Elder Scrolls
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Elder Scrolls

Abilities in The Elder Scrolls V: Skyrim are defined by their passive nature. They are magical effects that increase various stats and values relative to the player.

Abilities are determined by the player's race or obtained by completing quests and tasks throughout the game. Active abilities will appear in the Active Effects list, under Magic.

Abilities are considered separate from Powers as they do not require activation and are not restricted to once a day use.

Racial abilities

The following are abilities inherent to certain races of Skyrim. Not all races are mutually exclusive: i.e., the player can be a Vampire or a Werewolf in addition to whichever starting race was chosen. It is, however, impossible to be both a Vampire and a Werewolf simultaneously.

Race Name Description
Altmer Highborn Altmer receive 50 more magicka at birth.
Argonian Resist Disease Your Argonian blood gives you 50% resistance to disease.
Argonian Water Breathing Argonians are able to breathe underwater.
Bosmer Resist Disease and Poison Your Bosmer blood gives you 50% resistance to poison and disease.
Breton Resist Magic Your Breton blood grants a 25% resistance to magic.
Dunmer Resist Fire Your Dunmer blood gives you 50% resistance to fire.
Imperial Imperial Luck Wherever there is gold to be found, Imperials seem to find a little more (10% extra).
Khajiit Claws Khajiit will attack with their claws in unarmed combat.
Nord Resist Frost Your Nord blood gives you 50% resistance to frost.
Redguard Resist Poison Your Redguard blood gives you 50% resistance to poison.
Vampire Champion of the Night Illusion spells cast by a Vampire are 25% more powerful.
Vampire Nightstalker's Footsteps Vampires are 25% harder to detect while sneaking.
Vampire Resist Disease Your Vampiric blood gives you 100% resistance to disease.
Vampire Resist Frost Your Vampiric blood gives you 25% resistance to frost. This ability increases by 25% each day a Vampire goes without feeding, to a maximum of 100% after three full days.
Vampire Resist Poison Your Vampiric blood gives you 100% resistance to poison.
Vampire Weakness to Fire Your Vampiric blood makes you 25% more vulnerable to fire. This ability increases by 25% each day a Vampire goes without feeding, to a maximum of 100% after three full days.
Werewolf Resist Disease Your beast blood gives you 100% resistance to disease.

Quest abilities

The following are permanent abilities granted at the conclusion of particular quests.

Name Description Location
Agent of Dibella You do more combat damage to the opposite sex. Reward for completing the quest The Heart of Dibella
Agent of Mara 15% Resist Magicka. This is listed as "Resist Magic" in Active Effects. Reward for completing the quest The Book of Love
Ancient Knowledge Knowledge gained from the Lexicon gives you a 25% bonus while wearing Dwarven Armor and Smithing increases 15% faster. Reward for completing the quest Unfathomable Depths
Dragon Infusion You take 25% less melee damage from Dragons. Reward for completing the quest Dragon Research
Prowler's Profit Greater chance of finding additional gems in chests. While it is not listed in Active Effects, this is in fact active once obtained. Reward for completing the quest No Stone Unturned
Sailor's Repose Healing spells cure 10% more. Reward for completing the quest Frostflow Lighthouse
Sinderion's Serendipity 25% chance to create a duplicate when creating a potion. Reward for completing the quest A Return To Your Roots
Nightingale Armor full set Increases armor rating by 25 points if wearing all Nightingale Armor. Reward for completing the quest Trinity Restored
Shrouded Armor full set Increases armor rating by 25 points if wearing all Shrouded Armor.

Reward for completing the quest Sanctuary

Archmage's Authority Better prices with members of the College of Winterhold (50% with Enthir and 10% with all others). Reward for completing the quest The Eye of Magnus
Gift of the Gab Speech skill increases 15% faster. Reward for completing the quest Tending the Flames

‡ These abilities are listed in the Skyrim Official Game Guide, however the Gift of the Gab and Archmage's Authority do not seem to be included in the game whatsoever. Nothing in-game suggests that these abilities exist.

