User blog comment:Jimeee/Bethesda Games Studios: "Moving to our next adventure"/@comment-4153606-20130420203213

Hmm, you know, an initially small, pitiful resistance against the Thalmor would be a nice, gritty setting for their next game. And there's no way they'd just stop like that, why are there flat surfaces for Cyrodiil, and some other areas? They wouldn't put them there for no reason...