- "Actions provide one-shot abilities."
- ―Tutorial[src]
Actions are types of cards in The Elder Scrolls: Legends.
Effects[]
An action is a card that does not get placed in one of the lanes, but has an effect that is put into place as soon as the card is placed. An example is the Fireball card that deals 1 damage to all enemies when placed. Because of this, an action card is only one use and does not have an attack or health.
Strategy[]
Action cards should be used when one is overwhelmed or needs a boost to a card to deliver a killing blow to one of the opponent's cards.
Cards[]
The following are Action cards:
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Willpower | 8 | Action | Legendary | Fill the left lane with Stormcloak Skirmishers or the right lane with Colovian Troopers. | ||||
Willpower Agility Endurance |
11 | Action | Epic | Shuffle all creatures into your deck. | ||||
Neutral | 2 | Action | Rare | A friendly creature disappears to who knows where, then returns in the other lane Shackled. | ||||
Willpower | 2 | Action | Epic | Give your Activated supports 1 extra use. Empower: +1 use. | ||||
Endurance | 0 | Action | Common | Give a friendly creature Drain and Guard. | ||||
Willpower | 2 | Action | Common | Gain 5 health. | ||||
Strength Agility |
3 | Action | Rare | Move a friendly creature. Then, it deals 1 damage. | ||||
Endurance | 2 | Action | Common | Prophecy Summon a 1/1 Risen Dead with Guard in each lane. | ||||
Willpower | 7 | Action | Rare | Steal an enemy creature. It loses Guard, and is permanently Shackled. | ||||
Willpower | 3 | Action | Rare | Destroy all enemy creatures with 2 power or less in a lane. | ||||
1 | Action | Common | Shackle a creature and deal 1 damage to it. | |||||
Intelligence Agility |
3 | Action | Rare | Give a creature Lethal and Ward. | ||||
Intelligence Willpower Agility |
6 | Action | Epic | Summon a 1/1 Recruit in each lane and give them Guard. Empower: +1/+1. | ||||
Agility | 5 | Action | Epic | Summon two 1/1 Cruel Bandits in each lane. | ||||
Intelligence | 2 | Action | Rare | Betray Transform a creature into a random creature that costs 1 more. | ||||
Agility | 2 | Action | Epic | Trade a card in your hand for a random card in your opponent's hand. | ||||
Neutral | 5 | Action | Unique legendary | Each player fills both lanes with 1/1 Recruits. Give all creatures Guard. | ||||
Strength Intelligence |
4 | Action | Rare | Put a random action, item, and creature into your hand. | ||||
Willpower | 3 | Action | Common | Prophecy Set a creature's power to 1. | ||||
Willpower | 1 | Action | Common | Put two 1/1 Scamps into your hand. | ||||
Agility | 1 | Action | Rare | Move a friendly creature in each lane and give them +1/+1. | ||||
Willpower | 1 | Action | Epic | Draw a copy of a random creature from your opponent's deck. | ||||
Intelligence | 3 | Action | Common | Prophecy Invade, then deal damage equal to your Oblivion Gate's level to a creature. | ||||
Willpower | 4 | Action | Common | Gain 2 health for each friendly creature. | ||||
Agility | 3 | Action | Rare | Betray Deal 2 damage to your opponent and gain 2 health. | ||||
Neutral | 18 | Action | Epic | You win the game. | ||||
Intelligence | 3 | Action | Epic | Draw a copy of a friendly creature. | ||||
Strength | 5 | Action | Epic | Deal 1 damage to all enemy creatures in a lane for each destroyed enemy rune. | ||||
Intelligence | 3 | Action | Common | Prophecy Deal 2 damage to a creature. | ||||
Strength | 0 | Action | Common | A friendly creature ignores Guards and can attack creatures in any lane this turn. | ||||
Endurance | 2 | Action | Rare | Betray Give the top three creatures of your deck +1/+1. | ||||
Neutral | 8 | Action | Shout | Rare | Upgrade all your shouts. Level 1: Summon a random 6-8 cost Dragon. Level 2: Summon a random 8-10 cost Dragon. Level 3: Summon a random 12 cost Dragon. | |||
