Board Thread:Online Discussion/@comment-7153552-20130403223900/@comment-7153552-20130421225610

AlxCj wrote: i think making one big server is a crappy idea... cities will be full with indecent amount of people, there will be probably no animal to hunt and everywhere you go there will be like 10-50 other dudes in the same place I disagree, other games are using this technology and it's amazing. Defiance uses it, Rift uses it, Eve uses it. . . it's all a matter of implimentation. Respawns will have to have variables attached to them based on number of people on the quest or in the area (WoW actually uses a similar variable for respawns and item drops even though they don't have a mega-server). Phasing, or whatever version and name of the technology they use, will always help that as well - not to mention it helps being able to tell a larger story in the same area.