User:Timeoin/Online

Stuff To Do
(just a small list :p)
 * Create character pages (use dialogue notes from screenshots)
 * Sort screenshots
 * Add screenshots - various types: quest, location, (character), creature, etc
 * Sort and add quests pages
 * Split by region??
 * (Main quest page Is very unwieldy unless somehow use the transclusion?)
 * Crafting info... Split, Sort, Add
 * Add pages of different crafting materials
 * Add locations where these can be found
 * Books - Split into books /journals, etc
 * Book summaries?
 * Skill Books - update and list
 * Lore books - locations
 * Update Skill lines with books
 * Go through and update screenshots and list pages
 * Characters by Location, for instance
 * Location specific creature (and hostiles?)
 * Boss, unique and individual. (These should be listed on the "creature by region" pages??)
 * Location pages - add them / update them
 * Location creatures .... E.g. level 4 Mudcrabs I'm Khenarthi's Roost.
 * Alit : locations : Khenarthi's Roost (Level 4); Grahtwood (add specific location here), level 22.
 * Creatures: Update this.
 * Health
 * Weaknesses
 * Resistances (i.e. Wamasu resistant / immune to shock attacks
 * Flame Atronachs RESISTANT to Fire-based attacks
 * Hostile Character / Creatures
 * Quests involved in
 * And /or locations. (Dissident Soldier can be found in "The Maidens" for example)
 * Quest branching... Is anyone working on this??
 * Consequences? If any .. (temple of mourning springs has one)
 * Quest Rewards
 * Armor / Weapons - both QR, unique, and craftable.
 * Craftable items table...
 * Rm > Material > item
 * explain diff levels) - show level 1 stats for items crafted
 * Different motifs / styles -- > Images
 * How do the crafts change with further levels? (does high level armor look distinctively different?) - was a pre-release commitment
 * Persuade and Intimidate ... Uses of this? Consequences of not using this?? (Honor of the Queen has this, for example)
 * Creatures (and hostile characters) - "related achievements"
 * Add to template?
 * Mudcrabs add to "chitinous creatures" tally for the "slayer of nature" achievement. - important to note which part it relates too.
 * Do this for all creatures: Alit, Wolf, Troll, nereid, Crocodile, Hoarvor, Stalker, and those are just the creatures off the top of my head
 * Add the inverse as well: the following creatures count towards the 'chitinous creatures' section of this achievement
 * These achievements MAY need their own page in order to properly list them all out. (without making ach. Page any more cluttered and impossible to read)
 * Locations - add "related achievements" to template for this too. (under "quests" section?) - e.g. Bewan counts towards the clearing Auridon caves (name?) Achievement.
 * Quest Pages
 * Page by region pages. (Grahtwood Quests, etc) underway. Completed Grahtwood, Greenshade, Malabal Tor, Reapers March, Glenumbra and Stonefalls.
 * Create Stub Pages for quests ... Necessary to ensure proper template formatting.
 * Add content for quests.
 * Remove videos??
 * Format these pages to separate by locations. (Subheadings per region)
 * Location Pages
 * Add locations to region pages
 * Create temp pages with proper formatting
 * Add quests, locations etc.
 * Creatures -
 * Main page (Skeletons (Online)  - Variations section
 * Variations section of page ... Location based types. (Non creature example... Red Rook Bandits or Worm Cult.
 * Have ONE page for that type. I.e. Sainted Skeletons (Southpoint creatures). There are standard variations of that such  as Charger, etc
 * Hostile characters usually have variations... But are usually the same types of them. Warrior, mender, tempest, charger, beserker, etc, etc. Maybe can be handled on the one page? (a faction page or something?).... With redirects to specific types? Or is that too complicated ?
 * Redirect morphed pages.


 * Book Pages - ADD THEM ALL.
 * Add Book Authors to Authors page (Category:Books with Authors)
 * Merge Authors and Authors (Online)
 * Books -> Books via Region, etc.


 * Add information on City/Towns pages
 * CHARACTERS in particular. (But also, Quests, sublocation (if any), etc.

July List
22nd July 2015:
 * Characters - add to EVERY location.
 * Every Location: Add Quests, Locations, Characters, Items.
 * Every TOWN: Sublocations (INCLUDING HOUSES!) - and also, if locked location or not. (If locked location = crime if seen. - part of Update 6 and the Justice System.
 * Quests - Need fleshing out - both basic, and detailed.


 * Books - nearly finished these.

(Sorry - Tim's rant there). What else?
 * Sadly - almost everything needs to be re-visited and re-done. Tamriel Unlimited's release means that there are SOOOO many new things in each location :( *(EVEN the Wailing Prison. (It now has Dremora and FROGS!!
 * Books - need to add their location where possible.
 * Factions (Online): Need to complete this list, and then add the factions in the regions in which they appear. (i.e. Veiled Heritance in Category:Online: Auridon Factions.
 * Creatures (Online):
 * Add regions that the creatures appear in.
 * Flesh out articles on most creatures - the information is EXTREMELY basic right now.
 * For the majority of creatures, they will appear in more than one location - where that's the case, LIST THE LOCATIONS.
 * List VARIATIONS of this creature.
 * LIST BOSS VERSIONS OF THIS CREATURE AS WELL.
 * (Add category for them, if enough. I.e. Category:Online: Dremora.

console

 * The Grave: Grave Butcher, grave Archer (l4)

Sublocations: hunding: "boarding house" (locked)
 * Screaming Mermaid - evessa, sakeeus, qadrima, Limdathir, Elethien, Majoll, Nasmat, Irrki (Innkeeper), Lagarg (Grocer), Fadiya, Razzaq (Chef), Borgdorga, Nicolene


 * Bleakrock Guard - "strangers are about. Be alert, and keep your hands on your sweetrolls.", Thadar Damori 4; Three-Toes;

Mudcrabs: Level 6 (bleakrock village): Vals Mencele "Greetings"; Shakhighu, Erwan Nathans, Inawyn Macile, Marila Veren, Fridrethe, Squirrel (l1)

Captain Rana's Office; -Letter from Tillrani; Letter to Rana; (Captain Rana); Rana's Log. 2x bookshelves Hozzins Folly: qiest Frostedge Bandit Disguise Frostedge: bulwark, sentry (negates disguise), brigand, deadeye (archer), - 1x bookshelf. Darj's Shield
 * Bleakrock Braid Memento - value: 100. (Stolen)
 * Trynhild Earth-Turner, Nettanir -banker. Biiri Fanim grocer;
 * Unspeakable Sigil, Scamps (level 4).
 * Skyshroud burrow: What Waits Beneath; Skeletal Warrior, Skeletal Archer Hadriin - "i stand once more at the seat of my power. I am a spectre, mere shade, forced to watch as a necromancer defiles my body. Kill him."
 * Severin Charnis 4; Ra-Netu ? - created by Severin.


 * Rabbit: Small Game (this has changed??)
 * Guts.
 * Deer (Online): Rawhide Scraps; Game

Frostedge Camp: Frostedge Brigand, Frostedge Bulwark (one only); Frostedge Sentry, Njordunn Oath-Breaker. (Boss?), Frostedge Deadeye: (only one) - bandit note: at frost's edge quest initiated. ->venison: "game" (description). -iron ore deposits (2) -"Demi" essence rune may appear nearby.
 * mudcrab level 4: flurry lvl 4 takes 2 attacks. (96x5 + 296 ; 96x5 + 296) and then took between 100-200 damage to kill.
 * wolf - bleakrock
 * bear - bleakrock
 * Halmaera's House - simple lock. (Tresspassing). Thal, Valbet 4 located inside.
 * Deerbine Comb -pickpocket from Thal. (75% chance)

(Earth turner house): creepy monkey; copper measures. Tryn's Smithing Notes. X1 cooking fire. Sparking the Flames: Stolen items: ("treasure")
 * eiman and rolunda's house: Hyunda. - eiman's fishy secrets; 3x bookshelves. 1 cooking fire.
 * Creepy Monkey Puppet - value 30. "This hideous grimacing puppet is likely used to scold misbehaving children. The brass castanets could be resold."
 * Covenant Guardian, Covenant Marksman, Covenant Bravo.
 * Boarbristle Brush: val 30. This simple brush is surprisingly stiff. It could just as easily be used to brush a mount.
 * Childs Ambiguous Doll: (30): it isnt clear if this tiny burlap monstrosity represents a frost troll of Clivia Tharn. its steel button eyes could be resold.
 * compilation of the First Concerns: (30): A list of the day's priorities, in order of importance. The reverse is blank, amd could be reuses.
 * Copper Measures: This set of fine copper measires is often ised by merchants to cjarge by weoght.
 * Daedric Candlestick: This candlestick, decorated with dancing scamps and banekin frolicking in a Daedric circle, might be a novelty -or a cult fetish.
 * Deerbone Comb: This simple comb is well-poloshed. None of the teeth are missing.
 * Dremora Ragamuffin Doll - It seems someone thought thos scary, raggedy doll wpuld be popular with children.
 * Lead Sieve - This lead sieve is used to strain liquids when cooking. A fence could resell it to skooma brewers.
 * Outdated Map of Tamriel - This map of Tamriel was drawn before the Alliance War begun. However, it still accurately depicts geography and distance.
 * Packet of Envelopes - unfinished envelopes pergect for keepong prying eyes at bay when secured with hot wax.
 * Wooden Toy Sword - this toy sword was carved to match an Imperial gladius. A fence could resell it to bandits in need of training swords


 * Letter to Stelvene Lothaire - Davons Watch Outlaws Refuge

Scuttler - also a level 1 creature in Dhalmora SCUTTLER. BETTY NETCH, BULL NETCH
 * The Velvet Lash - ship, bal foyen dockyards.
 * Covenant Marksman,Covenant Soldier, Covenant Frost Mage, Covenant Guardian
 * covenant marksman, soldier, frost mage, guardian
 * Rollie, Doddie, Pale-Hide, Corkie; Callie, lillie, (guar)
 * General Emax - dc general.
 * centurion Mobareed

-Depending on choice, Breaking the Tide or Trouble in Zaren (name?) Will begin. No matter which option you pick, it will end badly for the other group. Breaking the Tide: Much of the village dies, as the Covenant teleports soldiers in. Starved Plain:
 * Captain Rana will still be at the dockyards afterwards, despite having died.
 * Chimer blademasters?? > Smoky Pendant
 * spectral Assassin, Spectral Fire Mage Spectral Warrior,
 * Saxheel (Ix-Utha) calls argonians this.

- Through The Aftermath, general Radrothran - hostile. Daughter of giants: Ogrim (Online) Watcher: Manifestation of Terror. Triumphs of a monarch 6- Shipwreck Strand -To Ash Mountain: (7). "I've learned all I can at Othrenis. Onuja says that Balreth is somewhere near Ash Mountain. Garyn Indoril has led many Pact soldiers there with hopes of containing tve Brother of Strife. I must travel to Ash Mountain and find Garyn Indoril. I need to tell him what I've learned about the methods used to imprison the Brothers of Strife."
 * andrana and rysari - dead chimer commanders
 * Dremora Caitiff; Dremora Kyngald.
 * othrenis: Ragebinder; Blaze (Online) Blaze - guardian atronachs (fire)
 * Quieting a Heart Othrenis. - collect Graven Caps. (5)

Achievements: Level 10. "Novice Tan" Dye.
 * level 20: Apprentice Blue".
 * level 30:

- Othrenis: Alit. (And skeletons) Alit: Rawhide; Red Meat Skeletal warrior. Skeletal archer Jute, maple and iron ore can all be fiund here -ancestors and the dunmer located here -Bala (Ashlander Merchant) - loved Eanen ~ part of House Dunmer. (???) -luminous russula, torchbug, godyna: "what is this thing, Eanen? Why is it looking at us?" "Im quite the performer, dont yiu think? Go. Tell her im here and that I still love her. Oh, the look on her vapid, trusting face!'
 * Ghost (during quest obly)
 * search west timbs: Family Indaran Tomb; Family Veram Tomb; Family Falal Tomb, Family Baryon Tomb.
 * later, Bala can be seen as a ghost at Ebonheart (Online)
 * Godyna Varam; Eanen Varam
 * bala: 'common filth. You dare disturb my slumber?'.
 * (bala is searching desperately for you): 'Bala? Bala .. ah, yes, the Ashlander! You remember her, dont you dear? My performance must have been quite convincing.'
 * performance: 'There's no challenge in terrorizing servants. I wanted to crush someones dreams. I convinced her I was desperately in love. I saod O would leave my wife. Its a shame, though.
 * That i died! Please, tell her you found me.say that im still passionate for her. Godyna and i will have a wonderful time watxhimg her heart shatter.
 * options: tell her truth. Say he wasnt there. Say he still loves her.

- Captain Norra - Scampster Sabatons. + 28 -norra: " I haven't lost a man, but the scamps have lost twenty. Now we just need to kill this Brother-thing. Its a good day, my friend."
 * Lathisa Heryom: Wandering Merchant
 * Sergeant Jagyr - fighting scamps (ash mtn)
 * Close the Scamp Caves

Clannfear: dropped "rawhide scraps"?.
 * clannfear; scamps.
 * ragebinder: can be encountered outside of quest, if another character initiates the quest. (Bug)

Pact Soldier: Bal Foyen; Stonefalls.

- Guardian Atronchs: kill daedra. Take their hearts
 * Padalgar - if helped him already, he joins pact and is listening to Garyn at Ash Mtn.

Walks-in-Ash: at Ash Mtn also. -Restoring the Guardians "I shall assist you ..." Restoring the guardians: +57. "Go carefully as you head west, my friend. I hear the stormclouds are thickest where ash meets the sea." -Totem: storm totem - will bring pure waters down on blistering skin. - Totem: slow down Balreth. Blaze: ah. Balreth. Again" Ragebinder: finish this, and be saved. - Mavos: "dont let him light you on fire" "Scamps lpve the fire he producds" Desth of balreth: imprisoned in Ash Mountain. -you did what took countless mages many attenpts and faulures. For a mortal, yiure wuite an impressive sort. -Mavos Siloreth Vivec's Antlers: dunmer see this as a gift from Vivec. - saced them during akavir war? "In with the Tide"
 * "normally Daedra only grudgingly come to Nirn. But Ash Mountain resonates with the magical wchoes of Balreth's capture. That power, and the lava, draws them in . Like moths to a flame. "
 * ragebinder: l. 8 "you dare to summon me?"
 * "i kneel. I will serve yiu now.
 * blaze: "a mortal? How intriguing"
 * Pact Commander?
 * "Balreth is an engine of fire and death"
 * qr: Dagon Morag. + 114 gold + 1 skill point.
 * Hist Guardian - level 9
 * guardian sapling ??

Rhavil Urano -

Stolen items:
 * Small Canvas Painting: (30). Lvl 1. The man in this portrait has eyes thar follow you. Luckily, it is small enough to be shoved in a bag before becoming too creepy.
 * Volcanic Glass Vase (l1. Treasure. Green rarity. V. 100). "A decorative vase. Crafted from volcanic glass that was harvested from the mountains of Stonefalls." -stonefalls item.


 * A Bit of Sport - Black-Briar Mead


 * Varnag - Nix-Hound; Bleiger: Netch; Gurlisk - Daedra (savages of stonefalls)


 * Tamed Dreugh Worker - vivecs antlers. (After The Coral Heart)
 * Brahma's Grove: Ozzacha (Bull Netch Boss) Chance to drop Netch Hunter's Bow.
 * damage: 358. Level 11. -unique. Reduce target Weapon Damage by 20 for 5 seconds.
 * 'weighted: increase weapon damage by 8%. Taken up by a fallen hunter in the Brahma's Grove.
 * Ozzacha's Calf (two). - Betty Netch.
 * Netch Wrangler - achievement.


 * armature's upheaval: To Jalal.

