Board Thread:Off Topic/@comment-198.174.0.11-20130910201652/@comment-93.107.207.7-20150822214945

Gurshak gro-Zhan Gri wrote: I think a trait system like there is in the Fallout games would be more appropiate than having a weakness attached to so many of the mechanics. So you can choose up to two that give a slight buff offset by a debuff. You don't have to choose any.

I'm not a developer at all so I do not know what is possible really. I guess the Birthsigns were similar to this in other games but the were mostly buffs and the Guardian stones I feel make for more interesting strategys.

Here are some ideas for traits;

Heavy Swing & Oafish - #% chance to do extra damage from melee weapons - #%chance to fumble (stagger)

Ugly Scars - #% Increased Intimidation chance - #% lower disposition

Born Wild & Claustrephobic - #% higher stamina rate outside - #% lower stamina rate inside

Trollkin - #% Higher heal rate - #% weakness to fire

Night Owl - #% higher stamina & magika rate a night - #% lower stamina & magica rate  for daytime

Nimble - #% quieter or faster movement - #% lower carry weight

Well there are a few and they were not that easy to come up with. The games are already rich and it is simple enough to become moderatly powerfull. I feel like trying to add more effects to the game is almost like saying, this game could do with more glitches.

I would try to improve the AI and the economy in the game first. I'd also love to see better perks for specialisng weapon skills eg Swords can parry certain weapons. And I miss things like Spear, Staff as a melee weapon and hand to hand over all.

Sorry if I went off topic a bit. I love Skyrim and the TES seires in general, for me its intereactive art. There are things I would improve if I could but I have no idea how so I will let the experts do that. I agree.