I can recommend three:
1) Inigo. Hands down, the best NPC in any game I've ever played. https://www.nexusmods.com/skyrimspecialedition/mods/1461/?
2) SkyUI. Makes the UI in Skyrim much better, no graphics requirement to speak of. The "sort by value/weight" is worth it all by itself. Needs SKSE, though. https://www.nexusmods.com/skyrimspecialedition/mods/12604
3) Adventurer's Basement. A place to store stuff that was designed to be easy to use. E.g., all of the forging and enchanting tools are near each other, all of the alchemy ingredients are near the alchemy stand and so on. You can also choose what things sort to what room and the displays are quite nice looking. https://www.nexusmods.com/skyrimspecialedition/mods/3686
"You no longer bear the burden of prophecy. You have achieved your destiny. You are free. The doomed Dwemer's folly, Lord Dagoth's temptation, the Tribunal's seduction, the god's heart freed, the prophecy fulfilled. All fates sealed and sins redeemed. If you have pity, mourn the loss, but let the weeping cease. The Blight is gone, and the sun's golden honey gilds the land. Hail savior, Hortator, and Nerevarine. Your people look to you for protection. Monster and villains great and small still threaten the people of Vvardenfell. Enemies and evils abound, yet indomitable will might rid Morrowind of all its ills. For you, our thanks and blessings; our gift and token given. Come; take this thing from the hand of god."
+1 on PC for the mods. Some of them will just make the game nicer (like Better Heads) and some improve the game in smaller or larger ways.
Generally speaking, my quest sequencing goes something like:
- Get through the intro
- Think about where I want to home base
- Run through the entire questlines for Fighters Guild or Imperial Legion, Thieves Guild or Morag Tong, Temple or Imperial Cult, Mages Guild and a Great House.
- I then finally go back to Caius and proceed with the main questline.
- After that, I do Tribunal and Bloodmoon.
But one of the great things about an open world game is that you can explore the effects of doing things in different orders.
Enchanting and "stuff too expensive to sell room" imgur.com/a/DLskknO
Short of murder, there are several places to put your stuff.
*As mentioned above, if you progress along a Great House faction questline, you will eventually get to build a manor. You can choose from Hlaalu, Redoran or Telvanni, but only one.
*Once you join a guild, you can stow stuff in the bedroom areas, including baskets, chests and closets. See imgur.com/a/Kr6jI9d for a bedroom area in the Vivec Mages Guild belonging to my current Nerevarine (they actually expanded into the bedroom across the way, but that's another story).
**Same is true of joining the Temple.
*Note that containers have finite capacity roughly corresponding to their size. This is why I don't just throw everything in the closet, though that closet is nearly packed with alchemical ingredients (the enchanting tools are in the other room).
You'll find that placing items ("home decorating") is much easier in Morrowind than in Skyrim and things don't move around when you aren't looking. ;)