Elder Scrolls
Elder Scrolls
mNo edit summary
mNo edit summary
(27 intermediate revisions by 16 users not shown)
Line 1: Line 1:
[[File:Shadows of the Hist DLC.jpg|thumb|300px|A depiction of Black Marsh and Argonians.]]
 
 
[[File:BlackMarsh.jpg|thumb|250px|A map of Black Marsh.]]
 
[[File:BlackMarsh.jpg|thumb|250px|A map of Black Marsh.]]
'''Black Marsh''', also known as '''Argonia''',<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh"/> is one of the nine [[provinces]] of [[Tamriel]]. It is the home of the [[Argonian]]s, the reptilian natives of this swampland rainforest. The province is filled with "great inland waterways and impenetrable swamps."<ref name="Provinces of Tamriel">''[[Provinces of Tamriel]]''</ref> The [[Dunmer]] of neighboring [[Morrowind]] used to enter the region for slaves, particularly [[House Dres]].<ref>{{Morrowind}}</ref> Some time after the [[Nerevarine]] left Morrowind, slavery was outlawed. [[Topal the Pilot]] is known to have referred to the land as the "fetid, evil swamp lands and their human lizards."<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh"/>
+
'''Black Marsh''', also known as '''Argonia''',<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh">''[[Pocket Guide to the Empire, Third Edition: Black Marsh]]'' by the [[Imperial Geographic Society]]</ref> is one of the nine [[provinces]] of [[Tamriel]]. It is the home of the [[Argonian]]s, the reptilian natives of this swampland rainforest. The province is filled with "great inland waterways and impenetrable swamps."<ref name="Provinces of Tamriel">''[[Provinces of Tamriel]]'' by Anonymous</ref> The [[Dunmer]] of neighboring [[Morrowind]] used to enter the region for slaves, particularly [[House Dres]].{{Fact}} Some time after the [[Nerevarine]] left Morrowind, slavery was outlawed. [[Topal the Pilot]] is known to have referred to the land as the "fetid, evil swamp lands and their human lizards."<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh"/>
   
 
==By game==
 
==By game==
 
*[[Black Marsh (Arena)]]
 
*[[Black Marsh (Arena)]]
 
*[[Black Marsh (Online)]]
 
*[[Black Marsh (Online)]]
  +
  +
==People==
  +
===The Argonians===
  +
[[File:Argonian avatar 4 Legends).png|thumb|200px|Artwork of an Argonian from {{Legends}}.]]
  +
{{Main|Argonian}}
  +
The Argonians are a race of reptilian people and the most famous of Black Marsh's natives. Argonians are one of the few races completely unrelated to men and mer, being descended directly from the [[Hist]].
  +
 
Enigmatic and intelligent, the Argonians are experts of guerrilla tactics, and their natural abilities suit their swampy homeland. They have developed immunities to the diseases that have doomed many would-be explorers in the region, and they are capable of easily exploring underwater locations due to their ability to breathe underwater.
  +
 
====Naga====
  +
{{Main|Naga}}
 
A tall, black-scaled, puff adder-like sub-race of Argonian, the Naga are typically labeled violent thugs and drug smugglers, and they almost never leave Black Marsh, rarely coming into contact with non-Argonians.
  +
 
===Hist===
  +
{{Main|Hist}}
 
The Hist are thought to share a mind or have a hive mind ability. Though they share a mind, it is possible for one to "go rogue" and "escape itself." In such instances, the Hist purge the rogue tree. This last happened to a tree in Lilmoth over 300 years ago. The current Lilmoth Hist grows from part of its root.<ref group="UL" name="imperial-library.info|ref"/>
  +
 
The Hist possesses hallucinogenic properties when used by non-[[Argonian]] species, causing them to perceive civilians and actual enemies alike as hostile to them. Only Argonians may ingest the Hist sap to feel its full effects without negative reaction.<ref name="go">Events of {{Oblivion}}</ref>The Hist also seem to have the ability to communicate telepathically with people who ingest their tree sap.<ref group="UL" name="imperial-library.info|ref">http://www.imperial-library.info/content/infernal-city</ref>
  +
 
===Lilmothiit===
  +
{{Main|Lilmothiit}}
 
The '''Limothiit''' are a mysterious, long-unseen [[Beastfolk|beast race]] that are thought to be extinct. Their fate is unknown, and the only information on them is stated in the [[Pocket Guide to the Empire]].<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh">''[[Pocket Guide to the Empire, Third Edition: Black Marsh]]''</ref>
  +
 
Like the [[Khajiit]] and [[Argonian]]s, they are humanoid in form, and vulpine in appearance.<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh"/>
   
 
==Government==
 
==Government==
There are several possibilities that could be the ruling body on Black Marsh. One of possibilities is the [[An-Xileel]] who seemed to be in charge of Black Marsh after the [[Oblivion Crisis]]. Possibly a political faction in Black Marsh that was part of the invasion of Morrowind.<ref name=infernalcity|ref group="OOG">{{Infernal City}}</ref>
+
There are several possibilities that could be the ruling body on Black Marsh. One of the possibilities is the [[An-Xileel]] who seemed to be in charge of Black Marsh after the [[Oblivion Crisis]]. Possibly a political faction in Black Marsh that was part of the invasion of Morrowind.<ref name=infernalcity>Events of {{Infernal City}}</ref>
  +
 
Since there are references to the Argonian King and an Argonian Royal Court, this might be the central governing body.<ref name="Skyrim's Rule">''[[Skyrim's Rule]]'' by [[Abdul-Mujib Ababneh]]</ref>
   
 
Another possibility is that the [[Hist]] are in control of the government in some way, or at least have an influence in it. Otherwise, its role is unknown.<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh" /><ref name="infernalcity"/>
Since there are references to the Argonian King and an Argonian Royal Court, this might be the central governing body.<ref name="Skyrim's Rule">''[[Skyrim's Rule]]''</ref>
 
   
  +
During the [[Septim Dynasty]], a socio-political position known as the [[Archein]] arose, consisting of native Argonians who had assimilated into [[Imperial]] culture. They served as advisors and governors to more rural areas, some even owning slave-plantations.<ref name="AA3">''[[The Argonian Account, Book III]]'' by [[Waughin Jarth]]</ref>
Another possibility is that the [[Hist]] are in control of the government in some way, or at least have an influence in it. Otherwise, its role is unknown.<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh"/><ref name=infernalcity|ref group="OOG">{{Infernal City}}</ref>
 
