Intelligence (Morrowind)

Intelligence is a primary attribute and a significant factor in determining the amount of Magicka one has available. Without increasing the default Magicka multiplier, the Nerevarine has one point of Magicka per point of Intelligence (the multiplier is higher for Altmers and those with certain birthsigns). Fifteen percent of Intelligence also represents the amount of Magicka regained for hour of rest.

Skills
Use of the following skills provides a bonus to Intelligence upon increasing in level:
 * Alchemy
 * Conjuration
 * Enchant
 * Security

Birthsigns
The following birthsigns make more efficient use of Intelligence by increasing the Magicka multiplier as indicated:
 * The Apprentice – +1.5
 * The Atronach – +2.0
 * The Mage – +0.5

Classes
The following classes receive a +10 bonus to Intelligence:
 * Assassin
 * Bard
 * Battlemage
 * Mage
 * Sorcerer
 * Witchhunter

Items
There are many items that increase, lower, or restore Intelligence. These lists may be incomplete.

Note: Damage effects persist until dispelled; Drain effects are temporary; Constant effects cannot be dispelled.

Ingredients
''First Effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.''