An Unexpected Voyage is a quest in The Elder Scrolls IV: Oblivion.

Background[edit | edit source]

After resting in the Bloated Float, the ship is overrun by thieves and is now at sea.

Walkthrough[edit | edit source]

Method one: Kill on sight[edit | edit source]

Soon after waking up, the Hero will find that the ship is now on open sea. Speak to Lynch, who is right outside the door and defend against him afterwards. Do not forget to search him for his instructions given to him by Selene and the Storage Room key. In the storage right ahead, they will find Graman gro-Marad, the ship's bouncer. He orders the Hero to clear the ship and rescue Ormil, so that they can return to Imperial City.

On the next deck Minx will be waiting. Take her down, afterwards enter the top deck and take care of Wrath. Ormil is located back in his cabin where Selene holds him captive. Selene is the head of the Blackwater Brigands and wields an enchanted sword of fatigue draining called Blackwater Blade.

After the gang is dead, collect the loot from the bodies and speak with Ormil. He will tell the Hero to rest. After resting the ship is back at the Imperial City, speak with Ormil again to get the reward.

Method two: Persuade Selene to surrender[edit | edit source]

Talk with and attentively follow the conversations of the first three gang members and collect as much information about the gang as possible. After slaying them, talk with Selene and the Hero should be able to persuade her to abandon her plans and surrender.

She will talk about the details of her gang and ask things only another member should know. If the Hero answers all of the questions correctly she will realize she has no chance of defeating them and will surrender. She will surrender her sword, the Blackwater Blade and be asked to escort her to a cabin where she will be held until turned over to the Imperial City guard.

Journal[edit | edit source]

Journal Entry
  • Update: Upon receiving the quest:

I've awakened to find that the Bloated Float has somehow put to sea with myself on board. I need to find the owner and discover what's happened.

  • Update: After killing Lynch:

I've killed a thief named Lynch. Apparently, he's a member of some group calling themselves the "Blackwater Brigands." They must have hijacked the Bloated Float and put her out to sea! It appears that Lynch has locked the Bloated Float's bouncer in the Storage Room. I should search his body and see if there's a key to free him.

  • Update: Once Graman gro-Marad has been freed:

I've found the Bloated Float's bouncer, Graman gro-Marad, locked in a supply room. he (sic) confirmed that the ship has been hijacked and that the owner, Ormil, was also taken. Graman told me that if I can get him to the ship's wheel on the top deck, he could take the Bloated Float back to the Imperial City. I should now make my way up to the Tavern Deck.

  • Update: After killing Minx:

I've killed a second thief, this one a Dark Elf named Minx. Seems like these thieves are using strange code names. The only useful bit of advice I discovered is that their leader seems to be named Selene. I should search her belongings for anything of use, then make my way up to the top deck and secure the ship's wheel for Graman.

  • Update: After killing Wrath:

I've slain yet another thief, this one a large Nord named Wrath. He was guarding the ship's wheel. He mentioned that they hijacked the Bloated Float to recover something called the "Golden Galleon." I should now get Graman and tell him that the path to the ship's wheel is safe.

  • Update: If Selene is convinced to surrender without a fight:

After discussing the futility of her plan, Selene has agreed to hand back the control of the Bloated Float to Ormil. I should speak to Ormil to find out what he wishes me to do with her.

  • Update: After convening with Ormil:

Ormil has instructed me to escort Selene to the room next to mine on the inn deck where she'll be locked in until we arrive at port. I should do so before the Bloated Float can get underway.

  • Update: Once Selene has been escorted:

Selene is now safely locked inside a room on the inn deck. I should return to Ormil and let him know, so we can finally get this ship home.

  • Update: If Selene is killed:

I've decided to kill Selene. Now that she's dead, I should speak to Ormil.

  • Update: In either case; upon returning to Ormil:

Ormil has explained that the treasure the thieves were looking for was just a publicity stunt he created to drum up more business for the tavern. He never expected to have the Bloated Float hijacked as a result of that stunt. He then suggested I get some sleep again for the voyage back to the Imperial City. I should do so to stay out of their way.

  • Update: After resting:

The Bloated Float has arrived back at the Imperial City. I should speak with Ormil before I disembark.

  • Update: After speaking to Ormil one last time:

Ormil presented me with a bag of gold, and explained to me that the Imperial City guard had been looking for Selene, and there was a reward for her capture.

  • Quest complete

Trivia[edit | edit source]

  • The leather cuirasses' the thieves will have is actually a unique item, as it has the Blackwater Brigands symbol on the lower torso and a leather strap going diagonally left to right. It does, however, have the same stats as the normal leather cuirass.
  • While talking to Selene one of the chat options is to say, "I'm just the ship's cook." The line and premise of the quest parallel the Steven Seagal movie Under Siege. (For other Easter Eggs, see Easter Eggs (Oblivion))
  • The quest shares similarities with the Leslea Wahl's novel An Unexpected Role.

Bugs[edit | edit source]

This section contains bugs related to An Unexpected Voyage. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  360   If the quest "The Elven Maiden" is also in the current quest list at the point where Ormil asks the Hero to go rest in their room, and choose to sleep the sleep timer appears to roll down as normal and the game will lock up. The game time actually passes when one restarts as if one had slept, but the Hero will be stuck on the ship. One must go to a previous game save to get out of it and complete "The Elven Maiden" first before embarking on this one.

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