Board Thread:Online Discussion/@comment-6139210-20130126230459/@comment-6227423-20130213022236

1: Almost. If I load up and my character's in Solitude, but all my friends are in Black Marsh, having to run through Morrowind would be a discouraging inconvenience. Maybe if each country had one (or two, depending on size) waypoint, with a limit on how often they could be used. Then I'd just have to run from Solitude to Windhelm, teleport to Black Marsh, then head out to my friends in the swamp (I'd actually be playing an orc, but I'm not too familiar with the georaphy of Orsinium, High Rock and Hammerfell)

2: The monsters dropping coins bit is just to stop your inventory from being clogged up with junk loot. Wolves don't actually drop coins (unless they've been eating a merchant), but their teeth, meat and assorted organs are worth a bit of shine. FF12 did away with the cash beasts and had monsters dropping junk loot gribblies, but then some people didn't know what bits to sell, because maybe they'd have a use

3. Yeah, that's a bit wierd. If they have to have them, at least don't have them floating above peoples head, along with their names. The artists put in a lot of work to make a decent environment, and then you can't even see the critters for all the magic ID cards floating about. Yes, I knwo you can turn them off, but they shouldn't even be on in the first place. It's just a throwback to when everyone shared the same sprite and you couldn't tell the difference between a archmage and a bandit.

4&5: Agree, nothing new to add