Ebonheart - Disciple Sirdas. Restoring Order
 * House Hlaalu Entrance -
 * Drathus Othral - House Dres.
 * Rhavil Urano - to blame for issues.
 * Notes on the Dreugh.
 * Letter from Vila
 * Redoran Sentinel
 * Pact Guard
 * Dres House Entrance
 * Aldryn Dres
 * Goblin Slave - l10
 * Tedor Hloril - Mystic
 * Sings-with-Frogs - alchemist
 * Bala ?? Ghost
 * Ordinator Guard
 * Mendyn Indrano merchanf
 * Drinks-with-Crabs - near Supply Shack (quest location, restoring order)
 * Tribunal Temple (Ebonheart)
 * Hlaalu House


 * Mittens Q. Deathclaw III (cat).
 * Sen Drim l9.
 * Ebony Flask inn. Bameli the Pure; Amil the Deft; darvynil Savel brewer; fedrasa Andrethi innkeeer; **Interview with a Spider Cultist.
 * Pierrant Aubertin (4). ; Helpirion bard.

Crows wood: Giant bats, spiders, ghosts (lvl 7) shriekscorn giant bat. Wisps. Knave of Rooks; Court Magister, Duke of Crows, Wrathvenom - boss spider.
 * Grizzlehide - bear.

Nether-Niece of Night Mistress ?? (C.mother)


 * Soul Wraith

Ghyslian ... group event?? (Boss soul wraith)

Sulfur Pools ... mottos of the great dunmeri houses. Alit (just outside town). shalk; guar Jin-Ei's House Oleen-Jei. Mahei-Jei
 * Covenant Guardian, Covenant Marksman, Covenant Soldier
 * Jin-Ei
 * Othrys House

Saalu Othrys, draythra Othrys

Cloya's House:
 * Odlynd, Voruse
 * Greef (Online) brandy - Peril at the Pools indirect quest object. (Interactivle)
 * captain Falkwind - enemy captain. Level 10

The Truth About Spiders - Hightide Hollow
 * Scout Mera's Report
 * Shadowsilks (Goblins) -Ravager
 * boss:Oodegu (Covenant Wizard)


 * Non-Standard Techniques - Hightide Hollow (qiest item to read)
 * The Illusion of Death - Lorebook


 * Matron's Clutch: Dreugh-Hide Leggings - unique leg armor. Blueclaw Matron - boss

Stonefang Isle:
 * To My Azeez-Eiz
 * history of fighters guild part 1

Hrogar's Hold
 * the great houses and their uses.
 * Hrogar's Hold Servant, Hrogars Hold Farmhand, Hrogars Hold Soldier
 * Edwina (11), Hrogar
 * Shadowsilk Ravager, Shadowsilk Butcher, Shadowsilk Witch, spider
 * aldrig, grundi, boraso,
 * gar, fafnyr
 * warchief Shadowsilk, warchief's Spider (giant spider boss)

North of Hrogars Hold:
 * Covenant Infantry
 * Covenant Storm Mage (11)
 * Nix Hound

Lukiul Uxith
 * Uxith Warrior

South of Zabamat Dolmen (12): varieties of faith: the argonians.

Worm cult pyromancer, necromancer, ravager


 * Personalized Wooden Disc (v 100).


 * Jorckleif.
 * Neloth Sandras

Just iutside Davins Wafch: The vestige can light it, whereby ervyla will remark "you have my thanks". Both characters will then sit down at the now lit campfire.
 * Ervyla Hlaalu and Vlaasti ariund a campfire. Vlaasti berates ervyla abiut her inability to "light a single campfire".


 * fort virak: triumphs of a monarch ch 10
 * covenant Guardian, Covenant Marksman, Covenant Infantry, Covenant Frost Mage
 * wisp - tirn into one temporafily

Use Candle on rituals *inside tower) (Evening the Odds)
 * Gugnar - dying nord (pact) - doesnt want to be Seriens ouppet
 * talk to Tanval Indoril

-Zombie Virak Keep: -serien turns ibto FLESH atronach
 * serien - turning pact spldoers into undead slaves
 * The General's Demise
 * covenant soldier, General Serien
 * Tanval: Stole the Coral Heart.

Virak: all level 12)
 * Garyne Rindu dun f, demata Llaren, Oldeel-Shehs, Dalin Andral, Songdis, Chanka, Eralyn Dour, Alfund, Wih-Jat, Hal-Nei, Hrefgerda, Birama Avel, Lloden Romori, Rosrytta, Rorred, Breves Girethi; Giden Arothan, Daynea Veri, Frorkand, Llavela Omani, Maylde


 * lprebook: varieties of faith: the nords. (In fortified garrison outsode town)

Daedric Princes
(Add to Deities (Online) page. Interactions with Daedric Princes:
 * Molag Bal: main antagonist (duh)
 * Sheogorath:
 * Mages Guild questline
 * Southpoint: "Grip of Madness" quest
 * Other quests - Wabbajack appears in Bleakrock, via a different name.
 * Azura
 * Eyes of Azura quest:
 * Meridia:
 * Ayleid worship in Delodiil. (Fg questline?)
 * Mehrunes:
 * Firsthold

Existing Locations
Locations that should have existed at this time:
 * Gideon (Black Marsh) - 2920, vol. 1
 * Gilverdale (Valenwood) - 2920, vol. 2.
 * Caer Suvio (Cyrodiil) - 2920, vol. 3, vol. 5
 * Farrun (2920, vol 03 - First Seed)
 * Riverhold (2920, First Seed)
 * Lilmoth (2920, vol. 3)
 * Ald Erfoud (Morrowind) (2920, vol. 3)
 * Bodrum (Morrowind) (2920, vol. 3) - overlooks Pyrai River
 * Dwynnen (High Rock / Breton) (2920, vol. 3)
 * Hegathe (Hammerfell) - 2920, vol. 3)
 * Skywatch (Summerset Isles) - 2920, vol. 4)
 * Mir Corrup (Cyrodiil) - 2920, vol. 5)
 * Thurzo Fortress, Cyrodiil. - 2920, vol. 5
 * Kavas Rim Pass, Cyrodiil - 2920, vol. 5
 * (Ayleid known to have existed in 2920, according to volume 5 ("Second Seed")
 * Lake Coronati (Southern Morrowind)
 * Ald Iuval (Southern Morrowind - 2920, vol. 6)
 * Ald Malak (Southern Morrowind - 2920, vol. 6)
 * Bethal Gray - Cyrodiil. (In the Heartland)
 * Ald Umbeil, Tel Aruhn, Ald Lambasi, and Tel Mothrivra. (2920, vol. 6) - Coastline Fortresses.
 * Fervinthil (Morrowind) - Northwest of Ald Lambasi.  (2920, vol. 7)
 * Wroth Naga (Cyrodiil) - 2920, vol. 8
 * Dorsza Pass, Black Marsh (2920, vol. 8)
 * Phyrgias, High Rock - 2920, vol. 9. -> Region in.
 * Dawnstar, Lilmoth, Rimmen, Greenheart, Daggerfall (2920, vol. 10)
 * Necrom (2920, vol. 11)
 * Senchal - earlier volumes, and 2920, vol. 11)
 * Dagoth Ur (Location) - (2920, vol. 11)
 * Gnisis (2920, vol. 11)
 * Mournhold - Destroyed in 2920, but was rebuilt.
 * Glenpoint (High Rock)  - First Era. (A History of Daggerfall)
 * Potansa - Far Eastern side of the Summerset Isles
 * Artaeum: "located south of the Moridunon village of Potansa and west of the mainland village of Runcibae."
 * Moridunon; Runcibae; Pontansa. (Fragment: On Artaeum)

Quick Links
{| class="wikitable collapsible2 collapsed" style="width:54%; margin-bottom:0px; margin-top:1px;" ! sab="1148"| Click to show Major Cities: Eagle Brook, Westtry (Online), Deleyn's Mill, Wyrd Tree, Hag Fen, Vale of the Guardians
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 * Alikr: Sentinel, Kozanset, Bergama,
 * Auridon: know already ;)
 * Bal Foyen: Bal Foyen Dockyards, Dhalmora, Fort Zeren
 * Bangkorai: Evermore, Hallin’s Stand, (Minor: Kerbol's Hollow, Murcien's Hamlet)
 * Craglorn: Dragonstar (Online), Belkarth, Elinhir (Also: Hel Ra Citadel; Dragonstar Arena;
 * Deshaan: Mournhold, Narsis, Shad Astula, Selfora, Tal'Deic Fortress
 * Eastmarch: Windhelm(Duh), Cragwallow, Lower Yorgrim, Wittestadr, Mistwatch (Online), Fort Amol (Online), Fort Morvunskar
 * Glenumbra: Daggerfall, Camlorn, Aldcroft, Crosswych,

Khenarthi's Roost
{| class="wikitable collapsible2 collapsed" style="width:54%; margin-bottom:0px; margin-top:1px;" ! sab="1148"| Click to show (Tim's Note: "Split 2" Folder (Note: Removing once dialogues and locations of characters added) -Used to be a cook on the flagship of the fleet. - Khenarthi's Roost: "Off the coast of southern Cyrodiil. We were supposed to make a more tactical landing, but that hurricane took us all by surprise."
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 * Shalar: "The sun and salt are bad for injuries. If you're wounded, get to the encampment in the shadow of those towers. Indelor will have you up in no time"
 * Gethawen: "You're in a sorry state, friend. Head up the beach and rest"

In Eagle's Strand:
 * Erendil
 * Thiirion
 * Nasimar: "Nasimar prepared for such an event, but there are more injuries than expected. Sleep is best for them now."
 * Cirthile
 * Researcher


 * Ealcil: "I must consider the Mourning Stone's possibilities. First, to determine if the water is indeed infinite. Er, do you mind? I must focus on my work."

-"We've captured a Sea Viper spying on the camp. Those pirates never travel alone. Find out if they're around Shattered Shoals and if so, what they're doing on this island. Of course, you should assist any shipwreck survivors you find. We must each do our part." -"Before you head to Shattered Shoals, speak with Ealcil. He just returned from exploring a nearby temple. The wizard claims to know something about everything, so he may have insight on how these Sea Vipers operate" "The Temple of the Mourning Springs is an old Khajiit ruin not far from here. We excavated the Mourning Stone from one of the chambers. As you can see, its supply of water appears endless. - Only saw undead warriors Why attacked?: "I have no idea. Actually, I have twelve ideas, but they're far less fascinating than the Mourning Stone. Probably some sort of ancient curse-it usually is with these things." -Sea Vipers: "Arrogant Sea Elf pirates. To my recollection, they aren't known to raid Khenarthi's Roost. Oh, and they have a thing for snakes. But I'm sure we both have more important matters to attend. If you'd excuse me? Razum-dar: "Bright Moons guide your steps"
 * Sentry
 * Hairan
 * Razum-dar: "We need your face to become familiar so your presence won't be questioned. Come, stay by my side."
 * Commander Karinith: "GLad you're up and about, recruit. I'm in need of a scout to head to Shattered Shoals. Most of our fleet floundered to the west, but we've had few survivors trickle in from that direction."
 * Ealcil:
 * Egidrin: "My shipmates're gone. Guess they're rebuilding the ship now."

Island:
 * Alit (4)
 * Thunderbug (4) - Carapace
 * Bantam Guar (1) - Peaceful - Guts


 * Cartirinque (Ghost)
 * Miranya - appears after Masterwork of the Inducer is read. (Ghost)
 * Naridir (Ghost?) - after Ritual of Resonance is read. (Ghost)
 * Erdelan (Ghost) - as above

Temple of the Crescent Moon: -"A hurricane blew up out of nowhere just as we got within sight of Khenarthi's Roost. The seas went wild. We tried to make safe landfall, but most of our ships foundered. I fear many of my men were lost, but I just don't know." -"A lot of the survivors came ashore near Eagle's Strand. Commodore Elpion suggested we move to high ground to survey the land. I think there might be more survivors along the western shore. We can see a lot of wrecked hulls from here." -Samaea-do was picked to return to Khenarthi's Roost as part of the Dominion's military in the hopes that she can smooth the way for our forces to set up a more permanent base on the island. But its a bittersweet homecoming. - Samaea-> Originally from Khenarthi's Roost. "This one was born here, last of her litter-mates, but first to leave for the mainland. She joined the military when war broke out and never imagined she'd be sent back home. - "This one had hoped to sail into the main port of Mistral, far north of here, and perhaps take a few days leave to visit the nearby plantations. Her family still lives on the northern part of the island. Still, one has hope." - "Have you heard about the Temple of the Mourning Springs? Ancient, it is, but not visited by the people of the Roost. Avoid it, they do, with superstitious dread". (Added at page's quote) -On the eastern side of the island. Go there, and your way will be revealed. Look for the moon-stones! They are the key
 * Captain Henriel - "We came here hoping to establish a Dominion naval base, but our "forest of sails" turned into a graveyard."
 * Lieutenant Samaea-do: "The Temple of the Crescent Moons has such a beautiful view of the island. If only this one came here under better circumstances.
 * Commodore Elpion: "We've got a good view of the island here, but our situation's less than ideal"
 * Muzur: "Cannot one set up a simple shop in peace? A ghost - one swears it was a ghost, haunting the lower platform. Oh, my shop!"
 * Badali
 * Mikarur
 * Crescent Moons Acolyte
 * Priestess Ensa-ko
 * Priestess Arumarr-dro "Do not disturb the ritual. Our harvest depends upon it."
 * Tale of Two Moons located here.

Six Claws: Six-Claw Scout

Palmur-Dra (Weapons) "Weapons! Freshly imported from the mainland!"


 * Queen's Own Soldier


 * Baizad ?
 * Filadi ?

Laughing Moons Plantation: S'rendarr's mercy. We need more time before the inspection!" - Dominion Inspectors: Headwoman Harrani requested their aid to stop smugglers. - They're honest farmers with good customers. Our moon-sugar is used to spice food, not to brew skooma! When the inspectors learn we can't protect our fields, we're finished. - RATS -> - Cinder-Tail's Senche-Tigers.
 * Juranda-ra: "First the hurricane, then rats from the sea. What next, flying Mudcrabs?

- To the East: A plantation burns ?

"When Moon-Sugar runs dry, people turn to smugglers. With smugglers comes skooma.

But the inspectors aren't from here. If we tell them, they will not listen!" -Moon-Sugar: "A white powder, very sweet, used as spice for food. Some of us believe it gives true insight into ja-Kha'jay, where all fates our bound. Others use it to brew Skooma. -Skooma: "Skooma-peddlers claim a single drop lets you escape from the world. Its because drinking the stuff makes you want to drink more of it, until you want nothing else.

Cinder-Tail: Stupid senche! Lazy senche!
 * "Do not eat the rats", this one says. Do they listen? No.
 * Rats eat moon-sugar, senche eat rats, and then? Lazy senche! Especially you, Gobani!
 * "These ones could only kill a rat if dropped on one from a great height!"
 * Thunderbugs: "Thunderbugs nest nearby. They defend their delicious eggs from anyone who'd make a meal of them, yes? If you grabbed an armload of eggs..."
 * "Save some eggs for Cinder-Tail, yes? They're so very tasty!"

"Thunderbug Mound"


 * Inspector Tarma: "Crude, but effective in your methods. Perhaps you've heard that before"
 * Haldoril

Juranda-ra: "Ratsplatter" (Mace) + 85 G. "You're truly one of the walkers. We would do well to learn from your efforts"


 * Hainab (Online)
 * Khalama: "Please, join the festivities! My sister, she dances! Nindir plays music from distant lands! Even Hainab plays a wonderful fool! When he stops drinking, anyway. Which is never.
 * What brings you here?"Easy salvage. The storm wrecked half a dozen ships just off the coast, and some of them have beached on the Shattered Shoals.
 * why are you not there instead? "Oh, we would be, but Hainab finds half a keg of Aldmeri Brandy and suddenly its a New Moons gala! If we don't get out there, someone else will."
 * Dazur
 * Nindir
 * Aireh - Khalama's sister.


 * Lishi - Khajiit pet ?

