Board Thread:Roleplaying/@comment-3548382-20131213024337/@comment-82.45.57.57-20140106132554

Jyggalag Daedric Prince of Order wrote: The year is 4E 210 and Vilkas, Brynjolf and Nazir have been captured by unknown assailants. It is up to you (the player) to rescue them by joining either The Dark Brotherhood, The Companions or The Thieves Guild. You must rescue them and find out why they were captured.

Rules:

1. Players can only join one faction.

2. No OP characters.

3. No META-Gamers (doing so is illegal and will result n your character being killed.)

4. Players can be Werewolves and Vampires. Nightingales are not allowed.

5. No character can start until approved by Me, the GM.

Follow the diagram below to begin:

Name: Ulmach Foolscrown

Race: Nord/Vampire

Faction: Dark Brotherhood

Weapons: Blade of Woe

Abilities: Vampire Drain, Invisibility

Armor: Shrouded Armor

Backstory: Ulmach's parent's were killed in a bandit raid on his village, and for years afterwards, those bandits captured and tortured him, finally driving him insane and homicidal. He broke free one day and slaughtered the entire camp. A few days after that he recieved a letter with the words "We Know." written across it, and the symbol of a Black Hand on the page. He was recruited by the Dark Brotherhood and developed his own trademark. He would murder his contracts by carving two holes into their necks while they slept and drained them of their blood beforedrowning them in their own blood. Eventually he met a vampire who turned him. When the Speaker went missing he went to search for him.

Note: Players cannot kill a character unless either the owner says so, or I do. This will definitely be a dark RP so, NO CHILDREN.

Begin!

im 10 but sensible