User talk:Eganogard

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 * TombRaiser (Talk) 01:08, March 2, 2013

Gra-Bol
Are we 100% sure that Gra-Bol is female? I haven't played the game, but I swear "she" has a mustache. Yes, I'm aware Orcs aren't the prettiest race in the world. Cpt. Nemo (talk) 01:09, March 11, 2013 (UTC)


 * She has a female-ish first name, a female voice, breasts, and the construction set confirms that she is female. I wouldn't date her, but yes she is a she. ;) Update: After taking a second look, I see what you mean. With the picture size reduced in the article(s), the shadow under her cheeks/nose really does look like a mustache. Gross.   01:34, March 11, 2013 (UTC)

Advice
Hi, just a few notes as I see you are adding info to MW pages. Thanks!
 * There is no need to add the line "The preceding list was created using The Elder Scrolls III: Morrowind Construction Set [1] " as we assume this it the case anyway.
 * The opening paragraph should ideally not include the game name. For example: "Sedam Omalen is a Dunmer merchant in ." is not a good opener. Try to combine the info under "Description" with it: "Sedam Omalen is a Dunmer oathman with House Redoran. he also serves as a merchant selling a variety of goods at the outpost in Ald Velothi."
 * Magicka is an odd header, something like Attributes would be better suited perhaps.

Jimeee (talk) 16:08, March 19, 2013 (UTC)


 * You're right, the mw templates are in need of an update. Morrowind is sadly a negected part of the wiki and much of it needs to be brought in line with our other content. As for the game they appear in - the color of the infobox somewhat takes care of that and although might not be the best system for a new user, its all we have right now. Jimeee (talk) 16:31, March 19, 2013 (UTC)


 * I sincerely hope that someone will eventually take the time to fix them, because all the points you've mentioned contradict the instructions provided in the page layout templates. It was unpleasant to have followed the directions provided by the wiki, then have someone tell me that what I did was wrong. I have been implementing everything you've mentioned since your post, but at some point I'll need to go back and tidy up a lot of articles. I'd rather be spending that time adding new content. :( 02:33, March 27, 2013 (UTC)

Image categories
Hello,

When you're categorizing your newly uploaded Morrowind location images, can you use the template MorrowindLocationImages instead of manually adding the categor(y|ies)? You'll also have to delete the "Licensing" section from the image descriptions when do do this. Thanks! Kroq-gar78 (talk) 02:02, March 27, 2013 (UTC)


 * No problem, but is this only for location images, or are there similar templates for characters, maps, etc.? Thanks for the feedback!  02:33, March 27, 2013 (UTC)


 * Yeah, this is for character and item images, too. Nothing for maps, though, as far as I know. Kroq-gar78 (talk) 02:54, March 27, 2013 (UTC)


 * I checked out the templates you mentioned earlier. There is one for MW maps too. I like them a lot; if I insert the template in the upload dialogue box and don't select a licence from the dropdown, both the cat and licence are added automatically so there's no need to do anything after the upload. Pretty nice! Thanks for letting me know about it.  02:48, March 28, 2013 (UTC)


 * Oh, I don't know how i didn't see the map images one, sorry. Anyway, glad to help ;) Kroq-gar78 (talk) 05:07, March 29, 2013 (UTC)

Morrowind locations
If you wish, you can set up all Morrowind city locations like I did with Skyrim - see here: Category:Skyrim: Cities

Jimeee (talk) 10:25, March 28, 2013 (UTC)


 * Sounds good, but please clarify a few things for me - currently the only MW category that exists, Seyda Neen Locations, is a subcategory of Morrowind: Locations. So should I add it to Morrowind: Cities as you did with Skyrim, and remove it from Morrowind: Locations? (I assume I'll be adding the new categories to Morrowind: Cities.) Should I create all the categories at once, or only as I'm ready to populate them? And is it preferable if I try to get everything categorized in a day or two, or approach this as a long-term project? (I have a few days off, so it is feasible for me to get everything done in a short about of time).


 * Sorry if that's a lot of questions! Thanks for taking the time to discuss this with me.  23:25, March 28, 2013 (UTC)

Re:MW location template
The Region field is still used, it just turns out that one of the parameters was incorrectly labeled. So, I fixed it in the MorrowindLocations template and it should be displaying correctly now. — TombRaiser  SPEAK!  20:57, April 4, 2013 (UTC)


 * Yes, the region data should refer to the geographical region such as Bitter Coast, and the main location as that of Hla Old. Since not many people have been paying much attention to the Morrowind articles it's no surprise when it isn't clear of where the information goes, as you have mentioned the article layout templates are out of date.


