User blog comment:Saratje/PC release date explained - Skyrim: Dragonborn DLC/@comment-24.33.130.171-20130117184553/@comment-79.136.33.214-20130118061348

not strictly true but the statement about previous games being aimed for the PC is true, but after Fallout 3 sold more copies on the Xbox its only natural for Bethesda to aim more focus for the console. Sadly by watching most of Skyrim game design its obvious that its not aimed at mouse and keyboard junkies but rather controllers junkies, just look at the standard UI, Skill/Perk; dialogue window and lack of menu interchangeable key-binds troughout UI because they display the default Native key binds even if you re-map them not to mention the lack of highresulutin textures the game was shipped with, also the games native field of view(FOV) is 60 and not 90 as it has been since Morrowind and Obilvion(aswell as in fallout 3), also a FOV of 60 is native for most firstperson shooters aimd for consoles since it reduces the amount of information on the screen and thus the load on the consoles hardware becaus it dose not need to draw as many on-screen polygons as well as load textures. Todd Howard also said they where using a new engine when in fact its an updated/edited iteration of Gamebryo they like to call "The Creation Engine"

PC-port Skyrim player, wating for dragonborn.