Teldryn Sero

"The best swordsman in all Morrowind is at your service... for the right price."

- Teldryn Sero

Teldryn Sero is a Dunmer spellsword and mercenary who is typically available for hire at the Retching Netch inn in Raven Rock. He will follow the Dragonborn for a fee of 500.

Background
He grew up in the city of Blacklight, capital of Morrowind. At some point, he moved to Windhelm in the Gray Quarter, then to Raven Rock.

As a mercenary for hire, he was hired by a Nord from Skyrim. His employer was what Teldryn called a "true Nord"; had tattoos on his face, wore animal skins, a real "traditional type", had an insatiable bloodlust and was extremely stubborn, one of the toughest employers he has ever had.

When asked why he kept working for him, Teldyn responds with "Simple... he paid well. Very well". One day, they cleared out a ruined fort near Whiterun and when they got outside, they saw a bandit galloping away on horseback. Teldryn continues on to say that they tracked and chased the bandit for three days, eventually arriving at what Teldryn called the "largest bandit encampment I'd ever seen." He says his Nord boss took one look at Teldryn and had the most menacing grin he had ever seen. Teldryn recalls "At that moment, I knew I'd never see him again. No amount of money would be worth that kind of death."

He left Skyrim and made his way back to his home of Solstheim, where he currently lives in the Retching Netch, in Raven Rock.

Equipment
Teldryn Sero wears a full set of Chitin armor by default. Unlike most followers, he prefers to keep his Chitin Helmet equipped, even if a helm with a higher armor rating is given to him. Generally, he will switch to a different helm if it fully covers his face, such as the Nightingale Hood.

If inducted into the Blades, Teldryn will exchange all of his chitin gear (helmet included) - however he will lose all of his unique dialogue options. It is possible to remove his helmet with the Perfect Touch pickpocketing perk. Doing so will allow him to equip other headgear given, including helms and circlets.

He carries an Elven sword and an Elven dagger as his default weapons.

Combat
Along with his One-Handed skills, he is a conjurer with the ability to summon a flame atronach.

After summoning an atronach, Teldryn will switch to Destruction magic. He uses spells such as Firebolt at range before closing in with a one-handed weapon. If kept at range, he is capable of dual-casting to improve the damage of his spells. Furthermore, he may also utilize a ward spell if he becomes targeted by more than one enemy. If he loses a significant portion of his health, he may cast Fast Healing to sustain himself.

In close combat, Teldryn will begin using the Flames spell or frost spell interspersed with power attacks. Like all followers, he will switch to a default Hunting Bow and iron arrows if he runs out of magicka and cannot close to range.

General Follower Dialogue
Initiating conversation: Exiting conversation: Asked to wait: Spoken to whilst waiting: Asked to move/interact: Asked to trade items: Dismissed: After dismissal:
 * "What's our next move?"
 * "Lead on."
 * "Right behind you."
 * "You're going ahead without me...? Suit yourself."
 * "Are we ready to get going?" - Initiating conversation.
 * "About time. Let's go." - Asked to continue following.
 * "Make it quick - I don't like this waiting game." "Don't be gone too long." - Conversation exited without being asked to follow.
 * "Right away." - Command given.
 * "That's not going to happen." - Command denied.
 * "Anything else?" - Command completed.
 * "If it'll help us get moving quicker, sure."
 * "Fine, go on... Leave me here. When you return to your senses, you know where to find me."
 * "I was enjoying our travels before we parted company. I'd be willing to rejoin you at no charge... if you're interested."
 * "It's been a while, outlander. Looking to unleash some havoc across Tamriel again?"

Using a Black Book

 * "What in the-?"
 * "I can't believe you did that on purpose."
 * "That can't be good for you."
 * "That isn't right."

Combat

 * "Sheogorath's madness take you!"
 * "Agh! Filthy N'wah!"
 * "Die, N'wah!"
 * "By Dagon's eyes, you'll pay for that!"
 * "You are going to pay for this!"
 * "You'll have to do better than that!"
 * "That's it? Ha!"
 * "I'll send your soul as a gift to Boethiah!"
 * "Nerevar, guide me!"
 * "Malacath take you!"
 * "Molag Bal curse you!"
 * "Sheogorath's beard, you're an ugly one!"
 * "Boethiah inspire me!"

Teldryn may give some unique comments depending on where he is. These include:

Trivia

 * Dan Donohoue voices Teldryn Sero as well as the Dremora Merchant, Ralis Sedarys, and most of the Redoran Guards.
 * Teldryn may comment on the Dragonborn's wealth depending on the house that they are currently visiting.
 * After being dismissed, Teldryn seems to have a longer 're-employment window' than other hirelings, and may sometimes offer his services for free, even after returning to his default point in Retching Netch.

Bugs

 * After combat, Teldryn may become stuck in the combat stance, and unable to be interacted with, or stuck using a Flames spell on an empty area with a seemingly bottomless supply of magicka. Using the Unrelenting Force shout on him will usually remedy this problem.
 * If dismissed, Teldryn can sometimes go missing and won't appear back at the Retching Netch in Solstheim, if dismissed in Skyrim, he's often found near the boats in Windhelm, due to a glitch in his path-finding. When dismissed in Solstheim, he's often found outside of the Retching Netch.
 * A possible solution for players on the PC would be using the console for spawning him with the help of player.placeatme xx038565.
 * Sometimes, Teldryn will act as though he has been dismissed during or after combat. When spoken to, he will ask for his pay to rejoin the Dragonborn again. If this is denied, he will go missing and will not be found anywhere near where he has been left, the Retching Netch, or on the Northern Maiden in Windhelm.
 * He may be found wandering just outside of Raven Rock, somewhat north of the Earth Stone.
 * Solution: Paying his fee should make him work as normal.
 * In the dialogue menu, there will sometimes appear to be two "I need you to do something" options. One executes the command normally, and the other shows a duplicate of his icon name, only displaying the dialogue option "..." which, if selected, will prompt him to ask if he still needs to do something.

Appearances


Teldryn Sero