Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-71.61.178.23-20130722180833

Okay, cool! I'll go work on my list of artifacts. I'll post them here when I'm done.

Also, I'm working on the Daedric influencing system.

+10 to Meridia's power and disposition towards you with each Restoration spell cast and each undead killed.

+10 to the same for Boethiah for each person (human, elf, Argonian, Khajiit) killed.

+10 p and d to Hircine for each animal killed and each person or thing found for a quest.

+10 p/d to Molag Bal for each order given and 20 p/d to him for becoming a vampire.

+10 to Mephala for each lie told, each Illusion spell cast, and each friendly NPC killed.

+10 to Clavicus Vile for every successful transaction made.

+10 to Hermaeus Mora for each piece of information found and each book written (I do think there should be book-writing in TES VI), and +5 to him for each book read.

+10 to Malacath for every orc helped.

+10 to Mehrunes Dagon for every murder and every chaotic occurance (i.e., stealing something important, killing a king or some such important person, etc.)

+10 to Namira for each disease caught and each Drain or Absorb spell cast.

+10 to Nocturnal for each person killed with a sneak attack and +5 per lock picked and item stolen.

+5 to Vaermina each time you sleep and for getting cured of vampirism (since she is credited with curing it in Morrowind).

Not sure what do do for Sanguine, Azura, Peryite, and Sheogorath. Any thoughts?

- WorshipsMeridia