Elder Scrolls
Elder Scrolls
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{{WikiaVideos}}
 
{{SkyrimLocations
 
{{SkyrimLocations
 
|image = TESV Blackreach 2.png
 
|image = TESV Blackreach 2.png
 
|map = MapBlackreach.jpeg
 
|map = MapBlackreach.jpeg
 
|type = [[Dwemer Ruins (Skyrim)|Dwemer Ruin]]
 
|type = [[Dwemer Ruins (Skyrim)|Dwemer Ruin]]
|hold = [[Winterhold (Hold)|Winterhold]], [[The Pale]]
+
|hold = [[Winterhold (Skyrim Hold)|Winterhold]], [[The Pale]]
 
|location = Deep beneath the ruins of [[Mzinchaleft]], [[Raldbthar]], and [[Alftand]]
 
|location = Deep beneath the ruins of [[Mzinchaleft]], [[Raldbthar]], and [[Alftand]]
 
|quests = [[Elder Knowledge]]<br />[[Discerning the Transmundane]]<br />[[A Return To Your Roots]]
 
|quests = [[Elder Knowledge]]<br />[[Discerning the Transmundane]]<br />[[A Return To Your Roots]]
 
|characters = [[Sinderion]]<br />[[Drokt]]
 
|characters = [[Sinderion]]<br />[[Drokt]]
|enemies = [[Falmer (Skyrim)|Falmer]]<br />[[Chaurus]]<br />[[Dwarven Automaton]]s<br />[[Vulthuryol]]<br />[[Frost Troll (Skyrim)|Frost Troll]]<br />[[Giant (Skyrim)|Giant]]<br />[[Wisp (Skyrim)|Wisp]]<br />[[Wispmother (Skyrim)|Wispmother]]<br />[[Frostbite Spider]]
+
|enemies = [[Falmer (Skyrim)|Falmer]]<br />[[Chaurus (Skyrim)|Chaurus]]<br />[[Dwarven Automaton]]s<br />[[Vulthuryol]]<br />[[Frost Troll (Skyrim)|Frost Troll]]<br />[[Giant (Skyrim)|Giant]]<br />[[Wisp (Skyrim)|Wisp]]<br />[[Wispmother (Skyrim)|Wispmother]]<br />[[Frostbite Spider (Skyrim)|Frostbite Spider]]
 
|LocationID = BlackreachCity<br />BlackreachOrigin<br />BlackreachArena<br />BlackreachElevatorAlftand<br />BlackreachElevatorMzinchaleft<br />BlackreachElevatorRaldbthar
 
|LocationID = BlackreachCity<br />BlackreachOrigin<br />BlackreachArena<br />BlackreachElevatorAlftand<br />BlackreachElevatorMzinchaleft<br />BlackreachElevatorRaldbthar
 
}}
 
}}
'''Blackreach''', also known as '''Fal Zhardum Din''' in [[Dwemeris#Notable books and structures written in Dwemeris|Dwemeris]],<ref name=inquiries1>''[[Dwemer Inquiries Vol III]]''</ref> is a large city in a massive underground cavern found underneath the [[Tower of Mzark]] filled with [[glowing mushroom]]s and [[Falmer (Skyrim)|Falmer]]. The cavern encompasses the area between three [[Dwemer]] cities―[[Alftand]], [[Mzinchaleft]], and [[Raldbthar]]―and connects them.
+
'''Blackreach''', also known as '''Fal'Zhardum Din'''<ref group="note">This term is derived from the book ''[[Dwemer Inquiries Vol III]]''. The version in {{Skyrim|!}} records the name as "FalZhardum Din," whereas the version in {{Online|!}} records the name as "Fal'Zhardum Din."</ref> in [[Dwemeris#Notable books and structures written in Dwemeris|Dwemeris]],<ref name=inquiries1>''[[Dwemer Inquiries Vol III]]''</ref> is a large city in a massive underground cavern found underneath the [[Tower of Mzark]] filled with [[glowing mushroom]]s and [[Falmer (Skyrim)|Falmer]]. The cavern encompasses the area between three [[Dwemer]] cities―[[Alftand]], [[Mzinchaleft]], and [[Raldbthar]]―and connects them.
   
