Board Thread:Roleplaying/@comment-16047389-20140226184337/@comment-16047389-20140403194544

(Short story: Roggvir's done. No more ghosts.)

''(Long story: After some time reading back through Roggvir's story, I've decided that while the idea of possessing a ghost initially sounded like a good idea, seeing the results first hand is less desirable. The initial idea that Roggvir was a lesser ghost allowed me to put limitations on what he could do, but I didn't like having to use up posts explaining why Roggvir couldn't do this or that. It made me feel like I had set expectations higher than I was willing to meet. When I let a bit more loose on the limitations, it allowed for too much. For example, if it was Ulfgar or Rolf who walked from Solitude to Falkreath, I could've easily waylayed them along the way via Dragon attack or something, but how exactly can you stop a ghost from walking from one place to the other? I liked the idea for the potential, but to fully implement it in a way that allows for both creative posts as well as realistic consequences would require more rules for one character than I had ever planned for the thread as a whole. So to all those who enjoyed Roggvir, I'm sorry but we're switching characters a bit earlier than planned.)''