most members are Nord males, there are many females and non-Nords (including one Dark Elf), implying that the faction does not discriminate.

(4) Saving the best for last

As of this writing I have played Skyrim for hundreds of hours. I have completed every questline, tried every kind of character build, and started over more times than I can count. Based on my experience, doing the Companions questline first feels right. When I played Skyrim for the first time, I decided to focus on completing the main questline; I accepted other quests and joined some factions, but I did the main quests first. After a few days (real days, not Skyrim days), I finally beat Alduin and found myself standing on top of the world and wondering what to do next; as I went on to do the other quests that I had been putting off, I found that the game felt less fun to me. Since then I created a few new characters and replayed the game, and every time I finished the main questline I always got bored; if I keep playing after I defeat Alduin (who, by the way, is far too weak if you fight him at low levels), the rest of the game seems anticlimactic, like one long epilogue that never ends. In terms of storytelling and gameplay, I believe the Companions questline is the worst in the game. If I decide that I want my character to join the Companions, then I want to get it out of the way as quickly as possible and get on to the better parts of the game. Other players may agree or disagree, but I believe that playing Skyrim is more fun when you save the best for last.

CONCLUSION: Whether you are a casual player, a hardcore gamer, a roleplayer, or any other kind of player, the best way to play Skyrim is to start the Companions questline as early as possible.

69.73.0.210 23:02, August 31, 2012 (UTC)




 * Another good reason to do it first is if you want your character to become a vampire or Vampire Lord. That way you can play the Companions' questine as a werewolf and cure it once it's finished to become a vampire afterwards. You can probably do the questline as a vampire too, at least after being introduced in the Circle, becoming a werewolf and curing it by becoming a Vampire Lord, but that just would feel silly. 109.9.245.42 16:33, February 18, 2013 (UTC)

Arnbjorn
Shouldn't Arnbjorn be mentioned as a former member? AmbieSushi 21:27, September 16, 2012 (UTC)


 * I would add that if the page WEREN'T LOCKED. 64.134.229.191 06:07, February 18, 2013 (UTC)

Companions minors, attack you.
Sometimes when the minor members of the companions (not Farkas, Vilkas or Aela) spawn, they will attack you. This happened after "Glory of the dead".

I have no idea why, but it will not re-happen when you reload the cell their in. (go into Jorrvaskr and go out again) So far Athis, Ria and Torvar, have spawned this way.

Karnork (talk) 09:39, September 26, 2012 (UTC)

Compaion alligence
Should it maybe be mentioned in the triva that although the Companions are neutral in the civil war, they appear to be more Pro-Stormcloak than Impirial? I am basing this on the fact that many of the Companions are Grey-Manes and that they are also proud Nord warriors that woul likely side with the Stormcloaks, unless the Dragonborn sides with the Imperials.

I think that they appear a lot more Pro-Stormcloak and nationalistc to Skyrim and Aela sometimes shout "Skyrim belongs to the Nords!" (Although pretty much every one says that. Bandits, legioners, Stormcloaks, Forswarn etc.)

78.69.206.239 23:10, December 30, 2012 (UTC)

Escaped Criminal Quest

 * Vilkas sent me on a quest to kill a escaped criminal out in the Rift. I had went to fast traveled out side of Riften and the marker was pointing inside the hold. I went in then it was pointing outside of the hold. I went back out the the same thing. i waited then noting changed. then I said forget it, and moved on to wandering around. later the quest had been moved to the part of the quest menu were the finished quest are. Now when i try to get a new task from the companions they tell me I currently still have to finish one that vilkas sent me on.



The Criminal wanders the hold, making Fast travelling a bad idea.

KernelFodder 15:26, January 15, 2013 (UTC)

Never asked to pick bed
I was never asked to pick a bed, thus don't get a bed or a secure storage space. 108.173.140.175 08:10, March 10, 2013 (UTC)

Secrets
Before you find out the Companions' secret, Tilma the Haggard might say "I know how to keep secrets. I have to, in this hall." This brings more truth to one of her other lines, "I see everything, hear everything, and know everything." 108.51.68.241 07:18, May 10, 2013 (UTC)

I have a strange glitch, after the quest in Dustman's Cairn i have to get jobs from the companion leaders. But it won't let me there aren't any options. I tried going in and out Jorvaskr. Help!84.26.112.114 16:53, May 18, 2013 (UTC)

 Falk Firebeard 

Shouldn't Falk Firebeard (steward of Solitude) be mentioned as a former Companion? He is according to the Prima game guide for Skyrim.

Bounty Bug?
I noticed something odd when you steal items in and around Jorrvaskr when you're not a member of The Companions, you end up acquiring a bounty from The Reach if you get caught stealing, is this a bug?

Vovillia (talk) 16:23, August 17, 2013 (UTC) 16:20, August 17, 2013 (UTC)

i got back and started to watch the funeral then aela says something about a meeting in the underforge and then the questline froze75.163.160.95 00:06, April 20, 2014 (UTC)alistair

Companions "Up in Arms" Quest
I am trying to finish the quest where you get this shard from the "Cairn" tombs (don't remember what it's called) and you must bring it back and talk to the "Circle" of the Companions. I meet them and they do their dialogue and then nothing happens after that. I can't move but I can still look around and pause the game. Please help! This is the final step for me to officially join the Companions.24.74.219.91 01:37, April 29, 2014 (UTC)AdamBessinger (Steam ID)

afther completing proving honors skjar tells me I still need to prove myself but no one will give me any quest can anyone help

Underforge Bug
After Kodlaks funeral, I was told to meet The Companions in the Underforge. I went down and noticed a hallway to the right and went down there while they were all talking. I didn't realize it led outside of Whiterun and before I could turn around, it had already taken me outside. It wouldn't let me go back in, so I fast traveled back to Dragonsreach in hopes that they would still be talking by the time I got back. So I go back into the Underforge, and they're not talking. They all just look at me, and when I try to initiate the conversation by talking to one of them, it just says "This person is busy". I just loaded to a previous save to before I retrieved the fragments of Wuuthrad. Hopefully this works. Otherwise, I won't be able to do anything else with The Companions.

Glitch with Hired Muscle
Hey everyone, I'm a long time Skyrim player and I've always played on Xbox 360 but recently I built a gaming PC so the first thing I did was download Skyrim, couldn't wait to play with mods. Even on 360 it's well known that the Companions are one of the buggiest factions in the game but I ran into a bug on the PC that I've never seen anywhere else and I'm really hoping someone here knows how to fix it. I started the Companions questline and got through Take Up Arms fine, after that I talked to Farkas and he gave me Hired Muscle with the objective to intimidate Skulvar Stable-Hilt outside of Whiterun. I did just that like I've done countless time on 360 and went to turn in the quest to Farkas, I turned it in and it gave me the quest complete notification and it shows the completed quest in my journal but when I got to ask the other Companions leaders for work they say "Aren't you already running a job for Farkas? Come back to me when you're done with that." even though '''I COMPLETED THE QUEST AND CAN SEE IT IN MY JOURNAL. '''I can't get past this bug I've tried resetting the quest and force completing it through console commands but I'm getting this bug no matter what. The Companions questlines was one of my favorites due to being able to become a werewolf and the Skyforge, but now I can't get past this bug. Please if anyone knows how to fix this get back to me asap please. Also I'm fairly certain I have this thread in the wrong sections so any admins go ahead and move it, thank you in advance.

Windhelm Guard (talk) 08:12, April 28, 2015 (UTC) Windhelm Guard