Board Thread:Skyrim/@comment-120.28.157.86-20140406014559/@comment-30317136-20170227174255

Blademaster Jauffre wrote: No they haven't. If they had there'd be mention of it, but there's none.

No it is not. It's impossible to become the head of every guild and still do all of their jobs, simply because locations are too different. Arch-Mage needs to be in Winterhold at all times, Harbringer at Jorvaskrr, Listener at the Night Mother and the leader of the Thieves Guild, well he can go anywhere. So that's a max of 2 guilds, of which one is insignificant.

Except that it is. The Thieves Guild gains nothing from said alliance, if anything, it loses things. Creating potential enemies is something neither the TG nor the DB wants. And, since magic is frowned upon by traditional Nords, the Companions wouldn't take kindly to the College.

It doesn't matter if it's a "must be done" if it's impossible to accomplish, even in a lore-friendly manner.

And I think it's hilarious how you keep saying this is gameplay, not lore, yet continue to press as if the DB is the only way for an outcome to come in the Civil War.

As for the CW, the morally right side to join is the Empire. Almost impossible to extremely difficult is not Impossible. One sure mark of a fool to dismiss something beyond their capabilities as impossible. Dude, how many times must I state?

If this point, I said so many times that it is what IS necessary and must be done. Have you ever heard of problem solving?

Every single guild has everything to gain from the council and I've already stated that it is possible to become the leader of every guilds as it all boils down to time management. Also you mistaken the limited gameplay mechanics of Skyrim for the duties of a Guild leader.

If you truly become the leader of all guilds, the Companions would need to learn to shut the fuck up because their Harbringer is the fucking Archmage of the College. Tsun also mentioned that Nords forgotten their respect for the clever craft. That is something the Dragonborn can remedy.

Magic was generally frown upon because of their Nord culture and the Great Collapse event. Its all about solving the problems they face because there will be plenty of problems to be faced in this rigorous path..

Companions, College, Thieves Guild and Dark Brotherhood can't get along? You cannot physically manage all of them? Having to manage all the guilds, time management becomes a challenge. A challenge that is a problem to be solved asap.

One of the solution based on the scenario I stated previously. To create a centralized office for the Dragonborn to interact and manage all the guilds from.

The Dragonborn has the option to build a mansions from the Hearthfire DLC. There are Windstad Manor, Lakeview manor and Heljarchen Hall.

While there is no option in game, there is no reason why the Dragonborn can't use the wealth he accumulated, build a safehouse in the manor where he keeps the Night Mother's Coffin hide it together with Cicero if he survives. The Dragonborn can choose one of the manor and refurbish parts of it into a Guild Council Hall where he starts off with meeting various Guild leaders

Companions stays at Whiterun they can go down for meeting whenever they need the Dragonborn to make a decision or seek his counsel. Even if you take a realistic approach to the size of Skyrim, the journey shouldn't even take more than three days.

Thieves Guild once restored by the Dragonborn had re-established their fence across Skyrim shows their information network is solid and the leaders shouldn't have problem contacting the Dragonborn in his Council Hall.

Dark Brotherhood was in Falkreath anyways, they can kidnap the Dragonborn the night he kills Grelod shows their resourcefulness. A little travel distance is not going to stop them.

I am aware that Levitation spells was written off as a illegal spell to justify Bethesda wanting to hide all the problems it'll cause to Oblivion and Skyrim, Mark and Recall is still legal in the game just removed from gameplay. (Way better than fast travel)

That said, College of Winterhold has no reason why they cannot come down to the Dragonborn's Manor and mark it so they can use Teleportation spell to get to his Guild Council Halls in case he is not in the College.

He doesn't have to outright force the various leaders to sit in the same hall together but rather slowly make them meet up and deal with the matters personally, slowly delegate to the smartest younger members who are easier to influence if the older members don't see your way.

All these can be done, just not available in Skyrim's limited gameplay options.

There is no morally correct side in Politics. One has to be naive to extreme to believe that. History books are the only thing to say which poltical side is correct and history books are written by winners to justify their actions.

If the Empire wins, they'll demonize Ulfric more than he actually is, it won't be surprised nor  unbelievable for the Empire to say that Ulfric was actually a sadist who enjoys murdering a Non-Nord baby once per day and forces all who wants to join Stormcloaks to do the same etc...

If the Stormcloaks wins, it is not surprising nor unbelievable for the Stormcloaks to claim that the Mede Empire were evil talentless losers who were utterly demolished by the Aldmeri Dominion and that Battle of Red Ring was in fact not a victory but just another defeat that was glorified to cover up for the Empire's failure etc...

Just because they haven't done it doesn't mean they shouldn't try something new and different, to change things. I am not talking about options available in game but things that can be done in their circumstances. The Guilds doesn't get along and never will is your assumption. There will be conflict without a doubt but this is just another problem to be solved should it arise. In fact it should rise as soon as possible so they can sort it out eariler.