User blog comment:VaughanTES/A Major Fault With Skyrim./@comment-4772788-20121122235646

I think that you should be able to (with a high enough speechcraft) be able to take over the blades without killing parthurnax, In fact I think speech should have significance like it did in Fallout, as well as the ability to have specific followers who will leave you or hate you based off of decisions made (for example, your housecarl should leave you if you invade their city, and same with a few like Goldir if you join the imperials.) ? I also think that it should actually be difficult to become thane in a city, like literally everyone knows your name, or you can use illusion, theft (or planting stolen goods), and the mysterious dissappearances or ""accidents"" that occur to people that opposed you resulting in you gaining power, I also think once you become thane, the guards can have some influence. ? Another thing I think this game needed was better cities, for example their should be an entire wing of the city for the guards (lets face it, theres not a chance in hell these guards all live in a tower with 4 beds...) ? as well as a series of slums/tents of refugees that are drawn in by the war (or the war moving fowards towards them). ? This brings me to another idea, the war should be more radiant, capturing of fortresses, towns, caves, and/or raids on trade caravans. ? All of these make it so the towns/cities of your faction become safer, while the other faction becomes fuller of refugees (a city that is captured should have significantly fewer civilians in it (some named ones will be found in refugee camps in towns of the other faction.) ? These people should all resent you. ? This should also mean that some quests are impossible to do after certain events occur. ? Also you should be able to use your factions to your advantage (a member of the companions can negotiate with that term for a bloodless takeover of whiterun with balgruff in charge still (I feel that he doesn't actually give a crap whether or not people believe in talos (lets face it, if hes letting heimskr preach right under dragonsreach then he really isn't trying to stop anyone)) so due to this everyone wins here, until the imperials respond. ? Also if you are a member of the dark brotherhood, then captains in the defence and various patrols end up being found in a ditch, or dead by some other horrible means. ? If you are a member of the theives guild, then maps, private letters, battle plans, and other vital military information ends up constantly going "missing" before turning up in the opposite factions hands. ? Along with this, valued trinkets of generals end up constantly being found in his officers things, resulting in various demotions and moral being lowered. ? If someone is in the companions, they should have a group of very powerful, very strong, and VERY skilled werewolves/soldiers attacking them. ? If in mages guild then there are various incidents of "ghosts", monsters, daedra, and other strange and deadly events occuring. ? As well as a group of skilled mages killing everything.