Elder Scrolls
Advertisement
Elder Scrolls
Absorb Fatigue.png
For other uses, see Absorb Fatigue.

Absorb Fatigue is a magic effect and a spell that temporarily transfers Fatigue from an adversary to the caster, increasing the target's weariness and rejuvenating the caster. All Fatigue transferred is returned at the end of the effect's duration. This effect is a member of the Mysticism school of magic, governed by Willpower. Its base Magicka cost is 4 points.

Absorb Fatigue does not raise the caster's Fatigue above its regular maximum. If the caster's Fatigue is full when this effect is active it drains the target. If reflected this effect does not reverse the caster/target roles to benefit the intended target; it both drains and replenishes the caster, causing no net effect.

Absorb Fatigue can knock down an opponent if their Fatigue is reduced to zero, making it particularly useful during hand-to-hand combat. The debilitating benefits of reducing an adversary's Fatigue include lowering their ability to block or dodge attacks, land a hit with a weapon, and successfully cast spells.

Spells[]

Members of the Imperial race have an innate Absorb Fatigue power, Star of the West.

The following spells consist of an Absorb Fatigue effect. See articles for further details.

Absorb Fatigue Spells
Name Type Cost
MagickaIcon.png
Magnitude
Min.
Magnitude
Max.
Duration
(sec.)
Area
(ft.)
Range {G}} Base ID
Absorb Fatigue Spell 75 5 20 30 0 Touch absorb fatigue
Absorb Fatigue [Ranged] Spell 113 5 20 30 0 Target absorb fatigue [ranged]
Energy Leech Spell 75 5 20 30 0 Touch energy leech
Life Force Spell 315 5 30 30 0 Touch drain health_fatigue
Star of the West Power 0 200 200 1 0 Target star of the west
Tap Energy Spell 180 20 20 30 0 Target Tap Energy
Gold = Available for purchase from a spell merchant.

Merchants[]

The following spell merchants are purveyors of one or more spells consisting of an Absorb Fatigue effect:

Absorb Fatigue Merchants in Morrowind and Expansions
Name Faction MS Location Spell
Amarie Charien Imperial Legion 10 Moonmoth Legion Fort: Interior Absorb Fatigue [Ranged]
Arrille None 20 Seyda Neen: Arrille's Tradehouse Absorb Fatigue
Aunius Autrus Imperial Cult 16 Sadrith Mora: Wolverine Hall, Imperial Shrine Absorb Fatigue
Danso Indules Tribunal 10 Vivec: Temple Canton, Outside Energy Leech
Folvys Andalor Tribunal 10 Ald'ruhn: Temple Energy Leech
Galsa Andrano TR Tribunal 6 Mournhold: Temple Infirmary Energy Leech
Llarara Omayn Tribunal 10 Balmora: Temple Energy Leech
Llathyno Hlaalu Tribunal 10 Balmora: Temple Absorb Fatigue [Ranged]
Lloros Sarano Redoran 10 Ald'ruhn: Temple Energy Leech
Mertisi Andavel Telvanni 10 Tel Branora: Upper Tower Absorb Fatigue
Niras Farys Tribunal 10 Sadrith Mora: Telvanni Council House Energy Leech
Only-He-Stands-There None 10 Balmora: South Wall Cornerclub Absorb Fatigue
Energy Leech
Somutis Vunnis Imperial Cult 16 Moonmoth Legion Fort: Interior Absorb Fatigue [Ranged]
Telis Salvani Tribunal 10 Balmora: Temple Absorb Fatigue
Threvul Serethi Telvanni 10 Sadrith Mora: Thervul Serethi: Healer Energy Leech
Tunila Omavel * Telvanni 10 Tel Uvirith: Omavel's House Absorb Fatigue
Energy Leech

* This person's services are available to faction members of a sufficient rank only.

Items[]

The following items are enchanted with an Absorb Fatigue effect. See articles for further details.

Enchanted Items
Item Type Magnitude
Min.
Magnitude
Max.
Duration
(sec.)
Area
(ft.)
Range Item ID
Dagoth Dagger Weapon:
Short Blade
20 20 30 0 Touch dagoth dagger
Vampiric Ring Ring 20 30 10 0 Touch ring_vampiric_unique
Veloth's Judgement Weapon:
Blunt 2H
5 5 10 0 Touch daedric warhammer_ttgd

See also[]

Appearances[]

Advertisement