Traps (Oblivion)

Traps can be found in many caves, elven ruins, and mines in Cyrodiil. Should a character trigger the trap, the trap can deal a lot of damage, and potentially kill a character, if the character does not move.

Pressure-Plates
Some traps are activated by stepping on a circular pressure plate, which usually releases a swinging barrel, log, or spiked ball. One can avoid the trap by jumping over the plate or moving around it.

Trip Ropes
Similar to pressure-plates, trip rope traps usually trigger a swinging barrel, log, or spiked ball. However, trip ropes can also trigger poisonous gas to emerge from small holes in the ground. Trip ropes can be avoided by jumping over them.

Hole in the Ground
Some caves and mines have holes in the ground that drop into spikes. Although the hole is fairly obvious, a player who continually looks straight ahead or upwards will fall into it. (Location) is a good example.

Elven Ruin Traps
Elven ruins have traps like those above, but also have unique traps, primarily in large open rooms. There are three variations:
 * Walls and gas – When the player enters the center of this room, walls surround the player and poisonous gas begins to emit from a grating in the center of the room.
 * Falling floor to spikes – When the player steps onto this hole-ridden platform, the floor drops the player into spikes in the ground.
 * Crushing trap – The opposite of the falling floor, when a player steps onto this floor, the floor quickly raises and crushes the player in a ceiling of spikes.