Proudspire Manor

 is the most expensive house available in Skyrim. It is located next to the Bards College and Vittoria Vici's House on the east side of Solitude. Though initially blighted by dust and cobwebs at first, renovating it will improve its appearance.

When walking towards the Blue Palace, there is a fire in a brazier on the left just before the Bards College. Proudspire Manor is the door before the brazier. It can also be accessed by going up the steps before that doorway; Vittoria Vici's house is the door to the left, while Proudspire Manor is the door on the right. The exterior of the manor has a fair amount of flowers that respawn in a few game weeks if picked.

Acquisition
This manor may be bought for 25,000 from Falk Firebeard after completing The Man Who Cried Wolf and Elisif's Tribute. The total cost (including decorations) is 39,000. Buying this house is one of the things that must be done before becoming a Thane of Haafingar. With the add-on, a children's room may be added for 3,000. The doorway to it replaces the two shelves to the left of the master bedroom's entrance.

Advantages and disadvantages
Proudspire Manor is by far the most expensive home for sale. While it has both an alchemy table and an enchanting table, it offers fewer storage options than Hjerim. The lighting is better than Hjerim's, the children's room, is by far the most luxurious, and it doesn't come at the cost of losing another room as is the case with most other purchasable homes. Solitude itself offers excellent amenities, however, including the widest selection of shopkeepers in the game, but it lacks a smelter for those with a focus in Smithing and the housecarl's room is by far one of the worst in the game. Proudspire Manor is also the location of one of the Stones of Barenziah, making it very desirable to gain entrance to. Lastly, from the patio, the Dragonborn has an excellent view; arguably one of the best in all of Skyrim.

Upgrades
A selection of upgrades are available to buy from the Jarl's steward after the house has been purchased.

Item displays
''See Solitude Home Decorating Guide for more detailed descriptions. ''
 * 2 Weapon Plaques
 * 2 Shield Plaques
 * 2 Mannequins
 * 7 Weapon Racks
 * 12 Bookshelves (holding a total of 132 books)

Trivia

 * The patio door can be opened with the Solitude Fletcher's key. This no longer works after patch 1.9.
 * The Fletcher's key can be pickpocketed from Fihada, the fletcher in Solitude.
 * The Fletcher's key can also be obtained by picking the lock to the fletcher's shop with the Wax Key perk.
 * Due to the presence of the Bards College in Solitude, adopted children living at Proudspire Manor may comment: "Do you think I could be a bard? I really like singing."
 * A balcony on the Bards College roof can be accessed using the barrels on the Proudspire Manor patio, however the patio has to have no upgrade bought for it. (See the Bards College page under Trivia for more info.)
 * The manor can be acquired for free. With the appropriate funds, speak to Falk Firebeard to purchase it. When he's mentioning the key, place all gold on hand in a cupboard. Retrieve it after getting the key.
 * The housecarl for this home is Jordis the Sword-Maiden

Bugs
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Current Bugs
Bugs are not guaranteed to occur, these are simply the bugs encountered by small groups of players and should not deter one from using the house as some players have had none of these bugs occur.


