mNo edit summary |
|||
Line 43: | Line 43: | ||
==Relevance to other skills== |
==Relevance to other skills== |
||
*Alchemy functions well with [[Marksman (Oblivion)|Marksman]], as strong [[poison]]s can be crafted and [[Arrows (Oblivion)|arrows]] soaked in them. |
*Alchemy functions well with [[Marksman (Oblivion)|Marksman]], as strong [[poison]]s can be crafted and [[Arrows (Oblivion)|arrows]] soaked in them. |
||
− | *Crafted potions and poisons |
+ | *Crafted potions and poisons sell for less than pre-made potions. Selling them can help generate {{g}}, but can also help boost the [[Mercantile (Oblivion)|Mercantile]]. With a higher Mercantile, crafted potions can be sold for more. |
*Although unaffected by [[Alteration (Oblivion)|Alteration]], potions brewed with [[Feather]] last for durations and magnitudes that far exceed what the school of magic can provide, even with [[Spellcrafting|customer Feather spells]]. |
*Although unaffected by [[Alteration (Oblivion)|Alteration]], potions brewed with [[Feather]] last for durations and magnitudes that far exceed what the school of magic can provide, even with [[Spellcrafting|customer Feather spells]]. |
||
Revision as of 16:51, 13 February 2012
- Main article: Alchemy
Alchemy is a skill used by alchemists to create potions and poisons from various ingredients. It is governed by the Intelligence attribute and falls under the Magic class specialization.
Summary
Alchemy is a process of mixing ingredients, which are practically found everywhere, to make things such as potions and poisons. The effects of products produced by alchemy are varied in nature and potency, and depend on the ingredients put into the brew.
Advancing the skill
- See also: Trainer (Oblivion) and Skill Book (Oblivion)
There are several ways to level up in Alchemy - first of all, by simply creating potions or poisons repeatedly, as with any other skill. Alchemy training, similar to other skills, may also be purchased. Sampling raw ingredients levels Alchemy. Eating raw ingredients also reveals uses for them that are previously marked as 'Unknown Effect.' Successfully combining ingredients raises the Alchemy skill. When new Potions are discovered, more experience is rewarded. Special books called "Skill Books" can raise the Alchemy skill one time only, when read.
Alchemy Menu
The menu for creating potions or poisons in Oblivion is fairly simple. There are four boxes along the top of the menu. These display the Alchemy Apparatuses currently held in the inventory. From right to left: Mortar and Pestle , Retort , Alembic and Calcinator . These tools level from Novice to Master, coherent with your Alchemy Mastery Level .
There are four slots for adding ingredients from the inventory along the lower left side. Once one has been filled one, ingredients with the same effects can only be added to the remaining slots.
Finally, the large box on the lower right shows the effects and level of the potion/poison possible to be created. Potion strength augments with each Apparatus collected.
Classes and races
Classes
Classes utilizing the Alchemy skill include:
Races
Races given bonuses in Alchemy:
Relevance to other skills
- Alchemy functions well with Marksman, as strong poisons can be crafted and arrows soaked in them.
- Crafted potions and poisons sell for less than pre-made potions. Selling them can help generate , but can also help boost the Mercantile. With a higher Mercantile, crafted potions can be sold for more.
- Although unaffected by Alteration, potions brewed with Feather last for durations and magnitudes that far exceed what the school of magic can provide, even with customer Feather spells.
Sources
- Fundamentals of Alchemy
- Du Rerum Dirennis