Board Thread:Lore Discussion/@comment-11345660-20130908095939/@comment-3573184-20130912085329

Madman97 wrote: Then WHY THE F*** WOULD THEY TELL YOU THE CURSE IS BROKEN IF IT JUST GET"S STARTED UP AGAIN? According to the game, the cannon, the thing you see with your own eyes, it says the curse is broken, and if Old Jyygy is as powerful and knowledgable as we have found, why would he lie? Because this is the Elder Scrolls, where every single main quest has blatantly lied to your face since Morrowind, and inverted standard cliche fantasy tropes under a series of metaphysics that has written the game mechanics into lore.

And Chaos is not stasis. Chaos implies things sparatically happening at random while stasis means to be the same for a long long time if not forever. Space is the thing in which matter fills up, while Time is, well, Time. Someone doesn't know basic physics. read up on spacetime

And yes, chaos is stasis, just like good is evil, and space is time. Good and evil, space and time, stasis and chaos, are each two smaller human created labels for one greater thing, in the case of good and evil its "the value of human actions", for space and time its "spacetime" and for stasis and chaos its "the state of an object".

Where space ends and time begins, where good ends and evil begins, and where chaos ends and stasis begins, is arbitrary, and differs between each individual person. One person can see a stack of stuff and see a chaotic mess, another can see the same sack and find a orderly system.

It is best exemplified as a straight line with another line drawn through it as so

-/---

On the left side of the line is "good" on the right is "evil", however, this is only one person's  view on good and evil, another person may view the line as so

---/

again good being on the left, and evil on the right.

Both lines are correct in their representation of good and evil, because good and evil, along with space and time, and chaos and order, are just labels created by humanity in order to organize stuff because our frail minds hate not not understanding or knowing.

Good and evil, right and wrong, space and time, chaos and stasis, are just arbitrary lines created by the human imagination within greater concepts. However, humanities arbitrary lines do not change the fact that those seemingly separate things are, in fact, still one thing.

The same is true of the TES series cosmology, except now these concepts are embodied by god beings that, when in giving themselves to the creation of the mortal realm, became bound to it, and became affected by mortal perception of their mortal plane.

Akatosh appears as a separate entity from Lorkhan because mortals see him as much, not because he is, the same extends all the way back to Anu and Padomay.

In turn this extends to the various versions of the gods themselves, Akatosh, Alkosh, Auri-El, Auriel, Toshraka, are all different versions of the time dragon, are still THE time dragon, yet are not each other because mortals see them as such.

Welcome to philosophy 101, and the very basis to which the Elder Scrolls cosmology is based off of as written as the man who wrote it made it.

Lorkhan could also be, and is more likely, to be an entirly seperate entity than Akatosh. Seriously, if Akatosh was a being of stasis, why the sudden change into chaos by creating Nirn, hmm? Stasis, as I said, means staying the same, and the Aedra are prominent in doing so. Akatosh being Lorkhan is simply out of character. Sheogorath is Jyggalag, correct, until you free Jyggy from his curse and become the new Sheogorath. Cheers mate.

Because, as pointed out before, stasis and chaos are arbitrary labels created by the human imagination and not actual things. Akatosh changed nothing about himself.

You mean like how the countless other champions before you fought Jyggy, beat him, saved the realms, and then turned into Jyggy themselves?