Elder Scrolls
Elder Scrolls
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{{DawnguardLocations
 
{{DawnguardLocations
|image = Arkngthamz Location.png
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|image = Arkngthamz Location.png
|map = Arkngthamz Map.png
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|map = Arkngthamz Map.png
|hold =[[The Reach]]
+
|hold = [[The Reach]]
|type = [[Dwemer Ruins|Dwemer Ruin]]
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|type = [[Dwemer Ruins (Skyrim)|Dwemer Ruin]]
 
|location = Southeast of [[Dushnikh Yal]]
|sublocations =
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|sublocations =
|quests =[[Lost to the Ages]]
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|quests = [[Lost to the Ages]]
|characters=[[Katria]]
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|characters = [[Katria]]
|enemies = [[Falmer]], [[Dwarven Automatons (Skyrim)|Dwarven Automatons]]
 
  +
|enemies = [[Falmer (Skyrim)|Falmer]], [[Dwarven Automaton]]s
|LocationID=DLC1Arkngthamz01<br>DLC1ArkngthamzExterior01<br>DLC1ArkngthamzExterior02
+
|LocationID = DLC1Arkngthamz01<br />DLC1ArkngthamzExterior01<br />DLC1ArkngthamzExterior02
|location = Southeast of [[Dushnikh Yal]]}}{{Confuse|Arkngthand}}
 
  +
}}
'''Arkngthamz''' is a [[Locations (Dawnguard)|location]] in {{Dawnguard}}.
 
  +
{{Confuse|Arkngthand|Arkngthamz-Phng}}
It is a [[Dwemer Ruins|Dwemer ruin]] located deep within the [[Jerall Mountains]].
 
 
'''Arkngthamz''' is a [[Locations (Dawnguard)|location]] in {{Dawnguard}}. It is a [[Dwemer Ruins (Skyrim)|Dwemer Ruin]] located deep within the [[Jerall Mountains]].
   
 
==Overview==
 
==Overview==
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Katria tells of how she died while attempting to find the lost forge. The Dragonborn can opt to enlist Katria's help while delving through the ruins, which experience periodical earthquakes causing bits of the ruins to fall apart, while plenty of Falmer jump out of their holes in the canyon walls.
 
Katria tells of how she died while attempting to find the lost forge. The Dragonborn can opt to enlist Katria's help while delving through the ruins, which experience periodical earthquakes causing bits of the ruins to fall apart, while plenty of Falmer jump out of their holes in the canyon walls.
   
  +
Katria will remark that a there is a chest behind a sealed gate. From the gate, go west and jump down the series of ledges until arriving at a stream. Going upstream eventually leads to the chest and a lever that opens the gate. Along the main path, there is a larger stream. All the way upstream, there is a large pool of water, by the waterfalls. Dive about halfway down to find a cave. Follow this underwater cave to the end to find a chest, weapon, and shield.
As they makes it near the bottom of the ruins, Katria points out her lost bow ([[Zephyr]] with 30% extra shooting speed), which will be needed to complete the puzzle later on if one does not have a bow on hand. Finally reaching the bottom, one finds a set of 3 locked doors with a large Dwemer head and 5 [[Tonal Resonator|tonal resonators]] above the three doors. There are 5 tonal resonators which must be hit in correct order in order to open the doors. If hit in the improper sequence, traps will trigger which include explosive arrows, dwarven spheres, dwarven spiders, as well as a centurion. The resonators are arranged in two rows; three on bottom, two on top. The correct order is bottom left, bottom right, top left, top right, bottom middle. After the doors open, the player can enter the treasure room that contains the first of 4 Aetherium keys used to activate the lost Dwemer forge.
 
  +
 
As they make it near the bottom of the ruins, Katria points out her lost bow ([[Zephyr]], which has 30% faster shooting speed), which will be needed to complete the puzzle later on if one does not have a bow on hand. Finally reaching the bottom, one finds a set of three locked doors with a large Dwemer head and five [[tonal resonator]]s above the three doors. There are five tonal resonators which must be hit in the correct order in order to open the doors. If hit in the improper sequence, traps will trigger which include explosive arrows, Dwarven spheres, Dwarven spiders, as well as a centurion. The resonators are arranged in two rows; three on bottom, two on top. The correct order is bottom left, bottom right, top left, top right, bottom middle. After the doors open, the player can enter the treasure room that contains the first of four [[Aetherium]] keys used to activate the lost Dwemer forge.
   
 
[[File:FallenDwemerBust.png|200px|thumb|A fallen Dwemer bust in Arkngthamz]]
 
[[File:FallenDwemerBust.png|200px|thumb|A fallen Dwemer bust in Arkngthamz]]
 
The location of the other three Aetherium pieces are clearly marked in Katria's notebook, which can be found on her body at the entrance of Arkngthamz where she first appears.
 
