Board Thread:Roleplaying/@comment-10906938-20140218020301/@comment-5543592-20140218022922

Goldflame33 wrote: (Well, that depends on if Billy's exists in the same dimension as Nait's) (Will let's hope it doesn't because then I'm about to create a paradox!)

Name: Galom

Gender: Male

Race: Redguard

Class: Slightly modified Warrior  (Replace Blunt with Marksman)

Appearance: Weight and height without armor: 1.76 m (5' 9") 84 kg (185 lbs).   Weight and height with armor: 2.18 m (6’ 2”) 98 (215 lbs). Usually wearing a full set of Dwarven armor.   Without the armor he is pale, has short blond hair, a light scruffy beard, and hazel eyes.   Without armor: http://static-4.nexusmods.com/15/images/110/2664292-1355640678.jpg   With: http://api.ning.com/files/yrG0YlPnk7FzpLyIUuy*nw96EqW2Acho3Snq8sESmHAXjjHqM5Kh2KMGuMSp2VLbnoZxJqoGDltboLEhKBt24PE5K-9*-D16/bronze1.jpg

Equipment:   Has a heavily modified suit of Dwarven Armor. The gauntlet on his left wrist has a Dwarven Sphere’s semi-automatic crossbow mechanism attached to it, although it jams quite frequently. His helmet, the Visage of Mzund, shoots a power steam attack out the front of it, although the bursts are short and it require time to boil and heat up more water. His arms and legs have a Centurion’s pistons attached for powerful stomping, punching, and it also allows him to lift heavier objects. His right arm has a short retractable blade that is located on the top of his wrist, not unlike what you’d find on a Dwarven Sphere. However he cannot move very fast and is incredibly noisy when the pistons are activated. The whole mechanism is powered by a Dynamo Core behind the breastplate near Galom’s own heart, which when removed, results in the armor acting like a normal set of Dwarven armor, although the armor is heavier than regular Dwarven armor. However, after receiving significant damage to the breast plate the Dynamo Core shuts off, disabling most of the armor’s capabilities. However, the helmet’s abilities always work regardless of whether the armor has power or not. Friend-foe system, ignored by automations

Powers: Breath of Nchuak, Ancient Knowledge

Skills:   Master of heavy armor and blacksmithing, possess no real weapons skills. Galom is a novice mage and knows some weak fire and shock spells.

Weapons: Dwarven Sphere dart weapon (previously mentioned), Steam blast (Breath of Nchuak, previously mentioned), Dwarven Centurion piston motorized joints (previously mentioned), retractable Dwarven Sphere blade (previously mentioned)

Bio:   One day he appeared out of the blue in Markarth, coming down from the Dragontail Mountains. No one is quite sure where he came from, and he has yet to reveal it. Upon arriving he entered the Understone Keep and walked up to Calcemo, the court mage, and rigorously insulted him. Calcemo was so infuriated at the insults that he challenged Galom to a duel. Galom swiftly killed the wizard upon acceptance, and demanded the Jarl that he be allowed to take over as the court mage immediately. The Jarl was very upset that Galom had killed his court mage, but agreed, as the position was obviously unfilled now. However, Galom’s take over turned out to be more of a blessing than a curse, as Galom proved to be much more knowledgeable about Dwarves and their technologies then Calcemo ever was, and also possessed great skill in working with the technologies of the lost race (Along he made an enemy of the Jarl’s housecarl). With the power of the great collection of Dwarven technologies Calcemo had, Galom began to fix and improve many of Markarth. Eventually he began to build his battle armor, even traveling to Solstheim to acquire the final piece, the Visage of Mzund. (More TBR)