Personality[edit | edit source]
Ardarume is passive and will not engage in combat unless she already has a reason to dislike someone and witnesses them committing a crime. She is not solicitous, and does not respond to cries for help from people nearby. Ardarume's fondness for reading is apparent by the substantial number of books on the table and bed in her living quarters. She also cares for a potted Black Anther and Fire Fern in her room.
Services[edit | edit source]
Ardarume offers skill training to anyone who can afford her services.
|Stats:||Mercantile skill: 40||Default disposition: 50|
Skill training[edit | edit source]
Attributes and equipment[edit | edit source]
Skills[edit | edit source]
|Ardarume is a distinguished mage. She is a master of the Mysticism and Destruction and schools of magic, and an expert in the Alteration, Illusion, and Restoration disciplines. Ardarume does not wear any armor, and has 56 points in the Unarmored skill. She has 39 points in her preferred melee weapon skill, Short Blade.|
Abilities, powers, and spells[edit | edit source]
Inventory[edit | edit source]
• Expensive Robe
• Expensive Shoes
• Glass Dagger
• The Affairs of Wizards (book)
Combat[edit | edit source]
When attacked Ardarume frequently begins combat by summoning a Clannfear to distract her opponent. She proceeds to absorb her adversary's Speed, followed by Personality. Ardarume is also fond of her Toxic Cloud poison spell and will cast it at least once, often followed by Drain Restoration to hamper her opponent's healing. When her Magicka has been depleted she resorts to melee combat with her Glass Dagger until either she or her opponent is dead.