Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-202.156.8.15-20131031123721

I really hope the new threads come up soon!

(conspiracy theory...): For all you know, worships is actually a high up employee in Beth and she is part of the design team for the next game! She just haz no idea what the gamers want and so she is posing as a AWC to get our suggestions! (Conspiracy theory ends here)

Anyway, before anything, I just want to know if anyone is for the idea of having 2 types of NPCs in the city. The ones that you can talk to, are fully fleshed out and you can relate to them (probs those that will be giving out the quests and stuffs) and generic NPCs with names generated by a RNG (random name generator) that have standard dialogue (preferably a huge variety of standard dialogue). That way, we can have more people in the cities (which will not feel so empty), the death of the "extra people" is not so consequential (so vamp attacks etc are not so likely to kill a quest giver) and the "extra people" are always the priority target of the enemy unless otherwise stated (to prevent quests from going unobtainable). Also, they should remove essential and only have protected (To greatly improve immersion and actually make you worry about your follower, instead of going "HEY, SERANA, WHY DUN YOU SEET THERE AND GET HEET THE WHOLE DAYZ WHILE I LAUGHS AT THE ENEMIZES HAHAHAHA!"). I dunno why I am saying this, but children also should not have an essential status, its unfair :P