 * So, for the two pages that you have recently worked on and mentioned, they are good with the layout and the information you added has come along way since it's stub status, only you'd have to change the region area of Halfway Tavern to Ascadian Isles, since that is the region it is in.


 * It's probably better stick with one type of main location linking. I think using the to list other locations in that area at the top of the article instead of inside the infobox would be best. I've actually never seen main locations posted within the infobox the way they are in the page Pelagiad. — TombRaiser   SPEAK!  23:32, April 5, 2013 (UTC)

Re: MW smith cat
Yeah, you can do that. I'm not sure why there are two versions. — TombRaiser  SPEAK!  23:01, April 16, 2013 (UTC)

Interactions
I saw your message on Tombs talk page. If you need an idea how to do Interactions sections for characters, take a look at Neloth page. This is the preferred format and the benchmark for what all our character pages should strive to be. Jimeee (talk) 09:38, April 17, 2013 (UTC)


 * Interactions are supposed to contain the quests that the location is a part of along with a brief summary of the quest, the same goes for character pages. The History section is where any historical information would be added. — TombRaiser  SPEAK!  17:59, April 17, 2013 (UTC)


 * I can imagine it's not easy keeping up with an outdated style and formatting guide. Since we are making changes to the SF what would you suggest we do with the style of Morrowind articles. You seem to know Morrowind pretty well. Would you think the header of ==Magic Stats== would work to cover the abilities, powers, and spells that an NPC has? It doesn't have to be named that, if you can think of a better suited header.


 * As for adding a brief summary next to the quests that NPCs are involved in, that is what the Interactions section is for; to list the quests in a sub-header under Interactions. I don't see that being done in Morrowind articles, but if we are to make things as standard as possible, we should probably get rid of the  ==Quests== section and instead start using Interactions.


 * In featured articles of Skyrim characters you do see that the equipment or spells of an NPC is listed, along with their stats, so that will most likely become the new format for NPCs in all games. Like Jimeee suggested, the Neloth (Dragonborn) page is how NPC pages should start looking, even in Morrowind, and of course it won't always match Skyrim content. If an NPC doesn't use spells, then instead of the Spells and Perks (or Magic Stats) header, there would be an Equipment header, which would list the armor and weapons and anything else of significance that is used by the NPC. What do you think? You can offer some ideas too if you have any. — TombRaiser  SPEAK!  20:28, April 17, 2013 (UTC)


 * Yes, the Locations SF isn't the same as the Character SF. I'm not sure the Character SF really needs to follow the same format that Locations SF uses. Character pages are pretty much using the Interactions header to list quests. They both have quest sections.


 * I do agree that everything should follow a standard which is something that needs a lot of work, because even though there are some standards already in place, there are still other types of information that has been overlooked. You brought up that Spells, Main Stats, and Equipment should be standardized regardless of what type of NPC a character is, and I do agree with that.


 * If you want to use your style of formatting for Morrowind articles to test by, then I'm all for that. Morrowind articles are so much different than Oblivion and Skyrim. I think Morrowind should really have a "Morrowind Standard".


 * I'll mention this the next time I get on IRC to discuss it with others, because it's kind of difficult to get everyone's opinion exchanging talkpage messages back and forth. Thanks for your ideas though, they are good ones. :) — TombRaiser  SPEAK!  19:29, April 18, 2013 (UTC)


 * Originally, in my first and second response to you I had thought that the Location SF used the same type of layout that the Character SF used along with an additional Quests header near the bottom, because I've seen it used on some other location pages, such as Dayspring Canyon. That's what made me think it was redundant in the first place; having quests listed twice. Not trying to confuse you, but I'm equally confused too, if we're not talking about the same thing.


