What's on your mind?
Haven’t done that quest line.
119 Votes in Poll
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I've started collecting items in TES V: Skyrim and I need to know what most of the rarest items are to add to my collection.
On some shelves throughout Skyrim you see a gold piece next to a gourd. Is this a lore thing or a design thing?
TES : Arena
TES II : Daggerfall
TES III : Morrowind
TES IV : Oblivion
TES V : Skyrim
21 Votes in Poll
(edited by Dreux Phoenix)
Unfortunately I only learned I could get Goldenglow Estate for free during Scoundrel's Folly after I completed it. If I had done what's necessary to have it for free, would I have failed the quest? If so, would I have become an enemy of the Thieve's Guild? If not, would I have lost my standing with them? If not becoming an enemy nor reducing my membership with them, I'd like to cheat to have it for free.
Would just adding the deed to my inventory get Goldenglow Estate for free? Or do I need to change the quest status, from incomplete, and do something in it? Or would even changing the quest status even allow the action to get it to be available (ie an NPC needed to be at X place before Y was told to him) ?
My PC met a street orphan for the 1st time and I'd like to get that NPC off the streets; and if there's a way to do it for free, all the better.
Thank you kindly
For me, it’s got to be Laid to Rest. For my first Skyrim experience I went to Whiterun, started Bleak Falls Barrow, and then just immediately went to Morthal. Some gut feeling told me I’d like it. That’s how I found the quest. It’s about a guy’s who’s been framed of burning down his own house killing his family. This, however, is false because....actually go play it for yourself.
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For me, I really enjoyed Vermina's Skyrim quest, because it felt like I was a part of a redemption arc and in my headcanon, I told Erandur that he was better then he thought he was at the end of it. And when Vermina told me to kill him, I immediantly sheathed my sword and said in reality "No". Maybe I'm getting too invested in these games. But what's wrong with a gamer becoming emotionally involved with a game?
But enough about me. What about you?
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Isn’t she a femal e daedroth?
(edited by moderator)
The Priestess and the Black Star: Chapter 3
I followed the Priestess up the steps and across to a bench and table closer to the middle of the Inn, ensuring our privacy, and allowing us to feel the warm clinker of the fire’s embers in the hearth situated nearby.
“My how much nicer this is, I will organise some more wine, any particular drop you would like my Lady?” I asked as I motioned with a wave of my right hand for Dagur to attend to us. He appeared immediately and put down a bottle of Surilie Brothers. “As requested, Enthir has provided,” the Nord said before heading back to his position behind the long bar looking pleased with himself.
“Well, isn’t he a wonder, Adonato?” said Irdi Sul, as she opened the bottle, taking out the cork ever so delicately, and leaving it next to the two fresh goblets already set on the table, allowing the open bottle to sit for a while and the wine to breathe.
“Yes, he is quite the connoisseur,” I remark dryly, wondering where he would have been able to get a bottle of Cyrodiilic wine from in this far flung part of Skyrim.
The Priestess, ignoring my sarcasm, continues her tale, painting a picture of the wonder of Tel Fyr, as they make their way to shore, after the quick voyage across the bay from Bensiberib Camp. “I had heard of the Telvanni and their love of Mushroom Architecture, but the sight of the Tower, set above the Halls was epic, I could not believe how awe inspiring it was to see it with my own eyes,” said she. ”Grandeur and opulence, Adonato, towering mushrooms, of brown and grey and cones of dark red nestled around a number of interlinking buildings that rose up to towards the Tower itself, and atop of the tower, a mushroom shaped Main Hall.
“From the dock it was a short walk to the grand entrance, a winding staircase of mottled tree roots, combined into a smooth ramp that took us to a large round door.” The Priestess enthused, “This opened into a large hall, that had two passageways and entrances to the other part of The Tower. The floors appeared to be carved wood as were the interior structures, with nary a supporting beam to be seen.
It was as if the powerful magic of the Telvanni, had fabricated the entire structure by entwining tree roots and the surrounding trees themselves into domes and structures, and then adorning them with mushroom shaped alcoves. Waiting there to greet us, was another of Divayth Fyr’s wives, Beyte Fyr, almost identical to Uupse except for her attire, a slightly darker set of Golden Chitin Armour, and different coloured facial markings, crimson-like, matching her Dunmer eyes.”
