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{{Citation}}
{{GA}}[[File:Deetsan.png|thumb|200px|[[Deetsan]], a [[female]] [[Argonian]] [[Mage (Class)|mage]]. ]]{{quote|This reptilian race, well-suited for the treacherous swamps of their [[Black Marsh|homeland]], has developed natural immunities to disease and poisons. They can breathe underwater and are very good at picking locks.|In-game description|The Elder Scrolls IV: Oblivion}}__FLAGS__
 
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[[File:Argonian.png|thumb|200px]]
The '''Argonians''' are the reptiloid natives of the [[Black Marsh]] of southern [[Tamriel]]. Their amphibious physique suits them for aquatic and terrestrial habitation. Years of living in dangerous bogs and swamps has bolstered their immunity to the [[Diseases (Oblivion)|diseases]] and [[Poison (Oblivion)|poisons]] found there. Behind expressionless faces, Argonians possess a quiet intellect, and because of this, many are talented [[Mage (Class)|magicians]]. Naturally agile, Argonians also make keen [[rogue]]s and [[Warrior (Class)|warriors]].
 
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{{For|2=Argonian}}
 
{{Quote|This reptilian race, well-suited for the treacherous swamps of their homeland, has developed natural immunities to disease and poisons. They can breathe underwater and are very good at picking locks.|In-game description|The Elder Scrolls IV: Oblivion}}
 
The '''Argonians''' are the reptiloid natives of the [[Black Marsh]] of southern [[Tamriel]]. Their amphibious physique suits them for aquatic and terrestrial habitation. Years of living in dangerous bogs and swamps has bolstered their immunity to the [[Diseases (Oblivion)|diseases]] and [[Poison (Oblivion)|poisons]] found there. Behind expressionless faces, Argonians possess a quiet intellect, and because of this, many are talented [[Mage (Class)|mages]]. Naturally agile, Argonians also make keen [[rogue]]s and [[Warrior (Class)|warriors]].
   
 
==Background==
 
==Background==
Argonians, like [[Khajiit (Oblivion)|Khajiit]], were oppressed and [[Slavery|enslaved]] by rich families and primary industries in [[Morrowind]], the last province to abolish slavery. Though slavery is now illegal in Morrowind, House Dres still practices it. This was the main reason for the Argonian invasion of Morrowind, following the Oblivion Crisis, which led to the near total destruction of Morrowind. Argonians are also frequently the victims of racial prejudices, as are all of the beast-races.
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Argonians, like [[Khajiit (Oblivion)|Khajiit]], were oppressed and [[Slavery|enslaved]] by rich families and primary industries in [[Morrowind]], the last province to abolish slavery. Though slavery is now illegal in Morrowind, [[House Dres]] still practices it. This was the main reason for the [[Accession War|Argonian invasion of Morrowind]], following the [[Oblivion Crisis]], which led to the near total destruction of Morrowind. Argonians are also frequently the victims of racial prejudices, as are all of the beast-races.
   
 
==Culture and origins==
 
==Culture and origins==
  +
[[File:BlackMarsh.jpg|thumb|left|150px|[[Black Marsh]], home of the Argonians.]]
[[File:BlackMarsh.jpg|thumb|left|150px|[[Black Marsh]], home of the Argonians.]]They are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loyal, and will fight to the death for those they have named as friend. Argonians are descended from the intelligent Hist trees of [[Black Marsh]]. Most of the Argonians are immigrants from [[Black Marsh]], and all are highly skilled in the art of combat. The band of mercenaries known as the "Blackwood Company", is made up of mainly Argonian and [[Khajiit]] warriors commissioned by the [[Emperor]]. The [[Blackwood Company]] serves as a sort of competitor of the [[Fighters Guild]], and are a point in the last few [[Fighters Guild]] quests. The guild hall in [[Leyawiin]] is where they have their hist tree, imported from [[Black Marsh]]. Hist is what all soldiers of the Company drink before doing a contract. Argonians are the only race not to suffer negative effects from drinking the [[Hist Sap]].
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Argonians are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loyal, and will fight to the death for those they have named as friend.{{source}} Argonians are descended from the intelligent Hist trees of Black Marsh. Most of the Argonians are immigrants from Black Marsh, and all are highly skilled in the art of combat. The band of mercenaries known as the "[[Blackwood Company]]" is made up of mainly Argonian and Khajiit warriors commissioned by the [[Emperor]]. The Blackwood Company serves as a sort of competitor of the [[Fighters Guild (Oblivion)|Fighters Guild]], and are a point in the last few Fighters Guild quests. The guild hall in [[Leyawiin (Oblivion)|Leyawiin]] is where they have their hist tree, imported from Black Marsh. Hist is what all soldiers of the company drink before doing a contract. Argonians are the only race not to suffer negative effects from drinking the [[Hist Sap (Oblivion)|Hist Sap]].
   
