User blog comment:DragonbornMAGE/What ever happened to depth?/@comment-4915037-20130630212749

Roger Ebert correctly identified this as the problem with video game stories in general. You simply can't make a story that measures up to that of a book or a film when you can have the main character jump up and down 50 times and then run around his true love or the main villain and fall over and die. Or try to jump up on a ledge 30 times and fail every time and die. It's just part of playing video games - the story suffers because it's a video game.