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Iron
Iron weapons are made of iron, the lowest and most common metal found in weapons and armor in Tamriel. Composed primarily of the element of the same name, iron weapons and armor are durable despite requiring only limited craftsmanship. Most iron weapons have a crude appearance and are likely melted and hammered into their current shape without any other metal or substance (such as carbon, which would result in steel) added to the mix. Iron weapons are easily found in multiple places around Cyrodiil.

Weapons
Like steel weapons, iron also has "fine iron" weapons, which are generally lighter, worth more, and do slightly more damage, but are rarer in the game world.

Lastly, there are a few "rusty iron" weapons which are deficient in quality compared to standard iron weapons. Several rusty iron weapons can be found in the Imperial City sewers, at the beginning of the game. Note: Low level Goblins can be found carrying "rusty iron" weapons.

Notes:
 * "Base Value" refers to the actual value without mercantile or disposition affecting it.
 * "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
 * "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.

Dwarven
Dwarven refers to things of Dwemer origin. All examples encountered are thousands of years old, the pieces scavenged from abandoned Dwarf Mechanizations sometimes found in ancient Dwemer ruins. These weapons are easily identified by the characteristic fork on the bottom of their hilt and their golden color. Dwarven weapons begin appearing randomly in the world and on opponents after level 6.

Notes:
 * "Base Value" refers to the actual value without mercantile or disposition affecting it.
 * "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
 * "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.

Elven
Elven refers to items designed and crafted by the ancient ayleid, probably long before the Empire came to power. Elven weapons combine strength, style, and curvy sleekness. This is the highest class of weapons that few shops normally sell. Elven weapons begin appearing randomly in the world and on opponents after player level 9.

Elven Weapons are identifiable by their runes and feather or bird engravings.

Notes:
 * "Base Value" refers to the actual value without mercantile or disposition affecting it.
 * "Max. Damage" refers to the maximum amount of damage an item can do, assuming maximum stats and skill.
 * "Health" refers to a weapon's durability, "speed" refers to a weapon's attack speed, and "reach" refers to how close an opponent must be in order to be struck with a weapon.