Board Thread:Oblivion/@comment-209.51.184.10-20130703183419/@comment-7153552-20130705185753

Leveling in Oblivion was awkward because they essentially used the same overall method from Morrowind. The issue with that is you had Major and Minor skills in Morrowind, and they each had slightly different rules and affects towards you character level. This made for some difficult grinds in the mid-game, not so much to gain a level as it was to force yourself through a given area, lol.

I to like Battlemages, but I always custom built them. Heavy Armor and a solid mace work well with some good old fashioned sparks flying everywhere. If you enchant your shield and weapon it makes for an eaiser time. The biggest problem is that armor has adverse affects on your magic use, so this means you have to be careful how much armor you use.

Something else to note is that Oblivion made it very possible to play an assassin without armor at all. In my recent revisit to the game I actually made a stealth character with no armor attributes at all. This severely cuts down on the weight you have to carry, opening up more arrows for your use (as they still have weight in Oblivion).