User blog comment:LeatherNeck2382/Skyrim Expansion Wishlist/@comment-2041192-20111207212512/@comment-4648985-20111208153100

I disagree with your assessment of it being unneeded. Playing with a character as a dedicated archer can be a real tax on your arrows. The only arrows that you can collect with regularity are garbage compared to what is available to your character at that level. Also, the shops carry far too few arrows and you would waste too much time collecting them for a single dungeon run. Arrows, meaning high damage arrows, are too difficult to keep in steady supply even with all the perks and a powerful bow. It only seems logical, especially if you have NPCs talking about it.

If you notice, not all of the arrows seem consistent with design, as not all of them would need wood, feathers, etc. I envision it being similar to armor and weapon crafting where it is simplified to the metal and perhaps a new workbench that is specific to fletching.

As far as making custom arrows, I disagree. Bow are already enchanted with effects, and you can poison the arrows, so that would seem redundant. Technically, your idea of crafting is also just a subset of alchemy, much like fletching being a subset of smithing. The processes are dumbed down in the game as it is, and adding a new skill tree would dilute characters too much.