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Blood on the Ice is a quest available in The Elder Scrolls V: Skyrim.


This is a multi-step quest which begins in Windhelm. It entails discovering the identity of a serial killer that has killed at least three young women by the time Windhelm is entered by the Dragonborn.

The body of the latest victim is in the cemetery, and the quest is activated when the nearby Windhelm guard is queried. There are alternative paths through the quest, so following the quest markers exactly may not be optimum.


Initiating the Quest

To initiate this quest, the Dragonborn must travel to Windhelm at around midnight (between 7:01 PM to 6:59 AM). If the Dark Brotherhood quest-line has been started or completed, it could hinder the possibilities of starting this quest. If this happens and the murder scene does not appear, killing Grelod the Kind may fix this issue. Also, make sure no other quests that require a visit to Windhelm is active, such as Thieves Guild's small jobs or Companion's miscellaneous quests to increase the chance for this quest to appear.

In the graveyard, there will be several people gathered around the body of Susanna the Wicked. The guard will approach the Dragonborn and start a conversation that leads to the initiation of the quest. To get to the graveyard, turn left at the entrance to the city, go through the archway, make the first right and go down the steps behind the blacksmith.

Buying the house Hjerim in Windhelm, steal the key to Hjerim from Tova Shatter-Shield or With Susanna the Wicked's body already dead, Lock-picking into Hjerim. In any of these scenarios, once the Dragonborn enters the home, the Quest begins with "Look for clues" (objective 60) and "Follow up on the Clues from Hjerim" (objective 70) being the first active notes. These are also a fix to holding off on the Dark Brotherhood quest-line. Starting here, you can continue at step 7.

Quest Steps

  1. After questioning the three nearby witnesses, the Dragonborn should talk to the guard again.
  2. In order to be granted permission to help the investigation, the Dragonborn must visit Jorleif, and then return to the guard.
  3. Inside the Hall of the Dead, the Dragonborn should speak with Helgird.
  4. If the key to Hjerim (purchased or pickpocketed) is in the Dragonborn's possession, the house can be entered to skip to step 7; otherwise, following the trail of blood in the crime scene will lead to Hjerim.
  5. Advice should be sought by speaking to Jorleif.
  6. Entering the house can be done by picking the lock or receiving the key from Tova Shatter-Shield, Friga Shatter-Shield's mother.
  7. All of the furniture that can be investigated should be.
    1. The Butcher's Journal #1 from the bloody chest up against the wall on the left of the entrance should be taken. The wardrobe on the right in the northwest room of the house will have a hidden door leading to an altar.
    2. The Butcher Journal #2 is at the altar.
    3. The Strange Amulet and pamphlets from the small dresser just next to the secret door should also be acquired. The amulet is hidden under the pamphlets. Obtaining a pamphlet is required to continue the quest.
  8. Jorleif will provide the investigator with information, suggesting to talk to Calixto Corrium (once the amulet is in hand) and Viola Giordano.
  9. The Strange Amulet can be shown, and eventually sold, to Calixto. He will inform the Dragonborn that it belongs to the court mage.
  10. Viola Giordano is often found in Candlehearth Hall. She cannot be talked to unless a copy of the Beware the Butcher! pamphlet is in hand. If the journal has been picked up before talking to her in the house, it can be dropped and picked back up in front of her to continue the accusation quest line.

At this point, this quest can be completed in one of two ways:

Accusing the mage

  1. Returning to Jorleif will end the quest, accusing the court mage of the murders.
  2. Waiting three days outside of Windhelm will make a body appear outside Candlehearth Hall, reopening the case and starting the second part of the quest, "Catch the Killer." If the Dragonborn is maximum level waiting, three days will not work, instead, they will have to visit the court mage in the barracks jail (see bugs).

