User blog comment:Thegr1ff1nat0r/What do you want in TES IV?/@comment-3217145-20130331143708

->''Spears. Halberds.''

Yes. Want these very much.

->''A return of the Shout system. (Via the Greybeards.)''

No. This is a really specifically Skyrim thing. IIRC the game even says that only Nords can learn to Shout normally, otherwise only Dragonborns can do it, and making every player character Dragonborn would be silly (Skyrim 2 ftl). I'd like to see some new system for combat/magic that's more-or-less unique to your character, but not Shouting.

->All of Tamriel to explore.

Kinda pointless with ESO coming out. They'd just be importing that map and changing around details; old cities destroyed, new cities built. Plus Morrowind, Cyrodiil, and Skyrim are rendered in so much meticulous 3D detail that they would have to just copy-paste the maps that already exist (or else people would probably be angry at their favorite places being removed). Also, unless they made all the areas waaaaaay smaller and less detailed, I'd be overwhelmed by a game that's 9 times the size of the past ES games, featuring 90 unique full-sized towns and 1500 unique dungeons, taking 16 hours to cross on foot. Yet if they did scale down, people would probably complain about that incongruity between games they played ("Skyrim took 5 hours to run across in its own game, now it's a paltry 2 hours! Where'd you put all the stuff in between, BETHESDA???"). I don't think there's any way they can do justice to a game of that size except for what they're doing with ESO.

->Set after the events of Skyrim, to continue the Aldmeri Dominion-Stormcloak war.

The Stormcloaks are a bunch of Nordic hicks. No one else cares about them. All they want to fight for is Skyrim. Being able to ally with Stormcloaks in TES:VI would be like allying with the Wayrest Inn against the Oblivion crisis. They have nothing to do with any other province, let alone a war that spans all of Tamriel.

->''TIME TRAVEL. (Reduced to some quests.)''

Cool.

->Some type of gun.

No thanks. Other people have brought up the reasons why. I'm worried that mechanically they would either screw over arrows by making a better weapon, or nerf the guns into being pointless compared to arrows. Lore is also an issue, since the ES world never advances mechanically thanks to magic, but if people suddenly discovered guns and started making all new methods of warfare, the whole world would change and stop being medieval fantasy.

->''A return of skills. New skills.''

Don't think this is necessary really. Still, it would be interesting to have some new toys to play with. I'd really like them to expand dialog-related options. In Oblivion the whole thing was that stupid wheel game, which could be totally nullified with a 1-second 100-point Charm spell. In Skyrim, it's only used to get better prices on stuff, but eventually that stops mattering AT ALL with the sheer amount of crap you haul in, and Daedric equipment that's worth 4x as much as the vendor even has, and the fact that no one has anything worth buying that's more than like 50g. The dialog all consists of you hitting buttons for people to blab at you, there's no interaction (and if there is, there are usually 2 options, "yes" or "no"). So Speech has the occasional minor usefulness, but is mostly for cash.

I'd like to see some Speech-related skills that actually affect combat. Like, an ability to pretend to surrender then quickly surprise-attack the opponent when they're off-guard (maybe they could make "Deception" and "Persuasion" different trees). Or a "rally" ability that's based on you shouting at your allies, instead of spending MP to throw green sparkles at them. Maybe there could be a Bard class/skill type in addition to the classic Speech/Barter skill that offers some abilities like that. I was quite disappointed when I wanted to make a smoothtalker in Skyrim, but the only way to do it was to become a magician.

As for other skills... gambling (gambler's guild)? Survival? Brand new magic school?

->Build an army, and side with either the Imperials, Aldmeri Dominion and the Stormcloaks.

Again, Stormcloaks are pointless outside of Skyrim, assuming they aren't just written away as failed in the next game. Building an army sounds cool, though. City battles were the coolest in Skyrim and I was disappointed they weren't more involved.

->Go to an other continet.

YES. Biggest disappointment with TES is that they talk about all this lore, multitudes of other races and continents, even describe how space works, then don't let you see any of it. Like, dwarves. They keep talking about their ruins and how they disappeared, but they don't expand on the mystery. They just keep telling you the same thing - "we don't know what happened!" - over and over and over for centuries and nothing changes. Meanwhile, they bring in the cool concept of Oblivion Gates, use them as a plot device for one game, then throw them out because you solved the problem. No new lore added, lots of questions left open.

->Own a drivable boat.

YES. Also other usable vehicles because it's cool. And I wanna ride a bear.

->Chose an destiny for yourself, not by the Elder Scroll that chose you.

Not sure what this means exactly...you mean defy an Elder Scroll? The problem with "choosing your destiny" is that there has to be another game later in the timeline that takes into account the ending of the last one. Daggerfall let you choose your ending, and the result is "A Warp in the West." They had to retcon that ending with a time-bending Dragon Break that made all of the possible endings true at the same time. They can't just keep doing this, it would start to get gimmicky.

->And lastly, if we do not have all of Tamriel, please set TES VI in Elsweyr.

As long as they don't do what they did with Skyrim.

SNOW SNOW SNOW rock SNOW SNOW dirt SNOW SNOW ice formation SNOW grass SNOWSNOWSNOWSNOW

( ^ Replace "snow" with "sand")