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For other uses, see Caius Cosades.
Quotebg
"I am just an old man with a Skooma problem..."
―Caius Cosades[src]

Caius Cosades is an Imperial monk and spymaster of the Blades residing in the city of Balmora and head of the Blades chapter in Morrowind.

BackgroundEdit

Caius Cosades went to Morrowind as an undercover Blade to train other Blade members. Somewhere along the line he became addicted to Skooma, a narcotic made from Moon Sugar.

He is tasked by the Emperor to train the Nerevarine and to tell them about the Sixth House and the Nerevarine prophecies. He is helpful to the Nerevarine throughout much of the main questline—providing his bed for rest as well as gold and training services. Stealing from his house however will make him hostile and cause the Nerevarine to be expelled from the Blades permanently.

At the end of the Corprus Cure quest, Caius is called back to the Imperial City and will never be seen again by the Nerevarine.

InteractionsEdit

Main Quests until Mehra Milo and the Lost Prophecies quest:

InventoryEdit

Caius wears Common Pants, Common Shoes, a Common Belt, and no shirt. He carries five portions of the illegal narcotic Moon Sugar with him as well.

DialogueEdit

Show: Report to Caius Cosades
Inside Caius Cosades' House:

"What? Yes, I'm Caius Cosades. But, what do you mean, you were told to "Report to Caius Cosades"? What are you talking about?"

