Board Thread:Off Topic/@comment-198.174.0.11-20130910201652/@comment-85.240.163.191-20140320123925

202.156.8.11 wrote: Weapons do not break, but armor does.

Armor takes hit from weapon, armor breaks, as there are physical limits to armor

Weapon is increidbly strong and takes no damage, as there is no real limit to weapon strength when it comes to fantasy gaming

Armor is weak...

This is a weakness that will not put people off This reminds me of my time having fun in TES4:Oblivion, but, so you know, weapons would break easyer than armor. Hits from weapons can: 1) hit the armored parts of the target; 2) be blocked by a shield (and comes to the idea, what is harder will take less damage); 3) be blocked by a weapon (same as the shield); 4) avoided (aka, run, while bombarding the atacker with destruction spells).

Also, in Oblivion there was 2 great FUN spell for destruction; Desintegrate Weapon & Desintegrate Armor. While D.A. could not work as intended (the piece would be randomlly chosen of the equiped by the target, even those already fully desintegarated), D.W. would work always, has every time the target weapon becames fully desintegrated, he would unequip it, resorting to a secoundary weapon or his fists to keep attacking (this spell could be used to steal unique weapons, by desintegrating then, then picking it up, then try to stop the "provoked" target from attacking (Block+interact), and if he liked you enought, he would stop)

Plus, fully desintegrated armor wouldn't auto-uniquip like weapons, just that one wouldn't be able to equip them back untill fully repaired (Armor enchants would still work, as long as it was still equiped). Armor with Enchant "Shield" would retain some armor value, iven if fully desitegrated (aka, fully bashed, broken, and damaged)