Update 16

Overview
Welcome to v3.2.5 and the  where you can enter Sotha Sil's legendary creation and explore his mysterious mechanical world. In addition to new quests to enjoy, you’ll also come across two new world bosses and two delves, plus a new 12-player Trial: Asylum Sanctorium. We’ve also added 12 new item sets, two new Motifs, over 200 new furnishings, and a host of fun, new collectibles.

For players that own, we’ve added a new Battleground game mode – Crazy King – where your team must seize a capture point location that jumps randomly around the map. It’s, well, crazy!

The base game update introduces the highly-anticipated Transmutation system which allows you to change the traits on your gear, including weapons and armors. We’ve also added a trait tracker that will allow you to see whether or not you've researched the unique trait on an item. Additionally, we’ve also made a number of performance optimizations resulting in better frame rate and shorter loading times.

We can’t wait for you to discover this mysterious, new zone. This update in its entirety is approximately 3.6GB in size. Enjoy!

Clockwork City
Venture to the bizarre realm of Sotha Sil, the Clockwork God and third member of the Dunmer Tribunal! The machine world is rife with frightening and alien dangers lurking beneath its metallic deserts and artificial trees, where only tiny pockets of citizens are able to carve out a quasi–religious society that values enlightenment and experimentation in emulation of its detached benefactor. A dark conspiracy threatens the integrity of the Clockwork City, and signs of a powerful Daedric relic manifesting within that realm draw all interested eyes toward Sotha Sil’s domain.
 * To visit the Clockwork City, you can acquire the quest to take you there by accepting it from the Collectibles/Stories interface, or by visiting the Mages Guild in Mournhold.

The Brass Fortress
Going to the Clockwork City will eventually lead you to the Brass Fortress, the center of the city itself and the one place that the Clockwork Apostles, dedicated priests and inventors, work to improve their bodies and minds – sometimes with dubious “replacement” parts! Here, you can find the usual services and commodities.
 * The Tarnished: Not everyone in the Clockwork City pledges themselves to Sotha Sil. He is a benevolent god, in his own way, and allows them to remain regardless of their lack of devotion. This sub-society of outcasts, transients, and vagabonds are known collectively as the Tarnished, and have made themselves a valuable part of the city even if the Apostles themselves do not always appreciate it. Razgurug, the “mayor” of these downtrodden folk, offers what recompense he can in exchange for assistance to support the society that the distant Apostles will not.

New World Bosses and Delves
The Clockwork City is a treacherous place with dangers both native and invasive.
 * World Bosses
 * The Sanctuary of Verification: Sotha Sil is a distant ruler, and his experiments are often left for hundreds of years at a time until a new idea occurs to him. In the case of the frightening war machine known as the Imperfect, the Clockwork God has set the storage facility itself to continually tweak and make improvements to the dangerous construct. For what purpose was it built, and even more chilling to ask, how many of them are there?
 * The Exarchs’ Egress: An unknown Daedric force creeps through the shadows of the Clockwork City, bringing with it a new type of Daedric monster – the Wraith-of-Crows. Through a mysterious, remote gate, you can travel to the Daedric realm that houses these malignant monsters and battle a triumvirate of these creatures.
 * Delves
 * The Halls of Regulation: As an artificial environment, the Clockwork City requires breathable air, potable water, and the processing of waste. The Halls of Regulation do all of this, crewed by enigmatic automated machine-people known as Factotums located in the eastern half of Clockwork City. Unfortunately, the facility has broken down for reasons unknown. Have the Factotums malfunctioned, or is this a case of sabotage?
 * The Shadow Cleft: Another dark artery winding its way into Clockwork City can be found in the Shadow Cleft toward the western half of the zone. Nightmare creatures and things that go bump in the night all lurk in this strange place, where several enterprising Clockwork Apostles disappeared attempting to discern its true masters.
 * Repeatable Bounties: The Clockwork Facilitator and Novice Holli, both residing in the eastern portion of the Brass Fortress, each offer daily bounties to investigate and overcome dangers at these locations.

