Board Thread:Lore Discussion/@comment-3539474-20130910213054/@comment-14359537-20130923083022

Harold Burned-Mane wrote: But Black Marsh and Morrowind are unfriendly to the AD, if the AD gets to close to their borders they will get attacked. Like many have stated before me the Dunmer are most definatly going to side against the AD as they don't like people trying to ascend to godhood through questinable means.

What i was trying to say with the whole 1 by 1 thing is: a)the squadrons will have a harder time comunicating with one another, making coordination dificult; b) because of this if one squadron is in danger then it won't be able to get help if there aren't any squadrons close enough; c) The loss of a squadron would be devistating to the invasion force, also they won't be able to know if a certain squadron has fallen unless they actually go looking for it; d) if they go looking for it the Breton forces can ambush them killing yet another squadron. As you can see i can come up with many scenarios were this squadron based tactic will only cause the AD more harm then good.

The Breton forces know the land better than the AD, as such they will likely know the best spots were an ambush can be made and will likely avoid such areas. Making ambushing them dificult. Well alright, so black marsh and Morrowind are possible targets for the navy as well. However, the AD isn't officially at war with them yet, so lets not attack them just yet. Hammerfell and Skyrim are bad ideas for reasons I already mentioned, so that leaves us with High Rock.

Indeed, I cannot think of any beneficial effects from any of these scenarios. However, I can make alleviate some of their dangers. In all of the scenarios, problems are communication. To remedy this, they can meet up, every night, in a pre-planned location, which changes every day. If the Bretons come, which they probably won't (because it's easier to pursue people at day), then they scatter. For general communication, what they can do is cast spells at the sky, with different spells carrying different meanings. For example, a fireball might mean 'assistance' and a red frenzy spell might mean 'under attack'. The Bretons who saw these spells will immediately know it's some form of communication, but they probably won't attack, fearing an ambush. And really, I don't think it's easy to find tripwires or runes hidden under leaves. They could try to confuse the AD by casting their own spells, which the AD can avoid if they make codes with timing and positioning. For example, after firing a fireball, you must release another one in exactly ten seconds, in a position more than 10 meters away from where the first fireball was shot. A different rule can be created for each spell. This might actually be a good indicator of a pursuing Breton scout, if somebody shot a spell without following the rules exactly to the letter.

As for ambushing, yeah. High rock is a forest, which probably means there are leaves and trees everywhere. Traps such as runes can be placed underneath leaves, and bosmers can climb the trees to attack the enemy while they're still far, and retreat if necessary. Bodies of water might hide potential traps as well, although I have no advice for what kind of trap can be put underwater which springs up to land. Also, if the Thalmor can put themselves in positions where every angle has a potential to be trapped, the Bretons might not even attack at all. Now THIS can be used to their advantage.