Argonian (Skyrim)

Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region.

Skill Bonuses
Todd Howard, Skyrim's Game Director has stated that "each [race] start[s] with some skills that are higher by default, but those aren’t hard to overcome with another race in a short time."
 * no details confirmed at this time

Starting Spells
Todd Howard has also stated that "They also have different starting spells and each has its own passive abilities, like before"
 * no details confirmed at this time

This may make the starting spells more important than in the past games as it has been confirmed that the only ways to learn additional spells are to find spell tomes or to buy them from merchants. In other words, each spell in the game will be more valuable than in previous games because of the lack of custome spell creation.

Note: Not a complete list.

Note: The flame thrower spell (poor description?) shown in most Skyrim videos has been said in an article to be a starting spell for every race.

Special Abilities

 * no details confirmed at this time

Popular Usage & Unique Game Play
As the game has not been released yet, this information does not exist at this time.

Related Pages

 * Skills - Skills in Skyrim
 * Spells - Spells in The Elder Scrolls Universe
 * Race - Races in The Elder Scrolls Universe
 * Perks - Perks in Skyrim