User:Timeoin/Online/Auridon

Auridon
(Removed some sections already) In Inner Sanctum: Thundermaul - Level 11.

Uricantar -> QI: The Mallari-Mora: "This ancient artifacts (sic) appears to be a multifasceted talisman. Each face bears a cryptic rune. Each rune appears to glimmer with an inner light"

Essanyon's Records - Book located in Ezduiin Ezduiin: QO: Collect the Artifact QI: "Ancient Spell-Lattice" "Strands of light shimmer within this ancient artifact" - Speak to Quaronaldil, who will tell you that Sirinque is the key to freeing the spirits. - Speak to Sirinque, who will combine the Spell-Lattice with the ring. Quest Reward: "Micro-Etched Ring" + 172 Gold.
 * Spirit Ravager
 * Quaronaldil's Letter

Telenger: "Remarkable. I'm not easily impressed, but you've done it. And Uricantar disappoints, to the bitter end. Such a waste." QR: "The Mallari-Mora" Artificer's Bolt + 172 Gold "All that remains is to tend to the wounded. And continue to research. With the Mora in-hand and Uricantar dead, Ezduiin will soon be at peace. I'll see to it."

--- (Near Quendeluun) - "Auri-El protect you. Before he died, this bastard told me she's being held in some ruins. Take this note, and this elixir of invisibility. The note holds everything I learned from this scum. The elixir's for Palith." - Rolancano: Member of First Auridon Marines. Serves under Battlereeve Urcelmo. Currently on leave. Wife passed, just recently. - Rolancano's wife: Killed by Veiled Heritance. Rolan' was assigned to Ayrenn's detail, so wife went to stay with her sister in Silsailen. City was sacked, and they were both murdered. "Im a better alchemist than a fighter. As you can see here. Least I know how to make a man talk". *End of folder*
 * Rolancano: "Please. You have to help me. They've got my daughter. My Palith!"

-
 * Merric-at-Aswala:
 * As you say. There won't be an anchor here anytime soon, thanks to the two of us. I should be moving. we had word of another cell north of hear, near Skywatch.
 * What do you want me to do?: Here, if you please. Aelif, stay with our new friend. You two search these bodies, see if you can find anything of note. A pleasure meeting you, comrade.
 * Sees All Colors: A vision of Dremora... this clouds the waters. The forces of Molag Bal must know more than we realized. What did she say?
 * She talked about a Mortuum... Vivicus? I don't know what that is.: Nor do I, comrade. Interesting. Did she say anything else?
 * She said she'd taken a Redguard's soul. She's going after Merric: Merric? This dries my scales. Recruit, you must get to them. Aelif and Merric are competent, but the Daedra are not to be trusted. Find them near Skywatch. I will rally our forces here, and investigate this Vivicus. Whatever it is.
 * Aelif: "Doshia!. That such a weakling could take one such as Merric..."
 * Where did they go?: How would Aelif know? She was behind you.
 * Perhaps we wait for Sees-All-Colors? She said she'd rally the Guild: Oh yes, Colors the heroic Guildmaster. Pff. We do not need to wait for Colors. You and Aelif are more than smart enough to figure this out. Here, give her those items you found on the cultists.
 * Who was that woman? Who kidnapped Merric?: You didn't recognize the Dremora from her projection? I think her name is Doshia. Quite full of herself, actually. Hmm. This note mentions an "island tower." Aelif wonders if it speaks of Buraniim.
 * Buraniim?: Its an old Ayleid ruin. A tower on an island off the coast of Skywatch. Go, seek Merric there. Aelif will find our heroic Guildmaster and get additional blades.
 * I'll find him: May good fortune stalk your steps, comrade.
 * What did you think of those other objects I found?: Ancient. Dwemer. Worn in places, this piece was used in one of their constructs. Smells... fresh in some ways. Has been away from other ruins for a while. Shame. Might have been able to learn something more.
 * And about the relic?: Crude construction, shaped by small fingers. Female Breton... perhaps Wood Elf. Colored from clay. This region, so likely Wood Elf. Smells burnt, of cinders. Shaped near a wood-fire stove or kiln."
 * What's your story, Aelif?: Aelif makes her way as she can, helps the Guild as she can. Just a humble Khajiit. Originally from the city of Dune. This one is of little importance.


