User blog comment:Free run/Conjurer class help!/@comment-1992639-20120829111940

My advice with any class that is heavily dependant on specific skills is indeed to make equipment which increases your skill, as well as potions which boost the quality of your skills. Also, get your casting costs with conjuration down to 0, by having xx% less magicka used with yyy spells equipment. That way, you can spend all those level-up on health, so that you won't die while your minions fight your enemies.

That advice goes for most things:

Marksmen - Make potions and gear which increases arrow damage, you will want to kill everything with one shot (killing dragons before they even leave the ground). Poison helps a lot here too.

Mages - Get your magick schools down to 0 magicka costs, so that you can boost health and spam your spells. Make potions! Those fireballs of 50 damages can suddenly do 200+ damage with the right potion.

Tanks - Get your armour and health. Get health regeneration and magicka resists. This way you'll heal faster than you get hurt, it'll actually be a challenge to die (most of my deaths as a tank come from falling off some ledge, wall or cliff).

Fencers - Get that stamina up and get your damage up. You'll be dodging and sprinting a lot to take on one enemy at a time. Your hits will have to count and hurt. Poison helps a lot!