Werewolf

"I find your wolfish grin... unsettling."

"Have you been tending to your hound? You smell like a wet dog."

"Is that... fur? Coming out of your ears?"

Werewolves are the most common type of lycanthrope found in Tamriel, they can be found in every province. Werewolves are individuals who assume wolf-like characteristics during the full moon (or in rare cases, at will). Werewolves are said to originally hail from the mountains of Solstheim.

While first appearing in The Elder Scrolls II: Daggerfall, werewolves are featured more heavily in The Elder Scrolls III: Bloodmoon. The Daedric Prince Hircine keeps werewolves as his wards and servants. In Bloodmoon, when infected with Lycanthropy, the player will get strange dreams and be tasked with quests by Hircine. He or she can also try and find a cure for his or her condition. Should the player complete the tasks for Hircine, the Daedric prince will enhance the player's powers such as sharper and stronger claws.

Werewolves also appear in. You may transform into one by completing The Companions quests and attend a ritual which involves drinking the blood of Aela the Huntress (when she is in werewolf form). From this point onwards, those carrying the gift (or curse, depending on who you're talking to) will be able to change into a werewolf at will, which causes people nearby to freak out or attack you (and usually call the guards if they see you transform).

Abilities
A Werewolf is very tall and fast, easily capable of ripping apart flesh and armor. They have very few weaknesses. Even while in human form, a werewolf is still far more powerful than any other normal human. Werewolves have the following abilities:

Bloodmoon

 * Claws (Bloodmoon): The claws of a werewolf can tear through anything but daedric armor. Hircine may enhance this ability if his duties are completed.
 * Durability: Werewolves are very tough, and have a resistance to normal human weapons. However, they are highly vulnerable to Silver and Daedric weapons.
 * Super-Speed: A werewolf is incredibly fast and agile, especially when running on all four limbs.
 * Super-Strength: A lycanthrope has strength beyond that of a regular human.
 * Bite (Bloodmoon): A bite from a werewolf is infectious and will turn any creature into a were-creature (wolf, boar, dragon etc.). However, the undead are immune to it and will spread it.
 * Eye of the Wolf (Bloodmoon): Like vampires, werewolves can see in the dark. They use this ability to hunt at night and observe their surroundings better.
 * Spirit of the Wolf (Bloodmoon): Health replenishes slowly over time.

Skyrim

 * Warning: If you become a werewolf in the Cidhna Mine, you will be unable to change back, or leave. Appears to be the same for the Riften Jail.
 * Beast Form: (Skyrim) The Werewolf can transform into beast form for up to 2.5 minutes, which increases by 30 seconds if the werewolf feeds. Note- you may only feed upon the corpses of playable races. Falmer, for example, are inedible. Use caution when using the Beast Form in certain dungeons.
 * Ring of Hircine: (Skyrim) Separate from Beast Form. After completing the quest Ill Met By Moonlight and siding with Sinding, the player is given the ring and allows the player to transform to a werewolf more than once per day (unequips after each use and does not count as an actual (beast form) transformation).
 * Durability: Werewolves are very tough, and have a (slight) resistance to normal human weapons. However, they are highly vulnerable to Daedric weapons (Note: In skyrim silver weapons only do extra damage to undead). Your light armor skill affects how much damage you can resist.
 * Super-Speed: A werewolf is incredibly fast and agile, especially when running on all four limbs. Use the sprint button to run on all four limbs, sprinting speed is estimated to be slightly faster than a horse's sprinting speed.
 * Super-Strength: A lycanthrope has strength beyond that of a regular human or wolf. Skyrim has power attacks, and this applies to werewolves in Skyrim as well. Power attacks will have a knockback effect and hurl smaller opponents further away and stunning them against the wall or the floor. This makes the opponent very vulnerable to follow up attacks from the werewolf. Also, your one-handed weapon skill affects the amount of damage that you can do. Claw damage is advantageous to low level players, but will eventually become obsolete to high level weapon smithing upgrades and damage perks.
 * Feed: Werewolves in Skyrim can feed on human corpses to regenerate some health and extend their werewolf transformation by another 30 seconds.
 * Scent of Blood: (Skyrim 1st Totem) Detect life in a large area for 1 minute.
 * Howl of the Pack: (Skyrim 2nd Totem) summon Two Wolves to fight at your side.
 * Howl of Rage: (Skyrim 3rd Totem (default skill for werewolves)) Causes nearby enemies up to level 25 to flee for 30 seconds.
 * The three totems above have to be unlocked and then you can pray at them in the underforge in Whiterun, you can use one at a time to as werewolf power. Werewolf powers are used with the same button as the button which activated your Beast Form.
 * Resistance to Disease: When infected with Lycanthropy, the player is completely immune to contracting diseases.

Weaknesses

 * Bloodlust (Bloodmoon): Werewolves have an insatiable bloodlust that drives them to kill.
 * No bonus from being well rested (Skyrim), "But full resistance to disease, and super abilities broadly trump the short ingame 8 hour sleep bonus you can "keep your wolf on" as long as you feed!
 * Regain health from feeding, not by regeneration unless you distance from fight then you get a full regen by cooldown or "sprint respite" also regenerates whilst multi killing AKA "frenzy"; the idea is that you keep a savage flow of killing and you will be just fine . (Skyrim)
 * You don't have any armour or it's at least lowered a lot (noticable only if in Elven or better armour). Your lack of armour rating is well made up for by increase of health and resistances during your hunt hence you become "stagger proof".
 * Unable to activate most switches and pull chains, meaning your rampage can be cut short by an unfortunate gate. Worst, there's not way to end the transformation early, so you may have to "wait it out" so you can resume your real form and open the annoying door. (Skyrim)
 * Unable to fit through narrow dungeon doorways (even while sprinting).

