Board Thread:Roleplaying/@comment-5262726-20140810060322/@comment-5262726-20140816183938

(Again, if the correct quests are done, New Vegas becomes more of a gain than a loss. Some of the energy powered from Hoover Dam goes West, you know.

As an example of the correct quests done:

if you do Three-Card Bounty (Violet, Driver Nephi, Cook-Cook) and Bounty Killer (Motor-Runner), the NCR wont have to worry about the Fiends.

If you kill Eddie, the NCR wont have worry about the Powder Gangers. If you convince the Powder Gangers at Vault 19(?) to turn themselves in, the NCR won't have to worry about them, either.

Raul become a vaquero again ("Putting the guns back on") will eventually lower the amount of crazy-ass raiders in the area (though this helps more or less every ending).

Nuking the Legion cuts off access to the Mojave, making one less enemy for the NCR. Killing Caesar, Vulpes, Lanius, that Phoenix guy at the Cove, etc. will more or less destroy the Legion in time.

Easing relations with the Kings and NCR really does save Freeside from being just another ghetto, as their relationship "blossoms into a full-scale relief effort for the people of Freeside."

See what I'm getting at? I'm kind of overanalyzing some of it (Raul) but, well, I can only give the whole idea if I overanalyze)

The shoes and gold rain down like candy onto the Dunmer and Argonian people of Windhelm. The Gray Quarter become a much better part of the city, and the Dunmer and Argonians appreciate you greatly now.

Sven reapplies to the Bards' College, and gets in.