Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-71.61.178.23-20130723195248

+10 to Meridia's power and disposition towards you with each Restoration spell cast and each undead killed.

+10 to the same for Boethiah for each person (human, elf, Argonian, Khajiit) killed and +5 for each kill made while wearing armor.

+10 p and d to Hircine for each animal killed and each person or thing found for a quest, and +5 for each kill with a bow.

+10 p/d to Molag Bal for each order given and each Command spell cast and 20 p/d to him for becoming a vampire.

+10 to Mephala for each lie told, each Illusion spell cast, and each friendly NPC killed.

+10 to Clavicus Vile for every successful transaction made and +5 for every 10 gold acquired.

+10 to Hermaeus Mora for each piece of information found and each book written (I do think there should be book-writing in TES VI), and +5 to him for each book read.

+10 to Malacath for every orc helped and every guild cast out of.

+10 to Mehrunes Dagon for every murder and every chaotic occurance (i.e., stealing something important, killing a king or some such important person, etc.)

+10 to Namira for each disease caught and each Drain or Absorb spell cast.

+10 to Nocturnal for each person killed with a sneak attack and +5 per lock picked and item stolen.

+5 to Vaermina each time you sleep and for getting cured of vampirism (since she is credited with curing it in Morrowind).

+10 to Sanguine for every alcoholic beverage drunk.

+10 to Azura for every kill made when both moons are visible and +5 for every soul gem acquired or used (because of Azura's Star).

+10 to Peryite for every enemy poisoned.

+10 to Sheogorath for each use of the Wabbajack on a non-hostile NPC and +5 for every kill done while nude. So there's the system for increasing Daedric disposition and power. But there has to be something that'll do the opposite.

-10 from Meridia for each corpse ressurected and -5 for each non-hostile NPC killed.

-10 from Boethiah for each time you choose not to kill someone in a quest.

-10 from Molag Bal for each vampire killed or cured and each person released from bondage of any kind.

-10 from Mephala for each instance of peace-making.

-10 from Malacath for each orc killed.

-10 from Mehrunes Dagon for every time you choose not to cause chaos in a quest.

-10 from Namira for each disease cured and each healing spell cast.

-10 from Peryite for every disease or poison cured.

Not sure what to do for the other ones. Anybody have any ideas?

- WorshipsMeridia