Calm (Skyrim)

 is an Apprentice-level Illusion spell in that reduces the target's inclination to attack for 30 seconds. The magnitude is the level affected – the spell only works on Characters/creatures up to the level specified. Undead and Daedra cannot be calmed.

Attributes

 * See Spell Tome for a complete table of spell tomes, their descriptions, and their values.

Acquisition

 * Purchase the tome from one of the following merchants:
 * Calcelmo
 * Drevis Neloren
 * Falion
 * Farengar Secret-Fire
 * Madena
 * Sybille Stentor
 * Wuunferth the Unliving
 * Wylandriah

Staff
A magically enchanted staff contains the Calm spell-effect. The effect of this staff is slightly weaker than the spell, with a magnitude of 8 instead of 9. Other unique staves include Calm effects, these include:
 * Grand Staff of Charming
 * Staff of Calm
 * Staff of Tandil
 * Halldir's Staff

Usefulness

 * This spell is useful the player accidentally cause a character to attack (whether through a quest, by assaulting them, or by using Frenzy) and wish to talk to them, but they will not yield.
 * If the player needs time to self-heal or recover from fatigue, Calm may hold a creature or person fairly still allowing the time to recover.
 * If the player is taking on two enemies at once, calm may be used on one of them while attacking the other; however, attacking the target will raise it's aggression level, so further calming will be required.