User blog comment:DragonbornMAGE/What our decisions really mean./@comment-5986206-20130628091938

I always arrange all the things in my head before I make the character, is s/he good or bad, and what kind of person they are. This also comes in hand with a complaint I had with Skyrim, you can kill, kill and kill, but there are no consequences (aside from a 1000 gold bounty)! I mean, if I were a merchant, and a man kills my brother, I wouldn't trade with him, or if I did, I would rip him off. They do this somewhat, with some NPCs sending thugs after you if they stole from them, but after that encounter, you can go to their store, and they act like nothing happended. I would have liked a dialog option or something like that.

One example I had was Lucien, I stole from him and he sent thugs after me. They got me in Riverwood, and I killed them in front of the store. Then I went in his store and proceeded to trade with him, like nothing happened. Things like this would have brought Skyrim to an amazingly high level of realism, and would have made it a better RPG expirence. I don't hate Skyrim, I think it's a great game, there were just so many missed things they could have done. I kind of went off topic, but yeah...