User blog comment:PsijicThief/A New Guild/@comment-11766885-20131010092654/@comment-7153552-20131010152158

Yes! Immersion is key to this. The more paths we have the more open a game will feel. Borrowing slightly, if not heavily, from the old D&D system for your idealogies would be welcomed, at least for me. Maybe not so far as the classic nine piece system (Good, Neutral, Evil, Lawful, True, Chaotic), but something with more grey areas than black and white.