Board Thread:General Discussion/@comment-10197675-20130806142227/@comment-69.246.226.115-20140403180236

It has not stayed even relatively faithful to itself. The technology that the dwemer use is still in the game with or without them. Machinations in their ruins. Occularies containing elder scrolls. The concept that they couldn't bring them back because it would "change the genre" is utterly ridiculous. An entire game was based on a giant brass machine golem. I think it's pretty clear that there is some "steam punk" in the game with or without the dwemer being alive/still existing. The genre contains archaic tech. As long as the dwemer didn't come back as skeletons riding motorcycles it's in no way presenting a genre change. All immersion exists with or without them and would only be ruined if they reappeared with far advanced tech from what they used before their disappearance. And you are still talking about all this true to lore nonsense. It is a video game not a book. It is made to attract the largest audience possible. How can the "introduction" of a race that's already been in every game be a genre breaker? I'm glad you placed together a coherrant argument but it's invalid. Neither of your bullet points are affected by dwemer themselves. And the immersion in game is broken many times. M'aiq The Liar breaks the fourth wall. On screen HUD. On the subject of mithril, just because Tolkein invented it, and it is an owned and trademarked metal, doesn't mean it somehow appeared in Nirn through a portal from Middle Earth. Mithril exists in many many other sources of fiction. It's in D&D. Adamantium exists too, so if that were the case I suppose parts of the marvel universe leaked in too huh? "Given that this hasn't really taken place in TES" The last three games have had TONS of walking around dwemer ruins and references to a technologically advanced society. The entirety of Morrowind was about it, in Mournhold there was a weather creating machine, and Sotha Sil lived in a clockwork city. Oblivion was full of yet more Dwemer ruins with constructs and apparent technology. Skyrim involved a requirement to obtain an Elder Scroll contained within yet another large mechanical device. And I completely skipped Daggerfall, which the entire object of the game, was to rebuild a giant machination. I'm being redundant at this point but it's because I simply cannot come to terms with your argument, especially once you derail onto the subject of Mithril, and ignore adamantium. The dwemer showing up again is not only a continuation of conservation of genre and immersion, but it's a likely place to eventually tread. They have always been in the games, just rarely in any actual form. The vampire from Skyrim already claimed to have met some, along with the aedra and daedra. To further on the point of how conservation of genre and immersion has not been changed, though would have been under your logic. Dragons. If you paid attention to in-game lore up to Skyrim, it was apparent that even though Beth was likely leaving Dragons out due to limitations and constraints that had worked the lack of dragons into the plot. They appeared. Genre and immersion was not broken. Magic spells that involve yelling in dragon tongue have NEVER been in any of the games. Tossed in and tied to plot. Genre and immersion were not compromised. While the concept of your idea is indeed well thought out, it simply does not hold up when all evidence is compiled.