Enchantment Modifiers (Skyrim)

Enchantment Modifiers is the game-generated magical effect applied to weapons and armor in.

About
The following is a list of Enchantment Modifiers that affect weapons and armor in. For example, a Steel Sword can have certain Enchantments placed upon it. To view what types of enchantments, see the table below. In every other way, the sword is identical to a normal Steel Sword.

Due to the randomization of enchanted weapons in Skyrim, most of these items should link to here instead.

Table Notes:
 * Enchant Level refers to the level of the enchantment. Certain weapons only appear after certain character levels (such as Dwarven Swords).
 * Magnitude is the "Strength" of the Enchantment. For example, Enervating has a magnitude of 50. Given that it is a "Magicka Damage" enchantment, it has an enchantment effect of +50 Magicka Damage

''This page is currently being constructed. Please do not add to it just yet. '' You can get enchantments by disenchanting enchanted weapons, by using enchantment table

Weapons

 * Iron Weapons: Levels 1-3
 * Steel Weapons: Levels 1-3
 * Orcish Weapons: Levels 2-4
 * Dwarven Weapons: Levels 2-4
 * Elven Weapons: Levels 3-5
 * Glass Weapons: Levels 3-5
 * Ebony Weapons: Levels 4-6
 * Daedric Weapons (Skyrim): Levels 4-6

Armor
Stalhrim Armor(s) Levels 4-6
 * Leather Armor: Levels 1-3
 * Iron Armor: Levels 1-3
 * Steel Armor: Levels 1-3
 * Orcish Armor: Levels 2-4
 * Dwarven Armor: Levels 2-4
 * Elven Armor: Levels 3-5
 * Glass Armor: Levels 3-5
 * Ebony Armor: Levels 4-6
 * Daedric Armor: Levels 4-6

Standard Weapon Enchantment Modifiers
@ Number of uses is increased by the Destruction skill level

& Number of uses is increased by the Conjuration skill level

$ Number of uses is increased by the Illusion skill level

% Number of uses is increased by the Restoration skill level

^ Number of uses is increased by the Alteration skill level