Recently, the early access of Elder Scrolls: Blades was released to the public, and it came with a system of loot based around "chests." The chests would be available right after being obtained during the early stage of the game, as a sort of mini-tutorial. Right after that part, however, the player would not be able to open them after obtaining them and will instead be forced to wait a certain amount of time, close to dozens of hours, just waiting for loot.
The game has a currency of gems, and like all mobile games, has a ridiculous deal of the premium currency where you can buy 14,000 gems (in comparison, buying the most highly coveted legendary chest is 2,500 gems) for 160$USD. The chests themselves can also be bought for gems, or for money, and a legendary chest is worth 31$USD. What's more is that these chests randomly produce loot, akin to taking a spin at a wheel of fortune.
The chests resemble, mechanically, the infamous loot boxes from Star Wars: Battlefront 2, which have been proven to be psychologically identical to gambling in the casino, and minors have gotten addicted to the vice through these games already.
What are your thoughts about this new business model that Bethesda adopted and what do you think this means for The Elder Scrolls series?
Proof of loot boxes inducing gambling addiction: reddit.com/r/pathofexile/comments/a88w1p/thanks_ggg_for_disabling_your_biggest_moneymaker