Board Thread:Online Discussion/@comment-91.185.101.182-20130702081839/@comment-5520045-20130828143709

PsijicThief wrote: You have to think total balance when you consider why they did what they did with stealth. Plus, if you're going to play a stealth character, as you level you'll probably put more points in Stamina over, say, Magicka. I know this seems like an obvious thing, but we also don't know final numbers on anything. The amount of Stam is takes to move in stealth might be dependent on several things. It could be a percentage that grows as you level or is base and stagnant. It could be a hard value that increases as you level or as you gain stealth points. I tcould be variable based on the movement you're making (attack, slow walk, fast walk, stealth running, etc.). Any of these, and more, could be influencing the Stamina loss. Plus there could be temporary buffs while leaving stealth (increased armor rating, attack speed, etc.), as this is also a common practice in MMOs to help balance the mechanics. You may be right on the stamina bonus thing, but think about this: a huge part of PvP (like 99% i guess) is conquering towns, not to mention when your alliance tries to siege the Imperial City. There will be thousands of enemies on the screen, many of which will be healers. Even if you could put one attack or two in stealth, you still won't have had any advantages. If i played ESO, and i won't, i'd be an Orc specialised in Athletics and Longblade, who just charges into combat. Much more useful if you ask