Luck (Morrowind)

Luck is a primary attribute that is described in-game as "affecting every action you do in a small way." Although an overstatement (for instance it does not affect jumping or running), it does play a role in a vast number of actions.

Skills
Luck is the only attribute that does not directly govern any skills, and can never have a bonus multiplier at level-up. While Luck generally does not affect the quality or quantity of results when using skills, it does affect the chance of success when attempting skill-related tasks, including: casting a spell, crafting a potion, enchanting an item, lockpicking, negotiating a price with a merchant, repairing items, and sneaking without being detected.

Combat
In combat Luck affects the chance of evading an enemy's attack, blocking if equipped with a shield, and hitting a target with weapons or spells. It is not a factor in reducing damage occurred from attacks upon being hit.

Comparison to other Elder Scrolls games
Unlike Morrowind's predecessor, Luck does not affect the quality of random loot found during gameplay. Although Luck is generally regarded as being less predominant to gameplay in Morrowind than in its successor,, it should be raised to a minimum of 50 to avoid being at a disadvantage in terms of the chance of success when using skills.

Characters
Luck is a unique attribute in Morrowind by being equal for all characters at the beginning of the game, regardless of race or gender. All characters start with 40 Luck. None of the birthsigns provide a bonus to this attribute, and no classes receive a bonus to Luck. However, it is possible to create a character with a custom class and select Luck as a favored attribute to begin the game with 50.

Items
Luck is one of three factors in determining the charge cost of using enchanted items, along with the Enchant skill and Intelligence attribute.

There are many items that increase, lower, or restore Luck in Morrowind. These lists may be incomplete. Note: Damage effects persist until dispelled; Drain effects are temporary; Constant effects cannot be dispelled.

Ingredients
''First Effect ingredients can be consumed raw for the effect. Otherwise they must be combined using Alchemy.''