m (The range of the damage.) Tags: Visual edit apiedit |
AkulakhanBot (talk | contribs) m (→Bows: Replacing deprecated <acronym> tag with HTML5-supported <abbr> tag) |
||
(19 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
[[File:Auriels bow.png|right|250px|Auriel's Bow]] |
[[File:Auriels bow.png|right|250px|Auriel's Bow]] |
||
− | {{For| |
+ | {{For|2=Bow}} |
A '''bow''' is a flexible, bent or curved ranged [[Weapons (Skyrim)|weapon]], strung taut from end to end with a string. [[Arrows (Skyrim)|Arrows]] are nocked into the string and then drawn. The arrow is then released and the string pushes the arrow forward. |
A '''bow''' is a flexible, bent or curved ranged [[Weapons (Skyrim)|weapon]], strung taut from end to end with a string. [[Arrows (Skyrim)|Arrows]] are nocked into the string and then drawn. The arrow is then released and the string pushes the arrow forward. |
||
Line 6: | Line 6: | ||
==Improvement and damage== |
==Improvement and damage== |
||
− | The damage of a bow varies from bow to bow, with the [[Long Bow (Skyrim)|Long Bow]] being the weakest and [[Dragonbone Bow|Dragonbone]] ({{Dawnguard|!}} only) being the strongest. Every bow's damage is governed by [[perks]] and the level of the [[Archery (Skyrim)|Archery]] skill, but there are multiple other ways to increase a bow's damage. |
+ | The damage of a bow varies from bow to bow, with the [[Long Bow (Skyrim)|Long Bow]] being the weakest and [[Dragonbone Bow|Dragonbone]] ({{Dawnguard|!}} only) being the strongest. Every bow's damage is governed by [[Perks (Skyrim)|perks]] and the level of the [[Archery (Skyrim)|Archery]] skill, but there are multiple other ways to increase a bow's damage. |
===[[Smithing (Skyrim)|Smithing]]=== |
===[[Smithing (Skyrim)|Smithing]]=== |
||
Line 20: | Line 20: | ||
==Weight and fire rate== |
==Weight and fire rate== |
||
− | The weight of the bow also dictates the effort required to pull the string back, or "draw |
+ | The weight of the bow also dictates the effort required to pull the string back, or "draw," meaning that the heavier the bow, the longer it will take, and the more damage the shot will do. The lightest bow is 5{{W}} and can fire 0.55 shots every second (1.818 seconds before 1 shot). |
Starting at 5{{W}}, each additional unit of weight added to the bow subtracts another 0.0125 shots/second, so a bow weighing 6{{W}} fires 0.5375 shots/second (1.86 seconds/shot). |
Starting at 5{{W}}, each additional unit of weight added to the bow subtracts another 0.0125 shots/second, so a bow weighing 6{{W}} fires 0.5375 shots/second (1.86 seconds/shot). |
||
Line 31: | Line 31: | ||
As weight and quality of the bow's construction material are directly proportional, it is important to note that the better the material (i.e., Glass, or Daedric), the slower the draw speed, and thus the lower the fire rate. |
As weight and quality of the bow's construction material are directly proportional, it is important to note that the better the material (i.e., Glass, or Daedric), the slower the draw speed, and thus the lower the fire rate. |
||
− | The three fastest bows in the game in terms of draw speed share a common speed of 1.0, the fastest speed: [[Zephyr]], from the {{Dawnguard|!}} quest [[Lost to the Ages]]; [[Auriel's Bow (Dawnguard)|Auriel's Bow]], acquired at the end of the {{Dawnguard|!}} quest [[Touching the Sky (Quest)|Touching the Sky]]; and [[Froki's Bow]], a unique long bow found in [[Graywinter Watch]] that is obtained at the end of [[Kyne's Sacred Trials]]. |
+ | The three fastest bows in the game in terms of draw speed share a common speed of 1.0, the fastest speed: [[Zephyr]], from the {{Dawnguard|!}} quest "[[Lost to the Ages]]"; [[Auriel's Bow (Dawnguard)|Auriel's Bow]], acquired at the end of the {{Dawnguard|!}} quest "[[Touching the Sky (Quest)|Touching the Sky]]"; and [[Froki's Bow]], a unique long bow found in [[Graywinter Watch]] that is obtained at the end of [[Kyne's Sacred Trials]]. |
==Arrow velocity== |
==Arrow velocity== |
||
The velocity at which a bow shoots an arrow is inversely proportional to the bow's fire rate. In other words, the greater the fire rate of the bow, the lower the velocity. |
