Board Thread:General Discussion/@comment-10870829-20130615024850/@comment-98.25.48.171-20170830040035

Wow. I have been waiting too long to voice out my thoughts on this. I have several ideas that would make this game the best game of ALL TIME. Here it goes. I hope somebody from Bethesda see's this.



1.)    First off, Take the system that Fallout 4 has as far as Companions and put them in ES6. Let them have the ability to gain levels (you can see the level's and skills) and form an relationship with you. Have a respect meter and a relationship meter that is judged on your actions with them. If your famous, then the higher moral character will follow you. If you are infamous, then the immoral character will follow you. Make a prerequisite level you must be at for them to respect you enough to become your follower (Basically be a higher level than they are). I know currently in Skyrim, you do this by doing missions. I say, keep that like it is currently and add the level's conditions as well.



2.)     Have the option to build a Garrison/settlement/city anywhere on the map. It can begin with just the house you acquire and expand as far as the land will allow it. There would most likely would be a land limit, because building limits would kill creativity. Then could put it anywhere you want to build it in the game. They must be a certain distance though away from big settlements. If you want to build near a mine, that would-be advantages toward the amount of money you make a month. If you build it near water, then you will see trade boats bringing in goods. As we see, there's a difference between let's say Marketh, Solitude, White Run...and let's say Falkreath. Let the economy in those created settlements determine how well known the town is and how people desire to move there. (If you are able to secure water, food and mining, you could create a settlement the size of the biggest one’s in the game.) Use the same system as Fallout 4, but improve it just a little bit. The settlement would automatically tell you how much food you have based on the amount of deer, vegetables and other creatures surrounding the areas. Just like in Fallout 4, be able to recruit people and have them travel to that settlement. It could be random people you see traveling on the roads, people in cities, people in other guilds (potential Followers), merchants like black smiths, mages and others (But you have to buy their shops out and relationship level must be high enough, for them to come to that destination.) To make the game dynamic (Another shop merchant in that city or an inspiring business owner moves in and then takes its place at some point though. It could also be those traveling merchants we see so much in Skyrim.) Just like in the civil war arc, you can even choose for the settlement to join the imperial's/stormcloaks or stay an independent settlement. It could mean more funding if you are with the imperials/stormcloaks but less control. It would mean a Jarl would give you guard support but would have control over the settlement. Staying independent, would mean you are at odds with both. You can even name a Jarl over the settlement (followers who are entrusted with protecting the land) and go build another one. But then, there’s a chance they could go under imperial control or stormcloak (Rebellion control). It would make the game a dynamic world.



3.)     Then there are guild's in the game. In all the games, once you became the top dog of the guild, that was it. There were no special privileges or anything of that sort. Okay, you got some cool story items and maybe the head of the guild's room. We’ll all that changes. You can create your own guild instead. And be given contracts by random people who decide to do business with your settlement. You can choose to make one guild (A mage, Fighters, or thieves guild or maybe a combination of both. It starts off as just yourself, but as the population grows in the settlement, people start actively trying to join. This is where the customization comes into play where you decide what kind of armor they wear (Signs and symbols) and the kind of skills you desire from your subordinates. Their rank within the organization changes as their skills grow.



4.)    Make all NPC’s dynamic. Have them all have a random stat sheet, some stronger than others. Some weaker than others. No more irreplaceable characters that lie dead in the street after they have been attacked. If a home owner dies, somebody else moves in with a different personality and different story.



5.)    Bring back full magic creation in the game. I know it made spells OP, but once you hit a high enough level, the character is going to be OP anyway.

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<p class="MsoListParagraphCxSpMiddle" style="text-indent:-.25in;mso-list:l0level1lfo1">6.)<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">    Weapon Customization, bring back 15 different kinds of weapons that were in morrowind. Also have the ability smith different combination. Like a combined Glass and Daedric sword. Make it like alchemy, where different combinations can make different weapons.

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<p class="MsoListParagraphCxSpLast" style="text-indent:-.25in;mso-list:l0level1lfo1">7.)<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">    God Items, something that is missing the game is the ability to search for these items. I remember in morrowind that some of the items were so rare that were only on available of each type.