Bugs (Skyrim)

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Bugs and glitches
These are sorted in order of severity.

Major
This section is for bugs which can break game progression or cause large disruptions to gameplay.
 * Graphics: After a certain playtime, entering indoor areas can cause the game to lag graphics. This bug is often faced in caverns, dungeons or houses with fireplaces. The only way to get the game back to normal is to end it to dektop and restart it. Or on consoles, quit the game, turn off your console and restart it.
 * Cache: Having a savefile that's larger than 5.5 mb can cause your game to lag. (This is a PS3-bug only) Confirmed. This particular bug is one of the main focuses of the upcoming Playstation patch for Skyrim. According to Bethesda this patch will not affect save files or characters. It can be fixed by restarting the game, just exit the game and launch again and the lag is fixed. Also it normally happens when a dragon appears or cutscenes.
 * Crash (PC): Game will close to desktop without error at random. It is more frequent when running full desktop in eyefinity mode, less often in 1920x1080. Major pain if you a travelling from point to point, have to restart from the last save point which could be a loss of precious time and gameplay (especially if you slay a dragon in between points) depending on distance travelled. Other friends have experienced this same crash.
 * System OS-Windows 7 64bit, Intel Core i7 920 overclocked to 3.5Ghz, 12GB RAM, OCZ VERTEX 3 SSD, Video: 2x Crossfire ATI 6950 Sapphire with unlocked Shaders.
 * After Picking up Notched Pickaxe you can no longer start the quest titled, All Along the Watchtower
 * When you first talk to Sir Ridestalk you can't ride it

Moderate
This section is for bugs which mildly affect game progression or moderately affect gameplay.
 * All Quest Items : This is a bug on all quest items in Skyrim. Whenever you take a quest item before you get the related quest it will stay in your inventory for ever (for example finn´s lute, the talos amulet in solitude etc). So leave all quest items untouched until you get the quest.
 *  Dark Brotherhood quest "Contract: Kill Ennodius Papius" : Killed Enodius Papius but the quest objective does not clear. The arrow remains over his dead body. You cannot report back to Nazir to complete the quest and, therefore, cannot continue the Dark Brotherhood quest-line. Reloading a previous save and completing the quest a second time worked. (360 - in this case)
 * November 25, 2011 - Joining the Stormcloaks and Season Unending Quests : From what I have observed, If you have both "Joing the Stormcloaks" and the "Season Unending" quests, you WILL NOT be able to complete the main storyline as both of the npc's, Ulfuric Stormcloak and Galmar will send you back and forth between the two of them, not allowing you to complete either quest. There is a bug fix coming out soon, but it is unknown what bugs the patch will fix, maybe this questline bug is one of them.
 *  College of Winterhold Side Quest/Find the Copy of Fragment: On Artaeum : When the Fragment: On Artaeum is found before accepting the quest from Urag gro-Shub in the College of Winterhold Arcanaeum, the quest can not be completed. The game keeps the quest destination arrow over Faldar's Tooth on the map, the Fragment: On Artaeum can not be drop (quest item), and the book can not be given to Urag gro-Shub. The game does not register that the book has already been found.
 *  College of Winterhold Side Quest/Find the book "Glories and Laments" : If you have found the book in the chest before you recieve the quest from Urag gro-Shub the game does not recognize you have it. It cannot be dropped even if you don't have the quest. The book will not respawn/be in the chest with the arrow if you go back. (Xbox 360)
 *  College of Winterhold Side Quest/Find the book "The Brothers of Darkness":  If you have found the book in the chest before you recieve the quest from Urag gro-Shub the game does not recognize you have it. It cannot be dropped even if you don't have the quest. The book will not respawn/be in the chest with the arrow if you go back. (PC)
 *  Companions Quest/Hunting Silver Hand for the first time : (Spoiler) When you first turn into a beast and wake up outside a fort and get a quest to clear it out, you will eventually find Skjald at the end dead. When looting his body (the wolf chest,boots and gloves) and returning home, the gloves was gone. Checked inventory several times, even went back to the fort. It's gone. (360)
 *  Spells/perks : Augmented Flames/Frost/Shock perks do not increase the damage of Flame/Frost/Lightning Cloak spells.(PC)
 *  Thief Guild Quest Bug : After completing the "Loud and Clear" quest, the next quest, "Dampened Spirits" is not added to your Quest Log. It also no longer lets you talk to Brynjolf or Maven for more information (360/PS3/PC)
 * Dragon souls : After killing a dragon, it fails to give you a soul or decay away, if it happens at a dragon wall, you are unable to learn this word, and the dragon priest will not spawn, also the dragon will not re-spawn. (360/PC Confirmed)
 * Follower : Follower's level and skills remain static from the moment you first get them. However, Uthgerd the Unbroken seems to level up correctly along side you. This might suggest that either followers should level up with you or that Uthgerd is bugged. (PC)
 *  Mainquest -> Alduin Wall in Skyhaven : Major bug while trying to finish the mainquest in SkyHaven... I used to visit that temple without the NPC (during exploration). Now I have to walk through the temple, NPC are staying in front of the first puzzle (I already solved without them).. I can't make them go on... (PS3)(this can be fixed with a FUS-RO-DAH... like some other NPC sticking bugs)
 *  Mainquest -> Alduin Wall in Skyhaven : Major bug while trying to finish the mainquest in SkyHaven... I used to visit that temple without the NPC (during exploration). Now I have to walk through the temple, NPC are staying in front of the first puzzle (I already solved without them).. I can't make them go on... (PC)(This cannot be fixed with Unrelenting Force, they just reset. Fast travelling to other locations, attacking/incapacitating them, and waiting 24 hours does nothing either).
 *  Mainquest- In The World Eaters Eyrie : When you go into Skuldafn the puzzle at the end of the room does not work, even if you do do it right the doors will not open.
 *  Winterhold Collage -> Under Saarthal : With this quest on the PC, at the point when you get locked in the room and you break the door to exit the game will freeze if you can view the door crumbling. This happens with ALL video cards, drivers and settings, only one person posted they could get past here looking at the door with an on-board chipset. The only work around for this is to not being able to fully see the door when you break the door.
 *  Location/Quest -> Ancient's Ascent : Going through the cave Bonechill Passage on PC in full screen cause's the game to crash just after entering. Useing windowed screen allows going through Bonechill Passage..useing full screen at any point inside this cave causes a crash.
 * Controls : unable to switch back and forth from first to third person view. hands have vanished from the screen even while casting/using a weapon. ( 360)
 * Mainquest - *Spoiler* Where you fight Odoviling in Whiterun near the end of the Mainquestline, the guard who is supposed to release Odoviling might be dead if you don't lure Odoviling in on time, causing you to not be able to go any further and causing you to have to reload an earlier save.
 * Locations/Quest -> No one escapes from Cidhona Mine - If player doesn't surrender to guards immediately, and instead runs to a different location like Cidhona Mine before surrendering to guards, then after the questline is finished, the guards will continue the "No one escapes from Cidhona Mine dialogue" when the player commits a crime therefore making the player unable to pay off bounties and effectively banned from one of the 5 major cities in the game, Markarth.
 * Location/Quest -> The Horn of Jurgen Windcaller: After going to Ustengrav to obtain the horn from the tomb, and you find the note that tells you to meet 'a freind' in the Sleeping Giant Inn, and to rent the attic room, the floor on the left side of the Inn disappears and makes it impossible to move on with the quest.
 * Location/Quest -> The Cure For Madness  :  In a similar fashion, when entering the Dawnstar Sanctuary, in the Dark Brotherhood quest line, after you catch up to Cicero and make the choice, the entrance/exit disappears. Loading a previous game, inside the Sanctuary and far from the door, solves the problem. Also, looking at where the doorframe was shows the action button "To Skyrim". (PC)
 * Quest -> Red Eagle: Sometimes after killing Red Eagle you will not be able to loot his body, reloading and killing him again should fix the problem
 * Quest -> Rescue Mission - Rescue Sigurd: After killing the bandit chief at Valheim Keep I could not locate Sigurd. I've looked everwhere for him and he is nowhere to be found. I've returned several times. The map shows as cleared. Unable to advance quest chain further.

Minor
This section is for bugs which have little effect on gameplay or have a small effect on sidequest progression.
 * Jarl-Quests; Solitude: In your quests towards becoming a Thane in Solitude is bugged IF you happen to have helped 5/5 citizens before entering the phase where you have to help 5 citizens and purchase a house. The quest WILL however complete, you will become a thane and recieve a housecarl, BUT the quest objective won't dissapear from your quest journal. It will stay there saying "Help citizens 5/5" confirming it's complete and ready for delivery, even if you've delivered it. May also affect other major holds, but not for my playthrough. (360) Can be fixed if you invest in a store will go to 6/5 citizens and then will dissapear. (Confirmed)
 * Jarl Quests; Riften: Jarl Maven Black - Briar gives no options to become a Thane even after 5/5 citizens are helped and a house is purchased. (360/PS3) (Confirmed)
 * Buying a house; Windhelm - Steward in Windhelm continously claims house is not avalaible for sale even if all prerequisites are met.


 * Quest Items/Non-dropable: When entering Solitude for the first time (spoiler) and vitnessing the execution, if you loot the executed's body and take his amulet, it will stay in your inventory (seemingly) forever. It's a necklace of Talos weighing 1 lb, and every new amulet you pick up by accident will stack on to it and adding weight. They will not be able to be dropped either. Much like the book you're supposed to get for the mages guild librarian (i.e. Remanada) in his misc quests, it adds dead weight to your character. This bug CAN be catastrophic resulting in encumberment that won't go away, forcing you to focus on stamina when leveling up. (For the Amulet of Talos) Find a little girl running around Solitude and talk to her about her mother going to temple. Talk to her mother, Greta, and she will want you to take the amulet of Talos of the mans body. I already had it and she says "Here's something for your trouble". You get nothing and keep the amulet, and the side quest isn't removed. However I am now able to drop the Amulet of Talos (360) (-Quest Items do not weigh anything towards your character so not to worry about your stamina being up- To prove it empty all of your inventory into a chest, but the items that cant be dropped will stay in and look at your weight it will say 0)


 * Duplication Glitch: (PC) When dropping several silver swords from my inventory and exiting the menu, a message claimed I was overencoumbered though I had only used half of my carrying capasity, I checked my inventory and I had over 300 silver swords.


