Board Thread:Roleplaying/@comment-25146201-20131028035351/@comment-9062114-20131029170933

ChrisWolf84 wrote: Zippertrain85 wrote: ChrisWolf84 wrote: Zippertrain85 wrote: Man of steak wrote: Sorry, what? His rules are his rules. If we had special items we'd have no challenge.

Also, he's not an Admin, he's a normal contributor. I'm sorry, what challenge would we need? This is not a video game, it's roleplaying. They could also be handled in a certain way, by banning them all together is just going to the other extreme. The magic circlet was not hurting anyone, and did not ruin the story in any way, shape or form, if anything it gave us something interesting to play around with. (You nearly killed the Black Wolf. Me.) I talking about who it literally hurt, I was talking about how it didn't hurt the story. RP`s has been played like this for over 100 years, when Dungeons and Dragons, Warhammer, and other big titles were nothing but Pen and Paper games. And during all of them, there has always been a GM who supervises the story, the GM sets the rules, a setting, and a template from which the players are free to create a character with personality and their own passions. Within these sets of rules. The GM is there to make sure nothing gets out of hand. Roleplaying has been around forever, during the Mythologic ages of Greece, the Roman Empire, except then it was called "Theater" And even in those there was always One who holds the steering wheel to give a good story, the rest is all up to how the actors play their characters. And, there as well, within the rules, settings, and the template. I know that, but when the GM gets so strict to the point where people playing can barely be creative, then it's going to far. I get it if the story got so out of control to the point where the GM needed to get things back on track, but what I was doing as I said, might've actually spiced up the story.