Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-24489208-20131022162520

Worship's paragraph on the Build-A-Guild system reminded me of something. People have argued quite a lot that by far the best Faction system in an Elder Scroll game has been Morrowind, simply the way that it was set out was good. This may also be the best way to work with the Build-a-Guild system as Morrowind factions work on skills as a basis of advancement, membership and what the tasks for said Guild will involve, e.g. Ashlanders like: 
 * Alteration
 * Light Armor
 * Marksman
 * Medium Armor
 * Mysticism
 * Spear

Then with the Guild's purpose, it would be best if you choose a list from some very vague purposes, e.g. Profit, Honour, Knowledge, Domination, Destruction. While it doesn't allow massive amounts of freedom it offers the idea of what you want to do. So a Merchant's Guild would choose profit, a Warrior's Guild would go honour, a faction similar to the Great Houses of Morrowind would go domination and one similar to the Sixth House would go destruction. As well as choosing a patron deity (Optional), so you may choose Sai if you really want to. Or choosing yourself and becoming the reciever of Worship yourself.



At this point you guide the direction of the Guild with your own hands (Figuratively of course, no Kinect support.) by buying buildings, sending hired people to grab a magic book or kill some poor sod, or even buying decorations that suit the theme of the guild.