Update 5

Update 5 is an upcoming major game update for The Elder Scrolls Online and is planned to be released in early November. It includes the new Veteran dungeon City of Ash, more realistic facial animations, Veteran Rank improvements, optional chat bubbles, dungeon repeatability, content scaling, new crafting quests and survey reports, a new tutorial for crafting, Undaunted daily dungeon pledges, helmets made out of monster heads from dungeons, and many more improvements.

Update 5 is the largest update ever to be released for the game.

Overview
Welcome to The Elder Scrolls Online v1.5.1, our fifth major content update! We have many new features in store for you. In this update, we’ve added Veteran City of Ash, the continuation of the dungeon City of Ash, and implemented our improved facial animations so NPCs will look more realistic when you speak to them. We’ve also implemented the next phase of the Veteran Rank improvements, which you can read more about below.

We’re introducing both dungeon scaling and solo-instance scaling in this update so you can go back and revisit some of your favorite dungeons, and have also implemented new Undaunted Enclaves and Pledges that you can perform every 20 hours. Crafters have a lot to look forward to as well! You’ll be able to undertake certification, as well as crafting writs and survey reports once you’re certified. You’ll want to read more about this further down. In addition, we’ve added the Dwemer crafting style, and Twice-Born Star item set. Last but certainly not least, you can check out our new chat bubbles, but you’ll have to enable them first in the Settings menu.

In addition to all the new features, we’ve gone through and polished the game to address many issues in regards to combat, gameplay, dungeons, quests, and more. Be sure to hop on the PTS – now with Live characters from the North American megaserver available – and let us know what you think!

Veteran City of Ash
Join an Undaunted expedition to assault the Deadlands, realm of the Daedric Prince Mehrunes Dagon. Veteran City of Ash continues the story begun in the original dungeon.

Improved Facial Animations
Goodbye sock puppet mouth, hello lip-synch! We have completed the implementation of the basic FaceFX pipeline, processed over 100,000 lines of dialogue and completed the phoneme creation for all of the races in the game. Facial animations will now synchronize with the dialogue they are speaking. There are some specific monsters that are not updated yet because they do not share the standard “human” animation rig, but these will be updated in the future.

Veteran Rank Improvements
We have been tracking Experience gains past maximum Veteran Rank on accounts in preparation for the Champion System. Veteran Ranks are now earned by Experience Points instead of Veteran Points. From this moment on, Veteran Points shall be banished from the land of Tamriel. When a Veteran Rank is earned, you will be rewarded with an Attribute Point and a Skill Point.

Reduced the amount of Health, Magicka, and Stamina rewarded on a Veteran Rank gain by 35% to compensate for the new Attribute Points rewarded.

Dungeon Scaling
Dungeons will now scale to the level of the group leader, with some caveats: The following group content will now scale: The following group content does not scale:
 * Non-veteran dungeons will not scale below the level they are currently introduced, but will scale up to Veteran Rank 12.
 * All veteran dungeons (with the exception of Veteran City of Ash) are now available from Veteran Rank 1 to Veteran Rank 12.
 * Dungeons will not scale up to Veteran Rank 13 and 14 at this time.
 * Dungeon scaling is determined by the group leader upon the group entering the dungeon. This scaling does not change if the level of the group leader does, or if the group leader changes, once the dungeon has been set.
 * Item drops will also scale up either to the level of the monster or the receiving player character, whichever is lower.
 * Group Dungeons
 * Veteran Dungeons
 * Delves
 * Craglorn Delves
 * Overland Content
 * Public Dungeons
 * Trials

Solo Scaling
Solo instances will now scale to your level, with some caveats: The following solo content will now scale:
 * Solo instances do not scale below the level they are introduced. For example, Thizzrini Arena begins scaling from level 42.
 * Solo instances do not scale past Veteran Rank 12 at this time.
 * Solo scaling is determined by your level upon entering the instance, and remains there for the session.
 * Main Quest
 * Fighters Guild
 * Mages Guild
 * Stirk
 * Werewolf Quest
 * Vampire Quest
 * Thizzrini Arena
 * Orrery of Elden Root
 * Cathedral of the Golden Path in Southpoint

Undaunted Enclaves and Pledges
Undaunted at the Enclaves are welcoming new members. Follow the invitation to the Enclave to join up. The Undaunted have established Enclaves near the capitals of each alliance. They invite adventurers to join them in the spoils of dungeon conquest.
 * At these locations, members of the Undaunted may acquire quests known as Pledges which will send you into various dungeons to defeat the enemies within.
 * There are two types of Pledges available which will send you into veteran and non-veteran dungeons respectively.
 * Non-veteran Pledges become available at level 45, and Veteran Pledges unlock at Veteran Rank 1.
 * Successfully completing a Pledge results in a key, the quality of which is determined by both the type of Pledge and whether optional objectives have been fulfilled.
 * These keys are used to open chests at the Undaunted Enclaves for a chance at various special rewards, including unique item sets and more.
 * Undaunted Enclaves also include Undaunted Quartermasters, who carry a stock of general goods particularly useful for dungeoneering adventurers.

Crafting Certification, Writs and Survey Reports
You can now undertake certification to learn the basics of the various tradeskills, as well as to unlock Crafting Writ quests from your respective alliances. Visit the towns of Vulkhel Guard, Davon’s Watch or Daggerfall and look for newly hired crafting trainers for certification. To assist in finding them, all Writ Boards will also direct you to these trainers.

Once certified, you can acquire Crafting Writ contracts from newly constructed Writ Boards placed in every major city. The types of items needed for each Writ are appropriate to your approximate skill level in the relevant discipline, asking you to create specific goods, and deliver them to locations in need of these supplies.

In addition to inspiration gained from completing these quests, you will receive a package containing various materials in recognition of your contribution. There is a chance that these will, for most tradeskills, include a Survey Report. Survey Reports are similar to treasure maps in that they lead you to caches of valuable items, which in this case are clusters of high-yield harvest nodes, exclusively available to you if you possess the Survey Report.

New Crafting Style: Dwemer
The secrets of crafting Dwemer equipment have begun to be recovered. Those searching Dwemer ruins may find lost chapters detailing the construction of specific types of equipment, and if you are extremely lucky, may find an intact book detailing every aspect of Dwemer armor and weapon construction. The crafting style component will require you to collect Dwemer scrap metal from automatons, and refine it into a Dwemer frame item.

New Crafted Item Set: Twice-Born Star
If you have researched 9 traits in a given item type, you will be able to craft items in the Twice-Born Star item set. When worn in at least five different item slots, this item set will allow you to receive two different mundus stones buffs. The crafting stations for this item set are located in Upper Craglorn.

Chat Bubbles
Chat bubbles are now in beta and available for you to try! These are off by default. To turn them on, go to the Settings menu. Scroll to the bottom of the Interface tab, and you’ll see different options for chat bubbles.

Delves Updates
The delves found in Alik’r Desert, Eastmarch and Malabal Tor are now larger, and contain more monsters and loot. This is an ongoing effort to make all delves in the game larger.

One low-level Delve in each Alliance was also made larger:
 * Auridon: Del’s Claim
 * Glenumbra: Crypt Watch
 * Stonefalls: Emberflint Mine

= FIXES AND IMPROVEMENTS =

Alliance War
General
 * You now need to be at least Alliance Rank 6 to purchase Forward Camps.
 * All buffs received from Campaigns will be local to the Campaign you’re physically located in while in Cyrodiil. When outside of Cyrodiil, your Home Campaign buffs will be applied.
 * Flaming Oil will now only affect targets that are at least 6 meters below you; oil will no longer do any damage if used on the ground.
 * You can no longer discover enemy wayshrines in Cyrodiil. If you had previously discovered enemy wayshrines, those wayshrines will be revoked.

Art & Animation
Animations Visual Effects Figures Fixtures Terrain
 * Fixed a clipping issue with hooded headpieces on character models.
 * Fixed an issue with several non-playable character’s hair, including Captain Vistra, the Nereid, and the Noble.
 * Fixed an issue with shoulder and torso clipping on character models.
 * Fixed an issue where you could not see certain actions performed by others, such as when they open their inventory or read the map.
 * Fixed a clipping issue with the Duneripper when he is killed.
 * Adjusted the animations for the troll when they are knocked away from you during combat.
 * You will now stay in first-person view while fishing.
 * Fixed an issue where some props and audio would not work with some emotes.
 * Added more variation to different animations while looting.
 * You can now use the emote /leanbackcoin in first-person view.
 * Adjusted the animation when you jump while crouched.
 * Fixed an issue so werewolf animations will no longer break when you leave combat.
 * If you are a werewolf, you will now sprint on all fours when you leave combat.
 * Fixed an issue that caused NPCs to turn before they reached their destination.
 * Fixed an issue that caused NPCs to play their forward walking animation while moving backwards.
 * Fixed an issue where the blizzard effects would sometimes get stuck on your screen.
 * Fixed an issue where the effects within portals were not properly aligned.
 * Reduced the effects for the Fire Staff’s ability Impulse.
 * Fixed an issue with the effects from the Watcher’s Eye’s Truth Gaze.
 * Fixed an issue where the Flame Imp was using some frost ability effects.
 * Improved the overall visual effects with the Lightning Imp.
 * Fixed an issue that was causing some particle effects to not always be visible.
 * Reworked and optimized the Harvester’s effects.
 * Fixed an issue with the bow ability Volley where the effects would stack and potentially cause performance issues.
 * Fixed an issue where certain face-obscuring helmets (including high-level Orc helms) were distorted when worn by Argonians and Khajiit.
 * Fixed an issue where some Soul Shriven NPCs were not wearing the correct equipment.
 * Fixed a number of texture issues with the following monsters and items:
 * Arrow quivers
 * Ogres
 * The Whisperer in Spindleclutch
 * Fixed some clipping issues with the following armor:
 * Altmer (High Elf) armor
 * Hoods on Khajiit character models
 * Improved the look of certain shades of red on player character armors.
 * Fixed an issue where all bladed weapons in the Reach motif were facing backwards.
 * Fixed an issue that prevented Imperial light helmets from displaying on Khajiit character models.
 * Improved the fit of the following armor pieces on character models:
 * Breton Heavy armor elbow pads
 * Wrothgar medium shoulders
 * Fixed a visual issue with the Prophet’s hood.
 * Improved how the Alit looks during certain animations.
 * Forced the guards in Wayrest to put their clothes back on. City patrols will be a lot less awkward now.
 * Fixed an issue with the Prowler ship so it no longer rains inside.
 * Fixed an issue so tent ropes and spikes will no longer float in the air.
 * Added collision that was missing from some bushes.

