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+ | {{For|2=Attributes}} |
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− | [[File:Attributes (Oblivion).png|thumb| |
+ | [[File:Attributes (Oblivion).png|thumb|200px|There are eight attributes in {{Oblivion|!}}.]] |
'''Attributes''' govern a character's proficiency in various [[Skills (Oblivion)|skills]]. The base attributes are: |
'''Attributes''' govern a character's proficiency in various [[Skills (Oblivion)|skills]]. The base attributes are: |
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*[[Agility (Oblivion)|Agility]] |
*[[Agility (Oblivion)|Agility]] |
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*[[Endurance (Oblivion)|Endurance]] |
*[[Endurance (Oblivion)|Endurance]] |
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*[[Personality (Oblivion)|Personality]] |
*[[Personality (Oblivion)|Personality]] |
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− | *[[ |
+ | *[[Luck (Oblivion)|Luck]] |
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− | :''For a quick reference table to the [[Attributes (Oblivion)|attribute]] differences of the races, see '''[[Attributes according to race and sex]].''''' |
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− | :The attribute system was removed in Skyrim. |
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==Level up attribute modifiers== |
==Level up attribute modifiers== |
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− | Increasing any combination of [[Skills (Oblivion)|skills]] governed by the same attribute will allow a bonus modifier for this attribute equal to the number of relevant skill increases during the next level up, maximized at a +5 modifier. Unlike in {{Morrowind| |
+ | Increasing any combination of [[Skills (Oblivion)|skills]] governed by the same attribute will allow a bonus modifier for this attribute equal to the number of relevant skill increases during the next level up, maximized at a +5 modifier. Unlike in {{Morrowind|!}}, whether the skills are major or minor has no effect on level up modifiers. |
==See also== |
==See also== |
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*[[Skills (Oblivion)]] |
*[[Skills (Oblivion)]] |
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*[[Classes (Oblivion)]] |
*[[Classes (Oblivion)]] |
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+ | <!--Interwiki links--> |
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− | [[ |
+ | [[de:Attribute (Oblivion)]] |
+ | [[es:Atributos (Oblivion)]] |
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+ | [[it:Attributi (Oblivion)]] |
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[[ja:Attributes (Oblivion)]] |
[[ja:Attributes (Oblivion)]] |
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+ | [[ru:Атрибуты (Oblivion)]] |
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+ | [[Category:Oblivion: Attributes| ]] |
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Latest revision as of 18:59, 14 February 2019
- For other uses, see Attributes.
Attributes govern a character's proficiency in various skills. The base attributes are:
Level up attribute modifiers[]
Increasing any combination of skills governed by the same attribute will allow a bonus modifier for this attribute equal to the number of relevant skill increases during the next level up, maximized at a +5 modifier. Unlike in Morrowind, whether the skills are major or minor has no effect on level up modifiers.