Caius Cosades "I'm just an old man with a skooma problem."
Report to Caius Cosades "So. You say your name is Nerevarine (Player name), and you have been told to report to me and deliver a package. Perhaps you'll let me look at it?"
Yes "Yes. Very interesting. So. It says here the Emperor wants me to make you a Novice in the Blades. And that means you'll be following my orders. Are you ready to follow my orders, Nerevarine (Player name)?"
Yes "Good. Welcome to the service, Novice Nerevarine (Player name). Now you belong to the Blades. We're the Emperor's eyes and ears in the provinces. You can use my bed if you need to rest, but leave my personal stuff alone unless I say otherwise. If you like, you can improve your modest skills with our Blades Trainers now. Or if you're in a hurry. I can give you orders right away. But don't forget to visit the Blades Trainers."
Orders "First thing, pilgrim. You're new. And you look it. Here's 200 drakes. Go get yourself a decent weapon. Or armor. Or a spell. And second thing... you need a cover identity. Around here, 'freelance adventurer' is a common profession. Sign on with the Fighters Guild, or Mages Guild, or Imperial cult, or Imperial legion, advance in the ranks, gain skill and experience. Or go out on your own, look for freelance work, or trouble. Then, when you're ready, come back, and I'll have order for you."
Fighters Guild "The Fighters Guild is a professional organization chartered by the Emperor to regulate the hiring and training of mercenaries. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. You'll have to start your service with Eydis Fire-Eye, the Balmora Guild Steward. She's new, and I don't know her well. Percius Mercius, the Ald'ruhn Guild Steward, I know and trust, but he only handles higher-ranking assignments."
Mages Guild "It's a guild for the arcane arts. And it's where you go to find wizards for hire. Training, goods, and services are cheaper for members, and the Guild Stewards know where to find work. If you want to be a wizard, join and work your way up the ranks. The Mages Guild here is better than the Fighters Guild. Ranis Athrys is the guild steward, so talk to her if you want to join up. She's got a chip on her soldier, but here apprentice, Ajira, seems okay for a Khajiit."
Imperial cult "The Imperial cult worships the Nine Divines: the Aedra Akatosh, Dibella, Arkay, Zenithar, Mara, Stendarr, Kynareth, and Julianos, and Tiber Septim, founder and patron of the Empire. In Morrowind, it's partly maintaining the faith for outlanders like us, and partly a missionary cult, bringing enlightment to the heathen Dunmer. You can see Somutis Vunnis at Fort Moonmoth to join, but you have to go to Ebonheart if you want to become a lay servant."
Fort Moonmoth "Moonmoth Fort is the Imperial Legion garrison southeast of Balmora, just outside of town. Radd Hard-Heart is the Knight in charge. Between the Imperial Legions and Imperial cult staff, they have about a dozen service providers out there."
lay servant "Lay servant serve the Imperial cult by doing various tasks. Not a lot of excitement, but safe, honorable, and rewarding. First you have to join the Imperial cult, then go to the Imperial Chapels in Ebonheart to get work. See Synnolian Tunifus to become a lay healer. See Iulus Truptor to become an almoner -- a fund raiser. See Kaye to become a shrine sergeant -- they do the more dangerous jobs."
Imperial Legion "The Imperial Legion has several fort garrisons here on Vvardenfell. The lower ranks handle law enforcement, escorts, rescues, dangerous predators, diseased and blighted beasts, and so forth. Only one fort accepts recruits -- Fort Darius in Gnisis. Gnisis is a frontier outpost, isolated, a little rough. But good experience. If you're interested, see General Darius in Gnisis."
freelance work "You can always just wander around and ask for work. Hunt monsters and sell their hides. Collect ingredients for alchemists. Prey on bandits and smugglers. Search ruins for loot. All you need are better skills and conditioning, and knowledge of Morrowind. And spend what you earn on equipment and training. Then come back a little less wet-behind-the-ears, and I won't have to worry so much about you when I send you out on a mission."
Blades Trainers "These Blades agents off training... not free, of course, but cheap for a fellow agent. Look for Rithleen, Tyermaillin, and Nine-Toes here in Balmora. In Caldera, see Surane Leoriane. In Ald'ruhn, see Gildan, Sjorvar Hore-Mouth lives in a hut west of Ald'ruhn, And Elone the Scout can be found at Arrille's Tradehouse in Seyda Neen."
Blades "We're spies. We're the Emperors hidden eyes and ears in the provinces. We watch the Emperor's enemies. We look for opportunities. We make repots. And, when the Emperor commands, we obey. But we're only one of many guilds and factions in Morrowind. You should know a little about Morrowind politics before you get involved with any of these other groups."
guilds and factions "Groups favoring Imperial interests are the Blades, the Imperial cult, the Imperial Legion, the Fighters Guild, the Mages Guild, and the Thieves Guild. Groups favoring native Dunmer interests are House Redoran, House Hlaalu, and House Telvanni, the Temple, the Morag Tong, the Camonna Tong, and the Ashlanders."
Rithleen "Warrior Rithleen lives two houses south, upstairs."
Tyermaillin "Healer Tyermaillin lives two houses south, downstairs."
Nine-Toes "To get to Hunter Nine-Toes, leave my door facing south. Go right, down the steps, then turn left and head south, looking for his door on your left."
Surane Leoriane "Mage Surane Leoriane is in Caldera, the next town north. Her half-timber-and-stone house north sits between the twin towers of the North Gate and the Governor's Hall."
Gildan "Nightblade Gildan lives in Ald'ruhn, the Redoran district seat north of here, beyond Caldera. Gildan is in the southeast corner of town, in a house to the right of the steps up to the temple."
Sjorvar Horse-Mouth "Master-at-Arms Sjorvar Horse-Mouth lives in a guar herder's hut in the middle of nowhere west of Caldera. I've only been there once, and couldn't give you the directions. Go look for him if you feel like a little hike."
Elone "Elone the Scout cam usually be found at Arrille's Tradehouse in Seyda Neen. You know where that is. You arrived in Seyda Neen by boat."
No "Fine. Then get out of here, and come back when you are ready."
Orders "Perhaps I wasn't sufficiently clear. First, we will take care of the "Report to Caius Cosades" business. Because until you have properly reported to me, and meekly afreed to follow my orders, then you won't be getting any orders from me. Is there any part of that you don't understand? Am I going too fast for you?"
Report to Caius Cosades "Are you ready to join the Blades and follow my orders, as the Emperor commands?"
Yes "Good. Welcome to the service, Novice Nerevarine (Player name). Now you belong to the Blades. We're the Emperor's eyes and ears in the provinces. You can use my bed if you need to rest, but leave my personal stuff alone unless I say otherwise. If you like, you can improve your modest skills with our Blades Trainers now. Or if you're in a hurry. I can give you orders right away. But don't forget to visit the Blades Trainers."
No "Then we have nothing to talk about... until you're ready to give me the package. Goodbye."
"So. Are you ready to give me the package?"
Yes "Yes. Very interesting. So. It says here the Emperor wants me to make you a Novice in the Blades. And that means you'll be following my orders. Are you ready to follow my orders, Nerevarine (Player name)?"
Show: Antabolis Informant
Inside Caius Cosades' House:

