Elder Scrolls
Elder Scrolls
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{{SkyrimQuests
 
{{SkyrimQuests
 
|image = Glenmoril witch head.png
 
|image = Glenmoril witch head.png
  +
|caption = The dismembered head of a Glenmoril Witch.
 
|questgiver = [[Kodlak Whitemane]]
 
|questgiver = [[Kodlak Whitemane]]
|location = [[Jorrvaskr]], [[Glenmoril Coven (Skyrim)|Glenmoril Coven]]
+
|location = [[Jorrvaskr]]<br />[[Glenmoril Coven (Skyrim)|Glenmoril Coven]]
 
|prereq = [[The Silver Hand]]
 
|prereq = [[The Silver Hand]]
 
|next = [[Purity of Revenge]]
 
|next = [[Purity of Revenge]]
 
|reward =
 
|reward =
 
|faction = [[The Companions]]
 
|faction = [[The Companions]]
|type = [[Quests (Skyrim)#The Companions|Companions, Main quest]]
+
|type = [[Quests (Skyrim)#The Companions|Companions main quest]]
 
|QuestID = C04
 
|QuestID = C04
 
}}
 
}}
  +
{{Quote|Upon death, werewolves are claimed by Hircine for his Hunting Grounds. For some, this is a paradise. They want nothing more than to chase prey with their master for eternity. And that is their choice. But I am a true Nord. And I wish for Sovngarde as my spirit home.|[[Kodlak Whitemane]]|The Elder Scrolls V: Skyrim}}
 
'''Blood's Honor''' is a [[Quests (Skyrim)|quest]] available in {{Skyrim}}. It is a quest given by [[Kodlak Whitemane]] after he finds out about [[Aela the Huntress (Skyrim)|Aela the Huntress]] and the [[Last Dragonborn|Dragonborn's]] conflicts with the [[Silver Hand]], and after at least two miscellaneous quests (at least one of which is received from Aela) have been completed.
 
'''Blood's Honor''' is a [[Quests (Skyrim)|quest]] available in {{Skyrim}}. It is a quest given by [[Kodlak Whitemane]] after he finds out about [[Aela the Huntress (Skyrim)|Aela the Huntress]] and the [[Last Dragonborn|Dragonborn's]] conflicts with the [[Silver Hand]], and after at least two miscellaneous quests (at least one of which is received from Aela) have been completed.
   
  +
==Background==
Kodlak Whitemane wants the Dragonborn to help him cure himself of his [[Lycanthropy]] by acquiring the heads of the witches that tricked the [[The Companions|Companions]].
 
  +
<div class="blockquote-half">''As part of his quest to cure lycanthropy, Kodlak Whitemane has sent me to kill the Glenmoril Witches and bring back their heads.''</div>
  +
  +
==Objectives==
  +
#Speak to Kodlak Whitemane
  +
#Collect a Glenmoril Witch's head
  +
#Wipe out the Glenmoril Witches (''optional'')
  +
#Return to Kodlak
   
 
==Walkthrough==
 
==Walkthrough==
 
Kodlak Whitemane will ask the Dragonborn to help him cure himself of his [[Lycanthropy]] by acquiring the heads of the [[Glenmoril Witches]] that tricked the [[The Companions|Companions]] long ago.
  +
 
===Speak to Kodlak Whitemane===
 
===Speak to Kodlak Whitemane===
 
Aela the Huntress tells the Dragonborn that Kodlak Whitemane has found out about their conflicts with the Silver Hand. She says that Kodlak wants to speak with the latter privately.
 
Aela the Huntress tells the Dragonborn that Kodlak Whitemane has found out about their conflicts with the Silver Hand. She says that Kodlak wants to speak with the latter privately.
   
===Collect a Glenmoril Witch's Head===
+
===Collect a Glenmoril Witch's head===
After talking to Kodlak, a map marker will be given for the location of the witches. The witches reside in a cave called [[Glenmoril Coven (Skyrim)|Glenmoril Coven]] near [[Bilegulch Mine]] in the southwest corner of [[Skyrim]]. Upon entering the cave there will be several witches sporadically placed in the mine. The first one will be very close to the entrance.
+
After talking to Kodlak, a map marker will appear, showing the location of the witches. The witches reside in a cave called [[Glenmoril Coven (Skyrim)|Glenmoril Coven]] near [[Bilegulch Mine]] in [[Falkreath Hold (Skyrim)|Falkreath Hold]]. Upon entering the cave there will be several witches sporadically placed in the mine. The first one will be very close to the entrance.
   
