Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-202.156.8.12-20131204141444

Amperial wrote:

If Bethesda had the balls to follow their own lore and made it so that being a were (for example) had the potential to interfere with your gameplay (like instinct taking over and forcing you in a killing spree which cut of your access to a questline or six and made you public enemy number one in Falkreath (Hircines quest anybody?)), the cookie would crumble in a very different direction. Which might put off a few (like hundreds of thousands) pixel-psychopaths. Which is why you don´t get to join the Silver Hand. Uh, Lycantropy and true werewolfism (no better way to put it) is not the same thing per se. A lycantrope (the skyrim ones, actually) transforms at will and lacks animal instinct when not in animal form, if I am not too wrong (I am no expert in this). A werewolf transforms because of external factors, commonly the moon. So, as long as Beth stuck with pure lycantropy and an intelligent hero, there is no lorebreak. As Aela says "Some cannot seperate the beast from themselves", but you, the hero, can, so no probs there.

For vampires, I think they do have way many weaknesses and real (lore) vampires are hard to tell from humans - Seriously, real vampire legends have no facial distortion, glowing eyes or vampire lord forms. I'd say Beth sould just let vampires use all the night powers and blood magic without any inconvenient transformation or people attacking them, cause vampires in theory don't look different from people (and vamp lords do not exist). Also, whether vampires are truly undead is another debate point.

Seriously, I myself is a vampire based player - I don't ever want to be a werewolf in TES, but I really think that all this requires a huge rethink if its going to be lore friendly and fun at the same time. TES right now is screwing lore for pure fun (I am not one for lore, but some gamers will sell their soul for accurate lore).

Although, I'd say the unbreaking weapons and armor is good, because even though its not realistic, TES was never meant to be realistic (for gods sake, magic exists! Frigging elves and beastfolk! Daedric armor! Shrines that actually work!) and I don't need to carry 50 ebony ingots everwhere I go. I mean, if TES VI had durability once more, I probably will mod it to get rid of durability or forgo buying it, simply cause I buy a game to play, not to fast travel to a forge after clearing every dungeon.

Along the same vein, many gamers are raving pixel psychos, as you said (I can be one at times, especially when I am really pissed, then I set the difficulty to novice and kill everything, I doubt you are innocent of such pixel mania as well) who play a game to kill stuff, pillage the village and blow stuff up. Since this makes money, why won't beth do it, cause beth employees have to eat too.

As you might have noted, I do not care much for immersion or lore, but one must think for other gamers as well. Thats why we do have to balance the needs of pixel psychos, lore lovers, generic gamers and insane immersifyers.