Trap (Morrowind)

Trap is an offensive spell that is cast upon triggering trapped objects, including doors and containers, that are encountered throughout.

Spells
The following spells may be cast by triggering trapped objects:

Projectile Trap Spell

 * This spell is cast upon triggering the Dwarven projectile traps that are encountered throughout Old Mournhold.

Proximity traps

 * These spells are cast upon triggering the "Strange Devices" (Dwarven Proximity Mines) throughout the Old Mournhold: Forgotten Sewer. There are total 11 mines and all of them may cast one of the following random spells:
 * Proximity Mine Fire
 * Proximity Mine Frost
 * Proximity Mine Life
 * Proximity Mine Poison
 * Proximity Mine Shock

Trespasser's Bane

 * This spell is cast by a unique trap set up in Fort Frostmoth, Imperial Cult shrine on the rug next to Constans Atrius during the quest called Race Against the Clock.

Curses
Curses are the unique spells or offensive events that are triggered upon receiving cursed items. The following list contains all of them:

Trivia

 * Darksun Shield and Light of Day only damages the Nerevarine's health if they are a vampire.

''You feel a searing pain on your arm as you equip the shield. A voice screams out in your mind, "This is not for your kind, Dark One. Your hadhand [sic] begins to blister and burn with the pain of a thousand suns. A voice echoes in your mind, "Never shall you wield this, evil thing.''


 * Instead of acquiring Wraithguard as a gift from Vivec, the Nerevarine must kill him and retrieve the Unique Dwemer Artifact from Vivec's Corpse. Only obtaining the Wraithguard this way, it permanently damages the Nerevarine's health first time equipped.
 * Keening and Sunder only damages the Nerevarine until they are dead if equipped without Wraithguard.