Ebonheart Pact

The Ebonheart Pact is one of three major factions in the upcoming MMORPG,.

Founded in the midst of the 2nd era, the territory of the Ebonheart Pact stretched over the provinces of Skyrim, Morrowind and Black Marsh at the height of its power. Its capital was the city of Mournhold, located on the mainland of Morrowind, the homeland of the Dunmer, though the faction was led by a Nord nobleman known as Jorunn the Skald-King.

Politically one of the most unstable but militaristically among the most powerful alliances of Tamrielic history, the three cultures that comprised the Ebonheart Pact shared a great distrust for each other, only holding allegiance to one another because of a common rivalry with Akaviri invaders.

Background
The Ebonheart Pact was a politically fragile yet powerful military alliance between Skyrim, Morrowind and Black Marsh. It was formed in 2E 572, amidst the turmoil of the Second Akaviri Invasion.

After the Sack of Windhelm and the death of Skyrim's royal family, the Akaviri began their march south towards the city of Riften. In grief and desperation, Jorunn, now the high king and the last remaining member of the royal family, approached the Greybeards for guidance. The Greybeards answered his plea, and called upon Wulfharth the Ash-King from Sovngarde for assistance. Inspired by Wulfharth, Jorunn's army of Nord warriors stood ready to confront the Akaviri invaders on their own terms.

Recognizing the regrouped Nords as the primary threat to their expedition in Tamriel, the Akaviri opted to avoid a second confrontation and marched directly for Morrowind, gambling the Nords would ignore them once they moved beyond Skyrim's borders. Jorunn's men however pursued the Akaviri across the Velothi Mountains and forcibly pushed them into Morrowind, catching the Akaviri army in a pincer attack between the Dunmer and the Argonians who joined the battle for reasons not yet unveiled by Bethesda. This victory over the Akaviri forces played a crucial role in the later forging of the Ebonheart Pact.

Following the Akaviri defeat, the Nords, Dunmer and Argonians formed the Great Moot. The three cultures henceforth struck as a single army, ultimately repelling the entire invasion of the Akaviri slavemasters.

In the era in which The Elder Scrolls Online takes place, the Ebonheart Pact controls the largest area of Tamriel's landmass out of the three factions.

Leadership
Despite the godlike power of the Dunmeri Tribunal, the faction was led by the High King of Skyrim. However, he did not rule absolutely. All governing decisions had to be brought up and discussed in the Great Moot to be approved.

Jorunn the Skald-King was said to be humorous and inspiring, but also harbored an iron will. Despite the fact that the seat of power in Skyrim was the city of Windhelm, Jorunn spent most of his time in Mournhold where the rest of the Moot was represented.

Nords
The leading race of The Ebonheart Pact. They were known as the great conquerors. Nords once broke the power of the Ayleids, nearly drove the Altmer out of High Rock and ruled much of Morrowind before the arrival of the Dunmer. They believe themselves to be the destined rulers of Tamriel. Nords are amongst the fiercest warriors on the continent, facing their enemies with unmatched ferocity and courage.

Dunmer
Known for their application of diplomacy, subterfuge and strategic ability, The Dunmer have had a long history of defending against provincial invasions. This had made them a very paranoid collective, and their culture learned to embrace this mind-set. The Dunmer are led by the living gods of the Tribunal.

Not all of the Dunmer agreed to set aside their old hatreds for the Argonians for the sake of the Ebonheart Pact, with House Telvanni being a prominent example.

Argonians
Famous for employing guerrilla warfare, Argonians had suffered years of slavery at the hands of the Dunmer. After being freed from their slavery, their experiences made them skilled in defending their borders from much larger forces. Known for their ability to survive underwater and their unique scavenger skills, Argonians served as the scouts and skirmishers of the Pact.