User blog:Thewikilover/Blazesword: Class build for max damage.

Blazesword


 •         Race: Orsimer/Redguard

 •         An Orc’s racial skill is very useful for this class. The double melee damage output allows for even quicker fights while taking half of physical damage. With Redguard, their racial skill allows for 10 times as faster stamina regeneration, allowing for more power attacks and running.

 •         Primary Skills: One-Handed, Light Armor, Enchanting, Alchemy

 •         Secondary Skills: Smithing, Alteration(Completely Optional), Restoration(Completely Optional)

 o     One-Handed is for your weapons. You want to do as much damage as you can, and as many power attacks as you can. Light Armor allows for a somewhat better defense. Enchanting allows better damage output and less damage input. Alchemy allows health and stamina potions for use in the middle of a battle. Smithing allows you to create weapons and armor, though they can be bought, but not upgraded. Alteration is useful for adding armor, and should only be cast before a fight. Restoration is good for healing, and if you have respite, healing stamina, but you lose momentum in doing damage.

 •         Recommended Perks: Dual Flurry, Dual Savagery, Wind Walker, Respite

 •         Recommended Shout: Marked for Death, Disarm, Slow Time

 •         Marked for Death gives another damage increase, and can be used on multiple enemies. Disarm allows you some time to attack an opponent while they drop and pick up their weapon. Slow Time does as the name implies, but you are a bit quicker, allowing for more time to avoid attacks that you cannot take.

 •         Weapons: Swords

 •         Swords have the quickest swing time, and have a chance to do extra damage, with an increased chance with each perk of bladesmen invested in

 •         Weapon Enchantments: Absorb Health/Absorb Stamina, Fire/Frost Damage, Paralyze, Fiery Soul Trap

 •         Armor: Light Armor

 •         Light Armor is basically your only defense, depending on your shout and use of alteration.

 •         Armor Enchantments: [Ring: Resist Magic, Fortify One Handed] [Necklace: Resist Magic, Fortify One-Handed] [Helmet: Waterbreathing, Fortify Magicka Regen] [Armor: Fortify Light Armor, Fortify Health Regen] [Gloves; Fortify Sneak, Fortify Light Armor] [Boots; Fortify Stamina Regen, Resist Frost/Fire/Shock]

 •         The enchantments are picked to best fit this class, and add a bit of defense.

 •         Leveling: 1 to health and 4 to stamina every 5 levels. Occasional Magicka to 150(200 if going to expert Alteration)

<p style="text-indent:-.25in;mso-list:l0 level1 lfo1"> •         Guardian Stone: Lover Stone, Serpent Stone, Lady Stone, Lord Stone

<p style="text-indent:-.25in;mso-list:l0 level1 lfo1"> •         Since power attacks are what you are going to use the most when attacking, most of your level should be to stamina, adding a bit of health to allow some survivability.

<p style="text-indent:-.25in;mso-list:l0 level1 lfo1"> •                One-Handed Perks: Full Armsmen, Fighting Stance, Full Bladesmen, Savage Strike, Paralyzing Strike, Full

<p style="text-indent: -0.25in;">Dual Flurry, and Dual Savagery. 13

<p style="text-indent:-.25in;mso-list:l0 level1 lfo1"> •                Light Armor: All perks. 10

<p style="text-indent:-.25in;mso-list:l0 level1 lfo1"> •                Enchanting: one Enchanter, Insightful, Corprus, Extra Effects 4

<p style="text-indent:-.25in;mso-list:l0 level1 lfo1"> •                Alchemy: one alchemist, physician, benefactor, snake blood 4

<p style="text-indent:-.25in;mso-list:l0 level1 lfo1"> •           Smithing: steel, elven, advance, glass, dragon, arcane, 6

<p style="text-indent:-.25in;mso-list:l0 level1 lfo1"> •                 Alteration: Novice, Apprentice, Adept, Expert(Optional), Full Magic Resistance Stability 7(8)

<p style="text-indent:-.25in;mso-list:l0 level1 lfo1"> •                 Restoration: Novice, Apprentice, Adept,  Regeneration, Respite, Avoid Death 6