Board Thread:Future TES Titles/@comment-27087664-20151017154504

Just do get this started, i'll state my opinion on what I see coming in Elder Scrolls VI.

The unexplored provinces in games where it isn't randomly generated terrain, are Hammerfell, High Rock, Black Marsh, Elsweyr, Valenwood, and The Summerset Isles. I feel that Elsweyr would not be a viable place, since kitty cat men are not good for marketing. I personally have nothing against Elsweyr, I actually would love to have a game there, but I don't belive Bethesda would. I feel that the game will be based in Hammerfell, and maybe (probably not though) some parts of High Rock. Hammerfell is something that is different from what we're used to, which would be fun. I belive the series is cooler when it is in fantasy terrain, like Vvardenfell, in morrowind. Hammerfell does not have much fantasy terrain, but Elsweyr would. So I am kinda undecided on the province aspect, but I think Hammerfell would suit the game well.

So, my ideas for plot idea. First off, like any Elder Scrolls game, (Except for Daggerfall) you would start off as a prisoner. I would imagine you would be a prisoner of the Al'akir (Assuming it's in Hammerfell) that has just woken up. You stare out of your bars and see a member of the Dark Brotherhood lockpicking a fellow assasin's cell. You call for him, and he rushes over to you once he opened his friend's cell, and scolds you to keep your voice down. He says, he won't let you out, since you are not in the Brotherhood. You tell him that if he doesn't let you out, you will scream for the guards. He panics and helps you escape. Miscelenious quest started: Join the Dark Brotherhood. You go through the jail and find an alert guard. You and the two assasins kill him. You escape through a trapdoor in the roof. The man who freed you instructs you to head off to the west where you will find his friend living in the ruins of a temple. When you get there, after followind multiple side-quests along the way, you find out he has been taken to a dungeon. You find an iron sword in the ruble. You take it and enter the dungeon, where there are draugur and plagued peasants. You eventually find him, and he tells you about where you are, and who he is. He is a retired Aldmeri spy that retired upon the empire finding out he was working for the dominion. He eventually worked for the brotherhood. You lead him out of the dungeon, and he instructs you to go to a nearby town where you will be able to get some decent armour and tools from a fellow asassin. I don't know what would happen next, reply giving me ideas! I know these are far fetched, and none will be used in the game, but it is always fun creating ideas. Thanks for spending the time to read my two-cents. 