Audio
General
 * Fixed an issue so boss music will now function in Trials.
 * Added and improved a number of UI sounds.
 * For example, a new sound has been added to inform you when you’ve built up enough to use your Ultimate ability.
 * Readjusted many VO conversations so they are more consistent.
 * Added new sounds to many effects, animations and abilities.
 * Added music and ambience to a number of areas that were previously missing it.
 * Fixed some issues where the text and VO would not match.
 * Fixed an issue where VO lines would overlap if you clicked conversation responses too quickly.
 * Previously, you would only hear an error sound once every three seconds, even if you repeatedly tried to do an invalid action (for example, attempting to attack an out-of-range target.) To make this feel more responsive, you will now hear the error sound each time you get an error.
 * Fixed an issue where some sounds would erroneously play while you logged out of the game.
 * Fixed an issue where sounds would stop playing after you fast travel to a new location or switch characters.

Combat & Gameplay
General
 * Horses no longer require momentum to jump forward, and can now jump from a stationary position to make it easier to get over objects you are very close to.
 * Clarified several ability tooltips and fixed some grammatical errors.
 * Fixed an issue where projectile abilities – such as Crystal Shards – were stunning targets before impact.
 * Fixed an issue where several abilities were incorrectly playing weapon impact sounds.
 * Fixed an issue where several knockback abilities couldn’t be removed by break free.
 * You can now weapon swap while silenced.
 * Heal over time abilities (such as Regeneration from the Restoration Staff) that hit the target with the lowest health can no longer target NPCs.
 * Continued to fix issues where some abilities could damage enemies through walls.
 * Commands that you issue to your pets will now be cleared when the pet dies.
 * Fixed an issue where an incorrect animation could play after weapon swapping.
 * Fixed an issue where crowd control abilities weren’t granting additional Ultimate.
 * Targets will no longer hitch when hit by multiple knockdowns or knockbacks in rapid succession.
 * Effects that play out of your sight range will now be visible when you move in range of the target.
 * When grouped, players with a Veteran Rank more than five ranks lower than other group members must now contribute sufficient damage to enemies to receive XP or loot from them. This requirement was already in place for groups from levels 1-49.
 * Reduced the amount of bonus damage provided by stealthed attacks against other player characters.
 * Note that stealthed attacks are still always critical strikes that stun your target.
 * If you have points in the following skills or skill lines, you will be receiving a skill point refund once Update 5 is published:
 * Annulment
 * Death Stroke
 * All two-handed skills
 * All one-hand and shield skills
 * All dual wield skills
 * All bow skills
 * Fixed an issue so you can no longer be knocked back and get stuck inside fixtures.

Dragonknight
Ardent Flame Draconic Power Earthen Heart
 * Dragonknight Standard: Dirt patches left behind by this ability will now disappear when the ability is removed.
 * Choking Talons (Dark Talons morph): Fixed an issue where this ability wasn’t getting more powerful when you gained a rank; there is now more damage added on Ranks II-IV. We also fixed an issue where this ability was fading out instantly.
 * Dark Talons: Fixed an issue where this ability was causing a slight reduction in performance.
 * Reflective Scale: Fixed an issue where health bars could become desynced when reflecting bow attacks with this ability active.
 * Magma Shell: Fixed an issue where this ability’s graphical effect would be removed when an ally activated the Protective Shell synergy.
 * Molten Weapons: When a second Dragonknight casts this ability, a first caster of the ability no longer loses their caster ability bonus.
 * Obsidian Shard (Stonefist morph): Rank I of this ability now has the same travel speed as the other ranks.

Nightblade
Assassination Shadow Siphoning
 * Death Stroke: This ability now deals 35% increased damage, and no longer scales up with increased Ultimate. Death Stroke now also increases the damage you deal to a target by 20% for 6 seconds.
 * Double Take (Blur morph): This ability now displays its graphical effect at the correct time.
 * Mark Target: This ability has a new first-person graphical effect.
 * Teleport Strike: The tooltip for this ability now specifies that it immobilizes other player characters instead of stunning them.
 * Your cloak will no longer be removed if you cast Scorched Earth (Volley morph) or Caltrops, then cast Shadow Cloak.
 * Concealed Weapon (Veiled Strike morph): The stealth speed bonus from this ability now persists if you weapon swap twice.
 * Mass Hysteria (Aspect of Terror morph): This ability now displays a snare graphic on affected targets.
 * Veiled Strike: This ability will no longer stun and off-balance enemies who dodge the attack.
 * Fixed an issue where casting Force Siphon on an enemy would remove their Shadow Cloak.
 * Swallow Soul (Strife morph): Fixed an issue where this ability’s healing effect was playing on enemies.

Sorcerer
Storm Calling Dark Magic Summoning
 * Mage’s Fury: This ability’s explosion can no longer be reflected.
 * Liquid Lighting (Lightning Splash morph): Fixed an issue where this ability was unintentionally doing extra damage to the first and second hit.
 * Overload: Fixed an issue where this ability’s graphical effect could get stuck on you if the ability is toggled off during a heavy attack.
 * Daedric Mines: Fixed an issue with this ability where the mines could explode on larger monsters that were several meters away.
 * Dark Exchange: The crystals from this ability now line up with the streams of energy.
 * Unstable Familiar II: Fixed an issue where this ability wasn’t dealing the correct amount of bonus damage.
 * Winged Twilight: This pet no longer gives experience if you kill him.

Templar
Dawn’s Wrath Aedric Spear Restoring Light
 * Dark Flare: Fixed an issue where this ability’s graphical effect would stay on a target after it was removed.
 * Reflective Light (Sun Fire morph): Fixed an issue where this ability was applying two snares to secondary targets.
 * Fixed an issue where the synergy abilities Supernova and Gravity Crush did not have a target limit.
 * Fixed an issue where the Sun Fire snare duration wasn’t being increased by the Enduring Rays passive.
 * Blazing Spear: Slightly improved your game performance when using this ability.
 * Spear Shards: Fixed an issue where this ability wasn’t damaging or disorienting stealthed enemies.
 * Fixed an issue with Focused Charge and Explosive Charge where you could charge through the target.
 * Fixed an issue where the Focused Healing passive wasn’t being applied to Rite of Passage healing.

Weapons
Two Handed Destruction Staff Restoration Staff Dual Wield Bow One Hand and Shield
 * Carve (Cleave morph): This ability now gives two Ultimate per target hit instead of three Ultimate.
 * Cleave: Fixed an issue where this ability could not critically hit. We also increased the initial hit damage by approximately 10%.
 * Critical Charge: Reduced damage of this ability by approximately 10%.
 * Critical Rush (Critical Charge morph): Increased the ranged damage bonus for this ability to 68%.
 * Dizzying Swing (Uppercut morph):
 * Reduced the debuff for this ability to 15% from 20%.
 * This ability now has an increased duration, and applies to stun-immune monsters.
 * The debuff no longer stacks with similar effects such as Low Slash.
 * Forceful: This passive now applies splash damage to two targets instead of one.
 * Heavy Weapons:
 * This passive now causes axes to deal bleed damage over 6 seconds instead of 10.
 * Increased the damage per tick, though the total damage dealt remains unchanged.
 * This passive now causes maces to ignore 20% of your target’s armor at Rank II.
 * Momentum: This ability now gives a flat 20% bonus to power instead of increasing over time. This ability also heals you while it’s active, and the duration has been increased to 30 seconds.
 * Rally (Momentum morph): This ability now gains an increased heal value over time, instead of healing for a flat value. This ability can also be activated at any time to instantly heal you.
 * Momentum Heal: Fixed an issue where this ability wasn’t able to critical strike.
 * Reverse Slice (Reverse Slash morph): Increased the area damage of this ability by approximately 100%, and it can now hit up to 6 targets.
 * Stampede (Critical Charge morph): This ability now snares targets by 60% instead of immobilizing them.
 * Uppercut: Reduced the cast time for this ability by approximately 12%. We also increased the damage by approximately 2%.
 * Replaced the Arcane Fighter passive with Follow Up. This will increase your damage by 5%/10% for 7 seconds after activating a fully charged heavy attack.
 * Elemental Ring (Impulse moprh): Fixed an issue where this ability’s damage over time wasn’t triggering Destruction Expert.
 * Force Pulse (Force Shock morph): This ability’s area damage can now critically hit.
 * Force Pulse Rank I: Fixed an issue where this ability didn’t have a chance of proc’ing elemental status effects.
 * Impulse: Reduced the radius of this ability to 6 meters from 8 meters.
 * Pulsar (Impulse morph): Lower ranks of this ability no longer remove the debuff created by higher ranks of Pulsar.
 * Tri Focus Rank II: Fixed an issue where this ability wasn’t providing an increased critical strike chance for fire staff users.
 * Weakness to Elements: This ability will no longer agro monsters. Using this ability on a target that is already affected now properly refreshes the duration instead of removing it. This ability also now has a graphical effect.
 * Reduced the lens flare on fire staff heavy attacks.
 * The Lightning Staff can now switch targets in the middle of a heavy attack.
 * Conjured Ward: Fixed an issue where this ability’s shield value wasn’t refreshing when the ability was recast on a target before expiring.
 * Fixed an issue where the graphical effects on Ranks III-IV were not playing correctly.
 * Blinding Flurry (Flurry morph): This ability now gives a 7% off balance chance per hit and increases in damage at all ranks instead of increasing this value on rank up.
 * Rapid Strikes (Flurry morph): This ability now deals 2% increased damage per hit instead of increasing your attack speed.
 * Rending Slashes (Twin Slashes morph): This ability now also increases the initial hit damage by 10%.
 * Twin Blade and Blunt:
 * The axe bleed now deals damage over 6 seconds instead of 10.
 * Increased the damage per tick, though total damage done remains the same.
 * The mace bonus now causes you to ignore up to 20% of your target’s armor.
 * Twin Slashes:
 * This ability no longer gives you a speed bonus when activated with an enemy targeted that is out of melee range.
 * Increased the tick damage for this ability by approximately 10%.
 * The morphs for this ability now increase in damage as the ability is ranked up.
 * Acid Spray (Arrow Spray morph): This ability now determines critical strikes based on the weapon critical rating instead of the spell critical rating.
 * Arrow Spray: Fixed an issue where hitting a target with this ability wasn’t removing the target’s stealth effect. We also increased the area effect arc to better match the size of the effect.
 * Bombard (Arrow Spray morph): This ability now applies a snare after the immobilize ends.
 * Focused Aim (Snipe morph): The damage bonus from this ability now only applies to bow attacks. We also fixed an issue where this passive wasn’t applying to heavy attacks.
 * Hawk Eye: This passive now has a unique icon.
 * Poison Arrow: Increased the damage over time for this ability by approximately 30%.
 * Poison Arrow: Fixed an issue where this ability couldn’t critical strike.
 * Poison Injection (Poison Arrow morph): This ability now starts dealing bonus damage on targets under 50% health instead of 35% health.
 * Snipe:
 * Reduced the cast time for this ability by approximately 40%
 * Reduced the damage done by this ability by 5%
 * Removed the minimum range from this ability.
 * Volley: This ability now deals damage for 5 seconds instead of 3. We also increased the damage per tick by 20%.
 * Fixed an issue where arrows would disappear if your bow was drawn while equipping armor or a disguise.
 * Fixed an issue where the animation for your bow drawn sometimes wouldn’t play if you rapidly sheathed/unsheathed your weapon while attacking.
 * Fixed an issue where you couldn’t fire a heavy attack while panning the camera.
 * Absorb (Defensive Posture morph): This ability now absorbs 100% of damage caused, and also heals for 15% of your maximum health.
 * Battlefield Mobility: Increased this ability’s speed bonus from 25%/50% to 30%/60%.
 * Crippling Slash (Low Slash morph): This ability now adds 5 Ultimate on hit.
 * Deep Slash (Low Slash morph): This ability now hits up to three enemies.
 * Defensive Stance (Defensive Posture morph): This ability now stuns your target for three seconds at all ranks.
 * Low Slash: This ability now reduces enemy damage by 15%.
 * Power Slam (Power Bash morph): This ability now increases the stun duration on rank up instead of disorient duration.
 * Puncture: Reduced the cost of this ability by approximately 30%.
 * Ransack (Puncture morph): This ability now provides armor if used while blocking.
 * Reverberating Bash (Power Bash morph): This ability now reduces healing taken by 40% for 8 seconds; this effect applies even if your target is stun immune.
 * Shielded Assault (Shield Charge morph): Increased the damage shield duration to 6 seconds from 4 seconds. We also fixed an issue where this ability was not refreshing the value of the damage shield when the ability was recast.

