Board Thread:Lore Discussion/@comment-24256580-20131206011928/@comment-178.168.50.2-20170207120416

Couldn't finish reading all the posts, but my two cents are the following:

1) Men and Mer don't understand the beastfolk, it's like "Where'd they come from anyway?"

2) Khajiit and Argonians don't like each other because of the differing habitats (Khajiit - desert, Argonians - marshes). But it's not hate, and conflicts are isolated since they rarely have things to fight over (other than water in Leyawiin :D).

3) (Stormcloak) Nords hate everyone who's not human, especially with the Second Aldemeri Dominion turking the Empire into its b@tch. The Khajiit are members of the Dominion, and have that negative thieving reputation. Argonians...it may just be the negative association with the Dragons, who are also repltiles (yeah, I know it sounds silly, but hatred and fear are irrational in most cases anyway; you'd ask why the Nords have no problem with Akatosh who's a dragon and the father of all dragons, but that's something you should ask Bethesda (then again, I think the only 'divine' they care about is Talos anyway)), or the fact that so little is known of their society.

4) Strangely enough, the Dunmer (who have a negative modifier towards Argonians) don't seem to conflict with the Argonians in Oblivion and Skyrim. The later don't even have a negative modifier towards Dunmer, though logically, they should.

As for me, I never play as an Argonian. I tried, and just couldn't get into it. I always play as a Dunmer. But still, Argonians and Khajiit are the coolest characters in the TES games - always happy to talk to you, always helpful (the Khajiit are also kinda funny in Oblivion :D)