Support (Online)

Support is an Alliance War skill line in The Elder Scrolls Online.

Ultimate Abilities

 * Barrier (Instant, 12m): Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to x damage for 30 seconds. Can be morphed into:
 * Replenishing Barrier (Instant, 12m): Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to x damage for 30 seconds. The wards also heal you and your allies for x Health over 30 seconds. Shielded allies gain Health Recovery.
 * Reviving Barrier (Instant, 12m): Invoke defensive tactics to protect yourself and nearby allies with wards that each absorb up to x damage for 30 seconds. Each time a ward dissolves, you are restored 4 Ultimate and x Magicka. Gain Ultimate and Magicka any time an allies shield expires or is destroyed.

Active Abilities

 * Siege Shield (Instant, 10m): Create a protective sphere over your location that reduces damage from siege weapons by 35% for 17 seconds. Can be morphed into:
 * Siege Weapon Shield (Instant, 10m): Create a protective sphere over your location that reduces damage from siege weapons by 35% for 20 seconds. This sphere also protects your allies' siege weapons, reducing damage from enemy siege weapons by 75%. Allied siege weapons in the bubble take less damage from other siege weapons.
 * Propelling Shield (Instant, 10m): Create a protective sphere over your location that reduces damage from siege weapons by 35% for 20 seconds. Also increases the range of abilities with a range greater than 20 meters by 4 meters. Costs less and allies in the shield gain increased range.
 * Purge (Instant, 12m): Cleanse yourself and nearby allies, removing 2 negative effects and reducing the duration by 50% for 6 seconds. Can be morphed into:
 * Efficient Purge (Instant, 12m): Cleanse yourself and nearby allies, removing 2 negative effects and reducing the duration by 50% for 6 seconds. Reduces cost.
 * Cleanse (Instant, 12m): Cleanse yourself and nearby allies, removing 2 negative effects and reducing the duration by 50% for 6 seconds. Allies that had a negative effect are also healed for 15% of their Max Health. Restore health to target if at least one debuff is removed.
 * Revealing Flare (Instant, 30m range, 10m radius): Launch a flare to expose stealthed enemies in the target area. Exposed enemies cannot return to stealth for 8 seconds. Can be morphed into
 * Lingering Flare (Instant, 30m range, 10m radius): Launch a flare to expose stealthed enemies in the target area for 5 seconds. Exposed enemies cannot return to stealth for 8 seconds. Flare lingers and reveals enemies that enter it.
 * Scorching Flare (Instant, 30m range, 10m radius): Launch a flare to expose stealthed enemies in the target area. Exposed enemies take x Flame Damage over 6 seconds and cannot return to stealth for 8 seconds. Revealed enemies take damage.
 * Guard (Instant, 8m): Warp the space around you to intercept x projectiles targeting your allies, taking the damage yourself instead. While toggled, costs x Stamina each second and an additional x Stamina for each projectile you intercept. Can be morphed into:
 * Mystic Guard (Instant, 8m): Warp the space around you to intercept x projectiles targeting your allies, taking the damage yourself instead. Your allies gain Minor Vitality, increasing the effectiveness of healing on them by 8%. While toggled, costs x Stamina each second and an additional x Stamina for each projectile you intercept. Guarded allies take more healing.
 * Stalwart Guard (Instant, 8m): Warp the space around you to intercept x projectiles targeting your allies, taking the damage yourself instead. While toggled, costs x Stamina each second and an additional x Stamina for each projectile you intercept. Drains less Stamina.

Passive Abilities

 * Magicka Aid
 * Rank I: Increases Magicka Recovery by 5% for each Support ability slotted.
 * Rank II: Increases Magicka Recovery by 10% for each Support ability slotted.
 * Combat Medic
 * Rank I: Increases the effectiveness of healing you initiate by 10% when near a keep.
 * Rank II: Increases the effectiveness of healing you initiate by 20% when near a keep.
 * Battle Resurrection
 * Rank I: Decreases the time it takes to resurrect another player by 15%.
 * Rank II: Decreases the time it takes to resurrect another player by 30%.