Board Thread:General Discussion/@comment-10870829-20130615024850/@comment-1600847-20170702213617

After watching a retrospective of Oblivion, I've thought of a couple of things I'd like to see in TES 6:

1) A Codex like what Dragon Age and Mass Effect has, to store information for races, events, history, lcoations, etc.

These next 2 points may seem crazy for long-time TES players.

2) Not starting the game as a prisoner. It made sense in Arena, you were imprisoned by Jagar Tharn due to you being close to Ria Silvane and he suspected you might expose him. For all future games you're never told why you're imprisoned, and the implication of you being a criminal conflicts with people who'd want to play as, say, a noble knight or some such.

If Bethesda insists on making you a prisoner, then a captive of bandits or something like that would work better.

3) Not every NPC needs to be unique. Towns and populations being small has always niggled at me when playing TES games, so something akin to how Witcher 3 handled NPCs  (which resulted in much larger cities)  would be perfect, in my opinion. But with Bethesda's current handling of NPCs, towns and population will remain small.