User blog comment:Davey-Gravey/Should the next Elder Scroll's game have new guilds?/@comment-5469467-20121030052747

I suppose a few more factions (not necessarily guilds) would be pretty good, provided they're done well enough. The Mages/Thieves guilds, Companions and Dark Brotherhood were decent enough (but can often fall short compared to their counterparts in previous games), but the Bard's College was redundant. Maybe they should fix it up first, perhaps adding them as a 'proper' faction with quests and positions.

As for new factions, maybe they could have some sort of organisation for stealth users aside from the Thieves Guild and Dark Brotherhood, featuring a 'good' purpose like fighting crime and corruption. At the same time, they could have 'bad' versions of the Mages Guild (maybe a daedra worshipping or necromancer cult) and Companions (like the Blackwood Company from Oblivion). The only problem I see with this is that having a 'good' and 'bad' faction to join may seem a bit black-and-white morally. But it's just an idea.