Board Thread:Online Discussion/@comment-4772788-20130111021333/@comment-74.133.2.176-20130125101019

I agree with the more variable weapons system.. or at least have more types of weapons, halberds, quarterstaffs, morningstars, clubs, flails, polearms, lances, trident ( like, maybe a daedric artifact? ) maybe even a sling. More weapons, more diverse combat, more mayhem, and more strategy. I'm also hoping it will stay fps-style gameplay, even though it's an mmo, because that would be unique, and it would hold to the feel given by the other elder scrolls games, or, at least make it an option. On top of that, some sort of time progression, such as new dungeons being found, towns built, and all that, so that things eventually align with say, skyrim. Also, more customizeability in your armor/weaponry, such as being able to craft/purchase some sort of dyes that you can apply to your armor. I also agree with Mask's comment about skill sets, although, being able to remove skill points and change them around as your gameplay style evolves and you get used to the game and find your strengths would be wonderful, even if it was limited to some sort of menu/ interactive item ( like arcane enchanters and alchemy workbenches in skyrim ) that are placed in accessible locations throughout the world. I also think it would be interesting if there was a sort of social system within it, like politics, as in, you can become a lord/lady or thane or something as such, and be have special powers/permissions, such as npc bodyguards/hirelings to help on quest, and, more importantly, help decide who ought to lead/plan a raid or other sort of guild-based operation.