 * Jofnir Iceblade: "Comrade"
 * Who are you?: I am Jofnir Iceblade. Former master of the Fighters Guild. Don't interrupt, I can't speak long. Doshia has taken Merric beneath the island, into the vault. She drains his soul for her master's dark plans.
 * Why are you here?: I can't... I can't stay. My time grows short. Save Merric, stop the Daedra. Ware the followers of Molag Bal.
 * Merric: She almost had me. Thank you, comrade.
 * Are you all right?: Just need a moment to recover. If you hadn't come along ... I'll be fine, Stendarr willing.
 * What was she yelling about wanting your soul?: I heard her communing with the Lord of Lies. Molag Bal is harvesting souls for some dark plot. He's especially interested in the souls of the faithful.
 * What now?: Comrade, grab that book and her notes on the table. I saw her scribbling after speaking to her master. We may be able to learn more of this plot, learn what this "Mortuum Vivicus" is. Grab them. Then let's get out of here.
 * Sees All Colors: Of course. After-action report, yes? Wise choice.

Tanzelwil: Queen Ayrenn: (Added Dialogue)
 * High Kinlady Estre: This is an unmitigated disaster. What is the Queen thinking?
 * Prince Naemon: (Added Dialogue)


 * Priestess Langwe:
 * Careful, don't get to close to the stone! It appears to be emanating dark necromantic energies.
 * What is that thing?: I'm not entirely certain, but it does look menacing, doesn't it? These stones appeared overnight, at key locations throughout the ruins. It's no coincidence that the ancestral spirits went mad that very day. I'm certain there's a connection.
 * It certainly doesn't look natural: No, it doesn't, does it? There are dark forces at work, here. I have a powerful Altmer Holy Symbol used for blessings at this site. I thought I might try using it on the stone, but I'm afraid I haven't the nerve. Would you be willing to try it?
 * Leave it to me: Keep it, for the time being. You may need it. If any more of these stones turn up, I'll find you. In the meantime, I should inform the Queen of our progress.

Quest Item: Altmer Holy Symbol: (Corruption Stones). Used to destroy corruption stones


 * Ancestral Icemaster (Level 8) - Enemy undead in Tanzelwil.
 * Ancestral Tempest
 * Journal of Priestess Aranwen.


 * Priestess Menaste.

-- Plagued Peasant : From Phaer, next to Tanzelwil.

Priestess Aranwen: Did you see her? She tried to kill me! Colanwe is an ancestral spirit that haunts this grove. She's always been a mischevious one, but I've never seen her so violent!
 * Where is this spirit?: She's lying in wait, ready to pounce as soon as I lower my defences! I can't complete the Queen's ceremony unless you banish her from this plane. Be careful. She'll tear your throat out if you give her half the chance!
 * Langwe: "What fascinating artifacts these stones are. I wonder where they came from?
 * Do you want your Holy Symbol back?: Not until the last of these stones has been destroyed. Only one remains, as far as I can tell.
 * Battlereeve Urcelmo: During Tanzelwil: This isn't over yet. Remain vigilant, my friend.
 * Queen Ayrenn: My friend returns. Are the rituals completed? Are the priestesses safe?
 * Yes, my Queen: That's a relief. Thank you. Now comes the tricky bit. The final ritual must take place inside the ancestral tombs. Where, I would imagine, the most powerful dead dwell. (Quest Reward: 114 Gold).
 * If I am to be Queen, I must look fear in the face, and conquer it. How can I ask my people to have faith in me, if I don't have faith in myself?
 * Then my place is at your side: I was a warrior before I became queen. I can handle myself. But you're determined. And I know you're foolhardy enough. I would welcome your company.
 * It would be my honor:

Rites of the Queen:
 * Battlereeve Urcelmo: Her majesty can handle herself, but she can also be reckless. Don't leave her side!
 * Priestess Langwe: Something's happened. The spirits appear to be growing docile again.
 * What do you mean?: ?
 * Ayrenn: I should warn you: three coins say Norion is down in the crypts.
 * You're sure: Well, no. But to control these spirits so completely, he'd have to be close. The crypt is a winding complex, with plenty of places for quiet spellcasting.
 * Are you ready to face him?: I'm prepared for anything. If he's sided with this Veiled Queen, he's a traitor. That means we end him, here and now. Are you with me?
 * After you, my queen - (witness ritual).

