User blog comment:Jimeee/Skyrim 1.9 beta update adds Legendary difficulty and raises level cap (Updated Apr 8th)/@comment-108.180.160.45-20130317033805

It's the mentality of gamers and the industry that everything must be easy and you must have your hand held throughout the game in order to play it. I'm not blaming CoD of this, because ALL games have been doing this. Nothing is purposely hard and skillful lately because little Timmy won't want it at Christmas.

Nothing is a challenge unless you jack the difficulty to "Master" "Vetran" or "Super-Duper Hard" where you have to put in time and effort and Talos-forbid: skill into getting the challenge or time investment into getting the reward of accomplishment. Skyrim could use a difficulty buff too but the TIME invested in a game is what's important here.

The levelling of Skyrim is a balanced and is a time-investment. Especially when you want to MASTER a skill. You character shouldn't be walking out on two weeks (in-game) with three skill mastered, they should be going for a few MONTHS before attaining mastery in their talents.

I have to put time in battling creatures for raising my Heavy-Armor, Block and One-Handed. I have to take that damage and heal it to get my restoration up. I have to practice sneaking into people's homes to get my stealth skills out. I have to shoot a flying dragon to get my archery up. You have to work harder, make yourself better, do everything faster you make yourself stronger.

Glitches are for the weak, over-privileged and undisciplined.