Board Thread:Other TES Titles/@comment-24.93.119.178-20131222174359/@comment-28135006-20170505072951

What I want to see:

1) Scenery like nothing ever seen before. I see modders taking the same route over and over, piles of dusty rock, nearby jungle, boom, flat ass landscape. I'd want to see something that takes my breath away, Like journey did. Journey and Elsweyr fit together seamlessly from the standpoint of Annequina, they really do.

2) Dragons. I know what you're thinking "but dragons were only in skyrim ehhhh", not true. There were dragons in Akavir, and let's be real for a second. If the Dovahkiin was really hunting and killing off all the dragons, do you honestly think these fast, intelligent beasties with wings would just remain in skyrim to accept their fate? No. They'd spread out across tamriel, like big magical birdies.

3) The Dragonborn. You only ever hear mention of the great hero of the previous game, but if there were still dragons around, you be your ass the dovahkiin would be chasing them down. With the whole "which civil war was canon" part, it could be as simple as a dialogue option. For example:

Guard NPC: "I heard the dragonborn pretty much singlehandedly ended the war in skyrim you know"

Options: "Indeed, I guess the dragonborn emporer never truly died, the empire was saved time and time again by dragonborn"

"I know, I just can't believe they managed to defeat the empire. I guess it serves them right for dishonouring Talos like that. By a Dragonborn it was done, and by the last it was undone."

4) Set in the 5th Era. But wait, everyone else wants it set in the 4th era, and you said you wanted the dragonborn to live! I do. The dragonborn stopping Alduin (ezpz) saved not just skyrim, but the entirety of Nirn, and that is definitely enough to herald the beginning of a new era.

5) More accurate lore. In skyrim, the lore was there but the game was merely a shell of the beauty it could have been. Alduin, the great destroyer of worlds took about 5 minutes at lvl 20 to actually defeat in the final fight. In the lore, he was a dragon black as night, but in the game he was a purply grey smudge. I also think alduin was too similar to vanilla dragons in size, afterall, he is the son of a god, and should be much larger than any dragon. The lore states that the tiger dragon is the largest dragon ever, but Alduin doesn't really count as a proper dragon, so there is wiggle room on that. Also, the cities of skyrim were teensy, and the war was underwhelming with an army of 12 guys taking the capital in about 5 minutes.

6) The Thalmor. The thalmor was that faction that everyone loved to hate in skyrim, but they had so much more that could have been done with, and I don't think their stories are over yet. Skyrim, we missed the great war, and never got to experience the high elves true power, so having them as the main antagonist much like the dragons were for skyrim would be better for the lore in the long run, otherwise we'd just need more dragon breaks or unimmersive dialogue options like above to continue on into ES7

7) A new language. I always found it funny that everyone in all corners of Nirn all speaks the same spoken language, but all have different writing systems. I loved how the Draugr in skyrim spoke only in the dragon language, so once I learned the language myself I felt extra immersed in the dungeons. If people didn't want to have to learn a new tongue religiously, they could always code it in like how Paarthurnax, Odahviing, Alduin, Durnehviir and Sahrotaar all spoke with partial tamriellic(What I call skyrim english) and little words from their native tongue in there. You always hear how "oh we're called Saxhleel in our native tongue" or something like that but then there is no native tongue to be found.

8) DLCs worth buying. I liked skyrim's DLCs, very much so, and Oblivion had some great ones too, but after completing Dawnguard, for example, it never had a replayability factor, and I never really ever went back to the forts once the quest was over. In Dragonborn for skyrim, Shivering Isles for Oblivion and Bloodmoon for Morrowind, the land expansions that you could easily access were amazing, and since Elsweyr is a relatively small province, the DLCs could be her sister lands such as Black Marsh(argonia) or Valenwood, or even going so far as the lower parts of cyrodiil.

9) The Throat of the world. What, that's in skyrim! You can't just move a mountain! And I don't intend to. One of my favourite parts of Dragonborn was jumping into the ocean with waterwalking shoes and walking towards the red mountain looming off in the distance. It looked so much bigger and taller than the throat, however lore wise this is incorrect. The Red Mountain used to be the tallest mountain until it's eruption, thus making the throat taller, but this isn't shown in-game. Cyrodiil is a flat land, and listening to the spoken lore within skyrim, some of the Khajiit remark on how clear the air is in skyrim, that one can see forever. In the appropriate conditions, and maybe a little extra oomph added to the mountain, like the beam of light seen in Journey, The throat would definitely be visible and would just help bring the games closer together, like how solstheim linked skyrim and morrowind, but Oblivion had nothing but vague references, nothing that you could touch.

10) All races, and most subspecies. Some people on this thread are saying "do away with elves and stuff as playable, we want kitties!" but I disagree. Though it'd be nice to have every strain of Khajiit playable, it'd really depend on how the game starts. Bethesda would love to continue the tradition of you being criminal scum, I'm sure, but if, say your mother was the one imprisioned and died during childbirth, there would be a little cutscene of baby player after choosing your race, a dialogue option of a couple guards talking to your father would come up and you could choose your birth sign, and/or moon phase to go into character customisation with only the one race showing up which would improve loading and all that. I'm sure NPCs just like poor Hadvar would appreciate the more subtle racial selection approach. Besides, if you picked the wrong race you could just reload a save, since I'm sure everyone would love a shorter intro cutscene than that epic skyrim had to show.

Some of the Khajiit and Argonian subspecies wouldn't be playable, obviously, since their physical attributes described would destroy a lot of game mechanics and animations, but it'd still be nice to see them equally represented in NPCs, Animated Stills like the Dusty the Silt Strider, and in children of all races. It'd be easy to incorporate the different supspecies as kids, as all of them would just look like kittens for Khajiit (assuming the kids aren't all 12 like they were in skyrim) or like little tadpole/lizards for argonians. Yes, argonians have subspecies.

I do have a few more suggestions that have already been mentioned like climbing mechanics, parrying and unarmed skill trees, but I've already written an essay so I'll just leave it at that ^-^