Armor
Light Armor
 * Annulment: Fixed an issue where recasting this ability before it expired would not refresh the absorb value.
 * Harness Magicka (Annulment morph): This ability can now only restore magicka up to three times per cast.

World
Werewolf Vampire
 * Added some new werewolf abilities:
 * Hircine’s Bounty: This ability is a large heal that costs magicka.
 * Piercing Howl: This ability deals high damage and stuns your enemy.
 * Infectious Claws: This ability instantly deals damage to all enemies in front of you and causes disease damage over time.
 * Negative effects, such as Disorient, will no longer affect you while transforming, and you will no longer lose your built-up Ultimate as a result.
 * All werewolf light attacks will now cause bleed damage.
 * Fully charged heavy attacks now restore stamina.
 * Werewolf tooltip now includes the bleed damage that light attacks deal.
 * Devoured enemies will no longer display a blinking texture.
 * Fixed an issue where CC break wasn’t working for werewolves.
 * Blood Rage: This passive now restores 3/6 Ultimate instead of 2/5.
 * Brutal Pounce (Pounce morph): This ability now deals 50% of the initial hit to nearby enemies.
 * Devour:
 * This ability can now be used on additional monster types, such as insects.
 * This ability’s cooldown period has been reduced from 20 seconds to 7 seconds.
 * This ability will no longer be interrupted by taking damage.
 * Feral Pounce (Pounce morph): This ability only increases the werewolf duration if you are 10 meters or more from your target.
 * Pack Leader: This ability’s tooltip now specifies the amount of Ultimate you gain; this is now a flat value and only works for werewolves.
 * Pounce: This ability now deals more damage, and can now be cast while silenced.
 * Pursuit: This passive now increases stamina gained from heavy attacks.
 * Roar: Fixed an issue where this ability didn’t cost resources if it didn’t hit any targets.
 * Werewolf Berserker: This ability will now deal increased bleed damage instead of increasing attack speed.
 * Werewolf Transformation: Fixed an issue where killing an enemy while feared by this ability would cause the corpse to teleport forward a few meters. This ability also no longer claims ability damage is derived from just stamina.
 * Having the Werewolf skill line now increases your Stamina regeneration by 15% in both Human and Werewolf forms. (You do not need to have a Werewolf ability on your skill bar.)
 * Fixed an issue where light attacks were getting desynced.
 * Fixed an issue where light attacks were stopping werewolf ability animations from playing.
 * Bleed damage on light attacks no longer has a delay, allowing you to now damage your enemy on every hit.
 * Slightly increased the damage done by heavy attacks.
 * Reduced the duration of the werewolf Ultimate.
 * You can now sprint on all fours without sheathing your claws.
 * Claws of Anguish (Infectious Claws morph): This ability now decreases enemy healing by 40% instead of 33%.
 * Claws of Life (Infectious Claws morph): This ability now heals for 50% of damage caused instead of 33%.
 * Feeding Frenzy: Fixed an issue where this synergy couldn’t be used by werewolves.
 * Hircine’s Bounty: Increased the heal from this ability by approximately 30%. We also fixed an issue where this ability couldn’t be a critical strike.
 * Infectious Claws: Increased the damage over time from this ability by approximately 40%. We also reduced the initial damage from this ability by approximately 12%.
 * Piercing Howl: Increased the damage of this ability by approximately 40%.
 * Devouring Swarm (morph of Bat Swarm): Reduced the healing on this ability by 30%.
 * Drain Essence: This ability can now critical hit and be mitigated by spell resistance.
 * Mist Form: Fixed an issue where this ability was reducing combat magicka regeneration, but not idle regeneration.

Guilds
Fighters Guild Mages Guild Undaunted
 * Camouflaged Hunter (Expert Hunter morph): This ability now only applies to the first hit of the ability Twin Slashes.
 * Circle of Protection: Fixed an issue where this ability wasn’t giving bonus armor and spell resistance against undead and Daedra.
 * Evil Hunter: This ability now highlights vampire player characters in Cyrodiil.
 * Silver Bolts: This ability no longer stuns undead or Daedra who dodge the attack. We also fixed an issue where this ability couldn’t be reflected.
 * Silver Shard (Silver Bolts morph): This ability now lists synergy damage in the tooltip.
 * Trap Beast: Fixed an issue where the damage over time effects of this ability could not be cleansed.
 * Entropy: Fixed an issue where this ability wasn’t displaying its projectile on every tick when returning health to the caster.
 * Fire Rune: Fixed an issue where this ability would play the explosion graphical effect over and over if an enemy got within range of the trap while behind a wall.
 * Volcanic Rune (Fire Rune morph): This ability no longer creates multiple projectiles when cast back to back.
 * Blood Altar: Fixed an issue where the beam from this ability wouldn’t play if you had an enemy targeted while casting.
 * If you activate the Intensify synergy, you will now receive Ultimate for dealing damage instead of the caster of the synergy.

Alliance War
Assault Support
 * Caltrops: This ability now shows a red telegraph to enemy player characters.
 * Razor Caltrops (Caltrops morph): Fixed an issue where this ability was dealing less damage than Caltrops.
 * Cleanse: This ability now provides the 50% reduction to negative effects, even if a debuff was not removed.
 * Purge: This ability now has new first-person graphical effects.

Death Recap

 * Light and heavy attacks now have consistent names and icons.
 * Fixed several issues where monster abilities had incorrect icons.

Monsters
Monster Abilities
 * Large monsters will no longer set off the Sorcerer ability Daedric Mines before entering the activation radius.
 * Fixed an issue where some large monsters would try to attack you before they finished their spawning animation.
 * Monsters that attempt to backstab you no longer run backwards toward you.
 * If you are killed by swarming monsters, you will no longer be attacked immediately upon resurrection.
 * Fixed an issue where the NPC ability Soul Tether was stunning enemies instantly instead of at the end of the ability being cast.
 * Large monsters that are not bosses are no longer more powerful than bosses, and boss monsters are now more powerful
 * Monsters can no longer turn their head to look at nearby player characters or objects while they are feared.
 * Monster charge attacks will now deal damage once to each target within the impact radius; they would previously strike each target once for every target in the impact radius.
 * The following monsters are now immune to crowd control effects:
 * Daedroths
 * Liches
 * Trolls
 * Watchers
 * Wispmothers
 * Delve bosses no longer share a loot cooldown with quest or overland group bosses.
 * Mantikora are no longer entirely immune to crowd control. They will still enrage and become immune to crowd control shortly after being subjected to a crowd control effect.
 * Assassin Beetles – Assassin Beetles now use Shadow Step more frequently.
 * Assassin Beetle – Shadowstep no longer allows the Assassin Beetle to become permanently invisible.
 * Bears – Crushing Swipe now correctly affects all player characters standing within its area of impact indicated by the visual telegraph.
 * Bears – Bleed damage from Savage Blows can no longer be mitigated by blocking, though the initial blow may still be blocked.
 * Berserkers – Blood Craze now appears as a blood drop in the Death Recap window.
 * Corprus Husks – The timing for Vomit has been adjusted so avoiding it is more intuitive.
 * Durzog – Rotbone now causes its target to bleed.
 * Daedroth – Fiery Breath now allows the Daedroth to turn faster. It will also no longer damage player characters who are outside the area of impact indicated by the visual telegraph.
 * Dwarven Centurions – Static Field will no longer remain up after Dwarven Centurions leave combat.
 * Dwarven Spiders – Static Field will no longer attempt to buff constructs that have already received the buff.
 * Fear Mages – Fear Mages now cast Fright Force instead of Entropic Flare.
 * Flame Atronachs – The timing for Flare has been adjusted so avoiding it is more intuitive, but it can no longer be interrupted.
 * Frost Mages – Ice Barrier now correctly appears once the cast has completed (instead of slightly before).
 * Gargoyles – Double Swipe now correctly displays its name in the Death Recap window. Lacerate now appears as a blood drop in the Death Recap window. Quake now appears as a rock in the Death Recap window. Petrify can no longer be interrupted. Gargoyles will no longer attempt to use Petrify against you if you are playing solo.
 * Ghosts – The casting of Haunting Spectre will no longer cancel when Ghosts are on steep terrain.
 * Giants – The timing for Obliterate has been adjusted so avoiding it is more intuitive. Giants will no longer attempt to use Kick on targets that are not in front of it.
 * Giant Bats – The timing for Scrape has been adjusted so avoiding it is more intuitive.
 * Giant Snakes – Lash now damages all players within its area of impact indicated by the visual telegraph.
 * Giant Spiders – Encase now displays correctly in the Death Recap window. Poison Spray now more clearly indicates the targets it affects.
 * Guar – Guar bites are now easier to avoid. The visual telegraph for Dive now correctly terminates.
 * Hags – Reflective Shadows can no longer be interrupted.
 * Harvester Feasts – Harvester Feasts no longer path briefly toward you before moving to the Harvester. They also now move more slowly.
 * Imps – Flame Ray damage now scales to monster difficulty. Its damage has also been significantly reduced. Fire Imps now deal damage that is more in-line with their shock-oriented cousins.
 * Kagouti – Kagouti have learned the ability to Charge.
 * Lurchers – Crushing Limbs now has a longer range.
 * Necromancers – Summoned Necromancer skeletons now despawn when their master leaves combat. Summon the Dead no longer allows for multiple concurrent adds.
 * Nereids – The timing for Frost Bolt has been adjusted so avoiding it is more intuitive. Water Geyser now deals damage faster than before.
 * Nix Hounds – Dampworm now damages all players within its area of impact indicated by the visual telegraph.
 * Ogres – Intimidating Roar now fears its target for a longer duration. Ogres can no longer move while casting Smash.
 * Ogrims – Ogres will now strike a brief victory post if they successfully hit a target with Body Slam.
 * Plague Husks – Plauge Husks will no longer turn while vomiting. Yuck!
 * Skeevers – Rend can no longer be interrupted. It can still be blocked to put the Skeever off balance.
 * Spriggans – Healing Salve no longer causes Spriggans to hitch and stutter while casting. Nature’s Swarm no longer damages targets outside its area of impact indicated by the visual telegraph radius.
 * Storm Atronach – Strike is no longer immediately followed by another attack.
 * Storm Mages – Thunder Thrall now affects all enemies within its area of impact indicated by the visual telegraph radius. It also now teleports the monster to its target instead of in front of it. This prevents Storm Mages from stacking up in front of stationary targets.
 * Tank – Power Bash no longer causes player characters to fall to their knees.
 * Time Bomb Mage – Void now correctly displays its name in the Death Recap window.
 * Trolls – Boulder Toss now stuns anyone who is taking damage on impact. Trolls will also no longer fire Boulder Toss if they cannot see their target. Troll regeneration now correctly scales to monster difficulty. Trolls also now regenerate more slowly after being struck with fire damage. The timing for Rock Toss has been adjusted so avoiding it is more intuitive. The timing for Swinging Cleave has been adjusted so avoiding it is more intuitive.
 * Wamasu – The Wamasu’s Claw attack has been renamed to “Bite.” It is also used more frequently. Repulsion Shock’s range has been extended. Sweep’s range has been extended.
 * Werewolves – The timing for Swipe has been adjusted so avoiding it is more intuitive.
 * Wispmother – Clone now always produces two copies. Previously it would occasionally create only one.
 * Wraiths – Ice Bolt projectiles now sync more accurately with its casting animations. Winter’s Reach now has a longer range.

