Board Thread:Roleplaying/@comment-24597741-20140119002326

Story: It is 6E 20, 21 years after the Second Oblivion Crisis. The Dwemer appeared again in 6E 15, they quickly reverted the Betrayed back into the Ancient Falmer in hopes of making them stronger, but keeping them in their primitive state. The Falmer escaped and resettled in the Forgotten Vale and then set out to attack Solstheim, they succeeded and made a Wayshrine in the previously Miraak Temple. The Knight-Paladin Venric, who  helped the Heroes in the battle against Daedric Prince Boethiah 20 years ago, became the Arch-Curate of the Falmer, and the Falmer created the Venric Empire, to oppose the also-newly risen Dwarf Empire. The One Empire unsuccessfully tried negotiations with the other two superpowers in 6E 17. The Dwarf Empire declared war upon the Venric Empire 2 months later, the One Empire tried to intervene, but was unsuccessful. The Dwarf Empire declared war upon the One Empire in 6E 19, and a few months later, in 6E 20, the Venric Empire declared war upon the One Empire. Skyrim, where, alongside High Rock, Hammerfell, Solstheim, and Morrowind, Contracted all the Guilds to help the One Empire.

Major Factions that can be joined and brief descriptions:

Venric Empire: After the Betrayed became the Ancient Falmer once more, they were led by the Snow Elf Priest and Obivon Crisis Hero Venric against the Dunmer of Solstheim. A wayshrine was established inside Miraak Temple to be connected with the Vale. Venric was named Arch-Curate and Military Leader.

The One Empire: The Jolgeir Dynasty is leading it against the Dwarf Empire and the Venric Empire, the One Empire was battling against the Snake Mount Alliance empire during the 2nd Oblivion Crisis.

Dwarf Empire: When the Dwemer mysteriously appeared again, they went to their cities. They reverted the Betrayed back into the Ancient Falmer, and, led by their leader Mzanuach, took back Markarth Hold and enslaved the Forsworn. Mzanauch was proclaimed the King of the Dwemer, and Markarth became the Dwemer Capital.

Minor Factions that can be joined and brief descriptions:

The One-Aligned Companions: They do not like dishonorables, Mages, fools, idiots, and milkdrinkers. They are "led" by their "leader" the Harbinger. One Empire-aligned.

Assassins Guild: They were created by the High King of Skyrim, offspring of Jolgeir. They destroyed the Dark Brotherhood in 6E 19. They were sanctified near the ending of 6E 19, when word caught wind of the Assassination of all the Speakers, the Keeper, and the Listener, and the desecration of the Night Mother's body. They are led by the previously Death King of the 2OC, their Grand-Assassin. They follow a simple creed called the Assassins' Creed: 1. Do not assassinate a fellow Assassin, 2. Do not assassinate innocents, 3. Clients who hire you to kill innocents lose their innocence, 4. Do not ever get a fellow Assassin imprisoned, and 5. Do not kill an innocent Client. Neutral aligned.

Thieves Guild: They are back on their feet and ready to rumble, I mean, rob! They are in the sewers of all Cities, Falmer, Dwemer, and One-aligned. Neutral aligned.

Rules:

1. Normal RP rules.

2. Previous RP rules.

3. Leader roles first come, first serve.

4.My word is law.

5. Have fun.

Races Allowed:

-Vanilla Races

-Dwemer

-Falmer

Character Form:

Name:

Race:

Gender:

Major Faction(your race pretty much decides it, unless you a rebel. :3 ) :

Role in Major:

Minor Faction(Optional) :

Role in Minor(if done Minor Faction) :

Appearance:

Weapon:

Attire:

Bio:

_________

Here's my Character Form. :

Name: Ketick

Race: Bretonic Dremora

Gender: Male

Major Faction: The One Empire

Role in Major: Personal Assassin to Skyrim's High King

Minor Faction: The Assasins Guild

Role in Minor: Grand-Assassin(leader)

Appearance: slanted dark-brown-iris eyes, black short hair, 6"1 height, 210 lbs. He has short Dremora horns sticking out of his hair.

Weapon: Two Hidden Blades from Assassins Creed

Attire: Ketick's Outfit(AC4: Black Flag's Pirate Captain outfit)

Bio: After leaving self-exile at the end of the Oblivion Crisis in 6E 5, Ketick decided to create the Assassins Guild, a guild that, in 6E 10, rivaled the Dark Brotherhood Guild. He led his Assassins against the Dark Brotherhood in the secretive Assassins War that lasted from 6E 10-6E 19. His Guild became a sanctified Guild. He was named the High King's personal Assassin and now a member of his Court. 