Irdi Sul described being carried by Anrel into the entrance hall, and put down before Beyte, who questioned Uupse on why she would bring another Corprus victim into Onyx Hall, and not take her directly to the Corprusarium. “Not another one Uupse,” said Beyte, “To the dungeon with her, and don’t try to disturb our Lord Divayth with your noble quest to say this one, will be cured. Not today!” “and we were waved away with a dismissive flick of her wrist, as she turned and went about her business, ignoring Uupse’s pleas, and the angry glare of Anrel,” so the Priestess said to me.
“As quick as Beyte was gone, another wife appeared, this one equally dismissive of her guests and equally identical, save again for her armour, which was a copper red and her facial markings, a less defined trickle of lines, the same in colour. She was definitely terser, and ruder than the first.” Said Irdi Sul. “As I sat on the polished wooden floor, my dignity slowly dissolving, Delte Fyr, also scolded Uupse, and said that unless we could fly, there was no chance of having an audience with Divayth Fyr anytime soon. We were welcome to plunder the dungeons, if that was why we came, but no other assistance was offered.” Said the Priestess, while picking up the bottle of Surilie Brothers, and pouring a generous amount of wine for us both, into our goblets.
“Uupse, was quite used to this behaviour, and implored us both to pay them no mind. She asked Anrel and I to wait, and returned with two potions, requesting for us to drink the contents, and to follow her.” The Priestess said. “After drinking what was a mixture of vile bitterness and sweet pulp, I raised up off the floor, and managing to contain my amazement, as all three of us slowly levitated up and flew through the entrance to Hall Fyr and ascended as if weightless like a moth floating on the evening breeze.”
“A Telvanni levitation potion, my Lady, I have heard of them. How long did the effect last for?” I asked. “Long enough to enable me to make my way about the Tower unaided to meet with Divayth Fyr, not withstanding another wife, impeding our way Adonato.” Replied Irdi Sul
“How many does he have my Lady; he must be quite mad.” I let slip out, much to her amusement. “Yes, you would think he would have learned his lesson, wouldn’t you? Uupse introduced us to Alfe Fyr, another identical sister, dressed in a darker gold and green Chitin armour set, and with green markings running down her nose and below her chin, who Uupse quickly informed we were expected as we floated by, much to her protests. Instead of stopping us, she decided to join the levitating parade of Mer and came with us into the Main Hall, where Divayth Fyr was studying something so intently, it took him some time to realise we were there.”
The Priestess described the room they went in to as thus, “The Hall Fyr, or the Main Hall, was similar to the halls below, twisted and entwined trees, set in a circular pattern, with no discernible corners, flowing up and around the space, like a cocoon. The wooden floor was polished wooden boards, adorned in what could be a square Telvanni rug placed in the centre of the space, I had never seen one like it. The rug was large and of differing colours; purple, with flecks or red, orange gold and milky white. The room itself, was warm and open, with shelves upon shelves of varying potions, alchemic ingredients and relics of past generations of Mer surrounding the circumference, until they reached a large set of windows, also curved, that had breath taking views of the bay outside, and Red Mountain in the distance .”
“Anrel, was able to lower herself to the floor, while I stayed a knee length above the carved wooden mezzanine, much to Uupse Fyr’s approval,” the Priestess said.
“Well! What a pleasure! Visitors! An entertaining diversion! Come to consult the great Divayth Fyr? You have the divine disease? Want to plunder the dungeon? Or leer at my daughters?", said the Great Dunmer Wizard without looking away from his work. Dressed in ebony neck to toe, the Daedric Armour, Mail like in appearance, its metal polished and shining, the red sashes of the Daedric hearts used to forge them a deep blood red, glowing as he moved, according to Irdi Sul. “His hair was a long, shining silver ponytail pulled back tightly, and cascading down to the middle of his back, his face that of a middle-aged man, although his eyebrows and neatly trimmed bead where as white as his hair” said The Priestess.
“Father.” Uupse interrupted him, as he stood bent over an Arcane Enchanter, Irdi Sul tells me, as he was reading from what appeared to be at least three books of various size. “Yes daughter,” the Priestess told me he replied without looking at her, “Have you found another victim, who is willing to suffer a miserable death, in the hope of being cured of their terminal ailment?’