The velocity at which a bow shoots an arrow is inversely proportional to the bow's fire rate. In other words, the greater the fire rate of the bow, the lower the velocity. |
||
− | Usually this means that the heavier the bow, the greater the velocity of the shot. However there are two exceptions to this rule. In the case of [[Zephyr]], a unique bow weighing 10{{W}} and which fires 30% faster than other [[Dwarven Bow (Skyrim)|Dwarven Bows]], arrows fired from this bow will travel slower than even a [[Hunting Bow (Skyrim)|Hunting Bow]] which weighs 7{{W}}. This is due to Zephyr's previously mentioned unique enchantment. Also, the [[Dragonbone Bow]] weighs 20, which is one more than the [[Daedric Bow (Skyrim)|Daedric Bow]], however the arrows have a lower velocity than those fired from a Daedric Bow. |
+ | Usually this means that the heavier the bow, the greater the velocity of the shot. However, there are two exceptions to this rule. In the case of [[Zephyr]], a unique bow weighing 10{{W}} and which fires 30% faster than other [[Dwarven Bow (Skyrim)|Dwarven Bows]], arrows fired from this bow will travel slower than even a [[Hunting Bow (Skyrim)|Hunting Bow]] which weighs 7{{W}}. This is due to Zephyr's previously mentioned unique enchantment. Also, the [[Dragonbone Bow]] weighs 20, which is one more than the [[Daedric Bow (Skyrim)|Daedric Bow]], however the arrows have a lower velocity than those fired from a Daedric Bow. |
Though the velocity depends on the fire rate, the velocity is not hindered by the [[Quick Shot]] perk. |
Though the velocity depends on the fire rate, the velocity is not hindered by the [[Quick Shot]] perk. |
||
Line 43: | Line 43: | ||
Bows have two types of range, arc range and maximum range. The former varies from bow to bow and is directly proportional to the bow's firing velocity. Arrows fired from a low velocity bow will come down in an arc earlier than arrows fired from a high velocity bow. To compensate for this shorter range, low velocity bows must be angled higher to hit targets at range. |
Bows have two types of range, arc range and maximum range. The former varies from bow to bow and is directly proportional to the bow's firing velocity. Arrows fired from a low velocity bow will come down in an arc earlier than arrows fired from a high velocity bow. To compensate for this shorter range, low velocity bows must be angled higher to hit targets at range. |
||
− | The latter type of range, or maximum range, is a universal range between bows. After traveling a certain distance, somewhere around |
+ | The latter type of range, or maximum range, is a universal range between bows. After traveling a certain distance, somewhere around 60–65 yards, all arrows have a damage of 0. Arrows at this distance will most of the time clip through (pass through) enemies and land on the other side having done no damage. This will still cause animals and characters to become aware of the Dragonborn's presence and search for them, however this will not cause friendly characters to become hostile. |
+ | |||
+ | ==Differences with crossbows== |
||
+ | If ''Dawnguard'' is installed, the player will gain access to [[Crossbows (Dawnguard)|crossbows]]. Crossbows, similar to bows, are ranged weapons that benefit from sneak attacks, and can be enchanted and upgraded. Compared to the crossbow, a bow is much lighter and faster to reload, and arrows are much easier to acquire than their counterpart. However, its base damage is generally lower than the crossbow, and is slower to fire arrows, compared to the crossbow firing [[Bolts (Dawnguard)|bolts]]. |
||
==Bows== |
==Bows== |
||
Line 51: | Line 54: | ||
!{{W}} |
!{{W}} |
||
!{{G}} |
!{{G}} |
||
− | !< |
+ | !<abbr title="Number of arrows that can be fired per second." style="border-bottom:1px dotted #ffffff;cursor:help;">Speed</abbr> |
!Upgrade |
!Upgrade |
||
− | !< |
+ | !<abbr title="The smithing perk that doubles the improvement when tempering" style="border-bottom:1px dotted #ffffff;cursor:help;">Perk</abbr> |
!Item ID |
!Item ID |
||
|- |
|- |
||
Line 106: | Line 109: | ||
|2725 |
|2725 |
||
