Deshaan

"Deshaan is the fertile, central plain of Morrowind and the triumphant fruition of Dunmeri agriculture. The southern reaches of Deshaan, where ancient tribes vie for plots of the fertile black soil on which to grow marketable crops, support a variety of crops and livestock. Primitive irrigation along low-lying lands around the Lake Amaya basin provide all the water needed to sustain both plants and animals, although the tribes seem more concerned with rituals than recompense."

- Anonymous

Deshaan, the Deshaan Plain, or the Central Plains is the central grazelands of Morrowind. It is the heartlands of Dunmeri civilization, making up the southern portion of the mainland portion of Morrowind. The city-state of Mournhold is the traditional capital of the province, and it is situated here, amidst Lake Amaya.

Lagomere
The Lagomere region is where the central hills of Deshaan are located; it is the home of the House Indoril Capital of Mournhold, situated in the middle of Lake Amaya. Mountains surround Lagomere throughout the north and west, the roads to the south and east lead to marshlands. Eastern Lagomere is called the Vale of the Ghost Snake, named after an entity that the Ashlanders of the area worship. Lake Amaya continues northeast, towards the Padomaic Ocean. Along the river is the Shad Astula Academy, which is just before the waterfall, only accessible throughout the boatswain in Mournhold Great Bazaar District.

Redolent Loam
The Redolent Loam is the western basin of Deshaan; it is the home of the House Hlaalu Capital of Narsis, situated south of Lake Hlaalu. The region houses various settlements that are mainly located around Lake Hlaalu and the eastern river. The lake is surrounded by hills leading into the mountains surrounding the area. The northeastern loam is where the Obsidian Gorge is located, a mountain pass connecting Narsis to Mournhold and it is where several merchants settle, considering the convenient location. The township of Serkamora serves as a gateway to the Stonefalls region in the north.

Siltreen
The Siltreen grazelands are the home of Deshaan's agriculture, with farms throughout the river and the Padomaic Coast. The most notable settlement in the land is Tal'Deic Fortress, a stronghold under the occupation of the Great House Redoran. The only other township worth noting is Selfora, along the road in between the Vale of the Ghost Snake and Tal'Deic. The Shrine of Saint Veloth is situated north of Tal'Deic and it not only houses various relics to Saint Veloth, but it is Veloth's burial grounds. This makes the ruins an extremely holy site in Morrowind.

Kagouties
The Kagouti is a large bipedal predator that can be found by themselves in the wilds of Stonefalls. Kagoutis are a distant relative of the Alit and the Guar as they have a similar build to them but with plated scales and a large forehead that makes them battle-heartened creatures. A single Kagouti can demolish a caravan in the matter of a single ram and make a significant dent in a stone wall. Kagoutis are utilized as mounts in the region, and it is no surprise.

Alits
The Alit is another bipedal predator but they are found in small packs of two in Stonefalls. Alits resemble Kagoutis but without the armor and with dark-green scales that make themselves blend in with the environment. They also have a more grimacing face that makes them unwanted; this cannot be said about their hide. Their hide is precious to the local Ashlanders as well as Merchant Lords in Dune. They have large claws that can dig through almost anything and beady yellow eyes that make them very menacing.

Netches
The Netch is a very versatile creature for the Dunmeri people and are plentiful throughout Morrowind and Vvardenfell. A Netch's Leather can produce the finest leather and the most durable Bonemold Armor while the Netch Jelly is used for poison and can paralyze someone for a couple of seconds. Netch is large creatures with long tentacles that float around the Inner Sea or other bodies of water and come in three variants. The Bull Netch is the alpha male, the Betty Netch is the female, and the Netch Calf is the young baby. Netches have a defense mechanism where they release a very foul odor.

Kwamas
The Kwama is more versatile than the Netch, and it shows since the Kwama Eggs are one of the biggest industries found in Morrowind. Kwamas are large insects that create large colonies known as Eggmines, and they produce many things such as Eggs, Scrib Jelly, Scrib Jerky, and Kwama Cuttle, all of which are sought out by Dark Elves. Kwama varies in different working class that benefits the Eggmine in one way or the other. The Kwama Worker are the bread and butter of the operation, they take care of the Queen and expand the mine. Kwama Warriors protect the Eggmine from foreign invaders such as the Dunmer Miners that harvest the Kwama. The Scribs are the scrubs of the group and are usually were the Jelly and Jerky come from. They are harmless, but they can paralyze someone for a couple of seconds. The Kwama Queen produce the Eggs that are considered so valuable but approaching one is a death sentence since the entire colony would be alerted and would kill you.

