User blog comment:The Milkman/ The Dawnfire Fiasco/@comment-3492791-20120910010237

Well, from the stand point of an industry professional...the industry is just really fucked up.

Being that Sony openly admits that they made the PS3 difficult to code for, it's hard to not place some blame on Sony. Reguardless of how long Bethesda had to "learn to code", knowledge of language will only get you so far. If there are strange logical hurdles, they can't be overcome the same way everytime if you want to do a differnt thing. However, Bethesda is certainly not free of blame here.

Bethesda almost certainly lead the projects on PC, thus making it hard to port to PS3. Having already made the game once, they should have realised PS3 would bring up issues, and started work on it a little earlier on it. It seems like Beth may have sidelined PS3 during alot of the project, then only really bucked down on it when they realised it wasn't working. Microsoft's actions my have indirectly lead to part of the delay. As with the extra 30 days before having to release the PS3 version, they may felt they had more than enough time to fix the problems before they had to turn it in. This of course is no reflection on Microsoft, just an indirect effect.

Mircosoft is honestly probably the only innocent party here. Sure they payed to keep the DLC off other systems, but that's business. A Monopoly is profitable. Since Microsoft gets X% off every XBL purchase, they almost certainly made a fair profit off their investment. Microsoft gets money, Zenimax gets money, both companies are happy. While i'm part of the "Games as art" crowd (does that make me a videogame hippy?), this is a simply reality of the industry. It's a business, and everyone is out to make money. This is why we get tons of the "safe bet" games we get that turn the industry into a big blob of repeats and ripoffs, and blah blah blah you don't want to hear this hippy crap. Anyway, it wouldn't be profitable to pay to keep content off PS3, as Mircosoft doesn't have that much money. The "newness" wears off and sales dwindle. The maintence costs would soon become greater than the sales. And as with most conspiracy theories, there is a massive flaw in people's logic. Why would they pay to keep Dawnguard off PS3, but not PC?

Bottom line is Sony intentionally made things more difficult, Bethesda did plan ahead for the issues they already knew they would have, and Mircosoft is not even related to this issue.