Not to be confused with Atar or Ahaht.
"That makes Twenty-Three."
―Ahtar, checking Roggvir's body.[src]

Ahtar is a Redguard warrior who can be found in Solitude. He is the headsman head jailor of Castle Dour. The Dragonborn first encounters Ahtar upon entering Solitude, where he is witnessed executing Roggvir.

Background[edit | edit source]

If not located at Jala's House, he can be found in the Castle Dour dungeons or in The Winking Skeever. Ahtar seems to sleep at Jala's House before walking back to the dungeon at 7:00 am. He goes to work in the dungeon around 12 pm.

Interactions[edit | edit source]

Kill the Bandit Leader of Broken Oar Grotto[edit | edit source]

Ahtar asks the Dragonborn to locate and kill Captain Hargar at Broken Oar Grotto. Completing this favor will make him a possible follower.

Rebuilding the Blades[edit | edit source]

Ahtar as a member of the Blades.

Ahtar is a potential recruit for the Blades.

Combat[edit | edit source]

Ahtar is a powerful melee warrior who specializes in Two-Handed weapons, Block, and Heavy Armor.

Unique items[edit | edit source]

As Solitude's executioner, Ahtar carries a unique two-handed battleaxe called the Headsman's Axe—the very same axe used to execute Roggvir. He also wears a unique armor piece and carries a unique dagger, which cannot be obtained in any way (as it is part of the armor). He will never draw the dagger, but it can be seen in its sheath on his waist. Additionally, if the Dragonborn pickpockets the Headsman's Axe, he will equip his orcish sword and its sheath will appear on his waist opposite the dagger.

Quests[edit | edit source]

Dialogue[edit | edit source]

"Not much work being a jailer, long as you can ignore the pleading and all that."

You were the one who executed that man... "Aye. I'm the headsman here in Solitude. It's my job."
Do they keep you busy? "Depends on what you mean by "busy." I'm also the head jailor in the dungeon here. Quiet job, usually."
When's your next execution? "Ain't got one. But I'd fancy a chance at that Jaree-Ra's scrawny neck. Filthy Argonian never would have set foot in this city, if High King Torygg was still alive. I can tell you that."
I took care of him and the Blackblood Marauders. (If Jaree-Ra has been killed) "Good man."

"Keep your head about you."

Kill the Bandit Leader[edit | edit source]

"You wouldn't be a sellsword, would you? I have a little problem you could solve."

What's this problem you have? "I may have accidentally let a prisoner escape. The leader of one of those bandit groups. I told everyone he died during questioning, and I need you to track him down and make sure he doesn't show up to disprove that."
I'll do it. "Good. I'll have a sack of coin waiting for you when you get back."
Forget it. "Suit yourself."

"Remember. I need that bandit dead. Not alive."
(After clearing Broken Oar Grotto)
Broken Oar Grotto is free of bandits. "That's a load off my mind. Here's your pay."

Conversations[edit | edit source]

Bjartur's Execution[edit | edit source]

Ahtar: "Rest up, scum. Probably getting executed tomorrow."
Bjartur: "Yeah, you said that yesterday."

Ahtar: "Come now, you'll want to show up in Sovngarde refreshed. You got an eternity of merrymaking ahead of you." or "Guess the headsman's been busy with all your friends. Ha ha ha ha ha!"

Independent States[edit | edit source]

Bjartur: "Hey, jailor! What I don't understand is why you're siding with the Imperials."
Ahtar: "Shut up, scum."
Bjartur: "I mean, the Redguards fought off the Aldmeri and the Empire, and now Hammerfell is an independent state. That's all we Nords want for Skyrim!"
Ahtar: "I said shut up, scum!"
Bjartur: "So it's okay if your people rebel against the Empire, but not mine?"

Ahtar: "They aren't my 'people'. I'm with the Empire because they pay me; and that means I'm out here, and you're in there. So shut up, scum!"

Note: although the lines were written, the preceding conversations never occur in-game.[1]

Quotes[edit | edit source]

  • "Mind yourself in my city, friend/lass (Depending on the Dragonborn's gender.). This here axe in full swing is a right terrible sight..."
  • "You stay out of trouble, now. The Castle Dour Dungeon can break even the strongest will."
  • "Just watch yourself. You don't want to meet me on the job."
  • "Ain't many visitors come to the dungeon. Every now and then Sybille Stentor will come by looking for... volunteers."
  • "Keep your head about ya."

Trivia[edit | edit source]

Bugs[edit | edit source]

This section contains bugs related to Ahtar. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • If the Dragonborn kills Captain Hargar by finishing the quest "Lights Out!" from Jaree-Ra or by cleaning out that cave without quest, he can no longer give the Dragonborn the quest "Kill the Bandit Leader" and, therefore, will not be available as a follower.
    • There is also a different way to lose Ahtar as a follower besides the way mentioned above. If the Dragonborn finds out about Broken Oar Grotto beforehand, one way is by talking to one of the inn-keepers around the Solitude area about looking for work and they might give the Dragonborn a quest to kill Captain Hargar. This causes Ahtar not to tell them about how Captain Hargar escaped his cell. The same result will happen if the Dragonborn talks to Falk Firebeard about looking for work and he might randomly give the bounty to kill Captain Hargar at Broken Oar Grotto.
    • If Ahtar does not give the Dragonborn his quest due to them already killing Captain Hargar the following can be used to solve this issue:
      •  PC   To fix this, use the console commandsetrelationshiprank 198b0 4 followed by player.setrelationshiprank 198b0 4. Once this is done, the option to ask him to accompany the Dragonborn should be available.
      •  360   PS3  , a rare work around would be to drop some kind of armor item in front of Ahtar. Rarely, he may come up to the Dragonborn asking if he may have the dropped item. If they allow him to have the item, Ahtar would regard the Dragonborn in the same way as another character who the Dragonborn has helped; this will activate the option to have him as a follower in his dialogues.
  • Ahtar may also not give his quest if there is an active "Kill the Bandit Leader" quest from another character, even if a character is in an entirely different hold. The Dragonborn may need to finish that quest first before his option will come open.
  • If Ahtar is killed, his armor and unique dagger cannot be looted. However, his unique axe can be obtained.
  • If given a bow he will use it in combat against enemies at a distance but often will not switch back to melee.
  • Ahtar will get stuck in Jala's house after being talked to in the Castle Dour Dungeon. The best way to get him out is to unlock Jala's house after midnight, then sneak in and out. This should make him come out next morning. It will also count as trespassing.

Appearances[edit | edit source]

References[edit | edit source]

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