Like most other Dwemer cities, it now lies in ruin, overrun by Falmer, [[Chaurus]], and full of glowing mushrooms. Some of the glowing mushrooms here are substantially larger than those found elsewhere, with stalks taller than buildings. The ceiling of the entire cave system glows with blue bioluminescent lights, and massive glowing vines that hang down, as well as some that "float" upwards near the [[Raldbthar Deep Market]]. There is a teal fog within Blackreach that makes grasping the size of Blackreach difficult, and mushroom spores that float throughout the air. Massive geode stones and [[geode vein]]s also dot the ground, and the pools of water found within are an almost entirely opaque teal.
+
Like most other Dwemer cities, it now lies in ruin, overrun by Falmer, [[Chaurus (Skyrim)|Chaurus]], and full of glowing mushrooms. Some of the glowing mushrooms here are substantially larger than those found elsewhere, with stalks even taller than the buildings themselves. The ceiling of the entire cave system glows with blue bioluminescent lights, and massive glowing vines that hang down, as well as some that "float" upwards near the [[Raldbthar Deep Market]]. There is a teal fog within Blackreach that makes grasping the size of Blackreach difficult, and mushroom spores that float throughout the air. Massive geode stones and [[geode vein]]s also dot the ground, and the pools of water found within are an almost entirely opaque teal.
   
 
Typically, this location is encountered as part of the quest "[[Elder Knowledge]]." However, it is possible to discover it earlier, by initiating the quest "[[Discerning the Transmundane]]."
 
Typically, this location is encountered as part of the quest "[[Elder Knowledge]]." However, it is possible to discover it earlier, by initiating the quest "[[Discerning the Transmundane]]."
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Sometime after [[1E 221]],<ref name=aetheriumwars>''[[The Aetherium Wars]]''</ref> the Dwemer of [[Skyrim]] discovered a considerable amount of a raw mineral with considerable magical properties, which they referred to as [[Aetherium#Dwemer study|Aetherium]]. The Dwemer quickly built four new cities, which were [[Arkngthamz]], [[Mzulft (Skyrim)|Mzulft]], [[Raldbthar]], and [[Deep Folk Crossing|Bthar-zel]] (now known as Deep Folk Crossing), which would work together to research this new mineral and develop new technologies forged from Aetherium.<ref name=katriajournal>''[[Katria's Journal]]''</ref>
 
Sometime after [[1E 221]],<ref name=aetheriumwars>''[[The Aetherium Wars]]''</ref> the Dwemer of [[Skyrim]] discovered a considerable amount of a raw mineral with considerable magical properties, which they referred to as [[Aetherium#Dwemer study|Aetherium]]. The Dwemer quickly built four new cities, which were [[Arkngthamz]], [[Mzulft (Skyrim)|Mzulft]], [[Raldbthar]], and [[Deep Folk Crossing|Bthar-zel]] (now known as Deep Folk Crossing), which would work together to research this new mineral and develop new technologies forged from Aetherium.<ref name=katriajournal>''[[Katria's Journal]]''</ref>
   
The roles for this project were spread out between the four cities; Arkngthamz would serve as the project's command center and the primary research center, Raldbthar (which happened to be located directly above Blackreach) would deal with mining operations, and Mzulft was used as a storage site. It is unknown what role Bthar-zel undertook in this project, though it is believed it was an experimentation facility. The city of [[Bthalft]] was not a part of the alliance, and it was used as the site for the [[Aetherium Forge]]; a large, magma-infused forge which would be the basis for extremely advanced weapons, armor, tools, and other items that combined the great metalwork and engineering skills of the Dwemer and the innate magical powers of Aetherium.<ref name=katriajournal/><ref>Events of "[[Lost to the Ages]]"</ref>
+
The roles for this project were spread out between the four cities; Arkngthamz would serve as the project's command center and the primary research facility, Raldbthar (which happened to be located directly above Blackreach) would concern itself with mining operations, and Mzulft was used as a storage site. It is unknown what role Bthar-zel undertook in this project, though it is believed it was an experimentation facility. The city of [[Bthalft]] was not a part of the alliance, and it was used as the site for the [[Aetherium Forge]]; a large, magma-infused forge which would be the basis for extremely advanced weapons, armor, tools, and other items that combined the great metalwork and engineering skills of the Dwemer and the innate magical powers of Aetherium.<ref name=katriajournal/><ref>Events of "[[Lost to the Ages]]"</ref>
   
At first the project was successful; with the alliance of the four cities bringing peace, harmony, and scientific and technological advancement to the Dwemer. However, after three years, the four cities began to want independent control over the Aetherium, the Aetherium Forge and the incredible matter it could create.<ref name=aetheriumwars/>
+
The project was initially successful; with the alliance of the four cities bringing peace, harmony, and scientific and technological advancement to the Dwemer. However, after three years, the four cities began to yearn for independent control over the Aetherium, the Aetherium Forge and the incredible matter it could create.<ref name=aetheriumwars/>
   
 
==Sublocations==
 
==Sublocations==
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The following areas can be reached from Blackreach:
 
The following areas can be reached from Blackreach:
 
