Belrand

 is a Nord who can be found in the Winking Skeever in Solitude.

Description
If the Dragonborn has the Amulet of Mara, Belrand becomes a marriage option. Belrand is able to join the Blades. This is a very good choice for the Blades, as - contrary to his stats - he boasts a high aptitude for both the heavy armor and the one-handed weapon skills.

Belrand is a spellsword that fights well with magic users and archers. He is well known for his stalwart resilience against death, for he has both healing spells and quick health regeneration. He cannot be killed by other creatures but can be killed by the player, albeit only when he is in the knocked out state.

In, Belrand can be a Steward.

Marrying Belrand
If married, he opens a business that makes a daily profit of 100 gold. He will hold onto the gold as it increases until asked for it. He will buy or sell items, and, if asked, he will be a Follower.

Combat Style
Belrand appears to be a spellsword, preferring to use staffs, one-handed weapons, and heavy armor, but can also use two-handed weapons and bows. He can summon a familiar, and is able to cast the Oakflesh or Stoneflesh spell, giving him an extra boost in armor.

Equipping him with good heavy armor and staffs can be very useful as he has a fast casting rate and good sense of using and swapping staffs.

Quotes
When opening the trading menu, he jokes, "Do I get to keep it? Nah.... just kidding!"

Trivia

 * He is one of the more vocal Followers in the game, commenting here and there on or about different locations, e.g. dungeons.

Bugs

 * Most of the magical staves given to Belrand seem to double up after sometime. This can be a useful method of raising funds, but unique artifacts, such as the Skull of Corruption may be immune to this effect.
 * He can be very erratic in actually following the player, sometimes not following if one has weapons drawn, or waiting until very far behind before catching up. He may fall far enough behind to get killed.  Fast-traveling seems to fix this.
 * Sometimes, while weapons are drawn, he will guard for no reason, causing him to move extremely slowly.
 * Rarely, he doesn't appear in the Winking Skeever at all.
 * If you hire him and assign him as your steward, it's possible that when you dimiss him, he will not give the options to perform the actions of a steward
 * If you assign Belrand as your steward it's possible he will still charge you his usual mercenary rate
 * Belrand had also been known to glitch so that he basically appears to be 'wearing a werewolf costume'.
 * If dismissed as a follower, Belrand may not show back up at the Winking Skeever for days, if at all.

Appearances


Belrand