Bugs (Skyrim)

Bugs and Glitches
Before anything is stated, always remember to wait a few days before you download the patch. E.g.: Patch 1.2 made the game very glitchy and dragons fly backwards sometime. Research before you get it. These are sorted in order of severity.

Infinite follower storage glitch:
 * 1) Put everything you want your follower to have in a body, chest, etc.
 * 2) Command your follower to take it all

Minor

 * 1) This section is for bugs which have little effect on gameplay or have a small effect on sidequest progression .
 * After completing the quest Escape Cidhna Mine if you don't serve your time and you escape Markarth then 2 - 5 days later return to Markarth and you go into the Dwarven museum then kill the guards in the museum section. If you then leave going back into Markarth the guard on the right will talk about your bounty selecting either paying or going back may result in the speech looping and being able to select You must be making a mistake then exiting when that's highlighted will stop guards talking to you about your bounty so you wont need to pay unless you talk to them.
 * When taking an item off a table there is a chance that all other items on that table will become invisible, they will remain on the same spot in the exact position and can be interacted with ,but cannot be seen. This happens most frequently with the table in The Midden next by the atronach forge, making the illusion ritual quest hard to complete because the book that is on the table is invisible even with the spell, making one think that the book is just not there.
 * Also when removing an item off a table all other items on that table will start rising slowly and then float above the table at a small distance.
 * When the player is looking at a dungeon entrance in the game and has the white writing on screen for example "To White River Watch" instead of entering, if the player loads up a previous save while the white writing is on screen, the writing will be there when the save is loaded, and will not go away even when entering a cave, house or any other load screen. To fix this, the game needs to be restarted and the writing will be gone. (Tested on PS3 and on multiple dungeons)
 * The Blue palace will occasionally glitch out where you go through the door and it opens the blue palace, but it is also still connected to the outside world. You can still fast travel from inside the palace. Strange.
 * NPC's despawning from the game: After I completed the quest unbound and started the golden claw I went to get a woodcutter's axe the ruins.Then I went back to Riverwood and Hod wasn't there so I waited ## hours until morning and he still wasn't there.I have tried to see if he came back or not and it seems he is completely gone.Also, he is the only person I have found so far that will take firewood.
 * regarding the above, if you go to Hod's house and see him, you can still sell him firewood. I've been able to get the key to Hod and Gerdur's home and pay them a visit to sell them wood. Visiting him also prompts Hod to leave his house and make his way to the lumberyard.
 * Using Companion as a Mule: when dropping multiple items and telling companion to gather them, they all 'disappear' and assumed collected. However, only one of each is collected. Reclaiming through trade with companion returns one item. If you return this to storage, ALL remaining such items are labelled as stolen! on restarting the game, found all 'missing items' were back in storage and no longer marked as stolen.
 * Anska's Scroll:If you do not complete this quest the first time you are in the dungeon there is no way to complete a second time. The dragon priest does not respond the second time, which means you cannot kill him a second time, which means you can not open the gates a second time. Everything must be done at once. I assume this is a bug, shouldn't the gates stay open.


 * Riverwood Trader: Items in the Riverwood Trader in Riverwood cannot be stolen, as they are classed as being not owned. Fix: This is not a glitch. Once you are friends with a character many items belonging to him/her may be taken without penalty. In the case of the Riverwood Trader, completing 'The Golden Claw' quest is sufficient to gain the friendship required to take many of the items within without committing a crime. This can also be seen in Alvor's house - when you first enter with Hadvar all of the items within are tagged such that taking them would be stealing. When Alvor offers you a gift, many of his other items around the house become free to take although some still retain the 'steal' tag.
 * Crimson Nimroots (XBOX360): After collecting 7 of the crimson nimroots from the cave where they are, I left. When I ran out of carrying capacity later on I started eating all of my ingredients, and accidentally ate them. The quest now says I have -7/30 or however many you must collect, and there's no way to complete it.NOTE: This happened to me but there are more than 40 crimson nirnroots and I think they may respawn.
 * Windhelms House: Weapon Racks and Weapon Wall Placements (Xbox 360) : Once you purchase the house in Windhelm and purchase the Armory upgrad the weapon racks, weapon wall placements, and shield placements do not work. You can not activate any of them to store and decorate the house. The game doesn't even give the option to place the weapon on the wall or the rack unlike it does in the brotherhood sanctuary or the house in Whiterun. 
 * The bug stated above also applies to the house in Solitude. (xbox 360)
 * It also applies to the shield & weapon rack above the fireplace in the house in Riften. (360)
 * Bookshelf Bug - bookshelves in any owned house in Skyrim are suddenly and inexplicably inaccessible despite being full of books. None of the books are selectable despite the titles appearing, and you cannot open the shelves either. (360, PS3, PC)
 * Confirmed. I found this happened whenever I tried to place more books on a shelf than it says will fit. i.e.: it says 10 of 10 books are on the shelf, trying to place an 11th locks the shelf up and all book become inaccessible.
 * Walking Faster While Overweight: When you are everweight, notch an arrow and you will actually walk faster. (Tested on PC whilst crouching)
 * Discerning the Transmundane/Quest Items: When you deliver this quest, you can loot the remains of the lunatic-mage (the Runed Lexicon) and you find yet another Attunement Sphere in the dungeon your quest takes place, meaning after the quest, you can end up having a total of 2 Attunement Sphere's and 1 Runed Lexicon in your inventory. And if you choose to do so, when filling the Lexicon in the dungeon you can also pick up the Elder Scroll which weighs 20 lbs. The spheres and lexicon weighs nothing, but take up space in your inventory, but the scroll weighs a lot. ALL items are non-dropable, forcing you to carry them around. You can sell the Elder Scroll to the Librarian at the Mage Collage, option shows up as a conversation question. (PS3,360)
 * Bard's College/Pantea's Flute - Finding Pantea's Flute, located in Hob's Fall Cave; before activating the quest; prevents you from getting the correct dialog from Pantea after finding all the instruments (you get the dialogue to retrieve the flute, but if you have it already, you can no longer engage in conversation with Pantea), and prevents you from obtaining +1 to all Magic Lineages (Destruction, Restoration, Illusion, Conjuration, and Alteration). Quest cannot be completed. Obtaining items before quest activation may prevent completion of quest altogether. Ran across the flute by accident, and couldn't remove it, or get the quest completed.(Xbox360) - Beware
 * Bard's College/Quest Items: When collecting the Lute, Drum and Flute for the different college teachers; Delivering/handing in the quests doesn't actually rid you of the quest items, leaving you with all three items still in your possession resulting in a total of 10 lbs of dead-weight taking up your inventory. This is very annoying when you have the same bug with other items gathering up a lot of weight you can't get rid of, forcing you to level your stamina eventually. (Note: version 1.2.11 somewhat fixed this: the items will remain, but will weigh nothing, despite what they say. Drop all non-quest items, and you'll have 0/XXX)
 * Marriage Ceremony: During your marriage ceremony, after your spouse gives his/her vows, they will sometimes randomly leave the temple while Maramal is still talking, and will disappear, not to be found anywhere. This can be solved if you quickly leave the ceremony and initiate the conversation with your spouse about where you should live. (360, PC) 
 * Companion Quest; Escaped Criminal: There's a chance that Escaped Criminal can move from an active quest to a completed quest without having finished any of the quest objectives. Players have reported having no marker for the criminal, and the questgiver exhibiting indifference as to whether or not he/she's dead - killing them (if you happen to find them) does not complete the "already completed quest." This bug locks you out from receiving additional companions quests (PC)
 * Jarl-Quests; Solitude: In your quests towards becoming a Thane in Solitude is bugged IF you happen to have helped 5/5 citizens before entering the phase where you have to help 5 citizens and purchase a house. The quest WILL however complete, you will become a thane and receive a housecarl, but the quest objective won't disappear from your quest journal. It will stay there saying "Help citizens 5/5" confirming it's complete and ready for delivery, even if you've delivered it. May also affect other major holds, but not for my playthrough. (360,PS3,PC) Can be fixed if you invest in a store will go to 6/5 citizens and then will disappear. (Confirmed)
 * Jarl Quests; Riften: Jarl Maven Black - Briar gives no options to become a Thane even after 5/5 citizens are helped and a house is purchased. (360/PS3) (Confirmed)
 * Jarl Quests; Winterhold: Once you return the Helm of Winterhold, you may be asked to retrieve it again, but from a different dungeon. (PC/360).
 * Collect the bounty from Skald in Dawnstar: Once you have completed the quest it will stay in your misc. (PC) (Confirmed) Can be fixed if you complete another quest from Skald. (NOT TRUE! Did another quest for Skald, entry remains) What if he isn't Jarl anymore? Note: If you use console code SetObjectiveCompleted BQ03 before turning in the quest it will fix this bug.
 * Buying a house; Windhelm - Steward in Windhelm continuously claims house is not available for sale even if all prerequisites are met.
 * Quest Items/Non-dropable: When entering Solitude for the first time (spoiler) and witnessing the execution, if you loot the executed's body and take his amulet, it will stay in your inventory (seemingly) forever. It's a necklace of Talos weighing 1 lb, and every new amulet you pick up by accident will stack on to it and adding weight. They will not be able to be dropped either. Much like the book you're supposed to get for the mages guild librarian (i.e. Remanada) in his misc quests, it adds dead weight to your character. This bug CAN be catastrophic resulting in Encumbrance that won't go away, forcing you to focus on stamina when leveling up. (For the Amulet of Talos) Find a little girl running around Solitude and talk to her about her mother going to temple. Talk to her mother, Greta, and she will want you to take the amulet of Talos of the mans body. I already had it and she says "Here's something for your trouble". You get nothing and keep the amulet, and the side quest isn't removed. However I am now able to drop the Amulet of Talos (360) (-Quest Items do not weigh anything towards your character so not to worry about your stamina being up- To prove it empty all of your inventory into a chest, but the items that cant be dropped will stay in and look at your weight it will say 0) (Quest completion is still bugged in 1.2 on PS3). When collecting the Stones of Barenziah, you cannot drop/store these anywhere, and they each weigh 0.5, which counts for quite a bit when requiring to collect 24 of them. (XBox 360)
 * Duplication Glitch: (PC) When dropping several silver swords from my inventory and exiting the menu, a message claimed I was over-encumbered though I had only used half of my carrying capacity, I checked my inventory and I had over 300 silver swords.
 * Dragons/Dragoncorpse: Sometimes when killing a dragon quickly, or with a huge damage weapon, and sometimes with a Soul Trap enchant on it, the dragon will not start to disintegrate, therefore not giving you a Dragon Soul. ALSO when the dragon decides to pay a visit to a city (for me it was Whiterun near the entrance, yes inside the city) the dragons skeleton will never disappear. Months in-game has gone by, and the skeleton just spazzes out on random locations near the entrance, and won't go away. Edit-This is not a glitch. Dragon corpses are supposed to stay visible, however they do get "refreshed" when zoning into an area somewhat randomly. (360/PS3)
 * Loot/Dupe: Items looted from a corpse that have a world model and fall from the NPCs upon death (e.g. weapons and shields) will sometimes not despawn the world model when the item itself has been looted from the corpse's inventory, allowing players to pick up the world model and obtain a duplicated item.
 * Remarriage: If you kill your spouse, the game will not let you marry again. (PC/360)
 * Elder Scroll Drop: After completing the main Quest, you cannot drop the Elder scroll. This is a slight issue as it weighs 20 pounds. (NOT A BUG - PS3/360/PC - You can sell the Elder Scroll to Urag at the Arcaneum (college of Winterhold) for a leveled amount of gold.)
 * Companions: Hired Muscle- (PS3) If you finish the companions main questline and get the Hired Muscle quest where you have to beat up the Maro guy in Dragons Bridge you cannot if you finished the quest destroy the Dark Brotherhood. All he says is that he will make sure the empire knows of what you did. No conversation box will open. If you start punching him he will either just stand there or start fighting with you and you will get a bounty if you beat him.
 * Alchemist's Shack: After use of shack as home, it appears to reset itself. All items are lost from barrels. End table appears to be fine. Occurred after dark brotherhood quest. (360)
 * 'Stolen Labeling: 'If you have an item in your inventory that was not stolen (such as arrows, potions, etc) and you steal the same item (from a house or just random theft) it labels ALL the identical items as Stolen, and therefore you are unable to sell it to a merchant, regardless of the fact that you had one that was not stolen before. This has happened with arrows, maces, potions, and a piece of armor. The only way to reset is to sell all the items to a fence, then if you pick up the same item again later it will not show as stolen. As a result I tend to store most of my items before going on a run to avoid the labeling issue. Edit-If you have stolen and legal versions of same item, they will be lumped together as one and labeled as "stolen" however if you go to a fence and sell the items one at a time (as you always should for max experience), the stolen items will be sold first, and the item description will change as soon as all stolen goods are sold. ie. If you have 15 Iron Ingots, and three are stolen, sell three to a fence individually, after the third is sold, the "stolen" label will disappear. (360)
 * Stolen Gold (PS3): If you've stolen or pickpocketed gold at any time, all of your gold is labeled as stolen. Dropping different values into a chest doesn't change the stack labeling, the only way to fix it would be to spend it all or leave behind your "stolen" gold.
 * Spell Effect Failure: Enemies that re-spawn in areas you have already encountered on the overworld (ie, bandits or Forsworn residing on the walls of a fort) will not be reanimated by necromancy spells. This may have something to do with the way NPC/Creature IDs are distributed among newly re-spawned enemies.
 * Free Gold: if you travel to Winterhold and then travel south out of town, you come to a snow bear, defeat or run right passed the bear, just after that there will be a snow covered hill you can go up slanting up and to the right... go up the slope...at the top a cave icon will slowly appear on you on-screen map, follow until you get there there, Sightless pit or something like that, once you are there and facing the cave start walking towards the right and slightly left, should be heading southwest... there will be a upward slope covered in snow follow it up to the top, at the crest of that slope turn left and you'll see a shrine with skeletons around it, kill the skeleton on the tomb, then search him, you'll notice an ancient weapon, and a book of oblivion, exit his inventory without taking the book, re- enter his inventory and there will be 2 books now repeat this until you are almost over-burdened, then head to your nearest shop and sell...each worth around 50... have fun!!
 * Sheath/Unsheath: Remapping this action to the middle mouse button will stop you from being able to perform certain actions such as dropping items and crafting. The action only seems to work when it is mapped to a key, so you constantly have to change the control temporarily to drop items or craft.(PC only)
 * Shield of Solitude and Shield of Ysgramor prices are wrong. Shield of Solitude has 44 defense, 30% magic resist and 30% block chance...cost 1540. Shield of Ysgramor has 41 defense, 20% magic resist and 20 health...cost 1710. Leveled item or not...the cost should be higher on the higher stats. ( The Shield of Ysgramor has high historical value, used by Ysgramor himself. Possible explanation for higher cost. )
 * Shield of solitude can be disenchanted...ALL other unique one of a kind items can not be disenchanted. (Notched Pickaxe can be disenchanted - Fount at the top of the Throat of the world)
 * Bow attacks - Bouncing arrows: When you hit to kill someone with a bow. If you don't find ANY arrows sticking out of the victim. The arrow bounced off them and is likely some where between them and where you shot them from..can eve bounce farther back then from where shot from (retrieved a bounced arrow behind me, I heard it hit the wall behind me it bounced back farther then it was shot). Even a killed victim can have arrows bounce off them. Arrows bounce off twice as often then being lootable. Also heavier the armor higher the chance they will bounce. But bounced arrows always do damage.
 * Nord hero weapon sharpening: The Nord Hero Bow can not be sharpened. Those that don't know. Nord Hero weapons can not be looted or bought, only forged by you in only one forge after a very high skill level in smithing and require a weapon as part of the smithing unlike all other smithing crafting. (Wrong, you have to have completed the Companions' questline until the point where a funeral is held at the Skyforge. After that, Eorland will tell you that the forge feels different. From then on you can craft Ancient Nord armor and Nord Hero weapons ONLY at the Skyforge. For Nord Hero weapons, you need to get the corresponding Ancient Nord weapon to craft a Nord Hero weapon. The armor needs the corresponding piece of Iron armor to craft. (No, it was correct (Except for the level requirement). The original statement said the same exact thing as you, just without spoilers.))
 * Shout: Elemental Fury: The shout will only enhance the speed of un-enchanted, non-summoned, melee weapons. It does not affect bows of any kind, any summoned weapons, nor any enchanted weapons. It is assumed this is a bug.
 * If you plan on using this shout you should use it with smithing enhanced weapons.
 * Dual-wielding combined with this shout results in very high DPS, even without using "Fortify Smithing" equipment for your weapons.
 * Bow: I don't know what caused it but I loaded an arrow and went into third person from first his hands had glitched so that his bow was in unloaded position but he had an arrow in his hand. going back into first person made it think there was no arrow and I couldn't reload another. fixed by changing weapons,
 * Bards College: Viarmo: After complete Tending the Flames Viarmo will never put his torch away he will for ever hold it. A workaround this is killing Pantea Ateia, either by your own weapons or casting Fury to make the town kill her (using the console does not work). You may resurrect her afterward.
 * Ice Wolf - not attacking: Ice Wolves have a tendency to glitch during combat, they will chase the player but will not attack. Reloading saves does not solve this issue.
 * Bards College quest: Finn's Lute over laps a quest from Kjar in Windhelm. You go into the cave for Finn's Lute and upon killing the guy guarding the chest holding the lute you get the quest to return to Kjar. (Know you're wondering, who's Kjar? and Why return to him?)
 * Laid to Rest - quest bug: During the final stages of the quest, upon encountering Alva in the vampire cave, the NPC has a tendency to not initiate combat with the Dragonborn; if the player attacks Alva they will be met with a fine of 40 gold. Currently the only way to avoid this problem is to break in Alvas house while she is sleeping there.
 * Unattainable Nirnroot: North of Bleakcoast Cave, and (far) west of Winterhold, there is a Nirnroot located inside a fallen tree trunk that I am unable to pick up, no matter how I approach it. (Xbox 360 + PS3)
 * Unable to upgrade Ancient Shrouded Set: Cant upgrade Ancient Shrouded set even with Magical Smithing Perk. Message comes up saying "You do not have the required perk to upgrade magical items." ( CONFIRMED with Ancient Shrouded Hood & Gloves )
 * Upgraded the whole set to Legendary with help of enchanted gear and fortify smithing homemade potion. 100 on smithing and all the perks. Without gear or potion, it get flawless but no error message or anything. Playing on the PC version.
 * Atronach Forge: Atronach staves (all tested) do not do anything, this could be due to a range=0 error, or due to the staff being affected by perks (duration appears to be affected by atromancy,) or intentional. I've yet to find a vendor that will sell one of these staffs, so I don't know if it's in the staffs created by the altar, or all staffs. (PS3) (XBOX 360)
 * NPC: Outside of Whiterun on road near the Chillfurrow Farm, there was 3 Wilmuth NPC's wandering around together, you can talk to them and they all give the same dialog.
 * Inside Whiterun: Whenever inside Whiterun, Farkas will run up to you and start a random conversation, When you escape or stop talking to him, He follows you and starts another conversation with you, this loops over and over again until you leave whiterun or can get far away enough from Farkas to where he won't follow you (Confirmed Fix: Go to jail and serve your time Farkas will act as he normally should). (PS3)
 * Proudspire Manor in Solitude: When entering the house and going to the mannequins, If you equip Dragonplate armor, the Mannequin turns invisible. I have only tried this with the Dragonplate Armor so far. (PS3) [Also effects Thieves Guild Armor, and Hooded Thalmor Robes, can be reset by adding and removing other clothing items, or necklaces] (PS3)
 * Outside of Kynesgrove a Frost Dragon was flying around backwards in no apparent pattern. I tried to attack it with magic and arrows and only hit it once in 10 minutes of running around. It attacked bears and a giant in that time but flew off before i could close enough to target it.
 * Dark Brotherhood Fines: The player can be fined for attacking torture victims in the Dawnstar sanctuary.
 * Ulfberth War-Bear Enchant Removal Glitch: (360. May be with other merchants too,) If you are leveling your smithing and enchanting at the same time, you may find yourself in a situation where you have a mass of enchanted weapons (for this explaination I will be using Iron Daggers) that do not stack. And if you also have a stack of unenchanted iron daggers at the same time, and you sell the stack of iron daggers, the rest of the enchanted versions of that weapon will all loose their enchants. For example, you have 6 iron daggers with Banish on them that aren't stacked (I use this example because this is what I was doing when i discovered this.) You also have a stack of 5 unenchanted iron daggers. You sell the stack of unenchanted ones, and then all the enchanted daggers loose Banish and you are left with a stack of 6 iron daggers without enchants.
 * Steam going out of your character after fighting a Steam Animunculi (Centurion). Your character will have 2 large streams of steam going upward from his head, 2 more from his waist going sideways, and sparks coming out of his hips (apparently to the Centurion). It has occurred inside Blackreach but could probably occur inside another Dwemer ruin. This is quite annoying mostly if you play in 3rd person view, and seams to affect the stealth ability.
 * The Sneaking Bug (PS3) : This bug occurs when you save the game with your character in 'sneak' mode, hidden, close to a hostile NPC. If you attempt to continue sneaking about and are discovered (the NPC becomes hostile), reloading the save file will return you to your original spot but you have already been discovered by the NPC and he is immediately hostile. To fix this, load your saved game a second time. This means that if you save the game while sneaking, you must load your game back up twice in order to the state you were in when you made the save.
 * Companions Purity Side quest (PC):  The 'Purity' quest is only available from Vilkas. Farkas offers no option for this nor for any other radiant quest. When attempting to complete it with Vilkas he refuses to follow you to Ysgramor's Tomb and the quest is moved to the completed quests list. Tried the solution of turning down Vilkas' Purity quest but neither Aela nor Farkas are offering any other radiant quests - only the option to 'Follow Me'. Also tried variations with different numbers of Glenmoril Witch Heads in inventory; wearing the Amulet of Mara; re-entering Jorrvaskr and disable/enable commands but nothing has worked.
 * Reachwater Rock (PC/XBOX): There seems to be "air pockets" in the water of the first room. When you reach an "air pocket" you will 'fall' and you will hear your character gasp for air like he/she just left the water.TESV2011-12-1112-06-41-30.jpg