 
===(Optional) Wipe out the Glenmoril Witches===
 
===(Optional) Wipe out the Glenmoril Witches===
While the quest only requires the death of one of the Witches, it may be of benefit to kill all five. Later on after curing Kodlak of Lycanthropy, the Dragonborn may cure himself/herself, provided that a second head has been acquired. Afterwards, the quest "[[Purity]]" requires two more heads, as [[Vilkas]] and [[Farkas]] wish to be cured as well. The fifth head will remain unused as Aela will choose to remain a [[Werewolf (Skyrim)|werewolf]].
+
While the quest only requires the death of one of the witches, it may be of benefit to kill all five. Later on after curing Kodlak of Lycanthropy, the Dragonborn may cure themselves, provided that a second head has been acquired. Afterwards, the quest "[[Purity]]" requires two more heads, as [[Vilkas]] and [[Farkas]] wish to be cured as well. The fifth head will remain unused as Aela will choose to remain a [[Werewolf (Skyrim)|werewolf]].
   
 
===Kodlak===
 
===Kodlak===
 
[[File:Kodlak dead.jpg|thumb|274px|The death of Kodlak Whitemane]]
 
[[File:Kodlak dead.jpg|thumb|274px|The death of Kodlak Whitemane]]
Upon returning to [[Whiterun (Skyrim)|Whiterun]], several citizens can be noticed gathered around near the stairs leading to [[Jorrvaskr]]. Halfway up the stairs, [[Torvar]] and Aela the Huntress are found next to dead Silver Hand members. After entering the building, Vilkas seeks the Dragonborn out and asks where he/she was during the time of need. In the Dragonborn's absence, the Silver Hand attacked Jorrvaskr, managed to kill Kodlak and take off with all the fragments of [[Wuuthrad (Skyrim)|Wuuthrad]]. Kodlak’s dead body is near the central fireplace, with Farkas and [[Njada Stonearm]] next to him. Vilkas claims that his death will be avenged, which ends the quest and immediately starts the next one, "[[Purity of Revenge]]".
+
Upon returning to [[Whiterun (Skyrim)|Whiterun]], several citizens can be noticed gathered around near the stairs leading to [[Jorrvaskr]]. Halfway up the stairs, [[Torvar]] and Aela the Huntress are found next to some dead Silver Hand members. After entering the building, Vilkas seeks the Dragonborn out and asks where they were during Companion's time of need, as in their absence, the Silver Hand attacked Jorrvaskr, managed to kill Kodlak and take off with all the fragments of [[Wuuthrad (Skyrim)|Wuuthrad]]. Kodlak’s dead body is near the central fireplace, with Farkas and [[Njada Stonearm]] next to him. Vilkas claims that his death will be avenged, which ends the quest and immediately starts the next one, "[[Purity of Revenge]]."
   
 
==Journal==
 
==Journal==
{|class="skqtable"
+
{| class="skqtable"
  +
! colspan="2" |Blood's Honor – C04
!Journal Entry
 
 
|-
 
|-
 
!ID!!Journal Entry
  +
|-
  +
| align="center" |10
 
|''Kodlak Whitemane has caught wind of my secret missions with Aela and has asked to speak with me.''
 
|''Kodlak Whitemane has caught wind of my secret missions with Aela and has asked to speak with me.''
*'''Objective:''' Speak to Kodlak Whitemane
+
*'''Objective 10:''' Speak to Kodlak Whitemane
 
|-
 
|-
  +
| align="center" |20
 
|''As part of his quest to cure lycanthropy, Kodlak Whitemane has sent me to kill the Glenmoril Witches and bring back their heads.''
 
