Elder Scrolls
Elder Scrolls
m (→‎Notable Altmer: Link fix)
(the part about thalmor not attacking you as much is false)
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[[File:SepLnUp Altmer b1&c1.png|250px|thumb|Altmer in {{Skyrim}}.]]
 
[[File:SepLnUp Altmer b1&c1.png|250px|thumb|Altmer in {{Skyrim}}.]]
 
{{Quote|Also known as "Altmer" in their homeland of Summerset Isle, the high elves are the most strongly gifted in the arcane arts of all the races. They can call upon their Highborn power to regenerate Magicka quickly.|Racial description|The Elder Scrolls V: Skyrim}}
 
{{Quote|Also known as "Altmer" in their homeland of Summerset Isle, the high elves are the most strongly gifted in the arcane arts of all the races. They can call upon their Highborn power to regenerate Magicka quickly.|Racial description|The Elder Scrolls V: Skyrim}}
Known as '''"Altmer"''' in their homeland of [[Summerset Isle]], the '''High Elves''' are the most gifted in the arcane arts of all the races. They can call upon their Highborn power to [[Regenerate Magicka (Skyrim)|regenerate]] [[Magicka (Skyrim)|Magicka]] quickly.
+
Known as '''"Altmer"''' in their homeland of [[Summerset Isle]], the '''High Elves''' are the most gifted in the arcane arts of all the races. They can call upon their Highborn power to [[Regenerate Magicka (Skyrim)|regenerate]] [[Magicka (Skyrim)|Magicka]] quickly.
   
 
Altmer are one of the ten playable races in {{Skyrim}}. Due to their magical affinities, the Altmer excel at [[The Mage Stone (Skyrim)|mage-based classes]].
 
Altmer are one of the ten playable races in {{Skyrim}}. Due to their magical affinities, the Altmer excel at [[The Mage Stone (Skyrim)|mage-based classes]].
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[[File:Thalmor Wizard.png|thumb|180px|right|[[Thalmor Wizard]].]]
 
[[File:Thalmor Wizard.png|thumb|180px|right|[[Thalmor Wizard]].]]
 
===The [[Great War]]===
 
===The [[Great War]]===
Between the [[Oblivion Crisis]] and [[Dragon Crisis]], the [[Mede Empire]] is attacked by the [[Aldmeri Dominion (Skyrim)|Aldmeri Dominion]], an alliance of Elves, comprised mainly of the Altmer and their Bosmer allies. The Empire saved itself only by negotiating the [[White-Gold Concordat]], a treaty which seems to heavily favor the Dominion, though there were great casualties on both sides. The Elves' ruling government, the Thalmor, are Elven supremacists determined to end the dominance of man and the Empire as a whole. They also call the Great War the "First War with the Empire."<ref>''[[Thalmor Dossier: Esbern]]''</ref><ref>Dialogue with [[Ondolemar]] during [[Diplomatic Immunity]]</ref>
+
Between the [[Oblivion Crisis]] and [[Dragon Crisis]], the [[Mede Empire]] is attacked by the [[Aldmeri Dominion (Skyrim)|Aldmeri Dominion]], an alliance of Elves, comprised mainly of the Altmer and their Bosmer allies. The Empire saved itself only by negotiating the [[White-Gold Concordat]], a treaty which seems to heavily favor the Dominion, though there were great casualties on both sides. The Elves' ruling government, the [[Thalmor (Skyrim)|Thalmor]], are Elven supremacists determined to end the dominance of man and the Empire as a whole. They also call the Great War the "First War with the Empire."<ref>''[[Thalmor Dossier: Esbern]]''</ref><ref>Dialogue with [[Ondolemar]] during [[Diplomatic Immunity]]</ref>
   
