Board Thread:General Discussion/@comment-5918955-20130620134158/@comment-8209010-20140114043246

GameMage wrote: Pickleseller wrote: Twigman55 wrote: GameMage wrote: Also, I think I found a logical ending to Skyrim's civil war. The Empire eventually wins. It works both ways. Obviously if you helped the Imperials winned, but even if you were fighting with the Stormcloaks, the Empire could always send in more troops from Cyrodiil. They can't send in anymore troops because they are guarding Cyrodill's borders from the Thalmor. I personally think the canon ending to the civil war is the Stormcloaks winning because there are so many ways to cripple the empire such as killing the Emperor. I think TES VI will take place in Hammerfell as the Redguards trying to defend the last place not conqured by the Aldmeri Dominion, I would think it would be set a couple years after Skyrim so there isn't much of a gap in the timeline as there was from Oblivion to Skyrim. The thing is, Bethesda can't just ignore the player's actions and just say, "He chose this way" when in Skyrim, you forge your own story. So I have some theories about this.

1. Dragon Break

2. The Imperials send in more troops and they eventually win

3. Whichever side one was quickly wiped out by a third faction

4. The Stormcloaks either win the rebellion with the Dragonborn's help or they rise up and win after the Imperials win

5. Bethesda never mentions it at all Yes, I was talking about 2 and 4. 1 and 3 are both good reasons, but 3 is less "Quick, I don't know the reason! Um....TIME ANOMOLY!" (Which is a good thing.) I hope 5 isn't the case though. It was too big a part of Skyrim to ignore. Actually I don't think it was that big a part of Skyrim per say....because the only part of it that is necessary to the main quest is that "The sons of Skyrim shed their own blood" (Prophecy of the Dragonborn) and the player joining one side or the other doesn't change that. It also doesn't change the game itself or really any aspects of it. Yeah, the Jarls change, but there isn't much of a noticeable difference.

My theory is this: Neither side truly wins. Reason 1: When you win on either side, small pockets of resistance are still there(the Hold camps). Reason 2: If the player didn't join one side or the other, this canon would still work.