User blog comment:Jimeee/Skyrim 1.9 beta update adds Legendary difficulty and raises level cap (Updated Apr 8th)/@comment-67.177.107.19-20130309043402

Now, I am a PC Gamer, but it's clear that the consoles, with no access to mods, are suffering from glitches that should have been fixed. We have the Unofficial patches, because as PC players know, the first several months of modding is fixing, and not adding. So we fixed the consolized interface, the poor textures, and more, and the patches help us with the glitches that were left.

But this has brought me an idea. The in-game console is something we PC players use to sort out glitches, and restart quests, unstick our stuck players, dismiss bugged followers etc. But the console versions, which are even more buggy (as opposed to vanilla PC, not counting mods) don't have access to the console. That's a really confusing sentence due to console meaning several things...Anyway.

While I sort of doubt if this would work on a non-PC architecture, due to consoles running off of discs with completely different file structure, I wonder if it would be possible to allow them to use the in-game console. Let's say, Bethesda releases an optional free download that comes with an obvious warning for them. "Using this make screw up your game horribly, USE WITH CAUTION etc.", and the download adds access to the console. That would allow the consolites to fix glitches they come across instead of having to simply re-load and try again.

I have NO IDEA if a console is actually capable of using this, as I don't play them, but it would possibly help, just make it optional, and come with a clear warning for them. Also it would help with all the insufferable whining that an exploit was fixed, and the people that apparently don't actually want to play could simply use the in-game console to cheat if they can figure out how to do it without breaking their games. Thoughts? Again, I'm not a console player and I kind of doubt if this would work. But hey. It's a thought.