Board Thread:Lore Discussion/@comment-62.31.43.199-20131118141224/@comment-13446185-20140316154229

Smoking.Chimp wrote: Thanks, Dovahsebrom. This is is interesting  :^) I guess I should have brought Arniel's Endeavor up to begin with then.

It should be noted that this quest could be hinting that the Numidium, like Divayth Fyr says, utilizes the Psijic Endeavor to anti-create (which supports the necessity of Lorkhan's Heart), as the quest name is Arniel's "Endeavor" (Endeavor often being the word used to abbreviate Psijic Endeavor).

This also fits in well with the Walking Ways as Numidium comes right after the Endeavor.


 * 1) -The Tower
 * 2) -The Endeavor
 * 3) -The Numidium (anti-creation)
 * 4) -The Enantiomorph
 * 5) -CHIM
 * 6) -The Scarab that Transforms into New-Man

Bravely marching on: As to that "something major" I'm thinking of something large scale and perceived by the Dwemer as "unprecedented" - e.g. such as a strategic defeat (loss of all Skyrim cities and facilities), as opposed to tactical defeat (loss of a single battle, e.g. Red Mountain). The Falmer suddenly becoming occupiers of all Dwemer installations across Skyrim, between the end of a war (started by a brutal Falmer annexation of allied territory under the deceeption that the alliance still applied) and this sudden and seemingly unanimous Dwemer exodus, is suggestive that the so-called slave revolt of the Falmer may have not only been successful but shattered the Dwemer sense of security rooted in centuries of relative safety in their own domain. This may have lead to a perception that Nirn was no longer a safe enough world to live in and, ergo, to a urge to migrate as far away from Nirn as possible. The Dwemer of Skyrim actually weren't part of Dwemereth, just as the Dwemer of Volenfell weren't; except in Skyrim, the Dwemer lived in tiny little city-states (which were conquered during the Skyrim Conquests). They weren't very fond of each other either, the Aetherium Wars proved that. I would also like to point out that the factor that ended the War of the Crag was the disappearance of the Dwemer, so in a way, the Dwemer never really lost the war.

But, I think what I was trying to explore when I waded into all this was the idea that maybe the Falmer are not quite the victims some perceive them to be. Again, we have a mystery which is too old to be truly solveable (at least in the absence of time-travellors with all the answers) because, as time goes by, the body of evidence decays with, well, all the other bodies (something which is understood all too well in the forensic sciences - not just in archeology). The Falmer were the victims to the Dwemer in a way similar to how the humans were victims to the Ayleids. The Ayleids oppressed the humans to an extremity and they paid for it, sure Pelinal shouldn't have gone on Ayleid slaying massacres but the Ayleids got what was coming to them.

I think that Zenimax/Bethesda have gone to a lot of trouble to make their representations of Nirn as immersive as possible - i.e. extremely detailed in terms of real-world themes (as opposed to pandering to button-mashers with higher graphic resolution and "depth of combat" systems). I mean, just look at the Empire/Stormcloak civil war - it's certainly not black and white as its factions portray it - which is exactly how things go in a civil war. What we see here is very much a real world theme where information is selectively covered up by both sides whose real enemy is rolling with laughter on the sidelines. So I think that the obscurity and obfuscation of information is a very important real world theme (with respect to giving a narrative sufficient relevance to hold the attention of the audience). You'll see this in all the great modern works - e.g. Tolkien, Salvatore, Anderson, Hamilton, Crichton, etc. - even George Lucas and his special effects couldn't have succeeded without this theme. This is true, and there are always good guys among what are considered "bad guys" in TES (Many Ayleids actually sided themselves with the Slave Revolts), but don't forget the Dwemer are gone; and I can't help but feel like Bethesda is trying to say "If these guys were still here, you'd be f*cked".