User blog comment:MarkvA/Skyrim's Most Wanted Features and Fixes/@comment-4679023-20111213170441

I have several issues with dragon mechanics in this game:

1) They are far too frequent an encounter. In a 2-3 hour session, I have at least 2 dragon encounters, sometimes three. It's to the point now where  unless the dragon lands right on top of me or actively chases me, I generally just keep going on whatever quest I'm on. I have far more dragon souls than I need right now, and my home is chock full of dragon bones and scales from my previous 20+ dragon kills. 2) Dragon encounters are trivial. Maybe it's because I'm so good at Archery and have bought so many perks in that tree, but I can take 5%-10% of a dragon's life per shot (15%+ if I crit) meaning I can down a dragon in 6-20 shots, and I'm only level 30. Shouldn't dragons be harder than that to kill? Even for a dragonborn? 3) Why are dragon bones and scales so heavy? It's to the point now where sometimes I don't even loot the scales and bones because I can't take the extra weight. Dragons are flying creatures, shouldn't their bones and scales be super light? 4) Bark is worse than their bite. Even at lower levels, getting caught in their breath blast was only a minor annoyance, now at 30 with my resist gears and potions, it's completely trivial. Getting bit by them is another matter, but it's easy to avoid. 5) More dialog, Dragons are supposed to be ultra-intelligent, ancient magical creatures. They shouldn't just be giant, fire/frost spewing flying lizards that fly around in circles and randomly attack anything on the ground. The encounters with dragons need to be more intermittent and more epic. I'm not saying every dragon encounter should have a plot element behind it, but most of them should.