|''As part of his quest to cure lycanthropy, Kodlak Whitemane has sent me to kill the Glenmoril Witches and bring back their heads.''
*'''Objective:''' Collect a Glenmoril Witch's head
+
*'''Objective 20:''' Collect a Glenmoril Witch's head
*'''Objective:''' (Optional) Wipe out the Glenmoril Witches
+
*'''Objective 25:''' (Optional) Wipe out the Glenmoril Witches
 
|-
 
|-
  +
| align="center" |30
 
|
 
|
*'''Objective:''' Return to Kodlak
+
*'''Objective 30:''' Return to Kodlak
 
|-
 
|-
  +
| align="center" |200
 
|''I killed the Glenmoril Witches at the behest of Kodlak Whitemane, but he was killed by the Silver Hand before I could return.''
 
|''I killed the Glenmoril Witches at the behest of Kodlak Whitemane, but he was killed by the Silver Hand before I could return.''
 
*<u>Quest complete</u>
 
*<u>Quest complete</u>
Line 47: Line 64:
   
 
==Trivia==
 
==Trivia==
*If Villas and Farkas are asked for work when spoken to, they will both decline, and tell the Dragonborn to stick with Aela. Farkas will say "Aela said you were hers, and I wasn't supposed to interfere. She scares me." and Villas will say "Aela's laid claim to your services, and I've learned the hard way not to upset her. Best you stick to her for now." Neither one of them will be available for work until completion of the Companions questline. The same will apply for Aela after completion of this quest.
+
*If Villas and Farkas are asked for work when spoken to, they will both decline, and tell the Dragonborn to stick with Aela. Farkas will say ''"Aela said you were hers, and I wasn't supposed to interfere. She scares me."'' and Villas will say ''"Aela's laid claim to your services, and I've learned the hard way not to upset her. Best you stick to her for now."'' Neither one of them will be available for work until completion of the Companions questline. The same will apply for Aela after completion of this quest.
   
 
==Bugs==
 
==Bugs==
 
{{Bugs}}
 
{{Bugs}}
{|class="wikitable mw-collapsible mw-collapsed" width="100%" data-expandtext="show" data-collapsetext="hide"
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{| width="100%" class="wikitable mw-collapsible mw-collapsed" data-expandtext="show" data-collapsetext="hide"
!Click to see the list of bugs encountered
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!Click to show
 
|-
 
|-
 
|
 
|
*{{XBOX360}} At the start of this quest you must first speak with Kodlak Whiteman to obtain the quest. When you initiate dialogue though it will glitch and not enter the quest discussion.
+
*{{XBOX360}} At the start of this quest one must first speak with Kodlak Whitemane to obtain the quest. When the Dragonborn initiates dialogue though it may glitch and not enter the quest discussion.
When you enter Jorrvaskr, Vilkas will not talk to you, which makes it impossible to end the current quest, and to start the next one.
+
*Upon entering Jorrvaskr, Vilkas may not talk to the Dragonborn, which makes it impossible to end the current quest, and to start the next one.
  +
*If Njada Stonearm is killed prior to this quest, it will not be possible completable due to her background dialogue.
 
If Njada Stonearm is killed before this quest, it becomes uncompletable due to her background dialogue. (02/08/2012: As of the 1.3.5.0 patch on the 360, if Njada Stonearm is dead at this point, it does not break the quest and this part of the bug seems to no longer apply.)
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**As of patch 1.3.5.0 on the 360, if Njada Stonearm is dead at this point, it does not break the quest and this part of the bug seems to no longer apply.{{Conf}}
 
*When returning after retrieving the heads, both Vilkas and Farkas may keep initiating dialog with the Dragonborn through the final few quests. There is not a known way around it while continuing the quest. Fast travelling away from Jorrvaskr may fix this bug temporarily, but they will resume the dialogue upon returning.
 
When returning after retrieving the heads, both Vilkas and Farkas keep initiating dialog with you through the final few quests. This gets quite annoying as you keep turning around to speak to one or both of them. There is currently no clear way to get around it while continuing the quest. If you fast travel away, it will fix this bug temporarily, but they will resume the dialogue back at Jorrvaskr.
 
