Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-202.156.8.10-20131129125259

On werecreatures:

We do have to make them bipedial, as mouth attacks seem kinda crazy, considering that werecreature in real lore do walk on two legs. I'd suppose that we should make the werecreatures more human proportioned (shorter arms, longer legs, shorter torso, more muscular legs, body and arms) so that they look like they can actually balance on two legs. Also, I'd suggest that there be werewolf customisation - when you get it from hircine, you actually get to customize the beast you'd become. Sprinting will be done on all fours, but not normal walking

Weresharks are actually a decent idea if done properly. With the advent of underwater combat (we all want it, right. With fireballs, lightning bolts and poison blasts flying everywhere), maybe a wereshark turns you into a shark for massive underwater combat bonuses, except that it is useless on land.

On Daedric princes:

I suggested earlier to give them a proper NPC, not a shrine so that it seems less like an order and more like you are helping someone. After all, this plot is about making some DPs happy and making them want to help out as good guys, right? Also, as I did suggest way earlier, Clavicus Vile can be a merchant with a special shop. Also, Molag can give you vampirism directly, Hircine can give you beast form directly, so on so forth. I want the player to be actually able to connect with them and allow them to be seen in a good light.

On combat styles:

We should not alter the styles to fit the weapons, we should alter the weapons to fit the styles. This is not just easier, but also because most weapons will and already work with the current attacking format (swords mostly ahve a sharp point and cutting edge). The only weapons that don't make sense are the Daedric sword and the Scimitar, which both cannot stab, cause their tip is not in line with the hilt (If you try stabbing like that, you will sprain your wrist as the blade deflects away). Its just a small alteration - make the daedric sword into a scaled down daedric greatsword and problem for daedric sword is solved (and it incidentally looks better if done up like that). Nothing can save the scimitar, though. The basic sword 4 directional chop can stay for normal attacks (although it should be applied to the left hand sword as well, not just the same old one direction attack every time, also, dual attacks should have multiple directions as well). It would be cool, though, if you could customize your power attacks such that they have special animations. For example, a standing power attack does not have to be a downward swipe, it can be an uppercut or a sideways swing. A foward moving power attack can be a downwards slash, a nasty stab, a quick uppercut or even a really nasty sideswipe. A sideways attack can involve flipping the blade around into an icepick grip and performing a nasty chest level slash. A dual power attack can involve violently bringing both blades down on the enemy or multiple fast stabs. Killcams should not be independent triggers, but be dependent on the direction and type of attack. Also, what about parrying, where attacking at the right moment will stagger the attacker and deflect his attack?

On some itty bitty small details:

I'd think we should make more crafting stations, like a clothes crafting station for mages to make robes and the like. Also, I'd like better graphics and more perks (I always wanted about 450 perks, with 2-3 perk points per level - early levels, 2 perk points, later, 3, total 250, with level 100 as a real cap.) Also, I suggested earlier - legendary skills like skyrim, resetting your skill to train it again. Now that 100 is the cap, to make it not pointless, every time you reset the skill, you get to choose a perk from the skill tree to keep permanently, with no costs to perk points. For example, if you legendary skyrims 1 handed in the proposed system first time, you can choose to keep armsman level 1 permanently, or even bladesman level 1 etc. Max legendary for all perk trees is 50% the total no of perks (to make it fair, or else some perk trees will fill faster.)

On easter eggs ( - indicates refers to)

The priestess of meridia - Worships

A really old conjurer at the CoW saying "There was once an argonian archmage, we all thought he was useless, but he suprised us all..." - UAM

A random line by Dyus "there was a catapract who worked with us to preserve order before..." _ CoO

Some dwemer researcher "Oh, a certain scientist of the dwarves was said to have built a newfangled device, capable of spitting fire and death far beyond a normal crossbow. Sadly the plans are gone with him..." - thatdudewiththegun

Some legionnaire "There was a man/woman I knew back in cyrodiil, he/she always mispelled imperial with an A in front" - Amperial

Casual talk "A mysterious man has contributed much to the knowledge of the world, he vanished without a trace, some say he is stuck in Apocrypha" - Lol, me, cause I think Hermaeus Mora is my fave DP (knowledge, man)