Board Thread:Skyrim/@comment-11296535-20131117173125/@comment-28041236-20150903174413

Theseustwelve wrote: I posted a RP that I was trying to do once and am now doing again.

First, I ignore the opening sequence. Big thing to ignore, I know. As soon as I'm out of it, though, I make my way to Riften, stopping to grab the Thief stone on the way. I join the Thieves Guild, and work more for doing the side missions for Vex and Delvin than the actual Guild questline. Partially to get some gold, partially to level my skills, partially to have the guild come back some before I actually start my character's story;

Drizzt the dunmer thief had been with the Guild for a long time. Had been since he was a child, taken in off the streets by Mercer Frey. And while he loved the Guild as a family (No matter WHAT Sapphire said) it hurt him to see the Guild slowly fall into the state of disrepair. Try as he may, he could only keep one of the merchants at the shop. Then Vex failed Goldenglow. Vex. Failed. A job. It was a sign of how bad things were getting. So Drizzt volunteered to try and do the job himself. The idea that he would succeed where Vex failed was mildly preposterous, but Mercer had a feeling, and let him go for it. After that, there really wasn't much different from the storyline for the Thieves Guild Questline, except the severe feeling of betrayal (Even further than usual) Drizzt felt upon being betrayed by Frey. There, Drizzt, whom has idolized Mercer for some time... well.... There is no more bitter foe than a former friend. Drizzt left the guild for a period of time, and joined up with the Dark Brotherhood, honing his skills for murder. Already a practiced thief, he was already highly trained in various forms of stealth, and it took minimal effort to convert these skills into becoming a shadowy messenger and harbinger of Death. After his tutelage with the Dark Brotherhood (not the Listener yet), he reports to Katariah to begin his quest for Vengeance. Upon defeat of Mercer, Drizzt the Nightingale Assassin worked to bring his family back from the brink, when he is approached in Falkreath by an orc in strange armor, asking if he was willing to join the Dawnguard (Technically, this already happened, but I'm acnowledging it now) to which Drizzt thinks (Vampires are bad for business) and makes a way to join, when he sees Ulfric Stormcloak riding, and decides that the Jarl's purse could survive a better chance of not splitting if it didn't have so many septims. It is at this point the Helgen incident occurs. (or at least, I akcnowledge it happening) and Drizzt politely puts the Vampire menace aside as, while Vampires may be somewhat bad for business, Dragons destroying everything was worse. So there was his inspiration for being the good guy. After Alduin is killed, Drizzt decides he's had quite enough of the war going on, as it makes it difficult for the Thieves Guild to get across Skyrim. So he helps the Imperials out. After that, it's taking out the Vampires. All these good things he did, he did in the name of helping his family of Thieves. After that, the whole thing with Miraak was strictly personal. But after killing Miraak and absorbing his soul, Drizzt felt a small voice in his head, urging him to seek out more black books, and to hoard daedric artifacts for himself. Soon, Drizzt found himself in an internal war with Miraak.... And he didn't win this battle. The First Dragonborn now walks the earth once more as the Last Dragonborn, gathering all Daedric artifacts for himself, readying himself for the strike against all the world, to take the world under his command. Really? You made a Dunmer named Drizzt? Do you read R.A Salvatore? My first character was a Dunmer named Drizzt, who I later started calling 'Drizzt the Wanderer'.