User blog comment:The Milkman/ElderScrollsOnline.com has Launched!/@comment-5469467-20121026052930/@comment-3492791-20121027082132

I think I remember hearing a joke once about that a particular MMO couldn't have every single person be fate's chosen hero.

Anyway I like the idea that a reputation has to be earned, and you aren't literally inheriting it. One of the benefits of an MMO is world evolution. Since it is an ongoing experience the world can be fundamentally changed based on the exploits of the players. Much more than any planned single player experience being that people can actively make these changes as they arise.

To agree with Jonesy, this might make a good MMO, having all the tasty bits for a delicious MMO cake (not that I would really know), but TES games have always been about the "go anywhere, do anything" mentality. And to be honest the whole thing is just about a war of succession. Rather bland really when compared to every other TES where it's pretty much all one apocalypses after another.