Board Thread:Online Discussion/@comment-85.167.154.41-20130130180016/@comment-174.73.121.152-20140107100135

PsijicThief wrote: I personally think that world-PvP is the downfall of most story-driven games (in my opinion, nothing more). That being said, EVE (which is not story-driven, and is a true sandbox game) has a player bounty system. However, EVE is almost solely a PvP game, based on skill, and driven by whatever the players can create and think of. EOS will be lore-driven, have a specialized PvP zone with it's one story and lore backing it. While I would love to see a bounty system in more online games similar to what EVE has implimented, I'm not sure it would work as well with games like EOS, WoW, etc. All of that being said, I would be lying through my teeth if I said that I didn't want to be an EOS bounty hunter. So if Zenimax can pull it off without screwing up the PvE portion of the game, more power to them. The problem with bounties, especially with EVE, is they would just wait for the bounty to build up a little then have a friend whack them to cash in on the bounty and split the money. Bounties are a good idea in theory, but in practice all you did was give your enemy money.