Board Thread:Off Topic/@comment-12349789-20140524123454/@comment-12349789-20150303234241

Ra&#039;Sava wrote:

Brenton239 wrote:

Ra&#039;Sava wrote: The new animations for the tails can look good or bad to some people (I rather like them, although having the same animation for Argonians and Khajiit is strange). As for the tail warping through solid armor, there is only so much that can be done for one problem before another problem presents itself. Tails are quite glitchy now, and making changes may make it worse. Still, players would be much happier if Beth would first focus on more quest and game-breaking bugs rather than visually unappealing textures and animations. but thats just it, they had it in oblivion i didnt care about the armour because it was to the side of a chair and didnt fop about like solid stick when running or go beserk when you used something like a smelter right after running they had it then lost it.

The textures and physics of tails may or may not be unappealing, but it is not the worst of things Beth has to fix. I am currently dealing with numerous quest-breaking bugs, and I would much rather see them fixed first than seeing a change to accommodate the tails of Argonians and Khajiit. There are still plenty of people who play the game that would love to see bigger problems of the game addressed. Unappealing textures and animations should be a secondary concern when considering actual gameplay.

I agree but i fail to see why bethesda cannot just take say that bug fixing mod from the PC and edit the coding so as to apply it to xbox and release it thus fixing the bugs? it seems simple enough bethsead dont have to start from scratch and xbox only players (like myself and many others) dont get well... bugged by bugs iv recently gone off skyrim again (which i hate because i have yet to bearly start let alone finish the dawn guard) because my game started collectiong EVERY quest bug it came across.