Board Thread:Skyrim/@comment-124.6.181.98-20140225101629/@comment-24737663-20140603181630

Cipher3 wrote: This is especially true in Dawnguard, but Bethesda seemed to get the impression that the longer the dungeon, the better the dungeon. Only true case of this in original Skyrim being that path to Blackreach where I just wanted to bash my head in, and then going through Blackreach. Guys, Blackreach is awesome, it's also dark and gloomy and stuffed with some of my most hated enemies. And the dungeon before it was long in and of itself - it was a Dwemer ruin.

But that's not so bad probably as the Soul Cairn, which is nothing on Touching the Sky. I was soooo done with that, and the Khajiit has it right - there's nothing left in that beautiful Forgotten Vale after that. It's just empty. The fact that after the cave into the Forgotten Vale I had to fight that many more Falmer was incredibly depressing, especially with the geography of that placed. Everything Falmer is gross.

This all applies to Lost to The Ages as well, a single quest with four or so Dwemer ruins to go through. Lost to the Ages is fairly long but you only drudge through three Dwemer Ruins. Arkngthamz, Raldbthar and Ruins of Bthalft. Mzulft and Deep Folk Crossing basically in the open.