Board Thread:Online Discussion/@comment-6702118-20130805180757/@comment-24896639-20140627162841

12.109.215.53 wrote: If you want my opinion, the guilds should be like they were in every other Elder Scrolls games. I don't care if there are a thousand listeners for the Dark Brotherhood all at the same time or if it breaks lore that's the only way to keep it fair and balanced because this is an MMO and I want to be promoted to Listener of the Dark Brotherhood like in every other Elder Scrolls games that had the Dark Brotherhood in it. If I ever join the Dark Brotherhood after it gets released in game of course. I may not join it but if I do, I want to do the quests to get promoted to Listener and finish the Dark Brotherhood. Who knows though, CaesarT may be right and the listener may just be an NPC that doesn't die or anything and there will be no way to become the listener. At least that is better than having to fight with other players over becoming the Listener and there being only one. If that's the case then everyone should be able to become the listener through questing and it should be like the other TES games. I think it depends on how the game is set up, if everybody is in one huge world, with on listener for the entire world, then it might be a good idea to make it an npc, but if there are multiple servers for the game, then a person should be able to become listener, but it all really depends on how the game is designed. Anyone started to wonder what happens when you die?