Under Saarthal

Overview

 * Prerequisite: First Lesson
 * Quest Giver: Tolfdir
 * Reward: Staff of Magelight
 * Reputation Gain: N/A

Walkthrough
Go to the ruins of Saarthal (marked on your map), and meet your class and Tolfdir. Follow him into the ruin, andwhen he reaches the end of the long stairway he asks if anyone has any questions. Once you are ready to begin he tells you to find Arniel Gane. Follow your marker to him and he will give a job to do. If you head to the back of the room he is in you will find the Saarthal Amulet. Pick it up and try to walk back to Arniel.

Oh no! You're trapped! Equip the amulet and go back to the tablet where you found it. Cast any spell at the tablet and it will shatter, reveling a long passage way. Take it. When Tolfdir gets down to the room at the end of the passage time will stop, and the screen will turn grey. You will have a short vision in which you get a warning that "judgement has not been passed, as you had no way of knowing". Tell Tolfdir about the visions, then get ready for a fight. Dispatch the enemies and then follow Tolfdir through the middle coffin. When you come to a bared gate, look to your left and pull the lever. Dispatch the enemies in this room and your quest updates. Follow your marker to a gate in front of a door, and open them both using the two chains hanging from the candle brackets. Continue into the next area.

Be careful here as there are many enemies that will come out of coffins when you pass. Eventually you'll make your way into a big, but cramped room, so head upstairs (be sure to explore, as there are a few chests with fairly good random loot). There is a door on the second floor near a broken coffin, open it and proceed. You'll come to a puzzle with 6 differerent movable pillars. The correct position for each pillar is show on the wall behind it, just match them up, then pull the level in the middle of the room. Open the iron door just down the passage and get ready, because the toughest enemy of this dungeon is coming up. Dispatch him in any way you see fit and then head to the second level of this room, then through the door.

Now comes the second puzzle. There are four more movable pillars, but this time it gets a little trickier. Match them to their picture in this order. Start with teh one on the front-left (it'll need to be a fish), then move to the one at the back left (snake). Make the front-right pillar a bird, and the last one (back-right) another fish. Then pull the level in the middle of the puzzle. Continue through the door.

As you move done the stairs, none other then Tolfdir catchs up with you ("I thought it was high time I caught up with you"). He will follow you now. As you open the final iron door, quite a sight greets you. Jump down to the glowing ball and a Jynk Goldersun will attack you. At first you can't kill it, but wait about 30 seconds and Tolfdir will start casting a spell on the glowing ball that weakens the Jynk enough to kill it. Talk to Tolfdir when he's dead.

Open the door behind the artifact and jump down to teh garden (make sure you loot the chest in here), then head through the door marked by your quest marker. Head to the exit and fast travel to the college. Find the Arch-Mage (Savus Aren) and inform him of your discovery (his office his and then immediatly to your left).

Not bad for your second class in college ay adventurer?