World Interactions (Skyrim)

Unlike quests, favors, and objectives, which typically involve a specific person or location, World Interactions and Encounters occur randomly, and they almost never occur in the same place.

World Interactions are random and usually very small-scale events that occur in populated areas, such as settlements, towns, or cities. They require you to perform an action, and the consequences are then detailed. You have very little control over when World Interactions appear. The following tables show all the World Interactions available across Skyrim. These are split up based on the actions you perform to get a reaction.

These are listed in the following tables, along with a description of the interaction and any prerequisites (such as completing quests) you need to have accomplished.

Items of Interest
These Interactions may commence any time you add an item to your inventory.

Assaults with Consequences
These Interactions begin when you assault someone. This means striking them and then stopping before killing them (brawls don’t count).

Wizardry
These Interactions may begin once someone near to you witnesses you casting a magic spell.

About Town
These Interactions may begin when you enter a settlement, town, or city.

Your Demeanor
These Interactions may begin once you visit a different settlement, town, or city in a particular visual state. These can occur as overheard murmuring, or as part of conversations you may have.

Crafting
These Interactions may begin when you attempt to create an item at a crafting location.

Dealing with the Dead
These Interactions may begin when you or a nearby person sees or interacts with a corpse.

Killing
These Interactions may begin when a nearby person is killed.

Items of Disinterest
These Interactions may begin if you discard an item (by dropping it, selling it, or giving it away).

Taverns
These Interactions may begin if you enter a tavern or inn in a Skyrim settlement.

Thievery
These interactions may begin if you enter a settlement and spot a thief.