Board Thread:Roleplaying/@comment-19365920-20140623171837/@comment-19365920-20140719184819

You hide, but can still hear the conversation. The two are no more than 40 ft away, up and to your left, based on how they sound.

You soon realize that the two altmer are speaking about gilles and whatever this is.

"It's just like the old ones, only the old ones were powered by towers. This will use our beloved daedric artifact," says one.

"Can't we simply take high rock, sir? Or take the artifact from oblivion. It's stationary there, unlike on Mundus."

"One does not simply walk into Oblivion." For some odd reason you think of Martin Septim, instead of an altmer.

The two go into another door. It seems that most of the tower is square and hollow. On the northern side (where the Thalmor were) there are probably pathways and rooms in the NE and NW corners of the tower.

A) Climb up to the actual rooms

B) Light spell

C) Torch

D) Hide and wait for more people

E) Leave