Board Thread:General Discussion/@comment-10870829-20130615024850/@comment-80.249.56.77-20170830131014

Been considering this a while now.

1) An actual economy, as you trade with shops and invest in the area, then the cities/towns become obviously more prosperous and 'decorative', people's clothes could become higher quality etc as everyone has more money to spend. Conversly, going around nicking everything has a detrimental effect on towns/townsfolk.

2) This has been said before, but it woud be nice to have towns/cities where there are more than 10 people in them.

3) Less rigid, better NPC's, again, this has been said, but NPC's with better conversation, but also they don't necesarily stick to a scripted regime. We all have nights where the belly full of mead takes it's toll and sometimes we need to answer nature's call at 2am. NPC's who get up in the night or decide to bunk off work to go fishing would add a touch of realism.

4) Again, this has been said, but 'craftable' towns/forts somewhat akin to fallout 4 would be pretty cool. If I have a criticism of Skyrim its that becoming Thane didn't really gain me anything. Once Thane (or whatever equivalent) if that gave me the ability/right to begin my own Fort/Smallholding that would add depth to this too.

5) Zonal damage. An arrow to the head is (almost always) fatal. I've never been hit in the head with an arrow, but I'm going to gamble that 15 seconds later i'm not going to say "Hmm. Must have been nothing".

Headshots, shots/stabs to centre of chest fatal

Arms/legs leads to limited movement and slow death from bleeding out if not tended to.

6) Spamming health potions leads to addiction/ineffectiveness. This only just occured to me yesterday as I began a replay. In Real Life if we regularly take painkillers long term the effect they have is lessened and a stronger dose is often needed. This could be mirrored in game by having the same effect with health/magica/stamina potions. Eventually needing stronger and stronger ones to be effective. too much use and the body could get used to them and actually become addictive (such as the chems in fallout 4)

7) This was said before too, but unless I'm stupidly famous, not everyone should know who I am, additionally to this, faction uniforms should act as a disguise (such as the forsworn arnour) so I can wander around unimpeaded. This could be mitigated by a standard random speech or charisma check by a passing (now randomised) NPC guard.

8) This was improved in Skyrim a bit, but faction members that actually do something.

Brynjolf stood at his desk winging about being busy all game, but I not once saw him out nicking stuff. If the faction members decided to go out and do jobs (somewhat akin to the radiant quests in Skyrim) this would again improve realism.

9) I forget if this happens, or if so how long it takes, but tidy up the bodies in towns. maybe if the bodies are left out too long it could encourage vermin in towns/wolves other scanvengers elsewhere?

This goes for dragon skeletons too. I killed one in riverwood that was there the rest of thegame I think. Dragon bone is really expensive (150g each???) so why would the villagers not be hacking it up and selling it? Thus improving local economy.

10) Lastly this was also said before, but co-op would be good. I'm not a multiplayer gamer, I hate social gaming, but my best co-op experience was with Fable 2, you used to be able to join a friends game as a henchman. I don't want full multiplayer, but co-oping running around the map as Lydia (or whoever) would be awesome. I'm not suggesting being on the same power level as the main char, but rather being a 'henchman' level warrior/mage