User blog comment:Blood Reaper/Skyrim Dragon Armor/@comment-1441235-20111106200322/@comment-4597670-20111112152222

While I agree that every developer streamlining their games is irritating, that doesn't seem to be the case. The major problem I have with your entire case is the fact you act like removing the fact you have to repair your armour makes the game less difficult - it doesn't. What was so appealing about repairing armour? Nothing. At high levels, you'd have have your armour nearly completely destroyed in every battle even if you only got hit once or twice - and when you're in dungeons fighting 2-3 enemies at once it gets really tedious to have to open the open the menu and click the shit out of your items so they become useable again. If you want realism, go outside. The game is immersive enough without adding the tedious amounts of maintainence you had to do in oblivion where fighting a single bandit for 30 seconds resulted in you having to repair. Honestly, of all the things to complain about in this game you picked one of the most pointless things, which, in a lot of players view, made the game less enjoyable. I want to play the game. Not sit in the menu hammering items back to their best use against a rock on the floor of a cave. I enjoy alchemy and all that shit, the crafting aspect of the game, but when I go into a dungeon crafting is the last thing I want. I'm there to fight, loot and leave. Not fight, repair, fight, repair, fight, repair, fight, repair. I think you get the point.