Board Thread:General Discussion/@comment-10870829-20130615024850/@comment-138.207.232.111-20161215010825

Would like to bring back the attribute system/leveling (swinging a 2handed weapon would be more beneficial to your strength stat than your intelligemce.(or leveling your major skills will unlock points upon leveling up up to a makimum of 15 to sort of mimick the leveling from oblivion and morrowind but not having those points already preallocated like if you have 99 strength and you have leveled your 2 handed enough so that it adds a +5 to it upon selection then i would like to move those extra 4 point to like agility but make it be if you use those points for another attribute then it will be double the cost like it will take 1 point to lvl strength from 90-91 but it will take 2 strength poinst to lvl agility from 90-91 and vice versa.)

I would like the map to be 3-4x the size of skyrims and make many location places that you wont go for quest and have some decent loot in those said locations

unleveled enemies I want to feel terror when running into a bear at level one no rookie adventurer would fight a bear.

have the player aid someone to becoming the master of a guild/guilds. that was probably my favorite thing about the oblivion main quest as you weren't a chosen one you weren't the one to duke it out with an evil god

make it so that you can only fast travel between towns and your fast traveling can be interupted like by bandits of somesuch else. also the abiliuty to turn off questmarkers without having it become detrimental to completing quests (maybe have a quest marker over people if you are in the same general area as them like within 20ft or so) and directions to caves that are holding your quest.

fallout 4's layered armor system and upgrade system (minus legendary weapons and armor) shirt, pants, boots/shoes as the "clothing/underarmor."

"cuirrass, Lpauldron, Rpauldron" = shirt

"grieves,itembelt" = pants

"armor peices for boots(sabatons i guess for lack of a better word)" boots

gauntlets are their own thing. Or have gloves with gauntlets as a kind of upgrade and have the pauldrons combined as 1 upgrade but allow us to change what the individual gauntlets/pauldrons/boots look like within a general style and have the cuirass material dictate the material of the chest section like orcish cuirass also makes the pauldrons orcish but leaves the other sections alone.

aught to end it here getting a little wordy