Board Thread:General Discussion/@comment-96.39.244.184-20140521134944/@comment-5870856-20140723175502

Jhutchyboy wrote: In descending order of my preference: Elsweyr, Summerset Isles, Valenwood, Hammerfell, Black Marsh.

I was thinking of TES VI set in Elsweyr. The year is 4E 421 and the Second Great War has started. The powers which are in the war is dependent on who you said won the civil war in Skyrim at the start of the game. If the Empire won the civil war, the Empire and Argonia (which is the Empire controlled by Argonians which only had Southern Morrowind in TES V but now has captured all of Morrowind) have joined forces to attack and destroy the Aldmeri Dominion. If the Stormcloaks won, Argonia and Skyrim found the Second Ebonheart Pact and invade Cyrodiil. High Rock secedes from the Empire and joins Hammerfell to make the Second Daggerfall Covenant. Both the Covenant and the Pact ally to take out the Empire and the Aldmeri Dominion. 200 years ago, a Khajiit was found travelling Tamriel. This Khajiit turned out to be the Mane. Elsweyr had not had a Mane for a long time and the Khajiit were out of control. This Khajiit had been civilized due to his travels and wanted to turn Elsweyr into a more democratic province. First, he made the Monarchy of Elsweyr, so his son became the next Mane. Second, he sent powerful Khajiit to rule over the cities and kingdoms of Elsweyr. He also founded the Elsweyrian Army because of something you will find out later. 2 Manes after that and this Mane wants to use the Elsweyrian Army for something, even though Elsweyr is under protection of the Aldmeri Dominion. Him and his army invade Black Marsh. He dies in the battle for Soulrest and his army retreats back across the Topal Bay. To avoid any further conflict, the new Mane must sign a peace treaty with Argonia and pay for damages. They do but some Argonians still do not like the Khajiit. 2 Manes later and it is the 4E 418. Elsweyr finally has enough political power and money from trading with the Empire and Hammerfell that they can secede from the Aldmeri Dominion. They do and so become their own independent province. This brings up us to now, 4E 421. The Second Great War starts and, to get closer to Valenwood, Argonian forces invade Elsweyr. You can choose from 3 teams. The Elsweyrian Army who needs to push out the Argonian invaders; the Argonian Army who wants to take over Elsweyr or the East Empire Company, who battle against pirates in the Topal Bay and lend forces to whichever army they prefer the most. If you join the Khajiit or the Argonians, this is how the start plays out: Senchal is taken by Argonian forces already. The Elsweyrian Army try to take back Senchal but, due to immense planning and great defenses, they fail at taking the city back. This is the first battle the player will take place in, the Battle for Senchal. Then, Argonian forces will attack Torval and the Argonians will be very tough and the Khajiit will be easy to defeat so the player and almost forced to fall back and surrender the city. When the Argonians attack Corinthe, it is up to the player to decide what happens. If the player decides to join the Empire, the first few quests will be about the battles against pirates in the Topal Bay. Expect naval battles like in Assassin's Creed IV: Black Flag. All this will happen while the Khajiit and Argonians battle for Elsweyr. You can have your own squad (up to 3 other people) and you can take part in small battles and contribute to the other sides. Once you have progressed far enough, Argonian forces will have taken Senchal, Torval and Corinthe. Each side will ask for help and it is up to you to decide who you fight for. The Empire will then send soldiers to help fight for whichever side you had helped the most and you will also be fighting for them. The rest of the mainquestline will play out how you contribute to it. Battles for village, keeps and camps owned by the different teams will also happen and small battles (3v3 up to 6v6 NPC battles) can occure randomly outside of towns. All of these battles keep going on until one side wins and the other loses. The main questline will keep on going until either the Argonians take over Dune, the capital of Elsweyr, or the Khajiit destroy the Argonian Armada in the Topal Bay. Note that the players respective side can lose the war and that will be that unless I decide that you can create a secret uprising and start the main questline again. There will, of course, be some kind of adventurous or magical part of the main questline aswell, so it isn't all just fighting. The war will come to a halt to deal with this mystical problem so you don't need to worry about fighting while fixing it. To give you choice, instead of just joining a side, you will need to help the teams to make them like you, like how the Empire decides who to fight for if you join them. All three teams will have a level of happiness, if you will, which they will then allow you to join. To upper the level to make it high enough for you to join, you must help in small scale battles and side quests such as delivering letters from one keep to the other or something. I have thought of many different mechanics aswell, such as sleep, food and water mechanics, but I don't want to go over them since I have wrote them on a video on Youtube. Search for "The ideal Elder Scrolls VI". The top video should have my comment at the top or near the top. Feel free to leave feedback here or on Youtube.

The comment won't be at the top for much longer than a few hours to a couple weeks.