Board Thread:Lore Discussion/@comment-2165692-20140425203121/@comment-29458028-20140806134138

King in the North wrote: To be fair, echo location can be used to identify the distances of obastacles and obstructions such as cliffs. Echo location only works if there is a surface that the sound can reflect off. If you are talking about walking off a cliff, echo location is useless, since it will not reflect off air. Also, while you can echo locate the ground, you can't do that and shoot at the same time.

Plus in terms if reflex, which travels faster: Light or Sound?

King in the North wrote: I agree that some things appear odd to handle without the use of sight, as they are designed factoring in human reliance on sight, but my point was predominantly that it is viable to survive and do well without a sense of sight, and the fact that the sense is merely favoured by humans does not mean it is objectively the best or most important sense. Dogs get along fine with their hightened sense of smell and poor vision, for instance. Of course, in this case, they still have vision, but they still largely rely on their sense of smell, unlikes humans who may find it difficult to understand how living so differently works. We are not talking about survival. Everyone knows you don't need sight to survive. We are talking about how they manage to shoot a bow so accurately and reflexitively reply with arrows so fast, even if you are nearly soundless. Also, they stop seeing you if invisible, invisibility and muffle aren't one package.

King in the North wrote: Also, as I am sure has been repeated often throughout this thread, gameplay mechanics =/= lore is the obvious answer to this issue, but I suppose it is still an interesting one to discuss nonetheless. I did explain earlier is that while gameplay =/= lore, this is not very valid since game play must be based on lore not just for immersion, but also to actually tie the lore into the game, or else you can ignore the lore totally, since it is irrelevant.