User blog:Kakorot84/Werewolf/Vampire Strengths,Weakness, and Abilities

Unlike the last post about skill trees, this one is for things in general that would really make werewolves vampires great. Of course there are mods, but this is how I feel they ideally should be. Oh, and I'm using level 50 as a reference for these. Do note that this is a rough draft and shall be edited to be more intelligible and more detailed.

Werewolves
Human Form
 * Jump twice base height
 * Unarmed attacks do 50 extra points of damage
 * Health/Stamina + 50 and regenerate 50% faster
 * Sprint 15% faster
 * 25% resistance to magic
 * 15 resistance to normal weaponry and 25% weakness to silver

Beast Form
 * Jump thrice base height
 * 25% extra points of damage in addition to perks from Dawnguard
 * Health/Stamina plus 400(Dawnguard bonus wasn't enough for me) and regenerate 200% faster
 * Sprint 40% faster
 * 80% resistance to normal weaponry and 80% weakness to silver weaponry
 * Howl of Brotherhood increases summoned allies from 2 to 5
 * Howl of Terror affects enemies up to level 50
 * Howl of The Hunt can detect living and undead creatures(including status of attack - with Dawnguard expansion- up to 500 yards)
 * 50% resistance to magic
 * Upon transformation, creatures up to level 25, within 250 yards, flee in terror

Vampirisim
Stage One
 * Standard abilities available at this stage
 * Sunlight makes it to where HP/SP reduce by 25 points and regenerate 50% slower
 * Jump 50% higher than normal
 * Health, Stamina, and Magicka increase by 25
 * 10% resistance to normal weaponry and 15% weakness to silver

Stage Two
 * Standard abilities available at this stage
 * Sunlight makes it to where HP/SP reduce by 50 points and regenerate 100% slower
 * Unarmed attacks do 10 extra points of damage
 * All spells casted are 25% more powerful
 * Sprinting speed increased by 10%
 * Jumps twice base height
 * Health, Stamina, and Magicka increase by 50 and regenerate 25% faster
 * 20% resistance to normal weaponry and 30% weakness to silver

Stage Three
 * Standard Abilities available at this stage
 * Sunlight makes it to where HP/SP reduce by 100 points and do not regenerate
 * Unarmed attacks do 25 extra points of damage
 * All spells casted are 50% more powerful
 * Sprinting speed increased by 20%
 * Jumps Twice base height
 * Vampiric Sight includes Detect Life of living creatures within 50 yards
 * Health, Stamina, and Magicka increase by 100 and regenerate 50% faster
 * 30% resistance to regular weaponry and 45% weakness to silver

Stage Four
 * Standard abilities available at this stage
 * Sunlight reduces HP/SP by 200, do not regenerate and damages 10 points per second
 * Unarmed strikes do 50 extra points of damage
 * All spells casted are 100% more powerful
 * Sprinting speed increased by 30%
 * Jump quadruple base height
 * Vampiric Sight includes Detect Life of living and undead creatures within 100 yards
 * Health, Stamina, and Magicka increase by 200 and regenerate 75% faster
 * 50% resistance to regular weaponry and 60% weakness to silver
 * Creatures up to level 25 flee automatically

Applicable to All Stages
 * Option to feed on non-afflicted humans and increases level by 5/10/15/20 depending on stage in which you bit them.

Vampire Lord

 * TBA