User blog comment:DragonbornMAGE/In Order of Importance/@comment-5558140-20130707013652

the game uses radiant ai and quest systems and allows you to play it however you want. if this game was linear, having only the main questline, it would have flopped like a 500 pound tuna out of water. if you think the sense of urgency needs to be ramped up a bit, then use that imagination of yours and think up something with a lot of urgent-ness. you have to kill alduin, yeah. down the road. but a yarl wants you to kill the giant thats been stomping on villagers? boring compared to killing a giant black dragon-god. so think some other stuff up while you play. its where a large part of the games appeal comes from. the fact that while you doing random things all over skyrim, you have alduin and his dragons plotting some nefarious shit in my opinion increases the sense of urgency, and after you do that questline its like all that urgency vanishes. i think you fail to understand that freedom of choice is what made this game, not random tasks, not leveling, not epic quests, or even cooking, but the combination of these things with the abilty to do what you want and where you want, and when you want. its a huge part of role play, its a formula that works, its what put grand theft auto on the map. boom.