Board Thread:Roleplaying/@comment-17114085-20140806023650

(Part 1)(Part 2)(Part 3)(Part 4)(Part 5)(Part 6)(Part 7)(Part 8)(Part 9)(Part 10)

The Frostfall Guild was an ancient guild founded by High King Harald, due to Skyrim's Tundra being very hard to traverse, and being the home to many dangerous creatures, the likes of which aren't seen anywhere on Tamriel, he knew the new country of Skyrim needed a team who could hunt down these creatures and make sure the population wouldn't be harassed by them. Unfortunately, due to recent wars at the time, most of the Nords weren't up to joining this new guild, because of this Harald signed a treaty stating that those who have committed crimes against Skyrim & her people could re-pay their debt to the province by joining the Frostfall Guild. But, anyone who wanted to join the Guild was allowed, regardless of if they're a criminal or not. Still, a lot of soldiers knew the hardships of working with the guild, as once they join, they can never quit.

The Frostfall Guild was given a lot of new members, from the random encounters they met out in the wildnerness. With all of these the Guild was becoming larger and larger, getting prepared to face the dangers in the Tundra. The first mission is to go find a Necromantic Cult of Daedra Worshippers hiding out in The Hall of the Vigilants. The members fought the Necromancer cult in their hide out in the old burned Hall of the Vigilants. Though many Guild members suffered serious injuries. After returning to the For the new recruits were given their initiation and became full members after receiving their Frostfall Cloaks. A new recruit soon arrived at the Fort. Ulfgar and Baldur went to Dawnstar and are returning with a prisoner. The Guild members are soon going to learn that one does not simply leave the Frostfall Guild.

In a mission to find out more about some mysterious disappearances three Frostfall members found in the cave pillars of Ice. Inside the pillars were unique draugrs. An elven-like Wisp Mother showed up shortly after and her screech broke the pillars liberating the Ice Draugrs, she controlled them with her voice. The three members tried every kind of attack against them but they barely did nay damage on the undead. So they ran back to the fort, where Baldur and Erik explained what those creatures were. The Snow Elf Queen Rielle, also known as the Wisp Queen, has returned and the only thing that can stop her and her Ice Draugr army is Black Glass. The guild is off to Winterhold to get a translation of an ancient book to find the location of the tomb of the First Lord Commander.

After entering the tomb and find the secrets to forging Black Glass weapons the guild learned that they need a master blacksmith and a master enchanter to forge them. They are setting off to find those masters so they can make weapons to kill the Ice Draugrs.

While the guild were on their search the Wisp Queen and her Ice Draugrs attacked Dawnstar and then Winterhold. Her army now much larger than before.

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Rules:
 * No murdering other players (Unless they allow it)
 * No playing as other people's characters (Unless they allow it)
 * There's a maximum of 2 characters per person (Except the GM(s) if for story purposes)
 * No being OP
 * No meta gaming
 * Only use the ten playable races in TES games (Except GM(s) if for story purposes)
 * Major in only three skills, and minor in two others (or the reverse)
 * Don't make your own spells (Except GM(s) if for story purposes)
 * Pick one power (Except GM(S) if for story purposes)
 * Don't change the direction the story is heading

This may be altered in the future.

Co-GM(s): Raven

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Character Form:

Name:

Race:

Gender:

Appearance:

Age:

Apparel:

Weapons:

Major Skills(3 max):

Minor Skills(3 max):

Powers:

Spells(8 max):

Bio: 