Giant Wasps
Giant Wasps are the most repulsive creature to embrace the Deshaan Grazelands. These Wasps are large insects that can swarm a passerby and kill them in a matter of seconds. They have a long proboscis and large thorax with a deadly stinger. They are usually alone which makes them easier to kill then attacking a swarm of significantly smaller wasps that are half the size of a Bosmer. They also have large compound eyes on a relatively small head. Their wings buzz so fast that it leaves afterimages in its wake. When someone encounters a Giant Wasp and dies in the act, a baby is implanted into the dead body, and it hatches out of the stomach, leaving a gaping hole in the corpse.

Deshaan Fish
Deshaan has many different types of fish including the Mud Lamprey, the Old Man Gar, the Pikeblenny, and the Toadstool Tilapia.

Flora
Deshaan has the greenest pastures seen on this side of Tamriel with the only thing coming close are the northern Grazelands seen in Vvardenfell and the Whiterun Hold seen in Skyrim. Deshaan emphasizes the alien-like terrain that Morrowind has accumulated from foreign tourists with the Emperor Parasol that tower over city buildings and the Xylaria plants that long tendrils that squirm around in the air. There are many farmlands located throughout Deshaan such as the Silent Mire fields in Siltreen and the Muth Gnaar Hills in the Redolent Loam. The primary crop grown in these areas is Saltrice, which is used in all sorts of Healing Potions and Concoctions. Other wildflowers such as Flax and Ironweed are grown in Deshaan and its surrounding areas so they can be used to create spun Light Armor. The Emperor Parasols had been studied by the Dunmer of House Telvanni, and they used it to build their homes and cities. The cities of Sadrith Mora and Port Telvannis have been constructed using the research gathered from those big mushrooms. Emperor Parasols grow Emperor Parasol Moss, which is used in Alchemy to create Health Poison and Magicka Potions.

Government
"Hlaalu welcomes Imperial culture and law, Imperial Legions and bureaucracy, and Imperial freedom of trade and religion."

- Anonymous

Deshaan is the political center of Morrowind and is the epicenter of society in Resdayn. Two of the Great Houses and one of the former ones has a capital with the Deshaan Countryside and maintain their other cities from there. The city of Narsis is the capital of the former House Hlaalu. What makes Hlaalu different from the rest of the Houses is their acceptance of Imperial Society, and this is what made them a Great House. They are also more peaceful and less xenophobia then any other houses which make them more popular with foreigners. Hlaalu has a snakes grip on Deshaan and more specifically in the Redolent Loam region of Deshaan. They have plantations throughout Deshaan, Varanis, and Zabamat.

"Clan Indoril claims kinship with all three of the legendary Tribunes, which doubtless accounts for Indoril's preeminence among the five clans."

- Imperial Geographic Society

House Indoril was the former leading house among the five for its relationship with the now defunct Tribunal Temple. Indoril owns the biggest city in Morrowind, the city of Mournhold and the surrounding town of Almalexia. Indoril is a very strong house that was able to tackle the combined forces of the Daggerfall Covenant in Stonefalls. Indoril heavily enforces the Tribunal religion because of their historical ties with them. Indoril's name came from Indoril Nerevar, a Chimer warrior from the War of the First Council. He was the leader of the Tribunal and the lead a great example for the Dark Elves. Indoril holds the Lagomere and Siltreen regions of Deshaan, so they have import coming from Dres and the Padomaic Ocean.

"You probably think you know the Dres, right? Heartless slavers with rigid class roles. Arrogant nobles who'd just as soon sell you as look at you. You're pretty much right."

- Tel Verano

House Dres is the epidemy of Dunmeri brutality and xenophobia, and it shows. A typical piece of advice for literally anyone is "Do not cross Dres" because of you provoke them in any way possible; you will become a slave. Dres has the least amount of territory but has business throughout Morrowind and Vvardenfell. The city of Tear is the capital of House Dres and is located in the Southern Marshes. Tear gets traction from a lot of places but more specifically from Black Marsh and Elsweyr. Dres Warriors take innocent people whether they are alien races or their own and make them slaves. The Dres are not xenophobic; they are just greedy.

Religion
Before 3E 427, the main religion of Morrowind was the Tribunal Temple, and it was based in Mournhold. The religion consists of three deities which are Almalexia, Sotha Sil, and Vivec. All of whom were great warriors dating back to the War of the First Council, before the Dwarves' disappearance. They had many locations related to them; theses places include Almalexia City, Vivec City, Sotha Sil City, and Ghostgate. The whole religion is dedicated to them, and it is more of people worshipping them. Almalexia resides in the Tribunal Temple located in northern Mournhold. They lost their divine power when Almalexia went insane, Sotha Sil was murdered, and Vivec disappeared.

