Perks (Skyrim)

Perks are a new feature introduced in.



Every time you level up, you get a point to spend on a perk. However, you don't have to use it immediately; you can save the point to use later. Each perk will have certain requirements before it can be chosen - for instance, perks after Shield Wall require a Block level of 20, and higher-level perks, such as Shield Charge, require a Block level of 100. Examples of perks include:

There are 251 perks in Skyrim. Players can choose one perk per level. Since there are only 81 levels in Skyrim, it is impossible to get all of the perks without modding.
 * Allowing your mace to ignore armor.
 * Allowing for greater critical hits with a sword.
 * Allowing bleeding damage for axes.
 * Causing your dagger to deal greater damage during stealth attacks.
 * Allowing you to zoom in when aiming with a bow.
 * Allowing you to slow time when zooming in with bows.
 * Allowing you to pickpocket items more easily.
 * Allow "overcharging" of spells if the same spell is wielded in both hands
 * Causing certain types of spells to require less Magicka to be performed.

There are also other perks obtained from certain quests, such as Sailor's Repose which gives you a permanent 10% healing increase. See Quest Abilities for a complete list.

(Note: One incorrect assumption about perks is once you reach the ending perk of a class, you can get the perk next to the last one (such as getting the Daedric Smithing perk after the Dragon Armor perk, which you got from coming up the Elven Smithing side). You cannot do this, so plan accordingly. Once a perk is selected, it cannot be deselected, so choose them wisely. Perks are listed in the player menu under the skills section.