   
 
===Forever Mourning Bug===
 
===Forever Mourning Bug===
*This is a bug that can prevent further Companions quest advancement. When returning from killing the witches, the adventurer will enter Jorrvaskr and find the aftermath of a battle where Kodlak Whitemane has died. Vilkas will seek you out as normal and complete this quest. However, he will then enter into a relaxed state without giving you the next quest, "Purity of Revenge". Several other Companions will enter a permanent mourning state. In addition, some extra jobs obtained from the [[Thieves Guild (Skyrim)|Thieves Guild]] will not be doable, as some of the houses get barred up with wooden stakes during the attack that you never see. For example, a "Burglary Job" obtained from Vex to grab three things from someone's house will be incompletable, but you can always quit a job you don't want to do. It will also fail to show up on the map when selected.
+
*This is a bug that can prevent further Companions quest advancement. Upon returning to Jorrvaskr after killing the witches, the Dragonborn will enter and find the aftermath of a battle where Kodlak Whitemane has died. Vilkas will seek them out as normal and complete this quest. However, he will then enter into a relaxed state without offering the next quest, "Purity of Revenge." Several other Companions may enter a permanent mourning state. In addition, some extra jobs obtained from the [[Thieves Guild (Skyrim)|Thieves Guild]] may not be doable, as some of the houses get barred up with wooden stakes during the attack that you never see. For example, a "Burglary Job" obtained from Vex to grab three things from someone's house will be incompletable, but one can always quit a job they do not want to do. It will also fail to show up on the map when selected.
*The state of permanent mourning can be broken, if you attack a Companion they should all get up and attack you. At this point you should sheath your weapon to yield. This should enable interaction with the Companions again. If they do not accept your yield then you should run away and fast travel far away as soon as you can. Once you do this you should wait for a day or two before returning. You should be able to speak to the Companions again and get missions from them. Unfortunately, despite enabling interaction, this still does not seem to allow you to begin "Purity of Revenge".
+
*The state of permanent mourning can be broken, if the Dragonborn attacks a Companion they should all get up and fight back. At this point one should sheath their weapon to yield. This should enable interaction with the Companions again. If they do not accept the Dragonborn's yield then they should run away and fast travel far away as soon as you can. Once this is done, wait for a day or two before returning. The Dragonborn should be able to speak to the Companions again and get missions from them. However, despite enabling interaction, this may not allow the initiation the quest "Purity of Revenge."
**Solution: For adventurers who have not cleared [[Driftshade Refuge]] or completed the quest to find the [[Helm of Winterhold]]
+
**Solution: For those who have not cleared [[Driftshade Refuge]] or completed the quest to find the [[Helm of Winterhold]]-
**{{PC|Fix}} If the witches have been killed and returned to [[Whiterun (Skyrim)|Whiterun]] but have not retrieved the Helm: Go to the Refuge and run through it without attacking. Enemies will engage, but with enough health, stamina, and armor you should be able to run through without dying. It may take a few tries to learn the layout well enough. Retrieve the Helm and run out, then travel to [[Winterhold (Skyrim City)|Winterhold]] and return the Helm. Travel to Whiterun, find Vilkas and initiate a conversation. Open the console (~) and type <code>setstage c05 10</code>, press enter and close the console. Vilkas should join you and "Purity of Revenge" will automatically start. This method worked on PC version 1.3.10.
+
**{{PC|Fix}} If the witches have been killed and returned to [[Whiterun (Skyrim)|Whiterun]] but have not retrieved the helm: Go to the refuge and run through it without attacking. Enemies will engage, but with enough health, stamina, and armor one should be able to run through without dying. It may take a few tries to learn the layout well enough. Retrieve the helm and run out, then travel to [[Winterhold (Skyrim City)|Winterhold]] and return the helm. Travel to Whiterun, find Vilkas and initiate a conversation. Open the console (~) and type <code>setstage c05 10</code>, press enter and close the console. Vilkas should join you and "Purity of Revenge" will automatically start. This method worked on PC version 1.3.10.
**{{PC|Fix}} If the witches have been killed and returned to Whiterun but have not retrieved the Helm (If you have regained Winterhold in the "[[Reunification of Skyrim]]"): Since Jarl [[Korir]] has been driven out and replaced, he will not accept the helm and will instead talk about how he was driven from his home. Travel to Whiterun, find Vilkas and use the console command <code>setstage c05 1</code>, press enter and close the console. Vilkas will join you and "Purity of Revenge" will automatically start.
+
