- For other uses, see Alliance War.
Alliance War is a pack-based expansion in The Elder Scrolls: Legends that was released on April 15th, 2019 for the PC, mobile and tablet devices.[1] The expansion was available for pre-order for USD/EUR $/€49.99 starting March 30, 2019. It includes 104 new cards based on the Alliance War.[1][2]
Background[]
"The battle for the Ruby Throne begins in Alliance War – an all-new expansion for The Elder Scrolls: Legends! Featuring over 100 new cards, Alliance War is a pack-based expansion set in a time of great conflict – one that could forever change the continent of Tamriel!"[1]
Gameplay[]
Alliance War includes cards for the remaining five of the ten possible three-attribute sets, each representing one of the Alliances in Tamriel that have their own unique mechanic:
- Aldmeri Dominion ( Intelligence/ Willpower/ Agility)
- Empower – When your opponent takes damage, actions with Empower increase in effect for the turn.
- Daggerfall Covenant ( Strength/ Intelligence/ Endurance)
- Mobilize – You can play an item with Mobilize to an empty lane. When you do, summon a 1/1 Recruit and equip the item to it.
- The Ebonheart Pact ( Strength/ Endurance/ Agility)
- Veteran – A creature with Veteran is boosted when it survives its first attack.
- The Guildsworn ( Strength/ Intelligence/ Willpower)
- Expertise – A card with this effect will gain a bonus effect if an action, item, or support card is played on that turn.
- The Empire of Cyrodiil ( Willpower/ Agility/ Endurance)
- Card feature – If you have at least one creature in each lane, affect the gameplay with a certain effect.
Cards[]
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Intelligence | 5 | 5 | 6 | Creature | Imperial | Unique legendary | Summon: Abnur Tharn uses the summon ability of a creature. | |
Willpower | 2 | Action | Epic | Give your Activated supports 1 extra use. Empower: +1 use. | ||||
Intelligence | 1 | 3 | 2 | Creature | High Elf | Common | Ward At the start of your turn, Altmer Flameslinger deals 1 damage to your opponent. | |
Agility | 2 | 2 | 5 | Creature | Animal Beast |
Rare | Prophecy Summon: Play a Prophecy from your hand. | |
Intelligence Willpower Agility |
6 | Action | Epic | Summon a 1/1 Recruit in each lane and give them Guard. Empower: +1/+1. | ||||
Intelligence Willpower Agility |
6 | 6 | 8 | Creature | High Elf | Unique legendary | Drain Summon: Draw a random action from your discard pile. When you draw an action on your turn, deal 1 damage to your opponent. | |
Agility | 1 | 1 | 1 | Creature | Khajiit | Epic | Charge Pilfer: Shuffle a Baandari Opportunist with "Summon: Draw a card" into your deck. | |
Agility | 1 | 1 | 0 | Creature | Dark Elf | Common | Summon: Give a creature Cover. | |
Neutral | 5 | Action | Unique legendary | Each player fills both lanes with 1/1 Recruits. Give all creatures Guard. | ||||
Agility | 1 | Action | Rare | Move a friendly creature in each lane and give them +1/+1. | ||||
Endurance | 5 | 5 | 6 | Creature | Imperial | Epic | Summon: If you have another creature in each lane, give the top creature of your deck +5/+5. | |
Endurance | 4 | 8 | 6 | Creature | Argonian | Common | Veteran: Guard | |
Endurance | 1 | 1 | 3 | Creature | Argonian | Rare | Veteran: +4/+4 | |
Willpower | 3 | 3 | 4 | Creature | Imperial | Rare | Summon: If you have another creature in each lane, set a creature's power to 1. | |
Strength | 0 | Action | Common | Deal 2 damage to a Wounded creature. | ||||
Intelligence | 3 | Action | Common | Deal 3 damage to a creature. Empower: +1 damage. | ||||
Willpower Agility Endurance |
4 | 4 | 6 | Creature | Imperial | Unique legendary | Other friendly creatures in this lane have Guard. At the end of your turn, summon a 1/1 Recruit in each lane. | |
