User blog comment:Draevan13/New features, or old ones from previous TES games you'd like./@comment-7371906-20130327133237/@comment-3217145-20130331145720

The thing that sucked about attributes before was not that they were too complicated to figure out, they were just too much of a chore to keep track of while leveling. If you didn't track every gain of every skill and make sure they were spread across the right attributes at the right time before finishing off your Major Skills to level, you were hosed when choosing attributes. Run too much after that big fight? You just whizzed away 4 potential Agility points because you already spent all that time training Strength and Wisdom skills in preparation for leveling up. Whereas in Skyrim, they focused on letting you play the game the way you want to play the game, without delaying levels, and without cherrypicking your skills. That was way more enjoyable to me because it let me just jump in and play the game like it was meant to be played. I didn't have to worry about how efficient I was being, I could just fire arrows when I needed to, slice when I needed to, run when I needed to, sneak when I needed to, and heal when I needed to.

Of course, DAO was more enjoyable than either of those games where character development was concerned. The attribute system wasn't a giant pain in the ass to keep track of, but you still had to plan how you would level and what you would focus on to shape your character the way you wanted. I would like something like that to exist in a future TES game.