Crafting & Economy
General
 * The icon for Enriched Honey Brittle is no longer a steak.
 * The tooltip for Potency Improvement Rank 9 now correctly indicates that it allows Glyphs to be crafted for Veteran Ranks 10-14.
 * Item names for Voidstone, Quicksilver, Galatite, and Calcinium Ore now have consistent capitalization.
 * Fixed a minor typo in the descriptions for Rekura and Kura Runestones on the Potency Improvement passive skill.
 * All Fishy Stick food items now use the correct icon.
 * Improved the camera behavior when leaving an enchanting table.
 * Skill books will now properly allow you to reach the maximum rank in a skill line.
 * You will no longer be able to drag crafting components from your inventory if the component has already been slotted. This prevents situations where the crafting component is consumed, but still visible on the cursor.
 * Rearranged some stacked wood harvestables in Deshaan into smaller piles in order to prevent forest fires. Safety first, kids!
 * You will now have your race’s innate crafting style book learned in your lore library under Eidetic Memory. Previously made characters will be back-credited appropriately.
 * You will no longer receive deconstruction penalties when your skill rank in a corresponding tradeskill is high enough to craft with the material in question.
 * Crafted Fishy Sticks are now a green quality item of level 45 and can no longer be acquired from crates, barrels and other interactable objects. Regular Fishy Sticks (level 45 as well) can still be found in some containers around the world, as everybody in Tamriel loves those tasty Imperial treats.
 * Amended some inconsistencies in Fishy Stick recipes. Fishy Sticks are now all more similar. If a stick of fish is a fish stick, it will stick like other fish sticks stick.
 * Improved the consistency of wording for raw material items.
 * Renamed “Potion of Invisible” to “Potion of Invisibility,” and renamed “Potion of Unstoppable” to “Potion of Immovability” to be more consistent.

Dungeons & Group Content
If you complete dungeons before joining the Undaunted, you will now receive credit for those dungeons in your Undaunted reputation when you join. We have removed a small number of non-essential scenes from dungeons as part of our efforts to keep group members’ quests synchronized while playing through instanced dungeons. Improved the quests in the following dungeons so they can be more easily shared amongst your group: Craglorn Dark Anchors Dragonstar Arena
 * Accepting Undaunted Pledges will now reveal the pledge dungeon on the map.
 * The Undaunted Enclave invitation will no longer be removed when accepting the Undaunted Pledge quest. It will now remove itself when you complete the quest.
 * The Undaunted Enclave invitation cannot be used below level 45, and now indicates the level requirements to use it.
 * Fixed an issue so dungeons will now only scale to Veteran Rank 12.
 * Fixed an issue where Veteran dungeon bosses weren’t dropping purple items.
 * Darkshade Caverns
 * Fungal Grotto
 * Spindleclutch
 * Veteran Banished Cells
 * Wasps in Lower Craglorn are now the same level as other creatures in the area.
 * Celestial Rifts will now properly reset if monsters get stuck.
 * The Missing Guardian: Fixed an issue with an animation getting stuck while opening Reinhold’s Retreat.
 * Elemental Army: The Thief will be a lot easier for you to see.
 * The Trials of Rahni’Za: Fixed an issue where Master Timen’s ghost effect wasn’t appearing.
 * The Corrupted Stones: Purging the Warrior’s Stone will behave less erratically while in a group.
 * Shada’s Tear: Zal’ik’s ability Dark Shield will now display a proper icon in death recap window. When Conjuror Squan dies, the summoned monsters will now die off as well.
 * The Missing Guardian: All of your group members will now be able to use the guide stones to help open the way to Reinhold’s Retreat, as long as at least one group member meets the proper quest step requirements.
 * Cultists consumed by the Dark Anchor’s insatiable maw now diffuse instead of vanishing abruptly.
 * Ability altering weapon enchantments now also include stats!
 * Cleave: Weapon Damage
 * Puncture: Max Health
 * Twin Slashes: Weapon Damage
 * Poison Arrow: Max Health
 * Destructive Touch: Max Magicka
 * Grand Healing: Max Magicka
 * Humanoid monsters now drop gold
 * Arena level 10 on veteran mode always drops ability altering weapons or set piece VR14 items
 * Chest at the end of each arena level now also has a chance to drop ornate items
 * Chests in veteran mode drop VR14 purples for arenas 6-10
 * Fixed an issue in Arena 9 where monsters could sometimes get stuck in combat.

Dungeons
Arx Corinium Banished Cells Blackheart Haven Blessed Crucible Crypt of Hearts Darkshade Caverns Direfrost Keep Elden Hollow Fungal Grotto Selene’s Web Spindleclutch Tempest Island Vaults of Madness Volenfell Wayrest Sewers
 * Fixed a number of art-related issues.
 * Fixed a typo so Cocophony is now correctly spelled as Cacophony.
 * Fixed an issue where a treasure chest was spawning in a location you could not access.
 * Fixed an issue with quest group-sharing that was preventing NPC dialogue from displaying.
 * Shadowrend’s summoned Shadow Proxy will no longer award loot, XP, or personal validation.
 * Fixed an issue where tutorial popups for Blackheart Haven would not always appear for new dungeon runners.
 * The Hags of Blackheart Haven have stopped shouting at everyone regardless of their quest status.
 * You will no longer inexplicably load into Stormhaven when leaving Blackheart Haven.
 * When Nusana begins combat, she will now teleport down to the ground correctly.
 * Archmaster Siniel’s ability Induce Horror will no longer spawn a duplicate ghost over your head.
 * Athor and Zaven no longer reward Fighters Guild reputation when each dies. Instead, Fighters Guild reputation will be rewarded once both Ilambris twins are defeated.
 * Athor and Zaven now have correctly voiced lines when they are engaged in combat.
 * Fixed an issue where you could become stuck in the world.
 * Mine All Mine: Fixed an issue that could prevent your group members from receiving this quest once they entered the dungeon. We also fixed an issue that could cause Foreman Llothan to despawn prematurely.
 * Fixed an issue where there was no quest marker above the Speaking Stone that needs to be activated for the quest step “Listen to the Ghostly Image.”
 * Fixed a number of art-related issues.
 * Fixed an issue that could cause problems with the goblin charge for the quest Kings of the Grotto.
 * Fixed an issue where you could see outside of the intended the playing area.
 * Longclaw’s Mirror Ward will now be much more resilient to enemy attacks.
 * In the depths of Spindleclutch, the Whisperer’s Grappling Web can no longer be blocked.
 * Fixed an issue that would cause the first boss to spawn and despawn erratically.
 * Fixed a number of art-related issues.
 * The conduit stone on the summit of Tempest Island no longer makes Alduril feel the need to lie down and take a nap during the quest Eye of the Storm.
 * Stormfist will now be a more shocking result for his summoners.
 * The ability Obliterate now has the correct icon and damage type on the death recap screen.
 * Saryne Dralen will spawn correctly regardless of what Veteran Rank you are for the quest Mind of Madness.
 * Fixed a number of art-related issues.
 * Fixed an issue where you would find yourself turned around after entering Wayrest Sewers.
 * Investigator Garron’s Restless Souls no longer grant experience.
 * You will no longer get knocked through the gate leading out of Wayrest Sewers when fighting Allene Pellingare.
 * When fighting Slimecraw, his ability Primal Sweep will no longer knock you out of the playable space.
 * Fixed an issue with several doors so they will open after boss deaths to prevent you from being blocked when arriving later in the dungeon.
 * Quest pins associated with this dungeon will now behave more consistently.
 * Varaine Pellingare will now use his Smite ability regardless of what level he is.

