Kagrumez

 is a Dwemer Ruin located south of the Temple of Miraak on Solstheim. The elevator into the ruin is located in a large square shaped pit. The purpose of this ruin seems to be for the Kagrumez Trials, as there are spectator chairs in a balcony, which are accessible once you complete the third trial.

Resonance stone puzzle
The solution for the puzzle is as follows: Alternately can be found on each door.
 * 1) Middle Left & Bottom Right.
 * 2) Center Top, Center Bottom & Bottom Right.
 * 3) Top Left, Center Middle, Bottom Left & Bottom Right.

The Trials
After inserting the correct pattern, a "cage" will surround the Dragonborn while the traps are set, then will retract. After this retraction, the Dragonborn will have to defeat numerous enemies to win the Trial. Each Trial also has various traps that differ in type and arrangement between the Trials. NOTE: some of the enemies needed to move from 2 to door 3 requires almost a perimeter walk. The spawn of the last group of enemies may be pressure switch related.

Quests

 * The Kagrumez Trials - Find Resonance Gems across Solstheim to complete the Kagrumez trials.

Notable Loot

 * Dwarven Black Bow of Fate located on a rack in the southeast room after passing the third(final) trial.

Characters
After completing the first trial, the Dragonborn can acquire a Dwarven spider as a secondary companion (non-humanoid). This unique automaton is named Steadfast Dwarven Spider. In the next chamber one can acquire a Steadfast Dwarven Sphere as a secondary companion, both of which are locked inside a small chamber easily opened by a nearby lever. These companions are the only of their kind and are not quest-essential. If they happen to be destroyed at any time during the Dragonborn's travels, both the spider and sphere will re-spawn after a certain period of time.

Enemies

 * Reavers
 * Dwarven Ballista Master
 * Tempered Dwarven Sphere
 * Dwarven Spider
 * Dwarven Spider Guardian

Trivia

 * The locked gates, are opened by inserting Kagrumez Resonance Gems into the holes in the master control in the main hall. The pattern needed for each gate is shown on a round panel on the upper portion of the gate. The pattern on the first gate requires two, the second gate requires three and the final gate needs four. When a pattern is successfully matched, the gems return to the inventory, so four gems will open all the locked gates.
 * While only four gems are needed, there are actually five.
 * On the wall to the right of when you enter Kagrumes, you can see another passage. It can be reached by jumpig onto the edge to the left of the spectator chairs, then onto the torch platform closest to you, then, by using the Whirlwind Sprint shout, you can get up there easily, though it serves no purpose.

Appearances


Кагрумез Kagrumez Kagrumez