Ardarume is an Altmer Mage and Mysticism master trainer. She resides in the west wing of the Gateway Inn, on the western side of Sadrith Mora.
Personality[]
Ardarume is passive and will not engage in combat unless she already has a reason to dislike someone and witnesses them committing a crime. She is not solicitous, and does not respond to cries for help from people nearby. Ardarume's fondness for reading is apparent by the substantial number of books on the table and bed in her living quarters. She also cares for a potted Black Anther and Fire Fern in her room.
Services[]
Ardarume offers skill training to anyone who can afford her services.
Stats: | Mercantile skill: 40 | Default disposition: 50 |
Skill training[]
Training | |
---|---|
Skill | Level |
Mysticism | 100 |
Destruction | 81 |
Alteration | 76 |
Attributes and equipment[]
Skills[]
Ardarume is a distinguished mage. She is a master of the Mysticism and Destruction and schools of magic, and an expert in the Alteration, Illusion, and Restoration disciplines. Ardarume does not wear any armor, and has 56 points in the Unarmored skill. She has 39 points in her preferred melee weapon skill, Short Blade. | |
Primary Skills | |
---|---|
Mysticism | 100 |
Destruction | 81 |
Alteration | 76 |
Illusion | 76 |
Restoration | 71 |
Abilities, powers, and spells[]
Inventory[]
Clothing: • Expensive Robe • Expensive Shoes |
Weapon: • Glass Dagger |
Other: • The Affairs of Wizards (book) |
She also has a Grand Soul Gem valued at 50,000 gold on her table, containing the soul of a Hunger.
Combat[]
When attacked Ardarume frequently begins combat by summoning a Clannfear to distract her opponent. She proceeds to absorb her adversary's Speed, followed by Personality. Ardarume is also fond of her Toxic Cloud poison spell and will cast it at least once, often followed by Drain Restoration to hamper her opponent's healing. When her Magicka has been depleted she resorts to melee combat with her Glass Dagger until either she or her opponent is dead.