Nord (Skyrim)



Nords are a race of tall and fair-haired humans from Skyrim who are known for their incredible resistance to cold and even magical frost. They are enthusiastic warriors, and act as soldiers, mercenaries, merchants, and blacksmiths all over Tamriel. Eager to augment their martial skills beyond the traditional methods of Skyrim, they excel in all manner of warfare. Above all else in Nord Culture is the quest for honor and glory, and a great emphasis is placed on the family. They thrive in the cold, reminiscent of their native Atmora, and are known as a militant people by their neighbours. Nords are also natural seamen, and have benefited from nautical trade since their first migrations across the sea from Atmora. They captain and crew the merchant fleets of many regions, and may be found all along Tamriel's coasts.

Skill Bonuses

 * +10 Two-Handed
 * +5 Block
 * +5 Light Armor
 * +5 One-Handed
 * +5 Smithing
 * +5 Speech

Starting Spells
Todd Howard has also stated that "They also have different starting spells and each has its own passive abilities, like before."
 * Flames (Destruction)
 * Healing (Restoration)

This may make the starting spells more important than in the past games as it has been confirmed that the only ways to learn additional spells are to find spell tomes or to buy them from merchants. In other words, each spell in the game will be more valuable than in previous games because of the lack of custom spell creation.

Note: The Flames spell, which when cast produces a continuous stream of fire; and Healing which heals you 9 points of Health each second it is casted, are included as the starting spells for every race with a few variances. The exception is a variety of starting spells for magic-oriented Elves and Bretons as well as the starting bonuses for being of diffrent races blood

Special Abilities

 * Battle Cry: Target flees for 30 seconds.
 * Resist Frost: Your Nord blood gives you 50% resistance to frost. (FormID 0x000aa020)



Popular Usage & Unique Game Play
In past games, Nords typically fared well as "Warrior" or "Barbarian" characters. In Skyrim they fare well as a Warrior archtype or Warrior-Mage combination through the use of Heavy Armor and Restoration spells to keep the player's health in check during difficult fights.

Choosing to be a Nord creates a decidedly more friendly atmosphere throughout Skyrim, as the region is dominated by Nords, and many will greet their kinsmen more warmly than other races.

The Nord's ability - "Battle Cry" makes most enemies flee for 30 seconds. This is extremely helpful when the player is overwhelmed by enemies that are of a slightly higher level than the player. The Nord's bonus effect gives the player a 50% resistant to frost. This is vital when fighting Ice Mages or Frost Dragons, because the player can still get attack many times, without losing their stamina rapidly. This is the main disadvantage for the other 'Strong' race compared to the Nord.

Dialogue between the Nord player and Nord NPCs regarding the Civil War between the Stormcloaks and the Imperial Army seems to heavily favor the Stormcloaks, as many will attempt to instill a sense of duty in the player to liberate their homeland.

Related Pages

 * Skills - Skills in Skyrim
 * Spells - Spells in The Elder Scrolls Universe
 * Race - Races in The Elder Scrolls Universe
 * Perks - Perks in Skyrim