Agility (Morrowind)

Agility is a primary attribute that affects one's ability to perform a number of tasks and impacts several skills. During combat increased agility improves one's chance of dodging an enemy's attack, landing a hit with a weapon, and increases resistance to staggering. It is also one of four factors in determining maximum fatigue.

Skills
The ability to use the following skills is improved by increasing agility:
 * Acrobatics
 * Block
 * Security
 * Sneak

Use of the following skills provides a bonus to agility upon increasing in level:
 * Block
 * Light Armor
 * Marksman
 * Sneak

Birthsign

 * The Lover grants a +25 bonus to agility.

Classes
The following classes receive a +10 bonus to agility:
 * Acrobat
 * Agent
 * Archer
 * Crusader
 * Monk
 * Thief
 * Witchhunter

Races

 * Male Argonians and both sexes of Bosmers and Khajiit begin the game with the highest initial agility (50).


 * Both sexes of Bretons, Imperials, and Nords begin the game with the lowest initial agility (30).

Items
There are an abundance of items that increase, lower, or restore agility. These lists may be incomplete.

Note: A duration of "0" indicates that the effect persists until dispelled, while "Constant" cannot be dispelled.

Ingredients
''First Effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.''