Skills (Daggerfall)

"Lockpicking is a skill automatically checked whenever one attempts to pick the lock on a door or a chest."

- Daggerfall User Manual

Etiquette
Etiquette is somewhat similar to Speechcraft and Speech skills, however, it is increased slowly by talking to characters and saying things that are not insulting to them.

The School of Mysticism
Mysticism experiments with the most arcane aspects of Magicka and expanding these "accidents" into a useful if eclectic range of spells. Because the forces being manipulated by Mysticism are dangerous and unknown, the spell effects are purposefully specific. They include Far Silence and Soul Trap among many others. Buying, creating, and casting spells of mysticism are less expensive for mages skilled in this experimental path.

The School of Restoration
Restoration is devoted to the salubrious and soothing powers of Magicka, evident in spells like cure poison and Troll's Blood. Buying, creating, and casting Spell devised to heal a target are less expensive for mages of this path.

The School of Thaumaturgy
Thaumaturgy concentrates on exposing or manipulating known forces and objects within their natural laws. It is evident in Spells like Levitation and Detection. No Thaumaturgical spell can permanently change the appearance or structure of a force or object. Buying, creating, and casting spells of thaumaturgy are less expensive for mages skilled in this path. This skill also exists in.

The School of Illusion
Illusion works with magicka in its capacity to camouflage, illuminate, or obscure without changing an object's structure. Invisibility and Light are two of the School's most basic spells. Buying, creating, and casting a spell of illumination are less expensive for mages skilled in this path.

The School of Destruction
The School is converned with the purely destructive capabilities of Magicka evident in spells like Fireball and Acidic Field. Buying, creating, and casting spell devised to harm or destroy a target is less expensive for mages skilled in this path.

The School of Alteration
The School concerns itself with magicka's ability to change, often radically, the structure and composition of any object. Unlike the School of Illusion, Alteration deals with actual change, not the appearance of it. Slowfalling and Shield are two classic spells of the School of Alteration. Buying, creating, and casting spells of alteration are less expensive for mages skilled in this path.

Table of skills
* In Battlespire, this skill is increased by Jumping. It is similar to Climbing.

* In Battlespire's successor,, this skill was replaced by Acrobatics.

Skills by Faction
Each of the Factions in Daggerfall can help to teach certain skills to the character, if their disposition is high enough.