The Abyss is a location in The Elder Scrolls: Blades. It is a strange place consisting of never-ending dungeons for the Fugitive to explore. According to Theodor Gorlash it opened up at an old crypt entrance where the Fugitive used to play with their friends.[1]

Description[edit | edit source]

The Abyss appears to be an assortment of infinitely descending sets of corridors, with every new floor being in a new environment.

As the Fugitive reaches new floors, they will get harder but the rewards also get higher. If the Fugitive dies on a floor they can always come back to the last one they were in before they perished or exited. The enemies change each floor (if you get the same type of enemies, they will be harder). Unique enemies in the Abyss are dragons, though they are rare and challenging to defeat.

Gameplay[edit | edit source]

The game provides you with a recommended floor to start with. If you pick a floor number that is lower, the rewards are significantly reduced. Rewards consist of a random set of items and experience. Value of both increases the further you go.

Each reward requires an amount of experience: match it and the reward is added to inventory and a new reward created with new experience requirement. Completing a floor with at least one kill, also grants experience that counts towards the reward. Rewards include Golden and better chests.

On average there will be 2–4 monsters per floor or one dragon. There is no blacksmith and no other way to repair your gear. This will be the thing that will stop you eventually from proceeding further.

Trivia[edit | edit source]

  • The symbol for the Abyss game mode is the Daedric letter for "O" pertaining relation to the Daedra.
  • There are no quests in the Abyss as it is a series of infinitely generated corridors.

Appearances[edit | edit source]

References[edit | edit source]

  1. Dialogue with Theodor Gorlash
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