Elder Scrolls
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Elder Scrolls
For other uses, see Bugs.

This section contains bugs related to Bugs (Skyrim). Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  /  XB1  ,  PS3  /  PS4  ,  PC  /  MAC  ,  NX  /  PS5  ,  XS  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.

Bugs and glitches

This article is for bugs that are general in nature. They affect the entire game, not just individual items/places, and thus have no other place to go. By default, bug reports go to the articles on items on which or for places for which they occur. Only reports that are confirmed to affect the entire game go here. Just to reiterate from the bugs template above:

  • Only confirmed bug reports (meaning that at least two separate people have seen the same bug). Confirmation must occur on the talk page.
  • PC players must remove all game modifications before confirming a bug.

Minor bugs

This section is for bugs which have little effect on gameplay or have a small effect on side quest progression.

  •  PC   360   PS3   If an NPC is talking to the Dragonborn, even in passing, entering of exiting through a door will cause the NPC to follow through the door and appear at the Dragonborn's side.
  • Random Inventory Jumping  360  : When depositing items from inventory into a container, or selling to a merchant, the menu is inconsistent in what happens once afterwards. Sometimes the above item is selected, other times the item below is selected. This can even occur when attempting to deposit small numbers of stacked items, i.e. selling 5 apples individually may result in the menu jumping to the item above once the first two have been sold which makes the wrong item being sold or deposited.
  •  360   Sometimes a new Stormcloak camp in between Pelagia Farm and Honningbrew Meadery can be found. If the questline of the Imperial side is completed, the camp will be empty, except for one Stormcloak soldier, who is friendly regardless of the chosen side. The soldier just stands there, bent over a map saying generic dialogue lines. It may be a leftover of the Battle for Whiterun.
  •  360   Draugr spawning in the house: Sometimes, a bug can occur in which the two dead draugr spawn along with the player when they fast travel to any location. The corpse are usually found underneath the player's horse.
  •  PS3   Fast traveling (usually from dungeon to town) will spawn huge numbers of enemies such as high leveled Draugrs or Bandits (or Reavers on Solstheim). Reloading from previous autosave is recommended in case the enemies murdered some townspeople.
  •  360   PS3   Dropping Items: Sometimes, certain items dropped will return to where they were dropped from the inventory after saving and loading a game, even if they have been moved them elsewhere.
  •  PS4   If the player escapes from prison while their health is low and the guards are following them, they will die repeatedly.
  •  PS3   Occasionally, a dead horse will spawn in front of the player. If the horse is looted, instead of horse meat, it will carry a ring.
  •  360   XB1   Filled soul gems may not stack, even if the player does not have any stolen soul gems, though some small stacks may occur.
  •  XB1   Items may permanently disappear from the player's inventory.
  •  XB1   Sometimes the player may spawn several feet from their original position when loading saves, both manual and auto saves.

Cosmetic

This section is for bugs which only affect the game visually and are not severe enough to be disruptive.

  •  360   Occasionally, the textures for certain armor pieces will not load properly, making the armor look dull and plastic-like.
    • This can be resolved by going to another location or unequipping the item, closing inventory, opening it, then equipping it again.
  •  PS3   XB1   When looking at a dungeon entrance in the game and the white writing is on screen (for example, "To White River Watch"), instead of entering, if a previous save is loaded while the white writing is on screen, the writing will be there when the game resumes from the previous save, and will not go away even when entering a cave, house or any other load screen.
    • This can only be fixed by completely restarting the game (quitting the game via the PS or Xbox button and then restarting it).
  •  PS3   Rarely, all items (inventory, shops, containers, loading screen, etc.) will turn black. Exiting the game and restarting it will fix the bug.
  •  PC   360   PS3   XB1   When smithing, the piece of metal is held with the red hot end pointing in the wrong direction and the metal becomes stuck to the Dragonborn's arm until smithing is done.
  •  PC   360   PS3   Shadow flickers may occur from the movement of the day/night cycle creating a flashing strobe effect.
  •  360  Nirnroot light not fading away: Since one of the patches, every time a Nirnroot is picked up, the light around it does not fade away.
  • Environment: In the Riften Jail the wall disappears incredibly often.
  • Occasionally, the models for certain armor pieces will not load properly, making the character look like they don't have armor.
  •  360   Sometimes, building textures, such as those of fort towers, for example, will not load in properly, making the buildings look low resolution. In this instance, the player can clip through walls and fall through floors.

Notes

  • Bethesda announced that certain "entertaining" bugs will be kept in Skyrim instead of being fixed, these bugs may include, but are not limited to: giants sending NPCs flying and the "no crime can be seen" bug in which NPCs can not see a player committing crimes if they have a bucket or kettle on their head. 1

See also

Sources

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