Update 15

Overview
Welcome to v3.1.5 and the  DLC Game Pack!

This update comes in two parts–the DLC Game Pack and the base game patch. The base game patch will be available to everyone who owns The Elder Scrolls Online and the DLC Game Pack will automatically download with it, allowing you instant access to the new content when you purchase it or activate an ESO Plus membership.

Anyone who owns ESO and has an active ESO Plus membership will also automatically have access to the Horns of the Reach DLC Game Pack. If your ESO Plus membership ends or lapses, you will no longer have access to the DLC Game Pack content and areas, but you will still have any items you earned while you had access.

In this update, you’ll be able to explore and conquer two all-new 4 player dungeons – Bloodroot Forge and Falkreath Hold. These dungeons offer new item sets, Monster Masks, achievements and unique rewards!

We’ve also added a new Battlegrounds map – Arcane University – and a new game mode for Battlegrounds: Chaosball. Both of these are available to anyone who owns The Elder Scrolls Online: Morrowind. You’ll also find that we’ve added several new Medals to support Chaosball.

The base game patch features a number of new features including updates to the Master Writ Merchant, new housing furnishings, and numerous quality of life improvements. These include customizable combat cues, new guild features, research cancelling, bankable Writ Vouchers and Alliance Points, and more. And as always, we’ve made several fixes and improvements to existing content as well.

You’ll also note that we’ve added a new, separate Combat & Gameplay section to the patch notes so it’s clear which changes were done in an effort to improve balance, and which changes are bug fixes or minor improvements.

We hope you enjoy this new update, which is approximately 5.8GB in size.Enjoy!

New Dungeons: Bloodroot Forge & Falkreath Hold
We’ve introduced two new four-player dungeons, available as part of the Horns of the Reach DLC Game Pack!
 * Bloodroot Forge
 * The Bloodroot Forge had been buried and hidden away for longer than any could remember, until the unification of Reachmen and Minotaur facilitated its rediscovery. Now, the fires of the ancient forge burn anew and the power emanating from it is palpable. Only blood and sacrifice to untamed nature can unlock its true potential and the Reachmen are generous in their offerings.
 * You can find the entrance to Bloodroot Forge in southern Craglorn, west of Elinhir.
 * Falkreath Hold
 * Falkreath is under attack by the combined forces of the fearsome Minotaur Domihaus the Bloody Horned and his Reachman marauder allies. This army of "beastmen" have adopted his visage when launching their attacks to inspire fear and terror, with much success. You must enter Falkreath and defend the hold as enemies pour through its broken walls set on its destruction.
 * Falkreath Hold can be reached by taking the cart in front of the Gate north-east of Elinhir.
 * Both Dungeons include a Normal version in addition to a challenging Veteran version.
 * You can acquire unique item sets, including two new Undaunted Monster Mask sets, only available within these dungeons.
 * Unique Achievement awards are available for completing these new dungeons, including:
 * A new, unique skin
 * A unique hat
 * Several titles
 * Unique housing items

New Collectibles
We’ve added several new collectibles that you can obtain through the Horns of the Reach DLC Game Pack.
 * Bull Horns Emote: A new collectible emote obtained by entering either dungeon in Horns of the Reach.
 * Collectible Furnishings: A new displayable trophy and bust from each dungeon, obtained by defeating Domihaus the Bloody Horned in Falkreath Hold and the Earthgore Amalgam in Bloodroot Forge in Normal and Veteran modes.
 * Dreadhorn Shaman Skin: Obtained by completing the Falkreath Hold Challenger achievement.
 * Keptu-Horn Skull Sallet: Obtained by completing the Bloodroot Forge Challenger achievement.

