"Upon death, werewolves are claimed by Hircine for his Hunting Grounds. For some, this is a paradise. They want nothing more than to chase prey with their master for eternity. And that is their choice. But I am a true Nord. And I wish for Sovngarde as my spirit home."
Aela the Huntress tells the Dragonborn that Kodlak Whitemane has found out about their conflicts with the Silver Hand. She says that Kodlak wants to speak with the latter privately.
Collect a Glenmoril Witch's head
After talking to Kodlak, a map marker will appear, showing the location of the witches. The witches reside in a cave called Glenmoril Coven near Bilegulch Mine in Falkreath Hold. Upon entering the cave there will be several witches sporadically placed in the mine. The first one will be very close to the entrance.
(Optional) Wipe out the Glenmoril Witches
While the quest only requires the death of one of the witches, it may be of benefit to kill all five. Later on after curing Kodlak of Lycanthropy, the Dragonborn may cure themselves, provided that a second head has been acquired. Afterwards, the quest "Purity" requires two more heads, as Vilkas and Farkas wish to be cured as well. The fifth head will remain unused as Aela will choose to remain a werewolf.
Upon returning to Whiterun, several citizens can be noticed gathered around near the stairs leading to Jorrvaskr. Halfway up the stairs, Torvar and Aela the Huntress are found next to some dead Silver Hand members. After entering the building, Vilkas seeks the Dragonborn out and asks where they were during Companion's time of need, as in their absence, the Silver Hand attacked Jorrvaskr, managed to kill Kodlak and take off with all the fragments of Wuuthrad. Kodlak’s dead body is near the central fireplace, with Farkas and Njada Stonearm next to him. Vilkas claims that his death will be avenged, which ends the quest and immediately starts the next one, "Purity of Revenge."
Blood's Honor – C04
Kodlak Whitemane has caught wind of my secret missions with Aela and has asked to speak with me.
Objective 10: Speak to Kodlak Whitemane
As part of his quest to cure lycanthropy, Kodlak Whitemane has sent me to kill the Glenmoril Witches and bring back their heads.
Objective 20: Collect a Glenmoril Witch's head
Objective 25: (Optional) Wipe out the Glenmoril Witches
Objective 30: Return to Kodlak
I killed the Glenmoril Witches at the behest of Kodlak Whitemane, but he was killed by the Silver Hand before I could return.
If Villas and Farkas are asked for work when spoken to, they will both decline, and tell the Dragonborn to stick with Aela. Farkas will say "Aela said you were hers, and I wasn't supposed to interfere. She scares me." and Villas will say "Aela's laid claim to your services, and I've learned the hard way not to upset her. Best you stick to her for now." Neither one of them will be available for work until completion of the Companions questline. The same will apply for Aela after completion of this quest.
This section contains bugs related to Blood's Honor. Before adding a bug to this list, consider the following:
Please reload an old save to confirm if the bug is still happening.
If the bug is still occurring, please post the bug report with the appropriate system template 360 / XB1 , PS3 / PS4 , PC / MAC , NX , depending on which platform(s) the bug has been encountered on.
Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to show
360 At the start of this quest one must first speak with Kodlak Whitemane to obtain the quest. When the Dragonborn initiates dialogue though it may glitch and not enter the quest discussion.
Upon entering Jorrvaskr, Vilkas may not talk to the Dragonborn, which makes it impossible to end the current quest, and to start the next one.
If Njada Stonearm is killed prior to this quest, it will not be possible completable due to her background dialogue.
As of patch 220.127.116.11 on the 360, if Njada Stonearm is dead at this point, it does not break the quest and this part of the bug seems to no longer apply.confirmation needed
When returning after retrieving the heads, both Vilkas and Farkas may keep initiating dialog with the Dragonborn through the final few quests. There is not a known way around it while continuing the quest. Fast travelling away from Jorrvaskr may fix this bug temporarily, but they will resume the dialogue upon returning.
Forever Mourning Bug
This is a bug that can prevent further Companions quest advancement. Upon returning to Jorrvaskr after killing the witches, the Dragonborn will enter and find the aftermath of a battle where Kodlak Whitemane has died. Vilkas will seek them out as normal and complete this quest. However, he will then enter into a relaxed state without offering the next quest, "Purity of Revenge." Several other Companions may enter a permanent mourning state. In addition, some extra jobs obtained from the Thieves Guild may not be doable, as some of the houses get barred up with wooden stakes during the attack that you never see. For example, a "Burglary Job" obtained from Vex to grab three things from someone's house will be incompletable, but one can always quit a job they do not want to do. It will also fail to show up on the map when selected.
The state of permanent mourning can be broken, if the Dragonborn attacks a Companion they should all get up and fight back. At this point one should sheath their weapon to yield. This should enable interaction with the Companions again. If they do not accept the Dragonborn's yield then they should run away and fast travel far away as soon as you can. Once this is done, wait for a day or two before returning. The Dragonborn should be able to speak to the Companions again and get missions from them. However, despite enabling interaction, this may not allow the initiation the quest "Purity of Revenge."
PC(Fix) If the witches have been killed and returned to Whiterun but have not retrieved the helm: Go to the refuge and run through it without attacking. Enemies will engage, but with enough health, stamina, and armor one should be able to run through without dying. It may take a few tries to learn the layout well enough. Retrieve the helm and run out, then travel to Winterhold and return the helm. Travel to Whiterun, find Vilkas and initiate a conversation. Open the console (~) and type setstage c05 10, press enter and close the console. Vilkas should join you and "Purity of Revenge" will automatically start. This method worked on PC version 1.3.10.
PC(Fix) If the witches have been killed and returned to Whiterun but have not retrieved the helm (If you have regained Winterhold in the "Reunification of Skyrim"): Since Jarl Korir has been driven out and replaced, he will not accept the helm and will instead talk about how he was driven from his home. Travel to Whiterun, find Vilkas and use the console command setstage c05 1, press enter and close the console. Vilkas will join you and "Purity of Revenge" will automatically start.
Solution: For those who have cleared Driftshade Refuge and completed the quest to find the Helm of Winterhold. Wait for 32 days before killing any witches for "Blood's Honor." Driftshade Refuge will still read as "cleared" on the map, but the enemies inside will have respawned at this point, allowing the quest "Purity of Revenge" to start as normal when you complete "Blood's Honor."
PC(Fix) To reset Driftshade Refuge, enter the console and type resetinterior driftshadesanctuary01 and then resetinterior driftshadesanctuary02 to reset the dungeon. Note, this only affects the dungeon once you enter Driftshade Refuge, not once it is typed, so to complete the reset you must enter the dungeon. Once you enter the dungeon, type setstage c05 00 to start the quest for revenge. Alternatively, reset the dungeon, travel there to cause the reset to load, and then complete "Blood's Honor" allowing the quest to begin normally. Fast travel to Driftshade Refuge, enter the building and find the Silver Hand leader. He is the only enemy in full plate armor. Open the console, click the deceased enemy and type resurrect. This will bring the enemy back to life. Do not attack him, instead leave the building. Once outside, open the console and type player.setstage c05 0. Ref ID of Silver Hand Leader in one game was 0006a99c. You may be able to resurrect him without looking through the entire dungeon for his body. Try typing prid 0006a99c followed by resurrect in console.
Solution: If one happened to have just stumbled upon Driftshade Refuge and cleared it out, one will have to wait the 32 game days for the NPCs to respawn.
*Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Community content is available under CC-BY-SA
unless otherwise noted.
Fandom may earn an affiliate commission on sales made from links on this page.