- For other uses, see Altmer.
- "The Altmer are one of the longest-lived and most intelligent races in Tamriel. They have a natural affinity for spells. As a High Elf, you will more quickly collect spell-related cards."
- ―Character creation screen[src]
Altmer is a race in The Elder Scrolls: Legends.
Quotes[]
Female Altmer
- "Fivefold venerations." – Saying "Hello"
- "A clash for the ages." – Saying "Good game"
- "Au-riel guide me!" – Imploring
- "Prepare yourself." – Taunting
- "Not my strongest move." – Saying "Oops"
- "Cunning." – Saying "Nice play"
- "Most gracious of you." – Thanking an opponent
- "Forgive my error." – Saying "Sorry"
- "The day is yours." – Conceding
Male Altmer
- "Honor and praise to you." – Saying "Hello"
- "This was a worthy contest." – Saying "Good game"
- "Au-riel guide me!" – Imploring
- "Prepare to die." – Taunting
- "Not my strongest move." – Saying "Oops"
- "That was splendid." – Saying "Nice play"
- "You have my thanks." – Thanking an opponent
- "I am sorry." – Saying "Sorry"
- "The day is yours." – Conceding
Strategy[]
Altmer are most often found in the Intelligence and Willpower attributes. They typically gain advantages after playing actions.
Cards[]
Name | Attributes | Power | Health | Cost | Type | Subtype | Rarity | Text |
---|---|---|---|---|---|---|---|---|
Intelligence | 3 | 1 | 2 | Creature | High Elf | Common | Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom. | |
Willpower | 1 | 2 | 1 | Creature | High Elf | Rare | Summon: +1/+1 if you have an action in your hand. | |
Intelligence Willpower Agility |
3 | 6 | 5 | Creature | High Elf | Epic | When your opponent takes damage, you gain 1 magicka this turn. | |
Intelligence Willpower |
3 | 2 | 3 | Creature | High Elf | Epic | At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2. | |
Intelligence | 1 | 3 | 2 | Creature | High Elf | Common | Ward At the start of your turn, Altmer Flameslinger deals 1 damage to your opponent. | |
Intelligence | 0 | 4 | 2 | Creature | High Elf | Common | Guard | |
Intelligence | 5 | 5 | 8 | Creature | High Elf | Unique legendary | Breakthrough Summon: Deal 5 damage. Your actions have Breakthrough. | |
Willpower | 1 | 4 | 3 | Creature | High Elf | Epic | When you play an action, a random friendly creature gets +1/+1. | |
Willpower | 4 | 4 | 4 | Creature | High Elf | Common | When you play an action, give Auridon Paladin Drain this turn. | |
Intelligence Willpower |
5 | 5 | 5 | Creature | High Elf | Unique legendary | Summon: Draw a random action from your discard pile. Your actions cost 1 less. | |
Intelligence Willpower Agility |
6 | 6 | 8 | Creature | High Elf | Unique legendary | Drain Summon: Draw a random action from your discard pile. When you draw an action on your turn, deal 1 damage to your opponent. | |
Intelligence | 3 | 3 | 6 | Creature | High Elf | Epic | Summon: Give friendly creatures +1/+1 for each Keyword they have. | |
Willpower | 3 | 3 | 7 | Creature | High Elf | Rare | Summon: Give another frienfly creature +4/+4. It becomes . | |
Intelligence | 3 | 3 | 3 | Creature | High Elf | Common | Guard Exalt 3: +2/+2. | |
Willpower | 4 | 3 | 4 | Creature | High Elf | Epic | Prophecy Summon: Give a creature -4/-0 this turn. | |
Intelligence | 2 | 1 | 3 | Creature | High Elf | Common | Summon: Deal 2 damage to your opponent. | |
Intelligence | 1 | 1 | 2 | Creature | High Elf | Common | After you play an action, Crystal Tower Crafter gets +1/+1. | |
Intelligence | 2 | 2 | 2 | Creature | High Elf | Common | ||
Intelligence | 3 | 5 | 5 | Creature | High Elf | Rare | Your actions that deal damage cost 2 less. | |
Intelligence Willpower Agility |
3 | 3 | 3 | Creature | High Elf | Rare | Drain Summon, Last Gasp, and Slay: Deal 1 damage to your opponent. | |