New Item Sets
There are 8 new Item Sets available from the two new dungeons: Falkreath Hold and Bloodroot Forge. Each dungeon has 1 Light Armor, 1 Medium Armor, 1 Heavy Armor, and 1 Monster Mask Item Set to acquire. Note that values are for a full set of CP160 gold-quality pieces:
 * Falkreath Hold
 * Draugr’s Rest (Light)
 * (2) Max Magicka
 * (3) Magicka Recovery
 * (4) Healing Done
 * (5) When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your allies within 5 meters for 11,000 health over 10 seconds. This effect can occur once every 10 seconds.
 * Ironblood (Heavy)
 * (2) Max Health
 * (3) Physical Resistance
 * (4) Spell Resistance
 * (5) When you take damage, you have an 8% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.
 * Domihaus (Monster)
 * (1) Max Stamina
 * (1) Max Magicka
 * (2) When you deal damage, you have a 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deals 1,000 Flame Damage or 1,000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
 * Bloodroot Forge
 * Flame Blossom (Light)
 * (2) Max Magicka
 * (3) Spell Damage
 * (4) Spell Penetration
 * (5) When you deal damage, you have a 10% chance to summon a line of flame that moves forward, dealing 8,000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.
 * Blooddrinker (Medium)
 * (2) Weapon Critical
 * (3) Weapon Damage
 * (4) Weapon Critical
 * (5) Increases the damage you deal with bleed damage over time effects by 20%.
 * Hagraven’s Garden (Heavy)
 * (2) Max Health
 * (3) Health Recovery
 * (4) Healing Taken
 * (5) When you take damage while under 50% Health, you summon a preservation of nature around you for 5 seconds. Any damage you take from enemies outside of the preservation is reduced by 50%, and the first time an enemy tries to enter the preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.
 * Earthgore (Monster)
 * (1) Healing Done
 * (2) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 3 seconds. This effect can occur once every 35 seconds.

New Dye
The Bloodroot Wine dye is unlocked by completing the Horns of the Reach Delver achievement.

New Battleground Game Mode: Chaosball
A new game mode is being introduced to the Battlegrounds grab bag with Chaosball added into the rotation for all maps!
 * This mode introduces a single “ball” in the game, and your team earns points by holding the ball.
 * There are no other requirements for scoring other than holding onto the ball as long as you can.
 * Holding the ball comes at a cost as the Chaosball has a stacking healing and shield debuff, as well as pulsing Oblivion damage to all allies in the area, including the ball carrier.
 * There are no Sigils of Power in this game mode.
 * The game ends when a team has scored 500 points or the match hits the 15 minute mark.

New Battleground Map: Arcane University
Arcane University is now available as a Battleground Map!
 * All game modes, including the new Chaosball, are active in this new zone.
 * You do not need to own the DLC Game Pack to play in Arcane University, but you do need to own  to play in this map.
 * Access to Arcane University functions identically to all other Battlegrounds by utilizing the Party system through the Grouping Tool.

Miscellaneous Battlegrounds Updates
New Battleground Medals have been added to support Chaosball.
 * You earn a medal for each tick of scoring while holding the Chaosball, and can earn additional medals for holding the ball for at least 30, 60 or 90 seconds.
 * The time based Medals are awarded when the ball is dropped or the match ends.
 * Healing medals have been adjusted to trigger off lower values across all game modes. This should result in more medals being earned for support play.

Three New Motifs
The Hlaalu, Redoran, and Telvanni Motifs are now available in Vvardenfell! These three styles and their associated style items can be found by stealing from citizens of Vvardenfell – picking their pockets, stealing from their safe boxes, and looting Thieves Troves left behind by fellow members of the Thieves Guild.

Miscellaneous Quality of Life Updates & Improvements
We’ve added a number of updates to the base game affecting guilds, researching, and even the types of items you can bank! This also includes various updates to UI screens relating to crafting, gameplay, and general itemization.
 * Guilds
 * Guild Invites and Guild Invite Acceptances in the Guild History now include the account name of who extended the invitation.
 * Added a guild rank permission for "View Guild Bank Gold" which controls a guild rank’s ability to see the amount of gold stored in the Guild Bank. This is enabled automatically when "Withdraw Guild Bank Gold" is selected.
 * Crafting & Enchanting
 * You can now cancel an active research if you want to start researching something else instead.
 * Note: The item consumed during research initiation will not be refunded.
 * Items can now be locked or unlocked from the improvement screen. Locked items can also be improved, but only if the chance is 100%.
 * Equipped items can now be improved.
 * You will no longer be warned that an item can be destroyed if the upgrade chance is 100%.
 * Enchanting a locked item will now require an additional confirmation.
 * Gameplay
 * We’ve added a setting – Combat Cues – in the Gameplay menu that will allow you to control the color and brightness of Friendly and Hostile combat cues. Enjoy!
 * Damage over time abilities will now display the number of hits you received from that ability next to the ability icon in the Death Recap UI.
 * Itemization
 * Furniture listed in Guild Stores can now be previewed.
 * Added a warning for equipping Bind on Equip items that are blue–quality or higher.
 * You can now deposit Alliance Points and Writ Vouchers into your account bank where they may be withdrawn by any of your characters.
 * Note: A character receiving Alliance Points in this fashion will not increase your Alliance Rank or progress in your Alliance War Skill Line
 * Crown Store categories that have new items in them will have a new indicator next to them.
 * Reporting a player will now also ignore them when the ticket is submitted.

