Board Thread:Other TES Titles/@comment-67.171.74.199-20140717215229/@comment-67.171.74.199-20141003184645

Okay, you guys all have some excellent points!

The premise of the game I will not comment on, because we all seem to be on the same page with that. However, I should note, Hank, that you seem to be a little confused or something about the antagonist(?). In essence, the antagonist is the war itself. Just the fact that it exists is the problem that must be solved. You can solve it by aligning yourself with any number of factions - but aligning yourself means that you will make enemies.

You can align yourself with Meridia, but that would make you enemies with Molag Bal as he rules a type of undead. You can align yourself with Nocturnal, but her sphere is directly opposite to that of Meridia's. You can ally yourself with Mehrunes Dagon, but he opposes Jyggalag by his nature, if not necessarily in his actions, and he may also have some rivalry with Molag Bal. You can align yourself with Boethiah, but if you ever slay a Khajiit or Dunmer, or Orc, in her service, you might become enemies with Azura or Malacath.

The same applies to mortal factions. You can join the Dominion or the Empire; if you join the Dominion you would of course have to also arrange a stop to their end-of-the-mortal-world plan. You could stage a coup-d'etat, or you could play neutral and arrange a peace negotiation, you could just murder the people in charge of either or both of the factions, you could interfere from the outside by arranging things just so within the political atmospheres, you could provide weapons, support, information, etc. to a favored side...or, if you don't like all of that politics stuff, you could just sign up for the war and try to win it.

There isn't really a set antagonist in Towers, just a goal that you have to reach. Enemies are what you make them.

As to the Daedra powers...well, they seem a little sooper speshul, but looking past that. Daedric Acceptance as a power could be cool. Perhaps Jyggalag gives it to you so that you can speak to his brethren and muster their power more easily. It would be a nice alternative to turning or banishing hostile Daedra.

(Oh, by the way - is anybody else totally in favor of having a real Turn spell, that makes NPCs fight for you and not just flee? Like, Fury was all fine and good, but Turn Undead should turn undead. Not make them flee. Some spell such as Daedric Terror, Necromantic Terror, etc. would be just fine for making summoned creatures flee. Then Turn Daedra, Turn Undead. And then Daedric Fury and Necromantic Fury. Just to cover the whole spectrum. Of course it would be harder to affect Daedra and undead with Illusion spells...these would be at least Adept-level spells.)

Harnessing the powers of the Daedra can be accomplished by treating with them.

Regarding the Jyggalag powers we've already got: we have the ability to put everything nearby into stasis, one for summoning two Knights of Order, and I believe some sort of very powerful Pacify power (possibly as part of the stasis power).

Indeed, getting a bunch of Daedric Princes to cooperate is a great feat, and you can actually do that in Towers...but not ALL of them.

I have no idea about who is in charge of the Dominion this Era. We could probably make it up, as long as it fits well with the rest of the lore.

- WorshipsMeridia