Board Thread:Lore Discussion/@comment-9601450-20131225183646/@comment-29458028-20140721130551

New levelling Artifacts list! (No OP, don't worry, I can actually balance stuff. I will use level 100 values for exemplars)

Dawnbreaker:  Gain 1 base damage every two levels you have + 6 base (so if you are level 6, its 9 base and lets say level 100 its 56 base). Deals 5 + level x 0.25 sun damage to all, undead take double. (At level 6 that's only 6 damage, at level 100 its's 30). On kill of anything, 35% chance to cause sunburst, tripled chance to sunburst against undead. Sunburst staggers all and undead take 25 + your level amount of sun damage. (So it's 31 damage at level 6 and 125 at level 100.)

Masque of clavicus vile: fortify speech by 15, fortify barter 25%, enemies have lower inclination to attack you, lowered weight, considered as clothes. (This won't be levelling as it has nearly no combat purpose). Adds "Master deciever" lesser power. Creatures and people below your current level by 13 levels are either calmed, feared or frenzied depending on their current state, 30 second recharge

Ebony blade: Ebony blade edited: 1 damage, very fast attacks, charged by killing friendlies, non hostile NPCs are instantly killed and it's not counted as assault. NPCs rated as Acquaintance in the Skyrim system, two kills will equal one added charge counter. From NPCs rated as Friend or Confidant, one kill will equal a charge counter. From NPCs rated as Ally or Lover, one kill will equal two charge counters. Up to 40 charge counters can be accumulated on the blade, starting with 10 (they are permanent, the enchantment never needs recharging). Each charge counter grants (1+(0.02xlevel) lifeleech), e.g. at level 1, the blade will have 40 lifeleech when fully charged, at level 100, it will do 120 lifeleech damage (to compensate for it's negligible attack).

Volendrung: 14+ level x 0.55 base damage (69 base at level 100), 25 + level x 0.45 absorb stamina (That's an impressive 70 stamina at level 100), attacks faster, power attacks do 25% more damage than normal power attack.

Spellbreaker: ward for 30 + level x 1 magical damage (at level 100, that's 130 damage warded, 15% passive magic resist. 10+Level x 0.2 % chance to magic absorb (30% at level 100). Armor rating will be unlevelled.

Skull of corruption: Worships can work on this guy, I have no clue.

Ebony mail: Has 20 + level x 0.75 armor rating. Considered as light armor. Muffles it's wearer, reduces detection range of enemies and gives a poison cloak that deals 5 + level x 0.1 damage per second. (At level 100, it's 95 armor and it's poison cloak does 15 damage)

Wabbajack: No change. It is a random weapon with random effects. Spells cast will be leveled, though.

Sanguine rose: Summons a leveled dremora that is 15 levels lower than you.

Mehrunes' razor: Dagger that deals 5 + level x 0.40 damage (level 100: 45 base damage). It will poison the enemy for level x 0.05 damage per second for 3 seconds, every stack of poison refreshes previous stacks and increases instant kill chance by 2%. Base instant kill chance of 5%.

Ring of Hircine: No change

Ring of Namira: Gain stamina equal to 25 + your level x 0.5 (75 stamina at level 100) and regenerate stamina 50% faster. Feeding on corpses gives you 50% greater health regeneration and 25 + your level x 0.5 health (75 health at level 100) for 100+level x 1.25 seconds (225 seconds at level 100)

Mace of Molag Bal : Gain 1 base damage every two levels you have + 9 base (level 100 its 59 base). Absorbs 10 + level x 0.40 stamina and magicka per strike (50 each for level 100). If target dies in 3 seconds, fills a soul gem.

Oghma infinium (big change!). You can open the book and trade souls from soul gems for skill point increases. Prohibitively expensive to do so (each level up maybe needs 10 grand souls). First time you open the book, gain + 5 to 6 skills of your choosing.

Savior's hide: Unchanged, except with levelling armor rating, maybe provide bonus duration and armor for werewolf form?

Skeleton Key: It's not an actual combat item, I have no idea for this one

Goldbrand: One handed sword, deals 8 + level x 0.5 physical (58 phys at level 100). Deals 15 + level x 0.50 flame damage per strike (65 at level 100), unlimited charge. Inflcts weakness to fire 10% on hit for 30 seconds, up to 3 stacks. On power attack, releases a flaming wave (and disables the normal flame damage) which deals 25 + level x 0.70 flame damage (like bloodskaal blade, it will deal 95 damage at 100.)

Goldbrand may be a little OP, though.