Travel (Online)

Travel is an important part of. Movement speed can vary (due to buffs and things like Snares), and the sheer number of regions and explorable areas with quests, treasure chests, and more mean that traveling is a prominent part of the game.

Note that one can easily teleport to another player (a friend, guildmate, or group member). However, this does not count as a "hard" teleport. For example, if a player fast traveled via wayshrine to Davon's Watch Wayshrine, then teleported to their guildmate in Norvulk Ruins, and finally queued and entered the Imperial City Sewers, they would appear at Davon's Watch Wayshrine after exiting the sewers. Teleporting via other players is still a great way to discover and explore new areas with minimal effort.

Dying and resurrecting at a wayshrine via the prompt may allow a player to easily visit a wayshrine they haven't discovered. This can be particularly useful in areas of Coldharbour and the Root-Whisper Wayshrine of Murkmire, which can't ordinarily be accessed unless one completes the required quest(s) or teleports to a player there.

Group Dungeons, Trials, and Arenas can all be fast traveled to from any wayshrine, regardless of whether the player has discovered them.

Navigators and Boatswainss located in major cities of most regions will take players to other regions at no cost. This can be useful to reach certain regions that do not have any wayshrines unlocked by default, such as Betnikh.

Caravaners on Vvardenfell allow access to cities and towns throughout the island.

Mages Guild portals in each Alliance region gives access to Eyevea after completion of the Mages Guild questline. Eyevea itself gives access to portals to one's home Alliance at Traveler Falls.

Transition points
The following connect regions:
 * Aldmeri Dominion:
 * Baandari Gate (Malabal Tor—Reaper's March)
 * Elsweyr Gate (Grahtwood—Northern Elsweyr)
 * Grahtwood Tunnel (Grahtwood—Reaper's March)
 * Marbruk East Gate (Greenshade—Grahtwood)
 * Velyn Harbor South Gate (Malabal Tor—Greenshade)
 * Xylo River Bridge (Grahtwood—Malabal Tor)


 * Daggerfall Covenant:
 * Bangkorai Gate/Gates of Craglorn (Bangkorai—Craglorn)
 * Bjoulsae Bridge (Stormhaven—Bangkorai)
 * Cyrodiil Gate Garrison (theoretically Craglorn—Northern High Rock Gate, not usable)
 * Friendship Gate (Stormhaven—Wrothgar)
 * King's Guard Pass (Glenumbra—Stormhaven)
 * Merchant's Gate (Bangkorai—Wrothgar)
 * Rivenspire Pass (Stormhaven—Rivenspire)


 * Ebonheart Pact:
 * Bal Foyen Gate (Bal Foyen—Stonefalls)
 * Deshaan-Shadowfen Gate
 * Deshaan-Stonefalls Gate
 * Shor's Pass (Eastmarch—The Rift)
 * Velothi Pass (Stonefalls—The Rift)