 * Dragons/Dragoncorpse: Sometimes when killing a dragon quickly, or with a huge damage weapon, and sometimes with a soultap enchant on it, the dragon will not start to desintigrate, therefore not giving you a dragonsoul. ALSO when the dragon decides to pay a visit to a city (for me it was Whiterun near the entrance, yes inside the city) the dragons skeleton will never dissapear. Months ingame has gone by, and the skeleton just spazzes out on random locations near the entrance, and won't go away. Edit-This is not a glitch. Dragon corpses are supposed to stay visible, however they do get "refreshed" when zoning into an area somewhat randomly. (360)


 * Loot/Dupe: Items looted from a corpse that have a world model and fall from the NPCs upon death (e.g. weapons and shields) will sometimes not despawn the world model when the item itself has been looted from the corpse's inventory, allowing players to pick up the world model and obtain a duplicated item.


 * Remarriage: If you kill your spouse, the game will not let you marry again. (PC/360)


 * Elder Scroll Drop: After completing the main Quest, you cannot drop the Elder scroll. This is a slight issue as it weighs 20 pounds. (PS3 - You can sell the Elder Scroll to Urag at the Arcaneum for 2500 gold.)


 * Companions: Hired Muscle- (PS3) If you finish the companions main questline and get the Hired Muscle quest where you have to beat up the Maro guy in Dragons Bridge you cannot if you finished the quest destroy the Dark Brotherhood. All he says is that he will make sure the empire knows of what you did. No converstaion box will open. If you start punching him he will either just stand there or start fighting wth you and you will get a bounty if you beat him.


 * Alchemist's Shack: After use of shack as home, it appears to reset itself. All items are lost from barrels. End table appears to be fine. Occured after dark brotherhood quest. (360)


 * Stolen Labeling: If you have an item in your inventory that was not stolen (such as arrows, potions, etc) and you steal the same item (from a house or just random theft) it labels ALL the identical items as Stolen, and therefore you are unable to sell it to a merchant, regardless of the fact that you had one that was not stolen before. This has happened with arrows, maces, potions, and a piece of armor. The only way to reset is to sell all the items to a fence, then if you pick up the same item again later it will not show as stolen. As a result I tend to store most of my items before going on a run to avoid the labeling issue. Edit-If you have stolen and legal versions of same item, they will be lumped together as one and labeled as "stolen" however if you go to a fence and sell the items one at a time (as you always should for max experience), the stolen items will be sold first, and the item description will change as soon as all stolen goods are sold. ie. If you have 15 Iron Ingots, and three are stolen, sell three to a fence individually, after the third is sold, the "stolen" label will disappear. (360)


 * Spell Effect Failure: Enemies that respawn in areas you have already encountered on the overworld (ie, bandits or Forsworn residing on the walls of a fort) will not be reanimated by necromancy spells. This may have something to do with the way NPC/Creature IDs are distributed amongst newly respawned enemies.
 * Free Gold: if you travel to windhelm and then travel south out of town, you come to a snow bear, defeat or run right passed the bear, just after that there will be a snow covered hill you can go up slanting up and to the right... go up thet slope...at the top a cave icon will slowly appear on you on-screen map, follow until you get there there, STILLS CAVE or something like that, once you are there and facing the cave start walking towards the right and slightly left, shuld be heading south west-ish... there will be a upward slope covered in snow follow it up to the top, at the crest of that slope turn left and youll see a shrine with skeletons around it, kill the skeleton on the tomb, then search him, youll notice an ancient weapon, and a book of oblivion, exit his inventory without taking the book, re- enter his inventory and there will be 2 books now repeat this until you are almost over-burdened, then head to your nearest shop and sell...each worth around 50... have fun!!

Cosmetic
This section is for bugs which only affect the game visually and are not severe enough to be disruptive.


 * Shout Animation: Player shouts but animation fails to trigger, may be caused by stutter.
 * Smithing: If your smithing at any forge, your character holds the metal piece upside down and starts hammering nothing but the anvil.
 * Perk: The 'Bribery' perk star in Speech constellation may not light up during point assignment.
 * Realism: Fire fails to damage player. Example: able to walk in lava at Skyforge, fire "lamps", like the ones in Whiterun, do not damage you if you jump in them. (360)
 * Floating Quiver: Sometimes your arrow quiver will be floating and won't be attached to your back. This can be temporarily fixed by re-equipping any piece of armour but will start to float a few minutes after. The cause is unknown and is confirmed for the PC.
 * Floating Hand: While facing your first (randomized) Ancient Dragon, if you shoot three towns people with Mage Light, your hands will appear to miss fingers and your toes will be shaped awkwardly.
 * No Effect Bug: After a certian amount of time (seems to be random), effects seem to disappear. eg. Fire or Ice doesnt show up on torches or when you cast a spell (like Flames)

