Board Thread:Roleplaying/@comment-9062114-20140427052210

(Just so you know, this is a in a different timeline then my other RPs, and takes place right after Skyrim and the Frostfall Guild Roleplay, except the Civil War is still going on, meaning that there is still currently no High King or Queen of Skyrim or unification)

The Skaal are an ancient tribe that live on the Island of Solstheim, but originally came from Atmora. They were seperated from the rest of Skyrim after a fight with the The Dragon Priest Tsar "Miraak" and Kriid "DovahKriid", so they never evolved with the rest of Skyrim. As such, they live in harmony with the natural world and worship the "All-Maker" instead of the Divines brought by the Empire. Their government functions differently than Skyrim's, they do not have a king to rule over their every move, but rather they choose a leader to run their tribe, and can replace them if the tribe dislikes them. They even have a somewhat different writing system from the Nords on the Mainland, due to their seclusion.

The year is 4 E 204 and the current leader of the Skaal Fanari Strong-Voice knows a terrible truth, that the Adversary is returning to plague them once again after all these years. It will be the toughest challenge the tribe will have to face yet, but she doesn't want to give up, she knows that one thing is sure, she needs to bring the tribe south in order to survive, which is what she plans to do. She can also get help from the Tribe's newest member, Runar, a past member of the Frostfall Guild.

Rules:


 * No murdering other players (Unless they allow it)


 * No playing as other people's characters (Unless they allow it)


 * There's a maximum of 2 characters per person (Except the GM(s) if for story purposes)


 * No being OP


 * No meta gaming


 * Only use the ten playable races in TES games (Except GM(s) if for story purposes)


 * Major in only three skills, and minor in two others (or the reverse)


 * Don't make your own spells (Except GM(s) if for story purposes)


 * Pick one power (Except GM(S) if for story purposes)


 * Don't do random non-sensical stuff


 * Don't change the direction the story is heading

This may be altered in the future.

Character:

Name: Runar

Race: Nord

Height: 6' 3''

Weight: 185

Hair Color: Black

Eye Color: Blue

Age: 25

Apparel: Skaal Clothes (Nordic Armor in Battle!)

Weapons: Stalhrim Axe (may duel wield)

Major Skills: One-Handed, Speech, Heavy Armor

Minor Skills: Alchemy, Archery

Powers: Battle Cry

Spells: Healing

Bio: Runar was born into a Noble Family in the Reach as son of Jarl Igmund. He was trained in the art of combat for many years, and was eventually on his to being the head of the hold one day. The only thing was, he sympathized with the Stormcloaks, quite often after the Civil War broke out, his father soon after that disowned him after deeming him a traitor. With his fortune and inhertiance all lost, he found that he didn't know what his purpose in existance was anymore, so he joined the Frostfall Guild, hoping he could use his skills to fight against the dangers that were in the cold northern regions of the land. After he was assigned to a mission in Solstheim where he had to rat out some Skaal that might've been spying for an invasion of the mainland, once he saw them, he fell in love with one of the members. Her name is Frea, the Shawman of the Shaman of the tribe. After hearing about their lore and what's coming, he decided he wanted to help the Skaal instead of the Frostfall Guild, as he felt they were the best hope for Tamriel's future 