User talk:Flightmare

Page Move
It appears that User:Deyvid Petteys had already moved it before I realised that I had a message on my talk page! lol. Um... if theres anything I can do (I'd say anything else I can do, but I didnt do anything yet!) Let me know! oh, and welcome to the Elder Scrolls Wiki, too! Timeoin•Say G'Day•View my work•Skyrim To-Do List 00:58, December 14, 2011 (UTC)

Item images
"The only place that has a consistent source of lightning is the inventory screen, which displays items at lower detail levels than the real ingame items, making those useless as well."

- Flightmare (talk) 20:26, January 20, 2012 (UTC)

I do believe that is not true. What makes you think that level of detail is lower? For example: Are you saying you saw on NPC and it was looking better than on this image made on inventory screen? С уважением,  Wild Cat   (Поболтать)   10:02, January 25, 2012 (UTC)
 * I was not talking about LoD, the distance rendering functionality. Instead I was aiming at items with complicated high resolution textures. The inventory screen previews are smaller than you can actually see them ingame. The Soul Gem in the Conjuration Staff for instance has a very nice high resolution texture, relatively speaking. The inventory render does not nearly show all of this because the screen of the end user does simply not have enough pixels to show all of this. As of the helmet example, this is completely irrelevant and missing the whole point. ~ Flightmare (talk) 10:56, January 25, 2012 (UTC)

С уважением,  Wild Cat   (Поболтать)   12:06, January 25, 2012 (UTC)
 * Please explain why this example is irrelevant? It was made by screenshot ingame function applied on inventory screen.


 * Or please compare this two. One is from screenshot, other is your friend's:

С уважением,  Wild Cat   (Поболтать)   12:13, January 25, 2012 (UTC)
 * 
 * 
 * The ingame example of the helmet being worn by a NPC was never mentioned before. And we all agree that does not look good. Your version of the item looks good either, but you are not the majority of screenshot uploading users. In general, the uploaded screenshots are worse in quality and both screenshots you linked here are an improvement over the old version. The only other downside I have to make notice of are the inconsistent backgrounds that will break the nice monotone style of the wiki. Something I think is done pretty good over at w:c:callofduty:Template:COD8Weapons. ~ Flightmare (talk) 12:22, January 25, 2012 (UTC)


 * I'm doing these renders to help standardize things. Every single image on this wiki has a different background, different lighting, different...whatever. My renders are all done with consistent lighting and no background, since they're rendered with an alpha channel. Sometimes, consistency has to take precedence, in my case I think I do a pretty good job of offering both consistency and quality, since the renders are decently large in resolution. My render of the Glass Sword is 1000x1000 pixels, and I scaled it down. Your screenshot is 1080x1080, but the sword only takes up 3/4 of the height, AND it has a background which, draws attention away from the actual weapon. I'm not sure why you're getting all beat up over this, I've confirmed with the admins for just about every render I've uploaded before I put it on a page, they all say they look great. HaLo2FrEeEk (talk) 12:34, January 25, 2012 (UTC)

 С уважением,  Wild Cat  (Поболтать)  12:53, January 25, 2012 (UTC)
 * If you read my first post carefully, you'd see that I'am not against the idea, but against the concrete phrase. Just said that it is possible to make nice images by ingame means. Period. As for standardization idea - it is great, just have reasonable doubts of the ability to finish it - there are too many items. This game is not a shooter as COD (though it looks like those on Vault wiki also made it possible for RPG). And if not completed - it would look lame. So if you are the man not to start this, but to finish, I would only shake your hand. Good luck.

