Board Thread:Roleplaying/@comment-24274010-20131229082958

In 4E 213, Skyrim has been destroyed since Stormcloak rule. Ulfric began hunting the orcish strongholds. Needless to say, there was more war. Because of the severe lack of true morale, the Stormcloaks were destroyed by orcish warriors. The empire decided that this was a chance to take back Skyrim. Unfortunetly for the Empire, tribes are filling Skyrim. None of the tribes truly want to help the Empire. A new tribe was formed, an orcish stronghold. It is called Grommash, and it is home to true warriors. They seek to take over Skyrim and make it into their home. Also, the blood pack, a pack of werewolves, are seeking to end any Imperial rule. They mainly attack on full moons, as they are most powerful then. Directly neighboring Grommash is a bandit camp known as Silent Moons. They seek to trade with Grommash, but to only be buissness partners. They believe that their pockets would be much more filled if caravans aren't being destroyed by the orcs. In the end, only one tribe will remain.

Factions:

Grommash (Orc stronghold)

Blood Pack (Werewolf Tribe)

Silent Moons Bandits (Bandit Camp)

Empire (Military Legion)

Rules:

1) Standard RP rules

2) Dragons exist but aren't commen

3) You aren't dragonborn

4) GM word is law

5) You must ask me before killing inactive players

6) You need GM permission before being in a guild that is not above

7) Co GMs- _______

8) Equipment must make sense. ex: Orcs shouldn't use Elven Armor, but bandits are an exception.

9) Being a faction leader is first come, first serve.

10 Have fun, or I wll hunt you down and kill you

Character Form:

Name:

Race:

Gender:

Powers:

Faction:

Role in Faction:

Appearance:

Equipment:

Services(What do you trade? What do you train people in? (Optional)):

Bio:

(Note: I will make a character when someone makes the orc cheif. My character ties into it. Also, this takes place after Wrath of the Beast RP. So events in there are canon.) 