A Rat Problem

Background
This quest is the first of the Fighters Guild in Anvil.

Walkthrough
Azzan tells you to talk to Arvena Thelas, a local, about her rat problem. Arvena Thelas' House is located to the left when you exit the guildhall, just behind Morvayn's Peacemakers. Once you arrive she notifies you that the rats are not her problem, but rather whatever is killing them. Then go in her cellar, where you will find a "Starving Mountain Lion" killing the rats, which obviously got into the house through the hole in the wall.

Once the lion is dead, report back to Arvena, who will send you to Pinarus Inventius, a hunter. Pinarus will mention that it is odd for lions to be in this area, and will lead you outside of the city to find and kill all the mountain lions in the area. After all the lions are dead, go back to Arvena again, who will berate you after you tell her that you've dealt with the problem, as another lion is somehow in the cellar.

After you deal with this one, Arvena reveals that she thinks that her neighbour, the Argonian, Quill-Weave, who never liked her and her rats, is responsible for leading the mountain lions to her basement. Then either go wait behind Arvena's house or follow the Argonian (she's usually around after 9pm), who is sneaking through the city. Behind Arvenas' house, she places some pieces of meat near the hole. Pickpocket her key and go into Quill-Weave's house. There you will find meat and starving mountain lions.

After confronting Quill-Weave about it, she says she never wanted to harm Arvena, she just wanted the rats out of the cellar. Now it's up to you to decide whether you will tell Arvena about her neighbour's activities or not. If you tell Arvena, she will teach you one point of Speechcraft skill for free. If you don't, Quill-Weave will increase your Acrobatics skill for free by one point.

Bugs

 * When you go to talk to Arvena in the beginning, she may be sitting on the ring around the garden. But she may be sitting on air where you cannot talk to her. You will have to leave, enter a building, and come back until she is normal.