Attack on Fort Sutch is a quest in The Elder Scrolls IV: Oblivion, and does not appear in the Journal.


This is a minor quest that starts when the Hero enters the Fort Sutch area, after completing the main quest Dagon Shrine, but before completing Light the Dragonfires. It consists of a small group of the Imperial Legionaries being attacked by daedra from an Oblivion Gate.


Find Fort Sutch and look for the Fort Sutch Gate. Just east of the fort behind the old wall will be several legion soldiers. Speak to the Captain and agree to help him secure the gate, as large amounts of daedra attack the soldiers. The daedra can easily overwhelm the soldiers with numbers alone quickly defeating them.

Once all the nearby enemies have been disposed of, the Legionaries will move into place at the gate. A leveled Dremora will exit the gate and speak to the guards before attacking. After the Legion Captain will ask the Hero to enter the gate and close it. Like most other gates, it will be a random realm, and one must adapt. Closing the gate will give +2 fame, on top of the +1 fame for finishing the quest.


The map used for this gate is randomly selected between these four city gates.



  • When the legion soldiers assault the gate, be sure to keep the captain alive, since he will give them the quest. One can close the gate without the quest, but it only gives them +2 fame.


This section contains bugs related to Attack on Fort Sutch. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PS3   If the Leyawiin Gate design spawns and the Hero crosses the bridge without entering the tunnels (a high agility and speed may be required to jump across the bridge), then enters the tunnels from the other side and goes back out without going all the way through, then they may break one of the doors inside. Exiting the gate then re-entering the tunnels from the beginning end (without first crossing the bridge) may result in one of the doors becoming inaccessible. Upon activating the door, subtitles may appear saying "This door leads nowhere."
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