Board Thread:Roleplaying/@comment-3293219-20140416193533

For 72 years, Soir Aube ruled the empire as a powerful emperor. But for all these years, he had never been the ruler of his own dreams and nightmares. He had seen the Prophecy of the second Oblivion Crisis, where Tamriel was in ruins and fire was all across the land. It is 21 of Morning Star, 4E 304. The birthday of the Emperor Soir Aube and the year of the dusk of an empire. These are the closing days of the Fourth Era. And the last hours... Of his life.

Recap: After the Emperor's assassination, a fragile alliance was formed between Commander Larrius Scinia, the ruthless merchant Telemachus Dion, the psychotic Bosmer Set, the undercover cultist and second in command of the Rising Sun Julie, the Seer Fia Shadow-Scar, her companion and loyal servant Fang Fr'aj, Julie's apprentice Ja'rok and Xavier.

The group were taken to the Imperial City and imprisoned in the Imperial dungeon. Using the fact that they were together, in a stationary place, to their advantage, the group overpowered the guards and escaped into the city.

Set and Maria took the children and left to look for Julie and decided to try the Rising Sun's mansion as it was more than likely that she'd be there. They were intercepted by Centurians, who tried to arrest them both. Maria willingly went with them to save Set and her two children, Isis and Cyrus.

Set arrived at the mansion and was immediately greeted by Julie, who was now mute, due to her vocal cords being violently torn out. The Bosmer revealed that he intended to get Maria back and begged the Dunmer for her help, she agreed to help him take on their biggest enemy, Telemachus and sent him to Solaris.

However, the mansion was attacked by centurians, who were combing the city for the two of them. Set and Julie barely made it out and Solaris seemed to have vanished. They entered the sewers and stumbled uppon a refugee camp of Argonians and other 'lesser races' who had escaped Telemachus' mass genocide project. Set discovered that the group could quite easily escape from the sewers and get out of Telemachus' grasp, by slipping out of the Imperial Palace. Set saw the fact that they were under the palace as a great opportunity to strike and so he went upstairs, on a suicide mission to try and hunt him down. It was at this time that Maria was blinded and eventually killed by the guards, who were desperately trying to get the information of Set/Julie/Isis/Cyrus' location out of them.

The Bosmer used the refugee's advice to disable the power, which helped Julie to escape, with the infants. Set then chose to ascend the tower, to find his enemy and slay him. After a long, bloody struggle, he found Telemachus' office to be empty, with nothing but a note. At this point, he was badly injured and collapsed, he was greeted by Maria's ghost, who tormented him as he lay there and he eventually saved by the refugees.

Set awoke in the camp, surrounded by a pile of refugee corpses, who were slaughtered when his argonian ally left to rescue him. The Argonian gave him a plan and sent him on his way, with Maria's ghost as his only companion.

The Companionship are now heading to the Ayleid ruin of Vilverin, to find Maria's body, reunite with Julie and seek the help of the legendary witch Agatha Tira.

All of the Roleplayers can begin in the Imperial City (in Cyrodiil). Several members of the companionship reside there, who are currently trying to defeat Telemachus and stop his holocaust.

Alternatively, roleplayers could start as a member of Telemachus' group, as a member of the Rising Sun (The cult who assassinated the Emperor) or a memeber of the pirate ship's crew.

Link to the previous part.

Rules:

1. In order to join, you need to create a character card. It must be like this:

Name:

Race:

Gender:

Age:

Appearance:

Class:

Spells(Max 8 and optional):

Powers(Racial + 2 more max):

Armor:

Weapon(s):

Faction:

Role in Faction:

Backstory:

2. Do NOT take control of other people's characters without their permission.

3. There only one Dragonborn, and that Dragonborn will be introduced in the future. No one else can be the Dragonborn.

4. You can have pets like dogs and other animals, including the hostile ones like Horkers but as pets they are docile and tamed.

5. You can have a Family Heirloom, like a weapon or something like that like an artifact.

6. You cannot be the Emperor.

7. The Blades still protect the Emperor.

8. The time now is 21 of the Morning Star, 4E 304.

9. Alduin is defeated but there is still dragons that roam Tamriel.

10. Be serious.

11. No killing anyone without their permission.

<p style="line-height:20px;">12. You can kill a person if they haven't played for a long time.

<p style="line-height:20px;">13. Choose a class.

<p style="line-height:20px;">14. Choose armor and weapons.

<p style="line-height:20px;">15. You can have 9 characters.

<p style="line-height:20px;">16. You can make your own houses, holds and forts.

17. You can't be too overpowered like being an immortal. <p style="margin-bottom:1em;line-height:20px;">18. You cannot be a Divine or a Daedric Prince.
 * ‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.

<p style="line-height:20px;">19. You can meet Daedric Princes and Divines.

<p style="line-height:20px;">20. Give the roleplayers time to react to the actions.

<p style="line-height:20px;">21. No using armor, weapons or magic that isn't in the elder scrolls series. (Ignore this rule, you can have custom stuff, but make sure it's not overpowered.)

<p style="line-height:20px;">22. You need to create 1 character at time.

<p style="line-height:20px;">23. If you're going to join,   signify actions like this:

Actions: Nothing.

Speech: "quotation marks"

Thought: Italics

Out of Character: (between brackets)

Summary of Events: <p style="margin-bottom:1em;line-height:20px;">24. Use lore-friendly names
 * asterisk

<p style="line-height:20px;">25. You can use all of the races of TES lore. (Note: If yo'ure going to use an extinct races, you need to explain about it's return or survival.)

<p style="line-height:20px;">26. No godmodding.

<p style="line-height:20px;">27. No metagaming.

<p style="line-height:20px;">28. No powerplaying.

<p style="line-height:20px;">29. You can not kill or maim (remove the limbs off of) other characters, you can if they say it is ok to though, or if the contributer has left the RP and the character is in limbo.

<p style="line-height:20px;"> 30. You can Flashback in the RP to previous times.

<p style="line-height:20px;"> 31. If you are new to the RP do not forget a Character card.

<p style="line-height:20px;"> 32. You can add the occational song or track in a link to the RP, use to state that you are adding a track.

<p style="line-height:20px;"> 33. No rule-breaking.

<p style="line-height:20px;"> 34. No extreme lore-breaking.

<p style="line-height:20px;"> 35. There are new factions;

<p style="line-height:20px;"> Aubeanic Empire: The Empire that Soir Aube currently rules. It is the biggest empire that has ever existed in Tamriel.

The Blades: The faction that protects the Emperor at any cost. Most of the Blades members are Ka Po' Tuns and Tang Mos.

Imperial Cult: A religious organization devoted to worshipping of the Eight Divines and the Emperor Tiber Septim.

<p style="margin-bottom:0px!important;">East Empire Company: A trading company that trades with all of the eastern areas of the Aubeanic Empire.

<p style="margin-bottom:0px!important;">Rising Sun: The cult responsible for the emporer's death. <ac_metadata title="The Aubeanic Reign Chapter III: Part I: The unifying principle"> </ac_metadata>