Board Thread:General Discussion/@comment-24722049-20151003205534/@comment-31436340-20170326072921

Purple Atma wrote: It seems to me, in every game, players call magic OP, regardless of how it actually works.

Just because it has a slight range and looks powerful doesn't mean it is. You constantly have to labor, making magicka-reinforcing items, just to be able to use your powers. And equipping those items means no tanking. Dual casting means no blocking. ANd then you have to watch your carry weight, because you really need that magicka. Magic in TES is op. CHIM is magic, reality bending magic.

Thu'um is Nordic variant of Tonal Architect (Dwemer ver) from what you can see of Thu'um, it ranges from mind control, slow time, blasting through city gates without siege engines, weather control etc...

Shehai, magical spirit swords that was used in conjunction with Redguard martial arts/Sword fighting techniques, had continent destroying power evident by the fact that it was a Shehai using the Pankratosword sword stroke that sank a continent capable of housing an Empire 4X bigger than the Septim... meaning Yokuda was more than 4X as big as Tamriel and one Shehai sword move sank most of it into the ocean. There's only like a few islands left.

Yes. Magic in the lore perspective is op, hax and ridiculous. Take the Great War, the AD was dabbling in forbidden magic and making a deal with a Daedric Prince which was explained in the TES: Legends as why the AD had so much successes early on. Plus they had capture the Empire's Sorceress who seemed to be their own counter measures against magic.

When the Forgotten Hero rescued the Sorceress returning magic to the Imperial Legion, destroyed the clairvoyance crystal used by Naarifin to spy on the empire's every single move, killed the Daedra Servant wielding Goldbrand, the AD started to suffer defeat.

Testament that Magic is hax in TES.