Orders "Ready for orders? Good. Go talk to Hasphat Antabolis at the Balmora Fighters Guild. Ask him what he knows about the Nerevarine secret cult and the Sixth House secret cult. You'll have to do him a favor first. Probably an ugly favor. But do it. Then get the information from Antabolis and report back to me. By the way... Hasphat is a student of Morrowind history. Take the chance to get a little education. And I have a few history books here. Help yourself. You're welcome to them. No point in being part of history if you're too ignorant to understand it."

Orders "Get the information about the Nerevarine secret cult and the Sixth House secret cult from Hasphat Antabolis, like I told you."
Hasphat Antabolis "He's Drillmaster of the Balmora Fighters Guild. He's lived in Morrowind all his life, knows the natives, and talks a lot with backcountry mercenaries. He thinks of himself as a scholar, and he's particulary interested in Dwemer ruins and artifacts."
Nerevarine "Some Dunmer believe that an orphan and outcast, a youth born on a certain day to uncertain parents, will one day unite all the tribes of the Dunmer, drive out the invaders of Morrowind, and reestablish the ancient laws and customs of the Dark Elvven nations. They call this orphan and outcast the "Nerevarine," and say the Nerevarine will be a reincarnation of the long-dead Dunmer General and First Councilor, Lord Indoril Nerevar."
Sixth House "A trusted informant says they're a secret cult associated with some strange events recently, and, more important, my informant thinks these recent disturbances are related in some way to the Nerevarine Prophecies."
Nerevarine prophecies "The illiterate Ashlanders pass down their customs and history in the form of poetic verses. Among the things they preserve in verse are the dreams and prophetic visions of their wise women, in particular the verses that foretell the coming of the Nerevarine. But I don't know much about it. That's why I'm sending you to find out."
Ashlanders "I don't know much about the Ashlanders. Most people say they are murderous savages, but most people are idiots. I know they hate their settled Dunmer cousins almost as much as they hate Westerners. They must be tough to live in the Ashlands. I don't think outlanders can become members of the tribes. I don't know why anyone would want to."
Morrowind history "Jeanette Sitte's little book is a good place to start. I have a copy here. Take it. You might also look for 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold."
Morrowind history "As I said, Jeanette Sitte's little book is a good place to start. And I also recommend 'On Morrowind, the Imperial Province', by Erramanwe of Sunhold."

After speaking with Hasphat Antabolis:

"Are you here to discuss your orders, Nerevarine (Player name)? Or is there something else you want?"

Orders "These notes are from Hasphat Antabolis? Excellent. I trust he didn't work you too hard for them. I'll look them over in more detail later, but now, I have some new orders for you."
Hasphat Antabolis "He's Drillmaster of the Balmora Fighters Guild. He's lived in Morrowind all his life, knows the natives, and talks a lot with backcountry mercenaries. He thinks of himself as a scholar, and he's particulary interested in Dwemer ruins and artifacts."
Show: Gra-Muzgob Informant
Inside Caius Cosades' House:

"Are you here to discuss your orders, Nerevarine (Player name)? Or is there something else you want?"