The original religion in Morrowind was the House of Reclamations, which worshiped Azura, Boethiah, and Mephala. This religion was still celebrated during the time of the Tribunal, but only small pockets of groups have existed. One distinguished group was the Maulborn who worshiped Boethiah. The Ashlanders followed the New Temple and when it became mainstream, they were given more respect for it. The House of Troubles is the opposite of the Reclamations. The House included Molag Bal, Mehrunes Dagon, Malacath, and Sheogorath.

Sack of Mournhold; Battle between Gods
"A gout of ever-erupting flame was all that remained of the central courtyard of Castle Mournhold, blasting skyward into the boiling clouds. A thick, tarry smoke rolled through the streets, igniting everything that was wood or paper on fire. Winged bat-like creatures harried the citizens from their hiding places out into the open, where they were met by the real army. The only thing that kept all of Mournhold from burning to the ground was the wet, sputtering blood of its people."

- Carlovac Townway

During the waning years of the first era in 1E 2920, the city-state of Mournhold was ruled by Brindisi Dorom, a member of the Great House Indoril. At the time, Duke Dorom had a mistress who hailed from House Redoran, named Turala. At some point in time, Turala became pregnant with Brindisi's child, much to the dismay of the Duke. When he had realized what was going on, he banished Turala out of Morrowind. At the Kavas Rim Pass, Turala gave birth to her child, Bosriel with the help of unknown entity. In her travels, Turala met a man named Cassyr Whitley, a veteran of the Four Score War, originating from the Barony of Dwynnen. Cassyr held a serious grudge with Vivec of the Tribunal when he denounced the Breton Spy of his duty when he was inadvertently responsible for Cyrodiil's victory over Morrowind in the Four Score War. Both travelers went their separate ways, and both Turala and Bosriel encountered the Skeffington Coven, a witches group in the Northern Iliac Bay. At one point, Cassyr and Turala had reunited, both residing in the Skeffington Wood. At some point, an Orcish Raiding Party attacked the Skeffington Coven, killing everyone including the young Bosriel. As Turala was grieving and cursing their name, Cassyr lied to Turala, claiming that the Orcs were sent by Duke Brindisi Dorom. Enraged, Turala called upon the powers of Mehrunes Dagon to destroy Mournhold, the Duke's domain.

On the 12th of Sun's Dusk, a large gout of hellfire was what remained of the central courtyard at Castle Mournhold, spewing pillars of lava into the sky, blotting the clouds in the process. Heavy smoke riddled the streets while winged-creatures flew across the city-state, killing anything moving in fear. Mehrunes Dagon looked over the Sack of Mournhold, smiling, witnessing the destruction caused by his name until a light javelin pierced the Daedric Prince, which was thrown by Sotha Sil, whose accompanied by Almalexia. And so, the three entities battled each other over the burning city of Mournhold. In the end, Mehrunes Dagon was gravely wounded, as well as Almalexia, who was practically dead. Because of the Almalexia remained in Mournhold, overlooking the city's reconstruction and becoming their sacred guardian. It is unknown what became of both Cassyr Whitley and Turala Skeffington.

War of Two Houses; Hlaalu's Victory over Dres
"War among the Great Houses of Morrowind isn't unique, and more often than not some kind of conflict between two or more Houses is underway somewhere across the land. Rarely do these conflicts escalate from subterfuge and intrigue to all-out war, but open hostilities aren't unheard of in the history of Morrowind."

- Drelisa Hlaalu

Throughout the eras, the Great Houses of Morrowind have had animosity towards each other, and this is not something unique among the Houses, but there have been very few instances where the Great Houses wage war with each other. The city-state of Narsis is the capital of the Great House Hlaalu, and the area around it was subjugated to a conflict between House Hlaalu and House Dres, whose capital city is Tear, which is considered a part of the Deshaan Plains. In 2E 559, the Great Houses of Hlaalu and Dres fought each other in an area south of Narsis. The conflict's purpose was for control over the territory. During construction of a trading post, House Hlaalu was ambushed by House Dres. The workforce led by Purilla Falen was forced to hold their position until their Mage was able to open a portal to Narsis. The workforce was heavily outnumbered, with seven warriors plus one mage. In the end, three warriors including Purilla Falen remained alive, representing House Hlaalu. The portal to Narsis had finally opened, and a wave of Hlaalu Merchant-Warriors entered the fray, securing victory for House Hlaalu. Purilla Falen had died after the battle before she could have been healed. She was remembered as a Hero of House Hlaalu.

