Board Thread:Roleplaying/@comment-17114085-20140209193407/@comment-17114085-20140215014450

(Taking into account the Skill level, the higher the Skill the harder it is to level it, I thing these should be like this:
 * Crafting or Improving (Skill Level)/4 Weapons or Armor = Level up 1 point in Smithing
 * Pickpocketing (Skill Level)/5 items = Level up 1 point in Pickpocket
 * Re-Animating (Skill Level)/4 Corpses or Conjuring (Skill Level)/4 Daedra = Level up 1 point in Conjuration
 * Picking (Skill Level)/5 locks = Level up 1 point in Lockpicking
 * Trading (Skill Level)/2 goods or Passing (Skill Level)/5 speech checks = Level up 1 point in Speech

This is how much I've though of so far by mixing Daedraborn's suggestion and adding a curve to the leveling by making Skill Level relevant.)