Board Thread:Online Discussion/@comment-5247041-20130821093041/@comment-7153552-20130904163336

Without going too far into detail, the game is completely and utterly living. There isn't a skill-system with classes and such, all the ships are the same at the start and you can buy (in-game) better equipment. However, if you blow up it's gone. It has a system that borrows on perma-death by implementing a Last Will and Testament kind of system into the game. You create a new character after your current character can't take another beating or any more bio-engineered body parts, you'll have to read up on it for it to make more sense. The ships you get aren't worth the money you put forth, in all reality, they're just gifts you get for putting forth the money. Even the insurance on the ships only covers he hull, so special equipment needs to be replaced. It's a living, breathing economy that drives the missions which in turn helps drive the economy. I would say go to their YouTube channel and watch everything they've put out (except the Wingman's Hangar, those are mostly useless, lol).