   
 
==Military==
 
==Military==
The [[An-Xileel]] may be a military faction in Black Marsh.<ref name=infernalcity|ref group="OOG">{{Infernal City}}</ref>
+
The [[An-Xileel]] may be a military faction in Black Marsh.<ref name="infernalcity"/>
   
  +
During the Second Era, two legions of phalanx units known as [[Shellbacks]] assisted the [[Nord]] and [[Dunmer]] forces in turning the tide of the [[Akaviri Invasions|Akaviri Invasion]]. It is unknown if they continued to exist into the [[Fourth Era]].<ref>''[[Jorunn the Skald-King (Book)|Jorunn the Skald-King]]'' by [[Helgreir Lute-Voice]]</ref><ref>''[[The Second Akaviri Invasion]]'' by [[Yngmaer Raven-Quill]]</ref>
[[Shadowscale]]s are Argonians, born under the sign of [[The Shadow]] in Black Marsh. They are trained from childhood in the art of stealth and combat. Shadowscales serve their country as assassins. They have historically been used by the King of Argonia as a means to end conflicts and wars without major bloodshed.<ref>{{Oblivion}}</ref>
 
   
 
[[Shadowscale]]s are Argonians, born under the sign of [[The Shadow]] in Black Marsh. They are trained from childhood in the art of stealth and combat. Shadowscales serve their country as assassins. They have historically been used by the King of Argonia as a means to end conflicts and wars without major bloodshed.<ref name="DwTein">Dialogue with [[Teinaava]] in {{Oblivion}}</ref>
While it was under [[Imperial]] rule, Black Marsh was under the protection of the [[Imperial Legion]]. The Legion works for the Imperial government, with support from the [[Emperor]]. In peacetime, the legionnaires serve as guards; in war, they have been used as an invasion force. In battle, the Imperial Legion is a feared and unstoppable force. Their huge numbers and strict discipline cause even the most battle-hardened army to question their tactics. With wide ranks of hundreds of disciplined soldiers, the Imperial Legion is a force not to be trifled with.<ref>''[[Ordo Legionis]]''</ref> However, the thick forests and dangerous swamps of the province typically stave off any invasion attempt. In addition, the Argonians natural adaptiveness to their homeland has caused many invasion attempts to fail.<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh"/>
 
  +
  +
The city of [[Lilmoth]] was known to employ a guard unit of non-Argonians called [[Thtachalxan]] or "Drykillers" in native [[Jel]].<ref name="infernalcity"/>
  +
 
While it was under [[Imperial]] rule, Black Marsh was under the protection of the [[Imperial Legion]]. The Legion works for the Imperial government, with support from the [[Emperor]]. In peacetime, the legionnaires serve as guards; in war, they have been used as an invasion force. In battle, the Imperial Legion is a feared and unstoppable force. Their huge numbers and strict discipline cause even the most battle-hardened army to question their tactics. With wide ranks of hundreds of disciplined soldiers, the Imperial Legion is a force not to be trifled with.<ref>''[[Ordo Legionis]]'' by Anonymous</ref> However, the thick forests and dangerous swamps of the province typically stave off any invasion attempt. In addition, the Argonians natural adaptiveness to their homeland has caused many invasion attempts to fail.<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh"/>
   
 
==History==
 
==History==
Line 41: Line 70:
 
By the Third Era most of Argonia had been assimilated into the Empire with the exception of Helstrom. Helstrom is in the center of [[Murkwood]], an area of marsh in the center of Argonia where it is almost impossible for non-Argonians to travel, so is the center of non-Imperial Black Marsh. This is also where the [[Arnesian War]] uprising (which took place during the [[Imperial Simulacrum]]), saw the Argonians exact revenge for the slavery that they suffered from [[House Dres]].<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh"/>
 
By the Third Era most of Argonia had been assimilated into the Empire with the exception of Helstrom. Helstrom is in the center of [[Murkwood]], an area of marsh in the center of Argonia where it is almost impossible for non-Argonians to travel, so is the center of non-Imperial Black Marsh. This is also where the [[Arnesian War]] uprising (which took place during the [[Imperial Simulacrum]]), saw the Argonians exact revenge for the slavery that they suffered from [[House Dres]].<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh"/>
   
In approximately 3E 200th year, during the reign of [[Katariah]], there was a massacre at the village of [[Armanias]], due to a lack of sufficient armor.<ref name="The Armorer's Challenge">''[[The Armorer's Challenge]]''</ref>
+
In approximately 3E 200th year, during the reign of [[Katariah]], there was a massacre at the village of [[Armanias]], due to a lack of sufficient armor.<ref name="The Armorer's Challenge">''[[The Armorer's Challenge]]'' by [[Mymophonus]]</ref>
   
In the [[3E 398|398th year]], [[Decumus Scotti]] was a senior clerk at Lord Vanech's Building Commission. He was tasked with improving trade in the region of Black Marsh.<ref name="The Argonian Account, Book I">''[[The Argonian Account, Book I]]''</ref>
+
In the [[3E 398|398th year]], [[Decumus Scotti]] was a senior clerk at Lord Vanech's Building Commission. He was tasked with improving trade in the region of Black Marsh.<ref name="The Argonian Account, Book I">''[[The Argonian Account, Book I]]'' by [[Waughin Jarth]]</ref>
   
 
===[[Oblivion Crisis]]===
 
===[[Oblivion Crisis]]===
Line 49: Line 78:
   
 
===[[Fourth Era]]===
 
===[[Fourth Era]]===
In the aftermath of the Red Year (4E 5) the Argonians invaded Morrowind and put much of the southern Morrowind in An-Xileel control. They were only driven back by House Redoran after devastating much of the South including the former capital of Morrowind, Mournhold. They appear to be neutral to the ongoing hostilities between the Empire and the [[Aldmeri Dominion (Skyrim)|Aldmeri Dominion]].<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh"/>
+
In the aftermath of the [[Red Year]] ([[4E 5]]) the Argonians, now led by the An-Xileel, invaded Morrowind and conquered parts of the province's southern region in an event known as the [[Accession War]].<ref name="Arano">Dialogue with [[Adril Arano]] in {{Dragonborn}}</ref> They were only driven back by House Redoran after devastating much of the south including the former capital of Morrowind, [[Mournhold]]. They appear to be neutral to the ongoing hostilities between the Empire and the [[Aldmeri Dominion (Skyrim)|Aldmeri Dominion]].<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh"/>
   
