Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-202.156.8.10-20131130130248

71.61.177.24 wrote: Dude. NOWHERE in lore does it say that werecreatures are bipedal. They're bipedal in Skyrim, but as I have already pointed out, this is a ridiculous and improbable development that should be fixed at all costs. Making werecreatures more humanoid would only make it far worse.

No, mouth attacks are not crazy. Mouth attacks make sense.

I don't think weresharks would be able to cast spells, but certainly I do think that they shouldn't be able to transform on land. That would just be absurd. Regarding underwater combat, yes. Definitely. However, fire spells would prooobably not work, lightning spells would be a VERY bad idea (water conducts electricity :/ ), and the poison would probably disperse in the water. For underwater combat, frost spells and poison darts seem like the best bet. That said, combat would work much more slowly underwater.

Regarding altering the weapons to fit the generic, stupid combat system? NO. That makes no sense. You cannot use a scimitar the same way you use, say, a plain steel sword. That does not make it in need of "saving". It is DESIGNED for SLASHING. Therefore, you make it a slashing weapon in the game. Same for the Daedric - it's designed for a different style of fighting than the other blades in the game. That is NOT a bad thing. That is definitely not something to be "fixed". It is realistic. You are proposing that we make all of the swords the same kind, for the same fighting style. ALL of them. All the swords in Tamriel. That is preposterous. The focus is not on the weapons here. It is on the fighting styles, which, of necessity, must be different, due to the very simple fact that there are multiple cultures in Tamriel. It's not supposed to make it simpler. It's supposed to make it realistic. ALtering the swords around the one, monotonous style is not going to do ANY favors. I don't know how else to say this.

I think some of those easter eggs are a little bit stretched thin. In other words, there shouldn't be a ton of them, along the same theme, obviously connected. That, for me, totally ruins an easter egg.

Please note that the ideas in a post constitiute only the ideas in the post, and that dismissing them has absolutely no bearing on my attitude towards any other ideas you may contribute.

- WorshipsMeridia No, really, I don't want to make any arguments on this, but really, would someone sacrifice the greater range and attack speed of two hands for a short ranged, slower bite attack? I don't think so. Also, many depictions of werewolves, in both real lore (no, not game lore) and fantasy games show bipedal creatures. There are 2 attack buttons for a good reason, and making them into one attack feels weird (and underpowered, to a gamer who plays by mechanics, not aesthetics). Also, many animals use their front claws to attack, not their mouth (wolves and dogs use their mouth, but felines, bears and other carnivores do have clawed fore feet for a good reason). I am not saying this to benefit myself in the theorectical game - I am never a werecreature, mostly a vampire. Also, a quadrupedal werecreature seems anatomically impossible without severe bone and anatomical reearangements and realingments (I take it that you are not interested in anatomy?). The base skeleton is a human skeleton, so complete reearangement seems unecessarily painful, biologically impossible and still seems ridiculously like shapeshifting magic, not a werecreature transformation.

I never said anywhere that weresharks can cast magic (you may have mistaken due to my poor paragraphing, I apologise), but they can breathe water (obviously). A bite attack for a wereshark seems legit, as compared to many clawed animals.

Also, for underwater combat, fire bolt spells (strong ones, at least, like incinerate with its blue plasma glow) are actually a very good idea - it flashes the water into steam, creating a gas bubble that stops friction from slowing down the bolt - its called cavitation and similar technology is used in torpedos to make them go faster (russians use this in the ShkVal underwater missile (not sure if the name is correct) to make it go at an amazing 200 km/h or even faster). However, this will definitely reduce the damage of the spell and prevent afterburn. I would like to see spells slow down as they travel, though. Also, shock and water spells will be completely useless underwater, so will bows and crossbows (try firing a non amphibious gun underwater!).

The altering of weapons I suggest is for two reasons, actually - I noticed the weapons were all well built for both slashing and stabbing after analysis into all the possible combat styles they can be used for, all of them have a point and a substantial cutting edge, so no weapon should lose out or look impractical. In fact, all the swords are essentially of the same type, the broadsword, except for the daedric and scimitar, which are cutlasses. In fact, I rather see seperate combat styles for the different weapon types than different combat styles for the same weapon (you can't use a mace like a sword, but why randomly change style?), both because of programming difficulties and secondly because its not really practical to switch combat stances when using the same type of weapons, as using inappropriate stances will not fully utilize the weapons' potential. I'd like to have broadswords and cutlasses seperated properly (they cannot be used the same way at all) with different fighting styles, but I really find it impractical just to alter a stance for aesthetic purposes - No proper swordsman alters his stance to something less efficient. Changing styles in game would be more of an aesthetic preference that can even diminish combat capability, which seems rather unecessary for me (I am a max efficiency and DPS person, not an artistic one, I'd say that you are into aesthetics rather than pure practicality... not to criticize, I'd say you can draw better, write better stories and appreciate art more than me) Scimitar and the current daedric sword will be a cutlass. I am not saying that there be one broadsword and cutlass of each kind, but rather there are always equivalents of another material. I can, in fact, split the swords and greatswords into two types, by shape alone:

Swords (there are more types than this, but I see only these two types in Skyrim) - cutlasses and broadswords (yes, even the thin ebony sword is a broadsword, cause it works like one) - Broadswords are the good ol multipurpose weapon while cutlasses can only slash, unless you have one of the straighter ones.

Greatswords - longsword (not a true greatsword, they also are lighter and attack faster, a ebony greatsword is a good example) and true greatswords (like daedric greatswords). A longsword is used for both stabs and slashes, as they have a Center of gravity in the hilt area, but a greatsword is a pure slashing weapon (you can stab, but your stabs will lack power cause of weight) due to the CG being in the blade for more ferocious blows.

Also, second reason is a personal one (it does not count, but I have to say it) - I find the daedric sword ridiculously ugly, as compared to all the other good looking daedric weapons (why can't beth make a small daedric greatsword is beyond me). Daedric is my fave set and I don't want to see a bad apple spoil the bunch, considering that I use swords. I personally do not like cutlasses (single edged swords are fine, but stuff with really curved blades just look ugly to me), for some ancient and long forgotten reason.

Ah, the easter eggs were meant as more food for thought, I am not asking them to be implemented.

Anyway, any objections to more crafting stations, like a tailoring table or a spell improvement table (I always felt there should be the ability to increase spell damage/effect through something like smithing, to make it on par with a bow for attacks or just to make it better, cause perks can only go so far)?

In fact, many things I write here are not 100% good ideas (some of them are plain silly, I'd concede), I sometimes have really random inspiration and I just write it down and post, without thinking of the requirements of others or other gamers' preferences, only thinking on how to fit the game into current systems. Only some posts I made are properly thought out of, I admit. I'd say sorry to anyone who are offended by any posts or found reading some of my more nonsensical posts nauseating.