Inner Tanzelwil:
 * Ciryarel (Level 8 Ghost)
 * Ancient Spirit (x3)

After ritual:
 * Ayrenn: You risked everything to help me. I won't forget it.
 * Anytime, my Queen:

Toothmaul Gully:
 * Pirondil: Good timing. You saved my neck, whether you meant to or not.
 * What's going on here?: [missing screenshot]
 * Maybe, but I prefer facts to speculation. I don't know who she is or why she is in a Goblin cave, but I'm not prepared to go in there alone. You willing to help with the investigation? I'm going to set up a signal fire outside.
 * Sure, I can help out. I'll see what I can find: (Toothmaul Gully objective started). Watch your back in here. The goblins are well-armed for their breed.
 * What is this place?: These caves were an uninhabited gully last I knew. Merchants sometimes used it as a waystation to dump illicit cargo before checkpoints, but no one ever laid claim to it. It seems like the goblins found a troubling new use for the place.
 * What kind of threat do goblins pose?: The easy answer for the Mer is to say, "None," but that goes beyond hubris - it is plain foolishness. Goblins are extremely difficult to root out. This batch may be some escaped slaves from the mainland. It's not unheard of.
 * Quest: The Toothmaul Ploy


 * Toothmaul Butcher: (Level 9 Goblin)
 * Byz: describes dialogue about the reasons the goblins are here in Toothmaul Gully.
 * Contract is in dens, down tunnel. Byz will wait by chief's den! You will see! Byz tell truth!


 * Verses of the Illuminated located here.
 * Namira's Rot located here.

Jilan-dar: What are you doing here?: Khajiit tied himself up and is trying new fur-cleaned solution. What does it look like! Khajit was captured! The goblins snuck off to find carrots, he thinks. Khajiit must taste good with carrots. Untie Khajiit, he has offer for you.
 * I'll untie you: Jilan-dar sells weapons. He gets snatched along the road and dragged here to be eaten, and he notices that the goblins have shiny High Elf weapons and armor that could be resold to the Dominion. Khajiit needs to get back to his boat, though.
 * So?: You find some of the weapons caches here in the gully, bring them to Jilan-dar outside by his boat. He will cut you in on the profits. It is a bad time for the Dominion, and they will be eager to buy the weapons. Deal?
 * Deal. I'll find the caches and meet you outside the cave. (Well-Armed Savages quest started).


 * Togga the Skewerer


 * Pirondil: Good, you're here. I found this little runt snooping about. I was just about to put him out of his misery.
 * Stop. The goblin directed me to find a contract. You'll want to look at this.: Let me see that. This doesn't even make sense. I can't think of a court in the land that would take this seriously. The wording isn't even in the goblins' favour. They think this is going to give them some kind of status?
 * The goblins probably don't know that: Make no mistake, they're still goblins. Still, if we can break up the alliance here and now, it will save us much grief.
 * 1) Maybe the chief can be reasoned with. Byz here can let him know I come in peace
 * 2) Not worth negotiating. I'll kill the goblin chief and disperse their tribe, then deal with Nelanya
 * Maybe the chief can be reasoned with. Byz here can let him know I come in peace: Magnanimous of you. I'll leave you to it then, and go see if the signal fire brought in any backup. Break up this alliance and find this Nelanya person. See if she likes being threatened with sharp objects.
 * I'll find you at the entrance once I've dealt with the situation.


 * Chief Koth: Byz say you want talk. Talk.
 * You must be Koth, the Toothmaul chief.: All Elves lie! Trick! Elf said there would be trick, but she lie, to. Why trust you?
 * Because I chose to talk instead of fighting: Tired of Elf-speak. All lies! Not want any of you, just to be left alone. Here. Key to Elf cave. You kill or not kill her as you want. Koth is done with this mess.
 * Thank you. I'll deal with the Elf.


 * Nelanya: Hear me out. I've no wish to battle you today.
 * You must be Nelanya. Is this some kind of trick.: No, no tricks. You've clearly been aable to sneak by or butcher every goblin between the entrance and this room, so I don't fancy my chances in a straight-up fight. I'd rather talk this out. That is, if you can restrain yourself.
 * 1) I'll hear you out.
 * 2) No deal. It's to risky to leave you alive [Kill her].
 * I'll hear you out.: Courteous of you. My terms are simple. In exchange for my life, I shall quit this cave and leave the goblins to whatever fate you and your Dominion counterpart deem proper. You're even welcome to whatever spoils you find.
 * Why were you deceiving these goblins?: They were willing and able dupes. From the perspective of many in the Veiled Heritance, we're already losing. It was easy to agitate the goblins against their former masters. We are willing to use whatever tools necessary to even the field.
 * And you think you should be spared despite this?: What's the use of dying for this? I don't fancy my chances against you, and the Toothmaul aren't as useful as I expected them to be. No sense continuing the charade.
 * 1) Get out and don't come back [Spare her]
 * 2) No deal. It's to risky to leave you alive [Kill her].

