User blog comment:IceFireWarden0/Elder Scrolls VI- An Analysis/@comment-188.6.24.18-20130711220256

The best place/plot to start with are the dwemer. Like they actually want to return - from the other world - and to let them have it or not.

We only had the Summerset Isle from Morrowind, and the all mapping staff from ESO, so we could come from anywhere, even splitting a region and forging entirely new regions. I don't think, there will be the same Thalmor as we know them and any other staff we faced are history/extra. Well, we would not be shouting, and not like in Morrowind, no special titles.

I say they could borow the idea of "build your town" from Assasins' Creed. So there would be people to settle beside your shack and help them... after wedding and having a "Well rested bonus", a random misterious quest would take place as '9 months'.

Also we found that some guardsmen know... "Psst, I know who you are... All hail the Dark Brotherhood" much more they supposed to. And how annoying it would be to hear people talk what others did (you misbehaved), so after a crime system, an expanded rumor system. Imagine a social questline - boring in it's way if you only want to level up - to have a half of dozen meetings at noble houses whatsoever.

I want spears and crossbows - to run while holding the arrow! - and a paint your clothes mini game where you can design your own casualware!

I want my character to freeze if swimming in freezing water without proper clothes, or suffocate from heat if wearing heavy armor in the desert, also have to have food, thirst and sleeping demands would be nice - like in Fallout.

I would also like to minecraft staff from the enviroment to use it on my shack!