User blog comment:King of the nerds/An idea for a new elder scrolls game/@comment-4544033-20150703063036

I like the concept of the jail intro. Although how you find out about the emperors death feels weak. I think escaping and finding out from guards, nearby towns, or comrades (like fellow allies) would make sense

The ship should be important, but not the main goal. While ships are cool, island exploration limits what could be done. I like the idea of building your own crew and using them for your cause. Like avenging the emperor or perhaps casting away your old loyalties and doing your own thing.

You should not be-able to use a dragon or shout. At this point in time, the Dragons will either all be dead again, or avoiding conflict.

The core of this I like, but there is a strong focus on the ship, and I disagree on this being as large an aspect as you make it to be. Although building and expanding your guilds or factions would be nice.