User blog comment:G0LD3NF1RE/Dawnguard encounters issues with Playstation/@comment-68.48.230.6-20120920234459/@comment-1161-20120923165824

Uh, guys, the game database - the little structure that holds all the variables like quest-threads, locations, names, etc., in no way comes up to anywhere near 256M. A lot of that specific data is measured in BYTES...

The resource problem comes from graphics textures, pre-loaded sounds, and that sort of thing. It does NOT come from placables and the like - unless there's a seriously bad recursive memory leak, which would be Bethesda's fault, not that of the PS3.

I love it when non-developers act like they know what they're talking about...