Near Shattered Shoals: -Shattered Shoals objective -> Their sweet tooth is bigger than their walnut brains. I saw one of the stupid things swallow a whole bottle of glow juice."
 * Sergeant Firion:
 * "We were on the Little Alkosh, part of the Dominion fleet sailing for Khenarthi's Roost. Then a hurricane blew up out of nowhere. Sails tore, hulls cracked, and we were thrown into the ocean. I ended up here, but I can't find the rest of my squad."
 * "I thought I heard one of them calling out, but the ocean twists up sounds. If they're wounded or pinned down...
 * Could you keep an eye out for my soldiers? They answer to Edhelas, Onglorn and Nistel. Two of us can cover more ground.
 * "I'm sure my squad made it to shore alive. Dominion marines constantly defy the sea's attempts to drown us, but hurricanes are another matter. I fear my squad is banged up worse than I am"
 * Our ship's hold was packed full of an old Bosmer healing remedy. The lables say Torchbug Treacle, but marines call it "glow juice". The wreck scattered bottles across the beach, must be what brought out the Alits.
 * Alits: "Squat creatures made of teeth, claws, and endless hunger. I've heard their cries up and down the beach since I came to.
 * Edhelas: "Who are you? Were you part of the fleet?"
 * Treacle: "Tastes like sandals boiled in mint perfume. But if it knits my ribs, I'll drink the whole bottle."
 * Alit
 * Skeever

Temple of Two-Moons Dance:
 * Khari ?
 * Merani-Dra ?
 * Dog-Bite-Me ? "Please, leve us to our training"
 * Khana
 * Aishar-sa
 * Erunirai
 * Inisashu-jo: "Shoo! We are busy. If you would watch, do so from a distance!"
 * You stand at the Temple of Two-Moons Dance. Here, we learn and practice Riddle'Thar.
 * The way. The path. The road. Riddle-Thar is all of these, and none. For one, the road is a wall. For another, the wall the way. We all seek our place in ja-Kha'jay. Riddle-Thar helps us find it.
 * In the way one follows a map through a maze, one follows Riddle Thar through life. It teaches us to avoid - and embrace - danger. To fight and to run away. To accept change and to stave it off.
 * A maze contains many things, not simply a way out. THe best mazes hide many sweets behind traps and crevices. Riddle-Thar is not so much a way out of the maze as the way with the most sweets along the way!
 * What is at the end? Ja-Kha'jay. it is what we all hope to achieve.
 * Ja-Kha'jay: "The Lunar Lattice, where all fates our bound. Our place in the universe. For the Khajiit, anyway.
 * Afterlife? "Ha! One should hope not! If we are lucky, we reach ja'Kha'jay long before then! Otherwise, what is the point, yes?
 * It is different for everyone. For some, it is to become King and rule over the little people, yes? Ha! We should all be so lucky. For others, it is death. You have experience with this, no?
 * What do you know of this? - "Only that you have had your sugar stolen. A curious thing, that. Inisashu-jo does not envy you. Still, keep your head about you and you will find the way."

-Eluzard


 * Sheep
 * Prodigious Mudcrab (2)

The Prowler:
 * Quartermaster Oblan: "Cabbage, salted pork, rum ... dear gods, the Prowler will smell like a flux-riddled mammoth if we can't improve her stores."
 * Zeriba
 * Bakhig-ja

-(Torchbug Treacle) -"Glow Juice? Used to think this stuff was only good for practical jokes on snowy days. Once I can heft Spleen-shanker, I'll push through the beach and find Sergeant Firion. How about you?" -Found everyone: "You should let Lieutenant Gelin know. He spit in fate's eye when he pulled me from the water. Said he saw a cave nearby and was going to look for shelter.
 * Onglorn: "Blessings upon you, stranger. I'll limp my way inland and find a safer place to wait for Sergeant Finion. Just knowing she's out there gives me hope for the rest"
 * Nistel: "I saw swept overboard in that damned storm. Held onto the rigging long as I could, but it tore the skin off my palms. If I can't hold a weapon, I'm useless to my squad. Do you have bandages? I lost my kid to the sea"


 * Harpy - on Khenarthis Roost


 * Kurdi: "Strange winds blow lately. The air's full of salt and sorrow!"

Commander Karinith: Or did you mean the island? Khenarthi's Roost? The fleet's destination, as you surely recall."
 * What are the Sea Vipers?: "They're a band of pirates. All of them are Sea Elves- Maormer, as they call themselves. They raid throughout the southern seas. A wrecked Dominion fleet is a tempting target for plunder. I need to know if they're here in force."
 * "The locals call this place Eagle's Strand. I gather it was an Imperial fort destroyed long ago. We were lucky to find such a defensible position close to where we washed up.
 * "Its no secret the island is of strategic importance. From here the Dominion fleet can reach many coastal targets where we could establish a beachhead. But we'll need to rebuild the fleet, first. Hardly an auspicious start to our invasion."
 * "Acting commander of this regiment. My superious didn't survive the hurricane, so it falls to me to secure the Aldmeri Dominion's foothold on Khenarthi's Roost. A change in command is never clean. But if everyone does their part, we'll recover quickly enough."
 * "Whats the Aldmeri Dominion?" - "You MUST remember the alliance you're sworn to protect. Perhaps you should lie down until you recover your bearings, soldier."

Speckled Shell Plantation
 * Yanalir ?
 * Azbi-ra: "Father burned in the fire, my brother missing... S'rendarr, show mercy!"
 * Moon-sugar storehouses caught fire. Father thought to save our livelihood. He ran inside, and ... The burns weren't bad, but the sweet-smoke ruined his lungs. Without powerful medicine, he won't last the day"
 * Father tried to save our alchemical tools. If they survived the fire, I could trade them for medicine. Please, its all I can do to keep my father alive. This one begs you to salvage the tools from our storehouses!"
 * "We must pay our debts. If our neighbors own more land, how do we match their crops at market? We must turn to alchemy to grow better crops, yes?"
 * Zaban-ma - "Zaban-ma shares a temper with hurricanes. After a great quarrel with this one, he stormed off and left us short-clawed. Father had to cancel his trip to Mistral, and now he's ..."

Mistral
-Michi (Cat)

Razum-dar:
 * "Keep your wits about you, my new friend. Mistral's houses cast deep shadows, and vipers lurk in the tall grass."
 * "Mistral is the jewel of the southern seas, a free port with trade ties to half of Tamriel. Ambassadors from the Dominion arrived weeks ago to negotiate its admission into the alliance. Unfortunately, things have not gone smoothly."
 * Khenarthi's Roost - has an old treaty with the Maomer. They claim the Dominion fleet intended to invade their home waters. It's a sticking point in the negotiations. The Silvenar could use some help, find him, and give him this token. He'll know you're a friend.
 * "Without Mistral's support, the Dominion will have precious little defense on its southern coasts. But we are not here to conquer anyone. The Silvenar knows this. He's in the Chancery, seeking a peaceful resolution here.
 * Who is the Silvenar?: "He's the voice and spirit of the Wood Elves. They say he is, was, and will be their greatest leader ... whatever that means. This one knows him as an unrivaled diplomat. He's also the Dominion's best hope of resolving this matter peacefully.
 * Who are you?: "Razum-dar is just a simple Khajiit. He seeks the best for all the people of Tamriel. Also, a saddle that won't pinch the tail. One day ... "

(Added so far) Split 3 : Mistral:


 * Pamaea: (Blacksmith) "There's nothing like a good fire to warm one's weaponry, my friend."
 * Ladrelas: (Armorer): "I have the finest armor available. Well, some of it's not all that fine, but its still decent quality."
 * Splinter-Paws (Carpenter): "This one believes that each piece of wood can have only one ideal use. As a woodworker, Splinter-Paws must find this ideal use. Only then can he create a useful object, and if it is the will of Jone and Jode, an object of lasting beauty."
 * Iteldil (Woodworker): "I have many quality items crafted from the finest woods in all of Tamriel. Would you like to peruse my inventory?"
 * Tahara: "Keep some distance from the beast. It is only my long exposure to it that allows me to tolerate the smell."
 * Ginthor: "I'm sitting on a pier, ready to end it all, and the Silvenar appears. "Don't give up," he says. "The Green provides for all its saplings, you just need a patch of sun." Vincano comes up to me the next day, looking for sailors! To think I nearly gave up."
 * Zalurrah: "Some dislike the way Harrani runs Mistral, but this is such a tiny island. Storms, pirates, even the Maomer threaten us, yet we are still here! Our leader, she is clever, yes? She sees what must be done and does it! How many others can claim the same?"
 * Huthak: (Brewer): "Did you come in with the storm? I'm sure you've worked up a thirst out there."
 * Softpaww: "He may be a drunk, but Razum-dar is one sleek walker. Wait and see."
 * Semeet (Cat)
 * Firebreath: "And the Mane spoke, "Look to Riddle'Thar! Did he surrender Ja-Kha'jay to Skooma Cat and the others? No! He kept it close for all of us, under his belly for all to follow!" It is true, you know?
 * (what is true?): "In ja-Kha'jay we find ourselves. Our place in the world. Our path through its trials. In following this path, we find the sugar hiding all around us, and we are happy, yes? So very happy!"
 * Grildoriel: (Grocer): "I stock only the freshest herbs and the finest spices. Let me know if you see anything you like"
 * Fishcatcher: (Chef): "Everything this one sells is fresh. Except for what's clearly marked old."
 * Yonadus: "I hate to admit it, but there is a certain charm to this place. If only it were cleaner"
 * Fararilde: "The view is quite entrancing. If only smells didn't waft upward."
 * Pulemu: (Innkeeper): "Pulemu welcomes you, honored guest, and hopes she can be of service to you."
 * Hansee (Cat at Pulemu's inn).
 * Molwen
 * Perinor
 * Khakidan: "Fighting an opponent you know nothing about is like going into battle unarmed. Study him first - what he wants, how he moves. If you can discover this, he is defeated before blades are drawn, yes?"
 * Vicereeve Pelidil: "Lorkhan take them all! Why does the Silvenar negotiate with these filthy Maomer?
 * What do you have against the Maomer?: "Those pirates are a stick in the High Elf eye! They capture our merchant ships and raid our settlements. If I had any say, we'd negotiate with a sword at their throats!"
 * You don't have any say in the negotiations?: "Not as long as the Silvenar confuses diplomacy with capitulation! He's inside with the rest of them, pretending this won't end in bloodshed. Go, see this farce for yourself!"
 * Hinaamo: "Hush! This one is busy! Can you not feel the skooma flowing through the streets? If you cannot, listen! Its all around us!"
 * Teralaure (Outside Chancery)
 * The Silvenar:
 * About "Silvenar: "It's a name, a title, and our holy city. Quite an honor to carry around such an important word, and the occasional burden in its confusion of outsiders. Not even the Green Lady calls me by my given name. "Edhelorn" doesn't roll of the tongue, I suppose"
 * How long have you held the position: "As Silvenar? Seems like its been such a short while, but the wrinkles on my face tell me differently. Or did you mean as Dominion envoy? I've taken on diplomatic tasks for our fledgling alliance since its inception. So, not very long at all."
 * What is your opinion on the Aldmeri Dominion?: "A freshly grown fruit, still without blemish. On behalf of the Bosmer people, it's my goal to keep it that way. If you speak with the Green Lady, don't mistake her manner as distate for the Dominion. She simply misses our home of Valenwood.
 * Who is the Green Lady: "She sustains me, and I her. Together, we are the aspirations of the Bosmer people given form. Put simply, she is the love of my life. Also, she grows ill-humored when I gush about her within earshot. I'd best say no more."
 * Harrani: "It's hard to keep track of the new faces since the hurricane, but I don't believe we've met. Welcome to Mistral. May your stay here be full of warm winds and soft sand."
 * the Silvenar wants to see your copy of the treaty: "And I told him, the mere act of doing so would complicate matters with our long-time Maormer allies. They take great offense to the Dominion's claims upon our island."
 * why did you sign a treaty with the Maormer? "Look around you. What great armies do you see? Our survival depends on knowing when to fight, and when to please. The treaty has brought us prosperity for generations. I will not be the one to break it."
 * "I won't endanger generations of relative peace with the Maormer. Not for some faraway ruler who is freshly installed on her throne"
 * Pelius (Maomer): "I wonder what Ulondil intends for these Dominion fools. If he has any honor it will be nothing pleasant, mark my words."
 * Despina (Maomer): "It will be good to leave this forsaken rock! How do the cat men stand being so still all the time?"
 * Iphidamas (Maomer): "Had the Dominion simply sailed on by, it wouldn't have come to this. Whatever happens next is on their heads, not ours."
 * Chryseis (Maomer): "Comings and goings, records of supplies, dialogues between the Helmsreeve and the Aldmeri envoys, the paperwork never ends! A moment's rest! Is that so much to ask?"
 * Clerk Aryaamo (Maomer): "Ambassador Ulondil isn't here. And if he was, he'd be far too busy to entertain the likes of you"
 * Maomer Guard: "Floors that don't sway. Sand that creeps into boots. Bugs the size of anchors! May the gods see me posted to a proper ship!"

-The Maormer claim Khenarthi's Roost?: "By all rights, this is our island! Harrani's people occupy it with our blessing. If she breaks the treaty, so breaks our truch. We'll take back our island, and the Khajiit will pay the price" -"We keep a copy on an island far from here. I see no reason to send for it. I won't allow High Elf whart-rats another chance to take our rightful lands! Why don't you bother Harrani for her copy?"
 * Sanaz-dro: (Banker) "This one thinks you have come to make a deposit, yes?"
 * Ulondil: "We upheld our treaty with the people of Khenarthi's Roost for generations, and this is how they repay our kindness? We will not allow High Elf thieves to gain a foothold in our territorial waters!"

Quest:
 * Speak to Silvenar
 * Speak to Harrani
 * Speak to Ulondil


 * The Green Lady: "No wine. Stringy meat. My beloved Silvenar, cooling these squabbling children instead of warming our bed. If there's a more tiresome place in all of Tamriel, I haven't found it."

Not in Mistral (I think?)
 * Glongor
 * Ezipa

-Ghost of Baezad-jo -> Killed by Daedroth
 * Journal of Bravam Lythandas:
 * QO: "Find the Ruined Shrine"

Moon-Sugar Medicament "A young Khajiit wandered into camp last night, said he's looking for Hazak. If anyone asks where I am, I'm dragging this fool off to Hazak's Hollow. He'll see the boss before his head and body part ways." "We spotted Thalmor on the beaches. If you need me, send a runner up and around the hill. Double back to the dock near the entrance." (A crude map reveals directions to Hazak's Hollow")
 * Crosstree Bravo (4)


 * Officer Lorin: "I haven't seen you around the island before. In the name of the Thalmor, what's your business here?"
 * "Ah, the shipwreck. Worst hurricane I've seen in decades. If you're headed through this plantation, watch your step. Last night some buildings caught fire. Usually the Skeevers keep to themselves, but they're acting up something fierce."
 * I'll be careful: I should get back to our inspection. If you see anything suspicious, it's your duty to let us know. Fires don't start themselves."
 * Who are the Thalmor?: "Dominion government. I'm an officer, charged with keeping the peace. They sent us to Khenarthi's Roost weeks ago. Inspector Tarma commands us. He's at Laughing Moons Plantation, toward the center of the island."
 * The fire injured a plantation worker: "Saw him on the way in. We gave his daughter some medical supplies, but he looks bad."

The Family Business: Oh, no. I set the fires to destroy those damned tools, not to hurt anyone. Not to hurt my father!" ^ That Family Business. (Enemy)
 * (Charred Workbench): "You find nothing to salvage on this charred workbench"
 * (Smoldering Alchemical Tools): "The fire completely ruined the alchemical tools in this storehouse"
 * Zaban-ma: "If you plan to loot my family's plantation, I will give you such a thrashing!"
 * "Too late, sugar-thief! The fire destroyed every last Calcinator. Wait, I expected my sister to check on the tools herself. Why did she send a stranger?"
 * "You lie! My father left yesterday to trade in Mistral. Didn't he?
 * "We lost our last harvest to Thunderbugs. Despite the debt, Azbi-ra bough Alchemical tools. To improve our crop, she said. But last week I caught her brewing Skooma. That vile drug destroys lives! When she refused to stop, I knew what must be done."
 * "I don't want my family imprisoned. The fire was to destroy any trace of Skooma. Recently I saw my sister bury something on the beach. I was headed there next, but I should be with my father. Would you search for the skooma she hid on the beach?
 * If I bring you Skooma, what will you do with it? I'll destroy it. With the money we spend to rebuild, it will be like the skooma never happened. I'd rather debt collectors pund at our door than skooma dealers. Damn my eyes. Father should've been in Mistral.
 * "My sister placed colorful seashells near whatever she buried. I bet there's a sack full of skooma vials next to them. I'll be with my father. If you find anything, bring it back to me."
 * "Not for long. I always know it's month's end when debt collectors pound at our door, but last month they didn't show. When I asked why, Azbi-ra said not to worry. This must have been her scheme. She's always had father wrapped around her tail."
 * Crosstree Bandit (Next to Skooma)


 * What Eats Birds? -

-"Please, I need your help. My master's life is in danger!"
 * Gathwen - Initially encountered just south of Temple of the Mourning Springs.
 * What happened? - "I'm part of an expedition from Eagle's Strand. While we explored the Temple of the Mourning Springs, the dead began to rise. The others fled, but my master never emerged. Rurelion taught me to know when I should ask for help. Well, I'm asking.
 * What do you need me to do? "Two magical wards seal the temple, marked by emblems of a scorpion and a spider. If you can keep the undead away while I disrupt the wards, we can search for Rurelion togther. How about it?"
 * "I have no doubt Rurelion can protect himself, but if he's trapped inside we need to get him out."
 * Why inside temple? - "My master and I had little to do after the shipwreck. When the locals mentioned a temple where the fountains never run dry, we leapt at the chance to investigate. Ealcil insisted on leading, of course.
 * Ealcil was studying a Mourning Stone at eagle's Strand. "Ah, so you've met him. My master calls him "Eel-Kill." Something about an experiment gone wrong, many years ago. The Mourning Stone you saw came from this temple. Ealcil was barely able to remove it before the undead fell upon us.
 * Did you learn anything about the Mourning Stone? "Rurelion thought it could be used to control the weather, perhaps prevent another hurricane. Ealcil disagreed, of course. He insisted on studying it further at Eagle's Strand."

