"Let's show these bastards how we do things in Bruma!"
―Captain Burd[src]

Burd quote

Burd is a Nord Guard Captain of the Bruma City Guard. He leads the city's guard in the Defense of Bruma during the Oblivion Crisis in 3E 433.


When Burd joined the Bruma guard is unknown. He is notable for being the only Nord guard in a primarily Nordic city. As Captain, Burd instructs his men to respect the local Nords and their customs; the townspeople consider him tough, but fair. He also serves as an advisor to Countess Carvain.

Oblivion CrisisEdit

Shortly after the start of the Crisis, Mythic Dawn spies began operating in Bruma, probing for weaknesses in nearby Cloud Ruler Temple in preparation for an assault. Though Burd and his guard fear that spies have infiltrated the city, they have little information to go on. Burd is suspicious of Jearl, however, who has recently returned from a trip. Hoping to find evidence of espionage, Burd grants the Hero permission to search Jearl's house. Inside is proof that the spies are in the city and that they plan to attack Bruma and Cloud Ruler Temple by opening a Great Oblivion Gate.

After learning of this plot, Burd keeps the town guard on high alert, doing whatever he can to prevent Bruma from becoming another Kvatch. When Oblivion gates begin opening near the city, Burd quickly marshals Bruma's forces; he then enters the first gate to see what awaits them.

"Alright, boys. Listen up. We've got to close that Gate over there. Nobody likes the idea of going into that thing, but it's our job, and we're going to do it. If we don't, Bruma ends up a smoking pile of rubble like what happened at Kvatch. And that's not going to happen here! Not while I'm Captain of the Guard! Bor, Soren, you're with me. The rest of you, stay outside and kill anything that comes out of that Gate. Let's show these bastards how we do things in Bruma!"
―Captain Burd to his troops before entering the first Oblivion gate.[src]

When Burd learns how to close the gates, he puts the guard on constant alert to prevent Daedra from overrunning the city. He also communicates with the Blades at Cloud Ruler Temple.

Burd fights alongside the rest of the defenders to protect the town during the Battle of Bruma while the Hero goes inside to close the Great Oblivion Gate.


Burd is a tough, determined guardsman, motivated above all else by dedication to his post; his concern for Bruma gives him pause when confronted with Martin Septim's plan. Burd seems to feel a sense of kinship with his fellow Nords in Bruma, whom he instructs his guard to respect as much as possible.

Burd is a strong man, wielding a large steel claymore in battle. He also displays prowess in Restoration magic, healing himself when necessary.



"What can I do for you?"

Bruma "I make sure my guards treat the local Nords and their ways with respect."

"Be seeing you."

Show: Spies
Inside Castle Bruma:

"I'm Captain Burd, commander of the Bruma Guard."

Spies "Except for Jearl coming back from a trip down south, things are pretty quiet. Not much travel right now with the Oblivion Crisis. I've told my men to keep a sharp eye out, but I've had no reports of any strangers in town. What about you? Turned up anything suspicious?"
Nothing of interest to report. "Alright. Anything I can do for you, just let me know."

If Jearl is killed:

Spies "Nothing new to report on my end. Have you uncovered anything suspicious?"

Jearl was a Mythic Dawn agent. "God's blood! So she was the spy? It seems there's no one you can trust these days. Since you're working with Cloud Ruler Temple, I'm going to authorize you to search Jearl's house. I'll pass the word to my men. We won't interfere."
Spies "I trust that you handle things ... appropriately. The less I know about it, the better."
Show: Bruma Gate
Inside Bruma:

"Thanks for coming. Since we had the Hero of Kvatch available, I didn't think it made sense to try this on our own the first time. We're ready when you are. Just say the word and we'll follow you into that hell-spawned Gate."

Let's go. "Alright. Give me a minute to talk to the men. Everyone's a bit jumpy right now."
Hold on. I'm not ready yet. "We'll hold here until you're ready. Although I'd rather not sit around waiting to see what else comes out of that gate."

If approached again:

"We're ready when you are."

After Burd's speech:

"Let's make these bastards sorry they messed with Bruma."

Inside The Fury Spike:

"This is no place I ever wanted to find myself. I don't see how we can ... No ... no, we can do this. We have to do this. We have no choice. I'm glad you're here. We wouldn't have a chance otherwise. What's our next move?"

Follow me. "We'll follow your lead."
Wait here. "We'll hold this position as long as we can."

If approached again:

"What's the plan, sir?"

After closing the gate:

"It was an honor to serve with you, sir. Now that I've seen how it's done, I think my guardsman can handle any new Gates that open near Bruma."

If approached again:

"Thanks for your help closing that Gate. Don't worry, we can handle anything else they throw at us."

Show: Defense of Bruma
Inside Castle Bruma:

"I'm only the Captain of the Guard. The Countess makes the final decision, and I follow her orders, whatever I think of them."

Battle plans "Your plan is madness. There must be another way for you to recover the Amulet without risking Bruma's destruction."


After accepting to start the battle:

"Come on. My men will need all the help they can get today."

After closing the Gate:

"Congratulations on your victory! I admit, I thought your plan would lead to disaster, but you came through for Bruma. I won't forget it."


Bruma GateEdit

Bruma Guard: "You did it, Captain! You closed the Oblivion Gate! We didn't think we'd ever see you alive again!"
Burd: "Believe me, it was no picnic. But thanks to our friend here, I now know we can close these hell-gates. We can defend Bruma!"

Defending BrumaEdit

Countess Narina Carvain: "Burd! Deploy the troops for battle!"
Burd: "As you command, Countess."


  • Burd is first encountered in the quest "Spies."
  • Burd is an essential character until the quest "Defense of Bruma," when he is no longer needed for the story to progress; he may die during the battle. His body, however, remains marked as essential, so he will not disappear.


This section contains bugs related to Burd. Before adding a bug to this list, consider the following:

  1. Please reload an old save to confirm if the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template  360  / XB1  ,  PS3  / PS4  ,  PC  / MAC  ,  NX  , depending on which platform(s) the bug has been encountered on.
  3. Be descriptive when listing the bug and fixes, but avoid having conversations in the description and/or using first-person anecdotes: such discussions belong on the appropriate forum board.
  • Although Burd is a guard, he will never arrest the Hero. All of the guards' arrest dialogues are specifically for Imperial guards, but he is a Nord.


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