Board Thread:Roleplaying/@comment-3293219-20140620212625

This is the second Chapter in the Legend of Nirn Saga. This Rp is set throughout the provinces of Tamriel...

The Legend of Nirn: World of Ruin XIII can be found here.

Rules:

1. You can create up to 8 characters with pets.

2. Take this RP seriously. (No messin around!)

3. You can not kill or maim (remove the limbs off of) other characters, you can if they say it is ok to though, or if the contributer has left the RP and the character is in limbo.

4. There is no Dragonborn.

5. You can not be a Divine or a Daidric prince.

6. You can not be OP. (by that i mean you do not let anyone do any damage to your character for  a long period of time.) 7. The time is 4E 228
 * Being able to break the ground open and create a crevice is OP whether it kills somebody or not.
 * Summoning large creatures, such as dragons, is also considered to be OP!
 * Destroying a building, especially plot essential buildings, in one post is considered to be OP!

8. You can make up a province or settlement for your character to live in.

9. You can be any Race you want.

10. You can take control of any NPC (e.g. Sven), as long as no one else is controling them at the time. (Also don't go to over the top with powerful NPC's)

11. Choose a class, gender etc...

12. Choose weapons/armour etc...

13. You can add the occational song or track in a link to the RP, use to state that you are adding a track.

14. You can Flashback in the RP to previous times.

15. If you are new to the RP do not forget a Character card..

More rules may be added...

==Summary==

The year is 4E 228, that’s ten years since the old companionship defeated the evil wizard Vidron at Red Mountain. Tamriel now suffers from even more rising turmoil: Since the last chapter Tamriel has been steadily industrializing. New technology like guns, cars, airships and electricity (beaumanic) have come to light through research on powerful Dwemer artefacts. Because of this rapid change in technology, the Empire (led by emperor Mantius Mede, son of Titus Mede II) was quick to overthrow any opposition. Namely the Aldmeri Dominion. Which was forcefully disbanded and the 'White-Gold Concordat' was replaced with the 'Mede agreement' that dictated: Valenwood would once again become an Imperial Province, Thalmor activities would be forbidden and above all made the worship of Talos, god of men, legal again. But ever since the battle of Red mountain the industrialisation has privetised the industry. Sacred grounds were demolished to make way for the ever growing industrial rising. But in 4E 225. A group of mages demolished a factory in Highrock. Making clear that the magic community would not take part in the destruction of Tamriel’s fair grounds. They created the Adamantine Empire. An allegiance between Highrock, Morrowind and Summerset Isles, led by an Arch Mage Lord Emperor from the Direnni Tower/Adamantine tower, located on the Highrock island of Balfiera. The Imperial Empire responded to this secession by outlawing magica research within its borders. In Cyrodiil, Skyrim, Hammerfell, Valenwood, Elseweyr and Black March all mages who opposed this new law were arrested and/or executed. The rest fled for either Morrowind, Highrock or the Summerset Isles. Now, a war wages between the battlemages of the Adamantine Empire, who fight for the preservation of Tamriel in its original and unspoiled state. And the technologically superior legion of the Imperial Empire whom fight for the ever growing force of technology and commerce. Which side do you choose?

==Adamantine War==

Map of tamriel.

During the years following the Vidron Wizard crisis. The Empire unlocked the secrets of the Dwemer Technology. With this new found power they created amazing technological feats. Electric light shines through the streets of the Imperial City, Airships made commerce more efficient than before. And the improvement of Weapons was extraorinary. Guns, Cannons and new armour. All this was made in factories, dotted across tamriel.

But not everyone was happy with this sudden change. Mostly mages and scolars were pushed asside. magic was of no more use for the empire, only septims and commerce were important. Sanctuaries were destroyed, wonderful nature parks erroded... The mages of Tamriel didn't condone this at all. Then, In 4e 225, A group of Wizards blew up a Factory in high rock. marking a revolt that would spark Highrocks secession of the Empire. Soon Summerset, now rebuilt from the Empire's flaming wrath, joined the secession and lastely Morrowind. These porvinces marked a second empire devoted to keep technology from sickening the land, and let magic flourish. The Adamantine Empire, named so because it's branch of Government. the Arch mage Emperor rules from the Direnni/Adamantine Tower in Highrock.

The Cold war between the Adamantine Empire and the Beumatic empire has raged to a hot one.

The Empire is currently invading Morrowind, so keep the following in mind... Current map of the "Morrowind Campaign"

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 * The night has fallen.
 * The first day of fighting has already given the Imperial legion the entire western side of Morrowind, thanks to their advanced tactics and surprise attacks.
 * The imperial Legion has set up camp next to the Nevran River. Ready to take Ebonheart on the other side next morning.
 * After Ebonheart is taken, Group Thundernstrike and Group Spearhead will split up. Thunderstrike will continue to Morrowind's capital: Mournhold, while Spearhead will tackle the last standing city of Vvardenfell: Vivec. which is also a large mage hub.
 * Group Cannonball will continue down south, all the way to Tear.
 * Kragenmoor houses as the central command and off duty hub for the legionaires.
 * Solstheim has been given back to Skyrim.
 * A seablockade has been set up in the sea of ghosts. High Rock can no longer send in help via that path. 