Board Thread:Skyrim/@comment-120.28.157.86-20140406014559/@comment-30317136-20170227062105

103.245.88.253 wrote: Have to agree with you, the thalmor can kill and capture anyone they like under " Talos Worshipping" and they protected by imperial laws. Just plant some talos amulet or talos figurine to some political figure which they want to remove and boom! gone!

Also have to agree the empire are outplayed by the aldmeri dominion by every turn, probably due to a weak emperor. ( Hopefully the next guy have guts and brain. ) Even after beating the stormcloaks to a pulp the thalmor are still walking around whenever they like. Maybe the dragonborn can outplay the thalmor with some help from guilds. I've already said, in terms of what is necessary or to have the greatest chance of defeating the Aldmeri Dominion is very different from the options available to the Dragonborn in the game.

If you have to choose the options given to you in the game, Imperials look better because siding them will mean you'll have High Rock, Skyrim and Cyrodiil's power centralized in one government. This is more advantageous when they have a war foreshadowing at the end of the Civil War.

In terms of what was needed to give them the best chance against the Aldmeri Dominion, it is for the Dragonborn to take control. The Guilds are just a beginning. To fight an organization in possession of an Empire like the Aldmeri Dominion, just the Dragonborn alone isn't enough.

It helps a lot to have the Dragonborn, depending on the skills he possess, he may even guarantee victory in any battles he is involve in. But, the Dragonborn is one person. That is where doing something unheard of, something new, a change in how one runs the Guilds in Skyrim comes in.

By becoming the Leader of every Guilds in Skyrim, you are going to be very busy. So instead of running around in Skyrim... remember that if you take middle ground from every sources of the lore that hints the size, Skyrim should be at least some 750,000 km² it is more viable for the Dragonborn to make an office of power or some sorts in one place where he can run all the guilds. If that is the case, to avoid conflict of interest among his guilds, the next step will be creating a council where they can not only avoid coming into conflict but benefit each other.

The Pros of doing this, which is something new, a change in how things used to be like far outweighs the cons as not only the representatives of each guilds will get to know each other, the Dragonborn can train them to work with each other in case the Dragonborn is not present.

Enforce it so strongly, do it so well that this council becomes a role model for every guilds in each Provinces. Rally them behind the Dragonborn.

Also a certain Blademaster here seems to sure that the Dragonborn will surely be trapped in Apocrypha, that is wrong too. Nothing is set in stone, all they have is speculations. The dragonborn may, may not be trapped in Apocrypha. I mentioned before that neither the Stormcloaks and Imperials are not only imperfect, they are not satisfying for most people who plays the game. For the answer to the question I stated that siding Imperials looks better as the numbers look nicer. For an effective counter to the Thalmor threat, Dragonborn taking charge is the best option as it has the best odds against the AD.