Board Thread:Lore Discussion/@comment-96.252.245.207-20130116060134/@comment-1470368-20140624012617

Coppermantis wrote: 60 hours of content? I'd say it's more than that. Maybe if you hyper-level and rush everything, fast travelling everywhere, then yeah, but I've put over 400 hours into the game. Still finding new stuff. And then there's mods.

I would like to see a large province, but only one. Not everyone fast-travels everywhere--People who use mods like Realistic Needs and Diseases and Frostfall as I do tend to avoid it because not only is it more immersive, but it leaves you starving and freezing at the end.

But there could be other solutions to that problem. The biggest issues are development time and quantity vs. quality. In order for it to be feasible to develop, they'd have to rush every province. Morrowind had a very distinct culture that was explored in depth with lots of content, as did Cyrodiil and Skyrim. With every province, there would be less detail and less to make it distinct. I'd like larger cities and provinces, but with a focus on one that can be really fleshed out. Yes, I don't suppose we can discount Mods when speaking of the PC Version.


 * P However, one's individual hours spent in the game is independent of how many hours of actual content were put into the Vanilla game.

I doubt we're going to see a multi-Province game again in the main-series for a while, too. Single-Province TES games are just going to have to get much larger than before (if only as an excuse for more content than before).

The day a multi-Province TES game comes out is the day that Bethesda spends many more years than usual with a much larger development team on fleshing out every single Province included.