Board Thread:Skyrim/@comment-108.220.171.72-20150715165317/@comment-108.220.171.72-20150715181920

AzuraKnight wrote: Maybe they were already in the base game and the dlc just added the quest (that was mentioned in the other thread i linked above). Some people also say inside tombs and around Dwemer ruins can have small quakes. It could very well just be for a bit of extra immersion in the world.

There are also some traps (like Bandit Bridge) that can cause the screen to shake, they can be set off by npcs or creatures so can sometimes trigger before you get that close to them (or even in sight of them). The ruins were added, I don't know if the quakes were already there. If they weren't I did think of something and I also saw it on one of the threads I read. What if they had already integrated the quakes into the game before they made the connected ruins and quest as part of Dawnguard? Because, looking at the page for the ruins, I was near where they are when Dawnguard is installed. So that could be an oversight. I mean, what if they meant for it to be in the base game but decided it in Dawnguard and had already put in the quakes and didn't take them out?