Armorer Attribution-Icon
For other uses, see Armorer.
"Armorer skill is used to maintain weapons and armor at top effectiveness. Worn weapons do less damage. Worn armor provides less protection against attacks. As wear increases, the diminishing effectiveness of weapons and armor is dramatic."
The Elder Scrolls III: Morrowind Construction Set[src]

Armorer is a combat specialization skill in The Elder Scrolls III: Morrowind. Use of this skill determines how effective armor repairs are for the Nerevarine. The Armorer skill is governed by the Strength attribute.

Armorer is an essential skill for any close combat class. Each successful repair will progress the skill increase a percentage. When the progression of the current skill level reaches 100%, the skill level increases by 1.

Repairing an itemEdit

In order to repair a weapon or piece of armor, it is necessary to use various tools available. Select an armorer's hammer in from inventory and drop it on the character portrait. Once it has been selected, all of the weapons and armor in the inventory will be displayed, with their condition next to them. Select an item to repair, and a repair will be attempted. The higher the armorer skill and strength, the better the chance of repair. Every tool has a limited number of uses, and the higher the grade of the tool, the better the amount of repair possible. Also, the higher the skill, the greater the repair will be, should it be successful.

Armorer toolsEdit

Main article: Armorer's Tools
Name Uses Quality Weight Value
Repair Prongs 25 0.50 2.5 6
Apprentice's Armorer's Hammer 20 0.80 4.0 10
Journeyman's Armorer's Hammer 20 1.00 3.0 20
Master's Armorer's Hammer 10 1.30 2.0 50
Grandmaster's Armorer's Hammer 10 1.70 1.0 100
Sirollus Saccus' Hammer 10 2.00 1.0 200

The formulaEdit

The quality of the tools, the Nerevarine's skill level, their strength, their fatigue, and their luck affect the chance of performing a successful repair as well as the amount of damage repaired on success.

Specifically, the chance to repair is:

   X = (Skill level + STR*0.2 + LUC*0.1) * Quality of hammer * Fatigue Mult) 

Then if a d100 roll is less than X, the amount repaired is:

   (X - roll) * fRepairAmountMult

where fRepairAmountMult is set to three in the unmodded base game.[1][2]

Skill BooksEdit

Skill Book Location
36 Lessons of Vivec, Sermon 6
36 Lessons of Vivec, Sermon 25
36 Lessons of Vivec, Sermon 29
The Armorer's Challenge
Last Scabbard of Akrash


Trainer City Location Max level
Wayn Balmora Balmora Fighters Guild 54



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