Morrowind
In Morrowind, there are 3 ways of becoming infected.


 * Play the main quest for Bloodmoon.


 * Find "wanderers". These people are already infected, but be warned: these werewolves are very powerful and have reached their ultimate strength. {C}You can identify a wanderer by finding a naked man or woman and they will tell you to go away. There are only 9 of them though, so finding them is hard.


 * The use of console commands. Write this in the console: {C}Player-> addspell "werewolf blood"

The first nights of being a werewolf may be difficult to adapt to. You'll get used to it pretty fast. You'll become a werewolf every night between 9 pm and 6 am, so one must watch the clock closely, Just remember to kill a person every night, or you'll become weaker. Solstheim is indeed a good place for this due to NPC bandits that spawn there, but Morrowind is also a good place for finding victims. If someone sees you transforming they'll know who you are in your human form and will treat you like an outsider and may attack you on sight.

Skyrim
In Skyrim you can become a werewolf by drinking the blood of one. The easiest way to become a werewolf is to complete a series of quests for the Companions of Jorrvaskr in Whiterun. Within the Companions exists the Circle, an inner sub-faction. After some time, one of the members of the Circle will lead you to the Underforge. There you will drink the blood of Aela the Huntress when she is in werewolf form, and become a creature of the night.

Skyrim's werewolf mode, "Beast Form", lasts approximately 2.5 minutes with only one use a day. Unlike in Morrowind, you don't change into a werewolf at a set time, as it is a power. To be able to stay in werewolf mode for a prolonged period of time you must "Feed" off fallen human NPCs which adds 30 seconds to your current time per feeding. Once you return to human form you'll have to wait 24 hours to be able to use Beast Form skill again.

Be warned, if you go near a town, the guards will usually attack you as they see it as illegal to be a werewolf, so its best to find a point near the town and stay until you revert back to human and walk into town.

Another perk of the "Beast Form" is the use of carrying a large amount of items without being weighed down. The base weight carry gained from Beast Form is 1900 regardless of level, race, or sex. To find your maximum weight carry in Beast Form, you add 1900 to your max carry weight.

Werewolves can be found at night in the wilderness and some captured ones can be found at several Silver Hand bases like Gallows Rock.

Known Werewolves

 * Skjor
 * Farkas
 * Aela the Huntress
 * Vilkas
 * Kodlak Whitemane
 * Sinding
 * Arnbjorn

Morrowind
There is a cure for lycanthropy. Just complete the quest Rite of the Wolf Giver. (Morrowind)

Skyrim
Complete the Companion's Quest line and you can remove it. You have to finish side quests for Farkas and Vilkas, until they offer the quest to cure themselves. After curing both of them the fire will accept the witch head for yourself.

Appearances

 * The Elder Scrolls II: Daggerfall
 * The Elder Scrolls III: Bloodmoon
 * The Elder Scrolls V: Skyrim

Werewolves Kept Secret in Skyrim
Before Skyrim released on 11-11-11, Bethesda attempted to keep the inclusion of Werewolves in Skyrim a secret. Spokespeople from the company answered questions on the subject with "no comment" or made statements implying that werewolves were being considered, but probably wouldn't make it in the final game. A few weeks before Skyrim launched Bethesda stated that werewolves would not be included in the game, but may appear in upcoming expansion packs. The secret was killed after video game critics, giving previews of the game, let it slip.

Skyrim Bugs

 * Although the werewolf ability grants immunity to diseases, the bone break fever disease is still applicable. In fact, several diseases (Rattles, Wit-Bane) can be contracted despite this ability, so it appears that at present, this ability does not do what it says it does.


 * More of an exploit; activate "Feed" on a fallen enemy and then roar using the powers button, it cuts the animation short but adds the health and blood-lust.


 * Sometimes after you cure yourself from the companion quest, you will still will have the side effects (No "Well Rested" perk and comments from NPCs) of the disease but not be able to transform.
 * If you wear the Cursed Ring Of Hircine, and get transformed while on a mount you will see the transformation in first person, and will be teleported off the horse. After the transformation your character can move, but your camera will be locked on the horse. This will last even after you have returned to normal form. You will have to reload another save to fix this issue.
 * After transforming into a werewolf for the first time in the underforge the third person camera will be zoomed in extra close. To zoom out the camera hold the switch view button in, and move the mouse or left stick forward or backwards to adjust the zoom level to your liking.
 * When trying to be rid of the Lyncathropy in the final companions quest, if you activate the fire a second time and choose "no", you will not be able to activate the fire again. This means you will not be able to lose your Lyncathropy if you changed your mind.
 * Gaining both the Cursed Ring Of Hircine and the Werewolf ability before killing the whiterun dragon, if you click/use neither of these (apart from wearing the ring) your game instantly crashes..
 * A glitch exists that allows you to use a dagger while in Beast Form. To trigger this glitch the player must equip the dagger as a secondary weapon so that when the primary weapon being used is unequipped when turning into a Werewolf the dagger will auto-equip causing it to be wielded. This allows for easy leveling with the onehanded skill but you cannot sheathe the dagger so if it has an enchantment on it it will be drained very quickly. Confirmed only on Xbox-360.
 * A glitch that causes a daedric dagger and a daedric bow to appear blended into your skin exists on playstation 3.
 * A glitch exists which cause an equipped elven mace (or possibly other weapon) to stay sheathed after you transform. Confirmed on Xbox 360.
 * Sometimes, when duel wielding swords before transformation, one or both will remain in your hands/claws in werewolf form