Board Thread:Lore Discussion/@comment-5.241.87.62-20131006093638/@comment-7153552-20131007210713

A few ways to look at this:

[1] Ultimately, and in the physical aspect of the story-telling mechanics, it was invented as a way to make the next game. In Daggerfall they allowed you to choose so many different outcomes that they couldn't very well just continue the story with one of them, as that would negate and belittle any choices they didn't choose. So it's used a story-arch technique, primarily, from a time of less adaquet lore and canon writing.

[2] It strengthens the idea that Akatosh is (in essence) the chief Divine, and ultimately the master of all of time. This is something that no other Aedra nor Daedra could have done, and would not have been possible without Akatosh.

[3] On this point I had a whole thing worked out in my head about the Sleeper and Chim and all that jazz, but I decided against it. Just know that I had about three paragraphs attempting to tie it all in together with a Dragon Break, lol.