Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-202.156.8.10-20131208113817

Amperial wrote: It is suspended disbelief, but apart from that, this is what I am getting at - I am perfectly willing to let werewolfism (wolfmanism would be the accurate translation of lycanthropy), magic and whatnot happen, if it all fits together in its own context. To reinforce my stance once again:

Realism can go right to the window and take a jump, but I need some believability (Why can´t I just kill Serana, who IS a vampire after all, for a hardcore isranic dawnguard experience? Why can´t I join the Silver Hands, whose purpose it is to protect man and mer from the menace of daedric beasts? In a game that has freedom of choice written on its flag? Come on, Bethesda, you can do better.)

@mania

In my example it is the "rest", that broke the suspension, the game worked so hard to achieve. I just cannot see what sense it makes to kidnap a deadly dangerous mage and post such a laughably low ransom - especially when you could have grabbed a lot more value by just taking stuff from the walls. Or out of the unlocked chest OUTSIDE the house.

Or you could have done a little homework and just pursued an easier mark. The heraldic weapons of six holds on display in the entry might have been a hint to tread carefully.

It just makes no sense to have such small fry tackle the dragonborn. If RR at least had some heavyweight backup (like half an army), she could have hoped to pull this off. But as it is, the quest is just plain bad design.

Enough ranting for now.

Is there a Towers forum on the horizon? Uh, for the first one, killing Serana, I suppose you could if you wanted in real life...

Uh, as for joining the silver hand, I think Beth did not do that one as the companions were supposed to be the good guys. However, in real life, I'd say you could if you wanted. However, they are actually just bandits with silver weaponry...

Thats why, if you did see what I wrote earlier, there will be no more essential NPCs, save the daedric princes. Protected status, yes, with damage over time immunity and splash damege immunity if they drop below certain HP, also they will regen faster and enemies automatically target non protected NPCs as priority targets. So, now we will have killable Jarls and slayable children, for the sake of both belivability and realism.

Anyway, as for the kidnapping one, I'd say the game should be more intelligent, cause really, if you can sneak past 2 warriors of decent skill to chloroform a destruction mage of high terror, I'd say you would be part of the DBH and Thieves guild 1000000 years ago, an your income from assassination contracts and stealing would free you from the tedious task of kidnapping (which is difficult cause you can't harm the person and must feed them till the ransom is paid)... Also, if you (the dovahkiin) went to fight that guy who pulled of such a crazy scheme, you probably should be fighting a powerful assassin-mage, who shames the ebony warrior, clad in his full dragonscale armor and wielding a dragonbone sword, with all 256 perks and 1000 magicka, 4000 health and 1000 stamina, with all equipment enchanted.

Come on, I mean, a cleverer bandit, if lets say he/she invaded my house in Windhelm (I know this is not possible, but lets say...), if he/she did get past the daedric houscarl Calder (clad in full daedric plate, with a necklace that gives him +1000s of HP and stamina, a chesplate that renders him invincible and a 1000 damage ebony sword) he/she would just steal my ebony greatsword (worth about 10 million bucks, but I don't care cause I can easily make another one by spending about 60 bucks) and quickly hoof it before an ebony sword is stuck through him (I don't have a in game wife, cause no female in TES is compatible with the ultimate vampire guy who achieved semi CHIM, except for that one essential unmarriageable vampire chick) rather than plot some crackpot kidnap scheme that will lead to the deaths of his/her entire group at the hands of some insanely powerful vampire that will suck all their blood dry. What I am driving at with this example (taken from my most exploited, most twisted, most broken profile) is that unless you are telling me Bandits have less IQ than your average rat, I think its pretty stupid and lore unfriendly to have somebody do such insane things

Pardon some exaggerations here, but really, the courage, suddenly waning skill level and low intelligence of bandits in game really seem like a highly lore unfriendly and very unbelievable thing.

(Although, even if I joined the dawnguard, if anyone so much as tried to hurt Serana (who is incidentally my character's only follower), they will have a 6 million damage ebony sword PERMANENTLY stuck through their chest, with their bodies pinned to the walls for eternity and their souls captured in black soul gems. No essential status here, so even Isran and the Jarls are gonna die in a horrific manner... No criticism of anyone here, just a bit of RPing)