Board Thread:General Discussion/@comment-11276487-20130706160459/@comment-71.82.141.3-20130723211122

71.82.141.3 wrote: 71.61.178.23 wrote: 71.82.141.3 wrote: 71.61.178.23 wrote: Sounds cool. What quest did you have in mind?

I'm glad you liked my word ideas. XD

- WorshipsMeridia I am unsure of the plot but it would become available at level 81. Near the end it would lead the player to a Dwemer labyrinth beneath Blackreach. The maze was designed as a test of cooperation among knowledge, power, and stealth and would therefore require the maxing of of the skill areas Mage, Warrior, and Thief in a predetermined order.

The Mage area would be full of near impassable barriers that must be destroyed by one of the Schools of Magic which inevitably lead to an undersized Colosseum-like arena.

The Warrior test would then begin, sending numerous Dwemer Centurions at the combatent. Once the Centurions are defeated five Draugr Deathlords are released and relentlessly assault the Warrior while Draugr Scourges summon Frost Antiochs to block off escape routes. Once all the Draugr are dead (again) ten Elder Dragons are released. Although they have no flying room, they are deadly when working together.

Once all ten Elder Dragons are dead and have their souls absorbed, the floor collapses and the Warrior must become the Thief, as the incredibly long hallway has booby-traps that will kill you instantly if triggered. The hallway is also broken into segments by doors that need keys. Each key in in a master-locked container in its respective section. Upon using a key the key melts and the door lock is removed to reveal a second master lock hidden by the first. This must be picked to continue to the next segment. The final door is a Nordic wheel puzzle door and the claw is on the person of a sleeping giant that can kill you with one hit. You must pickpocket the claw and open the door to reveal the end.

The reward is a book that has every Word of Power inscribed in it (including downloaded mods) and turns all available skills to level 99.

Any ideas for the story? That is the hardest obstacle course I have ever heard of in my life O_O

Ummm, Paarthy tells you that the place exists (he's old enough to know) and that he thinks you are ready for the ultimate test. He send you off to learn the ancient secrets of the ruin. Just one thing - the Dwemer didn't do Dragon Shouts and dragons and things, or create Draugr. It seems more lore-friendly to make it a Nordic ruin. Also, it is Frost Atronach and not Antioch.

- WorshipsMeridia What if I...umm...killed him?

The idea is great though.