Harold Burned-Mane wrote:
And yet he wrote about time-travelling cyborg Pelinal...and the writing about the message sent to the past from the 5th Era....yeah...
MK's out-of-game writings are controversial because there are just some ridiculous things in them. I do disregard most of his out-of-game writings as pure fan-fiction, unless Bethesda acknowledges them like they did with his writings about the many-headed Talos, as they aren't technically canon. But you should have the information in the German Wiki, but I think you should make note that it comes from an out-of-game source that may or may not be actual canon TES lore. Let the users decide whether they think it fan-fiction or concrete lore.
This indicates you really missed the point. When he writes about "time-travelling cyborg Pelinal", this has nothing to do with cyborgs as in Terminator or something. Just like gods, et'Ada ones at that, who are described as "robots" - this doesnt mean you should imagine them as metallic things resembling humanoid shapes. Rather it means that et'Ada are like robots. Why? Well, robots are per definition determined in what they do by the programming they received. That means they can totally act on their own, they can make decisions, they are able to do things better than humans in a lot of cases. But they are, whatever situation they may be in, still bound to their programming and will act accordingly. et'Ada resemble that. They are gods, they are able to do the craziest sh** mortals can not even imagine, but thats also the point - They are gods. et'Ada are ideas personified in TES, able to act, to react and to scheme as well as practically everything else. Just like ideas, like desires, that everyone of us has, that may react to situations, that adapt to the situations we're in, that may offer solutions or ways to actually get what they propose - They are always, no matter what, bound to themselves, not able change their sphere and forced to act that way. Why? Because they are not individuals, they are ideas. Robots. et'Ada. This is pretty much interchangable here, as the principle stays the same. You dont even have to take into account that the et'Ada are actually literally ideas of the godhead, one does not have to go that far. It just means that they are concepts personified, really, really powerful as they not only embody their sphere, but rather are their sphere, everywhere, at every time. In turn, that also means that they are not free though. They may only ever act according to what they are, and they cannot change that. They cant even desire that, they are - basically - robots.
For Pelinal that means what is already known of him. He was an avatar of Aka and Lorkhan, making him totally insane. He was not fully an et'Ada though, he was merely sent down; partly mortal, partly et'Ada. And what are cyborgs? Yeah, right, they are partly human, partly robot. We may interchange human and mortal as well as robot and et'Ada - Pelinal was partly human, partly robot. Get it?
Quote:
This is my main problem with MK lore. It doesn't fit the atmosphere of the elder scrolls universe. The elder scrolls world has it's own unique set of physics and logic that no other fantasy world has. MK lore doesn't have that. It (I assume) was supposed to be an extension to the TES universe, but it feels more like and ugly growth that messes up an otherwise perfect face. It's complication and ridiculous concepts make it impossibly harder for any normal human being to understand and come to terms with. It ultimately makes the game lore feel like quantum physics or something that only the most die hard lore fans can understand. And yes, while ES has always leaned more towards sic fi, the C0DAverse turns it into a goddam Star Wars ripoff. Anyways, TES lore is original enough without it. I like the stuff that MK did when he worked for Bethesda, but that doesn't mean we should trust some of the other stuff he wrote when he wasn't working for them anymore. He's probably just trolling the fan community. I just don't see why everyone deifies him and accepts these concepts as some sort of goddam bible of TES lore. To do so is to exclude everyone who doesn't understand it, including people like me who know a fair amount of "cannon lore" as n00bs. I accept people's decisions to like MK's writings, but know this. Bethesda would have to be high to incorporate any of them into they're games. Otherwise they would lose a lot of players and therefore a lot of $. So don't expect TES VI to be crawling with references from kirkblade's works.
Sorry, but you sir, didnt get anything, really. Comparing C0DA to Star Wars is so incredibly inaccurate and inadequate as well, I dont know what to answer here. I may try anyway;
C0DA is not some space-story in TES some IL-and-Kirkbride haters make it out to be. It's setin space, yes, but Kirkbride has a special style of writing. Metaphors are more important than anything else, associations, and knowing of background. Understanding references, even if hidden, and decoding are more important than anything else to understand his writing. I understand that may not everyone's taste, as it takes some time to really get what he means, but that doesnt make it less valid. C0DA is a brilliant story about how the TES universe came to be the way we know it - playing multiple characters, explaining how all of them are equally valid, and incooperating every story, every background we ever created for our characters into the lore all at once.
C0DA tells the story of an original timeline, that existed "before" (even if that is horribly inadequate) all the others. Or rather a version of the aurbis, as timelines do not even go deep enough for that. In this timeline, all the stuff that we know from TES has happened as well, pretty much the same way. But there we arent in the 4th, but the 9th era. Numidium has destroyed pretty much everything and people are living on the moons. Now that may sound totally alien, but thats because its supposed to be that way. It shall feel alien, it does to me too and I feel uncomfortable thinking this happened. But thats necessary in order to get the story to really work. Important stuff is that Aka(tosh) is totally broken by the permanent presence of the activated Numidium, and linear time has ceased to exist. Memory is dying off as well, people are forgetting who they are. Important stuff is, that Numidium, which only talks in empty speech bubbles, meaning it constantly negates the Aurbis' existence, is bested by Jubal, the story's hero, who follows Vivec's lessons and thus walked at least one way. Talos changes back into Lorkhan, and his heart is restored - but not the Morrowind one, rather it's replaced by Aka. More cryptical stuff, which actually isnt even that cryptic if you look into it. Aka and Lorkhan become one again - When was the last time these two opponents and their metaphorical "fathers" were one? It was before Anu and Padomay started interacting. Time and space are one - Everything, all that could ever happen, happens at once and none of it. All of our stories, all what we crafted when putting our time into the franchise suddenly becomes part of the story. TES is thus not something just put in front of us anymore, it's something we contribute to, we help to create, and something we worked on. It's incredible, as no franchise has done anything similiar in a similiar fashion yet. And of course it's all mystically written, it requires to be done like that. But it makes the lore so much more rich and the franchise so much more unique than anything else. Thats why he amazes so much people, because he is contributing so much to TES.
And concerning Bethesda and their relation to him, well, the Thalmor in Skyrim were his idea, Alduin obviously inherits alot from the Aldudagga, even the painted cows are there, Heimskr's speech, Septimus Signus screams to the lore community and he's friends with the autors, I dont think you can do that balance act more graciously than Bethesda does between including him and keeping him hidden, so there you have that.
Peace.