The Battle of Stonefalls & the Ebonheart Pact
"The Ebonheart Pact has forged an unlikely alliance between the far-flung nations of Morrowind, Skyrim, and Black Marsh, bringing together the Dark Elves, Nords, and free Argonians for their mutual defense. Thanks to the size of its allied nations and the distances involved, the Pact remains relatively free of inner strife and discord."

- Anonymous

During the Interregnum in 2E 572, the continent of Tamriel was invaded by the Snow Demons of Kamal, under the leadership of Ada'Soom Dir-Kamal, whose invasion force had wreaked havoc across Northern Tamriel. The Second Akaviri Invasion had attacked areas such as the Telvanni Peninsula and eventually the city-state of Windhelm. When word of the Akaviri force had reached Mournhold, Almalexia herself called upon the warriors of Morrowind to gather and combat this threat, having Tanval Indoril leading the helm. After bypassing the Rift, the Akaviri attacked the Dark Elves in the mainland Ashlands, but in the end, the Dunmeri force was forced to retreat eastward, with the Akaviri following suit. Before they could defeat the Dark Elves, the Nords of Skyrim appeared to the west, cornering the Kamali at Vivec's Antlers. Both the Nords or Dark Elves were unable to break the Akaviri's hold until the Argonian Shellbacks of Black Marsh had arrived from Deshaan in the south, led by Heita-Meen. The three forces combined their powers and were able to destroy the Akaviri Army at the Battle of Stonefalls. What came out of the conflict was the formation of the Ebonheart Pact, one of the greatest alliances in the history of Tamriel.

The Llodos Plague; Enter the Maulborn
"Would you stand by while your village or town burned? Then why do you do nothing while Morrowind suffers? The Tribunal may be too busy to do the right thing, but we're not. The Maulborn, a society of like-minded Dark Elves who want to help the poor and protect the weak, was formed to take care of the problems that are too mundane, too inconsequential, or too difficult to attract the attention of the Tribunal and its agents."

- Anonymous

During the Interregnum in 2E 582, a deadly disease known as the Llodos Plague began to spread across the Deshaan Plains, from Lake Hlaalu to the Padomaic Coast. The Dark Elves of Deshaan became seriously afflicted by the disease, looking for various ways to get a cure. Suspiciously, a group called the Maulborn had begun to arise throughout Deshaan, offering everyone a cure, making themselves out as saviors. The township of Serkamora was one of the first places that were afflicted by the disease, and so the Maulborn intervened to offer healing people with the disease. With the influx of the diseased, the town of Serkamora was renamed to Quarantine Serk. The Maulborn took to the Catacombs, where they would use it as a quarantine. But the Maulborn's intervention did not come with suspicion. Aerona Berendas was a citizen of the Serk and was very suspicious to the Maulborn when her brother, Dethisam Berendas was taken to the Quarantine, and the group would not give more curative. With the help of an estranged warrior, Aerona would learn from Dethisam that the Maulborn were responsible for the plague and were attempting to turn the afflicted into Plague Husks. When they left the catacombs, bottles of the curative were retrieved and given to the people, so that more bottles were made. With contents of the potion were noted and the people of the Serk had replicated the cure to the Llodos Plague, which consists of herbs including Kyne's Heart, Sour Milk Tea, and Dragon Scale Mushrooms.

Pollution at Lake Hlaalu & the Narsis Kidnappings
"The plague is slowly spreading from Quarantine Serk, covering Deshaan like a black rain. Vox will be pleased. Many have left Narsis for Mournhold. They think they'll be safe there, but they can't escape the coming reckoning. We figured out how to spread the plague. By injecting the substance into a corpse's blood and letting it fester, the plague's potency increases tenfold! It must be the dead blood. We need more bodies. Luckily, Narsis can provide an abundant supply."

