Board Thread:Roleplaying/@comment-25146201-20140108121051/@comment-10906938-20140114021735

Lordkenyon wrote:

(1. race based faction locking     2. a class system that seems restrictive

3. character advancement doesn't look (i would say feel, but i haven't played it) like TES character advancement

4. heavy end-game emphasis on pvp   5. removal of imperials as a playable race.

6. questionable racial alliances making up the factions   7. too much emphasis on teamwork.) (1. Guilds aren't, and you don't have to participate in guild warfare. It's a big part, but optional. 2. You can use any weapon and any armor for any class. Each class is just a cluster of abilities, not a specific way you do the character. 3. I personally would like a merger of traditional quest XP reward and ES skill XP 4. I'm no PVP junkie, but who wouldn't want to siege a huge city with thousands of similarly socially-outcasted nerds? 5. I don't like it either, but they need to keep teams even 6. That's why I like the AD the best 7. You'll find that teamwork is required in most RL scenarios. This is the first multiplayer ES game. Of course they encourage teamwork.)