Updates for Rolis Hlaalu, the Master Writ Merchant
Rolis Hlaalu's inventory has been updated! His gold furnishing plans have been replaced with new stock, so there is now a new gold quality furnishing plan for each profession available. The previously available recipes are being retired for the time being, though they may show up again at some point in the future in his selection or elsewhere.

New Home
Hakkvild's High Hall: Hakkvild, former Jarl of Falkreath who freed the hold from the hands of Yashnag's Orcs, built himself this spacious hall on the heights above town, with convenient access to the crypts of his ancestors. And now it can be yours!
 * This home neighboring the Falkreath Hold dungeon shares a similar style, and includes both subterranean and above ground furnishing areas.
 * This home requires you to complete achievements tied to Horns of the Reach in order to purchase it with gold, but is also available for crowns in furnished and unfurnished variants.

New Furnishings
A number of new recipes and furnishings have been added to the game obtainable by participating in various throughout the world. These include but are not limited to harvesting certain types of nodes, participating in Justice activities, and defeating enemies in the new Horns of the Reach dungeons, Coldharbour, and Ayleid Ruins.

Champion Point Increase
The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation). The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.

Alliance War & PvP
Battlegrounds
 * Renamed the battleground game mode “Capture the Flag” to “Capture the Relic”.
 * Fixed a UI-related issue where the rewards earned at the end of a Battleground would overlap with elements on the Battleground scoreboard.
 * Fixed an issue that would cause some players in Ready Check to not receive any error message when someone declined the Ready Check.

Art & Animation
General
 * Corrected several minor issues with sitting in chairs across Vvardenfell.
 * Fixed an issue where Vvardenfell rugs could prevent NPCs from walking into houses.
 * Merchant Taluri Salen’s leg no longer twists and floats while he sits to eat his apple.
 * Spills-No-Drinks will no longer walk through furniture.
 * Fixed an issue so you will no longer get stuck walking near the pillar and plank in Seyda Neen.

Figure
 * Fixed some missing textures on the Dwarven Colossus.
 * Vivec’s underwear is now the same color as his loin cloth, for those of you who previously checked.
 * Fixed numerous gaps, clipping and distorting that would occur when wearing Buoyant Armiger armor.
 * You will no longer see error messages relating to visual effects when using the Ashlander Ruby Ash Staff.
 * Fixed an issue where the Redoran Heavy Armor would contain floating pieces on the left gauntlet when equipped by female characters.

NPCs
 * Ciirillie is no longer carrying an invisible platter.
 * Constable Dorvayn will no longer wield a sword strangely.
 * The Ashlanders have discovered how to use bowls!
 * Fixed an issue where Veya Releth’s weapons would clip or float.
 * Elfbetta the Shy’s eye is now properly centered on her face.
 * Milvonu Athram now appears with props.

Combat & Gameplay
General
 * Numerous NPCs in Vvardenfell will now respond properly when attacked from a distance.
 * Fixed an issue preventing some citizens in Vivec City from being able to properly fight some creatures.

Warden, Balance Changes
 * Animal Companions
 * Cutting Dive (Dive morph): This morph can now be cast while you are silenced.
 * Subterranean Assault (Scorch morph): This morph can now be cast while you are silenced.
 * Green Balance
 * Budding Seeds (Healing Seed morph): This morph can now be cast even if you have an enemy targeted in your reticle.
 * Nature’s Gift: Updated this passive ability’s tooltip to indicate its cooldown.
 * Winter’s Embrace
 * Crystallized Shield: Updated this ability and its morphs’ tooltips to indicate the maximum damage they can absorb from a single projectile.

Warden, Bug Fixes
 * Green Balance
 * Healing Seed: Fixed a grammatical error in the tooltip of this ability and its morphs.
 * Nature’s Grasp: Fixed an issue where this ability and its morphs could be cast on certain critters.
 * Winter’s Embrace
 * Frozen Gate: Fixed a grammatical error in this ability’s tooltip.

