User blog comment:The Milkman/Skyrim's Smorgasbord of Shortcomings/@comment-4646497-20120815071247


 * Applause* I pretty much agree with everything you said, but I have never sat down and made a list...now that I have seen yours mine seems even longer. Three major things that they seemed to step off the wagon to dumb down the gameplay for new players were the menu system, the cities and the quests. I will try to make this short because I could go on for hours how these three things should still be in the game but seem to have gotten thrown out the window some time during developement of the game. First off the menu system was way too oversimplified, dont get me wrong...its great that it flows better but it felt stupidly shortened to as small as it could be to appease the quick menus of current shooters. Secondly, the cities...they seem to have been shrunked to a pitiful size since Oblivion. I loved how every city had it own feel to it and had sprawling communities. I know Skyrim is supposed to be a lightly settled, rural province but come on...whose idea was it to make Ysgramor's grand city of Windhelm the size of Bravil or the great dwarven city of Markarth the size of Leyawiin. Or Solitude...the inpregnable Solitude...the size of Anvil...really? Also, don't mention how grand a city used to be(Riften and Winterhold) or call a city a busselling port(Dawnstar) and they aren't anymore...that just bothers me to no end. Sorry, that last one really ruffles my feathers. And lastly, the quests. Don't get me wrong, Skyrim had its fair share of memorable quests but just cause you can have infinite fetch quests does it mean you can cut the amount of scripted and unique quests in half. Its just not right, I remember I found a quest in Oblivion in some random corner of the world about potatoes or something...never had I found that quest before and I am sure I played and beaten Oblivion to its fullest extent at least 15 times over the years. I have some friends whose first Elder Scrolls game was Skyrim and ran out of quests to do by the standard level cap but in Oblivion I could have been lv48(level cap w/o the prison exploit) and still be finding and dooing huge quest and questlines. It just seems absurd to take out so much for a better engine and better graphics. I still play KOTOR because the amount of stuff in that game and the amazing storyline. I wish I had the funds and time to overhaul Skyrim with one massive mod that changed everything for the better. And thats that...hope you stuck around and read the whole thing, if not...you missed out on some serious whining on my part over the little things