Board Thread:Lore Discussion/@comment-9601450-20131225183646/@comment-67.171.74.199-20140720150112

Yes, but the thing is, I don't want to go play Dark Souls. :P Also, yes, my example was not the best one, as I specifically said the parts of it - I left bits implicit that probably should have been stated. I was speaking of a hypothetical item that would be both massively important historically and practical for use. I have something of a problem with not saying exactly what I mean. :[

Look...making these artifacts smithable is, for me, making what should be a lore-worthy weapon into something infinitely more banal and everyday, which, again, for me, belittles what the artifacts should be, rather than enhancing it.

Weapons that just subtly increase in damage as you level sound much better, as an excellent compromise. I personally don't believe in the practice of smithing very powerful weapons to the degree where they surpass the damage of any base weapon, but I recognize the need to cater to it, and so player-leveling Daedric artifacts should perhaps be a player-optional feature of Towers. The issue for me was with the smithing, which bothers me because, well, these things are supposed to have power that comes from a species which is practically the second-closest thing to actual deities in the Elder Scrolls. Changing these artifacts feels like a belittling of that lore-worthy awe. I like to have a sense of awe when it comes to Daedric or Divine things in Elder Scrolls.

However, I recognize that this is my personal viewpoint, and that the Towers project is not for me alone. Allowing a player of Towers to choose whether or not their Daedric artifacts level with them sounds to me like it would be an excellent compromise. What do you think?

- WorshipsMeridia