Board Thread:Roleplaying/@comment-24530992-20140813185952/@comment-4363162-20140814155652

Char Card

Name: Arken

Race: Vampie/Nord

Age: 40

Gender: Male

Height: 201 cm

Weight: 104 kg

Parent: Molag Bal

Appearance: Tall and imposing. He wears a black coat and a hat. Three bayonets are strapped to his body, and he has three more strapped to his right leg. He wears white gloves with holy runes on them, in order to control his power. He is constantly shrouded in a dark mist, and his facial features are rarely seen by anybody. It is assumed he shares many of the traits consistent with lesser vampires, such as sharp teeth and red eyes. While in necromancer commander form, he wears a set of thick steel armour, riding on a black horse.

Powers: His powers vastly differ from those of regular Childs of Bal, as well as lesser vampires. He has extreme regenerative abilities, far surpassing any kind shown by normal vampires, able to heal most arrow wounds in seconds, and even regenerating cut tissue within half a minute. However, dismemberment will stop the regeneration until the limb can be returned to its original place. He is effectively immortal; However, if his head is sealed away from his body, he cannot do anything but talk. He cannot transform into normal vampire-related creatures; However, he is capable of changing his body into a black-red substance, which he can then mould into various creatures of the night. He is a powerful necromancer, and should the need be can temporarily sacrifice his regeneration abilities in order to lead an army of the dead.

Major Skills: Conjuration, One Handed, Sneak

Minor Skills: Illusion, Light armour

Primary weapons: Six blessed bayonets. Guided by powerful magic and imbued with the souls of hunting wolves, these bayonets can split into many replicas while thrown, and correct their course in flight. However, they do glow constantly, making them a lot more noticeable. They are summoned back to Arken once in a while.

Secondary weapons: A steel spear, which doubles as a staff. It uses Dead Thrall.

Spells: Raise Dead, Dead Thrall, Command Daedra, Turn Daedra, Candlelight, Spark, Lightning bolt, Lightning Cloak

Special Spells: Blood Tide

Pet: Unnamed. A horse's shade, black as night, with eyes red as blood.

Personality: A solo renegade. Still rebellious. He is terrifying in combat, employing some of the most gruesome tactics against his enemies, and becoming seemingly insane in joy when confronted with a "worthy" opponent. Outside of battle, he is still an imposing figure, but does show some sense of humour. He makes snide comments a lot. He has a very blurred moral distinction between good and bad. Though he fights the Daedra, he has no qualms about feeding on civilians who break the law.

Bio: A son of Bal. Rebellious in his teenage years, he often disagreed with his father's actions. When Bal announced that he was planning for a war on Mundus, he refused to fight, seeing the entire event as pointless and costly. His ways resulted in him being viewed as a failure in his father's eyes, and he was cast away, alone and unsupported, into the mortal plane. He found himself stranded amongst humans and mer, the once-prey that were now his fellows and colleagues. His strange morals lead him to desert the city, finding a cave where he could live in seclusion. As he grew, his unique powers manifested themselves. By the age of 20, he could regenerate wounds in a few days, and control a few dead at a time. By 30, he could survive devastating accidents no mortal could, and could organise a small battalion of undead. Now, he is nigh-immortal, and can command entire armies of undead. All this time, he refused to feed on pure innocents, instead feeding on bandits, thieves, and anyone who broke the law in any way, from the most notorious marauder to the most incognito adulterer.

Weakness: His eyes are specifically tuned to nighttime, and he is basically blind in broad daylight, which is why he needs his hat. He may be immortal, but should he go without blood for a long time, his body will enter a hibernation-like state, turning him into what would seem like a corpse. Decapitation renders his combat ability null. Destroying his head causes him to have to wait nearly a minute to regenerate, blinding him.

(Idk if he's OP or not.)