 * In short, my thought was to have Locations layout like this:
 * ==Interactions==
 * ===Quest name===


 * ==Notable items==
 * ==Enemies==
 * ==Quests== <--get rid of this


 * ...And not use the ==Quests== header at the bottom, because any quest should already be listed under Interactions. Follow what I mean? Maybe the Locations SF should be more like the Characters SF? Anyway, I don't know what else to say about the subject, except that I'm getting a headache. :P


 * Moving on to the Morrowind character that you are working on, you can do it in your sandbox or on the page itself, and also you can add the template to the top of the page you're working on, just to let us know you are working on that page and that it's contents can change and any moment. I doubt anyone else is going to be making any major changes to Morrowind pages any time soon though. — TombRaiser   SPEAK!  01:03, April 19, 2013 (UTC)

I looked at your message on Tomb's page, and I think such tediousness isn't necessarily a bad thing. In my opinion, it's far worse to have different ideas and plans, creating further divergence, than to be nitpicky about them ;) Kroq-gar78 (talk) 05:20, April 19, 2013 (UTC)

Dispel
Hey there,

First, I have to say nice job to you. You've really done some good stuff on the wiki recently ;)

Now, I saw on Purge Magic you had that its effect is Dispel. On the Dispel page, however, it says the only appearance is in. If Dispel appears in as well, would you mind adding it to the Dispel page, too? Thanks! :) Kroq-gar78 (talk) 00:19, April 18, 2013 (UTC)


 * In this case, we'd usually make a new article called Dispel (Morrowind). We'd move Dispel to Dispel (Oblivion) and make Dispel a disambiguation page (for examples, see Fire Damage and The Eye of Magnus). Also, add Morrowind to the Appearances on the Oblivion and Morrowind pages. Just ask if you need any help ;) Kroq-gar78 (talk) 02:44, April 18, 2013 (UTC)


 * Nice. I found a solution to that problem last week. You can check out Template:Kroq-gar78/SkyrimIngredients for what I plan to do. The solution can be easily ported to the other games templates, like MorrowindIngredients. For now, I'd leave all of the links within the ingredients infoboxes alone, as my way will automagically (hopefully :P) add them back. I'll ask TombRaiser when I can apply the fix to the main SkyrimIngredients template and the other ones. Kroq-gar78 (talk) 02:43, April 20, 2013 (UTC)


 * Hey Eganogard,


 * I've been pretty busy lately, but I've found some time for a decent reply. I applied the updates to SkyrimIngredients yesterday, and I think I finished testing OblivionIngredients. I'll copy over the changes in a bit, and I'll get to testing MorrowindIngredients after that. The capitalization thingy is in the style guide (it's kind of hidden).


 * Now, about editing templates... To be honest, I'm not quite sure exactly how I got started, but I think I was observing the fields in infobox templates (like the ingredients ones) and eventually found out how to edit the templates. After that, I started doing some reading on "wikitext", which showed me some syntax stuff about templates. I also think I was messing around with the userbox templates (adapting them to the new style). So, that's how I learned how to edit templates... I'm not sure how much that helps much though :( Kroq-gar78 (talk) 02:00, April 26, 2013 (UTC)

Bloodmoon
Hey Egano, first and foremost, I would just like to say that you have done an amazing job on the wiki. You have been here in such a short time but have contributed more than most.

The reason for my post is because I was wondering if you have the Bloodmoon add-on for Morrowind. Since I see you are a big Morrowind fan, I would just assume you have Bloodmoon. If incase you do, it would be a really great help to work on those pages, especially since we are missing images for some, and a few pages are yet to be created. Tribunal is also important, but Bloodmoon being the more expansive DLC, it should probably come first.

Lastly, if you ever have any questions or need help, don't be afraid to hit me up.

AutoBlood (talk) 02:06, April 20, 2013 (UTC)

No rush at all man, no rush at all. Take your time with the articles, and edit how you want to. It would be great to finally have a featured article from Morrowind. Happy editing!

AutoBlood (talk) 17:12, April 20, 2013 (UTC)

Re: MW article
I do like the setup you have on Sinyaramen's page, it's very detailed and something that I think could be used for all Morrowind Character articles. I haven't got the chance to bring this up in IRC, but I don't see why there should be any objection to this style for Morrowind, and if there is, I know everyone reads other users talkpages anyways, so to anyone else reading feel free to give your opinion. Other than that, it's a big step ahead of what it was before and I think you should continue using it. — TombRaiser  SPEAK!  17:28, April 20, 2013 (UTC)

Re: Restore Health
Hey there, :) first off, when I saw there where so many images missing and info on Oblivion I wanted to add as much as I could and while playing I check what's missing. Of course this slows down the playing but it's fun to add what's missing. And it seems I never get to play Dragonborn because of this... LOL... I also like a lot of images to illustrate quests, at least the "larger" ones. I'm surprised that there are no Restore Health, I looked at the list just to make sure. List of Restoration Spells (Oblivion). I'm usually not very good in such matter but I can try. :) I see there is a lot to do in this matter when I click on some of those links! EbonySkyrim (talk) 19:05, April 20, 2013 (UTC)

Re:More Questions
I don't think we have a table class of merchants wares on here. I think GramsJ, who was the last person really working on Morrowind articles just added in any information that she found in the Morrowind Construction Set.