- Anonymous

The word about the Llodos Plague had spread throughout Deshaan, creating paranoia. Many citizens of the Redolent Loam evacuated to the city-state of Mournhold. Narsis has undergone its fair share of paranoia, people are in a constant state of panic when several townsfolk began to disappear throughout Narsis, seemingly kidnapped. Councilor Ralden gave the command to Giron Sadri for the City Guards. Giron Sadri wanted to seal off the city to prevent the spread of the disease, but Ralden wants to keep it open since Narsis is a trading center, but he does admit to the recent decrease in visitors. The estranged warrior from the Serk arrived onto Narsis and offered their aid in the recent disappearances, talking with Giron Sadri as well. The warrior spoke with several townsfolk for information. The warrior met Naryu Virian, an Agent of the Morag Tong that was hired for the same purpose they were. Evis Marys was a citizen of Narsis that was hired to bring shipments of the Llodos Plague. According to several citizens, mysterious crates began to appear in Narsis and people the contents. A book was recovered stating how well the plague works with corpse's blood and it needs to be dumped into wells. These findings were reported to Councilor Ralden.

With this information, Councilor Ralden puts the city-state of Narsis on lockdown, preventing movement through Narsis. When reporting to Giron Sadri, the estranged traveler was sent to the shores of Lake Hlaalu, where the Maulborn were camped out. At the campsite, the traveler discovered that the Maulborn had dumped the concoctions containing the plague into the Lake, to poison the people. It was here the traveler reunited with Naryu Virian, who reveals that Giron Sadri was in league with the Maulborn and wants the traveler dead, the two returned to Narsis to confront Sadri. By the time they returned, both Ralden and Sadri disappeared, bring more suspicion to Giron Sadri. With the help of the townsfolk in Narsis, the estranged traveler was able to find the missing people and learned that Giron Sadri escaped to the nearby Narsis Ruins. The traveler followed suit and defeated the Hlaalu councilman at the ruins. Narsis was saved, but the plague is still moving, towards the city-state of Mournhold. Naryu Virian looks for the estranged warrior for another mission.

Routing at the Maulborn at the Obsidian Gorge
"The final stage of the Llodos plague is perhaps the most fascinating. Of course, many of the afflicted simply die when the plague has run its course. And the death is extremely painful and heartbreaking to watch. But an increasing number of afflicted don't find a natural end. These unfortunates transform into seemingly undead creatures that the common folk call "plague husks." These creatures appear to be mindless engines of violence, intent on destroying all life they encounter."

- Nostrum Breva

With the situation at Narsis dealt with, the warriors of House Hlaalu began to make their move on the Maulborn, who are situated at the Obsidian Gorge, the primary trading route between Narsis and Mournhold. Under the command of Captain Diiril, House Hlaalu had begun a investigated the Obsidian Gorge, securing the area before they could continue with the bottles of Plague Husk Scent. Naryu Virian and the estranged warrior traversed the battle at Obsidian Gorge, where the warrior encountered the battle-damaged, Scout Mamyne, who told them that Maulborn created a stronger potent of the plague and planned to infect Mournhold. Mamyne had the champion gather six forged shipping manifests for Mournhold and brought it to Captain Diiril. With Mamyne's intel, the Maulborn had taken several scouts into the Daedric ruins.

The Maulborn Agents at the Obsidian Gorge used wards to protect themselves from the spread of the plague. Captain Diiril found the crates of Plague Husk Scent and planned to destroy it, to route out the Maulborn. By both Virian and the warrior's order, the crates were destroyed and the diseased spread throughout the Gorge. The traveler rendezvoused with Captain Diiril at the Apothecarium, where Merdyndril, the creator of the plague was hiding. Unfortunately, Diiril was infected by the plague, and the warrior was forced to kill both Merdyndril and Diiril. The Plague was no longer able to be made, and the plague at the Gorge was eliminated with the potent from the Serk. Deshaan was freed from the plague, but the Maulborn was still active. By order of Varon Davel, an ally of Ralden and Virian, the traveler left for Mournhold, the center of Deshaan.

Civil Uproar in Mournhold & the Maulborn's plot against the Three
"The Maulborn will rise to purify this land in the true image of the Princes. To cleanse this soil of all falsehoods. May the Three feel our wrath. May the Three be cleansed of their lies. For the Maulborn shall bring forth a reckoning."

- Anonymous

News of the Llodos Plague spread, ironically like the plague, all over Deshaan, prompting a state of panic throughout the Grazelands. All over the region, people fled for Mournhold in the attempt to avoid the plague, but this had made the city more of a target to the Maulborn. The Ordinators had to take extra precautions by having newly-arrived citizens sign a registrar to enter the city. When the estranged warrior had arrived onto Mournhold, they were called upon by Almalexia herself, who gave them the task of uncovering the Maulborn in her city. The warrior met with Naryu Virian at the Flaming Nix at the Plaza of the Gods, where they would investigate the presence of House Dres, who are allies of the Maulborn. With the key of a courier, the two infiltrated the Mournhold Underground through the House Dres Farmstead. Deep in the Underground sewers, Maulborn Commander Kalara had kidnapped Farona Telvanni of the local Mages Guild and amassed a small army from underneath the Mournhold Temple. Both the warrior and Virian fought against the Maulborn Militia but were ultimately outnumbered, until Almalexia herself had appeared before the two travelers. With her divine power, she teleported both warriors out of the sewers and obliterated the threat in the sewers. Although, remnants of the invading force was able to escape Almalexia's wrath, and so they continued their assault on Mournhold, through the Tribunal Temple of Mournhold.

