User blog comment:Ryusenka16/names of characters/@comment-4644719-20111201161641

I would very much not enjoy pvp, since sneaking would be really really hard to pull off against players. Plus, you know that everyone would pack a hundred pounds worth of ultimate healing potions and pop one whenever his health was low. I don't know about you, but I have at least four combinations of weapons and armor I enjoy using, often switching around in the middle of a fight. How would pausing to switch gear be recieved in pvp? Finally, a skilled enchanter can make a set of armor that resists fire, frost, and shock 100%, in addition to various other bonuses. That means any player who prefers the Destruction school of magic would be forced to use a secondary weapon, which might be hard considering I doubt that pausing will be allowed in pvp.

Put simply, any system I can think of for pvp in this game would heavily favor a warrior playstyle, due to the ability to negate magical damage in armor, and the way that they would not have to switch around between weapons and spells, unless they used archery.

Oh, I forgot about archery. It's overpowered. 50% chance of stagger, 15% chance of paralyze, and excellent damage from range. It is the "I Win" button in solo play, and it would be even more so when there is only one target to keep staggered or paralyzed.

This game is not laid out for pvp. Co-op, however, would be AWESOME! Mai'q is totally wrong about that part, splitting treasure would be no big deal for me.