Elder Scrolls
Elder Scrolls

For other uses, see Blue Palace.

The Blue Palace, also called Castle Solitude,[1][2] is located in Solitude, the capital city of Skyrim. Solitude's awe-inspiring landmark is its ornate palace, where the newly appointed Jarl Elisif the Fair resides. It is built on the ruins of the old palace, which was destroyed by a fire. There is only one entrance: from the cloisters at the end of the Avenues District.


Entrance staircases[]

Through the Receiving Hall is a pair of impressive curved staircases and guards dotted around. To the right (southwest) is a chest and a door to the Pelagius Wing, which is firmly sealed due to "strange things happening." To the left (northeast) is a corridor to the kitchens and private staircase.


A large array of food is stocked here, presided over by Odar, the chef. There is a storage corridor to the northwest leading to wine barrels and a servants’ bedroom.

Large bedroom[]

Close to the private steps; there are two large beds in here but little of value.

Pelagius Wing[]

This part of the palace is sealed off and uninhabited, poorly lit and filled with cobwebs, and random low value objects scattered across the wing. This wing is where Pelagius the Mad lived before becoming Emperor and is said to be cursed. Excluding the maids who enter it for cleaning every so often, it is generally avoided by the inhabitants of the palace. If starting the quest for the Daedric Prince of Madness Sheogorath named "The Mind of Madness," upon obtaining the key from Falk Firebeard, a journey into the depths of the long-dead ruler's mind itself is granted. A copy of the Surfeit of Thieves can be found in the lower part of this wing.


Head down the private steps to a chamber of beds and a chest.

After completion of the Stormcloak questline, any of the original Jarls that sided with the Imperials, such as Jarl Balgruuf the Greater, along with their stewards, housecarls, children, and siblings will stay here.

Jarl's throne room[]

Atop the curved stairs (or the private ones) is the main chamber where Jarl Elisif the Fair resides and listens to the news of the day and any worries her subjects may have. She is guarded by Bolgeir Bearclaw, her Housecarl. She is flanked by Sybille Stentor (Court Wizard), Falk Firebeard (Steward), and two Thanes, Erikur and Bryling.

Northeast corridor[]

To the left (northeast) is a corridor where one will find a book titled Lost Legends on a low table (one can read it to start the quest "Forbidden Legend"). The corridor leads to the court wizard's bedroom. There is an Arcane Enchanter and some impressive staffs, potions, and books on show here. To the north is Falk's small bedroom and the Jarl's bedchamber. This impressive room has a small alcove with the Speech skill book Biography of the Wolf Queen and an unusual gem on the bedside cabinet.


A stairway in the northeast quarter of the Palace leads to the basement. Former jarls and their stewards who side with the Empire will be consigned to live here if their hold is taken by the Stormcloaks during the course of the Civil War.



Stormcloak victory[]

Notable items[]


Buying and selling[]



  • A secret tunnel entrance leading straight to the Queen Potema's bedchambers is mentioned in The Wolf Queen, Book VIII, but does not appear in-game.
  • The palace bears features typical of a French or early Italian Renaissance building. It also has Romanesque features and some Gothic.
  • The food and harvestable plants are tagged "steal" until the completion of the quest "The Man Who Cried Wolf" or the miscellaneous quest "Kill the Vampire" at Pinemoon Cave, at which point they become tagged "take."
  • If the Dragonborn decides to side with the Stormcloaks, each Imperial Jarl and their followers will reside here after each province is taken. They will insult the Dragonborn if approached, though they will still offer quests and radiant bounties if one were to interact with them.
  • Despite being an Imperial Jarl (she only becomes one if the Rift is exchanged for the Reach during "Season Unending"), Maven Black-Briar is not relocated here if Riften was seized later on in the Stormcloak questline. This is likely due to her political connections.
  • When shouting inside the Pelagius Wing, the Dragonborn may possibly receive a letter from a friend, inquiring on the stir they caused in "The Mind of A Madness."
  • When entering the palace for the first time, all characters near the throne are scripted to have a conversation with Varnius Junius, regardless of the time that the palace was entered (i.e., 12:00 at night). None of them can be spoken to until after the conversation has taken place:

Varnius "I swear to you, unnatural magics are coming from that cave! There are strange noises and lights! We need someone to investigate!"
Elisif "Then we will immediately send out a Legion to scour the cave and secure the town. Haafingar's people will always be safe under my rule."
Sybille "Your eminence, my scrying has suggested nothing wrong in the area. Dragon Bridge is under Imperial control. This is likely superstitious nonsense."
Falk "Perhaps a more...tempered reaction...might be called for?"
Elisif "Oh. Yes, of course, you are right. Falk, tell Captain Aldis I said to assign a few extra soldiers to Dragon Bridge."
Varnius "Thank you, Jarl Elisif. But about the cave..."
Falk "I'll have someone take care of the cave as well, Varnius. You can rest easy. You're dismissed."


This section contains bugs related to Blue Palace (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  •  PC   360   PS3   PS4   The bedrooms at the eastern and northern ends of the building have a bug with their double doors. Although they appear to be in their jambs, as normal, they actually exist a couple of feet into the corridor when shut, and in the middle of the doorway when open. This means the Dragonborn might be trapped behind these invisible obstacles if they close the doors after leaving the room, or bumps into them when walking through the doorway.
  •  360   Rarely and randomly, the front door of the Blue Palace may appear locked (expert). Every time the Dragonborn leaves the palace, the front door will be locked again, resulting in repeated lockpicks every time the palace needs to be entered.
  • If the Dragonborn sides with the Stormcloaks, gets far enough through the Thieves Guild questline, gets caught pickpocketing from one of the prisoners/residents in the basement, and then bribes the guard, the pickpocket's target may accidentally harm another person. This causes a fight to erupt between all the Jarls and their courts. There do not appear to be any particular sides, and Elisif the Fair's court will join in. While this can be entertaining, it does make purchases from Falk Firebeard for Proudspire Manor difficult, and it is extremely difficult to stop the fight, since the Jarls' housecarls immediately rush to their masters' aid. Eventually, everybody in the Palace gets caught in, without any casualties except for the guards, since everyone involved is marked as essential. Except for the use of Voice of the Emperor or Calm, there is no way to stop them fighting.
  • Chest glitch: once the Blue Palace is entered, one should turn left and go down the hallway connected to the kitchens towards a set of stairs. Before the stairs are approached, a small pillar will be noticeable. The Dragonborn must get through the wall that is connected to the pillar. For this, they will need a dish (silverware and cooking utensils will not work), preferably a wooden plate. When dish is found, one needs to hold the plate and try to lift it and be able to move it around. Then, putting the plate on the left side of the pillar and trying to run into the plate is required.

Note: Shouting with Unrelenting Force is better. If performed correctly, the Dragonborn will find themselves going trough the wall. If not, they should try again as it is unlikely to get it on the first try. Once through, they should quickly turn towards right. There, a chest can be observed. It is possible for it to open if clicked quickly enough, for the fall is fast. Once the falling stops, the Dragonborn will appear inside the palace in the entryway. The chest provides many spell tomes and much Gold.