Board Thread:Lore Discussion/@comment-9601450-20131225183646/@comment-71.61.177.24-20140225180300

Oh, no, it didn't! See, the Daedric/Dragonbone armor post didn't show up for several days for me, so I thought the wiki had eaten it. And then the post after that also didn't show up for me, so I posted the third one. And it turns out they all showed up eventually. Maybe the wiki was having issues or something processing the messages - yours didn't show up either.

I haven't posted yet, because I currently have the world's most insane schedule. D: D: I am so sorry! I feel like I'm neglecting you guys!

SHIPS. STEERABLE SHIPS. NAVAL BATTLES. YES, THIS IS REQUIRED. ABSOLUTELY REQUIRED. IT SHALL BE SO. AMEN.

I actually think Akavir was just an idea. I doubt it'll be included, for exactly that reason - it would make the world /too/ big. There might be a small area of Pyanondea available, and there will certainly be ships like you said! But I doubt anything much further than Pyanondea, maybe a few of those illegible islands hanging around on the map (and only the closest ones would not have fade-to-black travel skippers, because that's a lot of ocean and it doesn't seem really sensible to make people slog al the way through that much water to get to the islands; also, Pyanondea would be a location for the main quest, where you have somebody else to take you there), and possibly just a wee bit of lost Atmora, purely for exploration (or science! I'm sure the Synod, in particular, would love to know what its current climate actually is, whether it's even still reachable, whether it still has flora and fauna, and if so, what they are, if there are any archaeological remnants of the ancient Atmorans, etc. I don't think there will actually be any ancient Atmorans there, though, except maybe for ghosts) would happen. (As regards ocean-encountered monsters, you culd probably find PLENTY of those without having to spend forever and a day to sail manually out to one of those islands. In ESO, according to the page for sea serpents, or, rather, a picture on it, if I recall correctly, there is a sea serpent attacking a port town in Alinor, right up next to the shore. I don't think you'll have to go far at all to reach monsters. *evil grin*)

Mix-and-match armor would be amazing. it would undoubtedly look cool, and it would go a ways towards realism, too. Perhaps if there was an armor type called "Traveller Armor" or "Adventurer Armor" and the idea was that it had been through so many dungeon crawls or what-have-you that it had been broken and patched with pieces of other types of armors a lot? So you could end up with half-and-half armors, like ebony/dwarven (I think ebony/dwarven would look really awesome), but you could also get something that's, like, part chainmail, part steel, part Dwarven, and part leather. You'd need a perk to craft this kind of armor, and you wouldn't really need all of the perks for the individual substances because you'd be recycling armor pieces really and not making it from scratch. If the recipe includes ingots, I think you'd need the perk for whatever type of metal the ingots are, but for recycling it'd be easier.

Also, I have some ideas for more types of light armor - chainmail, like I said above, which would be above fur and hide, leather, studded, and scaled, but below glass and elven. (Putting scaled between elven and glass never made sense to me. It's just hide and metal, and very common. Compare steel plate armor, basically an improved steel armor, in the same way that scaled is a step up from studded armor. Steel plate is well below the greats at orcish, dwarven, Nordic carved, and whatnot.)

(Perhaps I should list my opinion of how the armor should go...for Light Armor, Padded, which would be essentially cloth armor, then Forsworn, and then Fur and Hide would be tied, then Leather, Hold Guard, Vampire and Thieves' Guild tied, Stormcloak Officer, Studded, Imperial Studded, Scaled, Imperial Light, Adventurer, Chainmail, Dawnguard, Chitin, Elven, Glass and Stalhrim tied, Dragonscale, and Nightingale and Shrouded tied.

For Heavy Armor, Falmer, Chitin Heavy, Iron, Adventurer Heavy, Ancient Nord, Imperial, Steel, Blades, Wolf, Bonemold, Steel Plate, Orcish, Nordic Carved, Dwarven, Stalhrim Heavy, Ebony, Dragonplate, Daedric. Although that's just the Skyrim stuff - I think a bunch of other armor types from previous games should come back as well.)

- WorshipsMeridia