Board Thread:General Discussion/@comment-5789047-20130530203856/@comment-9682053-20130602212436

Daxus Inferno wrote: Lawadnorder wrote: Daxus Inferno wrote: Alright. You can't fail

think this is massive evidence of dumbing down. Opinions? Imagine if Delphine dies on your way to Skyhaven Temple. Now you can't complete the main quest. Radiant A.I. makes it much harder to make sure everyone stays alive so you can progress forward if they could die. If Delphine, Serana, or any major character dies, you fail a quest because their A.I. got them killed, even if it's not your fault.

Little to no impact: Would you know exactly who everyone was in a time where cameras don't exist? Or where portraits and statues aren't made of you as soon as someone gains recognition? "He's a Nord, has scars and is blind in one eye" isn't very descriptive in Skyrim. There are many characters of each race within Skyrim and Oblivion. So how would you expect everyone to know who you are? You don't have a badge. People within the faction know who you are though. Dark Brotherhood members will always refer to you as the Listener, Companions will call you Harbringer (and some citizens of Whiterun), Imperial officers involved in the main quest will call you Legate. Why doesn't everybody know your name? Because your main role in that quest is a frontline soldier and you don't command any large force. A legate who is in charge of one of the Legions will be famous, but as you have no Legion to command, you won't be as famous among any soldiers. If you talk to some of the guards they even say "I've heard dark things about you" if you complete the Dark Brotherhood quest line. So you do seem to have an impact to some degree.

Yes, you still swear to Emporer Titus Mead III if you join the Legion after killing him, but until a new Emporer is crowned he is still considered th Emporer. Yes there is still some immersion break, but that doesn't mean it's dumber. It just means that the developers either forgot to script such an event, or they wouldn't expect a person playing as an assassin to join the Legion at all. You wouldn't build a frontline soldier character for the assasin line, so why would you use your assassin for frontline combat?

I understand the Radiant AI part, but let me give an example of how it annoys me.

There was this one farm on the side of a road, and I decided to go in there and kill the framily, but the wife ran out,side and I killed her there, where a patrolling guard saw me. I tried to kill the guard, but he was unkillable, giving me a large bounty in that hold and making it a pain to get away from him.

An important character being unkillable I understand, but at least the unimportant characters and characters from a quest that you completed should be kill able.

Also, what I mean by changing the world was more of making changes to the world around you. I don't really care if every peasant does or dosen't know who I am, but I would like to change the wolrld around me. If I kill the Emporer I would at least like the Imperial Legion to talk about the crowning of a New Emporer, or if I kill a ton of people in a certain hold secretly I would like for people to talk about a serial killer.

See what I mean? The mechanic is there of course (Windhelm murderer) but you also have to remember that news doesn't travel the way it does today. It's mainly by word of mouth and if no one travels to a town, the people there have no way of knowing. In a city I can agree with you, but that isn't dumbing it down so much as not having athe mechanic in place. And yes the Legion should talk about it, but again it's a lack of a mechanic. If you have PC get mods, if on console I'm sorry but it can't be helped.

And yeah those unkillable bounty things suck but shit happens. I do agree it would be awesome if there were a way to kill the unkillable characters, but without ruining immersion, such as me being able to kill them with a wooden sword and a dragon couldn't kill them with a breath of fire, it's impossible at this point. But yes you could make it so characters from a completed quest can be killed, but not all characters that are unkillable are part of a quest, such as the children. It's complicated.