Board Thread:General Discussion/@comment-26893431-20160424163523/@comment-25356303-20160424211616

I'm not sure exactly which kind of quote you are referring to so I'll just explain them all. You must be using the Source Editor to work with most of these. Change your default editor to Source Editor in your preferences right now, if you haven't already.

1. Quote. This is what you see a lot at the top of articles. Works like this:

"Content."

- Speaker


 * Content = What is actually being said in the quote.
 * Speaker = Who said the quote.
 * Source = Where the quote came from. If it happened in a quest, write the name of the quest. If it's just a general quote, write the name of the game it's from.

Here's an example of a quote using that template:

"I don't claim to be the best blacksmith in Whiterun. Eorlund Gray-Mane has that honor. The man's steel is legendary. All I'm asking is a fair chance."

- Adrianne Avenicci

2. Blockquote. This is one of the things you'll see under the ==Conversations== section of many character articles. Works like this:

Character 1: "Dialogue."

Character 2: "Dialogue."

Character 1: "Dialogue."

Character 2: "Dialogue."


 * Character 1 = The first speaker (always an NPC).
 * Character 2 = The second speaker (always an NPC).
 * Dialogue = What the speakers say.

Here's an example of a conversation using that blockquote:

Vignar: "You ain't made me that stew in a long time."

Brill: "Which, the mutton or the vegetable?"

Vignar: "Mutton."

Brill: "Hmm, so I haven't. All right, I'll buy the ingredients tomorrow and we can have it for dinner."

3. Dialogue box. Similar to a blockquote, but it's used for conversations between the player character and NPCs. Works like this:

This is the player's dialogue. "NPC's response."

So, you'd add an indent for every response to a previous line. However, if you have multiple options at one time, they should all be recorded on the same indentation level. For example:

'''I helped Ralof escape. He said he'd vouch for me.' "Ralof's alive? I hope that's true. He's a damn good man. But he hasn't returned yet, so I'll need to wait for his account. For now, speak with Galmar."''

'''I was set free. I could've gone anywhere. I came here to fight the Empire.' "A fair point... Well, you've come to the right place, then. Speak with Galmar."''

Here's another example. The NPC says something, then you say something (to which they'd reply). Your line is indented now. Then, you have another option, but since it is only unlocked after you speak, it's given another indent, and so on. Here's a visual:

"We've driven the Imperials out of Whiterun. This is good. Very good. We now control the center. It's a powerful position. One I aim to keep. We'll call you Ice-Veins now, for the thick blood of our land has seeped into your heart. Here, take this. It's an Imperial officer's sword. A fitting weapon to use against our enemy."
 * What's our next move against the Empire? "I suspect you'll be of greater to use to us with greater freedom, so you're free to engage the Imperials as you see fit. But I also want you to find our hidden camp in Falkreath. Galmar will have special tasks for you, and will need you when we liberate the capital."
 * What exactly will I be doing out there? "You'll be doing whatever Galmar tells you to do, and causing as much mayhem as possible for the Empire and any Jarl who supports them."
 * Understood. "Talos guide you."

In this example, "What exactly will I be doing out there?" and "Understood." are only options once you have gone through "What's our next move against the Empire?," so they have an extra indent.

I hope that made sense.