Board Thread:General Discussion/@comment-9933564-20151229173605/@comment-26096594-20160114122327

I'm with you on this.

Also, from a more down-to-earth perspective, technical limitations of TES IV meant that "epic battles" were a fight involving ten guys max. That's a huge downer.

One point to consider is the interaction with the devices that causes the invasions.

Oblivion gates? You go inside a portal, climb a tower, catch the stone, and poof, gate destroyed. (i'm over-simplifying this, i know, but after a while it's becoming cliché, the lone hero who goes to hell and back because all others are too weak...)

The Dark Anchors, though, if you're unprepared, will get you killed. I remember trying to take down Worm Cultists level 30 when i was level 24...I died, and when i got back, there was other players trying to destroy the Anchor. That's what i like about the Dark Anchors (aside from the musical theme): you encounter random players that all rush to fight Daedras, and, for a moment, you're a team fighting to contain the invasion.

As you said, Molag Bal is present not just in the main quest, but has plotted many things that you cand undo with sidequests, and, when you destroy a Dark Anchor, he speaks to you directly! Acknowledging you as a thorn in his side.

Mehrunes Dagon is just present in the final moment of the final battle! When i saw him, he gave me the impression of being a dumb brute, a force of nature, but devoid of any sentient thoughts, and it's only when i read TES lore that i knew he was apparently cunning with his eradication of the Septims.