Board Thread:Oblivion/@comment-16047389-20140225191654/@comment-73.115.142.54-20180318122913

Once I gained access to the Arcane University I immediately took to the Enchanting and Spell Making alters. The most powerful enchantment was one I'd placed on a Bound Great Sword, that I used a glitch on to permanently keep. I named it Khas-Sôl'hai, the Deity's Arms and enchanted it with shock damage 25 points for 1 second on strike, frost damage 5 points in 10 feet for 1 second on strike, weakness to shock 100% for 1 second on strike, weakness to frost 100% in 10 feet for 1 second on strike, weakness to magic 100% for 1 second on strike, and soul trap for 1 second on strike. Combined with a weapon damage of 35 (assuming you have max strength, blade skill, and have tempered it to 125%) the result would be 155 damage per hit, with the added bonus of anyone nearby taking 20 points of frost damage. Not necessarily as powerful as drain health for 100 points combined with weakness to magic 100% due to the low charge cost of the drain such and such effects, but it's at least flashy, if nothing else. In regards to spells, I would also go nuts creating such spell as Soul Blight that drains health, magicka, and stamina 10 points for 30 seconds on touch, Slumber, which both absorbs and damages fatigue 100 points for 5 seconds, calms up to level 25, and doubles the effect with weakness to magic 100% on touch, and Holy Embrace, which deals 100 point's of shock damage for 10 seconds in 10 feet, weakness to shock 100% for 10 seconds in 10 feet, and weakness to magic 100% for 10 seconds in 10 feet on touch. Of course, I would do the enchantment stacking glitch to achieve the hefty quantity of magicka necessary in order to cast the spells, which if you're unfamiliar with just watch this. https://www.youtube.com/watch?v=sbkwzTuZs30 Aside from that, I'd mostly just recreate spells from Final Fantasy one such as FIR1, fire damage 20 points on target, ICE2, frost damage 50 points in 15 feet on target, ALIT, resist shock 50% on self, SABR, fortify strength 16 points on self, or NUKE, commonly known as Mega Flare, fire damage 100 points for 3 seconds in 25 feet, weakness to fire 100% for 3 seconds in 25 feet, and weakness to magic for 3 seconds in 25 feet on target. Christ, I'm long-winded.