Willpower | 3 | Action | Shout | Common | Shout - Level 1 Summon a 3/3 Sovngarde Hero. Shout - Level 2 Summon two 3/3 Sovngarde Heroes. Shout - Level 3 Fill a lane with 3/3 Sovngarde Heroes. | |||
Willpower | 0 | Action | Common | Give a creature -4/-0 this turn. | ||||
Willpower | 5 | Action | Rare | Banish a creature. | ||||
Strength | 3 | Action | Rare | Prophecy Unsummon a creature. | ||||
Strength | 0 | Action | Common | Deal 2 damage to a Wounded creature. | ||||
Intelligence | 3 | Action | Common | Deal 3 damage to a creature. Empower: +1 damage. | ||||
Agility | 10 | Action | Epic | Summon a Chaurus Reaper in each lane. | ||||
Willpower | 9 | Action | Legendary | Destroy a creature. Plot: Steal the creature instead. | ||||
Agility | 9 | Action | Legendary | Summon a 4/4 Cliff Racer with Charge in each lane. Your opponent summons a 0/1 Target with Guard in each lane. | ||||
Neutral | 0 | Action | Rare | Unsummon a friendly creature. | ||||
Agility | 0 | Action | Common | Gain 1 magicka this turn. | ||||
Strength | 1 | Action | Rare | Silence a creature, then give it +2/+0. | ||||
Endurance | 2 | Action | Legendary | Shackle all enemy creatures in a lane. | ||||
Neutral | 0 | Action | Common | Draw a card and Counterfeit Trinket deals 1 damage to you. | ||||
Willpower | 2 | Action | Rare | Summon two 1/1 Imperial Grunts to a lane. Plot: Gain 1 health for each friendly creature in that lane. | ||||
Intelligence | 0 | Action | Rare | Sacrifice a creature to deal 5 damage to a random enemy creature. | ||||
Strength Willpower |
3 | Action | Rare | Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn. | ||||
Neutral | 3 | Action | Common | Deal 3 damage. | ||||
Agility | 0 | Action | Rare | Give a creature -1/-1. | ||||
Strength | 3 | Action | Common | Draw a random Daedra from your deck. Invade. | ||||
Intelligence | 0 | Action | Common | Equip a +1/+0 Steel Dagger to a random friendly creature in each lane. | ||||
Agility | 3 | Action | Rare | Draw two cards. Daring Heist can't be played unless a creature in each lane damaged your opponent this turn. | ||||
Intelligence | 3 | Action | Common | Sacrifice a creature to summon a copy of it. | ||||
Willpower | 8 | Action | Legendary | Destroy all creatures in a lane. | ||||
Agility | 0 | Action | Rare | Give a friendly creature "Slay: Put a Completed Contract into your hand" this turn. It may move to attack creatures in the other lane this turn. | ||||
Intelligence Agility Endurance |
1 | Action | Epic | Drain Deal damage to a creature equal to the number of creatures that died this turn. | ||||
Agility | 7 | Action | Epic | Give all creatures -2/-2. Empower: Costs 1 less. | ||||
Willpower | 4 | Action | Epic | Costs 2 less for each friendly creature with 5 or more health. Give friendly creatures +1/+1 and Guard. | ||||
Intelligence | 3 | Action | Epic | Sacrifice a creature to summon a random creature that costs 2 more. | ||||
Willpower | 2 | Action | Rare | Shackle a creature. | ||||
Willpower | 4 | Action | Rare | Destroy a creature with 4 power or less and give its Keywords to a random Dragon in your hand. | ||||
Strength | 2 | Action | Rare | Deal 2 damage to a creature. If this would kill it, instead Banish it. | ||||
Neutral | 3 | Action | Rare | Destroy an enemy support or creature. | ||||
Intelligence Agility Endurance |
9 | Action | Epic | Betray Summon a copy of a friendly creature. | ||||
Willpower | 0 | Action | Rare | Banish a creature with 0 power. | ||||
Neutral | 4 | Action | Shout | Rare | Shout – Level 1 You gain 3 health and Battle an enemy creature as if you had 3 power. Shout – Level 2 You gain 5 health and Battle an enemy creature as if you had 5 power. Shout – Level 3 You gain 7 health and Battle an enemy creature as if you had 7 power. | |||
Intelligence | 4 | Action | Common | Deal 3 damage to a creature, and 3 extra damage for each friendly Dragon. (Deals 3 damage) | ||||
Agility | 4 | Action | Common | Betray Give a creature -2/-2. | ||||
