Morrowind - Manual - Argonian
For other uses, see Argonian.

Argonians are one of ten playable races in The Elder Scrolls III: Morrowind. Along with the Khajiit, Argonians cannot bear face-covering helmets or boots due to the physical traits bore by both races.

History and cultureEdit

"Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made Argonians experts in guerilla warfare, and their natural abilities make them equally at home in water and on land. They are well suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers of the region."
The Elder Scrolls III: Morrowind Manual

Enslaved by the native Dunmer of Morrowind, some Argonians serve in the Mages Guild. They are a discriminated race, victims of racism. The Khajiit suffer a similar fate.

Character creationEdit

Main article: Character Creation (Morrowind)


Attributes Male Female
Agility 50 40
Endurance 30 30
Intelligence 40 50
Luck 40 40
Personality 30 30
Speed 50 40
Strength 40 40
Willpower 30 40

Skill bonusesEdit

Skill Modifier
Alchemy +5
Athletics +15
Illusion +5
Medium Armor +5
Mysticism +5
Spear +5
Unarmored +5


Abilities Edit

Common playstyleEdit

Argonians do not have many strong skill bonuses, minus Athletics. Avoid damage by using Athletics to move frequently during combat and attack with a long-range weapon such as spears. Crafting poisons, wearing Medium Armor, and casting Illusion spells such as Invisibility can assist with avoiding damage and dealing damage. The ability to craft Health Potions helps replenish damage taken to their health. Unarmored is also good, due to their inability to wear shoes and boots.



  • Unlike in the other iterations of The Elder Scrolls, Argonians cannot breathe underwater indefinitely in Morrowind. They can only use their racial bonus spell, which works for 120 seconds.


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