Bleak Falls Barrow is a quest available in The Elder Scrolls V: Skyrim. Farengar Secret-Fire tasks the Dragonborn to retrieve the Dragonstone inside Bleak Falls Barrow, leading to the first finding of a Word Wall.
Background[edit | edit source]
Objectives[edit | edit source]
- Talk to Farengar
- Retrieve the Dragonstone
- Deliver the Dragonstone to Farengar
Walkthrough[edit | edit source]
In order to start this quest, the Dragonborn must speak to Farengar Secret-Fire during the previous quest "Before the Storm" inside Dragonsreach, Farengar will explain how he is looking for a map of Dragon Burial sites so he could find out where the next Dragon might rise. He will then instruct the Dragonborn to look for this Dragonstone map in Bleak Falls Barrow, starting the quest of the same name.
Bleak Falls Barrow[edit | edit source]
Travel to the Ancient Nordic ruins of Bleak Falls Barrow. Outside are several bandits and after eliminating them, the Dragonborn can then find the entrance at the top of the stairs. In the first large room a couple of bandits have set up camp and are discussing when entering. When moving forward they will detect and attack on sight. Continue into the corridor and proceed until reaching a small room with a bandit, a lever and a puzzle. Watch him pull the lever setting off a trap that will kill him. Set the pillars on the left of the entrance after the tablets on the upper wall above the gate and the tablet beside the lever. The order, from left to right is: snake, snake, whale.
Arvel the Swift[edit | edit source]
Travel further through the dungeon to winding stairs that go downwards. There are skeevers at the bottom, and just around the corner waits a wounded frostbite spider. Kill it and then speak to Arvel the Swift, who is trapped in a spider web. He wants to be freed, which can be done by hitting the spider web with a weapon. As soon as he's free, Arvel will make a run for it. Chase him down the corridor and kill him, or let the draugr do it further in. When he is released from the web, he recoils and has low health, and it is quite easy to kill him before he can escape. If he manages to slay the draugr, he may run over the pressure plate trap near the scene of the battle and get himself impaled on the swinging wall trap. However, if this happens, his body may be flung a large way away and it may be difficult to find. His body may also end up behind the swinging wall trap.
The Golden Claw[edit | edit source]
Arvel will have the Golden Claw with him. Continue through a hall where some draugr wake up and attack. There are pressure plate traps near the entry and stepping on it will trigger a swinging wall trap. The next obstacle will be a swinging blade trap. The blades can be stopped with a chain pull after passing them. The next room has three more draugr. Kill or avoid them and follow the path upstairs. At the room with a creek running through it go through the metal gate into the creek. The gate is opened by pulling the chain on the right side.
Next there is a Nordic puzzle door with three movable rings. The Golden Claw is the key here, both literally and figuratively. Align the three rings in a specific pattern, which can be seen when zooming in on the Claw in the inventory. The correct combination is on the palm of the Golden Claw (from top to bottom: bear, moth, owl). When the rings have been correctly aligned, use the Claw in the middle of the door to open it.
Word Wall[edit | edit source]
Past the door lies the real treasure of the crypt: A Word Wall that teaches a word of the Dragon Shout Unrelenting Force. Afterwards, a powerful draugr will emerge from the sarcophagus nearby. Kill it and get the Dragonstone off its corpse and leave the crypt through the exit nearby.
If you find yourself overpowered by the draugr, to the right (as you enter) of the cavern on the far side of the bridge is an easily accessible area which the draugr cannot reach and which allows the Dragonborn to snipe away with arrows.
Return to Dragonsreach and give the Dragonstone to Farengar (with a stop off at Riverwood to return the Golden Claw to Lucan). Irileth will run in almost immediately and ask Farengar to come quickly to speak to the Jarl, beginning the quest "Dragon Rising."
Journal[edit | edit source]
|Bleak Falls Barrow – MQ103|
|10||Jarl Balgruuf thinks I may be able to help Farengar, his court wizard, with something related to dragons.
|50||Farengar Secret-Fire, Jarl Balgruuf's court wizard, has asked me to retrieve a Dragonstone from Bleak Falls Barrow, a stone tablet that he believes contains a map of ancient dragon burial sites. He hopes this will help him understand how and why dragons are returning to Tamriel.
|190||Farengar Secret-Fire, Jarl Balgruuf's court wizard, asked me to retrieve a Dragonstone from Bleak Falls Barrow, a stone tablet that he believes contains a map of ancient dragon burial sites. He hopes this will help him understand how and why dragons are returning to Tamriel. He was pleased when I returned with it, and promised that the Jarl will reward me for my efforts.
Trivia[edit | edit source]
- If the draugr ahead of Arvel are killed after he is freed, he will stop before the swinging axe trap and become hostile.
- The Dragonborn may already have the Dragonstone from "The Golden Claw" and immediately give it to Farengar. However, by doing that Delphine will not show up, and the Dragonborn will be unable to hear Farengar and Delphine's conversation.
- While Delphine can meet Farengar if the player backs out of the conversation tree and waits a few hours, the first half of the conversation will not occur. In this case, she wears her regular inn clothing rather than travel armor.
- If one heads to Riverwood after getting the quest from Farengar and gathering the Dragonstone, the barkeep will note that the innkeeper is out and the player can not rent a room.
- It is impossible to pickpocket Arvel as long as he is caught in the web.
- After giving Farengar the Dragonstone, the Axe of Whiterun will spawn in Balgruuf the Greater's inventory. Saving and reloading will cause the Axe of Whiterun to have a different enchantment.
Bugs[edit | edit source]
This section contains bugs related to Bleak Falls Barrow (Quest). Before adding a bug to this list, consider the following:
- The pillars in the puzzle room or the rings on the claw door will not move, exit and re-enter Bleak Falls Barrows. Reloading a previous save may resolve the issue.
- There is bug that makes the last draugr unable to be looted. Saving and then loading will fix this. The bug occurs most often when the draugr is killed on the bridge leading to the word wall or further away from his coffin, killing the draugr on the Word Wall plateau reduces this chance.
- There is a bug that occurs when leaving Arvel for the draugr after he has run off: he disappears along with all quest markers making the quest impossible to finish. Loading a previous save or killing him before he runs will fix this.
- There is a bug that will sometimes cause the rings to not rotate when trying to use the claw. Saving and reloading the save should resolve the issue.
- There is a bug that causes Skyrim to crash upon entering the barrow.
- There is a bug that cause the last draugr to not open from the tomb after obtaining the shout. Reloading a save will fix this.
- If the Dragonstone is obtained after talking to Farengar about it, when it is given to him, he will take the stone, and will tell the Dragonborn to talk to the Jarl or steward. However, nothing will happen and the next quest will not start. The only way around this bug is to re-load a save from before going to Dragonsreach, get the Dragonstone, then go to Dragonsreach with the stone, this way one can give it directly to Farengar and the quest will progress as normal, the only problem with this method is that some dialogue between a hooded Delphine and Farengar will be missed.
Achievements[edit | edit source]
|Bleak Falls Barrow|
Complete "Bleak Falls Barrow"
|Skyrim Main Quests|
|Act I||Unbound • Before the Storm • Bleak Falls Barrow • Dragon Rising • The Way of the Voice |
The Horn of Jurgen Windcaller
|Act II||A Blade in the Dark • Diplomatic Immunity • A Cornered Rat • Alduin's Wall • The Throat of the World |
Elder Knowledge • Alduin's Bane
|Act III||Season Unending • The Fallen • The World-Eater's Eyrie • Sovngarde |
Dragonslayer • Epilogue