Alliance War (Skill line)

Alliance War is one of the skill lines available in.

Ultimate Skills

 * War Horn (Instant, 20m radius): Sound a war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by 10% for 27 seconds. Can be morphed into:
 * Aggressive Horn (Instant, 20m radius): Sound a war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by 10% for 30 seconds. You and your allies also gain Major Force, increasing your Critical Strike damage by 30% for 8 seconds. Critical Strikes do more damage.
 * Sturdy Horn (Instant, 20m radius): Sound a war horn to rally your forces, increasing Max Magicka, Health, and Stamina for you and your allies by 10% for 30 seconds. You and your allies gain Minor Ward and Minor Resolve, increasing Armor and Spell Resistance by 10% for 36 seconds. Increased Armor and Spell Resistance.

Active Skills

 * Rapid Maneuvre (Instant, 20m radius): Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 40% and Mounted Speed by 40%. Also grants immunity to snares and immobilization. The effect ends if you initiate an attack. Can be morphed into:
 * Retreating Maneuvre (Instant, 20m radius): Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 40% and Mounted Speed by 40%. Also grants immunity to snares and immobilization, removing any already applied. The effect ends if you initiate an attack. Also removes all snares and immobilizations from affected allies.
 * Charging Maneuvre (Instant, 20m radius): Mobilize your forces, granting Major Expedition and Major Gallop to you and your allies, increasing Movement Speed by 40% and Mounted Speed by 40%. Also grants immunity to snares and immobilization. The effect ends if you initiate an attack, but you gain Minor Expedition, increasing your Movement Speed by 10% for 8 seconds. Keep some movement bonus when attacking.
 * Caltrops (Instant, 28m range): Hurl an exploding ball of caltrops that scatter over the target area, dealing x Physical Damage each second and reducing Movement Speed by 30% for 30 seconds. Can be morphed into:
 * Anti-Cavalry Caltrops (Instant, 28m range): Hurl an exploding ball of caltrops that scatter over the target area, dealing x Physical Damage each second and reducing Movement Speed by 30% for 35 seconds. Also rapidly drains mount stamina and forces riders to dismount. Increased duration and forces mounted enemies to dismount.
 * Razor Caltrops (Instant, 28m range): Hurl an exploding ball of caltrops that scatter over the target area, dealing x Physical Damage and an additional y Physical Damage each second for 30 seconds. Also reduces Movement Speed for enemies in the target area by 70% for 3 seconds and even after that continues to reduce Movement Speed by 30% until the caltrops expire. When the caltrops land, enemies in the area take additional damage and are snared.
 * Magicka Detonation (1.8 seconds, 28m range, 8m radius): Curse enemy with a magical bomb that explodes after 4 seconds, dealing x Magic Damage to all enemies in the area. Can be morphed into:
 * Inevitable Detonation (2 seconds, 28m range, 8m radius): Curse enemy with a magical bomb that explodes after 4 seconds, dealing x Magic Damage to all enemies in the area. If effect is dispelled or removed early, the explosion is triggered immediately. Cannot be removed.
 * Proximity Detonation (1.8 seconds, Range: Self): Activate a magical bomb on yourself that explodes after 4 seconds, dealing x Magic Damage to all enemies in the area. You become the center of the detonation.
 * Vigor (Instant, 10m radius): Renew your forces resolve, healing yourself and nearby allies for x Health over 5 seconds. Can be morphed into:
 * Echoing Vigor (Instant 15m radius): Renew your forces resolve, healing yourself and nearby allies for x Health over 5 seconds. Has increased radius.
 * Resolving Vigor (Instant, 10m radius): Renew your forces resolve, healing yourself for x Health over 5 seconds and nearby allies for y Health over 5 seconds. Heal is more effective on caster.

Passive Skills

 * Continuous Attack
 * Rank I: Increases Weapon Damage by 10% and Magicka and Stamina Recovery by 10% for 10 minutes after capturing a lumber mill, farm, mine, or keep.
 * Rank II: Increases Weapon Damage by 20% and Magicka and Stamina Recovery by 10% for 10 minutes after capturing a lumber mill, farm, mine, or keep.
 * Reach
 * Rank I: Increases range of all abilities with greater than 15m range by 2 meters while near a keep.
 * Rank II: Increases range of all abilities with greater than 15m range by 5 meters while near a keep.
 * Combat Frenzy
 * Rank I: Bestows an additional 10 Ultimate when killing an enemy player.
 * Rank II: Bestows an additional 20 Ultimate when killing an enemy player.