Agility | 2 | 2 | 1 | Creature | High Elf | Common | Summon: If you have a... card in play, Drain. card in play, deal 2 damage to your opponent. | |
Intelligence | 2 | 1 | 1 | Creature | High Elf | Common | Guard | |
Intelligence | 0 | 4 | 2 | Creature | High Elf | Common | Prophecy, Guard, Ward | |
Willpower | 2 | 3 | 5 | Creature | High Elf | Rare | Guard Pilfer: Creatures you summon this turn are transformed into random Daedra. | |
Willpower | 3 | 3 | 4 | Creature | High Elf | Rare | ||
Intelligence | 2 | 3 | 5 | Creature | High Elf | Rare | Prophecy Summon: Draw a card for each card your opponent drew this turn. | |
Intelligence | 5 | 4 | 5 | Creature | High Elf | Common | After you play an action, deal 1 damage to your opponent. | |
Strength Intelligence |
4 | 4 | 4 | Creature | High Elf Wood Elf |
Unique legendary | After you play an action, Invade. Friendly Oblivion Gates have +4/+0. | |
Endurance | 6 | 6 | 10 | Creature | High Elf | Unique legendary | Summon: Summon a creature from your opponent's discard pile. | |
Strength Intelligence Willpower |
3 | 6 | 4 | Creature | High Elf | Epic | Master of Incunabula has the Expertise abilities of all your creatures. | |
Willpower | 4 | 5 | 3 | Creature | High Elf | Epic | Guard | |
Intelligence | 2 | 2 | 4 | Creature | High Elf | Unique legendary | Ward Summon: You gain a Ward. | |
Neutral | 1 | 1 | 1 | Creature | Argonian Dark Elf Orc Breton Nord Khajiit Wood Elf High Elf Redguard Imperial |
Common | ||
Willpower | 3 | 3 | 3 | Creature | High Elf | Common | Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is . | |
Intelligence | 4 | 4 | 4 | Creature | High Elf | Rare | Summon: If you have more Health than your opponent, give all friendly creatures a random keyword. | |
Willpower | 2 | 5 | 3 | Creature | High Elf | Common | Treasure Hunt – Support: Draw a card. | |
Intelligence | 2 | 2 | 2 | Creature | High Elf | Epic | At the end of each turn, if you played two actions, draw a card. | |
Intelligence Willpower |
4 | 4 | 6 | Creature | High Elf | Epic | Summon: Deal 2 damage to an enemy creature, or give a friendly creature +2/+2. | |
Intelligence | 1 | 1 | 6 | Creature | High Elf | Common | Ward Summon: +1/+1 for each action in your discard pile. | |
Intelligence | 6 | 3 | 6 | Creature | High Elf | Epic | Summon: Each player draws two cards. | |
Willpower | 2 | 2 | 2 | Creature | High Elf | Common | Other friendly creatures in this lane have +0/+1. | |
Willpower | 1 | 1 | 1 | Creature | High Elf | Common | Summon: Give a creature +0/+2. | |
Endurance | 3 | 5 | 5 | Creature | High Elf | Unique legendary | Guard Your opponent can't target other friendly creatures with actions. | |
Willpower | 2 | 3 | 2 | Creature | High Elf | Common | ||
Willpower | 1 | 3 | 3 | Creature | High Elf | Common | After you play an action, summon a 1/1 Thalmor Soldier. | |
Willpower | 1 | 1 | 1 | Creature | High Elf | Common | ||
Intelligence | 5 | 5 | 8 | Creature | High Elf | Common | Guard, Ward | |
Strength Intelligence Willpower |
3 | 3 | 11 | Creature | High Elf | Unique legendary | Expertise: Deal 3 damage, you gain 3 health, and draw 3 cards. | |
Intelligence | 4 | 3 | 3 | Creature | High Elf | Rare | Expertise: Reduce the cost of a random action in your hand by 1. | |
Intelligence | 1 | 4 | 5 | Creature | High Elf | Unique legendary | Summon: Fill this lane with 1/1 Skeletons. Vastarie has +1/+0 for each friendly Spirit and Skeleton. |
Gallery[]
Appearances[]
- The Elder Scrolls: Arena
- The Elder Scrolls II: Daggerfall
- An Elder Scrolls Legend: Battlespire
- The Elder Scrolls Adventures: Redguard
- The Elder Scrolls III: Morrowind
- The Elder Scrolls IV: Oblivion
- An Elder Scrolls Novel: The Infernal City
- An Elder Scrolls Novel: Lord of Souls
- The Elder Scrolls V: Skyrim
- The Elder Scrolls Online
- The Elder Scrolls: Legends
- The Elder Scrolls: Blades