Board Thread:Off Topic/@comment-11276487-20130921180001/@comment-90.212.223.164-20140615004642

The way the plotlines in TES have been faltering ever since Oblivion.

In Arena, Daggerfall and Morrowind (the last espescially), the player is often encouraged to play at their own pace, hell, in Morrowind the first thing that you are told to do is do what the hell you want before starting the main questline. There is no urgency in Morrowind and that made the game so much larger and when you did actually do stuff it was awesome stuff such as meeting and killing Gods, meeting the last of a dead and enigmatic race, going off into the corners of Vvardenfell to get reclusive tribes to join your side etc. In Skyrim it all feels rushed; straight away you are told to run to the Jarl of Whiterun ASAP before then being told to run to a ruin ASAP and then slay a dragon ASAP and ASAP, ASAP, ASAP, RUN BEFORE THE WORLD IS DESTROYED ASAP and it all led up to an ending that left me feeling as if I have done nothing to impact the world although everyone built it up to sound as if the world is done for without you.