User talk:JadedTLC

Re: Blades
Heya, thanks for the message. I'm glad you're enjoying the game so far! So the way we plan on documenting content for the game is similar to what we've done for existing titles. I seem to recall there being a certain amount of randomization in Blades, so we have to be careful to account for the sporadic nature of some info. e.g. if a given weapon can spawn in any location of a certain type, we would have to make sure that's clear to readers, and not direct them to a specific location where we found it (anecdotally), but where it may not be consistently present. But you probably know better than me how much of the game is random.

I agree that a good way to get started would be to begin working on some lists, and work from there. You can model these off of the ones we have for Skyrim. For example, we would need a Quests (Blades) page, similar to Quests (Skyrim). I assume there's a main quest (example) and some side quests (ex), so list pages for those would be good too. We also need info on locations (ex), characters (ex), creatures (ex), books (ex), if there are any, items (ex), armor (ex), and weapons (ex). Maybe a factions (ex) page too (joinable ones and non-joinable ones), if that's a thing. Of course, we also need individual articles for elements that would be listed on these pages.

The priority is definitely quests, though. Everything else is sort of secondary. If/when you record dialogue, quest journals, book contents, etc., it has to be quoted verbatim, down to the punctuation and spacing (and even typos). So that can be a little tedious, although it's something that the lore-ists in the TES community appreciate. You can base individual articles off of whatever we have set up for Skyrim, more or less. We don't actually have infoboxes for Blades set up just yet (I will try to do that today or tomorrow), so for now just work with what you can.

Sorry for the wall of text, haha. I'm sure you won't have to do all of this alone, as more people get into the early access we'll gain more momentum with it. If you have any questions, I'm right here! Also feel free to join our community Discord server, if you'd like. —Atvelonis (talk) 17:46, March 28, 2019 (UTC)