===Entrances===
 
===Entrances===
*[[Tower of Mzark]]: this is the initial point of entry into Blackreach, and is the only one available until the [[Last Dragonborn|Dragonborn]] starts the "Discerning the Transmundane" quest. It is near the southwest corner of the map.
+
*[[Tower of Mzark]]: this is the initial point of entry into Blackreach, and is the only one available until or unless the [[Last Dragonborn|Dragonborn]] starts the "Discerning the Transmundane" quest. It is near the southwest corner of the map.
*[[Mzinchaleft]]<nowiki>*</nowiki>: once cleared, the Mzinchaleft Gatehouse contains a Dwarven Mechanism that, once activated, opens a spiral staircase in the floor around the mechanism. The mechanism can only be activated using the [[Attunement Sphere]] obtained from [[Septimus Signus]], who lives at [[Septimus Signus's Outpost|his outpost]] north of the [[College of Winterhold]], during the quest "Discerning the Transmundane." This leads directly to a door to Blackreach. Because the Mzinchaleft Gatehouse can be accessed quickly (once cleared) from Skyrim, using an unlocked elevator (the entrance is located on the road just northwest of Mzinchaleft), this location can be a fast, straightforward access point to Blackreach later. Inside Blackreach, it is labeled as Mzinchaleft Gatehouse.
+
*[[Mzinchaleft]]<nowiki>*</nowiki>: once cleared, the Mzinchaleft Gatehouse contains a Dwarven Mechanism that, once activated, opens a spiral staircase in the floor around the mechanism. The mechanism can only be activated using the [[Attunement Sphere]] obtained from [[Septimus Signus]], who lives at [[Septimus Signus's Outpost|his outpost]] north of the [[College of Winterhold (Skyrim)|College of Winterhold]], during the quest "Discerning the Transmundane." This leads directly to a door to Blackreach. Because the Mzinchaleft Gatehouse can be accessed quickly (once cleared) from Skyrim, using an unlocked elevator (the entrance is located on the road just northwest of Mzinchaleft), this location can be a fast, straightforward access point to Blackreach later. Inside Blackreach, it is labeled as Mzinchaleft Gatehouse.
 
*[[Raldbthar]]<nowiki>*</nowiki>: located on the peak near Shearpoint (where the [[Dragon Priest (Skyrim)|Dragon Priest]] [[Krosis]] is located). Once cleared, this also requires the Attunement Sphere to enter. Inside Blackreach, it is labeled as Raldbthar Deep Market.
 
*[[Raldbthar]]<nowiki>*</nowiki>: located on the peak near Shearpoint (where the [[Dragon Priest (Skyrim)|Dragon Priest]] [[Krosis]] is located). Once cleared, this also requires the Attunement Sphere to enter. Inside Blackreach, it is labeled as Raldbthar Deep Market.
 
*[[Alftand]]<nowiki>*</nowiki>: located facing the Sea of Ghosts near to Mount Anthor and Saarthal. Inside Blackreach, it is labeled as Alftand Cathedral.
 
*[[Alftand]]<nowiki>*</nowiki>: located facing the Sea of Ghosts near to Mount Anthor and Saarthal. Inside Blackreach, it is labeled as Alftand Cathedral.
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===Locations inside Blackreach===
 
===Locations inside Blackreach===
 
*[[Debate Hall]]: near a giant glowing orb in the approximate center of Blackreach.
 
*[[Debate Hall]]: near a giant glowing orb in the approximate center of Blackreach.
**Using [[Unrelenting Force]] on the Orange orb outside the Debate Hall will summon the dragon [[Vulthuryol]].
+
**Using [[Unrelenting Force (Skyrim)|Unrelenting Force]] on the orange orb outside the Debate Hall will summon the dragon [[Vulthuryol]].
 
*[[Alftand Cathedral]]: when cleared, the Alftand Cathedral contains an entrance to and exit from the far northeast end of Blackreach.
 
*[[Alftand Cathedral]]: when cleared, the Alftand Cathedral contains an entrance to and exit from the far northeast end of Blackreach.
 
*[[Hall of Rumination]]
 
*[[Hall of Rumination]]
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===Alchemy ingredients===
 
===Alchemy ingredients===
 
''Because of the vast size of Blackreach, these figures may not be exhaustive.''
 
''Because of the vast size of Blackreach, these figures may not be exhaustive.''
*With {{Dawnguard|!}} installed, this area is excellent for farming [[Chaurus Hunter Antennae]], as there will be more [[Chaurus Hunter]]s than standard [[Chaurus]].
+
*With {{Dawnguard|!}} installed, this area is excellent for farming [[chaurus hunter antennae]], as there will be more [[chaurus hunter]]s than standard [[Chaurus (Skyrim)|chaurus]].
 
