Board Thread:Skyrim/@comment-11344160-20130802031609/@comment-86.73.60.151-20140117121611

Sorry but you're all making very stupid claims, your trying to provide in game explanations for the incoherences caused by a bunch of errors made by bethesda.

1) The energies needed for life are controlled and property of meridia and arkay, the undead are corpses using life energy, that's why meridia hates the undead.

2) meridia is a daedra, so don't start with that "un/holy" nonsense.

3) A normal dead persons soul leaves to go and dream of it's imagined afterlife inside the dreamsleeve.

4) Dreaming souls mantle one another, which explains why the afterlife for the dead and dreams for the living are imaginary.

5) Necromancy is actually an expoitation of awake soul mantling, a zombie is an awakended soul in a dead body.

6) Magic already sucked in TES, and it has been getting worse except for necromancy's new game mechanic in skyrim.

Bethesda also don't bother to implement their lore into gameplay, another reason why magic sucks. Most of elder scrolls lore is built on eastern philosophy, yin/yang = anu/padomay. Schools of magic should be classified by their padomic/anuic content, ex:

Illusion=3/4 anuic    Alteration=1/2 padomic/anuic    Conjuration....3/4 padomic

Necromancy is and should remain a sub-school of conjuration, Restoration is and should be a sub-school of alteration, Destruction should be destroyed and replaced by elementalism a sub-school of alteration.

Enchanting/Smithing/Alchemy/Alteration should overlap into one another for the immersive and gameplay benefits of synergy.

THERE, EXPLAINED ONCE AND FOR ALL, KILL THIS THREAD BEFORE IT GIVES ME CANCER.