It is the first day of 2509 Merethic Era. The mortal Men - the Nedes, Redguards, Nords, Kothringi and many more - were very evolved races since the very start. They discovered about the hunting and cooking, as well as the advantages of living in society. They believed more in politics rather than the religion.
However, the Beastfolk and the Mer were very dependant of the religion. Because of that, the Beastfolk, the Mer and the Men entered in a neverending war all around Nirn.
Sadly for them, this enraged the ancient Ehlnofey, who punished the mortals with giant waves of destruction, fire all over the land, strong and cold winds and terrible earthquakes.
Because of this, the Beastfolk and the Mer made a pact with the Men, and now they must stop the Ehlnofey from destroying the entire Mundus.
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Rules:
1. You can create up to 5 characters with pets.
2. Take this RP seriously. (No messin around!) If you find yourself bored, then write a flashback or a dream sequence and develop your character and if you can’t be bothered doing that, then go away and do something else for a bit, and do not annoy others, simply because you are bored.
3. You can not kill or maim (remove the limbs off of) other characters, you can if they say it is ok to though, or if the contributer has left the RP and the character is in limbo.
4. There is no Dragonborn.
5. You can not be a Divine or a Daidric prince.
6. You cannot be overpowered: By this I mean…
* No avoiding damage or ignoring it: You take hits, just like you dish them out. You may block or dodge attacks but one in three must hit you.
* No ridiculously over powered super-spells: Anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered over powered.
* You cannot destroy a building in one post: Depending on the building’s size; you must destroy it over the course of several posts. The only exception is during Flashbacks, dream sequences or during written plot pieces (over the course of a paragraph or two).
* Being able to break the ground open and create a crevice is OP whether it kills somebody or not.
* Summoning large creatures, such as dragons, is also considered to be OP!
* Destroying a building, especially plot essential buildings, in one post is considered to be OP!
* 'Fridge Magic' is also considered a form of overpower. Fridge Magic is spontaneous luck, which allows the player to avoid damage or consequence for their actions. It can be done accidentally, so it's not treated as harshly, but please undo it if either multiple people or the GM calls out on you.
7. The time is ME 2509
8. You can make up a province, a settlement, forts or towers for your character to live in.
9. You can be any of these races...
* Dwemer
* Snow Elves
* Maormer
* Imga
* Lilmothiit
* Nymphs (Female only)
* Reachmen (Breton)
* Aldmer
* Ayleid
* Atmoran
* Kothringi
* Chimer
* Akavir (Men and Women)
* Nords
* Orsimer
* Redguards
* Bosmer
* Nede
* Altmer
Remember you can't be any immortal race like Dremoras or Dragons.
10. You can take control of any NPC (e.g. Sven), as long as no one else is controling them at the time. (Also don't go to over the top with powerful NPC's)
11. Choose a class, gender etc...
12. Choose weapons/armour etc...
13. You can add the occational song or track in a link to the RP, use () to state that you are adding a track.
14. You can Flashback in the RP to previous times.
15. If you are new to the RP do not forget a Character card..
16. You cannot be any of the original TES games protagonists, since their names, races, genders and pasts are unknown.
17. You can create a faction, if the GM allows you. Remember that only 10 maximum factions can be created.
Character card template:
Name:
Race:
Gender:
Height:
Weight:
Fur Color/Skin color (depends on race):
Hair Type:
Hair Color:
Eye Color:
Age:
Apparel:
Weapons:
Major Skills:
Minor Skills:
Powers:
Spells (Max 12, if not OP spells, or max 6, if Expert or Master spells):
Character card final appearance:
Backstory: