Board Thread:General Discussion/@comment-97.73.51.56-20150726110734

When I made my first skill Legendary, I was surprised at how disappointing it was to do so. My first thought, "This didn't even make the skill any different, but I can level more easily so it's fine." Then I played Oblivion and was like,"They could have had Legendary Pairing or higher groupings to make up for the lost gameplay...

For example:

*Combining a spell skill with the combat skills to be able to cast spells like powers or secondarily                     equipped powers holding an unused button or group of buttons in combat before or instead of                       pressing the powers button. (That though seems like it could be an ability granted by                                       Herma-Mora or at some point during the completed Winterhold College questline.)

* " the sneak and armor skills, I guess, with the combat skills to be able to dodge and attack while                     jumping. And I guess sneak punch to paralyze or have a knock-out-takedown killcam thing

...and having extra perks within the combined trees making them truly Legendary. My mind went rather creative with the perks I thought of...

A few:


 * That spell casting with two hands on weapon, dodging, jump attacking/casting, unarmed sneak attacks.


 * Enchanting/casting on weapons and armor during combat.


 * Sneak casting killcam that has a different effect on the body...blown up with explosion, shattering shockwave, and something for shock spells.


 * Bribe someone to go do something for you.


 * Equipping arrows as melee weapons or spears to have two handed  sneak attacks.


 * Picking peoples pockets while in combat with them as well as a solution to over easy     enchantments.


 * Enchantments of illusion spells like fury, calm, and rally.


 * Being able to stab with lockpicks as well as unequipping armor of others in combat or having it fall   off of them.


 * Crafting a bow with blades on end and can use it as a two handed weapon in close combat.


 * Shields as well but one handed unaffected by duel wielding perks.


 * Conjuring the tables for alchemy and enchanting. Perhaps even having them be traps.

...some of those though would be really hard to actually "code" or whatever...

Anywho, I'm not really sure how to end these things, however my friend suggests I should put some sort of identifying script so...

Luke McBread of the Shire 