 
==Geography==
 
==Geography==
 
[[File:Shadows of the Hist DLC.jpg|thumb|300px|A depiction of Black Marsh and Argonians.]]
The name "Black Marsh" was given to the portion of [[Argonia]] that was conquered by the [[Second Empire]] in the [[First Era]],<ref name="Pocket Guide to the Empire, First Edition: Wild Regions">''[[Pocket Guide to the Empire, First Edition: Wild Regions]]''</ref> even though Argonia had included the southern lands of Morrowind. Like [[Morrowind]], it was ''"never successfully invaded, but instead, peacefully incorporated."'' <ref>''[[A Short History of Morrowind]]''</ref> The majority of this province is a swampy marshland, with the southern half resembling a network of small islands, broken up by intersecting rivers. Little is known about the actual size of Argonia, except that Lilmolith is located fifteen miles from the [[Topal Bay]].<ref name=infernalcity|ref group="OOG">{{Infernal City}}</ref> The province of Black Marsh encompasses the south-easternmost lands of the continent.
+
The name "Black Marsh" was given to the portion of Argonia that was conquered by the [[Second Empire]] in the [[First Era]],<ref name="Pocket Guide to the Empire, First Edition: Wild Regions">''[[Pocket Guide to the Empire, First Edition: Wild Regions]]'' by the [[Imperial Geographic Society]]</ref> even though Argonia had included the southern lands of Morrowind. Like [[Morrowind]], it was "never successfully invaded, but instead, peacefully incorporated." <ref>''[[A Short History of Morrowind]]'' by [[Jeanette Sitte]]</ref> The majority of this province is a swampy marshland, with the southern half resembling a network of small islands, broken up by intersecting rivers. Little is known about the actual size of Argonia, except that Lilmoth is located fifteen miles from the [[Topal Bay]].<ref name="infernalcity"/> The province of Black Marsh encompasses the south-easternmost lands of the continent.
   
Black Marsh is also subjected to a unique type of rain sometimes referred to by the region's inhabitants as "Hist Piss." Often accompanied by heavy thunder and fog, it has been described as "an inferno of foul-smelling, yellow-brown rain."<ref name="AA2">''[[The Argonian Account, Book II]]''</ref>
+
Black Marsh is also subjected to a unique type of rain that is sometimes referred to by the region's inhabitants as "Hist Piss." Often accompanied by heavy thunder and fog, it has been described as "an inferno of foul-smelling, yellow-brown rain."<ref name="AA3"/>
   
 
==Major cities of Black Marsh==
 
==Major cities of Black Marsh==
 
===[[Archon]]===
 
===[[Archon]]===
A city located in the south east of Black Marsh.<ref name=arena>{{Arena}}</ref> In 4E 187, the [[Listener]] [[Alisanne Dupre]] mentioned to [[Rasha]], a [[Speaker]], about reinstating training for [[Shadowscale]]s in Archon. The proposal was dismissed due to a lack of resources.<ref>''[[Cicero's Journal, Volume I]]''</ref>
+
A city located in the south east of Black Marsh.<ref name="arena">Events of {{Arena}}</ref> In 4E 187, the [[Listener]] [[Alisanne Dupre]] mentioned to [[Rasha (Lore)|Rasha]], a [[Speaker]], about reinstating training for [[Shadowscale]]s in Archon. The proposal was dismissed due to a lack of resources.<ref>''[[Cicero's Journal, Volume I]]'' by [[Cicero]]</ref>
   
 
===[[Blackrose]]===
 
===[[Blackrose]]===
A major Argonian city located in the southern reaches of Black Marsh. Notably [[Nienolas Ulwarth]], known as ''the mighty'', hailed from this city. Murkwood is near this city, which is a forest the Eternal Champion visits to get a part of the Staff of Chaos.<ref name=arena>{{Arena}}</ref>
+
A major Argonian city located in the southern reaches of Black Marsh. Notably [[Nienolas Ulwarth]], known as "the mighty," hailed from this city. Murkwood is near this city, which is a forest the Eternal Champion visits to get a part of the Staff of Chaos.<ref name="arena"/>
   
 
===[[Gideon]]===
 
===[[Gideon]]===
Line 67: Line 97:
   
 
===[[Helstrom]]===
 
===[[Helstrom]]===
This city is in the center of Argonia. The city has never been reached by the Cyrodilic Empire and therefore is the capital of non-Imperial Black Marsh.<ref name=arena>{{Arena}}</ref>
+
This city is in the center of Argonia. The city has never been reached by the Cyrodilic Empire and therefore is the capital of non-Imperial Black Marsh.<ref name="arena"/>
   
 
===[[Lilmoth]]===
 
===[[Lilmoth]]===
Lilmoth is the most southern city in Black Marsh and has been described as the "festering jewel" of [[Black Marsh]].<ref name=infernalcity|ref group="OOG">{{Infernal City}}</ref><ref name=arena>{{Arena}}</ref>
+
Lilmoth is the most southern city in Black Marsh and has been described as the "festering jewel" of [[Black Marsh]].<ref name="infernalcity"/><ref name="arena"/>
   
 
===[[Soulrest]]===
 
===[[Soulrest]]===
Soulrest is a large city located in the south of Black Marsh where many go for their burial.<ref name=arena>{{Arena}}</ref>
+
Soulrest is a large city located in the south of Black Marsh where many go for their burial.<ref name="arena"/>
   
 
===[[Stormhold]]===
 
===[[Stormhold]]===
One of the major cities in Argonia. It was originally founded by the [[Ayleid]]s, and it is located in the northern part of Argonia.<ref name=arena>{{Arena}}</ref>
+
One of the major cities in Argonia. It was originally founded by the [[Ayleid]]s, and it is located in the northern part of Argonia.<ref name="arena"/>
   
 
===[[Thorn]]===
 
===[[Thorn]]===
Thorn is a city in Black Marsh close to the Border of [[Morrowind]]. It is the most north-easterly city in Black Marsh.<ref name=arena>{{Arena}}</ref>
+
Thorn is a city in Black Marsh close to the Border of [[Morrowind]]. It is the most north-easterly city in Black Marsh.<ref name="arena"/>
   
