User blog comment:MarkvA/Skyrim's Most Wanted Features and Fixes/@comment-173.18.158.227-20111208060340

Okay, just an idea. Once you get to a certain point in the game, you go talk to the Greybeards. You follow a questline, and end up in the place where the dragons have been coming from (a separate world, domain, landmass, whatever). You are met by more Greybeard-type old monk people, who tell you that Dragonborn (i.e. other players) from all over Skyrim are converging here in hopes of discovering the reason for the dragons' return. Groups of Dragonborn then form groups in these monks' temple, and can then set out together in a co-op style (but not necessarily co-op) gameplay. Reward items are available to all group members (Say a group kills a wolf together: each member can take one wolf pelt from the same corpse. Also, if an item is found, one member may take the item. To another player, it will appear as if the item was never taken, and that player can also take it in this way). There is no item trading, and events in the "Dragon's Domain" will not directly effect individual's storyline progress back in Skyrim (in other words, Skyrim and Dragon's Domain don't interact, and only the latter is connected to a co-op server), while items, gold and weapons and experience remain with each player. This place could only be reached by certain requirements, such as completing the Dragonborn questlines or reaching a rediculously high level, and NPCs and the such can not go with a player between worlds (why would they be needed when you're playing with friends, anyway?). A bunch of quests and items unique to Dragon's Domain can be introduced, and maybe a few backstories relating to the dragons, falmer, and others. Perhaps even throw the Daedric Princes into the plot. Lots of possibilities. Oh, and I also want to be able to marry a Daedra. Or a Draugr.