Board Thread:Lore Discussion/@comment-96.252.245.207-20130116060134/@comment-24653522-20140508054323

75.75.80.173 wrote: I would really like to see a game set in Elsweyr, Blackwood, & Argonia  ( Black Marsh ).

Reasoning :

--  the beast races need attention, but so do the Thalmor. Why not revisit a portion of Cyrodiil while we are at it  ( Leyawiin & maybe Bravil ) ?

--  We could see fairly new landscapes, a likely overgrown Blackwood, a chance to actually visit Argonia & appreciate it, then go to Elsweyr.

--  There is a lot of room for plot development, good lead to the Thalmor, glimpse the An Xileel, & much more.

--  We need to have some reason to go to Black Marsh & not try to skip over it. I see Argonia as an eventually necessary setting, even if it's a DLC. Hopefully, though, it'd be part of a main game. There's tons of history lost and unknown about Black Marsh.

Stretching the map across Blackwood to Elsweyr would not only add more exploration zone, but it would necessarily add to the lore and history of the southern provinces. The Khajiit have their trading caravans and the Argonian merchants are a bit desperate for some decent trade, so think of all the caravans and wrecks you'd find along this area. There'd be tons of looting going on, too.

Pirates could become a large faction in the game, too, since you'd be seeing a lot of the Topal Bay, and the Argonians and Khajiit have a bad history with pirates.

To me, when it comes to the lore, the biggest points would be: more information on Sithis, more information about the Hists, more background on the Khajiit and Argonians in general, a clearer point of view about the beastfolk, Argonia's struggle with trade and slavery, Elsweyr's trade and relationship with the Dominion, more information about the Dominion's motives, and a bunch of other stuff.

As a bonus, an excellent idea for a DLC for this would be Valenwood.