 
===White-Gold Concordat===
 
===White-Gold Concordat===
The White-Gold Concordat enables the Thalmor to move freely throughout the Empire and to suppress the worship of the Man-God Talos. Resentment toward the Altmer, and toward the Empire for surrendering to them, runs rampant in the proud [[Nord (Skyrim)|Nords]] of Skyrim<ref> Dialogue with [[Vignar Gray-Mane]]</ref><ref>[[Heimskr]]'s speech in [[Whiterun (Skyrim)|Whiterun]]</ref>. The Thalmor are encountered several times in Skyrim, in particular in the [[Thalmor Embassy]], located to the west of [[Solitude (Skyrim)|Solitude]]. Thalmor Justiciars encountered on the roads are almost always antagonistic, using veiled hostility if not outright aggression when encountered, though this is usually in the form of verbal warnings.
+
The White-Gold Concordat enables the Thalmor to move freely throughout the Empire and to suppress the worship of the Man-God Talos. Resentment toward the Altmer, and toward the Empire for surrendering to them, runs rampant in the proud [[Nord (Skyrim)|Nords]] of Skyrim.<ref> Dialogue with [[Vignar Gray-Mane]]</ref><ref>[[Heimskr]]'s speech in [[Whiterun (Skyrim)|Whiterun]]</ref> The Thalmor are encountered several times in Skyrim, in particular in the [[Thalmor Embassy]], located to the west of [[Solitude (Skyrim)|Solitude]]. Thalmor Justiciars encountered on the roads are almost always antagonistic, using veiled hostility if not outright aggression when encountered, though this is usually in the form of verbal warnings.
   
 
===Presence in Skyrim===
 
===Presence in Skyrim===
Many of the Altmer encountered emigrated from the Summerset Isles to become [[Alchemy (Skyrim)|Alchemists]], [[Enchanting (Skyrim)|Enchanters]], and [[Mage (Skyrim)|mages]] in [[Skyrim]]. Others became members of the [[College of Winterhold (Skyrim)|College of Winterhold]], due to their innate magical abilities. Another potential possibility is that during the rise of the Thalmor, many Altmer with strong loyalty to the Empire fled the Summerset Isles to escape the new Aldmeri Dominion. Even so, the Stormcloaks still show prejudice to the Altmer, though on a much lesser scale than their Dunmeri cousins from [[Morrowind]].<ref>Dialogue with [[Niranye]]</ref>
+
Many of the Altmer encountered emigrated from the Summerset Isles to become [[Alchemy (Skyrim)|Alchemists]], [[Enchanting (Skyrim)|Enchanters]], and [[Mage (Skyrim)|mages]] in [[Skyrim]]. Others became members of the [[College of Winterhold (Skyrim)|College of Winterhold]], due to their innate magical abilities. Another potential possibility is that during the rise of the Thalmor, many Altmer with strong loyalty to the Empire fled the Summerset Isles to escape the new Aldmeri Dominion. Even so, the Stormcloaks still show prejudice to the Altmer, though on a much lesser scale than their Dunmeri cousins from [[Morrowind]].<ref>Dialogue with [[Niranye]]</ref>
   
 
After the signing of the White-Gold Concordat, Altmeri presence in Skyrim have increased considerably, mostly in the form of Thalmor soldiers and Justiciars. They explicitly outlaw the worship of Talos and thus have angered a majority of Skyrim's denizens. The fact that people are being taken out of their homes or off the streets by the Thalmor with little to no evidence of actual Talos worship indicates that the reason of stamping out Talos worship may just be a front, with the real intention of sabotage and/or demoralization.<ref> [[Thalmor Dossier: Ulfric Stormcloak]]</ref>
 
After the signing of the White-Gold Concordat, Altmeri presence in Skyrim have increased considerably, mostly in the form of Thalmor soldiers and Justiciars. They explicitly outlaw the worship of Talos and thus have angered a majority of Skyrim's denizens. The fact that people are being taken out of their homes or off the streets by the Thalmor with little to no evidence of actual Talos worship indicates that the reason of stamping out Talos worship may just be a front, with the real intention of sabotage and/or demoralization.<ref> [[Thalmor Dossier: Ulfric Stormcloak]]</ref>
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===Homeland===
 
===Homeland===
 
[[File:Summerset.jpg|thumb|A map of Summerset Isle]]
 
