Update 7

Update 7 is planned to be the next major update for. It will contain the vast zone The Imperial City, an increase in the maximum level (It will now level up to Veteran Rank 16), much faster Veteran leveling, 20 new item sets, a new Crafting Motif (Xivkyn), many audio and music improvements, many PvP changes, gameplay changes and much more.

It is set to become the first update to the game focused around PvP.

Features
'''THE CONTENTS OF THIS LIST ARE NOT THE FULL CONTENTS OF UPDATE 7. INFORMATION WILL CHANGE OVER TIME.'''
 * The Imperial City - The Imperial City is now open! Battle your way through the fallen capital of Tamriel in an all-new PvP experience. Imperial forces have routed the Daedra back into the city, and are calling all adventurers for aid in battling the threat - but the Three Alliances have also taken interest in the city. Expect more details on July 13th, 2015.
 * Veteran Rank 16 - The Imperial City brings over 20 new item sets and a whole new tier of progression. Because of this new progression tier, the level cap has been raised to Veteran Rank 16.
 * Veteran System Changes
 * The amount of XP it takes to earn a Veteran Rank has been lowered to 850,000, down from 1 million.
 * The amount of XP earned from Veteran Quests, including the new Imperial City quests, has been raised by 50%.
 * The amount of XP earned from Veteran Public Dungeons has been doubled.
 * The amount of XP earned from all activities in Craglorn has been raised by 20%.
 * Veteran XP rewards across the board have been improved.
 * Overall, it will take far less longer to earn a Veteran Rank.


 * New Item Sets - Over 20 new item sets have been added to the game, such as the Xivkyn armor set that is crafted exclusively at special crafting stations in the Imperial City.
 * Classes, Builds and Itemization Changes - A large number of class changes, balance work, further support to hybrid playstyles and big changes to itemization have been put in. Expect more details on July 13th, 2015.
 * PvP Improvements
 * Alongside the Imperial City, a whole slew of improvements and changes are being made to PvP. These include changes to campaign assignments, the Emperor system, Scoring, Underdog bonuses, Battle Leveling and campaigns in general.
 * Former Emperor bonuses have been removed. You will still have the title of Former Emperor, but all the buffs will no longer exist.
 * You will no longer have to spend Skill Points on Emperor passives.
 * The cooldown on changing your home campaign has been decreased to 12 hours, down from 3 days, but the cost has increased from 15,000 Alliance Points to 150,000 Alliance Points.
 * The cooldown on changing your guest campaign has been increased to 4 days, up from 3 days.
 * All PvP bonuses will now only apply in PvP areas, eliminating the concept of "Buff Campaigns".
 * Underdog and low-population Alliance Point gains have been increased to 20% extra Alliance Points, up from 10%. Population polling has also been sped up so the bonuses can be applied more often, but this also means they will expire faster.
 * Battle Leveling has been adjusted to include Veteran Ranks. Players that opt into Battle Leveling will be roughly equivalent to a Veteran Rank 14 player in moderate-quality gear. However, Battle Leveling will now include a 50% reduction to overall damage, healing, and damage shields, as a part of the improvements to the feel of combat in PvP situations.
 * "Gate Jumping" has been fixed, and Elder Scrolls may no longer be stolen while their gates are closed.
 * A number of changes have been made to PvP combat so there is more capacity for reaction time and using skills. This means that there will be no more FPS-style kills where you're pretty much screwed if you don't hit first, and overall will make PvP combat feel like more of a tactical system rather than a frantic "button-mashing contest" as some have described it.
 * A number of changes have been made to scoring and keep ownership across all campaigns.
 * Azura's Star: Ownership of keeps, resources, Elder Scrolls, and outposts will generate 1 point each per scoring cycle and last 30 days.
 * Blackwater Blade: Ownership of keeps, resources, Elder Scrolls, and outposts will generate 1 point each per scoring cycle and last 5 days. (Non-Veterans only.)
 * Chillrend: Keeps, outposts, and resources will generate zero points. Ownership of Elder Scrolls will generate 1 point per scoring cycle and last 7 days.
 * Haderus: Keeps, outposts, and Elder Scrolls will generate zero points. Ownership of resources will generate 1 point per scoring cycle and last 7 days.
 * Thornblade: Resources, outposts, and Elder Scrolls will generate zero points. Ownership of keeps will generate 1 point per scoring cycle and last 7 days.
 * All Console Campaigns: Ownership of keeps, resources, Elder Scrolls, and outposts will generate 1 point each per scoring cycle and last 5 days. (Non-Veterans Only)


 * Audio Enhancements
 * Combat music has been improved and upgraded. The music in combat is now a dynamic system, and will increase and decrease in intensity based on how many enemies you are facing. For example, if you're facing one lone mudcrab, the music will be less intense, but in, for example, a large-scale PvP situation or at a Dark Anchor the music will be intense and epic. This has been put in place to make combat feel more exciting and make large battles feel more "epic".
 * Some new enhancements to music to indicate when you're at low health or you're fighting a boss.
 * Some brand new soundtracks have been recorded for the Imperial City.
 * New soundtracks have been added to all other zones.