User blog comment:Draevan13/The streamlining of the Elder Scrolls series, and some Skyrim flaws./@comment-1600847-20121113165034/@comment-5280592-20121115014242

Logical merge:

Athletics, hand-to-hand and acrobatics combined to an attribute like strength.

Illogical merge:

Hand-to-hand is a heavy armor perk.

Logical addition:

Certain combinations turn flame cloak to firestorm

Illogical addition:

flame cloakaderkadurka(fuck spelling, I have ot finish this thought) never gets stronger, and firestorm is a totally different spell.

What I would do:

Add spells to "threshholds/machs/cool-name-here" you can either learn from experience, or being that guy who learns from stories he read in the College Library (making it useful), If while fighting frost trolls you happen to dual cast flames with a high enough proficiency, you could discover a way to hold a flame and compact it, radiate it from your buttcheeks or something, or throw it. If you can figure out how to repeat it you can take what you've learned and apply that to other schools, now you can fart the fear spell, applied to the already familiar school you can take it further, make a rune that radiates heat, with a high enchanting you can add it to your axe so that it can burn through a person's armor and have more effective hits. At an apprentice level all you do is throw around balls of fire if that's when you try it, at master you incinerate those goddam bandits "Skyrim belongs to th-- It !!burns!!"

One would also think a master would be good at controlling the force of spells, charge time x mana/whatever = force