Board Thread:Off Topic/@comment-198.174.0.11-20130910201652/@comment-218.186.252.104-20140320145324

85.240.163.191 wrote: so you know, weapons would break easyer than armor. Hits from weapons can: 1) hit the armored parts of the target; 2) be blocked by a shield (and comes to the idea, what is harder will take less damage); 3) be blocked by a weapon (same as the shield); 4) avoided (aka, run, while bombarding the atacker with destruction spells). Weapons do not require as much resource to craft as armor, so superior weapons can be made with rare resources that you wouldn't waste on armor. Also, we don''t actually know how sharp, hard and strong TES weapons are, maybe a dragonbone sword could just like cleave through daedric and dragonplate with inpunity (considering it's inpregnated with ebony). TES is also a world with magic and I'll be pretty sure a very powerful alteration mage could just make his/her stuff unbreakable, or some magic metals can self repair.

Also, for gameplay reasons, weapons breaking is pretty damn fustrating and not that common, but armor breaking is common even out of RPGs (In beat em ups, FPS, TPS and stuff where people kill other people or AI) such that a gamer can easily respond.

Basically, nerfed defenses are not much of a problem to a gamer, but nerfed attack is a huge issue. That's why you don't want weapon breakage in a game (well, at least I and many other gamers around the world don't want it, if TES 6 has it I'll just open the CK and cut it out)