Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-202.156.8.10-20131214104225

More random stuff, this time concerning daedric artifacts. I am sure all of you realised that daedric artifacts are weak, with special effects, but these effects are not very powerful. I am therefore suggesting some changes to a few artifacts below:

Dawnbreaker:

Dawnbreaker currently: 12 base damage, bane of the undead upon killing undead, 10 fire damage, high charge. No smithing perk

Dawmbreaker edited: 15 base damage (artifacts should be more powerful!), 15 sun damage, upon killing anything or performing a power attack, a 40 sun damage explosion always happens, unlimited charges (sun damage deals 3x damage to undead), under ebony smithing, upgraded with 3 fire salts.

Masqu of clavicus vile

Masque of CV currently: heavy armor, fortify speech 10 and fortify barter 25, 5% magicka regen bonus. No smithing perk.

Masque of CV edited: fortify speech 15, fortify barter 25%, lowered weight, considered as clothes.

Ebony blade:

Ebony blade currently: 11 damage, fast attacks, charged by killing people friendly to you (cap 30), cannot be smithed.

Ebony blade edited: 13 damage, fast attacks, charged by killing friendlies (cap 60), can be smithed with filled black soul gem and ebony ingot, daedric smithing.

Volendrung:

Volendrung now: 25 base damage, 50 absorb stamina, no smithing perk.

Volendrung edited: 27 base damage, 65 absorb stamina, dwarven smithing. upgraded with a ebony and dwarven ingot

Spellbreaker:

Spellbreaker now: ward for 50 magic damage.

Spellbreaker edited: ward for 60 magical damage, 15% magic resist, dwarven smithing. Upgraded with dwarven ingot

Skull of corruption:

Skull of corruption now: 22 damage, 52 damage if dream powered. gathers 5 dreams from sleeping targets

Skull of corruption edited: base 20 damage, gathers 5 dreams from sleeping targets, every shot + 10 damage for every dream in skull and consume 1 dream.

I am not to sure if the changes I suggest are too OP, but seriously, the artifacts need a huge overhaul if people are going to use them, cause as you might have noticed in Skyrim, the artifacts are very useless (for example, I use a 1000 damage (hard to make!) dawnbreaker for all combat (on legendary), but thats just cause the sword looks nice, not because of the enchantments. I created a stalhrim sword with double the damage and 10 x the enchantment power with similar methods, so the artifacts are just too weak.) Therefore, the suggestions to make the artifacts actually worth using for proper combat and killing rather than just allowing them to rot in some chest in some house.