Swims-at-Night (Character)



Swims-at-Night is a character, and opponent in.

Chapter 8
Kellen: "The cultists kidnapped the sorceress Laaneth, and had taken her north. They would use her to help them bring about a dread prophecy known as The Culling."

Tyr: "I don't like it any more than you do. But we need a ship to chase the cultists and we don't have any coin. Besides, this ship belongs to smugglers, and I have it on good authority that—"

Swims-at-Night: "Intruders!"

Tyr: "...That they're not here tonight."

Deck
Swims-at-Night uses an and  type deck which consists mainly of Argonian cards. He focuses on cards that benefit from Magicka buffs. Tyr: "The poison on some of their blades looks deadly. Let's try to avoid them."
 * An-Xileel Invader – Argonian (x2)
 * Archein Guerilla – Argonian (x2)
 * Black Worm Necromancer – Imperial
 * Blacksap Protector – Wood Elf (x2)
 * Chaurus Reaper – Chaurus (x2)
 * Cliff Racer – Reptile
 * Daedric Dagger – Item (x2)
 * Dune Rogue – Khajiit (x2)
 * Guild Recruit – Argonian (x3)
 * Helstrom Footpad – Argonian (x2)
 * Hist Speaker – Argonian (x3)
 * Imperial Armor – Item
 * Northpoint Lieutenant – Breton (x2)
 * Oldgate Warden – Breton (x3)
 * Preserver of the Root – Argonian
 * Skooma Racketeer – Khajiit (x2)
 * Slaughterfish – Fish (x2)
 * Soulrest Marshal – Argonian
 * Stalwart Ally – Argonian (x2)
 * Stormhold Henchman – Argonian (x3)
 * Swamp Leviathan – Reptile (x2)
 * Swift Strike – Action
 * Territorial Viper – Reptile
 * Thievery – Action (x2)
 * Thorn Histmage – Argonian
 * Tree Minder – Argonian (x3)
 * Wild Spriggan – Spriggan

Trivia

 * Swims-at-Night joins the player after Chapter 8.