Board Thread:Roleplaying/@comment-10906938-20140802164357

This is a continuation of the TGRP. If you were not present for it, please join. However, consider skimming over the old RP (found here) to farmiliarize yourself with the happenings.

Let's establish some ground rules, shall we?

1. Excessive profanity is frowned upon, especially when directed at a fellow RPer

2. Don't kill any other characters. Do I really need to elaborate?

3. Don't make a sadistic character. I'm the GM, I make the rules.

4. Don't be overpowered.

5. Don't have more than two characters. Some exceptions can be made.

6. Read this.

7. Take tips in No. 6 to heart

8. Make a Thieves Guild-- related character

I think that covers it. Character templates are as follows:

Name

Race

Sex

Age

Weight/Height (approx.)

Skills (Rank first, second, thid, etc.)

Equipment

Picture (optional)

Breif bio. (optional)

Don't ask. You cannot be either a Nightingale or the Guildmaster.

After returning from a mission seemingly sent by Maven, the party returns to find a new order in Riften. Tarynn Vithral, hired by Laila to purge the city of its corruption, has sent the thieves scrambling by infiltrating the Flagon and confiscating the riches. Endriel and Calico were captured, but the others were able to flee. After ambushing the prisoner transport, the group made their way to Dawnstar. There, they hired a 'friend' of Alyssa's to take them to High Rock and the saftey Arcum, an old associate, could provide. After a short time, the thieves, along with Arcum, sailed to Broken Oar Grotto. We join them licking their wounds after the fight...

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