*[[Bleeding Crown]] – 10
 
*[[Bleeding Crown]] – 10
 
*[[Blisterwort]] – 17
 
*[[Blisterwort]] – 17
*[[Chaurus Eggs]] – 32+ (drops from the Chaurus in the area)
+
*[[Chaurus Eggs]] – 32+ (drops from the chaurus in the area)
*[[Chaurus Hunter Antennae]] – 20+ (drops from Chaurus Hunters)
+
*[[Chaurus Hunter Antennae]] – 20+ (drops from chaurus hunters)
 
*[[Daedra Heart (Skyrim)|Daedra Heart]] – 1 inside Sinderion's Field Laboratory
 
*[[Daedra Heart (Skyrim)|Daedra Heart]] – 1 inside Sinderion's Field Laboratory
 
*[[Crimson Nirnroot]] – 44+
 
*[[Crimson Nirnroot]] – 44+
 
*[[Dwarven Oil (Skyrim)|Dwarven Oil]] – 0+ (drops from the [[Dwarven Automaton]]s in the area)
 
*[[Dwarven Oil (Skyrim)|Dwarven Oil]] – 0+ (drops from the [[Dwarven Automaton]]s in the area)
*[[Falmer Ear]] – 0+ (drops from Falmer in the area)
+
*[[Falmer Ear]] – 0+ (drops from the Falmer in the area)
 
*[[Fly Amanita (Skyrim)|Fly Amanita]] – 2
 
*[[Fly Amanita (Skyrim)|Fly Amanita]] – 2
*[[Giant's Toe]] – 0-1 (Drops from [[Giant (Skyrim)|Giant]] in the area)
+
*[[Giant's Toe]] – 0–1 (drops from the [[Giant (Skyrim)|giant]] in the area)
 
*[[Glow Dust (Skyrim)|Glow Dust]] – 4
 
*[[Glow Dust (Skyrim)|Glow Dust]] – 4
 
*[[Imp Stool (Skyrim)|Imp Stool]] – 3
 
*[[Imp Stool (Skyrim)|Imp Stool]] – 3
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**Next to Sinderion's Field Laboratory.
 
**Next to Sinderion's Field Laboratory.
 
**Northeast of the Tower of Mzark, on a small island (not far from the tower's structure).
 
**Northeast of the Tower of Mzark, on a small island (not far from the tower's structure).
**Due to the south of Debate Hall, and due east of the Tower of Mzark.
+
**Due south of Debate Hall, and due east of the Tower of Mzark.
 
*Geode Veins – 30
 
*Geode Veins – 30
 
*[[Gold Ore Vein]]s – 2
 
*[[Gold Ore Vein]]s – 2
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*[[Orichalcum Ore (Skyrim)|Orichalcum Ore Veins]] – 3
 
*[[Orichalcum Ore (Skyrim)|Orichalcum Ore Veins]] – 3
 
*[[Quicksilver Ore (Skyrim)|Quicksilver Ore Veins]] – 3
 
*[[Quicksilver Ore (Skyrim)|Quicksilver Ore Veins]] – 3
*Note that with the abundance of Geode Veins here, this is an excellent place to collect many empty [[Soul Gem (Skyrim)|Soul Gems]], as Geode Veins can yield anything from [[Petty Soul Gem (Skyrim)|Petty Soul Gems]] to [[Black Soul Gem (Skyrim)|Black Soul Gems]], as well as possibly various [[Precious Gem (Skyrim)|precious gemstones]], just like any other vein.
+
*Note that with the abundance of geode veins here, this is an excellent place to collect many empty [[Soul Gem (Skyrim)|soul gems]], as geode veins can yield anything from [[Petty Soul Gem (Skyrim)|petty soul gems]] to [[Black Soul Gem (Skyrim)|black soul gems]], as well as possibly various [[Precious Gem (Skyrim)|precious gemstones]], just like any other vein.
   
 
===Books===
 
===Books===
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BlackreachInside.jpg|Blackreach
 
