Board Thread:Off Topic/@comment-24.158.236.107-20131005022905/@comment-3030055-20131007224449

I only started playing Daggerfall/Arena within the last 6 months or so. By the time I had my first computer as a kid it wasnt DOS compatable, couldn't have played the games even if I had known about them. The one thing I will give Arena and Daggerfall in terms of being better than the newer generation of games is the quantity of content present in the game. As I recall there are several thousand randomly generate dungeons in daggerfall, and even more in Arena. However, the maps are far too big to do any exploring in the world. Without speed hacks it would take you weeks (of real life time) to go from one town to another in the same 'hold' in daggerfall. It could take you months if you actually wanted to go to another hold. The game survived on fast travel, and most of the dungeons were hidden, you only got the location through notes from dungeon bosses. Dungeons were also randomly generated if there were not main story dungeons. The results were that roughly 20% of the time, your quest objective would be a random room that could not be reached without a hack of some sort. Because of that, a lot of people who started in Oblivion/Skyrim will find that Arena and Daggerfall are infuriating to play. However, I really loved Daggerfall, all of your missions were 'timed' you had a certain number of days to go to the dungeon, do the quest, and return or else your reward was forfeit. After joining a guild you had a small upkeep of missions per month to do else you would loose your rank.

The RPG elements, such as those I stated above were what really got me hooked into the game. For all its obnoxios sound effects and bad graphics, the immersion effect was almost unpresedented.