User blog comment:IceFireWarden0/Elder Scrolls VI- An Analysis/@comment-184.0.137.132-20130613213529

1. You can play through all of Tamriel, or if not then just Summerset Isles, Valenwood, Cyrodil, and Skyrim.

2. You could choose to side with the Empire and become the Emperor and destroy the Aldmeri Dominion, or side with the Thalmor and become their leader and finaly wipe out the Empire. And whichever you choose, you need to collect all the Elder Scrolls to do it.

3. And add in some combat dynamics like jumping and attacking, dodging, and add back Acrobatics.

4. Become a ******* DAEDRIC PRINCE!!! Like, a huge Daedric quest where you could rule a hearthfirey designed realm of Oblivion and summon Dremora and etc. You could also chose what you want to represent, by your actions in the quest. Vigilant of Stendar will attack on sight, and Dunmer will praise you.

5. If you do not become a Daedric Prince then you can become a champion of the Eight (or the nine if you side with the Empire), gives you the ability to summon a small army of Angel, Ghost, Spirit, thingies, also gives you a lot of perks from the Knights of the Nine, the Vigilant of Stendar, etc. and chose a daily power of one of the Eight (or nine) divines.

6. All characters turn unessential after their quest (and they are only essential if it's a quest with a unique reward).

7. Add climbing as a perk of Acrobatics, so if you sprint and jump at a certain type of wall you can climb it a few feet, so you can jump on top.

8. Bring back the Arena! (and that stupid little Adoring Fan)

9. You can have up to five or so followers, but it messes up your sneaking quite a bit and they get less powerful as you get more.

10. If you 'equip' a peice of armor in your follower's inventory, it will force them to equip it.

11. You should be able to pick from a few general backstories, like Thalmor Agent, True Son of Skyrim, Blade, etc. and it will slighty affect interactions, and it will alter your stats as much as race does. It will aslo affect your starting quest.

12. Bring back Oblivion class system.

13. The character is Dragonbourne.

14. Long-term fatigue that is drained by walking, twice as fast by sprinting or fighting, and only refilled by sleeping (the longer you sleep, the more it refills, end your bed refills more). Four levels; Green - Everything's fine, lasts for seven days of walking. Yellow - You start to move very slighty more slowly and attacks do slightly less damage, lasts for five days. Orange - more severe qualities of yellow, and -10% stamina, lasts for three days. Red - Noticably less damage, running is reduced to walking and sprinting is reduced to running, unable to perform acrobatic stunts and -25% stamina, lasts one day. After the red runs out the character passes out for two days and wakes up at the beginning of orange, can be dangerous if in the wilderness, at you can be attacked when passes out.

15. There will be an epic seige of the Imperial City, or the Thalmor Capitol, with tons of guards, seige engines, ending in a one-on-one face off between you and the enemy leader.

16. Half-breed; Can choose features of all races, and gets mid-skill everything.

17. Spears and Bow-Staffs!

They might need to sacrafice the graphics though. I would be fine if they gave it slightly lower graphics, as long as they give it more realistic graphics; the graphics are fine because you can barely see the lines/pixels, but they don't really look normal.