User blog comment:Draevan13/Thoughts on TES IV: Oblivion./@comment-1600847-20130309143347/@comment-1840877-20130405065900

^That's pretty much it. The book "Death of a Wanderer" says that the whole point of the puzzles wasn't to keep people out -- it was to keep the Draugr in.

Also, Draevan, I might sound like a bit of a wuss here, but I'd actually prefer the puzzles to be too easy than for them to be too hard. There's a fine line between "challenging" and "frustrating", and IMO, a puzzle being too easy is the lesser of two evils.