Orders "I've glanced at Hasphat Antabolis' notes. They cover the Sixth House admirably, but not the Nerevarine cult. Hop on over to the Balmora Mages Guild. It's right next to the Balmora Fighters Guild. Get Sharn gra-Muzgob to tell you what she knows about the Nerevarine. She'll have some silly errand for you. Do what she asks. And report back when she's given you the information."
Sharn gra-Muzgob "Very smart. For an Orc. An unhealthy interest in the dark arts, perhaps, but very smart. She's always worried that the Temple will bust in and stick her in a fire. And worried with good reason."
Temple "The Tribunal Temple is the native religion. They worship three God-Kings, Almalexia, Sotha Sil, and Vivec, who are known together as the Tribunal. We usually just call it 'The Temple.' They're narrow-minded and superstitious, but I find a lot to admire -- particularly their concern for the poor. They accept outlanders as members, but few outlanders join except for the services. Talk to Feldrelo Sadri ath the Balmora Temple if you're thinking about joining."

If aproached again:

"Are you here to discuss your orders, Nerevarine (Player name)? Or is there something else you want?"

Orders "Get the information from Sharn gra-Muzgob at the Balmora Mages Guild like I asked you, and report back."

After obtaining information:

"Are you here to discuss your orders, Nerevarine (Player name)? Or is there something else you want?"

Orders "And these are Sharn's notes on the Nerevarine cult? Excellent. I'm promoting you to Blades Apprentice, Nerevarine (Player name). I'd like some time to think how this fits in with the Emperor's plans for you. So if you'd like to get in a little freelance adventuring, go ahead. But whenever you're ready, I'll have new orders for you."
Blades Apprentice "I'm promoting you to Apprentice Rank, effective immediately. And here's a little present -- two spell scrolls. The Divine Intervention will reclal you to the nearest Imperial shrine, and the Almsivi Intervention will recall you the nearest Temple. They come in handy for a quick getaway. No, no, Nerevarine (Player name). No thanks needed. You're doing great work. Now, get out of here and let me read."
Show: Vivec Informants
Inside Caius Cosades' House:

"Are you here to discuss your orders, Nerevarine (Player name)? Or is there something else you want?"

Orders "I've thought it over, and I want you to interview three informants in Vivec City concerning the Nerevarine and the Sixth House. First, I want you to speak with Addhiranirr, a Khajiit Thieves Guild operative. Second, I want you to speak with Huleeya, an Argonian in the Morag Tong. Finally, I want you to speak with Mehra Milo, a Temple priestess. Here. I've written the details down, so you won't forget. And here are 200 drakes. For bribes and other expenses."
Addhiranirr "Addhiranirr is a Khajiit, and a Thieves Guild operative. You'll find her in St. Olms Canton in Vivec. Be careful what you say, and use common sense. People in the cantons are suspicious of outsiders, you may have to win... or purchase... their confidence."
Huleeya "Huleeya is an Argonian and a Morag Tong assassin. You'll find him in Vivec, at the Black Shalk Cornerclub in the Lower Waistworks of the Foreign Quarter. In addition to his other skills, Huleeya is also known around Vivec City as a student of history and a lover of books and old things."
Mehra Milo "Mehra Milo is a Temple priestess who works in the libraries at the Hall of Wisdom and Justice. She's a friend, so be careful, and don't get her in trouble. The Temple is suspicious of outlanders, and wouldn't be happy to find Mehra talking with you about religious matter. She'll be easy to spot. Look for the priestess with the copper hair and copper eyes."

If approached again:

"Are you here to discuss your orders, Nerevarine (Player name)? Or is there something else you want?"

Orders "Did you speak with Mehra Milo yet? Make sure you've gotten everything she can tell me about the Sixth House cult and the Nerevarine cult. Then report back."

