Board Thread:Roleplaying/@comment-24524076-20160803200831/@comment-24524076-20160830211841

Hank.j.Wimbleton wrote: Orc named sue wrote: (Its been mentioned multiple times) ( and im a fucking idiot) (a little bit yeah)

Sorry for not being ON this, school started back up and I need to help my kiddo hit the ground running.

Regarding "conceded defeat": Not necessarily she herself gave up, but rather her body was physically incapable of keeping her in the fight.

Anyways, regarding story, I see three contradicting paths: Lock 'er away and toss away the key, finish the job, or rest. As each has a single supporter, it shall be solved by the mighty 1d3. And... 1. The Septim emporer shall take the floor.

''Barely able to move, Faralda grasps the key around her adversary's neck and removes it with a gentle tug. After a moment to recuperate, she drags the agent into the cell and locks the door. This ought to be a humane way to earn a safe rest. After a well-deserved sleep atop prisoner-corpses' repurposed rags, she's up and rearing for action. The agent appears to still be unable to move, but that's not to say there aren't others who might prevent a clean escape.''