 
==Economy==
 
==Economy==
Black Marsh continues to be a "backward" land economically by Imperial standards. Most of the agriculture is grown by subsistence farmers, though recently more has been shipped abroad.<ref name="Pocket Guide to the Empire, First Edition: Wild Regions">''[[Pocket Guide to the Empire, First Edition: Wild Regions]]''</ref>
+
Black Marsh continues to be a "backward" land economically by Imperial standards. Most of the agriculture is grown by subsistence farmers, though recently more has been shipped abroad.<ref name="Pocket Guide to the Empire, First Edition: Wild Regions"/>
The trade however is not very successful as the produce normally arrives to the [[Cyrodiil]] markets rotten, for it takes a tremendously long time for the goods to get to the market. Enormous investments attempting to improve the trade routes of Black Marsh have yielded very little success. Lord Xellicles Pinos-Revina, a wealthy trader, was the first to invest. At that time, it took three weeks for the rice and root he was importing to arrive, half-rotten, in the Imperial Province. Now, decades later and despite millions of gold invested, the time to get to market has increased. It now takes two and a half months for goods, now thoroughly rotten, to arrive.<ref name="The Argonian Account, Book I">''[[The Argonian Account, Book I]]''</ref>
+
The trade however is not very successful as the produce normally arrives to the [[Cyrodiil]] markets rotten, for it takes a tremendously long time for the goods to get to the market. Enormous investments attempting to improve the trade routes of Black Marsh have yielded very little success. Lord Xellicles Pinos-Revina, a wealthy trader, was the first to invest. At that time, it took three weeks for the rice and root he was importing to arrive, half-rotten, in the Imperial Province. Now, decades later and despite millions of gold invested, the time to get to market has increased. It now takes two and a half months for goods, now thoroughly rotten, to arrive.<ref name="The Argonian Account, Book I"/>
 
==Native inhabitants==
 
===[[Argonian]]s===
 
The Argonians are a race of reptilian people and the most famous of Black Marshes natives. They can be found in smaller numbers throughout the continent, and have been featured in every one of the main games so far. Argonians are one of the few races completely unrelated to men and mer, being descended directly from the [[Hist]]. Enigmatic and intelligent, the Argonians are experts of guerrilla tactics, and their natural abilities suit their swampy homeland. They have developed immunities to the diseases that have doomed many would-be explorers in the region, and they are capable of easily exploring underwater locations due to their ability to breathe water.
 
 
Argonians have gills on their necks and are covered in scales. This gives them their ability to breathe underwater, which has proven to be an advantage in combat with other races, especially in the swamps of Black Marsh. Argonians are trained in guerilla warfare and are known to drown their enemies by dragging them to the water and holding them under. Soldiers walking alongside rivers or traveling by barge are targets for Argonians lurking below.
 
 
====[[Naga]]====
 
A tall, black-scaled, puff adder-like sub-race of Argonian, the Naga are typically labelled violent thugs and drug smugglers, and they almost never leave Black Marsh, rarely coming into contact with non-Argonians.
 
 
===[[Hist]]===
 
The Hist are thought to share a mind or have a hive mind ability. Though they share a mind, it is possible for one to "go rogue" and "escape itself." In such instances, the Hist purge the rogue tree. This last happened to a tree in Lilmoth over 300 years ago. The current Lilmoth Hist grows from part of its root.<ref name=imperial-library.info|ref group="OOG"/>
 
 
The Hist possesses hallucinogenic properties when used by non-[[Argonian]] species, causing them to perceive civilians and actual enemies alike as hostile to them. Only Argonians may ingest the Hist sap to feel its full effects without negative reaction.<ref name="go">Gameplay from {{Oblivion}}</ref>
 
 
The Hist also seem to have the ability to communicate telepathically with people who ingest their tree sap.<ref name=imperial-library.info|ref group="OOG">http://www.imperial-library.info/content/infernal-city</ref>
 
 
===[[Lilmothiit]]===
 
The '''Limothiit''' are a mysterious, long-unseen [[Beastfolk|beast race]] that are thought to be extinct. Their fate is unknown, and the only information on them is stated in the [[Pocket Guide to the Empire]].<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh">''[[Pocket Guide to the Empire, Third Edition: Black Marsh]]''</ref>
 
 
Like the [[Khajiit]] and [[Argonian]]s, they are humanoid in form, and vulpine in appearance.<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh">''[[Pocket Guide to the Empire, Third Edition: Black Marsh]]''</ref>
 
   
 
==Religion==
 
==Religion==
Little information is known about the Argonian religion. However, some knowledge about these unique beliefs are known to non-Argonians. The most important thing to understand about their religion is the close bond between the odd [[Hist]] tree and the Argonians. The Hist is a unique type of tree that grows all around Black Marsh and is looked highly upon by the inhabitants. This tree, according to the Argonians, is intelligent and fully conscious. It produces a special sap that gives Argonians visions and enlightenment to their souls. In fact, Argonian hatchlings drink the sap of the Hist at birth and infancy. According to them, the sap of the hist tree, when drank, gives a hatchling its soul. When that Argonian dies, his soul travels back to its Hist tree and is stored until another hatchling drinks that hist. Thus, the Hist is giving it a soul, and so the cycle repeats. The Hist tree can telepathically talk to the Argonian that has drank the sap.<ref name=infernalcity|ref group="OOG">{{Infernal City}}</ref>
+
Little information is known about the Argonian religion. However, some knowledge about these unique beliefs is known to non-Argonians. The most important thing to understand about their religion is the close bond between the odd [[Hist]] tree and the Argonians. The Hist is a unique type of tree that grows all around Black Marsh and is looked highly upon by the inhabitants. This tree, according to the Argonians, is intelligent and fully conscious. It produces a special sap that gives Argonians visions and enlightenment to their souls. In fact, Argonian hatchlings drink the sap of the Hist at birth and infancy. According to them, the sap of the hist tree, when drunk, gives a hatchling its soul. When that Argonian dies, his soul travels back to its Hist tree and is stored until another hatchling drinks that hist. Thus, the Hist is giving it a soul, and so the cycle repeats. The Hist tree can telepathically talk to the Argonian that has drunk the sap.<ref name="infernalcity"/>
   