Unsorted
Can be fixed by changing the editing tab section. (PC) open the console Type "setstage MQ202 160" He will open his door, speak to him to advance the quest, eventually leading to escorting him to Riverwood. When he gets there, let him speak to Delphene. She will lead you back to her hideout and the quest scripts should activate on their own.
 * Gloombound mine: For some reason you wont be able to interact with the doors and are able to walk throught them. (PC) (Xbox)
 * Blades Members: (PS3) (Xbox 360) If a follower dies after he has been inducted into the Blades after you have 3 people, you cannot add new members. (Confirmed) When you talk to Esbern and recieve a dragon hunt quest, and you show up to the site, your companions dead bodies will spawn on the approach to that site.
 * Falmer Souls: Although Falmer are Mer (Elves), their souls are capturable with regular soulstones. (PC) (Xbox)
 * Duplicate Armor: (Xbox 360) - Once you are able to refurbish the Dawnstar Sanctuary for the Dark Brotherhood, go to Delvin in Riften and purchase the bedroom. Go to the Sanctuary and in your newly purchased room there is a mannequin on your left as you walk into the door. The first thing you put on this mannequin will be what infinitely duplicates. Put on your choice of armor (without exiting the inventory) take it off, then leave the Sanctuary. When you return to the room the armor you put on the mannequin will have duplicated. Any apparel you find that is pre-enchanted will have the enchantment that was already assigned to it upon you finding it, however if you enchant an item it will not retain that enchantment once duplicated. This glitch also does not work if you equip a shield to the mannequin. Works with Daedric Artifacts. (Not Spellbreaker). (Confirmed)
 * Quest: (PC) (Xbox 360): "Blood in the Snow". Unable to start this quest. Susanna the Wicked will never leave the Candlehearth hall, therefore will never be killed. (Spoiler). Cannot use commands to force start quest. Cannot use commands to set quest to different stages. i.e. "setstage MS11 0,10,20." or "startquest MS11"
 * Glitch: (Xbox 360) - I have turned in four Larceny objects and went and got the last three. I was able to turn in the first four fine but I can't turn in the Queen Bee, the Honningbrew Decanter and the Dwemer Puzzle Cube, and in that order. When I picked up the cube it listed something on my screen about the bee and the statue but I couldn't catch what it said. I now have those items but Delven Mallory will not prompt me to turn them over.
 * Same happened to me as well on (Xbox 360). However if you can revert back to a previous game save before you picked up the Dwemer Puzzle Cube, you can return the other items. It still will not allow you to return the Cube for whatever reason though.
 * Perk: (PC) - Shield charge once taken will stop functioning after an undetermined amount of time.
 * Quest: (PC) - Quests will be unable to complete if you have previously cleared an area or picked up an objective that is part of a quest. Known: If you pick up "The Brothers of Darkness" before you start the quest from the Mage's College, you cannot complete the quest. The same applies for clearing out Craigslane Cavern before "disrupting the skooma trade". Both are miscellaneous quests.
 * (PC) Quest critical items don't show in dead creatures inventory to be picked up (e.g. Jagged Crown) or quest critical items added to inventory disappear as if they were never received (e.g. Elder Scroll), both stop quests from being completed. (Confirmed)
 * Physics: House decoration MAYHEM: Placing objects, ONLY TO RETURN AND FIND THEM STREWN ALL OVER (Xbox 360, PS3 & PC confirmed) (Confirmed) This may be a result of housecarl spazzing out in there, this also happens in Breezehome in Whiterun whenever I place objects anywhere inside, leaving the house, and the re-entering only to find the items placed threwn all over the place. (360)
 * Also happens in your initial quarters at the College of Winterhold, as well as the Archmage's Quarters.
 * To fix the item scattering, all you have to do is place them in the place you want a second time (Occasionally more that that) and they should stay in that place. I've noticed the scattering doesn"t happen wit all objects but most of then do. ( I'm not sure if this works, but what you should do is after you have placed the item in the location you want it, then pick it up by holding A, but don't move it. Then press A again to let go of it.)
 * Dropping Items: Sometimes, certain items dropped will return to where they were dropped from the inventory after saving and loading a game, even if you moved them elsewhere. confirmed (360/PS3)
 * Quest: Nazir from the Dark Brotherhood will not have the appropriate dialogue options in order to trigger the second set of side contracts. (PC)
 * Esburn doesn't talk in 3 Quest and in Cornered rat he doesn't open the door for you to rescue him
 * Player: After changing your race through the console, if you already obtained Beast Form, you revert back to your old race after Beast Form runs out.
 * Not a bug/glitch: Console commands are not intended to be used during gameplay. The player can't change their race without the use of the console, so obviously there's no way to encounter this problem without it.
 * (PC) Misc Quest glitch: Return to the Jarl of Riften, Speak to the Jarl at Riften. Unable to complete either after purchasing and upgrading home in Riften. Jarl has no option to make you Thane.
 * Shout (PC): After completing the Jagged Crown mission cannot get the shout from Korvanjund. The word slightly lit up, but the normal effect is missing. This may because the first and third words for this shout were gotten first. (Confirmed)
 * Quest 360: "wait for Brelynn's Spell for expire", She walked around a wall while I was talking to her, so the wall was between us when she cast the "spell", so the spell never landed and affected me, so it can't expire even though the log thinks it did.
 * Game Play:360 : Dead Dragons stopped dissolving and giving souls. I have 8 unspent souls. -suspected you cannot farm certain dragons for souls, needs verification.
 * Dead dragons may sometimes respawn. You will not earn souls for killing a dragon who's soul you have previously absorbed.
 * I fight respawned dragons all the time, and 9/10 times i get their souls, i don't think this is where the problem lies. I think it has to do with the way you kill them. some spells/weapons tend to leave you with a "dud" dragon that gives loot, but no soul.
 * Not really a bug as sorts, most of the time it will happen with dragons from the mountain shrines that give you words, once you killed the dragon guarding there, its respawn will most of the time not give you any soul, however in certain cases (like the dragon upgrading from elder to ancient) the soul will still be obtained. (Note: sometimes the dragons will fly pretty far from their guarding spots, so it may seem like you are fighting a different one, when you arent really.)
 * Quest 360 the wall for the sapphire dragon claw won't open. I've entered the right pattern from the claw. Even looked it up and tried all combos. (Confirmed)
 * Quest 360 " Help Selveni Nethril escape the cave" she walked and got stuck to close to the cave entrance without leaving. so when you go back in to talk to her, you can't get close enough to speak to her, trying just makes you exit the cave.
 * This issue can be solved with an appropriate application of FUS RO DAH
 * Quest: 360 "Tending the Flame". Get all the way down to where the Bard's body is, and your supposed to pick up the verse, but its not there. the arrow is, but nothing. So, you can't go on, can't open the wall for the claw (coral dragon claw), and you can't complete the quest to gain entry to the bards college.
 * Quest: after completing the quest "Good Intentions" from the College of Winterhold, Savos Aren does not give you the revealing the unseen quest, also talking to Mirabelle Ervine without the quest won't start it. It only happens to some players and this is reported on the Xbox 360.
 * Quest: "Waking Nightmare" - entered the temple at the same time as Erandur and now he jumped further in the temple without making the wall disappear so I cannot follow him and cannot complete the quest. (Xbox 360, PC)
 * Quest: "Hired Muscle" - NPC objective already dead. Can't complete Companions mission as Alvor was previously killed in a random dragon fight earlier in the game. (PS3)
 * Environment: Shadow flicker bug - Shadows flicker from the movement of the day/night cycle creating a flashing strobe effect. (Xbox 360, pc, and ps3)
 * NPC: Yatul - Randomly spawns around, even if you are talking to her she'll just instantly move a little distance away. (PC)
 * Quest: The Throat Of The World - "Talk to Arngeir" Arngeir is stuck outside he doesn't move unless you fight him close up, when you talk to him he says "Come inside, the others will meet us there."
 * Quest: The Jagged Crown - If you explore Korvanjund and kill the bandits before doing this quest the entrance is blocked.
 * NPC: Sinding - after he becomes a werewolf and escapes, if you do the following quest and spare him, he ends back in the Falkreath Jail, but for no apparent reason. (PC)
 * Quest; Speak to Greta about going to the Temple of Divines: If you have already looted the Amulet of Talos from Roggvir's body after his execution when picking up this quest - when you speak to Greta about going to Temple, she will give her completion speech but the quest will not complete. You receive no reward and the Amulet stays in your inventory. This also seems to happen if you are already in possession of an Amulet of Talos when you loot the Amulet from Roggvir. (Confirmed)
 * NPC : Critters: I have noticed in exploring Skyrim that occasionally rabbits will be hopping along underwater in the middle of a lake. Likewise, I have been chased out of a pond and for a good long ways across land by an overachieving slaughterfish. (PC)
 * Quest: Season Unending: Ulfric Stormcloak will not talk to you if you are also on Joining the Stormcloaks. Additionally, if you have already spoken to General Tulius and had him agree to meet at High Hrothgar, Galmar Stone-Fist will no longer speak with you, preventing both quest lines from moving forward. (PC, Xbox AND PS3)
 * Quest: When you talk to the Jarl of Whiterun to capture a dragon in the palace, he stops you from ending conosations, stopping you from progressing though the story, side quests and buying or selling items. (PS3 and only sometimes).
 * Quest: Revealing The Unseen: After you have found the ruins of Mzulft when you go in the first doors Gavras Pinius will not speak to you, die and you are unable to pickpocket him. He just talks saying normal NPC lines.
 * Quest; Trinity Restored: If you wait too long to meet Karliah at the standing stone she disappears, and Brynjolf returns to the Ragged Flagon.
 * Quest item/Quest; Find Books for Urag: At the library of the College of Winterhold, you get miscellaneous objectives from Urag in the Arcaneum to find Unique Books (there's only one of them). Problem is, the books are available from the very beginning of the game (even in a boss/end chest, making them easily picked up by players), and is tagged as quest items (therefore, unable to be dropped). Furthermore if you accidentally pick them up before getting the quest, the quest won't update even though you already have it in your inventory. There's NO way to drop the books and pick them up again to update your quest, resulting in a quest never being completeable and a 1 lb book stuck in your inventory forever.
 * Quest item/Quest; Arondil's Journals: While attempting to turn in the journals to Vekel the Man in the Thieves Guild, the quest does not finish correctly. Vekel will give his completion speech, but you will earn no reward, and the journals will still be in your inventory.
 * Hjerim: If you buy Hjerim, sometimes happens that the steward of Windhelm does not offer the "Clean up the murders mess (500)" in the decoration menu. To see the effect of the bug see this for reference.
 * Animation: When smithing, the piece of metal is held with the red hot end pointing in the wrong direction and the metal becomes stuck to your arm until you stop blacksmithing. Confirmed for PC, Xbox, and PS3.
 * Companion: When you enter the maze at the Labyrintian if your follower is Lydia she might get stuck in the maze just past where you enter and will be unable to leave the maze. She will continue to follow you into the maze for only a short time. After you reach a certain point the she will step back and stop following you. At this point, she won't leave through the entrance or follow you to the exit and will become stuck forever. This is also true of other followers (Confirmed on Xbox and PC and PS3.)
 * House Companion: Lydia often gets stuck in the sit / stand up animation in breezehome at the table in the bedroom of the player. She repeadedly sits, then stands up and sits again etc.
 * Nightingale: After finishing the thieves guild quest, if you return to the Twilight Sepulcher Inner Sanctuary after completing the Dark Brotherhood quest line, there is no longer a way to change your Nightingale ability. The room is completely different and only the one pad that you stood on to get whatever ability you have is still there.
 * Armor: Dragon Armor and Daedric Armor have the same quality. (PC)
 * Quest: The Forsworn Conspiracy (PS3 and PC); while Eltry asks you to investigate around Markarth, he mentions to check in with him after you find out who was behind the recent murder. If you do not check in with Eltry after EACH clue you find (you have the opportunity to find them all from the start), upon return to Eltry's (when prompted to) he is found dead on the Alter of Talos, where a guard now stands where he once was; meanwhile the indicator arrow to "talk to Eltry's" is still hovering where he should be. At this point the quest is uncompleteable. Note: Depending on the choices you make, Eltry's is SUPPOSED to die, however in this scenario the quest is supposed to expand to the guards arresting you at the shrine.
 * Quest: Find Hrolfdir's Shield for Igmund (Xbox and PS3)--Numerous reports of clearing out the Hag/Forsworn building to find nothing in the marked chest (where the shield should be located). In some cases the chest itself is not even present. The quest is then not able to be completed, as a result it is impossible to become Thane of Markarth and the house cannot be purchased.
 * Quest; House of Horrors: In the mission House of Horrors the door locking sequence was reversed so I was free to leave during the screen fading and Daedra worshipping moments but after I had used the Alter the door to the outside locked me in. When i went back through my autosaves and tried to just leave the house, no matter what i did i couldn't make the screen effects go away.
 * Companion: When entering Black-Briar Lodge, speaking with Lydia (If she is set as your companion) will result in her saying "You're not supposed to be in here!" angrily and her dialogue box will not appear.