New Sites to Explore
Two full quest objectives exist in the wilderness of the Clockwork City for you to explore.
 * The Everwound Wellspring: As most of the Clockwork City is made of metal, oil, or cables, finding a place to grow food in this artificial environment was a project of Sotha Sil’s that he regrettably abandoned some years ago. However, enterprising Apostles refurbished its facilities and begin to grow fresh food once again. It seems almost too good to be true, but the Lector in charge of the Wellspring goes so far as to invite apprentices to join him each year. Perhaps you can find yourself selected to be the next!
 * The Mnemonic Planisphere: Being a god brings innumerable distractions, but Sotha Sil is clever and resourceful. To purge himself of unneeded memories and distractions, he constructed the Planisphere – a celestial orrery and observatory in which he could temporarily store unwanted dreams and thoughts. An enigmatic Astronomer maintains the place, with but a single assistant to aid in the process. With no defenses to speak of, the Planisphere would be in great danger should anyone seek to do irreparable harm to Sotha Sil’s stored memories.

New Trial: Asylum Sanctorium
Sotha Sil, always seeking knowledge, used three Dunmer saints in his earliest experiments into everlasting life. Using the power of Soul Gems, he created mechanical vessels for the saints and imprisoned their souls within. While the experiment was successful, the Saints were driven insane by the process. The Asylum Sanctorium was created to house the Saints so that they would not threaten the rest of the Clockwork City. The Saints have grown in power during their imprisonment and now threaten to break free of their prison. The time has come to end the threat they pose.
 * Asylum Sanctorium is a 12–player Trial located within the Brass Fortress in Clockwork City.
 * The Trial includes a normal and challenging Veteran version.
 * There are all-new skill augmenting “Asylum” weapons (which you can read more about below) in the same fashion as Master and Maelstrom weapons.
 * Unique Achievement rewards are available for completing this Trial, including:
 * Unique skin
 * Several Titles
 * Unique housing items

Asylum and Perfect Asylum Weapons
Much as the Master's and Maelstrom's weapons before, the Asylum and Perfect Asylum weapons alter and improve the effect of one of your weapon skill line's abilities. Perfect Asylum weapons have the same benefit as the imperfect Asylum weapons, but at a greater magnitude. Perfect Asylum weapons are available only for those intrepid heroes who can conquer the hardest battle available in Asylum Sanctorium – St. Olms, and both of his allies, fighting alongside one another.

For a full list of the Asylum weapons, please see the New Item Sets section a bit further down.

Asylum Sanctorium Itemization
In Asylum Sanctorium, you can obtain rewards based on not only the Trial's difficulty (Normal or Veteran), but also on how many allies the boss, St. Olms, has with him.
 * Defeating either St. Llothis or St. Felms on their lonesome will award you with a green–quality (Normal mode) or blue–quality (Veteran mode) armor item from one of the item sets in Clockwork City: Mad Tinkerer, Unfathomable Darkness, or Livewire. However, doing this means they cannot aid St. Olms in his fight against you, which lessens both the rewards, and the difficulty, of fighting him.
 * Defeating St. Olms on his lonesome will award you with either a Blue-quality (Normal) or Purple-quality (Veteran) Asylum Weapon.
 * In addition to the above, if you defeat St. Olms and one of his two allies in the same battle, you will receive a Blue–quality (Normal) or Purple-quality (Veteran) armor piece and jewelry piece from the Clockwork City item sets.
 * If you defeat St. Olms with both of his allies in the same battle, on Normal mode, you will receive a blue–quality Asylum Weapon, two Blue–quality pieces of Clockwork City set armor, and a Purple-quality Clockwork City set jewelry piece.
 * If you defeat St. Olms with both of his allies in the same battle, on Veteran mode – the hardest possible configuration of the Trial! – you will receive a Purple–quality Perfect Asylum weapon, more powerful than the imperfect Asylum weapons awarded in other configurations. You will also receive two Purple-quality pieces of Clockwork City set armor, and a Gold–quality Jewelry piece from those same sets. In addition, you will rarely receive a Runebox for the Clockwork Reliquary Polymorph.
 * Placing on the Leaderboards for Asylum Sanctorium will award you with a single Gold-quality Perfect Asylum weapon.
 * Once per week, completing Asylum Sanctorium on Veteran mode and fighting all three Saints at once will earn you a Radiance Resonator, worth 10,000g to a vendor. In addition, Undaunted Plunder drops from St. Olms (not the other Saints) on Veteran Mode only.

