Conjuration (Skyrim)

''The School of Conjuration governs raising the dead or summoning creatures from Oblivion. This skill makes it easier to cast these spells as well Soul Trap and bindings.''

Conjuration is a confirmed skill that is returning to Skyrim. Conjuration will be one of the 18 skills and will fall under The Mage play-style. Conjuration skill is raised by the use of certain kinds of spells that the in-game character can use; these spells will identify themselves as Conjuration spells and will generally focus on summoning.

Governing Guardian Stone: The Mage

Conjuration Spells
The following are the confirmed Conjuration spells:

Note: Not a complete list
 * Bound Sword - Creates a magic sword for 120's. Sheathe it to dispel.
 * Conjure Familiar - Summons a Familiar for 60s. wherever the caster is pointing.
 * Raise Zombie - Reanimate a weak dead body to fight for you for 60s.
 * Bound Battleaxe - Creates a magic battle axe for 120s. Sheathe it to dispel.
 * Conjure Flame Atronach - Summons a Flame Atronach for 60s wherever the caster is pointing.
 * Reanimiate Corpse - Reanimate a more powerful dead body to fight for you for 60s.
 * Soul Trap - If a target dies within 60s, fills a soul gem.
 * Banish Daedra - Weaker summoned daedra are sent back to Oblivion.
 * Bound Bow - Creates a magic bow for 120's. Sheathe it to dispel.
 * Conjure Frost Atronach - Summons a Frost Atronach for 60s wherever the caster is pointing.
 * Revenant - Reanimate a powerful dead body to fight for you for 60s.
 * Command Daedra - Powerful summoned and raised creatures are put under your control.
 * Conjure Dremora Lord - Summons a Dremora Lord for 60s.
 * Conjure Storm Atronach - Summons a Storm Atronach for 60s wherever the caster is pointing.
 * Dread Zombie - Reanimiate a very powerful dead body to fight for you for 60s.
 * Expel Daedra - Powerful summoned daedra creatures are sent back to Oblivion.
 * Dead Thrall - Reanimate a dead body permanently to fight for you. Only works on people.
 * Flame Thrall - Summons a Flame Atronach permanently.
 * Frost Thrall - Summons a Frost Atronach permanently.
 * Storm Thral - Summons a Storm Atronach permanently.
 * Flaming Familiar - Summons a Flaming Familiar which will charge into battle and explode.
 * Summon Arniel's Shade - Summons a Shade of Arniel Gane for 60's, wheever the caster is pointing.
 * Summon Unbound Dremora - Summons an unbound Dremora.

Conjuration Starting Spells
The following are confirmed Conjuration spells that the character can start with if the correct race is selected: Note: Not a complete list
 * Summon Familiar

Conjuration Perks
The following are the perks that become available to select as the skill is leveled up

Note: When you achieve Master Conjuration (100), you can't buy more books to try learn different spells, now things gonna get hard, you need to find the Master Books, scattered around the world of Skyrim.**** See: Skill (Skyrim)