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For the province also called Alinor, see Summerset Isles.
"A forbidden city for nearly fifty years, Alinor is both capital of the Summerset Isles and the heart of the Aldmeri Dominion. Human traders were only allowed at its ports, and they described the city as 'made from glass or insect wings.' Less fantastic accounts come from the Imperial emissaries of the Reman Dynasty, which describe the city as straight and glimmering, 'a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall.'"
Imperial Geographic Society[src]

Alinor is the capital city of the Summerset Isles and the heart of the Aldmeri Dominion.[1] In an earlier age "before the ascendancy of man," Summerset was called Alinor, which is the province's oldest and current name.[UL 1][2]

By game[]

Background[]

Physical appearance[]

Located on Summerset's west coast, human traders were only allowed at Alinor's ports, and they described the city as "made from glass or insect wings." Imperial emissaries of the Reman Dynasty described the city as straight and glimmering, "a hypnotic swirl of ramparts and impossibly high towers, designed to catch the light of the sun and break it to its component colors, which lies draped across its stones until you are thankful for nightfall."[1][3] It is also described by the Alinori scribe, Alanya, as a well-lit city with a temperate climate.[4]

Citizens[]

Ambassadors of the Second Empire were only allowed in the capital of Alinor, and thus all descriptions of the Altmer and their homeland were confined to that city alone. The High Elves of Alinor are described as a homogeneous people who employ eugenics to themselves, and selectively breed their livestock and trees. Breeding outside the pure Altmeri line is a crime punishable by exile to the mainland, which is regarded as equivalent to a death sentence since there is no purpose in living outside their ideal society. They have a high regard for order, gravitate naturally towards wearing uniforms, and surround themselves with the works of great artists, and the finest riches and treasures. To the human ambassadors of Cyrodiil, the Altmer appeared cold and lacking in compassion, with speech full of riddles or enchanting spell-words.[1]

These attitudes and characteristics can be observed in Thalmor agents of the Third Aldmeri Dominion, such as Ancano, Ondolemar, and Elenwen.

Notable locations[]

  • Temple of Auri-El[3]
  • Alinor Palace[5]
  • Office of Provincial Studies[UL 2]

History[]

Merethic Era[]

As Aldmeri society grew and changed, so too did their religion. A group of elders rebelled against these changes, calling themselves the Psijics, and were exiled from Alinor due to the very unorthodox views they held for members of their race. These views included the suggestion that Auri-El (sometimes referred to as the "Alinor Dragon")[UL 3] was formed in reaction to Padomay's influence.[UL 4][6] While the Prophet Veloth was not among those exiled, his teachings were eventually prohibited by the Sapiarchs of Alinor.[UL 4][7]

Aetherial travelers in Alinor would use Sun Birds to gather celestial mineral during the Merethic Era. Their expeditions to Aetherius are among the most famous attempts in Tamrielic history, and the Great Orrery at Firsthold is their only legacy.[8]

First and Second Era[]

Internal conflicts between Alinor and Lillandril often sparked into full war during the First Era and most of the Second Era.[6] The Mages Guild came to Alinor not long after Vanus Galerion first founded the guild in 2E 230.[3][9] In the year 2E 486, King Hidellith ordered his navy to follow a small Maormeri fleet that had been sighted off the coast of Alinor. Most of the Alinori navy was destroyed after they were ambushed in the uncharted waters of Pyandonea.[10] Prior to 2E 864, Alinor was a forbidden city for nearly fifty years.[1]

It is mentioned in the building plans of the High Elven architect, Neleminduure, that stone was to be imported from the Alinor region for construction of buildings on Auridon.[UL 5]

The Surrender of Alinor[]

After conquering the human kingdoms of Tamriel, Tiber Septim planned to send his Battlemage, Zurin Arctus, to meet with the King of Alinor in order to make peace between the Aldmeri Dominion and the Empire. Although Zurin did meet with the King in 2E 864, Tiber Septim would go on to invade the Summerset Isles using the Numidium, which lay siege to Alinor for one hour before the Altmer surrendered.[UL 6][1][11]

The Thalmor was swept away by Tiber Septim's armies, the Dominion was ended, and the Throne of Alinor broke at the feet of Men.[12][UL 7] This event shook Altmer society to its foundation, and even in the closing years of the Third Era, was still remembered by many living Altmer with horror only partially diminished by time.[6] The archives of Alinor still remained inaccessible to human scholars during the early years of Tiber Septim's reign.[13]

Use of the Numidium on Alinor broke time itself, causing the Brass God's siege to last from the Merethic Era until long into the Fifth Era. Some Altmer "Mirror Logicians" still fight Numidium, although their brethren know nothing of their purpose.[UL 6]

Fourth Era[]

The Thalmor renamed the Summerset Isles back to Alinor after seizing total control of the nation in 4E 22.[2] Members of the Thalmor who make "inexcusable errors" are sent to Alinor for "punishment and reeducation."[14] Even under Dominion rule, ships from Alinor are known to travel as far as Solitude.[15]

Monarchs[]

The following are monarchs of Alinor, referred to by title if their names are unknown, and the years or era in which they are known to have ruled:

There are no mentions of a King or Queen of Alinor during the Fourth Era, and unlike previous Dominions, the Third Aldmeri Dominion was re-established by the Thalmor.[2]

Trivia[]

Appearances[]

References[]

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.
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