Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-202.156.8.10-20131202123859

TheMindOfMadness wrote: Great! By this: "I'm thinking cannibalism could be its own combat style" I meant it would give tremendous bonuses to unarmed attacks.

Basically a cannibalistic fighter could instantly kill an enemy if not detected by seizing them and devouring them. Any other enemies who see you do this will have a fear effect placed on them. However, if they resist the fear and attack you, you won't be able to stop feasting in order to counterattack. I'm thinking the devouring animation should take 3-10 seconds depending on how expansive your knowledge of anatomy is. I am not saying anatomy is a skill - I meant by reading more about it, your cannibalism becomes better, but it does not have a skill tree attached to it. Its more like a passive effect, like sailor's repose or ancient knowledge.

I also think that if you knew animal anatomy well, you can get more meat from animals...

I don't think you can devour a whole human/elf/beastfolk as a normal person in one attack - I mean like, how is the person going to fit in your mouth? Unless you are a werewolf, I don't see how you can just seize a person and eat them in one huge bites or even a few bites (don't tell me about boethiah eating trinimac). Maybe like if you killed a person, you will automatically use your sword to cut slices off to eat as an instant kill animation, if cannibalism is toggled on?

Although, I think a higher anatomy level should give you the edge in unarmed combat, since you know the pressure points and stuff, as well as what bones to hit to break them.