Ultimate Skills

 * Barrier (Instant, 12m): Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to x damage for 30 seconds. Can be morphed into:
 * Replenishing Barrier (Instant, 12m): Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to x damage for 30 seconds. The wards also heal you and your allies for x Health over 30 seconds. Shielded allies gain Health Recovery.
 * Reviving Barrier (Instant, 12m): Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to x damage for 30 seconds. Each time a ward dissolves, you are restored 4 Ultimate and x Magicka. Gain Ultimate and Magicka any time an allies shield expires or is destroyed.

Active Skills

 * Siege Shield (Instant, 10m): Create a protective sphere over your location that reduces damage from siege weapons by 35% for 17 seconds. Can be morphed into:
 * Siege Weapon Shield (Instant, 10m): Create a protective sphere over your location that reduces damage from siege weapons by 35% for 20 seconds. This sphere also protects your allies' siege weapons, reducing damage from enemy siege weapons by 75%. Allied siege weapons in the bubble take less damage from other siege weapons.
 * Propelling Shield (Instant, 10m): Create a protective sphere over your location that reduces damage from siege weapons by 35% for 20 seconds. Also increases the range of abilities with a range greater than 20 meters by 4 meters. Costs less and allies in the shield gain increased range.
 * Purge(Instant, 12m): Cleanse yourself and nearby allies, removing 2 negative effects and reducing the duration by 50% for 6 seconds. Can be morphed into:
 * Efficient Purge (Instant, 12m): Cleanse yourself and nearby allies, removing 2 negative effects and reducing the duration by 50% for 6 seconds. Reduces cost.
 * Cleanse (Instant, 12m): Cleanse yourself and nearby allies, removing 2 negative effects and reducing the duration by 50% for 6 seconds. Allies that had a negative effect are also healed for 15% of their Max Health. Restore health to target if at least one debuff is removed.
 * Revealing Flare (Instant, 30m range, 10m radius): Launch a flare to expose stealthed enemies in the target area. Exposed enemies cannot return to stealth for 8 seconds. Can be morphed into
 * Lingering Flare (Instant, 30m range, 10m radius): Launch a flare to expose stealthed enemies in the target area for 5 seconds. Exposed enemies cannot return to stealth for 8 seconds. Flare lingers and reveals enemies that enter it.
 * Scorching Flare (Instant, 30m range, 10m radius): Launch a flare to expose stealthed enemies in the target area. Exposed enemies take x Flame Damage over 6 seconds and cannot return to stealth for 8 seconds. Revealed enemies take damage.
 * Guard (Instant, 8m): Warp the space around you to intercept x projectiles targeting your allies, taking the damage yourself instead. While toggled, costs x Stamina each second and an additional x Stamina for each projectile you intercept. Can be morphed into:
 * Mystic Guard (Instant, 8m): Warp the space around you to intercept x projectiles targeting your allies, taking the damage yourself instead. Your allies gain Minor Vitality, increasing the effectiveness of healing on them by 8%. While toggled, costs x Stamina each second and an additional x Stamina for each projectile you intercept. Guarded allies take more healing.
 * Stalwart Guard (Instant, 8m): Warp the space around you to intercept x projectiles targeting your allies, taking the damage yourself instead. While toggled, costs x Stamina each second and an additional x Stamina for each projectile you intercept. Drains less Stamina.

Passive Skills

 * Magicka Aid
 * Rank I: Increases Magicka Recovery by 5% for each Support ability slotted.
 * Rank II: Increases Magicka Recovery by 10% for each Support ability slotted.
 * Combat Medic
 * Rank I: Increases the effectiveness of healing you initiate by 10% when near a keep.
 * Rank II: Increases the effectiveness of healing you initiate by 20% when near a keep.
 * Battle Resurrection
 * Rank I: Decreases the time it takes to resurrect another player by 15%.
 * Rank II: Decreases the time it takes to resurrect another player by 30%.

Passive Skills

 * Domination
 * Increases health, magicka and stamina regeneration while in combat by 100%
 * Authority
 * Increases ultimate gains by 200%, and decreases ultimate costs by 5%
 * Emperor
 * Increases health, magicka, and stamina by 100% while in your campaign
 * Monarch
 * Increases the magnitude of healing effects on Emperors by 50%
 * Tactician
 * Increases siege weapon damage by 100%