Magic (Dawnguard)

features a plethora of new Dragon shouts, blessings and spells, along will full perk trees for Lycanthropy and the Vampire Lord.

Conjuration

 * Conjure Boneman - Summon a Boneman archer from the Soul Cairn for 60 seconds.
 * Conjure Mistman - Summon a Mistman from the Soul Cairn for 60 seconds.
 * Conjure Wrathman - Summon a Wrathman from the Soul Cairn for 60 seconds.
 * Summon Arvak - Summon Arvak, an undead horse from the Soul Cairn.

Restoration

 * Necromantic Healing - Heals the undead target 10 points per second, but not the living, atronachs or machines.
 * Stendarr's Aura - For 60 seconds, undead in melee range take 10 points sun damage per second.
 * Sun Fire - Ball of sunlight that does 25 points of damage to undead.
 * Vampire's Bane - Sunlight explosion that does 40 points of damage in a 15 foot radius to undead.

Blood Magic

 * Drain Life
 * Raise Dead
 * Vampiric Grip
 * Summon Gargoyle
 * Corpse Curse

Night Powers

 * Bats
 * Vampire Sight
 * Detect All Creatures
 * Mist Form
 * Supernatural Reflexes

Dragon shouts

 * Drain Vitality - Coax both magical and mortal energies from your hapless opponent.
 * Soul Tear - Your Thu'um cuts through flesh and shatters soul, commanding the will of the fallen.
 * Summon Durnehviir - Durnehviir! Hear my Voice and come forth from the Soul Cairn. I summon you in my time of need.

Temporary effects

 * Blessing of Auriel - You are 10% more effective with missile weapons.
 * Blood of the Ancients - Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for x days.
 * Tainted Blood of the Ancients - Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 1 day, but at the cost of 30 less health.