Monsters
 * Fetcherfly Nests are now easier to target, and no longer disappear before moving out of your viewable area.
 * Fetcherfly Nests now leash faster if they can’t affect you.
 * Nix-Ox feet now stay planted on the ground during combat.
 * Silt Strider shadows no longer disappear when viewed at certain angles.

Monster Abilities
 * Cliff Strider
 * Slash now produces audio (a wicked guitar solo! Har har.)
 * Iron Atronach
 * Lavawave will now visibly impact you when damage is dealt.
 * Iron Atronachs are no longer vulnerable to fire.

World Bosses
 * Dubdil Alar’s nameplate no longer becomes detached from his model.
 * Kimbrudhil and Nilthog the Unbroken now properly reset after they are defeated.

Crafting & Economy
General
 * Fixed a number of minor camera issues that could occur when interacting with crafting stations in Vvardenfell.

Alchemy
 * Fixed an issue where certain types of mudcrabs in Morrowind would never drop Mudcrab Chitin when slain.

Crafting Motifs
 * Updated the title of the Buoyant Armiger Motif to include the previously missing word “Buoyant”.

Crafting Writs
 * Unified the behavior of crafting Writ delivery sites in Vivec City. These sites are now consistently used for rank one Writs instead of a mix of rank one and maximum rank Writs.
 * Fixed an issue that caused the crafting certification quests to appear earlier than intended. They now appear at level 6 in all cases.

Dungeons & Group Content
Public Dungeons
 * Forgotten Wastes
 * Fixed an issue where you could be knocked back through doors.
 * You can no longer mount in this public dungeon.
 * Nchuleftingth
 * Fixed an issue where you could be knocked back through doors.

Trials
 * The Incomprehensible Artifact found in the Halls of Fabrication now has appropriate flavor text for its incomprehensibility.
 * Standardized the amount of treasure chest spawns in Halls of Fabrication to be consistent with previous Trials.

Exploration & Itemization
General
 * Fixed an issue where the Sixth House Robe would hide your facial hair when equipped, even though your face would be visible.
 * The Waterlogged Strong Box and “Good Travels!” note are now both Bind on Pickup.
 * The Library of Andule book will now properly glow.

Achievements
 * Fixed an issue that caused the killing of Nix-Ox livestock to advance the Poultry Assassin achievement instead of the Ground Beef achievement (but it still tastes like chicken).

Housing
Furnishings
 * The “” furnishing now has an appropriate icon.
 * Renamed the “Hlaalu Lamp, Portable” to “”.
 * Renamed “Hlaalu Lantern, Stationary” to “”.
 * Fixed an issue that could occur when standing up from the “” furnishing.

Homes
 * Fixed an issue where you could see through part of the second story in the Ald Velothi Harbor House from the first floor.
 * Fixed an issue where Amaya Lake Lodge was incorrectly called “Amaya Lake Manor” in some UI menus.
 * Removed an extra “Common Washtub, Empty” furnishing from the Tel Galen home.
 * Once you acquire the Saint Delyn Penthouse, it will now correctly appear in your list of collected houses in the map UI.
 * You can now manually retrieve the blue floral banner found at the Tel Galen home.
 * Adjusted the view from the Tel Galen home to include Red Mountain on the horizon.

Justice System
General
 * Several NPCs in Vvardenfell will now no longer speak to you when you're, ahem, notorious. Some will comment on how shady you are, while others will have more extreme reactions when witnessing criminal activity.
 * Slaves are now easier to steal from. You monster.
 * Nobles are now slightly more difficult to steal from.
 * Many mages in the zone are now on the alert for thieves. Pickpocket at your own peril!
 * Vos Storehouse is now a trespassing location.
 * Fixed an issue resulting in you occasionally being witnessed while opening illicit goods within Vvardenfell's Outlaw Refuge.
 * Corrected several minor issues with safebox placement.