Catching the killer

  1. Rather than going to Jorleif, the Dragonborn can choose to talk to Wuunferth the Unliving, the court mage, directly. Accusing him of practicing necromancy will cause him to deny the accusation, telling the Dragonborn that the amulet and journals are not his. He will then direct them to where the killer will strike next.
    1. As soon as the marketplace area is visited (right by the White Phial; the quest indicator will be a little misleading) in the stone quarter after dark, although it is possible to complete the quest if visited during the day, Calixto will be seen about to murder a random female character (possible victims include Arivanya (if Wuunferth was not accused), Nilsine Shatter-ShieldHermir Strong-Heart and if the Dragonborn has married a woman in Windhelm, her). He can be stopped.
    2. Alternatively, instead of stopping Calixto in the marketplace, if he is witnessed successfully carrying out this murder, he will run off into the night. The quest tracker will then lead back to Hjerim, where the killer lies in wait and will attack immediately upon entering. If the Dragonborn is fast enough, they can catch up to Calixto and strike him down, with no added bounty.
  2. Returning to Jorleif and telling him that the killer has been caught completes the quest.

If the amulet has been sold to Calixto earlier, it can be looted back after killing him. It turns out to be the fabled Necromancer's Amulet. It grants +50 Magicka, Fortify Conjuration 25%, and reduces Health and Stamina regeneration by 75%.


Blood on the Ice – MS11
IDJournal Entry
10Windhelm is plagued by a shadowy killer. I've been asked to help investigate the latest murder.
  • Objective 10: Question the witnesses
  • Objective 20: Report to the guard
  • Objective 30: Talk to Jorleif
40Windhelm is plagued by a shadowy killer. I've been asked to help investigate the latest murder. Jorleif, the steward, may have advice from time to time.
  • Objective 40: Examine the crime scene
  • Objective 41: Talk to Helgird
  • Objective 50: Get access to Hjerim
  • Objective 60: Look for clues
  • Objective 70: Follow up on the clues from Hjerim
  • Objective 76: Meet Viola outside of Hjerim
  • Objective 80: Investigate Hjerim with Viola
  • Objective 90: Talk to Jorleif
100I discovered that Wuunferth the Unliving was the Butcher of Windhelm, and helped bring him to justice.
  • Quest complete
  • Objective 1: Get assistance from Jorleif
  • Objective 120: Patrol the streets of the Stone Quarter at night
  • Objective 130: Catch the murderer
  • Objective 150: Talk to Jorleif
250I've discovered that Calixto Corrium was the Butcher of Windhelm, and helped bring him to justice.
  • Quest complete
Blood on the Ice – MS11b
15The Butcher has struck again in Windhelm, after Wuunferth the Unliving was imprisoned. It appears he may have been innocent. I need to find the real killer.
  • Objective 110: Speak to Wuunferth
  • Objective 120: Patrol the streets of the Stone Quarter at night
  • Objective 130: Catch the murderer
  • Objective 150: Talk to Jorleif for reward
20I've discovered that Calixto Corrium was the true Butcher of Windhelm, helped bring him to justice, and exonerated Wuunferth.
  • Quest complete


  • If the Dragonborn is part of the Dark Brotherhood and completes the quest "Mourning Never Comes," which results in the killing of Nilsine, Tova will be dead on the floor next to a suicide note in her house. Instead of talking to her, the key to Hjerim can be taken from her body.
  • The blood trail leading to Hjerim may not be visible on low graphical settings.
  • After killing Calixto and obtaining the key from his body, the Dragonborn can go into Calixto's house. Another Butcher's Journal is in a chest upstairs. It tells the reason for all of the killing.
  • Pickpocketing the key from Calixto while he is alive and stealing his journal is not enough to get him arrested.
  • When visiting Calixto Corrium (quest step 11), it is possible to sell him the Necromancer Amulet and then pickpocket the amulet in order to then sell it back. Each successful attempt is rewarded with 500 GoldIcon and a high Pickpocket experience (no Pickpocket perks are required). Once Calixto's shop is left, it will remain open for the rest of that day, but will lock and stay locked (Master) from then on. He will not be in there ever again. This only works for one day.
  • If the Dragonborn approaches the Windhelm Guard with a weapon drawn, the Guard will suspect them of being the killer. However, proclaiming innocence will be enough to convince them.
  • If the corpse is turned into a pile of ashes at the start (using a Raise Zombie, Reanimate Corpse or Revenant spell), it will "reassemble" back into the regular body when Helgrid takes it into the Hall of the Dead.
  • If Hearthfire has been installed, Calixto may try and kill Sofie. However, since Sofie is a child, she will not die.
  • If the Strange Amulet is not sold to Calixto, he may send hired thugs after the Dragonborn. The Dragonborn will also not receive the Necromancer's Amulet at the end of the quest.
  • When attacking Calixto in the marketplace at night (or late afternoon), there is a chance that he will flee to a nearby store, such as The White Phial, and try to hide within. If the store owners had been helped in a quest beforehand, they will likely help the Dragonborn in killing Calixto.


