Board Thread:Mod Discussion/@comment-23371555-20140610171822

NOTE:  This is NOT my idea. The original post is here.

I saw someone post a custom quest idea and it is EPIC! Here it is:

This would be an ultimate end to the game so once done KAPUT thats it END. Catch is This Quest shall only be available once every single Quest and relevent side quest has been completed so this is to be earnt.

Quest story:

After completion of said quests above, you shall be approached by a messenger (you couldnt make it up ;) but I digress) who hands you a message from Calcelmo of Markarth and asks for your assistance concerning some delicate and very exciting information. After travelling to Markarth you will of course seek out Calcelmo who shall fill you in on the details and dicoveries of a possible answer to the Dwemers mysterious exodus. Calcelmo will then explain that a very old friend/co-worker from his past had come to him with some bizarre and rather intersting variations of stories regarding the cataclysm of Red Mountain and some accounts of strange magics being seen in use in wilds all across Tamriel but when the witnesses had gotten too close it would just dissapear into thin air. The Red Mountain stories would vary from the after effects of the oblivion crisis and the other stories would regard to a Giant rising disturbing the great mountains slumber. Calcelmo will go through some typical legends of a giant automaton of grand scale but insists it could not possibly be Numidum nor Anumidum as they were destroyed in a time before these events unfolded. He then sends you to every dwarven ruin you have come across to search for any hints to any unparralel magics the Dwemer may have practised, even though they were mostly engineers and enchanters by living. After Calcelmo lets you leave he will add a couple of small dialogue lines saying things like 'dont expect to find too much as I hardly believe magic nonsence has anything to do with the Dwemer let alone their dissapearence.

You will carry on by going to each Dwemer hold/ruin in no particular order and finding some unusual and of course 'not there before' hints and some key items that may help such as etchings in some walls of the Dwemer living areas which you could (like the theives guild quest to dicipher Gallus's journal) scrape onto paper with coal, so some relevent items would be required just to add a little pep and prep. Then you would reach Black Reach and as you approach the fortress with the giant glowing suspended orb it shall begin to chime a distorted tune like many hitting a single bell in no order in panic. At this point you will behld the Falmer in the area fighting their 'slaves/captives', While your looking on, the last Falmer will fall as will the Captives as if being struck dead themselves......all except one. This one shall approach you chanting an unknown language quietly as if like a lullabye, you shall then have the option to engage or speak to the deranged captive. If you slay them there and then the Orb shall let out a chimed shreik that sounds like an entire nation in agony screaming at once, the sound shall echo through out Black reach summoning every creature and automaton to attack like a rallying cry.

If you speak to the captive they shall pause and gaze at you only to fail at mimicing your sentence. After this failure to communicate the captive shall return to normal as if an illusion spell had worn off. He/She will then turn to you and sound like a frightened lamb asking where they are and who you are. After you reassure them you are no threat they shall go 'Where did the elves go?' to which you obviousy say 'they were Falmer if thats what you mean', after which they shall say 'no no no the other elves the ones that were fighting the falmer!!'.

At this point the dialogue shall continue as to 'what do you mean?' etc, the captive shall describe that what they recall seeing were elves not far off the height of woodland elves but a pale blue in skin colour. The captive will also include that it all started as daylight shone from the orb along with a tune so soft and gentle and as it shone on them and the falmer it immedietly turned to a distorted chiming like an alarm of sorts.

After this the Light shines again this time focusing on you as it does you stare into the lights direction and hear the soft melody then just as quickly dragonfire out of nowhere damages the orb as a dragon (not vulthuryol before people go onto saying 'but i beat them already) swoops and crashes to the ground (this would be a new type of dragon like the falmer has been rendered blind over years underground) The dragon shall start yelling in and out of its language into your own such things like 'The lovaas (dovah for music) of a dilon (dead) reyliik (race)!!'

After you defeat the beast you will absorb its soul blah blah blah. The captive will then approach you only chanting once again and this time whatever has possesed them speaks. They will have a small dialogue as it will be jibberish but the words 'dovahkiin, truth and paradise' shall be uttered not in that order but throughout. After this the captive will just drop dead but not a violent fall he/she will be falling softly as if guided to the ground and at this moment you notice the orb is chiming its soft melody and will eventually fade along with the light and all will become dark and bleak as Black reach was when you entered. Before you leave you notice a shard of the orb on the floor still glowing so go on pick it up ;) its shiny after all.