After talking with Mehra Milo:

"Are you here to discuss your orders, Nerevarine (Player name)? Or is there something else you want?"

Orders "If Mehra Milo says I must have a copy of 'Progress of Truth,' then I must have one. Go get a copy and bring it back to me. Buy a copy if you can. The 200 drakes I gave you for expenses should cover it. Now get moving."

After obtaining Progress of Truth:

"Are you here to discuss your orders, Nerevarine (Player name)? Or is there something else you want?"

Orders "I have your report, and I'll make copies of your notes from Huleeya and the 'Progress of Truth.' Give me time to read and digest all this. In the meantime, I'm promoting you to Journeyman. You're doing good work. And here are 200 drakes. Go out and treat yourself to a new pair of shoes, and go do some jobs for the guilds, or other freelance work, just to keep your cover story current. Or get some training. Then, when you're fit and rested, come back, and I'll have new orders for you."
Show: Zainsubani Informant
Inside Caius Cosades' House:

"Are you here to discuss your orders, Nerevarine (Player name)? Or is there something else you want?"

Orders "We need an Ashlander informant. I have heard of a fellow in Ald'ruhn named Hassour Zainsubani, an Ashlander who left the Wastes to become a wealthy trader. They say the Ashlanders like to give and receive presents. Take these 100 drakes. Find out what Zainsubani likes, and get him a gift. Then give him the gift, and see if he will tell you about the Ashlanders and teh Nerevarine cult. Then report back to me."
Hassour Zainsubani "Hassour Zainsubani is an Ashlander who left the Wastes to become a wealthy trader in Ald'ruhn. I'm not sure where to find him, but I'd try the Ald Skar Inn in Ald'ruhn first. That's a more respectable place than The Rat in the Pot or the Council Club."

If approached again:

"Are you back already? I'm not finished yet."

Orders "Did you speak with Hassour Zainsubani yet? Make sure you've gotten everything you can about the Ashlanders and the Nerevarine cult. Then report back."

After getting the report:

"Are you here to discuss your orders, Nerevarine (Player name)? Or is there something else you want?"

Orders "Thanks for your report. But keep Zainsubani's notes on the Ashlanders. You'll need them. I'm promoting you, and sending you to the Urshilaku camp to speak with Sul-Matuul and Nibani Maesa. But before you go, I think it may be time to tell you what's going on. The Emperor and his advisors think you have the appearance of meeting the conditions of the Nerevarine prophecies. That's why you were pulled out of prison on his Majesty's authority and sent to me. So you could satisy the conditions of the Nerevarine prophecies and become the Nerevarine. Here. This is a decoded copy of the coded package you gave me when you arrived. Read it later. It should explain everything. As you'll see in the decoded message, the Emperor and his counselors say you have the 'appearance' of satisfying the conditions of the prophecy. Do you REALLY satisfy the prophecy? Are you REALLY the prophesied Nerevarine? At first, I thought you were supposed to create a persuasive imposter. Now I don't know what to think. But I am sure of one thing. This is not just primitive superstition, and we will treat it seriously, just as his Majesty commands. So. Zainsubani says Sul-Matuul and Nibani Maesa at Urshilaku camp are the heads of the Nerevarine cult. So I'm sending you to speak with them. Tell them your story, and have them test you against the Nerevarine prophecies. As heads of the Nerevarine cult, they can best judge whether you satisfy the prophecies. When you've spoken with them, report back t ome. Here's 200 drakes for expenses. And pick up essential supplies at Fort Moonmoth."
essential suppies "Before you go to Urshilaku camp, see Somutis Vunnis and Crulius Pontanian at Fort Moonmoth. I've asked them to put aside some potions and scrolls for you. Courtesy of the Emperor. In particular, you'll want the cure potions; I hear the blight is very bad up north. And use the Divine Intervention scroll if you find you're over your head. It will get you safe to an Imperial cult shrine, where you can heal, refit, and try again."
Show: Meet Sul-Matuul
Inside Caius Cosades' House:

"Are you here to discuss your orders, Nerevarine (Player name)? Or is there something else you want?"

