Board Thread:Off Topic/@comment-25711535-20141118075942/@comment-38660212-20190812070435

2601:587:8200:319D:DCBA:EBA4:4C58:4D3B wrote: Magnus Flarestorm Thur'Kro-Krein'Strunmar! (200,200,600,1000) Your mastery of the Voice surpasses all who have come before you; The Plains of Mundus, the Realm of Nirn, All yeilds to your roar, as Sun and Storm are at your beck and call and the world itself bows before your majesty.

An old, forbidden shout heard but once by the old bones of the world, Magnus Flarestorm was the personal project of one of the high Dragon Priests, Jerfulsung. He never mastered, or taught, anyone the shout, as he tried to rebel as Miraak did but was defeated in battle by Du'ulQuahThur before he got the chance to finish his shout. Du'ulQuahThur attempted to use this shout to kill Mirmulnir, but lost control of it, and was presumed erased from the winds of time.

Word 1: Thur- Rough translation: Lord, King, or Master At this level, the shout would function like Unrelenting Force, only instead of being a wave, it would tear a void in the fabric of Mundus as it passes, dealing some damage and knocking those impacted to the ground

Word 2:  Kro- Rough translation : Sorcerer, Mage At this level, the shout would take on a minor form of the Dragon Aspect shout- Pure arcane energy from Mundus seeps throught the tear and binds itself to you, increasing both Shock and Fire damage dealt by 25%, for say 60 seconds. Every time this shout is used with atleast 2 words, you gain a permanant 1% boon to Shock and Fire damage and resistance, to a maximum of 75%. It would also do slightly more damage to enemies caught by the tear, putting it on par with Yol'Tool in terms of just damage.

Word 3: Krein- Rough translation: Sun, Magnus At this level, the shout would gain a fire-based version of the Master destruction spell, Blizzard. In a 25 foot radius around the tear for 30 seconds, untempered arcane fire engulfs any foe. I would estimate the damage to be roughly 300/s, prior to any buffs or resistances.

Word 4: Strunmar- Rough translation: Great and Terrible Storm At this level, your mastery of the Thu'um is beyond simply unrefuteable. To explain it simply, this word adds a lightning damage Ice storm effect to the same 25 foot radius around the tear, rending all hostile magics from the area and dealing roughly 250/s to both health and magicka. After the first of your terrible storms subsides, the powers unleashed rebind themselves to you, and Akatosh himself descends to grant you the power to create a minor Aetherial Realm within the plain of Nirn, and warp to it at will. This Riftborn realm is roughly the size of Dragonsreach, coming with all available crafting stations (including Staff and Spider enchanter), and a fully decorated meadhall that harkons back to Sovngard. When defeated, The Skull of Alduin, the Skeleton of Miraak, the Ashes of Harkon, the Skull of Kaarstag, and many more will line your glorious hall, and all will know of your might as Dragonborn!

Obviously this shout would be incredibly powerful, if it were ever created, and so would have it's own dedicated quest. You must be atleast level 50, have completed Alduins Bane, and learned atleast 16 words of power, in addition to Strun, Yol, Fus, and Mul (20 total, but 3 of these come from quests). So begins Thu'um of the Du'ulDovThur (The Shout of the Mighty Dragon King)

After talking to Paarthurnax for The Fallen, speak to him again 1. Talk to Paarthurnax P: So, this is the power of Dragonrend....I must admit, I feel the great Du'ul, the great power, of your Thu'um D: -I see now why the Greybeards warned me of my power...but... P: What troubles you, Dovahkin? I can sense you are in deep thought, in Morahmindol D: Dragonrend...It didn't weaken Alduin enough to for me to kill him...If Dragonrend is not enough to stop Alduin, what hope is there? P: Dreh Ni Faas Alduin, Dragonborn. Do not fear him. You have struck a mighty blow this day. Even now, he flees to Sovngard to regain his strength. That is more than the 3 Tongues of Old were able to do. (If the player is not level 50, or has not yet learned Mul or Strun) P: Although, you are right, if Dragonrend is not enough....Til Los Gein Thu'um, there is one shout that may aid you, Dragonborn, but I do not know if you are ready to bear it's might... O'faan Zu'u Tiid Wah Morah, Give me time to think. Focus on the task at hand- We will speak more of this  when you are ready (If the player is level 50 and has learned all the required words of power, and Alduin is not yet defeated) P: Although, you are right, if Dragonrend is not enough....Til Los Gein Thu'um, there is one shout that may aid you, Dragonborn. It is a shout even Alduin does not know. None save Du'ulQuahThur have ever released it's might, and he could not control it. D: What happened to him? or Where can I find him? P: He met his end long ago, near the barrow of Kringstraad. Dreh Ni Dir Ol Rok, Dovahkin- Do not die as he did. Before you attempt this shout, take great care Tol Hi Piraak In Nii, that you have- mastered it.

