Board Thread:Future TES Titles/@comment-172.77.223.83-20160223201617/@comment-28157605-20160603182435

Kiadony wrote: Like I said before, the ability to have biological kids is probably the last thing I'd want from a game like TES VI. If I wanted that, I'd play Sims. At least expanding marriage would mean more quests - less spouses, but more epic adventures for each. Something like loyalty quests in Mass Effect 2, for example. I don't see how having kids could translate to epic adventures. I agree with the ideas of loyalty quests, the point is to create a bond between you and the characters spouses or not. You can imagine another type of friendship too, because I won't consider you as my friend just because you did a fetch quest not to mention that I paid for it. Same for characters who give you random items at random moments, I still don't understand why among other people Braith gave me things 2 times.

I suppose they should improve what we already have before adding new complex things.