 * Weapon rack in Breezehome no longer allows you to put weapons on it, unconfirmed whether or not this is a bug occurring for more people. Previously, activating it would allow you to store weapons on it for display but that option is no longer there, joining the list of already bugged weapon racks. (PS3) [Display Case Fix] I think the display cases are in your Windhelm home after it has been fully upgraded, if you drop the item you want to display then look at it so "Take ____" appears, hold down the button to take it, this will allow you to move it, simply use your right analog stick to "levitate" it and place it into your display case. Voila!
 * Darkwater Pass (Xbox 360): Darkwater Pass stays undiscovered on the map, even though i cleared it twice. It also says cleared on the map, but teleporting there isn't possible because it's still "undiscovered".
 * Torches multiply (Xbox 360): It's possible for torches to multiply inside the players backpack. I began with two torches picked up (with none in my bag at that time) and ended up, several days later, with 8 torches in my backpack, even though i hadn't picked up any other torches
 * Torch Drop Duplication (Xbox 360): Torches can also duplicate when one drops multiple torches. For example, if one has 20 torches and drops 18, after picking all of the torches up, one will find that there are now 21 in the pack. This is probably just a torch bug, as they do many weird things, like disobeying gravity on occasion.
 * Horses walk away (Xbox 360): When winning the brawl against the stable owner of Riften Stables, you can use his horses for free. But when you take one, and teleport to somewhere other than a capital city, he starts walking away. This horse spawns as normal at your side, but unlike horses you bought, the horse begins to walk away, back to Riften Stables, doesn't matter where you are. (Not a bug. These horses aren't yours, you can only borrow them. This behavior is typical for horses in friendly stables, mostly camps of stormcloacks / imperials if you joined one of these factions.)
 * Quest (Find Red Eagles Sword): After completing this Miscellaneous quest you will get the quest again randomly. Sometimes by reading its book again, sometimes just wandering around. Going to where you completed the quest and removing, then replacing the sword will complete it, then it will reappear in your quest list again later. This is not an overly annoying bug for anyone who doesn't care about their Miscellaneous quests, but for completionists...
 * NPCs Travel With Your Character Through Doors (PC,PS3, Xbox 360) : Noticed only in towns, though it may occur outside of towns. If an NPC is talking to you, even in a passing moment, entering or exiting through a door will cause the NPC to travel with you through the door and appear at your side.
 * Easy kills without bounty: Summon Flame Atronach, kill him, repeat. Do it near a person and eventually the person will die, and you will not be convicted. (confirmed xbox 360)
 * Un-minable ore: After mining ore and then returning after the ore has respawned (one in-game month), you will not be able to interact with the ore vein. It shows the colour like it has ore in it, but you will not be able to activate it and you can walk into it. Exiting the mine/cave and then re-entering will fix this bug.
 * Random Inventory Jumping (Xbox 360): When depositing items from your inventory into a container, or selling to a merchant, the menu is inconsistent in what happens once afterwards. Sometimes the above item is selected, other times the item below is selected. This can even occur when attempting to deposit small numbers of stacked items, ie. selling 5 apples individually may result in the menu jumping to the item above once the first two have been sold so you inadvertently sell or deposit the wrong item.
 * (Xbox 360)  Forelhost Crypt traps:  Several of the traps located inside Forelhost Crypts which have pressure plates, still go off even though i have the ability Light Foot, which should prevent that.
 * (Xbox 360)  Frightened Woman:  I'm really far in-game, completed the whole main quest and a lot of side quests. But there's a Frightened woman right next to Pelagia Farm. She just stands there doing nothing and isn't "frightened at all". She just says "Huh?" and "need something?". She doesn't move and you can't talk with her. Can she still be there as a leftover of the Battle of Whiterun?
 * She's actually someone who accosts you earlier in the game and asks you where the nearest town is. That's where she eventually decides to stop if you follow and protect her for long enough. She was frightened then, but she doesn't get a new name afterwards.
 * Only, i have never even met her before. Shouldn't she say something then, because this was when i met her the first time....
 * (Xbox 360) Stormcloak camp: There is a new stormcloak camp in between Pelagia Farm and Honningbrew Meadery. I've competed the quest line and the imperial side of the rebellion. The camp is empty, except for one Stormcloak soldier, who is friendly to me (even though i choose the side of the empire). The soldier just stands there, bent over a map saying "I will kill the next imperial i see". Is this  here as a leftover of the Battle of Whiterun?
 * (Xbox 360) Draugr spawning at your place : For some weird reason, every time I fast travel to somewhere and my horse  spawns next to me (So not in several capital cities), two draugr corpses spawn right underneath my horse. I looted the corpses, and now they stay empty, so it's always the same two.
 * (Xbox 360) Nirnroot light not fading away: Never had this before the last patch. Since the last patch, every time I pick up a nirnroot, the light around it doesn't fade away. It just stays there.
 * (Xbox 360)  Receiving books twice:  I was doing the quest The Lost expedition in Nchuand-Zel. But every book (except spell tomes) i found, i got it twice. So 2x Alethius's Notes, 2x Erj's Notes, 2x Krag's Journal and 2x Stromm's Diary.
 * (Xbox 360) Skeleton stuck in wall: It is possible for one of the enemy skeletons to become stuck inside a wall outside Fort Snowhawk. It'll be completely stuck inside, so the player can't see it. But the red dot points there, he can be heard making the "skeleton sounds" and my horse tries to attack it, running against the wall all the time.
 * (Xbox 360)  Quest Family Heirloom: The quest Family Heirloom is being offered by Skjor instead of Vilkas, even though he should be dead. (Completed the companion quest line)
 * Sometime, while wearing a Morokei, the game will not let you mine ores. (See video #6)
 * (Xbox 360) Useful Jagged Crown/Vokun glitch: After raiding High Gate Ruins you will get the Vokun mask. This item can be equipped simultaneously with the Jagged Crown to form a helmet defence of 58. Vokun doesn't combine with any other helmet, and nor does the Jagged Crown. This does however impede your progression on joining the Imperial Army, but you can return the helm and do the other quests at a later date.
 * (Xbox 360) Corpses showing up in towns: Sometimes, after being killed by the player or other NPC's, the corpse of a NPC remains in front of the Jarl's house in a town. For example the beheaded corpse of Laelette the Vampire lies in front of Highmoon Hall in Morthal after being killed during the quest Laid to Rest and Ranmir can be found dead outside Jarl's Longhouse in Winterhold after being killed by a Magic Anomaly during the College of Winterhold quest Containment. The guards and villagers will say something like, "hé, what happened here?", every time they see the corpse.
 * (Xbox 360) Getting uncompleteable misc quest:  It is possible to receive the quest "Kill the Dragon at Skyborn Altar" from Aslfur in Morthal even though you have already cleared it. I killed it twice already and now it doesn't spawn anymore. So the quest becomes uncompleteable.
 * (Xbox 360)  Trollsbane: Trollsbane doesn't spawn, nor does the corpse of Frofnir Trollsbane. So the unique weapon is now unobtainable. Update: It appears to be part of a bigger problem. The corpse of Rundi also didn't appear. A lot of corpses which should be there are not. But only the corpses at unmarked locations. This could turn out to be problematic instead of minor.
 * (Xbox 360)If you walk up to the back door of the companions guild whilst moving an item you will fall through the floor. To return, just quick travel back to Whiterun. Prevention, don't hold an item while walking up to the door.
 * If a dragon is in the vicinity as you are returning Meridia's beacon, it is possible for Meridia to be attacked by it after you have been lofted into the sky. The dragon can't attack you, and as you have no way of interacting, there is nothing you can do but watch the dragon rolling the mighty Meridia round the sky like a dog with a beachball. The only way out is to go back to an earlier save.
 * Quest "Moss Mother Cavern"; Started speaking to Valdr, but then a dragon came and killed him in mid conversation (rude), now quest just states "Heal Valdr's injuries", but Valdr or his body are no where to be found. (xbox 360)
 * It's possible that Lod and Mathies from falkreath spawn dead. They aren't killed by a dragon or by something other, but just spawn that way. They were fine when i entered the Jarls longhouse. After a conversation with the Jarl i walked out of the house. Now, lod spawned dead in front of his house, and Mathies spawned dead in the bushes next to his farm. This way, i can't become Thane of Falkreath, because i can't sell the cabbages to Mathies because of his death, and can't sell firewood to Hern at Half-Moon Mill because he was killed during a dark brotherhood quest. So this way, I'm stuck at 2/3 people assisted.
 * (Xbox 360) Not sure if it's a bug but I have been playing for over 100 hours of gameplay and have yet to find a "Stong Box" with ANYTHING in them. I've found and searched over 20 or 30 of them in dungeons and shops, and when I say nothing, I mean nothing, nada, ZIP, not one solitary Septum! Seriously they're everywhere and they have nothing in any of them?! Like I said, possible bug.

