Board Thread:Other TES Titles/@comment-24587225-20140324151519/@comment-24587225-20150129010532

I don't think underwater combat should be "limited", the way you say, but... different. Like, hey, you're a wereshark. You should fight like a shark, crunching stuff around. But of course, it'd get boring easily, so they'd have to do something that would make combat variable. Like, underwater abilities (combat or not, or even multiuse) that you'd have to unlock (Examples of underwater ability: Low-level ability: Dash; High-level ability: Able to use weapons (? Probably with some kind of difference from the normal, land combat).)

Also, they've never actually shown weresharks, and probably most (if not all) of the "abilities" would be related to sharky stuff, or at least use an excuse related to sharks. Or maybe the "excuse" for the abilities are that weresharks are extremely adapted to underwater fighting. Those abilities could work like Skyrim's shouts, you know, unique abilities that only you, the protagonist, knows, because of your "special trait" (The few characters in Skyrim that actually shout only use Fus Roh Dah or Disarm, not considering the Greybeards).