Stipping the inventory screen
Hey, just saw you post this on Timeoin's talk page, for the image glass sword, that is actually a 3d rendered shot done by HaLo2FrEeEk. Check with him on how. Neguy71inok (talk) 22:55, February 2, 2012 (UTC)
 * Thanks for the heads up, but I am fully aware of his work. This what I am aiming for, is something different. ~ Flightmare (talk) 17:18, February 3, 2012 (UTC)

Template help?
Hail Flightmare! I was wondering if you could help me with the OblivionWeapons template. Seems as though I forgot to add the columns for "Speed" and "Reach" in the template. I don't want to try and fix it myself, because I don't want to mess it up. I justed wanted to know if you could add one row with two columns for "Speed" and "Reach". It's not rush, so whenver you have the time. Thanks! :) TombRaiser (talk) 01:27, February 24, 2012 (UTC)

RE:
I believe that this reply was meant for me:
 * Thank you for contributing with your images, but we recently standardized images without stats in it. The reason for this is because they already are listed in the required infobox. Having the stats in the image itself would only give redundancy, which we are tyring to avoid. ~ Flightmare (talk) 19:42, February 25, 2012 (UTC)

(see this section and the one below it)

If that's the case, then that's not a problem. It can be easily fixed (shouldn't take more than a few seconds, actually, since a batch automation will do), especially that I haven't uploaded many pictures yet (3 till now).

If your reply isn't meant for me, then I'm sorry ^_^ but I'm almost certain it is. Germanosz (talk) 22:18, February 25, 2012 (UTC)
 * Yes it was meant for you. I favor the inline reply over the cross-talk-page conversation. ~ Flightmare (talk) 21:34, February 25, 2012 (UTC)
 * Well, thanks for pointing that out. Are there any other details I should be aware of? I've seen your conversation above with Wild Cat, and was wondering if it's alright to take screenshots from the inventory. Seeing that item pictures are usually resized to 250px for infoboxes, I believe that's not an issue? Also, if there are any better ways to take screens I should be aware of, please do point them out. GermainZ-Admin (talk) 21:43, February 25, 2012 (UTC)
 * It is true we do resize the images for the infoboxes, but we try to achieve as much pixels and quality as possible. This enables the user to watch bigger, more detailed pictures when they click on the image from the infobox. There are a few users dedicated to rendering the items in high resolution from the game, but this takes up a big amount of time. So you are more than welcome to add pictures of items in the meantime, to bridge the gap. As for taking screenshots from within the inventory: If I recall correctly, pressing C should give a bigger preview picture of the item. The last thing I would like to ask of you is to try and use an as dark and smooth background as possible. One possible smooth background is the water around Windhelm at night. Thanks for your work. ~ Flightmare (talk) 21:51, February 25, 2012 (UTC)
 * Thanks for you reply, will do :)
 * As a side note, do you have any idea weither it's possible to update my existing signatures or not? My old signature (GermainZ-Admin) still shows on older posts, but I'd like it updated to avoid confusion, since I'm not an admin on this wiki. Thanks again, GermainZ (talk) 21:54, February 25, 2012 (UTC)
 * For as far as I am aware, changing your signature will not affect your older posts. ~ Flightmare (talk) 21:57, February 25, 2012 (UTC)

Delete request
Would you please delete ? It wasn't uploaded yesterday, and I didn't check before uploading. Thank you ;D

Feedback, please?
Hey, if it's not too demanding, would you please take a look at this page I've just rewritten:

http://elderscrolls.wikia.com/wiki/Blackreach

Seeing that it's pretty much my first full scale modification, it might be a good opportunity to get some feedback. Thanks a lot. ^_^

Note: Nevermind my last message, BTW. It was meant for an admin. :|

GermainZ (talk) 15:31, February 26, 2012 (UTC)
 * I already saw the edit, as we have a special bot for this in the IRC-channel (which you are welcome to join). I agree there was much to improve on that article. It is mostly User:Deyvid Petteys who is the most content aware of the staff. I mostly maintain the automated processes. ~ Flightmare (talk) 15:35, February 26, 2012 (UTC)

Testing
Hello! I am testing this signature to see if it's fixed. 18:14, March 2, 2012 (UTC)

ADMIN
Congratz on adminship :) i don't have much to say cause i said most ofit in the support thingy :P

