Board Thread:Lore Discussion/@comment-24.113.168.122-20130520103810/@comment-5262726-20140713095830

PsijicThief wrote: I would imagine nine is a foreboding number for the series. We should probably keep an eye on it as we play through all future titles. I would be interested to see what other nines are in these games. How man can we find? (this feel like PBS special kind of sentence to anyone else, like Blues Clues meets Big Bird meets TES?)

In all seriousness, and back on topic, the Nine primary Dragon Priests could have been a forshadowing tool used in the common time to peak our interest. If this is so, it has obviously worked, lol. Let's dig a little deeper here, though. ..

There were three houses in Morrowind, divisible by nine. There were three demi-gods (the Tribunal) as well. I can stretch and attain nine factions in the current empire if we count all of the following:  Fighter's Guild, Thieve's Guild, Dark Brotherhood, Morag Tong, Blades, the College, the Companions, the Imperial Legion and the Stormcloaks (you can remove the last one in place of the Mage's guild if you like, as you could join the Legion in Morrowind, but the Mage's guild is all but demolished after the Oblivion Crisis). I believe that Morrowind is not part of the Empire anymore, so Morag Tong is out. Stormcloaks don't really *count*, so they're out, and the Mages Guild fragmented, so they're out.

The Mages Guild fragmented into the Synod and the College of Whispers, so I guess you could do:

Fighters Guild, Thieves Guild, Dark Brotherhood, Blades*, College of Winterhold, College of Whispers, the Companions, the Imperial Legion, and the Synod.


 * Course, the Blades is like 2 people, but whatever.