Endurance | 2 | Action | Legendary | Deal 5 damage to your opponent and gain 5 health. | ||||
Agility | 1 | Action | Shout | Common | Shout – Level 1 Give an enemy creature -1/-1. Shout – Level 2 Give an enemy creature -2/-2. Shout – Level 3 Give all enemy creatures in a lane -2/-2. | |||
Strength | 4 | Action | Common | A creature Battles itself. | ||||
Strength | 7 | Action | Epic | Give a friendly creature +3/+3. It Battles your opponent's most powerful creature. | ||||
Willpower Endurance |
4 | Action | Epic | Destroy an enemy creature or support card. | ||||
Intelligence | 3 | Action | Rare | Draw an item or support from your discard pile. | ||||
Willpower | 1 | Action | Common | Destroy a creature with 2 power or less. | ||||
Intelligence | 4 | Action | Legendary | Experimental Scroll is either Enlightenment, Flame Blast, or Flame Cloak. Don't worry which one it is, just give it a try! | ||||
Strength | 1 | Action | Rare | Choose creature, item, action, or support. Put a random card of that type into your hand. | ||||
Endurance | 2 | Action | Rare | Heal a creature and give it immune to Shackle this turn. Draw a card. | ||||
Neutral | 1 | Action | Rare | Build a custom creature and put it into your hand. | ||||
Strength | 2 | Action | Common | Prophecy Unsummon a creature and reduce its cost by 3. | ||||
Willpower | 6 | Action | Rare | Destroy a creature and give its Keywords to a friendly creature. | ||||
Strength | 4 | Action | Common | Destroy a creature with 4 power or more. | ||||
Agility | 2 | Action | Common | Give a creature Lethal this turn. | ||||
Intelligence | 6 | Action | Epic | Costs 1 less for each action you've played this turn. Deal 1 damage to a creature. Deal 2 damage to a creature. Deal 3 damage to a creature. | ||||
Agility | 2 | Action | Common | Destroy a Wounded enemy creature. | ||||
Intelligence | 3 | Action | Shout | Common | Shout – Level 1 Deal 2 damage to a creature. Shout – Level 2 Deal 4 damage to a creature. Shout – Level 3 Deal 10 damage to a creature. | |||
Intelligence | 4 | Action | Rare | Prophecy Deal 2 damage to all creatures in one lane. | ||||
Strength | 4 | Action | Rare | Deal 1 damage to all enemies. | ||||
Intelligence | 1 | Action | Common | Deal 2 damage to a creature. | ||||
Intelligence Willpower |
1 | Action | Epic | Deal 0 damage and gain 0 health. | ||||
Strength | 2 | Action | Common | Prophecy Deal 1 damage to everything. | ||||
Agility | 5 | Action | Epic | Betray Summon a random creature from your deck that costs 3 or less to a random lane. Unsummon it at the end of your turn. | ||||
Intelligence | 10 | Action | Legendary | Invade, then summon random Daedra with total cost 10. | ||||
Intelligence | 0 | Action | Common | Deal 1 damage to a creature and your opponent. | ||||
Agility | 6 | Action | Common | Draw three cards. | ||||
Agility | 2 | Action | Rare | Move all friendly creatures. | ||||
Intelligence | 4 | Action | Common | Prophecy Shackle an enemy creature. Summon a 1/1 Skeleton for each enemy creature in its lane. | ||||
Agility | 2 | Action | Common | Move a creature. | ||||
Willpower | 2 | Action | Rare | Prophecy Give all enemy creatures -2/-0 until the start of your turn. | ||||
Endurance | 0 | Action | Common | Heal a creature, then give it +1/+1. | ||||
Willpower | 2 | Action | Common | Prophecy Gain 5 Health. | ||||
Strength | 4 | Action | Epic | Draw five cards. Discard your hand at the end of the turn. | ||||
Endurance | 1 | Action | Rare | Prophecy Silence a creature. | ||||
Intelligence | 2 | Action | Common | Deal 2 damage to your opponent. Draw a card. | ||||
Intelligence | 6 | Action | Epic | Deal 3 damage to all creatures. | ||||
Willpower | 1 | Action | Common | Prophecy Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn. | ||||
Willpower | 6 | Action | Epic | Randomly destroy all but one creature on both sides of each lane. | ||||
Willpower | 4 | Action | Rare | Fill a lane with 1/1 Imperial Grunts. | ||||
