Board Thread:Other TES Titles/@comment-24587225-20140324151519/@comment-26197005-20150521231939

XDEnd00 wrote: And the death blow of the Dominion could happen in TES VII, using the ideas I showed here. Makes sense, but if I were to guess it, I'd still go with the Dro'Jizad being in a spin-off game like Redguard. Still, you have a good idea as well, I won't deny it. But, may I ask, what do you think your game's "exclusive mechanic" - like the Oblivion Gates and shouting - would be? In my idea I assumed it'd be underwater exploration and wereshark gameplay. If it were my game to make and I were trying to come up with some sort of a unique facet to it's game play, I'd use "Magic Jar".

Ok so here goes... This is all un-polished and right out of the (cheese) box, so bear with me... Okay?

The "Unbound", or protagonist of the game would have the ability to transfer his soul into other bodies. Now, I know there is some "I ain't got no soul" stuff in Online, but it's lame and I hate it. So, meh... The single greatest power that your character has in these games is that of reverting to a pervious saved game. This would address that issue. When you are killed, your soul would become unbound from the bodie you were in at the time of your death. You would then be able to inhabit another bodiy. Improvments would include: animating/possessing dead bodies, possessing the living, soul exchanges, regenerating your own dead body, all sorts of fun tricks with Soul Trap and Soul Gems both Black and White, etc.,. There are posabilities for complex interactions between existing lore and game mechanics. Scripting would not be that complex, yet not so simple as to avoid bugs and glitches (this is an Elder Scrolls game after all...).

This would allow for a more real sense of consequence upon player death. Something which is currently served up to us in the form of load screens... You are dead, but you do not go back and instantly reload, its not like it never happened and you just got free recon. You are dead. Now you have to find a new body to live in. You can always move into the Creature or Character who killed you... As long as they are sucepable to your magic jar.

The lore has always seperated souls into black and white. It may be that in order to magic jar some one or some thing, you have to have the correct type of soul gem to put their soul into. That is how magic jar works in the old school D&D... It may also require casting soul trap, killing or almost killing the target, it may be at range or it may be a touch ability... Your own soul gems may be needed to use as a jar for your soul when you die... Azura's Star would once again be a prominant item in the game, both in the lore and the mechanics.

I am sure there are a lot of things that I could add to this, but you get the idea.

Nomar, the Nomarian