Axe is a combat specialization skill in The Elder Scrolls III: Morrowind. The Axe skill determines the player's effectiveness when fighting with weapons of this type. Axe is governed by the Strength attribute.
There are two primary types of weapons governed by this skill: one-handed (war axe) and two-handed (battle axe). One-handed weapons are generally lighter and faster, and do less damage, but allow the use of a shield granting greater protection. Two-handed are generally heavier and slower, and do more damage, but prevent the use of a shield thereby sacrificing protection.
The skill level is increased while wielding this weapon during combat. When a strike lands successfully, progress towards the skill increase a percentage. When the progression of the current skill level reaches 100%, the skill level increases by 1.
Certain races gain a one-time skill bonus during character creation:
- The Third Door
- The Axe Man
- Ancient Tales of the Dwemer, Part II ("The Seed")
- 36 Lessons of Vivec, Sermon 5
- 36 Lessons of Vivec, Sermon 16
|Alfhedil Elf-Hewer||Falensarano||Upper Level||100|
|Eydis Fire-Eye||Balmora||Balmora Fighters Guild||72 (Fighters Guild Member of "Protector" or higher, required)|
|Radd Hard-Heart||Moonmoth Legion Fort||66|
|Vonden Mano||Ald'ruhn||House Redoran Required||64|
|Aumsi||Ebonheart||Hawkmoth Legion Garrison||63|
|Imsin the Dreamer||Buckmoth Legion Fort||60|
|Ivrosa Verethi||Dren Plantation||60|
|Mondros Balur||Ald'ruhn||Morvayn Quarters||59|
|Arvs Raram||Indarys Manor||Raram's House||53|
|Hylf the Harrier||Vivec||Black Shalk Cornerclub||52|
|Taluro Athren||Ghostgate||Tower of Dusk||52|
|Sjorvar Horse-Mouth||West Gash Region||50|
|Raig||Vivec||Vivec Fighters Guild||49|
|Tralan||Ald'ruhn||Ald'ruhn Fighters Guild||49|
|Iratian Albarnian||Caldera||Shenk's Shovel||48|
|Traven Marvos||Balmora||Eight Plates||42|
- The Fighters Guild uses this weapon as a favored skill.