After this you report back to calcelmo who is more for a better word stunned and speechless at your story and the orb shard you have brought back. Calcelmo will immedietly inspect this shard and start muttering about soul gems and bending their will to reinact different forms. To which end he will send you to the college of winterhold to aid a friend of sorts. This will be cut short as when he mentions the name Arniel whom you let calcelmo know is already dead and that you may know where this is going. Calcelmo shall reply with oh you do do you? and where would that be. Depending if you have Keening with you you shall need it. As you show Calcelmo the legendary blade he takes a breath and asks why you are still alive and how it has not killed you yet. (similar to Arniels fascination). after a bit of study time and breif chatter from old calcelmo he shall then stop with a rather loud OF COURSE!! He shall go along into a safe container locked with all manner of locks and mechanisms next to his work table, from this box he shall bring out a rusted gauntlet. he then asks you to wear the gauntlet and to trust him. As you equip the gauntlet the blade keening will be equipped straight away and then you will hear a familiar sound being softly emitted from the blade. Calcelmo then goes on to admire the tune before asking if you are feeling alright. as you look back to him you notice a figure far across toward Nchuand-Zel, as you look again you notice other figures moving in panic through the great door. As you ask calcelmo if he saw them he turns back to you to say 'my dear boy there is nothing there, get that gauntlet off only divines know what all that exposure is doing. go rest i shall send word if I require any aid'.

After two days pass the next hold you go into you shall receive a note from a courier but before you can open it you are stopped by a familiar face Dexion Evicus who will exchange formalities, depending on which side you chose on dawngaurd dlc he may still refer to you as master hence toward the vampire ending etc and so forth. at any rate he shall tell you of an urgent matter that had come to him from the white tower itself from an elder moth preist who has read an elder scroll and died. BUT not before sending said scroll to Dexion to give to the 'paradise seeker'. Dexion then adds that your name was in this letter that came with the scroll along with the last words of the elder as follows 'An un-dead race.......so many voices.......all saying the same thing..............reclaim'.

Dexion will take his leave advising you to not read the scroll until the right time. as quick as that you will open the note that shall be from DA DAAA Calcelmo, whom asks for your help urgently. As you get to markarth some local will be outside the main gates and gaurds will be facing the gates with swords drawn. A gaurd shall stop you and warn you not to enter (but we know you want to ;) ) so before you go in you can ask whats going on to which the gaurd shall reply, 'it happened through the night just a routine walk and then shreiking from the palace, gaurds amassed but the shreiking was coming from within but before we could get through the great doors of the palace they came! every automaton that had been standing still'.

as you enter the city you will encounter silver blood mercs and gaurds fighting the automatons and in the air you will hear the shreiking you heard in Black Reach only more of a high sceech. As you fight your way to the palace you go into the entrance hall where the stewards are fighting what appears to be two oversized Automoton ball warriors that once stood above the stairs leading to the throne room. after their defeat you go toward calcelmos lab.

You enter to find the old man impaled with ballista bolts to the stone wall, at his side his nephew will be weeping. After a few seconds Aicantor (nephew) will turn to you and ask what your doing there. after you explain he will tell you that a day ago strange noises began to ressonate from deep within the cave, initially they thought it was stuck gears and mechanical. later on that day a screech travelled through the caverns and then the light came. After you ask him about the light he will say that 'the light took form and began to wave what was a Rod toward the automatons to which they sprang to life and decended into the caverns. the doors locked for days not even the greatest locksmith could open them and then today the doors literally flung open and and.......death......so many dead. there was one thing the apparition kept shouting which I could understand........Reclaim'.

After this you then head into the caverns of Nchuand-Zel which will involve battles with automatons and will o wisp type orbs similar to the eye of magnus orbs. You then come to a secret room with nothing but a podium and a Red soul gem resting on it from which the screeching was emitting. As you go to touch it you will be burnt until a notification comes up in the corner saying 'rusted gauntlet begins to humm with energy as you touched the gem'. You then equip the gauntlet and as you pluck up the gem you are then plunged into darkness and silence........and as if out of nowhere the walls begin to fall away around is a dark red sky with black lightening filled skies, explosions all around the ground and coming closer from the distance of a broken mountain a giant figure lurching toward you obviously missing limbs screeching in agony. it then points to you and screams 'KAGRENZEL' As it does the broken mountain behind it erupts and the giant figure is vaporised and you are engulfed in darkness........then you wake up being dragged along by Aicantor.

Once you have awakened properly he shall ask if you are done. YOu ask him what he is talking about and he shall tell you that you were standing in an empty room with the gauntlet and a gem screaming Kagrenzel and uttering an unknown language.

Aicantor then asks what relevence the gem has as when he found you the automatons just died and fell to pieces and the shreiking stopped. you look at the gem which is beating like a heart but still made from a Soul-gem compound. Aincantor then goes on and says how similar it is to the re created heart of the giant golems of old. You then go onto apologise for Aincantors loss to which he is reminded that calcelmo had written some interesting finds in his journal, when you read this he mentions links to rumours regarding Kagrenzel and the fact that it is haunted but not by automatons. He states that he found nothing when he went there in the past so he dismissed it all but now he is having second thoughts with regards to recent events.

After reading this you say to Aincantor that you must set off to Kagrenzel. Aincantor will give you potions, scrolls and Calcelmos Staff to aid you on the way there and against whatever you find. ( Calcelmos staff emits lightening bolts that do 50% extra damage to all automatons).

