Board Thread:General Discussion/@comment-5918955-20130620134158/@comment-11766202-20130718192023

Dagoth-Ur of morrowind wrote: S Ryan wrote: 72.36.47.81 wrote: S Ryan wrote: You're assuming that the TES VI will follow directly on from Skyrim, for all we know it could be hundreds of years later or even thousand of years before. One thing that's for sure is that the entire setting and story will be different. Just look at Skyrim, it took place 200 years after Skyrim and what happened? The War, the Thalmor, the Empire crumpling, the Dark brotherhood was almost completely destroyed. All of this happened in between and leveled the playing field.

My prediciton is that the next game will be much, much, much, much larger. The Skyrim world covered 15 square miles, the new GTA could cover 100. Considering that Bethesda could beat that then there is the potential that multiple provinces could be included.

My prediction is that the next game will be centered in Cyrodil (the empire will have dissappeared). But each province will be ruled as an independat kingdom and the player will be required to travel to all of them throughout the game. Bethesda did beat 100 square miles, Daggerfall had 188,000 square miles, that's more than  twice the size of great britain (88,744) That's impossible. They may have said that it covered 188,000 square miles but I mean to scale for the video game. If your character's step is half a metre and the world was 100km2 than the world would be 400,000 steaps in width and length. There is no way they could make a game that is 188,000 square miles in size. (626,666,666 steps in width and length)

If skyrim was 15 square miles thats 25 square kilometres (50,000 steps). That's how many steps it took to get from Riften to Solitude, now imagine if it was 12,533 times the length for Daggerfell. Impossible. Daggerfall you wouldnt want to walk the map it literally was bigger than great britain however landscape and characters were very low quality. "Daggerfall is the second to largest Elder Scrolls game to date, surpassed only by Arena, featuring a game world estimated as being 161,600 square Kilometres (63,125 square miles) — roughly half the size of Great Britain — with over 15,000 towns, cities, villages, and dungeons for the player's character to explore. According to Todd Howard, Elder Scrolls programmer, the game's sequel, The Elder Scrolls III: Morrowind is 0.01% the size of Daggerfall, but it should be noted most of Daggerfall's terrain was randomly generated."

-The Elder Scrolls II: Daggerfall

If I'm not mistaken, Daggerfall used procedural generation, meaning, as stated above, it was randomly generated. Procedural generation is what allowed Minecraft to make its world quite literally bigger than our own. It sacrifices quality for quantity but for some that is a fair trade.