Board Thread:Roleplaying/@comment-24530992-20140619144822

Co-GMs: Legacyofhades, Harold Burned-Mane, 3V, And Shills.

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Following experimentation brought on by Gods and Daedra alike, a group of children were created that possessed the traits of both mortal and immortal. Immediately deemed a danger by the people of Tamriel, they were heavily discriminated against. The races of the continent were brought together under a pact ensuring the extermination of these crossbred people. United warfare surfaced on the face of Tamriel, and as things became bleak, a rather hefty contribution to the impending doom of Tamriel became known: once again seeking domination, Molag Bal rose with murder in his heart, and an army at his heels. With most of the mortal world cowering in fear, the Half Gods have risen to the occasion along with a group of followers, their aim to free Tamriel once and for all from the dark clutches of Bal' s domination.

~RECAP~

In the previous parts, the Half Daedra/Gods met together in the Falkreath forest. They made plans on how to take down the Daedric prince Molag Bal. Dark Anchors have been dropping over Skyrim, hitting Markarth, Solitude, and Windhelm, and soon to be Riften. The Half bloods have already stopped the Markarth invasion, sending the anchor back into the sky. They are now going to the next thought Dark Anchor site.

~RULES~

.No Dragonborn. Children of Akatosh or Alduin have slight power over the Thu'um,however.

.Keep all lore discussions in the chat.

. You can have pets like dogs and other animals, including the hostile ones like Horkers but as pets they are docile and tamed.

. You can have a Family Heirloom, like a weapon or something like that like an artifact.

. You cannot be the Emperor.

. The Blades still protect the Emperor.

. Alduin is defeated but there is still dragons that roam Tamriel.

. Be serious.

. No killing anyone without their permission, unless they are gon for two or more days, and you/someone else is stuck in Limbo.

. You can kill a person if they haven't played for a long time.

. Choose a class.

. Choose armor and weapons.

. You can have 3 characters.

. You can make your own houses, holds and forts.

. You can't be too overpowered like being an immortal. ◾‘Fridge Magic’ is also considered a form of overpoweredness. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions. It can be done accidentally, so it’s not treated as harshly, but please undo it if multiple people call you out on it or if the GM calls you out on it.

. You cannot be a Divine or a Daedric Prince.

. You can meet Daedric Princes and Divines.

. Give the roleplayers time to react to the actions.

. You need to create 1 character at time.

. If you're going to join, signify actions like this: . Use lore-friendly names
 * Actions: Nothing.
 * Speech: "quotation marks"
 * Thought: Italics
 * Out of Character: (between brackets)

. No godmodding.

. No metagaming.

. No powerplaying.

. Do not have more than one godly parent/ancestor. For example, A character with Sheogorath as thier father and Hircine as thier grandfather would not be allowed.

. You can not kill or maim (remove the limbs off of) other characters, you can if they say it is ok to though, or if the contributer has left the RP and the character is in limbo.

. You can Flashback in the RP to previous times.

. If you are new to the RP do not forget a Character card.

. You can add the occational song or track in a link to the RP, use to state that you are adding a track.

. No rule-breaking.

. No extreme lore-breaking.

~DEMI-GOD POWER SETS~

Akatosh - Children of Akatosh have 9 words of power, no more. They also can manipulate time, being able to reverse time by a few moments to avoid an unforseen attack and see moments into the future. They can also slow and stop the flow of time for a few moment These powers drain the user substantially.

Shegorath- The child of Sheogorath can conjure various objects, though most of them tend to be useless. He sporadically has a surge of unpredictable power. The child of Sheogorath is drawn to random actions, such as a sudden angst filled kick, or an urge to throw one's self off a cliff. He can counteract an opponent's arcane ability, though it is rather draining, and used in a last ditch effort.

Hermaeus Mora- The child of Hermaeus Mora has an extreme intelligence boost. They can predict weak spots in armor, and they can summon Tentacles from the ground,which can have many uses. They have the tendency to read books all day long, as well as having the power to look into one's memories, and steal them. They are also masters at conjuration, being able to conjure seekers and many other things from the plane of Apocrypha. They have specific weaknesses to poison. Without taking memories, they grow weaker.

Hircine- Children of Hircine have supernatural speed up to 8 mph. Has supernatural accuracy able to one-shot prey, be it animal or otherwise, up to 100 m away. However, the longer they go without feeding on their kills the more their abilities degrade. Also has a 5% chance of entering into a Blood Rage after a kill. In a Blood Rage, speed, stamina, and accuracy are tripled. However, they make no distinction whether who they're killing is friend or foe until the Rage subsides and must rest after using this state.

Azuru- The children of Azura are born with astounding beauty, they Have lunar and solar based magic. They can Occasionally open portals to moon shadow, they are the only things which cannot be blinded by its beauty. They are stronger during a lunar or solar eclipse.

Vaermina-  Children of Vaermina have the ability to unleash their battle-lust and fight to their full potential; however, they are temporarily blind to friend or foe and attack anyone nearby. They can send fear into opponent's minds,causing them to not be able to focus on the fight at hand.Children of Vaermina are able to project a person’s worst fears into their mind, causing temporary trauma and confusion into them. This power is only active for a short time.As more people near them are affected by fear, children of Vaermina become stronger. They can also slightly calm fear of others.

Boethiah- Boethiah's son has the power to convince someone to kill someone else in sacrifice (drains some power). Also he has the power take the form of a very important character in order to preform an assassinaton or overthrow, though it is very draining. Also has the power of natural invisible for a short time, however that too is very draining.

Talos - The descendants of Talos have the ability to project shouts, much like the children of Akatosh, 9 words. But unlike them, they may use a unique shout, sending fear into the hearts of men, urging them to flee or obey the warlord's child.

(These will be updated regularly, so chill :P) 