Patches (Skyrim)

Bug Fixes

 * General optimizations related to stability and performance.
 * Essential followers recover properly if player fast travels away.
 * Fixed rare instances of dragons flying improperly though objects after player exits an interior.
 * Fixed rare instance where the a music track would not stop playing properly.
 * Autosave message properly displays when going through a load door.
 * The fifth level of the Light Fingers perk correctly calculates the Pickpocket skill bonus.
 * Enchanting an item to improve the Sneak skill properly calculates the bonus to the player's Sneak skill.
 * Enchanting an item to improve the Lockpick skill properly calculates the bonus to the player's Lockpick skill.
 * Corpus Enchanter perk properly calculates bonuses to stats for the player’s new enchantments.

Quest Fixes

 * Fixed rare issue where a character would not arrive properly to the Thalmor Embassy during Diplomatic Immunity.
 * Rescue/Attack on Fort Neugrad will trigger properly if player travels to Fort Neugrad by foot.
 * In To Kill An Empire, Gianna will now talk to player with certain diseases.
 * Fixed rare instance of Civil War battle not starting properly if player receives a Companions quest from Farkas.
 * During Brelyna's Practice, fixed rare issue where the player could be permanently invisible.
 * Triggering combat in Largashbur no longer stops progression to The Cursed Tribe.
 * Fixed rare instance where fighting a Civil War battle during The Fallen would prevent the Jarl of Whiterun from accepting their axe in Message To Whiterun.
 * In The Horn of Jurgen Windcaller, fixed rare instance where Arngeir would not teach player the last word of Unrelenting Force.
 * In Taking Care of Business, fixed issue where Brynjolf would not give player this quest if Talen Jei was dead.

1.2 - November 28, 2011

 * Improved occasional performance issues resulting from long term play (PlayStation 3)
 * Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
 * Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
 * Fixed issue where projectiles did not properly fade away
 * Fixed occasional issue where a guest would arrive to the player's wedding dead
 * Dragon corpses now clean up properly
 * Fixed rare issue where dragons would not attack
 * Fixed rare Characters sleeping animation bug
 * Fixed rare issue with dead corpses being cleared up prematurely
 * Skeleton Key will now work properly if player has no lockpicks in their inventory
 * Fixed rare issue with renaming enchanted weapons and armor
 * Fixed rare issue with dragons not properly giving souls after death
 * ESC button can now be used to exit menus (PC)
 * Fixed occasional mouse sensitivity issues (PC)
 * General functionality fixes related to remapping buttons and controls (PC)

''This patch introduced multiple bugs such as dragons flying backwards and broken magic resistances/weaknesses later fixed in the 1.3 patch. (see talk page)''

1.3 - December 7, 2011

 * General stability improvements
 * Optimize performance for Core 2 Duo CPUs (PC)
 * Fixed Radiant Story incorrectly filling certain roles
 * Fixed magic resistances not calculating properly
 * Fixed issue with placing books on bookshelves inside player purchased homes
 * Fixed dragon animation issues with saving and loading
 * Fixed Y-look input to scale correctly with framerate
 * Removed experience while using the Skeleton Key

Bug Fixes

 * General optimizations for memory and performance
 * Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)
 * Improved compiler optimization settings (PC)
 * Long term play optimizations for memory and performance (PS3)
 * Memory optimizations related to scripting
 * Fixed crashes related to pathing and AI
 * Fixed crash in Haemar's Shame if player had already completed “A Daedra's Best Friend”
 * Fixed rare crash with loading saved games
 * Fixed issue with accented characters not displaying properly at the end of a line
 * Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
 * Fixed issue where dragon priest masks would not render correctly
 * Fixed issue where quests would incorrectly progress after reloading a save
 * Fixed issues with placing and removing books from bookshelves in the player’s home
 * Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.
 * Fixed issue where the player house in Windhelm would not clean up properly
 * Fixed crash related to giant attacks and absorb spells
 * Fixed issue with ash piles not cleaning up properly
 * Fixed occasional issue where overwriting an existing save would fail
 * Fixed memory crash with container menu
 * Fixed infinite loop with bookshelves
 * Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions
 * Fixed issue where transforming back to human from werewolf would occasionally not fail
 * Bows and daggers will display properly when placed on weapon racks

Quest Fixes
This patch also brought new bugs for PC gamers, such as incorrectly duplicating and replacing items and favoriting bugs, such as having two improved weapons (same level and one-handed) not being able to be dual wielded if they are favorited, instead automaticly unfavoriting one of these weapons when trying to equip both.
 * The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
 * In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
 * Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
 * Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.
 * Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.
 * In “Arniel's Endeavor”, fixed issue where a quest journal would trigger multiple times
 * In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
 * Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
 * In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
 * “The White Phial” will now start properly if player already has a briar heart in their inventory
 * Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
 * Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
 * In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
 * In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
 * “Onmund's Request” will now start properly if player has already found Enthir’s staff before receiving this quest
 * Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
 * “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
 * Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
 * In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
 * Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
 * Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
 * “Blood's Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
 * Fixed rare issue where “Dampened Spirits” would not start properly
 * Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
 * Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
 * Fixed numerous issues with “Blood on the Ice” not triggering properly
 * In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
 * In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
 * Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
 * Clearing Knifepoint Ridge before starting “Boethiah's Champion” no longer prevents quest from starting.