Board Thread:Online Discussion/@comment-5172058-20130522122454

These are my suggestions for the Elder Scrolls Online. I will add more over time

Expansion Packs

Unlike other Elder Scroll games, the DLCs for ESO should give at least fifteen additional hours of gameplay. For example, one DLC will create a 'dragon break' or paradox, which allows players to enter a world where Molag Bal has won and fused Tamriel with Coldharbour. They would then try to track how he won, and return with this information to prevent it happening.

Vampires

Vampires would be overpowered in PVP, so I suggest that there should be, like in Morrowind, three types. Bloodfang Vampires take additional damage as well as dealing it, and while they have a higher attack speed than other players, it is reduced to less than another player's when they are hit. Their additional attack speed will only apply to melee weapons. Sunshadow Vampires will be unable to heal or be healed, while their spells deal more damage but they have less mana. And finally, Nightwalker Vampires will take twice as much damage as the other two types from the sun, but will have a 50% higher attack and movement speed, as well as a 'teleport' ability, which drains all their mana but allows them to teleport behind a target and kill it. 