“I have father, and she is beautiful.” Uupse said, with no hint of embarrassment according to the Priestess, who said she felt a small blush spread across her cheeks at the time. “Well, we will have to have a look then” said the wizard, and Irdi Sul said he turned to look firstly at Anrel, who just stared back at him, trying to keep her emotions in check, and then at her. “He held my gaze for a moment or two, before talking again with Uupse,” said Irdi Sul.
The Great Wizard Divayth Fyr said “Daughter, did your guests bring a gift for me, or are they as random and uncivilised as they look?” to which Uupse replied according to Irdi Sul, that “yes, indeed they had, and it was a wonderful gift, and please, speak with Irdi Sul, she is in need of our help.”
“Sul, you say? How interesting, and would you be related to Alandro Sul?” Divayth Fyr asked, the Priestess informed me,” Not that I am aware of, my father is Ezhmaar, I am so named after Veloth’s mother, according to legend.” The Priestess replied to him and said that Divayth Fyr continued to eye her with an intensity that made her feel like shrinking and disappearing into the rug beneath her.
“I was levitating for the first time, unable to stand, due to Corprus, and all the time trying to not to say anything to offend him,” Irdi Sul told me. She said that it was quite intimidating, and the Wizard raising his right eyebrow said to her,” Alandro Sul’s daughter turning up here looking for my help would have been an interesting development, alas, let me see what we can do. You have at least got Uupse’s devotion, and she has the ability to recognise an equally kind and generous heart.”
The Priestess then relayed to me the ramblings of Divayth Fyr, as he moved about his Hall, looking for the ingredients to the potion, that would either cure her symptoms, or kill her dead.
"How interesting. Irdi Sul, not a decedent of Alandro, yet the same name, curious I must say. Did you know that Corprus makes you immune to disease? Have you ever heard of the prophecies of the Nerevarine? Alandro was with Nerevar at Red mountain you know. He’s living with some of the Ashlanders now, so I hear, Ashlanders say the Nerevarine will be immune to disease. I've always thought, "Maybe I have the Nerevarine down in my Corprusarium, and I don't even know it." Divayth says this chuckling, according to Irdi Sul, looking back at her with a wink, from the corner of the room, before continuing, “The Nerevarine is a fat, disgusting Corprus monster, and mad as a marsh rat. Wouldn't that be funny?" Divayth Fyr again laughed as he said this, with a slight cuckle, said the Priestess.
“I’m not the One of prophecy, yet you are not the first to suggest this, Sir” The Priestess said to him, to which she said he ignored her reply and continued on with his inane self-absorbed chatter,
“I collect the victims of the divine disease in my Corprusarium in the caverns beneath my tower. Caverns I burrowed out of Abanabi Cave you know, leads to a portal, oh well never mind that, closed it off centuries ago. The poor devils inside, wretched existence, constant pain, ferocious appetites and passions. No reason at all. Completely mad. But marvellous, too, in their way. Forever immune to disease. As far as I know mind you. They never leave here, funny that. Live forever, barring accidents. Ancient wizards need projects to keep occupied, and the Corprusarium is mine."
The Priestess described how Divayth Fyr continued talking, as he collected the different concoctions, he had been working on, moving from shelf to shelf, picking an item up, studying it, putting it down again, only to return to it after a moment or two, and repeating the process. He would then move on to the next shelf, all the time picking up and putting down things, as if he was not able to clearly see them, only up close, and this went on for some time, clearly frustrating Anrel, who could not hide her dissatisfaction.
“Are you blind Wizard?” she asked, unable to hold the thought in Irdi Sul recalled her saying.
"When you live for thousands of years, maybe I am Wood Elf,” he replied, not allowing himself to be distracted and continued his ramblings, said Irdi Sul. Divayth Fyr went on. “However, you need a hobby. Something you love, always sparks your interest. I collect treasures and invite thieves to steal them. I'm a collector, and a sportsman. I collect enchanted items and ancient artefacts. Have quite a few Dwemer pieces. And, as a sportsman, I love letting thieves try to steal my well-guarded treasures. Are you a thief, you sound like one?” He said looking now at Anrel, The Priestess said, and told me she glared back at him, her lips thin, her jaw clenched, holding back, containing her rage and indignation. “Thankfully she kept it in Adonato, but not for long.” The Priestess said to me. Divayth Fyr, undeterred continued she said, “Only a few rules. One, don't hurt the inmates. Two, don't hurt my daughters. My Warden and guards can look out for themselves."
