Speed (Morrowind)

Speed is a primary attribute that affects the swiftness with which one moves. It is an important factor in the rate of travel while walking, running, swimming, or levitating, although the magnitude of a levitation effect is major factor in levitation velocity. Speed also impacts the horizontal distance traveled when jumping, but not the vertical distance.

Skills
The following skills are governed by Speed. Their use contributes to the attribute multiplier at level-up:
 * Athletics
 * Hand-to-Hand
 * Short Blade
 * Unarmored

Combat
A high Speed attribute allows the Nerevarine to quickly close the gap when rushing towards opponents who use ranged attacks, such as Marksmen or Mages to force them into melee combat. Conversely, severely damaging an opponent's Speed attribute can be more effective than using spell effects such as Paralyze to maintain a distance between the Nerevarine and an opponent while engaged in lengthy bouts of ranged combat. Speed is also important when overwhelmed during combat and the need to flee arises.

Birthsign
The Steed grants a +25 bonus to Speed.

Classes
The following classes receive a +10 bonus to Speed:
 * Assassin
 * Barbarian
 * Nightblade
 * Rogue
 * Scout
 * Thief

Items
The following items increase, lower, or restore Speed. (They may have additional effects – see articles for further details.)

Note: Damage effects persist until Restored; Drain effects are temporary; Constant effects cannot be dispelled.

Clothing
* There are two items named Belt of Iron Will in Morrowind; based on the ID codes one was clearly misnamed. The item with the Fortify Speed enchantment is the misnamed belt.

Ingredients
''First Effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.''