User blog comment:Relite25/What if we went to Akavir?!/@comment-5469467-20120912055643/@comment-3492791-20120912234007

I mostly meant that mostly as a joke. Arena worked because it was from 1994 and ran on DOS. Nearly the entire game world was randomly generated, thus allowing for its massive scale. However the drawbacks of random generation is that you really lose structure. Also it was compltly sprite based so art was not even an issue for this.

A "modern game" that encompasses all of Tamriel would just not be possible. Not unless they scale down Tamriel into zoo habitats. It would be a death sentence for the art and level design teams, and general processing would be so far pass the roof it would be a danger to air traffic. Also, making something on this scale runs the risk of the tech being outdated by the time you finally finish development.