Board Thread:Skyrim/@comment-124.197.17.180-20140717102252/@comment-29458028-20140727010136

I did the calculation. Smithing bonuses are linear (not by percentages), for god's sake. Thus, a 2 handed has a lead in damage over a one handed by 10 - 12 points constantly if no multipliers are applied. E.g. A dbone sword does 15, a dbone warhammer does 27. This is a 12 point lead. If we smith them by lets say an arbitrary level, lets say plus 50, the sword will pull 65 base and the warhammer 77, which is still a 12 point lead. Having 100 in both one handed and 2 handed, plus the perks, that's a percentage increase, thus now the warhammer has a 36 damage lead (195 for sword, 231 for the warhammer). After the gear increases, which I will put as times 3.75, that's only a 135 damage lead for the warhammer (about 700 damage for the sword, about 830 for the warhammer)

Next, add the enchantment. That's 127 lifeleech and on average about 400 chaos per hit, in total 500 damage. Remember enchantments are linear as well, thus both weapons gain flat damage bonuses. This brings the sword to 1200 plus, the warhammer to 1300 plus, the difference in damage now a measly 8%. The sword attacks nearly 50% - 60% faster, so the warhammer loses.

And I did similar stuff in vanilla before, without the enchant. I tested it over a period of time to convince myself two handed was viable and did the math, so I can concluded that two handed was crap after some thinking. Maybe your skyrim is indeed messed up, or you are not doing things right (I used a profile with 100 in all skills and maxed perks for the five requisite trees, doing the improvement at the same grindstone, one after the other, using the same set of smithing gear and under the effects of the same potion (which means the only variable is the weapon)). You mentioned you used two alts, that might mean a variable change.

Anyway, you can't smith the EB, so it is crap