New Collectibles
We’ve added many new Collectibles that are available to earn from the Clockwork City area and content.
 * Scintillant Dovah-Fly: This non-combat pet will join you when you first set foot in the Brass Fortress.
 * Begone!: Obtain this Emote by completing the quest "Lost in the Gloam" in Clockwork City.
 * Umbral Projector: This Memento is acquired by completing the achievement, the Hero of Clockwork City.
 * Revolving Celestiodrome: This unique Furnishing is obtained by completing the quest "The Light of Knowledge" in Clockwork City.
 * Trophy, Saint Olms the Just: This Furnishing is obtained by defeating St. Olms in Asylum Sanctorium on any difficulty.
 * Bust, Saint Olms the Just: This Furnishing is obtained by defeating St. Olms in Asylum Sanctorium on Veteran difficulty.
 * Sanctified Silver: This Skin is available from defeating St. Olms in Asylum Sanctorium with his allies in the same battle, on Veteran mode.
 * Clockwork Curator: This Polymorph is rarely available as a Runebox, dropped from defeating St. Olms in Asylum Sanctorium with his allies in the same battle, on Veteran mode.

New Item Sets
There are 12 new Item Sets available from a variety of sources: 3 Item Sets available at crafting stations in Clockwork City, 3 Item Sets available as drops throughout Clockwork City, and 6 Item Sets available as drops in the new Trial, Asylum Sanctorium. Below is a list of all new item sets, with values being for a full set of gold-quality, CP160 gear:
 * Clockwork City (Crafted)
 * Innate Axiom (All)
 * (2) Max Magicka
 * (3) Max Stamina
 * (4) Spell Critical
 * (4) Weapon Critical
 * (5) Adds 400 Spell and Weapon Damage to your Class abilities.
 * Fortified Brass (All)
 * (2) Max Health
 * (3) Physical Resistance
 * (4) Spell Resistance
 * (5) Adds 5170 Physical Resistance
 * (5) Adds 5170 Spell Resistance
 * Mechanical Acuity (All)
 * (2) Weapon Damage
 * (3) Spell Damage
 * (4) Max Stamina
 * (4) Max Magicka
 * (5) When you deal damage, you have a 15% chance to gain unerring mechanical vision for 5 seconds, causing your attacks to always be a Critical Strike. This effect can occur once every 18 seconds.
 * Clockwork City (Dropped)
 * Mad Tinkerer (Light)
 * (2) Spell Critical
 * (3) Spell Critical
 * (4) Spell Damage
 * (5) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.
 * Unfathomable Darkness (Medium)
 * (2) Weapon Critical
 * (3) Physical Penetration
 * (4) Weapon Damage
 * (5) When you deal damage, you have a 10% chance to call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 4000 Physical Damage. This effect can occur once every 15 seconds.
 * Livewire (Heavy)
 * (2) Healing Taken
 * (3) Max Health
 * (4) Healing Taken
 * (5) When you take damage, you have a 25% chance to overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1000 Health for each enemy hit. This effect can occur once every 8 seconds.
 * Asylum Sanctorium (Asylum Weapons) – The Perfected version drops in Veteran difficulty, while the normal version drops in Normal difficulty. The two CANNOT be mixed together to complete a full set (for Dual Wield and One Hand and Shield). The only difference between the two are numerical values.
 * Chaotic Whirlwind (Perfected)
 * When you deal damage with Whirlwind, you add 12 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
 * Chaotic Whirlwind
 * When you deal damage with Whirlwind, you add 10 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.
 * Concentrated Force (Perfected)
 * Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 10 seconds of each other for this effect to occur.
 * Concentrated Force
 * Every third cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 10 seconds of each other for this effect to occur.
 * Defensive Position (Perfected)
 * When you reflect or absorb a spell projectile with Defensive Posture, you restore 2000 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 5000 Magicka instead.
 * Defensive Position
 * When you reflect or absorb a spell projectile with Defensive Posture, you restore 1818 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 4545 Magicka instead.
 * Disciplined Slash (Perfected)
 * When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.
 * Disciplined Slash
 * When you deal damage with Reverse Slash, you generate up to 14 Ultimate based on how much execute bonus damage it dealt.
 * Piercing Spray (Perfected)
 * When you deal damage with Arrow Spray, you cause enemies hit to take 50% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 6 seconds.
 * Piercing Spray
 * When you deal damage with Arrow Spray, you cause enemies hit to take 45% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 6 seconds.
 * Timeless Blessing (Perfected)
 * When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 30% for 3 seconds.
 * Timeless Blessing
 * When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 27% for 3 seconds.