G0LD3NF1RE Questions Goes Here 11:45, March 3, 2012 (UTC)
 * Thanks again, including everyone from IRC. ~ Flightmare (talk) 15:54, March 3, 2012 (UTC)
 * LIes! He says that he dislikes you. Its a Norwegian thing. Seriously though - congrats :D Timeoin•Say G'Day•View my work 15:57, March 3, 2012 (UTC)

Skyrim main quest continuing
Hello friend. I have a question about skyrim. I cant continue in game,there's no new main quests. I'm level 40 now and my last job was the skeleton key. Why i can't continuing ? is that a bug? pls feedback to my mail : -censored- 85.102.183.225 (talk) 5 mrt 2012 10:16
 * The Main Quest already stopped after beating Alduin. If you haven't done that, check Main Quest (Skyrim) for a list of quests. ~ Flightmare (talk) 10:54, March 5, 2012 (UTC)

Walls
Hello Flightmare, I was trying out a few things so I might be making some mistakes along the way. Actually, I was planning to ask you a few things as you know more about this kinda thing, but i'm at work right not and cant get onto IRC.

If it's cool we can chat about it later when I get home?

Jimeee (talk) 15:28, March 8, 2012 (UTC)
 * Sure it is. ~ Flightmare (talk) 15:30, March 8, 2012 (UTC)

Hi Michael

I'm new to both Xbox gaming and also Skyrim. Wonder if you can help me by explaining how to use the many scrolls i have picked up on my travels? If you could it would be greatly appreciated.

Regards

Linda Lindius (talk) 19:23, March 11, 2012 (UTC)
 * I don´t have any first-hand experience with Skyrim on the Xbox, but I assume it is similar to how it works on the PC. From within your item-menu you equip the scroll like you would equip a weapon, assigning it to either the left or right trigger. Afterwards you can use the scroll like any weapon, by using that trigger. I hope this helps you out. ~ Flightmare (talk) 19:31, March 11, 2012 (UTC)

Michael

Thanks very much i'll go try that (woo hoo can finally use the things) :)

Regards

Linda Lindius (talk) 19:36, March 11, 2012 (UTC)

InfoBox
Hi, I was wondering, how do I properly edit the SkyrimPerks template? Here is an example: Disintegrate I am trying to remove "Allows:" However, even when I delete the line in the source is still shows up like. There must be a way to remove the Allows since there are many perks with no perks above them. Can you teach me how to use the templates more effectively please? TombRaiser suggested I talk to you about Templates.

I guessing this would be good to know for all templates, since quest templates have "Next Quest" and some quests could be the last of the quest line leading to no other quests. Other templates would have slots that don't apply in certain situations as well.

Thanks =)

Kathoc (talk) 01:51, March 19, 2012 (UTC)
 * It would require involvement of ParserFunctions, surrounding the block with an if-statement. You can see the changes on how it works here. Ignore the css changes made to the template. ~ Flightmare (talk) 12:51, March 21, 2012 (UTC)

Thanks for the response Flightmare. I read the "if" wiki page, I don't really understand it. I saw the "if" changes you made to that template, I don't really understand it either. I noticed you changed it and it works, does it work for all the templates now though? If not, I guess I could try, I could copy/paste to make "if" additions to look the same but I'm afraid of messing something up. Does the "if" addition change with different templates?

I went and fixed some of my edits, it works, it removed the unwanted text, however, if you look at Disintegrate again, you'll notice Allows is removed but the Prerequisite is still on the left and there is empty space, whereas it should center the remaining text in the box. How would I fix that?

Thanks =)

Kathoc (talk) 18:53, March 21, 2012 (UTC)
 * That would be solved by removing the 'hard' cell widths in the template. They are 50/50 now which forces the left-right division. When there are no set margins, the table would center it when there is no second entry. This probably won't be perfect though. It could be further perfected by using more if-statements. ~ Flightmare (talk) 20:51, March 21, 2012 (UTC)