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{{TribunalLocations
 
{{TribunalLocations
|image = Bamz-Amschend Hearthfire Hall.png
+
|image = Bamz-Amschend Skybreak Gallery.png
|map = Bamz-Amschend Hearthfire Hall Map.png
+
|map = Bamz-Amschend - Map - Tribunal.png
|region = [[Mournhold (Tribunal)|Mournhold]]
+
|region =
|type = [[Dwemer Ruin]]
+
|type = [[Dwemer Ruins (Morrowind)|Dwemer Ruin]]
 
|sublocations = [[Hall of Wails]]<br />[[Hall of Winds]]<br />[[King's Walk]]<br />[[Passage of the Walker]]<br />[[Passage of Whispers]]<br />[[Radac's Forge]]<br />[[Skybreak Gallery]]
 
|sublocations = [[Hall of Wails]]<br />[[Hall of Winds]]<br />[[King's Walk]]<br />[[Passage of the Walker]]<br />[[Passage of Whispers]]<br />[[Radac's Forge]]<br />[[Skybreak Gallery]]
|main =
+
|main = [[Mournhold (Tribunal)|Mournhold]]
 
|quests = [[A Show of Power]]<br />[[The Blade of Nerevar]]
 
|quests = [[A Show of Power]]<br />[[The Blade of Nerevar]]
 
|characters = [[Radac Stungnthumz]]
 
|characters = [[Radac Stungnthumz]]
|enemies =
+
|enemies = Leveled [[Animunculi]]
 
|RefID = "bamz-amschend, hall of wails"<br />"bamz-amschend, hall of winds<br />"bamz-amschend, hearthfire hall"<br />"bamz-amschend, king's walk"<br />"bamz-amschend, passage of the walker"<br />"bamz-amschend, passage of whispers"<br />"bamz-amschend, radac's forge"<br />"bamz-amschend, skybreak gallery"
 
|RefID = "bamz-amschend, hall of wails"<br />"bamz-amschend, hall of winds<br />"bamz-amschend, hearthfire hall"<br />"bamz-amschend, king's walk"<br />"bamz-amschend, passage of the walker"<br />"bamz-amschend, passage of whispers"<br />"bamz-amschend, radac's forge"<br />"bamz-amschend, skybreak gallery"
 
}}
 
}}
  +
{{Main|Mournhold (Tribunal)}}
'''Bamz-Amschend''' is a massive [[Dwemer ruin]] located below [[Mournhold (Tribunal)|Mournhold]]'s [[Plaza Brindisi Dorom]] in {{Tribunal}}. For a long time, the residents of Mournhold did not know about the existence of Bamz-Amschend, due to the fact that the ruined city was inaccessible and believed to be nothing more than the ruins of [[Old Mournhold]], destroyed by [[Mehrunes Dagon]] at the end of the [[First Era]]. The entrance to the ruin is under the statue of [[Almalexia and Mehrunes Dagon]]. Near the end of the [[Third Era]], the statue that depicts the battle between [[Almalexia (Tribunal)|Almalexia]] and Dagon in the center of Plaza Brindisi Dorom is destroyed during [[An Attack on Mournhold|an attack on Mournhold]] by an army of [[fabricant]]s.
 
  +
'''Bamz-Amschend''' is a large [[Dwemer Ruins (Morrowind)|Dwemer Ruin]] found in {{Tribunal}}.
   
==Hearthfire Hall==
+
==History==
  +
It was built by the ancient [[Dwemer]] civilization.<ref>Dialogue with [[Almalexia (Tribunal)|Almalexia]]</ref> In the deepest section, it contains a large mechanical weather machine, known as [[Karstangz-Bcharn]].
The first area discovered within the ruin is [[Hearthfire Hall]]. This is where the ruins are first entered from Plaza Brindisi Dorom. There are numerous enemies amidst the columns and rubble in this massive chamber. The [[Nerevarine]] can easily be overwhelmed here. From here there are two doors, one leading further into the structure and the other leading to a dead-end.
 
   
  +
For a long time, the residents of [[Mournhold (Tribunal)|Mournhold]] did not know about the existence of Bamz-Amschend, and believed it to be nothing more than the ruins of [[Old Mournhold]], destroyed by [[Mehrunes Dagon]] at the end of the [[First Era]].
==Layout==
 
There are many corridors and rooms blocked by rubble, however, the city is generally well-preserved. The chambers are uniquely spacious, with massive fans on the ceiling in many areas. The designs on the walls and floors are different from those found in other [[Dwemer]] ruins. Even the water pipes are different, still having the semblance of functionality with glass portals for viewing the contents as it bubbles past. The ruins have an enormous architectural and historical value: No one was able to pillage it because it was inaccessible for centuries. Even the ashen remains of the Dwemer who once called this place home are still found undisturbed throughout the chambers and corridors.
 