New Target Dummy: The Precursor
Associate Zanon of the Clockwork Apostles is near to completing his study of Factotum construction, and has made a fascinating discovery in his research. After finding a discarded Factotum head in a junk pile, he was alarmed to discover that it could still speak! If you respond to Zanon’s posting on the board within the Brass Fortress, you may assist him in reassembling this unique construct and discovering its true purpose.
 * This new Target Dummy item, the Precursor, can be obtained by finding all of the Precursor's parts throughout Clockwork City and reassembling it.
 * Though only slightly more durable than a typical Public Dungeon boss, it dryly quips as you sharpen your blade upon it.

New Motifs
Two motifs have been added to Clockwork City:
 * The Apostle Style, once known only to Sotha Sil's disciples, is now available for crafters! The Chapters for this style, and its Style Item, Polished Brass, can be obtained by completing certain Daily Quests in Clockwork City that aid the Brass Fortress and combat Clockwork foes.
 * The Ebonshadow style, emblematic of Nocturnal, is also available for crafters! The Chapters for this style and its Style Item, Tenebrous Cord, can be obtained by completing certain Daily Quests in Clockwork City that aid the Blackfeather Court or pit you against shadowy foes.

New Furnishings
Over 200 new furnishings have been added to the game through various sources, many of which can be purchased through the Housing Editor or crafted. The associated recipes and additional furnishings can be found throughout Clockwork City, with sourcing including everything from Justice activities and monster drops, to various containers and merchants. These furnishings include precision tools and small pieces of machinery from Justice activities, as well as obsolete Factotum parts from Factotum enemies.

New Achievements
Clockwork City comes with over 40 new achievements to pursue, with 6 new titles to unlock!

New Battleground Game Mode: Crazy King
Crazy King is a new game mode that is similar to Domination, but a bit more frantic…or crazy, if you will!
 * The game begins with a single capture point in the middle of the map, then after a brief period of time, another capture point is added up to a maximum of four. After a bit more time, that initial capture point in the center will move to another location on the map.
 * This cycle of moving capture points continues for the rest of the match for a fast-moving game mode we hope you’ll enjoy!

New Motifs
Two motifs have been added to the Horns of the Reach DLC game pack, in conjunction with two new motif achievements.
 * The Dreadhorn style is now available for crafters! The signature style of the invaders of Falkreath Hold can be learned from Chapters obtained by defeating Domihaus, the final boss of the Falkreath Hold dungeon. The Style Item, Minotaur Bezoar, can be obtained by defeating bosses in Falkreath Hold. The chance of obtaining Chapters and Style Items increases with the difficulty of the dungeon.
 * The Bloodforge style is now available for crafters! Used by the denizens of Bloodroot Forge, the Chapters for this Motif can be obtained by defeating the Earthgore Amalgam. The Style Item, Bloodroot Flux, can be obtained by defeating bosses in Bloodroot Forge. The chance of obtaining Chapters and Style Items increases with the difficulty of the dungeon.

