Board Thread:Roleplaying/@comment-24597741-20131215025337/@comment-24274106-20131215032017

Name: Dar-Malz

Race: Argonian

Gender: Male

Powers: Breathes underwater, Can morph into various food items

Faction: Imperial Assassin Guild

Role in Faction: Second in command, Guild Alchemist (Master Level)

Appearance: Dark Blue/Purple Scales, "Ram Horns"

Equipment: Ebony Bow, Expert Destruction spells, Expert Conjuration Spells, Expert Illusion Spells, Expert Alteration Spells, Adept Restoration Spells

Bio: When Dar-Malz was just a hatchling, his tribe was kidnapped by Dunmer and forced into slavery. Dar-Malz and his father, Casts-Many-Spells, were forced to cook for the Dunmer plantation owners. After years of private teaching from his father, Dar-Malz became a formidable mage, and led a revolt against the Dunmer by poisoning the family and burning down the plantation. Dar-Malz and his father were the only survivors and fled to Cyrodiil, and stayed in Bravil for three months where Dar-Malz studied alchemy until Casts-Many-Spells was killed by the Morag-Tong. After his father's tragic demise, Dar-Malz fled to the Imperial City becoming a freelance hitman, and after a failed assassination attempt on the Imperial Watch Captain, he was captured and given the choice of death or to work for the Assassin's Guild. Dar-Malz chose the Assassin's Guild and became second in command of the Guild and performed all of the Guild's Alchemical needs.