   
  +
Near the end of the [[Third Era]], the [[Almalexia and Mehrunes Dagon|statue]] that depicts the battle between [[Almalexia (Tribunal)|Almalexia]] and Dagon in the center of [[Plaza Brindisi Dorom]] is destroyed during the quest "[[An Attack on Mournhold]]" by an army of [[Fabricant (Tribunal)|Fabricants]] that broke through, revealing the entrance to the ruins.
Under these ruins there is an even more ancient structure [[Norenen-dur]], a massive shrine dedicated to the [[Daedric Princes]].
 
   
==Sublocations==
+
==Description==
 
It is located below Plaza Brindisi Dorom. The entrance to the ruin is under the statue of Almalexia and Mehrunes Dagon. There are many corridors and rooms blocked by rubble, however, the ruin is generally well-preserved for Dwemer ruin standards. The chambers are spacious, some have large fans on the ceiling. The designs on the walls and floors are different from those found in other Dwemer ruins found on [[Vvardenfell (Morrowind)|Vvardenfell]]. Water pipes with glass windows, where the contents can be seen as it bubbles past. The ruins have an enormous architectural and historical value: No one was able to pillage it because it was inaccessible for centuries. Even the ashen remains of the Dwemer who once called this place home are still found undisturbed throughout the chambers and corridors. The whole ruin is guarded by many hostile dwemer [[Animunculi]].
===[[Hall of Winds]]===
 
A square of 4 rooms with an intersection of hallway between. Appears to have been a maintenance area. Aside from the regular loot this dead-end holds one of the [[Dwemer Satchel Pack]]s.
 
   
===[[Hall of Wails]]===
+
===Norenen-dur===
 
Under these ruins, an even older structure, the [[Daedric]] shrine of [[Norenen-dur]], can be found. It is a large structure dedicated to the [[Daedric Princes]].
Another dead-end square of rooms laid out like the Hall of Winds. This may have been an infirmary of sorts as each room has the remains of beds.
 
   
  +
==Sublocations==
===[[King's Walk]]===
 
  +
[[File:Bamz-Amschend Hearthfire Hall.png|thumb|270px|Hearthfire Hall]]
This area is essentially one long corridor leading to [[Skybreak Gallery]]. In the lower section there is a large water pipe which has been damaged severely and is now the source of flooding.
 
  +
===Hearthfire Hall===
 
The first area discovered, from Plaza Brindisi Dorom, within the ruin is Hearthfire Hall. There are numerous enemies amidst the ruined columns and piles of rubble in this massive chamber. The [[Nerevarine]] can easily be overwhelmed here. From here there are two doors, one, to Passage of Whispers, leading further into the ruins and the other leading to the Hall of Winds, which is a dead-end.
   
===[[Passage of the Walker]]===
+
===Hall of Winds===
  +
{{Main|Hall of Winds}}
Area that is reached via passage through a rubble-blocked opening in [[Radac's Forge]]. It leads to King's Walk and hides the entrance to [[Norenen-Dur]].
 
 
A room with four smaller rooms on the sides, and an intersection of hallways between them. Aside from the regular loot this dead-end holds one of the [[Dwemer Satchel Pack]]s.
   
===[[Passage of Whispers]]===
+
===Passage of Whispers===
  +
{{Main|Passage of Whispers}}
 
This area serves as a corridor between Hearthfire Hall, Hall of Wails, and Radac's Forge. Among the more notable loot here are two [[Dwarven Halberd|Dwarven halberds]] and two [[Dwemer Cuirass|Dwemer cuirasses]].
 
This area serves as a corridor between Hearthfire Hall, Hall of Wails, and Radac's Forge. Among the more notable loot here are two [[Dwarven Halberd|Dwarven halberds]] and two [[Dwemer Cuirass|Dwemer cuirasses]].
   
===[[Radac's Forge]]===
+
===Hall of Wails===
  +
{{Main|Hall of Wails}}
The large area of the ruin where [[Radac Stungnthumz]] resides in ghostly form. His ''workshop'' area has a massive robot, which is not active. Further into the halls there is small room with a lot of treasure, including two more Dwemer Satchel Packs.
 
  +
Another dead-end set of rooms, similar to the Hall of Winds. There are beds, tables, and wardrobes. A set of [[Dwemer Airship Plans]] can be found on a table.
   
===[[Skybreak Gallery]]===
+
===Radac's Forge===
  +
{{Main|Radac's Forge}}
This is where the weather control device [[Karstanghz-Beharn]] is located. It will need to be powered up before it can be used.
 
 
The large area of the ruin where the Ghost of [[Radac Stungnthumz]] resides in his reborn form. His workshop area has a large mechanical inanimate construct, similar to centurions, however, it is triple the size of usual centurions. Further into the halls, there is a small room with valuable loot such as [[Diamond (Morrowind)|diamonds]] and [[Raw Ebony|raw ebony]]. There are also two more Dwemer Satchel Packs.
   
