Board Thread:Roleplaying/@comment-5424581-20140111121041/@comment-3293219-20140111230057

(I've read most of part 1 but my brain isn't functioning very well.

So... yeah I've only read half of the first part.

I'll catch up tomorrow (hopefully).

--character creation form--

name: Caleb

race: Dunmer (Dark Elf)

gender: Male

age: 20s-30s

appearance: 1,2

weapons:  Duel cutlass

attire: (See appearance)

power(s): Ancestor's wrath/resist fire.

item(s): Mini crossbow: A miniaturised version of the crossbow, it fires small darts that are harmless. However, combined with a poison, the darts can be a very effective at long range. (Depending on the poison used) It is common that people can be shot and poisoned without realising it...

1 lotus extract: For his crossbow, he went through great lengths to obtain it, though his reasons for doing so are unknown.

Secret item: An item that he'll reveal later on in the story... (Don't worry, it's going to be of sentimental value, it's not like he has the Staff of Chaos hidden under his coat.)

resistances: Caleb has quite a strong willpower that means that he is able to look past pain that some might find debilitating, however, this is usually a temporary thing that only lasts as long as he's in combat and fighting for his life.

Caleb is also stronger than he looks, though he prefers quick fighting and using his wits, his strength does come in handy when fighting requires a more savage approach.

weaknesses: Caleb can often let his bitterness and rage get the better of him, in a fight, he may be prone to give into taunting.

(My second weakness is a visual impairment that he will receive at some point during the RP (he loses his eye, as seen here). Is it okay to hold off my second weakness until then?)

bio/backstory: Caleb began sailing around his early twenties, nothing is known about his life prior to this but he sometimes lets a few details slip. Caleb is intelligent, an accomplished combatant and incredibly resourceful. Whoever he was, before his life on the sea, he was obviously well educated and had good teachers in all aspects of his life, however, many of Caleb's long term companions are distrustful of him.

Caleb is known to have sociopathic tendencies; he is brutal, ruthless and is no stranger to treachery and deceit. Caleb has managed to work his way up to 'first mate' of a strong group of pirates but this post isn't good enough for him and he's been planning to take over as captain for some time...

He just needs the right moment to strike...



--character creation form--

name: Kelzar

race: Argonian

gender: Male

age: 20s-30s

appearance: 1,2,3,4,5

weapons: Steel daggers.

attire: (See Appearance)

power(s): Water breathing.

Poison/disease immunity.

item(s): Kelzar keeps a pair of shackles in his pack to remind him of his origins. (see bio)

resistances: Poison/disease

weaknesses: Quick to anger in combat, usually lets his rage get the better of him, giving him brute strength, however, this can make him clumsy.

Injured knee from being beaten by his 'masters.'

bio/backstory: Kelzar was born a slave and he spent his entire life serving others until he was freed by Caleb. The two of them have stuck together ever since, Caleb is the only person that Kelzar is willing to trust and vice versa, it is unknown what Caleb could possibly own the argonian but he is often reminded of it, whenever Kelzar's position is questioned by those who see him as a lesser. Unlike Caleb he is illiterate, uneducated and he is unable to hide his psychopathic tendencies but Caleb sees these things as a positive, as he has a right hand man who won't outsmart him...)



(I won't start posting yet incase there's anything controversial about the characters, could you give me a yay or nay on whether or not the above characters are allowed?)