As you go to Kagrenzel you will enter to find the orb sitting on the pillar as you do any other time you have been there but at this point you will equip the rusted gauntlet with the gem in hand and as you do the orb begins humming soflty then the soft music begins. as you do the the cage shall raise and the orb shall circle humming softly, instead of the floor opening up the dead bandits around you shall rise up and begin chanting an unknown language that you first heard in Black Reach. The orb will dissapear against the cage and a glowing wall shall take its place......at this point your elder scroll is emitting a surging pulse which is urging you to read it.

As you open the scroll you go through the usual screen flashes then the chanting becomes understandable, they are not chanting but coaxing 'return.......reclaim.......return......reclaim'

as the scroll unfurls against the wall a voice will begin......

'Dovakiihn you have followed our song as so many scholars and seekers have but none have ever sought enough to find. Here you stand in one of our many sanctums we would call our home......a home to return to.....a home to be reclaimed!!'

You will go on to ask who is speaking to you or what they want to which they will reply.....

'I am just like you and I wish to come home to reclaim what was taken from us......all of us. We shall return united and strong, our enemies shall feel the quake of centuries of rage and much held back revenge for actions that have shaped and turned Tamriel into a shadow of what it should have become. United we shall reclaim our paradise!! United we shall reclaim the forgotten peace!'

Depending on which race you are you ask 'are you a ..... like me?' (..... being the species).

To which the voice shall respond.....

'No I am merely a man.....but we share our blood and that makes us the same. and so are our enemies......be they man, elf or dovah. But you understand to do the feats that you accomplish you need to absorb souls yes?'

You will have an option of dialogue but will lead to you asking 'What do you know of me and what I can do?'

'I know of you, you peeked my curiosity that faithful day in Helgen when the world eater came. When you cleansed his soul and returned a very dear friend to our kingdom in paradise, to which he is considerably grateful i should add as are we........I digress.......you have asked many questions Dovahkiin now it is my turn........Do you believe in the divines?'

To this you can answer 'yes' 'no' or 'I believe in the eight/nine' <--that would be a double choice obviously)

To this the voice shall respond 'Well it would probably please you to know they believe in you.........as do I'

Out of the light wall steps four figures a little shorter than wood elves, clad in dwarven armour but some of the design is different, more elegant and trimmed than the clad armour within skyrim. Then between the four a figure steps out, Standing the height of a Nord with a Helemt glazed in silver etched with nordic design glowing a pale yellow between the carvings, a chainmail suit with elegant buckels lined across the waist with a night coloured robe with silver inscribed nordic patterns all the way to the floor. Where he stood the light followed, his sword was Steel the pommel was tipped with a dragons head its mouth open with a Blood red ruby between its jaws.

'I believe in what you stand for, what you have done and all that you have offered, and it pains me to ask this of you.......what would you do to keep the world around you safe?'

To this you can answer 'nothing the world could burn for all I care' Which would result in the end basis straight away. Or 'I would die for every soul out there!'. To which this would happen.....

'Then I ask you to bare your soul to me so that we can return to Nirn to reclaim for the sake of peace again. Will you bare your soul to us all so that we may walk once more?'

To this you can answer 'Yes I will' or 'I'd sooner die than bare a thing to you!' Which would result in your life being taken forecfully.

With this answer the 4 gaurds begin chanting only in an understandable voice 'Return......reclaim.....return.....reclaim' At this point the Nord places his hand upon the shoulder of Dovahkiin and gives a gentle smile as if he were thankful, as this happens the soul of your character begins to leave your body and ignites the room in light as your sight begins to fade you fall gently to the floor as if being guided the soft song becomes audible like a lullabye .....the last thing you see are 8 individuals surrounding you, all holding you guiding you gently to the floor. The three women of the 8 look down to you uttering words in a tongue unknown to any, the other 5 look down upon you a look of sadness but a gleam of hope in each of the sad eyes. One of the women turn to the nord standing at the wall of light.......

'Is it done?' she says with the softest voice.

He does not take his eyes from your corpse.....'No Lady Mara......It has only just begun'

As the light begins to fade another figure steps out. Short, old and teary eyed. after a  few seconds more like him some, old, young and as they stepped out more came out of the light......

at the end I would have a story exit as follows.

A picture of Whiterun overshot looking down at night at the gildergleam tree, and just underneath the entire city gathered at the pyre with the Dragonborns body atop it with the jarl approaching with a torch, Over head Paarthunaax (If alive) will be atop Dragonsreach, the greaybeards standing alighned at the pyre.

A shot to solitudes temple of the divines each window baring a likeness to the divines has been shattered and each shrine shining with light.......even an empty space glows where a shrine should be.

The final shot....

A Thalmor party wondering through the dark hills of Whitrun hold surrounded by Dwemer clad in armour and upon a Hill Talos stands over them expresionless, speechless and not alone. with him stand the others....al with their own light but the same expressionless and speechless vissage. The thalmor leader still staring in disbeleif as one other has thrown themselves to the ground in a pathetic worship gesture, the third hands in the air beholding the dwemer around them........and their Nord prisoner stands tall a smile and a tear in the eye knwoing what had begun at that moment....

To Be Continued.....

Would anyone be willing to make this into a mod? 