 * Quest: In the Revealing the Unseen Quest for the College of Winterhold, on the Focus the Oculory objective if you exit the dwarven ruins and re-enter - possibly turn off and resume game - Frostbite and Flames no longer have an effect on the focusing of the light.
 * Quest: Disrupting the Skooma Trade/ Riften Quest - If you have already cleared out Cragslane Cavern before starting the quest, you cannot finish the quest. (PC, 360)
 * Quest: Kolskeger Mine stays full of "Forsworn" after completing the quest and clearing out the mine (PC)
 * Shout/Effects: Elemental Fury can cause left handed weapons to swing in super slow motion when not affected by the shout. Can stop the swing by sheathing the weapons or switching to a spell. Both weapons will swing at the appropriate speed as the shout is affecting the player, once the shout ends, the weapon will swing extremely slow again. Only occurs when dual wielding two weapons. Single left hand weapons swing normal, and fists swing normal as well. (Can effect the right hand instead of the left hand as well.) This bug is rumored to be fixed by getting an enemy (Draugr) to Disarm Shout at you. NOT confirmed.
 * Shout/Effects: After shouting Elemental Fury, there is a chance that the heavy wind sound won't stop after the shout ends and keep sounding forever, no matter what you do (quit and reload, fast-travel, use Elemental Fury again nor a different shout...). This also can happen with the Chillrend weapon and other Shouts, the sounds keep repeating just like the Elemental Fury bug. Might be the same problem. (Video Demonstration ) This bug is rumored to be fixed by getting an enemy (Draugr) to Disarm Shout at you. NOT confirmed.
 * Bound Spell: Casting the Bound Bow spell and immediately crouching (before the summoning animation completes) causes your weapon to be permanently sheathed. The only recourse is to reload an older save (the bug persists even after changing weapons/magicka).
 * Quest: Glory of the Dead will not begin after completing Purity of Revenge quest (Xbox 360, PS3)
 * Companions questline: If you have already cleared Driftshade Refuge beforehand, at the completion of 'Blood's Honor' for the Companions, the game offers you no dialogue choice to accept the following quest; essentially breaking the progression of the Companions quest line until fixed. (PC, 360, PS3). Note that some reports will say that such and such misc. quest sent them to Driftshade Refuge, but it's the actual killing of all bandits in the location (resulting in it being marked as "Cleared") that triggers the bug.
 * Environment: In the Riften Prison the wall disappears incredibly often.
 * Companion: If a Companion gets caught in a swinging door trap in Bleak Falls Barrow at a low level, they can go through the wall, never to return. (360, PS3)
 * Perk/Effect; Infinite slow time: Sometimes when being attacked by 2 or more enemies when you have the slow time block perk you will enter a state of perpetual slow motion. This will allow you to easily dispatch pretty much all enemies with ease. This effect will persist through changing zone or reloading and can make mundane tasks,such as unbarring doors and reading books, painfully time consuming. To remove this infinite slow time you have to enter combat and block another power melee and it should drop naturally. You can also wait to remove the infinite slow.
 * Animation/Alduin: In the first fight with Alduin he may look like he's standing in midair while shooting fire at you and dragonrend won't affect him ( NOTE: Alduin being unaffected by dragonrend is intended - there is a global variable that sets whether or not he's affected by it, so leading to obvious intention.)
 * Quest: Blade in the Dark: Cannot complete blade in the dark when the dragon shouts and the other dragon comes out of the burial this does not happen instead he just keeps shouting
 * Quest/NPC: In companions quest when you are supposed to give aela her shield you will be given a marker near a giant/mammoth camp and she will be nowhere around and completely vanished from the game making the quest impossible. While outside Whiterun, there is a quest indicator on the city gate, showing she is in the city, but she is not. She never goes to her bed in the basement of Jorrvaskr. (360, PS3)
 * Shout/Graphical: Second word of power for Clear Sky's shout won't update. Either disappears when you get close or will flash in and out. (possibly related to flashing graphics bug, possibly happens shortly after reaching lvl 13) PS3.
 * Quest; Stromcloaks Storyline: The quests "Joing The Stormcloaks" & "Season Unending" stop me from talking to Ulfric, he says you have to complete "Joining The Stormcloaks" but you can't talk to Galmar either, he says a piece of dialog relating to "Season Unending" (this may be fixed by punching him, worked first time but is still in testing for all consoles)- confirmed for PS3 -
 * Quest; Blood in the Snow: After finding both journal entries and investigating the house during "Blood in the Snow", you may be unable to talk to the Jarl's assistant, despite the quest description directing you to him.
 * Quest; Blindsighted: In the thieves guild quest Blindsighted the cutscene with Mercer always makes him get stuck on a rock or something and the movie clip will never end. I fixed this by pausing 'and unpausing'.
 * After defeating Mercer and the room fills with water Karliah will walk around under water before disappearing into the ceiling, making the quest uncompletable.(360)
 * Quest; Under Saarthal: In the Under Saarthal quest, Collect the four artifacts able to collect the first 2 but gate is up preventing from picking up the other two including the necklace that allows the gate to be moved. (PS3/PC).
 * Quest Items: Sometimes Quest Items can be dropped and can be lost forever. (360, PS3)
 * Perks: The matching set perk has no effect on ebony armor (legendary or regular). (PC,PS3)
 * Graphics: Boots of the Old Gods have a different model than previewed (with transparent ankles)
 * Graphics: Helmet of the Old Gods has a different model than previewed.
 * Quest; House of Horrors: 'House of Horrors' Bug - On entering the Abandoned House for the quest, the Justicar does nothing, in order to continue the mission you must kill him, after continuing to the Daedric altar and after the ensuing dialog, you are unable to leave the house. (Confirmed on Xbox 360)
 * Quest; Reveal the Unseen: Dwarven Armillary Quest Orb cannot be expanded/shrunk with Frostbite or Flames. People have to revert back to a previous save game before placing the orb in the armillary before continuing. (Confirmed on PC, Xbox 360, and PS3) ( Video Demonstration )
 * Dual Wield: Improved weapons of the same variety (i.e. Orcish Sword Superior, Fine Steel War Axe) cannot be dual wielded through hotkeys or on the favorites menu. They will also unbind the key. (Confirmed on Xbox 360 and PC)
 * Quest/NPC/Riften: After placing the ring in pocket successfully unable to speak with Brynjolf in Red Flaggon successfully to join the thieves guild. The game continues as if he is still giving his speech in the marketplace. This also means no traders in the marketplace can be traded with as all act as if not at their stall. [This is caused by starting the quest at night, it allows you to complete but Brynjolf doesn't move on talk:Bugs] (Xbox 360 and PC)
 * After completing the initiation to the thieves guild and having to meet Brynjolf in the pub in the ratways, he does not seem to want to leave the marketplace. After reloading an autosave several times I managed to get him to go to the pub. Once there I only had the dialogue option to ask where the ratways were even though I'd obviously just been through them to get to the pub. I managed to force the right dialogue by repeatedly spamming him with dialogue. The next mission for him them, collecting the gold from people in the city went okay only to return to him still causing a diversion. Talking to him to does force the correct dialogue options and also the reward but when asked to follow him to meet someone (leader or something) he just stands there causing a diversion and when activated he just says "nearly there" or something like that. Very frustrating to be honest. ..
 * Animation?: If you jump into water with a horse the horse will swim, if you get off and get on the horse again then you will ride as you do on land. (please improve this)
 * Quest; The Way of the Voice: After you've been told to use your shout ability by Arngeir, the objective "Speak to Arngeir" remains uncompleted (PS3, PC) (Unconfirmed: 360).
 * Quest; The way of the voice: After you learn the word of power form Einarh, you're supposed to shout at the "targets". But when the Greybeards summon a "target", there is a summoning animation, but the "target" does not appear making it impossible to complete the mission. This reoccurs with several shouts from the Greybeards. (Xbox 360, PS3) (Unconfirmed: PC)
 * Quest Item: When quests begin and there are quest specific items such as the litter around Diabellas chapel in "A Night to Remember" you cannot drop these items until the quest has ended. For example, the priestess asks you to pick up your mess, if you bribe her instead of cleaning, you can still pick up the items however those items will be considered 'quest' items until the ENTIRE quest line is completed, not just that section. Confirmed 360.
 * Quest; Glory of the Dead: During mission, game gets stuck if Euorland doesn't attend the funeral and therefore cannot re-make the companions weapon.
 * Quest; The Forsworn Conspiracy: During the quest, if you restart due to a fail and do not read the note to find "N" before you kill Nepos, you will return to The Talos to find the quest giver to have died and nobody will pin the crime on you or anything, leaving the quest unfinishable.
 * This quest also appears to bug after you kill Nepos and go to find Eltrys, the Imperial Legion Guard will not arrest you. Instead he talks about joining the Legion and the other guards are equally unhelpful leaving the quest unfinishable.(PC)
 * Item/Object Interaction: Weapon racks and wall plaques may not work. (360,PS3). NightShade25 (talk) 13:56, November 27, 2011 (UTC)Confirmed with ProudSpire Manor, Breezehome, Honeyside. They do not work at all in my particular game (X360).
 * Item/Object Interaction : For some reason at some point you can't interact with objects anymore ( arcane enchanter, alchemy labs, mine ores, chairs etc.). When you click "use" your character only briefly freezes and after that nothing happens. (PC, Confirmed PS3). Unknown for now if this is a permanent thing, or if the glitch will 'wear off' on its own. Makes completing the early smithing quests in whiterun immpossible.
 * Marriage; Lydia: For some reason you can't marry Lydia' even when you have the Amulet of Mara. And it has been confirmed on the Skyrim marriage guide that you can marry her. Website - http://www.gamefront.com/skyrim-marriage-guide/ (PC/Xbox360/PS3)
 * Skilltree: Skills will be shown in red on the skills screen and will be shown as being lower than what they actually are, even when not currently afflicted with any debuffs (confirmed on active effects screen). [PC/PS3]
 * Missing Animation: Not really a bug but when sheathing dual weapons the second weapon just disappears (i.e. Sword, War Axe). Animation for 2 sheathed weapons (either side) when dual wielding needed. [PC/Xbox360]
 * Enchanting/Values: As you improve your enchantment skill, the value of the same item with the same soul & enchantment goes down rather than up. (work around Xbox 360, drop the item, and pick it back up, try it again.)
 * NPC, Shadowmere: If Shadowmere is knocked down in water, he will not come back at a later time, or ever. (confirmed PS3,360)
 * Quest; A Cornered Rat: During the quest, the sound of the dialogue while talking to Esbern does not play and the door to his hideout cannot be opened, making the quest unfinishable. On PC platform, you can enter the Console (default key is the top left key, just under esc.) and write "tcl" to toggle collision off, enter the room and then toggle collision on again with "tcl".
 * I was able to make the door open on the PC version by trying a few times and then zoning back out to the previous area and back in immediately. the door to his room was open when I returned. The speech sound bug persists though.
 * Sometimes Esbern just stands in his room by the chest, refusing to move. You have to press "E" a few times quickly, and then you will be able to speak with him, asking him, if he knows a way out.
 * Method 3: finish dialogue, go back to the rat cavern, enter the door, then go back. by then it should have opened.
 * Zoning/Dark Brotherhood Sanctuary: Sometimes when zoning into the Dark Brotherhood Sanctuary character will continue to rezone randomly inside the Sanctuary, Re-zoning fixes this. Sometimes zoning animation happens more frequently after each initial rezone caused by the bug. (PC, 360,PS3 unconfirmed)
 * Camera?: 1st person camera bounces off NPC's when face-to-face or preforming and close up attack. Example: 1st person crosshair when on the environment acts normally however when moving the camera to have crosshair on npc the cross hair bounces off when it hits the body.
 * Graphical/Item Model Error: When wearing the Dragonplate Helmet (Legendary quality) as nord female, the hair can be seen through the helmet model. It is uncertain if this applies for the normal version or other races/males as well (PC). This does not happen with male (Nord) characters (360). Hair can be seen through hoods in multiple places. (Tested on male breton. Doesn't occur when using the shortest hairstyles available. PC)
 * Alduin/NPC/Broken Quest: After you kill Alduin, Paarthurnax becomes unkillable, making The Blades' quest Paarthurnax unbeatable, but this allows you to train any target based skill forever, as he will not fight back. (Confirmed)
 * Companion Inventory Bug: Upon entering combat, companions/followers revert back to using their default weapon/armor with better equipments in their possession, this happens if you dismiss them and rejoin later; may be resolved by trading any item with them. (PC, Xbox360)
 * This also happens whenever you take companion with you, edit their inventory (giving them new/better gear), then tell them to part ways. The next time you see them they have their original gear on. As stated above, easily fixed by editing their inventory again, though it is somewhat annoying at times being a time-consuming process.
 * Shroud Hearth/Sapphire Claw: The door that is opened using the Sapphire Claw will not open, even with the correct combination. Instead, one or two of the dart traps go off. (Xbox360)
 * Quest; To Kill an Empire: (Dark Brotherhood) After you give the Note to Commander Mara and continue to the kitchens, when you talk to Griena she will loop the dialogue and not finish it resulting in never progressing in the quest. Since the door is locked to get back to solitude you are stuck in the kitchens with a quest line that doesn't work. (Xbox360)