This section contains bugs related to Blood on the Ice. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to show

Fixed Bugs

  • Patch 1.5 resolved the bug where Calixto did not die properly on some occasions.[1]
  •  PS3   Patch 1.5 fixed the issue where if Viola Giordano is killed before purchasing Hjerim, the quest will start but be impossible to complete, and no upgrades will be purchasable for the house.[2]

Unpatched Bugs

  • After Dawnguard is installed, vampires may attack Windhelm at night. If the Windhelm guard who initiates the quest is killed by the vampires or their thralls, the quest cannot be initiated. Therefore, the only option is to acquire the key to Hjerim, and start the quest alternatively, skipping most of the dialogue.
  • If a dragon attacks the city before the Dragonborn starts this quest and kills too many guards, there is a chance that the quest cannot be "started," even though there is a murdered body in the cemetery. 
  • After chasing Calixto into Hjerim he cannot be killed, and will become hostile when the Dragonborn enters.
  • After starting the quest, the quest journal permanently states "Get Assistance from Jorleif," rendering the quest unable to be finished. Jorleif will also bug, so he will be unable to provide any assistance.
    • A possible fix for this is to pick up a butcher flyer and show it to Jorleif, who will then direct the Dragonborn to Viola. As long as they picked up the amulet and showed it to Calixto, they should be able to question Viola about the flyer and then accuse Wuunferth.
  • Sometimes, going to the marketplace shortly after the conclusion of the quest may cause nearby townsfolk to become hostile for no apparent reason (no bounty added). A way to avoid this is to leave Windhelm and return a few days later.
  • Killing any of the Windhelm guards may cause the quest to never start.
  •  PC   Sometimes after investigating Hjerim, Calixto is untraceable, making it impossible to sell him the amulet. Talking to Viola Giordano still completes the quest.
  •  PC   If the Dragonborn proceeds with the quest by showing the evidence to Viola and speaks to Wuunferth without speaking to Calixto about the amulet, the option to say to Wuunferth "I guess Calixto was wrong" will still appear, and the Dragonborn will speak of the amulet as through they no longer have it. The quest will still proceed and be possible to complete, but after speaking to Wuunferth, Calixto's house will be locked and he will not be there, making it impossible to sell him the Strange Amulet and thus the Necromancer Amulet cannot be obtained.
  •  PC   If Civil War Questline has been completed, the mission may not be able to be started as it is necessary to be able to talk to a Windhelm Guard and there are only Imperial Guards.
    • Entering Hjerim (after finishing Mourning Never Comes), reading the Butcher Journal and Beware the Butcher! as well as other things such as talking to the Priestess of Arkay and Nilsine's father and breaking into Calixto's house, taking the third journal-none of it has worked. It is also impossible to buy Hjerim as Jorleif (who is still the only one selling Hjerim) says, "There is a house available but there was some... unpleasantness.," however this does not start the quest. Nor does talking to Viola.
  •  PC   Sometimes, the previous map markers will not go away when proceeding to the next objective, causing them to all stay marked at once. This will occur if all of the marked locations have been visited properly.
  •  PC   The quest will start, but no journal entries will show up; only the title will.
  •  PC   Sometimes, as Calixto goes to the Stone Quarter for the final murder, he and the other character may get stuck, and will stand in the Quarter indefinitely. Calixto cannot be spoken to during this time. The only way to finish the quest is through console commands, but the characters will remain stuck there. Wuunferth will also remain, in the jails, despite being exonerated.
  •  PS3   If the clues at Hjerim are investigated before Friga Shatter-Shield brings the Dragonborn to the house, the clues may not be findable again and there will be no dialogue allowing continuation.
  •  360   Sometimes after completion of the quest, even if Calixo is caught and Arivanye is saved, she may randomly turn up dead at the stables or around Windhelm.
  •  360   On some occasions when Calixto runs to Hjerim, after being caught, the marker on the map says that he is outside the city walls, although he is not. If the local map is followed, it indicates his true location (Hjerim).
