Bloodline is a quest in The Elder Scrolls V: Dawnguard. It serves as the third quest in the main storyline. Optionally, the Dragonborn may choose the option of learning the Vampire Lord ability.


While exploring Dimhollow Crypt, I freed a mysterious young woman named Serana from an ancient sarcophagus. She asked me to guide her home, to a castle off the northern coast of Skyrim.



Dimhollowwordwall 03

The Word Wall for Drain Vitality visible on the right

After speaking to the mysterious woman, it is revealed her name is Serana. If the Dragonborn happens to be a vampire she will comment that she could "Smell you from a mile away." She seems puzzled at her newfound freedom and asks to be accompanied to her home, Castle Volkihar, located west of Solitude.

The Dragonborn must then proceed to the exit on the far side on the cavern. Two gargoyle statues will shatter and come to life. After defeating the gargoyles, proceed out of the cavern into the next room. There is a lever on the right that then opens a gate on the left, and also releases two leveled draugr from tombs on the walls.


Harkon in the form of a Vampire Lord

Through this gate is a large arena of sorts. Several skeletons and a level draugr or Dragon Priest will be seated in various places around the arena. A word wall is located on the far right where the first word of Drain Vitality can be learned. Around this room are at least four malachite ore veins.

Proceeding through the final iron door, another gate can be found with a chain that leads to the exit.

Castle VolkiharEdit

Upon arriving at Volkihar Castle, the Watchman initially berates the Dragonborn for approaching, but when he sees Serana, he enthusiastically opens the gate.

Inside, Serana is met by a surprised Vingalmo who gives her a grandiose welcome back, only to be cut short by her father, Lord Harkon, who only seems interested in the Elder Scroll that is on Serana's person.

He then proceeds to question her on the "guest" she has brought with her. She tells her father the Dragonborn is the one who rescued her from her entrapment.

Harkon: "My long-lost daughter returns at last. I trust you have my Elder Scroll?"
Serana: "After all these years, that's the first thing you ask me? Yes, I have the scroll."
Harkon: "Of course I'm delighted to see you, my daughter. Must I really say the words aloud? Ah, if only your traitor mother were here, I would let her watch this reunion before putting her head on a spike. Now tell me, who is this stranger you have brought into our hall? "
Serana: "This is my savior, the one who freed me."
Harkon: "For my daughter's safe return, you have my gratitude. Tell me, what is your name?"

Harkon then asks the Dragonborn their name. The following options are presented:

  • I'm <Alias=Player>. Who are you?
  • You first.

Either choice leads to the same follow up: "I am Harkon, lord of this court. By now, my daughter will have told you what we are."

  • You're vampires: "Not just vampires. We are among the oldest and most powerful vampires in Skyrim."
  • You're a reclusive cannibal cult: "Not quite, though I can see how an outsider might arrive at that conclusion. No, we are vampires, among the oldest and most powerful in Skyrim."
  • I don't really care what you are: "Perhaps you should. I count some of the oldest and most powerful vampires in Skyrim among the members of my court."

He will expand on this by mentioning "For centuries we lived here, far from the cares of the world. All that ended when my wife betrayed me and stole away that which I valued most."

The next set of questions relate to a potential reward where Lord Harkon offers to bestow the power of a Vampire Lord unto the Dragonborn.

What happens now? "You have done me a great service, and now you must be rewarded. There is but one gift I can give that is equal in value to the Elder Scroll and my daughter. I offer you my blood. Take it, and you will walk as a lion among sheep. Men will tremble at your approach, and you will never fear death again."

Do I get a reward for finding your daughter? "I was about to suggest that very thing. Yes, you most certainly deserve a reward. There is but one gift I can give that is equal in value to the Elder Scroll and my daughter. I offer you my blood. Take it, and you will walk as a lion among sheep. Men will tremble at your approach, and you will never fear death again."

The next set of questions are dependent upon if the Dragonborn is already a vampire, werewolf or neither. He demonstrates his immense power by transforming into a Vampire Lord himself:

I'm already a vampire. What more can you offer me? "You contracted a disease, perhaps, but you are no true vampire. Accept my gift and I promise that you will learn the difference. Refuse me, and I will banish you from this castle. I will spare your life this once, but after that, you are prey."

I'm a werewolf. What will happen if I accept your gift? "Yes, I can smell it on you. The power of my blood will purge that filth and make you whole again."

And if I refuse your gift? "Then you will be prey, like all mortals. I will spare your life this once, but you will be banished from this hall. Perhaps you still need convincing? Behold the power! This is the power that I offer! Now, make your choice!"

Volkihar or Dawnguard?Edit

The Dragonborn can either accept or refuse his offer:

"I will accept your gift and become a vampire." "I don't want to become a vampire. I refuse."
Accepting Harkon's offer will please him. He will lunge forward and bite the Dragonborn causing everything to fade out. Refusal will result in banishment from the castle. The Dragonborn will appear outside the castle with no other option but to report back to Isran.

The opportunity to become a Vampire Lord is made available again during the questline, however.

