User blog comment:Mr.Sleeping/SKYRIM: Confirmed Skills/@comment-72.152.153.39-20110729094759

Going on that, the way I see it being broken down would be something along the lines of:

Strength: one-handed, two-handed, (smithing) Endurance: heavy armor, block, (smithing), [athletics] Agility: sneak, (archery), (light armor), [athletics], [security], [survival] Speed: (archery), (light armor), [athletics], [survival] Willpower: destruction, restoration, alteration Intelligence: enchanting, alchemy, conjuration Personality: speechcraft, illusion, [mercantile] Luck: none

Skills within [brackets] are unconfirmed or just theoretical, skills within (parenthesis) simply mean they could be attached to either attribute. They've changed governing skills from game to game, though I wouldn't be surprised if they stick somewhat close to Oblivion's setup. I'm leaning towards smithing being attached to endurance purely because it has always been a hassle to get endurance, and thus, your health, up. It's possible if they do some form of athletics they might put it under endurance. It will level somewhat quickly if it encompasses multiple actions such as running, jumping, climbing, swimming, tumbling, etc. all in one. Odds are archery will remain under agility, and light armor under speed, and I'm wagering that an athletics skill will definitely exist, and probably be under speed or agility (it's going to be a stealth skill if so, so odds are it would be under agility or speed in the end.

I hope they merge security and sneak into one skill and add something new and interesting in, but if not, then hopefully they spice up security to involve a number of tasks, and have sneak level up through multiple actions such as successful stealth kills, breaking and entering, pickpockets, escaping dungeons completely unnoticed, and successfully escaping and hiding from a dragon attack you're not quite prepared for.