2: Journey to Kringstraad. A new Nordic-Dwemer Ruin far to the north of the Dawnstar Sancutary will be marked on your map. There are leveled Draugr and, mid way through, Dwemer Constructs/Falmer. A dead Nordic Adventurer with the key needed to unlock the door and a book detailing his adventures would be found outside. There is also a 4 piece Dragon Claw door, which requires the Dwemer Dragon claw found in the dungeon. In Addition, the players use of Fire Breath and Unrelenting Force will allow some groups of enemies to be avoided if desired, and both of these shouts will be needed to unseal the Grand Oculatory. The Grand Oculatory is deserted but for an Old Man, Draviic Alterius, who is not hostile at first. and a puzzle door that requires a key.

-Talk to the Old Man

A: Greetings and Salutations! I am Draviic Alterius! Who might you be, and why are you so deep in this ruined place? D: I could ask the same of you. Whats an Old Man doing locked in a room guarded by Draugr and Dwemer alike? How long have you been here? A: I find the ruins relaxing. That, and its always nice to work the mind a little every now and again. Say, I'll make you a deal! You survive, and I'll tell you more about this puzzlebox!

After speaking to him about the shout you seek, he will require you to test yourself by besting 6 leveled Atronachs and a Guardian of the Forge (Box) after those are dealt with. The key is on the centurian's corpse, the old man is nowhere to be seen.

-Defeat the Daedra -Defeat the Guardian of the Box -Find out whats in the box

Within the Puzzlebox is a Dragonstone. Picking it up rewards the first word of power, Thur. After retrieving the stone, the puzzlebox closes, and procedes to activate, flooding with water for roughly 30 seconds.

-Survive!

After such time, you will land in a flooded passage. -Find a way out of the Flooded Cavarns

Du'ulQuahThur will be guarding the exit. There are roughly 6 Frost Trolls in the cave, 2 master locked boxes, and Du'ulQuahThur's Hoard, a pile of 10,000 septims, various enchanted gear, and a few gems. He will not attack until you touch his Hoard.

-Defeat Du'ulQuahThur

Defeating the old dragon teaches you Thur, which is required to open the exit.

3: Dovmancer's Folly. The Old Man will be waiting for you outside the cavarn exit, which will place you not far from the Imperial Pale Camp

A: So you bested the old lizard, eh? Well done, well done I say! D: What do you want with me, old man? You try to kill me, and now here you are again! A: I knew you wouldn't die to a few simple daedra! You've bested Dragons! Speaking of, You seek ancient shouts yes? The power of the voice runs strong in you! I could see you were also Dragonborn the moment you walked into my humble Oculatory D: Wait....You're Dragonborn? A: Oh I get ahead of myself, let me explain. This might come as quite a shock, but I am the last of the Dwemer. I have lived all these years in seculsion because I cannot die by normal means. Its quite boring actually! I've yet to meet someone who'd best me in combat and cannot simply die by ailment or age. The luxuries of Vampirism at their finest.. But, to answer your question yes, I am Dragonborn. And no, I don't know anything about the shout you seek bar the word that was interred in the box. Might you show me it, by the by?

-Demonstrate Magnus Flarestorm

Hitting him with the shout makes him disappear in a deadric-esqe portal, and gives you the new objective of : -Return to Paarthurnax

​​​​​​When you get to the Throat of the World, the Old Man will be talking to Paarthurnax about what should be done concerning Magnus Flarestorm and the power it weilds. A: Art Gein Rot, Paarthurnax! Art Gein Rot Los Mul Pah Do Fus Ro-Dah! Hi Drey Ni Fun Zu'u Do Daar Thu'um! Hi Dein Daar Nol Dovah Rul Zu'u Bo Hi Paar Du'ul?! P: Fah Ni Los Nii Hi Wah Mindoraan, Draviic! A: Zu'u Lost Font Niin, Paarthurnax! ZU'U LOST FONT DII MUZ FAH HI DREY NI AAK ZU'U! P: Dre Ni Unt Dii Drem, Alterius. Hi Mindok Fin Thu'um, Nuz Hi Los Nid In. Kos Vod!

At this point, They will notice your presence, and Draviic will use Slow Time. He hits you with a Fireball and warp away before Paarthurnax's Fire Breath hits him. When you awaken, you are back at High Hrothgar. The Greybeards heard Paarthurnax shout, came and found you injured.

​​​​​​​Thats where Im at so far, What'dyall think? I LOVE THIS!!! BTW I would have this shout already being a level 54 master destrusction mage, being the head of every joinable guild, master archer, master enchanter, level 98 conjuration mage, having at least one word of every usable shout including dawngaurd, having killed over 2000 people, clearing over fifty dungeons, riding multiple dragons, completing every main questline, having almost all daedric artifacts, all the dragon preist mask for Skyrim, all the masks for Solthsiem, defeating almost every posssible boss all without a single command or mod or cheat of any sort.