The Hero Cycle

The Monomyth, or the Hero Cycle, is a mythological pattern found in most stories concerning heroes of one sort or another. The Hero Cycle follows the pattern of a call to adventure that leads the hero to a strange and foreign world, a road of trials that tests the hero and prepares him for a severe challenge, and a boon at the end of the challenge that in some way betters the world.

The Monomyth can be seen in any number of popular stories, including Star Wars, Lord of the Rings, and Harry Potter. While prominent in fantasy, it can also be found in any other number of genres. In the Elder Scrolls series, the Hero Cycle can be seen in the main quests of the games, where the player is the hero.

More information on the Monomyth, including the various versions of the Cycle, can be found here []. Here is a basic summary of the Cycle (note that these steps may not happen in exact order):

1. Call to Adventure

-Refusal to the Call

2. Training

-Acquisition of a Mentor

-Magical Aid, Gifts

3. Cross the Threshold, First Success

4. Road of Trials

5. Belly of the Whale, Finds Himself

6. Seduction, Meeting the Goddess

7. Atonement of the Father

-Departure of the Mentor

8. Apotheosis, World is Balanced

9. Ultimate Boon

The Hero of Arena (Eternal Champion)
1. Call to Adventure: Imprisonment in the Imperial dungeons, Ria Silmane's first vision

2. Training: Escaping the Imperial dungeons

-Mentor: Ria Silmane

3. Cross the Threshold: Escaping the dungeons, discovering the location of the first staff piece

4. Road of Trials: The quest for the pieces of the Staff of Chaos

5. Belly of the Whale: The multiple journeys into the dungeons housing the Staff pieces

6. Seduction: Jagar Tharn's attempts to sway the Champion to his side

7. Atonement of the Father: The uniting of the Staff, Ria Silmane's final message

-Mentor Departure: Ria's final "death"

8. Apotheosis: The final battle with Jagar Tharn, releasing Uriel Septim

9. Ultimate Boon: Being named Eternal Champion

Hero of Daggerfall (Uriel Septim's Agent)
1. Call to Adventure: Uriel tasking the Agent to go to the Iliac Bay

2. Training: The Escape from Privateer's Hold

-Mentor: Uriel Septim, Lady Brisienna

3. Cross the Threshold: Reaching Daggerfall and speaking with Brisienna

4. Road of Trials: The Agent's tasks for all the powers of the Iliac Bay, the quest for the Totem

5. Belly of the Whale: Fighting Lord Woodbourne, freeing King Lysandus, learning about the Totem

6. Seduction: All the Iliac Bay powers trying to tempt the Agent to give them the Totem

7. Atonement of the Father: The Agent delivers the Totem to one of the powers

8. Apotheosis: The journey to Aetherius to recover the Heart of Numidium, the Warp in the West

9. Ultimate Boon: Peace comes to the Iliac Bay due to the Warp

Hero of Morrorwind (Nerevarine)
1. Call to Adventure: Reporting to Caius Cosades; Being attacked by the Dark Brotherhood; Hearing about Solstheim

2. Training: Caius' early quests; hunting the Dark Brotherhood; Aiding at Fort Frostmoth

-Mentor: Caius Cosades, Vivec; Almalexia; Korst Wind-Eye

-Magical Aid: The Incarnate, Nerevarine, and Hortator gifts, Wraithguard, Keening, Sunder; Trueflame; Lycanthropy, Hircine's Ring

3. Cross the Threshold: The Urshilaku's first tests; Entering the political arena between the Royal Court and the Temple; the first Werewolf attack

4. Road of Trials: The Trials of the Incarnate; Almalexia and Helseth's quests; The Skaal quests

5. Belly of the Whale: Cavern of the Incarnate; Re-forging Trueflame; In the Mortrag Glacier

6. Seduction: Dagoth Ur's repeated attempts at allying with the Nerevarine; Almalexia leading the Nerevarine into a false sense of trust; the curse of Lycanthropy

7. Atonement of the Father: Vivec aiding the Nerevarine; Helseth acknowledging the Nerevarine as worthy; finding Tharsten and Carius in the Mortrag Glacier

-Mentor Departure: Caius Cosades recalled; Almalexia's betrayal; the kidnapping of Tharsten Heart-Fang and Captain Carius

8. Apotheosis: The final battle with Dagoth Ur, the destruction of the Heart of Lorkhan; the duel against Almalexia; the battle against Hircine