Orders "As I said, go to Urshilaku camp to speak with Sul-Matuul and Nibani Maesa. Tell them your story, and have them test you against the Nerevarine prophecies. As heads of the Nerevarine cult, they should be able to judge whether you might be the Nerevarine. When you've spoken with them, report back to me."
Urshilaku camp "Zainsubani says the Urshilaku camp lies close to the Sea of Ghosts, north of the village of Maar Gan, on the northern coast of Vvardenfell. The fastest, smartest way to reach Maar Gan is to take a silt strider from Balmora to Ald'ruhn, and from Ald'ruhn to Maar Gan. In Maar Gan, look for a scout named Nuleno Tedas at Maar Gan Outpost. She'll be able to tell you how to reach Urshilaku camp."
Nerevarine prophecies "The package you gave me described the prophecy's conditions, and you seem to match them. 'An orphan and outcast.' 'A youth born on a certain day to uncertain parents.' Standard vague prophecy stuff. I can see how it would be nice to have a Nerevarine in our pocket. Just in case. But the Emperor and his advisors seem to think this prophecy is genuine -- whatever a 'genuine' prophecy is -- and we're going to take it seriously. AREN'T we, Nerevarine (Player name)?"
Nerevarine "The Emperor and his counselors say you have the 'appearance' of satisfying the conditions of the Nerevarine prophecy. I'm still skeptical. But it's hard to believe this is all just coincidence."

After having spoken with Sul-Matuul and Nibani Maesa:

"Are you here to discuss your orders, Nerevarine (Player name)? Or is there something else you want?"

Orders "You've spoken with Sul-Matuul and Nibani Maesa, and, from what they say, it sounds like you could really be the Nerevarine. That's just incredible. But I'll have to get used to the idea. Let me try to get word to Mehra Milo. Maybe she can find out wether the Dissident Priests have any lost prophecies. But in the meantime, I have a very tough assignment for you. Do you think you're ready?"
I'm ready for anything. "Hmm. Don't get over-confident. But it so happens that I agree -- you're ready. But just in case I'm going to give you 400 drakes. Before you head out, make sure you outfit yourself with healing potions, new gear, a little training, whatever you think you need most. And remember: if you get in trouble, back off, rest up, and go back fresh. Don't get cocky. I think this will be a tough one."
I'm willing, but cautious. "Good. Cautious is smart. I'm going to give you the mission. But I'm going to give you 400 drakes. Before you head out, make sure you outfit yourself with healing potions, new gear, a little training, whatever you think you need most. And if you get in trouble, back off, rest up, and go back fresh. Don't take any chances. I think this will be a tough one."
"Here's your mission. Fort Buckmoth sent a patrol to Gnaar Mok, hunting smugglers with Sixth House connections. They found a Sixth House base, a Sixth House shrine, and a Sixth House priest named Dagoth Gares. Speak to Champion Raesa Pullia at Fort Buckmoth; she'll tell you about the patrol and the Sixth House base. Your orders: find that Sixth House base, kill Dagoth Gares, and bring me a full report on the Sixth House base."
lost prophecies "Mehra Milo says the Dissident Priests do have records of Ashlander NErevarine prophecies, and she has an idea how we might get a look at them."
Show: Sixth House Base
Inside Caius Cosades' House:

"Are you here to discuss your orders, Nerevarine (Player name)? Or is there something else you want?"