|0.75 |
|0.75 |
||
− | |[[Dragon Bone]] |
+ | |[[Dragon Bone (Skyrim)|Dragon Bone]] |
|[[Dragon Armor (Perk)|Dragon]] |
|[[Dragon Armor (Perk)|Dragon]] |
||
|{{DLC ID|0176F1}} |
|{{DLC ID|0176F1}} |
||
Line 142: | Line 145: | ||
|1446 |
|1446 |
||
|0.750 |
|0.750 |
||
− | |[[ |
+ | |[[Ebony Ingot (Skyrim)|Ebony Ingot]] |
|[[Dwarven Smithing|Dwarven]] |
|[[Dwarven Smithing|Dwarven]] |
||
|{{DLC ID|02C01A}} |
|{{DLC ID|02C01A}} |
||
Line 216: | Line 219: | ||
|rowspan="5" |[[Steel Ingot (Skyrim)|Steel Ingot]] |
|rowspan="5" |[[Steel Ingot (Skyrim)|Steel Ingot]] |
||
|rowspan="5" |[[Dwarven Smithing|Dwarven]] |
|rowspan="5" |[[Dwarven Smithing|Dwarven]] |
||
− | |{{ID|Level |
+ | |{{ID|Level 1–11: 000A5DEF}} |
|- |
|- |
||
|8 |
|8 |
||
Line 222: | Line 225: | ||
|407 |
|407 |
||
|0.875 |
|0.875 |
||
− | |{{ID|Level |
+ | |{{ID|Level 12–18: 000F5D1F}} |
|- |
|- |
||
|14 |
|14 |
||
Line 228: | Line 231: | ||
|530 |
|530 |
||
|0.875 |
|0.875 |
||
− | |{{ID|Level |
+ | |{{ID|Level 19–26: 000F5D20}} |
|- |
|- |
||
|14 |
|14 |
||
Line 234: | Line 237: | ||
|750 |
|750 |
||
|0.875 |
|0.875 |
||
− | |{{ID|Level |
+ | |{{ID|Level 27–35: 000F5D21}} |
|- |
|- |
||
|14 |
|14 |
||
Line 252: | Line 255: | ||
|- |
|- |
||
|[[Glass Bow of the Stag Prince]] {{DR}} |
|[[Glass Bow of the Stag Prince]] {{DR}} |
||
− | |16 |
+ | |16 |
|14 |
|14 |
||
|375 |
|375 |
||
Line 260: | Line 263: | ||
|{{DLC ID|018ED5}} |
|{{DLC ID|018ED5}} |
||
|- |
|- |
||
− | |[[Hunting Bow]] |
+ | |[[Hunting Bow (Skyrim)|Hunting Bow]] |
|7 |
|7 |
||
|7 |
|7 |
||
Line 348: | Line 351: | ||
|rowspan="5" |[[Ebony Ingot (Skyrim)|Ebony Ingot]] |
|rowspan="5" |[[Ebony Ingot (Skyrim)|Ebony Ingot]] |
||
|rowspan="5" |None |
|rowspan="5" |None |
||
− | |{{ID|Level |
+ | |{{ID|Level 1–18: 0007E5C3}} |
|- |
|- |
||
|13 |
|13 |
||
Line 354: | Line 357: | ||
|838 |
|838 |
||
|0.50 |
|0.50 |
||
− | |{{ID|Level |
+ | |{{ID|Level 19–26: 000F6529}} |
|- |
|- |
||
|15 |
|15 |
||
Line 360: | Line 363: | ||
|1409 |
|1409 |
||
|0.50 |
|0.50 |
||
− | |{{ID|Level |
+ | |{{ID|Level 27–35: 000F652A}} |
|- |
|- |
||
|17 |
|17 |
||
Line 366: | Line 369: | ||
|2240 |
|2240 |
||
|0.50 |
|0.50 |
||
− | |{{ID|Level |
+ | |{{ID|Level 36–45: 000F652B}} |
|- |
|- |
||
|19 |
|19 |
||
Line 384: | Line 387: | ||
|} |
|} |
||
</onlyinclude> |
</onlyinclude> |
||
− | |||
− | ==Trivia== |
||
− | *Although the max range to hit an animal or character is around 60-65 yards, a bow can still shoot an arrow at a tree or most other structures from 100 yards away and still be retrievable. |
||
==Bugs== |
==Bugs== |
||
Line 394: | Line 394: | ||
*Loading an arrow and switching to third person view from first may result in the bow being in unloaded position, even though an arrow appears in hand. Switching back to first person may make it impossible to load another arrow. |
*Loading an arrow and switching to third person view from first may result in the bow being in unloaded position, even though an arrow appears in hand. Switching back to first person may make it impossible to load another arrow. |
||
**Fixed by changing weapons. |
**Fixed by changing weapons. |
||
− | *If the Dragonborn is blown back with the [[Unrelenting Force]] shout while using a bow, the bow will not be visible in the Dragonborn's hands after getting back up, and they will be appearing to be firing arrows from thin air. |
+ | *If the Dragonborn is blown back with the [[Unrelenting Force (Skyrim)|Unrelenting Force]] shout while using a bow, the bow will not be visible in the Dragonborn's hands after getting back up, and they will be appearing to be firing arrows from thin air. |
**Fixed by changing weapons. |
**Fixed by changing weapons. |
||
*Sometimes when blown back with the Unrelenting Force shout while crouching, the exact opposite happens. The Dragonborn will then appear to be holding a bow with an arrow drawn, but the arrow will not be visible. |
*Sometimes when blown back with the Unrelenting Force shout while crouching, the exact opposite happens. The Dragonborn will then appear to be holding a bow with an arrow drawn, but the arrow will not be visible. |
||
