User blog comment:Draevan13/The streamlining of the Elder Scrolls series, and some Skyrim flaws./@comment-1786741-20121111072739/@comment-4057437-20121111082446

In Oblivion, Atheletics was the least useful of the skills, and Acrobatics skills could be bolstered by enchanted attire to the point that actually leveling it up was a waste of time.

Some of the 'benefits' mantioned by Zelron are still available, just in the Stealth skill tree, Silent Roll and Shadow Warrior, for instance), but, like being able to jump from water, are not really all that big a deal. Not being able to jump ridiculously far or from unrealistic heights without injury is more realistic.

As for making the game more realistic, Bethesda is quite capable of writing a Hardcore mode, along with a survival skill tree. They did it for Fallout New Vegas. There are aspects of Skyrim that make us feel that an optional Hardcore mode was contemplated for Skyrim: All the empty wine bottles, sleeping  and cooking areas everywhere, foods like Beef Stew, all point to it. Why they never followed through, God only knows (and He ain't telling).

As for Hand to hand, we feel it could be modified into an Unarmed Combat skill tree, including aspects of the Real World's Martial Arts (Judo, etc.).