 * Graphical/Stuck Arrows: A constant reoccurring problem seems to be when you're shot by an arrow or any form of magic that causes something to "stick" to you, the item won't go away. (the arrow stays in you forever) but can sometimes be solved by getting shot by an arrow, causing them both to disappear. Solution confirmed 360. Also it seems to fix itself as you continue playing. Ice spears that are stuck in you can be fixed by using Beast Form. (PC)
 * An arrow stuck in your body has actually been added to your inventory. In order to get it unstuck, drop all of your arrows into a container. The arrow will no longer be stuck in your body, even after you retrieve your arrows from the container. (not always the case on the PS3, quite a few times i have had an arrow stuck in me and even after dropping all arrows of every type from my inventory it still sticks there, tends to go away after i reload a save then sleep.)
 * House Upgrades: After purchasing the bedroom upgrade for your the House of Whiterun, they [?] no longer sort alphabetically, instead sorting by either weight or random. more specific please.
 * Remapping Keys: Remapping left mouse "M1" to something else is impossible because as soon as you assign it, it triggers a left click therefore requiring you again to enter a new key. (PC)
 * By default, left mouse button is assigned to right hand and right mouse button is assigned to left hand. how is this a bug? (PC)
 * Remapping Keys: Each time the game restarts, all changes you have made in control keys goes back to default. (PC)
 * Fix: Run as administrator.
 * Lock Bug: Volunruud cannot open locked door even when the two weapon keys are obtained
 * Character Creation: when you first choose your race and appearance, left clicking your 3d image to rotate it will disable the left click for any other actions such as changing parameters.
 * Physics: Dropping items will sometimes damage yourself if the object physics touches you.' This is not a bug, merely unlucky positioning of character. Happens rarely.
 * Equipping Spells: Impossible to unequip or change spells on the right hand. To fix it, one must equip a weapon to this hand. (PC)
 * Physics: Getting frozen on a cliff may result in physics glitches. Video example : http://www.youtube.com/watch?v=F5-kO_iIzhU (PC)
 * Remapping keys : Remapping "Weapon Ready/Holster Key" ('R' by default) causes the 'Drop Equipment' key in the inventory menu to also be remapped, even though it says to press 'R' to Drop. Interestingly, the 'Store Equipment' key when inspecting chests (also 'R' by default) isn't erroneously remapped. Similarly, remapping 'F', the switch viewpoint key, breaks the Favorite/Unfavorite function which is also using the 'F' key.(PC)
 * Quest, Attack on Whiterun : When attacking Whiterun during the "Attack on Whiterun" quest, with the Stormcloak. Galmar starts attacking you after you get inside the gates of Whiterun.(PS3)
 * Chest, storage, items : Not sure if this is a bug or just left out, but chests and storage containers do not sort items at all. I.E. a Chest will not have the 'weapon' 'apparel' 'potions' sub category. Also the chest will not sort these items by alphabetical order either. It seems that it sorts them by the order you place them in the chest, Makes it very time consuming to hunt down a particular item in the chest.
 * Minimizing : After the game has been minimized, it is impossible to go back.(PC)
 * It is possible, after using Alt+Tab the screen will be black, use Alt+Tab into the game again and it will enter, just remember you have to do it twice and it will work. (This fix doesn't work for everybody.)
 * Tested to work with just one user: With Skyrim as the focused program, bringing up the start menu through the Windows key and then pressing the left mouse button (the pointer seems to be stuck in the middle of the Skyrim window) would work.
 * Alt tab did not work for this user; found a fix using Task Manager (By means of ctrl-alt-del or ctrl-shift-esc) -- In the applications tab, instead of highlighting "Skyrim" and clicking "End task", simply double click "Skyrim" to properly move focus to it.
 * Opening up In-game Steam interface (by default pressing shift+tab) always allows the player to reach desktop with alt+tab function. Focusing Skyrim in taskbar by cliking (or switching with alt+tab to) it, and then bringing up task manager (likely by pressing ctrl+shift+esc), and then simply pressing esc (likely again) to close the manager, always allows player to get back in game. Skyrim will be focused and after a few seconds game will be ready to play as it should be (in-game steam interface might still be open). Mind that this solution sometimes ends up with windows cursor moving in the game. if this happens, simply open up in-game steam interface and close it again. Windows cursor will be gone. (also worths to be mentioned : i personally experienced that some 4gb ram patches which can easily be found on modding websites, speeds up all this processes)
 * This user found that the game wouldn't maximize by using ALT + Tab once but that after selecting the game with ALT + Tab, the use would have to select the game again with ALT + Tab cycling thru all the other programs. So selecting it twice in a row with ALT + Tab worked.
 * NPC dialogues : Multiple NPC can talk to you at the same time making it impossible to understand any conversation. Sometimes this will interrupt important quest conversations as well.
 * NPC : Some NPC will rotate while sleeping Video example : http://www.youtube.com/watch?v=bZyj38AImNI
 * Physics : When attempting to put scimitars on a weapon display, it places one curving upwards and one curving downwards making it looks uterly stupid.
 * Quest, quest name? : When equipping the Ring of Hircine (after completing the quest) the "reading the elder scroll" animation sometimes displays. (PS3)
 * Enemy Spawning : Mammoths and goats floating on a tree, then falling down to the ground without dying.
 * During the quest (The Fallen) after traping the dragon no more options are available. Killing the dragon only causes him to spasm and repeat the cycle over and over.
 * Quest, name of the quest = Alduin's Bane : When using the Elder Scroll to go back in time and watch the fight with Alduin, the NPC's say "Alduin is coming, get ready!" or something along those lines, and only 2 stand ready, the younger male is further away looking at the distance and not coming to fight, Alduin will never come, re-loading the save and using the Elder Scroll again fixes it. (PC)
 * Equipping Spells : You can't dual cast (at least from the favorites menu) by clicking on a spell, it will be either Left or nothing, the other mouse button won't do anything, to dualcast you have to number a spell, and then double clicking the number, but then it will be LR or just R, you can't un-equip a spell except by overwriting it with a weapon. (PC)
 * This may not be a bug - I can in fact assign spells to the 2nd hand from the favorites menu but only if that hand doesn't already have a weapon (at least for me ) (PC)
 * This is a well known glitch, to fix it one must over-ride the spell with a weapon to un-equip it.
 * NPC, follower : After a follower is ordered to take everything from a container, the items cannot be sold even if they are not stolen goods.(PC)
 * Quest, name of the quest = ? : Cursed ring of hircine go off after random transformation (PS3)
 * (PC/Xbox) Completing the quest Diplomatic Immunity does not always give you the quest A Cornered Rat, and there is no way to go back and pick it up. Causes the main questline to be unplayable, as this is a required quest. If you are on a PC, you can fix this using the console:
 * Go to Riften and wait right outside Esbern's hideout in the Ratway
 * Go to Riften and wait right outside Esbern's hideout in the Ratway
 * Quest, "The Man Who Cried Wolf ": After accepting the quest "The Man Who Cried Wolf" from Falk Firebeard you are able to pickpocket "Letter from Falk Firebeard" from him, which clearly is not supposed to be there until after the quest is done as it describes some of the deeds you did while on the quest.(Xbox)
 * Character : Upon starting a new game and choosing to play as a Nord, the racial ability "resist frost +50%" does not activate and will not show up under 'active effects'. Battlecry will still appear as normal. (PS3)
 * Werewolf : Becoming a werewolf does not give you immunity to disease as stated. (PC)
 * Werewolf : If you become a werewolf and then get the cure changing you back to normal, you still can't become a vampire because the werewolf perk giving you immunity too all disease is bugged. This isn't a bug, it's suppose to be like that.
 * Werewolf : Running animations may not let you use your leap power attack if the terrain changes (mostly bugged in dungeons) even trough you are not directly changing direction.
 * Physics : When a dragon is killed, its remaining skeleton is not a solid object. One can walk trough it.
 * EDIT: Not a bug, You can walk through a dragon's corpse so nothing can be blocked off.
 * Shouts, swimming : If you try to shout while swimming it will not work but as soon as you touch earth, your character will shout.
 * Horse, swimming : If you dismount your horse while in water and then try to mount it back, the horse will be walking on water.
 * NPC, selling : Sometimes, If you try to sell items to those random NPC hunters wandering in the wild, you will not receive the money even if they have plenty.
 * NPC, realism : Even if NPCs have witnessed a dragon being killed by you, they will still say random quotes such as "do dragons really exist?" .
 * NPC,Jarl of Markarth quests: The Jarl of Markarth offers no work or quests making it impossible to become thane or purchase a house in Markarth. (Soluition: must be lvl 20, and have completed any bounty quests for the steward, to get the quests/topics involving house purchase. (PC)
 * NPC, Jarl of Dawnstar quests: The Jarl of Dawnstar offers quests and rewards you with gold when they are complete but no quest completed text comes up and the quests are still in the journal as not being complete meaning you cannot become Thane of Dawnstar. (PC, Xbox 360)
 * NPC, animation : Sometimes NPCs reanimate, walking backwards, after death, see http://www.youtube.com/watch?v=dm9VE04M7j8
 * Quests : If you don't follow the expected path to get to a quest objective, the quest marker might not be refreshed until you have gotten to the objective. For example, lets say that you are on top of a tower and the only way out is by entering a door or by jumping down (while being ethereal), the programmers of skyrim did not predicted that one might jump down the tower so the quest marker will still be pointing to the door even if you are already down the tower. ( all platform, original release )
 * Quest items : Finn's Lute, Pantea's Flute and Rjorn's Drum are bugged as they arnt removed from the inventory once their quests are complete. If Finn's Lute is found before the quest is activated then you can still get the reward for recovering it but it isn't removed from the inventory and the quest is still in the Miscellaneous quest log thus being unfinishable. all the quests are found at the bard collage.(PS3, Xbox 360 & PC)
 * Animation: (PS3) Sometimes when you equip arrows and then you sell them to any vendor the arrows will still be equipped on your characters back. (Solution) This can be fixed by buying or looting the same sort of arrows back and then un-equip them before you sell them.
 * Realism: Campfires do not hurt you.
 * Physics(?): Sometimes, when picking up items off a table or shelf, all other items on that surface will immediately vanish.*If you are outside, raindrops fall through objects, like roofs etc.
 * (PC) If the player remaps the Sheathe function to a mouse shoulder button, menu functions that require the R key (dropping, crafting, etc.) become impossible.
 * (PC) If Use/Activate action is mapped to mouse key (M4 e.g.) then it's not possible to pickup books, notes and letters. If action is mapped to some other keyboard key picking up works fine.
 * (PC) Unable to unequip swap magic on right hand without dual wielding and removing weapons beforehand
 * (PC) Opening the Steam overlay in menus has a tendency to break the Tab key and act as if Shift is permanently pressed for the current play session, making certain menus impossible to close. (Fixable by pressing the corresponding stuck key once when back in-game.)
 * Skyrim bug Morokei mask.jpg makes head of player character invisible.]]Morokei mask deletes face textures (but only with specific robes equipped. Works with Necromancer robes, not with Arch Mage robes).*
 * The glitch with the Mask seen to the right is only with the archmage robes otherwise the mask is visible.
 * In Bleakfalls Burrow, sometimes the stones (bird, snake, whale) for the first lever puzzle wont turn, loading fixed once, but died, forgot to save, now even loading wont fix it. Exiting the cave and re-entering sometimes works to fix this.
 * One time, I must have spawned strangely because my companion Lydia appeared dead on the floor but I could speak to her and she would appear to be dragging along the floor when she followed me. But the glitch fixed itself when I fast-travelled.
 * (Xbox360) If Lydia dies before you marry someone, her body will arrive at the door during the wedding. The only solution I found was to drag Lydia's body downstairs and re-propose marriage.
 * (PC) Re-mapping directional keys off of WASD does not change directional keys in map view. However, directional keys in menus seem to work fine.
 * Swamp river water was missing halfway through the stream, but i still heard the water sound and i could swim in it.
 * After shooting my bow and arrows, When I went to go pick up my arrows on the ground it said I picked up an arrow but the arrow was still on the ground and couldn't be picked up again.
 * (PS3) My companion Lydia randomly disappeared while I was walking on a trail with no enemies nearby I fast traveled she wasn't there and never saw her again. (PS3/Xbox360) (Solution - this happened to me on Xbox360 and after fast-travelling back to Dragonsreach I found her sitting at the table in the main hall as if I'd dismissed her earlier; upon talking to her she just behaved as normal and followed me again without being instructed to!)*If Lydia dies her body will appear at your wedding ceremony and you'll fail attending to your wedding.
 * Animals don't drown! (PS3/Xbox360) http://www.youtube.com/watch?v=hwIseXnZUyA Deer under water paddling feet (Start video at 4:18)
 * Arrows sometimes get stuck in your character, apparently after getting hit by more arrows, these will go away. (Note: Pretty sure arrows stuck in you appear in your inventory. Dropping the arrows should remove them from your character.)
 * (PC) Early College of Winterhold quest in Saarthal crashes the game. Putting your game quality to Low should allow you to break the wall without crashing.
 * Sometimes, when using the Unrelenting Force shout, enemies can become stuck in the walls, where you will be unable to loot their bodies.
 * (PS3) When you equip armor on the mannequin in your house in Markarth it will turn invisible.