Razum-dar:
 * "Ulondil certaily won't. His viper's tongue is sharp. But Harrani can't, because her copy was stolen. It only takes three drinks to loosen the tongue of a Chancery clerk, if you were curious.
 * Who stole Harrani's copy? A good question! Raz answer it with an interesting bit of trivia: Ulondil posted a guard at his quarters the day of the theft. His subtlety is rivalled only by his pleasant personality. Oh, and its five drinks for Embassy staff. Six puts them out."
 * Are you certain Ulondil has the stole treaty? "Someone needs to slip into the Maomer embassy, find a way past the guard, and rifle through Ulondil's private quarters. Oh, and do it without bloodshed that could provoke war with the Maormer. In case he was not clear, Raz was talking about you."
 * Why me? "The pragmatist in this one says its because you have no firm connection to the Dominion. The optimist says it's because you have proven yourself more than capable already. When you have the treaty, meet both of us at the bridge."

Mistral: -(whats strange about it?) - "We find bodies from time to time. Sugar fiends who fail to pay the Crosstree. Occasionally the smugglers themselves. Usually stabbed in the back, a pair of crossed lines cut into their faces. This man bears no such marks, nor was he stabbed? -Luminous Russula - in Mistral (under bridge)
 * Ealare: "I've never had such a difficult time deciding. Especially in a shop with such few goods."
 * Captain Rahiba: "Please, take care where you step. Whoever killed this man may have left something behind".
 * Do you have any suspects? - That much is obvious. The man is affiliated with the Crosstree, a group of smugglers that runs Skooma to Mistral. What's strange is the manner of his death.
 * What do you think happened? - "Not sure yet. Perhaps one of their clients has taken issue with them, or maybe they have a new competitor. It is difficult to tell with criminals. Rest assured, we will find out what happened here."
 * Lorregil "Many tasty bugs hide inside the crevices of old stone like this. And I am hungry."
 * Malthor
 * Egenor: "I haven't the heart to tell him there aren't any fish there anymore".


 * Azezin: "Welcome to my humble abode! A place with a roof costs much more than an open area like this."
 * Berantin
 * Chickenthief: "What do you think goes on inside these buildings? Why live inside at all, when Mistral is so beautiful?"
 * Ciricollo
 * Egilas "My father catches fish with his bare hands. Soon as I find one, I'm gonna do the same."
 * Faeldal (Fishing)
 * Hainat: "Now that the storm's over, everyone here is really just trying to pick up the pieces. If you are looking for work or trade, I'd recommend Mistral. They didn't get hit at hard as the rest of us." (By the door next to Cat's Eye Quay.)
 * Katinal
 * Mubayda: "We'll be cleaning up after that storm for some time to come. And I don't just mean the docks."
 * Nauviemil
 * Quay Guard
 * Trader:
 * Valashi (Alchemist) - "I love mixing different Reagents, trying different things. Mind you, I've singed my fur a time or two with some unexpected results, but alchemy is for the adventurous, I always say."

Cat's Eye Quay:
 * Surdu: "Something is very wrong here."
 * Maormer Sailor: "Get away"
 * Viniel: "I love Misntral, but it's good to see Altmeri faces again. (Side note: Speech is not character-race dependant)

(Added to Mistral Characters until this point) (Folder Note: Split 3 - 2)
 * Senun
 * Uurdhel - "I actually don't need new armor or anything. I just like coming here to get warm."
 * Maormer Guard (Embassy): "None of your business. Go bother the clerk. He doesn't know when to shut up, either."
 * - Other guard: "So he's actually doing his job? Most of the time he's writing love letters to some pretty face in town. Zadi, or Zami something? He's a fool in a crow's nest, searching the horizon for any sign of her love. Pah!"
 * Note: "My Dearest Beautiful Zali" (Faked note)

Quest Objectives: (The Perils of Diplomacy): Hints: -Find a Way to Incapacitate the Guard (Use "Moon-Sugar" - See Image) -Forge a Letter for the Guard. (Use "Inkwell and Blank Paper" - see Image)
 * "Sneak into the Maormer Embassy's Private Quarters.


 * Quest Item: "Moon-Sugar"
 * Quest Item: "Inkwell and Blank Paper"

"That's what I've been wondering! He spices his rum with moon-sugar, you know? I'm sure one of the servants brings it to him. If I catch him sleeping at his post again, I'll inform the ambassador!"
 * Clerk Aryaamo:

Razum-dar:
 * "The spring in your step! Did you know a sense of accomplishment can alter one's stride? You learn to notice it in others."
 * "The Silvenar is certainly being watched by the Maormer. You should inform him the treaty is safe. He'll know what to do next.
 * -COMPLETED: BRING THE TREATY TO RAZUM-DAR.
 * -TALK TO THE SILVENAR
 * "The Silvenar and the Green Lady are being put up in the armorer's house. Erm, this one recommends you knock before entering. The Green Lady gets jumpy at silent approach."
 * Do you think having this treaty will help?: At a quick glance? There are holes in this treaty. When the Silvenar worries at them, he'll tear a hole in the Maormer's side. The treaty, of course. Not Ambassador Ulondil. Though ... heh, that would be funny."

Green Lady: -"The Silvenar's resting inside. You have five minutes"

- Silvenar: Level 2.
 * Silvenar: Deceased. "A strange aura surrounds the Silvenar's corpse. His body is warm to the touch. A faint smell of sulfur permeates the room."

Green Lady: "Then you know nothing! A thousand curses on this wretched island. They've taken my beloved!"
 * Who may have done this?: "None who'll survive the day. I am the unerring bolt. Once loosed, I cannot stop 'til I pierce my quarry's eye. Harrani knows her own city. If she won't tell you who did this, I'll shorten her tail until she does. Now go. Go!"
 * OBJECTIVE: Talk to Harrani.
 * Vicereeve Pelidil: "Mistral will belong to the sea itself before we hand it over to the Maormer! This entire summit is a waste of time."

Harrani: "Not again. Please, I understand what the Silvenar desires, but I already told you. We cannot provide him with our copy of the treaty."
 * The Silvenar is dead: - "Dead? But he was just here! What happened?"
 * The Green Lady suspects murder: - How awful. Who would harm such a peaceful creature?
 * I Was hoping you could tell me: - "My guards saw nothing. We doubled the watch to ensure safety! I cannot abide the Silvenar's muder in my town. I'll shut down the port if I have to. None set sail until his killer is brought to justice!"
 * Could I help? - Of course. I hereby declare you a deputy of the Mistral guard. No door shall be barred to you.
 * Where should I go? - "On my desk you will find the most recent reports from the Mistral guard. You are welcome to review them for any inconsistencies that could lead to the killer's capture.
 * Harrani's Report

-(Have you sold any poisons lately?) - I sell no poison. Check the ledger inside, I beg you!" -Ulondil: "This apothecary must have had a hand in the nurder. I'll get it out of him, one way or another."
 * Apothecary Mizibir: "This Elf is mad! I deal in reagents, not instruments of death!"

-(I need to get below your hold) - "And I need a new rigging and a serving wench. Too bad for us both. Now get off my deck before I throw you off). -Speech options: --*attempt bribe - 12 gold* --OR ... "I'm harrani's deputy. You will let me belowdecks. -> "Why didn't you say so? You're a deputy of the guard? The same guard whose authority ends where my ship begins? On the dock, or in the water. Your choice." - On your way. And don't bother the sailors. They know i'll turn their hides into sailcloth if I catch them shirking" -Inside: "Loose Hatch" - Crate of Sea Viper Paraphernalia. "This small crate contains Sea Viper uniforms and flags, proving a direct connection between the Maormer Embassy and the Sea Vipers. -Unwelcome Visitors - Note located in Serpent's Kiss (Ship)'s Hold.
 * Captain Irinwe (Serpent's Kiss): "Get off my ship before I throw you off"
 * Quest Item: "Key to Ship's Hold"


 * Kiika (Cat)

Razum-Dar: -(Nothing that leads to the Silvenar's killer. Here): The Maormer plan something, but what? Wait, the apothecary sold Daedra blood in these specified amounts? That would explain the strange liquid upon the ... Oh no. Bright moons, no" -(Whats wrong?) - "This is a sample of the vile cloud from around the Silvenar's body. Bring it to the Green Lady. Tell her it killed her beloved. As for the rest, Harrani will need to see what you found. WE must move like Khenarthi herself is at our backs" -(This is the poison that killed him) "No poison in all of Tamriel could harm my beloved! But... this scent was on his body. Why is it out here, as well? I can see it, leading away into the heart of this wretched city" -(I dont notice a scent) "You're blind to it. Easily remedied. Follow, if you can"
 * "Killing the Silvenar was foolish. THe Green Lady and the Silvenar shared a lifebond. She has little time to avenge him before she too will die, and the Green Lady is a most dangerous creature. But then, you have that spring in your side again. What have you learned?
 * QO: "Bring Evidence to Razum-dar"
 * QO: "Talk to the Green Lady"
 * Green Lady: "The killer will share the pain my beloved's death has wrought. Hand down the throat, a kiss for my wrist; hand on the lungs, a kiss for my arm. Grasp, tear, yank... and one last kiss for the killer's own heart. Now, what have you found?


 * Lowtail (Fishing)

-"Assassin": "I followed orders. Daedric poison, for the Wood Elf and his mate. I followed his orders. -"Whose orders?" - Ulondil. He said they could stop the tempest. Had to be removed. -(Your assassin says you ordered the Silvenar's death) - My what? You mean the apothecary? I assure you, he was never in my employ" -(Your assassin bought Daedric blood from the apothecary and used it to kill the Silvenar): "Oh, well done. It doesn't matter now. The Green Lummox and her idiotic husband lie dead. There's nothing you can do to stop us now. -(The Green Lady isnt dead): "You're lying. She must be dead, or else she'd have come for us. She's coming for me, isn't she? I ... I'm a duly appointed ambassador of the Maormer people. The grounds of the embassy are sacrosanct, according to our treaty!" -Harrani: "This does not excuse mindless slaughter! We are better than our enemies. You must apprehend him. Don't let the Green Lady cut him down like an animal! We must learn what the Maormer plan for Khenarthi's Roost" -Vicereeve Pelidil: "I warned them. Warned them! But why would I know anything about Maormer treachery? Maybe now they'll listen to reason. It only takes a murder, right?" -(What did he say?) - The Maormer have some ships waiting offshore. Ulondil's people signalled them before the Green Lady arrived. Some sort of invasion force. With the Dominion's help, perhaps we can fortify the town. That alone may save many lives. -(Have you officially joined the Dominion?) - "I signed a new treaty moments ago. Vicereeve Pelidil assure me the Dominion will protect our little island. It's a new beginning for Khenarthi's Roost. We will prosper of fall - together. (Quest Reward: Queen's Own Cuirass + 186 Gold.
 * QO: Destroy the Maormer Ritual. ("Assassin")
 * Ulondil: "Ah, the errent deputy. I was just informing Headwoman Harrani of her apothecary's connections to the High Elves of Summerset Isle. One the torture begins, we'll learn why the Dominion killed their own diplomat.
 * Green Lady: "You dare speak for the Silvenar? I'll beat you with your own flayed skin! I'll smash your teeth to powder and choke you with the dust. You're ... You're right. Curse your bones, you're right. Take him away, before I lose myself"
 * Harrani: "I understand. I am certain she'll find another way to mourn her husband. I asked Ulondil what he meant about the "tempest". After what the Green Lady did to him it's difficult for him to focus, but what he did say isn't good at all.

The Tempest Unleashed: -Ha! A Counterattack? I'd settle for an organised defence. Our forces are scattered too thin. If we can't hold the gates, Mistral will fall to the Maormer." -(What can I do?) "I'll coordinate Dominion forces from here, but I can't lock down this gate until the survivors clear out of the market. Send them my way. We need everyone able to defend Mistral on this side of the wall. -Quest Objective: Direct Survivors to Safety -What happened here? "Sea Vipers happened! One must've struck me on the head. When I woke, a Sea Viper was carving strange runes on my bodyguard's skin. I hit that awful pirate with a broken spar and we ran!" -"No. When I saw my neighbours fall, I ran. What kind of Khajiit am I? You're with Dominion, yes? Give those pirate cowards a trouncing!" -You should head to Mistral: "I'll do no such thing. If any of those Sea Vipers shows a face on this side of the gate, I'll claw it off myself" -QO: Find the DOminion Marine -I sent my squad to scout Cat's Eye Quay. If they haven't learned what the Sea Vipers plan is, we can poke around until we figure out what needs chopping. -(Shouldnt you hold the gate?) - I'll hold the gate, but there are too many Sea Vipers for you to go in without support. Take your friend, if you think you'll ahve need of a wizard. Or you could bring a Dominion marine. Up to you. -"Can you handle yourself in a fight?" - I havent forgotten how to keep my allies on their feet, if that's what you're asking. My time in the laboratory involved the practical application of magicka under hostile conditions. I don't fear the rush of battle. -"We shouldn't tarry. Lead on, friend" -"Survivors of the Sea Viper attack will likely have hidden. Perhaps the buildings around Cat's Eye Quarry?"
 * Zaeri: "The Maormer attack Cat's Eye Quarry from the sea! Commander Karinith holds the line at the docks. She needs help stopping the Maormer before they push into Mistral. Zaeri will find more to help. Be swift, slowpaws!" (Cat's Eye Quarry Objective)
 * Commander Karinith: "You there! The Maormer attacked Cat's Eye Quarry with their Sea Viper forces. We need every able body for the rescue effort"
 * Calpion: "Those Maormer pirates came from the Water. THey're all over Cat's Eye Quarry."
 * Berantin: "We can't let those Maormer pirates reach Mistral. They'll butcher our families"
 * Broadhead Marine: "You feel that cold air rushing off the sea? Just like it was before the hurricane. We can't wait to cut off the snake's head. We are the Dominion counterattack."
 * (Quest Choice: Choose Marine or Choose Wizard)
 * Dominion Wizard: "If you wish my company, we should hurry. The Sea Vipers wouldn't commit their forces unless they're certain of success."

