Board Thread:Mod Discussion/@comment-7108166-20140827235537/@comment-5583506-20140828183227

As far as I can see, there shouldn't be a problem. Although there are some mods here that I don't even use (as stated before I got 254 and have no conflicts between them). One example are the highly acclaimed SkyRe plugins.

A bunch of mods we can rule out, since I am pretty sure they have nothing to do with the AI of brawls:

Hothtrooper44_Armor_Ecksstra.esp, Hothtrooper44_ArmorCompilation.esp Version 7.1, Ket_ARMONIZER_LListsNPC.esp, KJ Tattoos, Scoped Bows, Immersive Sounds, RND_AnimalLoot, Enhanced Lights (with ELFX plugins).

I wild guess of mine would be that SkyRe_EnemyAI.esp and/or SkyRe_Combat.esp conflicts with the Brawl Plugin, because I am guessing that these changes combat against NPC's, am I right? (Although, I could be wrong. I am just merely speculating here.)

My tip would be to start a completely new character with all SkyRe plugins deactivated (Do not intend to keep this one though, I always create sort of "trash" character just to test which mods work with each other). Have him/her go to the closest brawler (Uthgerd the Unbroken in Whiterun for example) and start a fight. Check if the bug is gone, if not post anew.

About "safe saves": Deactivating a mod and loading a saved game in which the mod was included may/may not cause a CTD (crash to desktop), but that doesn't mean that your save is broken. Simply activate the deactivated mod again and load this save anew and it should work just perfectly. However if (when loaded upon a deactivated mod) you decide to save the loaded game with one or more mods deactivated, you can consider this save to be "dirty" or "broken". It might still be playable, but there are higher risks of unstable gameplay.

In other words: Do NOT save your game on your favourite character if you have loaded a saved game in which there were previously mods that you now have deactivated before loading.

If you are still not sure what I am talking about, just ask. I may not be an expert on the subject, but I have my fair share of experience with mod conflicts.