User blog comment:The Milkman/Skyrim's Smorgasbord of Shortcomings/@comment-71.203.82.101-20120904062307/@comment-3492791-20120904065226

Urgency, is ultemently at the discretion of the player. Complaining that you don't want to stop to search every skeleton for the 6 gold they might be carrying is foolish. The solution is to just not do it. If you want to bash through everyone and run strait to the end, no one is making you stop to look through people's pockets.

I personally consider myself a treasure hunter. My motto has turned out to be, "There is no wrong direction in a dungeon". I will search every body. I will always attempt to go down the "secret" paths. I search every chest. If I see a walldoor I will search the room up and down for the switch to open it. I will sneak and kill everyone one by one. I create my own pacing, and I will play very slow through a dungeon. This is how I enjoy to play the game. However i've also played the role of the brute, and bashed everyone aside with shield and mace in hand, uncaring of the pocket change or magic necklace they might have. The same dungeon can feel quite different depending on how you play through it.

Dispite that it's typicly case for RPGs to put the apocalypse on the back burner while you do fetch quests and look for rupees in the grass, you decide what is urgent and what isn't. You can't blame the game for your own priorities.