 
===Oppression===
 
===Oppression===
Despite both being seen as beast-races, and a sharing a history of oppression from the [[men]] or [[mer]] races there is strong racial dislike between both the Argonians and the Khajiit. Members of both races commonly see the other as vastly inferior to themselves. If it were not for the lands of the Imperial held Niben Bay, that separates the lands of Black Marsh and Elsweyr, it is very likely that both races would have gone to war with each other long ago.
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Despite both being seen as beast-races, and a sharing a history of oppression from the [[men]] or [[mer]] races there is strong racial dislike between both the Argonians and the Khajiit. Members of both races commonly see the other as vastly inferior to themselves.{{source}} If it were not for the lands of the [[Imperial (Oblivion)|Imperial]]-held [[Niben Bay]] that separates the lands of Black Marsh and [[Elsweyr]], it is very likely that both races would have gone to war with each other long ago.
   
 
===Shadowscales===
 
===Shadowscales===
 
[[File:Shadow.jpg|thumb|right|200px|[[The Shadow]] marks the birth of [[Shadowscale]]s.]]{{Main|Shadowscale}}
{{main|Shadowscale}}
 
 
Born under the constellation of [[The Shadow]], certain Argonians are trained at early ages to become [[assassin]]s for the [[Dark Brotherhood (Oblivion)|Dark Brotherhood]] and are given the title "[[Shadowscale]]." Two members of the [[Cheydinhal Sanctuary]] bore this title: [[Ocheeva]] and [[Teinaava]]. Their rival, [[Scar-Tail]], was also a Shadowscale. Meanwhile, few Shadowscales existed in [[Cyrodiil]] during the [[Oblivion Crisis]].
[[File:Shadow.jpg|thumb|right|200px|[[The Shadow]] marks the birth of [[Shadowscale]]s.]]
 
Born under the constellation of [[The Shadow]], certain Argonians are trained at early ages to become [[assassin]]s for the [[Dark Brotherhood (Oblivion)|Dark Brotherhood]] and are given the title "[[Shadowscale]]". Two members of the [[Cheydinhal Sanctuary]] bore this title: [[Ocheeva]] and [[Teinaava]]. Their rival, [[Scar-Tail]], was also a Shadowscale. While few Shadowscales existed in [[Cyrodiil]] during the [[Oblivion Crisis]]. 
 
   
 
==Biology==
 
==Biology==
[[File:Argonian_Spikes.png|thumb|175px|The cranial features vary with each Argonian.]]
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[[File:Argonian Spikes.png|thumb|175px|The cranial features vary with each Argonian.]]
Argonians have gills on their necks and are covered in scales. This gives Argonians the unique ability to breathe underwater, which has proven to be an advantage in combat with other races, especially in the swamps of Black Marsh. Argonians are trained in guerrilla warfare to drown their enemies by dragging them to the water and holding them under.
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Argonians have gills on their necks and are covered in scales. This gives Argonians the unique ability to breathe underwater, which has proven to be an advantage in combat with other races, especially in the swamps of Black Marsh. Argonians are trained in guerrilla warfare to drown their enemies by dragging them to the water and holding them under.{{source}}
   
Argonians have very sharp reptilian teeth lining their mouths, which, if they are unarmed, can be used as an effective weapon. If an Argonian becomes a [[Vampire (Oblivion)|vampire]], it appears to age tenfold and its eyes turn light red and nearly blank, though their pupils are still visible. Argonians possess tails, the only race besides the Khajiit to do so. When swimming they use their tails to propel themselves as they glide through the water like a fish (this does not however equate into an actual speed bonus in-game when swimming as an Argonian, the [[Speed (Oblivion)|Speed]] attribute still determines that). An Argonian's tail is also used for balance giving them an extra advantage in certain situations. This is one of the many reasons Argonians are effective as thieves and assassins.
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Argonians have very sharp reptilian teeth lining their mouths, which, if they are unarmed, can be used as an effective weapon. If an Argonian becomes a [[Vampirism (Oblivion)|vampire]], they appear to age tenfold and their eyes turn light red and nearly blank, though their pupils are still visible. Argonians possess tails, the only race besides the Khajiit to do so. When swimming they use their tails to propel themselves as they glide through the water like a fish (this does not however equate into an actual speed bonus in-game when swimming as an Argonian, the [[Speed (Oblivion)|Speed]] attribute still determines that). An Argonian's tail is also used for balance giving them an extra advantage in certain situations. This is one of the many reasons Argonians are effective as thieves and assassins.
   
