Board Thread:General Discussion/@comment-72.77.73.35-20140401211532/@comment-24349111-20141113193228

Galraen wrote: Unless you have two accounts on here it was Ifnsman 's comment I was addressing not anything you wrote.

I understand the need for game ballance and the lack of power of the Dragonborn's Thu'um can be easilly justified anyway as even by the end of the game he would still be very much a novice in it's application.

However for someone to make the claim that lore is defined by game mechanics means lore is changed with every game, which in a sense it is I guess. The Nerevarine can fly, use spears, and throw daggers which none of the subsequent heroes can, except on the back of a dragon in the Dragoborn's case. Which, if game mechanics define lore, means that there effectivley is no lore, not in any consistant way. If Bethesda's next game is based on a war of the 'gods' and the hero is tasked with wiping out the Daedric Princes, and it's possible in game for him to succeed then many, if not all,  all the arguments on here go up in smoke.

Simple truth, Bethesda don't give a toss about lore, all they care about is selling games and making money, no surprise there, and if they think they'll sell more games by trashing every piece of lore they will. Just look at how they screwed up Oblivion because they decided there was more profit in pandering to youngsters with consoles than their established PC based customers! Except Oblivion actually contained a huge amount of MK lore. Only shame was that Cyrodiil wasn't exactly a Jungle, and the too cartoonish graphics. And the horrible face models.

And no, the Dragonborn is clearly stated to be able to immediately learn a shout to it's full capacity. Even Arngeir says the Dragonborn can do in mere seconds what the Greybeards need years of preperation for.