 * Just above the sightless pit is a mound for 4 skeletons where a book of oblivion can be found. after killing the skeletons the book can continuously be looted and sold for 50 septims each..
 * Occasionally some NPC's get wood stuck to their hands, Re-entering instances normally fixes this.
 * When mining certain ores (Orichalcum confirmed) the player will stop the animation and the vein will not be interactable. Only solution found is to load a previous save. (Just clickin avtivate once then waitin might fix this. Xbox 360) (Just equip the pickaxe and hit the vein. You get ore for every 3 hits. Vein depletes after 9 hits, like the animation, Confirmed on PC)
 * (PC) Player character's head mesh will become invisible (Note: found the cause, it's caused by wearing a helmet\facemask and wearing a robe with a cowl (particularly, the Arch Mage's Robes), neither loading a save (except before the glitch occurred), nor using something like sexchange will fix it, the only solution I've found is turning into a Werewolf, then waiting 1 hour and letting myself transform back, giving me a visible head mesh again. You can also change your race to your current race, which fixes it as well (Note 2: You can remove the face mask after using SetPlayerRace and your head will become visible again, but putting the mask back on will once again cause the glitch to re-occur).
 * (PC) In some areas (Volkskygge for example, in the Passages) there will be seemingly impassable terrain, but it's actually invisible spider webs, so you can just use a normal attack and the animation of a ripping web will go off, revealing the remaining webs.
 * You can receive free training from your companions. After paying for their training, look into their inventory and you can take your money back. Repeat as many times as you wish. Video explaining - http://www.youtube.com/watch?v=sVb1mv10vik*If you created your character with 1 or 2 white eyes and then become a vampire the eye(s) will glitch and become white with red fading in and out constantly.*The outside structure of Valthume doesn't appear fully. All that shows up is some hanging moss and a statue head.
 * Have found instances were bones in duengons would float in mid air like when in Bleak Falls Barrow when the Injured Frostbite spider descendes bones can be seen floating in midair.
 * (PC) When editing your enchantment level to a high number 200+. Enchanting an item at max enchantment stats will cause the item to have 0 charges when made but under certain circumstances the effects will still be applied as long as the game is not terminated. (e.g. Absorb health + Fire damage on a sword) Once the game is restarted the items will lose their charges and will not be rechargeable.
 * After finding the shout at Eldersblood Peak, game crashes after navigating to Magic on the main menu (X360)
 * When opening the game and after seeing the dragon emblem, the window suddenly dissapers.
 * When talking to Vilkas of the Champions for the first time he will continue to talk to you endlessly forever. If you exit the dialogue he will just re-open it again. Very annoying. Very hard to escape from this endless loop.
 * When having placed a Dagger in a Dagger Rack display case in your bedroom in Windhelm, You can't pick the dagger back up, but you can keep placing more and more daggers, they will also show up visually inside the display case.
 * (PC) NPC's will hire thugs to kill you if you steal from them but will act cordial toward you if you talk to them later (even within the same day). [Confirmed with Silana Petreia]
 * Skyrim bug textures.jpg(PC) Occasionally game won't load textures properly causing missing textures bug. Instead of desired texture game will display a place-holder: pink, white or black plain texture.
 * When Creating Daedric boots at the Atronach Fordge it appears on the slab, but when picking it up the iteam vanishes and does not show in your inventory. tested 4 times
 * Player's eyes glow blue, like the eyes of a draugr. Typing 'sexchange' in the console fixes the problem for a few seconds, then the eyes glow again. Not entirely sure what initiated the bug. For most people the Aura Whisper Shout initiates the bug, but some did not even have that shout when it appeared. Wearing a Dragon Priest mask is another source, removing the mask does not remove the effect.
 * Player's eyes glitch black: When using any using any form of invisibility (potions / spells) his eyes turn black. It happens every time the player goes invisible. That can only be fixed when using the console command sexchange.
 * Player's eyes turn black, all NPC's Eyes are missing: This happened only once for me, after starting the game and loading a save all characters eyes were missing and the ones of my own character were black (on every single savegame).
 * If you bring Lydia in to the College of Winterhold then ask her to leave you service, she will be attacked by any Mage within her sight, this can lead to Lydia not able to leave the College and be permently traped there (PS3/Xbox 360)
 * Houses: Placed items on tables and shelves are scattered about the floor upon re-enterance of the home. (PC, Xbox 360, PS3) (this is a very annoying bug as you can spend hours placing items as you want and then have it be ruined)
 * Also happens if loading a save from inside your house. [Xbox360]
 * When purchasing the armory in your home in Windhelm, none of the weapon racks or wall displays will allow for the placement of weapons (Xbox 360, PS3)
 * Quest Trouble in Skyrim (Hags end) If you picked up the quest trough "looking for work" from Vilkas from the companions the quest will tell you to hand in to Farkas after its completed. Farkas got the marker but wont accept hand in he says "aint you doin a job for Vilkas?" while Vilkas got no option to hand in quest.
 * (PS3) Quest Elder Knowledge If you kill Umana and Sulla before you hear them speak you will be unable to activate the dwarven mechanism therefore you will not be able to get into Blackreach to complete the quest.
 * (PC) Esbern can't speak in all scene. The only thing you can see is the subtitle of what he said, but it dissapear so fast and make you unable to read it completely.
 * (PC/360) Several classes- Vampire - Thieves Guild Hood. If you become a vampire, the Thieves Guild Hood will cause a graphics glitch. A huge "bald spot" is shown on top of your characters head instead of the hood. This seems to no affect other pieces of headwear such as helmets. This is so far confirmed with a female Nord character. Also confirmed with many other characters, including dark elf males and Redwood males.
 * (PC) Can't begin 'A Night to Remember' because Sam Guevenne's drinking event doesn't go to the black out portion of the quest.
 * (PC) The Forsworn Conspiracy: After completing the quest you are still attacked by guards when you return to Markarth and they still attempt to imprison you.
 * (Xbox/PC/PS3 confirmed) After reaching a certain level (most likely 35+), the traders in Whiterun sell a strange chest like item named "Do Not Delete." The game's physics do not apply to the chest, thus allowing you to skip though large portions of dungons if you place the box, jump on top, and then jump to a ledge, and pick the box back up. The chest costs anywhere between 150 gold and 400 gold (depending on speech skill, bartering skill, and where it is purchased from). The box can be purchased from any vendor (inside a store, not open air stalls) that has a MISC item menu.
 * (PC) The Ancient Shrouded Mask item will not appear on your character if you are playing an Argonian or Khajiit. Your horns/frills will disappear and you will appear to be wearing nothing on your head, allowing you to equip another headwear over it.
 * Quest purity of revenge ; If you finish bloods honor and return to jarvaskr with the misc quest find the helmet of windhelm the quest won't activate.
 * (PC) If you obtain any of the three items required by the Misc quest Wylandriah(the court wizard of Riften) gives before meeting her for the first time, then she will not give you the quest and the items will remain in your inventory permanently.
 * (PS3) On the "Find King Olaf's Verse" quest, if you enter the Dead Men's Respite with a follower, the programmed series of events does not occur. Taking the Ruby Dragonclaw is supposed to release 4 Dragurs and unlock the gate, but does not do so. This leaves you unable to complete the quest.
 * (Xbox 360) In Dead Men's Respite, the combination door requiring the Ruby Dragonclaw may not let you spin the rings. this leaves you unable to open the door and proceed any further in the dungeon.
 * (PC) Rebinding E as another use other than activite will cause you not to be able to pick up books
 * (PC, all?) If you sold the entire Thieves guild outfit without exchanging one of the pieces for an upgraded Thieves guild set piece, after the Thieves Guild Quet: Scoundrel's Folly Tonilia will forever after only present the speech dialogue option to upgrade a set piece. This means you cannot engage in conversation with Tonilia about picking up your Guild Leader Armor (a requirement to complete the Thieves Guild questline). She cannot be used as a fence after this point either. The only current fix is to revert to a previous save, so be warned. Hopefully Betheseda will note this and provide a dialogue option. This will also make it so that you cannot complete Tonilia's moon sugar quest as well.
 * (PC, all?) Thieves guild larceny quest bug. Unsure of root cause of this bug, but unable to turn in left eye of falmer to Delvin after starting "A Darkness Returns: Pilgrim's Path" quest. Even after completing the Pilgrim's Path, Delvin does not provide a dialogue option to turn in the eye of falmer. Only fix is to reload a save to just after picking up the eye of falmer, and then to be sure to immediately turn in the eye before continuing the Theives Guild quest line.
 * House: When saving in a fully upgraded player-owned home, loading the save causes all the upgrades to disappear. Simply re-loading the save fixes this. (Xbox 360)
 * Perk/Effect: Werewolf Cure Bug: After curing yourself of Lycanthropy by throwing a Glenmoril Coven Witch Head into the alter in Ysgramor and defeating your wolf spirit, you still will not be able to receive the "Rested", "Well Rested", or "Lover's Comfort" bonuses, and your "Days as a Werewolf" stat will continue to increase. NPCs in towns will also still comment on your appearance as if you were a werewolf. (PS3)(Xbox 360)(Confirmed)
 * Quest: Missing In Action. In speaking with Avulstein, there is a peaceful option in which the player is sent to Northwatch and instructed to find a way to free Thorald, but will be failed if the player attempts to sneak in or attacks the guards. The intent is to find a 'diplomatic' solution to the quest, but no quest markers are given as to where to go, and the quest marker simply remains upon Northwatch Keep. The likely place the quest is supposed to send you is the Thalmaor Headquarters in Solitude, but, perhaps related as a bug, the Thalmor Headquarters is always empty and contains no NPCs.
 * NPC: Possibly related to the above bug of Missing In Action, or possibly a separate bug - the Thalmor Headquarters in Solitude is empty and contains no mobs, though it is obviously meant to.
 * Quest: Picking up a quest item before you start the quest that it is meant for stops you from finishing misc quests
 * Quest: Boethiah's Calling : The text did not end while you talk to Boethiah's conduit.
 * Quest: Klimmek's Supplies will reappear in the chest near High Hrothgar after finishing the quest, given enough time, probably after respawn period. (PC)
 * Quest: No One Escapes... (Xbox): Upon entering being thrown in the mine, all quest items are removed from your inventory. They are not returned, however, when Modonoch returns all the items the guards took from you. Equiped quest amulets, such as Talos's amulets, will continue to provide their bonus until another amulet is equipped.
 * Graphical/Easter Egg?: In the Mythic Dawn Museum in Dawnstar, if you burn or freeze the scorched page from the Mysterium Xarxes (after opening the display), it'll change into the bucket. (PC, confirmed PS3)
 * (NPC) Horse AI (Xbox): The horse goes out of its way to run and attack enemies which are much stronger than it. For instance, dismounting to shoot the giants near Whiterun from a long distance causes the horse to close the distance, attack the giants, and be slaughtered. This is not horse-like behavior.
 * (NPC) Lydia (Xbox): Upon your Wedding Ceremony taking place, many citizens from past gatherings will join you - sometimes including dead followers! Lydia will occasionaly teleport to the Ceremony even if she's already died with you in battle. This causes the patrons to think you're the one whom murdered Lydia and kick you out of the Temple, as well as cancel the Ceremony. Yikes!
 * Skeletal Dragon (Xbox 360, unknown on other platforms): When fighting a dragon sometimes you may absorb its soul and the dragons becomes a skeleton but still flies and atack you and becomes unkillable.
 * Quest: "Reunification of skyrim/regain winter hold". Can not get Legate Rikke to give option to "report for duty". tired spamming dialoge, nothing. reload saves, nothing. even shut off console and reload game, nothing.(Xbox360)
 * Quest: "Forbidden Legend" - Reforge the Gauldur Amulet. (Xbox 360) In Reachwater Rock you are presented with the Emerald Dragon Claw and its corresponding puzzle door. The puzzle's code, Bear/Whale/Snake, does not open the door nor does any other combination. Note: The snake on the claw is reverse from the snake on the door.
 * NPC: When killing a Ghost by the decapitation of the head, the severed head will lie on the ground as if it were a living being's. (XBOX 360)
 * Perk: Rapidly tapping sneak with the "Shadow Warrior" perk will most of the time cause enemies to get confused and walk away.(hilarity will follow)
 * Quest: "Message to Whiterun" - After capturing the dragon it is not possible to talk with the Jarl of Whiterun about the axe, there is no dialoge option.
 * Companion: This occurs after "A Daedra's Best Friend," where the dog becomes your companion and follows you around. I was caught pickpocketing in Riften, and confronted by guards. I refused arrest, got attacked, and ran to the nearest store where I was confronted again. The second time, I paid my gold bounty, and returned outside to find my dog relentlessly attacking guards, and guards attacking him. As the dog has infinite health, it will never die, and at one point I had 21 Riften guards attacking him. I cast Firey Explosion and killed every guard, collecting a substantial bounty in the process. Even with the required amount to pay it off, and the option to pay it off available, the next screen says "Too rich for my blood." causing the conversation to revert back to the last window with the new option "Do you have time for this" - The guard will agree it is a waste of time, back off the conversation window, and then attack me with the rest of the guards. This will not stop.
 * Quest: The Break of Dawn - When activated to obtain the beacon, quest pointer points me to random spot in torture room of the Dawnstar Dark Brotherhood Sanctuary.

