Board Thread:General Discussion/@comment-97.73.51.56-20150726110734/@comment-26356342-20151019173429

Don't get me started on the magic system... I was so massively disappointed with magic this time around, having come from Oblivion and being able to craft a pure mage who could do everything with magic, and then come up with the craziest of combos. A kill spell that also cast 100% chameleon to hide the body so no one would call the guards, fire/frost/shock spell that also gave them 100% weakness to fire, forst, shock and magic (often the physics engine didnt know how to handle it) A spell for opening locks (I still miss this one) Being able to cast even while holding a 2 handed weapon (often my own staff... which you could see when sheathed...) /rant over.

I wouldn't mind if magic got some unarmed perks if for nothing else then more damage. Conjuring the Enchantment or Alchemy tables would be cool. They gave us the power to summon a merchant (which I used constantly) wouldn't mind seeing more in the same vein, like an anvil for crafting as well. As traps, thatd be a bit harder, the AI would have to be smarter, and it'd require too much set up. Youd have to conjure it and then hide, then just wait for an NPC to notice it and then attempt to use it. a sword in the chest is much faster. I dunno about using things like lock picks as weapons, real life lock picks are very fragile and like the game are easily broken. The thieves guild and Dark brotherhood really should have people you can hire to steal things or kill people for you. I dont think unequiping armor would do too much, but if they had the ability to break the armor like oblivion that could accomplish the same goal.

The bound weapons could use an update, especially with how OP double enchanting even a wooden sword is. If you could enchant a weapon, and feed it into an oblivion furnace (like the one below the college) and have your bound weapon "summon" that one, it'd make it a much better skill.