Board Thread:Lore Discussion/@comment-25531876-20141229215535/@comment-25340654-20150214112950

107.178.39.237 wrote: Honestly, gameplay means little in terms of lore. The Falmer will never be anything more than a threat to lightly defended villages/caravans for a number of reasons. They may have somewhat stronger senses of smell and hearing, but they are still blind. They may be getting slightly more clever, but they are still primitive and lack any capacity to either organize their fighting forces or make use of tactics or strategy. Accordingly, their weaponry and armour are made of a low quality chitin, and they have no industrial base for the mass production of such equipment. They lack any sort of structure or clearcut hierarchy, and are not a unified faction. They do not have a reliable standard of skill or any system of training for either mages, archers, or warriors. Really, the most important things are a lack of tactical intelligence, organization, or training/skill standard. The only real reason the Falmer present the threat they do to the common man in Skyrim is the same reason bandits, vampires, and other unsavory folk are allowed to stalk the roads with near impunity: most of the holds' militiamen, guards, knights, and sellswords/adventurers are caught up fighting for the Legion or the Stormcloaks. What limited guard regiments are left can only afford to defend large settlements and cities. This all doesn't bother if they can outnumber the enemy. You may place 10 soldiers carrying deadric armor and dragonbone weapons and place them against 100 falmer, the falmer will always win just because they are with too many.