User blog comment:Draevan13/Thoughts on TES IV: Oblivion./@comment-5709731-20130306133233/@comment-6518657-20130307200329

"...the Dawnguard questline, who, whichever side you chose, was all about running around with Serana (Who was the most boring character I have ever encountered in a TES game) and collecting Elder Scrolls."

I'd just like to point out that most/all of the followers in Skyrim were fairly bland. The majority of them didn't have much more of an explanation beyond "I have a sword, and it ain't for looks."

All things considered, I think the Dawnguard's husky dogs have more personality than most followers combined. Heck, the Dwemer Automatons you get from the Dragonborn expansion were more fun to bring around than most followers.

On another note I'd like to mention that I've never played Oblivion. However, I don't need to have played it to agree with you that Skyrim's faction questlines all escalated far too quickly. On top of that I hated how the game tries to funnel the player into joining certain factions. I honestly would like to meet the guy in Bethesda studios who thought that every single person playing Skyrim would want to join the Mages' College in Winterhold. It's also a bit of a drag that all of the optional faction questlines include the faction leader dying at the end of it.

"Hello, I'm the Dragonborn. I'm going to replace you after you get killed. I look forward to working with you."

Here's hoping that Bethesda will make the factions a little more in-depth in their next game.