Harkon's tutelageEdit

If Harkon's offer has been accepted, the Dragonborn will awaken in the castle cathedral where Harkon stands before an altar and explains some of his history. He then proceeds to teach the Dragonborn how to use the vampiric powers which include Blood Magic, Night Powers and fighting "as beasts do".

"Awake at last, good. The power is growing within you, and now you must learn to wield it."

  • I'm ready to learn about my new powers.
  • What happened? How did I get here?
  • What is this place?

I'm ready to learn about my new powers: "With my guidance you will become a deadly instrument, striking terror in the hearts of mortals wherever you tread. Now, listen to my words and do as I instruct. The true power of the ancient blood is found in the form of the Vampire Lord. Assume the mantle of the Vampire Lord, and we will continue."

<transform into Vampire Lord>

"In this form, you can drain the life from your foes with your right hand. With your left hand, you can wield the power of blood magic to raise the dead. You can also call upon the powers of night to turn into a swarm of bats and reappear some distance away. Should you run out of magicka, you can descend to the ground and fight as the beasts do. Do so now and we will continue."

<land on the ground>

"Good. You are weaker while on the ground, because you cannot access the blood magic. However, the night powers are still yours to command, and your claws are still formidable weapons. Over time, your powers will grow in strength and you will find new ways to use your gifts."

<view perk tree>

"There is much to learn, but if you master the powers of the Vampire Lord, few enemies will be able to stand against you."

<select powers from favorites>

"There is one last thing you must know. Slaying mortal men with your life drain grants you new night powers and blood magic. I keep a stable of thralls in the castle should you need to feed like the baser vampires to stave off the sun. That is all I have to teach you. If you wish to be reminded of these lessons, you need only ask. I have a task that will test your new powers, but first, do you have any questions?"

I'm ready to carry out this task: "Good. Go and speak to Garan Marethi. Tell him it is time. He will understand."
Tell me again about being a Vampire Lord: "When you first transform into a Vampire Lord, you will hover in the air. While you do, you will command the powers of Blood and Night. Descend to the ground, and you can attack with your claws and feed upon your prey to regain your strength. With experience, your powers will grow and you will discover new ways to use them."
What must I know about being a vampire?: "As a vampire, you gain new powers, but also a weakness to sunlight. With each passing day that you do not feed, that weakness will become more deadly, but your powers will also become stronger. Feed upon those who are sleeping, and your vulnerability to sunlight will diminish along with your powers."

What happened? How did I get here?: "My blood is potent. At first, the body is overwhelmed by it. After my bite, you collapsed and fell into a slumber. Now your flesh has acclimated to the new blood that courses through your veins. I assure you, no harm was done. In truth, your strength surprises me. Not all mortals can withstand my embrace."

What is this place?: "A shrine to Molag Bal, the mighty Daedra Prince who is father to all our kind. Our power is a blessing from him. It is he who first bestowed the gift of the ancient blood upon me."

You made a pact with Molag Bal?: "In an age long forgotten to history, I ruled as a mighty king. My domain was vast, my riches endless and my power infinite. And yet, as my mortal life neared an end, I faced a seemingly invincible enemy -- my own mortality. I pledged myself to Molag Bal, and in his name I sacrificed a thousand innocents. In reward, he gave everlasting life to myself, my wife and my daughter. And so I have defeated mortality itself."


Bloodline – DLC1VQ02
IDJournal Entry
5While exploring Dimhollow Crypt, I freed a young woman from an ancient sarcophagus. She asked me to guide her home, to a castle off the northern coast of Skyrim.
  • Objective 10: Lead Serana to her home
  • Objective 20: Speak to Harkon
20I learned that the mysterious woman I freed from Dimhollow Crypt is named Serana. Her father Harkon is a powerful vampire lord, and in gratitude for bringing his daughter home, he offered me the gift of his blood. Now I must choose whether to accept the gift.
25Refuse: When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I refused the gift, and was banished. Now I must return to Vigilant Tolan and tell him what happened.
30Refuse: When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I refused the gift, and was banished. Now I should return to Isran and tell him what happened.
  • Objective 30: Return to Isran
40Accept: When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I accepted the gift and joined his court.
180Accept: When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I accepted the gift and joined his court.
  • Quest complete
190Refuse: When I brought Serana back home after freeing her from Dimhollow Crypt, her father, a powerful vampire lord, offered me the gift of his blood. I refused the gift, and was banished. I returned to Isran and told him what happened.
  • Quest complete



  • If the Dragonborn tries to escort Serana back to Fort Dawnguard before taking her to Castle Volkihar, she will stop and say "I don't like the feel of this place. I'll wait for you back by the entrance." One can, however, choose to inform Isran about Serana while she is waiting outside of the fort.
  • By delaying the completion of this quest it is possible to retain Serana as an extra follower for as long as one chooses to do so.
  • Following this quest, depending on which side the Dragonborn chose, they will now randomly encounter either three Dawnguard members or a leveled Vampire and her two Vampire Fledglings who will attack the Dragonborn on sight if spotted. The vampires are usually all female when encountered, while the Dawnguard members will be random, but are usually Orcs in most cases.