Strength | 4 | Action | Epic | Summon an Imposter with power and health equal to the power of your most powerful creature. | ||||
Willpower | 2 | Action | Rare | Shackle a creature. If you have four or more creatures, destroy it instead. | ||||
Strength | 1 | Action | Common | Enemy creatures lose Guard. | ||||
Willpower | 4 | Action | Legendary | Choose three times: Invade or summon a 1/1 Scamp. Invade. Invade. Invade. Invade. Invade. Summon a 1/1 Scamp. Invade. Summon two 1/1 Scamps. Summon three 1/1 Scamps. | ||||
Neutral | 7 | Action | Unique legendary | Shuffle all creatures from your discard pile into your deck. Give them +5/+5. | ||||
Endurance | 3 | Action | Rare | Prophecy Each player gains +2 max magicka. | ||||
Neutral | 4 | Action | Common | Silence a creature. Draw a card. | ||||
Agility | 2 | Action | Rare | Sacrifice a creature to gain magicka this turn equal to its power. | ||||
Endurance | 4 | Action | Rare | Set a creature's power and health to 1. | ||||
Agility | 2 | Action | Epic | Give a creature +1/+1. When you gain health, draw Leafwater Blessing from your discard pile. | ||||
Intelligence | 0 | Action | Common | Give a creature a Ward. | ||||
Intelligence | 4 | Action | Common | Prophecy Deal 4 damage. | ||||
Agility | 2 | Action | Rare | Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly. | ||||
Willpower | 3 | Action | Common | Destroy a creature with 1 power or less. Empower: +1 power. | ||||
Neutral | 1 | Action | Epic | Wax: Put a 3/3 Cathay-raht into your hand. Wane: Put a 4/4 Dagi-raht with Guard into your hand. | ||||
Agility | 2 | Action | Common | Move a friendly creature, then give it +1/+1 for each enemy creature in its lane. | ||||
Neutral | 1 | Action | Epic | Put a random Isle of Madness card into your hand. | ||||
Intelligence Willpower |
3 | Action | Rare | Deal 1 damage, gain 1 health, and draw a card. | ||||
Agility | 3 | Action | Rare | Give a creature -2/-2. | ||||
Intelligence | 1 | Action | Common | Give a friendly creature a random Keyword. | ||||
Willpower | 5 | Action | Rare | Steal an enemy creature with 3 power or less until the end of the turn. It gains Charge. | ||||
Endurance | 1 | Action | Rare | Betray Choose a creature in your deck. Create a copy of that creature in your discard pile and give it +1/+1. | ||||
Endurance | 4 | Action | Rare | Prophecy Summon a 2/2 Colovian Troopers with Guard in each lane. | ||||
Intelligence | 7 | Action | Legendary | Summon a random Atronach. If you have a creature with 5 power or more, summon a Lava Atronach instead. | ||||
Intelligence | 2 | Action | Epic | Reveal three random cards, then choose one to draw. | ||||
Willpower Agility |
4 | Action | Rare | Move a friendly creature and give it +3/+0 and Drain this turn. | ||||
Agility | 0 | Action | Rare | Move a friendly creature. It moves again at the end of the turn. | ||||
Endurance | 3 | Action | Rare | Prophecy Transform a creature into a 2/2 Shriveled Mummy. | ||||
Endurance | 1 | Action | Common | Silence two creatures. | ||||
Agility | 10 | Action | Legendary | Fill a lane with Territorial Vipers. | ||||
Neutral | 0 | Action | Common | Invade. | ||||
Neutral | 5 | Action | Epic | Summon one of each Mudcrab from your deck. | ||||
Willpower | 0 | Action | Rare | Give an enemy creature -1/-0 and a friendly creature +1/+0 this turn. | ||||
Willpower | 1 | Action | Common | Prophecy Give a friendly creature in each lane +0/+2 and Guard. | ||||
Neutral | 12 | Action | Epic | Costs 2 less for each attribute you have in play. Costs 2 less if you have a card in play. Summon a Painted Troll in each lane. | ||||
Agility | 0 | Action | Common | Shackle an enemy creature. | ||||
Willpower | 5 | Action | Common | Prophecy Destroy a creature. | ||||
Endurance | 3 | Action | Rare | Heal all friendly creatures in a lane, then give them +1/+1. | ||||
Strength | 2 | Action | Epic | Put two random items into your hand. | ||||
Willpower | 6 | Action | Legendary | Destroy up to three random enemy creatures. | ||||