Irdi Sul said she noticed that Divayth Fyr had collected at least 9 different herbs, animal parts, various dust from a number of small wooden bowls, some items she could not identify and now began mixing them at first with a mortar and pestle before moving to an alembic and retort on the other side of the Hall. He was quite engaged in his own little monologue, prattling on about how he had never been successful, that it would most likely kill her, and to prepare for the worst.
“I found the talk of my imminent death disturbing Adonato, so I asked him about his daughters.” Said The Priestess. “His reply was surprising, let me tell you.” The Priestess said that Divayth stopped what he was doing, turned to her, and said the following.
“Not bad for something born in a jar, eh? Charming and talented. Not daughters, really. A little project, a side benefit of my researches into Corprus disease. Made them myself, from my own flesh. Nice, aren't they? Alfe Fyr, Beyte Fyr, Delte Fyr, and Uupse Fyr. Quite a comfort to me in my old age."
"Alfe Fyr is the sharpest of my girls, in wit and tongue. Gets on my nerves, sometimes, but conflict is the spice of life."
"Beyte Fyr is the sweet one. Eager to please and be pleased. An excellent cook, and a lovely singing voice."
"Delte Fyr is the efficient one. Organized and orderly. She acts as our steward, manages accounts, maintains supplies, keeps the tower and Corprusarium running."
"Uupse Fyr is the girl with the biggest heart. She takes care of the inmates of the Corprusarium and helps with me researches."
“Lucky for you, Irdi Sul, that you met Uupse, and not one of the others, or we would not be here now, let me tell you.” Said the wizard according to the Priestess, who was looking out across the room, reliving the memory as she spoke.
“So, he created a suite of beings, from his own flesh, to serve as his hand maidens?” I asked with what was a look of complete astonishment, for this was fantastical, even for a Wizard of Divayth Fyr’s renown.
“Yes, it would appear so Adonato,” said Irdi Sul, looking at me with annoyance, as I was interrupting her again. “This was very surprising, to all of us, and Anrel, became enraged by it, is was a heresy unforgivable in her eyes.”
The Priestess said that Anrel had finally lost her patience, and cursed Divayth Fyr, “Nehow! Old man, what is taking you so long, do you have a cure or not!” she said to him, tired of his constant chatter, and eccentric observations. “Bosmer, aren’t you?” he replied unfazed, said Irdi Sul.
“Why don’t you go down to the Corprusarium, and have a chat with the Ancient Dwemer Yagrum Bagarn," Divayth Fyr, said to Anrel according to Irdi Sul. "Alfe, please attend to this, you may learn some manners from the old coot” and Anrel was escorted out of the Hall, by Alfe Fyr, much to her annoyance, the Priestess informed me, and she let her feelings be known as Alfe dragged her back down to Onyx Hall and into the Corprusarium.
“I could hear her objections to being removed quite clearly, cursing at him, not caring if he was immortal or not, that he was a barbarian who had created profane beings. Had he created this Yagrum Bagarn as well? Was he really a Dwemer?” Said Irdi Sul, “It was a little embarrassing considering I didn’t even know who Yagrum Bagarn was and was unsure why Anrel had become so angry.”
“Yagrum Bagarn is a Dwemer my Lady?” I asked, her as I had never heard of him. “Yes Adonato, it turns out the last surviving Dwemer was in the care of Divayth Fyr, in his Corprusarium and he may even still be there? Who knows?” she said mysteriously, and then laughed at my open-mouthed response.
“Surely not, the Dwemer are extinct, they disappeared millennia ago.” I contended to which the Priestess Irdi Sul raised her arms, palms upright, tilting her head to the left. “Oh, he was there, and he had a part to play too, in my journey Adonato.” She said.
The Priestess informed me that after Anrel and Alfe were gone, Divayth Fyr called Uupse to assist him, and they both worked quietly together. It would seem their task was a complicated one and the sun was setting when finally, the Great Wizard was ready to share his divine potion.
“I'll give you the potion, on the following condition: you must drink it here, before my eyes. It should act immediately; and I need to observe you very carefully. Agreed?" Divayth Fyr, said to Irdi Sul, and she said she did, and without hesitation. Uupse looked into her eyes, smiling said Irdi Sul, and handed her the potion.