Quests & Zones
General
 * Polished the timing and voiceover for many quest-related theater scenes.
 * Fixed numerous issues relating to quest pins.
 * Fixed various issues surrounding quest voiceover and text mismatches.
 * Fixed several missing quest item icons.
 * Fixed several books that broke stealth when you interacted with them.
 * Fixed many typos found in quest text.
 * Fixed an issue where the Invitation to Morrowind would appear at the level of the character that first received the mail, which would prevent your lower level characters from reading it.
 * Random encounters where two members of the same House meet each other will no longer grant experience.
 * Due to some rather unfortunate events, Tolendir Gals has been sacked from his position as Magister of the Vivec City Mage’s Guild.
 * Assistant Maren has returned to work at the Library of Vivec. Don’t ask about her vacation, because she’s not talking about it.
 * You can no longer be knocked back through doors in Shulk Ore Mine.

Delves
 * Ashalmawia
 * Fixed an issue where you could attack monsters without being attacked back.
 * Matus-Akin Egg Mine
 * You can no longer mount in this delve.
 * Pulk
 * Bralsa Inlador will now spawn faster for those who do not have the Pulk achievement.
 * Impassable areas of the delve are now correctly marked on the map.
 * Nix-Hounds in this delve will now animate properly when attacking.
 * Zainsipilu
 * Falling into the magma now hurts, as it should!
 * You can no longer mount inside this delve.

Quests
 * A Creeping Hunger: Fixed an issue where Wuyuvus could become stuck behind a wall when using their Spring ability.
 * A Hireling of House Telvanni: You will no longer receive text displaying “Completed: Reach Zaintiraris” when you are not at Zaintiraris.
 * A Town Without Purpose: Foreman Lathdar no longer walks away during conversation with you.
 * An Armiger’s Duty: Ibaal will now spawn properly if you logged out on the last step of the quest.
 * Ancestral Adversity:
 * Narsis Dren will now recognize you if you previously met in Wrothgar.
 * Narsis no longer complains about being trapped when he isn’t trapped at all.
 * The skull associated with this quest no longer vanishes before Narsis Dren grabs it.
 * Fixed an issue where you could enter the Tomb of the Matriarch before talking to Narsis Dren.
 * At Any Cost: Improved the spawn rate for some of the bosses associated with this quest.
 * Breaking Through the Fog: You can now only steal the helmet associated with this quest if you are actively on the quest.
 * Broken Bonds:
 * Fixed an issue where your quest progress could become blocked if you attacked Naryu with a Restoration Staff equipped.
 * You can no longer share this quest.
 * Culling the Swarm: Dinor Salvi has stopped confusing the Matus-Akin and Missir-Dadalit mines by not mentioning either.
 * Curinure’s Invitiation: Once you complete this quest, you can no longer accept the Mages Guild invitation quest from other zones.
 * Family Reunion:
 * The key to Hlormaren Stronghold can now be shared with group members.
 * It is no longer possible to unintentionally kill Veya.
 * The final battle scene is now shared among group members properly.
 * For Glory: This quest can now be acquired from handbills posted in Balmora, Sadrith Mora, Gnisis, and Vos.
 * Haunted Grounds: The fight with Galgalah will now reset properly if he unexpectedly despawns.
 * Planting Misinformation: The Misleading Notes are now only visible to those on the quest.
 * Rising to Retainer: The Twilight Matriarch now spawns properly.
 * The Ancestral Tombs: Librarian Bradyn will no longer praise you for finding rubbings until after you have completed the quest.
 * The Heart of a Telvanni:
 * Ropefish NPCs will despawn properly if quest is abandoned.
 * You can no longer talk to Sun-in-Shadow after the final boss is defeated if you aren’t on this quest.
 * The Heart’s Desire: Searing Steam now displays its proper visual effects and animations to show when you are taking damage.
 * The Magister Makes a Move: The Dwarven Coffer in Zalkin-Sul can now only be interacted with while on the proper quest step.
 * The Missing Prophecy: After completing the ritual, Rhea will now use the correct voice when greeting anyone who has already completed the Divine Restoration quest.
 * The Scarlet Judge:
 * You can no longer stand on destroyed crates in the mercenary camp.
 * Fixed an issue that would prevent Marshal Hlaren from spawning in certain situations.

UI
General
 * Stalkun has decided advertising might help his business in Vivec City and has put his shop name on his banner.
 * Updated the Shulk Ore Mine loadscreen to better reflect the mine.

Maps
 * Fixed an issue that was causing several wayshrines in Vvardenfell to be displayed incorrectly on the map.
 * The Library of Andule map now displays properly when at the entrance.
 * St. Delyn’s Apartment is now properly listed on the Houses tab of the map.