The year 4E 204. Everything seemed to be peaceful since. The Civil War ended with a official truce between the Imperial Legion and the Stormcloaks, with the latter claiming all of Skyrim's terrirory in exchange of the safe passage of the former's army back to Cyrodiil. The Tyranny of the Sun has been thwarted by the Dawnguard and Miraak of Solstheim was struck down by the Last Dragonborn in Apocrypha.
Six months later, reports of Daedra appearing more often in Skyrim's wilderness begin to catch the ears of the province. Some say that it is simply the work of lowly mages dabbling in magic.
Eventually, the Daedra begin to become more of a danger than a nuisance, as large numbers of them began to appear with increasing frequency and aggression with each passing month. Even with their new army, Skyrim enlisted the aid of the famous Fighters Guild to help deal with the Daedric threat to their homeland. But not everything goes as planned, as the cult responsible proved to be incredibly elusive.
It was now up to the Fighters Guild to deal with the Daedric threats and root out the mysterious third party that manipulates the Daedra to do their bidding for some sinister purpose.
It is the year 4E 205.
1. You are not dragonborn.
2: Your character is protected from death, He/She can only be killed if you allow it. However wounds may be inflicted, but they can always be healed. (Meaning you cannot cut off a part of someone's body unless they agree.)
3. You can have one special power and one special item OR two of either, These powers are of your own making and unique to you.
4. You must have some sort of severe weakness.
5. Any extra powerful stuff(Like Daedric/Aedric artifacts or other unique items) MUST be gained through RP.
6. Keep your characters to a minimum max 3 + any number of NPC's or minor characters. Only one story-essential NPC is allowed and must be approved by the GM first.
7. When attacking another character he must be allowed to retaliate 2 times, the 3rd time it will always hit unless it is lethal. The character can be incapacitated but not killed unless the character's creator accepts. (Does not apply to minor characters, story-essential characters or NPC's.)
8. You can not be overpowered under any circumstances.
9. The lore can NOT be altered, without a GM's permission.
10. You can only control your own character unless stated otherwise by the original creator of the character...
11. NO Dovah characters... Don't even ask...
12. DO NOT force other people's characters to do something
13: Do not imprison characters unless they agree.
14: Characters must be approved by the GM before they can be used.
15: The thu'um is allowed but only 3 words of power, these 3 words cannot all be of the same shout, Thu'um counts as a power.
Also, these new 3 rules are added. Special thanks goes to Nelthro.
16. OP actions wil not be tolerated, This includes killing multiple characters not letting anyone retaliate in any way, or make major changes to the plot in a single post.
17. METAgaming shall never be tolerated under any circumstances whatsoever... META is when you break a rule but continue playing, ignoring rules to make you more powerful than everyone else, Or having your character know things that he or she is not meant to know. A METAgamer's post shall always be deleted Immediately.
18: Do not fool around. Do not have your character fooling around for no particular reason.
19: Make characters who will contribute to the story.
20: You cannot change major plot points without a GM's permission.
Character Creation Form:
Name:
Race:
Gender:
Age:
Date of Birth: (This is optional.)
Appearance:
Weapons:
Skills:
Attire:
Power(s):
Item(s):
Resistances:
Weaknesses:
Bio/Backstory:
Note: If you don't know what's going on just ask for a recap.