Elder Scrolls 6
Time Period: 4th Era 220
Plot: It is 19 years after Skyrim. Skyrim is now an independent Kingdom under the Stormcloaks, High Rock was forced to succeed and the Thalmor Seeing this started a second Great War. But The Empire, Skyrim, High Rock, and Hammerfell all United under an alliance that held back the Thalmor. It ended in a Stalemate and the 3rd Treaty of Stros Maki was singled having nether side gaining any territory. But the war had the worst Impact on Hammerfell and now the country is plunged with problems but the worst is yet to come. The Hero of course starts out as a prisoner and while escaping they find that their escape route leads to an old ruin and the hero accidentally activates a divice that releases an ancient evil god that was responsible for the destruction of Yokouda. The player must gather 7 pieces of an ancient weapon needed to destroy the God known as "The Tolenpari."
DLC #1: The Elder Scrolls 6: Orsinum
The player must travel to Orsinum where he is to settle a religious dispute between the Orcs worshiping Trinamec and the ones worshiping Malacath siding with one or the other. Regardless of the Players decisions the Cannon ending is that they end up Worshiping Trinamec
DLC #2: The Elder Scrolls 6: Stros Maki
The player will travel to Stros Maki to Ethier save the Island from Pirates or Destroy them. The canon ending is that the Pirates end up getting destroyed
Elder Scrolls 7
Location: all of Morrowind (Except Solsthiem as that will once again be a DLC)
Time Period: 4th Era 225
Plot: 5 years after Tolenpari the Game will take place in all of Morrowind minus Solsthiem. Vivec has returned and he Prophecies his retake over of Morrowind by using the Power Lorkhan's Heart that was left on Vvardenfell. This time the player has the option of joing the Antagonist but of course this aslo isn't cannon.
DLC #1: The Elder Scrolls 7: Solsthiem
You are called to Solsthiem by the All-Maker itself who revels that Hermaus Mora who now has the secrets of the Skaal is planning to use them to gain control of Solsthiem. The All-Maker blesses you as its champion with the power to defeat him. Alternatively you can join Mora but again the Latter is cannon.
DLC #2: The Elder Scrolls 7: Moonshadow
You must Travel to Moonshadow, Azura has called you to be her Champion. You must fight off a Necromancer who wishes to use her Realm for her own twisted purposes. Alternatively you may join the Necromancer but Joining Azura is Cannon.
Elder Scrolls 8
Name: Warm Sands
Time Period: 4th Era 227
Plot: Just 2 years after Vvardenfell, the plot of this game is to drive the Thalmor from Elswyer (You can aslo join them in this game but only if you are a Khajiit, Bosmer, Or Altmer and the Latter is Cannon)
DLC #1: Elder Scrolls 8: Thras
You Journey to the Homeland of the Sload, you are called there by a Sload who wishes to save Tamriel from the rest of his kinds plan. To start a second Tharsian Plague and use the Dead as an undead army to take over Tamriel. The Sload that contacted you is the Leader of Tharsian Resistance and you can either join them and put him on the Throne or Join the Evil Sload. The 1st Option is ofcourse Cannon.
DLC #2: The Elder Scrolls 8: Moontide
You are called to a Temple of the Ja'Kah'Jay, or whatever the Khajiit moon god is called. He choses you to go to the moon and defeat the Moonbeast before he can blow up Nirn using the power of Lorkhan's Heart.
DLC #3: The Elder Scrolls 8: World-Eater
Alduin Returns and you must reforge an ancient artifact that will defeat him once and for all before it's too late.
Elder Scrolls 9
Time Period: 4th Era 230
Plot: 3 Years after Warm Sands you become the champion of the God Y'ffre and are chosen to lead the Bosmeri Rebellion against the Thalmor. Alternatively like the Last game you can join them but only if you are one of the 3 previously mentioned races and again the latter is cannon. This ends the Era of Thalmor Power and begans the 5th Era
DLC #1: The Elder Scrolls 9: Return
You must travel to Stros Maki to Stop the Ghost of an Undead King from taking over the Island. Alternatively you can join the king in which you will become an undead but the latter is cannon.
Elder Scrolls 10
Location: Black Marsh
Time Period: 5th Era 50
Plot: If you are a non-argonian then the reason you can survive Black Marsh is because you are the Champion of the Hist. You have to stop a Host that has gone rogue or join it and become its champion but the latter is cannon.
DLC #1: The Elder Scrolls 10: Tosh Roka
You travel to Akavair (Not just one part the whole Continent!) Where you must stop Tosh Roka before he can invade Tamriel.
DLC #2: The Elder Scrolls 10: Blacklight
You must travel to Morrowind to stop a the ghost of the Necromancer from 7 before she can use her undead army to take over Morrowind.
Elder Scrolls 11
Location: Summerset Isle
Time period: 5th Era 75
Plot: The time has come to destroy the Thalmor! Or join them but yet again the latter is cannon.
DLC #1: The Elder Scrolls 11: Poyandona
You travel to Poyandona as Champion of the Adera to stop the Moarmer from invading Tamriel and kill their king
Elder Scrolls 12
Name: High Rock
Location: High Rock
Time period: 5th Era 100
Plot: Manimarco has returned! Defeat him which is the cannon version or join him and become the new King of Worms
DLC #1: The Elder Scrolls 12: Reach
Travel the Reach to join The Forsworn or (Canon Version) Defeat them
Elder Scrolls 13
Name: Jager Tharn
Location: All of Tamriel
Time period: 5th Era 201
Plot: The Empire has finally collapsed and out of the rubble returns the Ghost of Jager Tharn. Become the founder of the next Empire and defeat him or join him.