Board Thread:Skyrim/@comment-12277465-20140501182332/@comment-11344160-20150114162341

I play with the Better Magic mod which I feel is absolutely required. It makes Destruction magic far more viable from early to end-game by adding a flat 15% damage increase for each of the magicka-reduction perks (Novice, Apprentice, etc.) so spell damage scales more like weapon damage and you don't feel forced to dual-cast. (It also reduces the Impact perk's chance to stagger, for those who feel that is OP.) In the other schools, like Illusion and Alteration, buying the magicka-reduction perks adds 15% duration to spells, so you don't have to cast them so damned often (it gets old having to cast your mage armor spell over and over and over and over...) and conjured companions like undead and atronachs last longer the more skilled you become. It's actually a really balanced mod and makes playing a pure mage much more enjoyable. As a former console player, I feel for those people who don't have the opportunity to use this.