Board Thread:Skyrim/@comment-124.197.17.180-20140717102252/@comment-29458028-20140730090452

Xeromaus wrote: It's funny that you'd say that about the unenchanted stalhrim sword, when the best you came up with for +gear boosts was a 700+sword and an 830 warhammer....with a higher class of weps.

But that's beside the point, If you dual wield you win on dps and ttk on expert+, but lose any block what so ever. If you sword and board you lose on damage, dps, AND ttk. If you sword and spell, you may as well just spell...why break your gear up over two schools when you can focus on one, the second will be irrelevant....and you still lose on dps, damage, and ttk.

NONE of my values went beyond skill points + smithing + gear bonus btw.

If I add in SOM and EVERY chant relevant skill point, and use necromage, on a Stalhrim Warhammer dual chanted frost+chaos, you wouldn't believe the numbers if I posted them, I invite you to blow your own mind. (a MUCH higher version of your best double, give it a shot on a stalh sword)

....and honestly, 1h's ARE junk to me.

You do realize I could have made a sword and the relevant dual enchanted one handed/two handed gear (both enchants on same pieces to control all variables x 4, since both enchants fit on the same parts and have the exact same values) in the past few days just to prove my point. The fact that you dwell on my past statement means you assume that I have not tried out just for the sake of it.

The enchant numbers will be the same on either weapon, because they do not scale as a percentage of weapon damage, plus they are linear across all weapons (from the bow to dagger, all weapons with the exact same enchant, made under the same external effects will have exactly the same magical damage). Plus you can't make a fortify enchanting potion stronger than 49% without resto looping (that is proven by others, if you mod it's no different from cheating). Plus the other effects that is a 74% enchant increase (since you need necromage to hit the 49% already, which is 1.25 x 39). I have seen the numbers, but there is no point about posting them. I can easily tell if it's resto looped that way. Trust me, no number will blow my mind, since I did do a massive amount of testing.

Similarly, I can argue 2 hand is junk, simply because shield bashing is way better than 2 handed block bashing (this is a fact, not a point), as well as the fact that a one handed weapon has more DPS and thus a shorter time to kill against hard foes (how the hell you calculate DPS I don't know, I am using elementary math here). The one handed sword does 66% more hits per unit time (attack speed for a sword is 1, the warhammer is 0.6, 0.4 is 66% of 0.6), while a warhammer has a flat 180 phys bonus (I massively overestimate this for your argument's sake, the true value is below 150) after everything is applied (if you purposely smithed a warhammer to be way stronger than a sword to prove your point, you are obviously biased and there is no point arguing, since other variables are manipulated). Using the damage values quoted, the sword I made is 950 and the warhammer is 1100. The 180 extra is about 20 % more for the warhammer, which translates to 30% more DPS for the sword. If enchantments are added, it will skew further to the faster weapon, since the added damage is flat (thus the effect of the enchantment has a speed mult applied to it). In fact, a sword already outputs more if it deals more than 400 damage, compared to a 580 damage warhammer due to the speed multipliers. EF is a flat times 2 to DPS and so nothing changes.

I said just agree to disagree. If you want to flame me for the sake of it, that is very childish on your part. I am not trying to convince you one handed is better, because that is a fruitless task. I am simply placing statistics that I know exist and are true.