The Witch of Silatar

"The Witch of Silatar" is a quest that takes place in Spinner's Cottage, Greenshade after "The Spinner's Tale."

It is followed by "The Throne of the Wilderking."

The player needs to help Aranias complete her story.

Walkthrough
Maruin, the Spinner, controls access to the Wilderking. Aranias is already on her way to the Wilderking. To get to the Wilderking, the player must take part in a story. The story is an event from Aranias' past, but she thinks it is happening now. The player will play her friend and influence the person she becomes.

The player stands and looks into the fire as Maruin begins the story. The player enters the story and goes to Silatar.

Aranias is reuniting with her childhood friend before her parents return to Silatar. She challenges the player to a race to the lighthouse. As soon as the player gets close to her, she will summon thorny vines to stop them.

The player asks her about the vines she summoned. Aranias is one of two Altmer in the Summerset Isles who can shape the land. Her parents forbid her to leave after she smashed a ship with land from beneath it. She says it just happens. She can also feel when the land is in pain, and a farm is burning. She senses there are invaders in Silatar.

She and the player clear the farm to the east of bandits. However, she becomes suspicious of the player, asking where they were when her parents tested her and what they want from her. She apologizes for her suspicion when the player replies that they just want to help. They agree to meet at the manor later after cleaning up.

The player then hears Maruin ask to speak with them. He is standing in the middle of the path to the north. He reveals that Aranias was "volatile" in the past due to her parents leaving her to fight bandits alone. She was bitter and vulnerable to outside influences. He shows the player more of her past, when she discovered her powers.

Aranias made an island and a tree. She shows it to her parents, but they just complain about the wet ground. They disappear, and Maruin reappears. He tells the player to watch the lighthouse story, then help Aranias as her parents arrive with what they thought was her only hope—the Veiled Heritance.

Before entering the Lighthouse, the player can see the wrecked ship and the island in the harbor. They enter the lighthouse and climb a wooden ladder to the top where they see Aranias' parents get angry at her for wrecking the ship.

The player goes to the manor where they see her parents announce they are leaving for Summerset and that she needs training. The player then changes clothes and meets Aranias in the garden. She asks the player to find out what her parents want High Kinlady Estre to see.

The player eavesdrops on Estre and Vicereeve Pelidil to discover that Andur can also shape the land and they want multiple demonstrations.

The player goes to the field to meet Andur. He is standing next to an injured Bosmer and reveals that Aranias is supposed to demonstrate her powers on the Bosmer's wife. The player is forced to defeat Andur when he realises they aren't with the Heritance. He wields a two-handed sword and has a lot of health, but if the player can keep him distracted with summoned creatures or other players he won't even hit them once.

The player then goes to talk to Salalin, the Bosmer. The Heritance took his wife, but the player refuses to let them kill her. Maruin stops the player on the way back to the party. In real life, Andur became very dangerous. The Heritance sent him to make sure Aranias kills the Wilderking or dies if she fails.

The player sees Aranias trap the Bosmer woman at Estre's command, but she hesitates when Estre tells her to kill the woman. While talking with the player, Aranias decides to trust herself to make the right decision. She refuses to kill and traps Estre and Pelidil in vines and releases the Bosmer.

The player goes to the guest house, uses the fire to leave the story and talks to Maruin.

Notable Items
Dual-Wield skillbook in the lighthouse

Adamantite in the manor cabinets

Congealed Elsweyr Fondue in the manor

Lockpicks and Nickel in the manor

Rewards
Earth-Shaker Staff and 416 gold