This section is for bugs which only affect the game visually and are not severe enough to be disruptive.

 * 360    Ocasionally, the textures for certain armor peices wont load properly, making the armor look dull and plastic-like. FIX: Go to another location or unequip, close inventory, open it, then epuipe it again. (CONFIRMED)

Unsorted

 * (Graphical)(xbox 360) There seems to be a graphical glitch tied to the Argonians. The backs of most helmets will not appear when worn by the player character, a few exceptions of this being the Iron Helmet, Daedric Helm, Scaled Helmet, Hide Helmet, and the Imperial helmets. Other helmets such as the Steel Helmet, Dragon Bone Helmet, and Elven helmets are missing the back section of them, making most helmets look rather ridiculous on the Argonian race. The Ancient Nord Helmet also does not properly change over from its male version to the female version when worn by the female Argonian. It instead stays as the male version with no back to the helmet.
 * While a Vampire, NPC's will no longer make comments about your characters race. (Argonians will call you a "Landstrider" even if you are also an Argonian etc.)
 * (PS3/Xbox360/PC) "Blood on the ice" Quest: You wont be able to start this quest for numerous reasons. []
 * Gloombound mine: For some reason you wont be able to interact with the doors and are able to walk through them. (PC) (Xbox)
 * Trouble in Skyrim: (Xbox) if you already killed the Moss Mother Cavern previously, it will ask you to kill a dead body (impossible) unable to finish quest.
 * Blades Members: (PS3) (Xbox 360) If a follower dies after he has been inducted into the Blades after you have 3 people, you cannot add new members. (Confirmed) When you talk to Esbern and receive a dragon hunt quest, and you show up to the site, your companions dead bodies will spawn on the approach to that site.
 * Duplicate Armor: (Xbox 360)(PS3)(PC) - Once you are able to refurbish the Dawnstar Sanctuary for the Dark Brotherhood, go to Delvin in Riften and purchase the bedroom. Go to the Sanctuary and in your newly purchased room there is a mannequin on your left as you walk into the door. The first thing you put on this mannequin will be what infinitely duplicates. Put on your choice of armor (without exiting the inventory) take it off, then leave the Sanctuary. When you return to the room the armor you put on the mannequin will have duplicated. Any apparel you find that is pre-enchanted will have the enchantment that was already assigned to it upon you finding it, however if you enchant an item it will not retain that enchantment once duplicated. This glitch also does not work if you equip a shield to the mannequin. Works with Daedric Artifacts. (Not Spellbreaker). (Confirmed)
 * Quest: (Xbox 360) "Blood on the ice" If you accuse the magician before you speak to Calixto it will complete the first part of the quest, however you can not remove the amulet from your inventory. The new quest tells you to capture the butcher, however, he is immortal and the quest does not end.
 * Quest: (PC) (Xbox 360): "Blood in the Snow". Unable to start this quest. Susanna the Wicked will never leave the Candlehearth hall, therefore will never be killed. (Spoiler). Cannot use commands to force start quest. Cannot use commands to set quest to different stages. i.e. "setstage MS11 0,10,20." or "startquest MS11" The door to Calixto's House of Curiosities may remain permanently locked. If you steal Calixto's key and take the Butcher's Journal (Spoiler) from the locked chest above the entrance Calixto may disappear entirely. Finding said journal does not start the quest nor does killing Suzanna The Wicked or Calixto himself.
 * Glitch: (Xbox 360) - I have turned in four Larceny objects and went and got the last three. I was able to turn in the first four fine but I can't turn in the Queen Bee, the Honningbrew Decanter and the Dwemer Puzzle Cube, and in that order. When I picked up the cube it listed something on my screen about the bee and the statue but I couldn't catch what it said. I now have those items but Delven Mallory will not prompt me to turn them over.
 * Same happened to me as well on (Xbox 360). However if you can revert back to a previous game save before you picked up the Dwemer Puzzle Cube, you can return the other items. It still will not allow you to return the Cube for whatever reason though.
 * Same happened to me on (Xbox 360). I collected the last Larceny objects I needed, East Company Trading Map, Model Ship, and the Dwemer Puzzle Cube (in that order) and tried to turn it in and could not. I loaded a previous save where I only had the EC Trading Map and Model Ship and I was able to turn them into Delvin. Afterward, I retrieved the Dwemer Puzzle Cube again and tried to turn it in but the option did not appear when talking to Delvin.
 * The reason why this happens I believe is because the bust of the Gray Fox completes all of the other The Litany of Larceny quests once you turn it in but if you obtain the left eye of the Falmer before you turn it in then if you pick it up it automatically completes them in your journal. So it might not be possible to turn in both the eye and the bust.
 * Quest: (PC) - Quests will be unable to complete if you have previously cleared an area or picked up an objective that is part of a quest. Known: If you pick up "The Brothers of Darkness" before you start the quest from the Mage's College, you cannot complete the quest. The same applies for clearing out Craigslane Cavern before "disrupting the Skooma Trade". Both are miscellaneous quests.
 * (PC) Quest critical items don't show in dead creatures inventory to be picked up (e.g. Jagged Crown) or quest critical items added to inventory disappear as if they were never received (e.g. Elder Scroll), both stop quests from being completed. (Confirmed)
 * Also happens in your initial quarters at the College of Winterhold, as well as the Archmage's Quarters.
 * To fix the item scattering, all you have to do is place them in the place you want a second time (Occasionally more that that) and they should stay in that place. I've noticed the scattering doesn't happen wit all objects but most of then do. ( I'm not sure if this works, but what you should do is after you have placed the item in the location you want it, then pick it up by holding A, but don't move it. Then press A again to let go of it.)
 * Dropping Items: Sometimes, certain items dropped will return to where they were dropped from the inventory after saving and loading a game, even if you moved them elsewhere. confirmed (360/PS3)
 * Quest: Nazir from the Dark Brotherhood will not have the appropriate dialogue options in order to trigger the second set of side contracts. (PC, PS3)
 * Esburn doesn't talk in 3 Quest and in Cornered rat he doesn't open the door for you to rescue him
 * Player: After changing your race through the console, if you already obtained Beast Form, you revert back to your old race after Beast Form runs out.
 * Not a bug/glitch: Console commands are not intended to be used during gameplay. The player can't change their race without the use of the console, so obviously there's no way to encounter this problem without it.
 * (PC, PS3, Xbox 360) Misc Quest glitch: Return to the Jarl of Riften, Speak to the Jarl at Riften. Unable to complete either after purchasing and upgrading home in Riften. Jarl has no option to make you Thane.
 * Shout (PC): After completing the Jagged Crown mission cannot get the shout from Korvanjund. The word slightly lit up, but the normal effect is missing. This may because the first and third words for this shout were gotten first. (Confirmed)
 * Quest 360: "wait for Brelynn's Spell for expire", She walked around a wall while I was talking to her, so the wall was between us when she cast the "spell", so the spell never landed and affected me, so it can't expire even though the log thinks it did.
 * Game Play:360 : Dead Dragons stopped dissolving and giving souls. I have 8 unspent souls. -suspected you cannot farm certain dragons for souls, needs verification.
 * Dead dragons may sometimes re-spawn. You will not earn souls for killing a dragon who's soul you have previously absorbed.
 * I fight re-spawned dragons all the time, and 9/10 times i get their souls, i don't think this is where the problem lies. I think it has to do with the way you kill them. some spells/weapons tend to leave you with a "dud" dragon that gives loot, but no soul.
 * Not really a bug as sorts, most of the time it will happen with dragons from the mountain shrines that give you words, once you killed the dragon guarding there, its respawn will most of the time not give you any soul, however in certain cases (like the dragon upgrading from elder to ancient) the soul will still be obtained. (Note: sometimes the dragons will fly pretty far from their guarding spots, so it may seem like you are fighting a different one, when you aren't really.)
 * After being given the sub-quest to kill the dragon at Eldersblood Peak, the dragon (which had been killed earlier) went into dissolve mode before its life-bar had fully emptied. It yielded its soul in mid-battle, but went on fighting in skeleton form, unkillable but able to kill. Eventually it flew off, killing on the way, and met its end at the hands of a Frost Troll. The skeleton was never found, and may have simply disappeared, but the quest was completed about ten minutes after the soul had been absorbed.
 * Quest 360 the wall for the sapphire dragon claw won't open. I've entered the right pattern from the claw. Even looked it up and tried all combos. (Confirmed)
 * Quest 360 " Help Selveni Nethril escape the cave" she walked and got stuck to close to the cave entrance without leaving. so when you go back in to talk to her, you can't get close enough to speak to her, trying just makes you exit the cave. Fix - Shot Selveni Nethril with an arrow, this seemed to push her out of the cave. Nethril was nowhere to be seen when I exited the cave, but the quest was completed. The 'Unrelenting Force' shout works. Stand at the top of the little ramp that takes you out of the cave and let rip. (NB -- needs all three words).
 * Quest: 360 "Tending the Flame". Get all the way down to where the Bard's body is, and your supposed to pick up the verse, but its not there. the arrow is, but nothing. So, you can't go on, can't open the wall for the claw (coral dragon claw), and you can't complete the quest to gain entry to the bards college. Fix - Try reloading an autosave from a few minutes back and the verse will be on the ground where the arrow points.
 * Quest: after completing the quest "Good Intentions" from the College of Winterhold, Savos Aren does not give you the revealing the unseen quest, also talking to Mirabelle Ervine without the quest won't start it. It only happens to some players and this is reported on the Xbox 360.
 * Quest: "Hired Muscle" - NPC objective already dead. Can't complete Companions mission as Alvor was previously killed in a random dragon fight earlier in the game. (PS3)
 * Environment: Shadow flicker bug - Shadows flicker from the movement of the day/night cycle creating a flashing strobe effect. (Xbox 360, pc, and ps3)
 * NPC: Yatul - Randomly spawns around, even if you are talking to her she'll just instantly move a little distance away. (PC)
 * Quest: The Throat Of The World - "Talk to Arngeir" Arngeir is stuck outside he doesn't move unless you fight him close up, when you talk to him he says "Come inside, the others will meet us there."
 * Quest: The Jagged Crown - If you explore Korvanjund and kill the bandits before doing this quest the entrance is blocked. (to stop the player from getting the crown to early)
 * NPC: Sinding - after he becomes a werewolf and escapes, if you do the following quest and spare him, he ends back in the Falkreath Jail, but for no apparent reason. (PC)
 * Quest; Speak to Greta about going to the Temple of Divines: If you have already looted the Amulet of Talos from Roggvir's body after his execution when picking up this quest - when you speak to Greta about going to Temple, she will give her completion speech but the quest will not complete. You receive no reward and the Amulet stays in your inventory. This also seems to happen if you are already in possession of an Amulet of Talos when you loot the Amulet from Roggvir. (Confirmed)(PS3)
 * NPC : Critters: I have noticed in exploring Skyrim that occasionally rabbits will be hopping along underwater in the middle of a lake. Likewise, I have been chased out of a pond and for a good long ways across land by an overachieving slaughterfish. (PC)
 * Quest: Season Unending: Ulfric Stormcloak will not talk to you if you are also on Joining the Stormcloaks. Additionally, if you have already spoken to General Tulius and had him agree to meet at High Hrothgar, Galmar Stone-Fist will no longer speak with you, preventing both quest lines from moving forward. (PC, Xbox AND PS3)
 * Quest: When you talk to the Jarl of Whiterun to capture a dragon in the palace, he stops you from ending conosations[?], stopping you from progressing though the story, side quests and buying or selling items. (PS3 and only sometimes).
 * Quest: Revealing The Unseen: After you have found the ruins of Mzulft when you go in the first doors Gavras Pinius will not speak to you, die and you are unable to pickpocket him. He just talks saying normal NPC lines.
 * Quest; Trinity Restored: If you wait too long to meet Karliah at the standing stone she disappears, and Brynjolf returns to the Ragged Flagon.
 * Quest item/Quest; Find Books for Urag: At the library of the College of Winterhold, you get miscellaneous objectives from Urag in the Arcaneum to find Unique Books (there's only one of them). Problem is, the books are available from the very beginning of the game (even in a boss/end chest, making them easily picked up by players), and is tagged as quest items (therefore, unable to be dropped). Furthermore if you accidentally pick them up before getting the quest, the quest won't update even though you already have it in your inventory. There's NO way to drop the books and pick them up again to update your quest, resulting in a quest never being completeable and a 1 lb book stuck in your inventory forever.
 * Quest item/Quest; Arondil's Journals: While attempting to turn in the journals to Vekel the Man in the Thieves Guild, the quest does not finish correctly. Vekel will give his completion speech, but you will earn no reward, and the journals will still be in your inventory.
 * Hjerim: If you buy Hjerim, sometimes happens that the steward of Windhelm does not offer the "Clean up the murders mess (500)" in the decoration menu. To see the effect of the bug see this for reference.
 * Animation: When smithing, the piece of metal is held with the red hot end pointing in the wrong direction and the metal becomes stuck to your arm until you stop blacksmithing. Confirmed for PC, Xbox, and PS3.
 * Companion: When you enter the maze at the Labyrintian if your follower is Lydia she might get stuck in the maze just past where you enter and will be unable to leave the maze. She will continue to follow you into the maze for only a short time. After you reach a certain point the she will step back and stop following you. At this point, she won't leave through the entrance or follow you to the exit and will become stuck forever. This is also true of other followers (Confirmed on Xbox and PC and PS3.)
 * House Companion: Lydia often gets stuck in the sit / stand up animation in Breezehome at the table in the bedroom of the player. She repeatedly sits, then stands up and sits again etc.
 * Nightingale: After finishing the thieves guild quest, if you return to the Twilight Sepulcher Inner Sanctuary after completing the Dark Brotherhood quest line, there is no longer a way to change your Nightingale ability. The room is completely different and only the one pad that you stood on to get whatever ability you have is still there.
 * Nightingale: Step on the pad, wait 24 hours in the room, then step on the pad again and you may get a different ability.
 * Nightingale Twilight Sepulcher Inner Sanctum: After a good deal of time passed I returned to the twilight sepulcher and stepped through the portal and the Inner Sanctum has reverted to it's "original' state. The three pads are not their nor are the portal graphics. However, all the effects still exist. The pad areas will still give their respective powers and I can still leave through any of the doors. Karliah states that there will be a portal to the Inner Sanctum through Nightingale Hall (Near Riften). This has never appeared for me, and Karliah never comes to Nightingale Hall. I've read that she shows up in the area where you originally met her. (XBox)
 * Quest: Repairing the Phial After gathering 75% of the ingredients; you cannot complete the quest because there are forsworn briarhearts already in inventory.. rendering the quest incomplete..
 * Armor: Dragon Armor and Daedric Armor have the same quality. (PC)
 * Quest: The Forsworn Conspiracy (PS3 and PC); while Eltry asks you to investigate around Markarth, he mentions to check in with him after you find out who was behind the recent murder. If you do not check in with Eltry after EACH clue you find (you have the opportunity to find them all from the start), upon return to Eltry's (when prompted to) he is found dead on the Alter of Talos, where a guard now stands where he once was; meanwhile the indicator arrow to "talk to Eltry's" is still hovering where he should be. At this point the quest is uncompleteable. Note: Depending on the choices you make, Eltry's is SUPPOSED to die, however in this scenario the quest is supposed to expand to the guards arresting you at the shrine.
 * Quest: Find Hrolfdir's Shield for Igmund (Xbox and PS3)--Numerous reports of clearing out the Hag/Forsworn building to find nothing in the marked chest (where the shield should be located). In some cases the chest itself is not even present. The quest is then not able to be completed, as a result it is impossible to become Thane of Markarth and the house cannot be purchased.
 * Quest; House of Horrors: In the mission House of Horrors the door locking sequence was reversed so I
 * was free to leave during the screen fading and Daedra worshipping moments but after I had used the Alter the door to the outside locked me in. When i went back through my autosaves and tried to just leave the house, no matter what i did i couldn't make the screen effects go away.
 * Companion: When entering Black-Briar Lodge, speaking with Lydia (If she is set as your companion) will result in her saying "You're not supposed to be in here!" angrily and her dialogue box will not appear. (It may pay to check the time, as she might just be locking up.)
 * Quest: In the Revealing the Unseen Quest for the College of Winterhold, on the Focus the Oculory objective if you exit the dwarven ruins and re-enter - possibly turn off and resume game - Frostbite and Flames no longer have an effect on the focusing of the light.
 * Quest: Disrupting the Skooma Trade/ Riften Quest - If you have already cleared out Cragslane Cavern before starting the quest, you cannot finish the quest. (PC, 360) On a PC, this problem can be fixed with the console command "setstage freeformriften01 40". (This has been confirmed for PC. This bug also exists for the Xbox, however, it cannot be fix using the "setstage freeformriften01 40" command.)
 * Quest: Kolskeger Mine stays full of "Forsworn" after completing the quest and clearing out the mine (PC)
 * Shout/Effects: Elemental Fury can cause left handed weapons to swing in super slow motion when not affected by the shout. Can stop the swing by sheathing the weapons or switching to a spell. Both weapons will swing at the appropriate speed as the shout is affecting the player, once the shout ends, the weapon will swing extremely slow again. Only occurs when dual wielding two weapons. Single left hand weapons swing normal, and fists swing normal as well. (Can effect the right hand instead of the left hand as well.) This bug can be fixed by typing "player.setav WeaponSpeedMult 1" in the console.
 * Shout/Effects: After shouting Elemental Fury, there is a chance that the heavy wind sound won't stop after the shout ends and keep sounding forever, no matter what you do (quit and reload, fast-travel, use Elemental Fury again nor a different shout...). This also can happen with the Chillrend weapon and other Shouts, the sounds keep repeating just like the Elemental Fury bug. Might be the same problem. This bug is rumored to be fixed by getting an enemy (Draugr) to Disarm Shout at you. NOT confirmed.
 * Bound Spell: Casting the Bound Bow spell and immediately crouching (before the summoning animation completes) causes your weapon to be permanently sheathed. The only recourse is to reload an older save (the bug persists even after changing weapons/magicka).
 * Quest: Glory of the Dead will not begin after completing Purity of Revenge quest (Xbox 360, PS3)
 * Companions questline: If you have already cleared Driftshade Refuge beforehand, at the completion of 'Blood's Honor' for the Companions, the game offers you no dialogue choice to accept the following quest; essentially breaking the progression of the Companions quest line until fixed. (PC, 360, PS3). Note that some reports will say that such and such misc. quest sent them to Driftshade Refuge, but it's the actual killing of all bandits in the location (resulting in it being marked as "Cleared") that triggers the bug.
 * Environment: In the Riften Prison the wall disappears incredibly often.
 * Companion: If a Companion gets caught in a swinging door trap in Bleak Falls Barrow at a low level, they can go through the wall, never to return. (360, PS3)
 * Perk/Effect; Infinite slow time: Sometimes when being attacked by 2 or more enemies when you have the slow time block perk you will enter a state of perpetual slow motion. This will allow you to easily dispatch pretty much all enemies with ease. This effect will persist through changing zone or reloading and can make mundane tasks,such as unbarring doors and reading books, painfully time consuming. To remove this infinite slow time you have to enter combat and block another power melee and it should drop naturally. You can also wait to remove the infinite slow.
 * Animation/Alduin: In the first fight with Alduin he may look like he's standing in midair while shooting fire at you and dragonrend won't affect him ( NOTE: Alduin being unaffected by dragonrend is intended - there is a global variable that sets whether or not he's affected by it, so leading to obvious intention.)
 * Quest: Blade in the Dark: Cannot complete blade in the dark when the dragon shouts and the other dragon comes out of the burial this does not happen instead he just keeps shouting
 * Quest/NPC: In companions quest when you are supposed to give Aela her shield you will be given a marker near a giant/mammoth camp and she will be nowhere around and completely vanished from the game making the quest impossible. While outside Whiterun, there is a quest indicator on the city gate, showing she is in the city, but she is not. She never goes to her bed in the basement of Jorrvaskr. (360, PS3)
 * Shout/Graphical: Second word of power for Clear Sky's shout won't update. Either disappears when you get close or will flash in and out. (possibly related to flashing graphics bug, possibly happens shortly after reaching lvl 13) PS3.
 * Quest; Stromcloaks Storyline: The quests "Joining The Stormcloaks" & "Season Unending" stop me from talking to Ulfric, he says you have to complete "Joining The Stormcloaks" but you can't talk to Galmar either, he says a piece of dialog relating to "Season Unending" (this may be fixed by punching him, worked first time but is still in testing for all consoles)- confirmed for PS3 -
 * Quest; Blood in the Snow: After finding both journal entries and investigating the house during "Blood in the Snow", you may be unable to talk to the Jarl's assistant, despite the quest description directing you to him.
 * Quest; Blindsighted: In the thieves guild quest Blindsighted the cutscene with Mercer always makes him get stuck on a rock or something and the movie clip will never end. Another bug related to this quest is one in which upon leaving the dwarven ruins completely and returning, neither Nightingales are there. No fix found and although you may continue the quest, I'm unsure if they will teleport to you.
 * After defeating Mercer and the room fills with water Karliah will walk around under water before disappearing into the ceiling, making the quest uncompletable.(360)
 * Quest; Under Saarthal: In the Under Saarthal quest, Collect the four artifacts able to collect the first 2 but gate is up preventing from picking up the other two including the necklace that allows the gate to be moved. (PS3/PC).
 * Quest Items: Sometimes Quest Items can be dropped and can be lost forever. (360, PS3)
 * Perks: The matching set perk has no effect on ebony armor (legendary or regular). (PC,PS3)
 * Graphics: Boots of the Old Gods have a different model than previewed (with transparent ankles)
 * Graphics: Helmet of the Old Gods has a different model than previewed.
 * Quest; House of Horrors: 'House of Horrors' Bug - On entering the Abandoned House for the quest, the Justicar does nothing, in order to continue the mission you must kill him, after continuing to the Daedric altar and after the ensuing dialog, you are unable to leave the house. (Confirmed on Xbox 360)
 * Quest; Reveal the Unseen: Dwarven Armillary Quest Orb cannot be expanded/shrunk with Frostbite or Flames. People have to revert back to a previous save game before placing the orb in the armillary before continuing. (Confirmed on PC, Xbox 360, and PS3)
 * Dual Wield: Improved weapons of the same variety (i.e. Orcish Sword Superior, Fine Steel War Axe) cannot be dual wielded through hotkeys or on the favorites menu. They will also unbind the key. (Confirmed on Xbox 360 and PC)
 * Quest/NPC/Riften: After placing the ring in pocket successfully unable to speak with Brynjolf in Red Flaggon successfully to join the thieves guild. The game continues as if he is still giving his speech in the marketplace. This also means no traders in the marketplace can be traded with as all act as if not at their stall. [This is caused by starting the quest at night, it allows you to complete but Brynjolf doesn't move on talk:Bugs] (Xbox 360 and PC)
 * After completing the initiation to the thieves guild and having to meet Brynjolf in the pub in the ratways, he does not seem to want to leave the marketplace. After reloading an autosave several times I managed to get him to go to the pub. Once there I only had the dialogue option to ask where the ratways were even though I'd obviously just been through them to get to the pub. I managed to force the right dialogue by repeatedly spamming him with dialogue. The next mission for him them, collecting the gold from people in the city went okay only to return to him still causing a diversion. Talking to him to does force the correct dialogue options and also the reward but when asked to follow him to meet someone (leader or something) he just stands there causing a diversion and when activated he just says "nearly there" or something like that. Very frustrating to be honest. ..
 * Animation?: If you jump into water with a horse the horse will swim, if you get off and get on the horse again then you will ride as you do on land. (please improve this)
 * Quest; The Way of the Voice: After you've been told to use your shout ability by Arngeir, the objective "Speak to Arngeir" remains uncompleted (PS3, PC, 360).
 * Quest; The way of the voice: After you learn the word of power form Einarh, you're supposed to shout at the "targets". But when the Greybeards summon a "target", there is a summoning animation, but the "target" does not appear making it impossible to complete the mission. This reoccurs with several shouts from the Greybeards. (Xbox 360, PS3) (Unconfirmed: PC)
 * Quest Item: When quests begin and there are quest specific items such as the litter around Diabellas chapel in "A Night to Remember" you cannot drop these items until the quest has ended. For example, the priestess asks you to pick up your mess, if you bribe her instead of cleaning, you can still pick up the items however those items will be considered 'quest' items until the ENTIRE quest line is completed, not just that section. Confirmed 360.
 * Quest; Glory of the Dead: During mission, game gets stuck if Euorland doesn't attend the funeral and therefore cannot re-make the companions weapon.
 * Quest; The Forsworn Conspiracy: During the quest, if you restart due to a fail and do not read the note to find "N" before you kill Nepos, you will return to The Talos to find the quest giver to have died and nobody will pin the crime on you or anything, leaving the quest unfinishable.
 * This quest also appears to bug after you kill Nepos and go to find Eltrys, the Imperial Legion Guard will not arrest you. Instead he talks about joining the Legion and the other guards are equally unhelpful leaving the quest unfinishable.(PC)
 * Item/Object Interaction: Weapon racks and wall plaques may not work. (360,PS3). NightShade25 (talk) 13:56, November 27, 2011 (UTC)Confirmed with ProudSpire Manor, Breezehome, Honeyside. They do not work at all in my particular game (X360).
 * Item/Object Interaction : For some reason at some point you can't interact with objects anymore ( arcane enchanter, alchemy labs, mine ores, chairs etc.). When you click "use" your character only briefly freezes and after that nothing happens. (PC, Confirmed PS3). Unknown for now if this is a permanent thing, or if the glitch will 'wear off' on its own. Makes completing the early smithing quests in whiterun immpossible.
 * Marriage; Lydia: For some reason you can't marry Lydia' even when you have the Amulet of Mara. And it has been confirmed on the Skyrim marriage guide that you can marry her. Website - http://www.gamefront.com/skyrim-marriage-guide/ (PC/Xbox360/PS3)
 * Skilltree: Skills will be shown in red on the skills screen and will be shown as being lower than what they actually are, even when not currently afflicted with any debuffs (confirmed on active effects screen) [PC/PS3/XBOX360]
 * Can be fixed with the player.modav console command. Add one point then remove the point and it will restore your original value[PC]
 * Missing Animation: Not really a bug but when sheathing dual weapons the second weapon just disappears (i.e. Sword, War Axe). Animation for 2 sheathed weapons (either side) when dual wielding needed. [PC/Xbox360]
 * Enchanting/Values: As you improve your enchantment skill, the value of the same item with the same soul & enchantment goes down rather than up. (work around Xbox 360, drop the item, and pick it back up, try it again.)
 * NPC, Shadowmere: If Shadowmere is knocked down in water, he will not come back at a later time, or ever. (confirmed PS3,360)
 * When a Giant attacks, pounding the ground, you are sometimes likely to shoot across the map, this glitch is also applicable to other monsters including dragons. (360)
 * When talking to Paarthunax on top of The Throat of the world, he may sometimes launch into the sky spinning, causing conversation to be impossible. (360)
 * Quest; A Cornered Rat: During the quest, the sound of the dialogue while talking to Esbern does not play and the door to his hideout cannot be opened, making the quest unfinishable. On PC platform, you can enter the Console (default key is the top left key, just under esc.) and write "tcl" to toggle collision off, enter the room and then toggle collision on again with "tcl".
 * I was able to make the door open on the PC version by trying a few times and then zoning back out to the previous area and back in immediately. the door to his room was open when I returned. The speech sound bug persists though.
 * Sometimes Esbern just stands in his room by the chest, refusing to move. You have to press "E" a few times quickly, and then you will be able to speak with him, asking him, if he knows a way out.
 * Method 3: finish dialogue, go back to the rat cavern, enter the door, then go back. by then it should have opened.
 * Zoning/Dark Brotherhood Sanctuary: Sometimes when zoning into the Dark Brotherhood Sanctuary character will continue to rezone randomly inside the Sanctuary, Re-zoning fixes this. Sometimes zoning animation happens more frequently after each initial rezone caused by the bug. (PC, 360,PS3 unconfirmed)
 * Camera?: 1st person camera bounces off NPC's when face-to-face or preforming and close up attack. Example: 1st person crosshair when on the environment acts normally however when moving the camera to have crosshair on npc the cross hair bounces off when it hits the body.
 * Graphical/Item Model Error: When wearing the Dragonplate Helmet (Legendary quality) as Nord female, the hair can be seen through the helmet model. It is uncertain if this applies for the normal version or other races/males as well (PC). This does not happen with male (Nord) characters (360). Hair can be seen through hoods in multiple places. (Tested on male Breton. Doesn't occur when using the shortest hairstyles available. PC)
 * Alduin/NPC/Broken Quest: After you kill Alduin, Paarthurnax becomes unkillable, making The Blades' quest Paarthurnax unbeatable, but this allows you to train any target based skill forever, as he will not fight back. (Confirmed)
 * Companion Inventory Bug: Upon entering combat, companions/followers revert back to using their default weapon/armor with better equipment in their possession, this happens if you dismiss them and rejoin later; may be resolved by trading any item with them. (PC, Xbox360)
 * This also happens whenever you take companion with you, edit their inventory (giving them new/better gear), then tell them to part ways. The next time you see them they have their original gear on. As stated above, easily fixed by editing their inventory again, though it is somewhat annoying at times being a time-consuming process.
 * Shroud Hearth/Sapphire Claw: The door that is opened using the Sapphire Claw will not open, even with the correct combination. Instead, one or two of the dart traps go off. (Xbox360)
 * Shroud Hearth/Wyndelius's Journal: The journal required to get the Sapphire Claw does not appear on the desk inside Wyndelius's room.
 * Quest; To Kill an Empire: (Dark Brotherhood) After you give the Note to Commander Mara and continue to the kitchens, when you talk to Griena she will loop the dialogue and not finish it resulting in never progressing in the quest. Since the door is locked to get back to solitude you are stuck in the kitchens with a quest line that doesn't work. (Xbox360, PS3)
 * This is Cause you are a Vampire. you need to do the Quest to Remove Vampirism in order to Griena continue her speech.