Cat's Eye Quay: QO: "Find signs of the Maormer Plan" Hints: "Search Tavern" "Search Warehouse" "Search Mine" -Sea Viper Marine: "This sea Viper's death was swift and brutal. The stench of burnt flesh fills the room" -It appears the Sea Viper died while ransacking the building. Some sort of magical energy killed her instantly. Upon further examination, a crumpled piece of paper is clutched tightly in her hand" - Ealcil's Notes, Page 1)

-(What happened to you?) - Sea Vipers - Maormer Pirates! We paid protection through the month, and let them put those strange totems in our cave. They've never been in the Skooma trade! Erm. I meant Moon-sugar. Hit my head, you see. -(What did they want?) - "Our deaths, I suppose? After they killed enough of us, they left the rest of us alone - they knew we wouldn't fight back. They only paid attention to those totems, Well, until they collapsed the cave entrance. -(Why?) - Some High Elf wizard tried to get in, so they collapsed it. I dove outside. Lucky me. The wizard tried to tell me something, but I couldnt hear him at all. He stuffed this paper in my hands and walked off. Here, manbe you can make sense of it." -"Whats that? My ears were ringing. Would you remind repeating the obvious? Wait, wait... don't think me ungrateful. the wizard was looking for another way into the caves. I heard rumors of a secret door by the cliffs, but i never saw it myself.
 * The marine Nistel is dead. - The marine's body is covered in wounds - sword slashes, broken bones, and even a few fang moarks. However, you see no runes carved upon her body.
 * (Search body) - Her weapons are broken. Heavy scoring mars her armor. One limp hand holds a bloody bandage. The other grips a bloodied piece of paper. (Ealcil's Notes, Page 1)
 * Ealcil's Notes, Page 1, Ealcil's Notes, Page 2, Ealcil's Notes, Page 3 - Pages 1, 2, and 3, respectively (Found around Cat's Eye Quay.
 * Mazar: "A ringing head is bad. But when it remains somewhat head-shaped... that is good, yes?"

In Wind Tunnel: -Ealcil: "These totems seem to harness a combination of wind and spirit! I wonder if I can ... Exceuse me, do you mind?" -(We're here to stop the Sea Vipers) - "Indeed! I suppose that's optimal. THese Sea Vipers are barbaric, but quite effective. The hurricane they summoned to dash our fleet against Khenarthi's Roost? That's nothing compared to their current efforts. -(Whats worse than a hurricane) - "You clearly haven't studied the fundamentals of blood sacrifice. You see these serpent-shaped statues, their "Storm Totems?" They collect spirit energies from rune-marked subjects and channel it, like water through a funnel. -(How can we block the funnel?) - Exactly the right question! It seems the Sea Vipers use a specialised lodestone to block the channel. Approach an active Storm Totem, hold forth the lodestone, and harmlessly siphon the energy away. You should see for yourself. -(You sure its harmless?) - "Completely! Go ahead, don't be shy. It's not as though the Storm Totem's energies will cascade throughout your body until you're nothing but a lifeless, smoking husk. But do avoid standing in the puddles, would you?" -Phenomenal. I knew proximity was the key! And look at you, not even a hint of electrocution. You have the principle. Now, to apply it to the other Storm Totems before... well, best not to worry you about that. -(Worry me about what?) I can't say for certain. It's one of two things, neither of which is good for anyone on this island. You don't stoop to blood sacrifice unless you need a lot of energy very quickly. And, well, to release it just as quickly. -Listen, you handle the Storm Totems. I'll determine how to best counteract the Sea Viper blood ritual without destroying Mistral. Does that seem equitable? The only certainty is the lack of time.
 * Dominion Wizard (If Chosen): "Ealcil's theory is arguably sound. We should channel the energies from the Storm Totems.

(Split 3)
 * Surdu - just before Cat's Eye Quay.


 * Roost Smuggler's Ledger - located inside Wind Tunnels.

Ealcil: QUEST ObJECTIVES: Distrupt "so'Wester Horn", Distrupt "Centralia Horn", Distrupt "Nor'Easter Horn"
 * "I know what they're planning! Through my Psijic projection, I observed an old ritual site north of Mistral. The Sea Vipers summoned a powerful creature known as a Storm Atronach. They're funnelling all that energy into their bound storm-slave.
 * (What does that mean?) - The creature can only hold so much energy before it discorporates. All the energy will wash over Khenarthi's Roost, killing anything it touches. Except for the Thunderbugs, of course. Oh, and the mountain north of Mistral will shatter, leaving no trace of the town.
 * (there must be a way to stop this) - Ah, and here's the genius of their plan! How do you bind a creature made of storm energies? With the wind itself! Three ritual horns trap Storm-Slave. But the lodestone now has enough storm energy to counteract the false winds. Elegant, yes?
 * (What happens when I release Storm-Slave from its bonds?) - It will shed its corporeal form and safely release its stored energy. By "safely," I mean in relation to Khenarthi's Roost. I recommend moving a fair distance away from Storm-Slave when this happens. Perhaps keeping solid rock between it and yourself.
 * (All right. I'll stop the Sea Viper ritual.) "You'll have no trouble. But in the event you do, I've opened a portal at a distance of one league from Khenarthi's Roost. There, I'll tread water in the open sea until I've observed your success. Merely a precaution. I have every confidence!"
 * Ismenida - Maormer at site where Storm Slave can be found.

After The Tempest Unleashed completed: -(what will you do now?) I suppose I'll mourn the Silvenar. I must find oils for his body, and tools for the rites. I can almost feel his hand on mine, and hear him whisper "all things find their way." But they won't. He's gone forever. And soon, I'm to follow. -(What do you mean?) - The Silvenar sustains the Green Lady. Thus has it always been, with every pair. I am not long for this world. I believe I'll find the Maormer's home island. Before my beloved pulls me back to the Green, I'll drown them in a tide of Mara's tears. -(How did you find me?) - "The Maormer are fled or dead, thanks to your efforts. Khenarthi's Roost is safe, and voluntarily a part of the Aldmeri Dominion. So, if you must know? Razum-dar keeps an eye on promising people. Description: "The grip of this massive sword tingles at your touch. While holding it, you can always feel a fresh breeze". -(Why are you headed to Auridon?) - "Chests full of gold. Owning a sound ship after a hurricane can be quite lucratice, even when the only cargo is Dominion luminaries seeking passage. Don't worry, I won't charge you. Without your help, the Prowler would be a mass of broken timber."
 * Zaeri: "You're slow, but you turned the tide of battle. Zaeri admits that counts for something."
 * Harrani: "Today you saved Mistral from destruction. Khenarthi herself must watch over you."
 * The Green Lady: "I ran out of Maormer to kill. If you find any more, let me know.
 * Razum-dar: "My friend! To escape death so triumphantly is a constant thrill, yes? Not so thrilling for the Maormer, of course.
 * Quest Reward: Storm-Slave's Razor. (Two-Handed Sword. Damage: 22. Level. 6. Value: 22. Deals 8 Shock Damage. "Charged" Trait. Increases enchantment charges by 8%"
 * Quartermaster Oblan: "Khenarthi's Roost seems happy to join the Dominion now, but it wont last. I give it less than a year before they forget what happened here.
 * Captain Jimila: "The Prowler is headed to Auridon, and we're happy to ferry you here. When you're ready, hop in the launch. We'll set you up with your own bunk"
 * Fist of Thalmor - Guard group ?
 * Thariel: Y'ffre keep you, my friend! We're lucky you came along when you did! I broke open my own personal reserve for this occasion. Nothing settles the nerves like a tankard from back home"
 * Limwirmion: "Escaping death at the hands of those savages gives me a thirst. Fortune favor you!"


 * Tymonir: "Bold bandits are not long for this world. Mark my words - they'll think twice before reaving along these shores again."

-(Why so nervous?) "Bandits are attacking merchants on the road. Karpu-sa got smart and hired mercenaries, but they can only do so much... -(Is it always this dangerous?) - The storm, it causes chaos, disrupts the regular patrols. This makes bandits bolder. Soon, things will quiet down. Until then, Karpu-sa's coin feeds a few mercenaries, yes? -Pinar: Mercenary. -Letter: Thank You for Your Patience. ?? (Split 3 -2)
 * Karpu-sa: [Merchant] "You are here to trade? Not to cause trouble? This one is sorry he must ask, but it pays to be careful, no?"
 * Palkum: "So you are the walker who saved the Laughing Moons! Thunderbugs, yes? How novel! TO think some consider them pests!"
 * Bezera - "We were very lucky to survive this storm. Khenarthi smiles upon us, or perhaps we are just lucky. Either way, Bezera is grateful."
 * Bezeni: "This one'll be doing repairs 'til the big cat catches the little one!"
 * Yenar: Hope for no more bad weather, but this one's shoulder is acting up. There's another storm on its way"

-
 * MAIQ:
 * ""Come no closer" said the ghost, so M'aiq did not. But she kept saying it, wherever he went". (A reference to the Maelborn Rock bug from Beta/Early game).
 * "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
 * "A bartender told M'aiq he must wait outside until the tavern was clean. It was only a short time, so M'aiq did not mind"
 * "Come back later. We can talk some more!"


 * Edheldor: "This is horrible. The spirit wasn't any help. The Great Tree can't last much longer against the vapor!"
 * (what are you talking about?): I came here from Windcatcher Plantation to see if the storm caused any damage. Then I noticed the Great Tree, covered in some sort of fetid vapor! I rushed back and told Spinner Benieth. She summoned a spirit to help, but I don't think it worked.
 * (Spirit? What kind of spirit?): Some sort of nature spirit. It entered the cave where the Great Tree's roots emerge, but something's wrong. I heard horrible noises inside the cave. The spirit cried out, as if in pain. The Great Tree will die if the spirit can't do its work!"
 * (I'll enter the cave and help the spirit): I want to heal the Great Tree, but I'm just a farmer. If something is keeping that spirit from mending the roots, there's nothing I can do to help."
 * (How can I help the spirit?): (Reworded later)
 * (What's so important about the Great Tree?): The Great Tree shields Windcatcher Plantation from the winter winds and keeps our settlement shaded from the heat of summer. Its story entwines with ours.
 * (But how is it different from any other tree?): "When the wind goddess Khenarthi first traveled across the heavens, legends say she grew tired and rested in the branches of a small sapling before resuming her journey. That sapling became the Great Tree, and gave Windcatcher Plantation its name.
 * (What can I do to help the spirit): "The spirit is old and powerful. It seeks to move from root to root, aiding the Great Tree if its able. But it's a healing spirit, of singular purpose. It doesn't know how to defend itself."
 * (Is the spirit in danger?) I'm uncertain. If so, the spirit must be protected from harm while it heals the Great Tree's roots. It knows what it must do."
 * (STARTED: WINDCATCHER PLANTATION OBJECTIVE: "Discover the source of the Great Tree's corruption") - The Root of the Problem.


 * Naarwe: "Been a kwama master for over a decade. I'm not afraid to admit when I'm up to my neck in droppings, and I sure could use a hand getting out."
 * (Whats the problem?) "Ever try piloting a ship through a hurricane while your entire cargo of Kwama eggs hatch and go bug-nuts? Been there, can't recommend it. After we wrecked, they made a kwama-line toward this cave. I came after them, but they're a bit distracted.
 * (Distracted? What do you mean by distracted?): They always get surly after hatching, but these kwama are downright unsociable. I tried to stop them from chewing on those huge roots. They objected. Bumped into a fine-looking tree trunk on my way out. Thought I was done for, but it kept walking.
 * (That must be the spirit attempting to heal the roots): Oh? Kwama didn't take to it, whatever it was. I heard them munching on it, same as those roots. The little ones seemed scared of it. If you can help the pretty tree trunk do whatever it needs to do, I bet they'll head back this way.
 * (And the big ones?): "If they'd stop eating those giant roots, they might get better... but I won't blame you if you have to put down a few to save the rest. Just be careful. Nothing fiercer than a crazed kwama. Not even my sister in law (QUOTE)
 * Kwama Worker Level 4)
 * Kwama Scrib: (4)
 * Edheldor: "Look, the vapor is clearing up! I don't know what you did, but it worked! I'll let you tell Spinner Benieth the good news"
 * Spinner Benieth: "Praise Y'ffre! The miasma has cleared. Yet I sense this begins a new chapter for the Great Tree. Though the creatures gorged themselves upon its roots, this was a passing instinct. They can be taught to strengthen the Great Tree.
 * (Are you sure the kwama won't harm the great tree?): The kwama will soon learn the cave is their nest and treat the spirit as their queen. Together, they'll guard the cave against intruders who seek to harm the Great Tree. A new story can frighten any creature, until it realizes its role within.
 * Quest Reward: Rootsplitter + 42 Gold
 * Naarwe: Thought I was ruined, but that Spinner Benieth says Windcatcher Plantation will pay for the kwama to live in that cave. I'm not above taking coin from crazy folk. Might even be enough to repair my ship!


 * Sahira-Daro: "This one does not understand. This shrine is supposed to be lit with an ever-burning flame! Perhaps Sahira-Daro has thrown good money after bad."
 * (Who are you?) "A simple Khajiit, doing what she can to survive. Sahiro-daro came to this shrine for guidance. It's said the flame gives visions to those who seek it."
 * (What do you seek?): "Answers to unasked questions. Mysteries defined by the stars themselves. And if Sahiro-Daro makes some gold along the way, all the better. The shrine is the key to all these things."
 * (Whats so special about this shrine?): "Its a shrine to Hermaeus Mora, Daedric Prince of knowledge. They say if you stare into the fire, all will be revealed. But without the ever-burning flame, there's no way to find the lost books."
 * (Lost books? What lost books?) Tomes, lost to the ages. They're full of secrets from an earlier time, a connection to our past and a bridge to our future. It doesn't matter what lies the spirit told. Sahira-daro will find those books!"
 * (What do you mean, a spirit lied to you?): While searching for the shrine, a spirit appeared to me and warned me away. Don't you see? Hermaeus Mora rewards the pursuit of knowledge. The spirit is a test to keep lazy seekers away!"
 * (Completed: Search the shrine.
 * Talk to Cartirinque)
 * Cartirinque: "Don't listen to this fool's words. The forbidden tomes must be destroyed. Place them in the shrine's flame, quickly".
 * (Theres no flame in the shrine): What? That isn't possible. No matter. I'll rekindle the shrine's fire with my own essence, but you must promise to destroy them. You saw what happens to those who possess the tomes!
 * (Nothing bad has happened to me so far): Then that is a blessing. Once the books begin calling to you, there is little time before they ensnare you completely. Burn the books! Don't let their burden destroy you.
 * (Sahira): "This one knows the proper care and handling of old texts. Also, the importance of trade. To you the books are useless things, but to me they have value. Hand Sahira-daro the books in return for value. Just think, no more spirit to natter at you!"
 * (you have convinced me. Here, take the tomes): "An old trinket, but this one always felt it brought her some luck. Perhaps it's what led us to meet at this shrine! A true pleasure. It would be good to meet again, yes?"


 * Lieutenant Gelin: [Tied to a blood-stained post is the body of a Wood Elf marine. He appears to have died recently.]
 * [The armor bears the insignia of an Aldmeri Dominion marine lieutenant. His corpse is soaked in blood as if from many shallow cuts. Greenish foam mingles with the smeared blood]
 * [The cuts on the lieutenant's body form strange but repetitive patterns. His blood was smeared across the uncut portions of skin to create wave-like symbols. The exact cause of his death is unclear.]
 * Firion: "First a hurricane blows out of nowhere and destroys our fleet. Then an able-bodied Dominion marine is captured and tortured to death? What else was in that cave?
 * (Lots of bones, candles, and snakes. Also, wooden posts.): Some kind of sacrifice? This is too big for my squad to handle. We need reinforcements. Nistel spotted a beached ship nearby. It looks intact, and she spotted Dominion sailors aboard.
 * (What are you going to do?): We need to combine our forces and find who murdered Lieutenant Gelin. My squad and I need to pull his body from that damned cave. Would you warn the sailors of that beached ship? They need to know its not safe to wander about.
 * (Ill warn them): Wait, take this. I found some Glow Juice while I was looking for my squad, but they're on the mend. You'll get used to the taste. We'll be along shortly. Watch yourself.
 * Nistel: "Before the next sun sets, my blade will find a home in the heart of Lieutenant Gelin's killer. May the fates guide me to avenge him."
 * Quartermaster Oblan: "You aren't a slick-arsed Sea Viper of a cabbage-mouthed castaway. State your business with the crew of The Prowler:
 * (A Dominion marine was killed in a nearby cave): The hurricane killed hundreds of marines. Why does it matter if one of them died in a cave?
 * (He was murdered in some kind of ritual. His squad needs reinforcements): Oh. Well, the Prowler is like a hen in a wolf den until she's seaworthy again. Maybe your marines can prove they're more than two-legged cargo in shiny armor. If they pitch in, i'll consider reinforcements. They up for it, or are they all talk?
 * (I'm sure they'll help where they can): And i'm sure they'll be as useful as they were in the hurricane. Should they care to prove otherwise, they're welcome to do actual work on patching leaks in the Prowler's hold. Maybe they can locate a replacement helmsman's wheel in all this wreckage.
 * (I'll see if they can find the helmsman's wheel and patch the ship): Oh, and our sun-sighter! It must have fallen overboard when we beached. Our lookout saw those skink-fingered pirates make off with it. You'll have to get the sun-sighter back, any way you can.
 * (Update: Patch Forward Leak, Locate Helmsman's Wheel, Patch Aft Leak)
 * (Retrieve Sun-Sighter from Sea Vipers; Talk to Sergeant Firion)
 * Sun-Sighter: Captain Jimila uses it to navigate. I could tell you how the sun and stars show the ship's exact position, but none of it matters while it's in the Sea Viper's hands.
 * (tell me about the Prowler): "the pride of the Long Coast. We'll sail for the Dominion as long as they pay us to raid enemy shipping.
 * (are you pirates?): Jone and Jode, don't let the captain hear you say that. Pirates steal and pillage for themselves. We're privateers, so we do it for whoever pays us. A crucial distinction!
 * (who runs the ship?): Captain Jimila took over the Prowler a few years ago. She's smart, cunning, and deadly dangerous when provoked. She's also luckier than anyone I served. Every ship in the fleet smashed to flinders on Khenarthi's Roost. Every ship but the prowler.
 * (who are the Sea Vipers?): Barnacles on the arse. They're all Sea Elves - "Maormer," they call themselves. Nothing more than pirates, if you ask me. Some say they have a connection to the water itself, but it's a lie. Anyone can learn weather magic like they do.
 * Firion: We'll show that old sea-cat what Dominion Marines can do:
 * (The Prowler needs a replacement helmsman's wheel): Edhelas is the best scrounger in the regiment. If you want, I can send him out to look for a helmsman's wheel.
 * (There are leaks on the Prowler that need patching):
 * (The Sea Vipers stole the Prowler's sun-sighter): Onglorn is our best tracker. He can recover the sun-sighter in no time.
 * Optional: Each of these can be done by the vestige, or by the crew. It makes no difference to the quest, other than saving time.

