Board Thread:Off Topic/@comment-24479348-20131203044432/@comment-118.101.46.17-20190116005922

202.156.8.12 wrote: The unknown dragon speaks:

Foolish Daedra, always stuck in their vainglory and pride, affected like the common mortals they seek to control!

Back to the point. Spears were removed cause there was no point to have spears, in Beth's view. I mean like, a spear (a good one) is basically a dagger on the end of a stick, so its just going to be a two handed equivalent of a dagger, unless you're gonna throw it, which will not happen in Skyrim. Since its extra, Beth got lazy and didn't code spears. Also, you wanna try piercing daedric armor with a spear? (Even if you had a daedric tip, the wood bit will still break, then also if you made a spear out of pure metal, then you might as well make a longsword, cause at least you can cut, stab and use it in one hand efficiently). As you might know, spears were meant for horseback fighting, throwing and defense for a legion of shield bearing troops. In TES, you aren't riding a horse all the time, you aren't throwing anything and you can only have one follower. Also, tried using a spear in a cave?

Its really cause Beth wants to do less work, so 8 DLCs became 3, horseback combat only came at a later patch, Dragonbone weaps came later as part of a cash making DLC. But the stupidity of using a spear on a lone guy with another random person to watch his back is kinda painfully apparent, especially if that guy goes dungeon diving all the time. lame aggrument, if other game studio could implemented spear combat well in their game so why not bethesda's? dark souls achive this by having improved ai combat that react to you and not just hack slash block nonstop like an idiot Skyrim bandit's, every weapon has their own weakness, for example a spear user can't attack in close quater combat make it vurnaerbale to critical hit unless you dodge and move backwards, a similar situation in dark souls pve and pvp when spear actually useful againts agile enemies ...