Board Thread:Lore Discussion/@comment-15888551-20130819093722/@comment-202.156.8.10-20131208105130

Rukathesoldier wrote: but there were spears... In fact, the removal of spears hint at the increasing of current thinking capacity and bettering of practical arnaments, because a real spear is completely impractical for TES questing - try handling a 2 meter pole in a narrow corridor. In fact, most 2 handed weapons already seem like shortened, widened variants of their real life counterpart, better suited for CQC than horseback fighting (which battleaxes and warhammers were good for). Also, the one handed swords are more like broadswords than plain longswords, which give better slashing capability, another development for CQC (and street/alley fighting). Seeing that our protagonist is stuck with CQC most of the time, Beth just removed all the impractical weapons as it saved time and was lore friendly (using a spear or 2 hand weapon in a cave is infact very unfriendly to lore and physics - my 2 hand stuff clips through cave walls all the time.)

If the weapons and armor unbreaking is taken at face value, also we can assume that smithing and enchanting techniques have improved, or we have nanite enhanced self repairing stuff

Although technology does seem to be sliding backwards or not moving, which is pretty sad - imagine what could have been produced if the people contined researching what the dwemer left behind - Aetherium weapons and armor, already imbued with powerful effects and still enchantable, Numidium II and many more. Also, if they could warp soul gems to the power of the heart of lorkhan and stuff, imagine the weapons we (players) can make...

Also, anyone wants a self powered carraige with a gatling (6 in a circle) array of fireball staves on top, mounted in a turret?