**{{PC|Fix}} If the witches have been killed and returned to Whiterun but have not retrieved the helm (If you have regained Winterhold in the "[[Reunification of Skyrim]]"): Since Jarl [[Korir]] has been driven out and replaced, he will not accept the helm and will instead talk about how he was driven from his home. Travel to Whiterun, find Vilkas and use the console command <code>setstage c05 1</code>, press enter and close the console. Vilkas will join you and "Purity of Revenge" will automatically start.
**Solution: For adventurers who have cleared Driftshade Refuge and completed the quest to find the Helm of Winterhold. Wait for 32 days before killing ANY witches for "Blood's Honor". Driftshade Refuge will still read as "cleared" on the map, but the enemies inside will have respawned at this point, allowing the quest "Purity of Revenge" to start as normal when you complete "Blood's Honor".
+
**Solution: For those who have cleared Driftshade Refuge and completed the quest to find the Helm of Winterhold. Wait for 32 days before killing any witches for "Blood's Honor." Driftshade Refuge will still read as "cleared" on the map, but the enemies inside will have respawned at this point, allowing the quest "Purity of Revenge" to start as normal when you complete "Blood's Honor."
**{{PC|Fix}} To reset Driftshade Refuge, enter the console and type <code>resetinterior driftshadesanctuary01</code> and then <code>resetinterior driftshadesanctuary02</code> to reset the dungeon. Note, this only affects the dungeon once you enter Drift shade Refuge, not once it is typed, so to complete the reset you must enter the dungeon. Once you enter the dungeon, type <code>setstage c05 00</code> to start the quest for revenge. Alternatively, reset the dungeon, travel there to cause the reset to load, and then complete "Blood's Honor" allowing the quest to begin normally. Fast travel to Driftshade Refuge, enter the building and find the Silver Hand leader. He is the only enemy in full plate armor. Open the console, click the deceased enemy and type <code>resurrect</code>. This will bring the enemy back to life. Do not attack him, instead leave the building. Once outside, open the console and type <code>player.setstage c05 0</code>. Ref ID of Silver Hand Leader in my game was 0006a99c. You may be able to resurrect him without looking through the entire dungeon for his body. Try typing <code>prid 0006a99c</code> followed by <code>resurrect</code> in console, please confirm if this worked for you.
+
**{{PC|Fix}} To reset Driftshade Refuge, enter the console and type <code>resetinterior driftshadesanctuary01</code> and then <code>resetinterior driftshadesanctuary02</code> to reset the dungeon. Note, this only affects the dungeon once you enter Driftshade Refuge, not once it is typed, so to complete the reset you must enter the dungeon. Once you enter the dungeon, type <code>setstage c05 00</code> to start the quest for revenge. Alternatively, reset the dungeon, travel there to cause the reset to load, and then complete "Blood's Honor" allowing the quest to begin normally. Fast travel to Driftshade Refuge, enter the building and find the Silver Hand leader. He is the only enemy in full plate armor. Open the console, click the deceased enemy and type <code>resurrect</code>. This will bring the enemy back to life. Do not attack him, instead leave the building. Once outside, open the console and type <code>player.setstage c05 0</code>. Ref ID of Silver Hand Leader in one game was 0006a99c. You may be able to resurrect him without looking through the entire dungeon for his body. Try typing <code>prid 0006a99c</code> followed by <code>resurrect</code> in console.
*Solution: If you happened to have just stumbled upon Driftshade Refuge and cleared it out, you will have to wait the 32 game days for the NPCs to respawn.
+
*Solution: If one happened to have just stumbled upon Driftshade Refuge and cleared it out, one will have to wait the 32 game days for the NPCs to respawn.
 
