Board Thread:Online Discussion/@comment-3076045-20140401012219

I think that this game would be a very good opportunity to introduce some of the guilds yet to appear in elder scrolls games. If you have a look at the Guilds Act, there are a number of Guilds that could be easily include in-game.

For example:

Ratcatchers Guild: A new twist on the Fighters Guild tradition of having rats involved in the initial quest, a character will have a quest option appear if you are a member of the Fighters Guild. (easy enough to do). Dialogue something along the lines of "I hear you're a member of the fighters guild. I have a problem that requires your help". The twist would work because the fighters guild is tied up completely with the removal of Dark anchors. Rats are plentiful in every city, and you'd get a simple reward for killing a certain number of them. They'd also then have some sort of use, as they don't grant xp for killing them.  