The location of the other three Aetherium pieces are clearly marked in Katria's notebook, which can be found on her body at the entrance of Arkngthamz where she first appears.
 
Once all four pieces have been assembled, the Dragonborn can use them to gain entrance to the Aetherium forge. At the bottom, in the forge room, one must fight 15-20 dwarven spiders, dwarven spheres, and [[The Forgemaster (Dawnguard)|the Forgemaster]], a leveled Dwemer Centurion that expels fire rather than steam. Completing the quest allows the Dragonborn to choose from one of three unique Aetherium items.
 
   
 
==Quests==
 
==Quests==
 
===[[Lost to the Ages]]===
 
===[[Lost to the Ages]]===
The quest details the investigation of a lost ancient [[Dwemer]] secret and the search for four pieces of solid [[Aetherium]].
+
The Dragonborn embarks on an investigation with Katria to learn of an ancient [[Dwemer]] secret and to search for four pieces of solid Aetherium. Arkngthamz is the first of four ruins that contain an [[Aetherium Shard]], which is needed to gain access to the Aetherium Forge, and to craft one of three unique Aetherium items.
   
==Notable Items==
+
==Notable items==
  +
*Five [[Centurion Dynamo Core]]s – one is obtainable immediately after Katria's body underneath the walkway, the second is located on a destroyed centurion when accessing the chest behind a sealed gate, a third can be obtained by incorrectly activating the tonal lock four times and defeating the Centurion immediately before the Aetherium Shard. The fourth and fifth can be found on shelves to either side of the Aetherium Shard.
*4x [[Centurion Dynamo Core]]
 
 
*[[Aetherium Shard]]
 
*[[Aetherium Shard]]
 
*[[Zephyr]]
 
*[[Zephyr]]
  +
*[[Ebony Ore (Skyrim)|Ebony ore vein]] – on the right wall of tonal resonator room, at base of a ledge.
*Several [[Glowing Mushroom]]
 
* [[Ebony Ore (Skyrim)|Ebony ore vein]] - on the right wall of tonal resonator room, at base of a ledge.
+
*[[Quicksilver Ore (Skyrim)|Quicksilver ore vein]] on a ledge above the ebony ore vein, along with a dwarven chest that cannot be opened.
  +
*[[Katria's Journal]]
* [[Quicksilver Ore (Skyrim)|Quicksilver ore vein]] - on a ledge above the ebony ore vein, along with an unopenable dwarven chest.
 
  +
*[[Scrap of Paper]]
   
 
==Trivia==
 
==Trivia==
  +
*Unlike other dungeons, Arkngthamz will not be marked or tagged as "Cleared" on the map until all of the traps at the end are intentionally set off, in addition to killing anything within. Even without setting off the traps, however, nothing inside the dungeon will respawn, so items can safely be stored in the containers.
*Outside of Arkngthamz, the Dragonborn may experience small tremors. That's because Katria got the combination of the tonal resonators wrong thus causing an earthquake.
 
  +
**{{PC|fix}} One can make the dungeon show as "Cleared" without activating all traps if they have killed everything inside, then go to the last room and type in the console command <code>killall</code>. This will kill all the remaining inactive enemies from false attempts with the activators in the last room and thus make the dungeon appear as "Cleared."
  +
*Things such as pushed or dead [[Falmer (Skyrim)|falmer]] that fall off the high ledges can land in one of several streams running through the area. As these objects float in the current, the Dragonborn may need to look significantly downstream from where they fell to recover or loot them. The Dragonborn should also take care in these retrievals as these currents are considerably stronger than in most places. Along with waterfalls, these currents can lead to an exciting and potentially dangerous bodysurfing adventure.
  +
*If over-encumbered, it is not possible to utilize the quick way back to the exit. The current will carry the Dragonborn into a nook where it is impossible to escape. One must backtrack through the dungeon, or leave items behind. It may, however, be possible to use the quick exit if the Dragonborn walks onto the rock wall directly left of the edge and slowly eases their way down the rock face and as soon as the ceiling is clear, uses [[Whirlwind Sprint]] to the left-side which will get them far enough left to avoid the water without falling.
   
 
==Appearances==
 
==Appearances==
 
*{{Dawnguard}}
 
*{{Dawnguard}}
   
  +
<!--Interwiki links-->
 
[[de:Arkngthamz]]
 
[[de:Arkngthamz]]
  +
[[es:Arkngthamz]]
[[ru:Аркнгтамз]]
 
  +
[[ru:Аркнтамз]]
 
[[fr:Arkngthamz]]
 
[[fr:Arkngthamz]]
  +
[[pl:Arkngthamz]]
 
[[Category:Skyrim: The Reach Locations]]
 
[[Category:Skyrim: The Reach Locations]]
[[Category:Skyrim: Dwarven Ruins]]
 

Latest revision as of 19:59, 20 August 2023

Not to be confused with Arkngthand or Arkngthamz-Phng.

