Turning a Blind Eye

Overview
Prerequisites: Completion of Taking Care of Lex and XXXX gold fenced. Faction: Thieves Guild Quest giver: Gray Fox, via one of his messengers Methredhel or Amusei Reward: 500g

Background Information
Methredhel will meet you in a major city and ask you to meet the Gray Fox at Helvius Cecia's House in Bruma. The Gray Fox wants you to steal Savilla's Stone from the Temple of the Ancestor Moths. He asks that you not kill anyone outside the temple, but those guarding the artifact inside are permitted to be killed, if necessary. The Gray Fox places a marker on your map of the temple location, in the far northeastern part of Cyrodiil in the Jerall Mountains.

Walkthrough
Start at Cheydinhal and head straight north, heading towards the marker on the map. Once there, you'll find a temple and Monk's Quarters, with Brother Hridi, Brother Hjar, and Brother Holger, as well as the Ancestor Moth Crypt.

Head into the crypt and then into the Temple of the Moth Halls. It'll be quite dark inside (blind enemies don't need light), so bring a torch or the Night-Eye spell or potion. Your main enemies in the crypt will be Blind Moth Priest and Blind Moth Prelate, some of whom are wielding Akaviri Dai-Katanas. Simply follow your way through the halls and rooms and sneak by or kill the priests. As long as you're in sneak mode, the priests won't detect you even if you stand in front of them.

Head through the door to the Catacombs of The Temple of The Moth where you'll find more priests. Scout out the area if you wish, the head through the door to the Caverns of The Moth. Watch out for floor traps.

In the Caverns, also watch out for more floor traps. You'll find enemies such as Skeleton Heroes and Wraiths, however, the enemies will scale depending on your level. Fight your way through to the Shrine of the Moth.

Inside, you'll come to a large room with an altar and Savilla's Stone in the middle. There'll be at least a Blind Moth Prelate guarding the stone. Kill him, grab the Stone and head to the room on the right, where you'll find a chest. Inside the chest, you'll find a note titled "Instructions: The Gray Cowl" that describes the mask of the Gray Cowl of Nocturnal. Apparently, the mask was stolen, so Nocturnal had a curse placed upon it, that whoever wears it is lost in the shadows, his name and memories never to be remembered. Take the note and the stone back to the Gray Fox in Bruma to complete the quest. Bringing the note back allows you discuss about the mask and the Gray Fox's nature.