**Shooting the invisible arrow will fix the problem. |
**Shooting the invisible arrow will fix the problem. |
||
*{{XBOX360}} Sometimes, even though the string is fully pulled back, the arrow will shoot from the bow as if the string was only partially pulled back. This can result in failed sneak attacks (the target notices the Dragonborn), or less damage than the bow would normally deliver (such as a Flawless Glass Bow). Sometimes the bug rights itself after a few shots, though sometimes it can go on for much longer. Switching weapons can make the bug appear less often. |
*{{XBOX360}} Sometimes, even though the string is fully pulled back, the arrow will shoot from the bow as if the string was only partially pulled back. This can result in failed sneak attacks (the target notices the Dragonborn), or less damage than the bow would normally deliver (such as a Flawless Glass Bow). Sometimes the bug rights itself after a few shots, though sometimes it can go on for much longer. Switching weapons can make the bug appear less often. |
||
− | *When crouched and aiming downwards ( |
+ | *When crouched and aiming downwards (i.e. off a cliffside at a target below) the arrow will appear behind the Dragonborn rather than where it should. |
+ | *Sometimes, if the bow has the [[Paralyze (Skyrim)|Paralyze]] effect, the target may not take any damage and will only be paralyzed. Even if the arrow missed the target, they may still be paralyzed. |
||
==See also== |
==See also== |
Revision as of 19:41, 14 October 2020
- For other uses, see Bow.
A bow is a flexible, bent or curved ranged weapon, strung taut from end to end with a string. Arrows are nocked into the string and then drawn. The arrow is then released and the string pushes the arrow forward.
Bows are found throughout Skyrim and are a common weapon, with many types varying in damage, arrow speed, weight, fire rate, and value.
Improvement and damage
The damage of a bow varies from bow to bow, with the Long Bow being the weakest and Dragonbone (Dawnguard only) being the strongest. Every bow's damage is governed by perks and the level of the Archery skill, but there are multiple other ways to increase a bow's damage.
Smithing
Almost all bows can be tempered using grindstones found near or around blacksmiths and other locations. Depending on the material of the bow, a bow may be improved with firewood or the appropriate ingot to increase the damage of the bow. Depending on perks and level of the Smithing skill, bows can be made increasingly more powerful.
Enchanting
Bows may also be enchanted with weapon enchantments for a variety of different effects. The strength of the enchantment depends on the size of the soul used, the number of usages per charge and the level of the enchanting skill. The potency of fire, frost, and shock enchantments can be boosted if the Augmented Fire, Frost or Shock perks from the Destruction skill are chosen.
See here for a full list of enchantments that can be applied to bows.
Alchemy
Fortify Marksman potions can be created or bought from merchants to temporarily increase the Archery skill tree.
Weight and fire rate
The weight of the bow also dictates the effort required to pull the string back, or "draw," meaning that the heavier the bow, the longer it will take, and the more damage the shot will do. The lightest bow is 5 and can fire 0.55 shots every second (1.818 seconds before 1 shot).
Starting at 5, each additional unit of weight added to the bow subtracts another 0.0125 shots/second, so a bow weighing 6 fires 0.5375 shots/second (1.86 seconds/shot).
The fire rates between 5 and 6 may seem insignificant, but the difference becomes much more noticeable with heavier bows. The Dragonbone Bow, for example, is the heaviest bow weighing in at 20; and fires at a rate of 0.3624 shots/second (2.759 seconds/shot).
The overall draw speed can be calculated by the equation:
full draw time = 0.4s + 1.66s / (weapon speed * (1 + Quick Shot perk))
As weight and quality of the bow's construction material are directly proportional, it is important to note that the better the material (i.e., Glass, or Daedric), the slower the draw speed, and thus the lower the fire rate.
