User blog comment:The Milkman/Skyrim Titbits/@comment-3492791-20120825204105

While the idea of water might be avoided simiply because it's not actually in the game is understanadable. However you don't just excuse the idea of needing it because you're not in a desert. Granted you will likely dehydrate faster in a desert than what is mostly a tundra, but you still need water eventually no matter where you are.

Weapon degradation (and subsequently repair) seems like asking for a bit too much. "Hard core" would effectivly be a harder difficulty which adds a new dynamic to the game. Not adding in entirely new features and skills. While it is certainly more realistic the have your sword break after bashing it againt the floor for the 100th time, adding in whole new features for the exculsive purpose of "benifiting" the few people that choose to use the difficulty is even less realistic.

Now here's my ideas on this matter, and a few you "missed".

-Weighted gold

I went into this already previously, no need to do it again.

-Sleep deprivation

Sleeping is an important part of maintaining the body. If sleep is not maintained, you will start becoming weaker. Similar to the way vampires work. Perhaps after two days with out any sleep you take a stat penealty, with magika, health, and stamina be reduced (and maybe even reduced regeneration) by an amount until you sleep. Every day you continue to go without sleep this penalty increases until it reaches a high amount (maybe 50 or 60 points).

-Cripping drug addiction

There are plenty of highly addictive drugs in the game, but show no real signs of being so. Skooma, Sleeping tree sap (but it does look cool when you use it XD), maybe even ale and other alcohols. Everytime you use a drug, there is a % chance that you can gain an incurable addiction to it. Addiction would work similar to sleep deprivation as sated above. The longer you go without feeding the addiction, the harsher the stat penaltys become. Perhaps if one compounds too many of these penatlys (ie a Sleep deprived Vampire Drug addict) they can reduce their health to 0 and actually kill themselves.

-Removal of fast travel

Sure the idea of fast travel is ok when it comes to RPGs. That, since time passes, it isn't teleportation, it's just moving from one place to the other without having to wait through the inbetween bits. However, it effectively is still teleportation. If one chooses to walk from Riverwood to Whiterun, they may be attacked by a wolf some time inbetween. Fast traveling this distance means you never come in contact with this wolf, and it never attacks you. There is more of a danger actually traveling somewhere yourself. And if you really can't be bothered, you can always hire a carriage or boat. Provided you remembered to bring enough money with you since it weighs you down now.

-Removal of quest markers

Granted some quest objectives are very confusing and you might never be able to figure out what you're doing by just listening to what someone tells you to do, but alot of the time they just make things much easier to not pay attention. You will of course still have your map, compass, and be able to see locations and yourself on your map, but no quest marker on your compass. So with no fast travel and no magic flying arrow in space to tell you where you're going, you need to learn to navigate. Or you could actually use Clairvoyance without it being a bloody waste of time.

That's all I can think of at the moment. Maybe i'll come back later with more.