  +
===Passage of the Walker===
==Characters==
 
  +
{{Main|Passage of the Walker}}
*[[Radac Stungnthumz]] Located in [[Radac's Forge]].
 
 
This area can only be reached by using a Dwemer Satchel Pack to create a passage through the rubble in Radac's Forge. It leads to King's Walk and hides the entrance to the daedric shrine [[Norenen-dur]] behind another wall of rubbles.
  +
 
===King's Walk===
  +
{{Main|King's Walk}}
 
This area is essentially one long corridor leading to [[Skybreak Gallery]]. In the lower section, there is a large water pipe that has been damaged severely and is now the source of flooding.
  +
  +
===Skybreak Gallery===
  +
{{Main|Skybreak Gallery}}
 
This is where the weather control device [[Karstangz-Bcharn]] is located. However, it will need to be powered up before it can be used.
   
 
==Quests==
 
==Quests==
 
===[[A Show of Power]]===
*[[A Show of Power]] – Deep inside Bamz-Amschend there is a miracle of Dwemer technology: Karstanghz-Beharn, a device said to be able to control the weather. [[Almalexia (Tribunal)|Almalexia]] wishes to demonstrate to her people that she is still mighty, so she sends the Nerevarine to use this ancient machine to unleash an ash storm in Mournhold to convince them.
+
Deep inside Bamz-Amschend there is a miracle of Dwemer technology: Karstangz-Bcharn, a device said to be able to control the weather. [[Almalexia (Tribunal)|Almalexia]] wishes to demonstrate to her people that she is still mighty, and sends the Nerevarine to use this ancient machine to unleash an ashstorm on Mournhold.
*[[The Blade of Nerevar]] – Within the ruins currently resides the ghost of [[Radac Stungnthumz]], a former Dwemer soldier who can help add fire to the reforged [[Trueflame]].
 
  +
  +
===[[The Blade of Nerevar]]===
 
Within the ruins currently resides the ghost of [[Radac Stungnthumz]], a former Dwemer soldier who can help add fire to the reforged [[Trueflame]].
  +
 
==Characters==
 
*[[Radac Stungnthumz]]'s specter — Located in [[Radac's Forge]].
  +
  +
==Creatures==
  +
There is a number of leveled Dwemer [[Animunculi]] throughout the whole ruins.
  +
  +
==Gallery==
  +
<gallery>
  +
Bamz-Amschend Hearthfire Hall Map.png|Hertfire Hall interior map
  +
Centurion Archer - Tribunal.png|A [[Centurion Archer|centurion archer]]
  +
Radac Stungnthumz.png|[[Radac Stungnthumz]]
  +
</gallery>
  +
  +
===Hearthfire Hall Constellation Plaques===
  +
Within Hearthfire Hall, the following engravings of constellations ([[Birthsigns (Morrowind)|Birthsigns]]) can be seen:
  +
<gallery>
  +
TESIII Concept 1.png|The Warrior
  +
TESIII Concept 2.png|The Atronach
  +
TESIII Concept 3.png|The Tower
  +
TESIII Concept 4.png|The Thief
  +
TESIII Concept 5.png|The Steed
  +
TESIII Concept 6.png|The Serpent
  +
TESIII Concept 7.png|The Shadow
  +
TESIII Concept 8.png|The Mage
  +
TESIII Concept 9.png|The Lover
  +
TESIII Concept 10.png|The Lord
  +
TESIII Concept 11.png|The Lady
  +
TESIII Concept 12.png|The Apprentice
  +
</gallery>
  +
  +
==Trivia==
  +
*Although [[Levitate (Morrowind)|Levitation]] does not work anywhere in Mournhold, it is possible to use it inside Bamz-Amschend.
  +
*A complete set of [[Dwemer Armor (Morrowind)|Dwarven Armor]], [[Dwemer Shield|shield]] included, can be found dispersed throughout the whole ruin.
  +
*Bamz-Amschend was first mentioned in ''[[Pocket Guide to the Empire, First Edition: Morrowind]]'' in the excerpt regarding Mournhold: ''"It is reputed to be built over the ruins of a vast Dwarven city, although the current inhabitants vigorously deny this."'' It was also mentioned in the ''[[Chronicles of Nchuleft]]''.
   
