Health (Morrowind)

Health represents the total amount of damage an entity can take before dying. The Elder Scrolls III: Morrowind suggests that health also affects the ability to resist disease, but this is untrue for other titles.

Referred to as Hit Points (HP) in most games, it is vitally important for the player to keep track of his or her health score. Should the health pool reach zero or below, the entity is dead. Essential Characters cannot be killed, so they become incapacitated when their health reaches zero or below.

Health increases with each level gained, when certain items are equipped, and if certain spells are currently active. Non-player entities have Health equivalent to their level and items. Health can be restored through magic, consumption of potions and beverages, or by leveling up. Fast traveling and waiting fully restores health.

Mechanics
In Morrowind, starting health is equal to the mean of both Strength and Endurance. The bonus health gain from leveling up is not retroactive. Therefore, it is most advantageous to build up Endurance early on. However, future changes in Endurance still affects base Health. The primary way to permanently raise Health is to level up and to raise the Endurance score when leveling up.

Restoration
Health can be restored through magic, consumption of potions and beverages, or by leveling up. Waiting fully restores health. Resting in a bed or on a bench constitutes as waiting, thus producing the same vitalization effects.

Spells
Spells that restore health:

Alchemy ingredients
Unless the ingredient has one of these health-related effects has its first effect, the ingredient must be first combined with related ingredients via Alchemy to make a potion with that effect. Conversely, several effects also damage health or drain it.

Damaging health
Health can be damaged by various combat means, from magic spells to sword cuts. Potion ingredients and spells can also reproduce these effects.