Assault

Assault is an Alliance War skill line in The Elder Scrolls Online.

Ultimate Abilities

 * War Horn (Instant, 20m radius): Sound a war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by 10% for 27 seconds. Can be morphed into:
 * Aggressive Horn (Instant, 20m radius): Sound a war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by 10% for 30 seconds. You and your allies also gain Major Force, increasing your Critical Strike damage by 30% for 8 seconds. Critical Strikes do more damage.
 * Sturdy Horn (Instant, 20m radius): Sound a war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by 10% for 30 seconds. You and your allies gain Minor Ward and Minor Resolve, increasing Armor and Spell Resistance by 10% for 36 seconds. Increased Armor and Spell Resistance.

Active Abilities

 * Rapid Maneuvre (Instant, 20m radius): Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 40% and Mounted Speed by 40%. Also grants immunity to snares and immobilization. The effect ends if you initiate an attack. Can be morphed into:
 * Retreating Maneuvre (Instant, 20m radius): Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 40% and Mounted Speed by 40%. Also grants immunity to snares and immobilization, removing any already applied. The effect ends if you initiate an attack. Also removes all snares and immobilizations from affected allies.
 * Charging Maneuvre (Instant, 20m radius): Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 40% and Mounted Speed by 40%. Also grants immunity to snares and immobilization. The effect ends if you initiate an attack, but you gain Minor Expedition, increasing your Movement Speed by 10% for 8 seconds. Keep some movement bonus when attacking.
 * Caltrops (Instant, 28m range): Hurl an exploding ball of caltrops that scatter over the target area, dealing x Physical Damage each second and reducing Movement Speed by 30% for 30 seconds. Can be morphed into:
 * Anti-Cavalry Caltrops (Instant, 28m range): Hurl an exploding ball of caltrops that scatter over the target area, dealing x Physical Damage each second and reducing Movement Speed by 30% for 35 seconds. Also rapidly drains mount stamina and forces riders to dismount. Increased duration and forces mounted enemies to dismount.
 * Razor Caltrops (Instant, 28m range): Hurl an exploding ball of caltrops that scatter over the target area, dealing x Physical Damage and an additional y Physical Damage each second for 30 seconds. Also reduces Movement Speed for enemies in the target area by 70% for 3 seconds and even after that continues to reduce Movement Speed by 30% until the caltrops expire. When the caltrops land, enemies in the area take additional damage and are snared.
 * Magicka Detonation (1.8 seconds, 28m range, 8m radius): Curse enemy with a magical bomb that explodes after 4 seconds, dealing x Magic Damage to all enemies in the area. Can be morphed into:
 * Inevitable Detonation (2 seconds, 28m range, 8m radius): Curse enemy with a magical bomb that explodes after 4 seconds, dealing x Magic Damage to all enemies in the area. If effect is dispelled or removed early, the explosion is triggered immediately. Cannot be removed.
 * Proximity Detonation (1.8 seconds, Range: Self): Activate a magical bomb on yourself that explodes after 4 seconds, dealing x Magic Damage to all enemies in the area. You become the center of the detonation.
 * Vigor (Instant, 10m radius): Renew your forces resolve, healing yourself and nearby allies for x Health over 5 seconds. Can be morphed into:
 * Echoing Vigor (Instantm 15m radius): Renew your forces resolve, healing yourself and nearby allies for x Health over 5 seconds. Has increased radius.
 * Resolving Vigor (Instant, 10m radius): Renew your forces resolve, healing yourself for x Health over 5 seconds and nearby allies for y Health over 5 seconds. Heal is more effective on caster.

Passive Abilities

 * Continuous Attack
 * Rank I: Increases Weapon Damage by 10% and Magicka and Stamina Recovery by 10% for 10 minutes after capturing a lumber mill, farm, mine, or keep.
 * Rank II: Increases Weapon Damage by 20% and Magicka and Stamina Recovery by 10% for 10 minutes after capturing a lumber mill, farm, mine, or keep.


 * Reach
 * Rank I: Increases range of all abilities with greater than 15m range by 2 meters while near a keep.
 * Rank II: Increases range of all abilities with greater than 15m range by 5 meters while near a keep.


 * Combat Frenzy
 * Rank I: Bestows an additional 10 Ultimate when killing an enemy player.
 * Rank II: Bestows an additional 20 Ultimate when killing an enemy player.