Board Thread:General Discussion/@comment-11276487-20130706160459/@comment-71.82.141.3-20130810231350

71.82.141.3 wrote:

Any Doctor Who fans will love this.

Shout Name: Total Silence

Shout: Your Thu'um twists the memories of people you interact with, making them forget everything that transpired when you were in their gaze.

1st Word: (Works on townsfolk and lasts for a day.  1 in-game day cooldown)

2nd Word: (Works on guards, merchants, innkeepers, and any enemy mortals.  Lasts for 2 days.  2 in-game day cooldown)

3rd Word: Works on Jarls, Court Mages, the Greybeards, and all essential characters. Lasts for three days. 3 in-game day cooldowns.

NOTE: Any items bought during the effect of the 2nd or 3rd Word count as stolen since the merchant will not recall selling them. On the flip side any items sold count as stolen from you. You can then alert the guards to the so-called theft and the guards will arrest the merchant all the while not remembering who tipped them off.

Let me know if the cooldowns are too much.

Shout Name: Belowing Rememberance (is that good enough?)

Words of Power: Dahmaan Sizaan Varuktte

Translation: Remember Lost Memories

Dahmaan: breaks poor, self inflicted memory blocks for a short period of time and negates low level mind control spells. Cooldown: 15

Sizaan: breaks most self inflicted memory blocks for a decent period of time, some memory blocks formed through other means, and negates mind control spells on par with a dragon priest. Cooldown: 30

Varuktte: breaks almost all memory blocks and negates most mindcontrol spells. Cooldown: 55

Do you love it?

Memory blocks and mind control? what does that even mean? The first Shout was my idea. The second, more recent one is basically a method to reverse the effects of my Shout.