‘Before she could drink it, something entirely unexpected occurred according to the Priestess. She told me that it was now late and the twilight outside was shedding its last fading shimmers of dusk. Azura, who had been absent from Irdi Suls thoughts, she told me, for the last few days, spoke to her, and she could hear her voice “Drink Irdi Sul, Noa daruh su parjo aonorin.” The Priestess whispered this part, caught up again in her memory of what took place.
“I looked about the Hall, expecting to see her and realised that both Uupse, and Divayth Fyr, had heard the voice as well. No apparition appeared, however another voice, also without form, and possibly a Daedra spoke, “What plot are you planning Wizard, why are you providing what was bargained for?”
“By the Ancients, was that?” Divayth Fyr said out loud, and then looked at me with a look of sheer amazement said the Priestess. “I told you Father; she is worthy.” The Priestess told me Uupse said to him, and both Divayth Fyr, and Uupse Fyr looked on in fascination at Irdi Sul, as she drank the potion.
“My Alata Gandral returned Adonato, but it was short lived, the levitation potion had run its course and I slowly returned to the polished floor of Fyr Hall, finding myself on the Telvanni rug. Unable to stand, I sank to my knees and then to lying on my side, bereft of the will to live.” The Priestess said to me.
Azura spoke again, this time angrily, and her voice resonated around the hall, said Irdi Sul, “Divayth Fyr, use your majic, save my Priestess. Sister, release the Wizard from his curse.” Boethiah, it would seem was also present in the tower, uninvited, nor summoned and yet spoke back angrily to Azura “This mortal is not part of our reclamation,” and then scornfully remonstrated with Divayth Fyr for breaking their accord, the Priestess told me, and so began the test of wills, while she lay dying.
“I had become a bargaining chip in a game of deceit and power, begun thousands of years ago, when Boethiah had granted Divayth Fyr immortality and the providence to create life, in exchange for eternal servitude and his commitment to never find a cure for Corprus.
“Curse you Daedric meddlers! I have had enough of your lies, centuries of madness you have driven me to this, watch her die!” Divayth Fyr, howled at the unseen Daedric Princes, as one implored the other to bend to their will, as I began to slip from this plane, and into Oblivion.” Said Irdi Sul.
“Uupse Fyr, through sheer grace of her kind heart, conjured again, an orb of pure white light, and thrust it into me, prolonging my existence, while the Great Wizard, continued to defy Azura and Boethiah, all the time refusing to incant the charm that would preserve me, the final part of the process to remove the curse of Corprus and bring me back from the Moonshadow realm, I was drifting in to.” Said Irdi Sul.
“I lay prone on the floor, as Divayth Fyr, again hollered at the Daedra, showing utter contempt to them, refusing to submit.” Said the Priestess. ”A silence then befell the Hall, save for the prays of Uupse Fyr, begging for my salvation.
Finally , one of the Princes brokered a resolution, and the Wizard picked up his Staff, and filled the entire Hall with the same white light that Uupse had cast earlier, however its radiance and brilliance was a thousand times more incandescent, creating an orb large enough to fill the room, that then surrounded me, filling my soul, my mind, and heart with a magnificent surge of blazing agony, as if the fire of the Skyforge of Joorvaskr itself had thrust itself into me, and I lived.” said she.
The Priestess Irdi Sul looked at me with her deep crimson eyes, and I could see tears had formed, as she relived the moment again, where she faced certain death, and forever after, would owe her very existence, her life and service to the Dunmers’ Mother Soul, Queen of the Night Sky, Azura.
(edited by MiCK33T)
My game glitched, I tried draining a essential character and the menu popped up saying that I couldn't drain them. But it wouldn't go away so I quit that game and started a new one. Evem though I'm on a new character it still says that same thing. I'm on xbox and I need help, please I don't want to have to delete everything or quit skyrim bevause of it
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I love how easy it is to level smithing, alteration, lockpicking, pickpocketing, and speech all together (steal gems either from pockets or store lockboxes, transmute iron ore into silver or gold for whats needed to turn the stolen gems into rings or necklaces so their no longer considered stolen when I sell them) but I absolutely HATE how difficult it is to level up skills like restoration and alchemy. Please help me figure out simple cheats
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Can anyone tell me a work around for this horse armor bug? I can't get the orc lady who gives you the horse armor to accept that my horse is mine and she won't give me the armor when she's outside her house. When she is inside she gives the option between elven and steel but when I leave her home I still have the note and no horse armor. Please help.
(edited by moderator)
Sorry for being late again with the weekly update! It was unexpected, but I bring some good news.
