User blog:Ravyn Uvenim13/My Spell Ideas (for mods & roleplay)

Hey all, Ravyn here. I have another blog post that is going to be similar to my Thu'um Fist post from a couple weeks ago. These are spells and/or possibly powers I'd thought up while playing Skyrim in one of my "serious" playthroughs. Note that a few of these will probably not be able to be modded into the game and are for roleplaying use only. If you would like to make any of these spells into mods (or know of such a mod already posted onto Steam or the Skyrim Nexus), please be sure to post the link(s) down below. If you would like to discuss mods and such, please feel free. But, do not ask for help in how to install a bunch of mods or fix your game CTDing, as I am not an expert, and will not likely know how to help.

~*ahem*~ Anyways, onto the spell list. I hope you all enjoy. :)

P.S.: When I have a sufficient number of spells on here, I will edit this post-script. Meaning that once this has been finished, nothing will be added, changed, or edited.

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(1) Spell #1 is rather simple; a Paralyze Rune spell. An Apprentice-level Alteration spell that benefits from both the Alteration & Destruction schools, this spell could be used most applicably by assassin's or thieves to non-lethally stop any enemies from detecting them. It is better aided by the Rune Master & Quiet Casting perks, as well as Alteration Duel-Casting and Apprentice Alteration.

(2) This next spell is assassin/thief spell. It's basically a retooled Embrace of Shadows. Not only does it add the usual Nighteye and Invisibility, but also Muffle and possibly making it a lesser power that has a 10 second recharge timer before each use. For use in roleplay, the Invisibility can be exchanged for a more Chameleon-esque effect.

(3)