User blog comment:Pelinal Whitestrake/The true meaning of C0DA/@comment-1020932-20150113164847

I see it like this:

The storyteller controls the story, they decide the universe, its setting, limits or lackthereof included. TES is Bethesda's story, Bethesda is the storyteller of all TES stories and they shape and reshape the stories however they want because it's THEIR FICTION.

If you want your story to be set in a specific universe invented by someone else, then actually have it be that universe! Complaining that the universe doesn't fit is like complaining that a shirt you picked out, bought, and put on is not your style even thought YOU picked it, YOU bought it, and YOU put it on. You should've bought a shirt you actually liked, or better yet, made your own shirt.

Picking a universe to write your story in and then changing established fact also defeats the purpose of picking that universe, since you're no longer in that universe, you're now in a different universe, a different setting. If you think the universe you're trying to set a story in doesn't fit the story, then you should pick out a new one or make your own instead of complaining that the original artist's vision doesn't fit yours.

I also thank that you shouldn't complain if you can't do something in a game storywise simply because you CHOSE to play out a story that's being written by someone else, that's the whole nature of game stories, you play through a universe that was written by someone else and do so of your own free will, no-one's forcing you to experience the story.

Sso just like you wouldn't stand up in a theater to complain that the story isn't going how you'd like it to go, don't complain that Bethesda's story isn't how you'd like it to go. Instead just get up, walk out of the theater, and go watch another play, or perhaps just go home and enjoy a relaxing cup of tea.

As for the storytellers of old, they didn't try to claim their contradicting stories took place in the same narrative universe, they each had their own alternate versions of the real world where they set the limits on what could and couldn't happen in the stories.