Board Thread:Roleplaying/@comment-9062114-20140529031353

A year after the events of The Frostfall Guild, Baldur finds another issue that the guild must look at. Around Tamriel, there were tribes such as the Skaal that which are usually decendents of the Armorans who had no interest in modernizing their culture, and therefor stayed secluded in northern Tamriel.

Though, sometimes these tribes would try to invade the mainland for multiple reasons, they almost every single time failed, usually held back by the Frostfall Guild. The latest attack from the Skaal on Skyrim happened in 4 E 1, over 200 years before the events of the attack of the Wisp Queen. However, the Skaal leader Fanari Strong-Voice is believed from Frostfall spies to be planning an invasion for Skyrim, and has managed to possibly convince some other tribes to do it too. Baldur, after knowing this now has to get the guild to try and repel this sudden invasion, as it could be one of the most destructive ones yet.

Rules: This may be altered in the future.
 * No murdering other players (Unless they allow it)
 * No playing as other people's characters (Unless they allow it)
 * There's a maximum of 2 characters per person (Except the GM(s) if for story purposes)
 * No being OP
 * No meta gaming
 * Only use the ten playable races in TES games (Except GM(s) if for story purposes)
 * Major in only three skills, and minor in two others (or the reverse)
 * Don't make your own spells (Except GM(s) if for story purposes)
 * Pick one power (Except GM(S) if for story purposes)
 * Don't change the direction the story is heading

Co-GM(s): Harold Burned-Mane

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Character Form:

Name:

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Major Skills(3 max):

Minor Skills(3 max):

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Spells(8 max):

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(I will play as Baldur, with an Oisidean Great-Sword, in addition if anything here conflicts with a possible plan for the original Frostfall Guild, we can have a Warp of the West kind of thing)   