User blog:Zelron/The Elder Scrolls V: Dragonborn rumors (Imbedded deep the secrets sleep)

I got tired of seeing all the unrelated post about this in the Skyrim 1.8 Beta news post, thus i'm giving this it's own place to be rambled and ranted about.

Recently a Bethesda forum user by the name of Mardoxx found certain file imbedded in the Skyrim 1.8 beta for steam, that hinted at new possible DLC for Skyrim. The add-on would be entitled Dragonborn (Which if you remember was trademarked by Bethesda in September of this year along with Hearthfire and Fus Ro Dah). It would take place on the isle of Solstheim, which was featured in The Elder Scrolls III: Bloodmoon. The island lies northwest of Vvardenfell and has a climate and geography nearly identical to Skyrim. After the eruption of Red Mountain and the Invasion of Morrowind by the An-Xileel, Solstheim has become the new homeland of the Dunmer. It is likely that the choice of setting is an attempt to recapture the allure of exploration of a new environment that Bethesda's previous expansion The Elder Scrolls IV: Shivering Isles was praised for. However, with the island being so closely similar to Skyrim already, it may lose some of the majesty.

The locations on the island are to include Raven Rock, Miraak Temple, Castle Karstaag and Telvanni Tower. One of the files discovered may even be a new set of compass markers for these repsective locations.

Along with the setting and name were other references to possible features. One most prominently being the ability to ride dragons. This may possible be the method of which we will actually reach the island, or possibly a sort of carriage system to travel within the island itself. Free rein over dragons as our personal air horse seems unlikely, for the same reason flight has been removed after The Elder Scrolls III: Morrowind. However the prospect is still intriguing. One has to wonder how the main story fits into this, as our progress through it will impact our relationship with dragons.

New armors for the expansion include Bomemold, Chitin, Nordic and Stalhrim. You may remember Stalhrim as a mineral found on exclusively on Solstheim in Bloodmoon. It was a bluish glass type material (Similar to the blade of Chillrend) that was used by Ancient Nords when they buried their dead. There is evidence that all these armors will be craftable at a forge, likely provided you can find the materials to make them from around the island. There also seems to be the small possibility of horse armor as well (Oh god no!).

On the mention of horses, mounted combat is being much improved. With the addition of the ability to cast magic, staffs, shields and torches. Even including the ability to duel-wield both magic and staffs (auto-pilot?). All of which was noticably absent with the orginal inclusion of mounted combat in Skyrim 1.7.

Lastly Mardoxx mentions new possible creatures and Dwemer objects, such as the Riekling, Scrib, and Netch. He however does not elaborate on them, simply saying that, "they're not that interesting".