Board Thread:General Discussion/@comment-27614847-20160202132021/@comment-18750685-20160207022234

On the question that inquires as to whether we prefer non-linear or linear games, you employ TES V: Skyrim and Grand Theft Auto as examples of "non-linear" games.

GTA IV & V (the ones I played) are very linear and only offer choices without delivering any true consequence. At the of the game, you still fight on the island for the same reason and end with relatively the same dialogue.

Same with Skyrim, where you are forced to defeat Alduin at the end of the game. No matter which sidequest you completed first or what choices you took in said sidequests, you still fight the same guy at the same place and end with the same dialogue.

Even Mass Effect and Dragon Age offer the same illusion of choice.