Board Thread:General Discussion/@comment-5918955-20130620134158/@comment-10870829-20130718231546

"Daggerfall is the second to largest Elder Scrolls game to date, surpassed only by Arena, featuring a game world estimated as being 161,600 square Kilometres (63,125 square miles) — roughly half the size of Great Britain — with over 15,000 towns, cities, villages, and dungeons for the player's character to explore. According to Todd Howard, Elder Scrolls programmer, the game's sequel, The Elder Scrolls III: Morrowind is 0.01% the size of Daggerfall, but it should be noted most of Daggerfall's terrain was randomly generated."

-The Elder Scrolls II: Daggerfall

If I'm not mistaken, Daggerfall used procedural generation, meaning, as stated above, it was randomly generated. Procedural generation is what allowed Minecraft to make its world quite literally bigger than our own. It sacrifices quality for quantity but for some that is a fair trade. Huh, that has genuinely blown my mind. Why would they make a game that large? there is no possible way you could possibly explore it all.

Also you have to admit that random landscape and poor quality is not the same thing as the detail of skyrim.