Lost Boy Cavern

=Overview=

Location
Situated directly North-Northwest of Lake Canulus, in the Nibenay Valley- east of the Silverfish river. The entrance to the cave is imbedded in a moderately sized rock. Before you enter, it identifies itself as a Necromancer cave due to the Nightshade and skull-sticks.

Summary
Note- Before you enter the cave, prepare adequately; there are many Skeleton Guardians and Necromancers roaming the cave.

Lost Boy Entrance
Whence you enter the cave, you should immediately find a burning corpse- nothing on it. Continue searching around and looting chests- many will contain moderately powerful magical equipment or items. In the first level of the cave (Lost Boy Entrance), you should find two more entrances- the Lost Boy Yawning Halls and the Lost Boy Canyon. I reccomend choosing the Yawning Halls to proceed in.

Lost Boy Yawning Halls
Within here, you should encounter about twofold enemies, several necromancers in this level retain moderately powerful magic items- usually scrolls and potions; but occasionally armor which increases stats. Continue looting throughout the cave. Noteworthy are the a couple notes found in the cave, which entail rituals and information on Necromancers. Once you have gone throughout this cave, continue to the Lost Boy Hidden Bastion.

Lost Boy Canyon
Nothing too noteworthy here except for a one or two chests containing weak magic items, and necromancers. Although another 'Hidden Boy' note is found here.

Lost Boy Hidden Bastion
Search throughout the third level of the cave (overall eaier to navigate.) and soon, you will find a desk with a red tapestry above it. Go to the desk and read the three 'Angry Letters' to the Mages Guild if you want; in the angry letters entails a Lich named Erandur-Vangaril. On the desk is also some Alchemic tools useful to you. Afterwards, go towards the stairs near the desk and walk straight up, and continue until you enter a room with two sleeping slabs, and a stairway blocked by dirt with a chest under it. Kill the necromancers in the room, and continue towards the chest near the stairs. Inside the chest is a key and another note. Pick them both up, and search around the room for more chests. Go back down the stairs and enter the "Old Wooden Door" with an average lock. The key will open it. Inside the room you will encounter two Skeleton Guardians and Erandur-Vangaril. Take the gaurdians out, but Vangaril won't attack, nor can you attack him. (A sort of bug? Or a mages guild quest?)  Anyways, go behind the chair and there is a chest with a note upon it. Read the note if you may. The chest has an 'average' lock level and cannot be opened with the key. Inside the chest is another note, and a couple potions.

Enemies

 * Skeleton
 * Skeleton Guardian
 * Necromancer

Unique Enemies

 * Erandur-Vangaril

Unique Items

 * Gloves of the Sentinel (Found in a chest.)