Werewolf (Skill Tree)

Werewolf is a world skill tree available in The Elder Scrolls Online.

Ultimate Abilities

 * Werewolf Transformation (Instant, self): Transform yourself into a bloodthirsty beast, increasing Stamina, Armor, and Sprinting Speed. Your light attacks add a bleeding effect, dealing x Physical Damage over 8 seconds. Your transformation also causes nearby enemies to run in fear. Note: This is the only Werewolf ability that can be used when not in Werewolf form. Can be morphed into:
 * Pack Leader (Instant, self): Transform yourself into a bloodthirsty beast, increasing Stamina, Armor, and Sprinting Speed. Your light attacks add a bleeding effect, dealing x Physical Damage over 8 seconds. Your transformation also causes nearby enemies to run in fear. Your presence increases the duration of a nearby ally's Werewolf Transformation by 2 seconds for each time they activate a Heavy Attack.
 * Werewolf Berserker (Instant, self): Transform yourself into a bloodthirsty beast, increasing Stamina, Armor, and Sprinting Speed. Your light attacks add a bleeding effect, dealing x Physical Damage over 8 seconds. Your transformation also causes nearby enemies to run in fear. Increases Light Attack bleed damage by 40%.

Active Abilities

 * Pounce (Instant, 5-22m): Pounce on an enemy with primal fury to deal x Physical Damage and stun them if they are off balance. Can be morphed into:
 * Brutal Pounce (Instant, 5-22m): Pounce on an enemy with primal fury to deal x Physical Damage and stun them if they are off balance. Deals an additional x Physical Damage to target and nearby enemies. Deals damage to all enemies in area of effect.
 * Feral Pounce (Instant, 5-22m): Pounce on an enemy with primal fury to deal x Physical Damage and stun them if they are off balance. Pouncing from at least 10 meters away adds 1 second to the duration of your Werewolf Transformation. Each use increases time in werewolf form.
 * Hircine's Bounty (Instant, self): Invoke the Huntsman's blessing to heal yourself for x. Can be morphed into:
 * Hircine's Rage (Instant, self): Invoke the Huntsman's blessing to heal yourself for x and increase your Weapon Damage by 10% for 17 seconds. Increases Weapon Damage for caster.
 * Hircine's Fortitude (Instant, self): Invoke the Huntsman's blessing to heal yourself for x and an additional y over 8 seconds. Adds heal over time effect.
 * Roar (1 second, 8m): Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for 4.3 seconds. Can be morphed into:
 * Ferocious Roar (1 second, 8m): Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for 4.3 seconds. If an affected enemy is killed, enemies nearby are disoriented and set off balance for 2.5 seconds. Killing feared targets leaves nearby allies off balance and disoriented.
 * Rousing Roar (1 second, 8m): Roar with bloodlust to terrify up to 3 nearby enemies, afflicting them with fear and setting them off balance for 4.3 seconds. Grants Major Brutality to nearby allies, increasing Weapon Damage by 20% for 4 seconds. Increases Weapon Damage of nearby allies.
 * Piercing Howl (Instant, 10m): Crush enemy with a deafening howl, dealing x Physical Damage and knocking them down for 3 seconds. Can be morphed into:
 * Howl of Despair (Instant, 10m): Crush enemy with a deafening howl, dealing x Physical Damage and knocking them down for 3 seconds. Allies can activate the Feeding Frenzy synergy, increasing light and heavy attack damage by 10% for 15 seconds. Add Feeding Frenzy synergy which will increase our allies basic attacks.
 * Howl of Agony (Instant, 10m): Crush enemy with a deafening howl, dealing x Physical Damage and knocking them down for 3 seconds. Damage against feared enemies is increased by 30%. Deal increased damage to enemies that are currently feared.
 * Infectious Claws (Instant, 7m cone in front of player): Maul enemies in front of you with your tainted claws, dealing x Physical Damage and an additional x Disease Damage over 10 seconds. Can be morphed into:
 * Claws of Anguish (Instant, 7m cone in front of player: Maul enemies in front of you with your tainted claws, dealing x Physical Damage and an additional x Disease Damage over 10 seconds. Also afflicts enemies with Major Defile, reducing the effectiveness of healing on them by 40% for the effect's duration. Targets effected receive less healing.
 * Claws of Life (Instant, 7m cone in front of player: Maul enemies in front of you with your tainted claws, dealing x Physical Damage and an additional x Disease Damage over 10 seconds. Also restores your Health, equivalent to 50% of the damage inflicted. Gain heal over time based on damage done.

Passive Abilities

 * Devour (While in Werewolf form): Devour humanoid corpses to earn more time in werewolf form.
 * Pursuit (While in Werewolf form)
 * Rank I: Increases Heavy Attack Stamina return by 50%.
 * Rank II: Increases Heavy Attack Stamina return by 100%.
 * Blood Rage (With Werewolf Transformation Ultimate Slotted)
 * Rank I: Increases time in werewolf form by 3 seconds every time you take damage. This effect can occur once every 5 seconds.
 * Rank II: Increases time in werewolf form by 1 second every time you take damage. This effect can occur once every 3 seconds.
 * Blood Moon: Allows player to turn another player into a Werewolf once every 7 days by returning to the Werewolf ritual site. Turned players earn the Werewolf Skill Line. Players infected with Vampirism cannot be turned.
 * Savage Strength (While in Werewolf form)
 * Rank I: Increases Weapon Damage by 9%.
 * Rank II: Increases Weapon Damage by 18%.
 * Call of the Pack
 * Rank I: Increases the duration of nearby allies' Werewolf Transformation by 3%. Affects up to 5 targets and stacks up to 5 times.
 * Rank II: Increases the duration of nearby allies' Werewolf Transformation by 5%. Affects up to 5 targets and stacks up to 5 times.