Board Thread:General Discussion/@comment-10870829-20130615024850/@comment-16835928-20150913015405

Gonna sound long winded, but here we go:

1: I'd like it if there were a way to not play the main questline. Remeber that in GTA5 you could turn your phone off and Free Play the night away, imagine that on a huge scale in ES6. Imagine having an option before you start the game: Would you like to play the main story, or only side quests, then make a whole character that doesn't have to be Dovahkiin. In my mind I imagine that you were watching the execution at Helgen, and survived the attack. Dialouge would of course be significantly different on that subject. I also imagine everything being the same, until you fight the first dragon. Instead of absorbing it, the beast flies of or just decays without the absorbtion. Then you'd play according to what you like. In the story all you hear is "I can't belive it, your'e Dragonborn, Just like the NORD legends, with their NORD proverbs, and the old NORDS will teach you how to master this NORDIC skill!" Meanwhile my Imperial is just going "What is this and how does it affect my gods?" I can't roleplay like that.

2: Skill perks mean more. Some perks can do cool stuff, but most of them are "Increase X ability by X %!!!" I'd rather have an ability like, " More swings with X weapons" or "If an oponent hits you while your using heavy armor, they will be staggerd." Perks of that nature would be awesome.

3: To add onto the personalized armor, How about personalized weapons as well? Maby you could craft different style blades, pommels,heels, and edges for your weapons, so you could really name a weapon, "X's Sword/Mace/Axe/Hammer/Blade"

Lastly: Some new enchantments would be nice. The coolest roleplay enchantment was the Lunar one "When the moons are out, Burns Target" Maby more enchants like that.