Orders "Your orders were to find that Sixth House base near Gnaar Mok, kill the Sixth House priest Dagoth Gares, and bring me a full report on the Sixth House base. Don't come back until you've completed the mission."
Sixth house base "Champion Raesa Pullia at Fort Buckmoth says a patrol found a Sixth House base in a cave the locals call Ilunibi. However, the one trooper who escaped to report had died of corprus disease. Before he died, the trooper reported fighting with monsters and cultists, and something about a powerful Sixth House priest called Dagoth Gares. But go talk to Raesa Pullia at Fort Buckmoth. She'll have all the details."
Fort Buckmoth "Fort Buckmoth is the Imperial Legion's garrison for Redoran District. The fort lies south of Ald'ruhn, a short walk from Ald'ruhn's south gate."
corprus disease "I don't know much about it. I've never seen a case myself. You can get it from contact with the Red Mountain monsters they call 'corprus beasts'. I think it's like a blight disease, only worse. It usually drives victims mad, and causes terrible, deformed growths on the body. I'll check my informants, and find out how to cure it. In the meantime, just follow your orders. I don't know what else to do."

After getting Corprus disease:

"Are you here to discuss your orders, Nerevarine (Player name)? Or is there something else you want?"

Orders "With Dagoth Gares dead, the Sixth House shrine is no longer a threat. You've more than earned a promotion to the rank of Traveler. I'm very worried that you have corprus disease. But I have some good news in that department. I canvassed my informants for possible treatments, just in case you contracted the disease during your mission. I learned from Fast Eddie that your best chance of getting cured is Divayth Fyr, an ancient Telvanni wizard who runs a Corprusarium for victims of the disease. Here. Take this Dwemer artifact and 1000 drakes, and go to Tel Fyr. Divayth Fyr will like the Dwemer Artifact. A gift may sweeten his disposition. The gold is for expenses. And here's a couple of Levitation potions. I hear you'll need them in Telvanni towers, because wizards don't use stairs. So get moving, and get that corprus disease cured. Then hurry back. I think I know how to get the lost prophecies Nibani Maesa asked for."
corprus disease "You have corprus disease. It's a rare disease that usally drives victims mad, and causes terrible, deformed growths on the body. I don't know much about it. I'll check my informants, and see how to cure it. In the meantime, we can discuss your orders."
Fast Eddie "Edd Theman, also 'Fast Eddia', also 'Eddie the Rat', is a rare commodity, a former Telvanni wizard who has gone Imperial and joined the Mages Guild. A colorful but unreliable character, but he is an invaluable source of inside information on Great House Telvanni. He has a small house here in Balmora."
Corprusarium "The Temple sends victims of corprus disease to the Corprusarium. The Corprusarium is beneath Tel Fyr, the tower of the Telvanni wizard Divayth Fyr. I asked Fast Eddie what it was like. 'It's a swell place. Full of doomed crazy people with bloated bodies. You'll love it.'"
Dwemer artifact "Fast Eddie says Divayth Fyr collects Dwemer artifacts. Yes, I know it's treason to trade in Dwemer artifacts, but don't worry about it. I'm a big-shot Imperial Spymaster, remember? And, yes, it's worth a fortune. But you're worth it. The cash is for expenses, and just in case. Good luck."
Tel Fyr "Tel Fyr, Divayth Fyr's tower, is southwest of Sadrith Mora, on an island on the southwestern edge of Zafirbel Bay. Here. Let me mark it on your map. There's a dock, but no boat service, so you must water-walk or swim from Sadrith Mora. Use the Guild Guide service at the Balmora Mages Guild to reach Sadrith Mora. At Sadrith Mora, find Wolverine Hall, Fighters Guild, and ask the scout Sondryn Irathi for detailed directions to Tel Fyr."
guild guide "A guild guide is a spellcaster of the Mages Guild who provides magical transport for a small fee. You can only travel from one Mages Guild to another, but it is the fastest way to travel between Vivec, Balmora, Ald'ruhn, Caldera, and Sadrith Mora."
Show: Corprus Cure
Inside Caius Cosades' House:

"Are you here to discuss your orders, Nerevarine (Player name)? Or is there something else you want?"

