Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-9601450-20130930213007

71.61.177.24 wrote: As regards the second DLC, I'd just name it "Orsinium", personally. As to the first one, maybe the Mythic Dawn could make a comeback, perhaps paced in opposition to a returned Vigilants of Stendarr? I could see that being really cool. Maybe if Dyus finds some sign that Mehrunes Dagon might be working against you (if you made a deal with him for aid, the premise being that although this chaos is great and awesome for him, his mortal playground of Nirn will be destroyed forever if it continues, it could be said that he's suspected of going back on his word, and that Dyus isn't surprised), and you go to his nearest shrine and find a Mythic Dawn hood, dropped accidentally by a member who came to speak with Dagon. So then you can go and find the group that that member is with, and either watch them or kill them, or you can confront Dagon. Either way, you get pretty much weedwhacked, and you're knocked out and left for dead. The Vigilants of Stendarr find you and help you out, because although they do kick Daedric butt for no other reason than that it's Daedric, they are still followers of the God of Mercy. You team up against the Mythic Dawn, with a few misgivings when you reveal that you're the agent of a Daedric Prince and the Champion of more than a few, but you are after a good goal and at least you're not some kind of Daedric creature (or if you are, they'll probably cure you - inconvenient, but if they didn't do anything if you were a vampire/werewolf it would be really improbable), so that counts for something. Flash-forward through the long, epic questline full of mighty artifacts, tense negotiations, and probably a few journeys to Oblivion, and the Mythic Dawn are trapped in their Prince's realm, and are bound to face his Daedric wrath when he finds out that they failed.

- WorshipsMeridia A sound DLC, I like it.