Intelligence Willpower Endurance |
8 | Action | Epic | Set each creature's power and health to 1. | ||||
Intelligence | 2 | Action | Epic | Deal 10 damage to a creature. | ||||
Strength | 3 | Action | Rare | Put two 1/1 Nord Firebrands with Charge into your hand. | ||||
Endurance | 2 | Action | Legendary | Summon a random creature from each discard pile. | ||||
Agility | 6 | Action | Rare | Prophecy Deal 3 damage and gain 3 health. | ||||
Strength | 1 | Action | Common | Deal 1 damage to a creature. If it survives, draw a card. | ||||
Endurance | 9 | Action | Legendary | Summon a creature from your discard pile. | ||||
Intelligence | 3 | Action | Rare | Put two random actions into your hand. | ||||
Intelligence | 3 | Action | Common | Deal 3 damage to a creature and all enemy creatures with the same name. | ||||
Endurance | 4 | Action | Common | Betray Summon a 3/3 Risen Horror with Guard. | ||||
Strength | 2 | Action | Epic | Choose an item in your discard pile. Draw it and all items with the same name from your discard pile. | ||||
Willpower | 7 | Action | Common | Destroy an enemy creature. Give all friendly creatures in its lane +1/+1. | ||||
Agility Endurance |
1 | Action | Rare | Look at the top card of your deck. You may discard it. Draw a card. | ||||
Willpower | 1 | Action | Common | Summon a 1/1 Imperial Grunt in each lane. | ||||
Agility | 1 | Action | Common | Move a friendly creature. Draw a card. | ||||
Agility | 3 | Action | Epic | Look at the top three cards of your deck. Choose one to put into your opponent's hand and draw the other two. | ||||
Neutral | 10 | Action | Unique legendary | If you started the game with no duplicate cards in your deck, play a random creature, item, support and action from your deck. | ||||
Strength | 3 | Action | Rare | Summon a Skeever in each lane with power and health equal to the number of Infestations you've played. Shuffle two copies of this into your deck. | ||||
Neutral | 4 | Action | Rare | Summon a Slaughterfish in each lane. | ||||
Willpower | 2 | Action | Rare | Give friendly creatures with Pilfer +2/+0 and Breakthrough this turn. | ||||
Endurance | 0 | Action | Common | Heal a creature. | ||||
Agility | 6 | Action | Epic | Put four random 0-cost cards into your hand. | ||||
Intelligence Endurance |
2 | Action | Rare | Silence a creature, then deal 2 damage to it. | ||||
Intelligence | 0 | Action | Legendary | Summon a Spider Worker. | ||||
Intelligence | 5 | Action | Legendary | For each attribute your opponent is playing, Banish the top 2 cards of your opponent's deck. Empower: +1 card per attribute. | ||||
Intelligence | 2 | Action | Common | Sacrifice a creature to summon a 3/2 Sundered Shade in each lane. | ||||
Endurance | 2 | Action | Shout | Common | Shout – Level 1 Draw a creature from your discard pile. Shout – Level 2 Draw a creature from your discard pile and give it +2/+2. Shout – Level 3 Draw a creature from your discard pile and give it +5/+5. | |||
Neutral | 13 | Action | Unique Legendary | Costs 1 less for each Unique creature in your discard pile. Banish a creature. Deal 3 damage to all enemies. | ||||
Willpower | 0 | Action | Common | Enemy creatures lose Cover. | ||||
Willpower Endurance |
3 | Action | Rare | Summon a random 1-cost creature in each lane. | ||||
Intelligence | 7 | Action | Common | Deal 7 damage to a creature. Draw a card. | ||||
Agility | 5 | Action | Common | Draw two cards. Empower: Costs 1 less. | ||||
Endurance | 2 | Action | Rare | A friendly creature Battles an enemy creature. | ||||
Willpower | 2 | Action | Common | Prophecy Give a creature Guard. Draw a card. | ||||
Strength | 3 | Action | Common | Destroy an enemy creature if you have a creature with higher power. | ||||
Intelligence | 1 | Action | Rare | Transform a creature in your hand into a random creature that costs 2 more. Reduce its cost by 2. | ||||
Endurance | 4 | Action | Common | Summon two 1/1 Recruits in each lane. | ||||
