User blog comment:Thedoucheinthenorth/The Civil War - Why it is great/@comment-5280592-20121101144039

The Main questling had no reasoning behind it. I could even say that it felt like the plot of an old RPG. It goes from being in a village that gets burned down to talking to a guy in charge. From that point it escalates to absurd results. In order:

Survive &gt; Tell the mayor what happened &gt; Crawl this dungeon &gt; Fight this monster &gt; You killed that monster with the help of my soldiers like a pro, now go talk to the supernatural hermits &gt; We can train you if you crawl this dungeon &gt; I crawled this dungeon better, leaving the monsters everywhere else undisturbed, come find me. &gt; you found me, now lets go kill a monster &gt; We killed that thing now here&apos;s my life story &gt; Break into this government facility and steal what you can &gt; Go find that guy mentioned in passing in one of the papers in the embassy. &gt; The foreign agency did not like being broken into and want to killl me now.&gt; Hey you wanna hear old stories about monsters that eat worlds?&gt; Lets go look for an ancient structure somewhere in those mountains over there. &gt; Go rebuild our ancient order of monster hunters. &gt; Oh, you&apos;re back with that artifact we asked you to get last week. &gt; You want words to make a dragon land? Go negotiate a truce in a civil war.&gt; Let&apos;s trap a dragon! &gt; The dragon flies you to ancient ruins &gt; You go to viking heaven and fight dragons.

I can&apos;t think of any similar plots that weren&apos;t made outside Japan. I also had a flow chart about the nature of JRPG&apos;s somewhere.

When Paarthurnax asked me why I had to kill Alduin, there was no honest answer. In my mind I was thinking that it was because of a woman with a fixation on dragons and an old guy living in sewers without (sane) human contant and only a wall full of books.