User blog comment:Jimeee/Skyrim 1.9 beta update adds Legendary difficulty and raises level cap (Updated Apr 8th)/@comment-68.35.187.225-20130412015244/@comment-198.91.10.181-20130412231947

I started a brand new character (female Redguard, thief build) when the patch came out, so that I could try out the new Legendary difficulty setting from start to finish. I am now Level 48, and I have 100s in six skills, and my Archery and One-Handed are in the mid-80s. So I don't really buy the argument that it takes too long to level-up in this game.

But who cares about that? I have completed the Companions quests, and cured everyone except Alea of lycanthropy (and thanks to the Legendary difficulty setting, fighting Kodlak's beast spirit was actually exciting for a change). We're talking white-knuckled, cussing at the screen, cheering in triumph exciting.

And speaking of the Legendary difficulty setting, the battle with the dragon at the tower was EPIC, and took nearly five minutes from start to finish: I was ducking in and out of the tower while getting straffed by flames, shooting on the run, ducking behind rubble to escape the fire blasts...it was seriously the most exciting battle I have had so far in the game. My girlfriend and I were high-fiving each other when I finally vanquished that bastard with a lucky arrow shot.

I don't care about my level or my skill ranks; my friends and I aren't in some lame contest to see who can have the highest level or whatever. I'm only in it to slay vampires and dragons, explore caves and dungeons, and to be a part of the epic story of a Redguard hero named Kasha Reh who saved the world from a dragon named Alduin. Who cares how long it takes or what level the screen says she has?

If you are so bent out of shape over the fixed Oghma Infinium glitch that you think Skyrim is no longer fun, I think you need to revisit the reasons why you bought it in the first place.