Argonians have a wide variety of cranial features such as fins, ridges, spines, spikes or horns. [[Female]] Argonians tend to pierce their cranial features.
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Argonians have a wide variety of cranial features such as fins, ridges, spines, spikes or horns. Female Argonians tend to pierce their cranial features.{{Fact}}
   
 
==Character creation==
 
==Character creation==
{{main|Character Creation (Oblivion)}}
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{{Main|Character Creation (Oblivion)}}
 
===Attributes===
 
===Attributes===
{| border="1" cellpadding="1" cellspacing="1" style="width: 300px; text-align: center" class="wikitable sortable"
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{| style="width: 300px; text-align: center" class="wikitable sortable"
 
! [[Attributes (Oblivion)|Attributes]]
 
! [[Attributes (Oblivion)|Attributes]]
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! Male
! [[:Category:Oblivion: Males|Male]]
 
  +
! Female
! [[:Category:Oblivion: Females|Female]]
 
 
|-
 
|-
 
![[Agility (Oblivion)|Agility]]
 
![[Agility (Oblivion)|Agility]]
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===Skill bonuses===
 
===Skill bonuses===
{| border="1" cellpadding="1" cellspacing="1" style="width: 200px; text-align: center" class="wikitable sortable"
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{| style="width: 200px; text-align: center" class="wikitable sortable"
 
! [[Skills (Oblivion)|Skill]]
 
! [[Skills (Oblivion)|Skill]]
 
! Modifier
 
! Modifier
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===Special abilities===
 
===Special abilities===
*[[Resist (Oblivion)|Resist]] [[Diseases (Oblivion)|Disease]] - 75%
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*[[Resist (Oblivion)|Resist]] [[Diseases (Oblivion)|Disease]] 75%
*[[Resist Poison (Oblivion)|Resist Poison]] - 100%
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*[[Resist Poison (Oblivion)|Resist Poison]] 100%
*[[Water Breathing (Oblivion)|Water Breathing]] - can breathe underwater indefinitely
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*[[Water Breathing (Oblivion)|Water Breathing]] can breathe underwater indefinitely
*[[Disposition]] - +5 when speaking to other Argonians.
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*[[Disposition]] +5 when speaking to other Argonians
   
 
==Usage==
 
==Usage==
 
Argonians are best suited to the role of a close quarters Assassin. This is because [[Illusion (Oblivion)|Illusion]], [[Alchemy (Oblivion)|Alchemy]], [[Mysticism (Oblivion)|Mysticism]], and [[Security (Oblivion)|Security]] are all valued skills for an assassin. An Argonian's natural availability of immunities and resist effect can be further augmented by selecting [[The Atronach]] birthsign. The single drawback to having this birthsign can easily be negated by having a single [[Welkynd Stone (Oblivion)|Welkynd Stone]] and at least two identical [[Scrolls (Oblivion)|scrolls]] weighing 0.1 pounds in the [[inventory]] at all times. Whenever [[Magicka (Oblivion)|magicka]] gets too low, simply scroll duplicate the Welkynd Stone and use one of the two (or more) that will result.
{{quote|Hey, lizard! It must break your heart, huh? Being so close to the water, knowing you'll never get to swim again... You know, sometimes, when they let us in the yard, you can hear the sounds from the lake. The boats, the gulls. So close... No, you'll never get to swim again, Argonian. But don't worry, you'll be dead soon enough. That's right. You're going to die in here!|[[Valen Dreth]]|The Elder Scrolls IV: Oblivion}}
 
Argonians are best suited to the role of a close quarters Assassin. This is because [[Illusion (Oblivion)|Illusion]], [[Alchemy (Oblivion)|Alchemy]], [[Mysticism (Oblivion)|Mysticism]], and [[Security (Oblivion)|Security]] are all valued skills for an Assassin. Many players enjoy roleplaying as a [[Shadowscale]]. An Argonian's natural availability of immunities and resist effect can be further augmented by selecting [[The Atronach]] birthsign. The single drawback to having this birthsign can easily be negated by having a single [[Welkynd Stone]] and at least two identical [[Scrolls (Oblivion)|scrolls]] weighing 0.1 pounds in the [[inventory]] at all times. Whenever [[Magicka (Oblivion)|magicka]] gets too low, simply scroll dupe the [[Welkynd Stone]] and use one of the two (or more) that will result.
 
