Altmer



The Altmer, or High Elves, are a race of elves that inhabit parts of Tamriel. They are one of the nine default playable races, primarily known for their enhanced magical abilities.

As a race, the Altmer strive to maintain the appearance of their ancestor race, the Aldmer, primarily through highly selective traditions surrounding marriage and reproduction. They are among the tallest of the humanoid races, taller than most humans and even most other meri races. Their skin maintains a very pale gold hue, not quite the pale white of the northern human races such as Nords or Imperials, but far lighter than the Bosmer. They are slender, with prominently pointed ears and almond-shaped eyes.

On average, Altmer are of smaller build than humans, and thus generally not as strong. Their tall stature also makes them less agile than their Bosmeri cousins. However, Altmer are among the most intelligent and magically-inclined races on Nirn, surpassing even the Bretons in magical aptitude. This strong tie to Magnus, the god of magic, has the unfortunate side effect of opening Altmer up to magical attacks more than most other races. To their benefit, however, their years of selective breeding have also provided them with a strong resistance to diseases, nearly matching that of the Argonians.

Religion
The Altmeri religion forms the basis for most of the other religious practices on the continent, primarily due to its widespread acceptance prior to the advent of human civilization. It is generally assumed that the Altmer pantheon derives directly from the original gods of the Aldmer, and was nearly identical to that of the Ayleid that ruled central Tamriel before the Alessian revolt.

The Altmer pantheon consists of nine of the Aedra that originally cooperated to form Nirn, the mortal plane. They primarily worship those Aedra which removed themselves from the creation process in time to save their divinity, with a few notable exceptions. As with nearly all Tamrielic religions, they revere Akatosh, whom they call Auri-El, as their chief deity, at least in principle. However, Akatosh, along with the Altmer deities Stendarr and Mara, were part of the creation process until its end, and so were severely weakened from their original form. In practice, the Altmer followed the teachings of Trinimac, the champion deity of the elves, who was still able to physically walk the face of Tamriel during the Mythic Era. Other key divines in their pantheon include Magnus, the source of magic on Tamriel, and Phynaster, the patron god of Summerset Isles, whom the Altmer claim taught them to live much longer lives (by taking shorter strides).

Although they do not revere him as a god, in fact quite the opposite, the Altmer do acknowledge the divinity of Lorkhan, the patron god of man. Much of the early Altmer history involves conflicts between Trinimac and his elves, and Lorkhan and his humans. The Altmer cast Lorkhan as a treacherous, shifty character who tricked the other Aedra into carrying out his plan for creation. As the elves believe themselves to be direct descendants from Akatosh, they blame Lorkhan for the loss of their divinity. (This is the key difference between human and mer theology: humans consider themselves creations of the gods, not descendants of the gods.) Unfortunately for the Altmer, Trinimac disappeared near the end of the Mythic Era; according to legend, he was eaten by the Daedric Prince Boethiah and reformed into Malacath. The start of the First Era marked the beginning of a sharp decline in Altmer cultural and religious dominance across Tamriel; in modern times, Altmer outside of Summerset are as likely to worship the Nine Divines as their own traditional gods.

Culture
The Altmer are one of the oldest races on Tamriel, one of the earliest descendants of the original mer race of Aldmer, and from there, through the Ehlnofey to the divine et'Ada themselves. As a race, they are extremely proud of their Aldmeri heritage, and make a concerted effort to maintain their genetic lineage. Their name translates from the Aldmeri language as High Ones or Cultured Ones, a name which is often interpreted to mean "tall", or more often, "snobbish". For their part, the Altmer argue that they are the first true culture on Tamriel, and still the most civilized race, an argument that even human scholars find difficult to refute.

The Altmer primarily live in the province of Summerset Isle, a large island off the southeast coast of Tamriel, which shares a border with Valenwood. According to their histories, their Aldmeri ancestors arrived on Summerset Isle after fleeing the catastrophic sinking of their original home continent, Aldmeris. From here, splinter groups of Aldmer spread throughout Tamriel, but the Altmer remained on the Isles, acting as the nominal head of the empire of meri nations on Tamriel. For most of the Mythic Era, the other races of elves on Tamriel acknowledged the Altmeri king as their own ruler, a practice which persisted until the founding of the Camoran Dynasty in Valenwood marked the start of the First Era, and the beginning of the decline of Altmer-dominated Tamriel. Their influence is still felt across the continent, however, as their culture forms the basis for the religion, language, and even architecture of the Cyrodiilic Empire.

Notable Altmers
As they are the longest lived, and eldest, of the mortal races, many key historical and modern political figures are High Elves. These are some of the more notable or well-known Altmer in Tamriel:


 * Vanus Galerion: Founder of the Mage's Guild.
 * Mannimarco: The King of Worms, infamous necromancer, and long time enemy of Galerion and his Mage's Guild.
 * Caranya: Senior member of the Council of Mages
 * Umbacano: Renowned art and artifact collector; one of the wealthiest citizens of Cyrodiil.
 * Ryan Direnni, Aiden Direnni: Leaders of the Direnni Clan that ruled High Rock during the First Era; main antagonists of Alessia's empire.
 * Mankar Camoran: The mage-priest of the Daedric Prince of Destruction, Mehrunes Dagon, and lives in a wonderous palace in his personlly crafted realm of Paradise.
 * Ruma and Raven Camoran, the son and daughter of Mankar Camoran
 * Chancellor Ocato: The head of the Elder Council.

Male

 * Intelligence +10
 * Strength -10
 * Speed -10

Female

 * Intelligence +10
 * Strength -10
 * Endurance -10

Skill Bonuses

 * Alchemy +5
 * Alteration +10
 * Conjuration +5
 * Destruction +10
 * Illusion +5
 * Mysticism +10

Special Abilities

 * Weakness to Fire, 25 points.
 * Weakness to Frost, 25 points.
 * Weakness to Shock, 25 points.
 * Resist Disease, 75 points.
 * Fortified Magicka, 100 points.

Usage
Altmer are best used to make aggressive or semi-aggressive mages. This is due to the higher magicka pool, and higher Destruction skill than Bretons. A magicka boosting birthsign is usually combined with the Altmer's own magicka boost in order to give the character a large pool of magicka. Different signs provide varying boosts in magicka with varying risks tied to the boosts. The larger the magicka boost the larger the risk or setback. The order of risk/boost size goes Mage, Apprentice, Atronach.

The Mage/Altmer
The Mage/Altmer combo provides a high elf with slightly more magicka than a Breton/Mage.

The Apprentice/Altmer
The Apprentice/Altmer combo provides an extremely aggressive mage that can cast expensive spells many times without worry. However this advantage is offset by an extreme weakness to magical attacks. With this build a lot of players like to add skills that help boost endurance, which in turn boosts maximum health. Without the health boosting skills these mages can die in one hit if a spell is either cast at them, or reflected back at them.

The Atronach/Altmer
The Atronach/Altmer has the largest magicka pool in the game, but cannot regenerate magicka. At early levels this type of mage must rely on Welkynd Stones, Absorbed Spells, Potions, Staffs, and primitive Alchemy. At higher levels however this type of mage can be extremely aggressive and extremely resistant to magical attacks. A few enchanted items with "absorb spell" will help boost the Magicka absorption rate up to 100%, fully offsetting all of the Altmers' weaknesses.