User blog comment:Documentalist/First steps/@comment-5558140-20131004042546/@comment-22479560-20131004104745


 * I can understand you're confused the walkthrough pages are still in a very premature state. That's why they're subpages of my user page. I'm not 100% sure I understand your question(s), but I think this comes close to what you want to know:

What is the purpose of the walkthrough?

 * The (current version of the) purpose of this walkthrough, I call it "Objectives of the walkthrough", you can find here.

How (exactly) do you want to arrange the walkthrough?

 * I'm in the process of developing an opinion on that. If you would ask me again in a week or 2, I could give you a better answer, for now you have to do it with these "snippets".

I want to make a walkthrough that:
 * ... helps a player to realize the objectives above in the most efficient (=shortest playing time) way (but no cheating, bug exploits, etc.).
 * ... is light weight (=relative little effort to create) because we have a lot of ground to cover.
 * ... is reliable. Players get where the walkthrough claims to lead them to.
 * ... is flexible (=gives the player the freedom to make his/her own choices without losing the walkthrough's support). I've to be carefull with what I say with respect to flexibility because increasing the flexibility will increase (probably even explode) the effort required to build this walkthrough. My current plan is to make at least a walkthrough that CAN be flexible, but build the walkthrough first only just flexible enough to cover the preferences of the editors (=at the moment just me).

If you want to help
The best help you can give me in this stage of the walkthrough is review my work from time to time, ask me questions like you did and keep me on the right track.

Thank you for reading the walkthrough and your feedback. Documentalist (talk) 10:47, October 4, 2013 (UTC)