BlackreachInside.jpg|Blackreach
 
Dragon blackreach.jpg|Vulthuryol
 
Dragon blackreach.jpg|Vulthuryol
Vulthuryol.jpg|Vulthuryol attacking.
+
Vulthuryol.jpg|Vulthuryol attacking
Blackreach Concept Art.png|Blackreach Concept Art
+
Blackreach Concept Art.png|Blackreach concept art
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
*Blackreach is considered an outdoor area, despite being underground. This means that the [[Storm Call]] and [[Summon Durnehviir]] Shout as well as [[Summon Arvak]] work here, and [[Vampirism (Skyrim)|vampires]] will be weakened during normal daylight hours, although there is no daylight. [[Courier (Skyrim)|Couriers]] may also spawn inside. However, it is still impossible to fast travel. With all of the [[Official Add-ons (Skyrim)|official add-ons]] installed, the negative effects of being a vampire are no longer felt, as in it is constant night.
+
*Blackreach is considered an outdoor area, despite being underground. This means that the [[Storm Call]] and [[Summon Durnehviir]] shout as well as [[Summon Arvak]] work here, and [[Vampirism (Skyrim)|vampires]] will be weakened during normal daylight hours, although there is no daylight. [[Courier (Skyrim)|Couriers]] may also spawn inside. However, it is still impossible to fast travel. With all of the [[Official Add-ons (Skyrim)|official add-ons]] installed, the negative effects of being a vampire are no longer felt, as in it is constant night.
 
*The scale in Blackreach is slightly smaller than on the surface. In other words, walking one mile in Blackreach is the equivalent of walking one and one-third miles on the surface.
 
*The scale in Blackreach is slightly smaller than on the surface. In other words, walking one mile in Blackreach is the equivalent of walking one and one-third miles on the surface.
 
*Blackreach is mentioned in the book ''[[Dwemer Inquiries Vol III]]''. On the second to last page, the author writes, ''"The most reasonable translation ... I have managed to decipher is 'Blackest Kingdom Reaches', but I cannot imagine what that means."'' Also, on the sixth page of the book, the author explains that the same Dwemer phrase is found particularly on "ornate metal frames in the deepest reaches of the Strongholds Alftand, Irkgnthand and Mzinchaleft of Skyrim." Two of these Strongholds (Alftand and Mzinchaleft) connect directly to Blackreach.<ref name=inquiries1/>
 
*Blackreach is mentioned in the book ''[[Dwemer Inquiries Vol III]]''. On the second to last page, the author writes, ''"The most reasonable translation ... I have managed to decipher is 'Blackest Kingdom Reaches', but I cannot imagine what that means."'' Also, on the sixth page of the book, the author explains that the same Dwemer phrase is found particularly on "ornate metal frames in the deepest reaches of the Strongholds Alftand, Irkgnthand and Mzinchaleft of Skyrim." Two of these Strongholds (Alftand and Mzinchaleft) connect directly to Blackreach.<ref name=inquiries1/>
 
*It is heavily implied by the book ''[[The Aetherium Wars]]'' that the large chunks of glowing crystals found scattered throughout Blackreach are actually [[Aetherium]] lodes.<ref name=aetheriumwars/>
 
*It is heavily implied by the book ''[[The Aetherium Wars]]'' that the large chunks of glowing crystals found scattered throughout Blackreach are actually [[Aetherium]] lodes.<ref name=aetheriumwars/>
*There is a Dwemer Ballista Trap which can be fired with a lever near the entrance from Alftand Cathedral.
+
*There is a Dwemer ballista trap which can be fired with a lever near the entrance from Alftand Cathedral.
*In order to summon the Dragon Vulthuryol when standing on the ground, at least two words of the Unrelenting Force Shout need to be used, using only one word will not summon him. However, if one of the towers from the Debate Hall is exited out onto the "courtyard," then one will be above the "sun," and one-word Unrelenting Force can be used, due to the sun's close proximity. Vulthuryol is successfully summoned when the "sun" produces a "clang" sound.
+
*In order to summon the dragon Vulthuryol when standing on the ground, at least two words of the Unrelenting Force shout need to be used, using only one word will not summon him. However, if one of the towers from the Debate Hall is exited out onto the "courtyard," then one will be above the "sun," and one-word Unrelenting Force can be used, due to the sun's close proximity. Vulthuryol is successfully summoned when the "sun" produces a "clang" sound.
*When entering from the Alftand Cathedral, to the left, high up on the rock wall are some giant [[Glowing Mushroom]]s, which are x20 bigger than normal glowing mushrooms. However, they are inaccessible.
+
*When entering from the Alftand Cathedral, to the left, high up on the rock wall are some giant [[Glowing Mushroom|glowing mushroom]]s, which are x20 bigger than normal glowing mushrooms. However, they are inaccessible.
 
*Although most [[Crimson Nirnroot]] respawns over time, there are some locations that when the herb is picked, will not respawn later.
 
*Although most [[Crimson Nirnroot]] respawns over time, there are some locations that when the herb is picked, will not respawn later.
 