The three fastest bows in the game in terms of draw speed share a common speed of 1.0, the fastest speed: Zephyr, from the Dawnguard quest "Lost to the Ages"; Auriel's Bow, acquired at the end of the Dawnguard quest "Touching the Sky"; and Froki's Bow, a unique long bow found in Graywinter Watch that is obtained at the end of Kyne's Sacred Trials.
Arrow velocity
The velocity at which a bow shoots an arrow is inversely proportional to the bow's fire rate. In other words, the greater the fire rate of the bow, the lower the velocity.
Usually this means that the heavier the bow, the greater the velocity of the shot. However, there are two exceptions to this rule. In the case of Zephyr, a unique bow weighing 10 and which fires 30% faster than other Dwarven Bows, arrows fired from this bow will travel slower than even a Hunting Bow which weighs 7. This is due to Zephyr's previously mentioned unique enchantment. Also, the Dragonbone Bow weighs 20, which is one more than the Daedric Bow, however the arrows have a lower velocity than those fired from a Daedric Bow.
Though the velocity depends on the fire rate, the velocity is not hindered by the Quick Shot perk.
Range
Bows have two types of range, arc range and maximum range. The former varies from bow to bow and is directly proportional to the bow's firing velocity. Arrows fired from a low velocity bow will come down in an arc earlier than arrows fired from a high velocity bow. To compensate for this shorter range, low velocity bows must be angled higher to hit targets at range.
The latter type of range, or maximum range, is a universal range between bows. After traveling a certain distance, somewhere around 60–65 yards, all arrows have a damage of 0. Arrows at this distance will most of the time clip through (pass through) enemies and land on the other side having done no damage. This will still cause animals and characters to become aware of the Dragonborn's presence and search for them, however this will not cause friendly characters to become hostile.
Differences with crossbows
If Dawnguard is installed, the player will gain access to crossbows. Crossbows, similar to bows, are ranged weapons that benefit from sneak attacks, and can be enchanted and upgraded. Compared to the crossbow, a bow is much lighter and faster to reload, and arrows are much easier to acquire than their counterpart. However, its base damage is generally lower than the crossbow, and is slower to fire arrows, compared to the crossbow firing bolts.
Bows
Name | Speed | Upgrade | Perk | Item ID | |||
---|---|---|---|---|---|---|---|
Ancient Nord Bow | 8 | 12 | 45 | 0.875 | Steel Ingot | Steel | 000302CA |
Angi's Bow | 7 | 7 | 50 | 0.937 | Steel Ingot | Steel | 000CC392 |
Auriel's Bow DG | 13 | 11 | 1000 | 1.0 | Refined Moonstone | Elven | xx000800 |
Bow of the Hunt | 10 | 7 | 434 | 0.937 | Steel Ingot | Steel | 000AB705 |
Daedric Bow | 19 | 18 | 2500 | 0.50 | Ebony Ingot | Daedric | 000139B5 |
Dragonbone Bow DG | 20 | 20 | 2725 | 0.75 | Dragon Bone | Dragon | xx0176f1 |
Drainspell Bow | 14 | 6 | 458 | 0.875 | N/A | - | 000F82FC |
Dravin's Bow | 7 | 7 | 50 | 0.937 | Leather Strips | Steel | 0006B9AD |
Dwarven Bow | 12 | 10 | 270 | 0.750 | Dwarven Metal Ingot | Dwarven | 00013995 |
Dwarven Black Bow of Fate DR | 13 | 10 | 1446 | 0.750 | Ebony Ingot | Dwarven | xx02c01a |
Ebony Bow | 17 | 16 | 1440 | 0.562 | Ebony Ingot | Ebony | 000139AD |
Elven Bow | 13 | 12 | 470 | 0.687 | Refined Moonstone | Elven | 0001399D |
Falmer Bow | 12 | 15 | 135 | 0.75 | Chaurus Chitin | None | 00038340 |
Falmer Supple Bow | 15 | 20 | 410 | 0.75 | N/A | - | 00083167 |
Firiniel's End | 13 | 12 | 785 | 0.687 | Refined Moonstone | Elven | 00017059 |
Forsworn Bow | 12 | 11 | 145 | 0.875 | Steel Ingot | Steel | 000CEE9B |
