Board Thread:Off Topic/@comment-12349789-20140524123454/@comment-12349789-20140922085912

Datadragon Odahviing wrote: You still have to code for it. It could bug out. I misinterpreted and assumed you wanted to animate the tail.

If the tails went sideways at the extreme angles in Oblivion, it's not biologically possible anyway, due to the positioning of extra vertebrae in the tail, which would prevent a 90 degree positioning unless it's broken. That would be an immersion breaker. Oblivion messed up the tail mechanics. Biologically, they would have to sit with the tails between their legs

There is no point arguing this. Seriously, if you think your opinion is the only correct one, then keep it to yourself. The only reason to put threads on a forum is for discussion, not for you to spread your personal opinion and force others to accept it. That is what the blog section is for. . . . have you even read the other posts? and the tail angle when your on a horse is more extreme than oblivions tails! and all im saying is, why in oblivion but not skyrim? why add something as simple as a tail location then remove it in the next game.