Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-24489208-20131101025614

Oh, nevermind, I know who Worships is. Why didn't you tell me you were Peter Molyneux? I'm kidding of course, but this is starting to sound like the early Design Document of a Peter Molyneux game. Or a Hideo Kojima game. And I'm sorry but the Armour fitting idea sounds, while cool, rather tedious in the long run. It doesn't work for non-Smith characters as they will have to shop around all of Tamriel just trying to find the Armour that fits them, I have ended up doing similar things in other RPGs and it is the most tedious thing ever. But most realistic things are, remember that realistic isn't a good thing, realism is what we are trying to escape by playing games. This:

"So then I went along with the idea of realism in clothing, and I came to burning clothing with fire spells, and objects that are flammable in real life being damaged by fire spells. And then frost spells giving clothes an "enchantment" that makes you colder because the melting frost of the spell makes the clothes wet, and metal armor making shock spells more effective. And crazy awesome realism stuff like that."

Sounds good though.