Orsimer (Morrowind)

==Skills Bonuses == Armorer + 10

Axe + 5

Block + 10

Heavy Armor + 10

Medium Armor + 10

Racial Bonuses
25% resistance to magicka-constant effect

Berserk (cast on self)
 * Fortify Health 20
 * Fortify Fatigue 200
 * Fortify Attack 100
 * Drain Agility 100
 * All effects last for 60 seconds

Preferred playstyle
Orcs - new playing race in Morrowind. Because of bonuses to Armorer, and Heavy/Medium Armor they can make very good Warriors and Barbarians. Orcs average at the lowest personality of all races and the lowest speed, while excelling in Strength, Endurance and Willpower. However, in the same way that lowering your fatigue will decrease yoru success with various actions, Fortifying your Fatigue with Berserk will increase your success in nearly all actions, except those governed by the Agility stat due to it being drained. The formulas for calculating success often use your maximum fatigue, as determined by your Attribues, but your current level of fatigue, even if above that number, causing an increase in success. This increases the flexibility of Orcs, increasing chance to cast spells, ability to produce potions and increasing bartering success, among other things. Note that Redguards do not get this benefit from Adrenaline Rush, as the Fatigue increase is derived from an Attribute increase and not a direct fortification.

Orc-Barbarian will favor medium armor and two-handed axe. Orcs are naturally very tough so blocking may be unecessary, but still an added layer to survivability. Barbarians have increased speed, so you will be able to chase ranged enemies more easily, although natural Orc speed starts low. The strength boost will

Orc-Warrior can get advantage from Heavy Armor, Block and Axe skill bonuses at start, as well as great Strength, Endurance, Willpower and Fatigue. In fact, all Orcs are tough, with the highest endurance, but the using of heavy armor and shield will make you even more tanky.

Orc-Assassin is likely the most difficult variant. Orcs have no bonuses to stealth skills and many traits that weaken stealth. With reduced agility, as well as low personality and speed, they will have poor aptitude in most Stealth skills. The exceptions being Acrobatics, which benefits from an Orcs high strength, and Security, with would be average for a female. Berserk would severely hinder the Sneak skill, likely the most important skill for a stealth character, and only be useful for fortifying non-combat stealth skills.

Orc-Mage may seem difficult for the Orc race in Morrowind, but they have some redeeming values. They hae no racial bonuses for any Magic skills. Females have average intelligence and males have low intelligence. Their high endurance combined with their armor skills will increase their survivability and make them more suited as a Spellsword or Sorceror. Despite lacking any specific aptitude in spells, an Orcs' high willpower will increase their chance for successfully casting any spell. Fortifying your fatigue with Berserk will also increase your spell chance and make low-level magic training easier.

Preferred Birthsigns:

Melee: Warrior or Steed. Warrior will give you damage, and Steed will allow you to move faster, which is useful when you need get in or out of combat.

Ranged/Stealth: Shadow or Steed. Steed will allow you to get back from an enemy, to strike him again. Shadow can make you invisible, allowing to shoot your target with a bow from a good spot.

Mage: Apprentice or Atronach. Orc-Mage will find benefits from Apprentice stone: your magicka is low, but you have enough HP, to cover your spell vulnerability. Atronach can make you more "tank-mage" like, and give you mana that you lack at start. Axe can help you when your mana is out with Atronach stone.