Board Thread:Online Discussion/@comment-5247041-20130821093041/@comment-174.75.109.224-20140319000012

I prefer the subscription based model to the pay to win models for a couple reasons. One is that it is an even playing field. The determining factors are instead, not how much money you can blow in their store, but how much time you dedicate to the game and how skilled you become in and out of group. Another benefit is an economy that rewards those who learn to craft and market the good loot they cannot equip or have crafted. I want to play with others and have a good time. I am not here to see who can reach max level in the shortest amount of time. If your attention span is so short that you find it difficult to play any single game excusively then subscription based games are not for you. This is how to weed out the serious role players from the FPS instant gratification crowd.