Arkngthamz is a location in The Elder Scrolls V: Dawnguard. It is a Dwemer Ruin located deep within the Jerall Mountains.

Overview[]

Shortly after entering the ruins, one hears the voice of the deceased explorer Katria telling the Dragonborn to turn back. As they cross a gap on the side of a fallen pillar, Katria appears and explains that she had been pursuing a Dwemer Aetherium Forge that was capable of making such powerful weapons that it drove the Dwemer into civil war.

Katria tells of how she died while attempting to find the lost forge. The Dragonborn can opt to enlist Katria's help while delving through the ruins, which experience periodical earthquakes causing bits of the ruins to fall apart, while plenty of Falmer jump out of their holes in the canyon walls.

Katria will remark that a there is a chest behind a sealed gate. From the gate, go west and jump down the series of ledges until arriving at a stream. Going upstream eventually leads to the chest and a lever that opens the gate. Along the main path, there is a larger stream. All the way upstream, there is a large pool of water, by the waterfalls. Dive about halfway down to find a cave. Follow this underwater cave to the end to find a chest, weapon, and shield.

As they make it near the bottom of the ruins, Katria points out her lost bow (Zephyr, which has 30% faster shooting speed), which will be needed to complete the puzzle later on if one does not have a bow on hand. Finally reaching the bottom, one finds a set of three locked doors with a large Dwemer head and five tonal resonators above the three doors. There are five tonal resonators which must be hit in the correct order in order to open the doors. If hit in the improper sequence, traps will trigger which include explosive arrows, Dwarven spheres, Dwarven spiders, as well as a centurion. The resonators are arranged in two rows; three on bottom, two on top. The correct order is bottom left, bottom right, top left, top right, bottom middle. After the doors open, the player can enter the treasure room that contains the first of four Aetherium keys used to activate the lost Dwemer forge.

FallenDwemerBust

A fallen Dwemer bust in Arkngthamz

The location of the other three Aetherium pieces are clearly marked in Katria's notebook, which can be found on her body at the entrance of Arkngthamz where she first appears.

Quests[]

Lost to the Ages[]

The Dragonborn embarks on an investigation with Katria to learn of an ancient Dwemer secret and to search for four pieces of solid Aetherium. Arkngthamz is the first of four ruins that contain an Aetherium Shard, which is needed to gain access to the Aetherium Forge, and to craft one of three unique Aetherium items.

Notable items[]

  • Five Centurion Dynamo Cores – one is obtainable immediately after Katria's body underneath the walkway, the second is located on a destroyed centurion when accessing the chest behind a sealed gate, a third can be obtained by incorrectly activating the tonal lock four times and defeating the Centurion immediately before the Aetherium Shard. The fourth and fifth can be found on shelves to either side of the Aetherium Shard.
  • Aetherium Shard
  • Zephyr
  • Ebony ore vein – on the right wall of tonal resonator room, at base of a ledge.
  • Quicksilver ore vein – on a ledge above the ebony ore vein, along with a dwarven chest that cannot be opened.
  • Katria's Journal
  • Scrap of Paper

Trivia[]

  • Unlike other dungeons, Arkngthamz will not be marked or tagged as "Cleared" on the map until all of the traps at the end are intentionally set off, in addition to killing anything within. Even without setting off the traps, however, nothing inside the dungeon will respawn, so items can safely be stored in the containers.
    •  PC (fix)   One can make the dungeon show as "Cleared" without activating all traps if they have killed everything inside, then go to the last room and type in the console command killall. This will kill all the remaining inactive enemies from false attempts with the activators in the last room and thus make the dungeon appear as "Cleared."
  • Things such as pushed or dead falmer that fall off the high ledges can land in one of several streams running through the area. As these objects float in the current, the Dragonborn may need to look significantly downstream from where they fell to recover or loot them. The Dragonborn should also take care in these retrievals as these currents are considerably stronger than in most places. Along with waterfalls, these currents can lead to an exciting and potentially dangerous bodysurfing adventure.
  • If over-encumbered, it is not possible to utilize the quick way back to the exit. The current will carry the Dragonborn into a nook where it is impossible to escape. One must backtrack through the dungeon, or leave items behind. It may, however, be possible to use the quick exit if the Dragonborn walks onto the rock wall directly left of the edge and slowly eases their way down the rock face and as soon as the ceiling is clear, uses Whirlwind Sprint to the left-side which will get them far enough left to avoid the water without falling.

Appearances[]