Veteran Dungeons
Veteran Banished Cells Veteran City of Ash Veteran Crypt of Hearts Veteran Darkshade Caverns Veteran Fungal Grotto Veteran Elden Hollow Veteran Spindleclutch Veteran Wayrest Sewers
 * Maw of the Infernal: You now need to kill the Daedroth before you are able to press the switches to open the gate.
 * The Plan: Fixed an issue where your progress could be blocked if you interacted with the final binding before speaking with Keeper Cirion. We also fixed an issue with the Ghost of Rillis’ theater.
 * You can no longer interact with the crystals in this dungeon while in combat.
 * You can now hear all voiced audio in this dungeon regardless of whether or not you are on the quest.
 * You can now use the LFG tool to queue for Veteran City of Ash at Veteran Rank 1
 * Platforms in the Valkyn Skoria fight will now reset after being destroyed if your group is defeated.
 * You will no longer get stuck inside of the destructible platforms if you die and revive at the location of a destroyed platform during the Valkyn Skoria fight.
 * Return to Ash: You will no longer be able to interact with Wanda the bear since she had nothing to say, anyway.
 * Fixed an issue where Alanwe could get stuck on the ledge above Nerien’eth’s arena.
 * The waves of skeletons in Nerien’eth’s office will now reset if your group wipes.
 * Fixed an issue where you could slide on the ground when hit by Nerien’eth’s ability Blood Lust.
 * Fixed an issue that was preventing you from sharing the quest with your group mates.
 * The Engine Guardian’s Green phase will disappear when the boss is defeated.
 * What Was Lost: Fixed an issue that was preventing the theater with Grobull from playing correctly. We also fixed an issue where the theater would play multiple times if someone in your group was offline during the first time.
 * The quest for this dungeon will now be properly offered to everyone when one member from the group accepts it.
 * Updated the placement of a book to prevent it from clipping into the ground.
 * The Spawn of Mephala will no longer attempt to draw you into her portal when she drops below 10% health.
 * Fixed an issue with the theater scene with Fighters Guild Survivors Gulvera, Ranarwa, and Fasarel.
 * Improved the quest Lighting the Shadows in the following ways:
 * This quest will no longer be bestowed after the first step of the dungeon has been completed.
 * Removed a spoiler from the journal background text.
 * Gulvara and Fasarel will no longer leave before the final boss is engaged.
 * Updated Vigilant Ranarwa’s location and position to improve the camera view when you interact with her.
 * Journeyman Gulvera will now display “talk” when you mouseover her instead of “use.” It’s not nice to use people!
 * Fixed an issue where Vila Theran could be spawned at the wrong time.
 * Swordsman Ranarwa no longer leaves like a coward as soon as nearby monsters are engaged in combat.
 * Gamyne Bandu’s Chains of Misery will no longer affect targets after one group member dies.
 * Adjusted the Spawn of Mephala so that he isn’t as jittery in combat.
 * Fixed an issue where the end theater screen shake was missing audio.
 * Bogdan the Nightflame will now spawn in correctly when you approach his platform.
 * You can no longer dodge Bogdan’s Daedric Flame. Don’t stand in the fire!
 * Fixed a number of issues with the quest Blood Relations:
 * Mereel, Sud-Hareem and Faulor no longer engage in combat throughout the instance.
 * You can no longer acquire this quest once the current instance has progressed past the first step.
 * Fixed an issue with Sud-Hareem where portions of his conversations would not match the VO.
 * The adds that spawn during the fight with Praxin Douare will now only aggro group members that are nearby. If no player characters are near, the encounter will reset. The fight will also reset is Praxin is unable to reach his target.
 * Adjusted the size of the fire damage-over-time on the Flesh Atronachs.
 * You can no longer interact with the final boss room door during combat.
 * All captives in the boss fight with Vorenor Winterbourne will now have the proper amount of health.
 * The Escaped Souls no longer grant experience during the fight with Garron the Returned.
 * Fixed a number of issues with the quest No Second Chances:
 * Updated several doors to open after boss deaths to prevent you from being blocked when arriving later in the dungeon.
 * If you enter the dungeon after the quest has been advanced, you will no longer re-trigger Master Pellingare’s theater.
 * Fixed a spelling error in a hint step.

Trials
General Hel Ra Citadel Aetherian Archive Sanctum Ophidia
 * Fixed an issue where the Dragonknight Standard and Templar’s Nova could prevent you from reviving inside a Trial.
 * Increased the amount of Soul Reservoirs you begin with to 72 from 36.
 * Fixed an issue where some interactable objects were not giving you the correct items.
 * The correct audio will now play when breaking the statues in difficult mode.
 * Tornadoes summoned by Ra Kotu will now dissipate if they become stuck.
 * The Welwa Master and his welwas will no longer target you on the other side of the gate.
 * The Foundation Stone Atronach is now correctly immune to bleed effects.
 * You can no longer read books from bookshelves through walls.
 * The teleport pads to the first set of islands will now glow properly when in an active state.
 * The Wispmother will now play the correct audio when spawning clones and when she dies.
 * If you die to lava, you will now have all the standard reviving options available.
 * You will now be able to use the LFG tool to queue for Sanctum Ophidia.
 * Switch-controlled doors will no longer have an “E to interact” prompt.
 * Turuk Redclaws will now properly appear after the Celestial Serpent has been killed in the quest The Oldest Ghost. We also added text in your Journal for this quest.
 * Possessed Mantikora
 * Fixed an issue where telegraphs for the Quake ability were being removed by Negate Magic and its morphs, making it difficult for you to avoid taking damage.
 * All group members will now be engaged in combat when you begin fighting the Mantikora.
 * The Mantikora will no longer attack you with a melee attack when you are being sucked into the portal to the Celestial Nightmare.
 * The Possessed Mantikora’s corpse will now take longer to despawn once you defeat him.
 * Ozara
 * Fixed an issue where Trapping Bolt was removing some stages of Vampirism.
 * You will no longer be constantly reminded to “Remove Bolts from Allies.”
 * The Stonebreaker
 * The Stonebreaker’s corpse will now take longer to despawn once you defeat him.
 * Rockheaver Troll
 * Added a slight delay before you begin taking damage from the ability Spreading Poison.
 * The Feeding Pit
 * This optional event will now properly reset when your group wipes.
 * Fixed an issue so if you were carrying the meat and you logged out or crashed, the meat will now reappear so it can be retrieved again.
 * Fixed an issue where some interact-able objects were not giving out the correct items, in addition to a variety of art-related issues.
 * The Serpent’s Image will no longer attack you immediately upon entering the portal created by the Possessed Mantikora.
 * Lamia Footsoldiers and Lamia Hurlers will now attack you after they emerge from their hideaways.

Exploration & Itemization
General Achievements Crafted Items Item Sets Itemization
 * Newly created characters will now start off wearing low-level armor instead of the Soul Shriven rags.
 * Dragonknights and Templars will start with Heavy Armor.
 * Nightblades will start with Medium Armor.
 * Sorcerers will start with Light Armor.
 * All armor can be previewed first when creating your character under the Novice Gear option.
 * You will have the option to acquire additional pieces of this armor in light, medium, or heavy before leaving the Wailing Prison.
 * If you have an existing character, you will still keep your original Soul Shriven rags and they will not be removed from your inventory.
 * Treasure chests in Upper Craglorn now have the potential to drop equipment up to Veteran Rank 13.
 * Racial Motif items that are purple quality level or higher will now have an additional confirmation before they can be deleted.
 * Fixed an issue where the Rift vendor Alskar was selling incorrect goods, and or occasionally sold you nothing.
 * Fixed an issue that was, in limited circumstances, resulting in a sword appearing at your feet when picking up a two-handed Breton sword from the world.
 * Fixed an issue where some Altmer Axes would not appear in your inventory when picked up in the world.
 * Removed the chance for a lockpick to break when successfully picking a lock, and removed the chance to get a lockpick from treasure chests.
 * Aniama in Koeglin Village now stands by her stall, tired of wistfully gazing at it from afar.
 * Fixed an issue where you could not reach the book “Redguards, History and Heroes V.3” in Alik’r Desert.
 * Repeatable quests associated with a POI will no longer grant XP or other rewards for completing that POI every time you complete the quest, only the first time the POI is completed.
 * Fixed an issue with the Auridon Blacksmith Survey Report which was causing it to appear inverted.
 * Fixed an issue where you could crash while fishing.
 * The Dominion Vanquisher achievement will now register as complete when you kill all the bosses inside Banished Cells.
 * The following achievements now specifically name the bosses that need to be killed to complete the achievement.
 * Arx Corinium Vanquisher
 * Crypt of Hearts Vanquisher
 * Direfrost Keep Vanquisher
 * Fungal Grotto Vanquisher
 * Corrected the names of many Cave Delver achievements.
 * Fixed an issue where you were not being given proper credit for the achievement Lower Craglorn Cave Delver. This will be back-credited to everyone who has previously earned it.
 * Fixed minor typo in the Renowned Provisioner achievement.
 * Armorer Munbi Svel in Stonefalls now correctly sells all expected levels of heavy armor.
 * The achievement Shattered Remnants now requires all of the quests listed in its prerequisites to be completed.
 * Fixed an issue that would cause you to not receive skyshard achievements even if you found all of the required skyshards.
 * You can now gain the achievement Haddock’s Market Explorer when Ariana-at-Fara and Grandmother Thunder are defeated.
 * All spider monsters in Veteran Fungal Grotto will now correctly give credit towards the Veteran Arachnid Slayer achievement.
 * The Consummate Steak Soup buff can no longer be stacked.
 * The recipe for Fortified Mountain Lager has been added to the game.
 * Clarified tooltips for a number of item sets.
 * Fixed an issue where low-level item sets wouldn’t display certain set bonuses.
 * Killing critters no longer procs the movement speed bonus on the Quick Serpent item set.
 * The Brute item set now properly refreshes damage bonus on activation instead of stacking.
 * The Magicka Furnace item set now emits a sound when it fires.
 * The Nightshade set now correctly increasing stealth detection range.
 * The Oblivion Foe item set will no longer erroneously provide soul gems if the resurrection is declined.
 * The Spectre’s Eye set will no longer erroneously activate when using abilities that don’t cost magicka.
 * The Whitestrake’s Retribution set damage shield graphic is now visible to enemies.
 * Maw of the Infernal: Fixed an issue where you could talk to the Daedroth summoned by this item set. We also fixed an issue where a Daedroth would summon after every attack.
 * Created new, more powerful versions of the Celestial Set that drop in Sanctum Ophidia:
 * Infallible Mage
 * 2 Piece Bonus: Adds spell critical strike
 * 3 Piece Bonus: Heavy attacks reduce enemy armor and spell resistance
 * 4 Piece Bonus: Adds spell damage
 * 5 Piece Bonus: Adds spell critical strike, and adds bonus damage to heavy attacks
 * Vicious Serpent
 * 2 Piece: Adds weapon critical strike
 * 3 Piece: Reduces stamina cost of abilities, and when you kill an enemy you will gain movement speed
 * 4 Piece: Adds weapon critical strike
 * 5 Piece: Adds weapon damage, and allows you to gain stamina when killing an enemy
 * Eternal Warrior
 * 2 Piece: Increases healing received
 * 3 Piece: Turns you into statue upon death with a 20 minute cooldown
 * 4 Piece: Increases healing received
 * 5 Piece: Increases maximum health
 * 5 Piece: Gain Ultimate after turning into a statue
 * Updated the drop rates for the Undaunted item set so you have an equal chance of getting an item from any of the three sets.
 * Nightflame: Fixed an issue where this item set didn’t have any icons.
 * Twice-Born Star: Fixed an issue with this item set where weapon swapping would remove the second Mundus Stone buff.
 * Ability-altering weapons with the infused property now correctly increase in power.
 * All bosses now have the possibility of dropping gold, not just humanoids.
 * Fixed an issue where your character would display an eating animation instead of a drinking animation when consuming brandy.
 * Humanoid monsters now drop more gold, but no longer drop gold 100% of the time.
 * Light now appears when you draw a bow that is enchanted with fire.
 * Ornate jewelry now provides the correct amount of bonus sell value.
 * The reward for completing “The Walking Dreamer” quest in The Vile Manse public dungeon The Vile Manse can now be added to your quick slot bar.
 * The Wisperwoe item now has the correct sell value.
 * Treasure Chests in Upper Craglorn now contain items up to Veteran Rank 13.
 * Weapons enchanted with lightning no longer display a lens flare.
 * You can now find items that allow you to craft in the Dwemer style.
 * Significantly increased the drop rate of Dwemer style chapters.
 * Fixed an issue where Cyrodiil Elite Gear Vendors weren’t selling jewelry for some sets.
 * Fixed an issue where repeatable quest rewards in Lower Craglorn were not giving items for player characters Veteran Rank 12 and above.
 * Added the item “Shoes of Adroitness” to drop from the Spider Daedra boss in the dungeon Crypt of Hearts so there are now 5 pieces of the set that drop.

