User blog:Datadragon Seraphim/Time Vortex the Metaspiral

Time Vortex - The Metaspiral RP



Background:



In the future, the far future, the world was a vastly different place. Kingdoms had arisen and fallen, empires were built and snuffed out. However, the invisible threat always loomed. It festered in the heart of Altmer society, polluting the minds of many an otherwise pure high elf



The Thalmor. They were fanatical in unbinding the time dragon Akatosh from the very plane of Mundus. They had the will, but they didn’t know enough. When the mages broke the direnni tower, the world fell to fragments as time formed back into a loop, into a non linear progression. Such would happen in the 15th era, which was also the merethic, 1st, 2nd, 3rd...



Paradoxes abounded, shards of time flowing through the timestream backwards. These shards fused with random souls in the dreamsleeve, becoming a part of the soul, getting recycled into mortal bodies strewn across the ages.



<span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The ones who fused with the shards were born to be immortal and they could drift through time at will, being resistant to the very passage of the force that eroded life and body alike. All of them could see the world unbind in it’s finality.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The current year is 8th era, year 598. The current technological achievements of Mundus means that there are many devices, such as computers, cyborg parts and directed energy weaponry. However, swords, warhammers and bows are still in place, having been upgraded by the miracles of technology to do much more.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">The time entities therefore made a  choice. A choice that would affect the fate of the universe. They would flow through time and change the past, to change the future.

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Where magic, time powers and technology converge, it is up to you to prevent the unbinding of Akatosh. Or cause it…

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">'''

'''

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Character sheet

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Name:

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Race:

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Age:

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Gender:

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Appearance:

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Spells (Excluding time powers):

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Powers (racial+2):

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Time Powers (Entropy bolt, Step forward, Step Backwards. Pick 3 more.):

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Abilities (Passives):

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Weaknesses:

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Weapons/Armor/Misc equipment:

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Bio: -Rules-

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">1. Avoid being excessively OP (e.g. You can be a vampire with less sun weakness who shoots VL life drain as a normal spell for magicka, but you cannot be an all powerful invincible battlemage with all master destruction spells who can cast them for free or a godlike swordsman who deflects thunderbolts with fencing.)

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">2. You cannot be a Divine, Magna Ge or Daedric Prince

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">3. Give the role-players time to react to the actions. No powerplaying at all times.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">4. You can use all of the races of TES lore. If you are a dwemer, you must come from the first era and be displaced forward. I’m cool with Tsaesci, Maormer etc.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">5. No dismembering, killing or controlling other people’s characters unless they give you explicit permission.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">6. No being a Vestige, Dragonborn, Nerevarine, Hero of Kvatch, Agent of Daggerfall or Eternal Champion.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">7. If you do change past events that would have a bearing on future events, please wait for me to update the narrative.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">8. Discuss with me on Talk Pages or chat before doing something that would mess the timestream up wildly.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">9. Do not META game unless you have a message sent back from the future. However, the message must be reasonable and I will not allow too many messages to be sent at one go.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">10. Do not spam posts just to recharge your time powers. If anyone does that, the superfluous posts will be removed. No posting two times in a row, therefore, by extension, no power boosting. 15 lines of dialogue counts as one turn. (e.g. to fully recharge Step back, you and your group would need to say 75 lines if you are just sitting and talking, not performing actions that take time.)

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">11. Due to the nature of this RP, lore is not fixed. It can be altered with your efforts :) However, before the start, standard lore will be fixed.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">12. Every player possesses time based powers, along with their usual retinue of abilities. The breakdown is below:

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">-Time powers (very complicated, so please pay attention) -

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Actives:

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Standard abilities:

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">1. Entropy bolt: Resembles a bolt of ball lightning, except it is ethereal blue. It does some direct health damage by scrambling the molecules of your target. It costs no magicka to cast and is spammable, but against other time entities it deals limited damage. For the sake of RP, you can only cast up to five per turn (or none). Can be used as a touch spell. Basic skill of all time entities.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">2. Step back: Step backwards in time to moments before your last action by a few seconds, allowing you to correct past mistakes. Essentially allows you to change the way things might turn out. You may only use this once per post. Once you used it, you cannot use it again for five posts if done in battle, or half an hour IRL time if out of battle.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">3. Step forward: Step forward in time a few seconds, erasing your existence from the world for those few seconds. Essentially allows you to dodge fatal attacks and buy some precious time, but also allows the enemy a short breather. Usable once per post. After using it, you cannot use it in your next post, but must wait one post before using it again.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Extra powers (pick up to three.)

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">1. Sands of time: Slows other people down by limiting the flow of time. The slow does not affect other time entities. Usable for performing an action, but does not last. Drains stamina and magicka. Overuse damages the user.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">2. Ghostly echoes: Buff your attacks by making them hit more than once, for the cost of magicka and stamina. If the enemy is out of the way, though, the extra attack does nothing. Can be used for every attack, but overuse will hurt the user

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">3. Timelock: Locks a being at a moment in time, preventing them from doing anything, but making them invincible. It ends when the time entity casting it dies or cancels the spell. Time entities are immune to this.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">4. Timeskip: Rapidly progresses time in an area, causing everything in the AOE to age and die. Cannot affect time entities.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">5. Precognitive glimpse: Scry what time tries to veil from you! Usable once every 10 posts or 12 IRL hours. You cannot see time entities with this vision.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">6. Echo familiar: Summon your past self to do battle. If this past self dies, you take heavy damage. You can only summon one and it can only last up to three posts.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">7. Battle flow: Passive skill, allowing you to predict movements by scrying 10 seconds into the future. Again, does not work against time entities.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">8. Paradox rift: Shatter a region of the timestream, killing people caught in the vortex where time breaks. Hurts even time entities. However, you hurt yourself heavily whenever you use it.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">9. Coiling dragon: Superimposes multiple copies of you through space and time, giving you vastly increased stats for up to three posts. If done into a fourth post, it is fatal. Once it is stopped, you cannot use it again until 7 posts later.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">10. Timeflare: Powerful explosion of entropy that hurts things in a large area. You can cast one per post, but each cast erodes you. Six casts in a row is fatal.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Passives:

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">1. Timestream: If a group of time entities are together, they can link their powers to step back or step forward much more than they would be able to do alone. One can travel back whole eras by this method! No travelling to the Merethic era or beyond the 14th era. If you want to travel, tip me off first.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">2. Time immunity: Time entities are immune to the passage of time, thus they are biologically immortal and do not age. They are immune to the time aspect of the time powers, but not the entropy aspect. Time entities cannot be seen with precognition and thus messages from the future do not ensure a fate of a time entity.

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">3. Paradox immunity: Time entities can change the past to change a future, but if changing the past would result in them not being created, they will not fade away but still exist. (e.g. killing your past self will not destroy you)

<p dir="ltr" style="line-height:1.15;margin-top:0pt;margin-bottom:0pt;">

<p dir="ltr" style="line-height:1.65;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">4. Erasure resistance: Time entities, unlike other beings, only take damage should they attempt to disrupt time. They heal from such damage over time. Entropy bolt is the only skill that does not cause self damage. As you master the time powers, you can use them more. <span style="font-size:15px;font-family:Arial;color:#ffffff;font-weight:normal;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">