It also should be noted that the Hist and Argonians acknowledge [[Sithis (Deity)|Sithis]] as their master. Along with worship of the Hist the Argonians, believe that the Sithis is the original, the creator, and the father. The Hist, in their eyes, is much like the [[Night Mother]] is to the [[Dark Brotherhood]]. To show respect and full loyalty to Sithis, since they worship the Hist as their god, every Argonian born under the sign of [[The Shadow]] is given to the Dark Brotherhood at birth and trained under the art of stealth and assassination. Therefore, one day, that Argonian can earn the rank of [[Shadowscale]] who serve [[Argonia]] as spies and assassins.<ref>{{Oblivion}}</ref>
+
It also should be noted that the Hist and Argonians acknowledge [[Sithis (Deity)|Sithis]] as their master. Along with worship of the Hist, the Argonians believe that Sithis is the original, the creator, and the father. The Hist, in their eyes, is much like the [[Night Mother]] is to the [[Dark Brotherhood]]. To show respect and full loyalty to Sithis, since they worship the Hist as their god, every Argonian born under the sign of [[The Shadow]] is given to the Dark Brotherhood at birth and trained under the art of stealth and assassination. Therefore, one day, that Argonian can earn the rank of [[Shadowscale]] who serve Argonia as spies and assassins.<ref name="DwTein"/><ref>Dialogue with [[Ocheeva]] in {{Oblivion}}</ref>
   
 
==Culture==
 
==Culture==
Very little is known about the Argonian culture as of the Fourth Era. The difficult terrain within the Black Marsh, coupled with the apparent isolationist policies of the Argonians, renders this largely a mystery. It is known that great emphasis is placed upon the [[Hist]], the strange trees that are abundant in the Marsh. Even what little is known about the Hist is the subject of much rumor and speculation. It is believed that the Argonians are somehow co-dependent upon the trees, and that the Hist forms some sort of hive-mind.<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh">''[[Pocket Guide to the Empire, Third Edition: Black Marsh]]''</ref><ref name=infernalcity|ref group="OOG">{{Infernal City}}</ref>
+
Very little is known about the Argonian culture as of the Fourth Era. The difficult terrain within the Black Marsh, coupled with the apparent isolationist policies of the Argonians, renders this largely a mystery. It is known that great emphasis is placed upon the [[Hist]], the strange trees that are abundant in the Marsh. Even what little is known about the Hist is the subject of much rumor and speculation. It is believed that the Argonians are somehow co-dependent upon the trees, and that the Hist forms some sort of hive-mind.<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh"/><ref name="infernalcity"/>
   
[[Marital]] customs among the Argonians is one of the few widely-known aspects of Argonian life. Unlike the citizens of [[Skyrim]] who prefer to marry using an [[Amulet of Mara]], some Argonians adhere to their native marriage traditions. In [[Black Marsh]], it is customary to present a lover with an Argonian Wedding Band, which is crafted by the courting member. Each ring is unique and has personal meaning to the creator and the recipient.<ref name="diapaarth">{{Skyrim}} – Dialogue with [[Talen-Jei]].</ref> The actual ceremony of marriage is very long and complex, and involves unique rituals, spoken in the native language of the Argonians.<ref name="Argonian Ceremony">''[[Argonian Ceremony]]''</ref>
+
[[Marital]] customs among the Argonians is one of the few widely-known aspects of Argonian life. Unlike the citizens of [[Skyrim]] who prefer to marry using an [[Amulet of Mara]], some Argonians adhere to their native marriage traditions. In [[Black Marsh]], it is customary to present a lover with an Argonian wedding band, which is crafted by the courting member. Each ring is unique and has personal meaning to the creator and the recipient.<ref name="diapaarth">Dialogue with [[Talen-Jei]] in {{Skyrim}}.</ref> The actual ceremony of marriage is very long and complex, and involves unique rituals, spoken in the native language of the Argonians.<ref name="Argonian Ceremony">''[[Argonian Ceremony]]'' by [[Talen-Jei]]</ref>
   
Argonian culture in Black Marsh is not fully understood. Some evidence suggests that, like the Khajiit, the Argonian lifestyle is tribal. However, considering references to the Royal court of Argonia and the existence of the Shadowscales, the presence of some form of organized Argonian government is indeed possible.<ref name="Skyrim's Rule">''[[Skyrim's Rule]]''</ref> In the Merethic Era, Argonians built stone stepped pyramids called Xanmeers. The artistic carvings adorned on the ancient xanmeers depict reptilian heads, stylized with right angles. Many present day Argonian settlements are built on the site of Xanmeers, utilising the structures as palaces and plazas.
+
Argonian culture in Black Marsh is not fully understood. Some evidence suggests that, like the Khajiit, the Argonian lifestyle is tribal. However, considering references to the Royal court of Argonia and the existence of the Shadowscales, the presence of some form of organized Argonian government is indeed possible.<ref name="Skyrim's Rule"/> In the [[Merethic Era]], Argonians built stone stepped pyramids called Xanmeers. The artistic carvings adorned on the ancient [[xanmeer]]s depict reptilian heads, stylized with right angles. Many present-day Argonian settlements are built on the site of Xanmeers, utilizing the structures as palaces and plazas.
   
 
==Demographics==
 
==Demographics==
 
In addition to the reptilian Argonians, who are today Black Marsh's most visible denizen, there were once tribes of men, the [[Kothringi]], [[Orma]], [[Yespest]], [[Horwalli]]—and tribes of mer—the [[Barsaebic Ayleid]]s and the [[Cantemiric Velothi]]—and even a tribe who may have been related to the Khajiit of Elsweyr, the vulpine [[Lilmothiit]], living in Black Marsh. Some were sent to the province as refugees or prisoners, other settled along the coastal waterways and adapted to its strange and usually insalubrious environment. These are thought to have died out due to the [[Knahaten Flu]].<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh"/>
 
In addition to the reptilian Argonians, who are today Black Marsh's most visible denizen, there were once tribes of men, the [[Kothringi]], [[Orma]], [[Yespest]], [[Horwalli]]—and tribes of mer—the [[Barsaebic Ayleid]]s and the [[Cantemiric Velothi]]—and even a tribe who may have been related to the Khajiit of Elsweyr, the vulpine [[Lilmothiit]], living in Black Marsh. Some were sent to the province as refugees or prisoners, other settled along the coastal waterways and adapted to its strange and usually insalubrious environment. These are thought to have died out due to the [[Knahaten Flu]].<ref name="Pocket Guide to the Empire, Third Edition: Black Marsh"/>
   
There is also a breed of Argonian called the [[Naga]]. They generally lived in the inner swamps of Black Marsh and had very little contact with the Imperials and other races that were not native to Black Marsh.<ref name="AA2"/>
+
There is also a breed of Argonian called the [[Naga]]. They generally lived in the inner swamps of Black Marsh and had very little contact with the Imperials and other races that were not native to Black Marsh.<ref name="AA3"/>
 
==Gallery==
 
<gallery>
 
BlackMarsh.jpg|Map of Black Marsh.
 