[[File:Summerset.jpg|thumb|A map of Summerset Isle]]
The Altmer primarily live in the province of [[Summerset Isle]], a large island off the southwest coast of Tamriel, which shares a border with [[Valenwood]]. According to their histories, their Aldmeri ancestors arrived on Summerset Isle after fleeing the catastrophic sinking of their original home continent, [[Aldmeris]]. From here, splinter groups of Aldmer spread throughout Tamriel, but the Altmer remained on the Isles, acting as the nominal head of the empire of meri nations on Tamriel. For most of the [[Merethic Era]], the other races of elves on Tamriel acknowledged the Altmeri king as their own ruler, a practice which persisted until the founding of the [[Camoran Dynasty]] in Valenwood marked the start of the [[First Era]] and the beginning of the decline of Altmer-dominated Tamriel. Their influence is still felt across the continent, however, as their culture forms the basis for the religion, language, and even architecture of the Cyrodiilic [[Empire]].
+
The Altmer primarily live in the province of [[Summerset Isle]], a large island off the southwest coast of Tamriel, which shares a border with [[Valenwood]]. According to their histories, their Aldmeri ancestors arrived on Summerset Isle after fleeing the catastrophic sinking of their original home continent, [[Aldmeris]]. From here, splinter groups of Aldmer spread throughout Tamriel, but the Altmer remained on the Isles, acting as the nominal head of the empire of meri nations on Tamriel. For most of the [[Merethic Era]], the other races of elves on Tamriel acknowledged the Altmeri king as their own ruler, a practice which persisted until the founding of the [[Camoran Dynasty]] in Valenwood marked the start of the [[First Era]] and the beginning of the decline of Altmer-dominated Tamriel. Their influence is still felt across the continent, however, as their culture forms the basis for the religion, language, and even architecture of the Cyrodilic [[Empire]].
   
 
==Character creation==
 
==Character creation==
[[File: Altmer normal.jpg|thumb|Altmer in Skyrim.]]
+
[[File:Altmer normal.jpg|thumb|Altmer in Skyrim.]]
 
===Skill bonuses===
 
===Skill bonuses===
 
*+10 [[Illusion (Skyrim)|Illusion]] (level 25)
 
*+10 [[Illusion (Skyrim)|Illusion]] (level 25)
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===Starting spells===
 
===Starting spells===
*[[Flames]] ([[Destruction (Skyrim)|Destruction]]). All races start with this particular spell.
+
*[[Flames (Skyrim)|Flames]] ([[Destruction (Skyrim)|Destruction]]). All races start with this particular spell.
 
*[[Healing]] ([[Restoration (Skyrim)|Restoration]]). All races start with this particular spell.
 
*[[Healing]] ([[Restoration (Skyrim)|Restoration]]). All races start with this particular spell.
 
*[[Fury (Skyrim)|Fury]] ([[Illusion (Skyrim)|Illusion]])
 
*[[Fury (Skyrim)|Fury]] ([[Illusion (Skyrim)|Illusion]])
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==Unique gameplay==
 
==Unique gameplay==
 
[[File:Altmer Daedra.png|thumb|180px|An Altmer woman with her conjured Atronach.]]
 
[[File:Altmer Daedra.png|thumb|180px|An Altmer woman with her conjured Atronach.]]
Due to their increased magicka and magicka regeneration traits, the Altmer make good starting mages. While other characters can gain bonuses rivaling these through enchanted items, these inherent bonuses allow the player to focus on other things instead during the starting levels.
+
Due to their increased maximum [[Magicka (Skyrim)|magicka]] and [[Regenerate Magicka (Skyrim)|magicka regeneration]], the Altmer make excellent mages and are able to better fit playstyles centred around magic. While other races can gain bonuses rivaling that of Altmer through enchanted items, perks and [[Standing Stones]], these inherent bonuses allow Altmer to focus on other improvements during the game's early stages.
   
The bonus of +50 magicka also allows the player to use five levels on boosting health or stamina instead of magicka, if they so choose, without any major problems. If the player chooses this route, the Altmer can possibly fit the role of [[Battlemage|battle-]] or [[The Thief Stone (Skyrim)|thief-]][[The Mage Stone (Skyrim)|mage]].
+
The bonus of +50 magicka also allows Altmer to use five levels on boosting [[Health (Skyrim)|health]] or [[Stamina (Skyrim)|stamina]] instead of magicka, if they so choose, without experiencing a deficiency in magicka that other races would face. Their racial power of regenerating magicka faster allows them to cast more spells and high-cost spells at a naturally quicker pace.
 
Thalmor soldiers are less likely to attack an Altmeri Dragonborn.
 
   
 
==Notable Altmer==
 
==Notable Altmer==
 
*[[Aicantar]] – Nephew of Calcelmo in [[Markarth (Skyrim)|Markarth]].
 
