<div class="quote"><i>CookiesAndChicken wrote:
This thread's still going? Okay....here's mine.
<p>For my version: everything is the same in vanilla except:
</p><p><span style="line-height:20px;">1. THERE ARE NO HEROES HELPING YOU. It's just you and Alduin duking it out. (Seriously Bethesda why? It's supposed to be the destiny of the last dragonborn and ONLY the last dragonborn.)</span>
</p><p><span style="line-height:20px;">2. Alduin has access to nearly every shout in the game.Alos he has better stats and his AI acts smarter.</span>
</p><p><span style="line-height:20px;">3. There's multiple phases which requires you to travel all around Sovngarde, with Alduin taunting you along the way.</span>
</p><p>Oh and.....
</p><p>Before the last battle, you'd actually get more cutscenes with Alduin. A few examples could be you trying to save a town from having the same fate as Helgen or witnessing a dragon resurrection....except that the dragon does not want to follow Alduin at all. So then Alduin ends up killing that poor dovah, absorbs his soul, turns to your character and delivers some badass yet dark dialogue.
</p><p>Or how about a cutscene where Alduin catches your character by surprise, greatly injures them and leaves them for dead, and then Paarthurnax himself comes in and ends up sacrificing his soul to heal your dying dovahkiin, causing a very emotional moment. So then we wouldn't have to deal with the "Kill Paarthurnax or not" conflict with the Blades.
</p><p>Seriously, we needed more interactions with Alduin.
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</p><p>I like your Idea with Parthurnax, It would give the player more insentive to kill Alduin other than the "it's your destiny" trope. Also it could give you the option of telling the blades he died protecting you, or sacrificed himself. Causing them to honour him or accept that not all dragons are completely evil.Â
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