Lost Knife Hideout

Lost Knife Hideout is one of the strongholds of the Silver Hand. If the Companions quest-line hasn't started, bandits occupy it instead.

Summary
The Hideout is on the eastern base of the Throat of the World. The path leading to the cave entrance is decorated with impaled body parts. The Hideout itself consists of several large caverns arranged around a large shallow subterranean lake inside the mountain. tanning racks and grindstones can be found near the living quarters in addition to a large, tavern-like room full of food, mead and hunting trophies. At the deepest point in the cave, a large arena area can be found with dead bandits and animals in it. On lower difficulties a bandit thug will spawn in the arena.

Notable Loot

 * Orsinium and the Orcs (Heavy Armor Skill Book) - upstairs from the dining area in the hideout, on a table.
 * Words and Philosophy (Two-Handed Skill Book) - On top of the wooden structure in the first big cavern the large pool of water.

Ore Veins

 * Corundum ore vein - behind the wooden bridge from the tavern area to the arena area.
 * Gold ore vein - just beyond the animal cages, in a far corner, (on the lower land area where the camp leader is). The exit gate is here as well.
 * In the large water room with four waterfalls not too far into the Hideout, behind the small waterfall on the left wall is a little grotto that must be swum under. Inside is an iron ore vein and a chest.
 * Iron ore vein at entry of the hideout (down the stream of water at bridge).

Quests

 * Shahvee's amulet may be here.
 * The bandit Annekke Crag-Jumper at Darkwater Crossing wants killed may be here. The reward is light armor skill training and an offer to become a follower.
 * Possible place to assassinate Silver Hand leader.
 * Possible location for Dwemer Exploding Fire Bolt Schematics in Ancient Technology.

Trivia

 * A locked chest is underneath the small waterfall in the second area of the hideout.
 * At higher levels, a non-hostile Sabre Cat may be found wandering outside the cages. It will become hostile if its cage is unlocked, otherwise, it will remain passive.

Appearances

 * The Elder Scrolls V: Skyrim