All fixed: "Then its time for that mangy privateer to make good on his promise. Maybe you should do the talking. I'd just rub it in." Other quest Items:
 * Oblan: "That was fast. All right, there's room on the Prowler for your marine friends, as long as they work for their meals"
 * (You promised reinforcements): I said I'd consider it. Captain Jimila is the only one who can make that call.
 * (Then what does your captain say?): Something you'll want to hear. You just made the Prowler seaworthy, and Captain Jimila always pays her debts. Go, talk to her. She only bites if you give her a good reason.
 * Firion: These sailors work a lot harder than I thought. We'll stick with the Prowler, if Captain Jimila will have us.
 * Jimila: "Due to your efforts, the Prowler is free to sail once the tide comes in. Those marines did their part as well. I have no reinforcements, but I offer something better. I know who's killing the Dominion soldiers. And I know how to stop it.
 * (What do you mean?): Our lookout watched the Sea Vipers drag a Dominion marine into a cave. Later, he saw your friends remove the marine's body. If we weren't so short-handed I'd have ordered his rescue, but three of my own crew were missing.
 * (What happened to your crew?) Before we understood the danger, I sent my crew to scavenge among the shoals so we might repair the Prowler. We thought they'd disappeared, but one just returned - and she tells a harrowing tale.
 * (What happened to her?) The Sea Viper's happened. Now there's a new storm brewing, and I fear they're the cause of it. Mastengwe recovers below. Hear what she has to say for yourself.
 * The Prowler's Log: Below decks of The Prowler, Khenarthi's Roost.
 * Mastengwe: The Sea Vipers are insane! They're trying to create another hurricane!"
 * (Another hurricane? What do you mean?): Suhr, Birkvild, and I were scavenging for a replacement helmsman's wheel when the Sea Vipers ambushed us. They brought us to the island with the beached Dominion flagship. They'd done things there, terrible things.
 * (What have the Sea Vipers done?): "Those filthy Maormer dragged my mates up and tied them to these serpent-shaped statues. Then they started chanting, and lightning surrounded them. That's when the storm began to form around the island.
 * (The Sea Vipers created the storm?): Yes. I'm sure of it. It was a terrible sight. The Sea Vipers were so caught up in the ritual, I slipped free. I tried to grab Suhr, but the lightning held him fast. Then one of teh Sea Vipers yanked at him. I saw the Maormer's wrist glow.
 * (Why would the Sea Vipers wrist glow?): The Maormer wore lodestones on their wrists. It let them ignore those lightning bonds. But I couldn't find anymore, so I jumped off teh ship and swam for it. Please, don't let them sacrifice my crewmates.
 * (Take Lodestone from Sea Vipers)
 * Smithing: A Worthy Endeavor: Blacksmithing (Online) skill.
 * Oblan's Letter (The Prowler)
 * Pameel: "Urp, land... have we reached land?
 * (Yes, you're on land): But the room still spins! Why did I board this accursed ship?
 * (Why did you?): The Prowler needed a cook, so I volunteered. First time to travel by sea. Thought all the water would be like the marshes back home. But now, even the smell of food... oh, gods!"
 * Lodestone: Quest Item (This smoothly-polished stone feels heavy for its size)
 * "Where I'll Be"
 * "Sack of Skooma Vials"


 * Enemy: Jyklos (Sea Viper) aboard ship.
 * Sky and Storm - letter on board Maormer ship. (Cast Adrift)
 * (Stop the Maormer Ritual:
 * Free Virkvild
 * Free Suhr


 * Jimila: "Suhr and Virkvild returned just after the skies cleared up. They're a bit damp, but otherwise all right. My lookout says I have you to thank
 * (Yes. I stopped the ritual and freed your crewmen.): Then we'll finish repairs and shove off at high tide. Oh, your marine friends fended off Sea Vipers while you rescued my crew. They're welcome aboard as long as they want. Perhaps we'll see you at Mistral. You'll always have a place on the prowler.
 * QR: Broadhead Shield + 170 Gold.
 * Oblan: "Thanks to you, we'll be able to float the Prowler off this beach at the next high tide.
 * Nistel: With a little luck, we'll have this cleared away before the tide comes in"

-- Temple of the Crescent Moon (?)
 * Ranabi: (Merchant) Something strike your fancy? The sea bears strange fruit of late.
 * (You found all this off the beach?): Some. Some Ranabi picked off dead mean in the sands of Alik'r. Others, straight from the palaces of Dune.
 * (Dune?): "Home to the great libraries of Elsweyr, where secrets lie scattered like gems in the sand."
 * (Alik'r): "A great desert in northwest Tamriel, where lizards swim like fish in the sea. Where the dead lie rotting under a blazing sun and none will dare to bury them. Will they bury themselves? Ranabi wonders.
 * Olgus: You want words? Talk to Ranabi.
 * (What do you do here?): Fix things. Make them better. Deal with pests who ask too many questions.
 * (Deal with them how?): Depends on the type of pest. Vermin? Brush away like little flies. Some pests bigger than others. These, I introduce to Veri.
 * (Veri?): My first wife. She died at sea. No body. Nothing to bury. No use for her coffin. I carry it with me. Anyone make trouble? They spend a night with Veri. Few make trouble after that.
 * (Im sorry?): "Sorry? Veri had the tongue of a six-headed serpent! Believe me, it is better this way! Only ones she scolds now are those who make trouble."

The Family Business:
 * Officer Lorin: "I asked around. Nobody from the shipwreck remembers seeing you before Eagle's Strand. No more lies! You're running skooma, aren't you?
 * (I work for myself, and I'm not running skooma): That farmer shook himself to death. You think I don't recognize a skooma overdose when I see one? That I don't know why skeevers are frothing at the mouth? I should arrest the lot of you.
 * Decide the Fate of the Family.:
 * Wait. I found this skooma on the beach.
 * [Lie] I don't know what you're talking about
 * Let me speak with the family. I'll prove I'm not involved.

Beach Skooma: Speech options: -Explains why Crosstree Bandits popped up all around the island. If they're running more and more skooma, they'll approach farmers to brew it directly. That kind of short-sighted greed is what leads to situations like this.
 * Thats a lot of skooma. I had my doubts, but I'm glad you came to your senses. Now, what should I do with you? What else are you hiding?
 * A Crosstree Bandit tried to take the skooma
 * I found this on the beach. I did nothing wrong.
 * (So what happens to me now?): That sack of skooma bought your freedom, and a reward for your cooperation. Now, stand aside. I've got business with those Khajiit.
 * QR: Sugar Jacket + 106 Gold.

Tears of the Two Moons: (I Can't let you do that):
 * Talk to the Skeleton: "Turn back. You aren't welcome here."
 * What are you?: I'm whatever I wish to be. I change bodies like High Elves change clothes, though the corpses in this temple limit my wardrobe. What does it matter to you? Why do you trespass?
 * (We're looking for a man named Rurelion): Ah, the name for my newest outfit. His flesh sags a bit, though the power in his bones reminds me of my youth. And the robes ... I'd forgotten the feel of silk upon newly won flesh.
 * (What did you do to Rurelion?): Set foot in this temple and see for yourself. Such commendable posture! I could definitely wear you in the autumn. As for Rurelion.. he's fit for display under full moons or new.
 * (Release Rurelion immediately):
 * Skeletal Warrior (4)
 * Gathwen: When we entered the temple, that skeleton made it sound as though Rurelion was in grave danger. I won't let vague threats keep us from my master, but Rurelion is too important to lose. Perhaps we should think before we act.
 * (Why is Rurelion so important?) The Dominion relies on Rurelion for his sound judgement. He's taught countless students the ways of magicka, including some of the Queen's own advisors. His role in the invasion is paramount for our future success. If anything were to happen to him...
 * (I'll do what I can to protect Rurelion.)
 * Uldor: "Ears that large and you don't listen? Perhaps you need a few alterations. There was a time when the sound of Uldor's voice commanded the terror of thousands.
 * (Who is Uldor?): Why, I am. I'm Uldor. I see your "Dominion" teaches you nothing of my people. I shouldn't bemoan your ignorance. You fools ended centuries of captivity when you removed the Mourning Stone.
 * (What is the Mourning Stone, exactly?): Never mind that accursed blue rock. I'm about to restore my wardrobe to its full glory. Behold this Rurelion fellow. Such vibrancy! I could use more like him, but one must be willing to run through a bit of silk for the finest cloth.
 * (Free Rurelion, right now): Oh, I believe I'll keep him. At least until my summoning ritual wears him through. You see, undead are all so ... beige. But I'm willing to adorn myself with hundreds of tawdry outfits in order to collect the more colorful garb at Eagle's Strand.


 * Giant Bat: Inside Temple of the Mourning Springs.
 * Rurelion: Thank you, friend. I need a moment to recover. If you wouldn't mind disabling the traps, Gathwen can make it through without fear of perforation.
 * Rurelion: "Despite all my knowledge, Uldor's influence over me was absolute. I'd be little more than a puppet without your timely intervention.
 * Are you hurt?) Only my pride. But we have a more pressing matter. As Uldor sensed my thoughts, I could sense his. He plans to overwhelm and enslave Khenarthi's Roost with an undead horde by the next dawn!
 * (How is that possible?): Uldor was a powerful Maormer wizard who learned to separate his spirit from his body, even in death. He can "Wear" hundreds of mindless forms at a time. Thankfully, I know his weakness.
 * (What weakness?): The MOurning Stone's endless water supply tied Uldor's spirit to his body. When Ealcil removed the mourning stone from the temple, he set Uldor free. Once again, Ealcil's sloppy methods nearly cause the death of me.
 * (How do we restore Uldor's prison?): The gems focus the Mourning Stone's power. Uldor had me remove them from his tomb. I propose Gathwen recovers the Mourning Stone from Eagle's Strand. Meanwhile, we restore Uldor's prison. Simple.
 * (What does the MOurning Stone do?): The centerpiece of this old Khajiit Temple. After Uldor's reign of terror, the Sea Elves gave it to the Khajiit so it'd become the key to his prison.
 * (Am I in danger of being "worn"?: No, which is why we must be the ones to enter the tomb. After he saw you through my eyes, he seemed convinced that to "waer" you would destroy him. For some reason he feared you.
 * (If he cant affect me, I should enter the tomb alone): No, we must enter the tomb together. Though he can't "wear" you, he could quite easily obliterate you with his magic. Only by splitting his attention can we hope to defeat him.

CHOICE: -Let Uldor claim Rurelion or Gathwen
 * Gathwen: Please, help me convince Rurelion! I will gladly seal myself in the tomb to spare my master. Uldor is a threat to all on this island.
 * Rurelion: That's madness. I've experienced so many summers. My greatest accomplishment was watching Gathwen blossom into someone who'll far surpass my own deeds. No, she must recover the Mourning Stone. You and I should confront Uldor.


 * Rurelion: "Go, quickly. I feel Uldor's weakness fade. Hurry, tell Gathwen of the plan's success. But don't mourn for me, friend. I earned a useful fate. Few can say the same.
 * (What will happen to you?) Uldor will sustain me. Better a living form then a dusty old skeleton, I suppose. I'd hoped for more time to meditate, but this wasn't what I had in mind. Goodbye, my friend. You're what all in the Dominion should aspire to be.


 * Wunalz: "Then you must be of the living. My eyes are veiled. My time here draws to a close."
 * Ealcil: "Such a pity! The Mourning Stone's secrets would've brought me to the Queen's attention. Once again, Rurelion's plans stand in my path to glory.
 * Gathwen: It's done isn't it? Rurelion is sealed inside with that monster.
 * Rurelion saved everyone on this island: Forgive me. Uldor couldn't be allowed to roam free. Something had to be done, and you had the strength to see what I could not.
 * Whatwill you do now: I'll ensure the Mourning Stone remains guarded at all times. I should make a full report so the Dominion understands the danger of Uldor's presence.
 * What about Rurelion:? No good comes from dwelling on the past. Rurelion lives, which means there's hope. He's a great man, a good man. I don't care how long it takes. I'll find a way to free him from that monster.
 * QUEST REWARD: Mourning Bow + 170 G.
 * Forgive me. You did so much to help a complete stranger. I won't forget. I can open a portal to the temple courtyard, if you wish.

---
 * Zulana: "Skooma is distilled from moon-sugar, which is sacred to we who worship the moon and stars. But those who use skooma for pleasure quickly become slaves to its visions. Scum like Hazak profit from this addiction."


 * }

Auridon
(Removed some sections already) In Inner Sanctum: Thundermaul - Level 11.

Uricantar -> QI: The Mallari-Mora: "This ancient artifacts (sic) appears to be a multifasceted talisman. Each face bears a cryptic rune. Each rune appears to glimmer with an inner light"

Essanyon's Records - Book located in Ezduiin Ezduiin: QO: Collect the Artifact QI: "Ancient Spell-Lattice" "Strands of light shimmer within this ancient artifact" - Speak to Quaronaldil, who will tell you that Sirinque is the key to freeing the spirits. - Speak to Sirinque, who will combine the Spell-Lattice with the ring. Quest Reward: "Micro-Etched Ring" + 172 Gold.
 * Spirit Ravager
 * Quaronaldil's Letter

Telenger: "Remarkable. I'm not easily impressed, but you've done it. And Uricantar disappoints, to the bitter end. Such a waste." QR: "The Mallari-Mora" Artificer's Bolt + 172 Gold "All that remains is to tend to the wounded. And continue to research. With the Mora in-hand and Uricantar dead, Ezduiin will soon be at peace. I'll see to it."

--- (Near Quendeluun) - "Auri-El protect you. Before he died, this bastard told me she's being held in some ruins. Take this note, and this elixir of invisibility. The note holds everything I learned from this scum. The elixir's for Palith." - Rolancano: Member of First Auridon Marines. Serves under Battlereeve Urcelmo. Currently on leave. Wife passed, just recently. - Rolancano's wife: Killed by Veiled Heritance. Rolan' was assigned to Ayrenn's detail, so wife went to stay with her sister in Silsailen. City was sacked, and they were both murdered. "Im a better alchemist than a fighter. As you can see here. Least I know how to make a man talk". *End of folder*
 * Rolancano: "Please. You have to help me. They've got my daughter. My Palith!"

