Board Thread:Skyrim/@comment-12439093-20130717040017

Good Afternoon All,

I joined this forum specifically to share a workaround I discovered for this problem. Anytime I need help (Blood on the Ice 'cough'), I am able to get assistance here, and I would like to return the favor. Unfortunately, I have only been able to find one other person online with this issue,  HERE.I'll try to provide as much detail as possible.

Similarly to the linked post above I created a "modest" (ish) Fortify Enchanting potion utilizing the Fortify Restoration Loop/Glitch. I was able to create a Fortify Enchanting potion of 276%. Which I discovered was the exact amount I needed to create armor pieces with exactly 100% reduction for "X" Magic School in one enchantment slot. Thus, I arbitrarily chose this as my cut off for exploiting enchantment and proceeded to enchant my Dragonbone Bow, Swords (2), and Dagger with the same potions of 276%. The items were enchanted as follows:

Dragonbone Bow- 125 Points Shock Damage, Chance to Paralyze for 20 seconds

Dragonbone Sword 1- Absorb Health 50 Points, Absorb Stamina 50 Points

Dragonbone Sword 2- 80 points frost damage, 80 points fire damage

Dragonbone Dagger- Fear up to level 100 for 30 seconds, Soul Trap 40 seconds

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">THE PROBLEM:

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">Upon initial creation all items appear to have infinite charge (they did not noticeably deplete even after slaughtering all of White Run, Solitude, and Markarth). It is worth noting that while crafting these items the charge meter behaves "weirdly," when the enchantment is first selected for the item during creation the total charges displays "000." However, if you move the meter left or right, the number of charges becomes equal to the magnitude of the enchantment; i.e. a Dragonbone Sword with 50 absorb health would display 50 charges. This was obviously incorrect and as I slaughtered a good portion of Skyrim and noticed no depletion of charges. However, upon powering off the Xbox and powering it on, the charges for all items begin to deplete (unless I am wearing my 100% destruction redux armor for the swords), and they deplete rapidly (about 13 shots with the bow). Which is especially annoying considering I only did the glitch to get infinite enchantment (and maybe a little edge on damage). Obviously, on Xbox, console commands for infinite charge are not an option.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">Now I know what some may be thinking "You glitched your weapons and are surprised they aren't performing correctly..." to that I say, Yup! Well not surprised per se, but definitely irritated.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">A SOLUTION:

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">After Several hours of reloads and re-enchanting I realized that when I reloaded a certain game the weapons seemed to work as expected. Now, I assume that the beefed up Fortify Enchanting potions messes with the tables in the game as you can create a potion of 99% fortify enchanting and the charge meter displays and behaves correctly (and power cycling the Xbox evidently resets said "tables"-btw don't even know what "tables" are, but I read it somewhere else and the term seems to fit.), So I thought hey, why not just f$@% up the tables every time I start up. After many failed attempts I accidently found a way to reliably "reset" the infinite enchantment charge on the glitched weapons. Upon reloading a game after power off, I noticed that when viewed in the inventory screen, the weapons charge would display oddly. That is, the charge meter would be mostly "filled" up with the usual solid light blue color and the last centimeter or so would be filled with an odd translucent blue, despite the fact that upon creation, and previous to power off, the item would display full charge in the inventory as any "normal" fully charged weapon does. Much to my chagrin, I decided to create a new weapon at the beginning of every play session (not an acceptable solution btw). And upon perusing my newly enchanted bow in the inventory I noticed that the old bow had "reset" its meter to show no translucent coloring on the meter. So I equipped the old enchanted bow, and off I went a senselessly slaughtering cities of Skyrim...Victory! No charges depleted. Upon reloading the save I made right before I created the newly enchanted bow I discovered that the "old" bow had retained its charge level in the inventory...to be sure I implemented the kinetic military action plan slaughterhouse of Skyrim, round 3...MISSION ACCOMPLISHED...and no noticeable depletion of charges. It is imperative to note that the new bow I enchanted was the exact same bow (i.e. a duplicate Dragonbone Bow (Legendary) with same amount of physical damage), I used the exact same enchantments, in the same order, and enchanted to the same magnitude. The name of the item does not appear to matter as my old bow was named "Death's Volley" and I did not assign one to the new bow. The solution in a nutshell...