  •  360   If the magician is accused before speaking to Calixto it will complete the first part of the quest. However, the amulet can not be removed from inventory. The new quest says to capture the butcher, but he will immortal, thus rendering the quest unable to be completed.
  •  PC   360   If the Dragonborn accumulated a bounty during the first part of the investigation and bribed the Windhelm Guards, they cannot be interacted with afterwards and will only respond with "Wait, I know you." This will cause the second part of the investigation be unable to start.
    • Fix: Commit a crime. This will cause the guards to apprehend the Dragonborn. After the Dragonborn has paid the fine or served their sentence the guards will now be able to be interacted with.
  •  360   If, during the quest, the step to talk to Jorleif for the first time is skipped, Susanna's body may not be moved to the Hall of the Dead.
    • A simple reload to an earlier save and then talking to Jorleif for that step may fix this.
  •  PC   360   Susanna the Wicked may never leave the Candlehearth hall, and therefore will never be killed. Commands cannot be used to force start quest.
  •  PC   360   The door to Calixto's House of Curiosities may remain permanently locked. If Calixto's key is stolen and the Butcher's journal taken from the locked chest above the entrance, Calixto may disappear entirely. Finding said journal does not start the quest nor does killing Susanna or Calixto himself.
  •  360   PS3   Sometimes, after accusing Wuunferth, the body will not appear outside Candlehearth Hall. This can be remedied by talking to Wunnferth, who can be found in jail via the barracks. Trigger the next part of the quest by choosing "the killer has struck again."
  •  360   PS3   During the second half of the quest, the quest objective to search for the killer in the Grey Quarter at night may be given then immediately completed. Upon leaving the building, Calixto will be seen running through the city. If any attempts are made to stop him in any way, he will call for help and the Windlhelm Guards will come to his defense. If Calixto escapes, he will eventually make his way to Hjerim, where he will be hiding in the room hidden in the wardrobe, becoming immortal. He will not leave Hjerim, and since he cannot be killed, the quest will not end.
  •  360   One may have to repeat the quest if they do not properly complete it the first time. Dead bodies will continue to show up in the streets even after the Dragonborn completes the quest. If this occurs, the Dragonborn can either ignore the repeat quest, or finish it a second time. If the latter option is chosen, then the "strange amulet" will be regarded as a quest item for the remainder of the game.
  •  PS4   If the player completes the quest and then loads an earlier save point, they may find that the Butcher Journals are still in their inventory, Calixto is missing, and Susanna's body has been moved to the Hall of the Dead, but the quest is not logged as having been completed and it is impossible to begin.
  • Helgrid may only repeatedly say "Large diagonal cut from left shoulder..." during and after completion of the quest for the remainder of the game.
  • The objective "Get assistance from Jorleif" may be permanently listed as incomplete, even after completion of the quest.
  • If the player does not sell the amulet to Calixto, this item permanently becomes assigned to one's inventory and can never be dropped, given to somebody else or sold. The only way to get rid of it is to place it on Susanna the Wicked or Arivanya on consoles, though PC players can use console commands to dispose of it.
  • The door to Calixto's house may always be locked, making it difficult to sell the Strange Amulet to him. Entering his house will count as trespassing and may incur a bounty if caught. Talking to him will only make him ask the player to leave.
    •  PC   If he does not leave by himself, using Player.PlaceAtMe 0001414A outside on the streets will allow normal dialogue again, including selling the amulet.


Start a Discussion Discussions about Blood on the Ice

  • Why is his shop locked?

    16 messages
    • Be sure you take a pamphlet, from beware the butcher!!
    • What I did to get Calixto to come out of his house was punch him when he asked me to leave in order to aggro him. Once I had him outside...
  • I can't remove the amulet from my inventory

    8 messages
    • To remove the amulet from your inventory you must place it in the inventory of the last victim of the murder if you save her(can't remem...
    • 2001:999:34:135D:59A2:7A9E:DB01:CFDD wrote:To remove the amulet from your inventory you must place it in the inventory of the last victim of ...