Sorry, but, I'm having some massively slow internet issues right now and it's making it difficult to view pages on the wiki. I'll reply again tomorrow! :) — TombRaiser  SPEAK!  04:46, April 22, 2013 (UTC)


 * Okay, back again! The Services section you added looks good to me. I'm assuming you have the Morrowind Construction Set at your disposal to get all the information on the services of the NPCs? I'm sort of new to using the Morrowind CS, so is their inventory static or does it change with level? I would guess that Daedric items become for sale at a higher level?


 * About whether or not the quests should have a quick walkthrough or not, I'm not sure. I don't think there should be a big fuss about having a quick walkthrough posted as long as a detailed walkthrough is posted with it. I have only seen the addition of Quick walkthroughs used for Morrowind quest pages. On the Quest SF there is the option of adding a General walkthrough section, which is what I'm thinking Quick walkthrough would be named in this case.


 * To answer you question, "When there is only one appearance, should be used?" I would say no, that  shouldn't need to be used if it's the only one in appearance, since obviously it's the first appearance if it's the only one, right? :) I do think that by removing it from pages now, people are going to continue adding it back in, because that's what they are used to seeing next to appearances. If you do remove them, I would suggest that it not be the only thing removed in the edit, that way people won't think it was removed by accident.


 * Also, since we are on the subject of SF and policies, I should point out that we recently (about 3 months ago) changed the image policy for character images. That images of characters should measure 600px W x 1000px H, be full body, and in PNG format. Since you are also doing some images, I thought it was worth mentioning it before it's too late. ;) — TombRaiser  SPEAK!  17:18, April 22, 2013 (UTC)


 * Thanks for explaining the Morrowind merchants and their inventory to me. I do understand now. I remember selling some expensive robes to a guy in Raven Rock in the Bloodmoon expansion, and the merchant wore the robes instead of his base gear.


 * You don't have to mark the images that you already added for delete. They're already in use, so why delete them now. The majority of character images in Morrowind will eventually match up with the current policy, if you still want to upload images of Morrowind characters at least upload them in PNG format and have a similar size like 420w X 700h, which is 600w X 1000h reduced 70% in size, and still maintains the aspect ratio. I can't keep an eye on everything that's being uploaded, so not everyone is informed about this change. — TombRaiser  SPEAK!  22:55, April 22, 2013 (UTC)

Re: Disambigs and redirects
If I recall correctly, it's called Resist Magicka only in Morrowind, but in Oblivion and Skyrim it's called Resist Magic. So, Resist Magicka should really be a page about the effect in Morrowind, and not redirecting to Resist. The page "Resist Magic" should be a disambig with Resist Magic (Oblivion) and Resist Magic (Skyrim) listed. Good that you caught that, but I'm sure there are more out there just like this. Most effects redirect back to a "main" page or disambig. I think that was done a long time ago simply because no one wanted to create individual pages for effects. — TombRaiser  SPEAK!  17:50, April 25, 2013 (UTC)


 * Yeah, you are right, keeping Resist Magicka in the Resist Magic disambig would be helpful.


 * By the way, I just barely realized that your name is Dragon Age backwards! Nice, though I have yet to play the game. :) — TombRaiser  SPEAK!  00:57, April 26, 2013 (UTC)


 * WOOOAAAHHH I never saw that before :O Kroq-gar78 (talk) 04:28, April 26, 2013 (UTC)


 * Yup, that's where I started editing on Wikia, and I picked it because it was easy to remember. :) I didn't realize at the time that it would get used on other wikis, or how much I would come to enjoy editing. I actually made the account with the intention of adding a single pic to an article... and approximately 4000 Wikia edits later, here I am. :) 04:43, April 26, 2013 (UTC)
 * Interesting that I'm the first one to notice! :P By the way, I have Dragon Age (Ultimate) on PC, but I haven't played it yet. I bought it a few days ago because it was on sale...then I saw how large the install file was; 27 GB D: ! Well, I'll install it one of these days. Lol — TombRaiser  SPEAK!  05:12, April 26, 2013 (UTC)

