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(Created page with "The one that gets me is Elder Knowledge. The crazy khajiit with his dead brother. The orc who dies to save the wood elf... who ends up dying anyway. Not to mention the Altmer ...")
 
 
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The one that gets me is Elder Knowledge. The crazy khajiit with his dead brother. The orc who dies to save the wood elf... who ends up dying anyway. Not to mention the Altmer woman who was killed by the Falmer with poison. (Which leads me to believe that the Falmer ARE still sentient, and that they're trying to find a cure for their blindness by attempting to figure out what poison the Dwemer used, and then finding a solution to counter it. P.S. Robert, I believe the Falmer are killing the Nords as revenge for indirectly putting them into their current state in the first place. If that's correct, you killing the Falmer as revenge for their revenge killings is kind of ironic, isn't it?) And dear old Sinderion, found dead in a place that's filled with the target of his life's study.
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There's quite a few quests in Skyrim that get to me. Here's three:
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#[[Elder Knowledge]]. The Khajiit with his dead brother, the Altmer found dead on a slab, the Orc who heroically sacrifices herself to save the Wood Elf... who ends up dying anyway. And dear old Sinderion, dead in a place filled with the target of his life's work. A sad quest indeed.
Tending the Flame is a rather interesting one as well.
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# [[Blindsighted]]. There's no more bitter enemy than an old friend. Such was Mercer's case. He may have been a total jerk, but I kind of liked him, and wasn't looking forward to killing him. The backwards message I spent nearly twenty minutes deciphering didn't help my mood. The teasing tone of it actually made me like Mercer more... to me, it made him seem more like an older brother than a power hungry psychopath. But alas, I had to kill him. He was a murderer, and justice had to be served.
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# [[Death Incarnate]]. Like our unnamed friend below, I joined the Dark Brotherhood expecting a bunch of hardened killers. Instead, I get Babbette, Arnbjorn, and a spider named "Lis." Awesome. Flash forward, I go back to the sanctuary after finding out someone in this tight-knit group betrayed us. The first member of the Brotherhood I see? Festus Krex, who I was just starting to like, nailed to a tree. I enter, and see Veezara's lifeless body left carelessly on the ground. I go to the main room, only to helplessly watch Arnbjorn die by the arrows of a couple archers. Then I find Gabriella, and poor, poor Lis. Finally, I find Nazir battling off a couple Penitus Oculatus agents. I help finish them off, and we go to the Night Mother's room. Dead end. She speaks to me, and I reluctantly enter the coffin. The first thing I hear when I awake is Nazir and Babbette, who proceed to get into a playful argument regarding Babbette's unwillingness to help pull the coffin out of the water. What a way to break the tension! The momentary relief doesn't last long, though. I get sent to find Astrid, who I have to kill as part of some ritualistic apology on her part. Then, off to get revenge. What a nightmare.

Latest revision as of 19:52, February 3, 2015

There's quite a few quests in Skyrim that get to me. Here's three:

  1. Elder Knowledge. The Khajiit with his dead brother, the Altmer found dead on a slab, the Orc who heroically sacrifices herself to save the Wood Elf... who ends up dying anyway. And dear old Sinderion, dead in a place filled with the target of his life's work. A sad quest indeed.
  2. Blindsighted. There's no more bitter enemy than an old friend. Such was Mercer's case. He may have been a total jerk, but I kind of liked him, and wasn't looking forward to killing him. The backwards message I spent nearly twenty minutes deciphering didn't help my mood. The teasing tone of it actually made me like Mercer more... to me, it made him seem more like an older brother than a power hungry psychopath. But alas, I had to kill him. He was a murderer, and justice had to be served.
  3. Death Incarnate. Like our unnamed friend below, I joined the Dark Brotherhood expecting a bunch of hardened killers. Instead, I get Babbette, Arnbjorn, and a spider named "Lis." Awesome. Flash forward, I go back to the sanctuary after finding out someone in this tight-knit group betrayed us. The first member of the Brotherhood I see? Festus Krex, who I was just starting to like, nailed to a tree. I enter, and see Veezara's lifeless body left carelessly on the ground. I go to the main room, only to helplessly watch Arnbjorn die by the arrows of a couple archers. Then I find Gabriella, and poor, poor Lis. Finally, I find Nazir battling off a couple Penitus Oculatus agents. I help finish them off, and we go to the Night Mother's room. Dead end. She speaks to me, and I reluctantly enter the coffin. The first thing I hear when I awake is Nazir and Babbette, who proceed to get into a playful argument regarding Babbette's unwillingness to help pull the coffin out of the water. What a way to break the tension! The momentary relief doesn't last long, though. I get sent to find Astrid, who I have to kill as part of some ritualistic apology on her part. Then, off to get revenge. What a nightmare.
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