User blog comment:The Milkman/Skyrim Titbits/@comment-3492791-20120819193859

The first time I walked into a tavern at night I was pleasently surprised to find half the town in it. We listened to the bard for a while, we all had a merry just when I choose to sit in a chair unstairs and on the other side of the building, and the bartender decided this clearly meant I was thirsty and ran upstairs to offer me a drink. This was all ruined when I decided to actually talk to someone, and they gave me normal town dialoge that they work at so and so's store. It's like they don't even know where they are. If you were to get someone to follow you far away from their home town (via fury spells and such), they would still try to convince you that their goods are the best in the market, when their wares are several miles away likely being stolen from their unattended stall. It would be nice if their dialoge options were contextual and if they were in a tavern, offer bar activities as you said. Maybe even get into a drinking contest like in that Sanguine quest and wake up randomly in someone's house with some of your items missing (and maybe even some added). Then you have to ask the town's people where you went so you can find your lost items and return the ones you..."acquired".

As for humble living, there are plenty of shacks (as you mentioned) that you can live in (not nearly many as should be are "livable" though). The only reason you really even need a house is somewhere to put all your crap. Anywhere with a bed and a barrel can be your "house" (provided said barrel has be checked for wormholes beforehand). Realisticly building your own home can only be done in very specific prescripted areas, not anywhere that looks good. As one that says they value the quality of realism, your charactor is already the master of stealth, forgery, archery, alchemy, all forms of weapons, light AND heavy armor, proper usage of shields, all schools of magic, lockpicking, pickpocketing, magical enchanting, and can talk a virgin into bed in thirty minutes or less. And now he is a master of architecture too? Come know. Also, imagine all the firewood you would need!

I would like the idea of a centeral hub home, and have discussed it before in another blog post. If one found one of the keeps, destroyed, decrepit, abandoned. The decide to repair it and fill with everything you meantioned from your follower army and horse stables, to every type of interactable object (ie forge, wood block, alchemy table, etc etc) and an armory full of mannequins and weapon racks. More expencive as hell to fix too. And repairing broken areas are spereate from furnising them, and must be done first. It would certainly give you something to spend your money on, and quickly give you a reason to try and get more money again. Maybe you can even pick from which region you want to have your keep (ie the reach, the pale, etc etc).

Followers...they're bad, m'kay. Your comments on them seem a little confused. You complain that they act like robots and don't make their own decisions, but also repremand them for not being able to make their decisions for them. I am primarly a stealth player and find working solo is much eaiser, so i'm very infequently use follows. As such i'm not really the expert on their behavior. However I like the idea of follower training. The worst thing about followers that I found out is they completely static. They don't improve in anything, ever. The second they are created (even if it is month and month before you actually get them as a follower) their level and all their stats are set in obsidian. At the very least, let them improve passed on the skills they use. Give someone a set of Steel armor and a war axe, they level up heavy armor and one hand. Give someone a set of elven armor and a lightning staff, they level up light armor and destruction. Or even better yet, we can give them spell tomes, ''and they learn the spells! ''Would be awesome if we could teach a follower magelight, then tell them to cast it on us. As for riding mounts, ya. "I said ride the horse not kill it! No Lydia no!"

Yes we can all agree with the bullshittery of the camp captains remaining invincible, after they already lost the war! I blame it on the fact they all have names. Why can't they just be "Stormcloak/Imperial captain".

Lycanthapy isn't called the "Werewolf disese". You're right, it would be nice to have a greater set of options. I mean look at morrowind. Wereboars? I don't even know what that is!

As for mounts, with the exection of Cows and Mammoths (which btw, good luck getting on top of one) those are wild animals. I guess technicly they "tamed" trolls so they can just say, "oh ya we totally 'tamed' Saber cats. Hop on, it totally won't throw you off a cliff at the first oppertunity and run away".

As for the nit picky bits, this is long enough already I don't need to reply to every single one. (and tits and biscuits is it long). Although i'll mention that appearently that "Lover's comfort" bonus is apperently so hard to get, I had no clue it even existed