</gallery>
 
   
 
==Appearances==
 
==Appearances==
Line 138: Line 142:
 
**{{Dragonborn}} {{Mo}}
 
**{{Dragonborn}} {{Mo}}
 
*{{Online}}
 
*{{Online}}
  +
**{{Dark Brotherhood}}
  +
**{{Shadows of the Hist}}
 
**{{Murkmire}}
 
**{{Murkmire}}
  +
  +
==Sources==
  +
*''[[A Short History of Morrowind]]'' by [[Jeanette Sitte]]
  +
*''[[Argonian Ceremony]]'' by [[Talen-Jei]]
  +
*''[[Cicero's Journal, Volume I]]'' by [[Cicero]]
  +
*''[[Jorunn the Skald-King]]'' by [[Helgreir Lute-Voice]]
  +
*''[[Ordo Legionis]]'' by Anonymous
  +
*''[[Pocket Guide to the Empire, First Edition: Wild Regions]]'' by the [[Imperial Geographic Society]]
  +
*''[[Pocket Guide to the Empire, Third Edition: Black Marsh]]'' by the Imperial Geographic Society
  +
*''[[Provinces of Tamriel]]'' by Anonymous
  +
*''[[Skyrim's Rule]]'' by [[Abdul-Mujib Ababneh]]
  +
*''[[The Argonian Account, Book I]]'' by [[Waughin Jarth]]
  +
*''[[The Argonian Account, Book III]]'' by Waughin Jarth
  +
*''[[The Armorer's Challenge]]'' by [[Mymophonus]]
  +
*''[[The Second Akaviri Invasion]]'' by [[Yngmaer Raven-Quill]]
   
 
{{Refs}}
 
{{Refs}}
{{OOG}}
+
{{UL}}
<references group="OOG"/>
+
<references group="UL" />
   
 
{{Provinces}}
 
{{Provinces}}
   
 
<!--Interwiki links-->
 
<!--Interwiki links-->
[[be:Чэрнатоп'е]]
+
[[be:Чорнатоп'е]]
 
[[cs:Black Marsh]]
 
[[cs:Black Marsh]]
 
[[de:Schwarzmarsch]]
 
[[de:Schwarzmarsch]]
 
[[es:Ciénaga Negra]]
 
[[es:Ciénaga Negra]]
[[fr:Le Marais Noir]]
+
[[fr:Marais noir]]
 
[[hu:Black Marsh]]
 
[[hu:Black Marsh]]
  +
[[it:Black Marsh]]
 
[[nl:Black Marsh]]
 
[[nl:Black Marsh]]
 
[[pl:Czarne Mokradła]]
 
[[pl:Czarne Mokradła]]
 
[[ru:Чернотопье]]
 
[[ru:Чернотопье]]
 
[[sv:Black Marsh]]
 
[[sv:Black Marsh]]
  +
[[id:Black Marsh]]
 
[[Category:Provinces]]
 
[[Category:Provinces]]
 
[[Category:Arena: Locations]]
 
[[Category:Arena: Locations]]

Revision as of 08:28, 9 February 2020

BlackMarsh

A map of Black Marsh.

Black Marsh, also known as Argonia,[1] is one of the nine provinces of Tamriel. It is the home of the Argonians, the reptilian natives of this swampland rainforest. The province is filled with "great inland waterways and impenetrable swamps."[2] The Dunmer of neighboring Morrowind used to enter the region for slaves, particularly House Dres.[source?] Some time after the Nerevarine left Morrowind, slavery was outlawed. Topal the Pilot is known to have referred to the land as the "fetid, evil swamp lands and their human lizards."[1]

By game

People

The Argonians

Argonian avatar 4 Legends)

Artwork of an Argonian from The Elder Scrolls: Legends.

Main article: Argonian

The Argonians are a race of reptilian people and the most famous of Black Marsh's natives. Argonians are one of the few races completely unrelated to men and mer, being descended directly from the Hist.

Enigmatic and intelligent, the Argonians are experts of guerrilla tactics, and their natural abilities suit their swampy homeland. They have developed immunities to the diseases that have doomed many would-be explorers in the region, and they are capable of easily exploring underwater locations due to their ability to breathe underwater.

Naga

Main article: Naga

A tall, black-scaled, puff adder-like sub-race of Argonian, the Naga are typically labeled violent thugs and drug smugglers, and they almost never leave Black Marsh, rarely coming into contact with non-Argonians.

Hist

Main article: Hist

The Hist are thought to share a mind or have a hive mind ability. Though they share a mind, it is possible for one to "go rogue" and "escape itself." In such instances, the Hist purge the rogue tree. This last happened to a tree in Lilmoth over 300 years ago. The current Lilmoth Hist grows from part of its root.[UL 1]

The Hist possesses hallucinogenic properties when used by non-Argonian species, causing them to perceive civilians and actual enemies alike as hostile to them. Only Argonians may ingest the Hist sap to feel its full effects without negative reaction.[3]The Hist also seem to have the ability to communicate telepathically with people who ingest their tree sap.[UL 1]

Lilmothiit

Main article: Lilmothiit

The Limothiit are a mysterious, long-unseen beast race that are thought to be extinct. Their fate is unknown, and the only information on them is stated in the Pocket Guide to the Empire.[1]

Like the Khajiit and Argonians, they are humanoid in form, and vulpine in appearance.[1]

