Board Thread:General Discussion/@comment-98.30.255.49-20130713171945

Initially, as a pure mage, I loved the amount of damage I could dish out with Fireball and the like. However, Destruction seems to be the ONLY school of magic that doesn't scale. Unless you spend perk points, the damage you dish out stays the same while the enemies keep getting stronger. It seems like the only way for Destruction to come close to matching the output of say, a sword, is to use no-cost enchanting to fire off a bunch of expert/master level destruction spells for free. I welcome any commentary but I can't believe that Bethesda let this happen to what should be one of the most powerful and fun methods of dealing damage in the game. 