Board Thread:Lore Discussion/@comment-2.100.92.38-20130821124429/@comment-13446185-20140131214855

Zephrim wrote: Littlle lamplight was declared noncannon, Mothership Zeta is considered to be noncannon. Most of the Botherhood of steel games, (fallout tactics and Fallout tactics 2) were declared noncannon but will be used for flavor. Many of the "wacky wasteland" aspects were optional and there fore noncannon. Try looking under Fallout.bethsoft.com or forums.bethsoft.com, and honestly that is where one can actually get answers to hypothetical qustions such as this one. Why do I say you can get actual answers? Because thats where the creators and developers actually reply. But keep in mind Bethesda hates cannonizing anything because everytime they have, fans have yelled, kicked and cried. Its why although it is most likely that the Nevarinne is still alive and out there somewhere you will never run into him/her again. Because to do so would cannonize player made character, and thats a big no no.

As for why they put in the side quest, how do you know? You work for Bethesda? No you don't, therefore your are making a speculation as to why they put it in. For all you know it was meant as part of a much larger quest chain that got taken out at the last moment and that got left in. Its not like that ever happens. If something is too buggy they just cut it out and remove it from the game to keep the game from crashing. Oblivion and horse riding is a good example of that. They had it in the game they kept showing characters riding andf fighting on horseback, but they cut it at the last moment, because it caused too many issues. There could be a dozen reasons on why that very small single quest in there. For all you know it was a shout out to all the ghost type shows that are on TV currently in the US. Bethesda has never deemed anything in the TES series "not canon", hell even ESO is canon. The only things in TES that could be considered not lore friendly are outdated aspects of the game back in the time of Arena and Daggerfall, and even most of those inconsistencies have been dealth with in a lore friendly way (for example; dragonlings).

Your definitely oversimplifying the lore here, Bethesda does purposely hide parts of the lore in the game, if this wasn't the case we would be seeing no allusions to MK's writings in game; in fact we probably wouldn't even have MK's writings at all if Bethesda didn't want people to look deeper into the lore. TES lore is designed to make you ask questions to find answers, obviously there are many different opinions on what the answers are but that doesn't mean there aren't any true answers.