User blog comment:Mictlantecuhtli/Breton Juggernaut (Skyrim)/@comment-4692385-20120109080610/@comment-1323105-20120111063611

Some of the stuff is just for convenience, like the soul squeezer and siphon. Some is just a contingency, a back-up for the primary durability of the character (Avoid Death). Plus I am curious to see if Avoid Death is affected by Sailor's Repose, Regeneration and potions boosting Restoration since it technically is a healing spell. If it is affected by all of those, then it's pretty much a full heal for a warrior once a day (even if said warrior has 500+ hps due to armor enchants, potions, etc), and unlike Konahrik (Mask) it goes off at a predictable time.

I couldn't think of anything else I need to survive as a Breton on master difficulty, so absolute min/maxing wasn't a priority, just high durability in as few enchants as possible (so there would be enough enchant slots to plug up any weaknesses, like more poison, fire, frost and shock resistances). Against dragons and draugr deathlords on master I still think the mace is the better choice, fewer hits means less charge waste and I use slow poisons and shield charge for pretty potent crowd control.