Board Thread:Lore Discussion/@comment-71.61.178.23-20130722105712/@comment-71.61.177.24-20131031233057

202.156.8.15 wrote: I really hope the new threads come up soon!

(conspiracy theory...): For all you know, worships is actually a high up employee in Beth and she is part of the design team for the next game! She just haz no idea what the gamers want and so she is posing as a AWC to get our suggestions! (Conspiracy theory ends here)

Anyway, before anything, I just want to know if anyone is for the idea of having 2 types of NPCs in the city. The ones that you can talk to, are fully fleshed out and you can relate to them (probs those that will be giving out the quests and stuffs) and generic NPCs with names generated by a RNG (random name generator) that have standard dialogue (preferably a huge variety of standard dialogue). That way, we can have more people in the cities (which will not feel so empty), the death of the "extra people" is not so consequential (so vamp attacks etc are not so likely to kill a quest giver) and the "extra people" are always the priority target of the enemy unless otherwise stated (to prevent quests from going unobtainable). Also, they should remove essential and only have protected (To greatly improve immersion and actually make you worry about your follower, instead of going "HEY, SERANA, WHY DUN YOU SEET THERE AND GET HEET THE WHOLE DAYZ WHILE I LAUGHS AT THE ENEMIZES HAHAHAHA!"). I dunno why I am saying this, but children also should not have an essential status, its unfair :P I am definitely NOT an employee at Beth. That...is actually fairly hilarious.

I was actually contemplating having no generic NPCs, and making the guards people, like, part of the city, with personatlities and everything. But I decided that it would be way too much trouble and overall impractical. Instead, maybe there could be a random backstory creator, where there's a couple of generic backstory options of dialogue and personality options for the sort of dialogue and attitude they generally have, and there's a generator that just randomly mixes and matches them? There could also be a few "regular" guards - that is, guards who are fleshed-out characters. I also think that nobody should be un-killable, so I think I agree with you. If I didn't misunderstand that bit, that is. But I also agree that people who're neccesary for quests, and important people like Jarls, should be just kind of ignored by most enemies, unless they're scripeted to be attacked and/or die. I also think that followers should have a self-preservation instinct. And combat should be more realistic. And you should be able to tell your followers to do certain things in a battle, like "attack from this direction" or "attack those first" or "hide" or even "get reinforcements". Stuff like that that's combat-specific dialogue. While on the subject of NPCs and dialogue, I think that you should be able to choose what your opening remark to them is, and they'll respond accordingly, as opposed to those generic lines. ANd I think you should be able to respond to NPC comments like "Your wolfish grin unsettles me". Purely because you might like to fervently deny your connection to the Dark Brotherhood, or explain that you're a werewolf, or intimidate or sass a guard. Stuff like that. And you should be able to have discussions about things, instead of asking stuff. Like, you should be able to argue about things, or discuss Dwemer customs and magic and the exploits of your neighbors. Actual conversations. I feel like Skyrim didn't have enough of those. And you should be able to talk to more than one person at a time. And have audio for your voice - you could have voice settings at the beginning of the game with your physical and skill/background/personality settings. And there should be more follower commands. You should be able to hire a mercenary to do a quest, if it's a quest that could be done by somebody not you. And you should be able to craft more stuff. And read aloud. And sing. And NPCs should do little serendipitous things like people in real life do. And kids should be more fleshed out in general, and you should be able to teach them things. You should be able to teach NPCs things, period. And the skill training system needs a revamp. You should be able to set appointments for verious things that warrant them. You should be able to pose - as in, posing for a picture. And the environment should be destructible.

Whoo, I really went off on a tangent there. :( Sorry!

- WorshipsMeridia