Board Thread:Roleplaying/@comment-27783182-20140901122131

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The Frostfall Guild was an ancient guild founded by High King Harald, due to Skyrim's Tundra being very hard to traverse, and being the home to many dangerous creatures, the likes of which aren't seen anywhere on Tamriel, he knew the new country of Skyrim needed a team who could hunt down these creatures and make sure the population wouldn't be harassed by them. Unfortunately, due to recent wars at the time, most of the Nords weren't up to joining this new guild, because of this Harald signed a treaty stating that those who have committed crimes against Skyrim & her people could re-pay their debt to the province by joining the Frostfall Guild. But, anyone who wanted to join the Guild was allowed, regardless of if they're a criminal or not. Still, a lot of soldiers knew the hardships of working with the guild, as once they join, they can never quit. The Frostfall Guild was given a lot of new members, from the random encounters they met out in the wildnerness. With all of these the Guild was becoming larger and larger, getting prepared to face the dangers in the Tundra.

Due to the death of the Nightmare Courier, Jack of Dreams, the balance of Mundus has been damaged and the tissue of the Aurbis has been torn apart, opening the Gates of Oblivion and giving Vaermina, the Dreamweaver, to invade with all of her strength.

Not only people from all of Tamriel have been having nightmares and ravine-like Oblivion portals have been opened, but a mysterious toxic Miasma has been released, which makes people's nightmares vulnerable to Vaermina's control. It is spreading and no one has shown courage to stop it.

However, there is a chance of stopping it. The Frostfall Guild was summoned by the Jarls of Skyrim to stop the Miasma and close the portals. But not only the Frostfall Guild was summoned...

The Greybeards and Divine forces, as well as newfound Elder Scrolls, have prophesied that many prodigies will join forces with the Frostfall Guild, retrieve the Skull of Corruption, banish Vaermina back into the Quagmire and find a brave soul to be the next Courier of Nightmares.

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Rules: This may be altered in the future.
 * No murdering other players (Unless they allow it)
 * No playing as other people's characters (Unless they allow it)
 * There's a maximum of 2 characters per person (Except the GM(s) if for story purposes)
 * No being OP
 * No meta gaming
 * Only use the ten playable races in TES games (Except GM(s) if for story purposes)
 * Major in only three skills, and minor in two others (or the reverse)
 * Don't make your own spells (Except GM(s) if for story purposes)
 * Pick one power (Except GM(S) if for story purposes)
 * Don't change the direction the story is heading
 * If you have played this RP's sequel, you can re-submit your old char if you want and you can add an additional character with the old one.
 * The current time takes place 3 years later of this RP's prequel.

GM: Zoordovahsil

co-GMs: HolyWyvern, RavenRT

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Here is the Frostfall Oath:

' I swear to all the gods, those of old and those new, that as night gathers my watch begins. It shall not end until my death. I shall take no wife, hold no lands. I shall live and die at my post. I am the sword in the wilderness, I am the watcher on the tundra. I am the fire that burns against the cold, the horn that wakes the sleepers, the shield that guards the realm of Skyrim. I pledge my life and honor to the Frostfall Guild, for this night and all the nights to come'

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Character Form:

Name:

Race:

Gender:

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Age:

Apparel:

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Major Skills(3 max):

Minor Skills(3 max):

Powers:

Spells(8 max):

Bio:  