Board Thread:Skyrim/@comment-11344160-20130802031609/@comment-86.73.60.151-20140121034549

I already know about psijic order, and there is no point in repeating the description of alteration to me. Look, when the devs make a significant change in gameplay that affects lore, they call in a writer to invent an in-game reason for the change. Writing lore is easy, and time goes by between each tes game. I....I don't even know why I'm explaining this too you it's already happened twice. Yes TWICE, it's all good to talk about mysticism and pretend I didn't mention thaumaturgy, oh wait thaumaturgy doesn't exist...and neither does mysticism. @_O aha ha.

Your description of how alteration works "It's the manipulation of the physical world and natural properties"

A description of what mages do when they use aerithial energies to temper the earthbones. "manipulate the physical world and natural properties"

And here is another comment from you. "destruction to elementalism and place both into Alteration despite the fact it has 0 reason to be placed there.

Let's just be honest hear, the difference between you and me is that I like cooking my meals and you like ordering fast food of a menu. That's how it is, you can try and use lore as much as you want you'll get no where, because at the end of the day gameplay is more important than lore and retcons are easier to do than script a new game system.

And again....It's the earthbones that matter, not the psijic order, not the aldmeri schools of magicka.

I'm talking in terms of what makes sense in the world of TES, aerithial energies make the earthbones temperable to a mages will. Not silly aldmeri wizards used as an in-game excuse for outdated gameplay design. while you may have some points i'll agree with that, it's currently outdated design is just not suited for the The Elder Scrolls series anymore as everything hasn't changed much because the core game design dates back to arena and ignores the new lore from daggerfal and morrowind that speaks of the earthbones.