It's possible that our mortal soul and dragon soul are intertwined in a manner that allows our mortal soul to protect our dragon soul. Dragons, having just their unprotected dragon soul, would therefore be vulnerable to his shout while we arent.
1) Getting the Dragonstone from Bleakfalls Barrow. It's such an iconic and memorable dungeon imo. Seeing it the moment you finish the tutorial, the way it towers over you as you walk around the mountain peak and approach it, that first room. It's so fantastic.
2) The Thalmor Embassy. In an Action RPG where you play as a prophesied hero, it's really cool getting to do a quest about stealth infiltration, even if it's short lived and not perfect. The different ways you can cause a distraction and sneak around as an Altmer in disguise is great too.
3) Attacking Skuldafn. This quest probably gets over shadowed by going to Sovngarde right after, but I love the feeling of facing the best Alduin has to offer and push forward through the dungeon to the portal that will take us to where we can end it all.
I doubt they'll mention a specific side winning the war, and will say that both sides decides to ceasefire at the start of the 2nd Great War, or something.
However, I definitely do not see them choosing the Stormcloaks as the victors of the civil war. Even if the player chooses to side with the SC, we can find a note at one of their forts that mentions a large amount of Imperial forces gathering and preparing to enter Skyrim from Cyrodiil. The SC were not able to beat locally sourced Imperial soldiers during the civil war, there is absolutely no way they would stand a chance against proper Imperial Legions from Cyrodiil, especially since the Dragonborn would be away, unable to help the SC.
I don't think we'll get any official information about TES6 until Starfield is finished on receiving large scale DLCs. My guess is 2026 is when we could potentially start hearing about it, but I'm guessing Todd will stick to what he prefers and withhold information about it until close to release, not wanting another 2018 teaser situation.
I just wanna point out first that, all the races didnt leave their homelands for Tamriel because they thought it was some sort of great paradise. I mean, Tamriel has earned the nickname "Arena" for a reason. Men fled Atmora for two reasons, to simply find new lands to inhabit (leading to the Nedes) and to later escape a civil war (leading to the Nords). The Redguards left Yokuda because most of it sank due to wars. The Aldmer landed on Tamriel after having lost Aldmeris.
Uriel Septim V had a campaign to conquer Akavir and make it a part of the Empire, but due to how far it was, as well as the crazy weather and harsh inhabitants, it was seen as an absolute failure, even resulting in the Emperors death. This reason is most likely why nobody else has attempted to go to Akavir and settle, also because most factions have a lot to deal with already in Tamriel.
I don't think we'll ever visit Akavir, outside of maybe a very small part of it for some quest. Todd Howard has mentioned before in interviews that he likes the mystery aspect of it and wants to keep it that way.
I don't think you feeling this way is all that unique, nor is it something you should feel bad about. While both Skyrim and ESO are in the same series, they are entirely separate styles of games that attract different types of gamers for different reasons.
Skyrim is an RPG that allows the player to be immersed in its world and get lost in all it has to offer. You experience everything as if you are actually there and are one with the game world.
ESO on the other hand, isn't really any of that. It's an MMO, and the fun for most people typically comes from either playing with friends and delving into dungeons, or by getting invested into the lore and experiencing the stories almost like you're playing through a book.
If you really wanna get into ESO, it's best to go into it not expecting it to be like Skyrim and to find an aspect of it that you enjoy, and to focus on that. But, theres also the chance that the game is just not for you, and that's totally fine too.
I think Skyrims issue was that it watered down the RPG mechanics too much, so TES6 will correct that by leaning more into them. We already saw them doing that with Starfield, so it'll likely continue into TES6.
I agree with Ashley, we have no idea what Kagrenacs goal was, so there's no real way to know if he actually succeeded or not.
I think it's also important to note that Kagrenac had rushed himself when using the tools, as the Dwemer just faced defeat against the Chimer at Red Mountain, while the Tribunal were able to take the time they needed to complete their goals.
Auriel's Bow wouldn't shoot regular arrows, instead you pull back the string and a beam of light appears where the arrow would be and acts like an explosive arrow. It would have infinite ammo, but would have an energy consumption mechanic like enchanted weapons. However, instead of be charged with soul gems, you simply just need to have it equipped on clear days between dawn and dusk to slowly charge its power back up to full.
Be patient. Morrowinds systems, especially is dice roll combat, are very outdated and clunky. Best to save often and pick your fights carefully for a while. Once you get into the game, you'll become more capable of winning more fights.
I normally dont use a follower, as I'd rather go at things exactly how I want to and also get all the exp for myself.
There's plenty of ancient, powerful magics that have been lost throughout the era's, so I typically just use that as a reason. I don't find it that hard to believe that there may be some kind of binding spell between dragon claws and their respective doors, or levers and stone slabs. As for Apocrypha, that's daedric prince stuff, which is far out of comprehension for my character.
Something that could support this theory further would be the Eye of Magnus, connecting Magnus to the concept of vision in some way.
Skeleton Key. Not only would I be able to unlock any physical doors, but also any metaphysical door too. I would be able to unlock my fullest potential and be the best version of me that I could.
It could definitely be interesting, depending on how they implement it into TES. It may be something I'd be more interested in seeing as a part of some hardcore survival mode though, along with eating and drinking.
To me, TES is much more about exploring, adventuring, and roleplaying than it is about having some deep and intricate combate mechanics and features. I think I would rather have a relatively simple combat system, maybe a little more complex than Skyrims, and leave systems like crippling for an optional realism mode.
Meridia's Beacon triggers an unskippable, loud, monologue that just drags on forever, so it became a meme. Especially since it can jump scare you if you press "loot all" and dont notice the beacon with the rest of the loot.
Nazeem is an annoying, narcissistic guy that constantly brags to the players, while also being an essential NPC for zero reason. This has cause him to become a meme.
I would rather join the Dawnguard. They are a more organized and accepted group with a large and defendable HQ. They fight enemies that seem easier to beat (at least 1v1) with gear specifically designed to protect you from them/beat them. You also get access to things like Huskeys and armored Trolls.
The Silver Hand wear regular hide and metal armors while fighting these massive wild beasts while only using weapons that I assume are stronger against them in lore.
^That's true, although I would like to see the mainland borders shift. You hear in lore about how Skyrim was larger in the past, being in parts of modern day Morrowind and High Rock, as well as how Black Marsh conquered much of Morrowind before being pushed back to their original borders. I get why they never changed between Arena and Oblivion, with only about 70 years passing, but after a 200+ year time skip and more factions than just the Empire having a presence in Tamriel, it's about time things stopped being so static.
I would absolutely love a free province era. See alliances made, wars waged, and territories gained and lost. Tamriels borders havent changed since Arena, so it would be cool imo to see, within a game, parts of High Rock belong to Skyrim, parts of Morrowind belong to Black Marsh, etc.
^the 3rd era wasnt all that long, only being 344 years. Compare that to some other era's that span thousands of years, and the 3rd era is nothing but a blink of time. There's nothing by the time of Skyrim to end the 4th era, so I see no reason as to why TES6 would suddenly be in the 5th era.