-
 * Merric-at-Aswala:
 * As you say. There won't be an anchor here anytime soon, thanks to the two of us. I should be moving. we had word of another cell north of hear, near Skywatch.
 * What do you want me to do?: Here, if you please. Aelif, stay with our new friend. You two search these bodies, see if you can find anything of note. A pleasure meeting you, comrade.
 * Sees All Colors: A vision of Dremora... this clouds the waters. The forces of Molag Bal must know more than we realized. What did she say?
 * She talked about a Mortuum... Vivicus? I don't know what that is.: Nor do I, comrade. Interesting. Did she say anything else?
 * She said she'd taken a Redguard's soul. She's going after Merric: Merric? This dries my scales. Recruit, you must get to them. Aelif and Merric are competent, but the Daedra are not to be trusted. Find them near Skywatch. I will rally our forces here, and investigate this Vivicus. Whatever it is.
 * Aelif: "Doshia!. That such a weakling could take one such as Merric..."
 * Where did they go?: How would Aelif know? She was behind you.
 * Perhaps we wait for Sees-All-Colors? She said she'd rally the Guild: Oh yes, Colors the heroic Guildmaster. Pff. We do not need to wait for Colors. You and Aelif are more than smart enough to figure this out. Here, give her those items you found on the cultists.
 * Who was that woman? Who kidnapped Merric?: You didn't recognize the Dremora from her projection? I think her name is Doshia. Quite full of herself, actually. Hmm. This note mentions an "island tower." Aelif wonders if it speaks of Buraniim.
 * Buraniim?: Its an old Ayleid ruin. A tower on an island off the coast of Skywatch. Go, seek Merric there. Aelif will find our heroic Guildmaster and get additional blades.
 * I'll find him: May good fortune stalk your steps, comrade.
 * What did you think of those other objects I found?: Ancient. Dwemer. Worn in places, this piece was used in one of their constructs. Smells... fresh in some ways. Has been away from other ruins for a while. Shame. Might have been able to learn something more.
 * And about the relic?: Crude construction, shaped by small fingers. Female Breton... perhaps Wood Elf. Colored from clay. This region, so likely Wood Elf. Smells burnt, of cinders. Shaped near a wood-fire stove or kiln."
 * What's your story, Aelif?: Aelif makes her way as she can, helps the Guild as she can. Just a humble Khajiit. Originally from the city of Dune. This one is of little importance.


 * Jofnir Iceblade: "Comrade"
 * Who are you?: I am Jofnir Iceblade. Former master of the Fighters Guild. Don't interrupt, I can't speak long. Doshia has taken Merric beneath the island, into the vault. She drains his soul for her master's dark plans.
 * Why are you here?: I can't... I can't stay. My time grows short. Save Merric, stop the Daedra. Ware the followers of Molag Bal.
 * Merric: She almost had me. Thank you, comrade.
 * Are you all right?: Just need a moment to recover. If you hadn't come along ... I'll be fine, Stendarr willing.
 * What was she yelling about wanting your soul?: I heard her communing with the Lord of Lies. Molag Bal is harvesting souls for some dark plot. He's especially interested in the souls of the faithful.
 * What now?: Comrade, grab that book and her notes on the table. I saw her scribbling after speaking to her master. We may be able to learn more of this plot, learn what this "Mortuum Vivicus" is. Grab them. Then let's get out of here.
 * Sees All Colors: Of course. After-action report, yes? Wise choice.

Tanzelwil: Queen Ayrenn: (Added Dialogue)
 * High Kinlady Estre: This is an unmitigated disaster. What is the Queen thinking?
 * Prince Naemon: (Added Dialogue)


 * Priestess Langwe:
 * Careful, don't get to close to the stone! It appears to be emanating dark necromantic energies.
 * What is that thing?: I'm not entirely certain, but it does look menacing, doesn't it? These stones appeared overnight, at key locations throughout the ruins. It's no coincidence that the ancestral spirits went mad that very day. I'm certain there's a connection.
 * It certainly doesn't look natural: No, it doesn't, does it? There are dark forces at work, here. I have a powerful Altmer Holy Symbol used for blessings at this site. I thought I might try using it on the stone, but I'm afraid I haven't the nerve. Would you be willing to try it?
 * Leave it to me: Keep it, for the time being. You may need it. If any more of these stones turn up, I'll find you. In the meantime, I should inform the Queen of our progress.

Quest Item: Altmer Holy Symbol: (Corruption Stones). Used to destroy corruption stones


 * Ancestral Icemaster (Level 8) - Enemy undead in Tanzelwil.
 * Ancestral Tempest
 * Journal of Priestess Aranwen.


 * Priestess Menaste.

-- Plagued Peasant : From Phaer, next to Tanzelwil.

Priestess Aranwen: Did you see her? She tried to kill me! Colanwe is an ancestral spirit that haunts this grove. She's always been a mischevious one, but I've never seen her so violent!
 * Where is this spirit?: She's lying in wait, ready to pounce as soon as I lower my defences! I can't complete the Queen's ceremony unless you banish her from this plane. Be careful. She'll tear your throat out if you give her half the chance!
 * Langwe: "What fascinating artifacts these stones are. I wonder where they came from?
 * Do you want your Holy Symbol back?: Not until the last of these stones has been destroyed. Only one remains, as far as I can tell.
 * Battlereeve Urcelmo: During Tanzelwil: This isn't over yet. Remain vigilant, my friend.
 * Queen Ayrenn: My friend returns. Are the rituals completed? Are the priestesses safe?
 * Yes, my Queen: That's a relief. Thank you. Now comes the tricky bit. The final ritual must take place inside the ancestral tombs. Where, I would imagine, the most powerful dead dwell. (Quest Reward: 114 Gold).
 * If I am to be Queen, I must look fear in the face, and conquer it. How can I ask my people to have faith in me, if I don't have faith in myself?
 * Then my place is at your side: I was a warrior before I became queen. I can handle myself. But you're determined. And I know you're foolhardy enough. I would welcome your company.
 * It would be my honor:

Rites of the Queen:
 * Battlereeve Urcelmo: Her majesty can handle herself, but she can also be reckless. Don't leave her side!
 * Priestess Langwe: Something's happened. The spirits appear to be growing docile again.
 * What do you mean?: ?
 * Ayrenn: I should warn you: three coins say Norion is down in the crypts.
 * You're sure: Well, no. But to control these spirits so completely, he'd have to be close. The crypt is a winding complex, with plenty of places for quiet spellcasting.
 * Are you ready to face him?: I'm prepared for anything. If he's sided with this Veiled Queen, he's a traitor. That means we end him, here and now. Are you with me?
 * After you, my queen - (witness ritual).

Inner Tanzelwil:
 * Ciryarel (Level 8 Ghost)
 * Ancient Spirit (x3)

After ritual:
 * Ayrenn: You risked everything to help me. I won't forget it.
 * Anytime, my Queen:

Toothmaul Gully:
 * Pirondil: Good timing. You saved my neck, whether you meant to or not.
 * What's going on here?: [missing screenshot]
 * Maybe, but I prefer facts to speculation. I don't know who she is or why she is in a Goblin cave, but I'm not prepared to go in there alone. You willing to help with the investigation? I'm going to set up a signal fire outside.
 * Sure, I can help out. I'll see what I can find: (Toothmaul Gully objective started). Watch your back in here. The goblins are well-armed for their breed.
 * What is this place?: These caves were an uninhabited gully last I knew. Merchants sometimes used it as a waystation to dump illicit cargo before checkpoints, but no one ever laid claim to it. It seems like the goblins found a troubling new use for the place.
 * What kind of threat do goblins pose?: The easy answer for the Mer is to say, "None," but that goes beyond hubris - it is plain foolishness. Goblins are extremely difficult to root out. This batch may be some escaped slaves from the mainland. It's not unheard of.
 * Quest: The Toothmaul Ploy


 * Toothmaul Butcher: (Level 9 Goblin)
 * Byz: describes dialogue about the reasons the goblins are here in Toothmaul Gully.
 * Contract is in dens, down tunnel. Byz will wait by chief's den! You will see! Byz tell truth!


 * Verses of the Illuminated located here.
 * Namira's Rot located here.

Jilan-dar: What are you doing here?: Khajiit tied himself up and is trying new fur-cleaned solution. What does it look like! Khajit was captured! The goblins snuck off to find carrots, he thinks. Khajiit must taste good with carrots. Untie Khajiit, he has offer for you.
 * I'll untie you: Jilan-dar sells weapons. He gets snatched along the road and dragged here to be eaten, and he notices that the goblins have shiny High Elf weapons and armor that could be resold to the Dominion. Khajiit needs to get back to his boat, though.
 * So?: You find some of the weapons caches here in the gully, bring them to Jilan-dar outside by his boat. He will cut you in on the profits. It is a bad time for the Dominion, and they will be eager to buy the weapons. Deal?
 * Deal. I'll find the caches and meet you outside the cave. (Well-Armed Savages quest started).


 * Togga the Skewerer


 * Pirondil: Good, you're here. I found this little runt snooping about. I was just about to put him out of his misery.
 * Stop. The goblin directed me to find a contract. You'll want to look at this.: Let me see that. This doesn't even make sense. I can't think of a court in the land that would take this seriously. The wording isn't even in the goblins' favour. They think this is going to give them some kind of status?
 * The goblins probably don't know that: Make no mistake, they're still goblins. Still, if we can break up the alliance here and now, it will save us much grief.
 * 1) Maybe the chief can be reasoned with. Byz here can let him know I come in peace
 * 2) Not worth negotiating. I'll kill the goblin chief and disperse their tribe, then deal with Nelanya
 * Maybe the chief can be reasoned with. Byz here can let him know I come in peace: Magnanimous of you. I'll leave you to it then, and go see if the signal fire brought in any backup. Break up this alliance and find this Nelanya person. See if she likes being threatened with sharp objects.
 * I'll find you at the entrance once I've dealt with the situation.


 * Chief Koth: Byz say you want talk. Talk.
 * You must be Koth, the Toothmaul chief.: All Elves lie! Trick! Elf said there would be trick, but she lie, to. Why trust you?
 * Because I chose to talk instead of fighting: Tired of Elf-speak. All lies! Not want any of you, just to be left alone. Here. Key to Elf cave. You kill or not kill her as you want. Koth is done with this mess.
 * Thank you. I'll deal with the Elf.


 * Nelanya: Hear me out. I've no wish to battle you today.
 * You must be Nelanya. Is this some kind of trick.: No, no tricks. You've clearly been aable to sneak by or butcher every goblin between the entrance and this room, so I don't fancy my chances in a straight-up fight. I'd rather talk this out. That is, if you can restrain yourself.
 * 1) I'll hear you out.
 * 2) No deal. It's to risky to leave you alive [Kill her].
 * I'll hear you out.: Courteous of you. My terms are simple. In exchange for my life, I shall quit this cave and leave the goblins to whatever fate you and your Dominion counterpart deem proper. You're even welcome to whatever spoils you find.
 * Why were you deceiving these goblins?: They were willing and able dupes. From the perspective of many in the Veiled Heritance, we're already losing. It was easy to agitate the goblins against their former masters. We are willing to use whatever tools necessary to even the field.
 * And you think you should be spared despite this?: What's the use of dying for this? I don't fancy my chances against you, and the Toothmaul aren't as useful as I expected them to be. No sense continuing the charade.
 * 1) Get out and don't come back [Spare her]
 * 2) No deal. It's to risky to leave you alive [Kill her].

Pirondil: Excellent work, I knew I could count on you. With the reinforcements here, we can see to the Goblins as peacefully as we can. There will be restrictions, of course, but their willingness to stay out of the fighting may well save them.
 * Quest Reward: Battered Bear Trap + 152.
 * I hope that goblin chief understands your generosity in sparing him. We'll take charge from here. With any luck, we can relocated Koth and his tribe. And thank you for dealing with Nelanya so I wouldn't have to. I've found quite the boon in you.
 * Byz: Byz is happy going back to sweep in warm houses and cellars, and not caves of scum.


 * Caerel: You'd be surprised what bounties the sea provides. Share in the bounty? (Merchant)
 * Jilan-dar: And I've got your payment! Jilan-dar always keeps some squirreled away in the bottom of the boat. The goblins overlooked it, thankfully. Pleasure doing business with you, and thanks for saving the Khajiit. (152 )

Wreck of the Raptor: (10)
 * Ghost Viper Tempest

Mathiisen:
 * Anaril: Oh dear. What is your type doing here? You smell awful. Truly awful. Get away from me, please.
 * Hyamir: I'm here from Firsthold to inspect the weapons. High Kinsman Rilis only wants the best armaments for the First Auridon Marines.
 * Aonus: (Weaponsmith) The finest weapons in all the Dominion. Forged right here in Mathiisen. Hot off the anvil. If you will.
 * Were all these blades made here?: Absolutely. We're a forge town, here. We supply blades to the First Auridon Marines, the Queen's Royal Guard. Even the famed Vinedusk Rangers!
 * Who's in charge?: Well, Malanie's the Canonreeve, and Condalin's the Forgemaster. We joke that she runs the front, and he runs the back. Heh.
 * There are a lot of Bosmer and Khajiit around. They work the forge?: Oh, aye. Cheap labor, immigrants. There are some in town that ah. Hate 'em. But at least she doesn't have to pay em' all that well, eh?
 * Doesn't seem all that fair: Oh, I dunno. They try, sure. But they're not of the people. Why should they be paid the same as a skilled High Elf worker? Eh?
 * Zurka: Zurka comes here all the way from Dune. She has very lucrative business, one of the best merchants in Elsweyr. And she can't get a single meeting with Condalin or Malanie!
 * Why not?: Simple. This one is a Khajiit. If she were some High Elf hustler, she'd be getting the best deals and the best merchandise. But because this one has fur, a tail? All she gets is silence. Dark Moon!
 * They're not just busy?: Dull claws, busy. Zurka has been here a week. The only person who will talk to her is Aonus, and he's just an apprentice. This one will give them one more day. One!
 * Are the blades really worth that aggravation?: Pah. At this point, no. Zurka needs nothing. She's just trying to open up trade. The Khajiit, the High Elves. We are allies now, yes? Auridon and Dune need each other.


 * Rat:

Silent Village:
 * Canonreeve Pinanande: (Statue)
 * Merormo: Hmm? Oh! A living person. You should probably get clear, living person. It's not safe in this part of Auridon.
 * What's going on here?: Well, surrounding you is a town full of statues. It's problematic.
 * Can I help you somehow?: Hmm? Who are you? Wait. Not important. You're new. And not a statue. I can use that.
 * What happened to all these people?: [Missing]
 * Do you know who turned these people into statues?: Ah... yes. I did it. I turned them to stone. But for a good reason! It was the only way to protect them from the savage beasts!
 * What?: The animals here normally are very tame. Energies in the wood. Now they're vile and bloodthirsty. I believe they've been possessed by Daedra.
 * Why did you turn them into statues, though?: I lost some of my apprentices to the beasts. So when I made it back to town, I cast a spell that would protect everyone. It was the only way.
 * All right then. How do we fix this?: As long as those creatures prowl the woods, we're in danger. I believe the monoliths in the woods have something to do with the Daedric influence. Dispel their energies. Hopefully that will free the animals.
 * Dispel the energies around the monoliths. Right.: When that Daedric influence is gone, it should be safe to restore the village. My poor neighbours.

