User blog:Thedoucheinthenorth/Two gameplay flaws with Skyrim

Having orchestrated a successful blog recently, I felt spurred on to write another.

We all love Skyrim (or at least TES as a whole), otherwise we wouldn't be here. I felt some of it's biggest strengths were it's combat system, customization and perhaps mise en scene (the setting, basically).

But the gameplay as whole had two big flaws (and some others, but these are the irritating ones).

1) The camera angles. The camera angles were not a strong point. The way that there almost no cutscenes would be a better way to say this. When you're talking to someone, you can be looking away from them because of the camera angles. Another example would be when you finish the Labyrinthian quest and a Thalmor agent prepares to attack you. That would work much better as a cutscene. cba for a big detailed waffle about this.

2) The music. Apart from the opening music at Helgen and the starting menu, the music when you are in either High Hrothgar, The Palace of the Kings or the Blue Palace and the music when you fight a dragon, the music wasn't great. It just wasn't.

Any other flaws I haven't listed?