Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-202.156.8.10-20131130144221

Amperial wrote: @tdwtg:

Two words: Electric Eel.

Should be self-explanatory

One word: Mass.

Explanation: Cavitation works by creating a gas bubble around a massive object. Without the massive object you create a static bubble (or one which would near instantaneously slow down to zero), which will burst on the spot it is created. On you.

Werecreature transformations are NOT explainable in biological terms. In absolutely NO way. Instead I think, we owe the classic man-wolf to the limitations of the stage and early cinema.

To add to the discussion of the most direct and brutal kind of fighting imaginable on the most distanced and remote medium available, no animal in its right mind would go up against an armed man.

Those that do are either mad already (wolverines) or are so convinced of their power that they dont care (elephants, rhinos, bears and boars), or they use tactics and teamwork (wolves), or they mistake the man for something else (I heard it said that sharks would prefer not to waste their time on skinny humans and rather bite down on fat yummy seals, but with their poor eyesight and the unavailability of a Fielmann below the waves mistakes do happen).

All else are overriding conditions (protecting younglings, being in heat, wounded or diseased, broken by combat-training and so on).

Right now I also try not to imagine the animation work necessary to work up a melee system for the gourmet. Fighting style does vary, not only with the weapon you use, but also with mine.

A duel spear/axe will see completely different moves than one of knife/axe.

A taller fighter would choose different stances than his shorter opponent.

One who is trained to fight in armor will behave different from one who is not.

Ground and circumstance makes a lot of difference (a light spearman will - given equal skill - always win a duel with an armored swordsman. But a formation of armored swordsmen will DEVOUR formations of spearmen three times their number).

Want to account for all of this - dont forget the sun, think of fatigue and wounds (in real life martial arts split seconds win fights. The faster attack breaks the power of the slower attack completely).

Have fun coding this.

Compared to that, thinking up and implementing a plot to rival an hercule poirot movie would be child´s play.

On the other hand, understand your frustration with the limits of what we currently have (one reason I always play mages, is exactly because of that). Duh, thats why I said we have no choice but to stick with some basic moves. A gaming PC or X box isn't exactly Titan+Sequoia+Tianhe so we have to be limited. That's why there are so many loading screens, not some huge game world.

An electric eel shocks everything around it - it cannot direct its shocks, so all electrical spells will be like firestorm, except with electricity... and a small AoE. I'd say the character can create massive voltages - the dielectric breakdown required for the spell sparks to work is really energy consuming in real life.

I am pretty sure ShkVal Torps are not gigantic (how do they fit in subs?). Even a pistol shrimp uses only water to create a cavitation based "gun" that can "shoot" superheated water a short distance (its tiny). So, please don't argue on this point... Also, remember, with magic, a wizard did it.

A wolfman is still better for combat than a real wolf - two hands + a mouth beats a mouth. Gamers will go WTF! why werewolves so weak if there is only a bite attack, unless its really strong, then other gamers go OP! what a noob. Also, I have two attack buttons! why am I pressing them for one attack! We can't just do things yours or mine way, everybodys' input is important in resolving this debate. I really think werecreatures do need more thinking than simply "Imma Warwiff, Me woulfmann" or "Imma realll wuuuulfff, Owwwwwww". Some things get more complicated the more you think about them. There werecreature thing started off simple, but the more we talk about it, the more differing viewpoints come up.

Anyway, I am much less keen on aesthetics (except on how apparel, weapons and NPCs look) and lore (I am not particular about lore loopholes) than many while much more keen on practicality (must work on 2018 technology) and pure gameplay, as you all might have noticed.