Board Thread:Oblivion/@comment-2607:FEA8:7A60:476:28F4:E9E8:130D:E33D-20171224022137/@comment-46.228.2.83-20191031100021

24.47.147.14 wrote: I know for the skyrim console there is a command something like player.setav attackdamagemult that basically just adds damage multipliers as if from a spell or skill, maybe Oblivion has the same thing? AttackBonus and DefendBonus work in much the same ways.
 * AttackBonus, as you may guess, will increase the damage of your attack. The AttackBonus number you input here is, although invisible from your stats page, directly added to WeaponRating (see the damage formula for details) of all hits made with weapons; this means that it is subject to the influence of fatigue, sneaking, power attacks, enemy armor ratings and resistances, etc. It also has no effect on unarmed attacks, which includes Hand To Hand and creature attacks.
 * DefendBonus, as you also may guess, will increase your defense (a.k.a. armor rating). The DefendBonus number used is added directly to your armor rating, and will allow you to increase your effective armor rating beyond the normal cap of 85; however, the armor rating in the menu will only display up to 85, so if you increase your armor rating beyond that you'll have to keep track of it yourself.