User blog comment:VaughanTES/A Major Fault With Skyrim./@comment-173.76.82.69-20121121031029

two words:

Stream lining.

The elder scrolls games have always been an RPG series and it feels like bethesda is content to steer the game towards an adventure game. My main qualm with skyrim is that it feels like you're doing the same thing over and over again, whether through dungeons, quests, or even game saves. It was amazing in oblivion when you were able to have a set goal from the beginning of the game (a class) and felt even better when you leveled a skill for your character. Another problem is the lack of variety in faction and side missions. It seems as though every mission is a "go here, get this", "go there, kill that guy" or "talk to him, then help him with something (like killing a guy or getting something for him)" in oblivion, you had to investigate crimes, do unite lost relatives, stop evil bandit gangs, and so many other mission types. It also seemed like bethesda removed things that were a good part of the last game. To name a few of these removals

-spell crafting

-lesser amount of spells

-arenas

-armor types

-greaves

-skills & attributes

-locations seperate from the main map(ships at sea, oblivion etc.)

-disposition (replaces for the " do a favor and I'll marry you" quests)

and many more. Bethesda, I you read this I beg you to give me my RPG back!

(Note: This is my opinion. others may not agree, and I can understand that, but you cannot say that there were things removed that were great features)