The Elder Scrolls Wiki

Spis umiejętności (en. skills) dostępnych w grze The Elder Scrolls II: Daggerfall. Umiejętności zwiększają się do wartości 100%, a im większy procent tym większa skala zawiadamianego efektu gdzie możliwe i umniejszone prawdopodobieństwo porażki. Każda umiejętność jest zawiadamiana przez współczynnik, który definiuje górną granicę możliwości zwiększenia procentu umiejętności.

Można dojść do wartości 100% w przypadku tylko jednej umiejętności, każda następna spotyka limit w wartości 95%.

Niektóre umiejętności są ściśle pasywne, znaczy że nie są aktywowane za pomocą akcji gracza. Są to umiejętności językowe, które aktywują się automatycznie, gdy postać gracza znajduje się w pobliżu stworzenia związanego z danym językiem. Innymi są Dodging (pl. Unikanie) i umiejętność Medical (pl. Medyczna), pierwsza automatycznie sprawdza wartość umiejętności gdy postać gracza jest zaatakowana, a druga gdy postać odpoczywa.

Umiejętność Współczynnik Opis
Alteration Willpower "Alteration refers to the School of Alteration, one of the six avenues of magical study. This school is concerned with magic's ability to change the very structure and composition of objects. Dimunition and Shield are two classic Alteration spells."
Archery Agility "Archery is the skill governing one's ability to hit targets and cause damage using a bow and arrow."
Axe Strength "Axe is the skill automatically checked whenever one uses a battleaxe or a waraxe on a target."
Backstabbing Agility "Backstabbing is a skill checked whenever a target is struck from behind. It is easier for a person proficient at this skill to hit a target from behind. It is also probable that more damage will be dealt with a well-delivered backstab."
Blunt Weapon Strength "Blunt Weapon is a skill checked whenever one strikes a target with a heavy, blunt weapon such as a mace or a staff. Proficient Blunt Weapon specialists have a greater chance of hitting and cause more damage with each blow."
Centaurian Intelligence "Centaurian is a language skill checked whenever one tries to talk with a Centaur."
Climbing Strength "Climbing is a skill checked whenever one attempts to scale a wall or a steep incline. It is continually checked until one is on level ground again."
Critical Strike Agility "Critical Striking is a skill checked whenever one has successfully struck a target. A target that receives a successful Critical Strike suffers withering, often fatal, additional damage."
Daedric Intelligence "Daedric is a language skill checked whenever one attempts to speak with a daedra, such as a Fire Daedra or a Daedra Lord."
Destruction Willpower "Destruction refers to the School of Destruction, one of the six formal avenues of magical study. Destruction spells are those with a primary purpose of causing damage to a target, such as Fireball or Acidic Field."
Dodging Speed "Dodging is a skill checked before one is struck by an enemy's weapon or spell."
Dragonish Intelligence "Dragon is a language skill checked whenever one attempts to speak with a dragon."
Etiquette Personality "Etiquette is a skill checked whenever one attempts to be polite, deferential, and charming in conversation."
Giantish Intelligence "Giantish is a language skill checked whenever one attempts to speak with a Giant."
Hand-to-Hand Agility "Hand-to-Hand is a skill checked whenever one attempts to strike a target with a punch or a kick."
Harpy Intelligence "Harpy is a language skill checked whenever one attempts to speak with a Harpy."
Illusion Willpower "Illusion refers to the School of Illusion, one of the six avenues of magical study. Illusion spells are capable of camouflaging, illuminating, or obscuring objects, as the spells Invisibility and Light demonstrate."
Impish Intelligence "Impish is a language skill checked whenever one attempts to speak with an Imp."
Jumping Strength "Jumping is a skill checked to determine the height and distance one is capable of leaping."
Lockpicking Intelligence "Lockpicking is a skill automatically checked whenever one attempts to pick the lock on a door or a chest."
Long Blade Agility "Long Blade is a skill checked whenever one attempts to strike a target with a long-bladed, slashing weapon such as a claymore or a katana."
Medical Intelligence "Medical skill is automatically checked whenever one rests, allowing one to diagnose minor injuries and illnesses."
Mercantile Personality "Mercantile is a skill checked whenever one enters into negotiations with a merchant, attempting to buy or sell an item at the best possible price."
Mysticism Willpower "Mysticism refers to the School of Mysticism, one of the six avenues of magical study. Mysticism is the most arcane school, and the spells created by its application are as varied as Far Silence and Soul Trap."
Nymph Intelligence "Nymph is a language skill checked whenever one attempts to speak with a Nymph."
Orcish Intelligence "Orcish is a language skill checked whenever one attempts to speak with an Orc."
Pickpocket Agility "Pickpocketing is a skill automatically checked whenever one attempts to steal an item off a person or shelf without being detected."
Restoration Willpower "Restoration refers to the School of Restoration, one of the six avenues of magical study. Any healing spell such as Cure Poison and Troll's Blood hails from Restoration."
Running Speed "Running is a skill automatically checked whenever one begins to run, to check the possible speed."
Short Blade Agility "Short Blade is a skill checked whenever one attempts to strike a target with a short-bladed stabbing weapon such as daggers and tantos, to determine the aim and damage possible in a strike."
Spriggan Intelligence "Spriggan is a language skill checked whenever one attempts to speak with a Spriggan."
Stealth Agility "Stealth is a skill which allows one to avoid the attention of a hostile creature. It is automatically checked at every encounter."
Streetwise Personality "Streetwise is a skill checked whenever one attempts to be blunt, colloquial, or otherwise informal in conversation."
Swimming Endurance "Swimming is a skill automatically checked whenever one encounters water to see how fast one can swim, how fatigued one gets while swimming, and how long one can stay underwater."
Thaumaturgy Willpower "Thaumaturgy refers to the School of Thaumaturgy, one of the six avenues of magica study. A Thaumaturgical spell does not change the appearance or structure of a force or object, but can manipulate laws temporarily, as evident in such spells as Levitate and Detection."

Usunięte umiejętności[]

Te umiejętności znajdują się w plikach gry, ale zostały usunięte przed wydaniem.

Umiejętność Współczynnik Opis
Disguise Personality "Disguise is a skill automatically checked whenever one attempts either to infiltrate a hostile environment or to secrete items away from prying eyes."
Elvish Intelligence "Elvish is a language skill checked whenever one attempts to speak with a Wild Elf."
Faerie Intelligence "Faerie is a language skill checked whenever one attempts to speak with a Faerie."