Board Thread:Roleplaying/@comment-25131797-20140710175148

Cyrodil and High Rock are all that is left of the Empire. The Thalmor waited til the civil war was over, then butchered the stormcloaks, taking Skyrim for themselves. The empire, who were planning an imvasion on Alinor, no longer had any routes through Skyrim. They had no connection to High Rock. Meanwhile, the Argonion State conqours Morrowin, pushing them back to Solstiem. Raven Rock is the dunmer's last resort. They build onto it, makinfg it the size of Riften. The Thalmor proceeded to capture Solstiem, and turned the dunmer into slaves. They used an airship blimp to traverse Black Marsh, then landed in the capital. They then took over Argonia.They freed the dunmer for there help, and enslaved the argonions, thinking that they would be more helpful. Elsweyr was praising the thalmor for killing thea argonions, but the Mane saw the error of this choice. The mane was then murdered by an Argonion assasin, forcing the Thalmor to re-capture Elsweyr. They suceed. Hammerfell decides to re-join the empire, just as the thalmor plan an invasion. The emporer,  Jerall Mede II, finds this out, and sends a legion to retake Skyrim, but Morrowind, Valenwood, Elsweyr, and Black marsh all attack while Skyrim defends.

Story: A band of misfits has formed, planning to restore peace to Tamrial. They meet every Middas in Daggerfell. They are captured by the Empire, and put ina prison. The thalmor capture the prison, and put the prisoner to work. You (and me) are those prisoners.

Rules:

No power playing. You have on raciel power, an optional side power, and 2 lesser powers.This Iincludes powers from standing stones.

No bieng OP. You can have a "specieal"  power, such as Lycantrophy. You can be a werewolf, wereboar, or were-loin. No werebears, to become one pf those you must sacrifise your humanity.The magical barrier keeps this from happening in prison walls, and when out to work, they are quickly overwhelmed. Then tortured, or killed.

No bieng dragonborn. You CAN however learn 1-3 shouts by sacrifising your  lesser powers and side powers.

--PLAYER CARD---

Name: Unknown, alias "Flayer"

Weapon: None

Equipment: A few smuggled lockpicks, rugged vest, rugged trousers, Necklace of Magicka (50% faster regeneration)

Age:328

In for: Necromancy, dark rituals, exhuming, property destruction, arson, assault

Race:Dunmer

Height: 5"7

Weight: 132 lbs.

Power: Ancestor's wrath

Standing Stone: Rituel (allows me to absorb 50% of spells, while regenerating magjc 50% slower. Offset by my enchanted necklace)

Major skills: Conjuration, Destruction, Alteration, One handed

Minors: Restoration, speech

Class:(optionaL) Spellsword, necromancer

Bio: A man who has worked on dark arts and adventuring all hks life. He was eventually thrown in this hole while researching immortality.

The year is 4E245. After many years, the Empire reversed engineered the cannons on Stros M'kai, making battle much more hectic. 