Relics of the Crusader

The Relics of the Crusader are a complete set of leveled Heavy Armor or Light Armor as well as a mace and sword that are received during the Knights of the Nine (quest). They can be placed on the armor stand in the Priory of the Nine undercroft for display. This will also "level" up the items as necessary based on your character level.


 * Base Value refers to the value without factoring the effects of mercantile skill and NPC disposition and skill.
 * Max. Damage/Max. Armor refers to the damage/armor rating with 100 in the appropriate skill.

Armor of the Crusader
The Armor of the Crusader is the armor set obtained from the Knights of the Nine quest line.

Each piece has an enchantment and in addition grants an Ability or Spell while it is equipped.

There are light and heavy versions of the armor, which you get is related to which type of armor your character is most skilled with, heavy armor or light armor, similar to the Imperial Dragon Armor. Both versions have the same enchantment effects and appearance.

If you place the Relics of the Crusader on the Armor Stand upon removing the Relics they will be Re-Leveled to your current level, Repaired, Recharged, and will change to Light Armor or Heavy Armor from the previous version respective to your highest armor rating, be it Heavy or Light armor.

When wearing the full suit of the Armor of the Crusader you receive an additional ability of 5% Shield called Holy Aura, which also has a scripted effect called "Umaril's Bane", which allows you to survive Umaril's attacks (It is assumed he would otherwise one-hit kill the player, as is stated during the quest). (Full suit means all the armor pieces including the shield; weapon is optional. You can use a two handed weapon, but the shield must be selected.)

As this armor is imbued with the powers of the nine, doing any deeds that displease the nine will cause the armor to become unequipable until a pilgrimage is made to the wayshrines to make up for this. Upon completing any quest for the Thieves Guild or Dark Brotherhood, You will be stripped of all the relics of the crusader until your sins are forgiven(or you reload an earlier save point). The way to avoid this is to complete them before the Pilgrimage.

Helm of the Crusader
When equipped, the Helm of the Crusader imbues the player with the "Serene Beauty" lesser power, which Calms on touch up to 100 levels for 10 seconds.


 * Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
 * Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.

Cuirass of the Crusader

 * Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
 * Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.

Gauntlets of the Crusader
When equipped, the Gauntlets of the Crusader imbues the player with the "Merciful Touch" lesser power, which Heals on touch 50 points.


 * Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
 * Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.

Boots of the Crusader
''When equipped, the Boots of the Crusader imbues the player with the "Woodland Grace" ability, which allows you to access the Mace of the Crusader in the quest. It also allows you to travel through the wilderness without creatures (except mud crabs) attacking you. However, you may still be attacked if you are riding a horse.''


 * Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
 * Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.

Greaves of the Crusader
When equipped, the Greaves of the Crusader imbues the player with the "Blessing of the Eight" lesser power, which Shields others on touch 20% for 60 seconds.


 * Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
 * Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.

Shield of the Crusader

 * Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
 * Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.

Helm of the Crusader
When equipped, the Helm of the Crusader imbues the player with the "Serene Beauty" lesser power, which Calms on touch up to 100 levels for 10 seconds.


 * Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
 * Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.

Cuirass of the Crusader

 * For some reason, obtaining the cuirass light armor version between levels 1-6 will give you a cuirass with a weight of 35, while the obtaining it in later levels have much less weight than that. This may be a bug.


 * Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
 * Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.

Gauntlets of the Crusader
When equipped, the Gauntlets of the Crusader imbues the player with the "Merciful Touch" lesser power, which Heals on touch 50 points.


 * Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
 * Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.

Boots of the Crusader
''When equipped, the Boots of the Crusader imbues the player with the "Woodland Grace" ability, which allows you to access the Mace of the Crusader in the quest. It also allows you to travel through the wilderness without creatures (except mud crabs) attacking you. However, you may still be attacked if you are riding a horse.''


 * Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
 * Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.

Greaves of the Crusader
When equipped, the Greaves of the Crusader imbues the player with the "Blessing of the Eight" lesser power, which Shields others on touch 20% for 60 seconds.


 * Note: There appears to be a bug with the Greaves of the Crusader for levels 16-20 where they possess the enchantment for the Cuirass of the Crusader for the same level. This does not occur for the heavy version of the Greaves.


 * Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
 * Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.

Shield of the Crusader

 * Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
 * Base Armor refers to the armor rating of the piece without factoring the effects of the appropriate light armor or heavy armor skill.

Weapons of the Crusader
The Weapons of the Crusader are the sword and mace obtained from the quest line. The weapons can be recharged by placing them on the armor stand in the Priory of the Nine.

Sword of the Crusader
When equipped, the Sword of the Crusader imbues the player with the "Crusader's Arm" enchantment, which fortifies the blade skill by 10 points.


 * Note: There are two IDs for five of the leveled swords, the second one of the ID of the sword is the cursed weapon you initially pick up.


 * Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
 * Base Damage refers to the base damage rating without factoring the effects of the appropriate blade or blunt skill, or the condition of the weapon.

Mace of the Crusader
''When equipped, the Mace of the Crusader imbues the player with the "Crusader's Arm" enchantment, which fortifies the blunt skill by 10 points. This actually is regarded as a skill level-up, and therefore it will not show that your Blunt Skill has been increased. It's is therefore advisable to remove this piece of weaponry before training at a blunt weapon trainer. The same goes for Sword of the Crusader.''


 * Base Value refers to the value without factoring the effects of mercantile skill or NPC disposition.
 * Base Damage refers to the base damage rating without factoring the effects of the appropriate blade or blunt skill, or the condition of the weapon.


 * The following information has been taken from UESP:

In-Game Formid: The pages on individual mods often contain Object IDs for items or spells. In all cases, the first two digits of the Object ID are listed as "xx" because the first two digits are variable, depending upon the number of mods you have installed and the order in which they were loaded. If the mod in question is the first (or only) mod you are loading, the first two digits will be "01", for the second mod "02", etc.