User blog comment:Volknur/If you could make a TES game, what features would be in it?/@comment-76.77.217.20-20120719181817

I like the idea of the a hidden Dwemer fortress in the mountains around Hammerfell, but I think there should be Chimer ghosts, actual Chimer, or Dunmer laying the fortress to siege, and you could play as Sea Elves, and maybe some Sload npcs like prisoners from a failed invasion or in a small recently discovered colony on a small remote island, also another Aldemeri invasion that could be supported by by the Empire if the Stormcloacks lost and dragon dispersion like more frequent attacks near the border of Skyrim less away from the border, and you could be a dragon hunter (Which would've been started by the Dovahkiin) and learn Dragonrend, Whirlwind Sprint, and of course the best known shout FUS RO DAH, and this game using information if you played Skyrim (Using the character of you're choice, but you would've needed to finish the main quest line, at least), spell creation, traveling around at least four provinces, if there is lycanthropy, the species will affect what your character turns into like Argonians=werecrocodiles,can breath underwater and would last longest,but would take twice the time to transform. Kahjiit=weretiger,pretty much the same as the werewolves in Skyrim but does more damage and takes a little longer to transform. Elves=something that could use a weak spell to regain some health and stamina. Humans=werewolves,the exact same abilities as the werewolves in Skyrim. A two-handed spear, and species affect the gameplay by quests and available provinces.