Froki's Bow | 6 | 5 | 307 | 1.0 | Iron Ingot | None | 000C0186 |
Gauldur Blackbow | 8 | 12 | 253 | 0.875 | Steel Ingot | Dwarven | Level 1–11: 000A5DEF |
8 | 12 | 407 | 0.875 | Level 12–18: 000F5D1F | |||
14 | 18 | 530 | 0.875 | Level 19–26: 000F5D20 | |||
14 | 18 | 750 | 0.875 | Level 27–35: 000F5D21 | |||
14 | 18 | 972 | 0.875 | Level 36+: 000F5D22 | |||
Glass Bow | 15 | 14 | 820 | 0.625 | Refined Malachite | Glass | 000139A5 |
Glass Bow of the Stag Prince DR | 16 | 14 | 375 | 0.625 | Refined Malachite | Glass | xx018ed5 |
Hunting Bow | 7 | 7 | 50 | 0.937 | Leather Strips | Steel | 0010E2DD |
Imperial Bow | 9 | 8 | 90 | 0.75 | Steel Ingot | None | 00013841 |
Karliah's Bow | 25 | 9 | 5 | 0.625 | N/A | - | 000DEED8 |
Long Bow | 6 | 5 | 30 | 1.0 | Firewood | None | 0003B562 |
Nord Hero Bow | 11 | 7 | 200 | 0.875 | Steel Ingot | - | 00068C57 |
Nordic Bow DR | 13 | 11 | 580 | 0.6875 | Quicksilver Ingot | Advanced | xx026232 |
Orcish Bow | 10 | 9 | 150 | 0.812 | Orichalcum Ingot | Orcish | 0001398D |
Stalhrim Bow DR | 17 | 15 | 1800 | 0.5625 | Stalhrim | Ebony | xx026231 |
Supple Ancient Nord Bow | 14 | 18 | 235 | 0.875 | N/A | - | 0005D179 |
Nightingale Bow | 12 | 9 | 493 | 0.50 | Ebony Ingot | None | Level 1–18: 0007E5C3 |
13 | 11 | 838 | 0.50 | Level 19–26: 000F6529 | |||
15 | 13 | 1409 | 0.50 | Level 27–35: 000F652A | |||
17 | 15 | 2240 | 0.50 | Level 36–45: 000F652B | |||
19 | 18 | 3405 | 0.50 | Level 46+: 000F652C | |||
Zephyr DG | 12 | 10 | 670 | 1.0 | Dwarven Metal Ingot | Dwarven | xx00cfb6 |
Bugs
This section contains bugs related to Bows (Skyrim). Before adding a bug to this list, consider the following:
|
- 360 Sometimes, when an arrow is shot, the arrow takes a couple of seconds to actually shoot after the animation shows it being "fired."
- It may not be possible to sneak fire an arrow properly. For example, when attempting to fire on a resting dragon, the arrow will fall to the ground a few feet ahead. When aiming to miss it fires normally.
- Loading an arrow and switching to third person view from first may result in the bow being in unloaded position, even though an arrow appears in hand. Switching back to first person may make it impossible to load another arrow.
- Fixed by changing weapons.
- If the Dragonborn is blown back with the Unrelenting Force shout while using a bow, the bow will not be visible in the Dragonborn's hands after getting back up, and they will be appearing to be firing arrows from thin air.
- Fixed by changing weapons.
- Sometimes when blown back with the Unrelenting Force shout while crouching, the exact opposite happens. The Dragonborn will then appear to be holding a bow with an arrow drawn, but the arrow will not be visible.
- Shooting the invisible arrow will fix the problem.
- 360 Sometimes, even though the string is fully pulled back, the arrow will shoot from the bow as if the string was only partially pulled back. This can result in failed sneak attacks (the target notices the Dragonborn), or less damage than the bow would normally deliver (such as a Flawless Glass Bow). Sometimes the bug rights itself after a few shots, though sometimes it can go on for much longer. Switching weapons can make the bug appear less often.
- When crouched and aiming downwards (i.e. off a cliffside at a target below) the arrow will appear behind the Dragonborn rather than where it should.
- Sometimes, if the bow has the Paralyze effect, the target may not take any damage and will only be paralyzed. Even if the arrow missed the target, they may still be paralyzed.
See also
Appearances
- The Elder Scrolls III: Morrowind
- The Elder Scrolls IV: Oblivion
- The Elder Scrolls V: Skyrim
- The Elder Scrolls Online
Weapon classes in The Elder Scrolls V: Skyrim | |
---|---|
Weapon Sets | |
| |
Related Topics | |
Combat Skills | |