Board Thread:Lore Discussion/@comment-2165692-20140425203121/@comment-17114085-20140825024633

Smoking.Chimp wrote: A few points

1. A question: If "lore = reality", where is Chicken Little?

2. Nobody said that "reality = In-game reality". What was, and is still, maintained is that: game-mechanics = in-game reality

3. The game mechanics in question were never removed and can still be accessed via the Creation Kit

The rest of what I have to say has already been explained. The onus is on the author to write clearly and uambiguously and this is more so in the case of game developers having to work with game mechanics instead of against them to communicate something other than nonsense.

Invoking game-engine limitations, by way of explanation, is no different to arguing that Tolkien's mithril was the product of limitations to Tolkien's literacy (e.g. a spelling mistake).

Game-engine limitations = game-grammar; Period , full stop, bring out la Prima Donna and fiddle till she bursts into song!

[EDIT]Never-ending typos[/EDIT] 1. What the hell are you talking about?

2. Datadragon said that Lore =/= reality. But lore is reality, that is my point. In-game reality is the consequence of the developers having to change reality to fit the game's limitations.

3. The Blind effect is not in Skyrim. I have the Creation Kit and I've never seen it. And weapons and armor don't degrade in Skyrim, that is also not in the Creation Kit. Those were two game mechanics that were removed from the previous games. These are both realistic mechanics that were removed and made the game break immersion, but that happens all the time in games. Developers can only go so far.

Like for example, how in Arena Skyrim had a bunch of other towns and villages (At least like 14 more), yet they don't appear in Skyrim and no explanation is given why. They clearly do exist according to lore from previous games, and some even show up in Online, but they don't in Skyrim because of the game's limitations. This is another example of in-game reality being different from reality.

The people who write the lore and the people who work on the game mechanics and design are, most times, different people. As such much of the lore contradicts what the player experiences in-game. They usually hire writers, like MK used to be hired, to write the in-game books for TES games.

What the hell is game-grammar? You mean like the wording in the in-game books? I don't get what you are saying.