Endurance | 3 | Item | Common | Prophecy, Mobilize, Guard +1/+3 | ||||
Strength Intelligence Endurance |
7 | Item | Epic | Mobilize, Breakthrough, Regenerate, Guard, Ward +3/+3 | ||||
Intelligence | 2 | 4 | 4 | Creature | Redguard | Common | Summon: If you have a... card in play, draw a random item from your deck. card in play, give an item in your hand +2/+2. | |
Strength | 3 | Item | Common | Prophecy, Mobilize, Guard +3/+1 | ||||
Strength | 5 | 4 | 3 | Creature | Orc | Rare | Craven Conscript is permanently Shackled unless equipped with an item. | |
Endurance | 2 | Item | Rare | Mobilize Summon: +1/+1 for each enemy creature in this lane. | ||||
Agility | 6 | 4 | 5 | Creature | Daedra | Epic | While you have another creature in each lane, Daedric Titan has Drain and your opponent can't target it with actions. | |
Strength Intelligence Endurance |
2 | 2 | 2 | Creature | Undead Spirit |
Rare | Last Gasp: Return all items equipped to Daggerfall Phantom to your hand. | |
Endurance | 0 | 8 | 5 | Creature | Defense | Epic | Your Daedra cost 1 less. When you draw a creature, transform it into a random Daedra. | |
Agility | 7 | Action | Epic | Give all creatures -2/-2. Empower: Costs 1 less. | ||||
Intelligence Willpower Agility |
3 | 3 | 3 | Creature | High Elf | Rare | Drain Summon, Last Gasp, and Slay: Deal 1 damage to your opponent. | |
Agility | 2 | 2 | 1 | Creature | High Elf | Common | Summon: If you have a... card in play, Drain. card in play, deal 2 damage to your opponent. | |
Agility | 1 | 3 | 3 | Creature | Imperial | Rare | Lethal Summon: Dragonguard Outcast gains Cover until she attacks. | |
Agility | 1 | 4 | 3 | Creature | Dark Elf | Common | Charge Veteran: +2/+0 | |
Strength | 2 | Item | Rare | Mobilize +1/+2 Summon: Your opponent can't target the wielder with actions until your next turn. | ||||
Intelligence | 1 | 4 | 2 | Creature | Breton | Legendary | Your items have Mobilize. When a friendly Recruit equips an item, Emeric's Warlord gains +1/+0. | |
Strength Intelligence Endurance |
7 | 7 | 9 | Creature | Breton | Unique legendary | At the end of your turn, Emeric gains a Ward. Summon: Battle an enemy creature. | |
Agility | 7 | 5 | 7 | Creature | Imperial | Common | Summon: If you have another creature in each lane, give a creature -2/-2. | |
Endurance | 4 | 4 | 4 | Creature | Imperial | Common | Summon: If you have a... card in play, give other friendly creatures +1/+0. card in play, give other friendly creatures +0/+1. | |
Willpower Agility Endurance |
2 | 3 | 2 | Creature | Imperial | Rare | Pilfer: Summon a 1/1 Recruit in the other lane. | |
Neutral | 3 | 3 | 3 | Creature | Imperial | Common | Summon: Give friendly Recruits +1/+1. | |
Strength | 4 | 2 | 3 | Creature | Orc | Common | Expertise: Deal 2 damage to your opponent. | |
Strength | 2 | 2 | 5 | Creature | Orc | Legendary | Expertise: Double Fighters Guild Elite's power and health. | |
Strength Agility Endurance |
4 | 3 | 3 | Creature | Dark Elf | Rare | Veteran: Draw a Forerunner of the Pact from your deck. | |
Intelligence | 0 | Action | Common | Deal 1 damage to a creature and your opponent. | ||||
Willpower | 3 | Support | Ongoing | Legendary | Your supports cost 1 less. When you have 4 supports, sacrifice Forward Camp and summon an Eastmarch Crusader in each lane. | |||
Willpower | 3 | 4 | 3 | Creature | Wood Elf | Epic | Summon: Draw a card for each Gray Viper Brigand in your discard pile. | |
Endurance | 1 | 2 | 1 | Creature | Argonian | Common | Veteran: +1/+1 | |
Strength Intelligence Willpower |
1 | 2 | 2 | Creature | Argonian | Rare | Prophecy, Guard Summon: Draw a card. | |
Strength | 4 | 4 | 7 | Creature | Nord | Epic | Expertise: +2/+2 and Battle an enemy creature in this lane. | |