Protected and CK pages
Just gonna create a new header for this one. Can you give me a list of articles that are protected that still contain errors? Depending on how long they have been sysop locked, I will lower the status to auto-confirmed or remove the protection entirely if it's needed. — TombRaiser  SPEAK!  05:12, April 26, 2013 (UTC)


 * I lowered the protection level to auto-confirmed for those pages. I can see why they were sysop locked though, some people may add bugs or easter eggs that are already mentioned, or things that are not actually bugs or easter eggs. Both being huge pages, it can become a big mess. Honestly, Bugs (Skyrim) already looks like a mess.


 * And, to answer your other question about CK content that doesn't appear in the game, we do welcome creating pages for those items that can be obtained via console commands. — TombRaiser  SPEAK!  02:10, April 27, 2013 (UTC)


 * No special categories are needed for these pages. Just use the same categories that you would for other spell pages, ie: Morrowind: Destruction, Morrowind: Spells. For wording spells and other items not available in the game, I would go with "unobtainable without console commands" or something similar. Briarheart Geis for example is an item that can only be obtained with console commands. — TombRaiser  SPEAK!  20:41, April 27, 2013 (UTC)

Re: MW attributes and effects
The thing about having so many redlinks on a page often invites vandals to create unacceptable pages or even good faith editors to create short pages with hardly any information. So, that leads to a lot of these pages ending up deleted, just to be recreated later, because it's still linked. I understand where your coming from, wanting to link "Intelligence" and fix it later with the correct naming convention, but, that could also be seen as a better option right now, rather than having a bunch of blank new pages created. I'm sure you've seen it happen. If you want my opinion on what to do, I would leave the pages the way they are linked now, and change them later.

Essentially, each effect, spell, attribute, should belong to it's respective game, so they're should be individual pages for "Damage Fatigue", because the effect won't always have the same "effect" and duration as the other games. You really are doing a lot right now, and maybe too much, as I'm not even sure about how we should go about separating pages like Damage (Morrowind) and Damage (Morrowind effect). That is also something that can be addressed and resolved later when the effects ending in (Morrowind) are created. If you wanted, you could add your suggestion in the Consensus Track forum, so you could get more opinions than just mine. — TombRaiser  SPEAK!  23:55, April 28, 2013 (UTC)

Re: Game name in lead
The plan is to eventually eliminate the game name in lead for all pages. Some templates actually have the lead built into the infobox template, so for those, it's a simple matter of removing that part from the template. I think right now the majority of infoxbox templates have those leads removed. Yeah, I know nothing seems to be up-to-date in the SF pages about this change, so it's not noted anywhere except on the talk pages of others where this matter had been discussed. — TombRaiser  SPEAK!  00:26, May 1, 2013 (UTC)

Re: Caps
Sorry for the late response again,

Anyway... I'm not quite sure if health and stamina are capitalized, but I feel that Magicka is a proper noun and should be capitalized. We'll need to ask an admin about that. For attributes, I think if it's talking just about a general trait (e.g. "His intelligence makes him very smart.") that's not really related to game mechanics, then I reason that it'd be lower case. If it's refering to the game mechanic (e.g. "A high Willpower causes Magicka to regenerate faster."), then I'd say should be capitalized. It'd probably be a good idea to ask an admin, though ;) Kroq-gar78 (talk) 02:01, May 5, 2013 (UTC)

Re: MW infobox templates
Yeah, I do think it would be a good idea to create a MorrowindScrolls template. I can do it. It won't take much time, I'll just work off of the SkyrimScrolls template and add in the missing fields. — TombRaiser  SPEAK!  17:58, May 5, 2013 (UTC)


 * All done! I tested it out in Scroll of Healing. No problems so far. :) — TombRaiser  SPEAK!  18:14, May 5, 2013 (UTC)


 * Yeah, it didn't take long because all I did was copy the coding from SkyrimScrolls and MorrowindSpells and merged the two into a new template. :P


 * Oops, School now displays correctly. The name was called magicka instead of school in the template I copied it off from, but that's now fixed.


 * I think it's okay using the Daedric font for the scroll's inscription. Other people might not know about it, so if someone else edits the page, they may not use it. But, I don't think it's really a big issue of whether it's used or not.


