Abandoned Prison

Location
It is just slightly Northwest of Fort Amol, on the other side of a waterfall along the White River.

Description

 * Once entering, follow along the one path that is open to you. You will come to a room containing many cells, and a ghost or two. At the back of this room, on a table, will be a key. This key will unlock any of the locked cells (Expert-level locks). If you are facing the table where you picked up the key, there will be a cell on your left that has a hole in its wall, leading over to the next block of cells (via another cell). Go through this cell and out of its conjoined cell. There will be another ghost in here. Continue up the stairs at the opposite end of the room (from where you entered it). Keep going until you hit a dead end. Enter the room on your right, turn right, and you will see a chest. The book "Song of Hrormir " (increases Two-Handed skill) will be leaning against this chest.
 * The chest that has the Song of Horomir leaning against it also has a master-level lock. However, if you picked up the key earlier, you will not need to pick this lock.
 * There is a Guards Orders Note in the same room with the book "The Legend of the Red Eagle", when entering you turn to your left, pick up the note and it has something like "We must get the prisoners and execute them by killing or by drowning, and escape this prison before the storm", suggesting a storm is why the prison was abandoned.
 * In the first room of the prison that you encounter ghosts, there will be a skeleton immediately on the ground holding the Prisoner's Note, which suggests that there was a plan for the inmates to overpower the guards and escape.
 * There is a trap door in the last cell on the right in the first cellblock (opposite the cell with the hole in the wall) that leads to the outside.

Quests

 * There is a book called "The Legend of Red Eagle" in the same room with the 2-handed skill book. Reading this book will get the player the quest "Find the Red Eagle".

Enemy

 * Ghosts

Bugs

 * It is possible that your companions will be unable to find a path leading to the entrance of this location and so will not follow you inside, however on exiting and crossing the river they will try to regroup with you. Fast travelling still brings your companions with you.

Appearances

 * The Elder Scrolls V: Skyrim