Board Thread:Skyrim/@comment-120.28.157.86-20140406014559/@comment-26893431-20170225132816

YinyangElementofduality wrote: Blademaster Jauffre wrote: And that's not how guilds work. And even if you managed to get them that far, it wouldn't last for long.

College of Winterhold; utterly pathetic in terms of power, Companions; too small in size to do anything serious, Thieves Guild is pathetic as it is, DB is a guild that only takes command from one, two at best, leaders. What is left of Skyrim then? Oh wait, that's about everything there is when it comes to guilds in Skyrim.

You're greatly overestimating the guilds in Skyrim and greatly underestimating the power of the Dominion, the Dominion could have slaughtered the Empire in the last war. Keyword; slaughtered, if the guilds were even somewhat significant it would've been reduced to simply "beaten", but it's slaughtered.

The Thalmor themselves state that an Imperial victory harms them, do you even play the game?

Seeing as Ulfric's men are getting massacred by Imperials it's safe to say that Tullius' forces are less than the ones Ulfric has at Winterhold. You do realized that I am only talking about what needs to be done to ruined the Thalmor's plans. Also the game doesn't reflect the true scale of Skyrim. If you go by proportions, Skyrim should be proportionate to Germany to Europe for Tamriel. If Daggerfall, the game where the world was believable but a little too big was any indication... the whole High Rock should be around the size of Daggerfall, Skyrim should be about twice of that.

That means Skyrim should have a population about 5000 to 6000 times more than in the game by the lore. Seeing Daggerfall a better off city had around 110k people in it during 3E. It is safe to say that the cities had a range of 50,000 to 200,000 people with exception of Imperial City who'll likely have a million in it even if it was massacred 25 years ago... you go by that and include the people living outside cities, you can easily fit in that bill or even more. The Guilds were just getting revived.

I did say you have to prepare the Guilds and there will be a lot of "to do things" in your list if you choose this ridiculously high leveled difficulty path that is not available in the game meaning the Empire, Stormcloaks lose and Thalmor wins in this particular scenario. The only thing they can do now is minimize the amount of "Lose" the Empire or Stormcloaks gets.

The Thalmor Dossier stated that Imperial victory harms their position but also states that they need to avoid Stormcloak victory as well. Either side winning are not the most ideal outcome for the Thalmor but the damage would've been done. And? There are a max of 500 companions, what does that matter? I can use that same argument to say that there are a ton more of Thalmor in Skyrim. The TG is weak and not interested in warfare or the like, the DB is a small assassination team and not really that professional anymore. College of winterhold, my argument stands, remember what Ancano says? They are nothing compared to his fellow Thalmor wizards.

Right, but the point is that you're still going to get trapped in Apocrypha and all the guilds will want someone in charge and since guilds disagree with one another your little pact wouldn't last.

And it's not elaborated upon why a Stormcloak one should be avoided.