User blog comment:Marksman721/Skyrim vs. oblivion/@comment-3572551-20110511181839

in fairness i do admit that they are focusing on combat more, but with no loss to puzzles, something there was very few of in tes 4 anyway, unless you count finding the location on the map and clicking travel. i suppose morrowind suceeded in the finding thing but to much so, with a terrible map and limited transport, it made the game almost unplayable at low levels. skyrim is meant to balance this out, with a travel system that is only activated one you have been somewhere. not like in oblivion where 90% of locations can be fast travelled to when they are marked on your map by npc