Board Thread:Off Topic/@comment-11276487-20140610200518/@comment-65.129.144.30-20140806074931

Look, bro.

You might like to think that these "games" are really our window into the world of Nirn, a world that actually exists, and that's your perogative, but really, the rest of us all understand that this is a video game that was programmed and built by the hard working crew at Bethesda.

How can Mannimarco be Mannimarco? I mean, he's still a lich, and partially a god, and all, and I mean, both of them still have the same name. But in Daggerfall, he was literally flat, no depth of character at all. And now, in Oblivion and Elder Scrolls Online, he has three dimensions! In fact, ALL OF THE CHARACTERS HAVE THREE DIMENSIONS. WHAT COULD HAVE POSSIBLY OCCURED IN NIRN TO ADD IN AN EXTRA DIMENSION? WILL THE NEXT ENTRY SHOW US A FOUR DIMENSIONAL CONTINENT?!? IS THIS THE DRAGON BREAK? THE DRAGON BREAK ISN'T THE INVOLVEMENT OF A LEGENDARY HERO! IT'S ACTUALLY THE ADDITION OF DIMENSIONS TO NIRN! WE'VE BEEN LIED TOO!

Seriously, shut up. In Morrowind, Karstaag was a frost giant that used a character model and skin designed specifically for him in an outdated game engine. He had no heirs. He was killed by the Nerevarine, in the castle named after himself, Castle Karstaag. Over 200 years later, in Skyrim, the Last Dragonborn visits the island of Solstheim, the same island where Karstaag's Castle was. He finds a delapidated cave on the Northern part of the island. The name of the cave is Castle Karstaag Ruins. Inside, he finds a bunch of Reiklings, who were Karstaag's subjects in the past. There is also a unique troll's skull that can be found here, known as Karsaag's Skull. When you take Karstaag's skull to the throne, the throne that Karstaag sat on over 200 years ago, it summons the ghost of a frost giant named Karstaag. He's a little slimmer now in Skyrim, but he still has two large horns, a large flat sloping forehead, two sets of eyes, and three fingers on each hand and three toes on each foot. He looks different because the programmers at Bethesda recycled the Frost Giant character model and skin that were already in use for Skyrim and just added on the ghost modifier to make him transparent.

Quit being intentionally dull.