User blog comment:Relite25/What do the people want in a dlc?/@comment-26289488-20120818054935

I'd like single-wielded crossbows, like miniature versions of the ones in Dawnguard, so you could dual-wield them like swords. I think it would perfect for an assassin-type playstyle, as they would be a bit quieter than full-size crossbows and it would be possible to take out two enemies at once. The drawbacks would be less damage due to the smaller size, and a slower reload if dual wielded.

Other things that would be cool (that I've seen floated around on other boards) could be perhaps early firearms, made by the Dwemer. Something along the line of flintlocks. Using magic and smithable projectiles that increase in power with better materials (Iron=low damage, Steel=more damage, Daedric=max damage, etc), they could be single shot weapons that do a lot of damage, but come at the cost of noise and slow reloads (making them impractical for stealth classes) and multi-shot versions could be smithed at later levels. I realize TES does not revolve around firearms and that is fine, I'm not saying the game should become The Elder Scrolls: Call of Duty, with the Dragonborn quickscoping dragons and noobtubing in Whiterun. I'm a fan of the Dwemer, their ruins are awesome, and the Dwemer have this rich backstory of being more technologically advanced than the other races, to the point of their inventions bending the laws of physics and magic. I can see rudimentary firearms being something they could come up with, using Soul Gems and magic to propel a projectile. 200 years is a long time to keep to bows and crossbows without experimenting. For comparison, in the 1400s of our time (roughly comparable to the TES world architecturally and stylistically) guns were nonexistent. Swords were the bread and butter, as were the heavier arms like warhammers and battleaxes. 200 years later in the 1600s, guns were in their infancy, but they were around. They didn't work well, and swords still ruled, but they were there. Its an idea I think can work, and people can still be happy with swords and bows.

A final idea that would work for DLC is a sudden freezing of the northern part of Skryim, like an ice age of sorts. Stretching from Solitude to the plains of Whiterun, ice begins to encroach onto the once green pastures of Skyrim. With the fertile lands dwindling, a refugee crisis looms. The Dragonborn must travel north to the frozen continent of Atmora, birthplace of the Nords. There, he/she must retrieve an ancient Nord artifact, the Ice Grail to reverse the freeze. But the task will not be easy. The inhabitants of Atmora have changed for the worse, becoming a race of icemen, and they seek to make all of Tamriel a frozen wasteland. They will not let the Dragonborn waylay their plans...

The Elder Scrolls V: Icefall