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Oh also I want new weapons,Spears,Staves(combat kind not just magical ones),keep crossbows, etc.
And multiple smithing options,what i mean is like how the steel helmet and the steel horned helmet had the same stats and took the same amount of materials to build but looked different i want that for everything.Like when you open the the material(lets say steel i guess menu) then click on say the steel helmet you get a few options like normal,horned,knight,templar,etc and they all take the same materials.
A new wood material(i think it would be between leather and elven)for elven armor to be better than leather(leather armor and normal elven armor have the same stats in Skyrim even though it costs a perk for elven smithing).
And i want repeater crossbows.
You have some really neat ideas that, with the proper balance, can be integrated into an incredible game. In fact, they already have been. Up until Skyrim, there were movement skills, such as Acrobatics and Athletics, a MUCH wider array of magical effects (yes, it includes Chameleon, which is partial invisibility that doesn't break), and a great variety of weapons. Morrowind did a great job of balancing the diversity of weapons with a very simple tactic. It had more skills for more weapon types. It had separate skill lines for Spear, Axe, Blunt (which includes staves. Yes, you whack people with them), Marksman, Long Blade, and Short Blade. You also get to meet the last surviving Dwemer as part of the main quest. Don't worry, it's not lore-breaking. Admittedly, there are a few things that deter Skyrim players from getting into the older games in the series, which is a real shame, because other than the graphics, they were much more realistic than Skyrim (or as realistic as you can get with magic and elves and stuff).
For starters, arrows are no longer weightless. Most are really light, like 0.1 lbs light, but it still makes a difference. Just like a real adventurer would, you have to weigh (lol pun) in your mind what is more valuable to you, 50 extra arrows or the enchanted dagger you just found.
No more smithing. The most you can do is repair your equipment, which WILL get damaged. This makes sense, though. If you slice hundreds of bandits' heads off with the same sword, that sword is not going to be as sharp as it was when you got it.
Hypothetically speaking, who is more likely to tell you secrets that they aren't supposed to tell people: a close friend, or a complete stranger? Close friend, right? In Morrowind, every NPC has a disposition towards you. In order to get them to open up, you need to raise that dispostion. You do this by "admiring" them. But different compliments can have different effects on different people, right? So every time you click "Admire" there is a chance that the person will accept the compliment and like you more, or the opposite could happen, and they could like you less.
Fast travel, while still present, is limited. Instead of being able to look at your somehow 3 dimensional map and teleport to a place just by pointing at it, you need to find some form of transportation. There are silt-striders, boats, and mages guild portal-keepers ("guild guides"), all of whom can get you to nearby towns, villages, and cities for a modest fee. If there's a certain place that you come across that these services don't offer transit to, there is a mark/recall dual spell which allows you to mark wherever you're standing and then recall yourself to that exact point at any time in the future.
Finally, there are no dragon shouts. To be honest, I never really liked them all that much anyway. Instead, you get lots more magical mumbo jumbo, as I may have stated before. Chameleon, Charm, Water-Walking, Nighteye, Slowfall, and Sound, just to name a few. Oh yeah, and Levitate. That's right. You can freaking fly. I'm not talking about that dragon-riding stuff in the Dragonborn DLC, where you couldn't even control which direction the dragon flew in. I mean full on, unsupported, over those annoying-as-hell mountains, flight. Do you NEED another reason to play this game?