Through a Nightmare, Darkly

This quest is given by the guildmistress of the Bravil Mages' Guild. She asks you to help free he friend Henantier, who is trapped. If the player agrees, he/she is led to Henantier's house, where Henantier is asleep. The guildmistress explains that Henantier created an amulet that would allow him to enter his Dreamworld; he believed that he would be able to train himself by doing so, as he would control the content of this world. However, he has not woken up for three days. The player must wear the Dreamworld amulet and sleep in the bed next to Henantier's in order to enter the dreamworld and free Henantier.

Inside the dreamworld, the player has no inventory (although there are items scattered about which can be picked up and used). The dreamworld takes the form of a small house, in which Henantier is standing in a confused state. There are four exits to the house, each leading to a test. The order in which the tests are taken does not matter.

Test of Courage
=Test of Resolve==