User blog comment:Valferys/Which is better?/@comment-16047389-20131218213107

This is the kind of area that can go either way. I love Elder Scrolls games. It's obvious that the designers took a lot of time and care into making the terrain and dungeons, and walking gives the player the time to appreciate it all. But walking is also lengthy, and can become tedious when having to travel between two locations repeatedly. I think Bethesda took the better route, by making it optional. The greatest thing a game can have is choice. Yea you could walk from Solitude to Riften, but you don't have to if you don't want to. Walking and fast travel both have their place, and having both as options is the best of both worlds. I think M'aiq the Liar said it best:

"So much easier to get around these days. Not like the old days. Too much walking. Of course, nothing stops M'aiq from walking when he wants."