User blog:WhoeverReadThis/Elder Scrolls and Fallout series share the same universe (Bethverse Theory)

Fallout and Elder Scrolls games taking place in the same universe (Bethvese, as I sometimes call it) is no new concept, some people have especulated as such, some say TES came before, while others (such as myself) belive it's the other way around, FO preceded TES. That being said, this post is NOT to claim the theory for myself, instead, is to reiterate and elaborate on some points that others have made and to organize a few things into writing  format, and maybe even add my own points (because I haven't seen some of them anywhere else). As a side note, I'm not much of a writer myself (High School kinda took that away from me), so this may not be as appealing to read as someone else would've made it, so I ask patience of you. Also, I would like to give MAJOR credits to the YouTube channel ShoddyCast for making a video on the same topic back in 2015 (I feel like a fool for not seeing it before), there, he defends this theory very well and even showed things that I didn't think or knew of, I'm mentioning this because the video has a lot of info that'll use here, but there's nicer because of the visual appeal and the bigger charm of the host, and again, some things I'll mention here are mentioned in the video and even though some of them I though for myself and happen to be there too, I feel like I should make this disclaimer. So.... let's begin, shall we? That's it, I hope I've put enough stuff to make my case, sorry if this is too long, but I tried my best to explain everything without making it any longer. Please, DO leave your feedback in the comments, maybe you can strengthen the theory or convince me otherwise. I'll post this in both Fallout and Elder Scrolls wiki to see what both communities think. Also, I'll leave the link to the video I mentioned right below, once again, credits to ShoddyCast who beat me to the punch (by about 3 years) on elaborating on the Bethverse theory. https://www.youtube.com/watch?v=ezi-lSRh10A
 * First, let's start off by talking about the creatures. Where did dragons come from? Mudcrabs? Trolls and so forth? Easy (probably one of the easiest points to make), mutations. In Fallout, we see mutated creatures ALL the time, so it's possible (a better word escapes me) that the creatures we see in FO have mutated and adapted further to the point that say, Mirelurks gave way to Mudcrabs.
 * Nirnroot. In Fallout 4, if you look in the Prydwen, there's a Experimental Plant being cultivated. Look at the terminal beside it and it refers to it as NRT-001, as in "NiRnrooT".
 * Mer (elves) and Beastfolk. Simply put, same as the other creatures, however, it'd like to also think that Allopatric Speciation happened, which means that geographically separated humans became elves and beastfolk, with the last also maybe being the fruits of genectic experimentation, which is NOT an alien concept to the world of Fallout.
 * Where does magic come from? Often, we see our FO protagonists gaining superhuman abilities by perks... some are more superhuman than others, to name a few: Night vision, Rad Resistence, Nuclear Anomaly (this one is the best example, btw), Solar Powered, etc. See, it's no secret that at least our characters have access to abilities that are rough and early drafts of magic. Fire magic, for example, could be a mutation that resembles the hunting mecanism of the Stargazer fish. Besides, the supernatural is also present in the Fallout titles, say the ghosts in 2 and 4 or the Dunwich Building in 3.
 * The world of The Elders Scrolls looks geographically different from Fallout's. In this case, I'd say it's because the nuclear detonations were so strong and numerous that completeley changed the landmasses and oceans, for example, the Caribbean could've been wiped out or the land in the Rocky Mountains were thrown to the ocean, or the Mariana Trenches got bigger and "swallowed" part of the ocean. Not only that but the Tectonic Plates could also have been affected and somehow accelarated the proccess of Continental Drift (even if a little).
 * TES has two moons. Who's to say a stray dwarf planet simply drifted into Earth's orbit? Or maybe one of the atomic blasts was so obscenely intense that shoot a chunk of the planet to space (a bit silly, but hey, it's a thought).
 * Where's the technology? Now this is the grimest part of this theory (some of it, at least), for you see, while ShoddyCast's video will give you pretty good reasons for the lack of technology in The Elder Scrolls series, in this case, their society doesn't need hi-tec stuff because of magic AND the resources simply ended, I'd like to add to this. Fallout society is DOOMED. Not gonna sugar coat it, they're boned. How many settlements actually reformed their lands to a near pre-war standard that we know of? 1, the NCR... through 7 games (soon to be 8) the only place we hear the people actually made an effort to rebuild that doesn't involve squatting in salvage or some abandoned structure is the NCR. I personally believe that the apathy and the absolute lack of a proper will to rebuild, summed up with the ever-increasing number of super mutants (at least in Vault 87's part), the constant dangers of the world that simply aren't taken care fast enough (Raiders, mutated creatures, weather, etc) and eventual conflicts caused FO's society to collapse as they didn't have enough of the proper tools to thrive and, in the end, most of the technology was lost and a lot of the population died. The very few remaining people eventually managed to do what their ancestors couldn't and rebuilt, but with all of their history lost, they had just enough resources to restart from the "Iron Age". Keep in mind that this whole "decay process" took MANY thousands of years.
 * The Dwemer discovery. In this theory, I propose the Dwemer, at some point in their history, stumbled upon the then-ruined Vaults and repurposed and modified in the way we now know them. Also, they discovered sets/ pieces of Power Armor and incorporated the desings into their own armor sets, just look at them in Morrowind and Skyrim, the last looks just like the T-45d model, it's probably no coincidence Dwarven Armor has such an extra bulky and extra heavy feel to it.
 * The Daedra and other planes of existence. In The Elder Scrolls, often we hear about Oblivion, Apocrypha, Shivering Isles, etc, but what do they have to do with Fallout? I believe the ones that are more "surreal" (for example the Quagmire)  have always existed and are accessible then because the habitants of Nirn can now work with magic, as opposed to the pre and post-war society of FO, which would rarely interact with it (more on that soon), while more "grounded" planes (Fields of Regret) are parts of Nirn that are too distant and obscure to one access by normal means. The Daedra as a whole have ambiguious origins, with no real answer as to how they came to be, here, I propose that the Daedra, in Bethverse, are what the pre-extintion societies called Demons and the planes of Ashpit, Atribbution's Share, Deadlands and The Pits are what was called Hell, but now that people can use magic and actually study those subjects, they have been dismystified.
 * Just to finish: I know Fallout started off as an Interplay IP, so the idea of both series sharing a universe couldn't have been conceived from the start, rather, it's something that came some time after Bethesda bought Fallout 3.