*[[Aicantar]] – Nephew of Calcelmo in [[Markarth (Skyrim)|Markarth]].
*[[Ancano (Skyrim)|Ancano]] – [[Thalmor (Skyrim)|Thalmor]] operative and advisor to the [[Arch-Mage]] at the [[College of Winterhold (Skyrim)|College of Winterhold]].
+
*[[Ancano (Skyrim)|Ancano]] – Thalmor operative and advisor to the [[Arch-Mage]] at the [[College of Winterhold (Skyrim)|College of Winterhold]].
 
*[[Calcelmo]] – [[Court Wizard]] of Markarth and an expert on the [[Dwemer]].
 
*[[Calcelmo]] – [[Court Wizard]] of Markarth and an expert on the [[Dwemer]].
 
*[[Elenwen (Skyrim)|Elenwen]] – First Emissary of the Thalmor presence in [[Skyrim]].
 
*[[Elenwen (Skyrim)|Elenwen]] – First Emissary of the Thalmor presence in [[Skyrim]].
*[[Faralda]] – [[Trainer (Skyrim)|professor]] of [[Destruction (Skyrim)|Destruction]] at the College of Winterhold.
+
*[[Faralda (Skyrim)|Faralda]] – [[Trainer (Skyrim)|professor]] of [[Destruction (Skyrim)|Destruction]] at the College of Winterhold.
*[[Legate Fasendil]] – Leader of [[Imperial Legion (Skyrim)|Imperial Legion]] soldiers in [[The Rift (Skyrim)|The Rift]]
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*[[Legate Fasendil]] – Leader of [[Imperial Legion (Skyrim)|Imperial Legion]] soldiers in [[The Rift (Skyrim)|The Rift]].
*[[Niranye]] – [[General Goods Merchants (Skyrim)|General Goods Merchant]] in the [[Windhelm (Skyrim)|Windhelm]] [[Windhelm Marketplace|marketplace]]
+
*[[Niranye]] – [[General Goods Merchants (Skyrim)|General Goods Merchant]] in the [[Windhelm (Skyrim)|Windhelm]] [[Windhelm Marketplace|marketplace]].
 
*[[Nurelion]] – Elderly [[Alchemists (Skyrim)|alchemist]] and owner of the [[The White Phial (Location)|White Phial]].
 
*[[Nurelion]] – Elderly [[Alchemists (Skyrim)|alchemist]] and owner of the [[The White Phial (Location)|White Phial]].
*[[Ondolemar]] – [[Thalmor Justiciar]] located in [[Understone Keep]].
+
*[[Ondolemar]] – [[Thalmor Justiciar (Skyrim)|Thalmor Justiciar]] located in [[Understone Keep]].
 
*[[Runil]] – Priest of [[Arkay]] in [[Falkreath (Skyrim)|Falkreath]].
 
*[[Runil]] – Priest of [[Arkay]] in [[Falkreath (Skyrim)|Falkreath]].
 
*[[Quaranir]] – Representative of the [[Psijic Order]].
 
*[[Quaranir]] – Representative of the [[Psijic Order]].
*[[Viarmo]] – Headmaster of the [[Bards College (Faction)|Bards College]].
+
*[[Viarmo]] – Headmaster of the [[Bards College (Skyrim Faction)|Bards College]].
*[[Vingalmo]]{{DG}} – [[Volkihar Clan]] member and advisor to [[Harkon]].
+
*[[Vingalmo]]{{DG}} – [[Volkihar Clan (Dawnguard)|Volkihar Clan]] member and advisor to [[Harkon]].
 
*[[Linwe]] – Found in [[Uttering Hills Cave]] during the [[Thieves Guild (Skyrim)#City influence quests|city influence quest]] [[Summerset Shadows (Quest)|Summerset Shadows]].
 
*[[Linwe]] – Found in [[Uttering Hills Cave]] during the [[Thieves Guild (Skyrim)#City influence quests|city influence quest]] [[Summerset Shadows (Quest)|Summerset Shadows]].
*[[Taarie (Skyrim)|Taarie]] – [[Marriage]] candidate and owner of [[Radiant Raiment]], alongside her sister, [[Endarie (Skyrim)|Endarie]].
+
*[[Taarie (Skyrim)|Taarie]] – [[Marriage (Skyrim)|Marriage]] candidate and owner of [[Radiant Raiment (Skyrim)|Radiant Raiment]], alongside her sister, [[Endarie (Skyrim)|Endarie]].
 
