Creatures (Oblivion)

The following is a list and description of creatures found in the province of Cyrodiil.

Ancient Ghost
Like all noncorporeal undead, the Ancient Ghost can only be harmed by silver or magical weaponry, or destruction magic. It can turn itself invisible, and strike from an unexpected direction.

Black Bear
The smaller of the two bears native to Cyrodiil, the black bear is still a dangerous opponent. It hits hard but is not particularly fast so it is best dealt with from a distance.

Brown Bear
This huge bear can take a tremendous punishment and still stay on its feet. A blow from its paw can stagger the mightiest warrior, so treat this woodland giant with respect.

Boar
The woodland boar's tough hide makes it surprisingly dangerous for its compact size. The Boar can do a great deal of damage if it can land a blow, so staying out of its relatively short reach is advisable.

Clannfear
The Clannfear, with its terrifying speed and razor sharp claws, is one of the most dangerous daedric beasts. Its heavy strike and damage reflection make it especially dangerous to melee fighters. Fight it from a distance if you can, or use magic to bypass its damage reflection.

Daedroth
The mighty daedroth can breathe fire and do terrible damage with its teeth and claws. Its teeth are highly prized by alchemists, but they remain very rare for a good reason.

Deer
Deer are found throughout the woodlands and fields of Cyrodiil. They are skittish and will flee from danger, but hunters prize their meat. The buck is rather more dangerous when forced to fight. when they are killed they have Venision on them.

Dog
These large, fierce creatures are often employed as guard dogs by bandits and marauders due to their keen sense of smell and excellent eyesight.

Dread Zombie
The Dread Zombie is easily recognizable by the foul cloud of corruption that it exhudes. This cloud may in some way contribute to the Dread Zombie's ability to slowly repair its damaged flesh, which makes it a very dangerous opponent, particularly when attacking in groups. As with all zombies, fire is the best remedy.

Dremora Churl
Dremora are a class of intelligent, powerful war spirits in the service of the Daedric lord Mehrunes Dagon. Churls are the lowest rank of dremora, obsequious to superiors, cruel to humans and other daedra. Like all Dremora, they wield both weapons and magic. Dremora mages may summon lesser daedra to assist them in battle.

Dremora Caitiff
Caitiffs are the second rank of Dremora. They favor a heavy mace and shield in melee combat, and may use magic as well. They often carry potions and scrolls to fortify themselves in battle.

Dremora Kynval
The third rank of Dremora are known as Kynval, or knights. They wield longswords and will not hesitate to use magic or potions to gain an advantage in combat.

Dremora Kynreeve
The Kynreeve is an officer of a Dremora clan battle unit. They are equipped similarly to the kynval, with the addition of a shield.

Dremora Kynmarcher
A Kynmarcher is a high officer responsible for a citadel, outpost, or gate, or a commander of a clan battle unit. These dangerous warriors wield heavy claymores, often enchanted, as well as an array of potions and spells.

Dremora Markynaz
The Markynaz, or grand dukes, are members of Mehrunes Dagon's Council of Lords. As such, they are among the most battle hardened warriors in Dagon's service.

Dremora Valkynaz
The Valkynaz are Mehrunes Dagon's elite personal guard. They are the most dangerous foes you will encounter in Dagon's realm.

Faded Wraith
The faded wraith is the weaker version of the Wraith, but it is deadly enough. Spellcasters need to especially beware of its ability to silence its enemies. Not completely incorporeal like the Ghost, the Wraith is even capable of using weapons.

Flame Atronach
The flame atronach is a powerful Daedric summoning associated with the element fire. Crystalline elemental fire compounds called fire salts may be salvaged from the remains of Flame Atronachs. They perfer to stand off and blast their enemies with fireballs, but they are equally dangerous in melee. Use frost magic to bring them down quickly. They are the only Atronach to have a female appearance.

Frost Atronach
The ponderous Frost Atronach makes up in hitting power what it lacks in speed, so stay out of reach of its huge fists. its freezing grip can do lasting frost damage, and it an hurl icy chunks of its body great distances.

Ghost
These restless spirits can only be harmed with silver or enchanted weapons. Beware of their ability to curse your fatigue.

Gloom Wraith
The strongest version of the Wraith, the Gloom Wraith adds a burden/absorb health curse to the usual deadly combination of weapon, claw, silence, and ranged frost attacks.

Goblin
The common goblin is dangerous only in packs. They rarely venture from their underground lairs. Typically armed with iron weapons, they may also carry lockpicks.

Goblin Skirmisher
The Goblin Skirmisher is stronger than the common Goblin and is often armed with a bow.

Goblin Berserker
The Berserker carries the best weapon of any Goblin and may also carry a shield. Their high agility makes them formidible melee opponents.

Goblin Shaman
The Goblin Shaman is a dangerous spellcasting opponent. Particularly beware of its ability to paralyze you within melee range. The Shamans may carry a staff, but even without it has a range of spells to call on in combat, including summoning a headless zombie.