Assault on the Tribunal Temple & Veloth's Judgment
"A number of powerful healing relics are associated with Saint Veloth the Pilgrim. Of these, perhaps the most famous and well-remembered artifact remains the Judgment of Saint Veloth. This mighty Daedric Warhammer stands as a shining symbol of everything Veloth embodies as the patron saint of outcasts and seekers of spiritual knowledge."

- Magistrix Vox

The assault on the Tribunal Temple had commenced under the command of Sathram, a Maulborn priest and Magistrix Vox, leader of the Maulborn Cult. With their summoned Daedra, the Maulborn was able to take control of the Tribunal Temple, forcing everyone out in the process. Using Daedric Magic, Magistrix Urili Vox had taken the Judgment of Saint Veloth from the High Chapel, taking it deep into the grazelands of Siltreen. Almalexia tasked the estranged warrior with rooting out the Maulborn from the temple. When the warrior entered the temple, they fought through various Daedric creatures such as the Watcher and closing the several portals bringing in the Daedra. As Vox escaped, Sathram held the Tribunal Temple, giving the Magistrix the time to escape. The High Chapel where Sathram was located, is sealed off and the warrior needed to gain the blessings of the Tribunal to enter the Temple. The warrior took upon various trials relating to the Tribunal's sphere of influence. With blessings of the three, the champion was able to enter the High Chapel, battling Sathram and defeating him. Mournhold was saved from the Maulborn, but Magistrix Vox and Veloth's Judgment were still at large. She was reportedly heading for Selfora.

Restless Spirits in Selfora & the Forlorn One
"I am deeply saddened by your response to my most recent correspondence. Know that a great storm approaches, Sera. Your precious Selfora will not avoid its rage. A time comes when you must choose sides. It is inevitable. I do not recommend you oppose me when the line is drawn."

- Magistrix Vox

After the events in Mournhold, Magistrix Vox had wielded the Judgment of Saint Veloth, an artifact with immense capabilities. The region would know the power that Vox wielded when she arrived onto the town of Selfora. The town was swarming with restless spirits, and a large crater was in the middle of the town square. The survivors fled to the local inn to protect themselves from the spirits. Our estranged warrior arrived in Selfora to help Elynisi Arthalen, a citizen of Selfora who had lost her father during the recent attack. The traveler left for the Tribunal Temple in Selfora, where they met the Forlorn One, a spirit that died from the attack. The spirit begins to show the traveler visions of the past, including when the Magistrix arrived onto Selfora Temple, stealing the Holy Vessel of Veloth and killing the priests of the Temple. One of the priests was Tidyn Arthalen, who became the Forlorn One. With his divine power, the estranged warrior fought the Echo of Vox at the central crater, freeing the town of the restless spirits. With the Tidyn's knowledge, the warrior traveled to the Shrine of Saint Veloth, where Vox had taken the Judgment and Holy Vessel of Saint Veloth.

Desecration at Saint Veloth's Shrine & the Daedric Attack
"The Reliquary that stands in the Shrine of Saint Veloth in Deshaan is not a relic, per se, but instead contains perhaps the most powerful and holy relics associated with Veloth—his skull and bones. The bones of the saint are said to have many magical properties, and pilgrims travel from across Morrowind to receive the saint's blessing. Legends claim that the most faithful sometimes receive visions of the saint while meditating and praying before the Reliquary."

- Anonymous

Magistrix Vox and her legion of Daedra attacked the Shrine of Saint Veloth, one of the holiest places in Morrowind. Her disturbance caused Saint Veloth's power to fade away, blurring the line connecting the Acolytes of the area from the Prophet. The Ebonheart Pact and the Ordinators of Mournhold had intervened in the situation, under the command of Ordinator Muron. The Daedra invaded the Shrine and killed several Acolytes in the process. The estranged warrior joined the fray and rebuilt the Reliquary of Saint Veloth, giving them the ability to commune with the spirit of Saint Veloth himself. The Prophet Veloth gave the warrior insight on Vox's exploits in the area, telling them that Vox escaped for Eidolon's Hollow. He gave them his blessing and the ability to enter a plane, where all of the souls of the Judgment's victims reside. In that plane is Meram Vox, the Magistrix's son and her drive for leading the Maulborn. The Ordinator would battle against Vox's militia at the Battle of Eidolon's Hollow.