   
 
===Benefits===
 
===Benefits===
[[File:Argonian_Witchhunter.png|thumb|150px|An Argonian [[Witchhunter]] uses [[Bows (Oblivion)|bows]] and [[Spells (Oblivion)|spells]].]]
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[[File:Argonian Witchhunter.png|thumb|150px|An Argonian [[Witchhunter]] uses [[Bows (Oblivion)|bows]] and [[Spells (Oblivion)|spells]].]]
To fully negate the attribute penalties associated with [[male]] Argonians, [[Porphyric Hemophilia (Oblivion)|Porphyric Hemophilia]] needs to be contracted, becoming a [[Vampirism (Oblivion)|vampire]]. This lessens the number of items required to achieve the same results as a non-vampire.
+
To fully negate the attribute penalties associated with male Argonians, [[Porphyric Hemophilia (Oblivion)|Porphyric Hemophilia]] needs to be contracted, becoming a [[Vampirism (Oblivion)|vampire]]. This lessens the number of items required to achieve the same results as a non-vampire.
 
 
*The only race that is fully immune to [[Poison (Oblivion)|poison]] naturally.
 
*The only race that is fully immune to [[Poison (Oblivion)|poison]] naturally.
 
*Monetary advantages when selling off items such as [[Fin Gleam]] and [[Jewel of the Rumare]] due to a natural water-breathing trait.
 
*Monetary advantages when selling off items such as [[Fin Gleam]] and [[Jewel of the Rumare]] due to a natural water-breathing trait.
**Alternative helms include [[Cowl of the Druid]] or [[Veil of the Seer]] (combined with [[vampirism (Oblivion)|vampirism]] this negates the [[Argonian (Oblivion)#Attributes|-10]] [[Willpower (Oblivion)|Willpower]] suffered by male Argonians) as both options have longer ranges for their [[Detect Life (Oblivion)|Detect Life]] enchantments than Fin Gleam (and reduce sunlight damage if a vampire).
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**Alternative helms include [[Cowl of the Druid]] or [[Veil of the Seer]] (combined with vampirism this negates the [[#Attributes|-10]] [[Willpower (Oblivion)|Willpower]] suffered by male Argonians) as both options have longer ranges for their [[Detect Life (Oblivion)|Detect Life]] enchantments than Fin Gleam (and reduce sunlight damage if a vampire).
 