Government

There are several possibilities that could be the ruling body on Black Marsh. One of the possibilities is the An-Xileel who seemed to be in charge of Black Marsh after the Oblivion Crisis. Possibly a political faction in Black Marsh that was part of the invasion of Morrowind.[4]

Since there are references to the Argonian King and an Argonian Royal Court, this might be the central governing body.[5]

Another possibility is that the Hist are in control of the government in some way, or at least have an influence in it. Otherwise, its role is unknown.[1][4]

During the Septim Dynasty, a socio-political position known as the Archein arose, consisting of native Argonians who had assimilated into Imperial culture. They served as advisors and governors to more rural areas, some even owning slave-plantations.[6]

Military

The An-Xileel may be a military faction in Black Marsh.[4]

During the Second Era, two legions of phalanx units known as Shellbacks assisted the Nord and Dunmer forces in turning the tide of the Akaviri Invasion. It is unknown if they continued to exist into the Fourth Era.[7][8]

Shadowscales are Argonians, born under the sign of The Shadow in Black Marsh. They are trained from childhood in the art of stealth and combat. Shadowscales serve their country as assassins. They have historically been used by the King of Argonia as a means to end conflicts and wars without major bloodshed.[9]

The city of Lilmoth was known to employ a guard unit of non-Argonians called Thtachalxan or "Drykillers" in native Jel.[4]

While it was under Imperial rule, Black Marsh was under the protection of the Imperial Legion. The Legion works for the Imperial government, with support from the Emperor. In peacetime, the legionnaires serve as guards; in war, they have been used as an invasion force. In battle, the Imperial Legion is a feared and unstoppable force. Their huge numbers and strict discipline cause even the most battle-hardened army to question their tactics. With wide ranks of hundreds of disciplined soldiers, the Imperial Legion is a force not to be trifled with.[10] However, the thick forests and dangerous swamps of the province typically stave off any invasion attempt. In addition, the Argonians natural adaptiveness to their homeland has caused many invasion attempts to fail.[1]

History

First Era

Little is known about what occurred in Argonia, nor Argonians in general during much of the First Era, as the few Argonians that left the province were very rare and they themselves didn't talk about their history and preferred to integrate themselves into the larger Tamrielic cultures. The region and, by extension Argonians themselves, stayed independent of the Tamrielic Empire until the twenty-ninth century of the First Era.[1]

It is known that there was a very successful enterprise of bandits and thieves that had long been exploiting the swampland of southeastern Tamriel, which was lead by most infamous of the brigadiers, "Red" Bramman. The coastline along the east of Topal Bay had become notorious for acts of piracy because of these Bandits and thieves, and in 1E 1033, the Empress Hestra demanded the head of Bramman.[1]

After many unsuccessful battles in the Bay, the Imperial Navy discovered the pirate-king's means of escaping capture; a narrow, winding river which emptied into the Bay near Soulrest, its mouth was screened by dense thickets of mangroves. The Imperial Fleet followed the course deeper into the heart of Black Marsh than any non-Argonian had ever been before. They eventually caught Bramman in his bandit kingdom not far from what is now called Blackrose, and took his head for the Empress.[1]

The Argonians were defeated by the Reman Empire in 1E 2811 at the Battle of Argonia. Following this defeat, the Argonians retreated to Helstrom, where the Imperials would not follow them. Slave traders exploited the Argonians, and "entire tribes of Argonians were dragged in chains" to the Dunmer land. Warlord dynasties were formed by former Imperial officers, who "earned a reputation for tyranny even in those dark times."[1]

The land that had once been a haven for Tamriel's criminals became its greatest prison state. Anyone considered too dangerous to hold in "civilized" dungeons in other Provinces was sent to Black Marsh.[1]

Second Era

Even less is known about Argonian history in the Second Era. The only known recorded event occurred in 2E 560, when the Argonians responded against their tyrannical oppressors with the Knahaten Flu. Whether the terrible Knahaten Flu arose from natural causes, or was created by an Argonian shaman in retaliation for his people's oppression is still a matter of debate, but its result is clear. The plague began in Stormhold in 2E 560, and quickly spread to every corner of Black Marsh, killing all those not of reptilian stock. For over forty years, it held the Province in its grip, destroying entire cultures (notably, the Kothringi), and driving outsiders from the land.[1]

Even when the land became habitable again, fear of the disease kept most outsiders away. House Dres of Morrowind continued to send slavers into the north, but few others saw any reason to trouble themselves with the land. Even Tiber Septim, it was said, thought twice before conquering Black Marsh for his new Empire. The borders of the province fell easily to his forces, but he wisely decided to avoid strategically unimportant inner swamps, and thus met with little resistance.[1]

Third Era

By the Third Era most of Argonia had been assimilated into the Empire with the exception of Helstrom. Helstrom is in the center of Murkwood, an area of marsh in the center of Argonia where it is almost impossible for non-Argonians to travel, so is the center of non-Imperial Black Marsh. This is also where the Arnesian War uprising (which took place during the Imperial Simulacrum), saw the Argonians exact revenge for the slavery that they suffered from House Dres.[1]

In approximately 3E 200th year, during the reign of Katariah, there was a massacre at the village of Armanias, due to a lack of sufficient armor.[11]

In the 398th year, Decumus Scotti was a senior clerk at Lord Vanech's Building Commission. He was tasked with improving trade in the region of Black Marsh.[12]

Oblivion Crisis

In the Oblivion Crisis the Argonians were ready for the Daedra invaders thanks to the Hist. The An-Xileel led them and they successfully drove back the Daedra, following them back into the Oblivion Gates. Afterwards, Argonia seceded from the Empire, making Black Marsh into an independent province.

Fourth Era

In the aftermath of the Red Year (4E 5) the Argonians, now led by the An-Xileel, invaded Morrowind and conquered parts of the province's southern region in an event known as the Accession War.[13] They were only driven back by House Redoran after devastating much of the south including the former capital of Morrowind, Mournhold. They appear to be neutral to the ongoing hostilities between the Empire and the Aldmeri Dominion.[1]

Geography

Shadows of the Hist DLC

A depiction of Black Marsh and Argonians.

