The Man Who Cried Wolf

The Man Who Cried Wolf is a quest given by Fulk Firebeard, Steward to Jarl Elisif at Solitude. The quest involves traveling to Wolfskull Cave high on the mountainside to the West of Solitude and investigating rumors of haunting and noises.

Upon entry into the cave, you will come upon a cart, pick and shovel. Could this be a mine or were these used for other (more nefarious) purposes? Continuing into a downward passage, you come to a split where one part of the passage levels off while the other continues down. There is a Draugr guarding this location. If you take the downward path, you enter two Novice Necromancers in a small cavern with a wooden door on the opposite side. There are number of empty wine bottles lying around, so one might guess how they kept warm. If you had taken the level path, you would have come to an overlook of that small cavern onto which one might sneak and take out the necromancers with a spell or bow.

Going through the wooden door, there is a narrow, short passage opening into something like a sinkhole with natural light coming from above. Guarding this is an Apprentice Necromance who shoots ice spikes and a Draugr Scourge. They can be ambushed from the wooden door end as they expose themselves at the other end.

Since there are no visible steps, you jump carefully down the sinkhole and follow a passage to another overlook. But this is high on a cliff-face overlooking several round fortified towers with someone or something on the roof of the tallest surrounded by swirling blue light. As you look, you hear voices chanting a summoning spell for the long-dead queen of necromancy.

There are a half dozen visible guards on the towers who walk regular patrols, but with good sneak and a bow, most can be taken out by arrows. The key targets on the towers are a Draugr Wight and an Apprentice Necromancer patrolling a walkway between two towers. Looking down and to the left, you can see an illuminated patio area with an Apprentice Necromancer and a Restless Draugr to be picked off.

When you are ready, go down a passage to the left and immediately encounter a Novice Necromancer who uses a cold spell. Continuing down to the lit patio, you see steps going down to the ruins and an arched opening. Inside, you will hear the alert coughing bark of a Draugr just above you on the stairs. Take him out and continue on the path beneath the walkway between the towers. If you didn't get them earlier, you will encounter opposition.