User blog comment:Dragon-born/Your thought's for elder scrolls VI/@comment-96.24.44.219-20111217053403

My totally ambitious idea for the next elder scroll game Elder Scrolls VI: Dominion

-	Continuing the story of Dovakhin. -	 Dovakhin has been asked by the empire/Ulfric to weaken the Thalmor -	The character travels south through cyrodiil fighting the thalmor and now he’s in Valenwood, captured. -	He doesn’t remember anything, his army has been scattered or run off -	There’s less dragons in tamriel now but they have migrated from Skyrim -	The character can still use shouts and only needs dragon souls. -	The game will be in Valenwood, summerset isles and Elsweyr -	The feel of the game will move away from the “human” skyrim into a more magical and mysterious. It should look like the cities from morrowind

Changes: -	Fighting from horses (at least with swords but magic and arrows would be great) -	Hidden weapons (assassin’s creed stile) -	Throwing stars (like in morrowind -	Spears (please) -	New creatures that fit in with the setting -	Boats (to fight in or move around in) -	Moving carriages -	Climbing (trees, mountains, buildings, etc.) -	Crossbows (Bethesda did this in Morrowind) -	Were-lions (this is actually part of Elsweyr culture so it should fit in fine) -	Flying creatures we can ride (not necessarily to fight in) like the ones from Avatar. These creatures would also walk like horses but would be slower and they could climb trees too.

Summerset isles

-	Summerset is the capital of a new empire so it should be as impressive and advanced as cyrodiil -	The capital city with its glass castle should be bigger than anything we’ve ever seen. -	We can only get here through boats, no bridge gets here -	Slavery is common -	The Thalmor rule with an iron fist

Valenwood

-	Full of trees, some of them really big. -	The capital is on the famous walking tree. -	The wood elves don’t agree with the way the high elves are and are planning a revolution -	The imga can starr in this game -	This is the first time there will be rainforests in an elder scroll game -	Few roads -	Not a lot of big cities, mostly tribes

Elsweyr

-	This is also a first for an elder scroll, where most of the land will be filled with deserts and badlands. -	The style of Elsweyr can be Arabic unless I’m confusing their culture with that of the redguards) -	The big cities will be port cities close to the Topal bay and close to cyrodiil. -	Elswyr should be done like tatooine in star wars: knights of the old republic. -	With elsweyr added the game would  be pretty big I know but according to some of the books I read in skyrim, the aldmeri dominion adds annexes elswyr, this way the game would make sense

The story

-	The new game would start right after the events of skyrim. -	Dovakhiin has set out to help the empire from the thalmor and that’s how he got to Valenwood -	Somehow he has lost his memory (this is why we have to start over) after a battle close to valenwood. His troops are scattered and he is about to be executed (duh) -	He has to remember who he was but his memory takes a while to return -	The dragons are still around but there’s less of them and they aren’t as important as before -	Dovakhiin has to weaken or stop the thalmor from continuing the war against the empire -	At this time the great war has started again (kind of like WWII) and the thalmor are getting ready to start a full blown invasion. -	Some of the characters from skyrim can come back