@Noah Tanner Since this is The Elder Scrolls wiki, this post is in reference to The Elder Scrolls series.
Because Wikia has yet to give some way to sort through posts (such as by date or reverse the order of viewing, or perhaps pages) it is quite hard to get there. All I can say is that the discussions went live (I believe) on December 14th, 2015, which I found by looking through this weekly update originally from the forums. I think I randomly made a discussions post just after the first two or three posts about the "era of discussions" or something like that but I certainly don't have that saved anywhere either.
I forget if this was mentioned already, but try getting arrested in Eastmarch (preferably in the Palace of the Kings when Ulfric is arround) and then serve jail time. If Vitgar is Jarl of Whiterun now then do a bounty quest to see if he is "recognized" as such; if he isn't then you'll have to reload from before completing the quest.
It sounds like you would have done essentially all that I would recommend. By this point if you have a handy save from before recruiting some of the followers into the blades, you might want to try going back to it. Do you happen to have any mods active that messes with followers or the blades at all? I don't know why several would follow you around normally or why you could have gotten five added into the Blades.
That appears to be a Nukapedia tradition rather than what we do here on the Elder Scrolls Wiki. Sorry!
The questlines can be completed or ignored as you wish. You can join the Thieve's Guild and become a Nightengale if you've completed the Dark Brotherhood questline, are partially through it, destroyed the Brotherhood, or haven't even touched it.
1) That might be in regards to a bounty or the main quest, to which you could try talking to the steward (most likely Proventus) to see if that fixes it.
2) That is a glitch occurring if you enter Broken Helm Hollow prior to getting the miscellaneous quest to find him. There is no way to get rid of it besides killing Grosta which apparently automatically fails the quest.
3) You'll have to be more specific. I don't know what you mean; if you have a job from them then it should appear as a normal quest. If you mean "Speak to the Companion leaders for work" then that involves the Companions main quest, and requires you to do some jobs until the questline progresses.
Unfortunately yes, this is the English wiki, so you will have to speak English here or go to the French Wiki and ask your question there.
Arcwind Point does not have an interior, and the Stahlrim claw does not exist in-game. I suppose this could have been added by the patch, although this is the first I've heard of that.
I would assume you're referring to the "villains" of the series being the Templars who relate back to Christianity and the crusades. I wouldn't consider being a part of the Assassins as "anti-Christian" on those grounds, though; the Templars are fanatics who want to control the world as they see fit that I know of, although I've only played a few of the games.
Chillrend is not required for the quest, so that should not hinder you. If you mean that the weapon in general was missing, then try looking around the general area to make sure you didn't knock it somewhere or hit it with a spell. If it didn't spawn then I would suggest reloading from before entering Mercer's house, fast traveling away and then back, then go through as normal to see if it appeared.
So she's just standing around rather then fetching the scroll? Did you just disable the mods or did you disable them before entering the Cairn (i.e. when you reloaded a save)?
Yes, it was entertaining while it lasted. I do agree that it was getting a bit too sexual at the end; I found it more entertaining when it was just a series of unfortunate events rather than creation myths involving Nazeem and some NSFW stuff...
For one-handed I usually use swords, although I've always been a fan of the waraxe nonetheless. For two-handed though I always use a battleaxe because I love the Kill Cam of slamming the enemy's head between yours and the bar (although that might be on warhammer too, I forget).
Yes, unfortunately things were routinely getting out of control, and so it was decided to shut it down. At the moment the Discussions does not allow roleplay (which Nazeem Legends was). Sorry about that.
Good enough for what? Those specs seem decent for a laptop so you should be able to play Elder Scrolls games, although of course you'll want to make sure that it doesn't overheat as laptops seem to do that when playing intense games if you're not careful.
It would certainly be nice to have a cunning foe that remains unseen for much of the story, although it would take decent writing and development to pull this off correctly.
There is indeed a line that has to be walked in order to make an excellent hidden villain in that they must be present but also not in-your face; I can't say I am some sort of expert in this regard as I do not develop games or (at least professionally) write stories, although I can note a few statements at least. If the enemy is completely missing and unmentioned until the end, then it more or less acts as a diabolus ex machina in which the "bad" more or less appears out of nowhere and represents a lack of foreshadowing. That being said, a so-called "hidden villain" that appears too often or is way too obvious more or less defeats the point. Notable here as well is that if the villain is to be revealed as part of a twist, then it has to be well-executed or else it just seems needlessly cruel to the player and, again, represents writing corner-cutting in order to get the "got you!" reveal.
I would love there to be a hidden puppet master behind the entire plot, perhaps orchestrating various factions to war with each other or seed discontent in order to further their goals. Some of my favorite works host villains of this caliber (such as Little Finger during the first half of Game of Thrones or Salem in RWBY, to name a couple). For a significant portion of the plot it appears like there are simply a few bad things happening in the world, although as things unravel it becomes clear that there is more to what's going on than what meets the eye. With careful foresight the writers can add just enough of a hint to get the audience noticing a couple unexplained circumstances that eventually have the payoff that the villain was pulling the strings the whole time. If done wrong, it seems shoe-horned and lazily-written as above, but if done right...well, I personally greatly enjoy the execution of the two examples above, and hope others feel the same.
The Elder Scrolls, with many of its plots being a baseline good versus evil plot, could do well to have a more back-seat main villain with complex motivations. I doubt that we will get this any time soon if at all, but I would certainly relish the chance for it as long as time and effort are put in (and we don't get another predictable twist villain like Mercer Frey or Arcano, for instance).
...or they do? I guess that dark thing is the bell then? I don't know why that design choice was made. I guess I ignored it since random goats in the tundra having bells make no sense.
Dream theory is almost always a lazy explanation, almost a cop-out for developers when they write their way into a corner and aren't sure how to link it back to the real world (see what I did lmao). By the sound of Link's Awakening (since I personally know little about it) that actually is a very interesting way of implementing dream theory, as it is at least a bit different. TES all being a dream though is sad but true (more or less at this point), so I wouldn't be surprised if some inspiration was taken for this from other mediums of the time, although then again dream theory in itself is probably older than Link's Awakening so who knows. Regardless I continue to be disappointed by things that ultimately end in "dream theory" unless they make it extra interesting in how them implement it. I can say though if inspiration was taken for dream theory then at least it would be a nod to another work rather than just a backdoor out of nowhere...