Can be fixed by changing the editing tab section. (PC) open the console Type "setstage MQ202 160" He will open his door, speak to him to advance the quest, eventually leading to escorting him to Riverwood. When he gets there, let him speak to Delphene. She will lead you back to her hideout and the quest scripts should activate on their own. - In third person, open the console and enter "player.addspell 000f71d1" - Close the console and notice a slight darkening around your character - Open the console again and enter "player.removespell 000f71d1" - Close the console and your eyes should stop glowing. by Sucker(OLD)
 * Graphical/Stuck Arrows: A constant reoccurring problem seems to be when you're shot by an arrow or any form of magic that causes something to "stick" to you, the item won't go away. (the arrow stays in you forever) but can sometimes be solved by getting shot by an arrow, causing them both to disappear. Solution confirmed 360. Also it seems to fix itself as you continue playing. Ice spears that are stuck in you can be fixed by using Beast Form. (PC)
 * An arrow stuck in your body has actually been added to your inventory. In order to get it unstuck, drop all of your arrows into a container. The arrow will no longer be stuck in your body, even after you retrieve your arrows from the container. (not always the case on the PS3, quite a few times i have had an arrow stuck in me and even after dropping all arrows of every type from my inventory it still sticks there, tends to go away after i reload a save then sleep.)
 * House Upgrades: After purchasing the bedroom upgrade for your the House of Whiterun, they [?] no longer sort alphabetically, instead sorting by either weight or random. more specific please.
 * Remapping Keys: Remapping left mouse "M1" to something else is impossible because as soon as you assign it, it triggers a left click therefore requiring you again to enter a new key. (PC)
 * By default, left mouse button is assigned to right hand and right mouse button is assigned to left hand. how is this a bug? (PC)
 * Remapping Keys: Each time the game restarts, all changes you have made in control keys goes back to default. (PC)
 * Fix: Run as administrator.
 * Lock Bug: Volunruud cannot open locked door even when the two weapon keys are obtained
 * Character Creation: when you first choose your race and appearance, left clicking your 3d image to rotate it will disable the left click for any other actions such as changing parameters.
 * Physics: Dropping items will sometimes damage yourself if the object physics touches you.' This is not a bug, merely unlucky positioning of character. Happens rarely.
 * Equipping Spells: Impossible to unequip or change spells on the right hand. To fix it, one must equip a weapon to this hand. (PC)
 * Remapping keys : Remapping "Weapon Ready/Holster Key" ('R' by default) causes the 'Drop Equipment' key in the inventory menu to also be remapped, even though it says to press 'R' to Drop. Interestingly, the 'Store Equipment' key when inspecting chests (also 'R' by default) isn't erroneously remapped. Similarly, remapping 'F', the switch viewpoint key, breaks the Favorite/Unfavorite function which is also using the 'F' key.(PC)
 * Quest, Attack on Whiterun : When attacking Whiterun during the "Attack on Whiterun" quest, with the Stormcloak. Galmar starts attacking you after you get inside the gates of Whiterun.(PS3)
 * Chest, storage, items : Not sure if this is a bug or just left out, but chests and storage containers do not sort items at all. I.E. a Chest will not have the 'weapon' 'apparel' 'potions' sub category. Also the chest will not sort these items by alphabetical order either. It seems that it sorts them by the order you place them in the chest, Makes it very time consuming to hunt down a particular item in the chest.
 * Minimizing : After the game has been minimized, it is impossible to go back.(PC)
 * It is possible, after using Alt+Tab the screen will be black, use Alt+Tab into the game again and it will enter, just remember you have to do it twice and it will work. (This fix doesn't work for everybody.)
 * Tested to work with just one user: With Skyrim as the focused program, bringing up the start menu through the Windows key and then pressing the left mouse button (the pointer seems to be stuck in the middle of the Skyrim window) would work.
 * Alt tab did not work for this user; found a fix using Task Manager (By means of ctrl-alt-del or ctrl-shift-esc) -- In the applications tab, instead of highlighting "Skyrim" and clicking "End task", simply double click "Skyrim" to properly move focus to it.
 * Opening up In-game Steam interface (by default pressing shift+tab) always allows the player to reach desktop with alt+tab function. Focusing Skyrim in taskbar by cliking (or switching with alt+tab to) it, and then bringing up task manager (likely by pressing ctrl+shift+esc), and then simply pressing esc (likely again) to close the manager, always allows player to get back in game. Skyrim will be focused and after a few seconds game will be ready to play as it should be (in-game steam interface might still be open). Mind that this solution sometimes ends up with windows cursor moving in the game. if this happens, simply open up in-game steam interface and close it again. Windows cursor will be gone. (Also worth mentioning: Some 4gb ram patches which can easily be found on modding websites, speeds up all this processes)
 * This user found that the game wouldn't maximize by using ALT + Tab once but that after selecting the game with ALT + Tab, the use would have to select the game again with ALT + Tab cycling through all the other programs. So selecting it twice in a row with ALT + Tab worked.
 * Would be helpful to list which OS has the problem, using Win7 and alt+tab works fine for me.
 * With 2 monitors on Windows 7 x64 clicking on anything on the 2ed monitor then clicking back in Skyrim works.
 * NPC dialogues : Multiple NPC can talk to you at the same time making it impossible to understand any conversation. Sometimes this will interrupt important quest conversations as well.
 * Quest, quest name? : When equipping the Ring of Hircine (after completing the quest) the "reading the elder scroll" animation sometimes displays. (PS3)
 * Enemy Spawning : Mammoths and goats floating on a tree, then falling down to the ground without dying.
 * During the quest (The Fallen) after trapping the dragon no more options are available. Killing the dragon only causes him to spasm and repeat the cycle over and over.
 * Quest, name of the quest = Alduin's Bane : When using the Elder Scroll to go back in time and watch the fight with Alduin, the NPC's say "Alduin is coming, get ready!" or something along those lines, and only 2 stand ready, the younger male is further away looking at the distance and not coming to fight, Alduin will never come, re-loading the save and using the Elder Scroll again fixes it. (PC)
 * Quest, name of the quest = Alduin's Bane : Another bug in quest Alduin's Bane: After returning from your trip back in time, Alduin is waiting for you and ready to fight. However Alduin seems to be stuck in the air, looking like he is sitting atop an invisible mountain. The sky turns into the fire storm, but Alduin himself is docile. Casting Dragonrend captures Alduin (through a visible blue haze that surrounds him) and you can do damage when casting spells at him until he runs out of health, at which point he simply stays where he is and keeps looking at you. Paarthanax keeps circling Alduin and keeps fighting. The sky returns to normal and about once every two minutes returns to the firestorm in the sky.
 * Equipping Spells : You can't dual cast (at least from the favorites menu) by clicking on a spell, it will be either Left or nothing, the other mouse button won't do anything, to dualcast you have to number a spell, and then double clicking the number, but then it will be LR or just R, you can't un-equip a spell except by overwriting it with a weapon. (PC)
 * This may not be a bug - I can in fact assign spells to the 2nd hand from the favorites menu but only if that hand doesn't already have a weapon (at least for me ) (PC)
 * This is a well known glitch, to fix it one must over-ride the spell with a weapon to un-equip it.
 * NPC, follower : After a follower is ordered to take everything from a container, the items cannot be sold even if they are not stolen goods.(PC)
 * Quest, name of the quest = ? : Cursed ring of hircine go off after random transformation (PS3)
 * (PC/Xbox) Completing the quest Diplomatic Immunity does not always give you the quest A Cornered Rat, and there is no way to go back and pick it up. Causes the main questline to be unplayable, as this is a required quest. If you are on a PC, you can fix this using the console:
 * Go to Riften and wait right outside Esbern's hideout in the Ratway
 * Quest, "The Man Who Cried Wolf ": After accepting the quest "The Man Who Cried Wolf" from Falk Firebeard you are able to pickpocket "Letter from Falk Firebeard" from him, which clearly is not supposed to be there until after the quest is done as it describes some of the deeds you did while on the quest.(Xbox)
 * Character : Upon starting a new game and choosing to play as a Nord, the racial ability "resist frost +50%" does not activate and will not show up under 'active effects'. Battlecry will still appear as normal. (PS3)
 * Werewolf: Sometimes when transforming into a werewolf, your currently equipped weapon will stay equipped onto you. Such as a Steel Sword will stay in your right hand and can be sheathed. The normal werewolf attack can still be used in the other hand with nothing in it. This also works with arrows, but not bows. Spells don't equip back onto you in werewolf form.
 * This also applies to torches which will center out on the bottom of your character (halfway into the ground). The torch will continue to work as indented, providing proper lightning.
 * Werewolf : Becoming a werewolf does not give you immunity to disease as stated. (PC)
 * Werewolf : Wearing Archmage's Robes after contracting lycanthropy will make it appear as you have no head underneath the hood. (PS3)
 * Werewolf : If you become a werewolf and then get the cure changing you back to normal, you still can't become a vampire because the werewolf perk giving you immunity too all disease is bugged. This isn't a bug, it's suppose to be like that. (Eglyntine 12:39, December 11, 2011 (UTC) - I was able to change into a vampire right after I cured myself from Lycanthropy. I went straight from being cured to the vampire cave, was bit and 3 game days later I am a full on vampire. This worked for PC and Xbox)
 * Werewolf : Running animations may not let you use your leap power attack if the terrain changes (mostly bugged in dungeons) even trough you are not directly changing direction.
 * Physics : When a dragon is killed, its remaining skeleton is not a solid object. One can walk trough it.
 * EDIT: Not a bug, You can walk through a dragon's corpse so nothing can be blocked off.
 * Shouts, swimming : If you try to shout while swimming it will not work but as soon as you touch earth, your character will shout.
 * Horse, swimming : If you dismount your horse while in water and then try to mount it back, the horse will be walking on water.
 * NPC, selling : Sometimes, If you try to sell items to those random NPC hunters wandering in the wild, you will not receive the money even if they have plenty.
 * NPC, realism : Even if NPCs have witnessed a dragon being killed by you, they will still say random quotes such as "do dragons really exist?" .
 * NPC,Jarl of Markarth quests: The Jarl of Markarth offers no work or quests making it impossible to become thane or purchase a house in Markarth. (Solution: must be lvl 20, and have completed any bounty quests for the steward, to get the quests/topics involving house purchase. (PC)
 * NPC, Jarl of Dawnstar quests: The Jarl of Dawnstar offers quests and rewards you with gold when they are complete but no quest completed text comes up and the quests are still in the journal as not being complete meaning you cannot become Thane of Dawnstar. (PC, Xbox 360)
 * Quests : If you don't follow the expected path to get to a quest objective, the quest marker might not be refreshed until you have gotten to the objective. For example, lets say that you are on top of a tower and the only way out is by entering a door or by jumping down (while being ethereal), the programmers of Skyrim did not predict that one might jump down the tower so the quest marker will still be pointing to the door even if you are already down the tower. ( all platform, original release )
 * Quest items : Finn's Lute, Pantea's Flute and Rjorn's Drum are bugged as they aren't removed from the inventory once their quests are complete. If Finn's Lute is found before the quest is activated then you can still get the reward for recovering it but it isn't removed from the inventory and the quest is still in the Miscellaneous quest log thus being unfinishable. all the quests are found at the bard collage.(PS3, Xbox 360 & PC)
 * Animation: (PS3) Sometimes when you equip arrows and then you sell them to any vendor the arrows will still be equipped on your characters back. (Solution) This can be fixed by buying or looting the same sort of arrows back and then un-equip them before you sell them.
 * Realism: Campfires do not hurt you.
 * Physics(?): Sometimes, when picking up items off a table or shelf, all other items on that surface will immediately vanish.*If you are outside, raindrops fall through objects, like roofs etc.
 * (PC) If the player remaps the Sheathe function to a mouse shoulder button, menu functions that require the R key (dropping, crafting, etc.) become impossible.
 * (PC) If Use/Activate action is mapped to mouse key (M4 e.g.) then it's not possible to pickup books, notes and letters. If action is mapped to some other keyboard key picking up works fine.
 * (PC) Unable to unequip swap magic on right hand without dual wielding and removing weapons beforehand
 * (PC) Opening the Steam overlay in menus has a tendency to break the Tab key and act as if Shift is permanently pressed for the current play session, making certain menus impossible to close. (Fixable by pressing the corresponding stuck key once when back in-game.)
 * Skyrim bug Morokei mask.jpg makes head of player character invisible.]]Morokei mask deletes face textures (but only with specific robes equipped. Works with Necromancer robes, not with Arch Mage robes).*
 * (X-Box)The glitch with the Mask seen to the right is only with the archmage robes otherwise the mask is visible. (Has been fixed)
 * In Bleakfalls Burrow, sometimes the stones (bird, snake, whale) for the first lever puzzle wont turn, loading fixed once, but died, forgot to save, now even loading wont fix it. Exiting the cave and re-entering sometimes works to fix this.
 * One time, I must have spawned strangely because my companion Lydia appeared dead on the floor but I could speak to her and she would appear to be dragging along the floor when she followed me. But the glitch fixed itself when I fast-traveled.
 * (Xbox360) If Lydia dies before you marry someone, her body will arrive at the door during the wedding. The only solution I found was to drag Lydia's body downstairs and re-propose marriage.
 * (PC) Re-mapping directional keys off of WASD does not change directional keys in map view. However, directional keys in menus seem to work fine.
 * Swamp river water was missing halfway through the stream, but i still heard the water sound and i could swim in it.
 * After shooting my bow and arrows, When I went to go pick up my arrows on the ground it said I picked up an arrow but the arrow was still on the ground and couldn't be picked up again.
 * (PS3) My companion Lydia randomly disappeared while I was walking on a trail with no enemies nearby I fast traveled she wasn't there and never saw her again. (PS3/Xbox360) (Solution - this happened to me on Xbox360 and after fast-travelling back to Dragonsreach I found her sitting at the table in the main hall as if I'd dismissed her earlier; upon talking to her she just behaved as normal and followed me again without being instructed to!)*If Lydia dies her body will appear at your wedding ceremony and you'll fail attending to your wedding.
 * (PC) Early College of Winterhold quest in Saarthal crashes the game. Putting your game quality to Low should allow you to break the wall without crashing.
 * Sometimes, when using the Unrelenting Force shout, enemies can become stuck in the walls, where you will be unable to loot their bodies.
 * (PS3) When you equip armor on the mannequin in your house in Markarth it will turn invisible.
 * Just above the sightless pit is a mound for 4 skeletons where a book of oblivion can be found. after killing the skeletons the book can continuously be looted and sold for 50 septims each..
 * Occasionally some NPC's get wood stuck to their hands, Re-entering instances normally fixes this.
 * When mining certain ores (Orichalcum confirmed) the player will stop the animation and the vein will not be interactable. Only solution found is to load a previous save. (Just clicking activate once then waiting might fix this. Xbox 360) (Just equip the pickaxe and hit the vein. You get ore for every 3 hits. Vein depletes after 9 hits, like the animation, Confirmed on PC)
 * (PC) Player character's head mesh will become invisible (Note: found the cause, it's caused by wearing a helmet\facemask and wearing a robe with a cowl (particularly, the Arch Mage's Robes), neither loading a save (except before the glitch occurred), nor using something like sexchange will fix it, the only solution I've found is turning into a Werewolf, then waiting 1 hour and letting myself transform back, giving me a visible head mesh again. You can also change your race to your current race, which fixes it as well (Note 2: You can remove the face mask after using SetPlayerRace and your head will become visible again, but putting the mask back on will once again cause the glitch to re-occur).
