Board Thread:Roleplaying/@comment-16047389-20131206154321

It's 4E 305, roughly 100 years following the events of Skyrim. All of Tamriel is embroiled in the Second Great War. Usually war is very good business for an assassin, but while the Empire and the Aldmeri Dominion fight on the battlefield, another war goes on behind the scenes.

Thanks to the efforts of the old Listener, the Dark Brotherhood has been rebuilt and now operates out of the reconstructed Cheyndinhal Sanctuary. For a time, business was good as their contracts began pouring in again. But now the face a threat far greater than anything else. The Morag Tong has been reestablished in Vvardenfell by a group of individuals set on returning to the guild's old ways. What started as mere friction has now evolved into a full-scale war between the two assassin's guilds. And neither is in short supply of allies.

There can only be one true Assassin's Guild.

The Dark Brotherhood :

Though still recovering from their near annihilation a few centuries back, the Brotherhood is, for now, the primary source of assassinations in all of Tamriel. They have returned to the use of the Five Tenets, and the old ranking system. They have close ties with the Thieves Guild and the remaining Vampire Clans. Due to a less stringent recruitment system, they have far greater numbers, but often recruit lesser skilled individuals. The possess more holdings, but less overall resources.

The Morag Tong:

Only through great effort did the New Founders, five master assassins, manage to pull the Morag Tong together once more. The ressurection has also brought about a change in the Morag Tong's policies. They have now returned to an altruistic view of assassination (i.e. kill one to save a thousand), and the Dunmeri worship of Daedra. They are accepted by multiple nations as a "legal" assassin's guild, and have jurisdiction in Morrowind, High Rock, Summerset Isles, Hammerfell, and Elsweyr. They share close ties with the Fighter's Guild and the nation of Morrowind as a whole, being personally endorsed by the king himself. They are strict in their recruitment, only letting in the most skilled and disciplined. They have more resources, but less holdings.

_____________________________________________________________________________________________________________________________________________________________

Rules:

1. No Godmoding or Metagaming

2. No killing off other players, unless they agree.

3. You may have one character at a time. You can replace one if they die.

4. You can be a member of the Black Hand/Grandmasters, but must be approved.

5. Standard RP rules. I'd prefer to keep this list as short as possible, but may expand upon this if necessary.

_____________________________________________________________________________________________________________________________________________________________

Character Sheet

Name: 

Race:

Faction : (Dark Brotherhood or Morag Tong)

Major Skills: (Up to three)

Weapons: 

Appearance:

Backstory: 