Board Thread:Roleplaying/@comment-10906938-20140421012810/@comment-11457306-20140427194642

(Gold, a word of advice for what its worth, the GM must take charge of the RP.  There may not be a person in charge of the group--but the GM must direct the action.  If the group does not come to a conclusion then the GM must cause the action to continue somehow.

If you have written the plot, then you must make the next thing happen to continue that plot. If your character is not going to be in charge and there is no concensus from the group, then we just sit here until we get bored and go away.

An RP must pop. The action must continue. The GM must take charge. I've heard a lot of GM's say they are waiting for others to do something. NIX. That's not the way it works. You don't wait for everybody to get on the coach--you place their asses on the coach and get 'em going. If one is going to play cards and cheat everyone--you bring in the guards to haul him off or chase him to the cart. If someone is going to do something stupid, you give them a consequence.

Direct the action. We don't know what to do. Have Ranic make a suggestion, tell us what Maven said--cause you know damn well she gave him direction. She did not just say go out there and think of something to do. You know what is supposed to happen. Make it happen.

This goes for any GM out there who is listening. I truly wish I could think of a plot AND that I had time to make my own RP.)