 * (PC) In some areas (Volkskygge for example, in the Passages) there will be seemingly impassable terrain, but it's actually invisible spider webs, so you can just use a normal attack and the animation of a ripping web will go off, revealing the remaining webs.
 * You can receive free training from your companions. After paying for their training, look into their inventory and you can take your money back. Repeat as many times as you wish. you created your character with 1 or 2 white eyes and then become a vampire the eye(s) will glitch and become white with red fading in and out constantly.*The outside structure of Valthume doesn't appear fully. All that shows up is some hanging moss and a statue head.
 * Have found instances were bones in dungeons would float in mid air like when in Bleak Falls Barrow when the Injured Frostbite spider descends bones can be seen floating in midair.
 * (PC) When editing your enchantment level to a high number 200+. Enchanting an item at max enchantment stats will cause the item to have 0 charges when made but under certain circumstances the effects will still be applied as long as the game is not terminated. (e.g. Absorb health + Fire damage on a sword) Once the game is restarted the items will lose their charges and will not be rechargeable.
 * After finding the shout at Eldersblood Peak, game crashes after navigating to Magic on the main menu (X360)
 * When opening the game and after seeing the dragon emblem, the window suddenly disappears.
 * When talking to Vilkas of the Champions for the first time he will continue to talk to you endlessly forever. If you exit the dialogue he will just re-open it again. Very annoying. Very hard to escape from this endless loop.
 * When having placed a Dagger in a Dagger Rack display case in your bedroom in Windhelm, You can't pick the dagger back up, but you can keep placing more and more daggers, they will also show up visually inside the display case.
 * (PC) NPC's will hire thugs to kill you if you steal from them but will act cordial toward you if you talk to them later (even within the same day). [Confirmed with Silana Petreia]
 * When Creating Daedric boots at the Atronach Forge it appears on the slab, but when picking it up the item vanishes and does not show in your inventory. tested 4 times
 * Player's eyes glow blue, like the eyes of a draugr. Typing 'sexchange' in the console fixes the problem for a few seconds, then the eyes glow again. Not entirely sure what initiated the bug. For most people the Aura Whisper Shout initiates the bug, but some did not even have that shout when it appeared. Wearing a Dragon Priest mask is another source, removing the mask does not remove the effect.
 * How to fix this:
 * How to fix this:
 * Player's eyes glitch black: When using any using any form of invisibility (potions / spells) his eyes turn black. It happens every time the player goes invisible. That can only be fixed when using the console command sexchange.
 * Player's eyes turn black, all NPC's Eyes are missing: This happened only once for me, after starting the game and loading a save all characters eyes were missing and the ones of my own character were black (on every single savegame).
 * If you bring Lydia in to the College of Winterhold then ask her to leave you service, she will be attacked by any Mage within her sight, this can lead to Lydia not able to leave the College and be permanently trapped there (PS3/Xbox 360)
 * Houses: Placed items on tables and shelves are scattered about the floor upon reentering of the home. (PC, Xbox 360, PS3) (this is a very annoying bug as you can spend hours placing items as you want and then have it be ruined)
 * Also happens if loading a save from inside your house. [Xbox360]
 * When purchasing the armory in your home in Windhelm, none of the weapon racks or wall displays will allow for the placement of weapons (Xbox 360, PS3)
 * Quest Trouble in Skyrim (Hags end) If you picked up the quest trough "looking for work" from Vilkas from the companions the quest will tell you to hand in to Farkas after its completed. Farkas got the marker but wont accept hand in he says "ain't you doin' a job for Vilkas?" while Vilkas got no option to hand in quest.
 * (PS3) Quest Elder Knowledge If you kill Umana and Sulla before you hear them speak you will be unable to activate the dwarven mechanism therefore you will not be able to get into Blackreach to complete the quest.
 * (PC) Esbern can't speak in all scene. The only thing you can see is the subtitle of what he said, but it disappear so fast and make you unable to read it completely.
 * (PC/360) Several classes- Vampire - Thieves Guild Hood. If you become a vampire, the Thieves Guild Hood will cause a graphics glitch. A huge "bald spot" is shown on top of your characters head instead of the hood. This seems to no affect other pieces of headwear such as helmets. This is so far confirmed with a female Nord character. Also confirmed with many other characters, including dark elf males and Redwood males.
 * (PC) Can't begin 'A Night to Remember' because Sam Guevenne's drinking event doesn't go to the black out portion of the quest.
 * (PC) The Forsworn Conspiracy: After completing the quest you are still attacked by guards when you return to Markarth and they still attempt to imprison you.
 * (Xbox/PC/PS3 confirmed) After reaching a certain level (most likely 35+), the traders in Whiterun sell a strange chest like item named "Do Not Delete." The game's physics do not apply to the chest, thus allowing you to skip though large portions of dungeons if you place the box, jump on top, and then jump to a ledge, and pick the box back up. The chest costs anywhere between 150 gold and 400 gold (depending on speech skill, bartering skill, and where it is purchased from). The box can be purchased from any vendor (inside a store, not open air stalls) that has a MISC item menu.
 * -Also confirmed by myself, TheGamerTrainer and I'm level 43 and am currently in Warmaidens in Whiterun. I also have a video I made showing that it can be bought as well.
 * (PC) The Ancient Shrouded Mask item will not appear on your character if you are playing an Argonian or Khajiit. Your horns/frills will disappear and you will appear to be wearing nothing on your head, allowing you to equip another headwear over it.
 * Quest purity of revenge ; If you finish bloods honor and return to Jarvaskr with the misc quest find the helmet of windhelm the quest won't activate.
 * (PC) If you obtain any of the three items required by the Misc quest Wylandriah(the court wizard of Riften) gives before meeting her for the first time, then she will not give you the quest and the items will remain in your inventory permanently.
 * (PS3) On the "Find King Olaf's Verse" quest, if you enter the Dead Men's Respite with a follower, the programmed series of events does not occur. Taking the Ruby Dragonclaw is supposed to release 4 Dragurs and unlock the gate, but does not do so. This leaves you unable to complete the quest.
 * (Xbox 360) In Dead Men's Respite, the combination door requiring the Ruby Dragonclaw may not let you spin the rings. this leaves you unable to open the door and proceed any further in the dungeon.
 * (PC) Rebinding E as another use other than activate will cause you not to be able to pick up books
 * (PC, all?) If you sold the entire Thieves guild outfit without exchanging one of the pieces for an upgraded Thieves guild set piece, after the Thieves Guild Quest: Scoundrel's Folly Tonilia will forever after only present the speech dialogue option to upgrade a set piece. This means you cannot engage in conversation with Tonilia about picking up your Guild Leader Armor (a requirement to complete the Thieves Guild questline). She cannot be used as a fence after this point either. The only current fix is to revert to a previous save, so be warned. Hopefully Betheseda will note this and provide a dialogue option. This will also make it so that you cannot complete Tonilia's moon sugar quest as well.
 * (PC, all?) Thieves guild larceny quest bug. Unsure of root cause of this bug, but unable to turn in left eye of Falmer to Delvin after starting "A Darkness Returns: Pilgrim's Path" quest. Even after completing the Pilgrim's Path, Delvin does not provide a dialogue option to turn in the eye of Falmer. Only fix is to reload a save to just after picking up the eye of Falmer, and then to be sure to immediately turn in the eye before continuing the Thieves Guild quest line.
 * House: When saving in a fully upgraded player-owned home, loading the save causes all the upgrades to disappear. Simply re-loading the save fixes this. (Xbox 360)
 * Perk/Effect: Werewolf Cure Bug: After curing yourself of Lycanthropy by throwing a Glenmoril Coven Witch Head into the alter in Ysgramor and defeating your wolf spirit, you still will not be able to receive the "Rested", "Well Rested", or "Lover's Comfort" bonuses, and your "Days as a Werewolf" stat will continue to increase. NPCs in towns will also still comment on your appearance as if you were a werewolf. (PS3)(Xbox 360)(Confirmed)
 * Quest: Missing in Action. In speaking with Avulstein, there is a peaceful option in which the player is sent to Northwatch and instructed to find a way to free Thorald, but will be failed if the player attempts to sneak in or attacks the guards. The intent is to find a 'diplomatic' solution to the quest, but no quest markers are given as to where to go, and the quest marker simply remains upon Northwatch Keep. The likely place the quest is supposed to send you is the Thalmaor Headquarters in Solitude, but, perhaps related as a bug, the Thalmor Headquarters is always empty and contains no NPCs.
 * NPC: Possibly related to the above bug of Missing In Action, or possibly a separate bug - the Thalmor Headquarters in Solitude is empty and contains no mobs, though it is obviously meant to.
 * Quest: Picking up a quest item before you start the quest that it is meant for stops you from finishing misc quests
 * (XBOX 360), Cleared Northwatch before getting Quest missing in action, as soon as I open any door to Northwatch XBOX will freeze tried it several times. even when i left Northwatch and done other quest xbox will freeze as soon as you open door.
 * Quest: Boethiah's Calling : The text did not end while you talk to Boethiah's conduit.
 * Quest: Klimmek's Supplies will reappear in the chest near High Hrothgar after finishing the quest, given enough time, probably after respawn period. (PC)
 * Quest: No One Escapes... (Xbox): Upon entering being thrown in the mine, all quest items are removed from your inventory. They are not returned, however, when Modonoch returns all the items the guards took from you. Equipped quest amulets, such as Talos's amulets, will continue to provide their bonus until another amulet is equipped.
 * Graphical/Easter Egg?: In the Mythic Dawn Museum in Dawnstar, if you burn or freeze the scorched page from the Mysterium Xarxes (after opening the display), it'll change into the bucket. (PC, confirmed PS3)
 * (NPC) Horse AI (Xbox): The horse goes out of its way to run and attack enemies which are much stronger than it. For instance, dismounting to shoot the giants near Whiterun from a long distance causes the horse to close the distance, attack the giants, and be slaughtered. This is not horse-like behavior.
 * (NPC) Lydia (Xbox): Upon your Wedding Ceremony taking place, many citizens from past gatherings will join you - sometimes including dead followers! Lydia will occasionally teleport to the Ceremony even if she's already died with you in battle. This causes the patrons to think you're the one whom murdered Lydia and kick you out of the Temple, as well as cancel the Ceremony. Yikes!
 * Skeletal Dragon (Xbox 360, unknown on other platforms): When fighting a dragon sometimes you may absorb its soul and the dragons becomes a skeleton but still flies and atack you and becomes unkillable.
 * Quest: "Reunification of Skyrim/regain Winterhold". Can not get Legate Rikke to give option to "report for duty". tired spamming dialog, nothing. reload saves, nothing. even shut off console and reload game, nothing.(Xbox360)
 * This MIGHT be fixed by hitting Legate ONCE with any weapon and then quickly talking to her. The option to report SHOULD come. This happened with the "Liberation of Skyrim/Taking Solitude" when Galmar, Ulfric's second in command, would not allow the player to report in. Also, if you were given any type of special clothing, try wearing that as well before you hit Legate.
 * Another fix is to attack and kill Legate. After she dies she will come back to life after a second or two. as soon as she gets up she will resume attacking you. As soon as she hits you run and sprint until you get away from her. Then wait 24 hours and fast travel back to the camp she will no longer be hostile. You can then talk to her and the "Reporting for duty" text will now be active.(Xbox360)
 * If you haven't finished the main quest, you can do the "Season Ending" quest. In the negotiations, Markarth will become Stormcloak, and Winterhold will become Imperial. This completes the "Regaining Winterhold" quest, and adds "Regain The Reach". Legatte now has the "Reporting for duty" text active. However, when taking Markarth and Windhelm, Stormcloak soldiers were all invisible. Hard to kill, but finishes the questline.(Xbox360)
 * Quest: "Forbidden Legend" - Reforge the Gauldur Amulet. (Xbox 360) In Reachwater Rock you are presented with the Emerald Dragon Claw and its corresponding puzzle door. The puzzle's code, Bear/Whale/Snake, does not open the door nor does any other combination. Note: The snake on the claw is reverse from the snake on the door.
 * NPC: When killing a Ghost by the decapitation of the head, the severed head will lie on the ground as if it were a living being's. (XBOX 360)
 * Perk: Rapidly tapping sneak with the "Shadow Warrior" perk will most of the time cause enemies to get confused and walk away.(hilarity will follow)
 * Quest: "Message to Whiterun" - After capturing the dragon it is not possible to talk with the Jarl of Whiterun about the axe, there is no dialog option.
 * Companion: This occurs after "A Daedra's Best Friend," where the dog becomes your companion and follows you around. I was caught pickpocketing in Riften, and confronted by guards. I refused arrest, got attacked, and ran to the nearest store where I was confronted again. The second time, I paid my gold bounty, and returned outside to find my dog relentlessly attacking guards, and guards attacking him. As the dog has infinite health, it will never die, and at one point I had 21 Riften guards attacking him. I cast Firey Explosion and killed every guard, collecting a substantial bounty in the process. Even with the required amount to pay it off, and the option to pay it off available, the next screen says "Too rich for my blood." causing the conversation to revert back to the last window with the new option "Do you have time for this" - The guard will agree it is a waste of time, back off the conversation window, and then attack me with the rest of the guards. This will not stop.
 * Quest: The Break of Dawn - When activated to obtain the beacon, quest pointer points me to random spot in torture room of the Dawnstar Dark Brotherhood Sanctuary.
 * Quest/Character: Viola Giordano can be killed, and will occasionally disappear/die randomly without interaction from the player (maybe a dragon or something) if this happens then "Blood on the ice" is incompletable.
 * Character: Viola Giordano is impossible to find; was not killed during any quests. "Blood on the Ice" is uncompletable.
 * Companion/"Companions" - After completing The Companions quest "Glory of the Dead" Aela The Huntress and Vilkas do not return to Whiterun. They did not die during the quest and are not in Ysgramor's Tomb where they left me as per the story. Farkas however did return but remains standing in the same exact spot in Jorvaskr at all times. It is possible I prevented Farkas from glitching like his comrades by asking him to follow me then immediately "asking him to part ways" before exiting the tomb. That may also be the reason the glitch happened in the first place.
 * Active Effects Glitch - Somewhere during the game, all active effects apart from the racial attributes and equipped apparel will disappear. Applies to Aedra blessings, diseases and some special ones like Ancient Knowledge.
 * I just experienced the lost active effects glitch (on PC) and found that it also removed all of my racial (Argonian) attributes. Going back in my saves, it looked like using the wooden mask caused the problem repeatably. It also unequipped my weapons and armor. Has this happened to anyone else on the mask? Maybe there is a script bug on it?
 * Alduin returns (PC): The reason is unknown, Alduin appeared at the Throat of the World, although the main quest is long finished. He was very glitchy; he flew around, his speed changing quite often, until he just froze in mid-air altogether. His health could be reduced to zero, but this would not kill him.
 * (Xbox 360)I believe(yet to be confirmed) that if you interrupt a dragon resurrection the dragon is only half developed and you cannot do any damage to it as this happened to me see attached photo. -I had the same thing happen to me. I ran away from the area, and when I returned I could kill the dragon, although it didn't move. However, I died almost immediately after from another dragon, and when I returned the swirling lights were going around on the grave but no dragon ever came out.


