User blog comment:G0LD3NF1RE/Skyrim Dawnguard DLC/@comment-24.128.15.216-20120513231822

I'd just like to remind everyone here how Bethesda DLC starts up. In oblivion, the shivering isles started in the middle of a lake. Knights of the nine started in Bravil. The Fallout DLCs start in newly-placed locations that lead to other lands (or alien spaceships). These attachments do not add to any of the pre-existing plot points of the game. It is to be expected that Dawnguard will act in the same way. It will probably start with an innkeeper rumor, which leads you to one of the cities or smaller towns. From there on, it will not intersect with any other quests. There will be no Blades and dragons, no Brotherhood or Thieves Guild, no Pysigic Monks or College. It will be something brand new, like the resurgence of an ancient clan of vampires, an uprising of Falmor, etc. The content will be isolated in the sense that it will never directly intersect with any other quests, pre-existing or future DLC. Of course, this whole philosophy questions the existence of future DLC about the Thalmor. How will your interaction with the Blades change the DLC? Will recruiting people into the Blades have an impact? And we all know there will be a Thalmor DLC. If there wasn't, then all the build-up between the main story and the true purpose of the Civil War will be for nothing. All I know is that you can be sure of your status of Dragonborn being brought up. The Voice is the one thing all you protaginists out there have, no matter what your character build is.

Just my 2 cents