User blog comment:Draevan13/New features, or old ones from previous TES games you'd like./@comment-7371906-20130327133237

I would like the following features for the Elder scrolls:

Leveling based on the skills you pick as your main like in Oblivion but minus the classes (classes were pointless since you could just create a custom class based on your preference) and this could solve my problem of leveling melee combat skills and stealth skills just to get to maximum level regardless of being a pure Mage character

Attributes I have no idea why they took this out and I hated that as a Mage my willpower was dictated by clothes as a Warrior my Strength and damage were dictated by Perks and as a Assassin or a Thief my speed was dictated by nothing you have the same base speed through out the rest of the game. The return of the Mark and Recall spell form Morrowind or at least some form on short range Teleportation I see enemies do this so why cant the player. some mods have done this perfectly but apparently the reason they took this out was because they break cut-scenes but thru out my time using a mod that adds a similar spell I haven't broken any cut-scenes and its really useful in navigating locations and saves your life when your falling from a mountain.

Levitation but since apparently cities have to be closed due to console limitations this makes it nearly impossible but really if its so bad they could have just put invisible walls around cities to prevent them from entering its a simple fix.

Spell making from Oblivion but with lots more options than oblivion nothing really much to say about this one its pretty basic.

Better follower AI the AI is sometimes atrocious for followers for instance why does my follower take fifteen minutes traversing half a mountain to go down a two foot tall ledge, why does my follower block my way around the opening of a room and why do followers charge strait for an enemy when I'm sneaking. I would like to have the ability to give them tactics like I can ask them to stay in front of me as I move so that he alerts enemies first, or have my follower sneak a distance away from me so that he can sneak attack enemies from a distance that attack me, or have them attack enemies to take the combatants aggression off me, or have them loot items like gold or gems that I missed when I'm out of combat, or maybe when my companion is a stealth based character i can ask them to pick locks or just have them pick locks in general when out of combat, or when a companion is a Mage he would heal you in combat when your health drops bellow fifty percent, or if your companion is a Warrior he would use a Sweep power attack when surrounded by enemies to stun them away from you or himself and for the love of all thing Sentient have them jump ledges or an animation for climbing ledges that wont deal damage to them I have lost count of times I have lost a companion when I was in combat in the wilderness because of this and the list goes on and in not asking for any kind of dialogue here just basic AI.

Telekinesis actually be useful I mean by comparison to all spells this is the most useless of them all. I wish that this spell could be used for combat based on the weight of the object its lifting it can deal damage twice as much and possibly stun enemies I mean its not that hard just speed up its pull and have it deal meaningful damage and that's it there is no way that this can be overpowered because the heaviest thing in game doesn't even go over one hundred perks would be required to help this, mysticism would have benefited from his if it was not taken out of the game, and finding things to throw would b a little finicky in combat.