User blog comment:Conor Thompson/The Elder scrolls VI ideas/@comment-26358094-20150521050258

-Sprint jumping

-More assassin's creedy movements

-Having the Bard's College actually matter

-In depth farming

-Being able to become a merchant

-Buying/selling realstate

-Being able to be diplomatic rather than slaughtering everyone

-Become a significant leader that has to make world altering decisions

-Impact on nature and the economy, this is a long one. Here are a few examples. If any kind of animal is hunted extensively its population would decrease, even to the point of extinction (thus increasing the price of their meats and furs). Lumber mills should have a greater impact on the wildlife, the more wood that the lumber mill sells the less trees there are in the area (thus effecting the hunters, farmers, guardsmen, and all others). Imagine, if you will, that a group of bandits attacked a village, pillaged it, and burned it to the ground. Now, let us say that most of the people made it out alive-- and they want to rebuild the village. Because of this the people need extra food and a lot of resources, thus effecting the lumber mills, the farms, et cetera. Since they used up so much food and resources, the prices would then sky-rocket for certain foods and materials.

-Alchemy should be more rewarding. After expanding your knowledge of the herbal science people should notice your accomplishments and seek you out for help. You could then choose to help the people in need (whether their intent is to heal or harm), leave them out in the dust, or refer them to someone you deem more suitable for the task (how you treat the people in need then effects your reputation).

-There should be a school for Alchemy

-Depending on your skill level when you enter any kind of school influnces how the students and teachers initially view you-- whether it's a positive or negative viewpoint.

-OH MY GOD IM TIRED NIGHT

-There is an Assassins guild, Mages guild, Fighters guild, and Thieves guild. We see groups of bandits, wouldn't it be cool to start a Bandits guild. I'm being serious. Imagine it, after robbing multiple caravans a few solo bandits hear of you and your knack for barbaric theivery... so they wish to follow you and learn from you. After countless "Heists" you gain a significant quantity of bandit followers, and they revere you as their leader! You are in charge and you make decisions. You lead them, and how you want to!

-More in-depth weapon crafting. Oh, you can craft a weapon... that's cool. NOT. What if you could literally design weapons however you want (to an extent)? You could make a really bad ass looking sword, but it might end up being really impractical. For example: When using a weapon it could snap at the weakest point, so that really badass looking sword just might snap mid-battle if you can't design very well.