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The Elder Scrolls V: Skyrim では、さまざまなプレイ可能な10の種族 (Race) がある。それぞれが独自のユニークな種族的アビリティとパワーを有する。各種族は1つの Skill のレベルが +10 から、他5つの Skill レベルが +5 からスタートする。しかしこれは、プレイヤーが時間とともに任意のスキルを成長させることができるので、各種族がキャラクターのタイプの作成を制限することを意味しない。他の The Elder Scrolls ゲームとは違い、Skyrim ではクラスシステムを考慮していない。そのためキャラクターの作成では、種族はプレイヤーが持つ大前提のゲームプレイの選択肢のみで、スキルは時間とともに成長するが、これは外見とスキルを決定する。

Starting skills by race[]

The following table shows the starting Skill英語版 statistics for each Race. The higher the number (over the base level of 15) the better. Values of 20 indicate this is a favored skill of the race. Values of 25 indicate this is a Primary Skill of the Race. Skills can be improved to a primary group.

Every race has their own unique skill which they excel at and will start at level 25 with that particular skill. For Example: Breton英語版s start at level 25 Conjuration英語版 as they are naturally skilled at it.

Altmer英語版 Argonian英語版 Bosmer英語版 Breton英語版 Dunmer英語版 Imperial英語版 Khajiit英語版 Nord英語版 Orsimer英語版 Redguard英語版
Smithing 15 15 15 15 15 15 15 20 20 20
Heavy Armor英語版 15 15 15 15 15 20 15 15 25 15
Block英語版 15 15 15 15 15 20 15 20 20 20
Two-Handed英語版 15 15 15 15 15 15 15 25 20 15
One-Handed 15 15 15 15 15 20 20 20 20 25
Archery英語版 15 15 25 15 15 15 20 15 15 20
Light Armor英語版 15 20 20 15 20 15 15 20 15 15
Sneak英語版 15 20 20 15 20 15 25 15 15 15
Lockpicking英語版 15 25 20 15 15 15 20 15 15 15
Pickpocket英語版 15 20 20 15 15 15 20 15 15 15
Speech英語版 15 15 15 20 15 15 15 20 15 15
Alchemy 15 15 20 20 20 15 20 15 15 15
Illusion英語版 25 15 15 20 20 15 15 15 15 15
Conjuration英語版 20 15 15 25 15 15 15 15 15 15
Destruction英語版 20 15 15 15 25 20 15 15 15 20
Restoration英語版 20 20 15 20 15 25 15 15 15 15
Alteration英語版 20 20 15 20 20 15 15 15 15 20
Enchanting英語版 20 15 15 15 15 20 15 15 20 15

Starting spells by race[]

The following table holds all of the basic spells for each race.

Race / Spell Altmer Argonian Bosmer Breton Dunmer Imperial Khajiit Nord Orsimer Redguard
Healing英語版 X X X X X X X X X X
Flames英語版 X X X X X X X X X X
Sparks英語版 X
Fury英語版 X
Conjure Familiar英語版 X

Unique Race Power[]

These powers英語版 can be used only once per day, unless otherwise specified.

種族 名称 説明
Altmer英語版 Highborn英語版 Regenerate英語版 magicka英語版 10 times faster for 60 seconds.
Argonian英語版 Histskin英語版 Invoke the power of the Hist to recover health 10 times faster for 60 seconds.
Bosmer英語版 Command Animal英語版 Make all surrounding animals your allies for 60 seconds
Breton英語版 Dragonskin英語版 Absorb英語版 50% of magicka英語版 from all incoming spells英語版 for 60 seconds.
Dunmer英語版 Ancestor's Wrath英語版

Surrounds the Dunmer in fire英語版 for 60 seconds.

Imperial英語版 Voice of the Emperor英語版 Nearby people are Calm英語版ed for 30 seconds.
Khajiit英語版 Night-Eye英語版 Improved Night Vision for 60 seconds (can be toggled multiple times per day.)
Nord英語版 Battle Cry英語版 Nearby enemies are Fear英語版ed for 30 seconds.
Orsimer英語版 Berserker Rage英語版 Take half damage and do double physical damage for 60 seconds.
Redguard英語版 Adrenaline Rush英語版 Stamina regenerates 10 times faster for 60 seconds.
Vampire Embrace of Shadows英語版 Become invisible and gain improved vision for 180 seconds.
Werewolf Beast Form英語版 Take on the form of a werewolf. 100% immune to all diseases

Unique race perks[]

  • Altmer: +50 Magicka英語版
  • Argonian: 50% Disease Resistance英語版, Waterbreathing英語版
  • Bosmer: 50% Resistance to both Poison and Disease
  • Breton: 25% Resistance to Magic英語版
  • Dunmer: 50% Resistance to Fire Damage英語版
  • Nord: 50% Resistance to Frost Damage英語版
  • Redguard: 50% Resistance to Poison
  • Khajiit: +15 Base Unarmed Damage
  • Imperial: Find more gold than usual

Stats affected by character size[]

Characters' races impact their jump height and run speed. Physically taller races can cover more ground while running and have a greater vertical jump height.

Melee damage[]

Getscalecommand

Getscale command on a Male Nord. Returns 1.00.

Using the console command player.setscale to change the height of the character will increase the size of a character in addition to increasing their movement speed, jump height, and damage output. Because changing the player scale in the console increases and decreases melee damage accordingly, there is a misconception that taller races do more base melee damage.[1] Without console modification, however, the default scale of all races in the console is 1.00, regardless of physical height.[2] Therefore, all races do the same melee damage at the time of character creation. For further explanation, see the screenshot displaying the actual player scale (1.00) used in calculations and the base scale. The base scale is a purely, completely cosmetic scale in which the character's height is adjusted accordingly. Orcs and High Elves have, equally, the highest cosmetic height in the game, in which both of the races cosmetic scale is 1.10. This means that an Orc has a cosmetic scale of 1.10 as does a High Elf, but like mentioned above, all races in the game use a scale of 1.00 for every single calculation including Damage Output, Damage Resistance, Run Speed, and Jump Height.

Changes from previous games[]

Character creation has been dramatically changed in The Elder Scrolls V: Skyrim. Previous games had the player choose from a list of classes that would determine the starting skills for the player's character and in some cases, how the player's character would level. The player also had the option of creating a custom class, selecting each skill individually. This system had a very large impact on player effectiveness in the beginning of the game, though Oblivion's system was able to lessen that impact. A player could spend hours working out the most effective way to build a character.

In Skyrim, however, that system has been removed, meaning that though the player will still select a race, the player no longer has to select a class. Skill set specialization is still possible in Skyrim, but instead of permanently selecting this during character creation, this is now done using the skill perks earned by leveling up (both skills and player level, as perks are earned by overall level while skill level is required to select any but the most basic perks). The birthsign system has been replaced completely with guardian stones英語版, which can be changed at any time by visiting and activating a new stone.

The Luck attribute has also been removed and is therefore impossible to increase. Skills have been further reduced from a total of 21 to 18. There are no acrobatics/athletics or speed attributes so it is not possible to increase your jump height or your character's running speed through stats (however, Altmer for example, have a naturally faster running speed than the other races).

Level 81 is the highest, meaning there are 80 (no perk can be chosen at level 1) possible perk points to choose from (out of over 250 possible places to spend them) however a typical player will not max out all skills to 100, and will instead reach only around level 50 or so. A character designed around 30 perk points is a reasonable build that can be reached in-game fairly quickly and is a great starting point for those who want to design the character before playing.

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参考文献[]

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