Board Thread:General Discussion/@comment-5789047-20130530203856/@comment-9682053-20130531023939

I do miss crafting spells... But you know what I do like about Skyrim? Crafitng arms and armor. I like having all my skills count towards my overall level. I like the way the novice spells function, because in Oblivion it was by touch for close combat and my Mages didn't typically wear a lot of armor. I didn't like missing with a spell that I had that used a lot of my magicka up because of a minor change in my opponents course. I rather enjoy beheading enemies, I don't miss spending a good 3% of my time repairing my armor and having to spend time traveling back to a city to buy more when I ran out of them before master smithing. I didn't like how in Oblivion (my first TES game, and I love it to death but I do have my criticisms) everything seemed shiny or overly bright. I hated how if you made a minor mistake in a moment of confusion, like the Leyawin mages guild recommendation where you have to kill the Necromancer in the tomb, you get screwed. On the last point, I was doing the Mages guild questline on my first character, up to this point I was taught by other organizations, you do NOT kill fellow members so I bolted, and closed a key only door with the necromancer still alive. While, yes, it was my fault, it didn't leave an option like "report _________ to town guard" or "inform ____________ of what has happened". It didn't let me make a choice in that matter. Both games are great and amazing, but Oblivion left me thinking more about the gameplay than the roleplay. Skyrim left me the ability to play more of a roleplay style. Is it that bad for you to use your imagination? No you can't kill everyone. But you can knock them out and in your mind's eye say "They're dead, moving on".