User blog comment:Davey-Gravey/Should the next Elder Scroll's game have new guilds?/@comment-3492791-20121024032015

You don't seem to realise exactly what you're saying.

The guilds are pre-written liniar storylines. Exploration is fun because that every experience feels unique. Exploration is all about the journey.

An exploration guild would be silly because what would be the point? It would end up being a bunch of fetch quests to out of the way places, and eventually turn into "go to place A to kill enemy B". Exploration is a very personal experience, having a guild about that doesn't make sense.

I'm not sure what "new" guilds we can have without making them really specific. What I might like to see is either religions or multiple guilds.

In Morrowind you had to do that pilgrimage quest to join the Tribunal religion, and in Skyrim those few quests you did for Mara and those spirit kill quests for Kyne. I'd like to see perhaps multiple different religions that the player can choose to join, rather than just having a standard one for the entire populous of the game. Maybe if you join one religion, and you choose to abandon it for another part way through, members of that religion will dislike you for it, maybe even refuse to help you with quests.

Rather than just have a single guild for each type of thing, have multiple guilds with the same purpose. For example like in Oblivion where there was the Fighter's Guild and the Blackwood Company. It would have been interesting to join the Blackwood Company and maybe even play as the bad guy rather than a hero all the time. Joining a guild of one type would forbid you from joining the rival of that guild, but what might be even cooler is if you do like half of one guild and are given the option to betray them to the rival guild and join that one.

Pretty much what i'm say is rather than "more guilds" we need "more depth".