User blog comment:IceFireWarden0/Elder Scrolls VI- An Analysis/@comment-4113369-20121221150622

So what exactly are the setting-ratings based on? Popularity, how much it'd make sense, how good a game you think it'd be, etc? You didn't really make that clear.

And killing essential NPCs isn't a minor thing. That's why they had to stop doing it once all dialogue became voice acted. Look at Morrowind, there you could kill essential NPCs. You got a warning, but that was it. Massive amounts of text was written just to make other NPCs react appropriately to it. It just wouldn't be worth it economically when every line has to be voiced, sadly.