Merchants (Skyrim)

"Don't think you can barter with me like I'm one of those damned shopkeepers."

- Guard

Merchants can be found in almost every city and town in.

Most are open from about 8am to 8pm, but some merchants are available all day. The following is a list of merchants and their locations.

Types
The various types of merchants include:
 * Alchemists
 * Blacksmiths
 * Fences
 * Fletchers
 * Food Vendors
 * General Goods Merchants
 * Jewelers
 * Spell Merchants
 * Taverns

Trivia

 * If enough of Merchant's possessions are stolen, they may hire Thugs to "teach you a lesson".
 * (*) Tonilia is available as a Merchant after joining the Thieves Guild. Some of the other fences are available only after completing specific missions for the Guild. Fences' gold depends on the progress made in the Thieves Guild. They will have 4,000 each once all missions are complete.
 * (**) One merchant will appear in The Ragged Flagon after each special job for the Thieves Guild to spread their influence across Skyrim.
 * A spouse is also a merchant. After marrying them, they open a store (it's not an actual place, they sell things from their home) and the Dragonborn may buy items from them.

Bugs

 * Merchant's Inventory will reset if the Dragonborn attacks them, then loads a save immediately prior to attacking. (Attacking then using a Calm spell won't work.)
 * Loading a save will not revert Merchant's Inventory.
 * Solution: Make a save, then attack the Merchant and reload the game. This method does not work with spouse.
 * Reverse pickpocket can allow merchants base gold supply to be raised. This has worked at the Riverwood Trader, getting the base gold up to 10,000 - however the same method failed when applied to merchants in Whiterun.