Exploits
Getting Gold The Easy Way!

In the quest Blood on ice you will gaint possession of a strange amulet. You can sell this to Calixto Corrium in The house of Curiosities for 500 septims but when you have done so you can pickpocket him and sell the amulet again! This is a fast way to get some money in the game if you have a decent pickpocket skill.

Added by: RB

&nbsp  Getting Out Of Your High Bounty 

If you are a member of the thieves guild and you have a large bounty there is a way of getting out of the bounty without fighting, going to jail, or paying it off. Simply when the guard confronts you you will have 3 choice options, "Im with the guild will this make you go away." or something like that, the 2nd option is, "take me to jail.", and the last is, "I'd rather die than go to prison!". Now use the option to say your in the guild and when the guard asks you if your sure say "nevermind" and the guard will say that you still have to deal with this bounty, if you will notice now the "I'd rather die than go to prison!" is not there and has been replaced with "I don't have time for this, do you?" use this option and he will warn you and your free to go! Please note that this doesn't work all the time you will know if it doesn't work because after ending the conversation the guard will pull out his weapon again and confront you again so keep trying until it works.

 Going to Morrowind and Cyrodiil 

(Xbox 360 confirmed) There is a house in the Northeast corner of Windhelm, where you can walk through its outside walls. This allows you to exit Windhelm's city space and visit any other location in Skyrim. However, the game thinks you're still in Windhelm, so the graphics are highly downgraded, textures and physics don't make any sense, and invisible walls linger everywhere. You may find that you literally float ten feet above the ground at all times, and that buildings and other man-made structures disappear as you get close. You may also find that you never get attacked as, there are no AI in the game world when you're in the city. You CAN leave the Skyrim game space now though. All you have to do is find a fairly low portion of any mountain and traverse over it. I visited Morrowind, and Cyrodiil. Be wary though, once you exit Skyrim's gamespace, you are sucked into some alternate dimension where you have to swim everywhere– even through mountains. However, you might see some familiar sighte in Morrowind and Cyrodiil; I saw Vvardenfell and Red Mountain, and I saw the Skyrim-facing half of the White-Gold Tower. While exploring, you may notice that the sky, water, and character animations are normal quality, but everything else is highly downgraded.

Infinite Magicka

It's possible to get infinite magicka with two skill trees by using the Enchantment skill. To make this possible, you must have a very high enchantment level (a level of 100 is necessary to get infinite magicka with two skill trees and you also need the following perks: Enchanter 5/5 and Extra Effect). As the second, you will need two fortify enhancements for the skills you want infinite magicka with. Next you need four items to enchant (Ring, Amulet, Armor, Helmet) and four Grand/Black soul gems. Now enchant your four items with the fortify enhancements that you want infinite magicka with (I prefer Destruction and Conjuration). Each item will reduce the magicka cost with 25% in both skill trees which means you will end up with 100% magicka reduction in both skills. Now just equip the items and you are done.

The Launcher Carriage

On the path between Bloated Man's Grotto and Fort Greymoor (I think I didnt check where it leads) There is a carriage with a dead imperial. If you run towards it and jump from a distance that will make you land on the end tip of the carriage it will launch you across the map at a very high velocity.

