Board Thread:Consensus track/@comment-4787430-20130806031837/@comment-5308644-20130809083225

EbonySkyrim wrote: Eganogard, about the Oblivion locations. I don't feel it really need such a detailed description like on Skyrim pages. But usually when I have been to caves/ruins etc and then looked at the articles, traps are mentioned and if not I have added this. I also mention chests but telling where all of them are, and there can be many, can be a bit too detailed I think. In some of the Ayleid ruins there can be 3-4 chests in each larger room. Anyway... lately I have even looked in the CS to see what there is to find in the locations. At first I was thinking about adding images from inside locations too but after seeing how similar they look I abandoned that idea.

This may be an issue if we're developing one format for all games. They have differences that need to be taken into consideration.

In Morrowind sublocations can be quite large. Sometimes the main area is little more than a couple of hallways connecting extensive sublocations. A lot of MW sublocations have enough content that entire articles were created for them in the past, and I vaguely recall reading that they should eventually be merged with the main article. Without headers to keep the information organized it there will be huge blocks of text that make it unnecessarily difficult for the reader to find what they are looking for.

I really do enjoy consistency, but perhaps the best solution is to simply use them when they're needed? It seems silly to eliminate them if they're needed for one game, or force their inclusion when they're not needed for a different game.