User blog comment:Zelron/The Thu'um (Waging War with Words)/@comment-2040576-20121104082315/@comment-3492791-20121105085230

@ DarthOrc I hadn't really thought about level gaps when it came to dragon souls. I had originally envisioned that using souls would be a careful balance of unlocking upgrades and the actual shouts themselves. But after a point dragons do just become overly plentiful. I supposed we could always make up some kind of macguffin for points, or just raise the level cap and include it as a legitimate skill along with unarmed and flower arranging, but that kind of undermines the whole sort of balancing I had in mind. Perhaps it just couldn't be implmented very well after the fact being that most other existing features sort of conflict.

@ Cog08 I'm not talking about mods. The main purpose for my post was to discuss how shouts currently function, and how the developer could have handled them better. As purely food for thought I added a personal idea I had while writing the blog. This blog is meant for the sole purpose of promoting discussion of dragon shouts as a mechanic, not to say "This is what I want and Bethesda should have done it because that is how I want the game to be". If it was the latter I would be delighted to hear that there are mods to provide the experience i'm seeking (well not that delighted as i'm an Xbox player), but that is not the case. As such I really consider pointing out every mod on the nexus tangentially relevant to dragon shouts to be nearly irrelevant to the topic.