**Alternative rings include [[Ring of Nighteye]] (common in the loot table) and [[Ring of the Iron Fist]].
 
**Alternative rings include [[Ring of Nighteye]] (common in the loot table) and [[Ring of the Iron Fist]].
**The player can wear two Rings of the Iron Fist (+50 Hand to Hand, +66% Reflect Damage) by creating [[Potion_Recipes#Night-Eye|Potions of Nighteye]] and following the farming tips in that items wiki article.
+
**The Hero can wear two Rings of the Iron Fist (+50 Hand to Hand, +66% Reflect Damage) by creating [[Potion Recipes (Oblivion)#Night-Eye|Potions of Nighteye]] and following the farming tips in that items wiki article.
*The highest number of natural immunities as a [[Vampirism (Oblivion)|vampire]], which adds a convenience factor to playing an Argonian vampire.
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*The highest number of natural immunities as a vampire, which adds a convenience factor to playing an Argonian vampire.
*[[Speechcraft (Oblivion)|Speechcraft]], like [[Security (Oblivion)|security]], is controlled by a mini-game and depending on the Argonians [[Skills (Oblivion)|skill]] with said mini-game, they may not need any points invested at all. This makes the perceived weakness of [[Argonian (Oblivion)#Attributes|-10]] [[Personality (Oblivion)|Personality]] unnoticeable for some, due to [[Mercantile (Oblivion)#Tips|Mercantile Tricks]] and the fact [[Illusion (Oblivion)|Illusion]] is only widely used to avoid heavy combat, making the battle importance of the school relatively low (most combat styles provide [[Paralyze (Oblivion)|paralysis]] effects already).
+
*[[Speechcraft (Oblivion)|Speechcraft]], like [[Security (Oblivion)|Security]], is controlled by a mini-game and depending on the Argonians [[Skills (Oblivion)|skill]] with said mini-game, they may not need any points invested at all. This makes the perceived weakness of [[#Attributes|-10]] [[Personality (Oblivion)|Personality]] unnoticeable for some, due to [[Mercantile (Oblivion)#Tips|Mercantile tricks]] and the fact [[Illusion (Oblivion)|Illusion]] is only widely used to avoid heavy combat, making the battle importance of the school relatively low (most combat styles provide [[Paralyze (Oblivion)|paralysis]] effects already).
*Bows are almost entirely useless when traveling in [[Underwater locations (Oblivion)|underwater locations]]. Argonians have an easier time in those areas as a melee assassin with high [[Hand-to-Hand (Oblivion)|Hand-to-Hand]], which can easily be boosted to 85+ at level 1-2 due to [[Hand-to-Hand (Oblivion)#See also|certain acquirable items]], [[Argonian (Oblivion)#Skill Bonuses|racial bonuses]], [[Vampirism (Oblivion)|vampirism]], and taking it as a [[Skills (Oblivion)#Major vs. minor skills|major skill]]).
+
*Bows are almost entirely useless when traveling in [[Underwater Locations (Oblivion)|underwater locations]]. Argonians have an easier time in those areas as a melee assassin with high [[Hand-to-Hand (Oblivion)|Hand-to-Hand]], which can easily be boosted to 85+ at level 1–2 due to [[Hand-to-Hand (Oblivion)#See also|certain acquirable items]], [[#Skill bonuses|racial bonuses]], vampirism, and taking it as a [[Skills (Oblivion)#Major vs. minor skills|major skill]]).
*[[Argonian (Oblivion)#Attributes|-10]] [[Endurance (Oblivion)|Endurance]] can be negated by drinking [[Potion Recipes (Oblivion)#Fortify Health|fortify health]] or [[Potion Recipes (Oblivion)#Expert and Master Level Potions|upmarket]] [[Potions (Oblivion)|potions]] (specifically the one which fortifies health/magicka and gives chameleon, and the one which restores health, fortifies health, boosts armor and negates [[Vampirism (Oblivion)|vampiric]] weakness to fire in a single potion) granted the Argonian has access to the [[Enchanted Chest|enchanted chest]], due to the rare nature of [[Ironwood Nut|ironwood nuts]], [[Painted Troll Fat|painted troll fat]] and other highly useful alchemy ingredients.
+
*[[#Attributes|-10]] [[Endurance (Oblivion)|Endurance]] can be negated by drinking [[Potion Recipes (Oblivion)#Fortify Health|fortify health]] or [[Potion Recipes (Oblivion)#Expert and Master Level Potions|upmarket]] [[Potions (Oblivion)|potions]] (specifically the one which fortifies health/magicka and gives chameleon, and the one which restores health, fortifies health, boosts armor and negates vampiric weakness to fire in a single potion) granted the Argonian has access to the [[enchanted chest]], due to the rare nature of [[ironwood nut]]s, [[painted troll fat]] and other highly useful alchemy ingredients.
   
 
===Drawbacks===
 
===Drawbacks===
 
{{Quote|Hey, lizard! It must break your heart, huh? Being so close to the water, knowing you'll never get to swim again... You know, sometimes, when they let us in the yard, you can hear the sounds from the lake. The boats, the gulls. So close... No, you'll never get to swim again, Argonian. But don't worry, you'll be dead soon enough. That's right. You're going to die in here!|[[Valen Dreth]]|The Elder Scrolls IV: Oblivion}}
Argonians have several drawbacks. Bow and arrow attacks are much more useful for an Assassin than a close-quarters sneak attack; however, this is completely unimportant if the Argonian chooses not to play as an Assassin or Assassin-like class. Because of their reptilian appearance, Argonians are disliked by [[men]] and [[mer]], and therefore have a harder time [[Persuasion|persuading others]], though, as mentioned, this will not matter if [[Charm (Oblivion)|Charm]] spells are used. Additionally, their health will always be slightly lower than other races due to their decreased [[Endurance (Oblivion)|Endurance]].
+
Argonians have several drawbacks. Bow and arrow attacks are much more useful for an assassin than a close-quarters sneak attack; however, this is completely unimportant if the Argonian chooses not to play as an assassin or assassin-like class. Because of their reptilian appearance, Argonians are disliked by [[men]] and [[mer]], and therefore have a harder time [[Persuasion|persuading others]], though, as mentioned, this will not matter if [[Charm (Oblivion)|Charm]] spells are used.{{source}} Additionally, their health will always be slightly lower than other races, due to their decreased [[Endurance (Oblivion)|Endurance]].
   
