Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-10056803-20130724191605

71.61.178.23 wrote: 58.7.190.82 wrote: This is totally off-subject, sorry about that, but does being the Blessed of Jyggalag allow access to certain powers. I thought that if the Dragonborn could use the Voice, then the player should be able to use something equally as powerful. Any ideas on what kind of powers should be available?

Another thing concerning powers and abilities: if one was to gain Hircine's influence, for example, would Hircine turn them into a werewolf (any kind of lycanthrope, depending on what province your in)? Would Molag Bal turn you into a vampire? Just some ideas for the game. Well, it would be cool to be able to freeze people completely in place and release them at will, like in the intro. But I can't think of very many Jyggalag-y powers. Note: the Hero of Kvatch (or Champion of Cyrodiil) had no special powers, and earned their title on their own. But I think the Blessed of quite possibly the most powerful Daedric Prince ever should definitely ave some awesome powers.

Hmmm...you could certainly ask the princes for their powers. Or maybe each prince would bestow a magical gift upon you. You could ask for that as an alternative to the artifact, maybe. That's a good idea, thanks!

- WorshipsMeridia Power suggestions: For Jygallag, some form of Absolute Order spell, which basically is a massive calming spell with high chance to paralyze. Summon Order, which basically calls two or three Knights of Order at once (As opposed to being able to summon the two representative daedra of the two duchies of the Shivering Isles) to act as law enforcement and put down bandits, undead (Pelagius declared death illegal. He didn't count as an emperor, but it'd be funny nonetheless if undead were breaking the law), criminals in general, and in an emergency (read: attack-on-sight level bounty) allow you to pay off criminal bounties at a raised price.

Alternatively, they could have seperate quests/factors determining what you get. The quest is for the artifact, and the power/disposition reaching a certain level is when they give you the power/spell/whatever. Unless you have done little or nothing for that prince, the artifact quest should usually be enough of a favor boost to launch you into the power, possibly with a nice bonus for allied princes, unless the artifact quest requires you to have enough favor to get said bonus to even get, let alone finish.

Also, quests where you can raise relationships by solving preexisting problems between princes left on the mortal plane. Such as getting Peryite, Hircine, and Molag Bal to cooperate over who gets the soul of someone who used one of Peryite's custom-manufactured diseases to get werebeast vampires or something. Or resolving a standing disagreement about the Morag Tong and the Dark Brotherhood by getting the Night Mother and Mephala in the same room as one of Nocturnal's important places.