Free Bound Arrows

After learning bound bow in conjuration skill, equip "Bound Bow" magic on your left and right hand. Then, hold left then right attack or right then left (magicka must be enough for dual-cast). After that, release both attack buttons and you will not have the bound bow but instead the bound arrow will appears to be equiped. You will have 100 arrows (randomly 1, 100+ or 200+ for unknown reasons) for free and since the bound arrow is actually daedric bound arrow, you have free daedric arrows (Not appear in inventory list, disappear after equip another arrows, other unknown glitches). (PC, Unknown on other platforms. Sorry for my bad english)

Easy Duplication Glitch
You need mannequins before attempting. I recommend buying the house in Solitude. Watch the video below for a more complete tutorial. First, place the armor that you want to duplicate on your mannequin. Don't exit out of the equipping screen, then take all of your armor back. Leave the area (loading screen) and come back. The set of armor you did the action with will now be duplicated on the mannequin. (Video Demonstration) (Confirmed PS3)

Infinite Magic Glitch

If you have an item which has +Magic upon it you can cast spells until you run out of magic and de-equip it and then equip it again to get the magic from the item. (Video Demonstration)

 Easy kill - Mammoths and giants 

You can kill them even if you are level 1. Just exploit their bad AI by turning around a rock while shooting them arrows or spells. They will try to get to you but they are too slow. They will eventually die.

Another easy method is to lure giants or other large aggressive mobs towards door ways they can't get through. So long as you stay slightly out of their range they'll continue to swing at the door frame, this is especially useful when trying to level mage and archery. You can also get away with a hit and run tactic with melee attacks whilst they are using a power move, but don't get too cocky or you'll easily get one shotted.

 Weapon Duplication Trick 

I found this by accident so your milage may vary. Purchase all upgrades to the house in Whiterun.Enter the house and equip two weapons ( I have only tried this with staves) .Go to the weapon rack and activate the right weapon holder. This should remove the staff from your right hand and place it on the rack. Next activate the left weapon holder. This should now place another staff on the left holder. This new staff is a duplication of the first staff that you loaded. Remove both staffs and repeat.(Confirmed not working on PS3)

 Alteration Leveling 

If you have the Telekinesis spell, simply drop an item onto the ground and cast the spell on it to bring the item to yourself. You get a surprising amount of experience towards Alteration every time you cast this spell, making it extremely easy to level up. This spell can be purchased at the College of Winterhold. (Video Demonstration)

 Leveling Up Exploit 

When the beginning scene is finished you'll follow an Imperial to a small fort where you can continue to follow the Imperial or a Stormcloak (you can follow either for this to work). Whom ever you chose to follow will give you a small tutorial of the game as you escape the turmoil created in the beginning scene. As you go through the tutorial you will come to an under ground cave where you'll be taught how to perform sneak attacks. At this point you'll be asked to either sneak attack a bear or sneak past it. Instead of doing either of these you can enter sneak mode and go behind which ever NPC is giving you the tutorial and attack him over and over again with no consequence since he will not retaliate or die. You can use this to level up your one-handed, sneak, two-handed, destruction, and block skill by using shield bash. I'ts better to get them into a corner because when you hit him he will be pushed forward. This is very useful if you're willing to put the time into it. (Video Demonstration)

 Housing Exploit 

In whiterun when you're given the option to buy the house for 5,000 gold there is a way to get the home and keep all that gold. This proves to be especially useful for lower level players who want a house, but don't want to blow all their cash. So, make sure you talk to the Jarl's attendant who sells it to you when he is near a chest, dresser, or something you can store you gold in. Go through the dialogue, say you wish to purchase it, then once you've pressed A to purchse, quickly press B a couple times to leave this screen and then quickly deposit your money into the chest. This also works for all the upgrades available to the house. He will indicate they'll be in your home next time you arrive, and you'll see the key placed in your inventory but you will keep all the gold. (Video Demonstration )

 Bucket Exploit 

Npc's cant see any crimes while you put a bucket basket or kettle on their head. (Video Demonstration)

Removing "Stolen" Flag on Items

While standing in front of someone, preferebaly someone you are in good relation with, drop the item in front of them and they will pick up the item and give it to you. This removes the "stolen" flag and it will now be your item.

Trainer Exploit

When training with NPC's you can pickpocket the money you spent training back from them. In doing so you can level pickpocket as well, in most cases gaining enough XP to go to the next level.

Other Method- Some NPC trainers are also available followers. This can be achieved once you do a certain quest for that character or another character. Once you get them to be a follower talk to them. There will be an option where you can train with them even though they're your follower. Once you trained with them using your gold trade with them. You will see that they will have your gold. Take it the gold and you'll get training for free.

Video Explaining - http://www.youtube.com/watch?v=sVb1mv10vik

Follower Exploit (PS3)

"You get Lydia as a companion after you been chosen as the Dragonborn. Jarl Balgruuf will offer her as your assistant and appoint you as Thane. She is an excellent thief." If you have Lydia follow you to the College of Winterhold (Spell Training) in the beginning...take her into the Hall of Elements with you after gaining your first access to the college. The Hall Of Elements is the first place you will train in the College. If you stay in the Hall of Elements after the training is complete...and you still have Lydia by your side, you can tell her to "Part Ways With You"... If you do this within the Hall of Elements, she will begin attacking the other Magi that you were training with..even the instructor. At this point in time, you have already learned "Healing Hands" to gain entry to the college. Lydia does not die after fighting the Magi in The Hall of Elements..she merely gets "stunned"...that being said, you can cast Healing Hands on her over and over as she continues to attack. This will level your Restoration and your Overall Skill levels quite easily with a little time. Enjoy.

 Conjuration Exploit 

This one is very simple, all you need is a dead body, I tried it with a dead thief in Rifton. After you get your dead body all you need to do continuously use soul trap on it and you'll get conjuration xp. You can do this for as long as you like

 Restoration Exploit 

You will need two spells for this one, the is the "Healing" spell and the Equilibrium spell. The Equilibrium spell turns your health into Magicka and the Healing spell does the opposite. If you duel wield them then you'll be able to gain Restoration xp, but for some reason not Alteration. You will need to stop Equilibrium every now and then, because it drains more of your health than Healing heals, and since Equilibrium restors magicka and Healing restores health, they almost balance each other out. Not sure if it'll still work if you get the "Regeneration" perk. (Video Demonstration)

 Restoration Exploit 2 

You will need to dual wield healing and have the birth sign of the Astronarches.Go to the Grey Beard monastery and head to the top of the mountain.At the top, there will be a spot with wind circulating it, run into it and heal yourself simultaneously for infinite Restoration Xp. (Video Demonstration)

Magic Leveling Exploit

When you first join The Companions in Whiterun you will have to test your fighting skills on one of the members outside of the house. You can continually use spells on this person and he will not retaliate other than saying "What do you think this is? We don't do battle with magic around here, new blood. Now come at me." (Video Demonstration)*Note be warned this could lead to a bug where Vilkas will not continue with the quest and therefore you can't join The Companions (PS3).

 Speech Leveling and Gold Exploit 

Go to any vendor and browse what they have to sell. For example, click Weapons and look at all the weapons they are selling. With the weapons screen open, move your mouse over the left menu and scroll down until you find your characters name. Right click and hold the mouse button down on your name as you drag the mouse over into the browse weapon screen, and let go. Now you are browsing the shop owners weapons, but you have your characters name highlighted. Click to buy something, and notice gold gets removed from the shop and added to your gold. The item doesn't disappear, so you can sit there and 'buy' the item over and over again until you've completely depleted the shop of all its money. Even after the shop has run out of money, you can continue to sell that item for 0 gold, over and over again and your speech skill will increase forever and your character will also level along with it. (Video Demonstration)

Pickpocketing Leveling Exploit

The same vendor bug described above works when you are pickpocketing. Pickpocket someone. Left click on your name, as if you were to place something on the target. Right click and hold on target's name and drag. You will be able to pickpocket your own items over and over. Be careful because you can still get caught.

 Infinite (any) Arrows Exploit 

When you enter the inner sanctum of the Thieves Guild, there will be multiple characters practicing their archery throughout most of the day. Simply walk up to the targets and have your pick at all the arrows they have used. Then just wait for them to shoot more arrows if you are in need. If you have any arrow you wish to duplicate simply steal there equipped arrows (wait until their asleep) and then equip that character with one of any arrow of your own by placing it on them. They then shoot that 1 arrow continually. If they stop shooting simply wait one hour and they will begin to fire again *works great with deadric arrows ;)

 Easy Leveling of Any Offensive Skill With Shadowmere 

When you acquire Shadowmere through the Dark Brotherhood questline, you'll notice that he's nearly indestructable. You may also notice that no matter what you do to him, he won't turn on you. So as long as you don't bombard him with too much (a constant stream of arrows from a level 30 with 75 in Archery with a fire-enchanted Supple Ancient Nord Bow and Elven arrows does next to nothing), he'll provide an easy on-the-go practice dummy for quickly leveling up.

 Easy leveling of the skill "Illusion" with the spell "Muffle" 

Purchase the spell "Muffle", equip it and also some Magic regenerating robes. Cast the spell and you should easily get many levels up. Not 100% sure on if it works on all platforms, races and professions.

 Easy Illusion leveling 

Just find any NPC and continuously cast courage on him/her and you will get easy Illusion xp for it.

Fast Magicka Regeneration

Not sure what causes it, but there is a glitch that causes your magicka to regenerate faster than usual, and cause it to regenerate while using a charge spell like Fireball or Chainlightning (Found near Skytemple Ruins). Might have been caused by the Slow Time Shout.

Getting out of a high bounty
Infinite XP Glitch

You need the whiterun house, a alchemy set and a book shelf to do this. The first thing you gotta do is completing Discerning the Transmundane quest, when you complete it your rewarded with the book Oghma Infinium, DO NOT READ IT! just put it right in your inventory. When you talk to the Wretched Abyss you have to make a choice. When your done with that travel to whiterun, go in your house and go to the book shelf, this part is VERY important so I would advise you to save.


 * 1) Activate the book shelf


 * 1) Go to your books


 * 1) READ (Do not place it there yet) Oghma Infinium


 * 1) Choose a path


 * 1) Store it in your book shelf


 * 1) Close your inventory


 * 1) Go to the book and read it (Don't choose a path just press do not read)


 * 1) Then take it


 * 1) Repeat