User blog comment:The Milkman/Life Lessons From Skyrim, Part II/@comment-3492791-20121112071735

I really can't blame all those NPCs for asking every stranger that they come across. I mean, all NPCs suffer from a magical curse that makes it impossible to travel more than a few dozen feet, if they are lucky enough to be able to move at all. The only way to get anything done is to ask the one of the only few people in the world with the ability to travel freely.

Here let me try;


 * Even if your face is completely covered, everyone knows exactly who you are and everything you've done in your life.


 * Furthermore, after complete facial reconstruction, everyone can still recognize you.


 * Not only can people tell that you've stolen something from them without seeing it, they know your full name, and exactly where you will be in four days from now.
 * No one is scared to fight a dragon.
 * If you can just stand up, you might be able to kill that guy who massacred your entire bandit gang singlehandedly.
 * 5.3 WU in materials can make a 30 WU piece of armor.
 * The arrows sticking out of your head are just your imagination.
 * Thieves believe that a passing werewolf is a prime target to rob.
 * If it looks like someone is in a conversation with someone, it is perfectly acceptable to walk in between them and bark what you have to say over it.
 * A dead body in the middle of town is the single most interesting thing to ever happen.
 * No one minds if you stick your hand in their pants just to see what's there.
 * No one will notice if they are naked.
 * There is no way to elude a courier.
 * Saying "I'm with the guild" to any guard in Skyrim will clear you of any crimes, with no need to elaborate on what guild or provide any proof that you are in it.
 * City guards will show no hesitation to run to their death against the adventure that has kill literally the entire rest of the guard, but will run in fear at the lowliest of bandits.
 * Guards are take noise pollution very seriously, and will follow half way across the region to tell you to stop shouting.
 * No matter how many items you are carrying, or how much your armor weighs, it will never impeded your ability to swim.
 * "The finest weapons and armor" will sometimes mean Iron, but other days will mean Ebony.
 * You are completly immune to the effects of eating something until you know that it has the effect.
 * Merchants have a strict no questions policy and will gladly buy human hearts, flesh, and skulls from you.
 * After staying awake for 300 consecutive days, if one sleeps for one hour they will wake up well rested.
 * Redguards are specifically trained to fight their own mounts to the death.
 * Orcs, contrary to popular belief, can be bested.
 * Falling off a horse may result in temporary paralysis.
 * All bandits have cousins which formally had cats.
 * Nothing you ever do in your life will be enough to impress Nazeem.