Board Thread:Lore Discussion/@comment-76.118.67.131-20140922181150/@comment-29458028-20140924132115

The bullet is not exactly at room temperature. It's very hot already, due to the heat caused by the propellant and frictional heating. Iron/steel/copper which is the jacket will melt at around 800 degrees Celsius.

The lead in the bullet core will melt at a lower temperature. Thermal expansion might cause an explosion in the mage's face, but there's nothing restoration can handle there, is there?

If the flames are powerful enough, they would be easily capable of melting bullets to molten metal and dispersing the metal, because if you did see, the flame cloak seems to cause winds that swirl around the user.

A warm bullet is also less damaging, as it cauterizes the wound rather than wrecks organs. Higher penetrating power also means less damage, since the bullet has a lower fragmentation chance and exits the body faster. The main reasons why snipers seem to do more damage is because of the muzzle energy, but if you used a pistol and a sniper at point blank, the pistol's gonna hurt a hell lot more, due to fragmentation and stuff.

Also, if you have good electrokinesis, induction heating and magnetic repulsion can and will stop steel bullets easily. Magic can give you good electrokinesis.

Also, what on a tank stops bullets? Clue, it starts with an A and ends with an R. A powerful flesh spell adds to that, so what's wrong with stopping bullets?

Lel, I love my job at being a devil's advocate. We all know we want the Earthlings to win, but magic wrecks tech.

Also, we can't reverse engineer their magic, but they can reverse engineer our guns. Let's not forget that. If the war went on for longer than a few years, we lose.