Board Thread:General Discussion/@comment-7153552-20130626214137/@comment-9854979-20130627145930

I think that with the new changes of Skyrim's atmosphere, that being the classless system had made quite a large impact on the RP fashion of things. Take Oblivion for example; with the class system and birthright system, you felt more compelled to play the way you chose. For instance, I wouldn't pick a class entitled 'Assassin' and use magic. It seems very basic, but with Skyrim's freedom of combat and skills, there's more leeway but much less bonding. In Skyrim, you aren't playing an assasin, or a mage, or a warrior. You're playing an over-powered badass with the ability to switch between combat styles at any given moment, rather than excelling in just one. This is where I think the "consistant killing" portion comes in. I've been working on a character for a little while now, and I'm absolutely loving him. He's what I like to call, a Paladin. A user of Maces, Shields, Two-Handed Warhammers, Heavy Armor, and a bit of Restoration. Smithing ammenities are also sometimes used to create and improve armor sets. By setting stricter guidelines on myself, I'll be able to enjoy the character more. This character follows the policies of Stendar, wiping out any abomination to humanity. I've even made a little backstory, but I won't bore you with all the details.