*[[Nelacar (Skyrim)|Nelacar]] – Former [[College of Winterhold (Skyrim)|College]] mage and expert regarding [[Azura's Star (Skyrim)|Azura's Star]].
 
*[[Nelacar (Skyrim)|Nelacar]] – Former [[College of Winterhold (Skyrim)|College]] mage and expert regarding [[Azura's Star (Skyrim)|Azura's Star]].
 
*[[Nirya]] – Overly ambitious sorceress at the [[College of Winterhold (Skyrim)|College of Winterhold]].
 
*[[Nirya]] – Overly ambitious sorceress at the [[College of Winterhold (Skyrim)|College of Winterhold]].
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*[[Spells (Skyrim)]]
 
*[[Spells (Skyrim)]]
 
*[[Races (Skyrim)]]
 
*[[Races (Skyrim)]]
*[[Perks]]
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*[[Perks (Skyrim)|Perks]]
   
 
==Appearances==
 
==Appearances==
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*{{Legends}}
 
*{{Legends}}
   
  +
==References==
{{Refs}}
 
  +
{{Reflist}}
   
 
{{SkyrimRaces}}
 
{{SkyrimRaces}}
   
 
<!--Interwiki links-->
 
<!--Interwiki links-->
  +
[[be:Альтмеры (Skyrim)]]
  +
[[cs:Altmer (Skyrim)]]
 
[[de:Altmer (Skyrim)]]
 
[[de:Altmer (Skyrim)]]
 
[[es:Altmer (Skyrim)]]
 
[[es:Altmer (Skyrim)]]
[[nl:Altmer]]
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[[nl:Altmer/Skyrim]]
[[ru:Альтмер (Skyrim)]]
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[[pl:Elf wysokiego rodu (Skyrim)]]
  +
[[pt:Altmer (Skyrim)]]
  +
[[ru:Альтмеры (Skyrim)]]
  +
[[id:Altmer (Skyrim)]]
 
[[Category:Skyrim: Altmer| ]]
 
[[Category:Skyrim: Altmer| ]]

Revision as of 20:14, 22 September 2020

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For other uses, see Altmer.
SepLnUp Altmer b1&c1

Altmer in The Elder Scrolls V: Skyrim.

"Also known as "Altmer" in their homeland of Summerset Isle, the high elves are the most strongly gifted in the arcane arts of all the races. They can call upon their Highborn power to regenerate Magicka quickly."
―Racial description[src]

Known as "Altmer" in their homeland of Summerset Isle, the High Elves are the most gifted in the arcane arts of all the races. They can call upon their Highborn power to regenerate Magicka quickly.

Altmer are one of the ten playable races in The Elder Scrolls V: Skyrim. Due to their magical affinities, the Altmer excel at mage-based classes.

Biology

Altmer in Fine Raiment

A female and male Altmer.

As a race, some Altmer strive to maintain the appearance of their ancestor race, the Aldmer, primarily through highly selective traditions surrounding marriage and reproduction. They are among the tallest of the humanoid races, taller than most humans and much taller than other mer. Their skin maintains a very pale gold hue, not quite the pale white of the northern human races such as Nords or Bretons, but far lighter than the Bosmer. They are slender, with prominently pointed ears and almond-shaped eyes that can be amber, green, or yellow. Altmer are among the most intelligent and magically-inclined races on Nirn, surpassing even the Bretons in magical aptitude. High Elves are well known for their noble countenance, and are arrogant or disdainful more often than not when addressing humans. The Altmer are the tallest race in The Elder Scrolls V: Skyrim, standing at a scale of 1.08. However, as with all races, when in first-person mode, the camera height is 1.00.

Fourth Era history

Thalmor Wizard

Thalmor Wizard.

