Board Thread:General Discussion/@comment-11276487-20130706160459/@comment-12211371-20130716112501

Aetherium wrote: Estine'mor wrote: How about one that puts your enemies to sleep? But they wake up if they take damage (apart from fall damage if they somehow fall off a large enough ledge to damage them). This shot could be useful if you're low on health or if an overly powerful enemy is attacking you. Mages could make use of this shot as well. Laagus Laag Felaag

Laagus (Tired): Puts maximum of 5 enemies to sleep if struck for 10 seconds.

Laag (Sleep): Puts maximun of 7 enemies to sleep if struck for 20 seconds

Felaag (Hibernate): Puts maximum of 10-15 enemies to sleep if struck for 45 seconds

Cooldowns: Laagus (20 seconds) Laag (40 seconds) Felaag (1 minute/60 seconds)

Since this shout may be overpowered in some eyes, just keep in mind: if the sleeping enemies take any damage, apart from fall damage, they insantly wake up and can start hitting and chasing you again. I left out fall damage mainly because if they were sleeping, they'd pretty much knock themsleves out, thus getting put back into a sleeping state. I like this shout very much, but the only thing that bugs me is the time they sleep. The time should be like this, but it's still an awesome shout you made up! :)

Laagus: 5 Seconds

Laag: 15 Seconds

Felaag: 25 Seconds Thanks! :D I was a little over my head when I made the times for the sleep status, I had an entire scene playing out in my mind, so I drifted off and forgot what I was doing. >.< The times you gave would be much better, I was also thinking of adding like a damage increase to the affected target(s) by a %, like Laagus: 10% more damage upon first hit. Laag: 15% upon first hit and Felaag: 30% more damage upon first hit, these of course have no affect if the target(s) wake up before being hit. I hope my I structured everything right, English isn't exactly my native language.