Board Thread:Lore Discussion/@comment-12599067-20130720180853/@comment-170.211.170.15-20140513232935

71.61.178.23 wrote: I would agree with you, if the very nature of the Elder Scrolls didn't make it abundantly obvious that they were never created at all. The Scrolls are paradoxes. To explain, it'll probably be best if you've watched some Doctor Who, but it's not necessary. Let's say that at one point in time, a person urges two other people to have a baby. When that baby grows up, it goes back in time and creates itself by being the one to urge its parents to plan for a baby. The Elder Scrolls are like that - they create themselves. But it's not quite the same, because their creation isn't a single point in time. They are constantly creating themselves - they spend every moment hovering between existence and nonexistence. As they are always being made, there is no time when they have not existed. All of time itself is the writing of the Elder Scrolls. It's no a continuous process, but an instantaneous one - they just suddenly exist at every moment. But they never actually stop existing. They are the center of time in the Elder Scrolls universe - the fixed points, the Time Vortex, the paradoxes. They are every possibility. They are, perhaps, the essence of everything. To explain it all simply, they are items that are fixed - things that have always existed and always must. Even if you travel through all of time backwards and forwards and change everything else, they must remain or the universe will fall apart. This is because their existence is a paradox. They create themselves, in every moment, and so they are outside of the regular flow of time. They're the center of time, where all possibilities are, and that's why they are scrolls of prophecy. It is also why the prophecies can be changed - they are possibilities. The Scrolls see all things because they are all things, but the human mind can't process all things. When you try to read an Elder Scroll, you only see part of it - the part that is this path, the timeline you are in. You can change that by altering the larger events detailed in the Scroll. I'm sorry if I'm confusing you, but this is the only way I can think of to explain it. They weren't kidding when they said the true nature of the Elder Scrolls was complex.

- WorshipsMeridia Rather than thinking that paradoxes and fixed points are hard to comprehend, I find the traveling through time and space to be fascinating (I watch Dr. Who as well).

If I may, I would like to add to your response: If a person or thing (such as an Elder Scroll) falls through time and goes forward say five minutes, it would have to pop out of existence. During that five minute period, not only would it not exist, but the knowledge of that Scroll wouldn't exist either. And when it pops back into existence, it too would be a paradox because something has hasn't existed (for five minutes) suddenly exists. And if one of those scientific laws is correct: matter cannot be created or destroyed. That being said (and I too agree with you WorshipsMeridia), the very existence of the Elder Scrolls themselves is a paradox, and when you remove something from existence entirely (destroy it), that is a paradox, and when you bring something back into existence (create it), that too is a paradox.

I've been on this site for a while and I don't even have a login name. From now on, you may me Dovah-Swag.

- Dovah-Swag