User talk:Hellhound43

''Welcome to my talk page, please feel free to leave me a message on this page, and I'll usually reply within 12 hours.

House
I was wondering, do you still need any help with the House bit?

I'd be willing to help out? Master_Of_Games1

Avatars
I was looking over some user pages and I was wondering: Are we allowed to upload images for avatars on our user page? Just a thought. Lnk2128 12:57, February 25, 2007 (EST)


 * Hmmm I'm not 100% sure as I've never really thought of it for myself, but I don't think there would be a problem. The server should still have a lot of room left anyway, and it's not like our user pages themselves don't take up space on the server. As far as I'm concerned go right ahead, now that I think about it I'll probably upload one for myself when I get around to sprucing my user page up :). \*\ Hellhound43 13:20, 25 February 2007 (CST)


 * Uploading pics of characters or avatars is fine. Someone use the Template:Major skill bar with your character too! --theSpectator talk 14:31, 25 February 2007 (CST)


 * You waited for 5 months before telling me this!?! ;-) LOL thanks Spec. \*\ Hellhound43 15:59, 25 February 2007 (CST)

Having a lot of problems with my game of Obilvion
I'm on the xbox 360 and I got screwed twice now with lots of bugs and glitches.I can't seem to do the main quest because there's some of them are hard to do(Great Gate quest was the hardest)--ShakenMike 14:56, 26 February 2007 (CST)


 * Aren't we all? lol. If you're having a specific problem then go ahead and ask, but I really can't help you otherwise. \*\ Hellhound43 19:38, 26 February 2007 (CST)

The problem is my timing is not good when 15 mintues is up and I get a game over.--ShakenMike 02:10, 28 February 2007 (CST)


 * Have you downloaded the 1.1.511 patch from Xbox Live? If you don't have Xbox Live, they might have the patch available on one of Official Xbox Magazine's DVDs, or you might be able to obtain it from Microsoft or Bethesda themselves, though I'm not sure. --theSpectator talk 18:31, 28 February 2007 (CST)


 * EDIT: Oh, and what do you mean by your "timing is not good"? --theSpectator talk 18:32, 28 February 2007 (CST)

I have fix this problem by restarting the game and Now beaten the main questline of the game yesterday.Sign by ShakenMike at 7:33PM.

Considering the Poison
Hey, Hellhound, I was refining Chokeberry into a poison with a full set of Novice Apparatuses, (Yeah well, I was going to try seeing as I just got to master alchemy.) and it came out as a potion with the poison fruit effect. I drank it and died. Of course, if it is refinable, then make sure to make a note that a level of apparatus may yield very different results. Help me out here? --Dragon of the Imperial 18:37, 19 March 2007 (CDT)


 * I tried this with all master-level alchemy equipment, and at a 100 skill level for alchemy. I tried it with both a Chokeberry and a Poisoned Apple.  It didn't kill me instantly, though, it just sucked life out of me until I was dead.  They both had pretty much the same effect, though with the apple I got an icon showing poison damage.  I died even after drinking a cure poison potion.  The Current Effects page showed "posion fruit - 10," and the potion did not weigh anything.  It'd be great to have this be a real poison - something you could apply to a weapon - but it seems to just be a pink, drinkable potion. andy 19:37, 19 March 2007 (CDT)


 * Heh, I never actually got around to using the ingredient myself. Just thinking about it, I think you could probably try to exempt certain apparatuses from the process, probably the alembic, and maybe it would have an effect? I'll see what I can dig up. \*\ Hellhound43 19:52, 19 March 2007 (CDT)
 * EDIT:Just checked it out on UESP.net, and yes they do work exactly as poisoned apples, but have actual weight. Also because they have a weight you can reportedly not pickpocket them onto someone else to make them more likely to eat the fruit. So the only assassinations you can do with these is by putting them on a table for NPC's to pick up and eat. \*\ Hellhound43 20:13, 19 March 2007 (CDT)

CS loading later DLCs
Hey Hellhound, I've meant to ask you this long ago regarding the Construction Set, but I forgot several times. I haven't been able to load certain DLCs in the CS so I can look at stats and stuff. Some of the earlier DLCs, such as the Horse Armor and Thieves Den load fine. However, whenever I try to load the Vile Lair plug-in or ones later (Spell Tomes and Knights of the Nine) in the CS, I get "File DLCVileLair.esp is a higher version than this EXE can load. Continue running executable?" If I say "Yes", the CS loads the regular Oblivion master file but doesn't load the DLC. This is why I haven't been working on improving the Vile Lair DLC and later ones. I have the latest patch installed already. Any idea what's up? Is there a newer version of the CS I don't know about? --theSpectator talk 13:18, 22 March 2007 (CDT)


 * No, it's just that Bethesda doesn't seem to like people playing around with their stuff. You can use a hex-editor to change a line of code to make it accessible, there's a article how at UESP. \*\ Hellhound43 16:46, 22 March 2007 (CDT)