Board Thread:Skyrim/@comment-11344160-20130802031609/@comment-86.73.60.151-20140123213721

@StealthBlade98

Look, honestly I don't particularly care if TES listen to me or any fan. As long as they make the schools more relatable to one another, more versatile in a utility/damage/tank vain then yeah, i agree. But Saying something like "Bethesda do what they want" is exactly the attitude they want you to have, it saves them the trouble of having to actually innovate.

Look at what obsidian did with Fallout NV they looked at what the modding community did with fallout 3 and said to them selves "Ok we can make even better gameplay than those FO3 overhauls" (some of those features were unavailable depending on the difficulty setting). Obviously obsidian didn't out perform the modding community (powered by unlimited time, amateurs/programmers/startups and coffee) but it was the spirit that counts. Simply saying "yeahhh let's hope they make x school do MOAR DMG" is kind of boring. As for the spell making system they removed it from skyrim because they couldn't be bothered to balance it, you know with fallout4 and the concept of Thu'um distracting them. There is simply no discovery when it comes to magic in skyrim, the loot is levelled, there is no spell making, there are not enough conditions to be met for casting a spell, not enough mage paraphernalia. ....and yes offensive (destruction) spells are not realistically as lethal as they should be. (I agree with you in making destruction more powerful, "realistically" more powerful)

P.S. Why your not playing skyrim on a pc baffles me, thanks to the CK/WS the community is stronger than ever, even without it high quality mods are being pumped out by modders teaming up together and startups. ....Xbox controllers are still compatible. O_O...? whats stopping you? Anyway, I've gotta go play skyrim with the "spellcombos" and "spellcrafting" mods ;) bye.