Board Thread:Skyrim/@comment-11296535-20131117173125/@comment-25313753-20141218034850

I think a point that can be taken from all this is that cooking up a character with intention of roleplaying them, making up a few informal  rules of conduct , and creating some sort of story for your character(s) can extend the fun aspects of this or any game, increasing its longevity. It seems to me that min/max-ing your character for some sort of  ultimate badass  build is a sure road to swifter boredom. At a certain point in this game, if you're a competent player at all, your character will be so tough as to be nearly impossible to kill, and will be slaughtering everything in sight with little effort.  Ho hum , the very thought of that bores me already. Maybe build characters  off-archetype  ? Like an Altmer adverse to magic, who likes to wield big, two-handed weapons ? A Nord wizard ? You get the idea. And then just roleplay the hell out of it. Why does my character want that Dwarven Black Bow of Fate ? Just because it's moderately badass and looks really cool ? Or because she feels like she needs it to go up against Miraak ? What drove that rampage my Khajiit went on in Markarth ? Jenassa, and her unwillingness to allow him to be taken prisoner, apparently, and then vengeance for the perfidy and corruption of the Markarth regime. I didn't do it because I knew I could easily slaughter all those guards and Thalmor. I actually didn't know any such thing; I thought me and Jenassa were doomed for sure, but somehow I got into this kind of  flow . and it just fell into place the way it did. I suspect that THAT is what most of us are looking for in our gaming experience. I think also, and maybe why Bethesda isn't more forthcoming with every detail about the game, is that there has to be some unsolved mystery to be pondered and explored. Skyrim is SO massive ! I'm on my sixth character, and I;m STILL uncovering things I haven't seen before. Mysteries abound. Guess I'm glad I'm not  too  smart...