|}
 
|}
   

Revision as of 20:52, 26 January 2020

"Upon death, werewolves are claimed by Hircine for his Hunting Grounds. For some, this is a paradise. They want nothing more than to chase prey with their master for eternity. And that is their choice. But I am a true Nord. And I wish for Sovngarde as my spirit home."
Kodlak Whitemane[src]

Blood's Honor is a quest available in The Elder Scrolls V: Skyrim. It is a quest given by Kodlak Whitemane after he finds out about Aela the Huntress and the Dragonborn's conflicts with the Silver Hand, and after at least two miscellaneous quests (at least one of which is received from Aela) have been completed.

Background

As part of his quest to cure lycanthropy, Kodlak Whitemane has sent me to kill the Glenmoril Witches and bring back their heads.

Objectives

  1. Speak to Kodlak Whitemane
  2. Collect a Glenmoril Witch's head
  3. Wipe out the Glenmoril Witches (optional)
  4. Return to Kodlak

Walkthrough

Kodlak Whitemane will ask the Dragonborn to help him cure himself of his Lycanthropy by acquiring the heads of the Glenmoril Witches that tricked the Companions long ago.

Speak to Kodlak Whitemane

Aela the Huntress tells the Dragonborn that Kodlak Whitemane has found out about their conflicts with the Silver Hand. She says that Kodlak wants to speak with the latter privately.

Collect a Glenmoril Witch's head

After talking to Kodlak, a map marker will appear, showing the location of the witches. The witches reside in a cave called Glenmoril Coven near Bilegulch Mine in Falkreath Hold. Upon entering the cave there will be several witches sporadically placed in the mine. The first one will be very close to the entrance.

(Optional) Wipe out the Glenmoril Witches

While the quest only requires the death of one of the witches, it may be of benefit to kill all five. Later on after curing Kodlak of Lycanthropy, the Dragonborn may cure themselves, provided that a second head has been acquired. Afterwards, the quest "Purity" requires two more heads, as Vilkas and Farkas wish to be cured as well. The fifth head will remain unused as Aela will choose to remain a werewolf.

Kodlak

Kodlak dead

The death of Kodlak Whitemane

Upon returning to Whiterun, several citizens can be noticed gathered around near the stairs leading to Jorrvaskr. Halfway up the stairs, Torvar and Aela the Huntress are found next to some dead Silver Hand members. After entering the building, Vilkas seeks the Dragonborn out and asks where they were during Companion's time of need, as in their absence, the Silver Hand attacked Jorrvaskr, managed to kill Kodlak and take off with all the fragments of Wuuthrad. Kodlak’s dead body is near the central fireplace, with Farkas and Njada Stonearm next to him. Vilkas claims that his death will be avenged, which ends the quest and immediately starts the next one, "Purity of Revenge."

Journal

Blood's Honor – C04
ID Journal Entry
10 Kodlak Whitemane has caught wind of my secret missions with Aela and has asked to speak with me.
  • Objective 10: Speak to Kodlak Whitemane
20 As part of his quest to cure lycanthropy, Kodlak Whitemane has sent me to kill the Glenmoril Witches and bring back their heads.
  • Objective 20: Collect a Glenmoril Witch's head
  • Objective 25: (Optional) Wipe out the Glenmoril Witches
30
  • Objective 30: Return to Kodlak
200 I killed the Glenmoril Witches at the behest of Kodlak Whitemane, but he was killed by the Silver Hand before I could return.
  • Quest complete

Trivia

  • If Villas and Farkas are asked for work when spoken to, they will both decline, and tell the Dragonborn to stick with Aela. Farkas will say "Aela said you were hers, and I wasn't supposed to interfere. She scares me." and Villas will say "Aela's laid claim to your services, and I've learned the hard way not to upset her. Best you stick to her for now." Neither one of them will be available for work until completion of the Companions questline. The same will apply for Aela after completion of this quest.

Bugs

This section contains bugs related to Blood's Honor. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to show
  •  360   At the start of this quest one must first speak with Kodlak Whitemane to obtain the quest. When the Dragonborn initiates dialogue though it may glitch and not enter the quest discussion.
  • Upon entering Jorrvaskr, Vilkas may not talk to the Dragonborn, which makes it impossible to end the current quest, and to start the next one.
  • If Njada Stonearm is killed prior to this quest, it will not be possible completable due to her background dialogue.
    • As of patch 1.3.5.0 on the 360, if Njada Stonearm is dead at this point, it does not break the quest and this part of the bug seems to no longer apply.confirmation needed
  • When returning after retrieving the heads, both Vilkas and Farkas may keep initiating dialog with the Dragonborn through the final few quests. There is not a known way around it while continuing the quest. Fast travelling away from Jorrvaskr may fix this bug temporarily, but they will resume the dialogue upon returning.