This section contains bugs related to Bloodline. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
Click to see the list of bugs encountered
  •  PC   If you cannot enter Castle Volkihar with Serana for the first time, open the console and type: player.moveto 020033b3 this will start a load screen and once loaded you should be inside the castle foyer. But Serana will not be with you, so then type: prid xx002B74 press enter, then type: moveto player and this will bring Serana to you inside the castle foyer. The quest will carry on normally from here, as though the two of you had entered through the door normally.
    • Another method that may work is loading a save from after the player has spoken with Serana on the bridge of Castle Volkihar. After making sure that the quest's stage is 6 by typing getstage DLC1VQ02 on the console, then type setstage DLC1VQ02 8. If this should work and Serana fails to open the gate, open the console, select her and type coc DLC1VampireCastleGuildHall, which will teleport her in the castle. Typing moveto player will move the player to her inside the castle. To check if everything has worked, the player can see the quest stage again, which should be at 10 at this point.
  •  PC   360   PS3   NX   Sometimes the gate to Castle Volkihar does not open after the gate keeper says his line, or does not say it at all. This can occur if Castle Volkihar is discovered beforehand, although this is not proven, nor has this yet been addressed by Bethesda.
    • Fix: Type in console: setstage DLC1VQ02 10. After doing so, select the gate while in the console and type disable. You will be able to continue normally.
    • Fix 360: When Serana initiates the conversation about Castle Volkihar while still in the Crypt, finish it as normal and then DO NOT initiate any other conversation with her! Leave the Crypt and go to Volkihar Castle. (You might also get there by swimming instead of fast travel or using the Icewater Jetty.)
    • Fix: Use a plate to go through the gate into the castle. The quest will continue as normal.
  •  PS3   If you were a vampire before you installed Dawnguard, when accepting Harkon's gift after the screen fades to black your character may die forcing you to reload the previous save. If reattempted he will continue to kill you. This is not fixed even if you cure your vampirism, you will not be able to accept his gift or become a vampire lord.
    • Fix: Just go behind a table before getting the bite, he won't reach you and after the screen fades to black everything will continue normally.
  •  360   PS3   Sometimes if you try to accept the gift, Harkon will be transformed but not do anything. You will not be able to talk to him or anyone else or leave the castle.
  •  PC   Sometimes when approaching the gate to Castle Volkihar the watchman yells that Serana is home and then the gate opens, but when entering the castle doors the game crashes when loading.
  •  360   Accepting the "gift" can cause the game to load the last save.
  •  PS4   360   After accepting the "gift," then changing to the Vampire Lord form, and then changing back to their normal form, the player may be wearing the clothes they wore before they changed to the Vampire Lord form and the clothes they were wearing while creating a previous save.
  •  PC   Sometimes when refusing the "gift," Harkon has the spell to banish the player active, he will not do anything, but looking at the player and all exits are locked.
    • Fix: Type in console: setstage DLC1VQ02 30 : and exit through the main gate.
  •  PC   After speaking with Harkon about accepting the powers, he may not transform and may simply stand there. Also, if spoken to again, the dialogue will begin from the point where you introduce yourself, and once you go through all the dialogue again he still will not transform.
  •  PC   After speaking with Harkon about accepting the powers, he may not transform and may simply stand there. If you approach him and talk to him again, he will make noises ("Yeargh") and still not transform.
    • Fix: Start a new game WITHOUT Dawnguard installed (don't enable Dawnguard for NMM users), Save, exit the game, install Dawnguard (enable Dawnguard for NMM users), and load the previously saved game made without Dawnguard. This procedure not allow to remove the bug from other saved games made with Dawnguard Installed (Enabled). (Tested with Nexus Mod Manager for an easy uninstallation/installation of Dawnguard)
    • Fix: Alternatively, one can go back to the front door and use the console command unlock on the it, exit and re-enter the castle, return to Harkon and he will continue dialogue.
  •  PC   Sometimes, the option to accept or reject the "gift" does not appear and Harkon automatically banishes the player.
    • Fix: Talk to Harkon, answer his questions. When he begins to say "Do you need a demonstration?" quickly press tab and then open the console. Type: setstage DLC1VQ02 20 and talk to Harkon once again. The option should now come up. (Note - typing the command before Harkon speaks to you may cause other glitches involving him repeatedly asking you your name - not recommended).
  •  PS3   After you have declined Harkon's token of gratitude, you have time to walk around before he sends you away, do not sit in a chair. Doing so will cause a permanent texture bug that makes most metals dark and will not show any glare.
  •  PC   If the player chooses not to accept Harkon's "gift," there is no indication that the quest "Bloodline" has been completed, which creates confusion when "A New Order" is completed.
  •  PC   If the player accepts Harkon's "gift," the game may occasionally crash when the screen fades out.
  •  PC   Harkon may walk away instead of turning the Dragonborn into a vampire after saying "Behold the power!"

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