Board Thread:Roleplaying/@comment-8359653-20140120062052

BACKGROUND:

First of all: Hi, I'm new to this board, and I like it. I hope this first post of mine is appropriate for someone who has never written here. To be honest, it's a lot of stuff and quite complicated, although I hope you'll like it, and I think it'll make a good rp. Our story happens more than 30 years after the Skyrim crisis, in the year 4E 235. Here's a quick timeline of what happened in Tamriel so far.

4E 202 There has been NO Dragon Crisis, NO Miraak and NO Dragonborn. There has been only the Skyrim Crisis, which ends when the Imperial Legion finally wins the siege of Windhelm and Jarl Ulfric is sentenced to death. The city itself is almostcompletely destroyed and much of it's inhabitants moved to Winterhold to give the city new inhabitants in order to be rebuilt. The Reachmen, which allied themselves with the Empire, are granted an own nation, and the Grand Duchy of the Reach becomes the first vassal nation of the Empire. By the end of the year, Emperor Titus II Mede declares war on Argonia in order to reclaim southern Morrowind, as he had promised the Dunmer servin in the legion.

4E 206 Emperor Titus II is killed by the Dark Brotherhood in THIS year. Many suspect the Shadowscales and the An-Xileel behind this, as the war is still going on. The new emperor, the 16-year old Regius I Mede, is seen as weak and unexperienced, so the Empire signs the Mournhold Treaty. The Dunmer regain Narsis, the Argonians still own Tear but have to accept two imperial legions at Gideon and Stormhold.

4E 212 - 215 The An-Xileel form a secret alliance with the Thalmor in order to weaken the Empire. This starts the II Argonian War. The Argonians, supplied with resources, money and mercenaries by the Thalmor, achieve a huge succes early on, conquering Narsis, Gideon and almost reaching Cheydinhal. However, Stormhold still resists. This changes with the "Slaughter at Mournhold". The Argonians, unable to take the city by themselves, ask for direct support by the Thalmor. The Elves occupy the city, but claim it fr themselves, and when the Argonians disagree they are mercilessly slaughtered. This triggers a wave of uprisings in Black Marsh, while the Thalmor invade southern and western Cyrodiil and southern Argonia with the goal to push through to Mournhold. The Imperials fight back, and the young Emperor proves himself an able commander, personally retaking Gideon and breaking the siege of Stormhold. The Empire also retakes Narsis and Tear and occupies the "Southern Corridor", a region in Anequina, between Riverhold and Rimmen, but the Thalmor occupy Leyawiin and Skingrad and threaten to besiege Bravil. But in 215 the argonian government is toppled, and this ends the war.

4E 216 On the first day of 216, the II White-Gold-Concordat is signed. The Thalmor gain the western Lower Niben area (from Leyawiin to the Bravil peninsula), but retreat from Skingrad. The Empire gains the Southern Corridor as well as Gideon and Stormhold. The new Argonian Federation, 3/4 of the size of the original "imperial" Black Marsh, becomes a vassal state of the Empire, but with large autonomy. Mournhold is abandoned by the Thalmor and rebuilt, becoming once again the capital of Morrowind.

4E 217 Protests by House Telvanni and House Dres against the inclusion of Black Marsh into the Empire threaten to trigger a new civil war. But the Emperor proves himself a shrewd diplomat by offering Ingres Telvanni, the second child of the head of House Telvanni, the position of Imperial Archmage and asking him to rebuild a new imperial mages guild. Furthermore, the Telvanni gain limited administrative rights for Solstheim, most of it's settlers being, in this RP, Telvanni wizards rather than "normal" Dunmer. The Wizard-Lords of Solstheim also strengthen their connections with the College of Winterhold over the years, and thus almost all major magicians in the Empire are Dunmer.

4E 229 Regius, which had suffered from a ysterious illness ever sicne the war in Black Marsh, dies in his bed, at only 39 years of age. His brother-in-law, King Roland IV of Daggerfall, ascends to the imperial throne as Roland I, Emperor Regent, as Regius' son Julius is only 10 years old. In order to both offer the image of a strong ruler and improve his homeland's economy, he delcares  a full-scale war against piracy. With the help of Orc troops he even succeeds to free Wayrest from the pirates. As a thank, he recalls the orcs from the various strongholds scattered across the Empire and creates the small Kingdom of Orsinium and Dragontail, although the nation is made up only of the Breton part, with Dragontail still under Redguard rule. This move, which may seem very generous and kind, wasin reality made in order to better control the Orcs, having them all in one place, and to strengthen their bond with the Empire. As well as other nations before, Orsinium is made a vassal kingdom of the Empire.

4E 235 Present Day. Julius I Mede is travelling from the Imperial City all the Way to Markarth to meet with his future wife, Princess Ennis, daughter of Aldric I, Grand Duke of the Reach, and will be crowned just after the wedding.

Quite some things, heh? Sorry, I like to write. A lot. Well, there are some new nations which I'll list very quickly: Argonian Federation (which is in fact a Kingdom, made out of federated clans), Grand Duchy of the Reach, Lordship of Solstheim, Kingdom of Orsinium and Dragontail. Furthermore, High Rock is a Kingdom (ruled by the Kings of Daggerfall) and staunchly loyal to the Empire. Morrowind is ruled by the Great Houses, although it is more assimilated into the Empire than it ever was, and Skyrim is ruled by the Jarls and the High King (Elisif of Solitude).

The map should look like this



(Red = Empire, Yellow = Vassal, Blue = Aldmeri, Green = Hamerfell)

NOW: LET'S TALK ABOUT THE RP

You are adventurers/mercenaries/wandering wizards/mountebanks/whateveryouwant which are currently passing through northeastern High Rock. What brought you there, what are you looking for, that does not matter. I will be both a player and both a "Game Master" of some sorts, guiding the events in the right direction, but withouth (hopefuly) going against what you or your character want to do. There is only 1 character allowed per player, and that's the sheet you have to fill in:

Name and Surname:

Race:

Age:

Profession:

Look:

Weapons:

Armor:

Character Story: (Who are you and why?)

Why are you in High Rock:

My sheet:

Name and Surname: Vakar Quick - Blade

Race: Argonian

Age: Adult (early 30's in human years)

Profession: Mercenary and former soldier in the argonian army as scout an vanguard

Look: Like This

Weapons: A long scimitar on his back, various throwing daggers and poison flasks

Armor: studded leather armour for maximun speed and agility

Character Story: Vakar was a scout in the argonian military, first, reluctantly, for the An-Xileel, then as a revolutionary guerrilla fighter during the rebellion that would eventually lead to the creation of the Argonian Federation. He was a Black Marsh Vanguard, a type of warriors that specialize in quick attacks and retreats and rely heavily on poison use as well as ambushes and traps. As such, after the territorial losses of Argonia and the disappointment for his homeland's situation, he left Black Marsh and started to work as a mercenary, a soldier for hire. As every argonian, he has adapted quickly to the imperial rules and customs, although his heart remains in Black Marsh. But he surely prefers the Empire over the Aldmeri Dominion.

Why are you in High Rock: Vakar was hired together with a warband of other 11 argonians for a scouting mission for a local noble in the Rivenspire region. After the work had been done, he took the money and rented a room in a small town near Jehanna in order to relax before continueing his quest for fame and fortune. Mostly fortune.

No further informations is revealed regarding your quest... except for a terribly dramatic ending! Now it's up to you :) 