Traits

Traits are special properties added to a crafted weapon or armor by the use of gemstones. You can learn the traits by researching it at the crafting tables of blacksmithing, clothing, and woodworking. It is the last tab after deconstruction. There are 8 separate traits and gemstones for weapons and armor, making 16 researchable traits in total. You can have a trait property and an enchantment effect on the same item. Traits are combined while crafting the item, while enchantments have to be applied to the finished product.

Researching
Researching a trait is done at the crafting tables of blacksmithing, clothing, and woodworking. The item that is being researched will be destroyed in the process. You can only research one trait at a time per table. Unless skill points are used to advance the passive ability in Blacksmith(Metallurgy), Clothing(Stitching), and Woodworking(Carpentry) to increase up to 3 items and decrease the time it takes to finish. The first item you research takes 6 hours. Each item after doubles the cooldown time. There are 2 traits that are not researchable: Ornate and Intricate. Ornate increases the gold value merchants will pay for an item and Intricate give you extra inspiration points when you deconstruct the item.
 * First Item = 6 hours
 * Second Item = 12 hours
 * Third Item = 1 day
 * And so on...

Gemstones
Gemstones are found in containers such as barrels, crates, trunks, bookshelves, nightstands, and anything else you are able to loot You also have a chance to get a trait gemstone when you refine raw materials or by deconstructing an item with a trait applied. The gemstone you will receive will match the trait on an item you deconstructed.


 * Weapons


 * Armor