Willpower | 3 | 3 | 5 | Creature | Breton | Rare | Expertise: Give friendly creatures +1/+1. | |
Willpower | 0 | 5 | 7 | Creature | Imperial | Legendary | Expertise: You may trade Guildsworn Honeytongue for an enemy creature. | |
Strength | 2 | 6 | 4 | Creature | Nord | Rare | Expertise: Deal 1 damage to all creatures in this lane. | |
Willpower | 4 | 6 | 5 | Creature | Nord | Common | Summon: If you have a... card in play, put an Improvised Weapon into your hand. card in play, put a Forked Bolt into your hand. | |
Willpower | 1 | 5 | 2 | Creature | Imperial | Common | Expertise: You gain 2 health. | |
Intelligence | 2 | 2 | 2 | Creature | Redguard | Common | Expertise: +1/+1 | |
Strength | 5 | 5 | 6 | Creature | Orc | Common | Summon: +2/+2 if you have an item in play. | |
Endurance | 1 | Action | Rare | Prophecy Silence a creature. | ||||
Endurance | 2 | 2 | 2 | Creature | Imperial | Rare | Last Gasp: If you have another creature in each lane, summon a 1/1 Recruit in each lane. | |
Agility | 3 | 2 | 2 | Creature | Dark Elf | Common | Veteran: Summon a 1/1 Recruit. | |
Agility | 3 | 6 | 6 | Creature | Argonian | Legendary | Veteran: Restore your magicka. | |
Strength Agility Endurance |
5 | 5 | 5 | Creature | Nord | Unique legendary | Immune to Silence. Friendly creatures cost 1 less. Enemy non-creatures cost 1 more. | |
Strength | 4 | 4 | 5 | Creature | Nord | Rare | Veteran: +2/+2 and give the top creature of your deck +2/+2. | |
Willpower | 2 | 5 | 4 | Creature | Imperial | Common | Guard Summon: If you have another creature in each lane, +0/+3. | |
Intelligence | 5 | Item | Common | Mobilize +3/+4 | ||||
Willpower | 3 | Action | Common | Destroy a creature with 1 power or less. Empower: +1 power. | ||||
Strength | 5 | 5 | 6 | Creature | Nord Giant |
Unique legendary | At the start of your turn, destroy your opponent's front rune. | |
Intelligence | 2 | 3 | 6 | Creature | Breton | Epic | Expertise: Summon a Flame Atronach, then upgrade the Atronach Mages Guild Conjurer summons. | |
Endurance | 6 | 6 | 10 | Creature | High Elf | Unique legendary | Summon: Summon a creature from your opponent's discard pile. | |
Strength Intelligence Willpower |
3 | 6 | 4 | Creature | High Elf | Epic | Master of Incunabula has the Expertise abilities of all your creatures. | |
Strength Agility Endurance |
5 | 4 | 4 | Creature | Dark Elf | Epic | Friendly creatures with Veteran have Charge. | |
Willpower | 2 | 3 | 2 | Creature | Khajiit | Epic | When Mystic of Ancient Rites Empowers an action in your hand, the Empower bonus does not expire at the end of turn. | |
Intelligence | 4 | 5 | 5 | Creature | Nereid | Epic | Summon: Gain a random Keyword. When Nereid Sister gains a Keyword, give all friendly Nereid Sisters in play, hand, and deck that keyword. | |
Strength | 2 | Item | Common | Mobilize, Breakthrough +2/+1 | ||||
Strength | 5 | Support | Activate | Legendary | Activate: Equip a creature with a +1/+1 Orsinium Plate. Then increase the power and health of Orsinium Plates this equips by 1. | |||
Strength | 1 | Item | Legendary | +1/+1 | ||||
Willpower | 1 | Action | Common | Prophecy Give a friendly creature in each lane +0/+2 and Guard. | ||||
Strength | 1 | 3 | 2 | Creature | Nord | Common | Summon: If you have a... card in play, +2/+0. card in play, Battle an enemy creature. | |
Strength | 3 | 6 | 4 | Creature | Nord | Epic | Veteran: Your opponent's actions cost 4 more next turn. | |
Endurance | 2 | Item | Common | Mobilize, Lethal +1/+0 | ||||
Intelligence | 1 | Support | Activate | Rare | Activate: Deal 1 damage to your opponent. | |||
Neutral | 1 | 1 | 1 | Creature | Argonian Dark Elf Orc Breton Nord Khajiit Wood Elf High Elf Redguard Imperial |
Common | ||
Willpower | 3 | 4 | 3 | Creature | Nord | Common | Expertise: Summon a 1/1 Recruit. | |
