Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-218.186.253.91-20131024081756

I only wrote the peryite thing because I felt that as the taskmaster, he probably will want you to do a lot of meaningless stuff, lore wise (you go through 7!? loading screens in Bthardamz, slaying a swarm of weak enemies and wasting your time. Most dungeons have only 1 to 2 inside and good drops from stuff like deathlords. I play on a console, not a PC with a solid state drive, so each loading screen is 3-7 minutes, so Bthardamz is up to 50 minutes of grey bar land). I actually thought about having the princes all have repeatable quests that can make them happier with you (however, their rivals will hate you more, like helping Molag Bal will make Boethiah hate you etc), but had no idea how to implement this. Maybe I was a bit to like stuck to the lore or took it too seriously on this. :(

The clavicus vile thing was actually inspired by the infamous pay to win system (special credits for special items), except that the special currency is part of the game itself, so no paying to win, especially with the huge trade offs. Not getting back the other daedric stuff like the fork of horriplidation would be fine, I guess, so I will stick to the mace of molag bal :)

As for the choose your starting system, yes, I admit, ignores racial preferences and inborn abilities. However, I thought about it quite long and I suggested it as I find it actually more realistic. For example, I might be a Khajit barbarian/warrior. I have spent my entire life swinging a huge warhammer and clanking around in heavy armor, with no regards to sneaking. I can forget my inborn sneaking ability and stomp everywhere with my heavily muscled feet. Also, I could have been a Lightly armored Breton spellsword who never touched conjuration or necromancy, but was incredibly gifted in the art of the sword and destruction spell. I would not know my underdeveloped, underutilized conjuration bonus (which would atrophy away, as it is never used and so evolutionarily pointless), while my destruction, one handed and light armor skills would be good. I could also be a Orc very interested in magic, exiled by my tribe for my refusal to use physical weapons, missing out on armor and weapons training while rivalling the altmer in terms of magical prowess. This was why I felt a self assignment of favored and expert skills would be more backstory friendly without violating the lore in any way. I hope this clears up why I suggest that the skills be self assigned, instead of inborn. I also took into consideration that you are captured by the thalmor, so you should have done some stuff before that to give you some basic skills.

On a more personal note: dawnbreaker should have a secondary enchant like auriel's bow, maybe 7 sun dmg, 3 times to undead. Personally, dual wielded 200 dmg dawnbreakers are good for dungeon diving Skyrim (I had to firestorm the pedestal, just to get another copy of that really cool sword)