Blessings

Blessings are passive, temporary buffs that normally last for eight real-time hours of gameplay (as opposed to eight hours of in-game time). They can be obtained by praying at altars, typically located in temples. Only one blessing can be active at a time.

The Temple of the Divines located in Solitude has all the shrines available (with the exception of the Shrine of Talos as his worship is currently banned in the Empire). If the Civil War is completed in favor of the Stormcloaks, a Shrine of Talos will be added to the temple in Solitude.

The following is a list of the blessings and locations of the Nine Divines (plus Nocturnal) that can be obtained from altars and temples around Skyrim.

Name Description Shrine
Blessing of Akatosh Magicka regenerates 10% faster. Shrine of Akatosh
Blessing of Arkay Increases your health by 25 points. Shrine of Arkay
Blessing of Auriel You are 10% more effective with missile weapons. Shrine of Auriel
Blessing of Dibella +10 Speechcraft. Shrine of Dibella
Blessing of Julianos Increases your Magicka by 25 points. Shrine of Julianos
Blessing of Kynareth Increases your stamina by 25 points. Shrine of Kynareth
Blessing of Mara Healing spells restore 10% more. Shrine of Mara
Blessing of Nocturnal You are 10% harder to detect. Shrine of Nocturnal
Blessing of Stendarr Block 10% more damage with your shield. Shrine of Stendarr
Blessing of Talos Time between shouts is reduced by 20%. Shrine of Talos
Blessing of Zenithar Prices are 10% better. Shrine of Zenithar

† Only available with The Elder Scrolls V: Dawnguard

Temporary abilities

These are similar to blessings in that they are temporary in nature, but they can be active at the same time as any of the blessings.

Name Description Location
Dragonslayer's Blessing 10% increased Critical Hit Chance vs. Dragons for 5 days Asking Esbern about the blessing after Alduin's Wall.
Blood of the Ancients Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for x days Drinking from the Bloodstone Chalice in Castle Volkihar.
Rested All skills improve 5% faster for eight hours. Sleep in any bed.
Well Rested All skills improve 10% faster for eight hours. Sleep in a bed you own or rent.
Lover's Comfort All skills improve 15% faster for eight hours. Sleep in the house where your spouse lives.
The Gift of Charity Speechcraft is increased by 10 points for one hour. Donate 1 Septim to a beggar
Tainted Blood of the Ancients Your Vampiric Drain spell absorbs Magicka and Stamina from your victims for 1 day, but at the cost of 30 less health. Drinking from the spring in Redwater Den
Voice of the Sky Animals will neither attack nor flee from you for 24 hours of actual gameplay. Obtained after reading the 10 Etched Tablets on the Seven Thousand Steps

† Only available with The Elder Scrolls V: Dawnguard

Guardian Stone abilities

Only one of the following passive abilities can be active at a time. They can be acquired by visiting the desired Guardian Stone and activating it.

Name Description Location
The Apprentice Stone 100% Magicka regeneration
100% weakness to Magicka
Northwest of Morthal
The Atronach Stone 50% Spell Absorption
+50 Magicka
Magicka regenerates 50% slower
Between Windhelm and Riften
The Lady Stone Regenerate health and stamina 25% faster On a small island in a lake to the west of Riverwood
The Lord Stone 50 Armor
25% Magic Resistance
East of Morthal, on top of a mountain
The Lover Stone Learn all skills 15% faster East of Markarth

The Mage Stone

Learn Mage skills 20% faster Southwest of Riverwood
The Steed Stone 100 extra carrying capacity
No movement penalty is applied due to armor
Equipped armor is weightless
Located north of Solitude
The Thief Stone Learn Thief skills 20% faster Southwest of Riverwood
The Warrior Stone Learn Warrior skills 20% faster Southwest of Riverwood

Meditation on the Words of Power

These are made available by talking to Paarthurnax. Only one can be active at a time.

Name Description
Eternal Spirit While Ethereal, you recover health 25% faster.
Force Without Effort You stagger 25% less and foes stagger 25% more.
The Fire Within Your Fire Breath shout deals 25% more damage.

References

Bethesda's The Elder Scrolls V: Skyrim Official Game Guide

See also

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