User blog comment:Spritydove/Deeper Thought into the Civil War/@comment-5135631-20120707164216/@comment-5135631-20120714213631

@TheEpicShot Did you not play the Epilogue? The Dragons there all said they were sworn to Dovahkiin. The only reason some Dragons still attack you is for Gameplay purposes. It can be assumed most Dragons are sworn to Dovahkiin, and even though Paarthunaax is peaceful, that does not mean he would turn a blind eye to the Dovahkiin entirely, and it also does not mean he does not have morals; even if he wouldn't attack Aldmeri soldiers, he would attack Dragons who get in Dovahkiin's way, because he dislikes Dragons who are still fighting for Alduin, which is why he turned coat to the Humans in the first place.

Magic does not ignore unenchanted armour, unless the potency of the magic itself is superior to that of the Armour's level of protection. Not only is that in the lore and the games, it is also obvious and anyone with enough intelligence to construct posts as well as you do should be able to work it out. We have no idea how hot or cold the fire or lightning or ice magic is in game, we only get a damage rating, usually per second, based on the level of spell, and the user's skill with said ability/any perks the player might have. It is the same with weapons and armour. Basically this means three things we know in real life with weapons; the effectiveness of them is based on the skill/talent of the person wielding it, the material or technology it is made from or employs and thus it's power/accuracy, and the situation it is used in.

Again, it is incorrect to say that Altmer are better at magic than the Nords are at melee combat techniques, as they both have an equal inherint ability to use one to equal and great effect. That's not just in the games, it's in the lore. If it wasn't true the Altmer would be a superior race to the Nords and have conquered Skyrim/Tamriel long ago.

The only hold in Skyrim that the Altmer wouldn't encounter terrain trouble in is Whiterun. They would be confined to this hold, and eventually forced to retreat across the Jeralls. Maybe they could attack Haafingar, but it is too close to the Reach and Hjaalmarch to get to easily. The rest of the country is either too mountainous, too swampy, too forested or too snowy and cold for them to beat the Nords in. That's not even touching on Solstheim, were a great number of Nords who would happily fight the Altmer and have access to many ships and Ebony weapons dwell.

Also, while it is not true in game, Nords and Humans in general are generally more muscular and faster than Elves, so the point about 10 feet apart isn't great, especially when the Nord would most likely have a shield with them, and superior numbers; as I've said before, the Altmer can't put too many troops in Skyrim because their mastermind to destroy Cyrodill would then not have enough merpower behind it to succeed.

Another reason 10 feet apart is stupid is because when the troops meet in the field they will both be in groups, and for the Nords this means a shield, and only if the spell was a mass paralysis scroll it might work, if the Altmer hadn't been shot full of arrows by Guerilla Nord fighters before the point-eared bastards had even spotted them.

As Galmar Stone-Fist says "We'll need trained, disciplined and creative warriors ready for all that. (future wars/strengthening the holds and Ulfric's power)" these warriors would know about the Aldmeri use of magic and come up with a counter measure, which would include wards, more Nord use of magic and even more varied melee combat than before, not to mention the previous countermeasures I said.