Board Thread:Roleplaying/@comment-24597741-20131216103212

It is 4E 301, exactly one hundred years after the Dragon Crisis. Many of the forgotten Mer have resurfaced. The Dwemer came back from an unknown place. The Ancient Falmer came back and used special potions to splash on the Betrayed, returning them to their old Snow Elf selves. The Maormer of Pyandonea returned after their defeat in the Third Era. The Chimer, the ancestors of the Dunmer, have returned when Azura decided they should return. And the Ayleids came out of the Cyrodiilic forests. Two new Races of Mer appeared...the Fonmer, or Fire Elves, and Zenmer, or Electric Elves. The Dwemer are known as expert Crafters and Magic users, as shown in many of the Dwarven Ruins dotting Morrowind, Skyrim, High Rock, and Hammerfell, now re-occupying those Provinces.. The Ancient Falmer were ancient Ice Magic users. They were thought to have died out when the Nords and the Betrayed rooted them out and killed them, they have returned in Skyrim and live in Blackreach and the open world Skyrim. The Maormer were defeated by the modern Altmer and the Psijic Order, the have resurfaced and landed in Summerset Isles, Valenwood, and Elsweyr. The Chimer are back and are revered by the Dunmer as their god-anchestors. The Chimer occupy Morrowind and Northeastern Cyrodiil. The Ayleids returned and are at peace with the Empire, they occupy Cyrodiil, Southern Morrowind, Southern Skyrim, and Southeast Hammerfell. The Fonmer and Zenmer are in an alliance with each other, they were a new race of Mer that came around in 4E 280. They occupy all Provinces, Zenmer occupy mostly East Skyrim, Black Marsh, and Elsweyr. Fonmer occupy mostly Skyrim, Valenwood, Cyrodiil, Hammerfell, and High Rock. A new Tamrielic War began, the Mer War, despite the names, all Races are involved. The alliances are as followed:

Ebonheart Pact: Nords, Empire, Dunmer, Chimer

The Empire: Ayleids, Imperials, Ebonheart Pact,  Daggerfall Covenant

Elemental Death: Fonmer, Zenmer, Maormer, Dwemer, Ancient Falmer, Aldmeri Dominion(Maormer still attack)

Aldmeri Dominion:  Altmer, Bosmer, Khajiit, Elemental Death(still kill Maormer)

Daggerfall Covenant: The Empire, Bretons, Redguard, Orsimer, Elemental Death

Here are the abilities of the new Elven Races:

-Dwemer(Racial Ability: Architect(Smithing and Alchemy are 35% better), Resist Magic 25%)

-Ancient Falmer(Racial Ability: Ice Mage(Frost Spells and Enchantments are 35% better), Resist Frost 80%)

-Maormer(Racial Ability: Serpent Mage(Summon a Weak Serpent to fight for you for 60 seconds), Start with the Conjuration Spell Summon Fair Serpent)

-Chimer(Racial Ability: Azura's Wrath(Able to increase all Damage against All by 30% for 30 seconds), Resist all Magic 25%)

-Fonmer(Racial Ability: Sun Flare(Damage all targets for 50 points of Fire Damage), resist Fire Damage 80%)

-Zenmer(Racial Ability: Storm's Wrath(Damage all targets for 50 points of Shock Damage), resist Shock Damage 80%)

The rules are:

1. Standard RP rules

2. You may be Human fighting in The Mer War, despite the name

3. The Co-GMs are as followed: _______

4. No Dragons or Dragonborn

5. You can be a Leader, first come first serve(I AM ELEMENTAL DEATH LEADER)

6.Have fun, rules will be added as we go

Character Form:

Name:

Race:

Gender:

Faction:

Role in Faction:

Equipment:

Appearance:

Bio:

I will create mine after school and if there is enough people. 