Board Thread:Lore Discussion/@comment-9601450-20131225183646/@comment-67.171.74.199-20140722141311

Okay, something is striking me as off about the Oghma Infinium change. I think it's the soul gems. The whole soul gem mechanic for the Infinium is giving me warning bells, I am so sorry. I don't even know what to do with it to change it, either. -frustrated face-

Yes, we did say something before about the Skeleton Key having such an effect. Of course it fortifying your weakest skill would be a little useless, but say it fortified all skills, and just fortified the weaker skills more than the stronger skills?

Okay, I know very little about how to level weapons, but let's start from my redesign above. Base damage 40, I guess, because we're leaning on the more powerful side of the spectrum here. That makes the total damage with all 5 dreams 65 at 5 points per dream. Perhaps we could increase the dream cap by something like...what, the player's level times .08? I'm seeing a lot of decimal numbers in your stuff, DataDragon. I can only hope I did okay.

Also, I don't know about the rest of you, but I have been throughout this project assuming the eventual use of existing mods in this project. Like so many of the large mods out there that are really mod compilations - Omegared's armors, Immersive Armors, etc. Whoo-ee, people seem really fond of armor mods. I mean, I largely find most mod interface/configuration systems to be rather clunky and would prefer them for storytelling gameplay than for their own sakes, but I have always had a faint hope of tweaking incorporated mods to fit Towers.

- WorshipsMeridia