If you would like to opt out of receiving notifications for these threads, you can install the AnnouncementsIgnore script for personal use.
This weekend’s event was the Campfire Gauntlet. The Field Lane is replaced with the Campfire Lane. Whenever you summon a creature into the Campfire Lane, friendly creatures in that lane gain the summoned creature’s keywords. The minimum number of cards in a deck is 40 cards for one- or two-attribute decks and 60 cards for three-attribute decks.
A new kind of Crown Crates is coming. It’s the Sovngarde Crown Crates that contain a number of Sovngarde-themed collectibles, such as a pretty new mount and a mask and even an Alkosh’s Hourglass Replica furnishing that’ll surely be appreciated by lore fans.
The prologue quest of the Markarth DLC is now available to everyone. You don’t have to own any DLCs or buy anything to try it out. Go to the in-game Crown Store, then to Quest Starters, and then pick “The Ravenwatch Inquiry” and enjoy the quest. Don’t forget to add info to the wiki, if you have time!
There’s an announcement about the DLC and the upcoming in-game events. In this article you can find links to videos with the announcement (the youtube one is about 22 minutes long, so do watch it if you have time). The upcoming events are: Lost Treasures of Skyrim (September 23-October 5), Witches Festival (October 22-November 3), Undaunted Celebration (November 25-December 12), New Life Festival (December 21-January 2, 2021)
All players who own Greymoor can participate in an event during which all players can dig up Antiquities to reach milestones and unlock free rewards for all players. Note that you can search for Antiquities in entire Tamriel, but only Greymoor owners have skills needed to do so. You can also complete Western Skyrim daily quests for bonus rewards. See all the rules and rewards here.
The Comrehensive and Good article nominations could use some more votes! Anyone can vote on these, so feel free. Be sure to read what makes for a Comprehensive or Good article, and check out the pages in question.
Some of the past week's notable contributions include:
Release Highlights - September 17, 2020: The One With Social Activity, Lua Import Fix, and TemplateData – three tabs, Wiki Activity, Social Activity, and Image Activity are introduced in Recent Changes; lua imports from Dev Wiki will work now; TemplateData has been installed at UCP; imageserving will no longer pick the wrong thumbnails for articles, but the transparency bug ticket was reopened; the Posts link on user profiles will now correctly lead to the user's social contributions.
That’s all for this update, sorry for the delay. Stay safe, have a good week, and happy editing!
(edited by Stygies VIII)
Here's a fun game.
I'll say a quote from Skyrim, and you guys guess where the quote is from and who said it.
Whoever guesses right first gets to say the next quote and then we guess that one.
And so on and so forth.
I'll start us off with this lovely quote.
In words. My YouTube isn’t working, and I really need to train my alchemy and make a profit.
14-Never Get Caught Stealing
Even players who avoid the Thieves Guild at all costs are tempted to test their luck stealing items from under the noses of unsuspecting NPCs. This isn’t necessarily because they are immoral. They may just need to prove to themselves that they are capable of getting away with it. However, some find out the hard way that sneaking isn’t their forte.
For those unlucky few, there are a few techniques that will guarantee success. There is no shortage of barrels in Skyrim. Pick one up and place it over the head of the shopkeeper (or other NPC) or position it so it blocks their field of vision. If you are having a hard time with this one, another method you can try is picking up an item and carrying it elsewhere. Once you are outside of the NPC’s line of sight, you are free to steal the item(s).
13- Go On An Adventure Within An Adventure
Yes, you read that right. Before you ask, no, this isn’t Inception. (Spin the top if you don’t believe me.) However, Skyrim does have something in common with Nolan’s masterpiece. It has an adventure within an adventure. Avid readers of the books found across Skyrim will derive great pleasure from the choose your own adventure book, Kolb & the Dragon: An Adventure for Nord Boys.
The book can be found in multiple locations, such as in Breezehome or Carlotta Valentia’s house in Whiterun and the Winking Skeever in Solitude. The book follows Kolb, a Nord Warrior, on his quest to slay a dragon. Whether or not he is successful all depends on the choices the reader makes throughout the tale. Of course, if you don’t like where the story is going you can always go back and choose another path. No one has to know that you failed.
12- As one of the most powerful foes in skyrim, Forsworn Briarhearts are difficult to take down in a fight. Whether the melee type or the shaman type, these guys are ruthless. What else would you expect from an enemy willing to undergo a ritual where their actual heart is cut out and replaced with a briar heart?
