Board Thread:Off Topic/@comment-25711535-20141118075942/@comment-35980698-20180625025512

Name Of Shout: Invisibility

Word 1: Silence

Word 2: Lost

Word 3:Hidden

Description Of Your Shout: The thu'um drains other fighter's life force, without them knowing, to surround you in an ethereal barrier, where unsuspecting mortals may walk or attack right through, while you remain hidden.

Word 1 can be found after level 45. A man (Man, Nord) approaches you and gives you the following dialogue:

"I have heard of your thu'um from very far. I assume you are looking for new words of powers, right?"

You may say

"Yes, I have." or "No, thank you."

If you say yes he will greet you with this dialogue:

"I know a word of a shout that can make you virtually nonexistant while being able to move, then coming back after some time. The word is very valuable, but I will offer it for a great deal of 350 gold."

At this point, you may choose one of the following dialogues.

"Here you go. (350 Gold)"

"It wouldn't hurt if you gave me the shout for free, wouldn't it? (Persuade)"

"If you make me pay, I'll shout you apart. (Intimidate)"

"I would rather not."

If you pay, the dialogue will be:

"And so it is. Here is the shout."

If you persuade:

Succeed: "It would not hurt me one bit. It's for you at 0 charge."

Fail: "It is not that easy."

If you intimidate:

Succeed: "Whoa. Slow down. No need to be violent about it."

Fail: "I'm not one for fighting, or giving things away for free."

After the encounter is complete, the man can be found in the Warrens in Markarth.

Word 2 can be found in the Whiterun Catacombs. After reaching level 21, you can hear rumors about an odd door in the catacombs. Later, you can talk to Farengar and start the mission "Going Bump In The Night". Farengar leads you to the catacombs and breaks the door to the new area. Now you may encounter a room full of draugr and you getting frozen by a Draugr warlord's shout. Now you see time slow before your eyes as Hermaeus Mora speaks to you, saying that he has a shrine inside the catacombs being attacked by draugr. He asks you to go to Statue to Meridia and ask her to come vesseled by any atronach. Note that The Break Of Dawn must be completed to be progress. After being unfrozen, all the draugr will suddenly fall. After going to the statue, summon an atronach of any kind or a dremora and they will go into the conjured beast. Now, go back to the hall of the dead. Meridia will overpower the beast and defeat all the draugr in one swipe. Now, she gives you Dawnbreaker if it is not in your inventory and you must put it in the keystone. The next room involves Farengar, the beast and the dragonborn all using a certain spell (Break Magical Power, obtained during quest, Conjuration, 50 magicka, "Summons a ball of all 3 elements, bursting through any magical power") and the entire dungeon unveiling. Now, all must use a spell on an orb and the door opens and 12 restless draugr and a draugr warload will be on the battlefield. The group fights it and progresses into the dungeon and the word is learned with this message inscribed:
 * "The lord Restris, long since lost to the ages, sits resting, waiting for a new soul to be consumed after the world eater awakens from his eternity-long slumber"

The word is taught, and Restris awakes as a dragon priest. After defeating him, his body holds Hermaeus Mora's Artifact. Now, climb the stairs on the sides of the wall, place the amulet on the shrine, be thanked by Hermaeus Mora and have Meridia's Beast sent back to the statue. At this point, Hermaeus gives you Bow of Hermaeus Mora, with base damage of 43.

The third word can be found in the ragged flagon cistern. After mission "A Chance Agreement", the rocks are cleared for the staircase down, which leads  to a word wall with this inscribed:

"At this point, resting is many honored Nord theives. Staying hidden was a priority for these theives, ancient, trying to pass with little intent other than survival in Riften."

Power 1 allows the player to become invisible for 10 seconds, with a cooldown of 60.

Power 2 allows the player to become invisible for 25 seconds, with a cooldown of 95.

Power 3 allows the player to become invisible for 45 seconds, with a cooldown of 120

while changing pickpocket chance to improve by 80% and no bounty obtainable as you are invisible.