 
==Names==
 
==Names==
Argonians have a complex language, known as Jel <ref> [[The Infernal City: An Elder Scrolls Novel]] </ref>, that few men and [[mer]] try to learn, with the exception of [[Dunmer (Oblivion)|Dunmer]] slavers. As such, many Argonians go by their translated names.
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Argonians have a complex language, known as Jel, that few men and [[mer]] try to learn, with the exception of [[Dunmer (Oblivion)|Dunmer]] slavers. As such, many Argonians go by their translated names.<ref>{{Infernal City}}</ref>
   
 
===Example male names===
 
===Example male names===
 
*[[Teinaava]]
 
*[[Teinaava]]
*An-Zaw
+
*[[An-Zaw]]
*Haj-Ei (Jel for '[[Hides His Eyes]]')
+
*Haj-Ei (Jel for "[[Hides His Eyes]]")
 
*[[Big Head (Shivering Isles)|Big Head]]
 
*[[Big Head (Shivering Isles)|Big Head]]
*Eleedal-Lei
+
*[[Eleedal-Lei]]
*Grey Throat
+
*[[Grey-Throat (Oblivion)|Grey-Throat]]
  +
*[[Jeelius]]
*Jeeluis
 
 
*[[Scar-Tail]]
 
*[[Scar-Tail]]
   
 
===Example female names===
 
===Example female names===
*Chanil-Lee
+
*[[Chanil-Lee]]
 
*Star-Beech
 
*Star-Beech
 
*[[Ocheeva]]
 
*[[Ocheeva]]
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==Notable Argonians==
 
==Notable Argonians==
 
[[File:Ocheeva.png|thumb|150px|[[Ocheeva]], a [[Shadowscale]] of the [[Dark Brotherhood (Oblivion)|Dark Brotherhood]].]]
 
[[File:Ocheeva.png|thumb|150px|[[Ocheeva]], a [[Shadowscale]] of the [[Dark Brotherhood (Oblivion)|Dark Brotherhood]].]]
*[[Amusei]] – member of the [[Thieves Guild (Oblivion)|Thieves Guild]]
+
*[[Amusei]] – member of the [[Thieves Guild (Oblivion)|Thieves Guild]].
*[[Deetsan]] – [[Mage (Class)|Magician]] of the [[Mages Guild (Oblivion)|Mages Guild]] and leader of their [[Cheydinhal Mages Guild|Cheydinahl division]].
+
*[[Deetsan]] – [[Mage (Class)|Magician]] of the [[Mages Guild (Oblivion)|Mages Guild]] and leader of their [[Cheydinhal Mages Guild|Cheydinhal division]].
 
*[[Ocheeva]] – A [[Shadowscale]] [[Executioner]] of the [[Dark Brotherhood (Oblivion)|Dark Brotherhood]].
 
*[[Ocheeva]] – A [[Shadowscale]] [[Executioner]] of the [[Dark Brotherhood (Oblivion)|Dark Brotherhood]].
 
*[[Quill-Weave]] – Renowned [[author]] of fiction.
 
*[[Quill-Weave]] – Renowned [[author]] of fiction.
*[[Tar-Meena]] – [[Wizard]] of the [[Mages Guild (Oblivion)|Mages Guild]] and caretaker of the [[Arcane University#Mystic Archives|Mystic Archives]]. Scholar of [[necromancy]] and the [[Mythic Dawn]] cult of [[Mehrunes Dagon]].
+
*[[Tar-Meena]] – [[Wizard]] of the [[Mages Guild (Oblivion)|Mages Guild]] and caretaker of the [[Arcane University (Oblivion)#Mystic Archives|Mystic Archives]]. Scholar of [[necromancy]] and the [[Mythic Dawn]] cult of [[Mehrunes Dagon]].
 
*[[Teinaava]] – A [[Shadowscale]] of the [[Dark Brotherhood (Oblivion)|Dark Brotherhood]], and Ocheeva's twin brother.
 
*[[Teinaava]] – A [[Shadowscale]] of the [[Dark Brotherhood (Oblivion)|Dark Brotherhood]], and Ocheeva's twin brother.
   
