Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-71.61.177.24-20131118233116

46.245.144.82 wrote: two quest ideas 1: Blood stain house : the quests startes by a man giving you a letter.in the letter it is said that you have been invited to a house in daggerfall called the chivalry manor. opon half way there a man says that you should go back from the "Bloodstains house". arraving there a mage will welcome you and...let you be killed by some zombie werewolfs.later a "mask" wakes you up that makes a paked with you: wear him until the mage is dead and he will heal you and make you powerful if not...he lets you die.you wear him and you can not wear any armor anymore because the mage took it all from you.your stemina and you health are now a 90 % higther and you can kill things with you bear hands. enemies : zombies : DUH! ghosts : DOUBLE DUH mirror shades : some shadowy copys of you that come from the the mirrors in hose chivalry dwmer mutation : some poor souzl that has been turn into a horrible creatuer .its a big zombie ( was probably a giant) with dwemer chainsaw attached to his hands and it wears a bag on its head to not show its horrid face. quest 2 whole skyrim ? after the civil war the thalmores attacked skyrim to make sure that its undercontrol. after the "order war " whole skyrim has been under the thalmores regin. whole skyrim ? NO ! a little rebellic village that has a potion that has been made by a druid that makes them " strong as the gods" is still not giving up on protecting skyrim from the thalmore. npcs in the village brencterix : a worrior and a very courage man that had a lot of adventures. oglaix : whene he was a boy he fell in the magic potion of the druid and now he is forever the strongeest man in the world eperoix : the jarl of the village. he has no fear towards anything...exept that the sky falles on him and Magicix: the druid that created the potion.

quest one is a referance to splatterhouse quest two is a referance to asterix and obleix the comics -thatdudewiththegun OOOH, that reminds me - I had a plan for what happened to Skyrim after Skyrim!

So, in order to avoid deciding on a canon ending for the Civil War, I decided that there would actually be several Civil Wars - a series of large skirmishes over a while - perhaps fifty, seventy years? The Empire wins the last war (the first one being the one featured in Skyrim) and stuff starts to settle down. This is because I believe that, although Skyrim is strong and awesome and everything, it will not stand a chance on its own in the Great War of TES VI. Hammerfell and Black Marsh evidently can, though. :)

Regarding the dragons, they'll be around. They'll be a little fewer now, since they do keep marauding in Skyrim, and one imagines that somebody would go out and become a dragon-hunter at some point, if that kept happening - either for gold, or to help others. So hunting has cut their numbers down a bit, although of course they can still be resurrected. There might be a quest about that - if a dragon has a friend, or as close to a friend as dragons really have, who was killed, they might ask you to try to resurrect them - although you will need to learn the requisite Shout. It took me a while to find what Shout Alduin uses, but I got to it eventually. It's "Slen Tiid Vo", which as far as I can tell means something to do with reversing the effects of time. If you try the quest to resurrect Paarthy (resurrecting him is rendered possible for one of two potential reasons, but the actual reason is never revealed for continuity reasons: either the Dragonborn was not the Blades agent who killed Paarthurnax, therefore rendering his death reversible without headcanon, or the Dragonborn was the one who killed Paarthurnax, but all of the souls the Dragonborn consumed were released upon his/her death. So Paarthy comes back, yaay!), you'll learn that Shout from the Greybeards, although you can choose to ignore Dragon Shouts altogether and never learn any. It will take you significantly longer to learn Shouts that it does in Skyrim, of course - you'll need to meditate on each Word for a while, the way the Greybeards do. As far as I recall, there are these little niches that they sit in front of - you'd need to activate those and select the Word you want to meditate on from a menu. There should probably also be a Thu'um skill tree, since it's not an inherent thing like it is in Skyrim. Of course I did have to include them. Because they're awesome.

- WorshipsMeridia