Board Thread:General Discussion/@comment-12226821-20130714161458

I find brentons are my favorite all around charcter for playing on legendary from level 1; also Orcs. (Beating Demon's Souls and Dark Souls at level 50 and 20 makes playing skyrim normally to easy)

I tend to like brentons cause their natural resistance to magic. Which can be absolutely deadly for low level charcters on legendary. Either the enemys are just doing alot more damage or there is a magic damage penalty.

So anyway i tend to set up my brentons like a hybrid; heavy armor resistances with healing spells and magika adsorb and good offensive ability with both magic and two hand weapons. Usually utilizing necromage and vampire combo mid game. As well as enchants to resist alot of elements.

This character is fairly theoretical in design but i have based it off of several charcters ive made and with an functional version of this exact build at level 64 (also lots of playing and number crunching). Necro-vamping effects and resistance caps are put to gather in final tallys as theoretical numbers and do not consider their respective caps.

I'll make a little charcter sheet as an example. Format example;

Skill Perks Perk point counter AKA rough level indicator

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300 Magicka 600 Hp 200 Stamina

Enchant enchanter 5/5, Insightful, Corpus, Extra Effect, Storm, Frost, Fire 11/11

Alteration novice-master 5/5, duel cast, Magic resist 3/3, stability, atronach 11/22

Destruction novice-master 5/5, duel cast, impact, Aug Shock 2/2, disintegrate 10/32

Restoration novice-master 5/5, duel cast, recovery2/2, avoid death, respite, necromage, regeneration 12/44

Smithing steel, arcane, dwarven, orcish, ebony, daedric, dragon 7/51

Heavy Armor juggernaut, fist of steel, cushioned, conditioning, well fitted, tower of strength, matching set, reflect blows 12/63

2hand barbarian 5/5, skullcrush 3/3, champion, devastating blow, great crit charge, sweep, war master 14/77

Block shield wall 5/5 5/82

(optinal)

Alchemy

alchemist 5/5, Physician, Benifactor.

7/89

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With this set up your an anti-dragon, anti-mage and anti-tank. If you want a full frontal combat build for legendary this would be the most unyielding one you could ever build

Anti-Mage cause the high element resistance and focus on shock magic.

Anti-Dragon cause you can kamehameha wave them out of the sky. Also the element resistances mean they cant hurt you else they are on the ground

Anti-tank cause skullcrusher 3/3 ignores 75% of armor

You can make very strong resistance items for all 3 elements. (elements make a better effect cause its works verses mages and dragons on the same level; elemental damage) Since there is alot of effects going on im gonna make a spread sheet for the active effects that would reflect what would be displayed when necro-vamping, then a final tally of sorted effects below that. I only count things displayed in active effects cause im not sure necro-vamping effects anything beyond that. (Yes the Aetherial Crown is being used for the armor set up. It will make sense during final tally. will also explain it after that as well.)

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Elemental Resistance items 70% on all. one of each element on feet, finger, and neck. (fire, shock, frost all reach 70% thanks to the corresponding enchant perks, necro-vamping(25%), and the base enchantable percentage of 20%. However this can be pushed to the resistance cap with enchanters potions(Probably))

Ancient Knowledge 25% Heavy Armor rating

Agent of Mara Resist Magic 15%

Racial Effects Resist Magic 25%

Lord Stone 50 points of damage resistance, 25% magic resistance

The Atronach Stone50 extra Points of Magicka, 50% Absorb spells, -50% Magicka regen.

Dragon Skin Absorb 50% of Magicka from hostile spells for 60 seconds.

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Final Tally of All Active Effects + 25% with Necro-Vamping

70% All Elemental Resistances + whatever you can stack on with enchanters potion

90% Magic Resist (Agent of Mara(15%), Racial(25%), Lord Stone(25%), NV(25%))

80%-130%(With NV; 105%-155%) ^ Spell Absorption (Atronach stone and perk, dragon skin, Nv)

50% Heavy Armor Rating (Ancient Knowledge, NV)

+50 Magicka and armor resist (Standing stones)

-75% Magicka regen rate (atronach stone,NV) - Now then to explain why the Aetherial Crown is used instead of a heavy helmet is for 2 reasons.

1 I have Ancient Knowledge which gives 25% to heavy armor rating; When NV'd it should give a 50% boost instead. If you'll look at the 2 heavy armor perks that give boosts to armor rating with a full set of heavy armor. You should see that it should give exactly a 50% boost to armor rating (Well Fit, and Matching Set). Seeing as using the Ancient Knowledge perk and NV combo is alrdy doing this I've negated the negative effect of not having full heavy armor.

2 Because the negative effects of not having a heavy helmet has been negated i, then can take the full benefit of having two standing stones. One providing extra armor and magic resist; the other giving magika and spell absorb. The only downside is the -50% magika regen which amplifies to 75% due to NV. But this negative works both ways. A robe that gives 125% regen will give 150% regen equalizing to a half decent +75% magicka regen. This is just fine thanks to the 80% spell absorb. But then again there is the problem of how these defensive functions work and what is calculated first or if they apply at the same time. If i recall correctly I think they applied at the same time cause I remember adsorbing magicka while taking very little to no damage, but getting a very nice return on magicka. If im recalling correctly that would mean they are happening at the same time? __________________________________________________________________

Thanks for reading and at the moment all this writing, thinking, many edits has me tired. I'd love to hear about some nice character builds. Feel free to put as much effort as you care. My character was really complex. So feel free to do less lol. Later and i cant wait to read some cool toons 