Board Thread:Lore Discussion/@comment-25359252-20130619180209/@comment-7153552-20130626165218

It's already possible on the current generation of consoles to make a game that spans more than one continent. The issue become amount of time to work on it, plus graphics, plus AI, plus physic, plus how much is open world, how much is living world, how much is rendered at once, length of story, creating quests for all the areas, not getting hundreds or NPC rehashes, etc. The larger the game, the more detailed it absolutely has to be. Part of the reason they don't do it is everything I listed above, the other part is because if they told a hugely overarching story, there wouldn't be a need for some of the guesswork or the books in the game. They could just tell you everything through gameplay and it wouldn't be as much for the loreseekers out there.