Hand-to-hand combat with a Forsworn Briarheart is an uphill battle that you may not win. This is because they possess perks which drastically increase the amount of damage dealt by them. However, fear not! There is a way to defeat them without fighting them head-on. If your sneak skill is high enough, you can pickpocket their briar heart which instantly kills them. Of course, this isn’t as easy as it sounds. Forsworn Briarhearts have heightened hearing, making it difficult to sneak up on them even with the Illusion spells Muffle and Invisibility
11- farm An Unlimited Number Of Arrows
When it comes to arrows, Skyrim is a huge improvement compared to previous Elder Scrolls games. Arrows are now weightless, which means the Dragonborn can carry an infinite amount of arrows of various types, so scavenge to your heart’s content. Arrows will never leave you over-encumbered.
However, just because you can carry an infinite amount of arrows doesn’t mean you can’t run out. No one wants to have to buy arrows from an actual merchant when they are easily found all over Skyrim. There is a way to farm arrows for a little-to-no cost for adventurers on a budget. All you have to do is find an NPC doing target practice, like the ones on the Great Porch in Whiterun, and collect the arrows they shoot. If you want better arrows, you can pickpocket their current arrows and replace them with one of the types you wish to farm.
10- Throw Spiders At Your Enemies
Who doesn’t want to toss spiders at their enemies? I mean, this should be Peter Parker’s true power, not web-slinging. Not only does Skyrim allow you to throw spiders, but it also lets you craft them. “But how?” you ask. It’s simple. After clearing out White Ridge Barrow in Solstheim, you will stumble upon the Imbuing Chamber, a crafting station that allows players to create spider scrolls.
There are a wide variety of spiders that can be created this way, including ones that explode upon impact and others that can control the mind of enemies. Depending on the quality of the gem used to craft these living hand grenades, players can summon up to six spiders at once.
Now go forth and use arachnophobia to defeat your enemies!m
9-Storm Call In Blackreach
Storm Call is a powerful shout that causes a strong thunderstorm to appear above the Dragonborn. Much like a bullet, the resulting storm does not differentiate friend from foe. Anyone caught beneath it is struck by powerful lightning bolts, including innocent citizens and followers. If all three words of power are used, bolts will strike every 3–6 seconds and deal 80 points of damage. For obvious reasons, it isn’t recommended to use this shout in a town, unless you like having bounties on your head.
As fearsome as this shout is, it is impossible to use it indoors. After all, you need the sky to conjure a downpour. However, there is one exception to this rule: Blackreach. That’s right. Storm Call actually works in the underground city. Now you finally have a way to make the Falmer pay!
8- use Elemental Fury To Mine Faster
Mining can be such a bore, especially when you do it automatically by activating the vein. The animation of the Dragonborn slowly hacking away is one of the most boring in the game. However, mining is often a necessary and interesting evil. Sure, you can buy what you need, but there is nothing like extracting ore
with your own two hands.
If you hate watching the mining animation, one thing you can do is equip your pickaxe and manually swing at the vein to extract ore. You can also dual wield pickaxes to get ore twice as fast. If that still isn’t fast enough for you, try using the Elemental Fury shout to increase the speed of your strikes. It is super effective, and you will be done in no time.
7- Master Fishing
Unlike goldfish, the fish of Skyrim just don’t know when to give up and die. The Dragonborn has got to eat, but they don’t overly concerned with your plight. Instead of willingly sacrificing themselves to your blade, they swim away when you approach them. Sure, there are fishing poles in Skyrim, but you cannot use them. What is a poor Dragonborn to do?
Well, you can wade into the water and hope you catch one with your bare hands, but no one wants to work that hard for a meal. If you are in a hurry and don’t like getting wet, there is a way to catch a large number of fish in a short amount of time. Just hit the fish with your Unrelenting Force shout, and they will all float to the surface.
Here’s to good eating!
6-Purchase A Torture Chamber
Here is something for the sadist in all of us. After completing the Dark Brotherhood questline, the quest “Where You Hang Your Enemy’s Head” becomes available to the Dragonborn. Now that the Brotherhood has moved to the new sanctuary in Dawnstar, the Dragonborn can contact Delvin Mallory of the Thieves Guild to upgrade the factions new home.