Battle of Eidolon's Hollow & the Fall of Vox
"Heralded by the Prophet Veloth, Boethiah is the original god-ancestor of the Dark Elves. Through his/her illuminations, the Chimer renounced all ties to the Aldmer and founded a new nation based on Daedric principles. All manner of Dark Elven cultural "advances" are attributed to Boethiah, from philosophy to magic to "responsible" architecture."

- Flaccus Terentius

The Ruins of Eidolon's Hollow devolved into a battlefield, between the Ordinators of Mournhold and the Daedric Horde that Urili Vox had summoned, replacing the now-defunct Maulborn. Her legions of Daedra were able to hold back the Ordinators until the estranged warrior had intervened, defeating the high-ranking Daedra overlooking the battle. The warrior was able to infiltrate Eidolon's Hollow and encounter a Chimeri ghost known as Aspera the Forgotten, who showed the warrior the Magistrix's past. Earlier in the year, Urili Vox was the Magistrix of Morals at the Tribunal Temple of Mournhold. At one point, Meram Vox, Urili's son had communed with Boethiah, the Daedric Prince of Plots, who told him to forsake the Tribunal, for they are false gods. Meram attempted to steal the Judgment of Saint Veloth until he was discovered by Almalexia, who destroyed the Dark Elf with the hammer, despite Urili's pleas. Even when people such as Tidyn Arthalen had supported Meram, the Dunmeri youth had his fate sealed by the hands of Mother Morrowind. In the shadows, Urili plotted against the Tribunal, establishing connections with Merdyndril and Sathram, thus leading to the events of today. With this knowledge, the warrior sought the spirit of Meram Vox, to put the Magistrix at ease.

Foundation of Almalexia City & Queen Barenziah
"The generals of the legions had dreaded an invasion of Morrowind. The Dunmer were widely regarded as the most dreadful and fanatic foes, further inspired by their Temple and clan traditions. The generals had not grasped the political weaknesses of Morrowind, which Emperor Tiber Septim recognized and exploited."

- Erramanwe of Sunhold

Several years later during the waning years of the Interregnum, Tiber Septim invaded the province of Morrowind, attacking the country along the western border, from the faraway city-states Blacklight and Kragenmoor. The Septim Grand Army advanced into the Deshaan Plains, towards the city-state of Mournhold. In response to this, Almalexia commissioned an extension for Mournhold, doubling in size than the current Mournhold, being dubbed Almalexia, following the same trend as other Tribunal domains (i.e. Vivec City and Sotha Sil). But regardless, Mournhold was sacked by the forces of Tiber Septim, the King and Queen of Mournhold were killed amidst the conflict, leaving their child, Barenziah orphaned amidst the rubble. Barenziah would be discovered by Symmachus, a Dark Elven general of the Imperial Legion. Symmachus left Barenziah in the care of Count Sven Advensen, a retired member of the Legion that was given leadership of Darkmoor, a township in Skyrim. As time went on, the Conquest over Morrowind ended with the Treaty of the Armistice and Barenziah returned to the throne of Mournhold, with Symmachus as her husband. She would rule Mournhold into the third era and throughout the Septim Dynasty.

Deshaan and it's cities during the Simulacrum
During the Imperial Simulacrum, the borders of Deshaan had been undefined. Many settlements had dotted the landscape, or at least it's general area. These towns include Riverbridge, Old Keep, Silnion Vale, Kithendis Falls, Andrethis, and Bosmora. The Eternal Champion had at one point visited the cities of Mournhold, Narsis, and Tear in their quest for a piece of the Staff of Chaos.

The Dark Brotherhood in Mournhold
In 3E 427, the Nerevarine had fulfilled the Nerevarine Prophecy by slaying Dagoth Ur atop of Red Mountain on Vvardenfell and ending the Blight affecting the denizens of Vvardenfell. One night, the Nerevarine was attacked by an assassin from the Dark Brotherhood sent from Mournhold. The Nerevarine arrived in Mournhold to find the assassin's contractor. In Mournhold, the Nerevarine traveled to Old Mournhold to find the leader of the Brotherhood, Dandras Vules and kill him. With news of their whereabouts, the Nerevarine reported their location and ended the Brotherhood chapter in Mournhold.