Orders "Go to tel Fyr and get that corprus disease cured. Then hurry back. I think I know how to get the lost prophecies Nibani Maesa asked for."
lost prophecies "Mehra Milo says the Dissident Priests do have records of Ashlander Nerevarine prophecies, and she has an idea how we might get a look at them."

After getting cured of corprus:

"Nerevarine (Player name). Thank you for your report. I'm very happy you've been cured. Unfortunately, I've had a bit of bad news. I've been recalled to the Imperial City. You'll be promoted to Operative, and will head the Blades here in Vvardenfell until I return. I've only waited here to give you your final orders before I go."

recalled "Internal politics. Some concern about my sugar. I thought about refusing the recall. But they have members of my family back in the capital. I'm afraid it may have something to do with the problems with the succession. As the Emperor's health declines, factions are maneuvering for advantage. I may be gone a while -- that's why you're promoted to Operative."
promoted to Operative "That makes you the ranking Blades agent here in Vvardenfell district. As far as I know. There may be other Blades agents here I don't know about. It wouldn't surprise me. I may be gone a while, and you'll have expenses. Here's some gold. And you can use the house until I return. And I won't be needing these blacks or the ring while I'm in Cyrodiil. Maybe they'll come in handy. Take good care of them."
promoted to Operative "Yes. That makes you the ranking Blades agent here in Vvardenfell district while I'm gone. And I may be gone a while."
head the Blades "There's nothing to it. Each agent has his own assignment, and reports directly to Cyrodiil. You're promoted to Operative mostly to preserve your independence. You're no fool. The days of the Empire are almost over. When the Emperor dies, nine hells're going to break loose. Forget about the Imperial City. Think locally. Worry about the Sixth House and Dagoth Ur. And squabbles between the Great Houses and the colonists. The rest of the political nonsense doesn't amount to a plate of scuttle."
Blades Apprentice "Those were the goold old days, eh? Believe it or not, I was an Apprentice once, too. But that was a LOONG time ago."
Show: Mehra Milo and the Lost Prophecies
Inside Caius Cosades' House:

"Nerevarine (Player name). Thank you for your report. I'm very happy you've been cured. Unfortunately, I've had a bit of bad news. I've been recalled to the Imperial City. You'll be promoted to Operative, and will head the Blades here in Vvardenfell until I return. I've only waited here to give you your final orders before I go."

Orders "Continue pursuing the Nerevarine prophecies, as the Emperor commands. First, go to the Hall of Wisdom and Justice, and get Mehra Milo to help you find the lost prophecies. She's being watched; if something has gone wrong, find her private quarters; she'll leave you a message there under the code word 'amaya.' Then take the lost prophecies to Nibani Maesa. From that point, you'll have to follow her directions, and follow the prophecies. Good luck."

If approached again:

"You're on your own now. Just do what I've told you. Get Mehra Milo to help you find the lost prophecies. Then take those lost prophecies to Nibani Maesa. From that point, you'll have to follow the prophecies. Good luck."

Orders "You know what to do. Get Mehra Milo to help you find the lost prophecies. Then take those lost prophecies to Nibani Maesa. From that point, you'll have to follow her directions, and follow the prophecies. Good luck."

QuotesEdit

  • "You're worrying me, Nerevarine (Player name). You're not going loopy on me, are you? A word of advince. In Morrowind, if you have disturbing dreams, the Temple says you are crazy. And they want to lock you up. And if you have disturbing dreams, and think they MEAN something, then the Temple thinks you're a prophet or witch. And they will lock you up. So take my advice, and keep a lid on it." —After mentioning "disturbing dreams".
  • "That's worrying. The Sixth House does exist. And, for some reason, they want you dead. Perhaps it is not safe to sleep in town. Makes it too easy for them to find you. Word of new outlanders gets around fast here. Maybe camping out in the backcountry is safer. Or maybe you should take the fight to them. They might have a base nearby." —After mentioning "attacked while sleeping".

AppearancesEdit

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