Board Thread:Off Topic/@comment-11276487-20130805194508/@comment-29458028-20140620040045

Steroid potions - Temporary becomes permanent, the effects are reduced to half their original strength to prevent OP

Basically, potions that permanently add active effects to your character. They do not stack, but you can have as many different effects as you want (e.g. if you drank a fortify destruction steroid 50% for 50% more damage, than drank a 100%, you get 100% only. But if you drank something else, like 70% one handed, you get both the 50% destruction and the 70% one handed)

Efficiency potions - Makes you more efficient

Basically, they reduce stamina costs for power attacks, sprinting and spell costs - can be blended in with steroid potions to give permanent power! (e.g. destruction costs 50% less potion)

Enduring poisons - Poison so powerful that it permanently affects the weapon or armor it is placed on (however, poisons made with such methods are at 1/4th to half strength depending on effect, must be applied at an advanced alchemy lab). It can be used on anything, even uniques. Changes to the poisons are made again at an alchemy lab

Any poison, adding its damage or effects like an enchantment to the weapon or armor as an innate effect. If placed on melee weapons, the weapon applies the effects on strike (for example, if "enduring lingering poison 5 damage for 10 secs" is placed on dawnbreaker, dawnbreaker applies the poison effect on hit for every strike it does). If placed on armor, the poison is applied to enemies that hit you in melee combat, by a percentage chance basis (e.g. enduring paralysis poison on a daedric armor will paralyse some enemies that hit you, so long as you wear the armor). If placed on a ring or amulet, it adds the poison effects to unarmed attacks and destruction spells. If placed on a shield or ranged weapon, it applies the effect on bash. If placed on arrows, 24 arrows will gain the effect of the poison, allowing you to use them at range

Splash potions - like minecraft, equipped to yout hand

Basically, you throw them like you throw spider scrolls, they explode, then grant their effects to anyone caught in the area of effect. Can be both poison and potion.

Finally, most importantly, an advanced alchemy lab to help you modify existing potions with additional effects, combine potions, add the potions to weapons permanently (see above), make the potions into steroids and do other swag stuff. Problem is, if this ever happened, everyone will make a character with 100 alchemy.