Endurance | 0 | Action | Rare | Silence a creature. | ||||
Agility | 3 | Action | Rare | Give a creature an extra attack this turn. | ||||
Intelligence | 4 | Action | Epic | Equip all your items in play to a friendly creature. | ||||
Willpower | 6 | Action | Common | Destroy a creature. Invade. | ||||
Strength | 10 | Action | Unique legendary | Deal 10 damage to each creature. | ||||
Agility | 12 | Action | Epic | Costs 3 less for each time you've Pilfered or Drained this turn. Deal damage to your opponent destroying their front rune. Steal the card drawn from the rune. If it's a Prophecy, you may play it for free. | ||||
Agility | 3 | Action | Common | Deal 3 damage to your opponent and gain 3 health. | ||||
Intelligence | 7 | Action | Epic | Betray Deal 2 damage to all enemy creatures in a lane. | ||||
Intelligence | 7 | Action | Rare | Sacrifice a creature to summon the top creature from your deck. | ||||
Endurance | 2 | Action | Common | Set a creature's power to 1. | ||||
Strength | 5 | Action | Rare | Choose a lane. Destroy all creatures except for the most powerful creature on both sides of that lane. | ||||
Neutral | 12 | Action | Epic | Summon one of each creature from your deck that costs 2 or less. | ||||
Neutral | 7 | Action | Epic | Trigger the Summon of each friendly creature. | ||||
Willpower | 3 | Action | Epic | Invade, then summon a random Daedra with cost equal to your Oblivion Gate's level. | ||||
Strength | 6 | Action | Epic | Costs 3 less for each friendly Wounded creature. Unsummon a creature. Then you may unsummon a friendly creature. | ||||
Neutral | 3 | Action | Legendary | If you have at least one card of each attribute in play, you win the game. | ||||
Strength | 3 | Action | Shout | Common | Shout – Level 1 Unsummon an enemy creature with power 3 or less. Shout – Level 2 Unsummon an enemy creature. Shout – Level 3 Unsummon all enemy creatures in a lane. | |||
Strength | 8 | Action | Epic | A friendly creature deals damage equal to its power to all other creatures in its lane. | ||||
Neutral | 4 | Action | Epic | Don't worry what this is, just give it a try! You can't win the game until you've used all the scrolls in your hand. | ||||
Willpower | 0 | Action | Legendary | Give other friendly creatures +1/+1. | ||||
Endurance | 0 | Action | Rare | Summon a 0/1 Vvardvark in each lane. | ||||
Endurance | 2 | Action | Common | Draw a Spirit or Skeleton creature of your choice from your deck and give it +0/+1. | ||||
Willpower | 4 | Action | Rare | Give friendly creatures in one lane +2/+0 this turn. | ||||
Strength Endurance |
3 | Action | Rare | Give a random creature and item in your hand +2/+2. | ||||
Endurance | 8 | Action | Epic | Transform all enemy creatures in a lane into 2/2 Stricken Draugrs, or transform all friendly creatures in a lane into 5/5 Hulking Draugrs. | ||||
Endurance | 2 | Action | Common | Set a creature's health to 1. | ||||
Agility | 1 | Action | Common | Shackle an enemy creature. | ||||
Agility | 6 | Action | Common | Prophecy Give an enemy creature -2/-2 and a friendly creature +2/+2. | ||||
Endurance | 8 | Action | Epic | Costs 1 less for each creature in your discard pile. Gain +2 max magicka. | ||||
Intelligence | 3 | Action | Common | Betray Shackle a random enemy creature in each lane. | ||||
Intelligence | 5 | Action | Epic | Shackle all enemy creatures. | ||||
Intelligence | 5 | Action | Epic | Shackle all enemy creatures in a lane. | ||||
Intelligence | 2 | Action | Epic | Prophecy Give each friendly creature a random Keyword. | ||||
Willpower | 4 | Action | Rare | Summon a random 2-cost creature. Empower: +1 cost creature. | ||||
Willpower | 4 | Action | Common | Choose an enemy creature. At the start of your turn, destroy it and put a Completed Contract into your hand. | ||||
Neutral | 3 | Action | Common | Give all friendly creatures Lethal. Return Zaria's Poison to your hand and increase its cost by 1. |