*It is possible to reach Blackreach without starting either "[[Discerning the Transmundane]]" or "[[Elder Knowledge]]" by glitching through the gate of the [[Tower of Mzark]] with a [[Wooden Plate]] held up to the gate and running up against it or using [[Whirlwind Sprint]] to force the player through, then activating the lift to descend into the tower and from there the rest of Blackreach. One can then activate the lifts by Alftand, Raldbthar, and Mzinchaleft to gain access to the surface and the ability to use them later. When in Blackreach, one can enter [[Sinderion's Field Laboratory]] and pick up the key on the table to the [[Dwarven Mechanism]], which will allow access to Blackreach via the stairs in Alftand, Mzinchaleft and Raldbthar, as well. However, as this particular key is not considered a [[Quest Items (Skyrim)|quest item]] like the one given by [[Septimus Signus]], it can be dropped from the inventory and potentially lost.
 
*It is possible to reach Blackreach without starting either "[[Discerning the Transmundane]]" or "[[Elder Knowledge]]" by glitching through the gate of the [[Tower of Mzark]] with a [[Wooden Plate]] held up to the gate and running up against it or using [[Whirlwind Sprint]] to force the player through, then activating the lift to descend into the tower and from there the rest of Blackreach. One can then activate the lifts by Alftand, Raldbthar, and Mzinchaleft to gain access to the surface and the ability to use them later. When in Blackreach, one can enter [[Sinderion's Field Laboratory]] and pick up the key on the table to the [[Dwarven Mechanism]], which will allow access to Blackreach via the stairs in Alftand, Mzinchaleft and Raldbthar, as well. However, as this particular key is not considered a [[Quest Items (Skyrim)|quest item]] like the one given by [[Septimus Signus]], it can be dropped from the inventory and potentially lost.
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*{{Skyrim}}
 
*{{Skyrim}}
   
  +
==Notes==
  +
<references group="note"/>
 
{{Refs}}
 
{{Refs}}
   
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[[fr:Griffenoire]]
 
[[fr:Griffenoire]]
 
[[it:Blackreach]]
 
[[it:Blackreach]]
  +
[[pl:Czarna Przystań]]
 
[[Category:Skyrim: Falmer Hives]]
 
[[Category:Skyrim: Falmer Hives]]
 
[[Category:Skyrim: Dwarven Ruins]]
 
[[Category:Skyrim: Dwarven Ruins]]

Revision as of 19:50, 17 September 2019

Blackreach, also known as Fal'Zhardum Din[note 1] in Dwemeris,[1] is a large city in a massive underground cavern found underneath the Tower of Mzark filled with glowing mushrooms and Falmer. The cavern encompasses the area between three Dwemer cities―Alftand, Mzinchaleft, and Raldbthar―and connects them.

Like most other Dwemer cities, it now lies in ruin, overrun by Falmer, Chaurus, and full of glowing mushrooms. Some of the glowing mushrooms here are substantially larger than those found elsewhere, with stalks even taller than the buildings themselves. The ceiling of the entire cave system glows with blue bioluminescent lights, and massive glowing vines that hang down, as well as some that "float" upwards near the Raldbthar Deep Market. There is a teal fog within Blackreach that makes grasping the size of Blackreach difficult, and mushroom spores that float throughout the air. Massive geode stones and geode veins also dot the ground, and the pools of water found within are an almost entirely opaque teal.

Typically, this location is encountered as part of the quest "Elder Knowledge." However, it is possible to discover it earlier, by initiating the quest "Discerning the Transmundane."

History

Map of four dwemer cities in skyrim

A map of Skyrim highlighting the locations of Blackreach, Arkngthamz, Mzulft, Raldbthar, and Bthar-zel/Deep Folk Crossing that undertook in the project to research Aetherium.

Blackreach's Reach

Entrances to Blackreach

Sometime after 1E 221,[2] the Dwemer of Skyrim discovered a considerable amount of a raw mineral with considerable magical properties, which they referred to as Aetherium. The Dwemer quickly built four new cities, which were Arkngthamz, MzulftRaldbthar, and Bthar-zel (now known as Deep Folk Crossing), which would work together to research this new mineral and develop new technologies forged from Aetherium.[3]

The roles for this project were spread out between the four cities; Arkngthamz would serve as the project's command center and the primary research facility, Raldbthar (which happened to be located directly above Blackreach) would concern itself with mining operations, and Mzulft was used as a storage site. It is unknown what role Bthar-zel undertook in this project, though it is believed it was an experimentation facility. The city of Bthalft was not a part of the alliance, and it was used as the site for the Aetherium Forge; a large, magma-infused forge which would be the basis for extremely advanced weapons, armor, tools, and other items that combined the great metalwork and engineering skills of the Dwemer and the innate magical powers of Aetherium.[3][4]

The project was initially successful; with the alliance of the four cities bringing peace, harmony, and scientific and technological advancement to the Dwemer. However, after three years, the four cities began to yearn for independent control over the Aetherium, the Aetherium Forge and the incredible matter it could create.[2]

Sublocations

BlackreachOverhang

The 'Sun' used to summon Vulthuryol.