 * The objective "Visit Proudspire Manor, your new home" will not be completed unless you enter through the side door facing Vittoria Vici's House. Any other entrance will not show the objective as completed.
 * The mannequin in the basement may move off of its stand and stand in the middle of the enchanting room, but it will still act as though it is on the stand as one can walk through the mannequin but not walk through the stand. Also, the mannequin can only be activated from where it should normally be on its stand.
 * After becoming Thane of Haafingar, Proudspire Manor may become slightly bugged and won't "count" as an owned house. While one can enter it and use it fully like an owned home, the Dragonborn will be treated as a trespasser: The Housecarl will berate them for entering the home, and there will be no bonuses from sleeping. This may also make all items stored in the house labelled stolen.
 * Sometimes walking out on the patio, after purchasing the upgrade, the door will say "Requires Key", making it impossible to enter through the patio door. Entering through the other two entrances still works.
 * Workaround: Use "Unlock" on console commands; "Fix" - Becoming Thane of Solitude entitles the player to a housecarl, which for some reason unlocks all doors, including the back door.
 * Workaround: It is possible to unlock this door using the key to the Solitude Fletcher, which can be pickpocketed off of one of the store owners.
 * Workaround: Use the console command "unlock" to unlock it.
 * Spouses may sleep on the bedroll in the basement near the enchanting and alchemy tables. This can prevent getting the Lover's Comfort effect from sleeping. This can be fixed by using the "Markfordelete" console command, and then rentering the manor.
 * Near the mannequins, there is a texture bug that can appear on the wall behind them.
 * The weapons rack and mannequins in the basement which can hold weapons/shields/armor do not always work. Sometimes, weapons can be put in racks but no armor on the mannequins, and vice-versa. The mannequins tend to disappear regardless of what is placed on them. However, if one piece of apparel is removed from the mannequin, the other pieces will become visible.
 * The weapons rack in the master bedroom on the third floor might not allow any weapons to be mounted on them.
 * Near the weapons rack in the basement, Hay floats a few feet in the air above a side table.
 * Workaround:  and   will decorate this room. If two boxes on the right do not disappear then click on it or type console commands   then type.
 * The five weapon rack in the basement is only able to accept weapons in the three middle slots. It's unknown if this is a bug, oversight, or intentional. Sometimes if weapons are placed on the outside racks, the weapon can not be taken again. It will still ask to place weapon.
 * On loading a save inside of Proudspire Manor, standing near the front door, after installing Patch 1.6, a bookshelf opened that was out of sight and the books began to disappear one-by-one. Upon subsequent loads it was possible to 'take all' and they are all inconsequential books, possibly from the bookshelf upstairs. A few of the reloads opened presumably the same bookshelf, from the front door, but had no books in it or fewer books in it. Workaround/Exploit: To change what item is being duplicated but the spot is taken, (it actually always duplicates the old items as well, but this way adds more), go into the mannequin inventory, take off the item was duplicated, exit, go back in, put it back in, then put on the new item.
 * The Ghostblade cannot be put on any of the weapon racks in Proudspire Manor. It will disappear.
 * When leaving Proudspire, the Dragonborn may drop out of Solitude and all followers die.
 * Workaround: Fixed by loading working save file
 * It is possible that when a save is loaded inside the house all the upgrades disappear.
 * Workaround: Fixed by reloading the save
 * The far right slot on the weapon rack downstairs will allow as many weapons as desired to be placed on it, but they can't be gotten back.
 * Sometimes, everything in Proudspire Manor will be marked as stolen. This includes weapons and armor mounted on display objects and everything placed within chests. Could be caused by either entering through the lower entrance on the street, or purchasing an upgrades.
 * The chest at the foot of the upstairs bedroom is backwards, so the latches are facing the person opening it, and the chest opens facing the bed.
 * Placing the Daedric staff Skull of Corruption on the five weapon rack in the basement will cause it to fall on the ground when Proudspire Manor is reentered.
 * Sometimes a weapon will fall off the weapon plaques in the basement.
 * Sometimes Proudspire Manor will disappear leaving only doors and a giant hole in the ground, (this can be fixed by reverting to an other save).
 * Sometimes, the downstairs weapon rack will remove a weapon's quality label, (the fine/flawless/etc. suffix), when weapons are placed and removed, but this does not affect the weapon's damage, (done with named enchanted weapons).
 * The children's room may become inaccessible. There will be a flickering wall where the door should be.
 * Entering through the patio door may cause the game to freeze.

Officially Patched Bugs

 * Everything in the first floor kitchen will fall through the big and small table and onto the floor after leaving and reentering. (Fixed in Patch 1.3)
 * Manequins will replicate items placed on them if they are put it on and then taken it off the mannequin without leaving the inventory window. There is no known way to stop this, but could be beneficial to the user.
 * The weapons rack in the master bedroom on the third floor will not allow any weapons to be mounted on them at all. (Fixed in Patch 1.3)
 * Mannequins all work (after patch 1.4)
 * All the slots of the five slot weapons rack in the basement work.(after patch 1.4), But beware, the other two slots that didn't work earlier can only have two-handed weapons. If by any chance place any other weapons they cannot be retrieved and it keeps saying 'activate weaponrack', although when looking towards the top of the weapon rack from above the weapon one is still able to retrieve it. (tested it on). If on and this happens, use the console command 'tcl' to fly slightly behind the weapons rack to fetch the weapon. (Or use the 'delete' command on the command console, but that will make the weapon disappear.)
 * One can also click on the item and then type  in console mode.
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Appearances


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