Helseth's Goblin Army
The king of Mournhold, Athyn Llethan had died from unknown circumstances in 3E 427. His grandnephew, Helseth Hlaalu had taken his place as ruler of Mournhold. Helseth's rule has been controversial to Morrowind, Helseth had outlawed slavery and dismantled the traditional caste system implemented in Dunmeri Society. Fedris Hler of the Temple learned that Helseth had gathered a goblin army underneath the sewers. The army had two Goblin Warchiefs and two Altmer trainers organizing the army. The Nerevarine dismantled the army and saved Mournhold. It was revealed that Helseth was responsible for sending the Brotherhood to kill the Nerevarine. Helseth was pardoned by the traveler after Helseth had realized he made a huge mistake.

The Fabricant's Attack on Mournhold
After cleansing a Shrine of the Dead, and retrieving Barilzar's Mazed Band, the Nerevarine proved worthy to Almalexia and helped her in any affair afterwards. Some time later, Sotha Sil's Fabricants began to attack the city of Mournhold. The Nerevarine helped the guard fend off the Fabricants and was sent to Bamz-Amschend to investigate the sudden attacks. In the ruins, the Dwarven machines were fighting the Fabricants as well.

Fulfilling the Nerevarine Prophecy
After helping Almalexia a lot, Almalexia was certain this traveler was, in fact, the Nerevarine. She told the traveler of Sotha Sil, his Clockwork City, and the machines he created. The Nerevarine was sent to forge the legendary blade, Trueflame to kill Sotha Sil at his Clockwork City. After forging the blade, the Nerevarine confronted Sotha Sil who died prior by Almalexia's hand. Almalexia had slowly gone mad from losing her divine powers and plans on killing the one person who caused it all, the Nerevarine. After a decisive battle, Almalexia was destroyed by the Nerevarine.

The Effects of the Red Year; Mourning in Mournhold
During the Red Year, the cities in Deshaan have suffered from Red Mountain's eruption. The area around Tear had been greatly disturbed. The ground had turned into mush, and the city was slowly sinking into the ground. The walls were cracking, and the people were trying their best to evacuate the premises. Despite the devastation, many citizens helped each other out, and hundreds were saved.

Mournhold had oddly enough survived from Red Mountain's wrath. Many residents in Mournhold grieved for their family members that lived in the cities of Vivec, Balmora, Ald'ruhn, and Sadrith Mora at the time of the eruption. Many blamed the Tribunal for causing the explosion while some praised the Tribunal for saving them. A House Redoran councilor in Mournhold ordered a relief effort to rebuild the settlements in Vvardenfell. Further news of the effort is unknown.

Regions

 * Lagomere
 * Redolent Loam
 * Siltreen

Settlements

 * Mournhold
 * Godsreach
 * Great Bazaar
 * Mournhold Temple
 * Plaza Brindisi Dorom
 * Royal Palace
 * Temple Courtyard
 * Quondam Indorilia
 * Mournhold Outlaws Refuge
 * Narsis
 * Hlaalu Kinhouse
 * Shrine of the Hidden Saints
 * Velothi Reverie
 * Hlanii's Hovel
 * House Dres Farmstead
 * Lake Hlaalu Retreat
 * Mabrigash Camp
 * Muth Gnaar
 * Selfora
 * Serkamora
 * Shad Astula
 * Silent Mire
 * Tal'Deic Fortress

Ruins

 * Abandoned Crypt
 * Bamz-Amschend
 * Bthanual
 * Lower Bthanual
 * Eidolon's Hollow
 * Forgotten Crypts
 * Gedna Relvel's Tomb
 * Knife Ear Grotto
 * Mzithumz
 * Narsis Ruins
 * Norenen-dur
 * Obsidian Gorge
 * Old Mournhold
 * Shrine of Saint Veloth
 * The Corpse Garden

Caves

 * Berezan's Mine
 * Darkshade Caverns
 * Deepcrag Den
 * Lady Llarel's Shelter
 * Taleon's Crag
 * Tears of Amun-Shae
 * Triple Circle Mine

Landmarks

 * Coiled Path Landing
 * Dire Bramblepatch
 * Grove of the Abomination
 * Lake Amaya
 * Lake Hlaalu
 * Malak's Maw
 * Padomaic Ocean
 * Redoran Pier
 * Shrine to Saint Rilms
 * Smuggler's Slip
 * Thir River
 * Vale of the Ghost Snake
 * Valus Mountains

By Game

 * Deshaan (Online)

Appearances

 * (Mournhold only)
 * (Mournhold only)