User blog comment:Draevan13/New features, or old ones from previous TES games you'd like./@comment-173.189.226.12-20130328055243/@comment-173.189.226.12-20130328224246

I never had a problem with it either, except when weapons and armor break down halfway through a dungeon raid, but that could be solved by simply making them more durable or instead of having health just have a flat percentage, e.g. One hit regardless of damage will take away 1% of the condition of Glass Armor, or .25% of the condition of Daedric, something like that, instead of having a health of 400 for Glass Armor or 2000 for Deadric.