Board Thread:Lore Discussion/@comment-24225299-20140208235514/@comment-16047389-20140213183703

Elder Scrolls isnt' just a story though, it's a game. And in a game, gameplay has to be taken into consideration usually more so than the story. Yes it would be more canon for the designers to have included a more diverse currency model, but then you post the problem of having to create an entire system of value and exchange to it. Is this coin worth as much as a Septim? Maybe more? Maybe less? Does this shop take exclusively septims or does it exchange currencies? It's just easier to create one common currency, in this case "gold", and use that for all monetary cases. There are a lot more lore breaking issues that exist in the game than this one. And I honestly believe they went with this choice because it was more convient from a designer stand point and a user interface stand point.