Traits
 * Fixed an issue if you had a food buff, the eating animation would replay when logging back in or changing zones.
 * Clarified the Training trait tooltip to better communicate that it does increase experience gain with the one hand and shield skill line.
 * The Reinforced trait now provides increased armor.

Quests
General Alik’r Auridon Bal Foyen Bangkorai Betnikh Bleakrock Isle Coldharbour Deshaan Eastmarch Fighters Guild Glenumbra Grahtwood Greenshade Khenarthi’s Roost Mages Guild Main Quest Malabal Tor Reaper’s March Rivenspire Shadowfen Stonefalls Stormhaven Stros M’Kai The Rift Vampire Werewolf
 * Group bosses no longer share loot cooldowns with quest or instance bosses.
 * Updated the resolution of the map icons for many Ayleid ruins.
 * Most costumes and disguises are no longer tradeable.
 * Updated several Draugr and Undead Wolves so they are more vulnerable to the ability Silver Bolts.
 * Quest-granting items will now be of Normal quality with white text.
 * Removed the books “How the Kwama Lost His Shoes” and “The Totems of Hircine” from bookshelves around the world.
 * Corrected some harvest nodes so they now give the appropriate amount of resources.
 * Fixed an issue where several types of beasts were dropping the wrong crafting components.
 * Lady Laurent’s Favor: Fixed an issue where Tamien Sellan would appear multiple times in Salas En.
 * Tharayya’s Trail: You will no longer be eligible for this quest if you have already completed Volenfell and the quest Blood and Sand.
 * A Winner for Onwyn: Your lizard will now look unique in the race.
 * Secrets of the Lost City: Relocated and rebalanced the trial of combat option during this quest.
 * A Reckoning with Uwafa: Your progress will no longer be blocked if you log out and back in to Tu’Whacca’s Sanctum after killing Uwafa. We also fixed an issue where the last group of enemies called by Uwafa could become stuck and block the encounter.
 * The Real Snake: Fadeel will no longer vanish when you share the quest while he is nearby.
 * Master of Leki’s Blade: The dream sequence in Leki’s Blade is no longer blinding, and the timing of the final sequence of Leki’s Blade has been adjusted.
 * Amputating the Hand: Talia at-Marimah will no longer follow you out of the Necropolis.
 * Trouble at the Rain Catchers: You will no longer experience a significant drop in performance near the Johads.
 * Imperial Incursion: The compass will now correctly direct you while on this quest. You will also be able to place barrels more easily now.
 * Rise of the Dead: The compass will now correctly point you to the trapdoor.
 * The Impervious Vault: Prince Azah will no longer return to his cage after you free him.
 * Tu’whacca’s Throne: Uwafa no longer grunts and groans while he is protected by his bone shield.
 * Heritance Proving Grounds: You will now always receive the achievement after killing overland boss Anarume.
 * Through the Ashes: Adjusted some fights between Marines and Daedra so that they fight more naturally and with less awkward behavior.
 * Blessings of the Eight: The note near the Shrine of Trinimac will no longer mislead you with a quest pin. Aldarch will also now respawn if she gets stuck after the vision sequence.
 * North Beacon: The marines on duty at this location are no longer drunk.
 * Preventative Measure: You will now be able to interact with the crystal associated with this quest to amplify the spell.
 * Wearing the Veil: Your disguise will no longer be removed at random locations along the beach.
 * South Beacon: A chest in South Beacon will no longer be submerged in the ground.
 * The Toothmaul Ploy: Nelanya will now actually die when you kill her.
 * Depths of Madness: You will now see the portals if you or your group members are on the appropriate quest step.
 * The Veiled Choice: The guards in the ship no longer disappear when going to the far side of the ship.
 * Breaking the Tide: The quest step Defend Fisherfolk will now advance properly when the defend timer ends.
 * Storming the Garrison: Fixed an issue where you could use a door in the garrison prematurely which would block you from advancing one of your quest steps. We also fixed an issue so you will no longer experience unexpected layer transitions in the Bangkorai Garrison sewers.
 * To Walk on Far Shores: All steps of this quest will now display map pins properly. We also fixed an issue where Septima Tharn could become stuck on the pillars in The Far Shores, which was preventing you from completing the quest.
 * Crypt of the Exiles: Removed the lever and door associated with this quest.
 * The Heart of the Beast: Fixed an issue that could cause you to become blocked during this quest if your group members proceeded ahead of you.
 * Bangkorai General: Boosted the levels of many mudcrabs in Bangkorai. They are now in the correct level range and will give rewards and loot. Be sure to pack you shellcrackers!
 * Sunken Knowledge: It will now be easier to interact with Hermaeus Mora on the quest step “Talk to the Voice of Hermaeus Mora.”
 * The Water Stone: There will now be a compass mark pointing you to the crystal well.
 * Freedom’s Chains: Renoit now returns if you log out while going to confront his husband.
 * A Marriage in Ruins: You will no longer hear Anexiel’s shouts if you are not on the corresponding quest step.
 * Rising Against Onsi’s Breath: You will now see a hint for the quest step “Create a Distraction.”
 * Back in Time: Fixed an issue where interacting with Gaghdar was causing odd camera collision within the conversation window.
 * Present in Memory: Herminius will no longer pretend he can fight.
 * Troll’s Toothpick: Monsters will no longer despawn when they get close to the door.
 * Will of the Woods: Fixed an issue that was causing your conversation to be interrupted during the bestowal of this quest, causing Wyress Demara to disappear in front of you when other group members could advance the quest step Find the Viridian Sentinel’s Altar.
 * Razak’s Wheel: You can now quickslot Razak’s Toy Spider acquired from this quest.
 * The Trolls’ Dessert: Gluineth will now correctly exit the ruins when escorted out.
 * The Parley: Queen Arzhela has found a better stabbing implement to use against the treacherous Septima Tharn.
 * (1.5.1)  Urenenya’s Lament: Fixed an issue with the centurion boss for this quest so it will no longer get stuck while walking around. If there’s a situation where the boss does still get stuck, he will now respawn quicker. Fixed an issue with the smashing of the soul gem so it doesn’t use an in appropriate fire effect.
 * Carzog’s Demise: Fixed an issue where Lambur would not show up at Carzog’s Demise.
 * Hozzin’s Folly: You can now share this quest with others.
 * Wisdom of the Ages: You can now use the hist vats at a more reasonable distance.
 * The Final Assault:
 * Friendly helpers at the Endless Stair will no longer be able to solo the fights without assistance from others.
 * You can no longer jump around when activating the Light of Meridia. Time to get serious.
 * Improved the particles when lighting the Cold Fire Braziers.
 * There are now more graveyards in the fight up to the Endless Stair to help those that may die on the way.
 * Telkor The Unforgiving: Telkor the Unforgiving can no longer be knocked out of the sky.
 * Breaking the Shackle: Vanus Galerion now always appears in The Hollow City when you complete this quest.
 * Reaver Citadel: Fixed an issue where NPCs were appearing in multiple places at once, or would stick around after certain events happened at the end of the Coldharbour quest line.
 * The Soul-Meld Mage: Gadris and Zur will no longer flip back and forth when you log out.
 * Wailing Maw: Dremora Frost Mages are now called Dremora Mafrekyn.
 * The Depraved Grotto: Monsters no longer spawn near the graveyard in this delve.
 * Vanus Unleashed: Unlocking the seals can now be shared amongst your group members.
 * Forgotten Crypts: Fixed an issue where the three Vindicators would occasionally leave one behind at the end of the group event in Forgotten Crypts. Vindicator Alga, Vindicator Kalga, and Vindicator Tralga all pull together now.
 * Sysa’s Estate: Doors in Sysa’s Estate now will grey out when they cannot be used.
 * A Bitter Pill: The butcher will no longer cower at the door.
 * The Judgement of Veloth: The fight with Magistrix Vox will now be suitably challenging if you are of the appropriate level.
 * A Fair Warning: If you abandon this quest just after taking it, the note that bestows this quest can now be used again immediately and you can pick up the quest again.
 * Oath Breaker: Svanhildr is now properly bound or standing on the respective quest steps, instead of reverting to a captive posture after you free her.
 * Burning Revenge: All the supply fires in the Vereansu camp in Muth Gnaar will now properly burn.
 * A Timely Manner: You will now have an easier time using the Steel Whistle for this quest.
 * Proprietary Formula: Collecting Maulborn Curative will now be shared among your group members.
 * School Daze: The spawning of Old Snapjaw is now more visible.
 * Cold-Blooded Vengeance: Sa’dir now only shouts if you are on the appropriate quest step.
 * Bad Soldiers: Increased the amount of Sentinal soldiers for you to spar with.
 * Taleon’s Crag: Egg-Eater can no longer be pulled without his friends.
 * Honor Bound: Fixed an issue where Wisewoman Malinu Laetha was respawning indefinitely.
 * Wounds in the World: The quest step to kill the watchers can now be shared amongst your group members.
 * The Seal of Three: Fixed an issue that could cause you to be reverted back to a previous quest step within the instance and be unable to complete the quest without completely resetting the instance.
 * Taleon’s Crag: Egg-Eater’s health bar is now properly setup to reflect her boss status.
 * A Valuable Distraction: You will no longer get bounced into doors while fighting bosses on this quest.
 * A Walk Above the Clouds: The compass markers for this quest will now properly direct you around Forelhost.
 * Best of the Best: When using exploding arrows on this quest, explosions will now correctly occur when and where the arrows actually impact.
 * Cradlecrush: Only those who are currently on this quest may free the mammoths.
 * Darkwater Crossing: This Point of Interest now features a town icon, rather than an interesting location icon.
 * Draugr Scourge: The draugr associated with this quest will now attack, as intended.
 * Giant Problems: Skorvild will no longer hang around after you’ve slain him.
 * Gods Save the King: When you log out after rescuing Jorunn from the Dream Eater during this quest, you will now retain your spirit follower and your compass will continue to properly direct your travels.
 * Hall of the Dead: Improved the loot from bosses in this dungeon.
 * Labor Dispute: The note associated with this quest will only appear when you are on the appropriate quest step; also Jomund will now appear at the appropriate time.
 * Making Amends: Eyes of Steel now displays the proper greeting and conversation.
 * Merriment and Mystery: Those on this quest, and in a group with those on this quest, can now see this NPC; also when you destroy the Lute associated with this quest, or if you destroyed it previously, the Ice-Biter Chieftain will now spawn immediately.
 * Our Poor Town: Asmalah will no longer instantly disappear; also your compass will now correctly point to Asmalah.
 * Relative Matters: Hojard will no longer start his conversations with a non sequitur.
 * Shrine of Corruption: When you are inside the Keeper’s House during this quest, your compass pins will now properly guide you to the door.
 * The Konunleikar: Only those on the associated quest step can see the torch when it is lit.
 * Gods Save the King: There is now a proper area map pin for the quest step Free the Fractured Spirit of Jorunn while in Mistwatch Crevasse.
 * Merriment and Mystery: Fixed an issue where you could not interact with the rock that you place the leftovers on.
 * Anchors from the Harbour: Aelif will now attempt to get to you again if she gets stuck on her way over during the “Speak with Aelif” step; also Aelif will once again re-engage in the fight after being knocked out.
 * Proving the Deed: Fixed an issue where Aelif would sometimes not reappear during the quest if you left her side.
 * The Prismatic Core:
 * Fixed an issue where the portal to enter this mission would sometimes only show a quest marker and not the actual portal.
 * Sees-All-Colors will be more reliable at opening the portal to the Earth Forge
 * Many followers that help in combat will no longer give up defending you if they take a knee multiple times.
 * Will of the Council:
 * Jofnir will now leave a portal open for you to leave if you crash or log out of the game.
 * Fixed an issue where you could sometimes be blocked after taking the portal to the Halls of Submission.
 * Fixed an issue where Sees-All-Colors would get stuck and block your quest progression.
 * Cambray Hills Dolmen: A rogue crocodile’s application to the Worm Cult has been rejected, and he is no longer lurking around this dolmen.
 * Cutting Off the Source: You will now be able to follow your groupmates into the portal to the pocket plane.
 * Season of Harvest: You now have to actually throw dirt into the Bad Man’s fire to progress this quest. Additionally, the Bad Man’s difficulty has been increased.
 * A Chief Concern: Rakhaz will no longer despawn after you’ve run past the location to meet her.
 * Bosmer Insight: The portal in Brackenleaf’s Heart now allows group members to leave the interior area if they are not on the quest.
 * Eyes of Azura:
 * Those not on the “Pursue Irrai” step of this quest will no longer see a copy of Irrai despawn if they are at the spot where you decides Irrai’s fate.
 * While Irrai is immobilized, the conversation camera will now properly center and focus on her.
 * The compass pins for the steps to talk to Azura now more closely match the statue’s location.
