Board Thread:Online Discussion/@comment-6139210-20130126230459/@comment-8267436-20130416125202

My Opinion:

Fast Travel is a useful mechanic for people who, for various reasons, have limited time to play. While I agree some restrictions are indeed needed (mayhaps a cooldown on use?) I'm not in favor of scrapping the concept entirely. I do agree, however, that it does indeed shrink the world.

As for point <2> and <3>, I have nothing to add. Could make things more interresting, after all.

Homogenization however... You took Guild Wars 2 as an example of this. Indeed, while much of what you speak of is true, even in Guild Wars 2 there were restrictions; You could not be a Master of All at any given point. Indeed, you could play a Warrior supporting his/her allies with Shouts, granting Boons (Buffs) to any ally nearby, but without the stats on the gear and the proper Traits, you could quickly find yourelf inefficient. If there is a system similuar to this (and there appears to be; the choice of armor type, general stats, "talents" and skills have an impact on the style of gameplay one will approach), I have no problem with the ability for every class to perform every role, as long as they do it "their way".

Nothing to add to point <5> either.

By the way, good read. ^^