User blog comment:Aleksandur/A return to Cyrodiil after a stroll in Skyrim/@comment-4975504-20120816121802/@comment-4113369-20120817145215

Funny; I would probably consider Oblivion the one game in the series that isn't worth a replay every now and then (excluding gigantic mods like Nehrim, at least). From a technical point of view, it beats Morrowind hands-down, and don't get me started on Morrowind's melee combat... On the flip side, though; Factions & magic is much more complex (and diverse) than in Oblivion, and the setting is exponentially more interesting than Oblivion's generic western take on the genre.

From a modding point of view, Morrowind allows for huge modifications more easily, being a lot simpler than Oblivion. Vastly improved graphics, improved combat, more land to trek through, etc. Even stuff like fast travel and regenerating magicka can easily be modded (There's a sneak toggle mod too, but the site hosting it isn't available at present). Compatability between mods is also generally much better than in Oblivion.

If you're gonna buy a TES game for the PC, you owe it to yourself to let it be Morrowind. It isn't streamlined like Skyrim, or [whatever makes Oblivion so great], but it's more than worth it. It's a truly unique RPG experience, and offers so much more depth than Oblivion that it's actually kinda sad. Morrowind has it where it matters, Oblivion has it... where it doesn't. Skyrim, for the record, offers a nice balance between the two, being streamlined but not dumbed down.

...And somewhat ironically, I'd say the MQ is actually Morrowind's biggest downside :P