Transmutation
A new way of altering your equipment is available in this update. Transmutation allows you to permanently change the trait of an item to one of your choosing! The requirements to utilize Transmutation is as follows:
 * Transmutation can only be done at a Transmute Station, which is a new service station found in the Brass Fortress.
 * Home furnishing versions of these stations may also be purchased for Writ Vouchers from Rolis Hlaalu the Master Writ Merchant.
 * Transmutation requires Transmute Crystals, precious resources occasionally received for successfully completing Veteran PvE activities such as Pledges, Trials, and Arenas, and several PvP sources such as Rewards for the Worthy, Battleground end of match rewards, and AvA end of campaign rewards. Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
 * Transmutation requires having previously researched the desired trait.
 * Jewelry cannot be transmuted.

Trait Tracker
Along with the ability to change traits, equipment tooltips now have an icon next to the trait that communicates the trait’s status:
 * Trait Tracker - Can Research.png Can Research
 * Trait Tracker - Ornate.png Ornate
 * Trait Tracker - Intricate.png Intricate
 * Trait Tracker - Trait Changed.png Trait Changed
 * (no icon) No Trait/Researched


 * Inventory views have a column dedicated to displaying this iconography.
 * The Deconstruction screen will now group items based on trait status, such that items that you are more likely to deconstruct are sorted to the top.
 * The Sell screen at Vendors will list Ornate items at the top.
 * With the ability to more easily determine your own trait knowledge, and the ability to change traits depending on your trait knowledge, you should now enjoy easier management of your inventory and bank and greater control over the items you wield and wear.

Performance Updates
In this update, we’ve been hard at work improving the performance of the client. We’ve overhauled how the client handles animations, significantly reducing memory requirements. Additionally, we’ve made significant optimizations to the Scene Graph. Together, these two additions have resulted in significant gains in frame rate and improved load times into areas with many characters and/or buildings, including in Cyrodiil.

Crafting Writ Turn–In Site Universalization
With the Clockwork City base game update, you may now turn in your Crafting Writs at any Writ turn-in site throughout the world, regardless of crafting rank.

New Home
The Orbservatory Prior home is available to preview and purchase. This Notable Home can hold 350 Traditional Furnishings (700 with ESO+), 5 Special Furnishings (10 with ESO+), 40 Collectible Furnishings (80 with ESO+), and 5 Special Collectibles (10 with ESO+), as well as up to 24 other players.
 * The Orbservatory Prior: Located in the Clockwork City, Sotha Sil's designation of this mountaintop laboratory as the "Orbservatory Prior" clearly indicates that the site was an experimental or test version of what he had in mind-though whether he ever built an "Orbservatory Final" is unknown.

Champion Point Increase
The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation) for a total of 690 points. The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.

Alliance War and PVP
Battlegrounds
 * Battleground queues are now divided into 10–49 and 50. This means you will only have level 50 players playing against other level 50 players.
 * The level 50 Battleground queue is now CP–enabled.
 * Capture the Relic interactions have changed! There is now a brief animation and interaction time in picking up Relics in the wild, or at home locations.
 * Relics are still captured by moving near your home Relic with an enemy Relic.
 * Added five new achievements relating to Battlegrounds.
 * Interacting with all flags in a Capture the Flag match now has a small cast time to initially pick up the flag, but it's still instant capture.

Art and Animation
Animation
 * Fonder Jodain no longer flickers as he turns to sit down during the tutorial quest.
 * Naryu no longer flickers during conversation in the quest Broken Bonds.

Audio
General
 * Boss music in Morrowind now plays more reliably.

Combat and Gameplay
Warden, Balance
 * Animal Companions
 * Deceptive Predator (Falcon’s Swiftness morph): This morph now increases the duration to 14 seconds, in addition to granting Minor Evasion.
 * Developer Comments: This change helps compensate this morph with additional efficiency. Deceptive Predator’s Minor Evasion only gives 5% dodge chance, while Bird of Prey’s Minor Berserk gives 8% damage.
 * Feral Guardian:
 * Activating the Guardian’s Wrath or Guardian’s Savagery special ability will now grant your bear snare, immobilization, and crowd control immunity for 8 seconds.
 * Increased the Health of the bear summoned by this ability and its morphs to 25,000 from 20,000.
 * Developer Comments: This change should help the bear deal with CC while still allowing for counter play. We’ll continue to make improvements in future updates. The latter change will also make the bear a little more resilient against incidental Area of Effect attacks, as well as against being focus-fired.
 * Green Balance
 * Bursting Vines (Nature’s Grasp morph): Increased the projectile speed for this morph by 100%, and increased the heal from this morph by 10%.


