Board Thread:Lore Discussion/@comment-11345660-20130908095939/@comment-3573184-20130911030442

1. The Warp of the West exists because Bethesda never invalidates a player's choice in future games, yet ended one game with 6 different possible endings. It exists to maintain the player's choice when playing Daggerfall, yet to still allow for every other ending to occur so that Bethesda could move the lore in the way they wanted to.

2. Well inter-racial children do exist, they just aren't shown in-game because they are too small of a percentage to be worth the budget.

3. The Hero of Kvath's ascension had a lot going on in the background you may not have noticed. There is a lot of symbolism in Shivering Isles, a lot of Lorkhan parallels.

If you read the Arcturian Heresy, the point at which Zurin Arctus steals Wulfharth's soul at the order of Tiber is what caused them to merge into Talos, and that seems laughably plain, but them being Shezzarines, avatars of Shezzar, the Imperial's name for Lorkhan, amongst other factors, were involved in the process.

The same is true of the hero of Kvatch, who, like all the other game's heroes, is believed to be a Shezzarine.

4. Mysterious Akavir

All Men and Mer know Tamriel is the nexus of creation, where the Last War will happen, where the Gods unmade Lorkhan and left their Adamantine Tower of secrets.

It is belived by some that Shor is collecting an army of the finest Nord warriors for the end-time war. Paralleling Viking beliefs that Asgard was there for them to train until Ragnarok.

the other races however aren't confimed to one afterlife, everyone not sent to Sovengarde, or one of the realms of Oblivion, going through the dreamsleeve, where their souls are cleaned of memories and sent back to Mundus to be reborn.