Agility | 6 | 3 | 7 | Creature | Redguard | Unique legendary | Immune to Wounded enemy creatures. Summon: Give all enemy creatures -1/-1. | |
Strength | 2 | Action | Epic | Choose an item in your discard pile. Draw it and all items with the same name from your discard pile. | ||||
Agility | 4 | 3 | 3 | Creature | Argonian | Rare | Veteran: Move. | |
Intelligence | 5 | Action | Legendary | For each attribute your opponent is playing, Banish the top 2 cards of your opponent's deck. Empower: +1 card per attribute. | ||||
Intelligence | 0 | 5 | 1 | Creature | Undead Spirit |
Common | Prophecy, Guard | |
Neutral | 13 | Action | Unique Legendary | Costs 1 less for each Unique creature in your discard pile. Banish a creature. Deal 3 damage to all enemies. | ||||
Willpower | 0 | Action | Common | Enemy creatures lose Cover. | ||||
Intelligence | 4 | 4 | 4 | Creature | Redguard | Rare | When a friendly creature equips an item, deal 1 damage to your opponent. | |
Endurance | 4 | 4 | 4 | Creature | Animal Beast |
Epic | Summon: +4/+4 for each Spiny Haj Mota in your discard pile. | |
Agility | 5 | Action | Common | Draw two cards. Empower: Costs 1 less. | ||||
Intelligence | 5 | Item | Rare | Prophecy, Mobilize +1/+1 Summon: The wielder deals 2 damage. | ||||
Endurance | 2 | 4 | 3 | Creature | Argonian | Legendary | Veteran: Set each friendly creature's power equal to its health. | |
Endurance | 4 | Action | Common | Summon two 1/1 Recruits in each lane. | ||||
Willpower | 3 | Support | Activate | Rare | Activate: Summon a 0/1 Target with Guard for you or your opponent. | |||
Endurance | 3 | 1 | 3 | Creature | Imperial | Common | Summon: If you have another creature in each lane, gain +1 max magicka. | |
Intelligence | 4 | Action | Epic | Equip all your items in play to a friendly creature. | ||||
Neutral | 3 | Support | Ongoing | Unique legendary | Summon: Crown a creature. At the end of each player's turn, give crowned creatures +1/+1. If there is no crowned creature in play, when either player summons a Unique creature, crown it. | |||
Willpower Agility Endurance |
3 | Support | Ongoing | Epic | While you have a creature in each lane, your creatures and actions cost 1 less. | |||
Agility | 4 | Support | Ongoing | Legendary | Friendly creatures with 1 power may attack an extra time each turn. | |||
Agility | 4 | 3 | 4 | Creature | Wood Elf | Common | Prophecy, Guard | |
Strength Intelligence Willpower |
3 | 3 | 11 | Creature | High Elf | Unique legendary | Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards. | |
Intelligence | 4 | 3 | 3 | Creature | High Elf | Rare | Expertise: Reduce the cost of a random action in your hand by 1. | |
Willpower | 4 | 6 | 4 | Creature | Imperial | Unique legendary | When one of your runes is destroyed, you gain 5 health instead of drawing a card. | |
Strength | 2 | 4 | 4 | Creature | Nord | Common | Guard Veteran: +3/+0 | |
Willpower | 4 | Action | Rare | Summon a random 2-cost creature. Empower: +1 cost creature. | ||||
Endurance | 1 | 7 | 7 | Creature | Daedra | Legendary | Summon: Set the health of each enemy creature in this lane to 1. |
Gallery[]
Trivia[]
- The Pre-order contains 50 card packs, a premium Legendary card from the expansion, the exclusive "Warmonger" title and a premium card back.[1]
See also[]
- The Fall of the Dark Brotherhood
- Heroes of Skyrim
- Return to Clockwork City
- Houses of Morrowind
- Isle of Madness
- Moons of Elsweyr
- Jaws of Oblivion
References[]
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Online | |
Daedric War: | |
Season of the Dragon: | |
Dark Heart of Skyrim: | |
Gates of Oblivion: | |
Legacy of the Bretons: | |
Shadow Over Morrowind: | |
Legends | |
Strategy Guides | |
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