 * Sneaking on mudcrabs - If you sneak up on a mudcrab while it's crouched (looks like a rock, not moving), it will fall through the world (disappears completely, body and al).(Confirmed)
 * NPC (PC): Bug with Shahvee (she is in Windhelm), you only can ask: why she is happy. In this list she is: http://elderscrolls.wikia.com/wiki/Marriage#NPC_you_can_Marry And I also see, I don't get a quest from her (Amulet of Zenithar).
 * Erasing bounty letters (PC, 1.1, others?): If you use one of the "automatic" bookshelves in your home to store bounty notices (they are "books"), it will erase their unique information, and all they will say is "By order of". If you do this to multiple bounties, they will be stackable when you take them back, since they are no longer unique.
 * Tiny Falmer glitch (PS3 only, xbox360 and PC are unconfirmed at this time): while exploring the ruins in Understone Keep, I was attacked by 3 Falmer. I killed 2 of them but then I couldn't seem to find the 3rd one even though I was still being attacked. Then I looked on the ground, and there was a tiny Falmer attacking me! Not sure if this is an easter egg or a glitch but he was shorter than my sword. He looked exactly like a regular Falmer, did the exact same amount of damage and had the same amount of HP except he was TINY! This was on PS3, so sadly, I was not able to record the glitch (or easter egg?) or take pictures.
 * Invisible Maven (PS3): If you sneak into the Black-Briar at night, Maven Black-Briar would be invisible. Sometimes, she'll reappear when she attacks.
 * Quest: "Repairing the Phial" - If you already have a Briar Heart in your inventory, obtaining another Briar Heart does not complete the respective quest objective. After accepting the quest you are also unable to remove the Briar Hearts from your inventory. This effectively makes it impossible to complete the quest. [edit] Possible way out -- eat the hearts, or open a container in your house, place the briar hearts inside, then take them out again. Unless you have previously taken the heart of the Forsworn Briarheart this activates the on-screen message saying that you have the hearts, and lets you continue. If you have already killed the designated Briarheart, however, you cannot complete the quest.
 * Frozen NPCs (Xbox) Sometimes NPCs will get stuck or freeze as their path updates. This can be annoying during cutscenes where you can't move until a scripted event occurs. One fix is to 'FUS' the NPC, then yield, or simply wait for an hour.
 * Shout/Effects: Ice Form will make players/npc's/monsters fly if they gain enough rotary speed by e.g. rolling down a slope.
 * (PS3) Upon Downloading Version 1.03 Any arrow I fired from a bow would not work if fired while held down all the way. If I held it down all the way, the arrow would immediately fall and hit the ground as if I didn't hold it down at all. If I fired a halfway held down shot it would fire perfectly, but not at full power or range, making it pointless to use archery. (69 archery level, different bows or arrows didn't resolve anything) When I started a new file, it would work then, but still not on my older saves.
 * (PS3) (Version 1.03) When starting a new game when your character gets off of the carriage the game saves a normal save. Due to the PS3 version using a different save feature it rather than saving a new save it saved over my previous save, erasing my 42+ hour character. My most recent save before then was 16 hours previous to this occurrence. Unsure if this occurs on Xbox or Pc, but it is an extreme nuisance to lose all your data due to something technical like this.
 * (PS3) May be for Xbox and PC as well, but this is definite for PS3. While trying to join the college of Winterhold, there will be a part where you are asked to perform a ward spell and deflect Tolfdir's spell. Do not dismiss any follower at this point! The college members will attack your follower and you will not be able to continue the quest. The dialog will not be there.
 * (PC) Directly after starting the DVD installation (while game files are being copied), you can switch from non-English to English language files in the Steam settings. However, these are not downloaded until after install completes successfully. The installer allows you to start and begin a new game already, resulting in a very boring intro sequence. After stopping in front of the castle gate, the intro is paused indefinitely as the voice-based scripts cannot run (due to lack of voice files). Fix: Wait until voice files are updated.
 * Pickpocketing: (PC) U can pickpocket everything without being noticed from somebody who is standing out from paralysis. It won't be counted to your pickpocket level.
 * Falling through the floor: (PC) It is possible for the player to fall through the floor when hit by a Disarm Dragon Shout. The player will hold on to it's weapon. After falling for a while, the player will respawn at the nearest entry or exit point of the dungeon.
 * This may be caused by the monster targeting a Follower, but hitting the Dragonborn as collateral damage.
 * I get a save that says "11/25/2005 Nord level 1" is it a glitch or a bug?
 * Bug:My follower, Lydia, randomly disappeared from the game when she apparently got switched out for Vilkas during the companions quest to retrieve the fragments of Wuuthrad.
 * Hag's End Word of power not working, you can hear the chanting, but no letters come up in blue, and standing closer to it does not work
 * Unknown whether or not is really a bug (360) The quest Paarthurnax can be completed after the quest Dragonslayer.
 * Enchanting/Alchemy it is possible to use alchemy make Fortify Enchanting Potion and enchant items with Fortify Alchemy for ever increasing amounts. It reaches a point where the effect is so big it crashes the game. (tested on pc)
 * Long before you reach the point of a crash you will have game breaking effects such as making a +1,000,000% Fortify Smithing Potion.
 * The defend Winterhold College mission in the College quest line started and even though I hadn't used Lydia as a follower for a long time, she suddenly appeared as the mission started. In the course of battle with the Ice Wraiths she died/was hurt badly and was resurrected/healed by a Winterhold mage. Lydia then became "Bobo's Lydia" (don't remember his name) and I never saw her again :(
 * (PC)If you go over 2,147,483,647 gold you end up with -2,147,483,648 and need to work back out of the hole. (This is due to the fact that your gold is stored in a dword and in that the highest bit sets the value negative.)

