Board Thread:Off Topic/@comment-198.174.0.11-20130910201652/@comment-72.37.248.37-20131022175027

1.It's mostly so you can get out without serving time and you only get one.

2.Why would a higher skill in Destruction make it more likely to fail at using it.

3.Then every one would just use potions.

4.Having weight affect the chance to miss would bias people towards one handed and the penalty is already that they are slower for being heavier. Also random miss chance was major nuisence in Morrorwind that I doubt any one wants back

5.A bow string doesn't break from the weight any man can put on it, it breaks from wear and tear, also a master archer would know the limits of his weapon and not push it past that point

6.The magic comes out of your body, it is not hitting it, also it might bias people away from magic lest they do little damage or take a lot, they need it the most. That's like if armor made your weapons less powerful, dumb and inconvineint.

7.The penalty is a tiny amount of gold or a short trip to jail, also if they tried to attack you, you could kill them without effort, you're the Dovakin after all. Furthermore that is a rather sever consiquence for a small mistake as it is as you said permanant. No one would pick pocket in the game as it would not be fun, only annoying and infuriating especialy if you were not awere that it could happen.

Do any of you have any idea how silly it is to discourage the use of skills, every one would play it safe ,choosing only the skills that couldn't get them killed through no fault of there own, and it would severely dampen their fun

Sorry for the rant but this is just seems like a bad idea and no one came up with a reasonable restrictions, except mabey the first guy, but still.