Board Thread:Roleplaying/@comment-768817-20140819022716

Mere months before that fateful visit to the province of Skyrim, Emperor Titus Mead II commissioned a ship to explore the unknown world, and negotiate trade routes with distant civilizations. The Emperor also had a hidden motive, seeking aid in a war against the Aldmeri Dominion, this secret to all but the Captain, the First Mate, and the Negotiator. Crewed with explorers, adventurers, sailors, and soldiers, from all over Tamriel, all hoping to gain glory and fame, in their own right, the Lady Meridian is a fairly large ship, but also built considering agility and speed. She has six ballista mounted into each flank, but primarily relies on bowmen and battle mages firing from the main deck. As the final crates are brought into cargo hold, as the Lady Meridian prepares to depart from the port at Leyawiin, to its first destination of Pyandonea, news arrives of the Emperor’s assassination, along with rumors of Thalmor martial law in Imperial City, but there is no time to fret, as adventure waits for no man! -

Rules:

1. Use your head: Don't do random stupid stuff. You'll figure it out.

2. Only control your own character: Unless a person has given you permission, or you're me.

3. I reserve the right to kill anybody if they keep doing dumb stuff because they don't think there will be any consequences.

4. Don't spontaneously create unique items, if it's not something you listed you had, or you found in the city, you don't have it.

5. Don't make OP items. I'll remove them.

6. Don't do anything crazy if I don't edit in a few days. I can't be as OCD with this as I was with the Rose.

7. Don’t make massive moves. Don't just leave one city and be at the other in one post. If we're in combat try to limit your actions.

8. I will decide when the ship arrives at destinations. -

Player Card:

Name: Race: Gender: Age & Size: (Approx.) Role: (Your job on the ship) Attire: Equipment: (Weapons, etc.) Background: (Brief backstory) -

Suggested Jobs:


 * First Mate
 * Navigator
 * Negotiator
 * Doctor
 * Thalmor Liaison
 * Adventurers
 * Imperial Soldiers

The first three are really important. You can, of course, be other stuff, but it has to make sense that you are on this semi-official Imperial supported mission. 