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*[[Hist]]
 
*[[Hist]]
 
*[[:Category:Oblivion: Argonians|List of Argonians in ''Oblivion'']]
 
*[[:Category:Oblivion: Argonians|List of Argonians in ''Oblivion'']]
*[[:Category:Shivering Isles: Argonians|List of Argonians in ''The Shivering Isles''.]]
+
*[[:Category:Shivering Isles: Argonians|List of Argonians in ''The Shivering Isles'']]
  +
  +
==Appearances==
  +
*{{Arena}}
  +
*{{Daggerfall}}
  +
*{{Morrowind}}
  +
*{{Oblivion}}
  +
*{{Skyrim}}
  +
*{{Online}}
  +
*{{Legends}}
   
 
==External links==
 
==External links==
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<!--Interwiki links-->
 
<!--Interwiki links-->
 
[[cs:Argoniáni]]
 
 
[[de:Argonier (Oblivion)]]
 
[[de:Argonier (Oblivion)]]
 
[[es:Argoniano (Oblivion)]]
 
[[es:Argoniano (Oblivion)]]
[[fr:Argonien]]
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[[nl:Argonian/Oblivion]]
 
[[pl:Argonianin (Oblivion)]]
[[it:Argoniani]]
 
[[pl:Argonianin]]
 
[[ru:Аргонианин]]
 
[[Category:Argonians| ]]
 
 
[[Category:Oblivion: Argonians| ]]
 
[[Category:Oblivion: Argonians| ]]
[[Category:Oblivion: Races]]
 

Revision as of 02:31, 29 November 2019

Argonian
For other uses, see Argonian.
"This reptilian race, well-suited for the treacherous swamps of their homeland, has developed natural immunities to disease and poisons. They can breathe underwater and are very good at picking locks."
―In-game description[src]

The Argonians are the reptiloid natives of the Black Marsh of southern Tamriel. Their amphibious physique suits them for aquatic and terrestrial habitation. Years of living in dangerous bogs and swamps has bolstered their immunity to the diseases and poisons found there. Behind expressionless faces, Argonians possess a quiet intellect, and because of this, many are talented mages. Naturally agile, Argonians also make keen rogues and warriors.

Background

Argonians, like Khajiit, were oppressed and enslaved by rich families and primary industries in Morrowind, the last province to abolish slavery. Though slavery is now illegal in Morrowind, House Dres still practices it. This was the main reason for the Argonian invasion of Morrowind, following the Oblivion Crisis, which led to the near total destruction of Morrowind. Argonians are also frequently the victims of racial prejudices, as are all of the beast-races.

Culture and origins

BlackMarsh

Black Marsh, home of the Argonians.

Argonians are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loyal, and will fight to the death for those they have named as friend.[source?] Argonians are descended from the intelligent Hist trees of Black Marsh. Most of the Argonians are immigrants from Black Marsh, and all are highly skilled in the art of combat. The band of mercenaries known as the "Blackwood Company" is made up of mainly Argonian and Khajiit warriors commissioned by the Emperor. The Blackwood Company serves as a sort of competitor of the Fighters Guild, and are a point in the last few Fighters Guild quests. The guild hall in Leyawiin is where they have their hist tree, imported from Black Marsh. Hist is what all soldiers of the company drink before doing a contract. Argonians are the only race not to suffer negative effects from drinking the Hist Sap.

Oppression

Despite both being seen as beast-races, and a sharing a history of oppression from the men or mer races there is strong racial dislike between both the Argonians and the Khajiit. Members of both races commonly see the other as vastly inferior to themselves.[source?] If it were not for the lands of the Imperial-held Niben Bay that separates the lands of Black Marsh and Elsweyr, it is very likely that both races would have gone to war with each other long ago.

Shadowscales

Shadow

The Shadow marks the birth of Shadowscales.

Main article: Shadowscale

Born under the constellation of The Shadow, certain Argonians are trained at early ages to become assassins for the Dark Brotherhood and are given the title "Shadowscale." Two members of the Cheydinhal Sanctuary bore this title: Ocheeva and Teinaava. Their rival, Scar-Tail, was also a Shadowscale. Meanwhile, few Shadowscales existed in Cyrodiil during the Oblivion Crisis.

Biology

Argonian Spikes

The cranial features vary with each Argonian.

Argonians have gills on their necks and are covered in scales. This gives Argonians the unique ability to breathe underwater, which has proven to be an advantage in combat with other races, especially in the swamps of Black Marsh. Argonians are trained in guerrilla warfare to drown their enemies by dragging them to the water and holding them under.[source?]