Pirondil: Excellent work, I knew I could count on you. With the reinforcements here, we can see to the Goblins as peacefully as we can. There will be restrictions, of course, but their willingness to stay out of the fighting may well save them.
 * Quest Reward: Battered Bear Trap + 152.
 * I hope that goblin chief understands your generosity in sparing him. We'll take charge from here. With any luck, we can relocated Koth and his tribe. And thank you for dealing with Nelanya so I wouldn't have to. I've found quite the boon in you.
 * Byz: Byz is happy going back to sweep in warm houses and cellars, and not caves of scum.


 * Caerel: You'd be surprised what bounties the sea provides. Share in the bounty? (Merchant)
 * Jilan-dar: And I've got your payment! Jilan-dar always keeps some squirreled away in the bottom of the boat. The goblins overlooked it, thankfully. Pleasure doing business with you, and thanks for saving the Khajiit. (152 )

Wreck of the Raptor: (10)
 * Ghost Viper Tempest

Mathiisen:
 * Anaril: Oh dear. What is your type doing here? You smell awful. Truly awful. Get away from me, please.
 * Hyamir: I'm here from Firsthold to inspect the weapons. High Kinsman Rilis only wants the best armaments for the First Auridon Marines.
 * Aonus: (Weaponsmith) The finest weapons in all the Dominion. Forged right here in Mathiisen. Hot off the anvil. If you will.
 * Were all these blades made here?: Absolutely. We're a forge town, here. We supply blades to the First Auridon Marines, the Queen's Royal Guard. Even the famed Vinedusk Rangers!
 * Who's in charge?: Well, Malanie's the Canonreeve, and Condalin's the Forgemaster. We joke that she runs the front, and he runs the back. Heh.
 * There are a lot of Bosmer and Khajiit around. They work the forge?: Oh, aye. Cheap labor, immigrants. There are some in town that ah. Hate 'em. But at least she doesn't have to pay em' all that well, eh?
 * Doesn't seem all that fair: Oh, I dunno. They try, sure. But they're not of the people. Why should they be paid the same as a skilled High Elf worker? Eh?
 * Zurka: Zurka comes here all the way from Dune. She has very lucrative business, one of the best merchants in Elsweyr. And she can't get a single meeting with Condalin or Malanie!
 * Why not?: Simple. This one is a Khajiit. If she were some High Elf hustler, she'd be getting the best deals and the best merchandise. But because this one has fur, a tail? All she gets is silence. Dark Moon!
 * They're not just busy?: Dull claws, busy. Zurka has been here a week. The only person who will talk to her is Aonus, and he's just an apprentice. This one will give them one more day. One!
 * Are the blades really worth that aggravation?: Pah. At this point, no. Zurka needs nothing. She's just trying to open up trade. The Khajiit, the High Elves. We are allies now, yes? Auridon and Dune need each other.


 * Rat:

Silent Village:
 * Canonreeve Pinanande: (Statue)
 * Merormo: Hmm? Oh! A living person. You should probably get clear, living person. It's not safe in this part of Auridon.
 * What's going on here?: Well, surrounding you is a town full of statues. It's problematic.
 * Can I help you somehow?: Hmm? Who are you? Wait. Not important. You're new. And not a statue. I can use that.
 * What happened to all these people?: [Missing]
 * Do you know who turned these people into statues?: Ah... yes. I did it. I turned them to stone. But for a good reason! It was the only way to protect them from the savage beasts!
 * What?: The animals here normally are very tame. Energies in the wood. Now they're vile and bloodthirsty. I believe they've been possessed by Daedra.
 * Why did you turn them into statues, though?: I lost some of my apprentices to the beasts. So when I made it back to town, I cast a spell that would protect everyone. It was the only way.
 * All right then. How do we fix this?: As long as those creatures prowl the woods, we're in danger. I believe the monoliths in the woods have something to do with the Daedric influence. Dispel their energies. Hopefully that will free the animals.
 * Dispel the energies around the monoliths. Right.: When that Daedric influence is gone, it should be safe to restore the village. My poor neighbours.