User blog:Jaymz6/Local Area Maps

This is just a short How-To on creating local map renders. In the spirit of HaLo2FrEeEks item and NPC render guides.

Method One
This method is mainly for any interior cell.
 * 1) Go to the cell you want the local map of.
 * 2) Open the Local map, take screenshot.
 * 3) Crop image & upload.

Method Two
This method is mainly for any exterior cell, but can be used for more detailed interiors. This method takes a snapshot of the cell as it appears in the Render Window, as such static objects (ie; collision box's, leveled NPC spawn markers, ect.) will be visible on the map if not removed before exporting.
 * 1) Open the Construction Set or Creation Kit and load any .esm file needed.
 * 2) Open Worlds > Create Local Maps
 * 3) Select the world space from the drop down.
 * 4) Enter the NW and SE cell limits. (The example given's cell limits are 13x 12y & 19x 18y which gives 7x6(49) cells)
 * 5) Press the Generate Local Maps button.
 * 6) Each cell is exported seperatle al a 256x256 .dds file.
 * 7) Open the file  (World_Space being the world space you just exported.)
 * 8) The files will each be named the same as the cell.
 * 9) Each file should be renamed to be more friendly.  (DDS Viewer may display a blank file and/or crash otherwise)
 * 10) Open each file with your dds viewer & save it as a .jpg
 * 11) Almost done.
 * 12) Each file has some overlap. The top overlaps by 14px, the right by 15px, the bottom by 1px and the left has no overlap.
 * 13) If you are not very good at aligning overlapping images trim them by that amount, which will give a 241x241 image.
 * 14) Line them up, save & upload.