User blog comment:PsijicThief/ESO Business Model/@comment-5558140-20130819213429/@comment-5558140-20130820160816

tbh, i don't keep up with the iundustry at all. but i've been around the block a few times and i can talk from personal experience and say that most people who play wow like it enough that the 13$ a month is a trivial expense to play a game that addicting. all im saying is that i'd rather have a bussiness model where they tell you up-front that you are going to pay whatever amount of money a month to play the game, rather than have a cash shop that practically makes the game pay to win. buy to play and free to play are essentially the same things if the only recurring payments are microtransactions, the only difference being your buying the game rather than downloading it for free. i don't know if your an industry analyst but wow is still making an insane amount of bank compared to pretty much every other mmo.