The following areas can be reached from Blackreach:

Entrances

  • Tower of Mzark: this is the initial point of entry into Blackreach, and is the only one available until or unless the Dragonborn starts the "Discerning the Transmundane" quest. It is near the southwest corner of the map.
  • Mzinchaleft*: once cleared, the Mzinchaleft Gatehouse contains a Dwarven Mechanism that, once activated, opens a spiral staircase in the floor around the mechanism. The mechanism can only be activated using the Attunement Sphere obtained from Septimus Signus, who lives at his outpost north of the College of Winterhold, during the quest "Discerning the Transmundane." This leads directly to a door to Blackreach. Because the Mzinchaleft Gatehouse can be accessed quickly (once cleared) from Skyrim, using an unlocked elevator (the entrance is located on the road just northwest of Mzinchaleft), this location can be a fast, straightforward access point to Blackreach later. Inside Blackreach, it is labeled as Mzinchaleft Gatehouse.
  • Raldbthar*: located on the peak near Shearpoint (where the Dragon Priest Krosis is located). Once cleared, this also requires the Attunement Sphere to enter. Inside Blackreach, it is labeled as Raldbthar Deep Market.
  • Alftand*: located facing the Sea of Ghosts near to Mount Anthor and Saarthal. Inside Blackreach, it is labeled as Alftand Cathedral.
  • Great Lift at Mzinchaleft: becomes accessible and appears on the world map after it has been used for the first time to exit Blackreach.
  • Great Lift at Raldbthar: becomes accessible and appears on the world map after it has been used for the first time to exit Blackreach.
  • Great Lift at Alftand: becomes accessible and appears on the world map after it has been used for the first time to exit Blackreach.
    • Note: The Great Lifts are places in which the Dragonborn can exit Blackreach quickly and easily. One must push the 'Activate' button on the top of the huge Dwarven helmet statue to lower the bars.
    • Before using these locations as entrances into Blackreach, they must first be unlocked. If attempting to enter Blackreach using them, the Dragonborn will encounter impassable barriers unless they have first been unlocked from the other side.

Locations inside Blackreach

Quests

Notable items

Alchemy ingredients

Because of the vast size of Blackreach, these figures may not be exhaustive.

Mining

  • Corundum Ore Veins – 14
  • Ebony Ore Veins – 5
    • There is one between the Pumping Station and two Falmer huts, almost directly under the balcony from the pumping station, by the Wispmother.
    • One is to the far south of the Debate Hall and slightly west of the top of the Derelict Pumphouse, behind the edge of the waterfall that splits on either side of the rock that has a Crimson Nirnroot sitting on the very tip.
    • Next to Sinderion's Field Laboratory.
    • Northeast of the Tower of Mzark, on a small island (not far from the tower's structure).
    • Due south of Debate Hall, and due east of the Tower of Mzark.
  • Geode Veins – 30
  • Gold Ore Veins – 2
  • Moonstone Ore Veins – 2
  • Orichalcum Ore Veins – 3
  • Quicksilver Ore Veins – 3
  • Note that with the abundance of geode veins here, this is an excellent place to collect many empty soul gems, as geode veins can yield anything from petty soul gems to black soul gems, as well as possibly various precious gemstones, just like any other vein.

Books

  • 2920, vol 06 - Mid Year (Skill BookHeavy Armor): on a table west of the War Quarters building. The table is at the top of the short set of stairs near the lever that triggers the blade trap.
  • Sinderion's Field Journal: found in Sinderion's Field Laboratory on Sinderion's remains. Reading this book is one way to initiate the quest "A Return To Your Roots."
  • Warrior: in a small Dwarven house, Silent Ruin, on a stone chair with a pressure plate in front of it.
  • De Rerum Dirennis: on a stone desk inside Sinderion's Field Laboratory, next to a sample of Crimson Nirnroot.

Other loot

  • Falmer Armor: the chest piece can be found in a Falmer hut to the west of the entrance leading to Raldbthar Deep Market. Other pieces can be found on the Falmer in the area, depending on the Dragonborn's level.
  • Adept-level locked chest: inside Novice-level locked gate just to the west of the Raldbthar Deep Market entrance.
  • Master-level locked chest: just to the right of the Raldbthar Deep Market entrance on the wall, facing out into Blackreach.
  • There are many Dwarven Centurions with Centurion Dynamo Cores to collect within Blackreach, as well as other places where cores can be found. Leaving and returning after three days allows the centurions to respawn and be battled again.