 * Updated the radius of the “Fill the Sigil Geode” step to more closely match the actual area.
 * Vastarie will now always be interactable after this quest is complete.
 * Flipping the Coin: Fixed an issue that could cause Valirr to disappear if you log out during the “Persuade” option on the “Talk to Tulira” step of this quest.
 * Karthdar: Karthdar Guards will no longer brawl with one another over friendly fire incidents.
 * Luck of the Albatross:
 * Nuttall no longer vanishes while leading you through the dungeon in the Cave of Broken Sails.
 * The whistle item associated with this quest can now be used more reliably while walking or running up to pirates.
 * Reman’s Bluff:
 * The camera will no longer become blocked when speaking to Undorga gra-Oluk.
 * A particular guard in this area will no longer sharpen her sword with an empty hand. Ouch!
 * Root Sunder Ruins:
 * Quests within this public dungeon will now correctly point you to the entrance when you are outside of the dungeon.
 * You can no longer attack the Welkynd Stones in this area.
 * Scars Never Fade: Fixed an issue that could cause duels with the hunters to fail before they started.
 * The Innkeeper’s Daughter: If one of the bandits becomes stuck, you can still rescue the innkeeper’s daughter and will no longer be blocked from completing this quest.
 * The Orrery of Elden Root: Fixed an issue where Queen Ayrenn could prematurely leave and break the scene with Prince Neamon.
 * Unsafe Haven: You will no longer become separated from your groupmates by the gates into Haven Fort.
 * Beast of Falinesti: Thornas will now respawn if he gets stuck while moving toward you.
 * Handmade Guardians: The guardians will now fight more reliably and not stand in place after defeating another guardian.
 * Moonhenge’s Tear: The fires in the Isles of Torment are now easier to see and avoid.
 * Striking at the Heart: Fixed an issue where you could sometimes target an effect that should not be targetable.
 * Tears of the Two Moons: Skeletons in the temple no longer sit on air.
 * Fixed an issue with the conversation with Sugar-Claws when leaving the island so you are not missing the option to leave under specific circumstances.
 * Chateau of the Ravenous Rodent: Abandoning this quest while Valaste is opening up the portal will now correctly despawn the portal.
 * Eyevea: Fixed an issue where celebrating Mages would sometimes cast their celebratory spells in locations they shouldn’t.
 * Simply Misplaced: Korthor will now drop the correct crafting components. This quest can also no longer be shared.
 * God of Schemes: Fixed an issue with the timing of Abnur Tharn’s dialogue during the ritual scene, and fixed the Aedric Command ability so it can no longer be used repeatedly. Heart’s Grief: Logging in or out while inside the burnt holes in the walls of Molag Bal’s fortress will no longer result in becoming forever stuck within them.
 * Shadow of Sancre Tor: Mannimarco will no longer blast you through doors and get you stuck. We also fixed an issue where necromancers would get stuck during one of the events, causing the quest to get stuck.
 * The Harborage: The rift in the sky during the vision of the betrayal now opens properly above Mannimarco.
 * The Wailing Prison: Fixed an issue where using a Wayshrine from within this area could sometimes take you to a bad location on the map.
 * God of Schemes: The gauntlet monsters will now properly attack you once you are within sight range.
 * Fixed an issue where some Daedric Titans that had problems with commitment no longer zip in and out of battle, and have been removed from the gauntlet encounter.
 * Adjusted how Prince Naemon is freed from his prison.
 * Faolchu will no longer howl in mid-conversation (how rude!) and he is now slightly easier to defeat.
 * The Redguard Spirit that spawns when you free Septima Tharn will once again properly walk towards her.
 * The Titan outside the front gate of Heart’s Grief now has a proper name.
 * Meridia no longer spawns too early in the aftermath of the battle.
 * Reduced the difficulty of a few monsters in the outer courtyard just as you enter the instance.
 * A Tale Forever Told: Abandoning this quest will no longer result in the quest bestower despawning.
 * Arithiel:
 * You can now only enter Abamath Ruins if you are on the correct step of the quest (or are grouped with someone on the quest with the proper active steps).
 * Fixed an issue where entering the instanced area of the quest in a group would sometimes put members on the wrong quest step.
 * Crimson Cove:
 * Naval Intelligence: Fixed an issue where certain monster groups wouldn’t attack together.
 * The fighting area for Siro and Helvia has been smoothed out and improved. When Captain Siro is resurrected, he will no longer ignore player characters.
 * For Everything a Season: The act of collecting Thunderbug Maggots for this quest is now shared across group members.
 * Restore the Silvenar: Fixed an issue where the Hound would sometimes become stuck and block quest progression.
 * The Captain’s Honor:
 * Fist of Thalmor NPCs will no longer share the same appearance, and won’t.
 * Fist of Thalmor NPCs will no longer stand in unison while following you.
 * The Storm’s Call
 * Stormwarden Cirnean has found her missing staff.
 * It is no longer possible to aggro monsters through closed doors in Ilayas Ruins.
 * The Unkindest Cut: The act of collecting the tools for this quest is now shared across group members.
 * A Traitor’s Luck: Cariel will no longer despawn when entering a lodge.
 * Gates of Fire: The Welkynd Stone item drops now have proper item descriptions.
 * Greenhill: The general goods store banners now have proper text.
 * On the Doorstep: Greenhill NPCs now properly display a “Talk” prompt instead of a “Use” prompt.
 * World layering has been removed from this objective to make it more group friendly.
 * Moonmont: Dro m’Athra in the temple will now always kill their victims instead of leaving them in awkward states.
 * Northern Woods Dolmen: Spriggans will no longer encroach on the Worm Cult’s activities, making this event more difficult than intended.
 * Rawl’Kha:
 * A Night to Forget: The population of wisps has been increased.
 * The clothier shop sign now properly displays text when you hover over it with your mouse.
 * S’ren-ja: If your character dies in the southwestern area of S’ren-ja, they will now return to the appropriate above-ground Wayshrine instead of inside Old S’rej-ja Cave.
 * The Arbordawn Cult:
 * After you finish defending Telenger, his final lightning strike will now be visible on enemies.
 * The event to defend Telenger will now properly reset if all participants die.
 * The compass pin location for defending Telenger has been updated.
 * Fixed timing issues with the scene that plays out while defending Telenger.
 * Fixed an issue where monsters would inappropriately reset during the event to defend Telenger.
 * The Colovion Occupation:
 * While escorting Centurion Gavo, the earring associated with this quest will now only be usable within the city.
 * General Lavinia is now significantly less chatty.
 * The Den of Lorkhaj: Shazah and Khali are no longer wearing the same outfits when fighting for/against Javad Tharn.
 * The Fires of Dune: You will no longer abruptly and visibly change world layers during this quest.
 * The Moonlit Path: The Green Lady will now always continue to fight even if you kill all foes while she is still on the bridge.
 * The Vile Manse:
 * The achievements “Vile Manse Conqueror” and “Vile Manse Vanquisher” now name the correct bosses for completion.
 * New maps were added for the house interior to better reflect compass pins and directions.
 * Ebonheart Lodge guards no longer appear to those who aren’t on the quest, but are in a group with players who are on the quest.
 * The quest has been improved so that it is easier to progress while grouped.
 * Obsidian Scar: Fixed an issue where portals would sometimes reappear during the battle with Zilbash the Deceiver.
 * Under Siege:
 * Removed a duplicate copy of Heloise’s Notes.
 * You will no longer wield weapons and torches in the same hand.
 * Fixed an issue so only one copy of “Healing Herbs of Northwest Tamriel” will show up while on the quest.
 * The corpses of Marrec and Melita will now turn to ash when burned.
 * Shornhelm Divided: Quest steps will now properly share across group members while in the Fevered Mews.
 * The Lover: Julien Rissiel will once again appear at the end of the quest with the other soldiers if you make the appropriate decisions.
 * The Liberation of Northpoint: You will no longer teleport anywhere when you abandon this quest.
 * Guar Gone: You will now be able to more easily acquire this quest both before and after liberating Northpoint. You can also no longer steal the fish while wading in water.
 * Dream-Walk Into Darkness: The dream sequence at the Doomcrag will have an appropriate screen overlay effect. Ancient Warriors will also now consistently spawn for everyone.
 * Crimes of the Past: The compass will now be easier to follow into and out of the barrows. You may also now share this quest with group members.
 * Rusty Daggers: Fixed an issue where Makar the Elder could show up in two places at once.
 * A Past Remembered: When accepting this quest, you will now get a proper quest pin showing you where to go.
 * Sanguine’s Demesne: Sings-with-Drink will now walk more naturally.
 * Saving the Relics: Tree-Minder Raleetal no longer accuses you of assisting her when she should not do so.
 * Trials of the Burnished Scales: You can no longer die by drinking Root Rot Poison during the Trials.
 * Mud Tree Village: Thragnar the Breaker and Miharil can no longer be distracted during their exchange, which was causing the scene to break.
 * The Bargain’s End: You will now remain a skeleton when dying in the fight in the Odious Chapel. You will also now be able to properly advance past the quest step “Talk to Chieftain Suhlak.”
 * The Thin Ones: War Chief Helushk will now be visible in all the proper scenes and battles.
 * Stormhold: Bunach and Saerhild will now walk around the city correctly. The Fighters and Mages Guilds will also now have proper interior maps.
 * Trail of the Skin Stealer: Fixed an issue that could cause Ukatsei to continue following you when he should not.
 * Deep Disturbance: The Aspect of Namira will more consistently despawn when she is called to do so.
 * Crow’s Wood: You will no longer be able to trigger multiple boss spawns while in a group while opening the chest.
 * Davon’s Watch: Melilia will no longer phase in and out of visibility in the background while you’re speaking to Loryn Daveleth.
 * Sadal’s Final Defeat: Tanval now properly does the deed for this quest.
 * Zabamat Dolmen: Alits will no longer walk too close to the dolmen site.
 * Rending Flames: A corpse in Ash Mountain is no longer defying the laws of gravity and is now firmly on the ground.
 * The Dreugh Threat:
 * Dreugh Eggs are now only visible in nests if you are on the proper quest step.
 * You can no longer place Dreugh Eggs into Dreugh Nests that already have eggs in them.
 * There are now only four quest pins for the quest steps “Collect Dreugh Egg” and “Place Dreugh Eggs in Nests.”
 * Vaermina’s Gambit: Updated some of the FX and appearances for various NPCs.
 * Ending the Ogre’s Threat: All player characters are now affected by the cave collapse, including those who are resurrecting.
 * Wayrest: You can no longer talk to wandering cats in the city. They have nothing important to say anyway.
 * Legacy of the Three: You will now always be able to interact with gravestones to spawn the ghosts and advance the quest.
 * Izad’s Treasure: Izad’s treasure is now an actual treasure.
 * Buried Secrets: Your weapon now sheathes while using the Dwemer Control Rod.
 * Port Hunding: Estelline will no longer walk through torches.
 * Moment of Truth: Dying while helping Dugroth find his sword will no longer prevent you from completing the quest. Fighting Deathfang will also be less bizarre with multiple player characters around.
 * Through the Shroud: You will no longer punch the totem to destroy it.
 * The Enemy of My Enemy: This quest is once again available at Faldar’s Tooth.
 * A Walk Above the Clouds: Removed unnecessary quest items from the final quest step.
 * River of Names: You can now work with your group to collect the keepsakes of deceased villagers, and the keepsakes are now easier to find.
 * Nimalten will no longer attack you on the other side of doors.
 * Concealed Weapons:
 * Worm Cultists in the crypts will now respawn at a slower rate.
 * Aera will now greet you appropriately based on your prior interactions.
 * You will now be able to join your other group members in Nimalten Barrow.
 * Fixed an issue with map and compass directional pins during the quest.
 * Concealed Weapons: Aera Earth-Turner will once again appear on the quest step to talk to her near the end of the quest.
 * Aiding Sigunn: Giants will no longer attempt to kick you if you are not standing in front of them.
 * Soul Harvest: You will now have an easier time finding this quest near Treva’s Farm.
 * Securing the Pass: You will now always be able to use the horn when you receive the prompt to do so.
 * Vernim Woods: You can no longer become immune to Deathshroud.
 * Soldier Down: You will no longer get double credit when healing soldiers while grouped.
 * Scion of the Blood Matron: The Blood Matron no longer remains if you log out. We also fixed a timing issue during the theater scenes of the quest.
 * Hircine’s Gift:
 * You are now forced to kneel for the entirety of the speech.
 * The Prophet will no longer follow you into the Hunting Grounds and transform into a werewolf.
 * Fixed an issue where you could log out and back in after killing prey for Hircine’s Tribute and find your quest action out of sync with the quest step.
 * Fixed an issue where there was no music in the Hunting Grounds.