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">1. Gather a duplicate for each weapon and be sure you still have a fortify enchanting potion of the same magnitude. In my case I need a Dragonebone Bow, Swords (2), and Dagger, all smithed to the same level of damage, and a Fortify Enchanting Potion of 276%.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">2. After gathering said weapons and potions, approach an Arcane Enchanter (anywhere you can find one), and create a saved game.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">3. After saving re-create the same weapons that you already have in your inventory with the same enchantments and magnitude, no names necessary (make sure your old item is fully charged before you create the new one). Check your inventory to be sure that your old item no longer shows any “translucent” color on the charge meter after creating the new one.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">4. Reload the same game right before you created the new items. Your old enchanted items should again display a full meter and you should again have infinite charges.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">5. Commence the slaughtering.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">6. After playing, save as you normally would and power off the Xbox 360 as usual.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">7. Next time you play simply load your saved game that you made in front of the Arcane Enchanter, re-enchant as necessary and load the latest saved game your were “actually” playing. Your weapons should retain their charge. It is worth noting that whenever I do save my latest save game, I always have the items I am trying to “reset” in my inventory in both my current save and, for the lack of a better phrase, also in my “Arcane Enchanter Save.” This process costs me about an extra 10 minutes of my life every time I play; an acceptable cost.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">8. Don’t delete this saved game, or you’ll have to gather the items again and create a new save.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">TO ILLUSTRATE:

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">This is a typical play session for me:

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">1. Turn on Xbox.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">2. Load Save 987, the saved game in front of an Arcane Enchanter with all the requisite items.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">3. Take Fortify Enchanting potion of 276%. Enchant Dragonbone Bow (Legendary) with Shock Damage 125 points, and chance to paralyze for 20 seconds. (while other enchanted bow is in my inventory with the same effects “Death’s Volley”).

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">4. “Death’s Volley” Weapon Enchantment Charge meter “resets”

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">5. I load my most recent saved game (with “Death’s Volley” in inventory. I do bother to carry the extra dragonbone bow, it’s in a chest in my home), and my old bow still has its full charge and infinite charges. I am currently on Save 1018.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">6. Play and save as usual.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">Thanks for reading and I hope this was useful to someone.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">P.S.

<p class="MsoNormal" style="margin: 0in 0in 10pt; line-height: 13.15pt; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;"><span style="color: rgb(238, 236, 225); font-family: "Times New Roman","serif"; font-size: 12pt; mso-fareast-font-family: "Times New Roman"; mso-themecolor: background2;">I am not certain that the new items you create have to have the same magnitude or even be created with the same magnitude of potion, or whether or not having the same damage number is relevant. They do have to be the same base item (i.e. both Dragonbone Bow’s in my case) and the enchantments have to be placed on it in the same order. I only have fortify enchant potions of 276% and my bows have the same damage because I was wearing the same gear when I smithed them. It could be that any Fortify Enchant potion greater than 99% (assuming 100 enchanting and full perks, except soul siphon and soul squeezer) and that the damage number doesn’t matter. I have no clue how the tables actually work in the game and further testing would be required to discern exactly what the mechanics of the game are doing. Feel free to test different methods and see if works. As I mentioned I am on save 1018 and the above method has not failed me yet in resetting any of my weapons to a properly glitched infinite charges. I do not know if this works on PS3. <span style="color: rgb(213, 212, 212); font-family: "Helvetica","sans-serif"; font-size: 8pt; mso-fareast-font-family: "Times New Roman";"> <ac_metadata title="Charge Meter Bug on Enchanted Weapon Created with Fortify Enchanting Potion (Playing on Xbox 360)"> </ac_metadata>