Board Thread:Skyrim/@comment-11344160-20130802031609/@comment-86.73.60.151-20140119113300

218.186.253.136 quote "I doubt you will summon the souls...."

I agree with you on that one, but I'm not trying to make sense of game mechanics that don't, I personally believe that there should be 2 types of necromancy. (1) A method That let's you A) fully resurrect someone and B) be able to get non soul trapped souls. where you go to the dreamsleeve get their soul stick it in a body (anybody that isn't vitally damaged) and use the mantling exploit. (2) This Method is just corpse puppetry, a restored body bound to your soul.

I think method (2) makes sense of how necromancy works in the game. You cannot soul trap the body because it is a part of your soul that is operating the body, the body is moaning in pain because the part of your soul stuck in a DEAD FOREIGN body is controlling it.

Both methods require the use of conjuration, travelling to different planes for method (1) and good old soul binding for method (2). The restoration part is when it gets icky, now that I think about the skeletons are pretty troublesome, telekinesis maybe? ......wait a minute, awake soul mantling may still apply for method (2).

quote "P.s. Destruction as part of alteration[......]as everything is alteration to an extent."

I take it you didn't read my previous post about how magic schools should be classified by the anuic/padomic dosages in their spells. (the idea is for a manual casting system)

Yes it's a bit crazy to have enchanting, restoration and destruction flogged into alteration, but you need to bear in mind that Your talking to someone who strongly believes that pc modding is an essential part of the elderscrolls series. If changing the exp and perk system is a necessary workaround, wish in this case is, then it shall be done.