Board Thread:Roleplaying/@comment-5543592-20141115020857

Description:   In the First Era, during the year 668, the war of First Council broke out between the Dwemer and the Dunmer’s ancient ancestors, the Chimer over a mysterious artifact: the Heart of Lorkhan. 32 years into the war, Kagrenac, the Chief Tonal Architect of the Dwarves, in a last ditch effort to make his people immortal and thus win the war, used the tools Sunder, Keening, and Wraithguard on the Heart. The entire race disappeared without a trace immediately afterward. In the eras and centuries that followed, many have wondered what happened to the Dwemer, as they left behind many technologies, artifacts, and cities.

The less educated citizens of Nirn consider these to be little more than ruins.

The members of the Reachwind Eyrie Academy know them as…

Deep Venues.

20 years ago, the events of the Compendium occurred. Shortly afterward, the Empire created the Reachwind Eyrie Academy, a place for the training of battle-mages in order to better defend the population of Nirn from threats that the Legion cannot effectively respond to. Now, not only does it serve that purpose, it has also become one of the best schools on Tamriel, outclassing even the College of Winterhold. The education at the Academy is only outmatched by the Arcane University. Many students at the Academy got in free to train as battlemages, so that they may become mages or officers in the Imperial Legion one day. Others are Skyrim nationals who did not want to go to school out of province. However, despite these differences, these individuals will all be trained into one of the most effective fighting forces Tamriel has ever seen.

Note:   You are a young student at the Reachwind Eyrie academy. You are not a seasoned mercenary, or badass ninja warrior, so you shouldn’t be armed to the teeth or a world class fighter. However, your character should still be magic or combat oriented in some way. Your character got into the academy in one of three ways: recruitment (Tomas is an example), being invited (Artair is an example), or by paying tuition (Darach is an example). You would be recruited if you didn’t have the means to get to the academy and had to be escorted, or if you ran in trouble with the law, but you must have great magical potential. Being invited is if you have the means to get to the academy, and have decent magical potential, but don’t really have the money. To pay tuition you must have the money, and no real magical potential. If you need further explanation feel free to ask.

Character Card:  Please use mine. It has stuff I need to know.

Name

Gender:

Race:

Age (Must be between 15 and 18):

 Weight/Height:

Apperance

 Magicka:   (Max of 350)

 Magic Skills:   (Max of 2)

 Spells:   (Max of 7) (You may only use spells that fall within your magic skills.)

 Powers/Abilities: (Max of 1, in addition to racial)

 Other Skills: (Max of seven minus the amount of Magic Skills)

 Misc. items (Within reason):

 Bio (Optional):

 Rules: 

1.)       Let my people go! 

2.)      I make the rules, English monarch style. <ac_metadata title="Deep Venue: The Academy (Part 1)"> </ac_metadata>