User blog comment:LeDaea/On Attribute removal from Skyrim/@comment-58.69.27.93-20130409100139/@comment-7371906-20130409173909

"Disagreed that "pure" classes are disadvantaged all that much".

That is because you are playing a stealth character you don't need to get out in the open to be able to face your opponents combat wise its essentially simple but for players who play classes that requires their build to take damage or to be able to dish it out in the open which is the problem for Mages and warriors who are forced to really on other skills who would be contradicting to use for your desired play style to survive there would be no choice for a Mage who spent his Magicka who is fighting multiple enemies to either to pick up a weapon and charge which would be suicidal for the most part or take to the shadows and hide which would not relate some one who relies on magic to survive all because there is no will power for him to put to be able to increase his regeneration and spells always have a maximum damage less than two hundred which is a problem when facing multiple enemies in the game that have health higher than six hundred at higher levels the problem cripples Mages and provides Assassin and warrior types with inconsistencies like how speed is always the same if your stealth type character regardless of level or speech craft is a relatively useless skill due to how rarely it is used since in the last game and makes weapon speed the same throughout the course of the game.

"It wouldn't make any sense if you killified some wolves, then suddenly your lips become fuller and your eyes brighter and you're more likeable"

that is because attributes are not extensions to your skills they compliment your skills like traits and only compliment the effectiveness of your skills and would not be able to directly affect any thing in-game unless you used the corresponding skill that it is supposed to compliment like traits but in a numerical sort of sense you can be charismatic but that only means that you look good to the persons eyes your facial features how he perceives you visually but you wont get the perk's that come with the skill like speech craft unless you raise that skill. You killed wolves and level up your skill that would have been physically used to kill the wolves based on the weapon that was used but when you leveled up the attributes you raised do not correspond to the skills you raise in game they are extensions of the traits that you have and what would increase as time goes on the problem is that you get to chose what you raise instead of letting the game dictate what it would raise for you skills are based on the actions you do in-game and only compliment your skill by increasing its effectiveness based on the attributes you chose for your character.

"Saying that something's older doesn't make it better. I would question how well it really did "work" personally, given the examples I mentioned elsewhere on this page. Abandoning long-held beliefs and trying something new is the only way real progress gets made".

I'm not saying that just because its older its better I'm saying regardless of the new changes that they have made they only made the system worse buy removing the some components of the games customizability and deducting its range for a more simplistic style crippling other gameplay styles in the process of the new system because some of the classes really rely on these attributes and if they took it out it would dampen the effectiveness of their specialization once removed. Instead of making it better they just split endurance into two and kept Intelligence in another name and threw away the rest and kept access to the others in perks that barely make a difference in higher levels and comparison to most item enchantments in-game instead of upgrading them yourself perks cant make up for the loss of these attributes because most either don't exist or are to insignificantly weak that they don't make a difference Abandoning long-held beliefs and trying something new is the only way real progress gets made but that's only when progress is made it was great that they had perks removed classes to create a system that classes are based on what perks you picked in a tree to show your specialization and a system based more on gameplay style than limitations and benefits of class but removing attributes dampen so much of the basic gameplay styles and the removal of self picked specializations that you gain through a custom class or a preselected class means that you cant make a class build and plan out your stats because you still need to needlessly do the things you don't need to increase to gain levels and perks because you cant just max out your desired trees by leveling only your desired skills you need to  level some of your other non desired skills that you don't need just to get levels for these perks and I enjoyed planning out my character to be able to gin its desired skills I enjoyed replaying the game with a different sets of attributes for my character or having to select major skills for my character for his specializations it added Replay value and variety now that this system is out instead of combining it  or improving they just made a system and discount all of the thing that made the last games work stat wise and not even make the system so that old fans could appreciate it I'm not a old fan and I find the new system very lacking not much progress has been made in the long run.