User blog comment:Volknur/If you could make a TES game, what features would be in it?/@comment-1840877-20120717091509/@comment-5264386-20120717102424

Another feature I'd make is a re-organisation of skills, which has two parts: 1) All skills, except the skills your race gains bonuses in start at zero. After all, in reality, you have to learn most skills to use them.

2) You have Active skills and Passive skills. Passive skills don't contribute to leveling up, and have limits for every 5 levels, so that a level 10 doesn't have 100 in all Passive skills. Example: Level 5's can have up to 10 in all Passive skills, while a level 20 can have up to 40. Active skills are all the magic, stealth and combat skills, minus Enchanting, Smithing, Alchemy and Speech, which are Passive skills. Leveling Active skills would remain the same.

Some people seem to complain about not being strong enough after power-boosting Smithing, Enchanting, etc. Having the separate skill categories would prevent this, but it might make leveling a bit complicated.