Board Thread:General Discussion/@comment-3977610-20130213153233/@comment-1992639-20130213154948

Suggested levels are only relative to player skill.

Some players almost play their battles as if it were a game of chess, exactly knowing how much life they can sacrifice and when to perform what attack to survive very strong enemies. At level 20, they can dance around Dwarven Centurions up to level 60 with ease, not getting hit.

Yet other players have to look at their keyboard or joypad every single time they want to do an attack, because they feel challenged when they have to move fast, needing seconds to find the right button for an attack. At level 20 they still die several times when attacked by a pack of skeevers, missing half of their attacks.

As for a difficulty rating, that is relative to the choice of skill. I can beat large packs of dwarven spheres really easily with a bow, sitting on a ledge out of sight. That'd make me rate that level as Easy. Yet someone who uses a two-handed sword and has light armour may find themselves cut to shreds by the dwarven spheres, needing to constantly heal and fall back. They would rate the difficulty of that level as Hard.

My suggestion is to make a save, they just try it. If it is too hard, wait a few levels and come back. Just remember that your level won't matter a lot, your choice of skills does. I can get level 60 by being a healing, thieving, blacksmith merchant, but without combat skills I still die really fast. While with sneak and one-handed skills, I can be exceptionally deadly at level 20.