User blog comment:Zelron/Helgen Hometown (Dragons bring down my property values!)/@comment-4976111-20121129033400

It's an interesting idea. I like that it's more of a challenge, and it'd make you work for it. I just thought of a few ideas as well:
 * On the traveler idea, perhaps it could be used to promote commerce. For example, if too many bandits attack, travelers will be less inclined to visit your town. As a result, you'd receive less trade for what it's worth.
 * As for taxes, it'd be interesting to see multiple set amounts. The higher the taxes, the higher the chance that people will leave. The lower the taxes, the more people will come in, but less money.
 * Guildmasters could turn out to be a bigger help than you'd think. If you are, say, a high-up in the Companions, then you'd receive better reinforcements, perhaps. Or, they could supply better training for the guards. I'm not sure about the Arch-Mage, though. I did, however, liked your idea for the Thieves' Guild.
 * On the topic of Housecarls, perhaps you could choose Housecarls rather than having them being assigned, if you catch my drift.

What I really liked was the fact that you used "Sex Dungeon" and "Chuck 'E Cheese" in the same sentence.