Argonians have very sharp reptilian teeth lining their mouths, which, if they are unarmed, can be used as an effective weapon. If an Argonian becomes a vampire, they appear to age tenfold and their eyes turn light red and nearly blank, though their pupils are still visible. Argonians possess tails, the only race besides the Khajiit to do so. When swimming they use their tails to propel themselves as they glide through the water like a fish (this does not however equate into an actual speed bonus in-game when swimming as an Argonian, the Speed attribute still determines that). An Argonian's tail is also used for balance giving them an extra advantage in certain situations. This is one of the many reasons Argonians are effective as thieves and assassins.

Argonians have a wide variety of cranial features such as fins, ridges, spines, spikes or horns. Female Argonians tend to pierce their cranial features.[source?]

Character creation

Main article: Character Creation (Oblivion)

Attributes

Attributes Male Female
Agility +10 +0
Endurance -10 -10
Intelligence +0 +10
Luck +0 +0
Personality -10 -10
Speed +10 +0
Strength +0 +0
Willpower -10 +0

Skill bonuses

Skill Modifier
Alchemy +5
Athletics +10
Blade +5
Hand-to-Hand +5
Illusion +5
Mysticism +5
Security +10

Special abilities

Usage

Argonians are best suited to the role of a close quarters Assassin. This is because Illusion, Alchemy, Mysticism, and Security are all valued skills for an assassin. An Argonian's natural availability of immunities and resist effect can be further augmented by selecting The Atronach birthsign. The single drawback to having this birthsign can easily be negated by having a single Welkynd Stone and at least two identical scrolls weighing 0.1 pounds in the inventory at all times. Whenever magicka gets too low, simply scroll duplicate the Welkynd Stone and use one of the two (or more) that will result.

Benefits

Argonian Witchhunter

An Argonian Witchhunter uses bows and spells.

To fully negate the attribute penalties associated with male Argonians, Porphyric Hemophilia needs to be contracted, becoming a vampire. This lessens the number of items required to achieve the same results as a non-vampire.

  • The only race that is fully immune to poison naturally.
  • Monetary advantages when selling off items such as Fin Gleam and Jewel of the Rumare due to a natural water-breathing trait.
  • The highest number of natural immunities as a vampire, which adds a convenience factor to playing an Argonian vampire.
  • Speechcraft, like Security, is controlled by a mini-game and depending on the Argonians skill with said mini-game, they may not need any points invested at all. This makes the perceived weakness of -10 Personality unnoticeable for some, due to Mercantile tricks and the fact Illusion is only widely used to avoid heavy combat, making the battle importance of the school relatively low (most combat styles provide paralysis effects already).
  • Bows are almost entirely useless when traveling in underwater locations. Argonians have an easier time in those areas as a melee assassin with high Hand-to-Hand, which can easily be boosted to 85+ at level 1–2 due to certain acquirable items, racial bonuses, vampirism, and taking it as a major skill).
  • -10 Endurance can be negated by drinking fortify health or upmarket potions (specifically the one which fortifies health/magicka and gives chameleon, and the one which restores health, fortifies health, boosts armor and negates vampiric weakness to fire in a single potion) granted the Argonian has access to the enchanted chest, due to the rare nature of ironwood nuts, painted troll fat and other highly useful alchemy ingredients.

Drawbacks

"Hey, lizard! It must break your heart, huh? Being so close to the water, knowing you'll never get to swim again... You know, sometimes, when they let us in the yard, you can hear the sounds from the lake. The boats, the gulls. So close... No, you'll never get to swim again, Argonian. But don't worry, you'll be dead soon enough. That's right. You're going to die in here!"
Valen Dreth[src]

Argonians have several drawbacks. Bow and arrow attacks are much more useful for an assassin than a close-quarters sneak attack; however, this is completely unimportant if the Argonian chooses not to play as an assassin or assassin-like class. Because of their reptilian appearance, Argonians are disliked by men and mer, and therefore have a harder time persuading others, though, as mentioned, this will not matter if Charm spells are used.[source?] Additionally, their health will always be slightly lower than other races, due to their decreased Endurance.

Names

Argonians have a complex language, known as Jel, that few men and mer try to learn, with the exception of Dunmer slavers. As such, many Argonians go by their translated names.[1]

Example male names

Example female names

Notable Argonians

Ocheeva

Ocheeva, a Shadowscale of the Dark Brotherhood.

See also

Appearances

External links

References