Generic Dialogue (Morrowind)

Generic Dialogue is dialogue which is not unique to any specific character in. The following is a list of generic dialogue, sorted by type and the alphabetical order of each topic.

A
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 * Dialogue starting with the letter A:
 * Dialogue starting with the letter A:

Abolitionists
Abolitionists
 * "These outlanders won't be happy until slavery is outlawed. It's our right to have slaves, by law and custom, and it's none of their damn business."
 * "It's the law of Morrowind. Slavery is legal. The Emprie doesn't like it, but the Emperor signed the Armistice, and that made it legal for the Dunmer to retian their ancient laws and customs. Now, there's some Abolitionists who say, "To hell with the law ... slavery is wrong." I'm not saying I disagree, in theory. But it's the law."
 * "I've heard of a secret organization called the Twin Lamps. It helps runaway slaves escape. It's against the law to aid runaway slaves. But I think slavery is wrong, and I can understand why these Abolitionists would be willing to break the law."
 * "The Twin Lamps is a secret, illegal organization dedicated to the abolition of slavery, and in particular to aiding runaway slaves escape to freedom."

Akatosh
Akatosh
 * "Akatosh is the ultimate God of the Cyrodilic Empire, where he embodies the qualities of endurance, invincibility, and everlasting legitimacy."
 * "Akatosh is generally considered to be the first of the Gods to form in the Beginning Place; after his establishment, other spirits found the process of being easier and the various pantheons of the world emerged."
 * "Akatosh, the Dragon God of Time, is the chief deity of the Nine Divines."

Alchemy
Alchemy "The alchemy discipline is the processing and refinement of ingredients and materials through arcane processes to elicit and preserve their subtle, hidden magical effects in the alchemical potions. Alchemical potions can provide a broad spectrum of long-lasting magical effects, from healing and curing disease to water-walking, magical shields, and fortification of bodily attributes."

Altmer
Altmer
 * "We Altmer are proud, wise, and beautiful. The Empire is built on the arts, crafts, and sciences of the High Elves. Our pure blood protects us from disease, and makes us superior spellcrafters."
 * "Altmer are the light-skinned, tall Elven peoples of the Summerset Isles. 'High' is taken to mean variously 'tall,' 'proud,' and 'culturally snobbish.' In the Empire, 'High Elves' is the common usage. They consider themselves the most civilised culture of Tamriel, and, in truth, the common tongue of the Empire, Tamrielic, is based on their speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions."

Argonian
Argonian
 * "Argonians are the savage half-men of the southern marshes. Our peoples used to keep them as slaves, but they are useless. The settled people still keep them as slaves to grub in the soil. They are dirt and wicked, and we should drive them all back into the swamps they came from."
 * "We are the People of the Root, called 'Argonians' by the warmbloods. We go where we will, wet or dry, and the currents of blood magic run swift in our veins. In our native land, we hunt to live, masters of the marshes. Hunted and enslaved by softskinned enemies, we snare and slay them by stealth, spell, and steel."
 * }

B
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 * Dialogue starting with the letter B:
 * Dialogue starting with the letter B:

Bandits
Bandits
 * "An adventurer can make a living preying on bandits; the adventurer has right of salvage on weapons, armor, and goods recovered from dead outlaws."

Buoyant Armigers
Buoyant Armigers
 * "The light-hearted Buoyant Armigers are rivals of the more solemn Ordinators in service to the Temple."

Bad Daedra
Bad Daedra
 * "The Temple teaches that the three Good Daedra -- the Anticipations, Boethiah, Azura, and Mephala -- recognized the Divinity of the Tribunal and made homage to them. But the Rebel Daedra -- the Dark Daedra, Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon -- in their arrogance and pride, refused to keep faith with the Tribunal. These Rebel Daedra thus became the Four Corners of the House of Troubles, and they continue to tempt the unwary into heresy and dark worship."
 * "The Rebel Daedra -- the Dark Daedra -- Molag Bal, Malacath, Sheogorath, Mehrunes Dagon -- in their arrogance and pride, refused to keep faith with the Tribunal. We call these Bad Daedra 'the Four Corners of the House of Troubles', and they continue to tempt the unwary into heresy and dark worship."
 * }

D
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 * Dialogue starting with the letter D:
 * Dialogue starting with the letter D:

Dwemer Ruins
Dwemer ruins
 * "Dwemer artifacts taken from Dwemer ruins are very valuable, particularly Dwemer weapons, armor, and other enchanted devices, but they are protected as property of the Emperor by Imperial decree, and trade in such artifacts is illegal."

