Alteration is a magic arts skill that involves the manipulation of parts of the physical world and its natural properties. It includes the ability to walk on water and breathe it, open locks, shield oneself from physical and magical damage, and alter a target's encumbrance. The Cheydinhal Mages Guild specializes in Alteration.
- Governing attribute: Willpower
Spell effects[edit | edit source]
|Description:||Alteration spell casting sound|
- Shield (general)
- Water Breathing
- Water Walking
A 'Lock' Spell is listed in the construction set (Easy/Average Lock) with several warnings saying DO NOT USE. Possibly to avoid interference in a script where an NPC is supposed to open a chest or door.
Alteration spell merchants and trainers[edit | edit source]
Books that permanently increase the Alteration skill[edit | edit source]
Alteration leveling tips[edit | edit source]
- Casting a weak Open Lock spell on a door with high-level lock increases your Alteration indefinitely. Some purists believe this is in fact cheating, or at least manipulating.
- Casting any Open Lock spell on any door (even not locked) works as well. Doesn't count as a crime, if you use it in cities
- You can also cast a small Protect/Shield spell on yourself over and over.
Leveling text[edit | edit source]
Apprentice[edit | edit source]
Journeyman[edit | edit source]
Expert[edit | edit source]
Master[edit | edit source]
NPC dialogue[edit | edit source]
When one's Alteration skill is 70 or higher, NPCs will say "You look skilled in Alteration. Perhaps you can teach me a bit."
Usefulness[edit | edit source]
Any character can benefit from the effects of a shield spell, especially those that wear little to no armor.