Houses of Morrowind

"You have no idea what you’ve wandered into.

From the moment you stepped off the docks in Seyda Neen, you became a potential pawn in a grand power struggle between the Great Houses that govern this land and even between the living gods themselves and their terrible ancient enemies. But of course, if it maneuvers correctly, a pawn can become a queen. Who will you trust? Who will you fight for? Can you control the Houses of Morrowind? Houses of Morrowind is the expansion for that will be released on March 29th, 2018 for the PC, mobile and tablet devices. It will include 149 new cards based on the lore from and.

Gameplay
Houses of Morrowind contains a handful of powerful new three-attribute cards that let the player unlock the ability to use cards from all three of its attributes in that deck. In exchange, the player must include at least 75 cards in your deck, since with the release of Houses of Morrowind, the maximum deck size is being raised to 100 for not just three-attribute one, but all decks.

Houses of Morrowind includes cards for five of the ten possible three-attribute sets, each representing one of the major Houses, or factions, in Vvardenfell:
 * House Redoran (//)
 * Rally – Whenever a Rally creature attacks, it gives a random creature in your hand +1/+1.
 * House Telvanni (//)
 * Betray – After you play this action, you may sacrifice a creature to play it again.
 * House Hlaalu (//)
 * Plot – Triggers if you have played another card that turn.
 * Tribunal Temple (//)
 * Exalt – Offers a creature a bonus if you pay more magicka for it. If you do pay the Exalt cost, the creature will be considered “Exalted.” That will matter in case one of the gods makes an appearance.
 * House Dagoth (//)

Cards
Houses of Morrowind introduces new creature type – God.