Dagon Fel
Dagon Fel
 * "This was a Nord settlement thousands of years ago, until the Dunmer drove the Nords from Morrowind. Then the Dwemer built a city here; the village built on the ruins of the Dwemer city. Since Morrowind became an Imperial province, Nord fishermen have returned here. Imperial scholars and adventurers also comere here to explore the various Dwemer and Daedric ruins of Sheogorad."
 * }

E
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 * Dialogue starting with the letter E:
 * Dialogue starting with the letter E:

Ebonheart
Ebonheart
 * "Ebonheart is the Imperial headquarters for Vvardenfell district, and a busy seaport. Duke Vedam Dren is the district's ruler and Emperor's representative. The Duke lives in Castle Ebonheart. The District Council chambers and the Hawk Moth Legion garrison are also at Castle Ebonheart. The East Empire Company buildings and docks are outside the castle, facing Vivec to the ast."
 * }

F
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 * Dialogue starting with the letter F:
 * Dialogue starting with the letter F:

Frald the White
Frald the White
 * "He's in charge of the garrison here in Ebonheart. You can find him in the Hawkmoth Legion Garrison."
 * }

G
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 * Dialogue starting with the letter G:
 * Dialogue starting with the letter G:

Gnaar Mok
Gnaar Mok
 * "Gnaar Mok is a tiny fishing village in the Bitter Coast region of western Vvardenfell."

Ghostgate
Ghostgate
 * "Ghostgate is garrisoned by the Ordinators and the Buoyant Armigers, and House Redoran maintains a hostel for pilgrims."
 * }

I
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 * Dialogue starting with the letter I:
 * Dialogue starting with the letter I:

Imperial Legion
Imperial Legion
 * "We have garrisons at Fort Pelagiad in Pelagiad, Hawkmoth Fort in Ebonheart, Fort Moonmoth in Balmora, Fort Buckmoth in Ald'ruhn, and Fort Darius in Gnisis. Were you looking to join the Imperial Legion?"

"The legions hire qualified recruits of proven skill and character, and provide training, goods, and services at discounts. The lower ranks are common troopers and officers, but the upper ranks include the orders of the Imperial knights."
 * "The most disciplined and effective military force in history, the Imperial Legions preserve the peace and rule of law in the Empire. The legions have garrisons in the major settlements of Vvardenfell, but the units mostly serve as guards to enforce the law in Morrowind. The legions hire qualified recruits of proven skill and character, and provide training, goods, and services at discounts. The lower ranks are common troopers and officers, but the upper ranks include the orders of the Imperial knights."

Imperial Guard
Imperial Guard
 * "The Imperial Guard is an elite unit of the Imperial Legion. The Guard is charged with the defense of the Emperor and various of his direct representatives in the provinces. The Duke's rank and responsibilities entitle him to the protection of this elite unite. There is a traditional rivalry between the Imperial Guard and their counterparts in the regular Legions."
 * }

L
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 * Dialogue starting with the letter L:
 * Dialogue starting with the letter L:

Lord's Mail
Lord's Mail
 * "Taken from the Imperial Commission here, right? You're a friend, so if I were you, I'd talk to Rufinus there. He keeps his ears open."

latest rumors
latest rumors
 * "Have you noticed, for all its proclamations about protecting the rights of property and preserving law and order, the Imperial legion does little enough to capture and prosecute abolitionists? That's a bit hypocritical, don't you think?"
 * }

M
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 * Dialogue starting with the letter M:
 * Dialogue starting with the letter M:

Morrowind lore
Morrowind lore
 * "The Imperial legions have garrisons in the major settlements, but they mostly serve as guards to keep the peace."
 * "Morrowind used to be free farmers and herders and fishermen ruled by great houses and their noble councils. But since the Imperial occupation, the Dunmer are more dependent on trade and industry."
 * }

N
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 * Dialogue starting with the letter N:
 * Dialogue starting with the letter N:

necromancy
necromancy
 * "In the Empire, body and spirit are protected as property, and may not be used without permission of the owner, and public display of the living dead is widely prohibited. But necromancy itself is not really illegal."
 * "In the Empire, mages may legally purchase corpses and souls for philosophical research, and may do with them as they wish in private."

Nerevarine
Nerevarine
 * "It's the reincarnation of some Dark Elven hero, supposed to come and drive the Empire out of Morrowind. Just some local superstition... but the Temple says it's wicked and evil, and you'll be very sorry if you talk about it with the priests and Temple guard."
 * }

O
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 * Dialogue starting with the letter O:
 * Dialogue starting with the letter O:

Ordinators
Ordinators
 * "The Order of Inquisition identifies and suppresses heresy among priests and laymen."
 * }

S
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 * Dialogue starting with the letter S:
 * Dialogue starting with the letter S:

Sorkvild the Raven
Sorkvild the Raven
 * "The local dark elves don't approve of his necromancy. He gives me the creeps too. You'll find him in his tower, on the east side of town."
 * }