Board Thread:General Discussion/@comment-10870829-20130623222254/@comment-71.195.56.4-20140925030558

To add to the previous post, although your regen rate is percentage based it does still depend on level, and where you put your points into. At a cetain point, your pool being increase by a set amount (say 50) has less impact than a percentage (50%).

Keeping to the previous example, it is true that at 100 Magicka it is better to do an increase of 50Magicka, rather than 50% Regen Rate. Though lets go up to a pool of 200. The regen rate is 6 per second (not 6.66, as 3% is 3 per 100). Increasing it by the same 50 extra to 250, but maintaining the 3% rate is 7.5 Magicka per second. However, a Pool of 200 with a rate of 4.5% is 9 Magicka per second, now faster at the cost of a smaller pool.

From that point, the rate increase grows more and more superior to the set amount. Now, say the pool was 500, the Regen rate is now at 15 per second. Adding 50 to that to 550 would increase it to 16.5 per second. Changing the Regen rate to 4.5%, the pool of 500 gains 22.5 per second.

Now, leaving the example of Magicka and returning to Stamina which this is all about. Stamina has a regen rate of 5%, compared to Magicka's 3%. Though the same rings true that after growing your pool through a few levels, the Regen Rate is more beneficial than a increase to the pool. Actually, the moment you level up and place one single set of 10 into the pool, it is more beneficial to do a % rather than a # of the same value. Though Naturally found items, Fortify Health/Magicka/Stamina gives 70 at the top tier, while Fortify Healing/Magicka/Stamina Regen Rate gives 50% at top tier. Which considering that, it ties up at a pool of 140 with an enhanced regen rate giving 6.3 per second (for magicka), while the pool increase of 70 would give the same rate with 210... so if having a small pool doesn't effect you, at this point regen is better. If you desire a larger pool, wait a few placements into the pool, and then the regen bonus would make up ground.

As a final note, on my Ranger (Main Archer, side of Dual Swords) I currently have 300 Stamina (going to cap at 500). When I became overencumbered and using Power Attacks to move faster, I recalled having a necklace to boost regen by 20%. That regen increase was enough to almost limitlessly use power attacks. If I did run out, I would be able within a second. Though overall, taking that into account the Light Armor Perk Wind Walker increase Stamina regen by 50% while wearing a full set of Light Armor, which will be plenty of bonus to a pool of 500, In my opinion at least.