The Mind of Madness

The Mind of Madness is a quest in Skyrim involving a daedra named Sheogorath. Dervenin wants his master Sheogorath to return from vacation. At the end of the quest the player is rewarded with the unique item Wabbajack.

Overview

 * Prerequisites: None
 * Intersecting Quests: Side Quest: The Man Who Cried Wolf
 * Quest Giver: Dervenin
 * Characters: Anger, Confidence, Dervenin, Erdi, Falk Firebeard, Goat, Elisif the Fair, Little Pelagius, Pelagius the Mad, Pelagius's Flame Thrall, Pelagius's Frost Thrall, Pelagius's Storm Thrall, Pelagius the Suspicious, Pelagius the Tormented, Self-Doubt, Sheogarath, Sultry Maiden, Una
 * Reward: Wabbajack
 * Reputation Gain: N/A

Quick Walkthrough

 * 1) Speak to Dervenin wandering around Solitude and agree to help him.
 * 2) Go to the Blue Palace and get a key to the Pelagius Wing.
 * 3) Walk through the Pelagius Wing until being transported into Pelagius’ mind.
 * 4) Speak to Sheogorath and complete the three curing tasks:
 * 5) For paranoia: shoot the two men on the opposite side of the arena
 * 6) For night terrors: shoot the sleeping Pelagius and then the creature that spawns
 * 7) For anger issues: shoot confidence to enlarge him then shoot his attackers to shrink them
 * 8) Speak to Sheogorath, recieve the Wabbajack and be transported back to the Blue Palace.

Entering Pelagius Wing
Dervenin requests that the player help his master to return from "vacation". He explains the player can find his master in the Pelagius Wing at the Blue Palace. Because this is locked, there are two options:


 * Talk to one of the maids and tell her that Falk asked the player to clean up the area and she will present the key.
 * If Falk likes the player well enough (for example, after completing The Man Who Cried Wolf), then Falk will present the key.

Enter the Pelagius Wing and proceed to the second floor. Walk down the hallway and the player will automatically transport into Pelagius' mind.

Pelagius Mind
After arriving in Pelagius' mind, the player will be facing Sheogorath and Pelagius who are having a tea party reminiscent of a scene from Alice in Wonderland. The player’s inventory and magic have been removed but will be returned at the end of the quest.

Sheogorath is a Daedra. Once Pelagius leaves, talk to Sheogorath. He will tell the player that the only way to leave Pelagius' Mind is to "treat" it. To assist the player, Sheogorath presents the Wabbajack. The glade around the table has three stone portals with paths leading to where the player will treat sections of Pelagius' Mind.

Paranoia
From his earliest years, Pelagius was very paranoid. To fix this part of the mind, go through the northwest portal. Follow the path to arrive at a stonework arena with two Storm Atronachs fighting and 3 men (two have helmets) on the opposite wall. Make sure to stand by the quest arrow the whole time. Sheogorath explains that you must make the player’s monster win. Do not use the Wabbajack on the battling Atronachs. Simply shoot the two men on the opposite side of the arena. The men then turn into wolves and kill the man in between them. This resolves the situation and cures the paranoia. Return to the tea party area.

Night Terrors
Pelagius has had nightmares all his life. To help fix this part of his mind, go through the northeast portal and find a sleeping Pelagius. Make sure to stand by the quest arrow the whole time. Shoot Pelagius with the Wabbajack to make a creature appear. Then shoot it to turn it. Keep repeating this and Pelagius will eventually wake up. Once Pelagius gets up out of bed, the Night Terrors section is over.

Anger issues
To help Pelagius with his anger issues, go through the southeast portal. Make sure to stand by the quest arrow the whole time. Use the Wabbajack on the little guy named Confidence to make him grow big. Then use the Wabbajack on the attackers to make them smaller. At the end, Pelagius is finally ready to love himself (but continue hating everyone else). Return to the tea party glade.

Home
Once done, return to Sheogorath. He will give the player the staff and send the player back to the Pelagius Wing of the Blue Palace. Down the hall to the stairs and at the end, visit the cellar,there is a skill book "Surfeit of Thieves". In the cellar,there are two crates holding up a chain. A candle on one and "Surfeit of Thieves" on the other.

Bugs

 * PS3/PC: The Wabbajack will not work on the attackers, making the quest impossible to finish. This can be fixed by making sure to hit Pelagius first, instead of anger. (tested on PS3 and Xbox)
 * Xbox: During the quest if the player is attacked by the flame atronarch the players head can lock at an unpleasant angle. Continuing with this bug creates clipping and body part issues where the players foot can get stuck in a door but still allow the player to move and the player can get forced under the floor. (Saving, quiting and loading appears to resolve this issue.)

Trivia

 * The quest itself is a parallel to that of the popular novel by Charles Dodgson entitled "Alice's Adventures in Wonderland," (Commonly shortened to "Alice in Wonderland") where Alice is instructed by The Mad Hatter to do several menial tasks.
 * The conversation between Sheogorath and Pelagius III proves that the Hero of Kvatch did indeed embrace their role as the new Prince of Madness just as Haskill and Jyggalag foretold.