User:Fycan

Riften (House)

 * Bolli (Crime)
 * From-Deepest-Fathoms (Bugged Active Effect)
 * Wujeeta (Crime)
 * Sibbi Black-Briar (The Lover's Requital: Speech 50)
 * Svana Far-Shield (Caught Red Handed: Speech 50)

Solitude (House)

 * Dervenin (Daedric)
 * Jaree-Ra (Crime)
 * Octieve San (+Two Handed Skill)
 * Sybille Stentor (+Illusion Skill)
 * Location: Bards College (+All Skill)

Whiterun (House)

 * Hulda (Daedric)
 * Avulstein Gray-Mane/Fralia/Idolaf Battle-Born (Missing in Action: Speech 75)
 * Location: Jorrvaskr (Bugged Unending Radiant Quests)

Windhelm

 * Annekke Crag-Jumper (+Light Armor Skill)
 * Brunwulf Free-Winter (+Heavy Armor Skill)
 * Oengul War-Anvil (+Smiting Skill)
 * Roggi Knot-Beard (+Block Skill)
 * Stands-In-Shallows (Crime)

Winterhold

 * Malur Seloth (Crime)
 * Revyn Sadri (Crime)

College of Winterhold

 * Drevis Neloren (Bugged Active Effect)
 * Savos Aren (Hitting The Books: Speech 50)
 * Onmund (Onmund's Request: Speech 75)
 * Faralda (College of Winterhold Admittance: Speech 100)

Rorikstead

 * Mralki (Erik the Slayer: Speech 25)

Morthal

 * Lami (+Alchemy Skill)

Dawnstar

 * Frida (+Alchemy Skill)
 * Rustleif (+Smiting Skill)
 * Silus Vesuius (Daedric)

Falkreath

 * Lod (Daedric)
 * Sinding (Daedric)

Largashbur

 * Atub (Daedric)

Fast Travel Time
Approximate time to travel between cities/towns wearing Light Armor in Game Hours.

Game Mechanics

 * Having a designated Patch installed will not guarantee that the issue it was supposed to fix will be fixed upon entering the game. In some cases after a Patch has been installed players have noted that their previous Save Files have become unplayable, glitchy, & other issues. As such it may be necessary to start a new Game File to have all issues resolved.
 * Legendary Skills level up normally, and have no added benefits compared with Non Legendary Skills. The purpose of making a skill Legendary is to allow it to contribute to increasing Character Level again.
 * The default Respawn Time for an area is 10 Game Days & 30 Game Days for a Cleared Dungeon. For any area to respawn, the player must not enter the area during the specified time period. Each time the area was entered, the Respawn Clock is reset.
 * The duration of a Torch is 2 Minutes (240 Seconds), and the radius of its light is 512.
 * Followers will illuminate dark areas with a Torch, provided there is one in their Inventory. Their given Torch will never deplete.
 * Followers do not require Lockpicks to pick Locks.
 * Followers can be made to use the desired type of Arrow by putting a single Arrow of the desired type in their Inventory and then removing all other Arrows. When they use their default Bow, they will shoot only that Arrow type. These Arrows can then be harvested from the ground and/or enemies.
 * To Favorite an Item/Skill, press [P (Player Perspective)].

Console Commands
Base ID

ID given to NPCs before they are placed in the game. To see Base ID of a Character, type "help "" 4".

Reference ID

ID given to NPCs that appear in the game, it is used to disambiguate between multiple copies of the same base NPC; such as Bandits or Guards. To see Reference ID of a Character, click on the NPC and it's Reference ID will appear.

Locations & Environments

 * fw 
 * 000C8220 (SkyrimStormRain)
 * 0010A23C (SkyrimStormRainFF - Fall Forest, Riften)
 * 0010A241 (SkyrimStormRainTU - Tundra, Whiterun & Solitude)
 * 000C821F (SkyrimOvercastRain)
 * 0010A23D (SkyrimOvercastRainFF - Fall Forest, Riften)
 * 0010A231 (SkyrimOvercastRainMA - Marsh, Morthal)
 * 0010A238 (SkyrimOvercastRainRE - Reach, Markarth)
 * 0010A242 (SkyrimOvercastRainTU - Tundra, Whiterun & Solitude)
 * 0002E7AB (TESTCloudyRain)
 * coc 
 * qasmoke
 * help location 0
 * player.moveto < ID >

Items
Add " player. " to the front for self targeted commands.
 * inv < ID >
 * additem < ID >
 * removeitem < ID >
 * removeallitems
 * drop 

Actors

 * setessential  < 0 / 1 >
 * kill < ID >
 * killallactors

Display Settings
AntiAliasing (AA)

Smoothen out jaggedness on curved/angular lines, known as Aliasing, which tend to shimmer when animated without having to increase Screen Resolution (at higher Screen Resolution, more Pixels are used hence the image is clearer and displays less Aliasing). AntiAliasing Level can be adjusted via Sample Rate which tells how many Pixel samples to take around the area to AntiAlias.

Fast Approximate AntiAliasing (FXAA)

Blurs the whole Screen to remove jaggedness on curved/angular lines, known as Aliasing. It is a cheaper version of AntiAliasing with less hit on performance.

Anisotropic Filtering

Makes distant 2D textures sharper. Normally, as 2D textures recede into distance away from viewer there aren’t enough samples of the original texture image being shown on screen; leading to distortion, loss of detail, & general blurriness with clear gradations between levels of blur.

Radial Blur Quality

Blur effect when the character is hit.

Decal Quantity

Number of small images placed on characters, objects, and terrains; such as dirt, blood, and scorch marks.

Specularity Fade

Controls how far light/object shine is seen.

Fycan's Contributions
By: Fy  can  [ fahy - kan ]
 * Items: Firewood, Fire Salts (Skyrim)
 * Quests: Ingun's Task
 * Locations: Honeyside, Proudspire Manor
 * Characters: Madesi, Merchants (Skyrim)
 * Game Mechanics: Fast Travel (Skyrim)
 * Template:PC, Template:XBOX, Template:PS3