Board Thread:Online Discussion/@comment-5247041-20130821093041/@comment-15888551-20130821101429

This is a bad move for multiple reasons. First being that there hasn't been a sub based MMO that's lasted more than a few years since WoW, without having to go to a poorly done f2p model. It's an archaic way of doing things that most people wish would just go away.

I also think they've put a huge dent in the potential console consumer base. Most console gamers have only ever had to pay monthly for online access, '''which they use for every game they own. '''Getting the average console gamer to pay a sub fee on top of what they're paying for XBLive or PSN? For one game? I just don't see it happening.

Which sucks because I was hoping this game would set a precedent for MMOs that are cross-platform, making them focus more toward player skill than in leveling/grinding, and breaking out of the cookie cutter MMO "gameplay" I hate so very much.

But at this rate it seems like the precedent that'll be set is more along the lines of "Console MMOs can't be successful, why bother?"