Board Thread:Roleplaying/@comment-17114085-20140509133043

Since 4E 201 the Skyrim Thieves Guild have exploded in influence. The various wars that Tamriel had been in also helped in increasing the infamy and power of the Skyrim Thieves Guild. Because of the success of the Skyrim Thieves Guild the Thieves Guild in Morrowind and Cyrodiil have come back to life, but the three Thieves Guilds are independent and compete against each other. However that sort of infamy puts them into the light, something that isn't good for them.

For a long time the people of Riften have known of the Thieves Guild presence in the Ratways. The Jarl, Laila Law-Giver, had given the job of taking down the Thieves Guild to Maven Black-Briar. It had been almost two decades and the situation in Riften just keeps getting worse. The only thieves that ever get caught in Riften are independent thieves that are trying to take advantage of the situation.

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 * Standard RP rules
 * You are not the Dragonborn


 * No killing/taking control of other people's characters without theirs or my permission


 * Can't change major plot points without my permission


 * Make characters who will contribute to the story


 * No fooling around, don't have your character be goofing around for no particular reason


 * Multiple characters are allowed, just don't make more than you can handle


 * The year is currently 4E 218

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Main Factions:
 * Maven's Subordinates
 * Skyrim Thieves Guild
 * Dark Brotherhood(Minor presence in the Rift)
 * Morrowind Thieves Guild
 * Cyrodiil Thieves Guild
 * The Rift Guard

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