Board Thread:Roleplaying/@comment-24449631-20140827094909

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A Fresh New Start!
This RP is focussed on LoN and Aube veterans. Mostly because the plots and world of that RP got too chaotic and disorganised, and quite frankly dull. Therefor I suggest we start anew. With an RP set just one year right after the events of Bethesda's Skyrim and its DLC, I aim to do away with all the industrial and steampunky elements which caused lazy writing, the conflicts and counterintuitive actions and reactions of Tamriel's nations, and the excessive amount of times Nirn has been under too similar cosmic threats.

Sure, if you're not a veteran of one of these RPs, Welcome! You are still free to join. In fact it is encouraged. Do remember to stay loyal to based cannon of the RP, both Bethesda's and the new additions.


 * It is 28th of Last Seed of the fourth era, year 202.


 * The returning dragons have been defeated by the Dragonborn, the "Tyranny of the Sun" prophecy has been thwarted by the Dawnguard and Miraak of Solstheim has been smited down.


 * The Civil War in Skyrim is still going on, although it is on it's last legs, in favour of the Stormcloaks.


 * Titus Mede II, late emperor of The Imperial Empire has been murdered by the Dark Brotherhood. Meaning The Elder Council are still preparing the new follow up emperor.


 * The Thalmor of the Aldmeri Dominion (made up of Alinor, Valenwood and practically Elsewyr) still have a strong grip on the Continent and thus the Empire. With the White-Gold Concordat still in effect.


 * Most of Northern Morrowind is still damaged by Red Mountain's eruption of nearly two hundred years ago.

Be whoever you want to be!
Use these setups to create and build your character and the world around you. Antagonists, Intrigue, Mystery, Emotion these things will all become clear over time, once enough people have established their roles in the roleplay. Be a villain, be a hero, be an anti-hero, be creative, the choice is yours.

Rules you should know.
might look like a long list but if you power through once you will find that most of them are trivial and rather logical, given you know anything about 'RP'ing that is. 1. In order to join, you need to create a character card. It must be like this:

Name:

Race:

Gender:

Age:

Appearance:

Class:

Spells(Max 8 and optional):

Powers(Racial + 2 more max):

Armor:

Weapon(s):

Faction:

Role in Faction:

Backstory:

2. Do NOT take control of other people's characters without their permission.

3. There's only one Dragonborn. Although he's an NPC for us. And no one knows where he is.

4. You can have 9 characters, with pets

5. The time now is 4E 202.

6. No killing anyone without their permission.

7. You can kill a person if they haven't played for a long time or have clearly decided to give up on the RP.

8. Choose a class.

9. Choose armor and weapons.

10. Take this RP seriously. No messing around!: If you find yourself bored, then write a flashback or a dream sequence and develop your character and if you can’t be bothered doing that, then go away and do something else for a bit.

11. You cannot be overpowered: By this I mean…

''No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks but one in three must hit you. No ridiculously over powered super-spells: Anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered over powered. You cannot destroy a building in one post: Depending on the building’s size; you must destroy it over the course of several posts. The only exception is during Flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two). ‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.''

12. You cannot be a Divine or a Daedric Prince.

13. Give the roleplayers time to react to the actions.

14. Signify actions like this:

Actions: Nothing.

Speech: "quotation marks"

Thought: Italics

Out of Character: (between brackets)

Summary of Events: asterisk*

15. You can use all of the races of TES lore. (Note: If yo'ure going to use an extinct races, you need to explain about it's return or survival.)

16. You can not kill or maim (remove the limbs off of) other characters, you can if they say it is ok to though, or if the contributer has left the RP and the character is in limbo.

17. You can Flashback in the RP to previous times.

18. You can add the occational song or track in a link to the RP, use clear link markers, don't make the link 'intrusive' to state that you are adding a track.

19. Teleportation spells can be an easy way to travel vast distances so your character can be straight in the action. however it can also be a lazy writing tactic. Teleportation is allowed (if it makes sense for your character, ie quite good with magic) but only to certain extend and it needs to have a very large "cooldown" so to speak in order that it won't be misused. 