User blog comment:Draevan13/Thoughts on TES IV: Oblivion./@comment-5046408-20130307130614/@comment-4113369-20130307172448

@Mazekial

You've certainly made your point. You obviously favour Oblivion, judging by the satirical (if you can call it that) description you gave Skyrim's plot. Yes, Skyrim's plot is fairly generic. Oblivion, however, is hardly any better. Nor is Morrowind's, for that matter. You want a good story, go play a Bioware game. Or read a book, I guess.

As for the prophecies, I'd say the Emperor's vision is plenty. That audacious gemstone he's wearing around his neck? It symbolises a divine pact with the Aedra (or at the very least Akatosh). The prophecy in Morrowind is rather odd though. You aren't just born the Nerevarine; you've gotta work for it. And you're far from the first guy to try, either. So don't lump it together with Skyrim, where you are literally born into the role.

And for the last time, you are not an average person in the TES games. The player characters in TES games are heroes, meaning that they are not bound by fate like everyone else (they can, for instance, rewrite an Elder Scroll through their actions, provided the event described in the scroll hasn't already occured). Gameplay-wise, this is reflected by the player being able to make his/her own choices, as well as becoming/being incredibly over-powered compared to everyone else. The games are called "The Elder Scrolls" even though the scrolls themselves are seldom in focus, because you, the player, are writing one yourself as you play.

(I'm sounding like a grumpy old codger, aren't I...?)