Board Thread:Online Discussion/@comment-7186989-20130513180616/@comment-7153552-20130606204747

Just because a game is set before a certain race become playable doesn't mean that you should therefor not be able to play it, it all has to be based on story and lore as to whether or not you can play that race. The same rules you would use to determine factions, by your logc why can't we join the Imperial Legion in Oblivion? Also, as for the prevailing story, Molag Bal is the primary antagonist, and if I called the Imperials a true antagonist I am sorry. What I meant by all that was simply how they are antagonistic, which similar and yet slightly different. They are commanded and controlled, I understand that, but they're still not the good guys and they aren't truly nuetral in the storyline, either.

And might I ask where you got that list from of baddies? I've not seen where Dragon Priests are included in ESO. . . and some of what you listed beyond deadra (I assume you meant minor and not the Lords) actually are minor daedra. On a more Grammar NAZI style note, there is no "s" to make it plural, when you think Daedra, think Moose. . . single and multiple are the same word.

And yes, Molag Bal is the primary antagonist for the primary stoy line, much in the way that WoW used major bosses for end game content to drive the story of each installement or chapter, or the way TES series used one major player in each chapter. There will be tons of things going on with plenty of other baddies, some bigger and baddier than others (yes, I made up that word), to drive smaller plots. It's still an RPG, it's still kind of open-world, granted there's a little more drive to certain aspects given the MMO piece of it and all.