Board Thread:Roleplaying/@comment-25109952-20131102172627

Obviously a role-play.

Rules :

1. Your character is Protected from Death, He/she can only be killed if you allow it. However wounds may be inflicted, but they can always be healed(Meaning you cannot cut off a part of someones body.)

2. OP actions wil not be tolerated, This includes killing multiple characters not letting anyone retaliate in any way, or make major changes to the plot in a single post.

3. METAgaming shall never be tolerated under any circumstances whatsoever... META is when you break a rule but continue playing, ignoring rules to make you more powerful than everyone else, Or having your character know things that he or she is not meant to know. A METAgamers post shall always be deleted Immediately.

4. No special powers or items.

4. One character, except for the GM, UAM.

5. NO CUSTOM RACES

6. Don't Brandon.

7. Don't do random shit.

8. You may only control another persons character if they give you permission or it is minor, e.g. '(Name) and (Not this persons character) walked to (place)"

9. Your Guard may specialize in any two skills and you must state what type of weapon you use. Mages who specialize in Destruction, Conjuration and Illusion may use two of the spell types from that..

E.g. 1. (Name) specializes in 'Heavy Armor and Crossbow Archery.'"

E.g. 2 "(Name) specializes in 'Light Armor and calm and fear Illusion spells.'"

All people will get a chance to use their skills. Also, characters can use the same skills as others.

Not a Rule : If you participated in part 1, you may keep your chararcter.

<p style="line-height:20px;">Plot:

<p style="line-height:20px;">It is 4E 210. The Civil War has ended. A treaty was agreed to and both sides stopped fighting.

<p style="line-height:20px;">Since then, Elisif died, leading to a moot. Surprisingly, Jarl Ballin' became High King of Skyrim. Peace and prosperity has come to Skyrim. Recently, King Ballin' has fallen ill. Whether or not he will live is unknown. But something else happened. Yesterday night, the Blue Palace was broken in to, and King Ballin's heirs/annoying children have been abducted.

<p style="line-height:20px;">Varheim, now Captain of the Solitude Guard, believes it is no mere coincidence he fell sick and then his heirs/annoying children were abducted. He has summoned the most elite guards from all over Tamriel.

<p style="line-height:20px;">You have gathered around the table with the map in Castle Dour, some sitting, some standing. Varheim is pacing around the room.

<p style="line-height:20px;">"Right. This time, it's worse. But, we still have a lead. A note. it reads :

<p style="line-height:20px;">''Once you have taken the heirs, meet me at the old, abandoned warehouse. Don't worry, the guards will never get in. I have mercenaries posted all over the place, they won't get in without a fight, which i doubt they'll win.''

<p style="line-height:20px;">It's unsigned. But, there are only three abandoned warehouses in Skyrim." Varheim points to the map. Three green flags stick out. One is knocked over, covering a large area of Winterhold and north Eastmarch. "One in Markarth, one west of Rorikstead and one we don't know the exact location of. This last one is either in Winterhold or north Eastmarch. Very snowy, very cold. I know that it is defensible, said to be built into a mountain. That's the one I would bet my life on, but we never know. I'll lead the group going there. A group of two should be good, mercenaries these days can't fight for a horker poop, but three would be better. Then we need another team of two to go to Markarth and one more team to go to Whiterun Hold. Markarth should be the easiest, it's inside the city, you can get help from the guards there and they won't see you entering the warehouse. The Rorikstead one will be harder, the area around it is flat, they'll see you. But, there are some bushes you can hide behind on your way there. As for the Winterhold/North Eastmarch one, we can only hope for a blizzard."

<p style="line-height:20px;">---

<p style="margin-bottom:1em;line-height:20px;">My character (And template, just remove the bits of character info) :

<p style="line-height:20px;">Name: Varheim

<p style="line-height:20px;">Race: Nord

<p style="line-height:20px;">Gender: Male

<p style="line-height:20px;">Age: 45

<p style="line-height:20px;">From: Solitude

<p style="line-height:20px;">Skills : Heavy Armor and One-Handed

<p style="line-height:20px;">Bio : Varheim was born in Whiterun in 4E 160 and raised there until he was 10. His parents had found a treasure chest while farming and moved to Solitude to live a life of luxury. However, they went bankrupt after a bad investment when Varheim was 18. He became a guard to gain money for his parents, but they both died of Ataxia after a skeever broke into their dilapidated house. He has lived in the inn ever since.

<p style="line-height:20px;">Appearance: The guy in the middle . ---<ac_metadata title="The Guards RP: Part Two: Investigation" related_topics="Role-Playing Game"> </ac_metadata>