UI
General Add-Ons Crafting Grouping and Grouping Tools Guild Heraldry Guild Store Guilds Quest Journal
 * Added a system message when attempting to interact with a guild trader during transitioning periods.
 * You can now press the “.” (period) key to enter mouse mode while using siege weapons.
 * Fixed an issue when changing to fullscreen mode, the resolution settings were not being saved.
 * Added an error message when you attempt to read a book from the Lore Library that you have not discovered yet.
 * Fixed an issue if you clicked on the scroll arrow of a tutorial popup after resizing the game window, the game could occasionally crash.
 * Removed the sound you hear when leaving a text field (for example, User ID or Password.) You will still hear a sound when clicking on a text field.
 * If you die after taking fall damage, the fall damage will now correctly appear in the death recap window.
 * Fixed an issue where viewing a filtered-out achievement was causing UI errors.
 * When a character is deleted from the character select screen, the model will now disappear immediately.
 * Increased the display time of the center screen announcement when someone has been crowned or dethroned as Emperor.
 * Fixed an issue where some quests that required you to gather items would display confusing information when only a single item was required.
 * Added E as a keybind for selecting the first conversation option, and X for selecting the last conversation option. This is in addition to number keys 1-5 also selecting conversation options.
 * Updated the Alliance War flag capture UI.
 * Widened and added a column in the Add-On window for Authors. Author names which are too long will end in an ellipsis.
 * Fixed an issue where Add-Ons with pathnames longer than 82 characters would not load.
 * Add-On titles can now have up to 64 characters.
 * The CopyAllTextToClipboard method is now private.
 * You are no longer able to add boosters to improve an item after the chance to improve has hit 100%.
 * You will no longer be able to drag crafting components from your inventory if the component has already been slotted. This will prevent situations where the crafting component is consumed, but you could still drag it over.
 * Fixed an issue where you would not receive an error message when you attempted to extract a glyph, but did not have enough inventory slots.
 * Created an entirely new backend system for the Grouping Tools to help you get into groups much faster.
 * When searching for Dungeons, Veteran Dungeons, and Dragonstar Arena, the group will only form once a full group is found.
 * When searching for a medium sized Trial, a group will only form once 8 members of required roles are found. The system will continue to search for more player characters once the group is formed.
 * Added the location “All” for Activity Types (Dungeon, Veteran Dungeons and Trials). This will allow you to group for any of these activities that you meet the minimum requirements for.
 * The activities will scale to the group leader.
 * The grouping tool will place you in a group within five levels or ranks of each other.
 * Fixed an issue where a group leader’s group UI would get out of sync and visually lose group members after jumping to a member in dungeons.
 * Fixed many issues where the group leader’s UI was lost or hidden due to loading into dungeons.
 * Fixed an issue where a group leader who changed the size of the group could not start a new search.
 * Fixed an issue where disbanding a group while another player character was loading would leave that player character in the group.
 * Added messaging if the group difficulty changed while you were logged out.
 * Fixed an issue where your UI would not update if the Dungeon Mode was switched while you were in the middle of loading.
 * Reopening the LFG window after starting a search will now correctly show the previously selected location in the dropdown.
 * Fixed an issue that caused a 24-person group to be formed by the Looking for Group tool when a large number of player characters tried to form 4-player groups.
 * Fixed an issue that caused it to appear as if group members had lost health when switching zones.
 * Fixed an issue that caused group members to appear offline in the UI when they were still online.
 * Fixed an issue that would remove group members from the group UI when they transitioned between zones.
 * Fixed an issue where the UI would not show anyone as the group leader.
 * The keybind to apply changes will now be disabled when the Guild Bank does not have enough gold to pay for the requested changes.
 * Added “Guild Cost” to help show that the gold comes from the guild bank.
 * Fixed an issue where the Style bar would sometimes scroll automatically.
 * Fixed an issue when new guilds first reached the minimum number of required members for Guild Heraldry, they would receive a UI error when opening the Guild Heraldry window.
 * The first time a Guild Leader purchases Guild Heraldry for their guild, the keybindings shown at the bottom of the screen will now update accordingly. You will not be prompted to apply changes when there has been no change.
 * The guild store now remembers the last guild’s store you visited, and will reopen to that guild store when you visit again.
 * Spamming item listings will no longer cause the count of listed items to get out of sync.
 * Added a keybinding option for “Leave Guild” to the Guild Home screen.
 * Updated the alliance icons in the Guild dropdown.
 * The quest journal now shows icons indicating if a quest is for solo, groups, or Trials. These new icons are shown after the quest level in the quest detail area. Tooltips on these new icons provide more information about the quest.
 * The Quest Journal now shows if a quest is repeatable.

Miscellaneous

 * Fixed an issue where the game would occasionally crash when you would fast travel to other player characters.