User blog comment:Angel of death 77/New skyrim details/@comment-1915112-20110818234235

the lack of custom spell creation irritates me, but makes a certain sense for the story. In Morrowind, there was competition between the Mages Guild and House Telvanni, meaning magic regulation was much more lax. In Oblivion, you are in Cyrodill, one of the hearts of the Mages Guild, meaning magic is much more monopolized, leaving the player with even less options (but making sense story wise). In Skyrim, where the native populace is, game lore wise, much more averse to magic, it makes sense that there would be even less options to learn magic.

Now, because it makes sense story wise, does that still mean they should do it? Well, I still enjoy having great amounts of freedom and creativity, and anything that stiffles it is not really appreciated. I am glad I can enchant on my own again, and not have to depend on the Mages Guild again, but I would prefer to be able to craft my own spells too. I think they leave spell crafting in the game, but should make it much more of a variable though, if you are unskilled, you may make a spell that is unstable and likely to backfire.