Board Thread:Off Topic/@comment-5424581-20130710170824

you know what to do.

rules: (i'm not good at making rules so go (mostly) by the rules of naits rp.)

all faction questlines done. open spot as leader. alduin defeated. dragons still around. mirrak dead. dawnguard questline done. dragonborn mysteriously gone. the year is 4E 210. 9 years after skyrim. this rp is about the average day for your character(s). you can have any home in skyrim for your character if you call it first (i call the falkreath homestead.). you can even live in a bandit camp. you can have one special item and power or two items or two powers or one of either(if you like) or none. powerful stuff has to be gained during the rp like daedric artifacts. can't just kill someone unless they agree to it or if it is a minor character. no being OP. no altering lore without my permision. only control your character unless given permission by the owner of the character or if it is a minor character. dragons can only be minor characters or npc's. do not force other characters to do something (like sending them to another plane) without their permission. can be anywhere in tamriel(not all of nirn.). helgen is rebuilt (mostly) but is still weak and easy for bandits to raid. i am the gamemaster. i won't be able to keep track of this rp all the time so i need an assistant gamemaster. if someone asks for a status report you must explain what happened since the last time they were on the rp or if they are a newcomer you tell them everything important. (why did i type all this? you all know naits rules, right? if you didn't i could of linked you to it. oh well too late now.) character limit 3. 