Lore=/=gmaeplay. It is possible the weapon had multiple enchantments, or maybe one of the games, or even both of them don't perfectly depict the weapon's lore enchantment.
^Not only Daedric artifats change their enchantments throughout the games. An example of such artifact eould be the Bloodworm Helm. I see no reason why the same should not be applied to Keening.
^The fact no other Dragonborn used it doesn't mean it wouldn't have protected them from Keening's effects as well. We have no confirmation that being Dragonborn does that, but it is a possible theory.
Cut content should not be treated as if it is part of the finished game.
Arniel mentions how odd it is that the Dragonborn can wield Keening iirc, but I guess there are other explanations as of how. It does deal damage to the Dragonborn's health, stamina, and magicka. Maybe it has something to do with being Dragonborn?
According to the lore Dawnbreaker is powerful enough to defeat Daedric Princes, in Skyrim that's not the case. Lore=/=gameplay, the enchantments of specific weapons and armors change from game to game, so I wouldn't count that as evidence the Keening we see in Skyrim is fake.
^TES sun moons and stars don't work like their irl equivalents. The sun doesn't provide us with Magicka, the stars don't serve as means for souls to reach their afterlife, and the moons don't turn cats into peoople.
In the TES world there are portals and teleportation spells, so it is indeed possible to travel through great distances in a short period of time.
^Alessia's revolt also resulted in the deaths of thousands, and ultimately the extinction of the Ayleids.
^Shor son of Shor depicts Dibella as another wife of Shor, maybe Mara as well. But tbh, these are gods, not actual males and females, it is possible that this depiction is only the application of mortal concepts upon the gods by mortals.
Any mention of Atvelonis will get my upvote, evem if you sentence someone to death in that post.
If you use a pc you can search for discussion posts rather than articles. I simply write "puns" and change the search to find posts rather than articles.
Reminds me of a certain post...
It is entirely possible that all pantheons are accurate despite being contradictory. During the Dawn Era time wasn't linear, and the gods themselves exist beyond the concept of time, and beyond cause and effect.
It is possible that dragons refer to the time god as "Akatosh" in order to help mortals better understand who they refer to (the time god), but in truth refer to Akha.
You either join or oppose a cult of people that worship Elder Scrolls and attempt to fulfill every prophecy they know of, regardless of the consequence.
A I want to see where this will lead the character to.
Edit: I lied, I know it'll lead them to the inn lol (choice is still A).
The Elves don't ecknowledge the fact that there are only 8 gods. The believe there are much more gods and spirits and they are right. The Aedra that were weakened during the creation of Mundus were many, not only the 8, they either escaped back to Aetherius (becoming the Magna Ge), or became mortals and had to reproduce in order to survive. The 8 are just the ones who could preserve/restore enough of their power and ascend back to the heavens after dealing with Lorkhan.
The Alessian pantheon is based off of both the Nord and elven pantheons.
Some elven gods (like Auri-El, and Mara) are the same as gods from the Alessian pantheon, but others (like Magnus and Phynaster) are not present in said pantheon.
You can find more information about the elven deities (and many other deities as well) in the book "Varieties of Faith in the Empire", or its slightly altered versions.
Raz from ESO, Haskill from Oblivion, and Tolfdir from Skyrim. Didn't play enough of the older games to know the characters well enough.
It never kill any non-hostile creature unless doing so is part of a specific quest (like the White Stag).
^Bloodmoon or Dragonborn?
If that is so, what about people who haven't played ESO and Morrowind?
^^^^Time in Oblivion doesn't work the same way it does on Nirn. It is non linear and as such , the realm and its inhabitants exist beyond cause and consequence. The Daedric Princes can also control how time works in their individual realms. Yagrum, Miraak, and others like them managed to survive for such a long period of time because of the nature of Oblivion.
According to "Five Songs of King Wulfharth" and "Varieties of Faith in the Empire" the Nord lifespan was once as long as that of the elves, but either Alduin or Orkey reduced their lifespan, turning every Nord into a 6 years old. King Wulfharth and Shor saved the Nords by transerring most of the curse to the Orcs, so their lifespan is likely shorter than that of any other race.