Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-71.61.177.24-20140403014036

XDEnd00 wrote: Maybe, assuming it's going to be on Summerset Isles (and Pyandonea) and we're going to have all that wereshark and underwater exploration stuff, then what about exploring some Maormer underwater temples, and learning new... things (like something related to the Falmer? Water and Ice are very close) The game starts in Alinor/the Summerset Isles. :D

So yes, it and possibly Pyandonea are getting some visits. Which means YES, exploring Maormer culture and sunken temples and elf stuff. I feel like people along the shore of places near significant underwater ruins would make a pretty septim selling waterbreathing enchanted items to tourists - real or fake.

There could be a quest related to that. It could be started by reading a book about underwater ruins. Then, you could travel to this port city with a thriving underwater touristry industry, and somebody asks you whether you're investigating the ruins. They might also ask you this if you haven't started the quest, and you can say no or ask about the ruins and start the quest.

Either way, they warn you that there are fakers among the sellers of waterbreathing charms and apparel along the docks, and give you either the name of a person who can check out the merchandise for you or some waterbreathing potions as insurance, depending on whether you act confident that you won't be scammed (potion) or accepting of the offer (name).

Either way, you'll be approached by a fellow selling waterbreathing stuff from a tray worn by straps on the shoulders (in case you have never seen people do this, I will inform you now that it is a thing) who offers you a necklace of waterbreathing and asks you to name the price. You can try to intimidate him into giving it away, which might work, or might just lead back to having to pay him if the check doesn't work. You can buy it at value, offer a high price for his generosity, or be a jerk or a suspicious customer and offer a low price. That one might take a persuasion check to get by.

Anywho, you get the necklace, and the people on the boat to take you out by the ruins won't let you go with unless you're wearing it. It turns out it's fake, and you either drink the waterbreathing potions you were given, or you pass out and wake up back on the boat, rescued by one of the sailors. I am strongly tempted to make this sailor a marriage option. Not necessarily a follower, just a marriage option.

So then you can go back to the stalls, potentially blackmail, intimidate, brawl with, or report the fellow who sold you the fake, and buy a new, real necklace of waterbreathing. Oh, and you could also go to the person to have the necklace checked out before going to the ruins, and they'll tell you it's fake and give you a real one for free.

Whichever way you go, you get to go to the ruins, investigate, fight some kind of sea monster or mage or whatever, bring back some really cool loot, write a journal on your findings, and possibly go back and court the sailor.

Fun little quest, I think.

- WorshipsMeridia