The Great War

Between the Oblivion Crisis and Dragon Crisis, the Mede Empire is attacked by the Aldmeri Dominion, an alliance of Elves, comprised mainly of the Altmer and their Bosmer allies. The Empire saved itself only by negotiating the White-Gold Concordat, a treaty which seems to heavily favor the Dominion, though there were great casualties on both sides. The Elves' ruling government, the Thalmor, are Elven supremacists determined to end the dominance of man and the Empire as a whole. They also call the Great War the "First War with the Empire."[1][2]

White-Gold Concordat

The White-Gold Concordat enables the Thalmor to move freely throughout the Empire and to suppress the worship of the Man-God Talos. Resentment toward the Altmer, and toward the Empire for surrendering to them, runs rampant in the proud Nords of Skyrim.[3][4] The Thalmor are encountered several times in Skyrim, in particular in the Thalmor Embassy, located to the west of Solitude. Thalmor Justiciars encountered on the roads are almost always antagonistic, using veiled hostility if not outright aggression when encountered, though this is usually in the form of verbal warnings.

Presence in Skyrim

Many of the Altmer encountered emigrated from the Summerset Isles to become Alchemists, Enchanters, and mages in Skyrim. Others became members of the College of Winterhold, due to their innate magical abilities. Another potential possibility is that during the rise of the Thalmor, many Altmer with strong loyalty to the Empire fled the Summerset Isles to escape the new Aldmeri Dominion. Even so, the Stormcloaks still show prejudice to the Altmer, though on a much lesser scale than their Dunmeri cousins from Morrowind.[5]

After the signing of the White-Gold Concordat, Altmeri presence in Skyrim have increased considerably, mostly in the form of Thalmor soldiers and Justiciars. They explicitly outlaw the worship of Talos and thus have angered a majority of Skyrim's denizens. The fact that people are being taken out of their homes or off the streets by the Thalmor with little to no evidence of actual Talos worship indicates that the reason of stamping out Talos worship may just be a front, with the real intention of sabotage and/or demoralization.[6]

Culture

Origins and identity

The Altmer are one of the oldest races on Tamriel, one of the earliest descendants of the original mer race of Aldmer, and from there, through the Ehlnofey to the divine et'Ada themselves. As a race, they are extremely proud of their Aldmeri heritage, and make a concerted effort to maintain their genetic lineage. Their name translates from the Aldmeri language as High Ones or Cultured Ones. For their part, the Altmer argue that they are the first true culture on Tamriel, and still the most civilized race, an argument that even human scholars find difficult to refute.

Homeland

Summerset

A map of Summerset Isle

The Altmer primarily live in the province of Summerset Isle, a large island off the southwest coast of Tamriel, which shares a border with Valenwood. According to their histories, their Aldmeri ancestors arrived on Summerset Isle after fleeing the catastrophic sinking of their original home continent, Aldmeris. From here, splinter groups of Aldmer spread throughout Tamriel, but the Altmer remained on the Isles, acting as the nominal head of the empire of meri nations on Tamriel. For most of the Merethic Era, the other races of elves on Tamriel acknowledged the Altmeri king as their own ruler, a practice which persisted until the founding of the Camoran Dynasty in Valenwood marked the start of the First Era and the beginning of the decline of Altmer-dominated Tamriel. Their influence is still felt across the continent, however, as their culture forms the basis for the religion, language, and even architecture of the Cyrodilic Empire.

Character creation

Altmer normal

Altmer in Skyrim.

Skill bonuses

Starting spells

Special abilities

  • Highborn: Regenerate magicka faster for 60 seconds, once a day.
  • Fortify Magicka: Passive increase in magicka by 50 points. If the player is a vampire and the Necromage perk is taken from the Restoration perk tree, this will increase by 25% to 62 points.

Unique gameplay

Altmer Daedra

An Altmer woman with her conjured Atronach.

Due to their increased maximum magicka and magicka regeneration, the Altmer make excellent mages and are able to better fit playstyles centred around magic. While other races can gain bonuses rivaling that of Altmer through enchanted items, perks and Standing Stones, these inherent bonuses allow Altmer to focus on other improvements during the game's early stages.

The bonus of +50 magicka also allows Altmer to use five levels on boosting health or stamina instead of magicka, if they so choose, without experiencing a deficiency in magicka that other races would face. Their racial power of regenerating magicka faster allows them to cast more spells and high-cost spells at a naturally quicker pace.

Notable Altmer

Trivia

  • There is only one Altmer available for marriage in Skyrim: Taarie, in Solitude.
  • Altmer are the only playable race that do not appear as bandits, though both female and male Altmer can often be found as vampires, necromancers, conjurers, and hostile mages.
  • Unlike all other playable races, there are no Altmer followers.

Gallery

See also

Appearances

References