 * Developer Comments: As this is a burst heal, we’ve significantly increased the travel speed to help it fulfill the role of saving a low-health ally. It heals for less than Rushed Ceremony, but has a cheaper cost.
 * Lotus Flower: This ability and its morphs will now restore health on partially-charged Heavy Attacks, equal to the amount of health restored on Light Attacks.
 * Nature’s Grasp: Increased the range of this ability and its morphs to 28 meters from 22 meters.
 * Developer Comments: Increasing this to match the range of other heal abilities in the game makes it easier to use and target allies who are spread out.
 * Secluded Grove:
 * Reduced the healing over time done by this ability and its morphs by approximately 33%.
 * Increased the cost of this ability and its morphs to 90 Ultimate from 75 Ultimate.
 * Developer Comments: We like that Secluded Grove is a cheap Ultimate that Wardens can use frequently for dangerous moments, but the amount of healing it was doing was too high for that low cost.
 * Winter’s Embrace
 * Frozen Gate: This ability and its morphs now allow you to have up to 3 gates active at a time, up from 1. Its initial spawning visual effects are now visible to enemies.
 * Developer Comments: Frozen Gate is meant as a flavorful analogue to Fiery Grip. Allowing multiple traps at a time lets you throw it down on several enemies at the same time, then have them all get pulled to you. Clever players can anticipate where enemies will be and put traps down even before they get there.

Warden, Fixes & Improvements
 * Animal Companions
 * Betty Netch:
 * Reduced the intensity of the visual effects from this ability and its morphs.
 * The beam cast by the netch summoned from this ability and its morphs will now be hidden if your character is sneaking or invisible.
 * Blue Betty (Betty Netch morph): Fixed an issue where this morph was not removing a negative effect from you if you had more than one negative effect on you.
 * Green Balance
 * Fungal Growth: Fixed an issue where some of the visual effects of this ability and its morphs were not aligned with the actual location of the healing cone.
 * Winter’s Embrace
 * Frozen Gate: Fixed an issue where the visual effects of the Frozen Retreat synergy from this ability and its morphs would linger on your character for an extended period of time.

Delves
 * The bosses of Pulk and Nchuleft now summon immediately for players who have not completed the relevant delve achievements.

Monsters
 * After months of anticipation, Factotums in the maintenance junction have finally received the latest in chassis chic.

Crafting and Economy
Motifs
 * Fixed an issue where Crafting Motif 51: Hlaalu Boots could be used even if you had already learned that chapter.

Exploration and Itemization
General
 * Fixed an issue where dragging the item “Veya’s Axe of the Defiler” between storage locations could cause the icon to display incorrectly.
 * Master difficulty chests and treasure map chests now have a greater chance of giving Buoyant Armiger motifs if you have the Treasure Hunter passive.

Housing
Furnishings
 * Changed the name of the achievement furnishing "Telvanni Device, Static" to “Telvanni Device, Rotating”, and updated its corresponding furnishing tags to be more accurate.
 * The achievement furnishing item "Tapestry, Morag Tong" now has an accurate icon.

Homes
 * If you owned the Amaya Lake Lodge prior to the release of Update 15, the planter between your front steps is now a furnishing and can be moved.

Quests and Zones
General
 * A copy of the "Invitation to Morrowind" book is now inside the cabin of the boat on the Seyda Neen dock after you complete the Divine Conundrum quest.
 * Grateful pilgrims will stop cowering once you rescue them from Cliff Striders.

Quests
 * Echoes of a Fallen House: Fixed an issue where the final fight during this quest could break.
 * Nothing to Sneeze At: You will now be taken back to the step to talk to Tilenra if you run away from Menaldinion immediately after dousing the plants with the potion. This will help prevent your progress from becoming blocked.