 
==Appearances==
 
==Appearances==
  +
*{{Redguard}} {{Mo}}
 
*{{Tribunal}}
 
*{{Tribunal}}
  +
*{{Clockwork City}}
  +
  +
==References==
  +
{{Reflist}}
   
  +
<!--Interwiki links-->
  +
[[de:Bamz-Amschend]]
 
[[ru:Бамз-Амсшенд]]
 
[[ru:Бамз-Амсшенд]]
 
[[Category:Morrowind: Dwemer Ruins]]
 
[[Category:Morrowind: Dwemer Ruins]]
  +
[[Category:Tribunal: Locations]]
  +
[[Category:Tribunal: Mournhold Locations]]

Revision as of 17:03, 3 August 2020

Main article: Mournhold (Tribunal)

Bamz-Amschend is a large Dwemer Ruin found in The Elder Scrolls III: Tribunal.

History

It was built by the ancient Dwemer civilization.[1] In the deepest section, it contains a large mechanical weather machine, known as Karstangz-Bcharn.

For a long time, the residents of Mournhold did not know about the existence of Bamz-Amschend, and believed it to be nothing more than the ruins of Old Mournhold, destroyed by Mehrunes Dagon at the end of the First Era.

Near the end of the Third Era, the statue that depicts the battle between Almalexia and Dagon in the center of Plaza Brindisi Dorom is destroyed during the quest "An Attack on Mournhold" by an army of Fabricants that broke through, revealing the entrance to the ruins.

Description

It is located below Plaza Brindisi Dorom. The entrance to the ruin is under the statue of Almalexia and Mehrunes Dagon. There are many corridors and rooms blocked by rubble, however, the ruin is generally well-preserved for Dwemer ruin standards. The chambers are spacious, some have large fans on the ceiling. The designs on the walls and floors are different from those found in other Dwemer ruins found on Vvardenfell. Water pipes with glass windows, where the contents can be seen as it bubbles past. The ruins have an enormous architectural and historical value: No one was able to pillage it because it was inaccessible for centuries. Even the ashen remains of the Dwemer who once called this place home are still found undisturbed throughout the chambers and corridors. The whole ruin is guarded by many hostile dwemer Animunculi.

Norenen-dur

Under these ruins, an even older structure, the Daedric shrine of Norenen-dur, can be found. It is a large structure dedicated to the Daedric Princes.

Sublocations

Bamz-Amschend Hearthfire Hall

Hearthfire Hall

Hearthfire Hall

The first area discovered, from Plaza Brindisi Dorom, within the ruin is Hearthfire Hall. There are numerous enemies amidst the ruined columns and piles of rubble in this massive chamber. The Nerevarine can easily be overwhelmed here. From here there are two doors, one, to Passage of Whispers, leading further into the ruins and the other leading to the Hall of Winds, which is a dead-end.

Hall of Winds

Main article: Hall of Winds

A room with four smaller rooms on the sides, and an intersection of hallways between them. Aside from the regular loot this dead-end holds one of the Dwemer Satchel Packs.

Passage of Whispers

Main article: Passage of Whispers

This area serves as a corridor between Hearthfire Hall, Hall of Wails, and Radac's Forge. Among the more notable loot here are two Dwarven halberds and two Dwemer cuirasses.

Hall of Wails

Main article: Hall of Wails

Another dead-end set of rooms, similar to the Hall of Winds. There are beds, tables, and wardrobes. A set of Dwemer Airship Plans can be found on a table.

Radac's Forge

Main article: Radac's Forge

The large area of the ruin where the Ghost of Radac Stungnthumz resides in his reborn form. His workshop area has a large mechanical inanimate construct, similar to centurions, however, it is triple the size of usual centurions. Further into the halls, there is a small room with valuable loot such as diamonds and raw ebony. There are also two more Dwemer Satchel Packs.

Passage of the Walker

Main article: Passage of the Walker

This area can only be reached by using a Dwemer Satchel Pack to create a passage through the rubble in Radac's Forge. It leads to King's Walk and hides the entrance to the daedric shrine Norenen-dur behind another wall of rubbles.

King's Walk

Main article: King's Walk

This area is essentially one long corridor leading to Skybreak Gallery. In the lower section, there is a large water pipe that has been damaged severely and is now the source of flooding.

Skybreak Gallery

Main article: Skybreak Gallery

This is where the weather control device Karstangz-Bcharn is located. However, it will need to be powered up before it can be used.

Quests

A Show of Power

Deep inside Bamz-Amschend there is a miracle of Dwemer technology: Karstangz-Bcharn, a device said to be able to control the weather. Almalexia wishes to demonstrate to her people that she is still mighty, and sends the Nerevarine to use this ancient machine to unleash an ashstorm on Mournhold.

The Blade of Nerevar

Within the ruins currently resides the ghost of Radac Stungnthumz, a former Dwemer soldier who can help add fire to the reforged Trueflame.

Characters

Creatures

There is a number of leveled Dwemer Animunculi throughout the whole ruins.

Gallery

Hearthfire Hall Constellation Plaques

Within Hearthfire Hall, the following engravings of constellations (Birthsigns) can be seen:

Trivia

Appearances

References

  1. Dialogue with Almalexia