User blog comment:Draevan13/New features, or old ones from previous TES games you'd like./@comment-173.189.226.12-20130327215205

If they are going to stick with the health, stamina, and magicka upgrades when you level up. Then please at the very least give bonuses to the stats that govern the skill you leveled up. E.g. At the level up screen you have the choice to pick: 10 stamina, 20 magicka, or 15 health. 10 for stamina because none of the skills you leveled up have anything to do with it, 20 magicka because most of the skills (X%) you leveled up are magic skills, and 15 health because a minority (Y%) of the skills you leveled up are ones that have something to do with health.

I would like to hear everybody's thoughts on this idea, I think it's a decent compromise between "casual" and "hardcore" gamers.