The name "Black Marsh" was given to the portion of Argonia that was conquered by the Second Empire in the First Era,[14] even though Argonia had included the southern lands of Morrowind. Like Morrowind, it was "never successfully invaded, but instead, peacefully incorporated." [15] The majority of this province is a swampy marshland, with the southern half resembling a network of small islands, broken up by intersecting rivers. Little is known about the actual size of Argonia, except that Lilmoth is located fifteen miles from the Topal Bay.[4] The province of Black Marsh encompasses the south-easternmost lands of the continent.

Black Marsh is also subjected to a unique type of rain that is sometimes referred to by the region's inhabitants as "Hist Piss." Often accompanied by heavy thunder and fog, it has been described as "an inferno of foul-smelling, yellow-brown rain."[6]

Major cities of Black Marsh

Archon

A city located in the south east of Black Marsh.[16] In 4E 187, the Listener Alisanne Dupre mentioned to Rasha, a Speaker, about reinstating training for Shadowscales in Archon. The proposal was dismissed due to a lack of resources.[17]

Blackrose

A major Argonian city located in the southern reaches of Black Marsh. Notably Nienolas Ulwarth, known as "the mighty," hailed from this city. Murkwood is near this city, which is a forest the Eternal Champion visits to get a part of the Staff of Chaos.[16]

Gideon

A major city in Argonia, this city was first founded by the Ayleids, and is in the westernmost section of Argonia, close to the border of Cyrodiil.

Helstrom

This city is in the center of Argonia. The city has never been reached by the Cyrodilic Empire and therefore is the capital of non-Imperial Black Marsh.[16]

Lilmoth

Lilmoth is the most southern city in Black Marsh and has been described as the "festering jewel" of Black Marsh.[4][16]

Soulrest

Soulrest is a large city located in the south of Black Marsh where many go for their burial.[16]

Stormhold

One of the major cities in Argonia. It was originally founded by the Ayleids, and it is located in the northern part of Argonia.[16]

Thorn

Thorn is a city in Black Marsh close to the Border of Morrowind. It is the most north-easterly city in Black Marsh.[16]

Economy

Black Marsh continues to be a "backward" land economically by Imperial standards. Most of the agriculture is grown by subsistence farmers, though recently more has been shipped abroad.[14] The trade however is not very successful as the produce normally arrives to the Cyrodiil markets rotten, for it takes a tremendously long time for the goods to get to the market. Enormous investments attempting to improve the trade routes of Black Marsh have yielded very little success. Lord Xellicles Pinos-Revina, a wealthy trader, was the first to invest. At that time, it took three weeks for the rice and root he was importing to arrive, half-rotten, in the Imperial Province. Now, decades later and despite millions of gold invested, the time to get to market has increased. It now takes two and a half months for goods, now thoroughly rotten, to arrive.[12]

Religion

Little information is known about the Argonian religion. However, some knowledge about these unique beliefs is known to non-Argonians. The most important thing to understand about their religion is the close bond between the odd Hist tree and the Argonians. The Hist is a unique type of tree that grows all around Black Marsh and is looked highly upon by the inhabitants. This tree, according to the Argonians, is intelligent and fully conscious. It produces a special sap that gives Argonians visions and enlightenment to their souls. In fact, Argonian hatchlings drink the sap of the Hist at birth and infancy. According to them, the sap of the hist tree, when drunk, gives a hatchling its soul. When that Argonian dies, his soul travels back to its Hist tree and is stored until another hatchling drinks that hist. Thus, the Hist is giving it a soul, and so the cycle repeats. The Hist tree can telepathically talk to the Argonian that has drunk the sap.[4]

It also should be noted that the Hist and Argonians acknowledge Sithis as their master. Along with worship of the Hist, the Argonians believe that Sithis is the original, the creator, and the father. The Hist, in their eyes, is much like the Night Mother is to the Dark Brotherhood. To show respect and full loyalty to Sithis, since they worship the Hist as their god, every Argonian born under the sign of The Shadow is given to the Dark Brotherhood at birth and trained under the art of stealth and assassination. Therefore, one day, that Argonian can earn the rank of Shadowscale who serve Argonia as spies and assassins.[9][18]

Culture

Very little is known about the Argonian culture as of the Fourth Era. The difficult terrain within the Black Marsh, coupled with the apparent isolationist policies of the Argonians, renders this largely a mystery. It is known that great emphasis is placed upon the Hist, the strange trees that are abundant in the Marsh. Even what little is known about the Hist is the subject of much rumor and speculation. It is believed that the Argonians are somehow co-dependent upon the trees, and that the Hist forms some sort of hive-mind.[1][4]

Marital customs among the Argonians is one of the few widely-known aspects of Argonian life. Unlike the citizens of Skyrim who prefer to marry using an Amulet of Mara, some Argonians adhere to their native marriage traditions. In Black Marsh, it is customary to present a lover with an Argonian wedding band, which is crafted by the courting member. Each ring is unique and has personal meaning to the creator and the recipient.[19] The actual ceremony of marriage is very long and complex, and involves unique rituals, spoken in the native language of the Argonians.[20]

Argonian culture in Black Marsh is not fully understood. Some evidence suggests that, like the Khajiit, the Argonian lifestyle is tribal. However, considering references to the Royal court of Argonia and the existence of the Shadowscales, the presence of some form of organized Argonian government is indeed possible.[5] In the Merethic Era, Argonians built stone stepped pyramids called Xanmeers. The artistic carvings adorned on the ancient xanmeers depict reptilian heads, stylized with right angles. Many present-day Argonian settlements are built on the site of Xanmeers, utilizing the structures as palaces and plazas.

Demographics

In addition to the reptilian Argonians, who are today Black Marsh's most visible denizen, there were once tribes of men, the Kothringi, Orma, Yespest, Horwalli—and tribes of mer—the Barsaebic Ayleids and the Cantemiric Velothi—and even a tribe who may have been related to the Khajiit of Elsweyr, the vulpine Lilmothiit, living in Black Marsh. Some were sent to the province as refugees or prisoners, other settled along the coastal waterways and adapted to its strange and usually insalubrious environment. These are thought to have died out due to the Knahaten Flu.[1]

There is also a breed of Argonian called the Naga. They generally lived in the inner swamps of Black Marsh and had very little contact with the Imperials and other races that were not native to Black Marsh.[6]

Appearances

Sources

References

Notice: The following are unlicensed references. They are not copyrighted by a ZeniMax Media company, but can still be considered part of The Elder Scrolls lore and are included for completeness.