Board Thread:Off Topic/@comment-198.174.0.11-20130912213030/@comment-198.174.0.11-20130914202711

You return to the Jarl of Falkreath as his advisor. The other Scholars know of your double life and can manage without you.

Upon arrival the court is empty except for the Jarl, who motions for you to follow him. When you are both in his chambers behind closed doors, he informs you of his suspicion of an assassin who's worked his way into his court to kill him. He doesn't believe it is you, but wants to give the mole a false sense of security. He has therefore called an emergency court session the next morning to present evidence he planted to brand you as the "assassin." You will be thrown from the court and not permitted to enter the city or surrounding villages. He regrets his decision but must catch the assassin and expects you to play your part. He assures you that you will be reinstated when the true assassin is brought to justice. He gives you a week's pay and bids you good-night.

Inside your heart soars, for the Scholars have a major breakthrough as well as helping the Jarl in the process. If all goes well, the Jarl might even support the Scholars in their endeavors. You immediately depart for the Sanctuary and inform the Scholars of their first big job. The Scholars are ecstatic and eagerly await your "sentence."

The next morning you are formally banished from the court on charges of treason and forced out of the city. You head back to the Sanctuary to plan how to catch the real traitor. You can:

A. Send a member to the Thieves Guild to inform them of the situation.

B. Purchase one of the following upgrades for the Sanctuary:

1) A records office to keep track to contacts, buyers, sellers, financial exchanges, bounties on members, and progress of the alliance with the Thieves Guild.

2) A library to hoard rare and ancient books; who knows what priceless information can be gained?