User blog comment:Thedoucheinthenorth/Two gameplay flaws with Skyrim/@comment-4975504-20121102181209/@comment-5280592-20121103060331

Since he brought up AC I feel I must mention the realism in the first game only. It was realistic in the fact that the hits felt like they were coming from people instead of just (words fail me at the moment, so I'll liken it to bullets in CoD just being for show). People fell down when they couldn't fight, they left opennings when they got distracted. I also like how it wasn't one of those games where pragmatism wasn't frowned upon, they come with swords I get on a roof and throw knives into thier(poorly defended by chainmail) torsos.

Everything else was fake, though. The second someone gets behind you the game is over. There was no coordination from trained guards in groups of 6; they just broke formation. The fact that they left out shields was to keep the game from becoming impossible, one good block and suddenly you have no weapon; hell, the same could be said for a living target.

Also, since I read that I was trying to find the thought spectrum that lead you to believe that "failing your sword around like a dick" is somehow more realistic with a shield. The results are:

"The rule of cool is not the rule of life" has not been shouted enough.

The concept of grappling is lost on you.

You have no combat knowledge outside of Tvland, where hitting the other guys' sword is an effective tactic.

Too many video games with poor combat.

Bad anime Nothing against anime in general; just the kind that say that samurai were and still are the greatest fighters to ever walk the Earth, katanas not only beat other swords, but also guns, and wooden katanas break building in half. You get the idea?