User blog comment:Draevan13/Why the Elder Scrolls ISN'T being dumbed down...much./@comment-5558140-20130407173326

it also has to do alot with feedback from previous games, as well as looking at what is popular at the time and how it can be implemented in a way that makes the game a more, for lack of a better word, streamlined experience. the magic, for example, has a look alot like plasmids from bioshock, and spells no longer have an action button, they are equipped, which i think has alot to do with how the power system turned out, you can have a shout or a power equipped for R2 (PS3 Mapping) Sprint for L2. it only makes sense that developers correct issues previous entries have, being able to find out where your quest is taking place next should be an obvious one. when compared to one another, its hard to see how you can see consecutive installments a dumbed down version, but these are really only a few basic things. there are still some parts that have been dumbed down, sometimes for a good reason, things being unnescessarily complicated can be a turn off towards the game, others because they just didn't have time or room to fit it in, and to some people thats just a plain let down. you can't deny the end result is fantastic, but hardcore fans of the series will always be looking to the classics that got them hooked to see if the developer will continue to do right by them.