Board Thread:General Discussion/@comment-11276487-20130725023510/@comment-75.135.50.157-20151127083428

Most of these posts I've read on this conversation all point to Tamrielic involvement in Akavir for a basis of this game. What if the producers decide to just throw a curve ball at us? I'm probably about to be crucified for this thought, but I believe the game would be so much more interesting if we threw away Tamrielic lore. We know hardly anything about this continent, so it's a safe bet that their people know very little about us - though a bit more due to the fact that they have invaded Tamriel more than the latter has invaded Akavir.

Very little is known about Akavir, or its people the Akaviri. Akavir is almost the size of Tamriel, which could mean mutiple games exploring individual the individual kingdoms. Or they can make it a bit like ESO, where you choose your faction and fight for Akavir with as the Tsaesci, Ka-Po-Tun, Kamal, or Tang-Mo. Either way, this unlocks a whole new world for us to view, which could be completely different from what we are used to.

The descriptions of Akaviri are very vague and can expanded upon greatly. There can be different sub-races like how Redguards, Bretons, Nords, and Imperials are all classified as Men; Dunmer, Orsimer, Altmer, and Bosmer are Mer; Argonians and Khajiit are Betmer. If we absolutely have to have something in place of Aedra and Daedra, each culture on the continent can have varying religions or beliefs over a single being, as each major race is vastly different from the other. For example, the various manifestations of Akatosh: Auriel, Auri-el, Alkosh, Akatosh. In place of Daedra they can use the most powerful demons that are revered by the Kamal.

So here's my concept of a plot (and it clashes with my faction idea). - Your character wakes up in a cell (surprise, surprise, but you've got to have some tradition still in the game...) to the screams of what sounds like a feral animal. A message is displayed: "Prepare yourself!" Here you can customize your race and body features. As soon as you finish with your character, the screams stop and sickly tearing sounds are heard. If you look out the small window of your cell you can see shadows speeding past. More screams can be heard, this time from the cell next to you. Soon, the screams stop and you hear that sound again. Here you are given a prompt to raise your fists. As soon as you comply, a beast moves in front of your cell: a massive hybrid of snake and humanoid, with arms and head of a man, but a body of a snake without legs. It is unarmed.

You are given another prompt on how to strike. The hybrid, a Tsaesci, rips the door off the hinges and attacks. Once you bring its health down low enough, a short scenario plays out where your character is lifted up by the Tsaesci. As you are lifted, a katana tears through the beast's chest, stopping a mere inch from your face. The blade is pulled free and the Tsaesci falls on you. A furry hand pulls the corpse off of you and the Tang-Mo is revealed. You are led through the prison, encountering minor skirmishes, and once you are out the sounds of mighty roars greet you.

A massive dragon dives into the side of the prison breathing flame, nearly destroying a third of the structure with the collision alone. As it emerges through the other side, you and the Tang-Mo run towards it. You learn that this is Tosh Raka, and that he is the leader of a war between the Tang-Mo/Ka-Po-Tun and the Tsaesci/Kamal. This prison is on the border between the Tang-Mo and Tsaesci empires. Raka flies you to the Tang-Mo capitol to continue the main quest or to pick up side quests. -

In this concept, eventually you learn that the evil Tsaesci are being commanded by the shamans of the Kamal. Some time after you learn this, you are given the option to either destroy the Tsaesci or to pardon them. In either eventuality, you will still have to fight the Kamal and defeat them. Possibly locking them away in an icy tomb until the next decade, then future generations of those guarding the tomb have to fight the Kamal again and seal them into the tomb, and so on.