Board Thread:Skyrim/@comment-124.197.17.180-20140717102252/@comment-24700384-20140727001743

You repeated what I said right above you, that you used more than just what the OP has at his disposal (he said it was an awesome 2h, so I'm guessing he has NO access to vamp/necro, or any other dlc perks/boosts/whatever, much less to the "perfect" gear sets or pots you used), which is why I broke it all down to what he COULD do with what he has, and left the side bar of "lets use every dlc combined", or "lets resto loop". My main smithed his Daedrics in vanilla at lvl 63 btw, and had both 1h and 2h trees, along with smith/alch/chant, filled enough to max each.

IF the OP were to sit down with his EB, smith himself up to somewhere between 60 and 100, and level his enchanting/alchemy with it, he could hit about where I said. If he spent a day or two conjure looping for skill points in other trees to boost his totals, he could do about 2/3rds of what you're looking at. If he ventured out into the DLC content, sure, he could hit what you stated, I just don't believe he has them. To get the numbers I posted, I used a 2h alt and a 1h alt that never left whiterun hold once they got there from start (and no, I don't see a problem commanding crafting mats out of thin air for the sake of this arguement), and used no exploits or DLC what so ever. My main has an exploit Daedric warhammer hanging on the wall that breaks numbers as humans understand them, by using a resto loop that spanned nearly 5 hours. It killed exactly 4 enemies, then got hung up, and will never be picked up again. Nor will I ever resto loop again, that was stupid. Anything I ever naturally made over 400 hangs in the same room, it's just too strong.

Go back and smith the same sword without any DLC/pot loop help and you'll see what I mean. But all this exploit talk is bringing up sad memories, please don't bring that crap up again. We know it brings infinite damage, thats why we stopped using it..

For the sake of explaining the below coment now,

-no resto looping

-no DLC contributions

-I used a 2h gear set and perk tree for the 2h wep, and a 1h gear set and perk tree for the 1h wep....why I had to say this is beyond me, but somehow you thought I lost my mind and didn't.

Straight up "Vanilla Smithing", +29% gear boost maximum, ~130%something smithing pot boost max, you get the idea. Glitches can make anything possible, and DLC almost doubles what can be done in vanilla, we get it....it just wasn't the idea The OP or myself was going for....

p.s.-

You're far off on the 1h vs. 2h comparison btw, and let me be clear;

If you increase two base numbers by the same percentage, you end up with two new numbers that are an equal percentage, not numerically, apart. Ex; 10 vs 20, both increased by 50% = 15 vs 30...note that numerically they got farther apart, but stayed equal by percentage apart. As the tree points/gear boosts mirror each other in 1h vs 2h, they're increasing the base damages by the exact same percentages. Unless I got a broken copy of the game that forgets to limit non glitched damages on 2h's vs 1h's in vanilla mode, you're doing something wrong to say 100 at max above.

p.p.s - in the current gear/lvl state the OP posted in, the EB is awesome the way I described, second only to a lucky high lvl ebony/daedric/whatever wep find, or the giant club. At a higher state, my original post here and yours just now are correct, it's poo.