Board Thread:Roleplaying/@comment-25296253-20140818150025

The war has started no not the skyrim civil war the GREAT WAR has begun again the thalmor are invading the colovian hills and are getting ready to siege the great imperial city who will arise to the challenge as general of the allied forces of cyrrodil highrock skyrim or general of the aldmeri dominion or will you be a diplomat and work for a truce between the empire of cyrrodil and the thalmor or work to convince orcisium black marsh and hammerfall to join your side(need to check my spelling on that...along with probably a long of things lol)or will work as a diplomat/agent of the thalmor each role has abilities and duties that need to be fulfilled  will you rise to the occasion to become a hero of your nation/empire or fall along side the nation you fight for this is the GREAT WAR where nations shall be shaken to their very core!

the rules are these

1-i will elect grand generals and moderators(probably elect them to do both jobs since im lazy lol)if we get enough people I will let them hold election to vote a new moderator or grand general in

2-no god modding or you are forfeit and I will have your head hanging from my fire place lol

3-no killing other people's characters unless the owner of that character agrees with what your doing or they have stuck in limbo you can however cripple diplomats or rout generals during battle

4-you cannot as a diplomat command a army unless promoted or you have a secondary minor character that plays as a general

5-you can only have 3 characters one main and two minor characters no army of forty thousand thank you lol

6-you cannot use lore breaking names....I may or may not be guilty of this once lol

7-moderators will be allowed to approve of characters as well as myself

8-no dragonborns or nevarines ! or I will summon the deadra understand!lol

9-no sons of gods or daedra or I will summon kronos(read greek myth) on you lol 10-most important rule have bloody fun lol

(role call time lol)

the roles are these

diplomat/justiciar(see thalmor special abilities):used to negotiate temporary peace treaties or ally with a neutral nation(some nations will break away from the Empire or Aldmeri dominion so diplomats keep on your toes)moderators will play as the independent nations(I elect lazarus grim to be the moderator and province of eleswyr lol and sworn knight to be the province of highrock or skyrim)diplomats and justiciars also have the ability to be spymasters and cause chaos in the nation they are in the random chance of province going neutral or having a civil war will be higher the more diplomats are in that province using their spies to cause chaos how ever if a enemy diplomat is in the same province as you the chance decrease they can also assign a agent under their command to assassinate a rival diplomat which can cripple that diplomat so he can not travel for a certain time(basicly you can't leave the province until healed basicly post again when your healed in about ohhhh and this is a first time thing so if doesn't work right this way will change it but about maybe thirty minutes in real time) (I will do my best to use a calculator for the random chance and make sure I don't get side tracked moderators can also say if the province goes neutral or not)

legates/generals: ahhhhh don't you love the smell of steal sweat and blood if so your a general for which ever province/alliance you fight for generals will command(since this is a first time thing)500 soldiers that can be divied into squads(say 200 archers and 300 heavy infantry)though your resources are limited in some alliances for instance the thalmor have the best battle mages but have no heavy infantry or cavalry so pick your troops wisely where as the empire has the best heavy infantry cavalry the aldmeri(Unless valenwood drops out that is)have the best archers use these to your advantages to cover your weaknesses and win the war for who ever you wish to win it

grand generals:grand generals are the same as legates or generals except the command all generals and diplomats of their alliance/nation grand generals have the ability to hold military rallies(ever week real time)wich restores all diplomats from being crippled and refills the generals troop numbers grand generals can command 1000 soldiers but cannot leave their nation's capital but can send letters to tell the other generals what to do(so try and achieve this rank guickly ehh?and I may change it later to where they can leave their nation's capital province and take the fight to the enemy and leave their province undefended)

now its time for what alliances and nations provide shall we look at the non exsistant graph lol

aldmeri dominion:(and since no one knows who rules it I will ask a moderator or a person with better lore skill then me too wright who is the ruler) the nation we all know and hate/love its best known for is powerful battles mages and good light infantry but does not have heavy infantry(so prepare to rely on archers and battles mages to deal with heavy infantry and cavalry) it controls the provinces of eleswyr and valenwood and the colovian hills and part of hammerfell(but do not get to use redguard skirmishers)their justicairs have the best agents but are often looked down and hated by the other neutral provinces(aka better chances at chaos less chance of truce)

The cyrodil empire: Ruled by Emperor Titues mede the third(to go along with mister titus mede the second getting whacked at skyrim by a assassin.....damn you dark brotherhood lol)the empire is still weakened from the first great war but is ready to take on the aldmeri dominion again its great advantage is that it has the best heavy infantry(next to Breton knights and orc berserkers)and heavy cavalry its diplomats are good negotiators but since the death of the blades its agents are bit rusty too the espionage business(better chance of truce less chance of chaos)

character biography time you lazy son of bleeps lol(that was the imperial drill sergeant not me lol)

name:

race:

role:

abillties:

skills:

spells:

gear:(yes diplomats can have weapons incase a rival diplomat tries to have you assassinated)

alliance/province:

biography(make it good darnit lol):

army divison:(this is just the name and description of your army if you are a general)

units(heavy/light cavalry/infantry battle mages and archers and such some units will become available if your alliance has taken another province such as powerful bosmeri archers or dunmeri redoran guards or even Breton knights or orc berserkers )

provincial bonuses: for each province that joins or is conquered by your faction will give you special units to replace your normal faction units

morrowwind current status is neutral

they have the best heavy infantry in the continent using powerful redoran guards

blackmarsh current status is neutral(too take this province is to convince them to join or invade the border lands of blackmarsh)

the best skirmishers in the continent using guerrilla warfare against their enemies weak against light/heavy cavalry units able to move through blackmarsh to reinforce hammerfell and high rock

hammerfell current status is neutral

best light infantry in the continent they use a mix of destruction magic and throwing spears and shield sword combo to cut down their enemies weak against full on attack of heavy infantry

valenwood current statues aldmeri dominion controlled

best archers there is how ever the bosmer will be weak to cavalry attacks(remember use your head to think out any situations such a facing bosmeri archers)

daggerfall current status imperial controlled

best heavy cavalry there is the Bretons knights ride forward to battle to crush or flank their opponents though their heavy armor makes it hard for them to get there guickly(aka use skirmishers archers and light cavalry to harass them and thin down their ranks)

orcisum current status neutral

best heavy infantry in there is wearing orcish armor makes them perfect for defense and offense though they are slower then most heavy infantry and weak to skirmishers

skyrim current status imperial(just barely though ulfric is dead but the stormcloaks still control a few places)

best light cavalry and bards the bards can be used by a diplomat to entertain guest(gives bonus to truce)

eleswyr(hope im spelling it right) controlled by aldmeri dominion

this nation has no special warfare unit but gives bonus to diplomats thanks to its skilled thieves and assassin go khajit lol 