Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-71.61.177.24-20131109204321

202.156.8.12 wrote: Mania Resident wrote: Okay. Hmm... Any new magic? Like, for example, a spell that has a bleed effect on the opponent? I think there should be new destruction spells that have other effects. After all, destruction is the main weapon of the mage most of the time. I'd suggest the following:

A set of poison spells that deal poison damage (the DoT effect is affected by destruction perks as well, based on a new perk tree that I have not uploaded):

Acid spray (novice destruction, stream of poison with 8 base DPS like flames. Hits multiple targets and poison them for 1 dmg per second for 10 seconds)

Poison bolt (apprentice, bolt of poison with 15 base damage, deal 2 damage per second for next 10 seconds on enemy)

Acidic blast (adept, massive spray of acid that deals 10 damage to everyone and 4 damage per second for next 10 seconds)

Poison rune (same as skyrim DLC, just destruction)

Poison cloak (8 poison damage per second)

Poisonous jet (Expert, like incinerate, 40 base damage, 3 damage per second for next 10 seconds)

Poison wall  (like Miraak's staff effect, except without tentacles)

Corruption (master spell, a bolt of poisonous energies that deals 15 damage per second for the next 15 seconds on the enemy it hits. Enemy is staggered and slowed every second.)

Also, a set of restoration spells that buff the regeneration rather than flat healing might be good too. Also, restoration might include an entire set of sun damage spells that are like one set of destruction, with the master spell instantly killing undead?

More conjuration, like maybe a spell tome that gives a quiver of bound arrows for use in a normal, non bound bow, which will consume magicka whenever you fire an arrow (it provides unlimited arrows as long as you have the magicka. Also, maybe a few levels for the summons, depending on conjurer level (e.g. instead of summon dremora lord, it summons a leveled dremora)?

Bring back mysticism, give us detect animaculi, detect all, mass soul trap etc

Alteration could have an AoE paralysis spell like pacify. Also, maybe it could have more powerful telekinesis, more mage armor spells, limited levitate spell.

Illusion could have a convenient night vision spell that costs 0 magicka to cast, also more powerful spells that can affect higher level opponents. Maybe even a master version of invisibility that does not break when an action is carried out?

I also suggest that maybe, when you master one school of magic, a random mage (give him a name...) from the psijic order will visit you at whatever magic institution you study in and give you the quest, without involving the psijic order itself. I don't think Mysticism can come back. The main reason for that being that it was intended as a school for stuff that nobody quite understood, so now that it's been dispersed and its spells reclassified I think we can safely assume that there are no more spells that fit that category.

Levitate has been covered above - there will indeed be a limited Levitate in Alteration. :) Night Vision, too - but not 0 magicka, I feel that that's unrealistic.

I think an AoE paralasys would be cool. Detect Animunculi and Detect All will probably be Illusion, purely because I always thought classing Detect spells in Alteration was a mistake. They don't physically change the real world, they change perception, which makes them more Illusion-ly. Mass Soul Trap will, of course, be in Conjuration. Soul Trap spells do seem a little like they might be better suited to Restoration, but Restoration spells tend to have more of a wholesome bent that Soul Trap lacks.

I don't know what DoT means, but otherwise your idea about poison spells is quite awesome. I imagine the bolt one being a poison dart, and the cloak and wall being poisonous mist. A mage enveloped in poisonous mist, shooting spells unpredictably from within, would be an awe-inspiring and formidable sight.

Random Psijics appearing once you've mastered a magic school sounds good. Maybe if each school of magic had a medium- or minor-epic quest to it? ("Medium-epic" being along the lines of the Bleak Falls Barrow quest from Skyrim. Minor-epic would be defined as something along the lines of the first bit of Under Saarthal, and Major-epic would be something like the rest of the Winterhold questline, the main quest in Skyrim, and the main quest in Oblivion.)

- WorshipsMeridia