 * If a scroll really has "The" capitalized in the game, then it should match what the game shows; even though it is kind of weird. — TombRaiser  SPEAK!  19:09, May 5, 2013 (UTC)

First Appearance
Hey, that's fine that its not mandatory and you won't be using it for everything. I'm just so used to seeing it that it is pretty much compulsive to add it to the page. If anything else is discussed on things such as that, please tell me, as I would like to be informed. Thanks!

AutoBlood (talk) 21:52, May 5, 2013 (UTC)

Hi, I wasn't saying that you have to put the template, I was just saying that I will continue to do so since it is what I've grown used too. Nonetheless, great job on all the work on Morrowind!

AutoBlood (talk) 23:33, May 5, 2013 (UTC)

Re: Caps
Since we both see this naming convention as strange (I hope we are not the only ones), maybe we could make an except for these scrolls and just name them "Scroll of the ..."

For attributes, this is what sounds good to me, based on seeing how it's written in the game:

1. "An attribute that increases the Nerevarine's Fatigue is Endurance" 3."___ has an abnormally high amount of Health, making her difficult to defeat in battle"

They are treated like proper nouns in the game. A player has the attributes Health, Stamina, and Magicka capitalized in the Skills menu.

Kroq-gar had a good example with "A high Willpower causes Magicka to regenerate faster". What if it is used this way for Health: "Use a potion to restore Health" or "He uses a potion to restore his health". Sadly grammar isn't my best area. xD If in doubt about what to use, I would use it the way the game uses it. — TombRaiser  SPEAK!  21:59, May 5, 2013 (UTC)

Article creation templates
Hey Eganogard, thought I would let you know that I made the Morrowind article creation templates for Ingredient and Spells. I tried to match what is used in Skyrim ingredient pages, and I used the layout that you have been using for Morrowind spells. — TombRaiser  SPEAK!  23:50, May 6, 2013 (UTC)


 * Check! Added the "uses" field to the MorrowindClothing template. — TombRaiser  SPEAK!  00:39, May 7, 2013 (UTC)


 * Another update for you. Just letting you know that the article creation template for Morrowind characters has been updated to match what you have used in the Sinyaramen article. — TombRaiser  SPEAK!  00:00, May 8, 2013 (UTC)


 * Are we going to capitalize every letter of each section name? Kroq-gar78 (talk) 00:02, May 8, 2013 (UTC)


 * Acutally, no, we are not. So, I have to fix it. — TombRaiser  SPEAK!  00:16, May 8, 2013 (UTC)


 * I tried to follow the Characters SF and Neloth (Dragonborn) as much as possible for the Sinyaramen article, the only thing that should be notably different is the "Attributes and Equipment" section. The "Abilities, Powers, and Spells" subheader was capped as per the "Spells and Perks" equivalent in the Neloth article. (I'm not sure why I did Equipment with a cap though).


 * Kjeld (Morrowind) also has a Background and a Services header that may need to be added to the template, they are not in Sin's article. Mossanon also has a quest-specific subheader in Quotes that is also not in Sin's article (due to Sin having a linear dialogue that went in the Conversations section, while talking to Mossanon is non-linear because there are multiple ways to deal with him).


 * Please cap anything as you guys see fit, by the way. I was trying to emulate Neloth, but use of caps was not really on my mind at the time. 00:54, May 8, 2013 (UTC)


 * Not a big worry really. I think we all want to be sure we're doing things the right way. :) — TombRaiser  SPEAK!  00:52, May 8, 2013 (UTC)


 * Definitely. Correctly and consistently are the only way to go. :) The only thing that concerns me a bit with the caps is that Neloth (Dragonborn) has "Spells and Perks" capped while the MW equivalent would not. I'm still a newbie and learning the subtleties of how things should be done here, so by all means, please correct anything I do wrong! ;) 01:07, May 8, 2013 (UTC)


 * I sent Jimeee a message about the Spells and Perks thing in Neloth's page, maybe it wasn't meant to be capped and was overlooked. Also, just updated the template again to include the Services part, the Background header was there already. — TombRaiser  SPEAK!  01:14, May 8, 2013 (UTC)

Awesome job!
In case you lost yours...

... I always wanted to do that XD Kroq-gar78 (talk) 03:58, May 7, 2013 (UTC)