Board Thread:Online Discussion/@comment-24464376-20140125074342

I can't grasp the concept of The Elder Scrolls: Online. Under the Combat heading, it states, "Player vs Player - available after level 10. In Cyrodiil, combat will revolve around the capturing of Keeps and its surrounding buildings. It is designed for 10-15 players to take a keep, 10 for an Outpost, and 4-6 for a support structure such as a farm or Lumber Mill."

If there is a storyline, "The game is set in the Second Era, in 2E 583,undefinedduring a period of time known as the Interregnum. It was a period of time known for its political instability. Daedric Prince Molag Bal has taken advantage of this instability to try and pull all of Tamriel into his realm of Coldharbour. Molag Bal is doing so by sending devices called 'Dark Anchors' into Tamriel. The Fighters Guild have taken it upon themselves to remove them."

Then how are we going to be able to capture said keep? Is it more like the concept of Runescape, where you have quests, more have the option of whether or not you wish to do it? 