Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-71.61.177.24-20130913194144

198.174.0.11 wrote: 71.61.177.24 wrote: 198.174.0.11 wrote: 199.96.120.180 wrote: This whole thread is just full of awesome ideas. Definitely love the Daedra relationships. You can be a TRUE champion for them, not just doing one small quest. Praise Molag Bal.

Also, how would the Skeleton Key work as an item? Would it just work as it does in Skyrim, as an unbreakable lockpick, or could it be similar to the Tower Stone ability that will automatically unlock things?

The Skeleton Key unlocks physical and abstract barriers, as it did with Mercer Frey's untapped potential. It could allow the BoJ's abilities to level up three times faster but the BoJ has extremely bad luck. I don't see any reason for that to be the weakness, though. The Skeleton Key has no correlation with luck that I've seen, and that whole thing just sounds way overpowered anyways, bad luck or not. What if, on acquiring the skeleton key, you could add one perk each to three skill trees that you rarely use and don't have (m)any perks on? It would still be unlocking potential, but only once, and to a smaller extent. I suppose the downside would be that if you don't have the Skeleton Key on your person, it will no longer be able to "unlock" your potential and the perks will be lost until you pick it up again nd re-choose them. Sound ok?

- WorshipsMeridia

The Skeleton Key allows a portal between Nocturnal's plane of Oblivion and Nim to remain open, allowing her luck to grace thieves. Without it, the portal closes. Is that canonical, or did you just make it up?

I think it's rather ridiculous to have it affect your difficulty and luck regardless of the explanation, personally.

- WorshipsMeridia