Board Thread:General Discussion/@comment-90.196.132.34-20130316015738/@comment-198.223.196.167-20160827195448

Havent played through on these yet but heres some ideas ive been toying with

Scavenge. Don't buy anything. Take only what you can find. This includes potions, armour, weapons, food, materials, or ore. Lumber in hearthfire being the only exception.

No perks in creation skills. (Alchemy enchanting smithing etc)

No perks in magic arts

Perks allowed in ONE weapons style (one handed, two handed, archery etc)

Perks allowed on only ONE weapon (swords, axes, battle axes, maces, great swords, etc)

Absolutely no fast travel or wagons. Foot or horse only

No curing diseases. You catch it you keep it. This includes vampirism

Vampires. No feeding. Period.

Werewolves, always feed. Kill everyone in sight to prolong the transformation

Time restaints. "Human" characters (meaning non infected) must adhere to a set cycle. Within every 24 hours you must rest a minimum of 8 hours. You can only do this in an inn or your own home. If you are where you cannot e.g. a dungeon or on the road then when you reach town or home you must make up the diffetence immediately. E.g. you spent 3 days in Bleakfalls with no rest so you must sleep 24 hours strait. You can also further this by limiting yourself to either being nocturnal or dayunal.

Vampires and werewolves can only be active at night.

Werewolves must subject themselves to an "accidental" transformation once a month. Theres 12 months in skyrim meaning atleast 12 full moons. Choose what day that happens to be. Be it on the 13th of each month or actually follow moon cycle and as soon as the sun sets transform regardless of location. Follow werewolf cliches of being blood thirsty monsters

You die. You die. Erase file. The end. Start over.

No use of enchanted items. Ever. This includes dragon priest masks, daedric artifacts, and anthing that can be made in an arcane enchanter. Mages can use staffs as they are magical in nature but cqnnot create them in Solsthiem.

No followers.

No special powers. (Eg. Summon spectal assasian)

No shouts. Quest related necessities are allowed.

You must eat reguarly. Ideally 3 meals a day

No more than 3 weapons, shields, and armor sets on you at a time. You find some cool new blade you really want but already have 3 on you that you cant part with, make sone hard choices and sell one (quest items exempt but cannot be used in battle)

Overencumbered in the middle of nowhere? Sucks you cause you can only drop things in containers in your home (drawers, shelves, weapons racks, mannaquins, etc) or sell them.

No waiting. Stores not open? Go find something to do.

Choose one hold. Thats now your bandit territory. Do all you can to be wanted there.

Go drunk. Think of the worst idea possible (or the most bizarre) and do it with confidence. For example, fight a fire dragon as a 4th stage vampire, go barehanded against a giant. Steal all the forks in town, etc)