User blog comment:Draevan13/Why the Elder Scrolls ISN'T being dumbed down...much./@comment-24868574-20140427091130

On Point 1. a.) There very simple ways to avoid this problem. For example, a simple code could prevent random bandits/creatures from killing quest related NPCs, while at the same time allowing only the player to do so. They could have used MMORPGs formula where quest related NPCs could resurect or teleport to safety if faced with imminent death. They could have given quest related NPCs huge amounts of health and power, so that no random bandit or a creature could pose a threat to them. They could have put the quest related NPCs in safe zones.