Ingredients (Oblivion)

Ingredients can be eaten and can be used to make potions. There are 103 ingredients, not including some hidden and rare ingredients. Ingredients are mundane substances that can be retrieved from plants, dead animals (such as meat), or bought from vendors. Ingredients can be distinguished from other items, as they will show up to four effects when you hover your mouse over them, which depends on your Alchemy level.. Ingredient effects are properties that have been attributed to such an item. They range from restorative effects to damaging effects to fortifying effects.

Harvesting from plants and animals
Plants grow widely over all of Cyrodiil. The flora in Tamriel are simply containers that might give you an ingredient when you click on it. There is a 20% chance that you won´t get anything from a plant, while picking it. The ingredients will regrow after a given amount of time and the plant itself stays just where it is in the gameworld.

The fauna, or animals, and monsters in Cyrodiil will have a drop rate for specific ingredients and will be available when the given creature has died and can so be looted by your character. In a sense those are simple containers as well, when dead.

List Of Ingredients
This is an incomplete list of all ingredients and their effects in the game.

Terminology:
 * Absorb – Temporarily transfers a portion of the target's health, fatigue, magicka, attribute, or skill to the caster. Changes to health, magicka, and fatigue are permanent.
 * Damage – Lowers health, fatigue, magicka, attribute, or skill. Can only be restored with a Restore effect spell or potion
 * Drain – Temporarily and gradually lowers health, fatigue, magicka, attribute, or skill for a duration of time
 * Resist – Reduces shock, frost, fire, magicka, or normal-weapon damage, or reduces chance of being poisoned, paralyzed, or diseased. Shield is similar to resist.
 * Restore – Returns health, fatigue, magicka, attribute, or skill back to normal level
 * Weakness – Decreases resistance to shock, frost, fire, magicka, or normal-weapon damage, or to disease, poison, and paralysis