Board Thread:Lore Discussion/@comment-9601450-20131225183646/@comment-29458028-20140926030141

True to that, we do have a modding community that adds a lot of stuff, both realistic and unrealistic.

I was supportive about adding realistic needs, armor and weapon breakage and stuff like that if they could be toggled individually on and off (so you could choose to have each one in or out individually). Kinda like many different options to make the game more or less hardcore for a player. But this is all mechanics, so I dunno if I should put it here.

Yeah, sure there's no rule that says we should have stupid armor, but tonnes of testosterone fueled gamers do want impractical armor and there are tonnes of mods for such. If volume of mods and how many times they are downloaded can be taken as confirmation of what the community wants, well, the argument swings the other way by volume of evidence.

Point is, no matter how it's made, it's not going cater to everyone, or there would be no reason to mod in the first place. Kinda like how everything is a balance. We aren't going to lose half the community in making any decision, but there is a modding community that will add/ remove tonnes of stuff

Daedric armor for example is a good set that looks practical (except the pauldrons) and looks nice as well (the male version is cool, the female one is flattering without exposing any lines of weakness). It's the only well designed set in my opinion.