Forever Mourning Bug

  • This is a bug that can prevent further Companions quest advancement. Upon returning to Jorrvaskr after killing the witches, the Dragonborn will enter and find the aftermath of a battle where Kodlak Whitemane has died. Vilkas will seek them out as normal and complete this quest. However, he will then enter into a relaxed state without offering the next quest, "Purity of Revenge." Several other Companions may enter a permanent mourning state. In addition, some extra jobs obtained from the Thieves Guild may not be doable, as some of the houses get barred up with wooden stakes during the attack that you never see. For example, a "Burglary Job" obtained from Vex to grab three things from someone's house will be incompletable, but one can always quit a job they do not want to do. It will also fail to show up on the map when selected.
  • The state of permanent mourning can be broken, if the Dragonborn attacks a Companion they should all get up and fight back. At this point one should sheath their weapon to yield. This should enable interaction with the Companions again. If they do not accept the Dragonborn's yield then they should run away and fast travel far away as soon as you can. Once this is done, wait for a day or two before returning. The Dragonborn should be able to speak to the Companions again and get missions from them. However, despite enabling interaction, this may not allow the initiation the quest "Purity of Revenge."
    • Solution: For those who have not cleared Driftshade Refuge or completed the quest to find the Helm of Winterhold-
    •  PC (Fix)   If the witches have been killed and returned to Whiterun but have not retrieved the helm: Go to the refuge and run through it without attacking. Enemies will engage, but with enough health, stamina, and armor one should be able to run through without dying. It may take a few tries to learn the layout well enough. Retrieve the helm and run out, then travel to Winterhold and return the helm. Travel to Whiterun, find Vilkas and initiate a conversation. Open the console (~) and type setstage c05 10, press enter and close the console. Vilkas should join you and "Purity of Revenge" will automatically start. This method worked on PC version 1.3.10.
    •  PC (Fix)   If the witches have been killed and returned to Whiterun but have not retrieved the helm (If you have regained Winterhold in the "Reunification of Skyrim"): Since Jarl Korir has been driven out and replaced, he will not accept the helm and will instead talk about how he was driven from his home. Travel to Whiterun, find Vilkas and use the console command setstage c05 1, press enter and close the console. Vilkas will join you and "Purity of Revenge" will automatically start.
    • Solution: For those who have cleared Driftshade Refuge and completed the quest to find the Helm of Winterhold. Wait for 32 days before killing any witches for "Blood's Honor." Driftshade Refuge will still read as "cleared" on the map, but the enemies inside will have respawned at this point, allowing the quest "Purity of Revenge" to start as normal when you complete "Blood's Honor."
    •  PC (Fix)   To reset Driftshade Refuge, enter the console and type resetinterior driftshadesanctuary01 and then resetinterior driftshadesanctuary02 to reset the dungeon. Note, this only affects the dungeon once you enter Driftshade Refuge, not once it is typed, so to complete the reset you must enter the dungeon. Once you enter the dungeon, type setstage c05 00 to start the quest for revenge. Alternatively, reset the dungeon, travel there to cause the reset to load, and then complete "Blood's Honor" allowing the quest to begin normally. Fast travel to Driftshade Refuge, enter the building and find the Silver Hand leader. He is the only enemy in full plate armor. Open the console, click the deceased enemy and type resurrect. This will bring the enemy back to life. Do not attack him, instead leave the building. Once outside, open the console and type player.setstage c05 0. Ref ID of Silver Hand Leader in one game was 0006a99c. You may be able to resurrect him without looking through the entire dungeon for his body. Try typing prid 0006a99c followed by resurrect in console.
  • Solution: If one happened to have just stumbled upon Driftshade Refuge and cleared it out, one will have to wait the 32 game days for the NPCs to respawn.