Board Thread:Morrowind/@comment-50.225.39.61-20170403184247/@comment-32957699-20170826210800

Hello, I am DragonScale46. So all the gamers in here probably know about The Elder Scrolls series. You may have played Skyrim or Elder Scrolls Online (ESO for short). But I doubt you have played the older ones like Arena, Daggerfall, Morrowind, or Oblivion. But if you have no clue what The Elder Scrolls are (or have been living under a rock), The Elder Scrolls is a series of RPG video games packed to the brim with lore, secrets and adventure. There's been so much time and effort put into these games and along with that comes many questions. So I figured, why not find out from the people that created it. The main source, Bethesda, a game company based in Maryland and the creators of the Elder Scrolls series. These are just some of the people that worked on Morrowind, the third game in the Elder Scrolls series. We were able to Interview this guy. Royal Connell. According to this site he did additional world art and building for Morrowind. So let's jump in and see what he has to tell us.

DS: What was your role in the creation of Morrowind?

RC: I was the Associate Producer in charge of World-Building and Quality Assurance. I helped create quite a bit of the background lore for the game. For example, I created all of the background for the Orc race, as they became a playable race for the first time in Morrowind. I also was in charge of answering fan questions on the official forums.

DS: What did you like?

RC: I loved watching the world come together and coming up with new and creative areas. I also enjoyed helping to create the lore for the world.

DS: How many hours did you work on it in a day?

RC: 8-10 hours a day until we got closer to release, then it wasn't unusual to put in up to 14 hour days.

DS: Who was your favorite character?

RC: Me! I hid myself and several other friends in various locations in the game. I also love Sheogorath, because he's just so crazy.

DS: What was your favorite location?

RC: The Shrine of Azura in the Southeastern corner of the map. I built it taking inspiration from the Christ The Redeemer statue in Rio de Janeiro, Brazil. It's so big that it's one of the few landmarks that shows up visible on the map.

DS: What is your opinion on Silt Striders?

RC: I think they're a really unique transport system, that adds flavor to the game, and they're just cool to look at.

DS: What do you think of the great houses?

RC: I think they add quite a bit of diversity to the world and the available quests in it, allowing the player to work toward gaining favor with the House that they are most aligned with.

DS: Do you enjoy the lore or gameplay aspects of Morrowind?

RC: Both, though I tend to more of a lore and story fan. There's so much background lore and information we came up with that never even made it into the game. We had to create these lush and vibrant histories for every single race and area so that things made sense in the world. We even had to interpret game events in the past from the perspective of each of the races and people involved, so that if you read about an event documented by one race, it might be a very different perspective than what you might read about that same event documented by another race.

DS: What do you think of the Morrowind soundtrack?

RC: ‪Jeremy Soule‬ did an excellent job on the soundtrack and it really adds to the atmosphere of the game.

DS: What about Oblivion and Skyrim?

RC: I enjoyed Oblivion, though I didn't really play much of it. I was pretty burned out on the Elder Scrolls when I left Bethesda and it took a while to get back in the mind-set to play them again.

Skyrim, I thought was amazing. I completely finished every single quest in that game and maxed out everything on my character.

DS: Would you do it again?

RC: I would love to do it again, but I won't. One of the big problems with working in the game industry is that it's not really family friendly. You put in long hours, and when a game is released, often most of the team is let go and you have to start looking for another job. That doesn't leave a lot of time to spend with family and tends to be quite stressful. While I love the work, I love my family more.

DS: Okay, that's all the questions we have for today. Thank you so much for being here and answering our querys.