Board Thread:General Discussion/@comment-10870829-20130615024850/@comment-115.66.54.95-20161122045418

I'd like TES 6 to be build upon Elder Scrolls Online's systems and mechanics. In my honest opinion, ESO's mechanics, engine and system was pretty solid.

The melee & ranged combat is perfected, they're more sensible, fast paced and fluid with their own respective skills, passives and weapon skills. Furthermore all skills, spells & passives(perks) are useful and stay relevant throughout the entire game(even at end game) unlike in Skyrim where theres a lot of obsolete and redundant spells & perks while melee & range builds lack skills and are pretty much boring.

ESO's class/armor/weapon/world/guild/talent/crafting skills system is pretty solid, its much more varied, robust and flexible than Skyrim. Their Champion system needs more work though but it is another good addon replacement for Skyrim perks. I also like their Justice system, much more realistic and believable compared to Skyrim. The few things i didn't like was the atrocious balancing & the action bar slot mechanics. For balancing, it makes a lot of difference in an MMO but in a single player or co-op setting for TES 6, its not much of an issue so its fine. As for the limtied action bar slots, it isn't so bad as you can have 2 weapon loadouts hence 10 equipped skills and 2 ultimates but it is quite restricted considering you have a hundred over skills. Maybe increase the slots to 20 skills 4 ultimates split between 2 loadouts.