While gathering the ingredients for the next part of the quest, I gather the unmelting snow, the mammoth tusk powder, and when I go to try and get the heart I loot it off of the body and it's in my inventory. The quest still says that I have not gotten the heart off of the man. I can never finish the quest now.
 * The White Phial*

I gather all of the witches heads and return to Jorvaskar to find that he is now dead and that silver bloods have attacked the companions. I cannot get the next quest and the companions stay in the same spot that they were in when they attacked the silver bloods. I cannot finish the companions quests either
 * Companions quest*


 * Third person view bug- locks camera closer (Xbox) in certain circumstances such as becoming a Werewolf or during the rat runs in Riften the camera angle becomes locked closer in to the player, practically being first person but with your character blocking most of the view. Drawing weapons cancels it until you sheath the weapon again and changing from first to third person doesn't affect it. Solutions anyone?

Exploits
See Also: Skyrim Cheats {C}Getting Gold The Easy Way!

RETIRE EARLY! During questline Alduin's Wall, you are sent to Sky Haven with your companion and the two Blades. You can go anywhere else you like before Sky Haven, of course. With Mjoll and the two Blades plus my Fire Atronach and Esben's Frost Atronach, my only worry in combat was to avoid shooting somebody from my own side... and how to carry all the loot!

Infinite money! After finishing the quest for Mehrunes Dagon you will gain access to his treasury, you can take everything and come back later, the room will have reset and you can take everything again! Infinite daedra hearts and gold and ebony!

{C {C}In the quest Blood on ice you will gain possession of a strange amulet. You can sell this to Calixto Corrium in The house of Curiosities for 500 septims but when you have done so you can pickpocket him and sell the amulet again! This is a fast way to get some money in the game if you have a decent pickpocket skill. You'e pickpocket skill should be at least 40 and with 2 in "Light Fingers" and 1 in "Cutpurse" and you will be alright. {C}WEARING

QUICKER WAITING (XBOX 360): As soon as you choose the amount of time you want to wait, hit the Xbox guide button and the amount of time it takes to wait is reduced significantly.

WEARING TWO AMULETS (only Vampires): You need to be a Vampire and Gauldurs Amulet. Simply equip Gauldurs Amulet, then equip another, you wear two, now. To equip two amulets of your choice, equip the second amulet you want, the first amulet you equipped will disappear, just equip it again.

Note: When you load your game wearing two amulets, one will sometimes completely disappear.

You can´t wear two amulets of the same Material.

Not tested on patch 1.2

WEARING TWO AMULETS version 2: Following acquiring Savos Aren's amulet, it is possible to wear it along with Gauldurs Amulet if you give Savos Aren's amulet to a companion interested in you while wearing the Amulet of Mara, and then take the amulet back after a pause. As long as you do not drop Savos Aren's or Gauldor's Amulet after this point, you can switch interchangeably between any number of amulets. That includes dual amulets which grant bonuses to forging, allowing you to improve all your weapons and armor up to an additional 20% permanently.

Version 2 of the Dual Amulet exploit will not result in amulets disappearing and works on patch 1.2 and with all current mods as of January 2012.

FREE SILENT ROLL PERK: To use the silent roll perk at any sneak level you need: either equip weapons or spells in each hand (including two-handed weapons) then get into sneak mode. Unsheath your weapons and quickly press sprint as soon as the weapons are visible (you must also be moving forward) and then you should do a stealthy roll. Or, since patch 1.2, keep your weapons sheathed then unsheath your weapons at the same time as moving forward and pressing sprint.

WEAR MULTIPLE SETS OF ARMOR: You may wear multiple sets of enchanted armor by doing a few fairly simple steps.

1. Commit a crime inside a city wearing your best armor, then get arrested

2. Escape from prison, gathering your belongings on the way out.

3. Put on a DIFFERENT set of armor (or enchanted clothing, such as the jesters clothes, or mage robes) and get arrested again.

4. Sleep in the bed inside the prison, finishing your time.

When you finish sleeping, your character should be SHOWN wearing the set of armor first arrested in, but if you check your menu, you should be wearing more than one.

INFINITE SKILLS: (Confirmed by Original Poster Not to Work Any Longer) - If you travel to High Hrothgar you can go inside and you can attack them any way you want and they will not retaliate. This was done on a PS3 but I assume it works on all systems. I also used sneak when doing this. To add on to this DO NOT pickpocket them as they turn hostile and cannot be killed and will repeatedly shout at you doing excessive damage or sending you flying in which case it is hard to even stand for a few seconds and most likely you will die or not be able to advance in the main quest.

 Infinite One handed and conjuration exp 

For this glitch you must have the quest "the mind of madness" for Sheogorath (Deadric prince of madness), when you walk into the Pelagius Wing equip the bound sword spell to both hands and cast it, keep walking and you will appear before Sheogorath. The bound sword spell will still be in your hands. Sheogorath will give you the staff "Wabbajack" but the bound sword spell will still remain in your left hand. Go down the 3rd path to find the giant anger beating up confidence. One Handed: cast the bound sword spell and attack anger. he can not die and will never fight back. it takes a while but it is a very easy way to gain fast one handed exp. Conjuration: You can continuously sheathe and recast your bound sword, and since Confidence will be labeled as an enemy if you hit him, your conjuration will continue to level.

 Getting Out Of Your High Bounty 

If you are a member of the thieves guild and you have a large bounty there is a way of getting out of the bounty without fighting, going to jail, or paying it off. Simply when the guard confronts you you will have 3 choice options, "I'm with the guild will this make you go away." or something like that, the 2nd option is, "take me to jail.", and the last is, "I'd rather die than go to prison!". Now use the option to say your in the guild and when the guard asks you if your sure say "nevermind" and the guard will say that you still have to deal with this bounty, if you will notice now the "I'd rather die than go to prison!" is not there and has been replaced with "I don't have time for this, do you?" use this option and he will warn you and your free to go! Please note that this doesn't work all the time you will know if it doesn't work because after ending the conversation the guard will pull out his weapon again and confront you again so keep trying until it works.

 Going to Morrowind and Cyrodiil 

(Xbox 360 and PC confirmed) There is a house in the Northwest corner of Windhelm, where you can walk through its outside walls. This allows you to exit Windhelm's city space and visit any other location in Skyrim. However, the game thinks you're still in Windhelm, so the graphics are highly downgraded, textures and physics don't make any sense, and invisible walls linger everywhere. You may find that you literally float ten feet above the ground at all times, and that buildings and other man-made structures disappear as you get close. You may also find that you never get attacked as, there are no AI in the game world when you're in the city (dragons will still load outside of the city). You CAN leave the Skyrim game space now though. All you have to do is find a fairly low portion of any mountain and traverse over it. I visited Morrowind, and Cyrodiil. Be wary though, once you exit Skyrim's gamespace, you are sucked into some alternate dimension where you have to swim everywhere– even through mountains. However, you might see some familiar sights in Morrowind and Cyrodiil; I saw Vvardenfell and Red Mountain, and I saw the Skyrim-facing half of the White-Gold Tower. While exploring, you may notice that the sky, water, and character animations are normal quality, but everything else is highly downgraded.

Infinite Magicka

It's possible to get infinite magicka with two skill trees by using the Enchantment skill. To make this possible, you must have a very high enchantment level (a level of 100 is necessary to get infinite magicka with two skill trees and you also need the following perks: Enchanter 5/5 and Extra Effect). {C}As the second, you will need two fortify enhancements for the skills you want infinite magicka with. {C}Next you need four items to enchant (Ring, Amulet, Armor, Helmet) and four Grand/Black soul gems. {C}Now enchant your four items with the fortify enhancements that you want infinite magicka with (I prefer Destruction and Conjuration). Each item will reduce the magicka cost with 25% in both skill trees which means you will end up with 100% magicka reduction in both skills. Now just equip the items and you are done.
 * This probably is an intended feature. Because the cap for these enchantments is set at 25% by the developers, they would have been very much aware of this.