9. Ultimate Boon: The Nerevarine recognized as the Hero and Defender of Morrowind

Champion of Cyrodiil
1. Call to Adventure: Uriel Septim's assassination, Septim gives the Hero the Amulet of Kings

2. Training: The delivery of the Amulet

-Mentor: Jauffre Uriel Septim VII

3. Cross the Threshold: Breaking the siege of Kvatch, rescuing Martin

4. Road of Trials: The Oblivion Crisis and the Paradise Ritual Quests 5. Belly of the Whale: Dagon Shrine, the Great Gate

6. Seduction: Mankar Camoran's Speeches in Paradise

7. Atonement of the Father: Martin agreeing to become the Emperor and receiving the Amulet

-Mentor Departure: Uriel's death

8. Apotheosis: Killing Mankar Camoran, defeating the Mythic Dawn, aiding Martin in the Battle of the Imperial City

9. Ultimate Boon: The Hero is proclaimed Champion of Cyrodiil

Divine Crusader
1. Call to Adventure: The Prophet's call for a champion

2. Training: Walking the Pilgrim's Way

-Mentor: The Prophet, Sir Amiel and the other ghost Knights

-Magical Aid: The Crusader's Relics

3. Cross the Threshold: Pelinal's vision, recovering the Helm of the Crusader

4. Road of Trials: The Quest for the Crusader's Relics

5. Belly of the Whale: The resting places of the Relics

6. Seduction: The Hero sees how evil influenced Sir Berich

7. Atonement of the Father: The Prophet gives the Hero the Blessing of Talos

-Mentor Departure: The Prophet's disappearance, the deaprture of the ghost Knights

8. Apotheosis: Fighting and slaying Umaril in the physical and spiritual planes

9. Ultimate Boon: The Hero is proclaimed the Divine Crusader, the church is saved from destruction

Madgod of the Shivering Isles
1. Call to Adventure: The door in Niben Bay, Haskill's invitation

2. Training: Fighting the Gatekeeper, traveling to Sheogorath

-Mentor: Sheogorath, Haskill

-Magical Aid: Dawnfang/Duskfang

3. Cross the Threshold: Reactivating Xedillian, fighting the Knights of Order

4. Road of Trials: Sheogorath's tasks

5. Belly of the Whale: The Hero fights his shadow in the Grove of Reflection (Note that this is arguably the best example of step 5 in the entire Elder Scrolls series), speaking to Dyus

6. Seduction: Syl and Thadon's betrayals, Sheogorath in fact tempts the Hero to greater power throughout

7. Atonement of the Father: The Hero learns everything about Sheogorath and Jyggalag and his own role in events

-Mentor Departure: Sheogorath transforms into Jyggalag

8. Apotheosis: In this case a kind of half-literal apotheosis where the Hero gains the Staff of Sheogorath and defeats Jyggalag

9. Ultimate Boon: The Hero is declared ruler of the Isles and the new Madgod

The Last Dragonborn 1. Call to adventure: Escaping Helgen, being sent to Dragonsreach, killing the dragon attacking Whiterun. 2. Training: Being summoned by the Greybeards, learning to shout as the dragons do. Mentor: Arngier and the Greybeards. Magical Aid: The Thu'um. 3. Crossing the Threshold: Retrieving the Horn of Jurgen Windcaller in Ustengrav. 4. Road of Trials: The Dragonborn meets Delphine, and begins to realize their destiny as Dragonborn. 5. Belly of the Whale: The Dragonborn again encounters Alduin at the Kynesgrove Dragon Burial Site. 6. Seduction: The Blades and Greybeards attempt to sway the Dragonborn to join them. Paarthurnax guides them through and leads the Dragonborn to an Elder Scroll. 7. Atonement of the Father: The Dragonborn learns Dragonrend Alduin escapes to Sovngarde from the Throat of the World, the Civil War is temporarily stopped, and Odahviing is captured at Dragonsreach. Mentor Depature: The Dragonborn reaches Skuldafn alone. 8. Apotheosis: The Dragonborn reaches Sovngarde and slays Alduin with the Ancient Nordic Heroes. 9. The Ultimate Boon: Skyrim and all of Nirn is safe, the dragons begin to learn The Way of the Voice from Paarthurnax, and the Dragonborn's Thu'um is proclaimed the strongest.