User blog comment:The Milkman/The State of Skyrim's Economy/@comment-2007196-20121121213634/@comment-3202167-20121125132623

I tried that, you need to be very precise with bait, it seems. Or i'm unlucky.

In AC1, all of that info was more or less pointless. Just running up to the guy and stabbing him worked much better than using the info I collect. Atleast the later games don't mislead you into thinking you need to use this info or you will fail.?

And the challenges are supposed to be tough, they're well..challenges. Full syncing was oh so good. Specially Conflict Looms, hated that one. And the game was harder than the others, which may not exactly be much, but still.

Missions don't give you cash...

Are you sure you're not confusing ACII with ACIII??

And there are stat differences, as the game tells you. They're specially appraent in pistols. Pitcairns pistols can one shot Jagers, but they're shot at long range isn't spectacular, while a Italian Flintlcok has a advantage over longer ranges. Duck Foot is great for close encounters and large groups of enemies.?

If enemies can block the meat shield, it would be kinda fraustrating, considering they're the only thing that protects you against firing lines, other than hiding, of course.

I use all my tools and weapons quite a bit, except the smoke bomb. Never used that one more than something like two times.?

It was a much needed improvement over the old renovation based economy, and certainly was not Skyrim level of money inflation. If Skyrim had some sort of market for money kinda system, that would be kinda cool. Maybe a economy system built around trading, with demand, varying prices depending on the state of the world, etc?