Goblin Warlord
The Goblin Warlord is the most powerful Goblin, wielding a variety of weapons and a shield.

Headless Zombie
Headless Zombies are even fiecer than their cranially advantaged fellows, perhaps due to their futile longing to regain their brain. As with all Zombies, fire is the preferred method of laying them to rest.

Bay Horse
More expensive than the Paint Horse, the Bay Horse is faster, but with lower health.

Chestnut Horse
The Chestnut Horse is faster than the Bay and Paint Horses but has the lowest health of all horses.

Paint Horse
The hardy Paint Horse is a good choice for anyone needing a reliable mount for a reasonable price.

White Horse
The White Horse is as fast as the Chestnut Horse, but far sturdier.

Black Horse
The Black Horse is the most expensive in addition to being the fastest. With only slightly lower health than the White Horse, it also has the best combat skill of any of the horses.

Imp
Imps are equally at home in the forests and caves of Cyrodiil. Usually solitary, they posess a mean intelligence that can make them dangerous opponents. Many an unwary traveler has been surprised by a blast of magic from a distant Imp.

Land Dreugh
The Land Dreugh is one of the odder creatures to infest the wilds of Cyrodiil. Its thick shell is highly resistant to both magical and normal damage, and it has the ability to direct electricity into its opponent through its claws. Thankfully it is rather slow moving, so keeping out of its way is the best way to deal with it.

Lich
The Lich is the pinnacle of the Necromancer's art. particularly dangerous to spellcasters, the lich is difficult to harm with magic and has a wide variety of high level spells to draw upon.

Minotaur
A fierce fighter with either fists or a warhammer. Watch out for the Minotaur's head-butt, which will not only severely injure you but will also heavily damage your armor.

Minotaur Lord
The Minotaur Lord adds magic resistance to the already dangerous capabilities of the normal Minotaur.

Mountain Lion
The Mountain Lion's high agility and heavy strike make it a very dangerous melee opponent.

Mudcrab
A dangerous nuisance near any body of water, Mudcrabs are interesting only as a source of succulent crabmeat.

Nether Lich
A weaker version of the Lich, the Nether Lich is still a formidible opponent, with almost all of the same dangerous magic abilities.

Ogre
The huge Ogre deals tremendous damage with his fists, if he can get close enough. Despite their great size, Ogres are surprisingly susceptible to poisons of all kinds.

Rat
The Rat is a hardy, abundant hunter and scavenger, found both above and below ground. a favorite food source for Goblins, although most civilized folk would prefer other fare. Dangerous only in large numbers.

Scamp
The Scamp is a weak, cowardly servant of Mehrunes Dagon. Scamps my be summoned by Conjurers and their skin is sought by alchemists for its magical properties.

Sheep
The common domesticated sheep is placid and nonaggressive.

Skeleton
The Skeleton is a revenant that can be found wherever the restless dead are buried. Often the creation of Necromancers pursuing their dark researches, they are capable of using all manner of melee weapons, although the most common Skeleton is usually armed with a war axe.

Skeleton Guardian
The Skeleton Guardian dimly remembers its former life as a warrior and wields mace, shield, and bow with deadly skill.

Skeleton Hero
The Skeleton Hero is a dangerous opponent in melee combat, as it can use a full repertoire of advanced comabt moves and is equally adept at blocking.

Skeleton Champion
The Skeleton Champion is a dangerous opponent in melee combat and will often carry a weapon as good as an Emperor's.

Slaughterfish
The slaughterfish is an aggressive predator found in both open waters and subterranean pools.

Spider Daedra
The bizarre Spider Daedra can spit poison great distances, but even more deadly is its ability to summon a tiny spiderling that has a paralyzing bite.

Timber Wolf
A larger and fiercer cousin of the Wolf, Timber Wolves can bring down the largest prey when a pack has assembled.

Storm Atronach
The Storm Atronach is a powerful Daedric summoning associated with elemental lightning. It can deliver shock damage at range or in melee.

Spriggan
The Spriggan is a guardian nature spirit, found both above and below ground. She will summon a black bear to help her in combat. She also has the ability to heal herself completely three times, so she can be a very difficult opponent unless you can kill her quickly.

Stunted Scamp
A smaller and weaker cousin of the Scamp.

Troll
The Troll's uncanny ability to regenerate itself makes ita very dangerous opponent. Fire, magical or otherwise, is one of the quickest ways to put an end to a Troll.

Will-O-The-Wisp
The Will-O-the-Wisp is unlike any other creature you will encounter. It is difficult to hit with magic and ranged weapons. Its best to charge in head first as they lack a melee attack. They are treated as ghost and cannot be killed with normal weapons.

Wraith
The Wraith can attack with claw, weapon, or magic. Beware of its silence spell, and make sure to bring a magic or silver weapon, because it is immune to normal weapon damage.

Wolf
A common predator throughout Cyrodiil, Wolves can be found both outdoors and in the caves where they make their lairs. Vampires often keep them as guards and companions.