Gallery

Trivia

  • Blackreach is considered an outdoor area, despite being underground. This means that the Storm Call and Summon Durnehviir shout as well as Summon Arvak work here, and vampires will be weakened during normal daylight hours, although there is no daylight. Couriers may also spawn inside. However, it is still impossible to fast travel. With all of the official add-ons installed, the negative effects of being a vampire are no longer felt, as in it is constant night.
  • The scale in Blackreach is slightly smaller than on the surface. In other words, walking one mile in Blackreach is the equivalent of walking one and one-third miles on the surface.
  • Blackreach is mentioned in the book Dwemer Inquiries Vol III. On the second to last page, the author writes, "The most reasonable translation ... I have managed to decipher is 'Blackest Kingdom Reaches', but I cannot imagine what that means." Also, on the sixth page of the book, the author explains that the same Dwemer phrase is found particularly on "ornate metal frames in the deepest reaches of the Strongholds Alftand, Irkgnthand and Mzinchaleft of Skyrim." Two of these Strongholds (Alftand and Mzinchaleft) connect directly to Blackreach.[1]
  • It is heavily implied by the book The Aetherium Wars that the large chunks of glowing crystals found scattered throughout Blackreach are actually Aetherium lodes.[2]
  • There is a Dwemer ballista trap which can be fired with a lever near the entrance from Alftand Cathedral.
  • In order to summon the dragon Vulthuryol when standing on the ground, at least two words of the Unrelenting Force shout need to be used, using only one word will not summon him. However, if one of the towers from the Debate Hall is exited out onto the "courtyard," then one will be above the "sun," and one-word Unrelenting Force can be used, due to the sun's close proximity. Vulthuryol is successfully summoned when the "sun" produces a "clang" sound.
  • When entering from the Alftand Cathedral, to the left, high up on the rock wall are some giant glowing mushrooms, which are x20 bigger than normal glowing mushrooms. However, they are inaccessible.
  • Although most Crimson Nirnroot respawns over time, there are some locations that when the herb is picked, will not respawn later.
  • It is possible to reach Blackreach without starting either "Discerning the Transmundane" or "Elder Knowledge" by glitching through the gate of the Tower of Mzark with a Wooden Plate held up to the gate and running up against it or using Whirlwind Sprint to force the player through, then activating the lift to descend into the tower and from there the rest of Blackreach. One can then activate the lifts by Alftand, Raldbthar, and Mzinchaleft to gain access to the surface and the ability to use them later. When in Blackreach, one can enter Sinderion's Field Laboratory and pick up the key on the table to the Dwarven Mechanism, which will allow access to Blackreach via the stairs in Alftand, Mzinchaleft and Raldbthar, as well. However, as this particular key is not considered a quest item like the one given by Septimus Signus, it can be dropped from the inventory and potentially lost.

Bugs

This section contains bugs related to Blackreach (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PS3   There is a glitch that will not allow crossing of the bridge to the Elder Scroll. To fix this, delete the update data from game data utility, then re-update the game. This also fixes the framerate drops and seems to fix most of the glitches on the PS3 version.
  •  PC   360   PS3   Lifts to the surface can occasionally cause the game to effectively freeze on the loading screen, barring all actions apart from quick-loading.
    •  PC (Fix)   Open the console, wait five to ten seconds, then close it.
    •  PC   360   PS3   This can also be prevented entirely by temporarily disabling autosaves on traveling, and then enabling them after using the lifts.
  •  360   PS3   There is a Falmer tent near the Raldbthar Deep Market entrance which will trap the Dragonborn inside it if it is somehow entered. The only solution seems to be loading a previous save, as Whirlwind Sprint, sprinting, jumping, or rolling do not seem to allow Dragonborn to leave.
  • On some occasions, it is possible to alter the weather/daylight in Blackreach by entering and exiting the gate in the north-western corner of Blackreach (follow the path up from one of the elevators), or by entering the Tower of Mzark from inside Blackreach, then exiting back to Blackreach. This may cause all of Blackreach to be as bright as a normal day outside, greatly improving visibility. 
  •  360   A leveled Falmer may fall from the sky upon leaving Sinderion's Field Laboratory.
  • Occasionally it may start to snow in Blackreach, and the visuals will look like the Dragonborn is outside; using the Clear Skies shout will not have any effect.
    • The only way to solve this is by leaving the area and waiting for it to respawn; this may be caused by entering one of the three Dwarven ruins which does not yet have an entrance towards Blackreach. Entering the ruin from the outside and clearing it again to provide access to Blackreach from within might also fix this.

Appearances

Notes

  1. This term is derived from the book Dwemer Inquiries Vol III. The version in Skyrim records the name as "FalZhardum Din," whereas the version in Online records the name as "Fal'Zhardum Din."

References