For other uses, see Black Book: Filament and Filigree.
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"I stared at my reflection in the metal, wondering if my face had hardened to match my inner mood. I had been working the piece for days, and the forge's swelter was taking its toll."
Black Book: Filament and Filigree

Black Book: Filament and Filigree is one of the several quests pertaining to the Black Books of Hermaeus Mora wherein the Dragonborn must uncover the hidden knowledge within the realm of Apocrypha.

Background[edit | edit source]

I read the Black Book called "Filament and Filigree", and found myself in Hermaeus Mora's realm of Apocrypha. I should uncover the knowledge hidden here, or read the book again to escape.

Objectives[edit | edit source]

  1. Learn the Black Book's hidden knowledge

Walkthrough[edit | edit source]

The Black Book: Filament and Filigree can be found at the end of Kolbjorn Barrow, after Ahzidal has been defeated. Activating the book will transport the Dragonborn to Apocrypha where a Black Book is located.

The initial platform is free of enemies. However, stepping into the shadows causes damage to be accrued. This damage can be avoided by constantly staying in lit areas, following the floating lights around, or casting Candlelight. The Stendarr's Aura spell will also work. Straight ahead to the south southwest is a table with several soul gems and the Sneak skill book Three Thieves. Walking around the book stack to the left is a set of stairs. To the left of the stairs there is a pod. Up the stairs is a gate. Just to the left of the gate there is a pod, and to the right is a scrye. Activating the scrye opens the gate. After passing through it, there is a bridge to the south with several floating lights, populated by several Seekers and Lurkers. Defeat these creatures while avoiding the small pools with the tentacles (this can be done by either continuing to move along the platform steadily or staying close to the stacks).

During combat with enemies, spells such as Candlelight or Magelight are useful to avoid damage from the shadows. If those spells are not available, a torch will suffice. Stepping into the darkness causes health to rapidly drain, but having a light source will prevent this.

The last enemy (depending on the level of the Dragonborn) can be either a Lurker Sentinel or a Lurker Vindicator that appears upon walking up the first set of steps at the end of the bridge (it emerges from the pool in the platform). After defeating the lurker, one more set of stairs leads up to the black book on the last platform, along with a small vessel with loot and a table with spell tomes, soul gems and scrolls. Reading the book completes the quest. Reading it again returns the Dragonborn to Solstheim.

Reward[edit | edit source]

After activating the book one of three abilities is granted as a reward:

Only one ability can be chosen at a time, but the chosen ability may be changed by re-reading Filament and Filigree. This will transport the Dragonborn back to the end of the level in Apocrypha and allows selecting a new ability.

Journal[edit | edit source]

Black Book: Filament and Filigree – DLC2BlackBook06Quest
ID Journal Entry
10 I read the Black Book called "Filament and Filigree", and found myself in Hermaeus Mora's realm of Apocrypha. I should uncover the knowledge hidden here, or read the book again to escape.
  • Objective 10: Learn the Black Book's hidden knowledge
20 I uncovered the hidden knowledge contained in the Black Book "Filament and Filigree".
  • Quest complete

Bugs[edit | edit source]

This section contains bugs related to Black Book: Filament and Filigree (Quest). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   The sizzling burn damage effect and audio can persist upon returning to Solstheim.
    • Reading the book again to go to Apocrypha, then returning to Solstheim without being in the shadows, will stop the effects.
    • Saving the game, quitting, then reloading will resolve this as well.
    • Transforming into a Vampire Lord or werewolf might resolve this.
  •  360   PS3   Upon returning to Solstheim, the sky will appear somewhat like it does in Apocrypha.
    • Solution: the Clear Skies shout will remove the effect.
  •  PC   360   PS3   XB1   PS4   MAC   The Secret of Arcana power keeps giving you infinite Magicka if you use a constant spell-like flame or frost even after the thirty seconds is up. This can also be used to your advantage for levelling up magic skills as you can fast travel with the book's power and your constant spell still active. This will cause the game to think you just travelled across Skyrim while still using that spell, in turn this will level you up insanely fast. (Tip: Fast travel from Solitude to Riften or the other way around as they are the farthest distance apart from each other and will get you the most levels).


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