The one upgrade that should be at the top of your list is the torture chamber. It will cost you 5,000 septims, but it is totally worth it. It comes with four chained torture victims who you can interrogate or, due to their high health, use to train your skills. If you choose to interrogate them, they will tell you the location for treasure chest valued between 1,000 and 2,000 septims.
Your neighbors will be so jealous.
5- Enjoy The View From The Top Of Skyrim’s Hidden Peaks
If you have the Dragonborn add-on, then you have likely already traveled to and explored the remote island of Solstheim. However, did you know there are hidden locations on the island that only show up on the map after you’ve discovered them? Solstheim contains four peaks that are so high you must reach their summits before they are marked on your map. Once found, you can fast travel to them as you normally do.
The four locations are Frykte Peak overlooking Saering’s Watch, Hvitkald Peak to the west of the Abandoned Lodge, Mortrag Peak overlooking Castle Karstaag, and Mount Moesring overlooking Moesring Pass. The climb to the tops of these peaks is treacherous. We recommend using the Become Ethereal shout if you have it, in case you lose your footing. However, once you’ve found them, you can easily take a break from adventuring to enjoy the view anytime you want.
4- fight The hidden bosses
You may have taken down Alduin and Miraak, but have you defeated Skyrim’s three hidden bosses, Vulthuryol, Karstaag and the Reaper? If not, then it’s time to fire up the game again. Finding these bosses requires a bit of effort. These three are some of the strongest enemies in the game, so bringing them down won’t be a cake walk.
We begin our journey in Blackreach, where the dragon Vulthuryol is found. To summon him, use Unrelenting Force on the yellow orb above the debate hall. Next, to find the frost giant Karstaag, travel to the ruins of Castle Karstaag with his skull (found in the Glacial Cave). As soon as you place it upon his throne, he will appear, ready to battle. Finally, the Reaper is found in Reaper’s Lair within the Soul Cairn. You must collect three reaper fragments and place them on his altar.
3-Hunt For Potions In Solitude
Sometimes you tire of slaying dragons, listening to soldiers, and helping others. If you are looking for a distraction from adventuring, are too cheap to buy health potions, and too lazy to make them, then perhaps it’s time you travel to Solitude to hunt for free potions. There are Potions of Healing strewn throughout the city, although there doesn’t appear to be a legitimate reason for them to be there.
Even if you aren’t looking for them, you are bound to come across at least one as you explore the city. A few can be found on the ground between the Winking Skeever and Angeline’s Aromatics, on top of the wall between Bryling’s House and the entrance to the Blue Palace, and on the lower rooftop of the Bard’s College. Of course, there are still many more to be found.
Why don’t you travel to Solitude and see if you can find them all?
2-Get Wasted With A Daedric Prince
Once you reach level 14, you will be challenged to a drinking contest in a tavern by a Breton mage named Sam Guevenne. If you win the drinking contest, he says he will give you a staff as a reward. Of course, almost nothing in Skyrim is exactly as it seems, and Sam Guevenne is no exception. After three drinks, the Dragonborn blacks out and what follows is a quest for answers that rival that of The Hangover.
While trying to find Sam, the Dragonborn learns
they trashed a temple, stole a goat and sold it to a giant, and that they almost got married. Eventually, Sam is found in Morvunskar after entering a portal to Misty Grove, where he reveals that he is actually the Daedric Prince Sanguine.
Too bad no one will ever believe you partied with a Daedric Prince.
1- Use Clear Skies To Make Auroras Appear
The Clear Skies shout comes in handy when you need to see your enemies clearly on a rainy or snowy day. Even without enemies around, you may be the type who likes to bask in the sun. There is no shame in wanting a little sunshine in your life, especially when you spend so much time outdoors during your travels.
However, you may not have considered trying out this unique shout on the night sky. When used at night, Clear Skies will clear the clouds from the sky to reveal a fascinating display of auroras across the canvas of the night sky. The aurora may not physically benefit the Dragonborn in any way, but they certainly make the open landscapes more bearable and beautiful than before.
Besides, a little eye candy never hurt anyone.
We finished and big thx to @Bigbuzzyy13 for inspo
I’m in the skiingrad book quest. Who is the Pale lady” that the prisoner mentioned spoilers, I don’t care, but would help me greatly.
When do you want TES VI to take place and why. In my opinion, I would like it to take place either after Skyrim but not as early as the third era.