Characters from "Beta Content"
(Links and names mainly)

(Find and remove once links are added on related location and/or Quest pages...
 * Arthor the Outcast
 * Canonreeve Valano
 * Eirdre Mavine
 * Mazgro gro-Larishak
 * Neomi Malyne
 * Nurisipa
 * Agli
 * Eryon
 * Tanval Indoril
 * Garyn Indoril


 * Alyxe
 * Barukhgum
 * Sanaz-do
 * Vymie
 * Xxthauaa
 * Xznotell
 * Zaag
 * Zabendan
 * Zahreh
 * Zajinni

Miscellaneous Note

 * Garggeel - Level 11 boss. --> Bone Colossus.
 * Risen Dead - Spawned enemies at same location. (Near Skywatch)

Daughter of Giants: ("Assauge Lyris's Solitude")
 * Dremora Kyngald (10)
 * Dremora Caitiff (level 10)
 * Gjalder (Ghost) - Lyris' father
 * Fighting Ragjar
 * Imperial Soldiers:
 * Gallinius
 * Varo
 * Medallus
 * Ancient Clannfear ("Resolve Lyris's Uncertainty")
 * Ogrim ("Resolve Lyris's Uncertainty")
 * "Manifestation of Terror" (Level 10)

Banishing the Banished - Group Quest - The Banished Cells
 * Keeper Cirion (Quest Giver)
 * Book: The Binding Stone
 * Manifesto of Kinlord Rilis XII -
 * 2nd Manifesto of Kinlord Rilis XII
 * Cell Haunter (14) - Enemy - Undead
 * Keeper Areldur
 * Banekin (Enemies) - (12)
 * Shadowrend (15) - Named Clannfear - miniboss.
 * Randomised drops: (Serum of Stamina, Minor Soul Gem, Maple Shield)
 * Angata the Clannfear Handler (14) - miniboss
 * Keeper Voranil
 * Skeletal Destroyer (14) - 3 gold, Serum of Stamina, Minor Soul Gem, Homespun Jerkin.
 * Keeper Imiril
 * Banished Sentinel (14)
 * "Search for Rilis' Binding Stone Prison"
 * "Kill the Daedra around Rilis' Binding Stone Prison
 * Clannfear - 14
 * High Kinlord Rilis (15)

Heritance targets: Most likely a highly placed agent, but no idea about her area of expertise.
 * Egranor - Queen's Eye.
 * Karulae - "rapid action planner"
 * Calanye - "their woman on the inside of the Fighters Guild
 * Helonel - "racial purity advisor". - behind several documented attacks on Bosmer and Khajiit.
 * Arianas - "Strange one. Haven't heard her name linked to any particular crime. Rumor is that she's a personal friend of Estre's.

Grahtwood
(After travelling to Grahtwood, before Haven:
 * Pondomir
 * Ranais - "This is madness. Why wasn't General Endare around to stop these pirates?
 * Ghaja's Fang
 * Curinwe - "This makes little sense. How could pirates capture the largest port on the Long Coast without a fight?
 * Angelenwen - "No matter what happens, we must honor our commitment to the Fighters Guild
 * Curled-Paw - "Pirates or note, I have wares to move. Schedules don't keep themselves."
 * Engaenir - "Look, I just want to do what's right. Anyone who wants to grab a pole can fish, but I won't turn over our catch for free."
 * Bilunna - "We're all tired, we're all frightened, and we're all hungry! I just want to make sure I get my fair share!"
 * Nelgorn - "I don't know why everyone's standing around. We don't fish? We won't eat!"



HAVEN: "In the Company of Wood Orcs Location
 * Hoarvor
 * Crocodile (17)

Entilla's Folly:
 * Bakhig's Journal Page 3
 * Bakhig's JOurnal Page 11
 * Bakhig's Journal Page 18

Items

 * Sentinel's Lash > 11 Damage; Level 3. Increase your power by 2 for 5 seconds.
 * TRAINING: Increase weapon skill line experience with this weapon type by 22%
 * "The Wailing Prison's jailers once used this soot-stained bow to keep unruly Soul Shriven in line"
 * Prophet's Recollection
 * Level 3. Value: 16. Adds 2 to Magicka Recovery
 * ARCANE: Increase Maximum Magicka by 12
 * "A signet ring the Prophet has carried with him since his days in the Moth Priest's library.

Cats and such

 * Nim (Cat)
 * Lucia (Cat)
 * Strongnose (Dog)


 * Exodus from Summerset (Book)
 * Deployment Plans (Book)
 * Enchanting Made Easy
 * Enigma of the Runestones (Enchanting)

(Random notes)
 * Dread Halycon - Maomer Ship
 * Sky and Storm - Book located here. (Looks like a chant)
 * Lost and Dusty Journal - Temple of Mourning Springs, Uldor's Lair.
 * Teleport Scroll -> Exist in-game, but only during certain quests.
 * Cartnique (Ghost) -- Dark Knowledge
 * Quest branch: Help her, or do what Hermaeus Mora wants you to do. (Reward for second one is a dagger (Inducer's Scalpel),  85 gold, and watching the Khajiit get taken by the Daedric forces.
 * Bosmer healing remedy: "Torchbug Treacle". ("Glow Juice")
 * Sargent Filion - Was on the Little Alkosh ship in the Gold Fleet.
 * The Perils of Democracy
 * Apothecary's Ledger
 * Treaty of Khenarthi's Roost (Maomer and Khenarthi)
 * Reward: Queen's Own Cuirass (Queen's Own Navy)
 * Edhelorn (The Current Silvenar)
 * Sugar Jacket - Quest reward for speaking to Officer Lorrin in The Family Business
 * The Tempest Unleashed - Choice: Broadhead Marine or Dominion Wizard as assistant.
 * The Root of the Problem: Rootsplitter + 42 Gold. (Reward) - Skyshard near entrance
 * Cast Adrift: If helped Sargent find her squad:
 * Edhelas - Option to send to get Helsman's Wheel
 * Nestel - patch The Prowler's Leaks
 * Onglorn - Tracker (retrieve Sun-Tracker)


 * Cyrodiil:
 * Daggermaw Bat (50)
 * Drakelowe Keep
 * Soul Bound Drudge
 * Message to Jena (Cyrodiil Quest)
 * Miscellaneous Quests:
 * Scout Drakelowe Farm
 * Capture Fort Warden
 * Capture Drakelowe Mine
 * The Elder Scroll of Mnem (Quest)
 * Black Dagger Deadeye
 * Sejanus Outpost
 * Elder Scrolls Temples:
 * An Accounting of the Scrolls
 * The Order of the Ancestor Moth
 * A Plea for the Elder Scrolls
 * Effects of the Elder Scrolls
 * Recruitment (Near General Marenil
 * Characters:
 * Fangil (Western Elsweyr Gate)
 * Yancol
 * Runare
 * Meranya
 * Namriel
 * Maelen
 * Lazami (Mercenary)
 * Atalmo (Mercenary)
 * Eanor
 * Milion
 * Alande
 * Zenira
 * Thrangor
 * Fireluin
 * Garanel
 * Minal
 * Nezashun
 * Zan (Quest Reward: 750 AP; 130 G
 * Firamo
 * Miniel
 * Taralin
 * Protector Arfire
 * Arcarin
 * Progress Inquiry - near Grand Lord Sorcalin
 * Letter to Grand Warlord Sorcalin
 * Altmeri Scouting Efforts
 * Bounty Order from Sorcalin (Next to General Thoron)
 * War Reports (Next to Genearl Atahba
 * Wuunding and Tumult (2 Handed Skillbook)
 * Memory Stone of Makela, Pt. 1
 * Daedra Dossier: Cold-Flame Atronach
 * Vindication for the Dragon Break
 * Ahzidal's Descent
 * Articles of Sakkr-al-Behr
 * The Ivory Lord: A Hero Born, V. 1

Hendil's House (Phaer) -> Hendil's Journal (Part of the quest, The First Patient)
 * Simply Misplaced - Level 15 Quest. (Mages Guild)

Phaer Catacombs
 * Letter from Lenwe
 * Letter from Minique
 * Tancano's Journal (Inside Inner Chamber)


 * The First Patient -> Option to Kill Hendil or to let Hendil live.
 * Plaguetender's Staff + 212
 * Glister Vale -> Tower of the Vale.  (The Depths of Madness (Quest) - Use of Teleportation Scrolls again.
 * The Experiment
 * Royal Decree
 * Netches! Netches! All Around!

Quest Rewards:
(Mixed)
 * Scamp-Binder's Shoulders - Gaireth. Light Armor. Shoulders. 46. 15. 21. Adds 7 Max Magicka. Divines: Increase Mundus Stone Effects by 5%. The Runes sewn into this mantle would be sufficient to frighten any of the lower orders of Daedra.
 * Despot's Shoulderplates - Elanwe. Shoulders. HA. 75. 16. 21. Adds 11 Max Health. STURDY: 24% chance to avoid decay when defeated. "Forged at the height of Highlord Rilis the XII's reign, the sigil of the house is subtly worked into these shoulderplates.
 * Collector's Coinblade
 * Blood Groove (Blood Hunt)  - Sabonn- Axe (One-Handed). Rarity: Green. 52 Damage. Level 23. 26 Value. Deals 10 Magic Damage and recover 4 health. CHARGED: Increases enchantment charges by 19%. "This axe has dozens of tiny notches along the halt. A pair of vangs are fastened tightly to the grip." (+245 - QR)
 * Scented Leathers - Ninglenel. Chest. (Light Armor). 66 / 19 / 28. Adds 51 Max Health. INFUSED: Increase Armor Enchantment by 11%

Armor: Weapons:
 * Aldimion's Amulet
 * Quartermaster's Secret
 * Keeneye Belt
 * Riverwalker Boots
 * Chausses of the Spider Slayer
 * Blessing of the Keepers
 * Anchorstone Amulet
 * Queen's Own Cuirass
 * First Mate's Leathers
 * Mother Lightning's Spur
 * The Laughing Blade
 * Traitor's Flame
 * Sailor's Hatchet


 * "Circus of Cheerful Slaughter"
 * "ROVE THE GAUNTLET" - Daedric alphabet translation in SI. ??
 * Prince Maleel al-Akir -> Used by Sheogorath.
 * Pact Marksman; Soldier; Pyromancer; Infantry -> Level 23.
 * General Normail; Eyes-of-Steel; Jorunn the Skald King.
 * Dominion Troops -> Infantry, etc.
 * Captain Odrath; Razum-dar; Queen Ayrenn.
 * ULFSILD: Shalidor's Wife.
 * Covenant: Infantry, Marksman. King Gorag gro-Orsinium.; High King Fahara'jad.
 * Mane Akkhuz-ri -> Captured in quest "Retaking the Pass. (Drisden Pass)
 * Withered Hand - Faction in Greenshade?
 * Tharns: "Have a storied history of advising kings and emporers that can be traced back to the first Era." (Quoe from Abnur Tharn).
 * Veraxia Tharn ?
 * Durcorach and Leovic -> Longhouse Dynasty ?

Random notes from old notebook:
 * Commodore Elpion
 * Captain Henriel
 * Juranda-ra -> Clan-mother
 * Cinder-Tail's Senche Tigers
 * "ja-Kha'jay -> where all fates are bound
 * Juranda-ra's House --> Laughing Moons Ledger
 * Afeh, Marapa, Gobani -- Senche-Tigers in Laughing Moons (KR)
 * Radusha
 * Inspector Tarma; Haldoril
 * Sergeant Firion - part of Little Alkosh (ship) - Cast Adrift (Quest)
 * Torchbug Treacle -> Bosmer healing remedy. AKA "glow juice"
 * Spleen-Shanker - Mistel's Weapons
 * Azbi-ra - The Family Business (Quest)
 * Zaban-ma
 * Ambassador Ulondil
 * Headwoman Harrani
 * Crosstree Bandits ?
 * Officer Thorin (Thalmor)
 * Your Silver Fur (note in Thalmor Embassy)
 * Apothecary's Ledger (Note)
 * Unwelcome Visitors (Note)
 * The Perils of Democracy - option: Ulodil Lives. Ulodil dies
 * Dark Knowledge -> Give tomes or destroy tomes.
 * Inducer's Scalpel (Quest Reward)
 * Sugar Jacket -> QR The Family Business
 * Queen's Own Navy -> Faction
 * The Tempest Unleashed (Q) - Option to have either Dominion Wizard or Broadhead Marine
 * Sea Viper Duelist (Level 5)
 * Storm-Slave -> bound Storm Atronach. - boss
 * The Tempest Unleashed (QR) -> Storm-Slave's Razor + 122 Gold ->
 * The Root of the Problem -> QR Rootsplitter + 42
 * The Prowler -> Do quests first
 * "Pride of the Long Coast
 * (Cast Adrift Quest done first)>
 * Edhelas -> send for Helmsman's Wheel
 * Nestel -> past Prowler's leaks
 * Onglorn -> Tracker. recover "Sun-tracker"
 * Mestengwe
 * Suhr; Virkvild -> Deceased Prowler crew.
 * Uldor -> Freed once Mourning Stone freed.
 * powerful Maomer wizard.  (Tears of the Two Moons)
 * QR -> Mourning Bow + 170 Gold
 * Rid-Thar's Solace -> Savager's Torn Note located here.
 * Hazak's Lair - No Reason to Worry Note)
 * also, QUEST: Moon-Sugar Mendicament
 * Aelif - from Dune originally.
 * New Life Festival ?
 * "Xuth" - curse-word
 * TO become Altmeri Ruler: 88 days of liturgical chanting; 3,555 days studying ALtmeri Customs and Ceremoniarchy.
 * Corruption Stones -> QR - Priestess Langwe - Monastic Slippers + 114 Gold
 * Toothmaul Gully -> Pirondil (The Toothmaul Ploy (9)
 * Verses of the Illuminated - Toothmaul
 * Byz - peaceful Goblin
 * Nelanya - Heritance?
 * Notes/Books in Toothmaul:
 * Altmeri Overseer's Journal
 * Inventory (Confidential)
 * Silver Crawdad Surprise
 * The Toothmaul Contract
 * Chief Koth
 * Nelanya's Retreat (Sublocation)
 * OPTION: Kill Koth or let him live. Further option -> Kill Nelanya or let her live.
 * QR: Battered Bear Trap
 * First Auridon Marines - Enslave Goblins
 * Canonreeve Malanie - Mathiisen
 * Condalin - Forgemaster
 * Zurka - originally from Dune.
 * Forbidden Research Notes - Meromo's Tower
 * Shattered Grove (location) :
 * Silent Village - QR 130 Gold
 * A Village Awakened (Follows previous quest) - OPTION : Meromo lives or died.
 * QR: Binder's Robe + 130 Gold.
 * Anenwen - meromo left them all to die.
 * Enormous Bear - ?
 * Shattered Grove - Sub-location: Halino's House; Pinande's House
 * Western Elsweyr Gate
 * Vigil Tower
 * Del's Claim: (Location) Our Dupes, the Sea Elves
 * Repentant Son Quest started. (Read "Bloody Journal)
 * Silsailen
 * Canonreeve Valano
 * Elenwen - daughter of Valano
 * Hanilan - First Auridon Marines ("Silsailen Rescue"; Real Marines
 * Following Quest -> Teldur's End QR Traitor's Flame + 93 Gold
 * Valano Manor -> Quest option -> Front entrance or use Smuggler's Tunnel
 * Teldur's Journal and Gilded Letter located here.
 * Canonreeve Valano -> Level 5
 * Auridon Marine (NOT "First") - appear at Valano Manor after Teldur's End completed
 * Eyes of the Queen (appare after Teldur's End)
 * Eastshore Islets Camp -- "Death's Wind" Station.
 * Endaraste - horse: Whinnie
 * Q - Plague of Phaer
 * Ondil (Location) - Q Long Lost Lore - Bloodthrall (level 7)
 * Aluvus - Level 8 Vampire. (Ondil's "Boss")
 * The First Patient - 106 Gold
 * Hendil's Journal - Hendil's House (Phaer)
 * Mercenary Bunkhouse -> Mercenary Uniform
 * Phaer Catacombs
 * Letter from Lenwe
 * Letter from Minique
 * Tancano's Journal (Inner CHamber)
 * QR -> Plaguetender's Staff + 212 Gold.
 * Bera Moorsmith - QUEST: Go to Elden Root (Start: The Dangerous Past)
 * Tower of the Vale -> Built for Kinlady Tuinden's immediate family
 * Glistervale (location where above is situated)
 * Note: The Experiment located here.
 * Eminelya - Quest giver: Depths of Madness (8)
 * Teleportation Scrolls - given by Eminelya.
 * Sanessalmo (Enemy)
 * Lanitaale:
 * Minantille: MInantille's Rage;  - "was a great general once, but was stripped of her command.
 * "Very disgraced general overcomes her anger? Very uplifting" (Once complete "Minantille's Rage")
 * Merion: Merion's Bliss
 * Malovent Spirit (Merion's "Love"). - Spore Potion Recipe - Quest Item.
 * Gleamcap Spores; Lavendercap Mushrooms; Bloodcrown Spores
 * Imp (5)
 * Giant Bat (5)
 * "Merion finally finds love. As a slave".
 * "True love denied? How interesting"
 * Nuulehte's Despair
 * Flame Atronach (Online) -- FLYING creature??
 * Drop: Elemental Essence

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