&nbsp {C} The Launcher Carriage

On the path between Bloated Man's Grotto and Fort Greymoor (I think I didnt check where it leads) there is a carriage with a dead imperial. If you run towards it and jump from a distance that will make you land on the end tip of the carriage it will launch you across the map at a very high velocity.

Free Bound Arrows

After learning bound bow in conjuration skill, equip "Bound Bow" magic on your left and right hand. Then, hold left then right attack or right then left (magicka must be enough for dual-cast). After that, release both attack buttons and you will not have the bound bow but instead the bound arrow will appears to be equipped. You will have 100 arrows (randomly 1, 100+ or 200+ for unknown reasons) for free and since the bound arrow is actually Daedric bound arrow, you have free Daedric arrows (Not appear in inventory list, disappear after equip another arrows, other unknown glitches). (PC, Unknown on other platforms.)

Extra damage on enchanted weapons

This is only for those that will go into the Destruction tree. The damage increasing perks in the tree are also effecting the enchantment damage on weapons. How ever the damage increasements in the enchantment tree only effect what you enchant while the increasements in the destruction tree effect ALL enchantments including what you buy or loot.

Free Destruction Experience

Note: This was tested on an un-patched Xbox 360 version of the game. It may or may not work on later versions.

While in Riverwood, (may work elsewhere) jump into the forge. As you get damaged, you will slowly gain Destruction experience. You can get infinite levels this way, just watch your health so that you don't die.

Skjor after death

After you finish the Companion quest line and Skjor dies in the fortress, outside of Windhelm to the Northeast along the coast line I found Skjor, well at least half of him, burried into the world itself and he will acknowledge you as a "whelp" still. I'm not sure whether this is a personal glitch but I found him at the crossing of Hollyfrost Farm (going North) and Yngol Barrow (going West).


 * Also found Skjor "walking" around with Aela the Huntress and Njada Stonearm. They were being attacked by a mammoth just south of Bonestrewn Crest (Dragon lair). He was walking without a animation and only his upper body was above the ground (the rest was in it), but a long, long, long time after he died. When i talked to him, he didn't responded and kept walking, unlike Aela and Njada. (Xbox 360)

Easy offensive skill leveling (works best with pickpocketing/archery/sneak)

Note: done this several times on ps3 and requires you to join stormcloaks

During the invasion of whiterun while trying to bring down the bridge (do not bring down the bridge as the exploit will not work) just keep fighting imperials and whitrun guards, eventually after you reach the town gate they will retreat into the city. Afterword Stormcloaks will all still set into positions (they will not react until hit about 3 to 4 times which the ones that survived these attacks turn hostile but are easy to kill) just keep killing soldiers in any way that you see fit (personally i found it easiest to wait as the soldiers ran by to pickpocket arrows (if caught the one you stole from will turn hostile) while sneaking and just keep shooting them in the back until they die and more will respawn to take their place then rinse and repeat) this will make for easy leveling of any offensive skills you choose to work on.

Easy Duplication Glitch
You need mannequins before attempting. I recommend buying the house in Solitude. Watch the video below for a more complete tutorial. First, place the armor that you want to duplicate on your mannequin. Don't exit out of the equipping screen, then take all of your armor back. Leave the area (loading screen) and come back. The set of armor you did the action with will now be duplicated on the mannequin. If done to an enchanted piece of armor (eg. personally enchanted ebony armor of destruction) it will be the unenchanted form. Even duplicates dragon priest masks. If you try this trick in the Riften house all furniture in the house will be gone, or the mannequins will be glitched out of position and non-interactive.(Confirmed PS3 and 360 even after 11/28/11 patch)

Infinite Magic Glitch

If you have an item which has +Magic upon it you can cast spells until you run out of magic and un-equip it and then equip it again to get the magic from the item.

 Easy kill - Mammoths and giants 

You can kill them even if you are level 1. Just exploit their bad AI by turning around a rock while shooting them arrows or spells. They will try to get to you but they are too slow. They will eventually die.

Another easy method is to lure giants or other large aggressive mobs towards door ways they can't get through. So long as you stay slightly out of their range they'll continue to swing at the door frame, this is especially useful when trying to level mage and archery. You can also get away with a hit and run tactic with melee attacks whilst they are using a power move, but don't get too cocky or you'll easily get one shotted.

 Weapon Duplication Trick 

I found this by accident so your results may vary. Purchase all upgrades to the house in Whiterun. Enter the house and equip two weapons ( I have only tried this with staffs) .Go to the weapon rack and activate the right weapon holder. This should remove the staff from your right hand and place it on the rack. Next activate the left weapon holder. This should now place another staff on the left holder. This new staff is a duplication of the first staff that you loaded. Remove both staffs and repeat. (Confirmed not working on PS3)

 Alteration Leveling 

If you have the Telekinesis spell, simply drop an item onto the ground and cast the spell on it to bring the item to yourself. You get a surprising amount of experience towards Alteration every time you cast this spell, making it extremely easy to level up. This spell can be purchased at the College of Winterhold.  Leveling Up Exploit 

When the beginning scene is finished you'll follow an Imperial to a small fort where you can continue to follow the Imperial or a Stormcloak (you can follow either for this to work). Whom ever you chose to follow will give you a small tutorial of the game as you escape the turmoil created in the beginning scene. As you go through the tutorial you will come to an under ground cave where you'll be taught how to perform sneak attacks. At this point you'll be asked to either sneak attack a bear or sneak past it. Instead of doing either of these you can enter sneak mode and go behind which ever NPC is giving you the tutorial and attack him over and over again with no consequence since he will not retaliate or die. You can use this to level up your one-handed, sneak, two-handed, destruction, and block skill by using shield bash. I'ts better to get them into a corner because when you hit him he will be pushed forward. This is very useful if you're willing to put the time into it.

 Housing Exploit 

In whiterun when you're given the option to buy the house for 5,000 gold there is a way to get the home and keep all that gold. This proves to be especially useful for lower level players who want a house, but don't want to blow all their cash. So, make sure you talk to the Jarl's attendant who sells it to you when he is near a chest, dresser, or something you can store you gold in. Go through the dialogue, say you wish to purchase it, then once you've pressed A to purchase, quickly press B a couple times to leave this screen and then quickly deposit your money into the chest. This also works for all the upgrades available to the house. He will indicate they'll be in your home next time you arrive, and you'll see the key placed in your inventory but you will keep all the gold.

 Bucket Exploit 

NPCs can't see any crimes while you put a bucket basket or kettle on their head.

Speech/Pickpocket Exploit

Note: This requires a fairly high pickpocket skill to work.

First become a member of the thieves guild then commit a minor crime. When you talk to a guard you'll have the option to use your guild status to make them look the other way, this will give you Speechcraft experience. After speaking with them pickpocket them and take your gold back (difficult at low levels). Find a new guard and repeat, you won't have the option to bribe the same guard twice so it's important to remember which guards you've already talked to.

Trainer Exploit

When training with NPC's you can pickpocket the money you spent training back from them. In doing so you can level pickpocket as well, in most cases gaining enough XP to go to the next level.

Other Method- Some NPC trainers are also available followers. This can be achieved once you do a certain quest for that character or another character. Once you get them to be a follower talk to them. There will be an option where you can train with them even though they're your follower. Once you trained with them using your gold trade with them. You will see that they will have your gold. Take the gold and you'll get training for free.

Follower Exploit (PS3)

"You get Lydia as a companion after you been chosen as the Dragonborn. Jarl Balgruuf will offer her as your assistant and appoint you as Thane. She is an excellent thief." If you have Lydia follow you to the College of Winterhold (Spell Training) in the beginning...take her into the Hall of Elements with you after gaining your first access to the college. The Hall Of Elements is the first place you will train in the College. If you stay in the Hall of Elements after the training is complete...and you still have Lydia by your side, you can tell her to "Part Ways With You"... If you do this within the Hall of Elements, she will begin attacking the other Magi that you were training with..even the instructor. At this point in time, you have already learned "Healing Hands" to gain entry to the college. Lydia does not die after fighting the Magi in The Hall of Elements..she merely gets "stunned"...that being said, you can cast Healing Hands on her over and over as she continues to attack. This will level your Restoration and your Overall Skill levels quite easily with a little time. Enjoy.

 Conjuration Exploit 

This one is very simple, all you need is a dead body, I tried it with a dead thief in Rifton. After you get your dead body all you need to do continuously use soul trap on it and you'll get conjuration xp. You can do this for as long as you like

 Restoration Exploit 

You will need two spells for this one, the is the "Healing" spell and the Equilibrium spell. The Equilibrium spell turns your health into Magicka and the Healing spell does the opposite. If you duel wield them then you'll be able to gain Restoration xp, but for some reason not Alteration. You will need to stop Equilibrium every now and then, because it drains more of your health than Healing heals, and since Equilibrium restores magicka and Healing restores health, they almost balance each other out. Not sure if it'll still work if you get the "Regeneration" perk.

 Restoration Exploit 2 

You will need to dual wield healing and have the Stone of the Atronarch. Go to the Greybeard monastery (High Hrothgar) and head to the top of the mountain.At the top, there will be a spot with wind circulating it, run into it and heal yourself simultaneously for infinite Restoration Xp.

Magic Leveling Exploit

When you first join The Companions in Whiterun you will have to test your fighting skills on one of the members outside of the house. You can continually use spells on this person and he will not retaliate other than saying "What do you think this is? We don't do battle with magic around here, new blood. Now come at me." *Note be warned this could lead to a bug where Vilkas will not continue with the quest and therefore you can't join The Companions (PS3).

 Speech Leveling and Gold Exploit 

Go to any vendor and browse what they have to sell. For example, click Weapons and look at all the weapons they are selling. With the weapons screen open, move your mouse over the left menu and scroll down until you find your characters name. Right click and hold the mouse button down on your name as you drag the mouse over into the browse weapon screen, and let go. Now you are browsing the shop owners weapons, but you have your characters name highlighted. Click to buy something, and notice gold gets removed from the shop and added to your gold. The item doesn't disappear, so you can sit there and 'buy' the item over and over again until you've completely depleted the shop of all its money. Even after the shop has run out of money, you can continue to sell that item for 0 gold, over and over again and your speech skill will increase forever and your character will also level along with it. --No longer working after update 1.2 (November 30, 2011)

Pickpocketing Leveling Exploit

The same vendor bug described above works when you are pickpocketing. Pickpocket someone. Left click on your name, as if you were to place something on the target. Right click and hold on target's name and drag. You will be able to pickpocket your own items over and over. Be careful because you can still get caught.

 Infinite (any) Arrows Exploit 

When you enter the inner sanctum of the Thieves Guild, there will be multiple characters practicing their archery throughout most of the day. Simply walk up to the targets and have your pick at all the arrows they have used. Then just wait for them to shoot more arrows if you are in need. If you have any arrow you wish to duplicate simply steal there equipped arrows (wait until their asleep) and then equip that character with one of any arrow of your own by placing it on them. They then shoot that 1 arrow continually. If they stop shooting simply wait one hour and they will begin to fire again *works great with deadric arrows ;)

There also guards training in Solitude that fire infinite arrows at a target (haven't tested the reverse pickpocket exploit for better arrows, but it would probably harder because they don't have a unique name and thus would be difficult to identify when asleep. The guard(s) (one wasn't shooting for me, but had his bow drawn) shoot steel arrows (may be leveled).

 Easy Leveling of Any Offensive Skill With Shadowmere 

When you acquire Shadowmere through the Dark Brotherhood questline, you'll notice that he's nearly indestructible. You may also notice that no matter what you do to him, he won't turn on you. So as long as you don't bombard him with too much (a constant stream of arrows from a level 30 with 75 in Archery with a fire-enchanted Supple Ancient Nord Bow and Elven arrows does next to nothing), he'll provide an easy on-the-go practice dummy for quickly leveling up.

 Easy leveling of the skill "Illusion" with the spell "Muffle" 

Purchase the spell "Muffle", equip it and also some Magic regenerating robes. Cast the spell and you should easily get many levels up.

 Easy Illusion leveling 

Just find any NPC and continuously cast courage on him/her and you will get easy Illusion xp for it.

Fast Magicka Regeneration

Not sure what causes it, but there is a glitch that causes your magicka to regenerate faster than usual, and cause it to regenerate while using a charge spell like Fireball or Chain lightning (Found near Skytemple Ruins). Might have been caused by the Slow Time Shout.

Infinite XP Glitch
You need the Whiterun house, an alchemy set and a book shelf to do this. The first thing you need to do is complete the Discerning the Transmundane quest. When you complete it you're rewarded with the book Oghma Infinium, DO NOT READ IT! just put it right in your inventory. When you talk to the Wretched Abyss you have to make a choice. When you're done with that travel to Whiterun, go in your house and go to the book shelf; this part is VERY important so I would advise you to save.

(Fixed in 1.2 Patch)
 * 1) Activate the book shelf
 * 2) Go to your books
 * 3) READ (Do not place it there yet) Oghma Infinium
 * 4) Choose a path
 * 5) Store it in your book shelf
 * 6) Close your inventory
 * 7) Go to the book and read it (Don't choose a path just press do not read)
 * 8) Then take it
 * 9) Repeat

NOTE: You can still use the glitch to read the Oghma Infinium twice, but instead of pressing "do not read" in step 7, choose a path. The book will disappear afterwards but you have will gained twice as much xp. (Does not have to be Whiterun house, I tried it in Proudspire Manor in the kitchens bookshelf and it worked fine. Other houses will most likely work as well|)

ALSO NOTE: Though the glitch was supposedly fixed in the 1.2 Patch, you CAN still do this glitch, you just have to do the same thing, only with a chest.

No Clip\Go Under Any City (PS3)

Before attempting this make sure you have the whirlwind sprint shout and a basket. Approach any place that has a door and place the basket in the corner of the door. Step a little bit away from the basket, aim toward the corner, and, if done correctly, you should go through and end inside of whatever you attempt it on. (Note: Used a wicker basket. Also, do not go under solitude as you will fall and die.)

Infinite Sprint Glitch (Torchrunner)-Equip a torch, and sprint until you run out of stamina, then tap the sprint button and it should continue to sprint without holding down the button or having any stamina.

floating hands glitch. -if you equip the worn shrouded amour and the tublerbane gloves your hands start floating

UNPASSABLE BUG IN SKYRIM VVVVVVVVVV

The Fallen/Join The StormCloaks mission- It seems that if you have the missions "The Fallen and Join The stormcloaks" in the diary at the same time you are unable to complete the main story line. what happens is when you go convince Ulfric to have a peace treaty he sends you to finish the Joining the Stormcloaks. when you are finished with the quest and go talk to Galmar it doesn't give you the option to tell him you have killed the Ice wraith. Galmar just says "How did you convince Ulfric to talk to the empire useless that is".Then if you go back to Ulfric he will keep saying "You have to run an errand with Galmar". These Missions interfere preventing you to fully convince Ulfric to go to High Hrothgar and disallowing you to join the stormcloaks.

Glitch: PS3 Thieves Guild-Post Patch 1.3?

When you finish the thieves guild quest Loud and Clear the next quest is not given and the questline is broken.